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Glorantha and Runequest

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So I started DM'ing a Runequest game set in Glorantha last month, and now I wanna talk about Glorantha and runequest!

My Party were guests of honour during festival to the god Heler in Dragon Pass. The festival is repeated every 10 years to honor the deeds of Heler in the particular valley the village was in, the PC's played the role of Heler in these celebrations.

Heler's first deed had been the planting of a thousand apple trees, the PC's planted a single apple above the temple.

The second deed was Heler baiting all chaotic monsters out of the valley. The ran down a hill being chased by villagers wearing strange masks, when they reached the river at the foot of the hill the other townsmen, symbolising Heler's allies threw everybody intothe river.

His third deed was to make it rain for a whole day, making the valley very fertile. The players danced with the rest of the village for a couple of hours, and at the height of celebrations rains started falling.

Heler's last deed was brining the three great herds into the Valley. The players had to hunt and kill a beast from every herd and bring their bodies to the village for the feast that came after the festival.
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>>49664550
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>>49664550
What Runequest edition did you use? The recently rereleased Runequest 2 perhaps?
Tell us more about the party and the characters, how did they come to be involved in that ritual?
Also, did they shift to the Hero plane during the festival? Was the intent simply to thank Heler (and get magic points or something) or to make it rain?
What's the overall scenario of that campaign? Where do you think they'll go next?
Thanks.
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4chan has a small number of Gloranthaphiles. If a thread like this is to succeed, they have to see it. Good luck with that.

Personally, I like RuneQuest. Great game in (almost) all editions and versions. I'm more lukewarm on Glorantha.
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>>49665152
>>49665152
I am running 3rd edition because a friend had all the books (physical and digital). The party consists of a humakti axe fighter, a praxian zebra tribe hunter and a tarshite rogue.

They got involved because Heler had been a stranger when he appeared in the vale, they were strangers that appeared on the holy day like Heler.

No, I wanted to make them more comfortable with the reliving of quest without magic so they havent been to the godplane yet.

They have been rewarded by the tribe with spells and the pelts of the beasts they slew. The village was awarded.with magic points for the festival.

Up till now there has been no overarching storyarch, but starting tomorrow they will start to get involved in the Sartarite-Pelorian conflict and they will eventually be involved in sabotaging the new moon temple and fleeing Dragon Pass for Prax and Pavis
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>>49665992
I'm a big Mythras fan, and I prefer the Mythic X settings to Glorantha
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>>49666887
Was this the first game you GMed for that campaign? What did your players think of it? How are you going to make them involved in the war?
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I'm a big fan of Glorantha, but I'm kinda tired of waiting for the rules. 13th Age was supposed to be done at least a year ago, and now it sounds like they're going to do a kickstarter for the new Runequest in early 2017 -- so it's anyone's guess as to when it will actually be released.
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Glorantha is a setting with zero appeal.
There's nothing in it that hasn't been done better by everyone else.
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>>49667120
Hey guy. I thought I told you not to come to these threads anymore.
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>>49665992
I'm sure I'd be much more down with the setting if there was a fairly simple way to learn about it. The choice seems to be to read all of the useful texts about Dragon Pass, dive directly into the Guide and die, or search out old and out of print box sets that contain useful and usable info on everything that isn't Dragon Pass or Pavis. Is there a simpler way to learn about everything that isn't Sartar?
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>>49667039
It was my fifth session with Runequest, and my players thought it was a published adventure and they liked it a lot so I geuss that says it all.

In the third session they met some Yelmalio Hoplites from a sun-temple. The party will meet them again, travel a bit with them, and witness them get slaugthered by a group of freedom fighters. They will be pressed into freedom fighter service, witness some Lunar atrocities, witness some Orlanthi atrocities, and finaly they will probably pick the side of the Sartarites (because they are all Olranthi).

Tomorrow I will just run em through the Templar ambush, and some one or two missions for the rebels.

>>49667235
Well, there are four large books (available digitally on 7chan) about different regions than Dragon Pass, there is Griffin Mountain, Pavis and the Big Rubble and the Borderlands series. Two of those are in Prax (Pavis and the Borderlands). And the third one is right above Prax
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>>49667351
Man, you should really story-time those sessions for us. That'd be neat.

How did you start your campaign? What was the hook? What kind of characters did you allow you players to make?
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>>49664550
>Skimming that new guide to Glorantha book they have

Holy shit, I think there are real life cultures that aren't this fleshed out.
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>>49667404
>>49667404
I just used the general "roll everything" approach. Two of my players were new, so I didnt need that many hooks, they obbiediently followed my hints.

I started the campaign with an intro scenario from the GM guide, seeing that I was new to the system aswell that seemed to be the safest option. My brother is joining tomorrow and he wants to play an alchemist so I am going to use somr homebrew rules I found on the web.

http://www.soltakss.com/alchemy.html
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>>49667351
I'll have to download those. I'll also have to bite the bullet and start reading the Guide.
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>>49669291
I started with a Pavis supplement, `River of Cradles` which was a pretty good read and gave me a base to start from and get to learn the rest of the faction from there on out.
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>>49669387
>>49669291
Or just play King of Dragonpass!
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>>49669291
Here's my trove on Glorantha, have at it.
https://mega.nz/#F!6clxgJzA!obfBdwsL0AYDCdxaTxFaLw
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>>49665992
By Humakt this picture is scary
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The last thread we had, an anon posted about how disappointed he was that the "adventures in Glorantha" RQ6 was never released.

Now, there WAS a ... "Beta" version released - I don't know what the fucking term for it would be - at gencon. And, while the few that were made are physical, I do have a PDF version of it.

And I would post it for that anon, but I'm not at y computer at the moment, so keep the thread alive (preferably with interesting discussions) for a few hours till I can get back to it.
I mean, you can probably find it for yourself, but still.
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>>49669831
Yeah, this seems to be a good reason to keep the thread alive. I am heroquesting in King of Dragon Pass, and fucking up majorly I know the myth I am trying but my dudesmen keep on dying, anybody got tips?
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>>49669831
>an anon posted about how disappointed he was that the "adventures in Glorantha" RQ6 was never released.
That was me. I'd be really interested in a peek at THAT, my god. thanks.

>>49670025
Did you make alot of heroquests before trying that one? iirc it could fuck up the results.
Have you tried sacrificing to Elmal (if the heroquest is guarding the stead like in your pic)? what are the levels of your dudes?
How much magic do you have?
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>>49670263
It was the only quest that year, I geuss I just fucked up some of the choices. I had quite a lot of magic and did sacrifice to Elmal.
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>>49670661
But i heard sometimes you should lay off questing for years. Maybe it's that. or maybe not, really this game can get obscure at times. What about the strength of your guy?
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>>49667120
It's pretty much the best fantasy setting.
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>>49667131
This is my first time posting about Glorantha.
I'm sorry if you're looking for a hugbox, but it's a setting who's writers have confused squandered effort with productivity.
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>>49670819
What don't you like about it?
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>>49670834
When you compare it to published settings like The Hyborian age or Nehwon, or other settings designed for games, it's left with no real selling points. What isn't cliche in the setting is cliche-ly subversive, and the lore in particular is less game material and more insomnia-cure. Its history is long and dry, and particularly the mythology is formulaic and unimaginative.

It's not a "first choice" setting.
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>>49671057
>The Hyborian Age
>not cliche
>a setting that was created fifty years ago is cliche because now everybody's copied it

I bet you think the Twilight Zone is boring and predictable, too.
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>>49671057
>designed for games, it's left with no real selling points
King of Dragonpass is a pretty big selling point.

I don't think the whole Pantheon of gods is cliché, the whole religious background in this world is very lifelike
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yELMALio
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>>49671541
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Happy 50th anniversary Glorantha!
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>>49671467
>King of Dragonpass is a pretty big selling point.

It's a game that's outdated, with a setting that's even more outdated. The game system for KoDP is archaic and runs entirely on hoping to obfuscate the simplistic mechanics it runs on, and while it has a quaint, nostalgic charm, it just doesn't hold up for any extended play. It's impressive what they did with limited budget and apparently limited game design experience, but even comparing it to game titles that came out around its time paints it in a poor light.

It's a neat bit of video game history, but if your setting's selling point is an antiquated game built by amateurs, it's not really going to fare well against settings like the actual Hyborian Age that have figures like Conan to sell them.

>the whole religious background in this world is very lifelike
You mean an awkward jumble of myths written by someone who just started studying the subject.

