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/5eg/ - Fifth Edition General

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D&D 5th Edition General

>Official /5eg/ Mega Trove v3:
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>/5eg/ Discord server
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Previous session >>49579206

What will you be running for Halloween?
>>
>>49588686
Kinda want to run the Brewery infested with Oozes from Quests of Doom. Gotta make maps though.
>>
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>>49588686
Here's your Planar Bestiary.
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>>49588743
glorious. thanks so much.
>>
>>49588686
Curse of Strahd still, no need for a special session there.

Speaking of which, Vallaki was an epic cluster fuck - the inn was almost burned down, the vampire spawn are everywhere, Izek killed a player, another has his belly spilled open but is stable in the church, Rictavio skipped town, every result on the urban chase table has been seen, and the party was literally split down to the individual for basically the whole session.
>>
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>>49588743
>>
Hey can anyone tell me approximately how long it takes to run Death House? Wanna run a Halloween one-shot but our sessions are limited to about three hours.
>>
>>49588743
I was expecting owlbears but this is fine too I guess.
>>
>>49589071
More details: 3 players plus me DMing, they're not super experienced with 5e but I've been able to keep things rolling pretty smoothly. Just wondering how many 3-hr sessions I should expect it to take.
>>
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>>49589071
>>49589117
Probably 2. It took my group 2 sessions, 3 hours each. Of course we weren't rushed into the house, so you could trim a lot of time with that. But we're also experienced with DnD, so add time on yours since your group will constantly be asking how to do things.

If you workshop it you could probably shave it down to one session.
>>
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>>49588743
I bought it specifically to spite that guy. Totally worth it.
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>>49589140
Thanks. Probably gonna let it be two.
>>
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What do people think of this?
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>>49589338
>>
>>49589338
>>49589347
I think you should post it in an imgur album instead of uploading each page individually.
>>
>>49589338
Conceptually and in-practice, the magus is covered by the Eldritch Knight or a wizard multiclass. Making specific mechanics for an idea can be fun but in-practice sticking with the tried-and-true core and reflavoring is better.
>>
>>49589357
>>49589357
But this is assuming the core rules are infallible and can cover that concept.
>>
>>49589389
Because the magus doesn't do a damn thing that can't be covered by reflavoring of what already exists.
>>
So a few friends are coming over tomorrow for a boardgame day/night thing and we were thinking of looking into something D&D. None of us has any experience. Is there something we can maybe look at to start?
>>
>>49589616
Check out the Starter Set. It has premade characters, the basic rules, and a decent-sized adventure that's good for starting out. It's a great introduction to the system and RPGs in general.
>>
>>49589616
Starter Set is amazing to start with. Has an adventure in there to last you a few sessions. Took me about 5 sessions to do it with about 4-5 hours each time but some of the time was spent eating, joking around and looking stuff up. Enjoy it man, 5e is amazing.
>>
>>49589616
Starter Set is actually good. Make sure you get the one with the green dragon on the front.

Most of the modules (prewritten adventures) officially published for this edition have been pretty good, too.
>>
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Please be for naming my hunter in new games that are coming. Low magic, high energy!!
>>
Anyone got some good ideas for races to make nations of? I'm trying to homebrew up a setting, and I've made a world consisting of a continent of men, a larger continent consisting of a human-run empire that includes several different races (including all the standards), a small elf state that's basically a reservation, a large orc region, a gnoll warband region, a human cultist region, and a goblin region. I have 5 states unfilled and a continent I was going to make largely uninhabited by any sovereign state.
>>
>>49589677
Clint of the Eastern Woods
>>
Curse of Strahd or a converted Rise of the Rune Lords as my group's next adventure?
>>
>>49589691
>Clint
that's my irl name lol...
>>
>>49589690
Hobgoblins. Always hobgoblins.

Halflings played as Tolkien hobbits.

You forgot Dwarves.
>>
>>49589677
Argoran
>>
>>49589695
I'd recommend Strahd if you expect it to last till halloween. Otherwise Rise of the Rune Lords now, CoS on hallow's eve.
>>49589701
Well as I was stating, the dwarves are going to be part of the human empire. I was kind of hoping that one player's dwarf would be a bit of a rebel. The hobgoblins are part of the goblin state. I might add a small halfling state in the south, however. Thanks.
>>
>>49589712
who the f*ck is this clown
>>
>>49589696
Flint of the Eastern Wood.
>>
>>49589713
Going for Strahd then! Was actually looking to have a nice halloween themed adventure written up but CoS will be perfect.
>>
Hey there, anons. Race-building guy back again repeating his inevitable request for criticisms and suggestions as to which race to tackle next.

https://docs.google.com/document/d/1XovWm65MSmIzQWSMDMXo0_aIpZgq9YSa2KkpO3kThS4/edit#

For those who'd rather not poke around and try to figure it out, here's the direct list of races I need to get written up:
Pterran
Bladeling
Fey'ri
Rogue Modron
Hamadryad
Satyr
Huldra
Dust Genasi
Rain Genasi
Magma Genasi
Blight Genasi
Smoke Genasi
Tanuki
Mujina
Kawauso
Bakeneko
Itachi
Tengu
Spellscale

Criticisms brought up in the last thread:
* Racial feats are near-universally overpowered; need help toning those down.

* Many races are either bland, underpowered or both - need help boosting them up. Finding more "fluffy" racial traits and switching out the boring "free proficiency" skills is definitely on the list.

As an aside, could really use help figuring out where to go with the Spellscale and Yokai races. The former in particular... I wonder... Maybe go for a subrace mechanic based on Draconic Ancestry, and give 'em damage resistance, spell-like abilities and possibly other features based on canon dragons? Because, honestly, the old Blood Quickening mechanic probably wouldn't work in 5e and was kind of bland back then anyway?

Oh, I just realised... I've been focusing mostly on the crunch, but, maybe I should take a step back and try writing up racial fluff instead? Or should I leave that until I have all of the races statted?
>>
>>49589676
>>49589668
>>49589654
Thanks, Ill look out for it.
>>
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What have you done to spread the good word, /5eg/?
>>
>>49589677
Peter
Philip
Isles
>>
>>49589696
T'nilc of that small patch of trees.
>>
What makes 5e good?
>>
>>49589819
Simplicity for new players, with a fairly decent range of options for the DM.

Familiarity for returning players, many people are familiar with the basic concepts presented in 5e, because they are similar in design, but different in detail, to things from former additions.

Math is more consistent, most rolls come down to rollings a d20, adding a stat, and then adding proficiency or not.
>>
>>49589819
It's simple enough for new players without being too dry for experienced players, it works out of the box, it's easy to DM for, and easy to homebrew for.
>>
>>49589819
Not having to bash my giant fucking statblock against another giant fucking statblock in order to have fun.

It's more balanced than 3.5 without dropping everything and turning into 4e.
>>
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>>49589819
The quickness of character creation

The ease of learning the system overall

The relative balance of class options without sterilized rules presentation

The ease of use in-play both by RAW and adjudication by the DM

The ease of using variant rules (both in the DMG and homebrewed) to adjust the system to suit specific tones and tastes without it completely falling apart.

The relatively lax NPC creation rules for DMs

Expanding character creation past just race and class to include background and encourage more interesting character choices

The lack of magic items being required for character progression making it easier to adjust the system to suit tone, taste, and setting

The lack of splatbooks making the core game much easier to run

The number of good adventure books for running long-term campaigns without a ton of prep work (and for stealing ideas from)

And finally, just how goddamn many people play it despite it only being out for two years now.
>>
>>49589695
Is this you personally converting Rise of the Rune Lords or is there a pdf conversation out there?

Interested only because it's supposedly one of the better modules out of Pathfinder.
>>
>>49589888
Someone has converted book one and I think two others ones. I'm working on converting some myself.
>>
Has anyone played/ran an OotA game where players butchered humanoids for food?
>>
>>49589888
>>49589911
Could you post it?
>>
>>49589911
Is there a link to said conversion?

