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Infinity General: Totally Reactive Edition

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Thread images: 47

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where deathbots can still shoot faster than you even when it's not their turn.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wikis:
http://wiki.infinitythegame.com/en/Main_Page
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Last thread
>>49612455
>>
>>49649643
So if a Sin-Eater managed to learn how to pilot a TAG, would that TAG get total reaction?

I'm sure the Bakunin "authorities" have tried this at least once.
>>
>>49649673

It probably ended up as one of those failed experiments that is only fit to cull non-conformists like those morlock slaves.

Also, what's the story behind red veil (if any)? Is it some not-terrorist attack?
>>
>>49649673
It would probably get neurocinetics. Driving a mech wouldn't magically stop him being a jittery motherfucker.
>>
Why do they package stuff so weirdly?

I want 3 combi fusiliers, but the only way I can get it is via the starter. I want only the tikbalang, but it comes with the uhlan, which is sweet too. Also, the fusilier pack comes in a pack of 4 with special weapons no one will ever use all 4 of. Same for the other LI troops, the only way to get the regular versions is via the starters...
>>
>>49649818

Something something business decisions.

Still if you want specific models, there is some guy on the official forums who does split boxes.
>>
>>49649673
you know how in robot anime they try to make some medically enhanced super soldier and they just end up teamkilling everyone and/or screaming like a bitch about THIS PRESSURE

I imagine it's like that
>>
Speaking of murderbots I really wish CB would retouch the basic REM line, at least the PanO/YJ/Nomads/Haqq boxes. I know they recently said they think the non-human figures have aged well and don't need attention, but really the basic REMs look crappy and outdated compared to newcomers like Sputniks or Yaoxie or the baggagebots. The guns in particular are especially potato quality.
And it's not like they're a niche unit, they're used by everyone and their mother.
>>
>>49649818
The way the system goes now if you want to play a faction you're almost forced to buy the starter pack for the basic line troops. It's really not an outlandish idea, most of the time you want the other things that are inside too.

Some packaging decisions are really confusing though. Looking at you upcoming SAA starter.
>>
>>49649689
Its a counterattack operation started by Haqqislam after their trade convoys that carrying valuables and some top secret experimentals are being raided and looted by pirates that been backed by Yu Jing Megacorp and officials to manipulate the sphere stock market at large. And they lead some raids on one of the space station developed by said corp, and Yu Jing intervention squad are in to reinforce the garrison force.

At least thats what i get after sneek peeking the sourcebook.
>>
>>49649930
>The way the system goes now if you want to play a faction you're almost forced to buy the starter pack for the basic line troops.

Nah, starters its always optional, except that you don't want to go proxying or converting a bit of stuff like a pleb and enforce that everyone must bring stuff that was exacly said on the tin.

I start SAA directly from the scratch you know.

Now>>49649818
if you want that specific loadout that bad, you can go to the split and sell thread from the forum like this>>49649842 said or just convert/proxies some of the loadout you don't like, its a thing for this game.

And nobody will force you to do like exacly on the tin. This is not Warhammer and CB is not jews like GW fortunately.
>>
>>49649818
>I want 3 combi fusiliers, but the only way I can get it is via the starter.
That's why it's called a starter, it has the faction basics.
I understand it can be annoying if you're playing NCA though, since then you're stuck with "useless" Nisse and Akal.
SWC packs replaced old blisters of 1-2 basic LI; you can still see blisters for stuff like Moderators, but supposedly they phased those out because vendors wanted more clarity in product line.

>I want only the tikbalang, but it comes with the uhlan
Yeah, that one is plain stupid. I split the box with a guy that wanted an Uhlan.
>>
>>49649898
I refuse to get Zond remotes because of how they look. I will happily proxy them with Dronbots.
To be fair I agree that most drones look okay. Zonds are the only ones I dislike.
>>
>>49650058
>I start SAA directly from the scratch you know.
I still claim that the best way is get both old and new starters, despite the aged sculpts. Regulars out the wazoo, two Montessas to Duo them right away, 5th Bagh-Mari to use with your 4-man box or to proxy a sniper and a BS and Hacker Akali, i.e. the most popular loadouts. Add remotes and you're basically set.
>>
>>49650058
>Nah, starters its always optional, except that you don't want to go proxying or converting a bit of stuff like a pleb and enforce that everyone must bring stuff that was exacly said on the tin.

Going by that logic everything is optional, after all you can proxy/convert/sculpt it yourself everything you want, who's there to stop you? I'd prefer CB to do it for me whenever possible, after all I quite like their models.

Also you can certainly build (mostly?) good lists for a faction that don't include anything from the starter box, and maybe you could be satisfied for a time, but if you intend to expand the army not buying the starter will gimp your listbuilding options in the long run unless you go out of your way to convert and proxy something that you could easily get without hassle.
>>
>>49650459
At least you have some kickass offensive REMs, the tsyklon sputniks are some of my favourite models in the entire game and really strong too. Zonds in comparison look like shit.
>>
>>49649898
I just use Tachikomas in place of ugly S4 bots
>>
>>49649898
I agree, but not before all cheerleaders are done.
>>
>>49650497
>Going by that logic everything is optional, after all you can proxy/convert/sculpt it yourself everything you want, who's there to stop you?

Nothing, and yes, everything is optional.
Thats why you're correct to say "i want CB to do it for me", its your option.

>but if you intend to expand the army not buying the starter will gimp your listbuilding options in the long run

Don't feel any of it, and i already play this game for 5 years.

The army's starter set that i ever get my hands into is just Morats, Icestorm and Red Veil, and thats because i like the models. And i already have ASS, Hassassins, MO and of course, SAA.
>>
>>49649898
>newcomers
You mean the sculpts that came out at about the same time Human Sphere original did? Given even more recent sculpts, it's unlikely they'd change much, unless they did a total rework of them. Unlikely, and there's things that need to be sculpted far more.
>>
>>49650837
Definitely. The only problem is cheerleaders are often tied to specific sectorials and starter boxes, you can't just resculpt only the line infantry and ignore the rest of the outdated units. Basic REMs are standalone boxes, no need to update entire factions.

>>49650787
Do you mean the yaokong?
>>
>>49650940
Yeah a poor choice of words by me.
My point is that those relatively newer bots like baggagebots, sputniks and company look alright, no need to touch them, it's just the ancient sculpts like dronbots and zonds that are eyesores imo.
>>
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>REMOVE JAMMER
>>
>>49651381
>ARO TRIGGERED
>>
>>49651381
She's too qt for being an extremely impetuous irregular crazied fanatic.
>>
>>49649689
Red Veil is all PanO's fault.

Anyways, IIRC, pirates steal some Haqqislamite valuables, at first it seemed to be a PanO thing but upon further inspection it was realized to be a shell corporation and a Yu Jing international corporation was actually involved. So they decide to do a secret raid on the financial info of the Yu Jing Megacorp, on the Neo Lotus orbital station of mars, a luxury orbital station, the Yu Jing side was there as a security detail to enforce additional security there. Once they realized they were being raided the mall cops weren't enough, so they brought the Zhanshi. The information itself could implicate some illegal stuff that could break the financial markets. The Hsien was there doing normal "inquisitor" things, and brought his good friend the ninja. The Al Fasid was brought in to the fight by waiting in a porta-potty for the mission. The final mission includes a Yuan Yuan, who was hired by the Haqqislamites to help get them out but the Yuan Yuan yet realizes that he could probably get more money selling the Haqqs out to the Yu Jingese.

TL;DR they're fighting in an orbital station to retrieve financial secrets from the Yu Jing. The Al Fasid was brought in a porta-potty.
>>
>>49651381
Is this a new one?
>>
>>49651485
qts are often the craziest ones.
>>
>>49649898
I personally don't like the "newcomers" like the Yaoxie and I find the older ones like the Yaokong more palatable.