It's not the worst setting, and it doesn't commit too many grievous sins as long as you know someone who can guide you through the large dull sections you'd have to wade through, but there's nothing to it that ever made me able to sell it to a group of mine in good conscience, even to the ones who played KoDP.
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>>49671723
I have done 4 playthroughs of KoDP over the years and just bought the game on steam to start a fifth. Opinions are opinions I geuss.

What makes Glorantha outdated? Maybe it does not feel outdated to me because I don't like high fantasy most of the time and only really started looking into glorantha a couple of months ago. It feels very fresh and original. The whole gradual cultural differences and magic and politics is very well done.
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>>49671617
Why is that particular set of stars very clear in the sky?
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>>49671959
Please don't feed the troll. I mean it's great that Glorantha is getting some discussion, but anyone who holds up the Hyborian Age as the acme of creative and original world building is someone whose opinions should not carry a lot of weight.
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>>49672114
It's Orlanth's Ring. It has the same shape as the rune of Air since Orlanth is the Storm God.
It's pictured specifically because 1. Orlanth's pretty important to the Dragon Pass area where most games take place. 2. It's in a fight with the Red Moon that's also pictured.
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>>49672194
That guy's a very specific asshole. He repeats his posts verbatim thread after thread. I honestly doubt he's a troll, because Glorantha fans aren't exactly common enough to be a good well of anger. I think he's just autistic and unable to stand people enjoying something he doesn't.

>>49670025
Now, on topic, what the fuck is that?
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>>49672194
I'm not that guy but there's no reason to shit on the Hyborian Age stuff, and he had some genuinely good points about KoDP's gameplay having to obscure the (simple) mechanics of the game
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>>49667235
>Is there a simpler way to learn about everything that isn't Sartar?
Not much as been detailed all that much. Read the Guide and for non-Sartar/Prax/Lunar Empire you'll get most of the information that you'll need that is out there.

Another good place to start is with Griffin Mountain, yes it's out of print but PDF is still available on rpgnow or drive through rpg or one of those.

If you check out either chaosium there are lore books in the Stafford Library. I think they also recently reprinted King of Sartar which goes over the whole war between Sartar and the Lunars.
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>>49672194
It's not the zenith, it's just a superior Bronze Age style setting. Ultimately, you can trace Glorantha's origin as consciously trying to be more Howard and less Tolkien, but just sort of floundering as it got further and further up its own ass.
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>>49666887
>humakti axe fighter
Any reason he uses an axe instead of a sword? I don't know if you'll come back to this thread, but I like to keep Glorantha threads alive.
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>>49671583
Is that horse giving me the eye? Is that horse framing the ducks? KILL THAT HORSE!
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>>49671959
There's a lot that makes Glorantha an antique setting, ranging from its Durulz to its Rape Goddess to its laborous lore. It might seem fresh largely because these are the sort of things that most other settings have let go of long ago, but Glorantha keeps dragging its sacred cows around because its fans are mostly septuagenarians.

There's a lot of thought that went into the setting, and there's some good ideas intermixed with the chaff, but the backbone of the setting wasn't grand adventure, and that puts it at odds with settings that are more dynamic and designed with epics rather than myths in mind.

It's a setting where Adventurers are at odds with the world.
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>>49672985
That's Elmal guarding the stead of Orlanth while he's going on the Lightbringers' quest against the onslaught of Chaos demons.
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Alright just bumping that thread before leaving. I just *really* want Adventures in Glorantha man.
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>>49675495
Yes that would indeed be cool.
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>>49675495
Stay here! Stay here! I'm uploading to mediafire RIGHT NOW.
Sorry, I took so long - I almost forgot in the haze of sleep, listening to music and masturbating - but I AM on it.
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>>49673563
love how the best thing to do in this quest is just kill them and take their stuff.
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>>49675495
>>49678036
Here. It is done. Take it from me.
http://www.mediafire.com/file/7c6t9qz85r67358/Adventures-in-Glorantha.pdf
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>>49669443
Ooh I was always curious to read the setting. Thanks senpai.
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>>49673446
She (my sister who plays him) wanted to kill things very dead. No lore reason behind it. She does like Babeester Gor a whole lot now but she plays a male so she cant become an initiate
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>>49678190
>http://www.mediafire.com/file/7c6t9qz85r67358/Adventures-in-Glorantha.pdf
Well done buddy!
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>>49679094
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>>49679299
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>>49671583
That's what you get when you go open your mouth to the badasses that are duck thanes. Fuckers are the favorites of Humakt for doing nothing but fighting zombies 24/7 near the marshes.
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>>49678190
Well, I'm disappointed.
While it is "Adventures in Glorantha" it is not the gencon short release for Runequest 6 but the incomplete and abandoned "Runequest 4 - Adventures in Glorantha" from 1993.
...a pdf i already possessed.

I guess that file just isn't floating around.
Thanks anyway for the help and for remembering about me.

>>49678275
yw m8. It's a nice read i believe.
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>>49667106

If you are the sort of mentalist like me that enjoys playing Heroquest, then you can play Heroquest Glorantha, which is Heroquest.
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>>49679385
...
...
...
FUCK

Sorry, anon - I thought it was the rq6 version. I have failed you.
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>>49678318
Fair enough, dead is dead afterall. I just find it kind of personally funny that a worshiper of a god who may or may not BE a sword (I believe not, but I've heard interpretations that he is now the sword more than the original god) uses an axe.
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>>49679955
It's ok m8. Thanks for the help.
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>>49679429
Not that anon but I really like Heroquest in theory, but I don't know if I would in practice. One time i was in a game the GM made up a bunch of house rules to take away all the unique bits of Heroquest to make it more like a traditional game (and then the game never got past character creation).

I'm thinking I might just have to up an run a Heroquest game, but I'll probably flounder since I'm not that great at improv.
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>>49679962
It's pretty funny to me aswell, but I only noticed it after you said something about it though. When we made characters me and her knew almost nothing about the world so I think that's were we went wrong.
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>>49679992
Nah, you didn't go wrong anywhere. As long as she likes killing things and she won't tell a lie.
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>>49679385
Ah, damn, thought it looked familiar. I've seen it before.

>>49679955
No prob. I doubt we'll see the rq6 version in the wild, unless someone gets an original copy and scans it.
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>>49679992
Well actually "Death" is a weapon as much as it is the half-brother of Orlanth: Humakt.
In myths Death has been used by many gods thanks to Eurmal spreading it around.
In Orlanthi myths it's represented as a sword, because the sword has always been linked to Orlanthi myths and cultures. (earth is axe, sun is spear/bow, moon is sickle etc).
In one myth Ironman (a dwarf), High King Elf and Zorak Zoran (a troll death god in his own right) used Death to hack down their enemies. Death then was in the shape of an axe.
A counter argument would be that the Death Rune is sword shaped and therefore it should always be a sword. But fuck that really, it's all about player's fun.
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>>49664550
>wpntbanes
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>>49680430
That poor old guy, must be shitty to be the first person to EVER die
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>>49680931
Doesn't he get to just wander the afterlife all chill as shit now though?
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>>49681107
Well actually he could be associated with Darhudan the judge of the dead for the Orlanthi.
http://glorantha.wikia.com/wiki/Darhudan

Also his body and soul were separated. Maybe he's two persons now or something.
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>>49681788
Oh, then maybe I'm thinking of the first woman to die? Colymar Campaign spoilers in case anyone wants to play in in I just remember when the players go to the underworld, that the old woman guides them, I thought the man did something similar, but I could see him being the judge.
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>>49681788
I thought Grandfather Mortal was the first to die?
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>>49681915
He was. That's why you could say that Darhudan is Grandfather Mortal.
But like everything in Glorantha, it all depends on your point of view. YGWV
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>>49681788
At least part of his Spirit is Daka Fal, the death god of the tribes of Prax
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As someone who has only played KODP I love when these threads pop up. There's always some new lore tidbits I had no idea about.
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>>49682652
Well that happens in a 50 year old setting. It intimidates some people, but you aren't expected to know everything about the setting, I know I only know bits and pieces, but I can carry on conversations usually.

Did you know that there are Glorantha references in Star Trek? http://www.chaosium.com/blog/star-trek-and-glorantha-both-turn-50-years-old-and-theres-a-connection/
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>>49681915
Grandfather Mortal is the God Learner name for the first person to die, also previously known as Grandfather Life, and the incarnation of the Man Rune.

Darhadan is the Orlanthi name for the same figure, also sometimes known as Havan Vor (which is actually his home in the city of the dead.)

