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What horror adventures are you working on for Halloween, /tg/?

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What horror adventures are you working on for Halloween, /tg/?
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>>49587573
None, actually because I'm shit.

I'm thinking of running Monster Hearts possibly. Though if nobody is interested in that, I might try running some of those No Security adventures in maybe the CoC or Nemesis.
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>>49587573
Not really running it for Halloween, but my group is breaking out CoC to run a game. We've played shit tons of fantasy and Sci Fi action and adventure, so we are going to try something a little different
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>>49587801
What's Monster Hearts?
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I just learned about Nechronica, so I'm thinking of giving it a shot.
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>>49587573
Starting mine tonight, have no idea what it's going to entail. Probably a witch coven and we gratuitous scenes of child murder.

My table rotates GMs so I'm getting the whole month of October to plan it. I'm pretty excited about it.
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>>49587876
Think Lost Boys, Ginger Snaps, Buffy the Vampire Slayer, Jenifer's Body, etc.

Basically very messy teen drama with players constantly fucking each other over and maybe eventually growing up. It's a take on the super natural drama/romance genre, with everybody being a monster and aspects of those monsters often being allegories or stuff stuff like narcissism and dependency and such. It can get surprisingly nasty and intense, and I think really plays to the strengths of the Powered by the Apocalypse Engine as a system about relationships and social conflict unlike, say, Dungeon World. Sessions can also get pretty scary because you're basically playing stupid teeangers who don't what the fuck they're doing and are probablygetting involved in stuff like murders or other supernatural forces. And stuff like the Darkest Self mechanic real only make things spiral further out of control.

But yeah, maybe not necessarilly horror but Halloween appropriate.
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I really want to run something involving a lighthouse.
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>>49587573
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>>49587573

I've decided to try something different this October. Rather than a horror game, I'm going to stat up a bunch of action-y characters from assorted media, stick their names in a hat, have the players pick at random, and then run the dumbest fucking Wolfenstein/Expendables/Heavy Metal knockoff I can conceive.
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>>49587573
I'm doing a one shot, where the players will go to investigate a colony ship that has shown up suddenly, way off course, after never showing up to its destination. On board, their shuttle will become unattached from the ship, and they'll encounter spookems. They'll have to repair parts of the ship and try to find a way off, and learn about spookems in the process.
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What systems will people be using? Or does that not really matter?
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>>49588813
I'm using something I made up for ease of use. I just chose a set of skills that made sense for the game, which goes from 1 to 3, which is the same amount of d6's you roll for that skill, with 5 or 6 being a success. A failure in a critical scene means a character still manages to do what they were trying or get away, but they take a point of damage and lose access to one of their skill points. The damage can't be healed, and upon taking the third the character is dead or out of commission. You can heal wounds so they get access to the skill points again, but the wound always stays. It'll work for what I need, but I don't think it's anything special
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>>49588813
I'm using Unknown Armies 2nd edition.
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>>49587573
Nothing so far. I've been thinking of looking into the Savage Worlds Horror Supplement. Can anyone vouch for it? Is SW too player enabling to run Horror in?
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Well, the PLAN is to run a oneshot low key set in the Warframe universe without giving it away.

I'm thiiinking setting it in DH or something where things notionally have stats and can be killed to encourage wanton and suicidal aggression against invincible psionic space slasher sonic the hedgehogs, but I keep thinking there must be a better answer out there.
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>>49587573
I'm running Music from a Darkened Room using Arc Dream's new Delta Green rules.

http://www.delta-green.com/wp-content/uploads/2012/10/Music-from-a-Darkened-Room.pdf
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>>49587573
Thinking of trying some horror/mystery inspired by or even set in Tsukihime/Kara no Kyoukai universe. I looked at Monster Hearts but it's a bit too cringey for me to take seriously. System recommendations?
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>>49589429
Why is it too cringey?
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A universe where the Emperor isn't the one true God of mankind.
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>>49587573
At the rate they're going, my PCs are unlikely to tangle with that Aboleth that's been fucking with them for a while now. Maybe I'll amp up the spooky and encourage them to actually visit its underwater lair.
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>>49587573
dark heresy false hydra alien species
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>>49589891
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>>49589891
>false hydra
Fuck that noise.
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>>49587573
I'm running a horror campaign in DH thats getting into swing, hopefully we'll have some good sessions for halloween. Roll20 losing Soundcloud has really dealt a blow to my plans though.
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>>49587573
pic related
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>>49587573
I'm running something in Ballad of the Laser Whales. Basically a Janszonian (Aussie) research facility goes dark, and the PCs are sent in to investigate it because the Space-Aussies are too busy kicking the shit out of Space Commie Javanese to spare anybody.

