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/5eg/ - Fifth Edition General

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D&D 5th Edition General

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Previous session >>49565514
>>
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What was the last Unearthed Arcana? Anything good?
>>
>>49579294
A ranger revision. And yes, it was pretty good.
>>
Is this suitable for a fighting-style, got a player who wants to do unarmed fighter and doesn't want to use Monk.

Add your proficiency bonus to damage dealt with unarmed attacks.
When you hit with an unarmed attack, you may shove as a bonus action.

Between that, Battlemaster archtype and Tavern Brawler he should have plenty of options for shoving and grappling while fighting, while not falling too far behind with other fighting styles damage.
>>
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Wizard, Warlock or Sorcerer?
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>>49579294
>hand
>shield
>potion
>eye

wat
>>
>>49579326
Also, I run under the rule of "Yeah, no, fuck off." school of multiclassing when it is clearly just being used for big-bonus dips, do no worries about a monk splashing 1 level of fighter for free damage. Same applies for people sneaking one level of undying light warlock for free +Cha to Fire and Radiant as a Red-Dragon Sorcerer.
>>
>>49579396
Skeletor is a wizard.
>>
>>49579419
>not gold-dragon sorcerer
You fucked up.
>>
>>49579419
Multiclassing is a gameplay abstraction representing a character's unique progression in their own class.
>>
>>49579404
>hand
Looks like some kind of priest, cleric or monk
>shield
Defender / fighter of some kind
>potion
alcheminst
>eye
Seer, witch, enchanter, or diviner

>>49579326
Just let them take the damage die of martial arts, and proficiency in unarmed.

Shove as a bonus action is a bit much.
>>
Would Bahamut changing a dragonborn's color from red into gold be a good celestial reward for services rendered?
>>
>>49579457
Yeah, but he was also bound to an extra-dimensional being. That can be a little warlock-y.
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>>49579520
Everyone is proficient in unarmed.
>>
>>49579514
I'm becoming more and more partial to having the DM roll the humbers for the party, and the players assigning those numbers to the stats in the order they prefer
>>
>>49579520
oh, I though that was D&D classes. it's some vidya then?
>>
>>49579294
>Druid, Bard, Cleric, ???, Fighter, Wizard, Rogue, Barbarian, Paladin, Ranger, Monk

The hell is the potion bottle supposed to be? Sorcerer?
>>
>>49579591
Definitely not D&D. Dunno what it's from, just my guesses.

>>49579547
Well there you have it. Give them the increased weapon die and be done with it.
>>
>>49579671
>Base Attack Bonus
>Spells Per Day
>Skill Points
>Definitely not D&D
>>
>>49579206
>>49579154 → thank you thank you thank you thank you thank you
>>
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>>49579206
Does anyone have a pdf of the Planar Bestiary on DM's Guild they can share?

http://www.dmsguild.com/product/193100/Planar-Bestiary?hot60=1&src=hottest_filtered&filters=45469
>>
>>49579858
sent ;)
>>
>>49579485
Yes, and a shaolin monk suddenly going "Urgh.. You know, all this training I've done has really payed off, I can know punch quite a bit harder.. And wear huge suits of armour that I have no interest in wearing, and I'm now a master in all forms of combat just for the hell of it but I'll still kickpunch.

Multiclassing is fine, and I'll even throw you a bone if you really want to do a multiclass.. So long as you don't just do a 1-2 level dip for some broken synergy and never touch the class again.
>>
Hey 5eg, I'm looking for some advice. I'm running Hoard of the Dragon Queen. My party has just reached the Hunting Lodge, and one of the PCs was Talis' childhood friend. How do I foreshadow that without making it obvious, before they find her?
>>
>>49579875
Both classes need all the help they can get.
>>
>>49579533
What would that do mechanically?
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>>49579907
Nothing.
>>
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>>49579875
>anything in 5e
>broken
ANTI-OPPERS NEVER CHANGE!
>>
I rolled 10 strength, 10 dexterity, 10 constitution, 13 intelligence, 11 wisdom, and 15 charisma. I'm thinking of going half-elf sorc. Would there be any better options?
>>
>>49579948
You've got the primary problem of not having enough AC. What level will you be starting at?
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>>49579915
Then it's not much of a reward. It's neat and all, but incredibly boring. Aesthetic rewards are dumb for major achievements, especially from a literal God.
>>
>>49579989
I agree.
>>
>>49579948
>10 dexterity, 10 constitution
WELL THEN
>>
>>49579948
I think in that situation I'd politely ask the DM if I could reroll. The PHB says that 10 is an average score and really with stats like that you're kind of screwed in a way.
>>
>>49579948
Moon Druid works with any stats. Though your spells would be rather meh.
>>
Is there an infernal template for 5e?
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>>49580090
>really with stats like that you're kind of screwed in a way