Other names for the same or similar beings include Daka Fal amongst the Praxians, Ebe amongst the Kralori, and Murharzarm amongst the Dara Happans.
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>>49682703
Also in Dark Souls, Morrowind, and probably even more unexpected places.
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>>49682773
I know Morrowind was inspired by Glorantha, didn't know of actual references. Neither did I know about Dark Souls. Mind telling me some?
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>>49682808
In Morrowind, the really notable one is the Puzzle Canal in Vivec, which refers to the (somewhat more impressive one) in the city of Pavis.

The Grazelands may be a reference to the ones in Dragon Pass, but that's not certain.


As for Dark Souls, we've got the dummied out boss Jar-Eel, sharing his name with the Razoress.

And then there's Quelaag. Who was designed after Cragspider (which is likely the basis for the small cragspiders)

It's not even a close thing, they explicitly refer to her in the design book.
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>>49682901
Oh yeah, and of course Dragonewts, as found in Monster Musume, Yugioh, Tales of Zestria, and Cardfight!! Vanguard.

Somehow I can't quite picture the Gloranthan ones looking like this.
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>>49682933
>best too worst hugs
Doppelganger>Dragonnewt>Wyvern>Ryujin
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How would I run a Glorantha game in Mythras?
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>>49683537
Use the setting and write up cults like Mythras wants them written, probably start with a sample or two for players and then if they want a different cult work on that with them.
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Not strictly Glorantha related, but

I got my group interested in Heroquest, and since we've got some downtime I'm running a little two session adventure. I didn't want to just dump Glorantha and Rune philosophy on them since I want to do half the PC building on-the-go, so I was thinking of setting it in the bronze age eastern Mediterranean with them being greek heroes or something.

Since I'm ripping out runes, do you think just having them pick a god and slapping related breakout abilities (blessings, divine gifts like an impenetrable shield etc) under that would work alright? I figure they can do with one god instead of three runes since I'm trying to keep it simple.
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>>49684100
Sounds pretty sensible I'd say.
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So, to an outsider (such as myself) Glorantha appears to be a setting that showcases cultures that were written in an attempt to showcase organic cultural evolution and real world Neolithic and Bronze Age European cultural themes. Am I in the right ballpark?
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>>49684189
>Glorantha appears to be a setting that showcases cultures that were written in an attempt to showcase organic cultural evolution and real world Neolithic and Bronze Age European cultural themes

There's also quite a lot of attempt to avoid direct cultural analogues with the real world. KoDP gives the impression from visual design that the Orlanthi are pretty celtic/norse for instance, but altogether they have more in common with peoples like the Myceneans.

But yes, the setting was put together by a hippy anthropologist with a distaste for more reductionist styles. The Godlearners - one of the historical 'bad guys' - are basically Campbellian min maxers who mess stuff up by conflating different cultures' mythology to work their magic.
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My Dad actually came up with his own continuation to the 1st ed timeline as part of his own game way back in the day, this included a group of Lunars deciding to expand the Red Line to Dragontop mountain.

As it turned out Dragontop Mountain was incredibly aptly named, as when the Lunars performed the ritual the top third revealed itself to be an actual, honest to several different gods, dragon (you know, the kind that creates monumentally powerful dream versions of itself automatically) at which point it took flight and flew into the, now expanding, Red Line, which blew up and knocked the entirety of Lunar civilisation back to the metaphorical Precambrian.
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>>49684407

Hail to the Argrath, sire to anon
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>>49684430
I have no idea what you just said, but thanks anyway.
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>>49667120
>I don't like thing
Ok.
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>>49684100
That's basically what I'm thinking about doing for magic in my game except instead of gods it's going to be elemental (Greek not chemical nor Chinese, wouldn't be opposed to the latter, just don't know Chinese elements associations).

Is this an OK thread for Heroquest general too? Probably the most looked at thread for a few days that won't assume I mean the board game.
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>>49686205
Sounds fine to me.
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>>49684189
Kind of. It was made by an anthropology student (or at least I think he was, I might be off base about that). But the intent was he thought girls would think it's neat and sleep with him.

>>49684359
Aren't the orlanthi described in text as darker or at least olive skin? How did they become celtic/nordic?
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>>49684475
In a nutshell (in large part because I don't know all the details to the story), Argrath used magic from dragons (as in real cosmic level dragons) to blow away the Lunars. Only when he did it it also blew out magic and the gods.
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>>49686359
Well, the early sources didn't give all that much detail.

And so people went "storm barbarians = celts/norse." and "Evil empire = rome."

And this persisted for aaaaages.

Just like "monotheists with knights = high middle ages."
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>>49686389
Depending on how you view it.

And yeah, that's some people's opinion.
>>
>>49686250
Cool, because I'm seekings ideas.

I'm thinking of doing 50 Fathoms in Heroquest 2 (mostly because I down own HQ:G). Magic is element based so I'm thinking of splitting out spellcasting from Savage World's one skill to each element being its own attribute and not worry about spells known, make it more of a communication with the elemental spirits, I like magic that is bargaining with the spirit world. Anyway, you can learn other elements magic eventually and if you learn all 4 you're called an archmage, but those are supposed to be extremely rare.

Now SW limits to what you can do with you can only take the new element edge every so often and you get -2 to spellcasting because the spirits are jealous of you interacting with another type. I was thinking instead limiting getting a new element until you are at least 1M with all other elements you currently have mastery over. That way archmage takes a long time to get but I'm blanket penalties on part of the character as they advance.


I'm also thinking of making the ship they use statted out, not sure if it should be more like a side character with abilities and scores or if I should create a set of stats and use the community system.
>>
>>49686474
I think making the ship the community's the best way to do it.
>>
>>49686408
Well then I can totally see where that comes from. Though another one I don't get (and it could be descriptions changed over time, and not so much don't get as see differently) is Praxan's being native americans, I think of them more as the nomadic people's in the middle east during the bronze age. Lots of kind of related cultures, living in tents, focusing on herds (probably doesn't hurt that hebrews is the most I know about groups in that region and they were all about their herds).
>>
>>49682753
So what does it signify when a god 'owns' a rune? I know Humakt holds the death rune for example. What does this mean?
>>
>>49686532
Yeah, it's simply a problem when you're limited on art (and that's not even getting into the really bad stuff) and the descriptions aren't always in depth.

It's kind of an inevitability that Americans would think of Native Americans when it comes to nomads. Especially with the bison.
>>
>>49686532
>>49686602
Yeah it kind of amazes me that the Nomads from prax are more indian like then scythians (which the grazelanders seem to be)
>>
>>49684475
He's calling your dad by the name of a warlord who fought the Lunars.
>>
13th age glorantha when
>>
>>49686602
I'm American too, it might also have to do with the fact (and I just realized this) that when Glorantha came out fans were probably around plenty of Cowboys and Indians growing up. When I was growing up (born in '89) there was a swing against that. Native American tribes were super peaceful perfect cultures that the dirty Europeans destroyed. I think less about the plains tribes than the Hopi and other desert dewllers (permanent settlements), Mississippi tribes (permanent settlements), and Hodinoshone (permanent settlements). Permanent settlements don't jive very well with the Praxans.
>>
>>49686599
The owner of a rune is the major source of it in the world, and usually respected and heard of in other cultures, under different names.

Many of these are the Theyalan/Orlanthi cults, because they were responsible for a major missionary effort after the Dawn, and that the God Learners found them a useful group of gods.

So Humakt is the owner of the Death Rune, and you'll find him, or someone similar to him across the world.
Gethor was his name amongst the Ralians of the First Age, the Talastari know him as Enbaktavar, the Carmanians call him by many names like Emgarvu and Hum'akt, Festatu in the East Isles, Orjethulut in Fonrit (where his mortal enemy is seen has his brother).

To the God Learners, they were all the same being under the Interpretatio jrustela, and certainly they're similar enough that if you described your god to another culture, they might recognise him and direct you to his temple under another name.
>>
So where's some good places to just read pure lore on the setting?
>>
>>49686772
Good point, of course the Praxian nomads aren't the only ones there. They're actually gods age invaders descended from Storm Bull and Waha, the natives are still around as the Oasis folk.
>>
>>49686791
So would it be fair to say that the Rune is essentially the mantle of a specific archetype of God?
>>
>>49686798
Guide to Glorantha 1 & 2
>>
>>49686798
How in depth do you want to go?

https://www.mediafire.com/folder/y04313bvarr1v/Glorantha Has the two volumes of the guide. So if you want to read several hundred pages of geography, mythology, and history. It's probably the best.
>>
>>49686829
You could.

