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Warhammer 40k General

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Thread replies: 413
Thread images: 63

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Taste the Rainbow (of Marines) Edition

>Genestealer Codex Picture
http://imgur.com/a/tncVh

>October's White Dwarf Scans
https://drive.google.com/open?id=0B6o7be8UuQA_eDUzbWVrQW9EbHM

>Rules Databases
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
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>>49606157
knew I recognized those colours from somewhere
>>
Long run on sentence about why your opinion on 40k is okay but you're doing it wrong but if that's how you want to you can do that since it's a hobby not a game the rulebook is 100 pages long that's 10x longer than the age of sigmars 10 page rulebook the rules aren't the bible you don't have to follow them word for word aaaaaaaaaa
>>
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Any thoughts on my 2k GSC/Nids list?
>besides formatting

Genestealer cult/ Tyranids
2000pts


**LORD OF THE CULT**
Patriarch (115)
-lv2

**LORD OF THE CULT**
Magus (85)
-lv2, crouchling

**NEOPHYTE CALVACADE**

neophytes (145)
-2x mining lasers, 8 shotguns
-chimera

neophytes (145)
-2x mining lasers, 8 shotguns
-chimera

Leman russ (145)
-vanquisher, lascannon

scout sentinel (35)
-hvy flamer

**SUBTERRANIAN UPRISING**

primus (75)

metamorphs x10 (120)
-icon, claws, leader

hybrids x10 (105)
-icon, leader, 1x flamer

hybrids x5 (95)
-2x demo charge, 3x hand flamer


**HIVE FLEET DETATCHMENT**
HQ
-flyrant (240)
-flyrant (240)
-deathleaper (130)

TROOPS
-mucolid (15)
-mucolid (15)
-mucolid (15)

HEAVY SUPPORT
-mawloc (140)
-mawloc (140)
>>
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>>49606290
Nigga, you wat
>>
>>49606209
Bottom right needs more veiny baldness 200% radness.
>>
We got an ePub of GScults yet?
>>
>https://drive.google.com/drive/u/0/mobile/folders/0B6o7be8UuQA_eDUzbWVrQW9EbHM?usp=drive_web
Can someone make this into a pdf and upload it onto media fire please
>>
>>49606327

Why shotguns on the chimera neophytes?

And I think you're going to be disappointed in the vanquisher's performance.
>>
>>49606420
shotguns are for later turns and coming back into play holding objectives
>they are only going to be a little less useful normally shooting and will be way more useful if I get a charge off somehow, it happens

I've never used the vanquisher but I want something to really punish some side armour on the outflank
>also having th range to hit it/ my lack of ap2 besides 4 mining lasers and rending melee
>>
>>49606405
Hey, new editor. Interesting.
>>
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>>49606290
>tfw no Char Aznable IG commander
>>
>>49606372
Fuck off. Goddamn. It will be posted when it's posted. Shut the fuck up.
>>
Has anyone ever seen the Tau'nar with the Nexus Missiles on the table?
>>
>>49606405
Jesus Christ, how many times did you ask last thread.
>>
>>49606327
>That nid detachment
God you must be popular.
>>
>>49606540
I'm a different guy to Scanon, but have a white dwarf subscription so you'll be getting scans every month from me

I just need a pdf guy
>>
>>49606503
>I've never used the vanquisher but I want something to really punish some side armour on the outflank
If you want to punish side armours then take Exterminator. Its cheaper and by the time you get one S8 ap2 armorbane to hit, exterminator dish out puts 6 S7 ap4 hits.

Personally I pretty much play my guard-russes as exterminators with LC/MM-sponsons. That way they are pretty decently costed and work well enough as armorbusters and as MC/GC killers.

The problem with BS3 is that it just isnt reliable. Thats why you need to sport either rerolls or weight of numbers. Vanquisher has neither and Exterminator has both. And with outflank the S7 of exterminator works much better when it can target those squishy side/rear armors.
>>
>>49606583
>wowo 2 flyrants what a WAACfag!!!
there is always a flyer in my local meta at 2k pts
also the flyrants are working as a compliment to the army rather than the main damage force if the game lasts 5 turns.
or is your problem those super OP mawlocs and deathleaper?
>cmon plz this is 40k
>>
>>49606586
>I just need a pdf guy
....Can't google docs be saved as pdfs?
I am fairly sure all the text.pdfs I have seen for peoples fluffs came from a google doc.
>>
>>49606557
Havent even seen a Tau'nar. Local Tau player owns one (and all the weapon options, damn that model is beautiful) but laments that he dares not to play with it since its rules are currently waaay over the top mainly due its massive toughness and good saves. It can be wrecked in single round of shooting from gravs but most armies cant kill it even if you shoot it 6 turns in row.
>>
>>49606666
checked
>>
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>>49606557
Why do all the best Tau models have to be cheese?
>>
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>>49606596
ok fair enough, its 5 pts cheaper and you make good points
I have never played a russ so i have no idea
>I'll take your advice, thank you sir
got to add a much needed flamer on the metamorphs
>>
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>>49606666
Fug.
>>
>>49605760
Unlikely. The current one has S:D Massive Blast and Apoc Barrage 3 battlecannons already. This one will have to be pretty fucking hardcore to compete
>>
>>49606700
But isnt that the same weapon? For once its just shown fully instead of being 90% inside of an aircraft.
>>
I keep hearing Terminators are subpar elites these days. Imma throw a weird rule out and see /tg's reactions. I think this rule has the potential to become the next "Monstrous Creature" wherein it is applied to units that have no business having it. So I don't REALLY want it in game. But It's still a fun bit of speculation.

>Sv 1+
A unit can never have a better than 2+ save against any attack. However, a unit with a 1+ armor save does not have it's armor save negated by AP2 weapons. Only AP1 weapons can negate the 2+ armor save of a Sv 1+ unit. For purposes of Grav, Sv 1+ units are still wounded on a 2+.

There! Now will you take Terminators? Or is it still not enough/too much?
>>
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>>49606744
would rather them be t5
>and a 1+ save is ok as long as 1's still auto fail
so you still get a save vs ap2, but a 1 still gets through
>>
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>>49606744
oh boy havent heard this before
>>
>>49606677

I don't think the Nexus Missiles are really all that cheesy.
>>
>>49606744
So it's a fuck you to armies without melta access.

"Neat"
>>
>>49606771
No but the Tau'nar itself is.
>>
>>49606734
I'm referring to the other Tuna Supremacy Suit weapon. The anti-infantry mortar barrage-y one.
>>
>>49606744
Yes, please rape my meganobz more
>>
>>49606853

Airbursting fragmentation?
>>
More Genestealer Cult, 1850

Primary Detachment - Cult Insurrection

The First Curse - Total 395 pts

Patriarch (ML2) - Total 115 pts
Purestrain Genestealers (20 Genestealers) - Total 280 pts

Neophyte Cavalcade - Total 510 pts

Neophyte Hybrids (10 Neophytes, 2 Mining Lasers, Chimera DT) - Total 145 pts
Neophyte Hybrids (10 Neophytes, 2 Mining Lasers, Chimera DT) - Total 145 pts
Scout Sentinel Squadron (2 Sentinels w/Autocannons) - Total 90 pts
Leman Russ (Exterminator) - Total 130 pts

The Doting Throng - Total 370 pts

Magus (ML2, Crouchling) - Total 85 pts
Neophyte Hybrids (15 shotgun Neophytes, Leader, 2 Flamers, Cult Icon) - Total 105 pts
Neophyte Hybrids (10 Neophytes, Leader, Seismic Cannon, 2 Grenade Launchers) - Total 90 pts
Neophyte Hybrids (10 Neophytes, Leader, Seismic Cannon, 2 Grenade Launchers) - Total 90 pts

Subterranean Uprising - 260 pts

Primus - 75 pts
Hybrid Metamorphs (5 Claw Metamorphs, Cult Icon) - 65 pts
Acolyte Hybrids (5 Acolytes) - 40 pts
Acolyte Hybrids (5 Acolytes) - 40 pts
Acolyte Hybrids (5 Acolytes) - 40 pts

Secondary Detachment CAD

HQ

Magus (ML2) - Total 65 pts

Troops

Acolyte Hybrids (5 Acolytes, Rock Drill, Leader, Goliath DT) - Total 125 pts
Acolyte Hybrids (5 Acolytes, Rock Drill, Leader, Goliath DT) - Total 125 pts
>>
>>49606596
>>49606503
You take Vanquishers to murder a vehicle's front armor from the other side of the table. BS3 got you down? Take a Tank Commander Warlord and roll for preferred enemy. Now you hit 2/3rd of the time, rerolling 1s. A pretty decent chance all things considered if you take a CAD. Alternatively, grab Pask for a straight up reroll to hit and reroll to pen. Finally taking a vanquisher co-tank using the Emp's fist formation will even get you 2 BS4 shots with preferred enemy and Armorbane, and an additional 2 BS4 Strength 9 shots with armorbane. It's not guaranteed, but you could feasibly erase a Land Raider in a single round with this 360 point combo.

Of course if your a filthy xeno you can't do any of that...

So do yourself a favor and
REPENT YOU FILTHY TRAITOR!
>>
>>49606867
MANz should just have a special rule that makes them immune to ID and multiple wounds, just form the sheer amount of salvaged metals, adapted tech and jury rigged force projectors.
>>
Can Space Wolves field a reasonable (read: fun/casual) army without the new Wulfen stuff. I have enough SW minis from way back in the day to field an army, but it's all just Grey Hunter, Blood Claws, Long Fangs and Wolf Guard in Rhinos with a Whirlwind as backup.
>>
>>49606889
> 2 BS4 shots with preferred enemy and Armorbane, and an additional 2 BS4 Strength 9 shots with armorbane.