I have literal 0 desire to learn Pathfinder after getting away from 3.5. At most all I want to do with PF is take any classes from it and convert them to 5e, but only if my players have a gigantic boner for those classes and we can't make them in 5e.
>>
>>49589942
>>49589953
https://docs.google.com/document/d/1kloyX_I_8wP9WGzwzKj-tJMh-TfyGcotrIu7xuHUjF8/edit
>>
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Can I use polymorph to become a swarm of bats?
>>
>Only Arcana clerics can get scag weapon cantrips

Arcana clerics best melee clerics?
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>>49590010
No
>>
>>49590020
Why? It's categorized as a beast.
>>
>>49590030
no, its categorized as beastS
>>
Anyone got a Ciri-like character or know where someone might've made some Ciri pregen sheets?
>>
>>49590030
No they are swarm of beasts not beast
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>>49589964
Thanks heaps, brah!
>>
Can I wildshape into a Pack of Wolves
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>>49590010
>>49590078
>>
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What the fuck is pic related?
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>>49590115
It's a Pokemon.

No really, Lickitung is a Pokemon.
>>
>>49590115
A really gross drawing of a lickitung. They original art is way cuter.
>>
In my opinion, female red skinned double horned tailed tiefling rogues are the most cum draining characters in 5e
>>
Does anyone here know a website that sells D&D miniatures and ships to Europe at a reasonable price? Most retailers seem to be in the US for some reason. They don't have to be from a specific line but I'm looking for the pre-painted ones.
>>
How useful is Minor Illusion during combat? Say I want to make a 5 ft wall to hide. Would I get sneak attack? What are some creative ways you've used it in or out of combat?
>>
>>49590115
>>49590117
>>49590141
That art is completely terrifying.
>>
hey as a DM has a players spontaneity ever inspired you?
when i started my adventure one of my players took the "mysterious coin" keepsake, and upon telling me that i though of one or two ways to include it in the story i had already crafted. but then he said "i already decided that its got a picture of cthulu on it" and at first i was taken aback cause my story and setting at the time had no room for that. Cthulu wasn't in the pantheon i had created, not did it's themes really fit in the greater scheme of my setting.
but thinking on it it turned out i needed some great calamity to kill off the ancient 'first age' grand high elf kingdom in the history of my setting and i though that a war against old god esqe elemental titans worked great!
and so Cthulu became a titan of old and possibly the progenitor of Slaadi!
my player inadvertantly helped bake backstory for my setting and thats pretty neat
in addition his character is also from Neverwinter, which because i was trying to craft my own setting, was suddenly part of the landscape because it was part of my players backstory and i didn't account for that.

the unintentional give and take is super neat
>>
>>49590230
Nope

Enemy still knows you're there, you just chanted some words and made a gesture and a wall appeared in front of you.

Don't try to cheese sneak attack, it's easy enough to get.
>>
If you crit when using Booming Blade do you double the damage dice if the enemy willingly moves and takes damage
>>
>>49590576
naw
>>
>>49590576
since it's part of the same spell, I'd say yes.
>>
>>49590576
no, the secondary damage is not part of the melee attack which would be the part that could possibly crit.
this is the consensus online but ask ur dm
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>>49589838
>>49589855
>>49589860
>>49589863
Honestly, this sounds pretty amazing.
How does combat run in this system?
>>
>>49590656
>How does combat run in this system?
fast
>>
>>49590656
Really fast and way less mathy than the other systems. You pretty much just roll the d20 and a + proficiency if you're proficient with the attack you're using. No more adding 9 numbers to a roll based on position and all that shit.
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>>49590656
If you know the system, it can go pretty damn quick. As usual, with less experienced people, it gets bogged down.
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>>49590678
and a modifier + proficiency. Damn insert button.
>>
Anyone got a good low magic setting? Something that is largely medieval in nature? High military. Hmm actually the setting of the The Deed of Paksenarrion is pretty close, might modify that. Doesn't have to be super detailed or super fleshed out.
>>
>>49590674
>>49590678
>>49590681
Sweet as, brahs, this'll go down well with my friends who seem to be despising the long, drawn out combats of PF and 4e.
Are the combat actions similar in this edition or did they introduce new concepts?
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>>49590683
Dragonlance.
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>>49590696
Actions in combat are much simpler; you have one move and one action each turn. Outside of that, there's only bonus(1/turn no matter what, only granted by feats / class features / spells), and reactions(1/round).

As far as the whole 'how many actions does it take to do this', they killed full-round actions and free actions. No more five-foot-step(and that's significant because a lot more spells are concentration-based now).
>>
I found something absolutely amazing.
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>>49590730
>No more five-foot-step
I kinda miss that, it made AOO clerics hilarious.
>>
Is there an ability score limit for beings other than mortals?
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>>49590804
Yeah, but it made the mechanics to counter full-casters fucking pointless.

>>49590807
p. sure immortals can have whatever stats and not care.
>>
What are your favorite myths, legends, and tales related to witches? I'm trying to put together a witch homebrew.

so far, some of the things I'm pulling from:

>baba yaga and her moving house
>fairy tales
>wiccanism
>some greek legends, medea and circe in particular.
>some modern takes, like good horror movies about it.

the overall goal is to spice up warlock class options, by adding one or two patron options, one or two pact boons, and a whole heck of a lot of invocations.
>>
So, is there actual rule for kingdom building somewhere ? My player would like to do something like that and I don't wanna play Pathfinder or adapting their rule.
>>
>>49591242
No, 5e doesn't have rules for anything outside of combat yet, stop asking.
>>
>>49588686

starting Curse of Stradh in a few weeks. Though we've been playing AL curse of stradh for months now, so I can hardly say it's "for halloween"

Speaking of, what's a good way to adjust the dificulty of COS for a party that's going to start at level 7-8?
>>
>>49591166
I'd look into some of Soul Sacrifice's lore. That game has amazing spell casters that are really witchy/warlocky and it's where I'm getting a lot of inspiration from for my characters. Has a lot of old fairy tales with a horror twist to each.
>>
>>49591300
I made the "boss" characters be a match for the characters if they weren't already. Like Izek is pretty weak... and well that's kinda it.

There's not enough CR 7ish encounters - just high and low CR creatures.
>>
>>49591300
>>49591346
Just add more creatures
>>
Do all classes have options other than 'I go up and hit them with my sword'?
>>
>>49591410
That's why i switched from Pathfinder to this. A lot of classes have way more they can do besides "I attack". Clerics can actually use attack cantrips to fuck shit up for once.
>>
I'm designing a dungeon for my players tonight, I'm thinking of having an aberration theme to it, with possibly a mind flayer or two as the final boss. I was thinking of including a menagerie with all sorts of things locked up the the mind flayers would study and eventually consume their brains. Any tips for encounters, traps or puzzles that would fit this theme? Everyone is level 6 or 7, and there's 5 to the party.
>>
>>49591410
Just don't be martial, sure
>>
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>>49588686
Does anyone have a pdf of the Planar Bestiary on DM's Guild they can share?

http://www.dmsguild.com/product/193100/Planar-Bestiary?hot60=1&src=hottest_filtered&filters=45469
>>
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Trying to whip up a few Wizard Archetypes loosely based upon Divinity:TOS's magic themes. Finished Hydrophist so far and I'm looking for a bit of feedback. Trying to go for a combonation of minor healing abilities and environmental advantage, and I'd like to know, in your opinion, whether or not it's OP or completely inferior to something like Divination Wizard or Mystic Theurge.

>http://pastebin.com/uqFhfhPn
>>
>>49591451
What the actual fuck are you talking about, Clerics in Pathfinders are ridiculous and can fulfill every party role.
>>
>>49591533
Well, except for wizard.
>>
>>49591399
That's not very fun or thematic when there is low population density.