The westerners might say that the gods are embodiments of the runes, their manifestations in the world. The owners of each rune are just the most powerful incarnations.

To many others, the runes are marks showing a god's power.
>>
>>49686817
I will admit I always forget about oasis folk.
>>
>>49686817
And the riverfolk, are the natives aswell?
>>
>>49686913
Seem to be, it's sometimes hard to tell who was part of Genert's Garden.
>>
>>49686359

A lot of Orlanthi cultural traits can be matched to Celts and Nordic peoples. Now, they're not 1:1 ports of these cultures, but they draw a lot of inspiration from them.

>The blue tattoos resembling woad paint
>The veneration of a storm deity as a main god in the pantheon
>The paying of wergild to make up for a crime
>The organization around a clan ring and long guild halls
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>>49687330

While the others are valid (but probably a result of the misidentification) I gotta question this one:

>The veneration of a storm deity as a main god in the pantheon
Not quite celtic/norse there I'm afraid.
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>>49687651
Well at least it's all european.
I always see the Orlanthi as more Gaul than norse personally. It's definitely the way i'd introduce them to my players. But that's probably because i'm french.
>>
>>49686798
>So where's some good places to just read pure lore on the setting?

Sartar, Kingdom Of Heroes is a good starting point since it was actually intended as a campaign sourcebook, unlike the rest. For a more universal and encyclopedic style, the Guide To Glorantha has basically all the material they like from older books sorted in a usable format.

Now if you want to go completely mad, then you read Greg Stafford's incredibly dry and academic IN UNIVERSE literature:King Of Sartar deals with the prophecies, myths, and legacies of The Argrath, legendary hero who saved/ended the world. It also includes a bunch of Sartar stuff obviously, and other assorted regional bits.

After King Of Sartar, you can move on to the books which are that dialed up to eleven; the Stafford Library series. The Glorious Reascent Of Yelm is a mythological history commissioned for the court of the Emperor of Dara Happa. The Fortunate Succession is a 'Dara Happan' imperial genealogy and history, written to justify the Lunar Empire's contemporary claim to its predecessor states' legacy.

Oh, and there are seven other books like that. I don't think anything beyond King Of Sartar ever got the official "this work is perfectly finished" stamp, but are still available.

Greg Stafford is a, uh, interesting man.
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>>49688065
not that anon, but most of these books are on my trove right here >>49669443
>>
>>49688065
You're talking as if that's particularly weird. Don't oversell it. It's just his version of the Silmarillion.
>>
>>49688525
The Silmarillion is pretty weird, anon. Normal people don't write Silmarillions.
>>
So, in order to jump start conversation again, what system do you like for your Glorantha games?

I'm the guy who likes Heroquest in theory. But I've had a chance with BRP so I know I would have fun with Runequest.
>>
>>49686459
So where does the plague of illiteracy come into this, or was it a God-related event?
>>
>>49690584
In the immortal words of Gareth, "Reading is for morons what can't understand pictures."
>>
I like using the system since it has some great dueling and limb based combat rules but I can't get into the lore at all
>>
>>49690711

Magic makes the universe, gods are magic

Time is created to separate gods and people

Since magic made the universe, you can use magic to interact with the gods and change the universe

Often this involves going back before Time started to do a religious play

It's very dangerous

This stuff can seriously help a bunch of bronze-age civilizations if they follow the laws of their religion/culture/magic

Usually it backfires on a spectacular level if done on too big a scale, since it violates the Time split.

Game is about a bunch of hill tribes being invaded by a bigger empire. You hate each other anyway due to normal history

But they're using big magic and a new style of goddess, which is going to backfire.

Everyone can use magic and swords
>>
>>49690711
>>49690816

The Time thing happened because the gods fought each other over stuff

This broke the world and let Chaos in

Chaos is bad

since it's from outside the universe it can have a bunch of contradictory things at the same time.

Chaos got constrained by Time along with the gods

It's infectious

New goddess is a bunch of contradictory things including chaos. Very bad

She breaking the universe in half and the end of the world is going to start in your lifetimes, again

Religions are all true as religion=magic=universe and before Time, no consistancy
>>
>>49678318

If you want add a lore rationale, have her make him a member of the Kargan hero cult; they make a point of using weapons other than swords.

>>49684100

That's sort of how they did it back in the Hero Wars days. Check out Thunder Rebels/Storm Tribe for more details.
>>
>>49664550

Lurking heavily.

Recently I bought the Heroquest Glorantha RPG as Well as Prince of Sartar. I've also read through Guide to Glorantha some time ago. Where else could I found some nice ideas as to how to run the game?
>>
Is there a list of what are different culture's names for various runes?
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>>49694124
Nothing official.

On the other hand, ages ago I was working on a chart of various cultures and their opinions/origins/meanings for the core runes.

Naturally it's woefully unfinished.
>>
>>49694199

> Naturally it's woefully unfinished

Fits right in with the rest of material, than.
>>
>>49694199

Thanks!

I'm pretty new to Glorantha, though. Does that mean that there are other runes? Are they finite, or could new runes still be found?
>>
Gbaji
>>
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>>49694254
A rune is simply a marker indicating a magical power.

There are so goddamn many of the things, but most people concentrate on a small grouping of the most general magical ideas, known by the God Learners as the Core Runes.

And sometimes how you depict that rune can change, for example Fire is usually a circle with a dot in the centre, but it can also be a pair of concentric rings. (Which is also used to indicate Heat, a subset of Fire)

Many gods, heroes, cults, and societies have their own rune, but these are specific to them, and may be variations on other runes. (Many Ernaldan cults are shown as inside the Earth Rune for instance. Orlanth's subcults are sometimes based on the Storm Rune)
>>
>>49687651
Personally I think Orlanthi are an amalgam of indo-european peoples in general. Or at least, western portion of them. Those are Germanics, Myceanean age Greeks, Romans (OR rather pre-roman italic tribals. Many of official gloranthan art present pieces of armor explicitly belonging to this cultural group), Celts, Illyrians and maybe even Hittites, Slavs and Balts in the same time.
After all, despite our overfocusing on differences, the cultures of indo-european heritage tend to have simmilar mindsets. You read greek myths and other narratives you can easily recognize not only simmilar themes to those in celtic and germanic cultures, but also VERY simmilar mindset, despite the (mostly false) barbarian/civilised dichotomy. In fact, paradoxally the greeks, a nation that for many is prototype of ancient CIVILISATION, actualy held many values and beliefs compliant with the "barbarian" stereotype in fantasy.
And remember Glorantha was made by a man with a strong interest in comparative mythology, totally aware of those, maybe even overhighlighting them.
>>
>>49694500
We have ancient not-IBeria glorantha? Basques make an interesting group.
>>
>>49694500 (You)
No, you misunderstood, or I misunderstand your question . There are no separate not!greek, not!celtic or not!norse nations in Glorantha (or at least I don't know of those, as I only have general idea about Orlanthi and Dragon Pass area) BUT a single nation that managers to be all of those in the same time.
>>
>>49694607
>>49694543
Wrong linking eww
>>
>>49692791
Sartar: Kingdomof Heroes if you want to do one in Sartar (Sartar Companion is also a nice little book), I especially like the Colymar Campaign.

If you want to do something in Pavis you can pick up Pavis: Gateway to Adventure, I haven't read through it but I know other people have recommended it. Sadly it kind of assumes you have S:KoH as far as making a clan for your characters.

The Coming Storm just recently came out. From what I hear it's mostly describing a clan, the important people, their neighbors, and the tribe they are in. I think it's the backbone for whatever the next book that is going to be about adventures in the clan entering the hero wars. According to dates it will include the fall of whitewall, so get ready for no Orlanth.
>>
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>>49694543
I'd say you could portray your Orlanthi on the Los Millares and Castro cultures.
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>>49694661
Well, because of how things are set up, the clan generator wouldn't be useful in the Pavis setting.

After all, most people there will have left their clans behind, or they won't be as important as in S:KoH.
>>
>>49694710
>After all, most people there will have left their clans behind, or they won't be as important as in S:KoH.
Yes and no. The actual clan wouldn't be as important, but knowing the details of where someone comes from helps flesh out the character and helps the player know how the character would be raised to act, doesn't mean they have to act that way, but then you at least know when you're being a rebel and when you're being traditionalist. But I will agree it is overall, less important for Pavis games.
>>
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>>49694744
That's a fair point.