I'm fine with them prioritizing the human models for now.
>>
>>49652048
>2013
Don't think so.
>>
Zonds are the only ones I really dislike.
>>
>>49653464
It's the Haqqislam Chickenbots that get me.
>>
>>49649643
It's the Husong remote, but the logo is of the Son-Bae remote. What gives with that picture?
>>
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In retrospect, this guy kinda looks like I painted a Carcharodon Space Marine. Just add some vaguely polynesian markings and I'd be set.
>>
>>49654711
It's a clever ruse. Yu Jing's foolish foes will flank it, see the symbol and assume that they're facing a helpless artillery piece, when in fact it's a sentry with a machine gun ready to tear them apart.
>>
>>49654860
I bet Sun Tze's backing this awesome plan of the Hyperpower. They wouldn't even expect it's 360 vision!
>>
What was this about Alive?

alive2017.com/
>>
>>49655129
What's with the count down?
>>
>>49655129
>Daft Punk tour rumours emerge as 'Alive 2017' website appears online
>>
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>>49655129
>alive2017.com/
>>
>>49654855
Captain Canada, is it you? Chestpiece freehand looks like the maple leaf.
Helmet's a bit weird due to heavy highlights/stripes. Good paintjob tho, well done.
>>
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>>49654641
I think they're cute.
>>
>>49655348
Huh, yeah, it does kind of look like a Maple life. Ha ha ha. I guess he's from Canuckistan now.
>>
>>49656252
They remind me of Zentraedi scouts from Robotech. Hope their eventual redesigns don't lose too much of the throwbacks to the anime influences.
>>
Welp, I managed to fill a 40-mini box with Nomads, and that's not counting the Remotes and TAGs. Considering my last purchases were the new Bandit and Lupe Balboa I think I'm done with Corregidor.
>>
Best sculpt?
Worst sculpt?
>>
so what is ALIVE? and how did Toni die?
>>
>>49650952
Kotobokuya Jigabachi copter kit comes with 3 Tachikomas that are amazing Infinity Counts As. Cheaper than pewter!
>>
>>49661001
Some dumb shit

Umbra used Goodnight on her TAG and that fried her brain
>>
>>49661001
Sepsitors a helluva drugged
>>
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Will 3 specialists work in a game? I want a dual TAG list, in as few boxes/blisters as possible and came up with this:

Jotum (Lt)
Seraph + Aux
Machinist
Trauma Doc
Mulebot (Evo)
Mulebot (minesweeper)
Fusiliers x 3
Akal Commando
>>
>>49654855

Hey, looks good. Pity about that lower stripe on the star, I really did see the maple leaf. You did a good job with the high lights, the eye's really drawn to the key bits. Man, I'll say it again, you really killed it with the shine on the visor.

This is the Power of Free Healthcare/10.

>>49661325
Those specialists all kinda suck. But you've got a pretty sweet amount of aggressive power here. Eggs, baskets, though. Turn 3's going to be a desperate rush to push buttons with those slow, WP 12 legs.
>>
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>>49649643
> every turn is your turn.

Okay I've got to ask this.

Does the reactive player have any real tactical options? It seems like a simple case of having to doing opposing rolls .

Which is fine I just preferred to my moves when it's not my turn
>>
>>49661449

Not as many as the attacker, but there's always the toss up between dodging, shooting, ammo selection, hacking program choices, dodge directions, wether to stay up or hit the deck after a guts check, etc. The active player is the primary actor, but the reactive player has wiggle room and power, particularly if you've prepared a defensive strategy.
>>
>>49661512
Ah okay.

I've only seen examples where people have shoot at the shooting at them or trying to stab the guy stabimg at them.

Each to their own, but personally not a fan of game with a lot of opposing rolls.
>>
>>49661569

It works out surprisingly well in practise. The defender is typically only rolling a single dice, so chances are, most of the time it's more about mitigation, or setting the lower bound for your target number, so the game actually flows pretty quickly, as quickly as say, 40k or Flames of War does, particularly given the skirmish nature.
>>
>>49661426
>Those specialists all kinda suck
What the fuck else does pano have then...
>>
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>>49661699
Something that can actually move up the board without dying. That Akal would be a decent candidate, though having a drop troop in a 2 TAG list is kind of iffy in general since it's an order that you won't have in the early game.

Also you're really lacking defensive power and anti-camo. The TAG flamethrowers are pretty much your only option there.
>>
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Why are the Daturazi referred to as witch soldiers? As far as I know they're just front line berserkers in an army that prides itself on combat and brute force.
>>
So, how are Dog Faces, in general?

I know nothing about the game, but saw that shit and loved the idea of an army that packs gun toting werewolves in it, so I'm interested.
>>
>>49662739

IIRC, the Daturazi are a cult of crazy pro-EI fanatics (even among the Morats) who undergo a brutal, anesthesia-less implanting regimen that offloads portions of their consciousness into their comlogs and allows more seamless awareness of battle
>>
>>49662864

The Dog Faces come in some different varieties (standard Dog Warriors, Devil Dogs, McMorrough et al) but they all share extreme impetuousness, total immunity to special ammo types, super jump, and the Courage special ability.

What this basically boils down to is that they're extremely aggro and use their super jump to bound directly at the enemy in a straight line, and their total immunity and courage make it difficult to move them from that path without killing them. With only one wound (the same as infantrymen) they are deceptively fragile, so even though something like a single shock or double action round won't kill them outright like it would a human, they need to be insulated from large volumes of fire that can incapacitate them easily.

What most dog face variants share is a large array of indiscriminate close range weaponry that can vaporize the unprotected if the dog gets close enough, so they often fill the role of devastating but disposable first-wave attackers due to their ability to get stuck in and start hosing everything down with chain fire and grenades.
>>
What would you say is the ideal number of specialists for Haqq (if it matters) in ITS? I remember someone on the forums saying around five, but after messing around in army builder and trying a couple of lists, that feels a bit excessive.
>>
>>49663380
5 is a good number, but quality>quantity when it comes to specialists. Most of the time I try to have at least 2 good ones, with a couple of cheap spares just in case. I wouldn't go below 3 most of the time.
>>
>>49663380
I usually run the following:
Hunzukaut FO.
Al'Hawwa Assault Hacker.
Tuareg Hacker or Doctor, Hacker works better for me but to each his own.
Ghulam FO.
Jannissary/Ghulam Doctor depending on mission. Upfield and grab? The Jannissary wins out easily due to the AP Rifle+LGS option.
Farzan CoC or FO are pretty great aswell in my opinion. Haqqislam is lucky in the fact that we have some good midfield options in the Hunzakut and the Al'Hawwa and a godlike field medic in the form of the Jannissary.
My local meta is very skewed towards Camo and anti camo options for some reason.
>>
>>49663408
>>49663454

Thanks guys! The Al'Hawwa hacker is basically an auto include for me because of that rad hair. Nice to hear that its a good unit as well.
>>
Looking at starting ISS

Crane Rank
Pheasant Rank
Bao Box
CG Box
Kuang Shi Box
Yaoxie Box

How is this for a start? I actually prefer the older models to the new starter.
>>
>>49663808
Get some Yaokong as well. Other than that it seems fine. Investing in another big thing like a Hsien might be wise, you're lacking in long range firepower a bit.
>>
Did anyone mail Bostria our catboy operative for Dire Foes idea?
>>
>>49663884
>Deep Insertion
>He thought he'd be getting inserted, not inserted into
>>
>>49664054
>implying he's not always ready any kind of insertion
The guy's Bakunin special ops. As soon as things turn sexual he's effectively already won.
>>
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How's this list? Covers all bases, has MSV2, anti-TAG, hacking offence and defence, and is just a simple step off the base starter?

