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Infinity General: Halal Edition

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Thread replies: 325
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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli in which Europe has already been destroyed a long time ago.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wikis:
http://wiki.infinitythegame.com/en/Main_Page
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Last thread
>>49563944
>>
To reply whether TAGs are shit or not, I'm not the guy who said they're shit, but I can tell you that those 2 or 3 TAGs are cheese, but your standard squalo, o yoroi, guijia, lizard, gecko, etc. are far below them on the power curve.

I dunno, maybe take 2 TAGs if you want them to be good, most people have stuff to deal with 1 TAG, but 2 TAGs will be a massive pain. You'll have nothing else other than an engineer, hacker, and a bunch of cheap cheerleaders and specialists.
>>
Nominate in this thread what you consider "cheese" Heavy Infantry.

For example:

>Swiss Guard
>Asura
>Yan Huo
>Achilles
>Haramaki Link Teams

Am I missing any? Blackjack? LOL
>>
>>49612919

Everything that I lose to is cheese.
>>
Ok I have a question for you guys. I play SP quite a lot and there's been some confusion in my local group recently in regards to how the different versions of Achilles + Pat interact with their Fireteam Duo rules.

As far as I am aware CB lists the unit profiles on Infinity Army to be the most "up-to-date" unit stats. In the Army App Achilles with ODD has Fireteam Duo with Pat - which according to the latest fire-team rules should mean they can form a duo.

I am aware however that previous versions of the Army App + the 3.1 PDF Unit Profiles omit the fireteam duo inclusion for Achilles v1 and I have been challenged as to whether I can bring it in my lists.

I have been leaving the duo out of my games to err on the side of caution, but does anyone have a clear-cut answer on this?
>>
>>49613029
If it's in army it's legal.
>>
>>49612919
I faced one of the CA HI Lieutenants the other day (I think it was Charontid or something?) and honestly that felt pretty cheesy, had a distinctly Asura feel but S5 and with better weapons.
>>
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>>49612837
So something like this?
>>
>>49612919
How does archillies get his point cost, for his resilience? He's as hard as a TAG, has better skills and more ability than a TAG, and yet is costed cheaper than one? Is there an archillies heel, or am I correct?
>>
>>49613262
The lower cost mainly comes down to how any form of MSV lowers how tough he is to hit (especially for the ODD model which has ARM4 instead of 6).

Then of course there's the typical Frenzy counter-play of jobbing a disposable wound on him so he doesn't get partial cover anymore.
>>
>>49612919

>no cheapass aquila guard
>no cheapass mag knight
>>
>>49612919
>Swiss Guard
Warbands rapes him anyday erryday, also sensors are a bane for him, Hac Taos do it better.

>Asura
Dunno, somehow my meta looks down on her.

>Yan Huo
Slow and big, but yeah HMRC is a pain in the ass.

>Achilles
Bit agree, but flame and speculative E/M's makes him toast

>Haramaki Link Teams
Can't takes cover lol, also easily pancake'd when hitted with templates.
Also with current rules reentries, Domarus are much better deal imo.
>>
>>49613875
>Can't takes cover lol
If they are in a link team they ignore impetuous so cover works fine. Lose the orders though.
>>
>>49613250
sempai, thats not even order efficient, try this on for size.
>>
>>49613949
But they're so dependant, once its breaks they'll be deader than n2 securitates. Also all their weapons are low burst, and facing other HIs kills them hard.
>>
>>49613875

Assuming the swiss cheese takes HMG (or lol ML), he is going to stay far back to make the most of his mods. Don't see how some random warband dude is going to actually reach him that easily.
>>
>>49614158
>i don't see how random warbands will reach him easily

With smokes, cautious movements and not playing in an europoor board.
Seriously, hanging him in the back will waste most of his potential, and lacks of good and cheap support hits him hard.

If i play NCA or vanilla pan o , Aquila Guards will be a better deal for that role.
>>
>>49613970
I was honestly just trying to hit every category. I really like the fucking furfag kommandos, I cant help it.
I'm not sure if geckos should even count as TAGs. They are like prototype superheavy Taskmasters. But nice job with an actual list.
>>
>>49612455
>in which Europe has already been destroyed a long time ago.
What happened to Europe? Was it mo mohameds?
>>
>>49615067

Nah, it became the property of the Space East India Company. Now based in Australia where all the rich Anglos ran off to due to reasons.
>>
>>49615130
Oh. WTF.
>>
>>49612919
Haramaki are the only true cheese there. Those things are fucking ridiculous. Impetuous link teams should come with some sort of drawback.
>>
>>49615813
So magisters are cheese too then hmmm?
>>
>>49615862
Less so since they've got lower BS and their ML costs extra SWC, but yeah. Frenzy and impetuous being cancelled in link teams with no cost or conditions is kinda wonky.
>>
>>49615928
Well, the "cost" is that you're playing a sectorial, but yes - it is a large boon to certain units.
>>
>>49615994
The disadvantage of magisters is that they are in one of the shittier sectorials
>>
What mini should I use to represent a sniper bounty hunter?
>>
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Adriana or Nomads?
>>
>>49617373
CA
>>
>>49615160
Europe is part of Pan-O which was started by Australia, New Zealand and aome south asain countries.
>>
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>>49617313
Spektr sniper.
>>
>>49617507
>literally the worst sniper

lol
>>
>>49617549

>worst sniper
>not the shitty ninja sniper
>>
>>49617621
The ninja's pose is a lot less stupid.
>>
>>49617313
Depends. What system do you want it for, if you want it to look more "normal" or more scifi look to them, if non-humans okay, and if you want them standing or in a pose more like what one might imagine a sniper would use?
>>
>>49617654
Also, for a fairly all-purpose suggestion, I'd say the Nomad Intruder strikes a nice balance between all the things I mentioned.

Possibly Aleph's Agema Marksman as a backup choice.
>>
>>49617675
Could work with head swap.
>>
>>49615160
well technicly speaking India is already buying out firms in europe. car companies, steel mills, etc.
>>
>>49617675
>>49617684
Yeah it would be on point if not for the head that gives it away as a nomad
>>
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>>49617313

A buddy of mine uses a Spetsnaz Sniper, homie looks the part.
>>
>>49617313
I placed the shotgun bounty hunter on a base with an ammo box and the bike on a separate base. But I've not given her a sniper rifle. I'm not sure if I should cut into the shotgun to give it a longer barrel or just place a spare sniper rifle somewhere on the base or her back (got one from spec-ops model).
>>
>>49615928
Yea but most of their loadout are low burst, and they are only a bit good at killing things. At best they'll be blocking some of objectives path but will canned pretty fast with templates. With smart enought opponent and nicely coordinated hackers their links will break in 1-1.5 rounds and after that they'll be fucked pretty hard.
>>
>>49619487
>burst 2 BS15/16 EXP templates immune to smoke combo
>on an ARM3 2 wound platform
>only a bit good
And if you want higher burst you can always put a Hospitaller or Domaru in the link. Hackers are a decent way to deal with them if you plan well and find a weakness to exploit, but a link of Haramaki or Magisters is damn near an autoinclude in their respective sectorials.
>>
>>49617483
>Consist of Australian, Oceanian, Indian, African and SE Asian, includes Indonesian
>Tfw still no Indonesian themed Pan O units

As Indonesian player, i am dissapoint.
I just want my Buginese spacemen and a machete wielding futuristic silat ninjas goddamnit
>>
>>49619598
I agree that they are good, but they lock you into a certain playstyle. If I wanted to bring a Seraph or O-Y then I couldn't also afford a HI link.
>>
>>49619598
>Damn near autoincluded
That was Keisotsus m8, Haramakis are good but its still mostly optional. The others were TR bots and those Akira's hackers, or even Yojimbo for cheap smokes goodness.

Shikami are a good rival potential, and its even feasible in both sectorial and vanilla.