There they discover the hideous experiments the scientists had been performing on native wildlife using captured Nazi superscience.
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>>49590028
What the fuck?
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>>49588647
Looked up Baron von Cat there. He has that werewolf syndrome that causes excessive hair growth as well as thickening of the claw (in cats at least). Neat.
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>>49590277
Funnel Spiders possessed by the souls of dead Nazis.

It's a good premise shut up.
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>>49590959
>It's a good premise
No.
>It's a cool premise
Yes.
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>>49587573
Give me some horror campaign ideas that can be made from this image, /tg/
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>>49591339
Your best friend suddenly tells you he's gotten into Naruto recently. You immediately suspect something and go on an investigation to uncover that Japan is using anime to brainwash Americans into nuking their own cities in revenge for, in the real plot twist, the Russo-Japanese war.
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This is the best place to ask. How good are "The Orient Express" for CoC?
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>>49587573
I think I'm going to run a game of MgT 1e where everyone is a citizen and fails their advancement roll and musters out after term 1. NEET the game, basically, because nothing is more horrifying than real life.
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Players work at a Gas N' Go gas station in the wee hours of the night. Things go from weird to eerie to plain old horrifying. Also have to ya know...run the gas station
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>>49593740

>Late shift at a gas station

Having done exactly that, I can say your players are in for some horrifying shit even without things getting spoopy.
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>>49593740
>>49593793

>implying implications
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One shot of a genestealer cult followed by a nid invasion on the 6th world.
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I got plans thanks to an old CYOA, Shadow World
i have revamped all factions i gave them a new lore and i have created 35 companions so far and i am going to create 21 enemies for several campaigns.
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>>49587573
Ernest Goes To R'lyeh
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The normal RPG group is going to discover an abandoned spooky ship.

And I'll probably run a one off with dread inviting anyone who wants to play as themselves.
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>>49595425
this would be far more hilarious then scary i imagine.
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>>49587573
A group of teenage commoners are trapped in a haunted house
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I don't have time to prep much because school, so I'm just running Out of the Abyss atm.

Not sure if I should just throw them one of the creepier dungeon encounters, like The Oozing Temple or the Tomb thing, or if I should make something up. They're in the Underdark which is currently shitting demons everywhere so basically anything goes.
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>>49587573
The one where the GM doesn't run a game at all from player issues and shitty schedule

It's very scary
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>>49589891
Could this be effectively done in 5e? Any suggestions?
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>>49597190
Probably, since it's more based on storytelling than actual stats.
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>>49587573
I was gonna run a skaven one shot with high lethality, but only about half the players are interested, so I'll have to figure something else out.
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>>49593793
Why's that?
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I'm running an only war game where the players are fighting some landsharks in mineshafts gonna hint that they're actually a genestealer cult and watch them flip
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>>49597308
I've got a month to write it so let's hope I can handle it. Our group is really casual so it might not go over really well.
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>>49587573
I'm working on a Haunted Mansion one-shot in Shadow of the Demon Lord, inspired by PT, various Edgar Allen Poe poems and the Mystery Case Files Ravenhurst trilogy.

Hopefully i will have enough written down to play it by Halloween.
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>>49597455
This is fucking amazing.
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>>49587573
I am designing a crucible of spooks and scares on the winding road down to my property.

We usually get about two to three trick or treaters a year, and I make sure to always give them the BIG candy bars.

Simultaneously, I live on the spooky house on the hill, and my place is widely feared by the children.

Currently, I'm thinking of a path lit entirely by jackolanterns leading to a porch light. I need to make it more mazelike somehow.