Orc - Multi (Lt)
Father Knight (Missile launcher)
Nisse (Sniper)
Akal (AHD)
Fusilier (FO)
Fusilier (Medikit)
Fusilier
Mulebot (EVO Hacker)
Mulebot (Minesweeper)
Seraph+Aux
>>
>>49664120
Well, Dog-Warriors might take a big of getting used to.
>>
>>49663884
I only just realised he has space-clogs.
>>
>>49664129
Pfft, please. Those Vortex Moderators can go toe-to-toe (or rather dick-to-orifice) with Achilles in the bedroom. Dog-Warriors are nothing.
>>
>>49664202
>Implying Achilles isn't a tinydick faggot whose posturing comes from compensating
>>
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>>49664054
>>49664120
>>49664129
>>49664202
Anons, why are you so lewd?!
>>
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>>49664159
Not clogs, just laceless.
>>49664352
The tailored pheromones he's putting out, no doubt. He knows. HE KNOWS.
>>
>>49664352
Look, just point us in the direction of some good catboy trap or otherwise hentai, and nobody has to be violated.
>>
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>>49664352
Probably because there's a cute catboy just waiting to be taken advantage of until he shocks us with an electric pulse and starts taking advantage of us instead.
>>
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>>49664406
>>49664427
You guys are so mean. Just because a guy has cat ears and a tail does not mean he's some kind of pervert!
>>
>>49664551
You can't fool me. I've been recording your ass for the past 15 minutes, and that's not the ass of a pure, innocent guy. It's the ass of my dreams.
>>
>faggot furries
Jesus christ weebs are cancer
>>
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>>49664551
It's not the cat parts that make you a pervert, it's the Bakunin parts. Besides, there's nothing wrong with being a sexual tyrannosaurus.
>>
>>49664566
>>>/pano/
>>
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>>49664565
>>49664569
Flattering, bu-

Woah *cough* Who is throwing smoke around?! *cough*
>>
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Uh-oh.
>>
>>49664818
Nomad funtimes inbound!
>>
>>49664818
>>
>>49664818
>furry-on-catboy action, possibly while boh get railed from behind by other beasts
Well, there's a fetish I didn't know I had.
>>
>>49663808
Looks good. I second the yaokong suggestion, they're always useful. Other than that 2 units I like to include in most lists are the ninja and kanren specialist profiles but they require some finesse. The sophotect is also a really good unit especially if you intend to bring all those killy REMs.
>>
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>>49664818
What's going on in this thread?
>>
Each day we get further from the light of the Lord
>>
>>49665025
Sexual self-discovery, apperently.
>>
>>49664818
Twice the fun!
please draw more
>>
>>49663808
>>49663871
>>49665001
Looks OK and I second the anons above.
If you prefer older models you might wanna look for an used Wu Ming box, with the new sculpts released the olds are dirt-cheap. Same for the older Hsien HMG.
>>
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>>49664818
"Remeber your BTS rolls!"
>>
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>>49664818
>>49665260
"Things might go - Viral! Eh? Eh?"
>>
>>49664983
GOATS
>>
>>49663541
IMO the Al Hawwa is Haqqs best regular camo profile.
>>
>>49664352
>>49664818
>>49664983
>Next episode: Mirage-a-trois
>>
>>49665578
Speaking of, what happened to the Farzan? Didn't he used to have a contender or something?
>>
>>49665638
He used to.
No longer.
>>
>>49665630
And this is why Moderators have Shock immunity.
>>
>>49665638
Still has an interesting CoC profile, but is a few points too expensive for basic camo.
>>
>>49665630
Am I missing something here?

ménage a trois - three persons living together (I know what this might lead to) but Mirage-a-trois is an album by Yellowjackets... Also... Isn't Mirage a an optical phenomena. Is this now referring to some TO -action visible only to MSV2 and 3 or... Am I really missing somtehing?
>>
>>49665950
Three people having sex
>>
>>49665118
>>
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>>49664818
Sounds like the perfect start point for an Infinity doujin.
>>
>>49666008
I'd prefer Dire Foes myself.
>>
>>49666008
Consider the following infinity doujin setup

>Aquila Guard or Hsien x invisible TO camo troop
>bringing a whole new meaning to surprise shot
>>
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>>49665950
Maybe this could help you understand
>>
>>49666086
Silly me... Why I didn't think of that -_-
>>
>>49666086
But who's the third wheel?
>>
>>49666115
Our valiant catboy spec-ops of course, he's the star of the show after all. I'm sure he'll be up to the task
>>
How bad is this ?

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/logo_401.png[/img][b] Haqqislam[/b]
──────────────────────────────────────────────────

GROUP 1
GHULAM (Forward Observer)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]13[/b])
SALADIN Lieutenant[/b] Combi Rifle, Nanopulser / Pistol, CCW. (0 | [b]36[/b])
JANISSARY Akbar Doctor (MediKit)[/b] AP Rifle + Light Shotgun / Pistol, CCW.
(0| [b]41[/b])
NASMAT[/b] Electric Pulse. (0 | [b]3[/b])
HAWWA' Hacker (Assault Hacking Device)[/b] Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | [b]26[/b])
HUNZAKUT (Forward Observer, Deployable Repeater)[/b] Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | [b]18[/b])
HAFZA (Forward Observer)[/b] Rifle + Light Shotgun / Pistol, Knife. (0 | [b]17[/b])
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | [b]25[/b])
FIDAY[/b] Boarding Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | [b]29[/b])
DJANBAZAN[/b] HMG / Pistol, Knife. (1.5 | [b]35[/b])
MUTTAWI'AH[/b] Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | [b]5[/b])

GROUP 2
SEKBAN[/b] AP Rifle, Chain-colt / Pistol, Stun Pistol, Knife. (0 | [b]21[/b])
SEKBAN[/b] Heavy Rocket Launcher, Chain-colt / Assault Pistol, Knife. (1.5 | [b]23[/b])
KAMEEL (Minesweeper, Repeater)[/b] Electric Pulse. (0 | [b]8[/b])
5 SWC | 300 Points
>>
>>49666115
The Speculo Killer
>>
>>49666115
The spektr.
>>
>>49666203
Other version I can make from the models I have, has an identical gr1 and second group with a ghulam doc, khamel mine sweeper, HRL sekaban and a warcor.
>>
>>49666203

Group 2 is unlikely to accomplish much. If nothing else, the HRL should be in group 1.

>>49666199
Time to earn that second rank in immunity.
>>
300 point limited insertion SP list, any help?

OwBgTAPgzCIRBGYBSAbFVyxgQ5BCAVjTABYsEBOEA41MigDkoLBvRewU3zBVE6kE5XnVLlsYHinqYclYvkYkU8nlBJgKwFvnL0NORhoACZoA
>>
>>49666372
The HRL is there as a defense ARO thing. And I can move him and the other sekaban as a duo
>>
>>49666535
Without an EVO hacker, no you dont
>>
>>49666661
Oh bummer. What should I do then? I feel like am not having enough assault and defense. This is my first time trying to play a faction with hackers,doctors,etc.
>>
>>49666086
I hope these guys get a resculpt soon.
>>
>>49667177
They probably won't for a while yet. The frogs are getting a massive overhaul in the next book iirc, so most resculpts will wait until then.
>>
>>49667177
Duroc has a bit of derpyface but they're ok imo
>>
>>49667196
Weren't the frenchies postponed to undefined date in favor of the ruski? I can't keep up with all the conflicting statements between Bostria and Gutier
>>
>>49667257
Nobody knows. Probably, I seem to recall hearing that they decided to split AF into two books to make it more manageable, and since FRRM is a pretty decent sectorial even now it may well have been pushed back.
>>
which male infinity model has the best ass
>>
>>49667339
Mobile Brigada.
>>
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>>49667339
I'm partial to the Crocman Hacker, but Drakios has the best bulge.
>>
>>49667335
> split AF into two books to make it more manageable
>tfw it will be literally years before I get to play the Invincible Army or ALEPH OSS
Just end my suffering
>>
>>49667504
Both of those are next book. Varuna+Paradiso, Invincible Army, Kazaks, Caliphate (or Rama task force or whatever it's called now), Tunguska, Vedic, updated Shas and some Tohaa bullshit are up first.
>>
>>49667586
I really wish I could believe you but I've been burned too many times before. And knowing CB we're talking about 1,5 years at least before the next book.
>>
N3 newbie here
please help me understand the design philosophy behind PanO TAGs.
with the change to HMG range bands, I'm confused how I am supposed to run my TAGs.

with the high mobility and ARM of my TAGs I would assume they are supposed to spearhead the assault, but the HMG is disadvantaged in CQBs.