But i think its all come down to personal playstyle in the end. Haramakis are more suited for a laid back playstyle imo. For more aggresive stance i'll prefer Domarus and Shikami.
>>
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So what's up with the weird merch that Corvus Belli's been pooping out recently? First the shirts, which are ok, then the mugs, bottles, mouse pads, and now dice?
>>
>>49620381
I have the haqislam ones, they are awesome... for D&D. they never roll lower then 17-20, must have bubbles inside or something.
>>
>>49620728
Which makes them really bad for anything in Infinity other than Armor rolls.
>>
>>49615813
Yes. There is actually. You lose the impetous when you link them...
>>
>>49620381
must be related to the upcoming RPG. They're nice but not €13 nice. Too bad the dice we got in red veil were such poor quality compared to these.
>>
>>49620967
Boo fucking hoo I lose mandatory movement and lack of cover for even better order efficiency and assorted bonuses.
>>
>>49620967
>can actually take cover
>won't run out of their prime aro position and into the path of snipers
I know there are benefits, but I'm looking for a drawback.
>>
So... Toni still dead?
>>
>>49621048
>
Toni will rise again and would walk amongst us, as a harbinger of the evolved intelligence.
>>
>>49621048
No. It's what the A L I V E bullshit was all about. Nobody is surprised, except for the foolish few who thought that poorly handled ARG would actually amount to something.
>>
>>49620381
Q Workshop, eh? I'll look at them when they appear at a local retailer, but they make their faces too busy.
>>
>>49621062
Someone draw Zombie Tony. It'll be the best thing that came out of ALIVE.
>>
I'm excited for the narrative campaign, should be a fun change of pace.
>>
Can someone give an example of a non order sectorial Pan'O 200pts list? Me and my brother just started, and while making my haqislam was easy, we have no idea what to buy first for Pan'O.
>>
>>49621859
It can even be a knight sectorial as long as there are no teutons used.
>>
>>49621859

The PanO from Operation Icestorm, and the Auxiliary box. Drop a Fusileer, and proxy some slightly different load outs, and you're there.
>>
>>49622006
I'm not sure about that combi on the drop troop. It's only really good for suppressive fire and that list already has some nice area denial with the Nisse, hacker and auxbots. A shotgun might be a better choice.
>>
>>49621859
Starter, Fusilier box, Auxilia box. Play ORC as HMG or a better HI. You're now NCA.
>>
>>49622502
That's a rather distasteful thing to be. I wouldn't encourage it.
>>
For ITS season 8, Scarface and Cordeloa is available for any Generic or Sectorial Army except for CA and Caledonia (Caledonia gets the Anaconda instead)
>>
>>49622553
What is the distasteful part? sorry for asking we are both new to infinity.
>>
>>49622864
That's pretty neat for PanO mech lists.

>>49622934
It's just banter. There's nothing particularly wrong with NCA, but I find that starting with vanilla rather than a sectorial is generally better.

Auxilia are a good purchase though, they're very useful for their price. I'd also recommend a Croc Man, they're very nice infiltrators.
>>
Anyone have in fluff reasons for why a relatively low tech tactical bow ninja would equip herself with a high tech killer hacking device? I get that from a gameplay perspective you need a cheap specialist troop to compete with all the other TO units but it makes less sense to me when I reflect on the specific loadout. One would think the KHD would be on a combi like the AHD profile, and I'm thankful it's not, but still.
>>
>>49623199
The bow is far stealthier though, so that's probably more suited to one carrying a Killer Hacking device.
>>
>>49623199
She doesn't use the bow because she a luddite, she uses it because she wants to be sneaky.
>>
>>49623199
A soldier is not low-tech because they carry a low-tech weapon. He or she is trained to use whatever command needs them to use. Maybe the device was so expensive that the organization needed to cut back on guns, or maybe it's some Japanese bullshit about needing to be as precise and stealthy with your hacking as an arrow in the night.
>>
newbie here. recently started off with vanilla PanO.
considering picking up a TAG as we're expanding .beyond 200pts.

I like the look of the Uhlan, but the Cutter seems to be better for a little higher cost.
sell me on the Uhlan.

also, I really like Akalis, but combat jump was wildly unreliable for me. is it worth taking an EVO repeater for the PH mod? does it stack with Supported Jump?
>>
>>49623083
>That's pretty neat for PanO mech lists.
Yeah. Especially considering Cordelia would be the best Engineer PanO has ever had.
>>
>>49623428
nevermind, I reread the equipment description. it's not commutative with Controlled Jump supporware
>>
>>49623510
You'd think the people who have the third or fourth best machines in the game would be better at engineering.
>>
>>49623428
I just walk on my jump troops most of the time.

The Uhlan is a budget Cutter. That's all she is. But if you're already blowing 100 points on a TAG you might as well get the real thing. It's sad, Uhlan really doesn't have much of a place in a non-sectorial list.
>>
>>49623428
I don't play PanO but it seems to me for 16 point discount you gain enough space to include the obligatory machinist so you can spend your points elsewhere, and a better reactive piece with the Feuerbach. The explosive Anti Material mode will outmatch the HMG at the 32 to 48" range while being the same in the other ranges when compared to the cutter. The difference between Camo and TO Camo wouldn't be seen by the MSV2 guys and remotes you most fear (especially if they're shooting through smoke on the active turn) while you still have good shots at doing surprise attacks. The smaller Silhouette will be more likely to get cover. You're not paying tax for the +3 CC you're not using. You save 0.5 to 1.0 SWC to take for hackers, and heavy weapons. Other than that, I have nothing and was pulling from my rear anyways.


You don't have to jump the Akalis if you're not so brave. You can simply just have them pop in from the sides with no rolls required. That being said, EVO hacking devices are useful overall for many reasons like supporting your TAG and HI from hacks through its reset program.
>>
>>49622864
CB really wants to fuck up QK, don't they?
First Haris and now this.
>>
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I found my next character for the infinity rpg. Remove Haqqislam

If a drawfag comes around, can you make this a bit more ariadna kazak like?
>>
Quick question: How does CC work against an immobilized opponent?
>>
>>49624039
It's only for Season 8
>>
>>49624039
Good news everyone! Every other faction is now Qapu Khalqi. Everyone gets Yuan Yuans, Linkable Kaplans (now resculpted to look even more like Talon Mercenaries from Overwatch), Iguanas, Alguaciles, and Mobile Brigadas.
>>
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You know what the sad thing about the move to new, super cool Infinity models is?

The loss of the old Zhanshi hacker with TUBULAR AS FUCK shades who looks like she's leapt from the pages of a Cyberpunk 2020 sourcebook.

like seriously it's like someone looked at Motoko's visor and thought "this needs to be MORE RADICAL"
>>
>>49624143
If you're already in base contact with the IMM target, you basically just roll to pass your CC check, and deal damage as normal, unopposed as the target can't declare a CC back, nor dodge, and can only declare automatic equipment, discover, sensor, reset, regeneration, or automedikit.
>>
>>49624253
You're not wrong, yet you can still buy that. It's not a loss of the rad.
>>
>>49624253
Th at giant gun though
>>
>>49624257
That makes sense. I was thinking for a bit that it would be an automatic hit (as the poor sod can't move) but that would be too op.
>>
>>49624253
The new Zhanshi hacker still has a rad visor though, but the pose is more hunched over.
>>
>>49624378
If you're in CC, you're likely CC 18+ anyways. Heck, if I was doing it with my Domaru I'd go beserk to be at CC 32 with martial arts just for the LULZ.
>>
>>49624435
Fair enough- wait, 32? Damn...