Perhaps plant false light sources that lead to dead ends with scares.
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Spycraft session based on that old /k/ screencap of the MP killing zombies in Iraq and the opening of MGS5. I'm going for isolation and situational horror, not the 2spoopy4u crap that most DMs try
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>>49588144
This is a game I wanted to run but I feel like it's hard to pitch to my players. They just see egdy twilight.
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>>49598294

Kids have been trying to balance teenage angst and paranormal tomfoolery since long before THAT nonsense!
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>>49587573
Is the image in OP an inchoroi?
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>>49587573
Currently running a Pathfinder campaign based in the setting from Kill Six Billion Demons, which is basically what happens if Dark Sun happens to Planescape. My players are working their way towards a huge mountain temple on a Not!Tibet world to kill a crimelord they doublecrossed before he can build an army to murder them.

They have no idea just how many skeleton monks he's standing behind. Gonna get spooky up in here. The sessions this'll happen during is basically on Halloween, so it lined up nicely.
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>>49600091
Nah, it's a Jesus-Fucking-Christ-Wat creature, as named in OP's image.


It's a ningen apparently, a Japanese cryptid and literally uses the Japanese word for person/human.
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Paranoia is horror right?

4chan Pass user since January 2015.
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>>49600776
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>>49600776
what are you?
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>>49591339
Ling Long Dong and his Six Autistic Assassins"
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>>49587573
Having no gaming group anymore.
Not working on it, though. Life happens.
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>>49600776
/s4s/? Is that you?
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I'm considering asking one of my current groups whether they'd be interested in my running a Halloween-y one-shot.
Unfortunately, all the systems I know well enough to run for are all but unknown by them, and I've never GMed before.
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>>49593740
I want to do exactly this since I work that exact job. I have ideas for most everything, but have no clue what system to use.
Thoughts?
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>>49587801
>No Security

top shelf taste, anon
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>>49587573
It's not quite for a Halloween game exclusively but for my sci-fi setting I wrote the following as a player's request of "a slightly more serious toned alien race" and "perhaps some potential for slight cybernetic augmentations."

It's kind of inspired by my personal fondness for fleshcraft and abominations combined with a desire for an autonomous android race on this new frontier planet. It might be the most callous and cold-hearted thing I've written in quite a while and I hope it makes some players feel uneasy. I'd like to hear your thoughts if any, especially if it's a good name since this entire thing is a WIP
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>>49603108
Bump
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>>49588647

Bueno
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I have a group of players who are quite new to tabletop rpgs and we want to do a halloween one shot.

Im thinking call of cthulhu or maybe vampire the requiem but i dont know how new player friendly it would be. any suggestions?
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>>49603205
I dig this kinda thing. The children thing is a little much and kinda edgy but with the dark bleakness thing you are going for, I get it.
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>>49587573
gonna try and run some rules-light oneshots for some friends, try out a bunch of systems and hopefully inspire my CoC keeper to get his ass back in gear and start his campaign back up.

planning on attempting geiger counter, dread, and maybe an unknown armies session if I can get my players to read them.
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The group is going to have to go into the sewers, where they'll find the Rat Queen.
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>>49588916
is that system hard to get adjusted to? my players have played rpgs before, but none of us have run or played unkown armies yet
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>>49603108
There's some system called night shift that's made for exactly this, there are a bunch of entries on 1d4chan, just look it up there.
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>>49607062
It's pretty simple
Character creation is arguably more complicated than playing, because there's no skill list, and players are expected to come up with their own skills/rename the ones they get for free to suit their character

It's basically just a d100 roll under system, though. The closer you roll to your score, the better, and matched results(11, 22, 33, etc) are success/failure with a weird twist of some sort, generally; rolling 1 or 100 is a critical success/failure.