Whoops, I meant to say:
> 2 BS4 shots with preferred enemy and Armorbane, and an additional 2 BS4 Strength 9 shots without armorbane.
>>
>Terminator armour confers a 2+ invulverable save, but models in terminator armour cannot benefit from FnP from any source
>>
Do you guys ever use CAD, or are you just using formations. Or do you like to mix both once in awhile?
>>
>>49606889
Even as IG thats a very subpar choice for longrange antitank.
>>
>>49606882
Pulse Ordnance Multi-Driver. My point is that if the standard weapon already has a S:D Massive Blast, and an Apoc Barrage 3 Battlecannons alternate fire mode, then the super railgun variant is unlikely to be a single shot D with a S7 AP3 alternate fire mode.
>>
>>49606928

It's a lot of mixing I'm finding.

Especially for Ork army building.
>>
>>49606928
Playing Tau, I use the contingents so I have access to more elite options.I can field my stealth suits, crisis suits, Riptide and Ghostkeel in one game with the Hunter Contingent.
>>
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>>49606889
but I dont need to erase front armour, and anything in a land raider is getting fucked by GSC
>we CREED! better than you now too
>>
>>49606928
My whole meta is formations
I only play CAD because grognard can't adapt
>>
>>49606938
What's your long range AT? I'm guessing BS3 Lascannon teams with a senior officer granting monster hunter?
>>
>>49606928
CAD, but I probably overvalue obsec.
>>
>>49606928

I do find myself missing objective secured from time to time, so I usually try and mix in a small CAD.
>>
Question, can Electro Priests and all that jazz be women? I don't remember seeing it say it was men only...
>>
>>49607014
Sure. Only space marines can be men, so the rest is up to you to do whatever you feel like
>>
>>49606978
Manticores are the go-to guard long range anti-tank, pask in a punisher is only medium range but he also strips more hp of a LR than pask in a vanquishers, as well as being a fuckton better at literally every other target.
>>
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>>49606209
Which Chaos God is Shendu a DP of? Tzeentch? Big Bird doesn't do dragons does he?
>>
>>49607075
He is not a 40k character so its irrelevant.
>>
>>49607040
Really? Neat.

>whatever you feel like

MALE SOB FTW
>>
>>49607075
It's like asking why chaos god the teletubbies follow.
>>
>>49607111

Remove Ecclesiarchy
>>
>>49607040
Female Boyz where?
>>
>>49606548
wowee chill out babycakes
>>
>>49606928
depends on the game size, with daemons i can do fairly well with CAD but incursion is very nice though i only do it at 1500 or so.

>>49606900
i'm not sure how strong space wolves are by themselves

>>49607111
besides sisters, though maybe you could make the case for some battle dudes before voltaire got crazy
>>
>>49607075
Chaos Undecided
>>
How to fix termies?
Go back to 2d6 armour saves.
>>
>>49607166
Pretty sure back in the day Orks had females. There was a short story in the Let the Galaxy Burn anthology which was basically a 40k!Vietnam story about Ork hunters murdering a Ork village and murdering the baby orks.
>>
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What are the most tragic armies?
>>
>>49607119
Can't unsee this now, damn it you utter bastich.
>>
>>49607169
Not him, but it's asked several times a thread, which is several times a day. It'll be here when it's here. If people aren't posting it, they don't have it, or don't want to feed people who refuse to support a hobby they apparently like, usually with the defence of "I aint giving Jew Double Jew muh moni!!!". Or whatever.

If it isn't here and you can't wait, try

>>>/wsr/

I used to scan for /tg/ but realised it was effort on my part for nothing in return.
>>
>>49607224
Make AP a modifier rather than flat removal to make bolters/similar high AP weapons worth something, give some sanity to the ranged game by giving range penalties to hit and size bonuses to hit (yes, i have the same chance to hit a warlord titan an inch from my nose with my lascannon as i am to hit a grot at max range, and they get the same save when i can see a quarter of the grot poking out from cover and the warlord has a toe in a ruin)
>>
>>49607224
Accept that the game has left them behind. Termies, dreads, and carnis aint good anymore. The scale of the game just doesn't allow them to shine, and its the scale of the game you'd need to change. Just play combat patrol or enforce extensive restrictions in your group if you want to go back to 2006.
>>
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>>49607243
Sisters of battle
>>
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>>49606547

Char is already in 40k
>>
>>49607041
Mantacore could work, but your relying on good scatter, got 4 shots in a game, and with AV12 armor you could easily get pinned which carries a very high likelyhood of forcing snapshots. It just feels a bit fragile. So a babysitting techpriest would be a must.

As for Pasknisher:
20 shots BS4 rerolling 1s. So, about 15-16 hits.
Need the rending so 2-3 6s.
Rending adds D3 to pen, 14 minus str. 5 minus 6 equals 3s to glance.
So 1 Hull Point on average assuming your hitting side armor at a range of 24".

I'd stick to shooting transports and infantry if I'm going to use that.
>>
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V2

The Emperor's Barbeque.

HQ
-2xCompany Command Squad, 60
+Master of Ordinance, 20
+Heavy Flamer, 10
+3xFlamer, 15
Total, 105 (210)

-2xPrimaris Psykers, 50
+Mastery Level Two, 25
Total, 150

Troops
-x6Veteran Squad, 60
+Heavy Flamer, 10
+2xFlamer, 10
+Autocannon, 10
Total, 90 (540)

Dedicated Transports
-x8 Chimera, 65
+Hull Heavy Flamer, free
+Turret Heavy Flamer, free
Total, 520

Lord of War
Cerastus Knight-Acheron, 415

Complete Total, 1835
>>
>>49607292
Please stop, my nocturne penis can only get so erect.
>>
>>49607274

For something that isn't good, people sure find a way to stick a Dreadnought in a list.
>>
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>>49607292
Not bad
>>
>sent my email to White Dwarf
>sent suggestions to improve it
>they liked some of them
>the other was already underway (yeah right GW!)
>>
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>>49607292
We've seen this before and we've told you, take a Malcador Infernus or GO HOME.
>>
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>>49607292
By the Emperor, that's enough flame to clear out a Deathworld! Emperor above, that's enough flame to help finally thaw the recaf!
>>
>>49607375
>>49607341
>>49607326
Newgrots, newgrots everywhere.
>>
>>49606947
I think that's because a CAD is better than any of the Ork detachments.

And the Ork formations are usually just take 3 units of X and gain some small bonus. That's fine I guess, I just wish more of those spammy formations were for Heavy Support units. I'd take a formation of multiple Lootas or multiple Looted Wagons to free up some HS breathing room.
>>
>>49603648

Each squad of pathfinders is actually 5, the way battlescribe lists it is a little weird though, 1 squad is 4+shasui and the second is 2+2 rail rifles+shasui

I like the idea of marker drones but OK worried they'll never hit with bs 2 at least the guns get twinlinked
>>
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>>49607363
I think the Acheron is more ded-killy versus that thing.
>>
>>49607439
The 2+ poison AP2 one is ded killy, but lacks the CC potential of a Knight. Your choice
>>
Just started a Red Hunter ally fotce for my IG since I refuse to waste points or money on things like Hydras. I figure their chapter tactics would help cover any weaknesses in a given games matchup. Besides Las Devs being an obvious choice, what else should I consider taking in it?
>>
>>49607416
The good thing about marker drones is that they can move and not shoot snap shots. Because they have the jet pack rule and that rule includes the relentless special rule
>>
>>49607416

Pathfinders are just shit, they die to a small breeze. Its sad really because I much prefer pathfinders to drones.

if your drones are BS2, you're doing it wrong.

drone controller
or
drone net

instantly makes them better.

also with the T:4 and relentless, they are the best choice for markerlights
>>
>>49606921

>veil of time
>2++ rerollable

no ty
>>
>>49607284
You forgot that he re-rolls armour pen. 15-16 hits results in closer to 5 6s
>>
>>49607166
Never because orks are asexual
>>
>>49607402

I wish they would just move Lootas to Troops or somewhere else.

They do not feel like they belong in Heavy Support. Especially in the current day and age where things like Knights and Crisis Suits can be taken as Troops for their respective factions.

Still, I am fond of Mogrok's Boss Boyz.
>>
>>49607439
Yeah but it's a cooler looking tank. How much is the Acheron? The 2+ is really the killy bit. AP2 with 2+ Poison is great for template rapage.
>>
Anyone here from Nottingham?
>>
So once 4chan is closed, who's mainting the list and where?
>>
Has anyone here considered using the Genstealer Cult rules to make the Addams Family?
https://www.youtube.com/watch?v=cqlkPX1FdGU
>>
>>49606978
Usually random lascannons (on Malcador Infernus) and Heavy Artillery Carriages with psyker&order support. My army doesnt have that much effective longrange AT-fire but can handle enemy armour very effectively via sideshots, meltaguns, weight of fire (dem Vultures into rear armor mmmmm), Armoured Battlegroup Vanquisher (sue me, they are only good Vanqs due having Beast-Hunter Shells) or just jumping up-and-down on scary stuff with my knight.

In the end vehicles are hardly ever a problem for me. The real problem are MCs.
>>
>>49607603
I've been to Nottingham. It's a clusterfuck of confusing streets and roads. Got lost there once, had to ask a bobby for directions. Even he got lost.

Also, anti-terrorist armed police everywhere. 1984 desu.

>>49607654
The list? Mega list? There is a Steam /tg/ group, can contact the creator of it and get him to do some shit or something.
>>
>>49607292
No Malcador Infernus/5
>>
>>49607692
You mean it would be like 1982 if the police didn't get lose on the way to the scene of the thought crime desu.
>>
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>>49607703
>>
>>49607720
>or be a daemon prince

By the sound of things, you're already a helpless slave beholden to uncaring masters.
>>
Are those Ork Gun Wagon, Gun Trukk or Big Trakk squadrons from the old IA8 any good?