Anyway, the last couple of times this happened Achilles was bearing down on one of my chasseurs when either an e/mauler or a lucky shot from a glue gun nailed him. Either way it never ended well for my dudes (Achilles surviving 2 d charges to the face before getting engineered and proceedings to rampage comes to mind).
>>
I have a janky idea - tell me if its stupid.
you can spend a command token to move a trooper from one combat group to the other.

so if I have a trooper in AD or hidden deployment in a separate combat group, I do not have to disclose the existence of a second combat group - assuming that I don't have any visible troopers in that combat group, correct?

so I fill my first combat group up to have 10 orders, but once I take casualties, I use the command token to move the hidden trooper to my primary combat group, and then reveal him.

would this be a valid tactic?
>>
>>49624664
Yes.
>>
>>49624664
It I valid. The casualties have to be Dead, though, not just Null, to open up space in the group
>>
>>49617852
And then promptly bankrupting them because poo-in-the-loo can't run a decent company. It's all based on colonial complex, as they buy british companies.
>>
>>49624664
Yep, you don't have to disclose the presence of the second combat group until you make the switch; also remember that when you switch an undeployed troop to the main combat group you have to announce its presence and identity to the opponent, but you're not forced to describe the specific loadout.
>>
>>49623550
Well maybe they have great engineers, but none of them are field engineers.
>>
Any idea for nonblue PanO colour sheme?
>>
>>49624303
To be honest it's the combination of neon pink and bright green Bionic Commando camo, fuckhuge gun designed by someone who doesn't know how guns work, bright pink hair and rad shades that make the model one of the most fucking awesome old Infinity sculpts.

That and the insane amount of pouches and the huge mobile phone/tricorder. It's the perfect FUCK YEAH PINK MOHAWK model (although the al'Hawwa hacker comes close)
>>
>>49624944
coal-grey works well on Fusiliers and Akalis.
black undercoat, and drybrush with shades of dark grey, and highlight with light grey. then use a black wash.
Fusiliers can get navy blue berets and shoulderpads. Akalis can get an olive facemask and shoulders.
neon green goes well with the above on the glowing stuff.

the new Bagh-Mari look great in all olive.
>>
>>49624944
Use a color different than blue.

Look at race cars for inspiration.
>>
>>49624944
I went for winter camo. Acontecimento green is also a fine idea. It makes your ORCs green and green is best.
>>
>>49622864
Source?
>>
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>>49625734
ITS pdf was updated. Page 7. Hopefully ARMY6 will be updated with the TAG for Hire rules soon
>>
>>49622864
Yay? I guess? I'm not sure Scarface is any better than the other shitty tags Nomads have access to
>>
>>49626676
Why the fuck didn't they allow Anaconda in vanilla Ariadna?
>>
>>49626676
Can't you just unlock mercs as normal?
>>
>>49623326
>or maybe it's some Japanese bullshit about needing to be as precise and stealthy with your hacking as an arrow in the night

I would say "funny joke" but it's probably 100% true.
>>
>>49626965
Not for ITS games
>>
>>49626920
Yeah, Armies like CA and Nomads already has a good deal of TAGs. PanO too but they dont have a decent engineer. But the team is actually pretty cheap. Not Gecko cheap, but for a little less than an Iguana, you get a ARM5 STR3 TAG that's really well armed and a pretty decent Engineer.

>>49626965
You can't take mercs in an ITS legal list unless your army list has it. Scarface/Cordelia and Anaconda(for CHA) are ITS legal in season 8.

>>49626934
The Anaconda Squads are already in MRRG, so I dont know. That wouldve made a lot more sense. Scarface is a wanted man on Caledonia, but I dont see why that bounty on his head wouldnt be applied on all of Dawn.....but...I'm not gonna lie. I really want to stick Scarface in USARF.
>>
>>49627140
>ARM5 STR3 TAG that's really well armed

wouldn't PanO be just better off with their HI though? those stats aren't stellar
>>
>>49621092
>No. It's what the A L I V E bullshit was all about. Nobody is surprised, except for the foolish few who thought that poorly handled ARG would actually amount to something.

as a newbie, this means nothing to me.
would anyone care to explain?

also, how does a remote presence TAG pilot die anyway? what's the story behind Toni's true death?
>>
>>49627201
Those HI aren't 6-4MOV, and carry dual Mk12s and a Panzerfaust. Also V:Courage. Sure he's not the best TAG in the game (or even in PanO), but for what he brings 68pts/1.5swc (Scarface himself is 51pts/1.5swc and Cordelia is 17pts) isn't a huge investment. And again, Cordelia is a pretty decent engineer/specialist (WIP13, Mimetism, Combi Rifle, Chain-Colt, D-Charges).

He's a tough aggressive piece that brings a specialist. Both are good at what they do and pretty well armed. And they're still just as capable and bring more utility than some of PanO's HIs, and certainly cheaper than any of her TAGs.
>>
>>49627508
sounds amazing. gonna check it out.
>>
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R.I.P.
>>
>>49627218
>what's the story behind Toni's true death?
That's what the event is about. But short version is: an Umbra fried Eduardo's head and the feedback from it fried Toni's brain.
>>
why doesn't the Guarda de Assaulto or the Order Sergeants have Cubes?
>>
>>49627540
chromatic aberration was a mistake
>>
>Jules was anxious to take on the screening test and drive a Tikbalang with “Welcome to the Jungle” blasting in her ears. Nothing quite like classical music to blow shit up to.

Well, now we know ASA's theme song.
>>
>>49627615
>no cube
bah, they do, but Army-5 lists them under No Cube
>>
>>49627810
>not "Fortunate Son"
>>
>>49628060
Too Ariadnan.
PanO's wouldn't say they're not fortunate.
>>
>>49624253
The models have gotten much better, but I do agree that the original lineup had a ton of character that's kind of lost with the newer styles.

I mean, shit, just look at the paintjob. Neon green camo pants?
>>
>>49627218
>what's the story behind Toni's true death?
the Goodnight program is nasty shit.
>>
>>49627540
she ded
>>
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Finally got my terrain together. Haven't played a game with it, though, and I haven't placed the building toppers (that tiny roofless house in the center).

How's it look?
>>
>>49630716

Looks very good, but I think a decent board can be made with 1 Ice Storm terrain pack and 1 Red Veil terrain pack. Enterable buildings are a luxury in my mind.
>>
>>49630716

http://imgur.com/a/69L2Y
>>
>>49630716
I like it. Did you build it or can I buy that somewhere?
>>
>>49631062
I think it's the table in a banker box some canadian company is offering. something like $100 USD for the lot.
>>49630744
Agreed on the icestorm + red veil making a decent table. I like to add a little bit of scatter to taste though.
>>
>>49630716
Looks like a pretty solid layout, although those centre bits look to be an incredible good shooter location.

>>49622498

Feel free to change it, you can fit it. I chose the combi because of the improved burst and range. I appreciate the value of that +6, but an extra shot goes a long way, and depending on how and where you drop, the combi has a big advantage at 9+ inches.
>>
>>49630716
Is that MDF or card?
>>
>>49631062

Look up MCstudio, should be the top result. It comes in blisters, and is absolutely filthy (you can see the ash on the sides of the building I posted.
>>
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>>49631467

HDF, which is cardboard. Very tough, so long as you don't pull at the seams.
>>
>>49628060
>>Not "It Ain't Me"
>>
>>49631485
Huh that is pretty neat, shame about the dirt tho, I thought it was some alright weathering effects.
>>
>>49631719
Like MDF, card burns when laser cut. Unlike MDF, card has enough inherent texture to hold on to some of the ash.

I have some of the buildings from Lasercut Card, which is a different company, and since they use thinner card the laser doesn't have the dwell time and their stuff is fairly clean. I've seen their recent WIPs though, and that may be changing.
>>
Yesterday I had a match to try out some of my new Red Veil toys. Specifically the Khawariji, Al-Fasid and the Zheydan.
Besides overextending I can see what a Khawariji can do with superjump and a Spitfire, it was great fun jumping up a building and shooting the shit out of some dirty Imperial Agent.
The Al-Fasid did a decent job with speculative fire but managed to get double critted during its first ARO.

However. The Zheydan with Breaker Rifle. How should I use these guys? The models are amazing and they seem good on paper, and I can see how a linkteam of them can be amazing but as it is now. How do I use them effectively?
>>
>>49632471
Get him to the midfield and shoot people with him. The Zhayedan is quite vulnerable outside of rifle ranges, but once he gets in range he can put out mad damage. Remember that breaker ammo interacts weirdly with marksmanship L1, so each shot forces both a half-BTS roll and an ARM roll.
>>
>>49621003
>Too bad the dice we got in red veil were such poor quality compared to these.