The fluff is going to be harder for people to get into than the crunch, honestly.
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>>49605486
It's mainly put in there because I have a player that I know will ask "BUT WHAT HAPPENS TO THE CHILDREN BEFORE THEY'RE OLD ENOUGH TO DO THIS AND WHAT ABOUT KIDS THAT-" and all that jazz
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>>49587573
Already running a horror themed alien conspiracy game, so I'm thinking of doing a more funny, "Mars Attacks" styled adventure with ray guns and guys with big green ballsacks for heads.
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>>49607212
I didnt think that was ever completed into anything actually. Will check it out.
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>>49607378
That sounds totally doable, thanks!
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>>49609364
Worth noting that there's also a leaked playtest of 3e out there(the PDF Share threads have it in one of those mediafire links on da archive)
It simplifies things a bit more; instead of having 4 stats and then a list of skills associated with each, in addition to shock gauges, you just get the 5 shock gauges, and each end of each gauge has a skill associated with it, with your skill increasing/decreasing as your shock gauges are filled in
And instead of writing in your own skills, you give your character Identities, which work more or less the same; a majority of them can stand in for one of the skills(as the book says, if a skill's rating is important enough to your character concept that you don't want it going up/down with your shock gauge, you should attach it to an Identity), and do at least 2 other things
The exceptions are Supernatural Abilities, Adepts, and Avatars, which use a different set of rules, generally.

Otherwise, it's the same base system. Just has different stats(and is more modern)

The PDFs are supposed to be coming out, soon, too, but unfortunately not until November, which is too late for Halloween one-shots.
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I want to run a one-shot in a modified version of Dread. I did a Halloween game last year in it, and it was great. However, one of the players has tremors in his hands and was the first (and only) player to knock the Jenga tower down. He was okay with playing one of the antagonists afterwards, but it was unfair to him. So I'm trying to figure out an alternative to the Jenga tower, all while keeping the feeling of tension in the game.

I'm currently thinking a game of blackjack. A player runs out of chips, his character dies. Or more appropriately, the characters would be in limbo, with limited knowledge of how they died, discovering the information as they play blackjack in purgatory with the stakes being that those remaining after the mystery has been solved will come back to life.

Any thoughts or suggestions?
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Apologies in advance for any wordiness, but I've been brewing this specific Halloween oneshot idea for almost a year now.

The premise is that the party, either created solely for the oneshot or a pre-existing group, has stumbled upon a dreary, small village during their travels. Very Ravenloft-esque, with some nice mild gothic flavor. A woman approaches the group and begs them to help her save her daughter, who has been spirited away to a mansion which is, obviously since this is Halloween, on the top of some spooky hill/mountain.

After entering the mansion, the doors slam shut and they are trapped. The party is faced with five separate horrors that they must battle in order to escape the mansion, with several optional tasks and sidequests.

First is the wolfman. He roams the mansion at random, wild and howling and fierce. It's possible for the party to have several encounters with him, but they must find a specific artifact in the mansion to properly defeat him.

Second is the mummy. Locked in the basement, he has strange powers of enchantment and two other mummies as henchmen.

Third is the vampire. He is the one who has dazzled and ghoulified the village woman's daughter, but there are some secrets and conspiracies involved that when unraveled tell a horrifying story of the village's past and connection to the mansion.

Fourth is the Dr. Jekyll/Mr. Hyde abomination. Half of his body and face is horribly twisted into a reptilian, almost demonic form. He resides in the library and is initially friendly to the party, and if they don't kill him on sight he provides exposition, though he also tells the party that he may switch personalities at any point and attack.

Once these four have been defeated, the final boss door opens. The party enters a large hall meant for feasts and dancing, and dozens of people, corpses strung up like puppets and hypnotized, still-alive humans, even ghosts, are all dressed in fancy ball attire.

Continuing in next post...
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>>49614225

Fifth is the Phantom of the Opera equivalent, white mask on half of his face and all. He looms over the crowd on the balcony and sneers down at the party.

"Everybody." His voice booms.

Everyone has to make a save.

The corpses, humans, and ghosts all assume their places. An eerie music begins to play from seemingly nowhere.

"Rock your body."

"Everybody."

"Rock your body right."

"Backstreet's back, alright."