I heard ITC still allows those for some odd reason and that some Ork player used them in a tournament and did pretty well.
>>
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Anyone have the Tempestus Scion book? It's not in the main link.
>>
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Are there any good online emblem makers?
>>
>>49606667
> It can be wrecked in single round of shooting from gravs
Only a Grav-Skyhammer that survives interceptors.
3 grav centurions from a pod will deal 5 wounds after the invuln save and that's the "average" amount of grav you bring in a normal list. Maybe a couple more on squads but they get expensive fast.
>>
To what extend do the Kroot have assimilated the Ork's genetic memory/knowledge for making technological toys? Does every Kroot have basic knowledge despite embracing primitivism as a way of life? Could a Kroot build, say, a tank, bomb, or rifle?
>>
>>49607720
No shit, being an Ork mek would be great.
>>
>>49607818
if you mean the codex, just google a pdf and it'll be the first result
>>
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so I have settled on this scheme.
>>
>>49607818
It should be, I scanned it for /tg/ when it first came out cause nobody did.
>>
>>49607858
Depends on the kindred. If a kindred's shapers decided to do so, they could theoretically make a generation of mekboy kroot.
Eating an enemy doesn't change all kroot. It doesn't even change the kroot who di the eating. It just allows then to guide the traits the next generation will probably get.
>>
>>49607858
>Could a Kroot build, say, a tank, bomb, or rifle?

Rifles, certainly. Their guns have to come from somewhere after all. I imagine they could produce simple explosives as well, and given they make their own spacecraft, I assume they could produce vehicles if they wanted. It's something GW could expand upon if they ever gave us a Codex: Kroot Mercenaries.
>>
>>49607884
Yeah, but that one only has the units and formations. No fluff, anon.
>>
>>49607854
White Scars Battlecompany begs to differ.

But yeah. Its a bit unrealistic for an normal army to have that much firepower in form of grav to deal with Tau'nar in swift fashion.

Except War Convocation. That shit will ruin it in a single turn.
>>
>>49607945
I have the fluff, but I don't have it in pdf form, I just have the images I scanned for some reason. Not him, I was >>49607920

If I post the whole lot, somebody could make a full pdf thing or i can if I can be told how.
>>
>>49607936
Do you think that they have to supply the materials themselves? Because if so that implies that they are capable of complex organizational forms that can support the amount of labor and logistics necessary to collect, produce and distribute all of the materials. That's not even mentioning the advanced knowledge of material science for turning the raw materials into something actually useful.
>>
>>49607910
Green eye lenses would be better. Just add a little bit of spot colour.
>>
>>49607969

They can always scavenge stuff, like the Orks do. On the other hand, it is noted that the Tau have noticed that there's evidence of hidden industrial base on the mountains of their homeworlds. They clearly have the capability to build gigantic spaceships.
>>
>>49607945
Oh, yeah, sorry. I have it, and got it from the mega so I don't know why it's not in there. Too big to upload here, I'll make a dropbox link
>>
>>49608022
>>49607945

https://www.dropbox.com/s/a3k4b2jazy0kd9x/Militarum%20Tempestus.pdf?dl=0

Grab it now, I'm not going to keep the link up very long.

Also, someone who can edit the mega should put it back in with the rest of the codexes.
>>
>>49607910
Your models, your choice.
>>
>>49607969
They had already spread to several planets before the Tau encountered them. Kroot Warspheres don't build themselves, you know.
>>
>>49607910
Add another color either for some trim, the aquila or the eyes. 2 colors with a 3rd for trim looks much better than 2 colors alone.
>>
>>49607910
Blue eyes blonde hair pls anon
>>
>>49607476
The drones generated by infantry units can't get those upgrades. Or am I mistaken? I didn't want to rely on my suits drones because
1. Not alot of suits
2. Markerlights aren't networked
3. They're mostly ablative wounds

Unless I'm wrong for thinking that way? Tau are a bit complicated imo with all the drones, and seem difficult to work with if you don't go gundam mode.
>>
>>49608060
>>49607936
Well they came from wrecked ork landers and devoured mek brains.
>>
Are the stronghold assault and zone mortalis rules not in the mega?
Are couple of guys at the FLGS just ordered a ZM board and I am interested in trying out if anyone has the rules on hand
also I am about to order the primus redoubt and I need the fortification rules so I can actually use it properly
>>
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>really want my custom chapter to have chaplains with cloaks

>all cloaked chaplains have chapter specific pieces
>>
>>49608060
If they can manage the calculus necessary for making the devices necessary to put life on other planets and do so efficiently enough to make such societies sustainable then they can definitely make a tank, bomb or rifle like >>49607936 was asking.
>>
>>49608137
Just get a really good file and be very careful, I'm in a similar boat
All the cool 30k stuff has a fuckload of very specific legion marks all over it and I want to incorporate some of it into my CSM
>>
>>49608143
>calculus
They literally looted ork brains so they could loot their vehicles.
>>
>>49608137
hobbytitan does bit sales if you just want to get a cheap cloak for your chaplain
>>
>>49608130
Zone Mortalis rules are on FW's website under Downloads.
>>
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>>49608137
>playing space marines and being sad about literally anything thats slightly annoying
>>
>>49608143
they could; but they wouldn't. it gets in the way of a good hunt. there's a reason why they just started using sniper rounds and why they don't have any great tau equipment
>>
For the Wazbom is it better to get the Stikkbomb Flinga or the Kustom Force Field?
>>
>>49608269
Flinga in air duels KFF if clear skies.
>>
>>49608039
Thanks anon-kun. I have all these regular guardsmen and AV12 chimera chasis, but god fucking damn it scions look so cool.
>>
>>49608250
Well sure, but the question was could not would. Could is a question of upper bounds, would is a question of cost/benefit.
>>
I've got a good sized lot of pewter Cadians, about 80-100, that I've been planning on using for a traitor PDF army using the Renegades and a Heretics list from FW. But with the new Genestealer Cult book and my recent discovery of a Space Hulk box while cleaning out my closet, I think I may use them for that instead. Plus, that would give me an excuse to make a small force of Tyranids fire allies.
But I still like the R&H idea, since I was planning on song a similar allied force of daemons.

Would it be cool to paint the Cadian with a neutral sort of scheme so I can use them as either? Would such old models look too odd next to the modern, dynamic Space Hulk genesneakies?
>>
>>49608269
I'm building mine with the flinga. Otherwise I'll be giving an invulnerable save to a large chunk of my enemy's army about half the time.
>>
>>49608302
Buy one of the old limo transports on ebay and paint them specifically for genestealer cult.
>>
>>49608068
I don't want the mini to become too crowded.

I'm gonna paint a few minis this way and see how it looks.
>>
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>>49608302
i think thats an awesome idea, i was planning on using cadian bodies and neophyte heads to swap between IG and GSC lists, but you could do it for all three of those armies
>>
>>49608302
Make them Chaos Genestealer Cultists that way you can use them which ever way you want
>>
>>49606900
Yes you can, SW are fine, SW can be competive even without wulfen and TWC.
>>
>>49608298
sure. if the kroot were more trusted or open to the idea i could see them using those ghostkeels to good effect, just gotta "snack" on a few engineers
>>
>>49608339
Those are impossible to get ahold of. Even when they pop up they're balls expensive, but I like the idea.

>>49608366
>>49608372
Cool beans.
>>
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>>49608366
>>49608302
>>49608339
>>
>>49608440
I want one. And by one, I mean six.
>>
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>>49608465
>>49608463
Also a non-stretch version
>>
>>49607910
Canadian Marines
>>
>>49608448
Well Gork N Mork are racist assholes who only like Greenz.
the chaos gods literally talk to their followers, mostly lies, but still its better than the damning silence of the Emperor.
All are nothing before the Great Spiral, the font of all life!
>>
>>49608496
The Maple Leaves.
>>
>>49607654
Why do you think 4chan is going to be closed any time soon?
>>
>>49608463
Are they bringing them back? Will forge world be making some fucking sick ass space limos?

I havent looked at the new codex guys, is it in there?
>>
>>49608448
yesterday my daemon prince of tzeentch got reroll failed saves and the impossible robe so he remained untouched by my tau opponent as he poured a lot of gunfire into it as a desperate attempt to keep the prince from eating everything

can mork or gork do the same for a warboss?
>>
>>49608465
Wargame Exclusive.
>>
>>49608572
No.

Its wargames exclusive models
>>
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>>49608506
>>49608496
>my marines haven't even arrived in the mail yet
>are already getting bullied on /tg/

I'll just colour them green and beige and call them cadians.
>>
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>Demiurg Brotherhood responding...
I might actually have a reason to get BF Gothic now.
>>
>>49607292
No hellhounds? You could fit two in if you got rid of the psychers.
>>
A chapter full that almost solely uses jump pack marines alright?

Really want that theme for my dudes.
>>
I hate possible ruining this thread but can I sell models through this board or what way can I sell my minis as a whole
>>
>>49608630
We told you it was an awful scheme.
Salmon and white just ain't a good combo.
>>
>>49608654
>close combat
>not 5th edition


I'm.... so sorry.
>>
>>49608654
Raven Guard?

They got got on Istvan 5 though.
>>
>>49608654
Raven guard.

Jump packs, landspeeders and scouts riding in land speeders.
>>
>>49608668

Ehh was just asking for lore reasons but fuck it seems like a fun army on the tabletop.

>>49608673

Technically gonna have a jump pack/bike list is what I'm shooting for.
>>
>>49608630
Pick a more vibrant orange and change the eye colour anon.
>>
>>49607945
>>49608289
If you want, I also put it on imgur (not him). This is my original scan I gave to /tg/.

http://imgur.com/a/2osHi
>>
Anyone know which WD it is that included Godbreaker Clash/IK: Renegade rules for Wraithknights and Orkanauts? My Google-fu has failed me utterly.