Quality in what? they're do just fine as my gameplay goes. If you talk about aesthetic then duh, its a typical cheap 2 players boxet dice, what do you expect?

>>49632471
As a cover camper's boogeyman. And a much better Lieutenant choice than Khawariji that CB reccomends, since he basically immune to isolation due to veteran skill. Also his rifle+marksmanship is fairly effectives agains mechanicals like Jotums (your TAG is in cover? ahaha FUCK YOU)

Also, he's pretty scary in the face of Ariadnan fanboys somehow.
>>
>>49632644
>Marksmanship L1
He's L2 m8
>>
>>49632769
Yeah, but L2 also gives you access to L1, and L1 is what gives you the extra damage. L2 is great for other reasons.
>>
>>49632644
Doesn't he get two levels of Marksmanship? Making him force BTS rolls but forcing the Shock Special rule? Meaning if you fail the BTS save you die if you only have one wound?

>>49632756
Sounds like a good idea. I'm usually running a Jannissary doctor and a Jannissary HMG tag team that usually fucks everyone up. But I'll try for a more order heavy list with alot of MI these coming weeks. Is the Al-Fasid a model that does alot better than say the Jann with HMG?
It has the same stats and all that jazz but brings alot more toys but is it worth the 12 pts?
>>
>>49632899
>Is the Al-Fasid a model that does alot better than say the Jann with HMG?

He has Mines,LGL (with both smokes and bommstics!) and Heavy pistols, so he's far more versatile and can ruin your opponent plan all day erryday.

And paired with Six sense l1, Veterancy, ARM 5 and BTS 6, he'll be a fucking rought customer.

Also, he's big posture have its advantage on his own, like blocking enemy LOS out of your important pieces for example.

Much better? Hell fucking yes they are.
>>
>>49633025
The smoke never did alot yesterday because the guy that killed him was a Hsien. But then again, getting double critted is not a very good game to judge a model in.

I'll try him out again.

The Khawariji seem to be very fragile for its cost. ARM 1 is not a stat to write home about. Spitifre is a bargain for 1 SWC tho.
>>
>>49632899
>Making him force BTS rolls but forcing the Shock Special rule? Meaning if you fail the BTS save you die if you only have one wound?
Nope. According to one of the FAQs shock ammo only works with ARM rolls, so instead of applying shock to the BTS roll you add an entire ARM roll to the mix. So you end up with a BTS save at half BTS (from the breaker rifle) and an ARM save with the shock rule (from marksmanship). It's like a sort of ghetto plasma.

Al Fasid is very versatile and tough, but also bigger and slower. He's very much worth the price as he can be both a potent utility/board control piece and an active turn killer.
>>
>>49633108
Hahaha wow! Ghetto plasma seems amazing yes. But it only works against 1W models.

On the Al Fasid. It seems that more play testing is required.
>>
>>49633079
He's meant for flanking, so if he's getting hit then something has gone very wrong. And even if he goes down bioimmunity shields him from the effects of shock and viral so a doctor can usually bring him back.

I'm honestly not sure I'd use a link of Khawarijs though, even if they got a rocket launcher profile. It's like a Bao core link, you're putting a lot of eggs in a highly vulnerable basket that your enemy will prioirtize killing.

>>49633147
I'm not sure what the precedent is there. You might even be able to make the breaker ammo go first so you can apply shock to an unfortunate HI with it, but I doubt it.
>>
>>49633214
Yeah I figured that having him exposed at all is pretty bad form on my part.

HI, meaning 2 wound models are immune to the effects of Shock Ammo. So no fun there. Unsure how triggering both hits works with this though.
>>
>>49619691
Indonesian culture is nearly unheard in Spain, you would need to send an email or something with cool points for units to them and perhaps, with luck, they will make some.
>>
>>49633079
>The smoke never did alot yesterday because the guy that killed him was a Hsien.

So does to Intruders smoke combos. Smokes are still a very helpfull piece, but you must know what you'll be used it against. Throwing smokes to enemy's MSV units (L2-3) is like throwing gas into fires, it only make things worse.

But don't worry, they're not that common in the games. You'll probably only face 1 for every armies anyway, because they're mostly
expensives.

>HI, meaning 2 wound models are immune to the effects of Shock Ammo. So no fun there.

Not really, if you hit them with 2 or more shots, they'll be as dead as sensor'd crocmens.
>>
>>49633422
Yeah I tried to ARO with the HMG but not much luck.

On the Shock Ammo. Since models with 2 wounds in their profile are immune to shock ammo. Even if reduced to 1 wound before the hit I have trouble believing Marksmanship triggers at all.
>>
>>49633492
>Yeah I tried to ARO with the HMG but not much luck.

Wash your hands then.
you're been critted. Sometimes, its common that things aren't goes as planned. Just be patient anon.
I've been throught worse , my HacTao are being raped to death by 2 Fussiliers in theirARO's. They critted me on 3s, while i have 17 BS (14 to the other due to cover) and roll a 13, 8, 18. That was the bestest time in my LGS
>>
>>49633492
> Even if reduced to 1 wound before the hit I have trouble believing Marksmanship triggers at all.

You're still makes your opponent to roll both for his ARM and BTS, even if its still results in one wound per shots, its quite a headache you know.

If your shots eats all of his wounds and he fails his saves rolls, the shock effect will be trigered.

The thing is, shock makes your enemies goes straight to hell instead of just goes out limp. If he's out of wounds then its a bye-bye to his pieces, so nothing is called "immune" anon, he's just lucky to have two lives.
>>
>>49633686
But Shock Ammo soecifically states that you are immune to the effects of Shock Ammo if you have 2 wounds on your profile.
>>
Picked this up for 20$ and have no PanO, what should I pick up? At least a WarCor I know
>>
>>49633797
Do you want to go full knights or vanilla PanO?
>>
>>49633809
I don't know. The Cutter appeals to me for being a TO HD TAG, but I've not decided on that. :/
>>
>>49633721
Oh, really? well fuck...

Guess you still gives your opponent some punch in the head with 2 saves rolls per shots atleast. Its stated that it only cancel the special effect, not the ARM roll?

Someones needs to clarify this......
>>
>>49619691
>>49633377

>not going for Haqqislam instead

At least they are (probably) not expendable wageslaves there.
>>
>>49633846
No, they're just expendable regular slaves.
>>
>>49633846

>At least they are (probably) not expendable wageslaves there.

They're one of the main Investors, so they're hardly expendable. Yuroop however.....

>not going for Haqqislam instead

Well, there's big chances that some of the big religious sects will gone for Haqqs instead.
>>
>>49633876
>This mad for being just a mere buyout.

Git fucked, Netherloans. Back on sucking those bongs more.
>>
>>49633844
That is what I'm wondering about. Since the model is immune the effect of Marksmanship shoild not trigger at all. Hence no extra Shock ARM roll.
>>
>>49633922
>implying I'm mad
>implying I'm even PanO
I just find it funny when you guys fight over who's the most righteous maggot in the pile.
>>
>>49633891

More like suckered into a bad deal, seeing how 'equal' they are in that 'partnership'. Same goes for the rest of the ex-colonies.

>>49633891

They got some shitty islands and that's about it. Not even their own full sectorial state.
>>
>>49633844
>>49633948
Just read the rules, multiple wound troops are only immune to the instant kill, not the regular armour roll.
>>
>>49634055
Thanks for clarification bruv. That sounds hella fun. Ghetto plasma here we go!
>>
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Who's your pewter waifu /tg/?
>>
>>49634014
>implying countries even matter anymore in PanO
I'm sure there are Indonesians in charge of some very powerful PanO corporations, and I'm equally sure that they don't give a fuck about the plight of their countrymen.

>>49633948
They treat shock ammo as normal ammo rather than nullifying it completely. They still take damage from stuff like snipers and red furies, so it's unlikely this would be an exception.
>>
>>49634076
see
>>49633797
>>
>>49634014
>They got some shitty islands and that's about it. Not even their own full sectorial state.