I have the same problem with most HI as well. they look like they'd be better off sporting Spitfires, but most don't have to option for it.
while HMGs don't seem to be good ARO pieces, and suppressive fire mode is suboptimal in their preferred range.

help me wrap my head around this
>>
>>49667496
Croc Man hacker is a chick IIRC.
>>
>>49668176
Mobility lets you find a good firing position to use your HMG range. What's complicated about this?
>>
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>>49667496
At least post the one without GW shit.
>>
>>49666534
Army Code is wrong. Can you summarize it, the missions, and your play style?
>>
>>49668176

You need them for long range shooting, and close up you can survive through sheer BS and burst, or through the use of alternatives like flamethrowers. Ditto for HI.

Suppressive fire is great if you're hiding around a corner somewhere after a good attack run, and want to deter anyone from taking a swing at you. The burst is a big help, although you're right in saying that with the range modifiers, the basic rifles have a lot to recommend them.
>>
Any comments or critique on this for Limited Insertion?

10
UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
TANKHUNTER AP HMG, D-Charges / Pistol, Knife. (1.5 | 35)
AIRBORNE RANGER (Forward Observer) Submachine Gun / Pistol, AP CC Weapon, Knife. (0 | 21)
SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
SPETSNAZ (CH: Ambush Camouflage) Sniper Rifle / Pistol, CCW, Knife. (1.5 | 34)
SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30)
SCOUT AP Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1 | 29)
COLONEL VORONIN Lieutenant Rifle / Assault Pistol, AP CC Weapon. (0 | 21)
UNKNOWN RANGER (Chain of Command) Rifle / Heavy Pistol, T2 CCW, Knife. (0 | 41)
FOXTROT Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24)

6 SWC | 300 Points
>>
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>>49669012


Steel Phalanx
──────────────────────────────────────────────────

10 / 1
MACHAON Lieutenant Combi Rifle, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0.5 | 38)
MYRMIDON Hacker (Assault Hacking Device) Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0.5 | 31)
MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31)
AJAX 2 Combi Rifles, Nanopulser / AP Heavy Pistol, EXP CCW. (0 | 39)
TEUCER (Multispectral Visor L2) K1 Sniper, Nanopulser / Pistol, Knife. (1.5 | 43)
THRASYMEDES Infiltrator (Infiltration) Submachine gun, Nanopulser, Flash Grenades / Pistol, Shock CCW . (0 | 27)
DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
ZAYIN Rebot HMG / Electric Pulse. (1 | 26)
THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18)
AGÊMA Marksman (X Visor) Mk12 / Pistol, Knife. (0.5 | 29)

5 SWC | 299 Points

[url=http://army.infinitythegame.com/index.html?l=OwBgTAPgzCIRBGYBSAbFVyxgQ5BCAVjTABYsEBOEA41MigDkoLBvRewU3zBVE6kE5XnVLlsYHinqYclYvkYkU8nlBJgKwFvnL0NORhoACZoA]Open in Infinity Army

we play random ITS missions around here , gonna test limited insertion.

do i take thrasymedes or a hacker ekdromoi as my infiltrating specialist?
>>
>>49669113
I used this and it was fun.
Ariadna
──────────────────────────────────────────────────

10
SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
SPETSNAZ (CH: Ambush Camouflage) Sniper Rifle / Pistol, CCW, Knife. (1.5 | 34)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20)
SCOUT Lieutenant Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 29)
TANKHUNTER AP HMG, D-Charges / Pistol, Knife. (1.5 | 35)
TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34)
TANKHUNTER AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 25)
UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (0 | 38)

6 SWC | 300 Points

[url=http://army.infinitythegame.com/index.html?l=MwBgjAPqIVCkAmBBOOB2AbCOBCYiV0MxcENEBWBOADhoBZTyEraHcxqFgbaE1cFRMBJo0QnEO6jMg4TMZ4BZfMjC8c6xPUY1gqAAJGgA]Open in Infinity Army
>>
>>49663884
That's adorable
>>
>>49669240
I like your Fireteam, 2 Specialists, an expendable Chain Rifle, Eclipse Smoke, and a heavy hitter are exactly what I'd look for in a list with only 1 Fireteam. I never use the Hacker myself, preferring a CoC, but I see why you need it.

I don't really like two MSV2, you could probably drop one. I would much prefer to see Atalanta as a Reactive piece or Teucer Feuerbach as an Active hunter. Feuerbach Teucer even does better reactively IMO since 2 Wound enemies can't just take the single K1 hit and Move Move to ignore him...EXP is no joke!

Thora Engie really wants to be in a Fireteam so he can get out into the middle and accomplish objectives. Infiltrating Thras is good, and can give people fits, but your could drop the Agema or the Zayin and have Enomotarchos Thras lead a Fireteam with Engie and maybe another special weapon Thorakitai.

I like the Ekdromos, but in SP he wants to be used when you're really focused in not leaving anything out for your opponent to kill. And, ideally, in a list with more than 10 orders. I would avoid AD on Limited Insertion. Depends on the mission though.
>>
Engineers have Deactivators included in their equipment. I played for two years and didn't know.

Oh, god. What else am I missing.
>>
>>49669517
Cool. My other option was:

Limited Insertion
──────────────────────────────────────────────────

10
UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
TANKHUNTER AP HMG, D-Charges / Pistol, Knife. (1.5 | 35)
VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (0 | 38)
AIRBORNE RANGER (Forward Observer) Submachine Gun / Pistol, AP CC Weapon, Knife. (0 | 21)
SCOUT Lieutenant Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 29)
SCOUT (Forward Observer) Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 30)
SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
SPETSNAZ (CH: Ambush Camouflage) Sniper Rifle / Pistol, CCW, Knife. (1.5 | 34)
SCOUT AP Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1 | 29)
FOXTROT Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 19)

5.5 SWC | 300 Points

[url=http://army.infinitythegame.com/index.html?l=MwBgjAPqIQMglgW3gFwKYBMAEBJAdgM5oBOK8A9nlAOwCkATAGzC0CcYAHLQIQCsDwMLWrV+3TgwAsk2h2CsekutSUNekluPoCuHenS07ZTHi3r0F1RiFMMLwxkMP1gu+mIUv+HEFwACAUA=]Open in Infinity Army
>>
I read that I get all the Link Team bonuses for all my models in my Reactive Turn. does that make my Link Team members all B2 on ARO shots?
>>
>>49671415
Yes.
>>
>>49669000
Thought I posted a version of that with a gray Chimera background.
>>
>>49671504
You probably did, but I don't have it
>>
>>49671415
Yep. It's pretty imba
>>
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>>49671835
Looked like the OC creator/maintainer/whatever of the collage didn't update it with the correct image, going by the archives.
>>
>>49666008
>"What happens in the smoke grenade, stays in the smoke grenade"

There you have it lad
>>
>>49670769
Triangulated Fire
Medikit
Using Forward Observer for more than Classifieds and meme GML starts
Alert
Knives can Shock out a full top end cyborg but apparently swords that can cleave TAG armor can't
>>
Are there any scenarios to play at 150 points?
>>
>>49672201
https://drive.google.com/file/d/0B3iUmocmCYCUcEZYX1VtVVNuSWs/view?pageId=102741295989319433600

unofficial, but seems fun.
>>
>>49672357
Thanks
>>
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>>49673114
So I finished the Set of Yu Jing from Operation Red Veil. I'm glad the Zhanshi turned out all right.
>>
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Do you get a feeling that they intentionally released worst loadout for Bandit first so that people would buy it, because they would never buy one otherwise if it was released second or third?
Boarding Shotgun is pretty much the only Bandit not particularly useful. Yeah, sure, AP shots and E/Maulers are nice, but for anti-heavy duties the Hackers or just going in for CC are usually better. And ADHL is awesome against TAGs and HI because it negates their usually high PH. While Combi profiles come with Mines, making Bandit a Corregidor stand-in for Zeroes.
>>
>>49673161
>>49673114
Please buy matt varnish!
>>
>>49652030
Now I want to run with that, and somehow squeeze in the IP:I PanO half.