I just made Izek have some tough abilities and become a legit threat to a party.
>>
>>49591489
4chan only allows 8MB with pdfs so I'm uploading it to zippyshare for you.
>>
>>49591682
Single creatures are not a threat when paralyzed and subject to gang beatdowns.
It is unwise to try to make single monsters stand up to a group of pcs. Add more creatures, terrain hazards, environment shifts, anything, but don't focus on buffing a single monster. It will end with pcs wiping the floor with them or slogging through a nigh unwinnable fight
>>
>>49591665
They aren't great at replacing the Wizard, but they astutely can do it, If you need a blaster the Ash domain can do it adequately, the Oceans domain isn't bad at controlling either; the darkness and madness domain can do everything at once.
>>
>>49590730
Could you explain this in more detail?
>>
>>49591852
There isn't really more detail. It's a simple system
>>
>>49591899
How does it compare to PF and 4e*
>>
>>49591732
Hopefully now that will shut him up.
>>
>>49591949
well there is still a Standard, Move, and Swift / Minor action economy, but the game doesn't every call it out directly because ~*natural language*~

it still works literally exactly the same, though, right down to only being able to take one Immediate Action / Reaction per round. It's not any simpler or more complex, it's just needlessly obfuscated because clear and concise language is "gamist" and "breaks verisimilitude" and is "WoW on paper for babies"
>>
>>49591949
Combat in 5e is deadlier especially at lower levels, you can't become untouchable gods either and classes are more front-loaded than PF so multiclassing is usually optimal. you'll do less per round but they're much more impactful, every class feels significantly differently mechanically.
>>
>>49591949
It's far less tactical than 4e. There are less actions available to take in a turn. Since OAs are reactions and only trigger when stepping out of reach, provoking is not a constant concern. The absence of marks and punishments also adds to the diminishing of risk. Class defines your usage of bonus actions. The disadvantage system means there are much less static modifiers in play, though the redundancy it creates with some options may upset tactically minded players. Inflictable conditions are not particularly lessened, but ways to access them are (largely restricted to spells). Combat resolves in 2-3 rounds typically, as opposed to 4e's expected 4-6, thanks to the general impotency of in-combat healing and lessened ways to inflict statuses
>>
>>49591766
Madness is absolutely and hilariously leadership level broken, and cleric are 100% the best blasters in PF.
>>
>>49592102
Say a group is coming from 4e, would they feel the lack of tactical choice/actions?
>>
>>49592171
You're going to hear a lot of nays, but honestly probably, 5e feels kinda barebones right now.
>>
Question about SKT: I'm using milestone leveling but the book doesn't mention when the characters should advance to level 7.
When should I let them level up to 7? Or do they go straight from 6 to 8 after getting attacked by Iymrith?
>>
Can 5e be used to model the frenetic combat of Dark Souls 3/Bloodborne?
>>
>>49592171
Personally, I found it infuriating, but I've adjusted. One other player likewise misses the tactical variety of 4e, but the DM says he prefers 5th. The other player don't care much either way and we've managed to attract some friends who were former 3.pf players that had the expected allergic reaction to 4e.

I supposeit's been a net gaij, and I will admit there are design elements of 5e I prefer over 4e. I just wish they hadn't abandoned many of the actually good elements of 4e. It feels like a regression instead of an improvement
>>
>>49592260
Also, the loss of potency for martial characters is especailly distressing. Personally I miss the diversity of primal classes. The downplaying of the power source in general is an unfortunate loss
>>
>>49592093
>every class feels significantly differently mechanically

right, because going "I attack" every single turn of every single combat is so unique and interesting
>>
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Ended up killing my first player last night

>party was a level 3 bard, rogue, and warlock and a level 2 ranger
>have them fight a veteran, knight, and a few scouts and guards
>bard, warlock, and ranger all keep their distance to fight
>ranger uses cunning action to dash towards the 12 people they were fighting to be in melee range
>"anon...are you sure about this?"
Yeah, someone's gotta do it
>falls unconscious next turn and fails three death saving throws in a row

I can only pull punches for so long. It was only session 5
>>
>>49592171
Absolutely.

There are NO tactical choices in 5e unless you are a spellcaster. There's not even flanking to think about.

In 4e terms, non-spellcasters ONLY have basic attacks. And they don't even get stances to add riders to their basic attacks like the 4e Essentials Fighters. Nope, just basic attacks, all day, every day, forever.
>>
>>49592409
Battlemasters sort of make up for this. The smartest thing they could've done was apply battlemaster features as a basic option for all martial character. If I recall one of the playtests had something quite like that. Shame it didn't make it to the final game
>>
Would it be correct to say combat in 5e is more 'bland'?
>>
>>49592409
Okay, that's not true. One 5e specialization of one 5e warrior class actually gets "maneuvers" that presumably let them add cool effects onto their otherwise dull attack routines.

Of course, they can't do anything close to what a 3.5 warblade or 4e fighter could, and they're significantly more limited in how often they can do it.

Also their ability to do cool stuff in combat never really improves. They pick from the exact same list of maneuvers at level 20 as they do at level 3 (which is when they get the ability...of course a fighter can't have meaningful choices at first level, what is this, some kind of animu video game?) So when the wizard is grabbing Time Stop and the Cleric is picking up Miracle, old mister battlemaster gets to choose from "trip a guy, maybe, but not a big guy, like an ogre or anything" and "be a little more accurate with a weapon attack, just one though". You know, the same choices he had back in the Magic Missile vs. Burning Hands days.
>>
>>49592447
Well, a good DM can really spice up encounters in 5e with interesting descriptions and flavorful roleplaying.

Much like you can really spice up a microwave pizza rectangle (the kind you got in your elementary school cafeteria) by drowning it in decent hot sauce.
>>
>>49592367
If the only way you have to describe your action in any given round is "I attack" the problem lies with your imagination, not necessarily the system.
>>
Hypothetically, why would someone switch over to 5e?
>>
>>49592447
Compared to 4e, most certainly. But there is still some depth to it
>>
>>49592529
>Risk is a super deep wargame, you guys! You can just imagine all the awesome battles that happen while you roll the dice!
>>
>>49592559
To attract new players/get into a new group, to play a more down to earth style game(sort of), to play something with less emphasis on combat
>>
>>49592447
Absolutely. 5e combat is as bad as 4e non combat was. It takes a lot of dm effort to make it interesting and fair for the players.
>>
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Guys, if a minmaxer nags about a small oversight in his build and he needs to reallocate a few stat points, do you let him?
I've suggested he'd propose it to the other players and give them to reallocate a bit as well if they are all in agreement. But I still feel dirty doing it, I'm worried it might lessen the gravitas of the game.
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>>49592529
Does your description have any meaningful impact on the result of your attack?

Because there are some games in which it does. Wushu, for example, ties the mechanical outcome to the narrative description.

5e does not do this. In 5e an elaborate description of period-accurate swordplay and a series of grunts that can be misunderstood as indicating an attack have the same mechanical weight and, ultimately, the same ability to affect the story.
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>>49592559
5e is a better system for out of combat gameplay. Though it still needs some tweaks on that front.

The dmg recommends that gameplay be 2/3rds out of combat. Exploration and social maneuvering type stuff. But the way the classes are balanced, if you do this, any player that is using a martial class will fall behind, because, with the lone exception of rogues, martial classes are almost strictly for combat. So you need to rebalance them. My general recommendation is that every martial class gets to start with a bonus skill proficiency, and a crafting type proficiency.
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>>49592559
To get someone new into the group.
To play a bard/monk that doesn't suck.
To play something less mechanically dense but with the same narrative potential.
To play one of the cool-ass modules.
To play online via Discord or Ventrilo or whatever (since grids are largely unnecessary and narrativist combat is the default).
To have fun and play D&D without having to spend fucking forever making PCs, statted NPCs, and balanced encounters.
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>>49592636
So would it be best to switch to Pathfinder if I want to enjoy the more combat aspect of my character? I prefer tactical combat and emphasis on roleplaying during combat rather than the out of combat stuff.
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>>49592559
Because people refuse to play anything that doesn't have the WotC label attached.
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>>49592656
Honestly, 4e isn't bad, especially with wizard's latest revisions.
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>>49592622
I have no issue as long as primary and secondary stats remain the same. From an RP perspective, minor stat tweaks are negligible. Really any tweaks are negligible as long as you keep the same class, race, skills and major stats
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>>49592652
>To play a bard/monk that doesn't suck.
You'd have no reason to switch from 4e to 5e for this purpose. You would be downgrading in the case of monk even
>>49592656
>I prefer tactical combat and emphasis on roleplaying during combat rather than the out of combat stuff
If you're on 4e, you should probably stay there
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>>49592656
>Pathfinder has better combat than 5e
kek
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>>49592249
Anyone?
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>>49592652
>To play a bard/monk that doesn't suck.