And also the Red Cow book is pretty in depth. If you want an amazing level of detail on a clan (barring one or two strange omissions), their neighbours, their enemies, their rivals, and the Telmori. This book is probably very good.
>>
>>49694791
Do you perhaps have The Coming Storm in pdf form to share with us?
>>
>>49694791
Glad to hear it. I'm waiting for dead tree version to buy it.
>>
>>49694677
Makes for a good Dawn Age culture. Reading history of the Heortling people right now and lots of cultures have banished or were never very expanded in later books.
>>
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>>49694813
Regretfully, I don't have an account with one of the sharing sites, and it's a bit too big for 4chan.

I'm happy to dump one of the chapters (or a few of the smaller ones) if you want.
>>
>>49694874
You don't need an account for temporarily sharing via 4shared though, do you? But I'm mostly curious in the questionnaire turning into a clan, do they go over that?
>>
>>49694874
I'd be more than happy to help you set up an account on mega or somewhere else if you're inclined to do so. I'd settle of course for anything.
>>
>>49694923
>>49694874
There's also http://www.zippyshare.com/ that seems easy enough.
>>
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>>49694906
Ah yeah, that's in chapter 2. The answers are already set for the Red Cow clan itself, but it can show how you can get interesting ideas from the questionnaire.
>>
>>49694957
Oh right, that works. Gimmie a sec.
>>
>>49694981
Here we go: http://www74.zippyshare.com/v/R4WYFlsn/file.html
>>
Recently I've been looking to get into rune quest from D&D and read up on more unique fantasy settings, from this thread Glorantha seems fascinating and I was wondering where I might look to get a good introduction into it
>>
>>49695038
Do you want mostly fluff with a campaign (still mostly fluff) or would you want to see numbers for stats and stuff?
>>
>>49695015
Sweet, thanks bro.
>>49695038
Play King of Dragon pass, and then read king of sartar for heroquest. The Guide of Glorantha is a bit dry but it has lots of info about all the setting.
>>
>>49695062
Either is fine, I would just like to familiarise myself with the setting
>>
>>49695038
Well here's my glorantha trove here >>49669443 with all you need to learn the setting. It's fairly dense to digest.
I started with the video game King of Dragon Pass (and Let's Plays of it), the webcomic www.princeofsartar.com and the Guide to Glorantha.
Others might point you towards Sartar Kingdom of Heroes like this anon >>49688065

Good luck.

>>49695015
Wow, thanks alot man, that made my day. Cheers.
>>
>>49695112
I'd recommend either Sartar: Kingdom of Heroes or Pavis: Gateway to Adventure from here: >>49669443

They detail smaller areas with their history and culture, so are good for sliding in.
>>
Was Wakboth the Devil really so bad? I think he just got a bad rap.
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>>49695155
Well, using the name Wakboth means we're looking at this from the Orlanthi perspective... so let's take a gander at the guy.

Okay, first of all he was born from Rape and Madness, with Disease as a midwife.

As his first actions he slew his father and raped his mother, producing the race of Broo.

Anyone killed by Wakboth doesn't just die, they cease to be. They cannot be found in the Underworld or any other place, cannot be reached, cannot grant magic. If you're lucky, their names and memories may remain, but only the most powerful will have these echos.

He almost slew Orlanth before the storm god retreated, and that was when he realised the enormity of what he had done.

He was only defeated when a block of pure untainted Cosmos landed on him, and even then he had to be bound within a net.

He is the Spike Shatterer, the Anti-creator, the Lord of Terror, God of Chaos, Devil, and many other titles.

Not even the God Learners would have tried to worship Wakboth.
>>
>>49695258
>Not even the God Learners would have tried to worship Wakboth.
Are you sure? I thought there was some group that thought they could control him. Either way, that says something right there.

Actually I'm thinking of when they brought back what's his face, king of the broo, aren't I?
>>
>>49695292
They tried to contol Ragnalar I think. The unicorn Bro.
>>
>>49695258
>Okay, first of all he was born from Rape and Madness, with Disease as a midwife.

Oh, so you can blame him for what his parents did too? Shame on you.

Wakboth did nothing wrong.
>>
>>49695258
>As his first actions he slew his father

I thought the storm bull killed him.
>>
>>49695258
So what is (was?) Ragnaglar the god of really? Was it Madness, Evil or Goats? Or all of the above?
>>
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>>49695354
Wakboth killed Ragnalar and Vadrus I believe.

Damn shame too, Vadrus was a pretty cool god. He even has a Heroquest like Orlanth and Aroka:

http://tindeck.com/listen/etgf
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>>49695292
Ralzakark, yeah.

And sure some heretical sects of the God Learners worshipped their own Devil Kajabor; but they strangely never came close to Wakboth, which is impressive.

Of course, there was Blaskarth, Cosmic Death, who was a Devil in Peloria. Who fought the Red Goddess, and was turned into her steed.
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>>49695314
Ralzakark actually King of Broos.
I don't know much about his relation to Ragnaglar though
http://glorantha.wikia.com/wiki/Ralzakark
>>
>>49695392
Vadrus is my prefered stormg god. With his hammer mighty fun and his wacky quest to found a grain than survives winter, to make ale.
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>>49695361
He was the god of Madness, Evil, Goats... He had a lot of domains. Of course this was because he was mad, and a goat, and evil.


>>49695354
Yes that is also true.

(This may be differing myths, or as a potential timeline: Urox kills Ragnaglar. Ragnaglar goes to the underworld, where he meets up with Malia and Thed. There they conceive of their plan to birth the Devil)
>>
>>49695490
Timeline? That all happened before time.
>>
>>49695532
Didn't Wakboth become Time and Time ate Wakboth with the great compromise.
>>
>>49695594
Possibly. As far as I remember time is what spider woman crapped out after she ate chaos.
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>>49695532
Pfft. Theyalan posturing.

The Kralori, Pelorians, Malkioni, and Vithelans all agree there was time before the Dawn.

The Pamaltelans are a bit less explicit on this, but they also just classify the Now Period (their term for History) as any point after they discovered fire.
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My favorite thing about Orlanth is that he makes friends with people. He just keeps doing it. Violence is always an option, but there is always another way.
>>
>>49695643
Orlanth is secretly a magical girl named Vinga
>>
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>>49695643
And soon he and the Red Goddess will be friends and everyone will know that We Are All Us.
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>>49695691
Well, that explains the cover of Wyrm's Footnotes 15.
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>>49695643
>>49695699
It keeps happening.
>>
>>49695699
>Implying red empire would last when it goes to war with the East and West.
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>>49695699
I want chaos worshippers out of here.
Violence is always an option.
>>
>>49695862
>I want chaos worshippers out of here.
You can't make me.
>Violence is always an option.
There is always another way.
>>
I need some help fleshing out a local cult.

What I know is that it's a shamanistic group that worships Argan Argar with a focus on the Loyal Household. The shaman stands in for Argan Argar, with their spirit allies standing in for the Household.

I was thinking their initiation should be a reinactment of Argan's binding of Lodril where they bind a spirit as their fetch. Don't know what other rites and beliefs might be appropriate. Maybe that spirits that serve them end up joining the real Loyal Household after they die? I'm looking for ideas.
>>
>>49695610
God Learner lies.
>>
>>49664550

I love any Hamukti ringmember's reactions to this event.
>>
>>49695392
>that voice
Where the hell is this from?
Is there more?
>>
>>49695899
Man, I feel sorry for you Orlanthi - I'd rather have to deal with another Kingdom of War than you fucking Lunar pricks.
>>
>>49696715
Well count yourself lucky that the Kingdom is between you and them.
>>
>>49696715
>Being a fan of 'muh fan fiction' culture
>>
>>49696715
Dang, Merlkir is pretty good, those armors and weapons are fantastic, but very rooted in real life ones or at least look plausible. Very few fantasy artist do this well, or they go full Wow or full copy-cat real life ones.
>>
>>49696464
They're a bunch of feminine sticks in the mud anyway.
>>
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>>49696983
Yeah, I do really like their work.
>>
>>49696847
NO
O
>>
Reminder that Thed was asking for it.
>>
>>49697117
Glorantha has a wide arrange of skin colours mang. I Know the blues tend to be of the same race than the god learner, but the green?
Also anyone know about the Golden Wheels? What's they deal?
>>
>>49697430
Most of the western Gloranthans owe descent to the ancient bloodlines of Danmalastan, Land of Logic, from whence the Brithini and other ancient logical peoples came.