Wat.
>>
>>49579973

Starting Level 1

>>49580059

Yeah I figured I'd put my half elf + 1 bonuses into those stats but it's not pretty

>>49580090

We're going to take turns DMing and I'm up first. The rest of the party rolled pretty good stats. We wanted to roll for stats so we'd be forced out of our comfort zone. I traditionally play a marital character.

>>49580095

I was thinking of a moon druid, any other suggestions?
>>
>>49579948
>Would there be any better options?
Strictly better in terms of min/maxing? Bard.

Do you usually play 35 point buy or something because those aren't bad stats at all.
>>
>>49580112

Yeah I figured my Dex and Con were low but I'd just stay the fuck way in the back if I'm playing a caster
>>
Just finished lost mines of phandelver. What adventure should I buy next to work on? What one do you all like the most?
>>
>>49580112
It's objectively worse than a 27 point buy or array, and you have only one meaningful boost. If playing what is essentially a low tier NPC is fun for you, then more power to you. But if people rolled stats, there's a high likelihood that he's gonna be outshone by the party and only wind up burdening them.
>>
>>49580112
Realistically, there is no way to get a decent AC with those stats while remaining viable in combat.

The standard methods either require:
>mid-to-high Dex (using light or medium armor, Mage Armor, or the relevant Sorcerer, Barbarian or Monk class features)
>at least 13 Str at level 1 (for heavy armor - eventually you'll want 15 so you can wear plate)
>being a dwarf (to circumvent the Str requirement for heavy armor; generally shoehorns you into playing a Cleric)

Theoretically, he could willingly eat the -10 foot speed penalty to wear heavy armor, but he'd still have to be proficient in it, which means he'd have to start as a Fighter, Paladin, or Cleric, which precludes multiclassing out into a Cha-based class later on.

Or he could waste a ton of resources dipping into Bladesinger and grabbing Mage Armor, thereby giving himself an amazing AC of 14!

>>49580154
If your DM is willing to play ball, consider a heavily range-focused character. By keeping yourself away from the fight, you could make an abysmal AC relatively irrelevant.

You'd have to be real fucking far out of the fight, though. I'm talking Winged Tiefling Warlock chucking Spell Sniper Eldritch Spears far. And you'd have to be careful of flying enemies, though those shouldn't come at level 1.

If your DM isn't willing to play ball, you're honestly kinda screwed anyway. You've got all the durability of a wet piece of paper.
>>
Rolled 5, 4, 3, 2, 3, 2, 2, 4, 4, 1, 1, 5, 2, 5, 5, 4, 4, 5 = 61 (18d6)

3d6 down the line
What class should this be
>>
>>49580268
12/7/10/7/12/13
A merchant.
>>
>>49580240
>I've never actually played D&D, my experience comes entirely from video games the post

Pro-tip: the free basic rules have examples of low-tier NPC's, you should check it out.
>>
>>49580268
Something plate-armoured. War leader or something, but the average CON is the only problem.
>>
>>49580298
>Highest stat is CHA.
Looks legit.
>>
>>49580268
Valor Bard or Paladin with possible dip into Warlock for SAD shenanigans.

>>49580154
>>49580250
On further consideration, an alternative:
Variant Human Favored Soul
You have proficiency with medium armor. Take Heavily Armored for your bonus feat. Have 16 AC and 20 foot speed. Ride a mount, take Mobile or add 1 to your Strength at level 4, or just suck it up and deal with being slow.