Monks suck in 5e.

>To have fun and play D&D without having to spend fucking forever making PCs, statted NPCs, and balanced encounters.

Good combat takes forever to design in 5e, because combat is so bland in 5e. 4e takes way less effort to make interesting, because combat isn't bland by design.
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>>49592697
I'm on 5e atm. Been enjoying it on this system but most of my friends play Pathfinder instead.
>>49592699
Never said it did. I only have experience with a tad bit of 3e, a lot of 4e and now 5e.
Could you explain how Pathfinder is worse than 5e besides the numbers game?
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>>49592622
What's the alternative? If they lose interest over a skill proficiency or a spell they "shouldn't have chosen" then they already weren't meant for my table and they can live with their "suboptimal" decision. If they legitimately want to switch something for roleplay or flavor or staying-relevant purposes then fine. But everyone gets to make an equivalent change to their players, and I emphasize that you only get one Mulligan per campaign. What, specifically, is the change they want to make?
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>>49592702
Just pick a good spot for them to level from six to seven yourself. If this isn't obvious to you, you're way to concerned with strictly following a narrow adventure to be a good dm.
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>>49592697
Mostly meant upgrading from 3.PF for the monk comment. I agree that if tactics is your thing, 5e is not.
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People don't remember what the original plan for 5e was supposed to be. BeforeWizards fired 80% of the D&D department there were plans for supplements/splatbooks that greatly expanded combat mechanics, added a travel and building system etc.

What we're playing now is the equivalent of Basic D&D.
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>>49592706
You're equating good and tactical I think. Good combat imho is when the players don't feel overly frustrated or that it was too easy, and have a stake in the outcome, and have to think a little to avoid wasting resources. Maybe I'm a prodigy, but probably what's happening is that 5e is just pretty good at accomplishing this without hours of poring over stat blocks. The fact that combats are rarer helps too.
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>>49592733
Well this part of the adventure is everything but linear, so I was unsure. I would probably have them level up when they meet Harshnag
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>>49592677
>>49592732
They're a cleric looking to multiclass in warlock with Undying Light Patron. Want to bump up their charisma so they can actually get into warlock. Apparently there's a build circulating with a greenflame blade cleric/warlock that looks pretty powerful.
I'm worried they might overshadow the other players at the table who are less into the number crunchy stuff and aren't comfortable yet with multiclassing.
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>>49592732
Actually, I think it might be wise to keep it under the table. Opening of the idea that everyone can tweak whatever if it irks them might cause pcs to be more likely to request it, and with ever more drastic changes. Might be better to just have one slightly autistic player tweak stuff no one else would even notice, and if anyone else is similarly dissatisfied, they can come to you privately as well
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>>49592818
UA stuff is of questionable balance. I don't think undying light is terribly unbalancing, but be aware
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How do you manage supplies, like bullets, arrows, bombs, etc. My players are incompetent enough that they can't be trusted to constantly update their character sheets, and I don't want to count for them.

I was thinking something like this

Each player has a supply score that goes down by one every battle. When the supply score reaches zero, every time they try to use subserving with finite supply, they have a 50/50 chance of not having it. Once they don't have something, they can't use it until they resupply.

Resupplying restores your supply score to its max, which is equal to your intelligence modifier.
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>>49592807
No, in equating good with mechanically interesting. 5e requires far more to make combat mechanically interesting than 4e ever did for me.

Honestly, it sounds like your players either have low standards, or are too polite to tell you what a bore things are. Mine will not enjoy a fight unless it is now mechanically interesting than "I hit it with my sword a few times again, then pass my turn" which 5e encourages far too much.
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>>49592845
People mostly don't bother.

You can make dice-based, so: d10 arrows. When you shoot, roll it, if it's over 4, okay. If it's under 4, drop to d8. All the way till d4 and zero.

Remember, that kind of resource management works best in the environment where stuff like that is scarce, survival aspect and grittiness and shit. Otherwise don't bother.
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>>49592845
Standard ammunition is pretty pointless to track, special stuff like bombs, potions, etc shouldn't be hard to check off one at a time.
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>>49592924
>>49592895
If it helps, I'm doing this for a campaign setting where scarcity is a very real thing a few weeks into the war.
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>>49592841
I just want everyone at the table to have fun. I hope one player's satisfaction won't negatively affect the others in the long run.
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>>49592943
NO FUN ALLOWED!!
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>>49592845
>>49592938
It isn't hard to carry around a ridiculous amount of ammunition, don't bother. They easily manufactured bullets by the bucketload in the back of small horse-drawn carriages in the 1700's.
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How the FUCK do mobs work? I'm not talking swarms of rats, but like mobs of orcs. Maybe I'm retarded, but the DMG's wording on mobs is really confusing.
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>>49593005
And yet they had to ration bullets in many ww1 battles.
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>>49593149
That's because they could fire bullets faster in WW1 and people hid in holes firing pot shots at each other 24/7.
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>>49592818
What's this build?
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>>49593189
And?
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>>49593214
They didn't do that in the 1700's.
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>>49593214
>>49593189
Also, bullet rationing was happening before trench warfare took over the whole western front. It started as early as the great retreat.
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>>49593221
How is that relevant though? My setting isn't the seventeen hundreds.
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I'm running SKT and my players just got to the Dripping Caves. What should I put north of the fissure?
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>>49593250
Make it so there's a massive subterranean pile of muck, with a chuul hiding somewhere in it. It's been living there for years, only moving to catch prey that swims or slithers by, so it hasn't even bothered to cross the fissure and eat goblins.
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>Start DMing for some people I know
>'I want to be a catgirl
>'I want to be a loli'
do I just let them?
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>>49593455
>catgirl
If it fits the tone of the game and they know you casually outside of it and proposed this as a vague question, sure. If this is how they described a fully fledged character, no.
>Loli
If they used that word, no.
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>>49593455
This might help on the catgirl front. As for lolis, keep that degeneracy away from your game.

But yeah, if the tone of the game is serious/lighthearted roleplaying, ask the acceptable player if catgirl is the only concept they had for the character or not. In such a situation, it's better for them to flesh out their concept a bit more before they start.
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>>49588743
Nice, thanks!
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>>49593455
If you know that they can play seriously and that their roleplaying won't degenerate the quality of the game, sure. Otherwise no. Especially the loli.
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>>49593455
>>49593465
Has it right. Catgirls can be fine in a silly game, but you need to distance yourself from anyone who uses the term loli, unless you want to be a character witness in their inevitable trial.
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>>49590061
Varient human EK or Bladesinger. Done
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>>49593513
A friend of mines sister is into that Lolita fashion thing, when he refers to her and her friend as "Loli's" especially in the context of Cute/Sexy/Fuckable/Adorable, I feel like I'm about to be on To catch a Predator. He doesn't know any better but I don't want to correct him on it.
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>>49593589
>Refers to his sister as cute/sexy/fuckable

Have you talked to him about his obvious incest fetish?
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>>49593123
You take the AC of the orc's target, then subtract the orc's attack bonus. That is the number to use in the table in the DMG.
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>>49590061
Undying light bladelock with green flame blade.
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>>49590061
Eladrin bladesinger
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>>49593589
>he
No. No playing characters of other gender at the table. If this was an online, text-based game, maybe? But IRL, it's just awkward as fuck. The last time someone played a woman at my table, they were mocked and didn't have any fun(doubly so since they made a USELESS character).
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>>49593455
You should find better friends.
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>>49593589
The term loli has been distanced from lolita fashion. If he's calling them that, it isn't a good sign. At this point the only mildly acceptable use of the term might be in describing a token 'child' character in an anime, but even that's been spoiled by its common use as a deplorable porn search term. He sure as hell shouldn't be referring to actual people with it, especially his sister, if he's aware of the connotations.
>>49593624
Depends on the group. It's up to them to make it work or make it awkward. A novice roleplayer who insists on constantly speaking in first person and, heavens forbid, speaking in falsetto is awful.
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>>49593688
He didn't even speak in falsetto. Then again, it was also our group's That Guy, so.
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>>49593455
We've had two "Loli" characters in our games over the years and by Loli I mean 13-18 aged characters.