Or is my local blackshirt just full of shit?
>>
>>49608665
What do you have?
>>
>>49607041
I am a fellow manticore advocate, fucking love the little bastard.

Hide it somewhere far away, put some conscripts to look after it, and you've got an amazing weapon to deal with big tanks, knights and shit -- if you manage to hit the first blast, any other result on the table still hits, since these vehicles are so big.

And if it misses, you've still got a nice distraction carnifex
>>
Anyone ever experimented with a full squad of Killa Kans with the Kustom Mega Blastas on Outflank from Morgrok's Boss Boyz?

Or Lootas or a Mek Gun squad with a character with Mega Armor in it on Outflank?
>>
>>49608718
I know I'm behind the times, I haven't played since 5th ed, but holy shit I cant tell if I'm upset with these guys because they are trying way too hard to be like space marines, or if they are supper fucking neato Kerberos level shit.


Either way they basically took away the ability to use regular dudes as the elite choices and now we have to buy their fucking ugly as sin glass box combo? I have to get even more metal boxes or flying boxes to make these guys effective? And if I want to run them in my cad I have to use a fuck ton more of them in one slot? How much fucking av12 do I have to put on the board until GW is happy? I'm going to make a a fucking wall of chimeras behind a god damn Aegis Defence Line or maybe Ill just scrap it all and spend 400$ on flying metal boxes and pretend space marines.


Cool armor and hotshots aren't worth the struggle anymore.
>>
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>>49608711
>>49608667
Blazin Orange looks more vibrant in real life.

Also I found a fitting colour, regal blue matches better than black.
>>
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>>49608825
>>
>>49608825
Now you look like a football team or an action movie poster.
>>
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>>49608825
I didn't like the belt in blue
>>
>>49608859
It's purple.
>>
>>49608817
No. You can use them as Elite choices in Astra Militarium (IG) just as normal. You can, if you want, run them as their own army.
>>
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>>49608859
>>
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>>49608630
> Hey guys check out my original idea! Two toned marines!
> "They look like the canadian flag"
> you guys are b-b-bullies

Seriously man, I dunno what you expect.
>>
>>49608302
What a waste of metal cadians, the most motherfuckin' awesome IG moedls around
>>
>>49608859
>>49608888
This is much better than the red/orange. Though the white kinda feels weird, especially on the legs. Looks like he's wearing long socks
>>
I've read over the Genestealer Cult Ambush rules several times now, and I'm not quite sure how they work. They basically replace the usual reserve, ongoing reserve, or infiltrate mechanic, but when do you start rolling for the results?

If you have infiltrate this usually happens before the first turn, so do you roll for the cult ambush table before the game begins? If you get the result where you can shoot, does this mean you also shoot before the game begins?

Additionally, if you are using the table instead of reserves, do you not get to roll on the first turn because you don't roll for reserves until the second?

Seems pretty vague how these work.
>>
>>49608888
>>49608859
>>49608825
What colour are you doing the bolter? Because that can be an important part of a scheme too.
>>
>>49608888
All that glaring white looks like ass.
>>
>>49608914
canadians have no monopoly on the colours red and white.
>>
>Finally a decent day outside where it's not too hot and it's not humid at all
>Go out and spray the crew members of my Dark Eldar vehichles
>Each mini has some random fibers stuck to it in the hardest places to pluck them out from

These little fibers happen EVERY time I spray paint something. Are they just little bits of dust from outside that happen to get caught in the spray?
>>
>>49608952
Yeah and the gays don't have a monopoly on rainbows.
>>
>>49608946
I'm not yet sure which colour.

I like red bolters, but I doubt they'd fit into the scheme.
>>
>>49608940
It's very easy.

Is your unit infiltrating? Then, at the time during deployment when you would normally deploy it using infiltrate, roll on the table and do that instead.

Is your unit arriving from Reserve? Then, at the time during the start of your turn when you would normally move it onto the board after you made all your Reserve Rolls, roll on the Cult Ambush table and do that instead.

If you roll a 5 during Infiltrate then yes, you get a free shooting attack with Pinning before the game starts.

And yes, Cult Ambush doesn't affect your Reserve Rolls whatsoever, a unit in Reserves turn 1 still has to wait til turn 2 to roll to see if it actually comes in. If it comes in, then you roll on Cult Ambush.

Why is this giving so many people so much trouble. It's really not complicated.
>>
>>49608921
How so?
>>
>>49608979
Go read a book on color theory, please. For the love of the emperor please go get learned.
>>
>>49608961
Yep.

It's shit like this, and all the complications with humidity and fumes and cans clogging and bullshit like that, which is why I never use spray primer. GW makes paint on primers, use them.
>>
>>49608952

Ok? I never said they did.
>>
>hide my power level around normies
>no friends are interested in warhammer
>not poor but not enough to spend on 40k
>local scene is dead

This kills the GW
>>
>>49608995
Some HFY faggot with a stick up his ass about genestealers.

Probably Cruddace.
>>
>>49609004
hey mr professor, I'm still waiting for the minis to arrive so I can take a look at the scheme in action.

I could also paint them all yellow and call it a day. but I don't like that.
>>
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>>49608929
Not as far as I know. Holy procreation is an exemplary way of displaying one's dedication to the Imperium!
>>
>>49608995
>>49609034
I just really like them, they have a vietnam vibe that strikes all the right chords.

Don't mind my judging, I'm just mildly jelly.
>>
>>49608961

I know this is fairly obvious, but your shaking the can a fair amount before spraying right? I dunno what could be causing those weird threads.
>>
Do the Armageddon Steel Legion miniatures still exist?
>>
>>49608991
Probably because it's worded badly and it sounds like it replaces the mechanic for both infiltrate and reserves, and a big part of that mechanic is the timing on when these things happen. The other problem is half the results are modified reserve results, and the other are modified infiltration results, so doing these actions at times that don't make sense isn't exactly clear.
>>
>>49609033
>get into law school
>ignore all my old friends
>classmates are all normies
>40k neckbeards are only good at 40k and nothing else
>video games aren't fun anymore

This kills the fun.
>>
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>>49608859
I'm sorry
>>
>>49609023
I was spraying them with Incubi Darkness today. I found that the Rustoleum black primer is the closest thing to Chaos Black at a fraction of the cost. It's a bit more matte, though.

>>49609062
Shook the hell out of the son of a bitch.
>>
>>49609033

It's crazy that people are worried about being ostracized if their friends found out they play 40k. If you're a legit person they shouldn't care whatever the fuck you do.
>>
>>49609076
They do, but a lot of the range has gone OOP -- like the special weapon dudes, officers and most of the heavy weapons teams.

The regular squad of 10 is still up for sale at GW, I think
>>
>>49609076
£20.50 for a squad on the UK GW webstore.

Compares to £18 for cadians/catachans.
>>
>>49609104
fuuuck, someone should make an oxiclean based marine chapter.
>>
>>49609121
It's cooler if people overhear you talking about something called "plastic crack".
>>
>>49609104
>tfw no tau following the teachings of puretide literally
>>
>>49609121

Not that I care what they think, I just don't sperg out about plastic games when they probably dgaf.
>>
>>49609196
Senpaissar, p-please be gentle with my mouth pussy. I've been saving it for someone special, l-like you~
>>
Anyone have the warlord traits for Genestealer Cult?
>>
How fucked am I if I want to field Skitarii and Admech together?

Would Skitarii + Spess Mehreens or Skitarii + IG be a better option?
>>
>>49608859
fuck it I'm going back to the older design, there's too much white on this one and The blue reminds me of buzz lightyear.

I'll also have to see how well the colour holds up on a terminator.
>>
>>49606897
>>49607224
I've been contemplating that too. One thing I'm planning to test out is:
-Replacing Instant Death/Remove From Play/Explodes with "Massive Damage" (Auto-inflict another D3 wounds/HP, and Ignore FNP).
-Rather than it being "Double Toughness" to trigger, it's a "Critical Effect" based on how much your strength exceeds their toughness. Since S6 wounds T4 on 2+, S7 would wound on 2+, but trigger Massive Damage on a 6. S8 would trigger it on a 5, S9 on a 4+, etc.
-Upping Terminator wounds to 2, MAN wounds to 3, or so.
-"Bane" is consolidated into a single rule: Bane [X]. Versus a target that Bane applies to, add "half" the to-wound/penetrate roll to the "effective strength" of the roll. For example: A S4 Fleshbane fires at a T4 Marine. It wounds on a 3+ (Since a roll of 1-2 would treat the Marine as being T3, but a 3-4 would treat it as being T2), but inflicts Massive Damage on a 6 (since a 5-6 would treat the attack as being effectively Strength 7, and you inflict MD on a 6 when strength is 3 greater than toughness). I wrote a "bane" chart to keep things from getting too confusing, but the idea was to also clean up stuff like "Armorbane Tank Hunters" rolls which slow things down.