If you take a shield, you'll have 18 AC. Take shots and dish out damage like a slow, implacable champ.
>>
>>49580309
That's not a good enough stat array for a PC class.
The life of a merchant isn't bad though - nothing to be ashamed of.
>>
>>49580227
I haven't run any of them, but for me I'd say Curse of Strahd > Storm King's Thunder > Princes of the Apocalypse > Rise of Tiamat > Hoard of the Dragon Queen
>>
>>49579989
There are social stigmas associated with being the same color as evil Dragons

I guess it might be an okay reward if the character doesn't like looking 'evil'
>>
>playing Storm giant's thunder
>I'm playing a Paladin of oath of the crown
>We are escorting a caravan to waterdeep from Luskan because the seas aren't safe while the frost giants are at large
>on the way we meet a friendly frost giant
>he wants us to follow him to a temple
>because of my oath, I am bound to honor my commitments
>tell the party i'm sorry but I can't abandon the caravan master
>table says that this is more important
>ask the giant if he can come with us to waterdeep and then we will go to the temple
>thankfully he is from there, so he says yes

Did I do this right? My first time playing a Paladin, i felt like i was being a bit unreasonable.
>>
>>49580303
>If someone has a different opinion than me, they must have never played this game.

I've been playing since it was called Next, senpai.

If you used your brainpower to critically think about how those stats are not as good for a PC compared to an array instead of poorly trying to be elitist, you'd have a much better time with your life.
>>
>>49580347
I'll start that path then. I hear a lot of good things about Curse of Strahd
>>
>>49580377
You are honour bound to your commitments.

However, the Caravan Master could easily just say "No it's fine, go on ahead Sir Knight." and you'd be in the clear.

However, if the GM made the guy be all "W-what, you can't leave, you promised to protect me! You can't!" then you may be inclined to stay and protect him but GM is a dick.
>>
>>49580377
Follow your oaths. If people bitch that's their problem - they ought to understand that a paladin can't just ignore their oaths for their convenience.
>>
>>49580404
I had a glimpse at the story earlier today and it's an amazing thing - check the mega.
>>
>>49579858

Only if you can tell me how to kill off this lvl 3 Druid in my group while making it look like an accident. We're playing Curse of Strahd, and the player is totally not a chick who wouldn't go out with me. :^)
>>
>>49579858
You have been asking for this in about every thread.

Sweet jeebus 10 bucks is too much?
>>
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I've been asked to host a game on roll20.
I'm getting acquainted with the interface (even though it feels unnecessarily complicated or coutner-intuitive to be honest) but I'm pretty sure I won't be happy with the internal jukebox.

Is there a better way to go about the music/ambiance? An alternative?

Also, is using discord for talking/webcam necessary?

I'm probably going to make my players print their character sheets since roll20 is pretty fucking terrible in this aspect.

If you guys have any tips for me I'll gladly take them as well.
Thanks !
>>
>>49579858
I bet your parents wished they had used birth control or aborted you.
>>
>>49580597
wow thats a bit much buddy
>>
>>49580559
>Is there a better way to go about the music/ambiance? An alternative? Also, is using discord for talking/webcam necessary?
You could probably find an online platform that will let you use a bot to stream music and ambient sounds. I used to use a different computer and Virtual Audio Cable to achieve that on Teamspeak. I also used to stream audio as well as additional visuals on twitch.tv to my players. It works pretty well. There's also always streaming internet radio, among other options.
>I'm probably going to make my players print their character sheets since roll20 is pretty fucking terrible in this aspect.
Yeah, just have them use pencil and paper, 5e doesn't require a lot of math and character creation is like 5 steps. The roll20 sheets can be useful but sometimes they'll update and your character will lose all their information.
>>
>>49580559
Well you can use discord, skype, hangouts, teamspeak, whatever you like for talking - webcam will be distracting isn't necessary at all.
For character sheets use the community character sheet when you create the session not the official roll20 one as it's a piece of shit. This one includes nice roll buttons and at least resembles the one in the back of the player's handbook.
If you need music you can either use the soundcloud interface that Roll20 has but I'm sure you could rig a bot on Discord (If you're using it that is) to play music.
>>
>>49580597
Sounds like you're jealous because your parents didn't love you as much.
>>
>>49580329