One was a Fey-Warlock who rode a broom everywhere and it as adorable fun, the other was an 8 Str, Barbarian with gauntlets of ogre strength. Who was also adorable and fun.

Our group isn't too immersive or serious, notable characters to our Horde of the Dragon Queen campaign include a Kobold Arcana Cleric of Tiamat, an unexplainable pirate-themed ranger with a harpoon gun (Heavy crossbow) and a Giant crab, and Half-Orc Wrestler who thinks he is the only one who has seen the "Los Tobirion" greentext.
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>>49593605
He calls his sister cute, and her friends fuckable. Don't go projecting senpai.

>>49593624
Different Anon, just chipping in.
>>49593688
Nah, he doesn't know the term Loli other than from what little he knows of Lolita fashion, he is a hardcore normie. God help him if he ever tries to internet search that shit.
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I can't seem to find any PDF for Tome of Beasts 5e or Volos Guide to Monsters.

Anyone got any links? I've done more than enough googling to have to start digging really deep for it and wondering if there's already some floating around. Thanks.
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I'm running Eberron, and while I've made fairly clear the prevalence of magic items in the world, I'm not sure how to go about meting them out to the party. Uncommon Wondrous Items should be pretty commonplace, right? How can I differentiate things that are more non-exorbiantly-powerful treasures pulled from ancient ruins, and modern often produced items? And what magic items would have been made and issued a lot during the Last War?
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>>49593624
Wow, must be hard for you to GM in a world of only male NPC's. Not a single woman in the entire world? Sounds pretty gay.
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>>49593763
Well, if he just wants to run a character in lolita fashion, it shouldn't be nearly as much of a problem. I had assumed since your other request was a catgirl that it was either the same person or a pair who were animu nerds.
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>>49593786
The GM is (obviously) exempt. Don't be retarded. That said, the party didn't insist on talking to too many people who weren't absolutely important for their mission of liberating an old dwarven city from the grip of a lich.
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>>49593786
It's an interesting setting actually. Every female taken from the world by some unknown force, the males live out the last days of the humanoid races. Some turn to hedonism, some hold out hope for a woman to return. Others just continue on as they had, living the only life they've ever known. But omnipresent is the despair, for these are the last days of men.
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>>49593771
You're a month early for Volo's Guide.

Tome of Beasts, I think, is in the Mega in the OP.

Doofus.
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>>49588686
http://cubicle7.co.uk/our-games/lone-wolf-adventure-game/ is this any good?
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>>49593870
Thanks, I've looked in both Mega's but can't seem to find it. Will keep looking meanwhile, but if you can find it would you mind saying which folder?
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>>49593931
Third party -> Kobold Press, you ding dong.
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Barbarian grappling is retarded in this game i seriously hope i misread the rules because in my game 5 level 6 PCs just beat a planetar
The barbarian used grapple to shove the solar prone and then grappled him so he couldn't get up since raged barbs get advantage on strength checks he won the contested roll and we all got advantage on the plantar and beat it into the earth with no one dying the barb took about 70 damage but since he was totem warrior it didnt matter
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>>49594035
>great use of ability and strategy
>retarded
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>>49594014
Shesh, thanks buddy. I'm teraded.
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>>49594035

Solo monsters are always at a disadvantage because action economy. That said, what happened was actually great, don't get your knickers in a twist.
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>>49594035
Fake story.

The barb even with advantage had at most +7 versus the planetar's +7, the planetar has effectively 400 HP with resistance, has a +12 to hit with an average of 43 damage per attack and two attacks. How did this possibly happen?
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>>49589071
Like two hours.
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>>49589616
>>49589654
>>49589668
>>49589676
I have started DMing and doing anythign with tabletop gaming with this starter set, though i've homebrew half of it and we use rolled characters by the players, the Lost Mines Of Phandelver is an amazing campaign to start off, full of little cool side quests and with a cool villian that can be recreated and molded however the DM likes.
It costs a quarter of what you would need to play with for 5e, has pre rolled characters, a bag of dice of good quality (the most expensive thing int he set probably) and a little cool poster too.

15€/$ and you can run D&D, one of the smartest moves WOTC ever made.
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>>49594053
Even if its a good use of ability its simply not balanced it turns any creature that is large or less that doesn't have the athletics skill into a joke
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>>49594114
He did say he could misread the rules.
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>>49589701
this, also giant nations with the ordening in full force could be a baller idea.
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>>49594071

You really shouldn't breed. Get yourself fixed.
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>>49594035
I agree with >>49594114

Unless the entire party had magic weapons and were melee character (because ranged casters would have disadvantage to shoot a prone target and would have died instantly if they walked up into melee), and the planetar used none of its spells or healing, there is very little chance of this being a fully accurate story.

Or the DM is new and does not know how to fully utilize his creatures in combat.
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>>49594114
we had 2 monks and everyone else had a +1 magical weapon to overcome resistances the barb was bear totem warrior so took half damage from everything while prone the plantar had disadvantage so couldnt hit anything even when he did the barb could take it cleric healed the barb on the third round the dm tried to get the plantar to hit one of the monks instead of the barb he rolled 20 and 1 on his first attack then 4 and 19 on his second the monk was hasted so his ac was 17 on its 4th turn it tried to get out of the grapple and rolled 13+7 while the barb rolled something like 17+7
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>>49594142
So how many times did the barbarian get hit with a greatsword that deals 4d6+5d8+7 damage?

He should only be living past 110 damage, which is only a couple of rounds versus a planetar grappled and prone or not.
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>>49594180
he got hit 4 times but the cleric used cure wounds and healing word every turn
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>>49590147
i could agree with that as long as they have humanoid feet is can suck on
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>>49594197
So how does a barbarian, monk, monk, cleric, and wizard/sorcerer deal that much damage in a few rounds?
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Going to be running SKT soon, any tips for running the giant attack on Bryn Shander?
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>>49594197
Wait... four hits is for an average of 172 damage.

A cleric casting a heal spell every turn would be at most 53 HP on average and you said he had healing words in there. This story just gets faker and faker.
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Regarding this stupid fake planetar story, the thing could've just cast Blade Barrier with a 5 foot diameter centered around itself.
It might be possible if the DM was really unlucky and really stupid, but that doesn't mean that the barbarian is the broken part of this by a longshot.
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>>49594197
There is problem number 1 then. You can only cast one leveled spell a turn. If you cast a spell that has a casting time of one bonus action, you can only cast cantrips with your action.
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>>49594035
Your dm is retarded. All he has to do is have the planetar shove the barbarian away and then he can get up.
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When a spell says "at will", does it use an action?
For example:
>You can cast False Life on yourself at will without expending a spell slot or material components.
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>>49594359
Yes it does use an action.
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>>49594359
depends on the spell.

If it's at will, it means you can use it however many times a day you want. It still follows the action economy of that spell. So, if you could cast a spell at-will, and the spell costs a bonus action, you could cast it as a bonus action on any of your turns.
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>>49594219
Well lets ignore the Barbarian who's spending his actions on grappling and the cleric who's healing him.

Monks at lvl 6 with a +1 magic quarter staff deal 2+2*(1d8+5)+1d6 damage per turn.

Evocation Wizard is going to blow his scorching ray through so that's another 3*(2d6+5) Fire damage.

Sorcerrer will blow his sorcery points on converting spell slots and blow up with scorching ray as well and considering they are most likely a red dragon sorcerrer that's another 3*(2d6+5) fire damage with further burst potential.

So 4+4*(1d8+5)+2d6+6*(2d6+5) damage per turn.
Or on average 37 bludgeon and 66 fire damage per turn.