Of course most of them have had their bloodlines diluted by ice age and later interbreeding with other people like the Orlanthi, Hsunchen, and similar.
Ancient colours of caste do sometimes appear.
Workers are often the brown of the Earth, sometimes with a greenish tint.
Warriors are red with blood, as we can see on the soldier.
Nobles have a golden tint to their skin, as seen on the noblewoman.
And Wizards are, as you say, blue.

Of course the green worker's colour scheme also shows his parentage, he's descended from the Waertagi, kin to the Brithini and to merfolk, whose skin is either blue or green.


And the Gold Wheel Dancers... well, how to explain them, they're a kind of mineral based expression of the Man Rune, native shapeshifters, their usual appearance is that of a wheel. Very few survived the darkness, and those that did vanished during Nysalor's birth.

They have some unknown connection to some Solar cults, such as Lokarnos the Wagonman (who they taught how to make the first gold coins) and Urengeri the Archer.
>>
>>49697613
Cool, I ask becaue in the prince of sartar comic a Golden Wheel seems to protect the Craddle Giant. I tought the wartegi were mostly pirates too.
>>
Reading the History of the Heortlings people and what a mess it is. It jumps from tale to tale and it seems to be at the early stages of editing of something. Choke full of cool ideas tough.
>>
So what, should we go back to keeping Glorantha General up?
>>
>>49698090
Glorantha Friday?
>>
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>>49698068
Yeah, it's explicitly an unfinished work, and also an In Universe one.

An attempt by someone to find out the details of the figures on this list.
>>
>>49687906
I'm British, my characterization of them is essentially a creole of caesar's accounts of the Belgae, and ancient Vedic cultures, making them something of a three-way creole of Hindu, Celt and German with different ratios from area to area.

In my games Ralians are more Celtic in material culture, Heortlings have stronger Germanic strains, and outliers in Esrolia and Wenelia.
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>>49698900
Outliers in Esrolia and Wenelia are more Vedic.*
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>>49698090
Uz would like that.

Post Uz we would.
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>>49688736
Writers write books. Not that unusual.
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>>49695594
Kajbor was eaten, he was the void- entropy

Wakboth was Evil
>>
>>49697698
It's the bronze age, there's no difference between pirates and merchants except their mood.
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>>49697698
The Gold Wheel Dancer was resurrected by one of Greg Stafford's gaming group during a Heroquest, completely accidentally, and they kept him in.
>>
Damnit guys. I had just convinced myself to run a game other than Glorantha, but now this is all I can think about.

>t. 50 Fathoms guy above
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>>49670707
There's a diminished chance of success if you perform more than one Heroquest a year.
>>49670661
Sometimes you can still fail even with the right choices. You really want renowned or heroic on at least magic and combat, and often others depending on the quest. Make sure it's an Elmali doing the quest, and include all of the light bringers including a Trickster on the right, so you can allocate 3 magic to quests.

Beyond that, make sure you know the correct path, understand that even with the WRONG path, you can still succeed, and save before questing. Even a strong quester can die or be maimed.
>>
>>49695112
the Prince of Sartar webcomic would be a really good starting point
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>>49695749
>Duck magical girl.
well I wasn't expecting that.
>>
so who else is planning on buying a physical copy of the Guide To Glorantha once the reprint comes out sometime in the next month or two?
>>
>>49702532
True that. Even in the middle age it was the way things were.
>>49702547
I see, well what a pity, seems than more than half the races/species are extinct in Glorantha. That's what Heroquest are for tough, to bring them back.
>>
Was Irippi Ontor a God learner?
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>>49705345
But I already own a physical copy. Buying another would be silly.
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>>49706795
No, just a heretical priest of knowledge.

Often said to be a worshipper of Lhankor Mhy, he was actually a follower of Buserian, a son of Yelm and the god of priests and scribes.
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>>49707196
The way he tinkered with the myths and all was god-learner style.
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>>49707538
Difference of technique and perspective.

After all, even the Theyalans tinkered with myths in the first age. It's why Orlanth is so universal a name.

And of course, the Seven Mothers were a lot less prepared than a God Learner would be.
>>
What football team would each culture be? I need to know who I should like.
>>
>>49705345
Where would one do this?
>>
>>49709237
Probably the Chaosium webstore, when they're redone.
>>
>>49709237
Chinatown.
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Who do you think has better cultural dishes among Lunars, Tarshites, and Sartarites?
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Reminder that Nysalor did nothing wrong.
The Bright Empire was a golden age of Illumination before Arkat had his hissy fit and decided to destroy it.

The fact that Arkat had to turn to Heroquesting / atheist sorcery / Humakti death magic / turning into a troll shows that he was just a min-maxing munchkin murderhobo.
>>
>>49710973
Well, it's down to opinion.

In Sartarite cookery the most common dish is a kind of stew comprising of lamb, carrots, and other vegetables; served with buns of barley bread. You can tell how important someone is in the clan by how stale their bread is. The cottars often have to soak theirs in their stew to be able to chew it.

Other dishes which are popular include pork sausages and puddings (often spiced), hard cheeses, porridges and broths, and roasted meat (including game and poultry)


By comparison, Lunar cuisine is rather varied.
At a basic level, you build on the Dara Happan cuisine, which includes flavoured rice as a basis, often complimented with dried fish and vegetables; barley flatbreads are common, often with various cuts of pig and goat meat (Uryarda the goat mother being a prominent goddess amongst the farmers.)

This was supplemented with Hon-Eel's blessing of corn, which is cooked in many different ways, but has most commonly supplanted the barley in the flatbreads.
Other crops include beans, potatoes (from far pent) and beatroot. The last is often used for adding colour to dishes for lunar nobility.

Personally, I'm a fan of both, but the street vendors in Pavis do some excellent twists on both, and it's worth sampling the cuisine when in town.
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>>49711292
Isn't the red godees a reincarnation of Nysalor?
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>>49713186
Depends who you ask.

Nysalor is either an avatar of the Red Goddess, or one of her students, who in turn became her teacher. Or was a form of herself that she reabsorbed... The myths are many and confusing.
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>>49713440
For example: This is the current orthodox Lunar philosophy.
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>>49711305
Bringing Pavis food into the mix is cheating. Ever have the Walktapus soup? Rumor is it's real Walktapus.
>>
>>49714471
They say that, but it's just riversquid.
Trust me, you wouldn't be able to hide the stink from the Storm Bullies, and they'd come running to burn down any place serving it.

Now, you gotta try the nomad sausages. I mean, most are antelope, because sables are the most common, but I know a little trollish place which serves proper herdman, you could bet your thumbs on the quality.
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>>49714543
>herdman
I'm still not convinced that those aren't people transformed by Morokanth magic.
>>
>>49714645
Doesn't work like that. It'd be some serious power to turn even one man into a herd-man, and it wouldn't be worth it for meat beasts.

If you don't trust it, you could go out into the rubble. You see some herds there, any idea of them being noble creatures will soon go away. They're animals. Just in the shape of men.
>>
>>49714739
Hmm. I never thought of it that way. Maybe I should try some heardsman. But I could never tell my sable friends.
>>
>>49714824
Why not? Praxians don't care, the nomads eat herd man whenever they raid Morokanth (which isn't often admittedly)

But go ahead, try some mockpork sometime.
>>
>>49714870
Who do you think got all over my case about heardmen being transformed humans. They might accuse me of being an accomplice to slaying their kin, I've seen it before.
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>>49714900
Sore losers.

In a fun detail from the upcoming Prax book, outsiders have misunderstood Waha's covenant. The humans lost.
There wasn't enough food to survive in Prax near the dawn, so Waha got the founders to undertake a contest. In all but one of them, the two-legs lost: having to look after the four-legs, not eating the bounty of the chaparral, needing to eat the flesh of the four-legs (and cooking it to make it edible).

The Morokanth lost in their challenge, and were upset about it, so made a deal with Waha. They'd care for their herd-men, keep them safe, gather and cook meat for them; and in exchange they would be able to survive by eating the grasses of Prax.

Waha agreed, but the other clans all feel the Morokanth cheated their way out of a sacred duty.
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>>49715380
>In a fun detail from the upcoming Prax book
Source?
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>>49716531
http://basicroleplaying.org/topic/4581-ygwv/#comment-70490 From the guy working on it.
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>>49716598
I kind of like this but I also kind of don't. I always liked to personally think of the Morokanth as a tribe like any other. Herd men were just beasts not men converted by magic, but that humans were just so upset by herdsmen looking like humans that they freak out about it.

But I like the twist that the losers are actually those that take care of the herds.
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>>49716716
Well it was always the case -- sort of.