Everyone, including the players who failed their saves, start to dance in the ballroom. At this point I switch the spooky Halloween music to the final piece - Backstreet Boy's "Everybody (Backstreet's Back)". They've been playing through the music video this entire time.
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>>49610708
Although the mapping of jenga tower with acceleratingly fewer good levels to card game chance with increasingly fewer chips is relatively okay (though it seems like there's no link between number of chips remaining and how the cards will randomly treat you, compared to a jenga tower becoming obviously harder to "win" against each pull), won't playing a hand of blackjack take an awful lot longer than pulling from the tower?
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Trying to plan a DREAD session for friends.

Thinking I'll have their characters be kids going trick-or-treating on Halloween when shit goes down. Not exactly sure what I should do yet, though.

Right now I'm leaning towards a couple of psycho killers cutting power to the neighborhood and going on a killing spree.

They are actually just gathering bodies for their vampire master to feed on.
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>>49614297
you madman
do it and tell us about it
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>>49610708
Begin with 11 d20, roll one and set it aside. If any player rolls that number on future "pulls"(rolls) they die. If they dont, they succeed.

When a player succeeds, they put the die they rolled with aside and that adds to the numbers any player cannot roll successfully. Continue until a player dies/is removed from the game.
When a player dies, you reset all forbidden rolls except the original die you began with. That player rolls 2 die(must be unique numbers), sets them aside, and thus there are 3 forbidden numbers for the remaining players. (And so on and so forth)

If no one fails at all, players keep rerolling the last die available until they do. There's a 50/50 chance of you surviving on every roll. This simulates the miniscule chance you have at getting lucky.

For every player you have under 4, roll 2 extra dice and set them aside during setup.

I realize the odds work in your favor if you're a lone survivor working on that last die (successful coin flipping is vastly easier than a bare Jenga tower) but any keeper who hasnt already imposed a pull fiesta by the climax of the story is probably playing soft.
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>>49614297
zhahahahah
>>
My regular group is dead until Christmas, so unless I can find a group online there'll be no such luck.

I'd love to run a sort of "the party saves Halloween" game where everyone is actually a monster of some type and this is the one day a year they can really be themselves - but something less "treat" and more "trick" is making it a hassle for them.

But the only system I even remotely know how to run is Pathfinder.
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Why is this thread still going?
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>>49618406
>49618406
because halloween is the best thing to implement

I will personally lead a party of heroes through the Horror at Havel's Cross straight through The House of Poe
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>>49587573
Probably something involving the players investigating an abandonned space-station, their ship's reactor failing and an hostile lifeform.
Or they'll play cops tasked with descending in the entrails of the City that was built upon the cyclopean tombs of the Ancients.
Or maybe they'll get lost in the uncharted shelves of the Library.
Or they'll be hobos, caught in the cracks of reality and lost among the Sleepless.
Damn, I can't decide.
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>>49619111
English please?

>>49619157
What if you combined all of that?
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>>49619198
http://www.dmsguild.com/product/191126/Horror-at-Havels-Cross--A-Basic-Rules-Adventure

I will be running these
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>>49619198
creepy things like lovecraft and poe are really easy to use in dnd
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>>49619198
Maybe. The first idea should be part of our Traveller campaign, and I can't really send 'em to not!Neverwhere/the Library because these are ideas for upcoming campaigns and I have yet to start writing them. The Tombs, though, could easily be mixed with my Traveller setting.
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Not specifically halloween, but I'm trying to get a group together for a game of Hunter the Reckoning that's essentially going to mash up Don't Starve and Shadow of the Colossus. Wilderness survival with giant monsters in the distance to go take down before Maxwell tells them he won't let them leave, ever.
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>>49588578
Done that few months ago. I could have changed a few things, but it went pretty sweet anyway.
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>>49604036
Cthulhu is as new-player friendly as the DM makes it. It's a very fun and easy to play system in my experience, but I cannot stress it enough that combat is not the focus.
Not like the system isn't well done - it is - but it's extremely unfair for the PCs, because, again, they're not meant to fight. It's mostly for investigation and trying to win situations with brain rather than brawn.
Also, general horror advice. Don't show the "monster" - this is essential especially for CoC, where almost every monster can single-handedly destroy the party. Build the story around the mystery, the uncertainty that there might be something, multiple leads that might either lead to the same place as well as some red herrings, some telltale signs that something wrong is going on, but nothing substantial enough that they can guess what it is... and such.