I was planning on going favored soul anyways. Thats sounds like a fun character concept. Thanks anon!
>>
>>49579875

How come the anti-OPers always don't know the rules well enough to actually have arguments?
>>
>>49580678
Remember that you still won't have a viable melee attack unless you dip Tomelock for Shillelagh, so you're still better off staying at range, or else using save-based spells.
>>
>>49580702
Because they're often shit players who don't know how to optimize and want to nerf everyone else who actually read the material down to their level.
>>
>>49580702
Because they resent that they don't care enough about the game to actually do minor math, practice, and thought experiments, yet simultaneously feel bad when people who don't take Keen Mind or Linguist have more effective characters than them. Their reflex as morons is to just try and make other people feel bad for actually trying to make characters who can actually do things effectively.
>>
Is there a resource that would help me get better at describing things?

> Locations
> Settings
> Attacks
> Appearances

Anything. I've listened to recordings, and I feel like I do a pretty good job of translating what I see in my head (at least that's what I've been told by both my players, and neutral parties who I've gotten to listen to our sessions), but would like to be able to paint a fuller picture.
>>
>>49580817
Books. Seriously. Read a lot of books.
>>
>>49580753
Talking about linguistics, I was having a play around with creating a character just for fun the other day. I created a half-elf ranger using the revised ranger Unearthed Arcana and with the Outlander background you get to know Common, Elvish, and three languages of your choice at level 1. Pretty sweet. I'm actually looking forward to finding an opportunity to play it out at some point.
>>
So, I'm running an alchemist character soon, using a homemade class I've found online. To keep me from being OP, my DM has stated I actually need to collect the ingredients for my potions/bombs etc. Gunpowder is easy enough to source, and potions will be mainly herbs and monster bits, but what other medieval technology things can I do?
>>
>>49579948
Well Fuck. Good luck with that.
I once rolled a Wood elf and wanted to play a Monk.
In the end I rolled a 16 in Str and ended up with all other stats being 10s.

Being a Wood elf prancing around in full plate never got old tho.
>>
>>49580666
>on twitch.tv to my players.
isn't there a 5min delay on twitch.tv though?

>>49580668
> webcam will be distracting
Really? Don't you get a lot of clues, as a DM, of your players' motivation/immersion from their face and all that?
I figured webcam would be kinda necessary to be honest, never really questioned that. Like... They kinda need to see me, don't they?
>>
>>49580724

Are there any penalties to casting in heavy armor?
>>
>>49580903
I dunno, haven't streamed on it in years, I think you can set the delay but they probably removed that.
>>
>>49580817
Specifically for attacks I recommend not narrating attacks unless they're a critical hit or otherwise noteworthy.

Too many DMs I've had narrate every attack near the start of sessions and just taper off as the night goes on and it becomes tiresome.
>>
What sort of patron would a witch have? I'm thinking either fiend, or nature themed goo.
>>
>>49580929
If you are not proficient, you simply can't
>>
>>49580963
Coven of Hags
>>
>>49580946
Crits don't happen often enough. Narrate misses and finishing blows. Misses because it feels like shit to end up doing nothing a round. Giving an interesting description at least keeps the excitement up. Finishers because finishers are cool.
>>
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>>49580963
>witches
>not fey
really anon?
>>
How much multiclass cheese can I squeeze?

Shadow monk 6, Hunter 3 (using the latest UA ranger with favoured enemy humanoids), Battlemaster 11.

Nets you :

>at least 5+5*(Dex mod +1d6 ) magic fist damage per turn.

>free teleports

>attacks of opportunity out of the ass

And to make it even more gimmicky lets get magic initiate(warlock) in there for Hex damage.
>>
>>49580874
I love the new ranger so much.
Especially beast master.
>>
Should I keep going with Ranger when we eventually hit 6 or should I multi-class into something else? What's a good multi-class for a Ranger?
>>
>>49581020
I like this balance too it.