Have then trounce everybody and remind them who the hyper power is.
>>
Can an engineer fix the armor on a blackjack for the usarf?

Basically allow them to go back to full health and powered mode
>>
I feel like the answer to this is no, but I'm going to ask anyways: Can the SF mode of a Multi-Rifle use the DA ammo instead of the AP/Shock?
>>
>>49674126
Nevermind, I is the stupid and didn't read.

>>49673515
If the answer is to make more money, then yes.
>>
>>49673515
I dunno. It makes sense, but CB do some stupid shit sometimes when it comes to releasing models. Just look at the Nisse hacker.
>>
>>49674163
nisse hacker may be pretty good in their sectorial to be honest
>>
>>49674007
I'll show you the way I see it worded:

>an Engineer brings back One Structure point with the skill

>The user substitutes his Full Power Troop Profile

>By repairing the model you're bringing it up 1 Str point, but the Battle Ravaged profile only has one str point.

You can bring the Blackjack back from unconsciousness, but you can't bring it back to full power from 1 STR point of the Battle Ravaged state, as its profile was replaced with the latter.

There is no clause in the Lo-Tech A rule to allow for an engineer to bring the Blackjack back up to full power. It's essentially a second model.

On a brief aside, remember when people thought that Al Fasids were going to be the blackjack models?


Also, I'm thinking that the reason Blackjacks are taking so long to be released is that they are being forced to come up with alternate sculpts for the Battle Ravaged state.
>>
>>49674007
no, i don't believe engies can help blackjacks. part of why they are so bargain basement.

>>49673515
I for one think the BS bandit rocks. I've read ma stories of them owning the mid board, and mine has been pretty successful too, more so than most of the other types, though i would like a light shotgun bandit.
>>
>>49674219
That's several years away.
>>
>>49674238
>>49674252
Dang, I want to make my spec force guy for ariadna into an engineer, but if he really only has the one bot to repair and maybe a tag, not much reason to take him over the dozer.

He would just be a stronger dozer
>>
So, what's a tourney list size in Infinity?
>>
>>49674767
ITS, 300 points.
>>
>>49674767
300 points is most common. Either 10 models in limited insertion or usually 12-16 for a standard tourney.
>>
>>49674794
what is limited insertion?
>>
>>49674846
You can only take one combat group, so a maximum of 10 orders.

This prevents horde lists where you have 20+ orders by flooding the board with cheap shitters
>>
>>49674846
Limited insertion is an optional ITS rule that the tourny organizers can elect to use. It limits you to 1 combat group (10 units) which makes lists a bit smaller and slightly increases the average troop quality. I believe it's an attempt to get TAGs to see more play (since it happened alongside an event where every faction gets a TAG).
>>
>>49674971
Which still blows because even a -expensive- burger list will be hard to do in 1 group for 300.

It's a cheap fix for a big problem and doesn't really solve a whole lot.
>>
I dislike Limited Insertion. I'm either at a point deficit or a point surplus of what I want or am able to take. I can never make 300 points 10 orders seem feasible to me.
>>
>>49675145
It's literally a kneejerk reaction to kurwa spam but it just skews the game in the other direction making it a shitty bandaid of a solution.

They could just make AVA Total max out 5 or some shit.
>>
What advantage is there in running vanilla lists? It seems like the flexibility offered by link teams would in most cases be a superior option. Among sectorials that aren't missing sculpts for like half their troops, that is.
>>
>>49675686
The wider selection of troops. For instance you can only do the saladin + fiday combo in vanilla Haqq. You can only use the Avatar in base CA. Post human proxies are only available in vanilla Aleph.

Link teams are great but sometimes the best units in the faction are unavailable in sectorials.
>>
>>49675686
Availability of units that may compliment each other better mechanically than otherwise in a themed list.

For example, a Hassassin Fiday is a fine enough unit by herself with Impersonation, but with Saladin who isn't available to her sectorial, Saladin's Strategos can take maximum advantage of her impersonation by getting into spots after forcing the opponent to deploy all their troops instead of saving one, and being able to deploy in counter to most be likely to survive.

Or there are some Units in Vanilla that just aren't available in any Sectorial but are really good, that is to say for example the Guilang for Yu Jing (which has MSV, infiltration, and Camo) or Asuras for Aleph. You can find units who cover each other better like a Domaru being covered by the cheap smoke from a Shaolin for five points. Being able to pick and choose what units you like for your faction can be an advantage of its own.
>>
>>49675686
Fireteams give that order effeciency, but Vanilla armies have more flexibility with troop options. For example, Steel Phalanx can run multiple Fireteams, but they have none of the cool toys Aleph gets - MSV3, Camo Infiltators, Ghost:Jumper, etc etc
>>
>>49674971
How do people expect someone to play ariadna with 10 models, when their whole good side is about having good cheap stuff, and realy bad higher cost stuff. My brother plays caledonia, and I don't know if it is even possible to make a 10 models army without taking something stupid like 4 wulvers+wallece and max mormaers.
>>
>>49675145
> I can never make 300 points 10 orders seem feasible to me.

Eh, i'll do it just fine, maybe thats because im get used to it. To be honest i never play a game for more than 1 combat groups, since i'll prever the more OPERATOR team than typical IG team.

Maybe its just because you're kurwa-ing to much you can't even think about some low count list. I understand that because majority of /tg/infinity are never get the game on if its not 12-16 order list.
>>
>>49676875
>How do people expect someone to play ariadna with 10 models.
>Caledonia

MAXIMUM
SCOTS GUARDS
and some mormaer or two are not hurt either

for vanilla, i ussually see people bring in some nasty shit like Tank Hunters+Spetnaz, with Vetzaks and his LI boys filling the back seat.

Its not hard but people so used to be Polacks, it becomes out of their minds.
>>
>>49676875
Ariadne isn't nearly as limited as you seem to think it is. They've got plenty of more expensive stuff. You can easily make a conventional list with them.
>>
Ok, so I'm more seriously considering Infinity, now.

Asked about Dog Faces earlier, but now to be more concrete: Can a build a list around them?

I was considering the idea that I take a couple of the units, not sure which until I figure the stats out better, and then reinforce them with a shitload of infiltrating models.

I'd keep the various Dog Faces clustered semi close together, but spread the rest of my army super far out. The goal would be to either get my opponent to try and focus the Dog Faces, at which point I use my infiltrating models to wreck havoc, or get him to spread out to cover all my threats, at which point the Dog Faces can make contact much easier.

Bear in mind I have no concepts of list building beyond the barest minimum, but could this be a valid tactic?
>>
>>49677444
You can build a list with multiple dogfaces in them, but they're a support element rather than something to build the list around. They serve to distract your opponent and murder dudes in the early game. Having infiltrators is good, especially in Ariadna, but most of them lack killing power and relying too heavily on puppers for that isn't a good idea since they tend to get killed even when you're winning.

And as a side note, watch out for total reaction remotes. High burst weaponry is extremely good at killing dog-warriors, and those things can pump out 4 shots in ARO.
>>
>>49677621
Well, when I say Dog Faces, I mean everything involved with them, not just the specific unit.