tl;dr Read Lovecraft's stories and try to follow their structure, the system is literally designed for that, and works perfectly.
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>>49619571
That sounds right up my alley. Two of my favorite games.
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>>49587801
I'm for it
>>
>Need an idea for a horror adventure
>Listen to 1950's radio dramas and watch old horror anthologies for ideas.
>Nobody at the table old enough to know where I keep getting this shit

Works amazingly well.
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Players are going to discover that the bro-tier alien alliance that's been helping them in their adventures are actually the remnant/vanguard of an multiversal force that's been trying to find its way back into our universe for untold millennia, and the reason said alliance has been so friendly to everyone and working to bond everyone is because they've been trying to gain access to as many worlds as possible in their search for a way to open the gate linking their universes. And that some of the adventures the players have been undertaking has been advancing the agenda of these seemingly-friendly aliens. And also that the apparently belligerent, xenophobic aliens that have been opposing the peaceful cooperative efforts of the alliance have been doing so because they themselves are the descendants of an old race long since passed that was the only thing keeping the multiversal invaders out, and said xenophobes have lingered on aware that the invaders had left a seed in our universe and so harbor a distrust over anything that looks too good to be true (i.e. peaceful spess federations)
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So, here's my situation. I'm running a Rogue Trader campaign for the first time, and given it's October, I want some spooky themes for encounters they could come across. I'm thinking about incorporating something like >>49603205
for maybe a chaos-tainted forge world. I have a few other ideas, but I'd love to hear suggestions.
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I want to run a mystery game in a low fantasy setting, where the players investigate a crime of supernatural origin.
I'll tell every player in private that they are secretly a different monster - except one who's actually human.
Watching them figure each other out has got to be the most entertaining thing since laserpointers.
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Can you do a classic scary vampire story in an age where vampire stories are objectively non-frightening?
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>>49622985
Scary? Probably not.
Good? Absolutely.

Hope on 5e and just run Curse of Strahd.
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>scary things for halloween
>113 replies

Wait, what, halloween is actually a thing? I thought it was just a meme.
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>>49587573

Im working on a campaign involving a private middle school during a particularly rainy day that brings about soggy flesh monsters who wish to capture children and assimilate them into large sacs to birth their god. At times this involves classrooomes turning into a laying of pulsating humam parts that slowly creepes through the school covering and absorbing all living matter. Basically class 4-a just clbecame the carpet, and the wall.
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>>49622318
Basically, I'm planning to run a CoC game where the party investigates disappearances and strange activity linked to an abandoned museum only to find out that inside is a pocket dimension where alternate versions of the same place have merged into a single entity.
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>>49616536
That is a good point actually. I'm sure they don't wanna be there all night.

>>49616928
This is an idea i can get behind. Though last time i ended up with a tower that had no right standing. We shall see what happens. Thanks anon!
>>
>>49623088
It's a multi billion dollar holiday in the United States.
>>
>>49623587
Huh. Interesting.
>>
>>49603108
Look up Night Shift of 1d4chan. It's a setting we made a while ago that is exactly what you're talking about. We never got around to finishing the system but I just used Unknown Armies 2e rules whenever I ran it and it worked out fine.

Night Shift is more about the setting anyway.
>>
Hey so I'm gonna run a Night Shift game. And I got most everything figured out.
But what doesn't seem to get explained at all on the google docs are
>what exactly are management points and how do they work?
>same with paychecks
>what are portents and signs and how do they work (I think this one is just because I've never played Apocalypse world)
>>
>>49624404
Guy who used UA2e rules for Night Shift here. This is how I handled it.

>what exactly are management points and how do they work?
Never really came into play as an actual point system, but I made sure to dock a PC's pay if they were responsible for The Station getting fucked up or neglecting their jobs

>same with paychecks
I had each player set a goal for their character on character creation with an estimated amount of money it would take to reach that goal and finally be able to move out of the shitty town The Station is close to. At the end of every session I'd let the players know how Management delivered their weekly paychecks in some weird way (one time a PC found a dead raccoon on his doorstep with a wad of money stuffed in its mouth) and they could choose to put it toward their goal or spend it on stuff that could help them deal with the weirdness that comes to The Station.