It's not "men becoming animals" or "animals becoming men." At that point you had four legged and two legged beings, all children of Eiritha. Sure the four-legged ones were called animals, but that doesn't make them animals like things such as horses or sheep.

Herdmen are beasts, just as much as Impala or Bison are, it's just that their ancestors were once intelligent beings (of course many other animals were before death came along anyway)

In a runic sense, Herdmen lack the Man Rune and have the Beast Rune, and Morokanth have the Man Rune and not the Beast Rune.

(This of course is fun for Ogres IMG, because it means they get no power for eating Herdmen, but they would for Morokanth. Which just confuses them)
>>
>>49716873
But didn't Morokanth used to eat herdmen or am I just misremembering? Because without that element it hurts that animosity a bit.
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>>49716917
That was how it was written previously. But the earliest sources never specified.

And of course they do eat it in a ritualistic manner, because of Waha's magic. (Of course you probably wouldn't want to be downwind of them afterwards.)

Of course, YGWV, so it's not all that important. I like it as it gives a difference in perspective, and very heretically... it makes sense for the ungulates to be herbivores and the primates to be omnivores.
>>
So, I was wondering; can anyone fill me in on the Broo? I dimly recall seeing these in my older editions of White Dwarf, back when it covered RuneQuest and D&D and other games, but I've not been able to track down much lore about them online.

Are there female Broo, or is this something that depends on the writer? I'm sure that one of the aforementioned WDs contains an adventure with at least one female Broo encountered.
>>
>>49707030
well in my case I missed out on the first print, cause it's relatively pricey by book standards
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>>49717802
There are female Broo but they are very rare and incredibly fertile. Broo reproduce by rape and alien-style births, taking aspects of the 'mother'. They are most domestic herd animals as they are these easiest to get, but an Allosaurus and Unicorn Broo have been reported/seen.

They are by default goat-people however, as they are descendant from the Orlanthi goat goddess.

Bringing much suffering to the actual goat-people who are rare and misidentified.
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>>49717802
>>49718608
They are a race of lovers and are very misunderstood.
>>
>>49716917
>>49716995
Do they still have that magic that converts normal humans into herdmen? which is certainly someone's fetish
>>
>>49718695

Cult Compendium is still canon, if memory serves, so yes. However, bear in mind that Alter Creature is much broader than that: it turns an Eater into an Eaten, or vice versa. It can turn humans into herd-men, but it can also take away the sapience of Morokanth, and it can grant sapience to herd-men and to the herd animals of other tribes. Also, I'm not certain as to whether it can affect non-Praxian humans, as they are not a part of the Covenant (I don't think Morokanth would use it that way anyway; a foreign slave is almost certainly more valuable than a herd-man).
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>>49719150
>Cult Compendium

Sorry, Borderlands & Beyond.
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>>49718679
Where does the everybody is Ralzakark/Spartacus thing come from
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>>49719870
Three of those Broo in that picture claim to be Ralzakark, and they all may be right.
>>
Prefered god?
Vadrus for the win.
>>
Did You Know?

Lhankor Mhy may actually be a western sorcerer, incorporated into the Orlanthi Pantheon, when he met Orlanth during the Lightbringer's Quest?

Humakt is a Darkness God and a being of Chaos as he brought corruption into the perfect universe?

Babeester Gor's father is Humakt, conceived while Ernalda was dead in hell?

But Humakt is Death and thus infertile, so she could only of been conceived in Chaos when contradictions could exist.

Contemplate these and you will be Illuminated, unlike those smelly hill barbarians.
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>>49720135

Agar Agar

Something about a colorblind troll in sunglasses, straw hat and Hawaiian shirt trying to sell people things, is just too good a concept to pass up.
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>>49720202
Chaos lies and corruption!

He's a riddler! Kill him before he changes his form!
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>>49720202
Sounds like oger talk to me
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>>49720202

Humakt is worshiped by Broos, no you are Chaos. Embrace your desires without law.
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>>49720480
Sorry meant you
>>49720460
>>
>>49720202
>Illuminated
>Code speak for masking chaos
Storm bulls should slay you

>inb4 "But storm bulls would smell chaos"
That's because it's using secret tricks.
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>>49720480
>beings of death worship the holder of the death rune

Gee, who was amased by this.

Humakt is our savior, if a less gregarious god would hold the rune of death we would all be fucked!

FUCKED I SAY!
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>>49720511
Humakt is not just the holder of the death rune, his is the death rune.

The Sword called Death Orlanth found was named Humakt. He is the sword he wields and he is death.
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>>49720202
>>49720511
>>49720525
This sounds like the old glorantha.temppeli site.

Just reading those old posts is like diving into a strange and obscure anthropology field.
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>>49718695
According to HeroQuest: Glorantha, they can "Suppress Man" and "Awaken Beast," as part of Waha's magic dating from the Survival Covenant.

IMG, humans who've undergone this aren't quite Herd-men, but are similar enough (and are often used for breeding stock by the Morokanth) just as an awakened Herd-man or Bison isn't quite a Praxian.
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>>49721105
In a playtest/ own RQ3 campaign, the cost of getting assistance from the Morokanth, was impregnating herd-women to increase the quality of the breed.

Would you do it, knowing you had fathered a lineage for the sole purpose of being eaten?
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>>49721264
That's kind of fucked up

But yeah I would
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>>49721264
Meanwhile, in Vormain.
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>>49673563
>that puts it at odds with settings that are more dynamic and designed with epics rather than myths in mind.
Sounds like different games for different people.

>There's a lot that makes Glorantha an antique setting, ranging from its Durulz to its Rape Goddess to its laborous lore.

What is wrong with any of these things? What makes them "dated"?

Not being your style of game doesn't make it a bad game.
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>>49721626
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>>49721652
What are those turtle guys? they look cool.
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>>49721652
>ducks
>peace loving
They are fucking murderous rape machines. And goats...
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>>49721652
>Having ducks go on homocidal rampages is weird
>Having garden gnomes go on a homocidal rampage is generally accepted trope
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>>49721665
It's a Tortle, from the D&D creature catalogue.
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Is Turos the same than Lodril? I see why the God-Learners messed so much with the gods mythologies, the Myths are a mess.
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>>49722881
Generally, it's close enough.

Depending on who you ask, you'll get different answers. Turos has been associated with the same figure as Lodril's (sometimes) son Gerendetho, and with Genert.

The only mention of Lodril in Pelandan "mythology" is from the Dawn Age, when he grew angry and had his priests destroy the temples of Turos, because the Pelandan gods had become popular in Dara Happa.

Lodril could also be Turos' father, ViSaruDaran, who has a lot of similar myths.

Turos has also been given the runes of Earth, Harmony, and Man. The latter is certainly interesting, as Lodril has Disorder, not Harmony.
>>
I see. Very related but not the same seems the best bet. Both were married to Oria too.
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>>49722881
>the Myths are a mess
Myths should be, it makes them much more realistic (which is something I believe Glorantha setting goes for).

Reading metaphysics in black and white like Forgotten Realms or something kinda kills some of the mystery and ambiguity.
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>>49724084
In a way it's a ritual marriage.

Oria is the Earth, the Great Land Goddess of Peloria (Akin to either Ernalda, or more likely Esrola)

KaCharal/Lodril marries BesedEria/Oria because this is how to bring rulership over the land.
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>>49721105
I thought the transformation to herdman was irreversible.
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>>49724460
It is (well, without powerful magic)

Given these are spirit magic powers, and how things have been described in the past, I'm assuming this magic works by getting a pre-covenant spirit from Waha and Eiritha to inhabit the body in question.

They then recreate the covenant, and the spirit pulls a particular string, to either awaken or (in the case of the future near-herd-man or near-morokanth) suppress their intelligence.

The spirit inside them at this point may actually not be the same as before, but who'd tell the difference?