Like, I'm interested in Devil Dogs, which as far as I can tell are pretty tough. Or am I reading that wrong?
>>
>>49677644
Unfortunately Dog-Warriors, Cameronians and Devil Dogs have shared availability, so you can only take 2 of them in the whole army. The only doggos that are exempt are Mirage-5 and the Antipodes if you count them.

Devil Dogs are slightly tougher than the other dogfaces, but the real appeal of the unit is that Antipode and its sensor. It allows you to detect nearby camouflaged enemies reliably and efficiently. He also has access to a pretty nice shotgun, but if you're not going to make much use of his Antipode buddy then you're probably better off with one of the other Dog-Warrior units since they get twin chain rifles and grenades.
>>
>>49677806
I'm more than willing to count the Antipodes

Ok, so I'm looking at the Devil Dog, and there's an entry for a Chain Rifle variant alongside the Heavy Shotgun.

And I'm honestly mostly interested in just making the models work, rather than trying to stick to a specific tactic. If I need to do something different, then so be it.
>>
>>49677644

They're very tough. However you are only allowed to take 2 of any of the dog face units in Ariadna (though special characters are exempt), meaning you can't spam them too hard. Also, each Dog Warrior unit is an order hog. Even with impetuous and irregular orders on them, they'll also want to eat up regular orders running up to the enemy, blowing people away with chain rifles, melee-ing high value targets, and basically dying gloriously. So having more than 2 would basically not be efficient, since you wouldn't have the orders to get them all stuck in effectively.
>>
>>49677846
It's a single chain rifle though, the other Dog-Warrior types get twin chain rifles and the quite useful regular grenades. Devil Dogs are a bit less adept at the usual 'run headfirst into enemy and fire weapons until dead' tactic than other dogs, but the Antipode gives it more utility and the shotty gives it a primary weapon with extra range.
>>
>>49677885
So if I were to run two, I'd run one Devil Dog as a more utility unit with backup murdering and the Cameronian as a straight murderer?
>>
>>49677896

That can work. Also, if you're really feeling it, the Antipode Assault Pack does not count towards that limit, so you can bring them too. Though that might be too many order hogs on top of objective grabbers.
>>
>>49677907
I am absolutely feeling it.

I'll have to figure out the rest of my list as I figure out the game rules.
>>
>>49677917

I cooked up a half baked 300 point list real quick just as a proof of concept. It's not as terrible as a thought, though the Antipodes might eat all your first turn's orders. You'll definitely want two very full combat groups to have enough orders for all the Antipode wrecking balls.
>>
>>49678027

Looks solid. Some cheat camo could be a nice addition, but the list is tight already.
>>
>>49677907

Assault pack gives 1 order and puppies can wait as camo token until they are in demand. not a big investment for sensor coming with TAG shreading claw.
>>
>>49678027
Neat, thanks. I'll have to figure this out and see what I want to do with it.
>>
>>49678027
>>49678222
Take Dog Warriors + antipode pack instead of the DD team.

For full Dogs you can also take Duroc he doesn't count towards the limit.
>>
>>49675145
I love limited insertion. It creates harder choices for many armies, including sectorials now that cheap links are a hard trade off in terms of bodies rather than no-brainers.
>>
>>49678352
I'm with you. It's a great opportunity to run things like a HI fireteam (in a normal game would screw you out of orders). It also feels more like a tactical match.

It's gotten pretty popular in my flgs.
>>
>>49667496
Lizard pilot's ass is huge
>>
>>49672125
UNLIMITED INSERTION
>>
the list I used to run before hsn3 came out and fucked with all the fire team rules was something like
hafza Lt spitfire
4 Kaplan(2 engi 2 blitzen) link
3 sekban, Haris link, 2 ap rifle 1 HRL
HMG Jannie/Feuerbach Azra'il
yuan yuan with shotty
al Hawwa hacker
djanbazan sniper
is that something that would work out okay now or should I change things up? gonna be grabbing red veil at some point
>>
>>49678527
Kaplans can't link with Hafza anymore.
>>
>>49678500
This is the best ass in the game, no question.
>>
So hassassin bahram has access to Scarface now? Is this a permanent thing?
>>
>>49679233
Everyone except CA and Caledonia has Scarface now. It's the Tag For Hire optional rule for current ITS season.
>>
>>49679284
But only for the it's season?
>>
>>49679315
Yeah.
>>
>>49675145
What's your Faction? I can't judge the format as more or less competitive than ITS, but for me:

ALEPH and SP: I'm used to 10 order lists, nothing to see here. You can fit all your Classified-grabbing Specialist types in a slot efficient manner (Sophotect+Posthumans or Machaon, Dactyl, and Thamyris). After that just add toys. Good in lots of missions.

Vanilla Yu Jing: I like running lots of HI, I'm happy to run 10 Orders. Classifieds are more troublesome here, lean on a Hac Tao for those and just advance steadily up the board with White Banner troopers toting random HMGs or pushing buttons. Really needs the missions to line up for them.

Tohaa: Three Triads and a Bonus guy. Almost everyone can be in Symbiote Armor, with a Specialist skill, with a Special Ammo Combi Rifle and D Charges. They don't have a scary 5 man Reactive team, but they will shit on everyone's else's HI and TAGs. I don't know what a bad mission would look like for them.

The thing I'd miss in every scenario is a little 2nd order group of 3-4 guys, just a couple cheap expendable specialists and most importantly Smoke. Smoking up the board with the pool lets the big boys play more with the main pool 10 orders. You don't get that here, so Regular Impetuous Smoke should be highly sought after. Do only Daturazi and Makauls get that in the whole game? Look for those, for Specialists with good guns or good defenses, stuff like +1SWC so you can cram the 3-5 offensive threats you'll have with the best quality guns.
>>
>>49676982
I don't know I tried runing scots guard and they just aren't efficient enough. they are slower then stuff other factions will run, they suffer from smoke and the inability to deal with ODD or camo stuff. There is also the problem of stats. Ariadna stuff has lower stats, which is suppose to be balnced by them having access to more dudes. If I have the same number of dudes as my opponents, but his have higher BS or can do mission objectives easier, I am kind of a screwed. Plus for someone who plays 12-14models, a 10 model list is almost the same list. My caledonian list never have fewer then 17 models. Plus a lot of stuff that is cheap becomes bad, I can't run a galwagian link with wallace for fun, because it takes away 5 model slots from my list, and I have no tag in m faction to fill a 100pts void.
>>
>>49679845
And what if a factions doesn't have specialists with "good guns or good defense". Caledonia has no super doctors, or enginers and we have no hackers. In fact everything is squishy. There is no HI, and the only two wound unit are the dogs, but they have no specialist options or even options for long range weapons.
>>
Khawarij rifle+light shotgun is a shit Lt.
>>
>>49680727
>taking anything other than the spitfire or doc
>ever
Why would you inflict that upon yourself
>>
>>49680678
Yeah, wow, you have barely any specialists at all! That's crazy. You do have a fuck ton of Dogged Shock Immunity, that seems neat. It looks like you would want to lean heavily on your special Fireteams, maybe a small Core with Volunteers and Isobel and a Grey Rifle as a big gun, then use a Mormaer Haris. That eats like 130 points on its own.

Wait...you get Uxia! Uxia loves enemies that don't have a second order pool of chaff and stuff clogging up the enemy DZ. Just play Uxia: the list. Who needs BS 15 when you've got two Assault Pistols?!
>>
>>49680854
Yeah, why, Operation Red Veil. Why?
>>
>>49680678
>No HI
Mormaers and Greys are somehow vanish from existence now?

>Squishy
Half of their army have 3+ ARM

>Caledonia has no super doctors, or enginers and we have no hackers.
>Implying they need any of that.
>Being this much reliant in speshul snowflake rules.