>what are portents and signs and how do they work (I think this one is just because I've never played Apocalypse world)
They're just little strange occurrences that I used to hint at what the threat could be before it arrived. I had one scenario where a gang of undead cowboys laid siege to The Station and at the beginning of the session the radio was exclusively playing music from old western movies.
>>
>>49624630
Thanks. This actually helps a lot.
I've never GM'd anything before
>>
>>49587573
>>
>>49587573
I'm already running a gothic horror campaign about a cursed little european town called Crownenburg.

So for the holiday season I'm looking to throw some horror their way that's extra halloween themed. I'm thinking pumpkin headed shit like in over the garden wall, or scarecrows that come to life at night and sneak around killing people with farming equipment.

Anybody got any suggestions?
>>
>>49625869
Crows that transform into monstrous crow people. They steal large objects to make their nests, then they steal children/people to feed their young.
>>
I'm going to run Death Frost Doom. Most likely v2.
>>
>>49619820
Someone post the screencap of the detective who came up with an entirely rational mundane reasoning when the actual answer was "it was the undead former deans".
>>
>>49622985
Use classic vampires.

Remember that they were originally bloated corpses, hungry for the hearts of their victims. When the PCs find some poor fucker missing their heart, they'll go barking up COMPLETELY the wrong tree.
>>
>>49625869
Black cats that are randomly seen throughout. Whether or not they actually mean anything is up to you. Could include them whenever a certain character/character from a group interacts with the party

PCs eat something from unfamiliar source. Dream of digging through stomach to get whatever it was out.

Some sort of trick-or-treat situation. "Gimme, or something bad might happen"

The Thriller

It might be interesting to research the origins of Halloween and base something on that.
Maybe tie it to a ritual
Everyone is masked so who is the killer?
Divide between spirits and humans thins on this night, who comes to contact them? Are they there to aid the PCs or to lead them astray?
>>
>>49622985
What the fuck, it look like she just shit out a ton of fucking skulls and zombies.
>>
>>49587573
I'll play some slice of life stuff with my group that always repeat on the same details. For example; theres a girl that only drinks tee but hates coffee. A hobo on the street that always sings the same tune.

To Halloween and before that I will start to suddenly change small details players got used too. The friend is suddenly drinking coffee. The hobo hums another tune. And I will keep changing stuff until it gets downright disturbing. Streets leading to other places, houses disappearing. E.t.c.
>>
Still the best thread on tg.
>>
>>49631138
>>
>>49587573
We're in the middle of a Viking campaign so for Halloween session I'ce prepared character sheets (complete with short character bios) for unsuspectiong Saxon villagers.

Their original characters will be there too, of course. As NPCs.
>>
>>49600776
what

4chan Pass user since January 2015.
>>
>>49634613
It's only now become visible.
Dun dun dun!!
>>
>>49622985
Absolutely. Remember, it's all in the presentation, anon.
For example, just give Shiki a try.

>>49629027
I have never seen this screencap, but I'd love to. If someone has it, post it please.
>>
I need a little help with my Delta Green...thing. Can anyone lend a hand or ear?
>>
>>49635145
Sure?
>>
>>49635248
Ok. So the tl;dr is that there is a gang (unwittingly? I don't know) circulating a fentanyl analog called M-11-F. Along with beautiful, orgasmic highs, after a few months, or 50 doses, whatever's later, the user hallucinates their mother, knocking at their door, asking to be let in. If they choose to let her in, then she's just how they remember her from their childhood, with smooth skin and a soft touch and a quiet, loving voice. And every night she reads the user a story before bed. But after four days of this, as they're getting ready for their bedtime story, instead- instead- she sits their grinning at them, and as they sit up to ask their mom what's wrong, her mouth opens, but- it's different, from between the eyes down to somewhere in her gingham dress, and there are so many circles of teeth, and then, Johnny's back inside mommy again.