The idea would be that "ID" becomes more of a result of "averages", rather than something like "yup, my Ion Accelerator landed right in the middle of your Meganobz." You "can" get lucky and punk Terminators with plasma, but it's not as frequent, and they would be more resilient to stuff like mass Venoms/lasguns/etc.
>>
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>>49609148
>>49609166
Oxi Marines, likely related to these guys https://1d4chan.org/wiki/Marines_Immaculate through their secret Primarch
>>
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>>49609248
Bane?
>>
>>49609248
do you often get instant killed on the tabletop? i think i've done it a few times but it's not that common despite my army of chaos daemons. i have instant killed a dreadknight at full health while my bloodthrister was down to his last wound
>>
>>49609248
>>49609327
That's a big set of rules
>>
>>49609384

for (you)
>>
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>>49609384
>>49609327
>>49609396
>>
>>49609403
what's the poinnt of that tank track?
>>
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>>49609403

why does he wear the mask?
>>
>>49609453
>Death Korps of Krieg commissar
>Inquisition
u wot
>>
>>49609479
>"Doctor Pavel, I'm CIA"
>>
>>49609479
It doesn't matter who we are
all that matters is our combat strategy
>>
>>49609403
>TFW gw will make the ogryn shield into storm shields and every guard player will spam them
I can almost watch it already.w
>>
>>49609403
His dick is tank treds.
>>
>>49609327
Ha! X-Bane or Bane [X], either way. I just find it it's weird that Armorbane does one thing, Fleshbane does another thing, Daemonbane does another thing, etc.

>>49609372
Nah, I run MSU. I haven't played my Orks in awhile, but I remember ID being a big thing at the end of 5th, back when Ward Grey Knights came out. I think the funniest 5e game I played was against an old-school Draigostar, back when power weapons didn't have AP values ("Ignore armor saves"). Since the rules for "multi-assaults" explicitly state that a model engaged in combat with only one unit must allocate its attacks to *that* unit, and my opponent messed up and "spread out" the Draigostar so I wouldn't be able to escape the hammering, I charged the center of the formation with 5 Lootas, and hit his Force Hammer guys with my Mega-Nobz.

"5 Grey Knights attack, hit and inflict 20-something wounds...but only remove 5 Lootas."
"The Librarian fights Ghaz. Ghaz popped his Invul."
And the Meganobz inflicted MAD on the remaining Paladins.

And that unit alone was over 1000-something points so the rest was mostly mopping up.
>>
Just got some dark eldar to go with my eldar list since I decided I really liked the fast units I had (windriders) so wanted more speedy stuff but that would mean a windrider/warp spider/swooping hawk army and I don't want to go full power gamer.
Got some wyches and the start collecting box but wondering how to make them; Guessing it's best to keep the Archon with the Wyches, but do I want them in the raider? Would mean that I can't have the extra melee upgrades in the sqaud so not sure if it's worth it.

TLDR: basically, for squishy eldar focused on close range shooting/assault, is it best to put the CC soldiers in the transport or the short-ranged guns
>>
>>49609517
>w
fucking weeb
>>
I've been playing beginner games (500pts) at my local GW and whenever I play the other players get really pissy when I want to do more terrain than like a single tree or something. Is the game meant to be played with minimal terrain? Am I a tard for thinking the game would be more fun with at least some terrain?
>>
>>49609517
>spending points on any save other than cover saves when playing guard
>>
>>49609616
People don't like more rules with their space marines.

>no forgeworld
>metal boxes only
>final destitation
>>
>>49609517
>tfw want a Stormlord filled with Power Maul Bullgryn accompanied by a priest and GK Librarian
I don't know if Ogryn/Bullgryn are even good but if GW does something to make me really want them then I'm all for it. I was going ally in some GK to look cool and help with the assault part anyway.
>>
>>49608137
Im so grateful that I picked Red Hunters for this. Mind wiped marine units means I can probably use whatever shoulderpads I want and still be fluffy.
>>
>>49609616
More terrain means more tactical thought, and from my experience most people that actually play in a GW (when other hobby shops are available) are pay to win type WAACfags that just like point and remove
>>
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>>49608463
Pimped!
>>
How do I shoehorn in 4 dreadnaughts into my IG army?
>>
>>49609616

It's always the gun-liners that act like this
>>
>>49609679
Ah, well I live in the home of GW so I've not had any luck finding other hobby stores but I guess that makes sense. What does WAAC stand for?
>>49609632
Snrk.
>>
>>49609717

Win At All Costs
>>
>>49609449
This is actually kind of practical in a REALLY retarded way.
>balast for lower center of gravity
>any strikes at the legs/groin will lose a LOT of kinetic energy trying to shift the mass of the tracks, potentially turning a blow that would normally shear his leg off into a biting wound
>flexible enough to get in the way of any human-sized opponent that tries to step in close under the Ogryn's reach and encumber swings
>loud clattering of loose tank tracks lets friendlies know there's Ogryn on the charge, get the fuck outta the way
>>
>>49609236
1. Stealth
2. Counter-attack for his whole unit
3. Move Through Cover + Assault Grenades for his whole unit
4. It Will Not Die
5. Every model uses his Leadership while he's alive
6. His unit always chooses their Ambush result

You basically just make the Patriarch your Warlord and try for a 6 every time, using the re-roll as necessary. A 3 or 4 isn't terrible, the rest are pretty much useless.
>>
>>49609565
The other idea I've had is to deep strike the transport with the kabalites and have dark lances on both and try to fry tanks since I'm a bit low on AT at the moment, which sounds gloriously stupid, still want to stay somewhat viable though
>>
>>49609632
>blaming space marines

Shut the fuck up you stupid nigger not only can those faggots get free drop pods instead of boxes to bypass dense terrain, they also have unique psychic powers that ignores LoS. So no, space marines WANT more terrain

The faggots who don't terrain and play at GW stores are probably daemons and Tau players. Plus it was at 500 so maybe they didn't want to play fucking cityfight or zone mortalis on a goddamn 6x4 at kill team points levels with a new player

Yeah I mad and rustled but goddamn the casual fucking stupidity and ignorance of these threads the past few years
>>
>>49609618
>Group plays with a lot of terrain, mostly ruins where almost all objectives are placed
>Slap on camo nets on my HQ tanks for that 3+ cover
>Remember Conqueror of Cities gives MtC and Stealth in Ruins
The amount of points I want to spend on cover is getting ridiculous but when my Tau friend builds up his army I don't how I'll feel in the end.
>>
>>49609616
The game is strictly better with as much terrain as possible and unplayably bad with none.

You're playing with shit players if they get mad when you add more. I'm guessing they're also Tau or Eldar and probably have shitty half-painted armies at best.
>>
Is a flamer and a grenade launcher a decent Idea to take with GSC Neophytes?

I already had a squad of guard built with them when I realized I wanted to play GSC. I still kind of want to field at least that squad with those.

Suppose I could always just pay the points cost for other things and then just pretend
>>
>>49609616
If you can't draw a straight line from a point on one table edge to a point on any other table edge without hitting at least one piece of terrain that either give cover saves or is line-of-sight blocking, you do not have enough terrain. That is if the scenario calls for something else. Play with as much terrain as reasonably possible, and play with the layout of it.
>>
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Hey guys I just started guard, I'm trying to build up my army to where it can be my "serious" army, since I plan on running it at my LGS's monthly tournaments
Things I have

>pask and his goon squad of two tanks flanking him

>3X laser rapiers

>3X wyverns

>an single chimera

>a shitload of guardsmen and other infantry that can be kitbashed as commissars or enginseers

What are some staples to an 1850 mech guard list? I've had people in my group tell me they are top tier if used right but I don't believe them, I just started them because I like them.

So where should my next $100s of warhams money go? Manticores? Basalisks/medusas? More leman russes? Any advice for this aspiring guardsmen helps!
>>
How to run Genecult Neophytes? There doesn't seem an obvious "Right" way, since they have some rules to help assault capability but no real ability to actually do well there, and on the other hand seem fast for guard equivalents, but with access to heavy weaponry that implies wanting to stand still.
>>
>>49609787
Grenade launchers haven't been good since 5th edition, anon.
>>
>>49609787

I wouldn't put them in the same unit. Don't mix weapon roles too much, the base price of a squad is cheap enough that you can buy units purely to fit a specific role.

If you've got a grenade launcher and a flamer, you're only going to fire one and not the other at the same time. If the flamer is firing, it's probably too close to risk the grenade launcher scattering back into your unit (though you could fire krak if you wanted). If the grenade launcher is firing, the flamer is probably out of range.

So take two flamers in one squad and two grenade launchers in another. Don't put any other long ranged weapons in the flamer squad, or any short ranged weapons in the grenade launcher squad.
>>
>>49607224
yes
>>
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For those of you who were around last weekend for the thread on the community-designed 40k ruleset, I have sent out the e-mails with a link to the discussion forum.

For anyone who missed it last week and is interested in contributing to the project, send me an e-mail at [email protected] telling me how you'd be helpful to the team.

We are essentially creating a complete unofficial 40k rulebook to a professional design standard with the intent of fixing the nonsensical problems with the official ruleset and gearing it towards representing each Faction correctly as per the fluff, with an overhaul of both internal and external balance and a focus on increasing space for customization.

Thanks for your interest and support.
>>
>>49609761
>few years
Anon, it's always been like this.
>>49609772
boys before toys mang.
>>49609814
Basically you'll want an ageis defense line for your guardsmen in the middle to draw fire and be the focal point for your opponent while your other armor is pincer flanking.

You may also want to buy more chimeras and run 6 vet squads/scions, especially if your HQ is gonna be pask.
>>
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>>49607686
>>
>>49609853
Are you guys going to be releasing your work as you make progress on it through some public means, like google docs or some shit? Or is this going to be one of those "you'll see it when its done" type of deals?
>>
>>49609821

>but no real ability to actually do well there

You can get a squad that drops 16 shotgun rounds, 2 flamers, and then charge for 20 S3 attacks at WS4 I4 for less than 100 points. With a Magus around, they could be buffed to S4 and 30 attacks, with Zealot.

They shouldn't be a replacement for Acolytes since those guys are also cheap, get more attacks at higher strength and better WS, and have rending, but they can be deceptively dangerous in CC.
>>
This is 3 times today Ive heard talk of Red Hunters. Whats their deal? I cant find a page on 1d4chan for an easy synopsis.
>>
>>49609821
Yeah they're kind of a weird unit.