>>49580946
It's crazy, I never actually thought about this, but I think I naturally do this for the exact reason you mentioned. Early in the evening, I'll narrate fights in a theatrical and excited manner, but by the end of a 3~4 hour session, and especially if it's a particularly grueling encounter or two, I just get burned out and end up just doing the highlights for the sake of brevity.
>>
>>49581080
It's great. There's incentive to actually use it now especially combined with the outlander background - also totally compatible with Underdark adventures as well. The out of combat for it is pretty amazing too.
>>
>>49581051
Not him, but witches weren't known for kissing fairy buttholes. Demon is a pretty good choice for at least one take on it
>>
>>49581064
Why get hex if you've already got hunter's mark? They're both concentration.
>>
>>49581064
That's a whole lot of waiting for your ABIs though.
>>
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>>49581115
The whole thing with witches was the demonization of pagan nature worship. Satan has horns because some pagans worshipped horned animals. Demons and "fey" were conflated together to make their worship look bad.
>>
>>49581020
Typically I narrate crits, attacks with high or max damage rolls, misses with high damage rolls (roll20 so the damage is rolled on a miss anyway), and if something more interesting than a normal attack kill on a wounded eny happens (like the Ranger kulling three dudes with whirlwind)

If it's been a while since you've narrated one you can just throw them in as you feel, of course.
>>
>>49581157
He could BM first up to six for the extra ABI then do whatever else. He could even stick in the hunter levels betwen BM four and six to minimize the delay between ABIs
>>
Quick question:

I know now I'm supposed to add my dexterity modifier to my damage rolls, but do I roll my proficiency as well if I'm proficient with the weapon I'm attacking with?
>>
>>49581227
Personally I think killing a thing should never be a dull experience. There's just so many descriptive ways to off a thing
>>
>>49581241
Typically I just don't like multiclassing much in 5e. They really crafted the class levels in a good way to incentivize mono-classing.
>>
>>49581274
prof+mod = to hit
mod = damage
>>
>>49581274
proficiency is added to attack rolls, never damage rolls
>>
>>49581274
No, proficiency is to attack bonus only.

>>49581284
I like how single-class is the "best" way to do it, but multiclassing allows for certain character types to work.
>>
>>49581284
Monoclassing is an absurd idea to me. There's no way you'll have a class that matches every concept any player is going to go for, so why not allow easy mix and match? I probably just don't like classes much in the first place.
MCing is still shit in this edition though
>>
>>49581325
The classes themselves are super broad and flexible dude.
That's the beauty of 5e.
>>
>>49581325
What's a good system that's free of "classes" that lets you just pick different abilities to focus on / excel at / level up as you gain experience?

In terms of vidya, the only thing I can think of is pre-Jump to Lightspeed Star Wars Galaxies as far as what I'm thinking of.
>>
>>49581346
They appear limited and restrictive to me
Especially monks. Fuck the martial arts class feature.
>>
>>49581351
World of Darkness games let you spend experience however you can fluff it.
Same with GURPS.
GURPS is waaaaaaaay too fucking rules heavy though.

>>49581373
I can make hundreds of thousands of different character concepts with just the base PHB, and all of them mono-class. You're thinking that your class locks you into fluff way more than it actually does. The class is just a mechanical chassis for your concept.
>>
Hey /tg. As far as rolling stats for a more RP/exploration based game, how do you feel about having the option to roll 3d6 down the line 3 times. Each time taking the highest and lowest (available) stat?

Say your rolls are:
10, 11, 15, 8, 14, 11
6, 13, 9, 8, 9, 11
8, 9, 12, 13, 13, 11