Varuna fits them perfectly thought, and also, they have some of that shitty island for their own highranking Megacorps personels to hang out, and some slice of power pie in council of the most powerfull multiplanar country on the entire sphere.

Also, with all that matrix fuzz, lands doesn't meant shit anymore outside of resource. All that matter is full on access and moneys running in and out of their gigantic pie of stocks.
>>
>>49634076
I'll just imagine there's a woman inside, since its androgynious.
>>
>>49634093

A1: Breaker + Shock ammo causes two saves, ARM and BTS

Against Bioimmunity (Bioimmunity possibly needs an answer in it's own thread)

A2: Breaker + Shock ammo causes two saves, one against BTS and one against either ARM or BTS depending on player choice
>>
>>49634215
I do something similar, not as easy with the hac tao though.
>>
>>49634321
They haven't updated the ML sculpt yet, there is still hope.

In other news, I'm looking forward to the IA sectorial since there's likely to be loads of female HI in there. Gotta have those heavily armoured waifus.
>>
>>49634215
If this we´re a female it would have boobplate
>>
>>49634165

Those shitty islands are on Bourak according to the RPG previews. And incidentally they should be the largest pop there assuming 40k breeding levels.
>>
>>49634341
>Boobplates
Not for my halal space marines waifus, anon.
>>
>>49634215
it's a dude in red veil
>>
>>49634369
>Bourak
Well FPIs are bunch of assholes anyway, they deserves it.
>>
>>49634385
Its not when im not playing Red Veil campaign.
>>
>>49634400
it's a male sculpt, just accept that you're in love with a burly man
>>
>>49634409
>Forcing an optional scenario made by a bunch of hangover mexicans
>In a minis games

Dude, stop
Its like, hundreds of the same chasis with an exact loadouts out there.

Also no ones gives a fuck about what CB implying in ab anime space fantasy either.
>>
>>49634448
you need to lay off the gin, man
>>
>>49634393

Those mud spawn are genocidial shits anyway, so maybe pan0 is an appropriate fit regardless.
>>
>>49634475
You first, my fedoraman.
>>
>>49634500
>Mud spawn

You mean Balkans?
Nah, they are fits in just right inside those holes called Ariadna
>>
got some morat minis but not played infinity for quite a while what should get me back into infinity
>>
>tfw this game looks interesting as hell but your wife will bust your ass if you get more minis
>only get away with historicals coz "oh you were an army man too thats kewl ^^"
>>
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>>49634076
She wasn't turned into pewter yet.
>>
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>>49634076
Soon
>>
>>49634538
Start infinity but buy her some nice things and she'll forgot your minis.
Women are fickle creatures at times
>>
>>49634538

Dump her and get a better waifubro, my man
or man up and just play Ariadna m8
>>
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>>49634535
Rodoks.

Morats feel kinda slow and steady when suddenly you're FUCKING MARIO JUMPING UP INTO PEOPLES FACES WITH TWO (2) SHOTGUNS
AAAAAAAAAAAAAAAAAAAAAAAAAH
>>
>>49634519

Nope. Those islamists in the islamic states in SEA just love to call themselves 'sons of the soil'. They can go back into the shit that spawned them.
>>
>>49634569
>Tfw still no news or 3d peek
GODDAMNIT CB
MY DICK CAN'T TAKE IT ANYMORE
>>
>>49634569
>>49634635

Such a shame she is stuck with such a mediocre TAG. Now with less reason to use it with Scarface now legit for vanilla YJ lists.
>>
>>49634659
>Guijia
>Mediocre

Plain? Yes, Mediocre? Nah
>>
>>49634632

>Islamic states
>SEA
Malaysians? Heh, they can go fuck themselves. I belive they're also holing on those backwaters called Ariadna with Brittongs to.
>>
>>49634659
They don't really fill the same role. Scarface is an early-game shit kicker who dies like a bitch to any decent counter-attack, while the Guijia is a more conventional and expensive long-range killer that's far more survivable.

>>49634777
By TAG standards it's honestly pretty mediocre. The only reason it's worth taking is because nothing else fills that particular niche in the faction. YJ's only other MULTI HMG is on a very slow platform, and they have no AP HMGs at all. That's the reason why it works and CA's Raicho doesn't.
>>
>>49634855
>Scarface
>dies

Nah, he just jump out and punch whoever motherfuckers who wrecks his sister's handywork.
>>
>>49634777

Still pretty terribad compared to other generic TAGs. Hardly even worth the extra pts over the gimmicky JSA TAG.

>>49634822

Most unlikely when them Scots are already taking all the front seats.

>>49634822

Way too expensive when some of the fancy new scenarios need those TAGs up front, where it is still pretty crappy. Good luck dealing with 'real' melee doorstops.
>>
>>49634569
>Plugs

Yu Jing is a truly third world country.
>>
>>49634989
>the exact template of a generic TAG
>pretty terribad compared to other generic TAGs
>>
>>49634076
The Hunzaqt, duh.
and the sniper Hunzaqt is my husbando
>>
>>49635016
>Don't like plugs
I'll bet you also likes 4th ed shadowrun and using WiFi inside your house, you filthy plebwarrior.
>>
>>49634989
Nah, the only generic TAG that's much better than it is the Maghariba for that sweet price reduction. The Squalo has no flamethrower and is more expensive, the Lizard is basically the same thing and the Raizot is the same thing but more expensive and in a faction with far better alternatives.
>>
>>49634989
It has almost literally the same stats as the other standard TAGs. You're talking out of your ass.
>>
>>49630716

Looks like Svalarheima.
>>
>>49635031
>>49635274

>paying extra for completely useless CC shit
>a 'good' thing
>>
>>49635344
>literally 1 extra point
>on a unit type that costs around 90 points and is known for getting attacked in CC
The CC tax is a thing for some units, but having better CC isn't actually a disadvantage in itself.
>>
I need the vilest, most cheesiest YJ Limited Insertion list possible for a game this weekend. What should I take? I was thinking Guijia, Hack Tao, BS Pheasant, Rui Shi/Lu Duan, Doc/Engi with bots, then some cheerleaders.
>>
>>49635384

The jsa one doesn't have retarded useless CC crap in comparison. Even something like stealth or courage is still better for that extra cost.
>>
>>49635438
ISS full Wu Ming pain train can pull out some absolutely disgusting shit in Limited Insertion, don't have a list right now but you can probably figure something out yourself.
>>
>>49635486
Sadly I don't have Wu Ming :(
>>
Not an Infinityfag but being Maltese I find the name Haqqislam to be funny, because Haqq in arabic means like praise/reverence/true but in my language it's "curse" as in "curse you/damn you".

Has there been no controversy from islamic people about this depiction in a tabletop game or what? Considering the symbol also uses the symbol for Allah. Not trying to start shit, I'm legit curious.
>>
>>49635438
Fuck Gayjia, take 2 Yan Huos.
>>
>>49635438

Take the Scarface team instead of the mediocre tag and engie, and use the spare 17+ pts for idk something useful. CG with smokes are great for supporting MSV2 I guess.
>>
>>49635438
That's not really cheesy. Sounds like a decently fun list though, the Hac Tao/Guijia tag team should be very dangerous. Not sure about the Pheasant, they're only really worth taking in duo or haris teams most of the time.

>>49635483
The JSA one isn't a generic TAG at all. It doesn't get a MULTI HMG and has a bunch of gimmick stuff instead that makes it far better suited to moving up the board rather than hanging back.

And again, that extra cost is 1 point on a dude that costs nearly 90, and is far more likely to get engaged in CC than your average troop.
>>
>>49635604
>Scarface
>ITS YJ
since when?!
>>49635621
Pheasant is in for CoC, Guijia is LT
>>
>>49635604
>get rid of the only long range piece you have and also cut your anti-TAG capabilities in half
The spare points would need to spent filling the holes in the list that removing the Guijia left.