The heavy weaponry at least can be utilized simply through ambushing into range, but you probably want a solid melee weapon on the Leader on the off-chance you get a 6. You can also run squads of them as cheap bodies to absorb damage to your auto-LOS HQs, or to eat overwatch fire before charging with killier melee units.
>>
>>49609839
Thanks anon
>>
>>49609906
As we pass certain benchmarks I'll release info so we can bring in larger groups of people for potential playtesting, but the final polished product (printable PDF with professional editing/formatting/organization/art) won't be available til we're done.
>>
>>49608594
le lel
>>
>>49609892
Pask stripped all but three wounds off a wraithknight in one turn, then my knight punched it to death the next turn, instantly earning his points back, he did something like that every game I played, the man is a monster.

Chimeras are definitely needed, I was thinking some lascannon teams or more rapiers, combined with creed for some ignores cover and bring it down shinanigans so I can delete enemy armour and MCs.
>>
>>49609616
Generally if there is a lack of terrain I'll ask for more (Nid bro here lmaooo) Especially jungle terrain because I know i'll fucking roll that god damn warlord trait twice.
>>
I was bored and felt like thoeryhammering a mechanized cult list. I think this has the potential to be harder than it looks:

"Genestealer Cult of Speed"
==Cult Insurrection==
=Command=
Magus w/ ML 2, Crouchling & Familiar 90
=Neophyte Calvacade=
10 Neophytes, 2 Flamers - 60
-Chimera w/ Hull Heavy Flamer - 65
10 Neophytes, 2 Flamers - 60
-Chimera w/ Hull Heavy Flamer - 65
Sentinel w/ Multilaser - 35
Sentinel w/ Multilaser - 35
Leman Russ Exterminator w/ Hull Heavy Flamer & MM Sponson - 150
=Brood Brothers=
Leman Russ Exterminator w/ Hull Heavy Flamer & MM Sponson - 150
=Demolition Claw=
5 Acolytes, Demo Charge - 60
-Goliath - 50
5 Acolytes, Demo Charge - 60
-Goliath - 50
2 Goliath Rockgrinders w/ Clearance Incinerators - 160
2 Goliath Rockgrinders w/ Clearance Incinerators - 160
=Cult Mutants=
10 Hybrid Metamorphs w/ Claws - 110
==Tyranid CAD==
=HQ=
Flyrant w/ no EGrubs - 230 [Warlord]
Flyrant w/ no EGrubs - 230
=Troops=
Mucoloid Spore - 15
Mucoloid Spore - 15

Total: 1850

The Magus joins the Hybrid Metamorphs, the Flyrant rolls Strategic so I can give Infiltrate (for the Shrouded effect) to several of my units.

The Goliaths are there for Tank Hunting Autocannons that can Infiltrate for better firing positions. The Acolytes will disembark turn 1 and run independently from there, threatening to finish off/eat up small units or go for objectives. The Rockgrinders move "at a diagonal" to maximize FA arcs; they're there as an analogue to the old-school Sisters of Battle Immolator.

The Flyrants get to benefit from the Cult Insurrection Reserves bonuses RAW, while they can pool their Warp Charges into the Magus. Magus rolls Broodmind, fishing for Summon or any of the buffs.

Alas, for the lack of Meltaguns but sometimes you just have to make do.
>>
>yfw Kroot are merged into a "Tau Empire Auxiliaries" Codex with the Demiurg getting models
>>
>>49609839
>If the flamer is firing, it's probably too close to risk the grenade launcher scattering back into your unit

Grenade Launchers have a 24" range. Just place the template over the rear models in the enemy squad. You don't have to fire them at something 6" away.
>>
>>49609814
Emperor's Wrath Artillery Platoon.

Look it up.

Also more Chimeras.
>>
Do SM have any advantages other than drop pods anymore? Grav doesn't count since it's shit against armies like Guard and Daemons.
>>
>>49610109
>if my weapon doesn't curbstomp EVERYTHING then it SUCKS

God damn.... If Grav sucks, use something else you cocknob.
>>
HQ; Death Company Command
Astorath (165)

Core: Death Company Strike Force
x1 Death Company Chaplain with Gilded Crozius and The Reliquary Armour (180)
x15 Death Company with Jet Packs, x1 Thunder Hammers and x2 Power Swords and x1 Power Fist (370)
x15 Death Company with Jet Packs, x1 Thunder Hammers and x2 Power Swords (345)
x15 Death Company with Jet Packs, x1 Thunder Hammers and x2 Power Swords (345)
x1 Death Company Dreadnought with Blood Talons, Heavy Flamer, Meltagun and Magma Grapples (145)
x1 Death Company Dreadnought with Blood Talons, Heavy Flamer, Meltagun and Magma Grapples (145)
x1 Death Company Dreadnought with Blood Talons, Heavy Flamer, Meltagun and Magma Grapples (145)

Auxilary: ArchAngel Orbital Intervention Force
x5 Terminator Squad with x1 Assault Cannons (220)
x5 Terminator Squad with x1 Assault Cannons (220)
x5 Terminator Squad with x1 Assault Cannons (220)

Total: 2500

>Astorath has Unwieldy
>He has a fucking RELIC
>It isn't so well crafted it's perfectly balanced

Disgusting.
>>
>>49610109
Grav is mathematically the best weapon in the game against just about everything, even the things you think it's bad against.
>>
>>49610088
I should have mentioned this tourney scene tries to "balance" warhammer 40k, so a cad must make up 3/5th of your points, the rest can be formations/LOWs/allies, I usually reserve that spot for my knight Atropos, but yeah I'll give it a looky loo
>>
>>49610109
What made SM such a good army was their 3+ armor save. Now that armor saves mean less than shit they now suck.
>>
>>49610147
Are you ready to get tabled by Tau, GSC and Eldar ? if yes then i see no problem with this list
>>
>>49610159
Khorne Daemonkin fuck up grav spam.

Between the invuln wielding vehicles, chariots of cannonry, and utter lack of armor saves (who the fuck uses space marines?).....kdk cunt punch grav.

If more plebs stopped worry about power gaming and instead tried to build varied intelligent lists grav would die.

Now eldar Cannon spam....fuck that shit.
>>
>>49610178
>implying there aren't tau and elder lists that don't table 90% of all army lists out there
>>
>>49609704
Blood angels get them as "troops" in one detatchment iirc.
>>
>>49610244
Iron Hands Dreads get IWND though.
>>
>>49610244
>taking Detachments
>not Formations

I'm sure there's an IH Formation somewhere with a bunch of dreads.
>>
>>49609704
From 1d4chan, the Blood Angels have one formation:
Chapter Ancients: 3-5 Dreadnoughts (Furioso, normal, or Librarian) in any combination. They get an awesome rule where once per game in the movement phase, the Dreadnoughts may instead stand and shoot, or they may pile in and fight if already engaged. Furthermore, you are not required to have all dreadnoughts do the same thing. So some can move, some can shoot, while some can fight. Remember this is the movement phase, so is essentially a free phase of attacks and it doesn't stop them from shooting or fighting again later in the same turn. Blend some hordes with the DC dread or shoot the crap out of something with a dakka dread.

I'm sure you can have fun with this.
>>
>>49610162
A CAD or a Codex Detachment?
>>
>>49610244
I'm trying to run as much light armor as I can. 4 dreadnaughts, 3 chimeras, 2 basilisks, 1 leman, 3 hellhounds.
>>49610256
Do what now?
>>
>>49610178
So, apart from those 3, I'm good? Neat.
>>
>>49610320
They get It Will Not Die.
>>
>>49610165
This.
The amount of AP 1-2 in the game right now is ridiculous.
>>
>>49610305
An HQ and two troops vanilla CAD for 3/5th of the army, it's to try and stop cheese formations, but Elfdar don't need formations to rape face, and retarded shit like the librarius conclave will still fit in the 2/5ths of points, it just makes armies who rely on formations, like the grey knights even more shit
>>
>>49610086

Well that's dependent on the positioning and size of the squad you're targeting.
>>
>>49610088
Btw I got a little wet reading on that Artillary company, that's an amazing formation
>>
>>49610295
Looking at the 1d4chan article, I'm kinda confused. So the Chapter Ancients are a stand alone formation I can run, or is it just one part requirement for a larger formation? I really only have a chap, 2 10 tacs, 5 termies, and 4 dreadnaughts. I stopped caring about space marines after I went IG, but I've always wanted to use the dreads, and to a lesser extend the termies.
>>
>>49610336
basically yeah, you're good
>>
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Im thinking of adding a Thanatar Siege Automata too my Admech, because i find that model really sexy, is it any good on the battlefield?
Btw that price is not that bad 82 Eurobucks, compared to other Forgeworld models
>>
Any decent 1000pt list for an Iron Hands Demi-Company? I got a game with some friends tomorow and the rule is " Only demi-companies".
>>
>>49606744
The problem isn't the save. It's that weight of fire will eventually get through.
>>
>>49610606
>weight of fire will eventually get through
It's almost like 30 pt models shouldn't be fucking invincible?
>>
>>49610482
A Battle-forged army is one that is composed solely of detachments. A formation is a type of detachment.

Although not all "Command choices" or "Auxiliary choices" are formations, Chapter Ancients is. So yes, it's standalone. Good luck!
>>
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>Be me
>Taking back 40K after a 10 year break
>Moved to New Zealand couple years ago
>Start collecting is awesome, really awesome
>Buy 6 Tempestus Start collecting and 6 Astra Militarum Start collecting on Wayland 4 months ago
>Mfw that sweet deal because brexit and -10% Wayland coupon


>Mfw i have 12 identical commissars and 6 Tempestus command squad.
>>
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>>49610075
>Yfw it happens before Sisters get an update.
>>
>>49610678
I have the same problem with etherals...