The math with average rolls actually proves they can do it even if the enemy had 400 Hp.
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>>49594239
The last 2 hits from plantar overkill the barb by about 50 hp but not enough to instant kill the barb went down but got healed right back up and grabed the guy again and this is the part where i feel like we misread the rules when you get healed at 0 hp do you get back up and keep fighting or do you just stay down? The plantar was almost dead by this point but probably could of killed the rest of us.

>>49594273
The barb has advantage on strength rolls and +7 athletics so the dm would need to roll well shove him off also shoving the barbarian off

>>49594260
Thanks for clearing that one up
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What metamagic options are worth taking?
Quickened Spell is a must, but what else?
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>>49592711
>besides the numbers game
That's all pathfinder is
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>>49594446
When you regain HP from 0, you do indeed instantly recesutate. However
>Planetar kills his captor, heavily injured
>Instead of flying up and running away or using his 3/day blade barriers and flamestrikes, stands there and takes it again
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>>49592367
About as unique and interesting as "I cast a spell."
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>>49594424
Your math is pretty awful. Monks could have been flurrying for more, and they add Dex to their martial arts and flurries. Also, they shouldn't have had 20 Dex at level 6.
Wizard and Sorcerer probably aren't going to be using those attacks, especially because ranged attacks have disadvantage against prone targets.
Furthermore, even if they had advantage, the thing has 19 AC. They won't hit it constantly.
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>>49594424
>ignoring how the sorcerer and the wizard would have disadvantage to hit a prone target with ranged spells
>giving the wizard a bonus to damage on his leveled spells at level 6

Does your group know the rules or do you just sorta roll with what feels right?
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>>49594490
My mate was dming and he was trying to do the demon souls thing with a supposed to lose fight so i guess he forgot about the spells since he didn't think we would be able to win anyway
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>>49594446
Shoving is always better than just trying to break a grapple.
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>>49594484
Quickened and twinned is really nice, heightened spell is really solid when you need your target to fail the spell save, empowered is good for rerolling bad rolls on those heavy hitting AoE spelles, and subtle spell is nice for situations where you want to get a jump on someone or for general dickery.
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>>49594528
Well he was doing a pretty shit job. Regardless of his failure to use the entire repertoire of a single statblock, 'boss monsters' aren't a thing in 5e. The action economy allows them to get fucking whipped, as demonstrated here. Imagine if you had two huge guys grappling him from either end- in order to escape, he'd need to use an action to get away from each and avoid them grappling him on their next turn. Then there's the monks with stunning strike and the casters with hold person or other crowd control spells...
No, 5e monsters are designed to fight in groups. The design elements of monsters that allow them to compete with this are legendary resistances, legendary actions, and lair actions. This allows a single creature to influence the game multiple times in a round and compete with the party. Even then, these encounters are made exponentially more potent with some extra enemies thrown in.
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>>49594499
And then flipping through cards/the book for ten minutes and checking your sheet if you've got slots and if you've got higher slots and all that other shit that makes casters a pain in the fucking ass to have in the party.
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>>49593624
I actually had a first time role player in my group build a female half-orc bard. He built her as a complete butterface and played her as a ruthless and cunning person.

Granted there was that one time she fucked a guy for gold but he played her well after the first session.
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>>49594528
>figured you'd lose so didn't use 80% of a stat block
>makes a boss monster without lair or legendary actions/resistances
>doesn't even move from one place
>cleric breaks rules to heal barb, and still the barb should have died
Literally the worst possible job all around.
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>>49592876
Could you give some examples of mechanically interesting fights?
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>>49592711
Pathfinder combat is interesting before level 8, then it's just an initiative game and rocket tag. Pathfinder combat is interesting above level 3 when a random x3 crit doesn't one shot you. So from level 4 to level 8 you can have a lot of great combat with meaningful choices.

5e combat is narrative focused, so they took the entirety of 3.pf combat and brought it down to simple and straightforward actions. The only tactics is in resource management and efficiency, but the system is designed to do strange off the cuff things and make terrain much more interesting.
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>>49594961
Very insightful post. Sounds like I'd prefer 5e a lot more still. I've been enjoying the hell out of it so far.
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I'm playing an enchanter wizard in a new game starting up soon. The only other 2 party members are a totem barbarian and ranger, using the recent UA, though I'm unsure of his conclave.
Should I drop a level in bard so I have a few extra support goodies? Namely the ability to toss Healing Word around, but it also gives the opportunity to get some extra non-combat cantrips, a few extra utility spells, a couple bardic inspirations each day, and light armor.
The setting just considers classes as abstractions for practicing different schools of magic, so that's fine since I'm just one of many trained mages.
I'm starting with 14 in Cha either way.
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>>49594528
So it's settled, then. Barbarian grappling isn't retarded. Your DM, on the other hand...
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>>49595076
Cleric 1/Wizard X is pretty much the only multiclassing you want to do as Wizard.

If you want to both support and blast in equal amounts go Bard/Sorc or Warlock/Sorc.
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Dumping some materials i've made for me 5e campaign. Not for your use, just to make you jelly you're not in my campaign

1/?
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>>49595209
Why is cleric better?
And even if it is in general, why would it be better for me as an enchanter and likely the main speaker for the party? As I said, I'm taking a 14 in Cha either way.
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Can you help me adjust this for 5e? Mostly the dcs I figure for 3 level 3 adventures, the DMG suggest xp budget for a day is 3600. But they will be naked so I'm going to knock the budget down a bit, maybe to 2400? (They can short rest as they wish) Three encounters, ( two with 2 monster, one with 1), so at 800 xp per encounter, it's just above hard for each.
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>>49595226
looks like shit
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>>49595226
2/?
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>>49595236
You don't lose your spell slots, get heavy armor, and can still cast level 1 cleric spells at high levels for greater effect.

You just learn wizard spells 1 level slower.
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>>49595246
3/?
>>
>>49595236
Good proficiencies, access to the best cantrip in the game, Bless, motherfucking light domain.
>>
>>49595268
4/? - Printed spell cards (Wizard)
>>
>>49595236
You get your domain feature at lvl 1 and basic healing.

You get cleric proficiencies (armour etc.)

For example a life domain cleric/Wizard X gets all it needs to function as a healer.

A Tempest Cleric is even better as it gets to twin cast lightning/thundering damage cantrips.
>>
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>>49595291
Forgot image
>>
Anyone here use guns in their game? I'd imagine there'dbe a lot more focus on finding cover, but I'm curious what happens once the bullets run out.
>>
I've begun recording my sessions as DM to review over the week like a podcast and take notes. It's made my ability to keep a story going increase by 1000%, and cut my prep down to just the notes.
>>
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>>49595261
The exact same is true for bard, with the exception that I'd only get light armor.
Given that I have 8 strength, I don't see the disadvantage.
>>49595288
Guidance and Bless. Right. Those are good reasons. Even so, I feel like I would need to rework the character from the ground up. School other than enchantment, different personality and background reflected by swapping 14 Cha and Wis. And then we wouldn't have any charisma in the party, which isn't the end of the world, but I was hoping to bring some.
>>
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>>49595333
5/?
Warlock & Sorcerer spell cards
>>
>>49595333
>>49595363

Where did you get these from?
>>
>>49595350
>School other than enchantment
Divination thematically works senpai.
>>
If I have a PDF to upload to the mega (something from DMsGuild) how would I go about that? Or would it be easier to host it on a separate site?
>>
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>>49595372
>Hey bro, remember that character I was excited about? I canned them so I could play the touted game-breaking wizard school, and a level in cleric for maximum efficiency

Going back to my original question. I'm playing an enchantment wizard and considering putting a level in bard so the party has a healing option besides just the Ranger popping goodberries, or if that would be unnecessary, or even less fun for the party.
>>
>>49595369
I used the Magic Set Editor templates for 5e spells and items HERE: http://www.drivethrurpg.com/product/139323/Tintagels-5E-DD-Card-Template-CORE

And then I un-fucked which spells go where (there were a lot of mistakes in the templates I linked, took a couple of hours)

And then I printed them and cut them with a guillotine. I wouldn't recommend this though, it looks like the data for the cards was scraped right out of the PHB, so there's loads of mistakes where stuff was copied wrong, etc.