>>49635721
If you need to use that CoC then you're already in deep shit. Probably better to give yourself some more tactical options with those points. A CG hacker or smoke machine might be a good idea to support the robots.
>>
>>49635529

I doubt they are going to care when the vast majority of them don't even know a word of Maltese. Whether they can actually play something which is supposed to be haram or whatever (due to portrayal of living stuff) should be the more concerning bit.

>>49635621

Its gimmicky, but still way more useful compared to mediocre tag. You don't want it walking past repeaters and sneaking up on you to stab in the back like proper 'honourable' wannabe samurai.

Also, with a M-HMG, why is mediocre tag even being sent up front to begin with?

>>49635721

New ITS season rules or something. See >>49626676

Also, Pheasant is still birdshit. Play dangerously or use an anon order donor lt.
>>
>>49635813
>Also, with a M-HMG, why is mediocre tag even being sent up front to begin with?

Ah, so you don't play Infinity, then?
>>
>>49635529
>Has there been no controversy from islamic people about this depiction in a tabletop game or what?

Outside of the bunch of waifus that don't wear their hijabs properly? No.

I play Haqq and a muslim myself, i just find their philosophical few of lives and religion is appealing, even thought i am a Syafi'i myself.

The hijabs thingies are rather intriguing, but eh, its just personal view. I'll just call the hijabless as an auxiliary troops, some backwater wild girl or make one myself.
>>
>>49635849
Its Guges, what do you expect
>>
>>49635849
>>49635898

>deliberately gimping its main weapon
>not using other infiltrators and CBQ units to clean up first

Ok then.
>>
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>>49634076
Maverick is the best girl.
>>
>>49621003
I do prefer the RedVeil/USARF/Icestorm ones. They are much clear for reading.
>>
>>49633797
Hospitalier Knighst and Gabriel de Fersen. Make a 5 man Fireteam with Joan of Arc.
>>
>>49630744
I use two sets of each and a bunch of barricades.
If you don't fold the bottom tabs in on the ice storm ones you can stack them nicely to get some decent height buildings.
>>
>>49634535
Get the remote box for the best total reaction drone in the game.

Yaogat harris and a rodok core link. Sweet times.

You'll want some gaki too.
>>
>>49635508
Easy fix.
>>
>>49641182
Not with my financial situation.
>>
Is Limited Insertion inherently unfair to Ariadna?
>>
>>49641550
>he thinks Ariadna == camospam
>>
>>49641676
you mean it is not?
>>
>>49641550
I think the only Ariadna player I saw just said "I'll just run Vanilla."
>>
>>49641322
If you can't spare 22 dollars for the old models or splurge on the thirty dollars for the new one with free shipping online then you've got other more pressing matters to worry about than cheesing Yu Jing.
>>
does anyone have the picture for the new maruders set?
>>
>>49641550
Maybe to USARF because they dont have all of their minis yet. Ariadna still have some higher cost elite troopers to make up for numbers and low costs. They even have a cheap Strategoes Character. So while Limited Insertion takes their spam away, it doesnt completely hinder them.
>>
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>>49642322
>>
resculpted Akalis box when?
>>
hey, can anyone give me a rundown of the factions of the game regarding their theme and playstyle??
>>
>>49642235
I live in Britain, so swap the $ for a £.
>>
>>49642465
I don't think there's gonna be an Akalis box. There's two in two different starter sets and the Spitfire is a blister. Maybe there will be a resculpted shotty blister in future, but probably not soon.
>>
>>49642693
Read the OP.
>>
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>>49642693
The faction rundown in OP's fine with regards to stat mechanics, but here's a rundown:

- Pan-oceania: Capitalist near-utopian state that is the successor to Australia, India, a few SEA nations, and built on the ashes of Europe and the USA. They play in a very straightforward way, with the best shooting in a shooty game. While they lack some flexibility, they have very powerful units, as well as the most comprehensive lineup of TAGs. Their sectorials include tough jungle survivalist fighters and Catholic Space Knights.

- Yu Jing - cyberpunk near-utopian China (with some Japanese), IN SPACE. Slightly less technologically adept as Pan-O (but with the same sort of breadth to their army choices), Yu Jing specializes in Heavy Infantry, able to field relatively more fast-moving, hard-hitting, relatively cheap infantry than other factions. Their sectorials include Chinese Judge Dredd and Japanese ninjas and Akira bikers.

- Haqqislam - Reformed Islam controlling the Silk (super biotech that allows for resurrection) route IN SPACE. Best light infantry selection in the game, with very capable Specialists (units that can carry out objectives in missions). Sectorials include Mercenary bodyguards and Assassins.

- ALEPH - The AI that controls the economies of both Pan-O and Yu Jing. She also like cute robot waifus and Recreating humanity's greatest mythological heroes as cybernetic supermen to lead humanity forward. ALEPH has very expensive, very-high-statistics elite named-character units, which can make them quite forgiving to play as. Sectorials include Greek Jojo.

- Nomads - a bunch of people that looked at ALEPH and went, hell no, boarded 3 giant spaceships, and stuck it to the Man. The best medium infantry in the game, as well as the most comprehensive Hackers. Very popular faction. Sectorials include African space prison and Space 4chan.

>to be continued
>>
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>>49642782
AD troops generally dont get a box. But the new SAA starter has a hacker
>>
>>49643441
Shit. Meant for >>49642465
>>
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>>49643407
>cont.
- Ariadna - The remnants of USA, Scotland, France, and Russia, stranded on a planet full of Space Werewolves, protecting the last Coca-Cola factory left in the Galaxy (no, really). Because they don't have access to a lot of Pan-O/YJ tech, they make do with going inna woods, with lots of camouflage, mines, and infiltrators. On the tabletop they can be quite difficult to play against, as they can exacerbate the action economy. Sectorials include parachuting Frenchmen, Braveheart in SPACE, and USA USA USA!

- Combined Army - The 'evil' space aliens, led by the Evolved Intelligence, an alien AI much much smarter than humanity's ALEPH. An elite army, much like ALEPH, CA has the most advanced tech and can field a lot of it. While often outnumbered on the tabletop, CA hits hard and resilient. Sectorials include super-strong and disciplined bird-gorilla men, super-sneaky green aliens, and ultra-edgy Sith and robot buddies.

- Tohaa - Space plant elves. Their vanilla faction plays like a sectorial, with link teams, though, like everything about Tohaa, it revolves around the number 3. Apparently making baby Tohaas requires 3 (consenting?) adults. Anyway, Tohaa have a lot of powerful light infantry that play closer to heavy infantry, in that many units can shed their Symbiont armor upon taking damage and continue on. Also, alien super future tech. And cute alien butts.
>>
>>49643441
when does this release?
those are 3 regulars, knight of Montesa, Akalis hacker...
what's the guy with the spitfire?
>>
>>49643607
4 regulars -2 combi, sapper sniper, and Spitfire. Montessa Spitfire, and Akal Hacker....136pts and 5swc
>>
Also release is probably very soon since this snipershot is believed to be the Regular Spitfire
>>
>>49643666
>136 pts
>5 swc
If thats true holy shit thats fucking retarded what were the hondurans fucking thinking?
Im hoping the regular has a boarding shotgun instead of spitfire cause i think ive seen boarding shotties that look like that
>>
>>49643407
>Yu Jing
>near-utopian
kek
>>
>>49643441
where was this posted?
>>
>>49643856
Just look for Gencon 2016 stuff.
>>
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>>49643848
In the RPG material especially, but also in the books, it is specifically mentioned that, unlike Pan-O, YJ provides a basic standard of living (food, shelter, etc) to even the most physically/mentally incapable individual. Being middle-class in Pan-O, YJ, and Haqq is fantastic compared to modern standards - less than 20 hours of (desk) work a week and almost all your needs are taken care of.
>>
>>49643809
Nope, it's a Spitfire.
For some reason they are fucking with the starter box formula. So there's 4 Regulars and two of them with SWC instead of 3 Combis and some other "support" option (although outside Bagh-Mari sniper I'm not sure what would that be) which means likely no Regulars box in future. Similarly Bakunin box is going the other way: one of the Moderators is being replaced with a Morlock.
>>
>>49643441
I think the stupidest part about this starter is that people will not be playing Regulars that often anyway. Because Bagh-Mari core is just better.
I'm glad I'm not an ASA player, because it seems like suffering. I've heard it was unfairly hit with the nerf bad repeatedly over the years, can anyone specify?
>>
>>49643900
>unlike Pan-O
But that would make PanO not near-utopian.
>>
>>49644067
You'll still see Regular as Core if people want to take a Tikbalang, Peacemaker, and some other ALEPH units.
>>
>>49643856
There's a forum member that runs a blog, leadrising.com

>>49644067
I think it's a missed opportunity for a Bagh Mari HMG. Wouldve been perfect for that box, especially if CB downgrades all those spitfires.