But even with all the useless grey plastic, it's still a better deal than buying individually.
>>
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>>49609327
>>
>>49610678
Ebay the commissars for cash monies?
>>
>>49610678
get converting

don't be afraid to hack apart some of the commissars and repose

you can buy individual bits off ebay to accessorize
>>
>>49610745
True! he could put cigar heads on all of them.
>>
>>49610729
The problem is that literally no one still buys a single commissar, ever guard and tempestus player have plenty of them like me.
>>
>>49610577
They don't have rules for 40k yet, like all other Mechanicum units. It's highly likely FW will make them trash in 40k though.
>>
>>49610768
>>49610678
Convert them a bit and use them as squad leaders? I bet the coats would make your vet sargents look all fancy with power weapons and stuff

inb4
>power weapons
>>
>>49610827
I thought you get an sheet with rules, when ordering something from FW
>>
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So black people actually DO exist in 40k?
>>
>>49610894
Yes, but they're all evil.
>>
>>49610894
Yeah, theyre about 3/5ths of the population on some hiveworlds.
>>
>>49610680
I got told update for us in February bro!

KEEP THE FUCKING FAITH.
>>
>>49610894
Yes. You do realise that GW got complaints about having all white dudes, so now they're painting black guys?
>>
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>>49610894
They've existed for ages, they just weren't painted because getting quality black colour skin tone on models was hard as fuck.
>>
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>>49610894
>>49610907
>hurr he was the daemons all along

>>49610943
Fuck, is this true? I didn't hear about this.
>>
>>49610766
get more creative than that

chop apart the legs and use some greenstuff

do some arm and weapon swaps
>>
>>49610962
You wouldn't have. It's not public.

The problem was, despite every SM being essentially every colour of the fucking rainbow, they weren't advertised as suck.
>>
>White Dwarf asks for suggestions to their magazine
>suggest a couple
>say couple of them could work and they'll work on it
>say the other one I suggested, they already plan to do

Fun fact. They reconfirmed, once again, that GW hides from forums, fan sites and DA for their artists. But the new shit coming into WD will help expand this....
>>
>>49610943
This explains why the helmet-less Sigmarine is painted black.
>>
Can somebody remind me the name of the bodyguard of the female Inquisitor Weinand in the Beast Arises series? I'm pretty sure her bodyguard was said to be a woman, the character disappears, then seems to reappear and is now a man.

Wtf?
>>
>>49610962
Of course not anon he was just a deep undercover alpha legionm sleep agent[\spoiler]
>>
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>>49611032
Well, it was a guess on my part, but I've heard complaints by spooky skeletons about it. So it's an easy way to avoid.

Besides, Sigmarines are from all cultures, so them being black is fine. They're also potentially women, so the whole Sigmarine thing doesn't work....
>>
>>49610956

Speaking of Catachans

>an entire Genestealer cult that had sprung up on a death world was casually used as a hunt-kill training exercise for a single Catachan regiment
>only one cultist escaped

I'm just imagining an entire planet covered with micro conflicts that each could be their own entry in the Rambo films
>>
>>49610894
Durr salamders
>>
>>49611116
I always reply that technically all Space Marines are black. Salamanders are just stuck like it. They're like Albino's, but black.
>>
>>49611047
You don't think that the Inquisition would force it's agents to undergo a sex change as part of cover for sensitive operations? Good. Neither does the heretics.
>>
>>49611139
Yeah but, I liked it when the bodyguard was a woman. As the Inquisitor was her lover. So, confirmed homosexuality exists still.

Odd that one is like 60 but looks 30, while the other is actually 30.
>>
>>49611052
>yfw Gabe's hammer was a gift from Alpharius himself
>>
>>49611178
Juvenant treament, costs a shitload, still with her bodyguards implants and spliced muscles shes probably just as big an investment.
>>
>>49611240
Yup that's why I said she looks 30. I found it pretty sexy desu. There is a bit in one of the books where Vangorich stares at the 10/10 jailbait agent working a stand as an informant, considered killing her.

I really enjoy the series. Though the last book, half way through, has characters say shit which just make you go "oh fuck I know what's coming".
>>
So I have an Orkz army that I have been building for awhile, what suggestions do you have for a Ghaz build? What sort of strategies am I looking for and what makes Orkz so darn bad these days?
>>
Wait, no. Her lover is just a forgotten character. The other character is just an Ad Mech bodyguard I think. Fuck knows.
>>
>>49611284
I just lost it when one of the Prime-orks battle armours was the size of a small Gargant. One arm equipped with two Battle Cannons as well as dozens of "smaller" guns (autocannons, heavy flamers and rocket launcher) and the other hand a Mace as tall as a Space Marine.
>>
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>>49611372
Now in model form.
>>
>>49611335
The other?
Beast Cruel?
He's the Assasinorum masters #1 man and bodyguard.
>>
>>49611388
Oh the other Prime-ork himself was about 10 meters tall.
Over twice Vulcans size.
>>
>>49611325
The ultimate Ork build. Here we go lad, don't spread it around.

HQ:Have Fun
Troops:Have Fun
Elite:Have Fun
Heavy:Have Fun

Seriously. But there is plenty of 'ehhhhhh' lists. Such as loads of those heavy gun things.

>yfw there won't ever be stats and a model for The Beast + His Fellow Ork Warbosses who are similar in size

Also, how big is a hab-block? They never explained how big the Beast is. The sizes are all over the place. The Beast was twice the size of Vulkan. So how big was Vulkan? This gets even stranger when one book refers to a Adeptus Custodes as being 3 metres tall.

>>49611372
Yeah, was neat. I liked the bit where Ad Mech make an Ordinatus Ullanor! Which was essentially a Ad Mech Ark anti-ship gun on a track
>>
>>49611325
They fall short on: Pricing, versatility, utility, delivery and reliability.
>>
>>49611433
Beast of Ullanor was 10m in armour, Vulcan just shy of 5.
>>
>>49611389
Naw. There is Rendenstien which is her lesbian lover, she isn't mentioned after Krule and her saved Weinand. While the guy I was thinking of was called something like Ryzendic or some shit like that, he had two pistols and guarded Weinand on the planet.

>>49611415
Where did it say the size? The size was all over the fucking place. One bit says he's double the size of Vulkan. One bit says the alcove of his throne was 10ft high or some shit.

Fuck me.
>>
>>49611485
I'll take your word for it. 32ft tall isn't the high. Also it seemed to imply that The Beast got bigger because He beat Vulkan
>>
>>49611073
>stormcast females
yes please
>>
How do formations interact with designating a primary detachment and the requirements for fulfilling that detachments compulsory choices?
>>
>>49611433
I just want to show up to a casual event, im a new guy and want to not get wiped by cheese.
>>
>>49611547
each formation is its own separate thing unless otherwise stated to be part of something bigger so there's no double counting of a unit for two formations.

The primary detachment is basically the one your warlord is in.
>>
So anyone use Forgeworld models general opinion on them?
>>
>>49611524
Well it's confirmed they are able to become them, but there is no actual models or novels about them.

Some fluff piece says that the chamber is made from families who fought to the last and the "men and women" were spirited off to the reforging.

I asked for that picture in that post, I think AoSG was trying to make it a Stormcast-Chan meme.

>>49611571
Oh god. You'll come against dickheads. But the Orks have the best AA in game. So you can shut that shit down. It's difficult.

>>49611588
Awesome and fun. Anybody bans FW for 'cheese' is a douche. FW is awesome and has fun units.
>>
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Thought I might get this model and the Watch Commander, then merge them together.

Or perhaps go insane and get Moloec or whatever Minotaur dude is called.

Why? Because Watch Commanders can take relics and one of the relics is a Storm Shield. I just want to do it for looks.
>>
>>49611588
Fucking great. At this point they're probably more balanced than most of the shit GW puts out.

FW has never really deserved the stigma it used to have, but in these modern times anyone who bans it for cheese needs to wake up and smell the fucking meta. Here's a hint: the latest and greatest bullshit is all in-codex.

So that leaves poorfags and blackshirts who are pissed the fags buying FW aren't spending their cash supporting the local GW. Poorfags should not be in this hobby and the latter are the cancer killing FLGW.
>>
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>>49609055
>Vietnam vibe
No no, not Catachans. Cadians. These guys.
(pictured aren't my models, though)
>>
>>49611657
Honestly, I think stores should introduce a system where you have to pay to sit down, that way they can keep the the fucking poor-fag whiners away.
>>
>>49611657
To be fair, quite often people encounter forgeworld that's been brought to supplement codex cheese.
>>
>>49610061
Also, I realized the Flyrant couldn't give Infiltrate to the Cultists due to Allies of Convenience. So make the Magus the Warlord instead.

I also figure that not only are the "double-sized" units probably overkill for anti-infantry, but even with a bigger front arc, Armor 12 is still too easy to crack. So the other thing would be to downsize the Goliath squadrons to one model each, and use the points to buy two Neophyte Squads with Mining Lasers. I move the Patriarch there, and I get a Devoted Throng (so he gives the Metamorphs Zealot).
>>
>>49611770
You can't take metamorphs in a Doting Throng.
>>
http://www.mediafire.com/?zm71nli980zr97h
Full pdf of October white dwarf, posting now so it goes in the op of the next one
>>
>>49609938
try lexicanum. it should have all the canon fluff on them collected together.
>>
>>49611792
I know. They're standalone and...crap, it's a minimum of 3-6 units, not 2-5 or so. Well, scratch that idea, guess the rest of the list requires retweaking some more.
>>
>>49611896
Updated it. This should do the trick. Oh, and the Chimera Neophytes would get shotguns and the rest would get autoguns.