I'll bet your first wargames is 40k
>>
>>49680890
Consider it a learning experience. Now you know not to trust CB to sculpt the useful profiles of their units. They made a Nisse hacker, after all.
>>
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>>49680968
But how else would you have this slick image of a hacking war on Svalarheima? Clearly this makes it all worth it.
>>
>>49680968
>They made a Vector hacker, after all.
FTFY
>>
>>49680890
Apparently, following advices that comes from drunk mexicans is not a best way to go m8.

just switch it to Zhayedan or one of the Ghulams anon
>>
>>49680968
And apparently, they are not PP either. the sculpt itself is worth to collect, at least personally.

Its minis games afterall, why you give a damn fuck about what loadout they will gives instead of how good the minis itself visually?
>>
>>49680998
>DrStrange(2016).jpg
>>
>>49680909
mormearsare shit, and no one should be forced to buy bad models, because other people want to play 10 model games. Greys are bad too, frenzy is a problem, when you have normal sized groups. When there are only 10 models he will just go out and die from some MSV sniper.

Awesome arm +3. It means nothing when the other most popular army is steel, and you are never going to be able to hit anything.

And yes powerful units for small armies are important. A janisary akbar doc may not be a must have in a normal sized HQ list, but when there are only 10 models he can cover both the HI and doc job. I can either take overcosted FO SAS or bad docs, bad engineers etc And lets not forget that caledonia doesn't have any remotes. So to do a mission that low resilient engineer has to do cross country.
> It looks like you would want to lean heavily on your special Fireteams, maybe a small Core with Volunteers and Isobel and a Grey Rifle as a big gun, then use a Mormaer Haris. That eats like 130 points on its own.
Which would be worse then a ODD steel one, and would die to HQ viral spam list. But that is not the worse thing. All people from other factions will make the 10 model armies with the units they already own. I would have to start buying shit models, I do not want, after I already had to spend more money to get all those galwagians.
>>
>>49681127
If I like a mini enough then I'll pick it up, but I'd like to be able to field my nice models without too much proxying as well.
>>
>>49681190
>No proxies lel

Pleb
>>
>>49680678
>UXIA
>WARDRIVERS
>112
>DOZER


At least you dont have WIS 12 specialists as Acontecimiento :P
>>
>>49681180
>Mormaers a shit
>Unhackable ARM 5 v:dogged shock immunity
>Shit

The fuck you say?

>Forced to buy bad models

You can either proxy or convert the minis your like into one anytime, scrubb

>ARM 3
>Nothing

Woah there, anon
Can't hit anything huh? But thats the problem, they hit EVERYTHINGS

Okay okay, i don't want to greentext e whatever bullshit you say, scrub. But i'll pinpoint your problem, you're worry TOO much. And now, my advice as a vets Scots Guard heavy player, is for you to play more games, and GIT THE FUCK GUD.
>>
I'm looking to get into this and enjoy the looks of the morats and the xenodrones can those be played together? If so how well do they play together?
>>
>You can either proxy or convert the minis your like into one anytime, scrubb

Not where I play. Only official models or recasts of official models are played here. No proxy other then FO are allowed here.

>Okay okay, i don't want to greentext e whatever bullshit you say, scrub. But i'll pinpoint your problem, you're worry TOO much. And now, my advice as a vets Scots Guard heavy player, is for you to play more games, and GIT THE FUCK GUD\

50% of all armies here are ariadna 33% of armies are steel phalanx. I think I have a small idea how the game is played around here. And before you go after our group being small we are the biggest group of people playing in my country, there are tournaments here every week. And people from our group went to Worlds and scored rather high with their armies.
>>
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Working on my red veil hisan
>>
>>49681587
Most people don't play them together, but you could. Morats have some excellent troops and Xeodrons are pretty alright, so you could mix them. You'd definitely need other things in the list though, there are some things that Morats are complete shit at.
>>
>>49681658
Looks ace so far. What do you plan to do with the gun.
>>
>>49681633
Limited insertion was literally made for metas like yours. Go and make a list that doesn't disqualify more than half of the units in the army because they cost more than 20 points. Order spam is a crutch.
>>
>>49681587
If you like Rodoks and Suryats really well can play Onyx. Get a fireteam of Rodoks, Suryat duo if you want, stick in a Xeodron, and get some good support pieces.

Otherwise I'd stick vanilla, get all the Morats with other tools to fill gaps.
>>
>>49681658
beautiful yellow-orange and the coat looks pretty dope too.

Tell me: is the hsiens head separate from the rest of his body? Love that helmet and want to build a group of merc HI to represent Brigada's, but intend to do serious converting to get the unit.
>>
>>49681748
Probably either black or olive green casing, I havnt quite decided yet. I've been doing the green on a bunch of my yu jing and like the way it looks. Thinking of maybe purple for the sword. Also not fully decided.
>>
>>49681886
Thanks, The head is indeed seperate, I bet you could make it suit your needs pretty well.
>>
>>49681633
Lies and bullshit, the post.
>scored rather high
Sure they did.
>mormaers and greys are shit
All those Ariadna players, and you still fail at making use of two of Ariadna's best figures.
>>
>>49681633
Say hi to Plebian for me
>>
>>49681767
easy to say when some faction run around with hackers/engineers in TO or camo or HI with better weapons. I had both an ajax and achiless go through 4-5 models in a single turn, taking aros to the face and ignoring them, because of high stats and ODD.
>>
>>49681909
awesome, thanks. Figure that starter, when it comes out, will make a good start for some nomad mercenary figures.

Seriously, though, your hsien looks gorgeous. You should post any other red veil figs you have painted because it would show your undying love for another man you've never met on the internet.
>>
>>49681960

Right, rambo shock. You're a novice, then. Don't worry about it, just keep playing, maybe at tournaments where you can see more players than just your little circle. It's a tactic that tends to spook new players, but you'll find plenty of ways around it.
>>
>>49681939
Of course they did well, they are best players in whole Poland.
>All those Ariadna players, and you still fail at making use of two of Ariadna's best figures.
Because it is more efficient to run 2-3 combat groups and win through objectives then try to out shot other armies without MSV/X-visor, while others have TO/ODD/Camo/etc.
>>
>>49681981
Dude the store tournaments have 26 people, and the bigger ones are twice as big. Warsaw is not a "small" circle, people from her win or won big tournaments all around europe.
>>
>>49682020
And yet you whine about Achilles.
>>
>>49681992
Greys are perfect for that sort of thing, though. They're cheap, powerful, and flexible.
>>
>>49682025
because my store owner is a Yu Jin playing cunt, and he forces people to play 10 model games, which boosts his and his brothers armies, making them win events, which makes us waste money, because it is like house winning in lottery. If a player wins, you at least have chance for them to resell what they get with store credit. If the store wins, they keep the money, they don't resell anything.
>>
>>49682130
That is pretty fucked up, ziom
>>
>>49682130
>which boosts his and his brothers armies
Ariadna can do fine at 10 order games, he has no real advantage, git gud.
>>
>>49682150
In did it is. I wish there were more stores in warsaw on the prag side :( each time I cross visla I feel like am going to be beaten up.
>>
>>49681658
Aww, dang it, you just make me
>>49673114
look bad.
>>
>>49682164
Ok could you give me an example of a Caledonian army with 10 models, because I do not know how build one.
>>
>>49682164
The sectorials can have a bit of trouble, but you'll get fucked over by something at some point if you only play one sectorial anyway. They're not as flexible as vanilla armies.
>>
>>49681633
>Only official models or recasts of official models are played here.
>Recasts of official models
>Recasts

What kind of shithole you live in where recasts are allowed but conversions aren't?
>>
>>49681658
Nice. Did you ever make progress on that Tankhunter?
>>
>>49682206
He already answered. It's eastern Poland.
>>
>>49682020
>>49682130

Which store? to pójdę i sprawdzę
>>
>>49682203
But at least you get mitigate the amount of cock in your ass with other stuff.