>>49643904
Well, actually there has never been a real formula. The MO starter also has 4 Order Sergeants and the Hassassins dont have basic troopers (I dont count Daylami as basic troopers for HB) and even still, there are only 2 Daylami.

Also the new Bakunin Starter will only have 2 Moderators
>>
>>49644613
>especially if CB downgrades all those spitfires.
what does that mean?
>>
>>49644631
Downgrade regular spitfire and montesa spitfire to other non swc profiles
>>
>>49644067
Depends on meta. 2 of my local players play ASA and they link those Regulars more often than Bagh-Maris, since both of them are mecha lovers and regularly brings Dragoes and Tiks. And i think bringing 4 liner in a starters are not entirely hurting the gameplay either, just kinda radical.

Also, i thought they are more famous for their Akalis and cheapass Tikbalangs.
>>
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>>49644320
It is very nearly utopian, just that some people fall through the cracks. That's what makes it near-utopian.
>>
>>49644320
>>49644912

>being a 'middle-class' wageslave in a megacorp owned society is considered anywhere near utopia.
>>
>>49644631
Combi Rifles instead. Generally, starter boxes dont have a whole lot of SWC weapons. This box has 3 (2 Spitfires and an MSR with Sapper). It's horribly unbalanced versus all of the other starter boxes. Not that all of the starters were totally balanced to begin with, but this SAA is just retarded.

It actually completely drops my interest in starting SAA.
>>
>>49643441
well, I guess I have to buy a whole box of stuff I don't want just for the Akal hacker.
>>
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>>49644957
>participating in a communal, competitive effort to push humanity forward isn't utopian
Remove Nomad pls
>>
>>49645464

I finally got to use the Kanren chaincolt against a bunched up mimetism link team the other day. Felt good man.
>>
>>49644957
When you are only work on less than 7 hours a day and been fully supported by various benefits and facilities? As long as you contribute to the corporates? Why the fuck not?
>>
>>49644958
Just, proxy the loadout with the others weapons anon, its a thing for a starter games.

if you said like that, i have much complain on JSA and Hassassins starters to. Both are near unworkable if not been proxied much
>>
>>49643407
>near-utopian
Depends on your definition of such a thing. People in those nations are powerless to change them, and if they actually started to make a difference that their masters didn't appreciate the megacorps/ISS would black-bag them. I can't imagine PanO is kind to whistleblowers. Things are quite nice if they just mind their own business though.
>>
>>49644912
Except the RPG made it pretty clear that the numbers that fell through the cracks are very few indeed. The Ateks are pretty much the last example of real Poverty in PanO. You have to be deep off the grid.

>>49643900

Except the Demogrant is given to everyone in PanO. There's a GMI in place.
>>
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>>49645594
Yeah, I dont mind if others proxy minis, but I dont. Even go as far as converting what need, or never using a specific profile/option.

I'll probably just end up picking up one of the fem Regulars and maybe the Montessa from Cho, because they look fun to paint. But I dont have any interest in starting SAA anymore
>>
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>>49645741
Well, good for you then anon. Im rolling with it just fine since i'll already have Tiks and will running Bagh-Maris on harris anyway.
>>
>>49643441
Eh, its the same shit with NCA, Hassassin and MO starters. A starter that not intented to be played directly out of the box, more as a one go discount for an army regular list.

Well, the montessa was out of the place anyway, no ones actually plays him.
>>
>>49646007
>the montessa was out of the place anyway, no ones actually plays him.
You say that like it's true, when in fact it is not true.
>>
>>49646047
Take it with a grain of salt, most poeple here are -SHIT- when it comes to playing this game.

I mean, scrubs in these threads still think Bolts are bad.

Seriously.
>>
>>49646007
>montesas
>shit
Git gud shitter
>>
>>49646047
>>49646047
>>49646076
>This mad when their husbando was being shitted at.

Even the ORCs do it better than them
Fite me, crossfuckers
>>
>>49646074
wait, Bolts aren't bad?
>>
>>49646126
>orcs
Quit fishing for (you)s dumbass
>>
>>49646186
That's why the dudes who regularly top 5 tourneys like interplanetray routinely play NCA and use a 5 man link team of them.

Because they're bad.

Doofus.
>>
>>49646258
what makes them good? genuinely interested
>>
>>49646201
Its true, you fucking nerd
>>
>>49646186
Bolts are pretty good in a link, especially against Tohaa. It's a bit harder to justify them now that other troops get drop bears and don't need to pay through the nose for them.

>>49646295
Not really. Mech deployment is top tier, and it lets them make great use of their weapons. They're dead killy and quite order efficient, and that means you can afford to invest in some other order hog.
>>
>>49646295
All I need you to say now is that teutons were previously too broken in links and justly deserved their nerf/lack of updated profiles.
>>
>>49646280
Shock resistanance is fucking good. They're really quite hard to remove from cover especially as 5. They give a really nice mechanic that helps with LOL, which means you can make some pretty swanky 11 order rambo lists.
>>
>>49646280
Fusiliers are cheaper, but their not as good in close/mid ranged combat as Bolts. And that's generally where all of the Objectives are. Bolts even have throwable mines, spitfires, Light Shotguns, EM Grenades, etc etc. Bioimmunity's usefulness is debated, but Shock is much more prevalent now (also Mines are Shock weapons, and enemy Infiltrators like to lay mines in the midfield). Veteran L1's usefulness is also debated, but staying regular in LoL is very useful especially in a Fireteam; Also the skill makes them immunes to Isolation. Bolts also have BS13.

I think he's talking about Plebian(I think?). But Plebian is very good player. He came in second as the Interplanetary this year using MAF. Overall, it's all about your tactics. I've had pretty good usage out of Bolts.
>>
>>49646494
>>49646547
thanks. I've been eyeing them for a while. I might just buy the NCA box
>>
I dislike asking these sorts of questions, but I am still daunted by the prospect of list building in Infnity. Having recently picked up the Yu Jing in the Red Veil starter, I have started to wonder what to get next.

I do really like the Su Jian, Yan Huo (HMC version in particular), and the Hac Tao from a visual standpoint. However, I realize that these are all heavy infantry, and will sponge up my orders like crazy. I recall reading somewhere that 2 HI is a fairly safe number, but that you need to round out the rest of the list with other options. Sad to read that the Guija does not seem to stand up to in-faction competition for its points, too, as the model would make a great centerpiece to the army.

With all this in mind, what would you recommend as reasonably "safe" bets when deciding what to pick up in the coming weeks?
>>
>>
>>49646856
>I do really like the Su Jian, Yan Huo (HMC version in particular), and the Hac Tao from a visual standpoint.
All outstanding units, although they tend to be flagship figures. You might have 2 of these in a list, but little more. 2 is a safe number, if properly supported. Diversification of assets and a certain degree of redundancy pays off in this game.
>Ouija
Is fine. Ignore the whiners. It's a solid, highly competitive TAG, particularly considering the relative dearth of competition.

Safe bets wise, I tend to see a lot of Kuang Shi, and by extension, a Celestial Guard with a Control Device. An Oniwaban or Shinobu Kitsune's a great investment. A Domaru makes for a solid, good value assault piece, and the Aragoto have a very useful set of capabilities across many situations.