Just buy GF9's cards imo, even though they look like shit
>>
>>49595405
Having not followed this line of discussion up till now, is there anything preventing you from taking Magic Initiate at level 4 instead of slowing your Wizard progression by a level?

Still, taking a level in another caster class isn't the worst thing a Wizard could do. If you really want to do it, go ahead.
>>
>>49595502
Due to my race, I'm starting at 8/14/14/15/10/14. I really need to use my level 4 ASI to get Keen Mind and bump my intelligence.
Also, I'd like to be able to heal more than once per day if I'm investing into it.
>>
>>49595502
Slowing your wizard progression is literally nothing though while using a feat is incredibly costly.
>>
>>49593828
sound like a Painful RPG
>>
>>49595558
>>49595502
Plus It's objectively better to do both, Life Cleric + Magic initiate and take Good Berry = holy shit.
>>
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>>49595411
>paying for templates
Jesus.
Might as well use yugioh cards for it, pic related.
>>
>>49595350
I was agnostic to the conversation, just saying why wizard/cleric works really well.

Even if you don't take the heavy armor you still get medium armor and some nice domain powers - more than a level 1 bard gets. Bards don't get strong until higher levels.
>>
>>49595604
shit thats legit. I use something similar with hearthstone cards for some spells and my magic items.
>>
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>>49595600
I'm not looking to cheese my way into max heals, nor am I looking to lose a level and feat since I'm already starting with less than optimal Int, see>>49595533
>>49595610
Bard gets me light armor, a skill, two cantrips, 4 permanent spells, and a couple uses of bardic inspiration.
Cleric gets me light and medium armor, maybe heavy, 3 cantrips, 3 spells which I can shift each day, a domain feature, and a few notable spells like guidance and bless that scale without regard to casting stat...but I would need to rework my character from the ground up.
>>
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>>49595624
It would be even more legit if I had a magnifying glass.
Top lel.
>>
>>49590230
>>49590519
It's the most useful cantrip, and yes you get sneak attack because they can;t see you, which gives you advantage. (I would recommend a box over a wall though.)
>>
>>49590807
Officially no, but 30 seems to be the highest we have seen on anything.
>>
>>49591242
In the DMG there are rules for starting/running businesses and building structures.
>>
>>49595720
I have a wizard 5 / knowledge cleric 1 on my party. He has all int skills and some more, plus expertise in Arcana and History. Now that's someone I can throw a Sphere of Annihilation at!
>>
>>49590807
30 is the hard limit on NPCs (and "epic-level" characters).
>>
>>49590519
Of course you get sneak attack. Sure they know you're behind the wall, but they can't see where the blade/arrow is coming from, while you can see them.
>>
>>49590656
Combat is fast and boring.
>>
>>49595753
You can't see them either which gives disadvantage - so it's just a vanilla roll
>>
>>49589819
I don't know I only play it because my friends do.
I hate dungeoncrawling and combat in general.
The rules for things outside of that are a joke.
>>
>>49596102
If you know the illusion is an illusion (and as the caster you obviously do), the illusion is faint to you. Which means you see through it.
>>
Do you guys play music while you run a game? Does it get repetitive or distracting?
>>
>>49596475

Appropriate music for the setting and mood of course, not acca dacca
>>
>>49596475
I've got the neverwinter nights soundtrack which I use for specific parts. Looping some music sounds great for tension building/narrative moments, but looping battle music gets distracting very quickly.
>>
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>>49592943
It won't, unless the other players are insecure and start feeling anal because one other guy is slightly better at some particular thing. 5e is almost impossible to break to the degree that there are legitimately extreme power differences between players.
Just let him do what he wants if you don't have any specific reasons for not allowing it.
>>
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SPOILERS (Maybe) FOR OUT OF THE ABYSS

Few quick question for anyone running or that have run OoTA.

When did you implement the 4 "special" traveling encounters? For instance, the Lost Tomb of Khaem. I like the small-dungeon nature of it, but I'm not exactly sure what level is appropriate for it, and I'm worried that the players finding Dawnbringer too early will make things too easy against the Drow. I'm probably going to do Silk Roads next session, but if they find the Hafling NPC they might just make a beeline for the tomb right after.

In attempts of desperation to find food, the party decided to eat the corpses of some Orc Raiders they encountered on their travels, I decided that eating the meat of another humanoid gave them horrifying dreams and made them roll on the madness table, was this too harsh? I want to reward them for roleplaying desperation, but I also want to implement plenty of insanity/horror elements.

I can't find it in the book, but is there a general guideline on when the characters should be what level by which chapters? I have a party of 6, and with only XP I give them on a random encounter basis, they seem to be going rather slowly since I split it 6 ways.

Also, as far as foraging goes, I don't know how much pounds of food a successful forage roll gives. They don't explicitly state it in the module I believe, so I've been going with rolling on a self-made table that includes the edible mushroom and small creatures.

I don't really run modules ever, and I'm really trying to get the theme of OoTA down since they all seemed really excited for the survival/horror theme of it. Pic semi-related.
>>
>>49596495

So would you recommend not using battle music at all, or using tracks that are long enough that they won't be repeated every two minutes?
>>
>>49596747
I usually have a "battle opening song" at the start of a fight, and then play menacing ambient music after that. I use http://tabletopaudio.com/ for a lot of the ambient music
>>
>>49591242
There's this third-party supplement, no idea if it's any good

http://www.drivethrurpg.com/product/189275/Kingdoms?hot60=0&src=hottest_filtered&filters=0_0_45322_0_0
>>
>>49592251
You could use the initiative speed modifiers from the DMG.

It involves rolling initiative each round, so you don't get stuck in a certain order, and different actions alter it (eg. being smaller or using a lighter weapon might give you a bonus to the roll, having to load a crossbow a penalty, etc)
>>
>>49596553
The module states that they should be level 7 or so by chapter 8, if I recall from when I ran it.

>In attempts of desperation to find food, the party decided to eat the corpses of some Orc Raiders they encountered on their travels, I decided that eating the meat of another humanoid gave them horrifying dreams and made them roll on the madness table, was this too harsh? I want to reward them for roleplaying desperation, but I also want to implement plenty of insanity/horror elements.

That's pretty neat and on-theme, but you probably should have given them a Wis or Con save against the madness.

I threw Silk Roads at them in session 3, I think? They were very low level. They didn't find the halfling and a lot of NPCs nearly died, but it seemed fine. I threw the Lost Tomb at them around level 5, one PC died but reincarnated due to wild magic rolls. Didn't get a chance to run the other two.
>>
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New thread when?
>>
At what point should a Oath of the Ancient paladin declare something as unforgivable?
>>
>>49597126
Calm your tits, brethren.
>>
>>49596070
Wouldn't the enemy seeing you cast a spell know that it is an illusion?
>>
>>49597185
if they pass the investigation check, sure.
>>
>>49589750
Start with fluff to give you new ideas for crunch.

Satyr: 2 Dex 1 Cha; Sylvan Language; 35 Movement Speed; Musical Instrument Proficiency; 1 Sleep Spell per long rest.
>>
Could a Genasi warlock work? I can't find any good male genasi pics at all that would fit a warlock. I like the regular ol air genasi pic but I don't get a warlock vibe from it
>>
Should I even bother running my players through a 5e game if they're enjoying 4e combat?
>>
>>49597460
5e is way better than 4e.
>>
>>49590775
BRB running an encounter with it
>>
>>49591166
If you are making a witch archetype you should take notes from the Transmutation wizard.

Setting up a cauldron can allow an expanded spell list. Make it like level 10 and let them use warlock spell slots for Scrying Dominate Person Power Word Kill.

Make sure you have the stats and lore for hags open cause those are what you should focus on.

Witches I've seen have some grand master plan so spells that are very beneficial with prep can do great.