In 10 order limit you're at times pigeon holed into what to get.
>>
>>49682234
God, what is wrong with the poles.
>>
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>>49682197
>>
>>49681947
I thought Plebian was American?
>>
>>49682020
Did you run into Jack? This guy is known for scrub-stomping and outright cheating. And don't lie, most Warsaw players are Nomads, like everywhere else. People like limited insertion here because they're sick of Zippy's and co. 30 orders lists.
>>
>>49682256
>>49682206
Particularly since CB makes weapons expressly for swaps.

Good bet that the store or stores that go along with this are affiliated with the recasters.

Not that recasting for low model count games makes a lot of sense...
>>
>>49682241
Wargamer.
>>
>>49682234
>>49682256
I wonder where. He says Warsaw but the only "recast" I've seen here was a female Hafza a dude sculpted from scratch. Conversions are allowed, and all the events have some proxy allowance as well.

Then again, I haven't played for a few months so I wonder if something got fucked in the meantime.
>>
>>49682184
Ale to na Pradze biją przecież
>>
>>49682306
Zippy is good, and people hate him, because he is a good player and gives good advice to other people. Nomands are played, by kids, women and the gay.
>>
>>49682301
Yeah, I didn't pick up his ESL speak so I just wondered...who from America went to the Interplanetary...

Does Poland like the Kazak? What about the Khanates?
>>
>>49682316
So Toll and Xaos? I'll look into it. Official distributor promoting recasts, what the fuck.
>>
>>49682323
Chuj nie bija swoich, to lewej stronie wisły mieszkaja zwierzeta co wszystkich bija, i kradna. Szczegolnie na jelonkach i na ursynowie.
>>
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>>49682333
>>49682306
>Zippy
>Jack
>Getting beat up if you cross the volga.
Poland sounds like a magical place.
>>
>>49682333
He's a good guy, but in tournaments, where time limits are in effect, he can't finish a single game. So no one wants to play him. Not because they don't want to lose, but because it's a shitty, dragged on game.
>>
>>49681666
>>49681775
Thanks guys. Will look into these, was hopping make a list with some shock and awe style of play.
>>
>>49682306
Who's Jack? Any alias? Or someone who appeared within the last year?

Also, Zippy's good people. He's still playing that gimmicky Hungries list? I might go kick some sense into the dude.
>>
>>49682288
Since when can caledonia take the mech?
>>
>>49682522
Tagline
>>
>>49682528
What is a tagline?
>>
>>49682540
It's the new ITS season. Visit the main site sometime.
>>
>>49682426
Relatively new guy, plays SP, likes organizing "noob friendly" ITS events and ITS farming. Considers anything more complicated than Quadrant Control bullshit and is at odds with the warcor.
>>
>>49682540

You don't know, Mr Dozens of Tournaments player?
>>
File: image.jpg (334KB, 1106x1852px) Image search: [Google]
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>>49681970
I would but I havnt painted any more of them yet, I have some other stuff painted though.

>>49682227
Not sure how much I posted of him, but I got this far.
>>
>>49682633
Looks fantastic.
>>
>>49682301
Based in New England apparently.
>>
>>49682633
schwweeeeeeet. What's your skin recipe?
>>
>>49682391
>why can't I finish my games
>turns slightly, knocking over 18 Regular Orders, Irregulars, Impetuous, and a stack of Ambush Camo and Minelayer Camo Markers the opponent has only just gotten through
Ohhhh Fuuuuuck
>>
>>49682793
He's decent enough, he'll definitely play the whole table, really work over every possible Line of Sight and eke as much out of movement as possible. Typical behavior from top tourney players on any game, theY don't necessarily want to burn you on small shit, but they'll be damned if they'll let another tourney shark burn them on something.
>>
>>49682633
Absolutely great, top notch. Camera quality is the only weak point in this picture.
>>
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>>49682781
>>49682880
>>49682953

Thanks guys, unfortuantly I only have my phone for pics. Skin was done with Cadian flesh, reikland fleshade, Kislev flesh, and flayed one flesh, with a 50/50 mix in between each layer.
>>
>>49682899
>why can't I finish my games
"You, me, chess clock. Why the fuck are you complaining, it's for me because I've gotta learn time management. Surely such an experienced tournie player as you won't have a problem with it? :^)"
>>
>>49678512
holy shit
>>
>>49682633
Mud on base is gorgeous. There's a few rough spots (I say considering your evident skill level) but WIP is WIP neat work
>>
>>49683117
Im not that guy, buddy, but chess clocks are pure bait. I approve the temerity but let's keep chuckling at centralized meta games together in a civilized fashion
>>
>>49683255
Nah, I wanna troll him.
>>
>>49683255
Whats wrong with a chess clock? It works great in other competitive games and would ensure that you actually get a game instead of having someone just drag out a game and denying you a turn
>>
>>49682937
He is in my meta, and is the most relaxed guy in casual games, lets you take stuff back (even entire turns), gives advice, lets you fudge bad rolls to "see what would have happened," etc.

In tourneys he is a lot more vicious, goes for the throat turn one. He plays intentions (I move just enough to see that model) but if you make a dumb move you get punished bad.
>>
>>49682998
Do you use an airbrush?
>>
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>>49683461
No, I hand paint all my models with standard brushes.
>>
So anyone else really excited for Tagline and feel like it did as well as could be hoped at living up to the hype?
>>
>>49683677
Jesus.

That is fantastic. Where are you based? You should enter the warcrow next year.
>>
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What are you guys painting and working on? I'm trying to round out my Corregidor and then I need to buy some terrain.
>>
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>>49683695

Thanks, I live in eastern Canada. Sadly there is only a tiny infinity scene in my area. If like to enter painting contests but I would certainly need to travel, and I'd still like to refine my work some more.
>>
>>49683754
You could try for Gencon, that's in Indiana, not too far.
>>
>>49683715
Working on my Squalo, I'll post some pictures after work.
>>
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>>49683865

I was actually talking to my girlfriend about maybe doing this, maybe not this coming one but the one after. I've only been painting infinity specifically for a few months so I'd like some more time to hone how I paint them up.
>>
>>49683754
Any chance youve painted any big blocks of red like nomads? I love your yujing colors and would love to see some reds, regardless of game system
>>
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>>49683957

This is the closest I have recently. A lorgar in painting for a friend. I have seen some mobile brigada I plan on getting to eventially
>>
>>49684000
Well, that killed my boner.

Man, 3 years after selling my 40k and they all look like shit to me.
>>
>>49683682
Me!

My group already ordered a kit.
>>
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>>49684593

Yeah I'm in the same boat, I was just doing it for a friend, I'm pretty much full I tot he infinity boat now. I'll post more pics in the future as I finish stuff.
>>
>>49684642
Please tell me you've done a step-by-step somewhere...
>>
>>49683715
I'm assembling for a friend some four Moiras, and I've got for myself the Red Fury Bandit and an Al Hawwa. Currently painting the Haqqislam side of Red Veil.
>>
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>>49684658

I'm afraid not, maybe I could though!
>>
If I wanted to start building a table what's a good terrain set to start with?
>>
>>49684936
I like Spartan Scenics and Zen Terrain. I use Spartan towers set regularly, I wish I could find the basic set for cheap.
There was some kind of a deal on a full table terrain set a few threads ago, maybe someone will link it again.
>>
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Dying thread, but winning Interplanetario lists were published
http://infinitythegame.com/article.php?id=238
>>
>>49682597
No one plays tags here, so I do not know what rules they have. Why do you think I am asking. If I knew the anwser, I wouldn't need to ask.
>>
>>49684897
Do it, it'd be appreciated by at least one person. I'd specifically be interested in colour locations and application techniques.
>>
Page 10!
Anyone up for making a new thread?
Thread posts: 326
Thread images: 47


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