==Cult Insurrection==
=Neophyte Calvacade=
10 Neophytes, 2 Flamers - 60
-Chimera w/ Hull Heavy Flamer - 65
10 Neophytes, 2 Flamers - 60
-Chimera w/ Hull Heavy Flamer - 65
Sentinel w/ Multilaser - 35
Sentinel w/ Multilaser - 35
Leman Russ Exterminator w/ Hull Heavy Flamer & MM Sponson - 150
=Brood Brothers=
Leman Russ Exterminator w/ Hull Heavy Flamer & MM Sponson - 150
=Demolition Claw=
5 Acolytes, Demo Charge - 60
-Goliath - 50
5 Acolytes, Demo Charge - 60
-Goliath - 50
Goliath Rockgrinders w/ Clearance Incinerators - 80
Goliath Rockgrinders w/ Clearance Incinerators - 80
=Doting Throng=
Magus w/ ML 2, Crouchling & Familiar 90 [Warlord]
10 Neophytes, 2 Mining Lasers - 80
10 Neophytes, 2 Mining Lasers - 80
10 Acolytes, 2 Hand Flamers - 90
==Tyranid CAD==
=HQ=
Flyrant w/ dual Brainleech Devs & EGrubs - 240
Flyrant w/ dual Brainleech Devs & EGrubs - 240
=Troops=
Mucoloid Spore - 15
Mucoloid Spore - 15
>>
>>49611826
Neat. Are they just a fluffy chapter or do they have rules? I assume the latter since its being discussed here.
>>
>>49606928
mix of both. can't use tetras in formations. damn FW, release IA14 already!
>>
>>49608110
drones can't get upgrades at all.
drone controller is for suits, and drone net is a formation in Mont'ka and Farsight Enclaves supplement
>>
>>49612055
>Oh, and the Chimera Neophytes would get shotguns and the rest would get autoguns.
No, that's backwards. You want Assault Weapons on the ones that are ambushing and almost always coming in within 9" at worst, with the chance to assault immediately. You want autoguns on the ones coming out of non-assault transports that cannot charge anyways, but might end up having to footslog if the transport is popped so they won't always be in rapid fire range.
>>
>>49612096
Forge World made some CTs for them, granting them Adamantium Will and a pick of one rule from a neat pool for units equal to the turn number. They had an allies thing that let them be bros with Sisters and Inquisition but 7th edition superseded that.

One of their characters has rules in one of the Badab Wars books as well.
>>
>>49612055
>not taking subteranian uprising
But I wold like to see how demo claw and doting throng do
Its kinda similar to my list up top
>>49606327
>>
>>49609814
An Emp's Blade assault company might help. If you have a CAD put one of the Leman Russes in it's own heavy support slot so that your squadron of tanks don't have to all fire at 1-2 targets, but rather can split fire between 2-3 different targets.
>>
>>49608137
The minotors chaplins cloak, generic cape and Mark 4 backpack.
>>
>>49608616
Da lucky stick, go big or go home.
>>
>>49612176
Oh cool. You wouldnt know who that character is would you? I cant seem to find anything on him.
>>
Honestly except for costing less in real money?

The Neophyte Cavalcade is trash compared to the Brood Cycle for roughly the same points.

Chimeras are a tax that actively makes the Neophytes inside less useful than if they had just ambushed, and an outflanking Russ is nothing next to a pile of buffed MSU rending that greately increases your chances of tying shit up on turn one via rolls of 6 by having more things trying it.

The only really neat thing is that you can try to have three heavy flamer scout sentinels ambush someone. Teleporting heavy flamers is pretty neat.
>>
Does an infantry platoon require a PCS or can my platoon consist entirely of two normal squads who take orders from the CCS?
>>
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>>49612258
Shit, my bad. I was thinking of some guy from the Exorcists.

Here's the CTs though.
>>
>>49609301
>The Cleansers of Oxi
TFW you know what that's a cool name for a chapter.
>I call dibs.
>>
>>49612273
This.

Unless people are specifically going for an infected guard regiment fluffed army, or just balk at the idea of how many boxes of Acolytes theyre going to have to buy, I don't see why you would take a Cavalcade, and I have a hard time giving critique on any list that runs it because the first thing I want to say is "delete Cavalcade, take Brood Cycle, then rewrite the rest of the list to match and then I can offer my opinion".
>>
>>49606928
I prefer the Decurion-style detachments. I feel like they add a lot more flavor and fluff to my armies than the standard CAD.
>>
>>49612148
The Chimeras get to Infiltrate or Outflank if they *really* want to. I don't really like Outflank myself due to them not getting Acute Senses, but it remains an option since they can at least tank-shock models trying to line a table edge. Add that funky "Lasgun array" rule and I'm not too concerned about them not being in range.

The on-foot ones want to do conventional Infiltrate and ring around an objective or two, while ideally placing the Mining Lasers in a good midfield firing position (The top of a Ruins or otherwise).

>>49612187
Everyone's going a bit crazy over Subterranean Uprising so I wanted to theorycraft something against the grain. I remember when Daemons came out in 4e, with similar "but we can overwhelm you with lots of drops." Only, rather than it being "Assault Straight from Deep Strike", it was "Pop up, have rerollable 3+ saves thanks to Fatecrusher, advance to slay noobs." I also remember when Blood Angel Vanguard Vets could assault from DS in 5e. I feel like people have forgotten how to castle/play defense-in-depth armies.

>>49612273
The Chimeras are a tax, yes. They're not an unusable tax though. I get that "2 Chimeras = 15 Acolytes."

Also, I wouldn't contemplate outflanking the Russ. And the "Heavy Flamers" trick just makes them dedicated anti-infantry platforms. The multilaser or autocannon remain "multipurpose", and let you run the Sentinel as a "sacrificial" equivalent of a Speeder/Vyper to jam your opponent's move for a turn.
>>
>>49609241
War convocation.
>>
>>49609241
War Convocation is really damn good man
>>
>>49612399
Okay fair enough, anon, if you're specifically going for a defensive Cult list then well on you.

I think it's great the book supports both playstyles of in-your-face Assault and elusive guerilla fighter dug-in defense.

I guess I just don't see the latter being at all effective against, for example, Tau. You're never going to outshoot them and they have retarded amounts of ignores cover. In those cases your list better be tuned to be able to switch batting stance and go for face.
>>
>>49609241
skitari and admech have a very good formation together. Note that all wargear is free(!!)
>>
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Ok lame question but would the Emperor of Man be a INTJ or INTP or ENTJ?
>>
>>49612510
Still want to hear from the FAQ team if they fucked up when they listed Skitarii Battle Maniple instead of Skitarii Maniple, because the image doesn't have all of the units from the first one and supports the idea that it was a typo.
>>
>>49609761
Seth?
>>
>>49612528
>Seth
>>49609761
Go to bed
>>
>>49612505
Tau are going to be tricky. One reason I'm super-leery about the whole "early assault" rush is because of their ability to take a unit of Kroot and string it out as a giant bubblewrap deterrent to being assaulted, while Supporting Fire shreds a good deal of your guys down. That, and EWO is still a thing and their Pathfinders will most likely be protected behind a good deal of chaff/hardest to reach for the rest of the army.

You don't have to "outshoot" them, so much as "weaken" them enough that they can't reliably push for midfield objectives.

Of course, it's going to be a different story when you run into Taudar or even Taucrons. That said, the real thing I'm worried about "In your face" GSC armies simply bouncing off are the *real* deathstars, like the Khorne cabalstar or the Fenrisian Wolf barkbarkstar.
>>
>>49608305
>giving a large chunk of enemies an invuln save
Not really. It's a 6" bubble and the flight stand puts it about 5" in the air.
>>
>>49612517
By definition, he is INTJ (Introverted, Intuition, Thinking, Judging). Not because of what that personalty type is, but because any of Extroverted, Sensing, Feeling, and Perceiving (as the test classifies these things) cannot be applied to him. He was introverted. He always looked so hard at the big picture he couldn't see the little picture before him, he valued justice over forgiveness, and he preferred law and procedure and preparation over flexibility and spontaneity.
>>
>>49608654
Blood Angels Death Company.
>>
>>49611602
>But the Orks have the best AA in game.
How do you figure?

Traktor cannon is the only Skyfire weapon (outside of Orks' terrible flyers)

Do you mean with Lootas?
>>
>>49612651
Fully buffed First Curse with Endurance will eat through the other Deathstars or at least put up a really good fight for about half the points.
>>
>>49610128
Bring the sexy back to plasma?
>>
>>49612817
Traktor Cannon is also the best AA gun, except maybe an Onager Icarus Array, maybe.
>>
>>49612855
Yeah, Traktor is a wicked good ability.

But I've always found it kind of 'meh'.
>heavy
>only 36" range
>only 1 shot
>only hits on 4+
>>
>>49612517
I want to say INTJ but i don't know.
>>
>>49612946
Offset by being only 30 points each.
>>
>>49612999
and toughness 7
with 2 points per ablative wound (which are also t7 due to arty rules)
and 2 points per reroll
>>
>>49613093
3 pts, not that it matters.
>>
>>49610587
Either drop pods with death wind missiles launchers, or razorback with assault cannons or lascannons.
Grab a squad of vens with double auto cannons.
Grav and combi grav on you tags and a Chaplin with an auspex. Missiles on devs and flamers on assault.
No bases uncovered.
>>
>>49612517
INTJ without a doubt.
>>
>>49612327
Np. I was thinking that wouldnt make sense with the routine mind wipes and everything
>>
>>49611524
You do know anything can be a stormcast Right? So long as it's a free being and against chaos it meets the criteria. Orks included. Just need some peeps to model this
>>
>>49611602
>>49613310

Unless the reforging turns them all into bland manthings.
>>
>>49613862
>reforging turns the women in to men
So what you're saying is that there are trans-sigmarines?
>>
>>49610894

That guy in the front, on the left, is big
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