Now, things I'm unsure about:
>Does the gang know what this substance does?
>I was entertaining the notion of the moment when the user takes that 50th hit, their mother dies. Is that a good idea?
>What happens next?
>There's also a subplot that I've ripped kicking and screaming from Kill List because I really like it- namely, that there are 3 men associated with the circulation of the drug, and they'll each thank the players when they inevitably torture them to death/murder them for their heinous sins, and that they're associated with something greater
>How do the players find all this out?
>What is the endgame? Are the agents to fight some stapled-together mombomination, or murder everyone in the gang, or what?

I said a little. I need a lot. I'm so far out of my depth rip
>>
>>49635332
Have you thought about what happens if the user doesn't let their mother in? I mean, I would probably let her in, but I don't do hard drugs and I like to think my mental constitution is pretty solid, so I wouldn't trust in something so departed from reality. However much I'd like to.

What happens to the original mother? Does she become a skin for the spook to dress up in when he goes out hunting? Does she become trapped in some claustrophobic prison dimension? Does she just get disposed of by some men in black, shot in the back of the head with a suppressed .22 while she's doing her knitting or watching television, just so she doesn't get in the way?
>>
File: latest[1].jpg (375KB, 1592x1122px) Image search: [Google]
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>>49635549
With regard to your first question- I imagine her as some sort of anglerfish-style lure.

As for the latter, I find skinwalkers absolutely fucking terrifying, and I like the idea of prisons, (possibly in conjunction to the skinwalkers)- but I've also been on some Junji Ito bend, so something to the tune of pic related may be on the table as well.

The trouble is, I can't quite think of a way to let the players into it without ruining everything- you know the old addage of not showing the monster?
>>
>>49635603
A good way to do things could be to sort out a situation where they come across someone getting lured, rather than seeing the lure themselves. Then it's just a case of how much information you want to be made clear to the players. Maybe if they search around, they'll find some scribblings of this guy, written out like a child because of some latent age regression effect, describing momma coming back.
They could also come across momma in the kitchen baking some fresh pie, not yet transformed into teeth mode, with the user somewhere preparing his next fix. Would be pretty cool, a jarring transition between smiling saccharine ray of warmth mother and hollowed out, drug-addled son.
Have him taking the drug coincide with momma going to his room to see him, have your players maybe listen in from a distance without letting their characters see what's going on.
>>
>>49635832
>come across someone getting lured
That's the plan I had, yes.
> Maybe if they search around, they'll find some scribblings of this guy, written out like a child because of some latent age regression effect, describing momma coming back
I like it!
>momma in the kitchen baking some fresh pie
It's an interesting choice, yes. I'm still on the fence re: physical mommas, but that is indeed something good.
>>
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dorn yeye.jpg
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>>49587573
This is adorable, I love it.
>>
I am doing a Pathfinder campaign that is intended to be played only this October on Roll20.
The premise is that an alchemist and surgeon becomes insane when neglects his only daughter for attend patients of a pandemic leaving her to die of a chronic condition and finds out that when he wants to resurrect her the gods give him the middle finger.
Obsessed to find a way to bring back his daughter he dwells into obscure ancient tomes and contacts with an entity named Nyarlathotep.
Nyarlathotep reveals to the surgeon the existence of an engine found in the North Pole of the planet, in an ruined Elder Things city, which uses an Outer God as a main power source and is capable of warp reality. What only needs to work is a Fisher King, a sentient being which whole mind and soul are connected to the leylines of a planet.
For obtain such being the surgeon opens a hospital in which offers fertility clinic services to the rich and the powerful. In the insemination process he uses drakania seed and Numerian fluids. Tales of malformed and monstrous creatures being born from humanoid couples spread hysteria through the city state.
One of the procedures is a success, a girl with vast psychic powers is born.
Before the surgeon can claim the child a group of lepers and beggars aware of the horrors origin in the hospital riot and settle fire on the building making the villain flee and hide for years.
The girl is now nine years old and the PCs must protect her from the alchemist's minions.
>>
Bump?
>>
>>49638956
This seems interesting. Somehow kinda reminds me of lisa (not sure if that was her name) from resident evil
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