Oh and one more idea is for your highest level feature. You can stay in your Lair and send an illusion of you out with your fellow party members. Cast spells and all that and have it half the hit points of your max health.
>>
>>49597469
Not really seeing why though.
>>
>>49590010
Yes, but every time a bat dies you lose a bit of your memory and a random stat.
>>
>>49597582
>real roleplaying

vs

>world of warcraft on paper
>>
>>49597460
see >>49592102
>>
>>49597626
how is 4e WoW on paper?
>>
On what pages are the Dripping Caves detailed?
>>
>>49589778
Does not insulting 5E players, respecting their choice of game and finding elements of it that i could use in pathfinder count?
>>
>>49597688
because hurr durr encounter and daily powers and grid combat

which of course completely ignores the fact that DnD has had that for years.
>>
When's a good time to introduce homebrew into the mix? Right off the bat or?
>>
>>49597816
being respectful always counts, good for you anon.
>>
Why don't people play good aligned characters anymore? And I'm not talking about in specifically edgy evil grimdark games, just standard 'heroes' saving the day type games. In the last 3 games I've played I'm the only one good aligned.
>>
>>49589778
I'm running a 5e game against my better judgment.

I wish I could run a 40k rpg or FFG Star Wars for these guys instead.

But 5e is okay I guess.
>>
>>49598523
pretty low quality bait desu.
>>
>>49598523
I want to run a supernatural noir game in a non d20 system, but my players don't want to learn a different system. I almost joined a Star Wars game, but the GM wouldn't let me be an Astromech droid and seemed like a asshole.
>>
>>49598618
Oh, that reminds me, a WoD type game would be fun too. I've got the same problem: my players, and friends, don't want to learn a new system. One has flat out told me he'd rather not play than learn a new system.
>>
If you've never played a tabletop game before, can you still DM? I want to either play a TTRPG or run one, but my college sucks and doesn't really have a group. Thinking of starting my own game group, but I don't know where to even begin.
>>
>>49598652
Sure, that's how a lot of DMs start out.

1. Watch some videos of good dms. Critical Role or Acquisitions Incorporated are both good stuff.
2. Read the books.
3. Don't sweat the rules in the first session, there's no way you'll remember them all. Just make a quick ruling, erring on the side of "yes and" or "yes but".
4. Make sure your players know what to expect from you.
5. Pick up a starter adventure, but don't let it confine you if the players take something in a new and unplanned for direction
6. Remember the quantum goblin: the players never know what an encounter is until they observe it. If all you have ready are goblin stats, but the players for some reason decide to kill bandits instead, use your goblin stats, but describe them as bandits. The players will never know.
>>
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>>49598515
same here, it seems like new players just want to play LE or CN so they can be like "lol xd I do xdd randum thing cause that is what my character woudl totally do xdddddd"
>>
>>49598702
This is fantastic advice.
>>
>>49598652
I would reccomend Matt Mercers GM tips http://geekandsundry.com/tag/matt-mercer-gm-tips/
Some people here don't like Crit role that much, but these videos are good and help new GMs.
>>
I would personally recommend Dice, Camera, Action.
>>
>>49598652
Go buy the starter set, it's $20, even less on amazon

you get everything you need for a 3~ month pretty good easy to run campaign. May want to buy some more poly die sets though, the starter kit only comes with one

all sorts of DM tips on youtube, matt mercer's or mathew coville's running the game are both pretty good. Coville actually goes over a pretty solid starting adventure scenario that I actually used once and my players enjoyed.

eventually, if you get a consistent group going, you're going to want to get battlegrids, figures etc. I would recommend the Pathfinder Pawn box series, I bought three of them for like $60 total and they're all I have ever needed for tokens.

NPC codex box, monster box, and bestiary box are what you want.
>>
>>49598825
This. It's the single best D&D stream for actual play.
>>
>>49598523
>being this far up FFG's asshole
Enjoy your shittier versions of other games
>>
Going to be playing a rogue in SKT.

Wanna do a Swashbuckler. Probably going half-elf,

kinda want to multiclass it with draconic sorcerer for a level or two. 13 ac + dex and not having to worry about armor ever sounds sweet, so does four cantrips and two spells slots

guess what I'm asking is, should I multi-class for like a level or two? or is it better to just go straight Rogue?

We're starting at level 3. I'd do 2 rogue 1 sorc,

Just concerned about delaying my archetype/first ASI, will that be worth the benefits of MC'ing sorc?

What about like, MC'ing fighter? a battlemaster-swashbuckler sounds fucking sweet.
>>
>>49598702
>>49598750
>>49598830
>>49598858
Thanks for all the help! I suppose my next question would be, how the hell do you find people interested IRL, but I that might be too much of a loaded question.
>>
>>49598903
Do you have friends?

ask them if they wanna play.

look and see if there's a game store nearby, probably one within 20mins of you if you live in any sort of notable city/town.

check and see if there's a club.
>>
>>49591489
>Does anyone have a pdf of the Planar Bestiary on DM's Guild they can share?

Submitted to the DMG Mega, awaiting addition. Just check back if >>49591732 doesn't come through.
>>
>>49598652
thats what im doing and its ok so far.
ya know if i can ever get my fuckin player together to play
>>
>>49598913
>do you have friends?
Not really.

>ask them if they wanna play.
Already tried this when friend groups were just forming and everyone was more friendly, and it yielded little results.

>game store
Closest one is two hours away - believe me, I've checked.

>club
It existed at one point, but is long dead. I've tried to find names, emails, and contact information, but I've come up empty.
>>
>>49598903
If you DM online you are in a unique position to run a series of short stories and inviting all you favorite players to the next one.

That way you wind up with 4-5 players you really like playing a long term game.
>>
>>49598919
Well that's great. Once that gets on there maybe the thread won't have to deal with the requester anymore.
>>
>>49594785
I'd rather give examples of how 4e approaches it: every class has abilities that can affect the positioning of enemies, or change the positioning logic of enemies. Monsters tend to have this as well. So as a DM it's a lot easier to make a fight interesting, because the players will do so just by playing the game, and all the monsters bring tools to do so.

In 5e, with it's mechanically simpler combat, too often the optimal strategy for martial players is to just hit it again with their basic attack. Casters at least have spells. On the DM side of things, monsters tend to fall into the same pitfalls as martials: they just attack things until they're dead.

To make a fight interesting in 5e is to come up with mechanical setpieces. This is something you should do anyways, but in 5e it's literally a requirement, while in 4e it's a seasoning. The tax on the DM to make combat interesting is way less in 4e as a result.
>>
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Have you ever made your players cry/get emotional before? If so, how did you do it?
>>
>>49599269
thanks to grappling and shoving, most anyone can at least attempt some forced movement, plus most classes have spell options for those that will lack the stats to push/grapple.
>>
>>49592093
>multiclassing is usually optimal
For martials, and only at certain level ranges.

The level range you play at actually matters for this kind of discussion because some classes like Monk have very little going on in the mid-levels and then have ridiculous features around 14 to 18.

Similarly fighter has a big peak at level 11, but if you actually go to 17 or 20 the features spike in power again.

Full spell casting and wild shape reward you for staying single-classed.
>>
New thread >>49599875
>>
I've been running a campaign and I want your opinion on a bit of homebrew I made for it.

Basically there was a cult and it was big on bird symbolism and through continued contact with the being in question the cultists have begun turning into strange humanoid raven monsters.

Raven-whatevers
Medium Aberration, Neutral Evil
Armor Class: 16
HP: 22 (4d8+4)
Speed: 30 ft
Str: 11
Dex: 18
Con: 12
Int: 12
Wis: 10
Cha: 14
Saving Throws: Cha +6, Dex +8
Skills: Perception +4, Stealth +8, Deception +6
Senses: Darkvision 60ft, Passive Perception 10
Languages: Common, Abyssal
XP: 800
----------
Actions:

Sickle. Melee weapon attack: + 8 to hit, reach 5ft, one target. Hit: 6 (1d4+4) slashing damage

Raven Transmission 1/day. Raven Follower calls upon its patron to travel quickly. Raven Follower teleports 30 ft and spawns a swarm of ravens in its previous location.
>>
>>49598734
in the last game I found through a groupfinder thread, the DM was new, and a bunch of the players were newish. I got to watch as a paladin helped a LN rogue cut some goblin's fingers off after we interrogated it to figure out why it attacked us and where it attacked us from.

>>49598515
>DAE play true neutral
Thread posts: 347
Thread images: 47


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