The remotes box, either of them, will also serve you well in a variety of list configurations.
>>
>>49646856

The Yaokong Remote Box is always the safest bet. It gives you the option to field TR remotes, 8 point cheerleaders, 16 point FO sensor bots, or guided missiles if you really want to.

The JSA support pack gives you two really useful specialists, doctor and engineer. The JSA sculpts are cheaper than the Yu Jing basic ones but don't lose any WIP for their specialist rolls, and they look better to boot.

Guilang Skirmishers are one of the best skirmishers in the entire game, and they're also one of the best units in vanilla Yu Jing. They infiltrate, they have camo, they have MSV 1, they have 14 WIP, they are amazing. Your favorite profiles will be the Forward Observer, Assault Hacker, and Minelayer. I advise you pick up two of these dudes so you can max availability them, they're amazing. The sniper is pretty meh though. I got the combi and sniper and just snipped the barrel off the sniper. Despite being older models, they look cool imo.

I consider these solid choices for Yu Jing expansion. All of them should be super useful and give you a strong foundation to use with whatever HI you like.
>>
How many orders are required for a 200 point list to do well? Do fireteams affect that minimum?
>>
>>49646856
You can run up to 5. For YJ, just take your favourite 3/4, the Su jian, Yan Huo and Hac Tao (great taste BTW!), fill in with an engineer, hacker?(Hacker Hac Tao looks great, but the other one looks very cool too), and the rest with cheerleaders and specialists to 10 orders

http://infinitytheforums.com/forum/topic/44453-a-primer-on-massed-armour-operations/

If anything, at the very least, it'll be unexpected.

Also, when painting is 90% of the hobby, I see no point in spending hours painting something you don't like, and spending 10% of the time on an OP list...that's if you're a good painter...
>>
>>49647087
8-9 is a solid number. 10 is very achievable. 7 is iffy, but never less. Fire teams allow you to do more with less, but in a way, you have to, due to the typically inefficient list construction that demands them. In the sense of, you'd probably not take 3-5 of that thing if you didn't have the link team option. Given the eggs and baskets problem, you want to maintain a good order reserve for the troops covering the link team, and for the link teams improved offensive capabilities, if nothing else.
>>
All the units you mentioned are solid. I wouldn't take more than 2 of them in a single list though, so just grab one or two and get the rest later.

The Guijia does its job well enough. It's much faster than the Yan Huo, can engage other heavies and requires specialised weapons to reliably take it out. Other factions have better TAGs, but the Guijia fills its niche within the faction just fine.

As for other stuff, the JSA support pack, any remotes, Aragoto, Raiden HRL, Guilang and Kanren are all great for supporting your big dudes. Also consider investing in smoke, either with Shaolin or a Celestial Guard+Kuang Shi. I'd recommend just getting the spec ops and proxying it as a smoke CG rather than buying a bunch of them you won't use.
>>
>>49646856

The GuiFeng SpecOps is always an option as a legal proxy for pretty much anything S2. Being the singleton Celestial Guard with smoke launcher is an ideal use for him, and very useful for supporting the Hsien (smoke combos with MSV2) plus you can take the super cost-effective Kuang Shi as orders as a side benefit. Being a second GuiLang is also a great option.

In the meantime, you can use the Zu Yong as a proxy for the other expensive HI (sans Yan Huo) to have a feel of how they work.

>>49647087

As close to 10 models as possible, this bring true regardless of point level, although a smaller additional support group above that can work as well.
>>
>>49647279

Celestial Guard Support Box resculpt when? The current box doesn't actually look bad, but the new ISS starter makes a resculpt inevitable.
>>
>>49647496

No indication when, but does anyone really use those SWC options even in IS lists (hacker and FOs to an extent can be proxied by 'basic' CGs)? Most SWC is better spent elsewhere.
>>
>>49646982
>>49646987
>>49647108
>>49647212
>>49647279
Thank you for the quick replies. I'll take all of this into consideration for this Friday, and either see if I can find some of it at my LGS, or order it online.

>>49647108
Trust me, I'd love to gorge on HI for the visual effect on the table, but I've been burned by going with what I think looks best pretty badly in other wargames.

>>49647496
Probably within half a year, if I had to guess?
>>
>>49647629
>Trust me, I'd love to gorge on HI for the visual effect on the table, but I've been burned by going with what I think looks best pretty badly in other wargames.

Like many has said, the ones you choose are all pretty good, bar the guijia, and even that's not bad, it's just not as good.

I know what you mean, dreads suck, too many jacks suck, only the ugly ass ones are OP.

However, I don't think there's any pretty models in infinity that are bad, or even hard to include for that matter.
>>
>>49647553
In Crane/CG links, yeah. I rarely use the spitfire even then, but it's not too bad if I really want that sensor.
>>
>>49642389
godammnit that's what I wanted the briscards to look like
That box was a big letdown from the dossier art for me
>>
>>49643441
at least somebody still does latin on their swords
>>
>>49646897
ha ha....
>>
>>49648089
I still like the Briscard design over the Marauders. Hopefully the next MRRF update will bring fresh new models.
>>
>>49647553

Spitfire and MSR are useful if you want to run the Crane/Celestial team, or even just the cheap-o Celestial core.

Hacker is generally pretty useful. For two more points you get 14 WIP and 3 BTS over the Zhanshi, which is pretty capable at electronic warfare.

Kuang Shi control device is ubiquitous.

It's true that the most useful profiles (hacker and KSCD) are easily proxied, but it would still be nice to get new proper models for them eventually.
>>
>>49648505

Idk, spitfire would be better on the Crane, while bounty hunters are far more cost efficient (especially SWC-wise) snipers.
>>
>>49634076
I could never tell if this crane was a modest female or dude.

inb4
>CB
>Modest
>lolulikeguys
>>
>>49648671
90% certain that's a male. The human female minis almost all have visible breast plates on their armor.
>>
>>49648635

Even though the spitfire is good on the Crane, so is the Multi-rifle. The Multi-rifle profile costs 0 SWC instead of 2, gives you AP and Shock ammo, and the X-Visor strangely gives the rifle better range modifiers between 24-32. In the link, the MR also has the same burst as an out of link spitfire. You can also swap the spitfire for the assault hacker loadout, making the crane an amazing specialist. Having the Multi-rifle and backing him with the Celestial spitfire is only 1 SWC.

Of course, if you don't care about costs, you can bring a Crane Multi-rifle and spitfire in the link. You can even have Multi-rifle, spitifire, and hacker with two Celestial lackeys if you just don't care.

The MSR is a lot less useful though. Pretty much just bring it if you want a solid ARO team. A team of 2 MSRs and 3 FOs could be highly annoying with those WIP 14 flash pulses.
>>
infinity army app just updated with scarface&cordelia
>>
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>>49648701
>Lol boobplates

That depends on personal view actually

There's possibility that it was actually a cute, finely sculpted fitgirl that just hate using or to big to fit the regular femarmors.

Pic very related the one on the left is a girl
>>
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>>49648804
I've just been viewing it as a qt hidden behind the bulky bits of power armor, the chest plate sticks out enough that there could be boobs underneath. I really prefer the more modest "practical" looking ones.

I do at least like that guys wear skintight armor as well :3
>>
>>49647553
I'd never not take an MSR in a link or missile in a link, and CG have no missile option.
>>
>>49648923

Even so, I still think they are way too fragile for the costs involved, especially if they are reactive pieces.
>>
>>49648923
I feel the 1.5 SWC is too pricey for the MSR, I'd rather invest it in some other guns and bring a sniper bounty hunter to fill a similar role.
>>
>>49644613
Spec Sergeants are not the same as Order Sergeants and MO had no other units to fill the role back then. Hassassins I give you. But you can't say "there's no formula" when only 2 starters out of 20 or so don't follow it.
>>
Check out this shiny new fuckin thread

>>49649643
Thread posts: 325
Thread images: 41


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