The Morokanth now has a herdman spirit in a man's body, or a herdman with a man's spirit. (And the same for other tribes awakening their companion beasts)
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I recently got and read almost all the hard cover books from the 3rd edition, just because they were cheap and had cool covers (unique for the Spanish version)
Even then, I have no clue how to start. Any tips? Used to organize Chaosium COC 3rd, same system but in RQ case seems more technical. Don't know how to introduce my party to this world. What's the best place to start?

btw El libro de los trolls (an almost 200 book about Trolls) is a blast.
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What happens to rescued herdmen? Praxians keeping a former friend or family member as a pet?
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>>49724670
What sort of campaign do you want to run? Adventurers crossing the world? Rebels fighting against an empire? scavengers in ancient ruins? Noble heroes bringing enlightenment to others?
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>>49724733
>Noble heroes bringing enlightenment to others?
Note that this can only be done with Lunar characters.
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>>49724733
basically an adventure crossing the world, no Hero War or apocalyptic stuff for now, as far a possible from the Lunar Empire (that place looks like an endgame scenario I guess).
I know the best way is finding it out by yourself, but I'm curious about other DMs adventures.
Also, how do you balance other races? Some guy wants to be a duck for example, another one a troll, in the book the stats for those species are much higher than a regular human. But if I use the same stats as a human, what's the point?
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>>49724713
Okay, first things first, most herdmen weren't humans, so there's nothing to rescue.

Let's say a Morokanth does manage to capture a tribesman on a raid, they could perform a ritual to suppress their intelligence (probably to use as breeding stock for smarter herdmen)

So the clan goes back, rescues their clanmember, kill some Morokanth and steal some herdmen. They'd probably go find a powerful Khan to go and reverse the ritual (In RQ terms, using the Alter Creature spell from Borderlands)

Praxians wouldn't keep pets, because that's something that doesn't produce anything for them.
Most Praxians don't like keeping herdmen either, because they need to eat meat, and are difficult to control in the same way as other herds. So they'd probably just slaughter, and cook and salt the remains so they could eat it on their travels. (If they've got enough, chop it up into small unrecognisable bits and sell it to outsiders as Mock Pork or Praxian Pig, in return for metal weapons.)
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>>49724824
Don't worry about balancing stats.

And the Lunar Empire's not so bad for adventuring in.

Generally I think some of the early stuff which would be best for you would be the Praxian scenarios. Borderlands and Beyond, Shadows on the Borderlands, Sun County, River of Cradles.

It gives you a bunch of scenarios across a region with a lot of fun possibilities, a wealth of strange peoples, and lots of awesome locations.
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>>49724884
>Generally I think some of the early stuff which would be best for you would be the Praxian scenarios. Borderlands and Beyond, Shadows on the Borderlands, Sun County, River of Cradles.
Seems cool. Also thought about the 'European' scenarios from south west Glorantha because these people came from D&D.

Also what's the deal with the Kingdom of Ignorance? These books barely talk about it, and there's no info on the net (that's a great thing about this game, players won't have the chance to search things on the web). The other misterious place is Pamaltela, what's going on there?
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>>49724953
Personally, I'd advise against the west, while much of it was presented as medieval, that was because of a lack of good art direction. And of course being heavily monotheistic.

You'd probably have a lot better time with the centre, because of its relative friendliness to newcomers (players that is. Characters it can vary for)

The Kingdom of Ignorance... well, let's start near the beginning.

Originally was filled with a group of Solar worshippers, who believed the Sun was a great reincarnating being, who would bring light and splendour. The latest incarnation of the Sun was called the Solar Storm and ruled the land as a God King.
They had numerous feuds with Kralorela (Fantasy China) to the south, until finally the Emperor of Kralorela brought Enlightenment to the Solar Storm.
(I can hear you out there God Learners. Shush)

Abandoned by their God King, the people returned home and found a prophet, who told them of the terrifying Suns to Come. The people fell into a terrible state of Bliss in Ignorance, worshipping dark gods like the Blood Sun.

This all changed when a great dark horde descended onto the land which had become the Kingdom of Bliss in Ignorance. These hellish monsters (trolls) brought with them a howling dark fire which the Ignorants recognised as the next stage of their sun god, the Black Sun.

They started worshipping it, and the trolls, who took over the country.

This state of affairs kept on running reasonably well, until centuries later, Kralorela conquered it, forcing the trolls out.

They appointed a bureaucrat to rule the land, and pretty much forgot about the backward peoples worshipping dark horrors.

And then the Blood Sun appeared in the heavens again, and caravans worshipping it have started appearing from the far west, seeking to trade with Kralorela, and the bureaucrat is getting power hungry, the trolls are still out there to the north, and things are about to kick off.
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I'd like to learn more about this world, especially the mythology bits, what is my best resource?
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>>49726010
The Game King of Dragon pass is the best for getting a feeling of the setting be the eyes of Orlanthy. Sartar kingdom of heroes and the Comic are pretty good. The Guide of Glorantha has plenty of info if you want to dig deeper.
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>>49726038
There's a comic?
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>>49695038

The (unofficial) Glorantha lore tumblr has a number of remarkably good writeups about interesting elements of the setting

http://glorantha.tumblr.com/
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>>49726072

http://www.princeofsartar.com/new-reader/

I'm not the biggest fan, but I'm glad it's a thing
>>
So which is the best edition of the actual RuneQuest game?
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>>49726213
The Six is my preferred. Plenty of fun combat options and not that difficult to learn, I dunno why isn't more popular and finding people to play is a pain tough.
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>>49726093
This is awful.
It's almost as bad as that Exalted comic.

Actually, in some ways, it's worse.
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>>49726213
All a matter of taste.
The latest iteration, Mythras, is the one that does it for me. But i am waiting for the next Runequest rules by Chaosium with anticipation because of the Glorantha setting.
For non Glorantha setting play, look to Mythras.
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>>49726287
Just curious, what do you not like about it?
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>>49726287
The art at first is quite off putting, but It growed on me. Lots of little details everywhere, and is quite faithful to glorantha. I prefer Merlkir/Jon Popisil tough, a comic made be him would be a bliss.
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>>49724850
>Praxians wouldn't keep pets, because that's something that doesn't produce anything for them.
But it's a former friend, family member, or lover? What if it's a non-praxian that somehow got captured?
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>>49727617
>What if it's a non-praxian that somehow got captured?
I'm not sure it would work on a non-Praxian.
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Any good info about the Kitori? They seem a pretty cool concept but I can't find anything worthwhile.
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>>49728420
They is almost uz.
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>>49728571
Like Tuskers or Humans than want to look like Uz?
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>>49728588
Humans who like the darkness like uz.
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>>49728420
Kitori are somewhere between trolls and men. They were originally men who studied at the foot of the Only Old One, ruler of the Holy Country, and son of Argan Argar.
Much like the OOO, they could appear as men, or trolls, or somewhere in between, or as living shadows.
He favoured them, making him his agents, diplomats, and tribute collectors.

>>49727617
Exactly. They're someone who'd understand you needing to kill them. They'd do the same for you if you were no longer able to do work.
If they can't cure you, then you're little more than a herd man (and exactly the same in some people's eyes)
>>
someone should make a new thread
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I ask this every thread, and I always forget. But can someone go over Gbaji and Nysalor for me? I tried reading it in the Guide back when it came out, I felt kind of lost because of everything else they just throw in there.
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>>49730442
Well sure, I'll give it a go.

Gbaji is a word meaning "The Deceiver." it is often used to refer to a Chaos God who corrupts and taints from within, bringing the world closer to destruction.
It's most famous usage was during the Gbaji wars.

During the First Age, many people united together, trying to bring back the glory of the gods' age. The Orlanthi, the Dara Happans, the Dwarves, the Elves, the Dragonewts, the Trolls, the Gold Wheel Dancers, and many many others.
They came up with an idea that by creating a new god, they could bring back perfection.
While they worked on the god, many drifted away from the project, most notably the trolls (when they realised it would be a god of light) and the Orlanthi.

Eventually, the god was born, Nysalor the Perfect One.
The sun stopped in the sky, as a new empire of peace was founded.
Nysalor taught people many truths which had been lost, and brought back many forgotten gods, including the protector of the Sun Dome Temples. He taught people how Creation and Chaos could co-exist, and how people could achieve Illumination.

In the far west, amongst the atheistic Brithini, a child existed. His father was either a barbarian, or Death itself. He could sense Nysalor, even over all the distance. He named him Gbaji.

This child was named Arkat, "Betrayer".

He came to raise armies to free the lands from the Bright Empire of Nysalor, betraying many peoples all in his attempt to kill the Bright One.

In the end he succeeded, but those who liked Nysalor, remember Arkat as Gbaji, the Deceiver and Betrayer.

In modern Lunar philosophy, Nysalor was an aspect of Yelm that had been lost. He taught Illumination to the Red Goddess when she freed him from Gbaji, and so she teaches Illumination to her followers.

The Orlanthi say she is simply another mask of Gbaji.
>>
>>49730807
Nysalor was the first post-time god? Who thought that was a good idea if that's the very thing that brings in chaos?
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