That would net you 6, 13, 15, 8, 13, 11

As extra background, the campaign starts at level 3 in a modified Mines of Madness and if a character dies they reroll. The characters that die the least get a a blessing.
>>
>>49581422
Can I just... allocate my points for what I think is fitting for my character instead?
>>
>>49581351
I know at least two systems where you start with a career (in which you choose what skills to pursue) and then only ever increase abilities that you actually use while playing.
Neither are available in English, however.
>>
>>49581440
Yes. I'm saying if you have the extra option. And knowing that your character if you didn't like them would probably die and you can reroll anyways.
>>
>>49581351
Classic Fantasy is a supplement to Mythras that does what you say FFG Star Wars games do too. Otherwise it's a pretty blank design space - especially for a system with levels.
>>
>>49581409
And I can think of really basic archetypes that can't be done in 5e such as someone who punches people without being a bathrobe wearing eastern mystic and a character that uses throwing weapons.
>>
>>49581409
Martial arts is a shit feature that demands you play monks precisely as WotC envisions them or your features stop working
>>
>>49581461
You can do both of those with the base classes.
>>
>>49581461
Those are feats and not classes.
>>
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>>49581422
>rolling for stats
>>
>>49581468
Elaborate.
>>
>>49581453
Well, if it's an option I wouldn't object to its sheer existence. I would never use it though if point-buy was an alternative.
>>
>>49581476
>>49581485
Because being comically undertuned and effectively worthless isn't detrimental to enjoyment, right?
>>
Quick question, if i buy this is the PDF still watermarked??

http://www.dmsguild.com/product/193100/Planar-Bestiary?hot60=1&src=hottest_filtered&filters=45469
>>
>>49581532
>comically undertuned
Says someone that knows nothing about optimization.
>>
>>49581532
Why not just ask your dm if you could have a "Mace" but flavour it as knuckle dusters?
>>
>>49581532
I don't see how a fighter or rogue who uses thrown weapons is somehow comically undertuned/gimped.
>>
>>49581522
That's fine. I'm still trying to figure out if there is something that can be done to make stats a little more varied than with the standard point buy. Clearly it isn't there.
>>
>>49581559
If a player wants to have a character have a shitty stat, you're free to let them dunk below an 8. It's your game.
>>
>>49579533
Isn't Bahamut platinum?

But yeah, like the other guy said, cosmetic things shouldn't be a major reward, unless it's story-driven. Perhaps Bahamut could empower the dragonborn's breath weapon in some way, or change the damage type to holy?
>>
>>49581556
Not him, but the object interaction rules actually do prevent you from drawing more than one weapon a turn (admittedly with some rather circuitous possible workarounds). This means that pure throwing weapon fighters are unviable, and throwing weapon rogues are suboptimal.
>>
>>49580559
If you use the shaped sheet, using Roll20 for sheets is a joy, especially with a little macro tinkering. It also makes npcs super easy.
>>
>>49581601
Returning makes them completely viable.
>>
>>49581556
A fighter that can only attack once per round after the first isn't gimped? Must be an easy campaign.

>>49581542
Yeah mate, optimize that 1d4, it'll be totally competitive with monk.
>>
>>49581550
I spent the longest time wrestling with my DM over getting a gauntlet that could deal 1d6. No dice.

With some DMs, the only options are what's in the books.
>>
>>49581658
To my knowledge, there isn't any way to gain such an ability on any weapon save for the Dwarven Thrower. And I can't really condone hinging your character on his getting a single specific magic item.
>>
>>49581597
Bahamut is patron of all metallic dragons. Cosmetic appearance has story relevance for all dragons in vanilla dnd
>>
>>49581726
I don't really condone games where a DM only uses printed magic items and won't even consider copy/pasting properties from existing items onto different chassis.

>>49581708
dool weeldur
>>
>>49581658
Returning isn't a thing in 5e. Even classes magically bonded to their weapons can't make their weapons returning
>>
>>49579858
Just
Fucking
Buy
It
Yourself
Fuck
>>
>classes / archetypes are restricting

I don't know how a hobby about creativity, has such a large amount of uncreative asshats that couldn't imagine a way out of a paper bag if I told them they were trapped in a paper bag.

Also, I'm starting to see how most of the arguments that come up in these threads are between people who take what's written as LAW and ABSOLUTE FACT, and others who take the intent of what's written and apply it in their own way.

It's like religion and religious texts actually.
>>
>>49581772
It's on a printed magic item. That's grounds to put it on whatever other magic item you'd want.
>>
>>49581763
>dool weeldur
fighter's two other attacks will still go to waste
>>
>>49581601
To my knowledge the only examples of Bahamut changing his worshippers is those who become his chosen and become platinum dragonborn.

He is a God though, he can more or less do what he wants.
>>
>>49580377
Not only did you play it right you should have earned an inspiration.
>>
>>49581799
You're level 20?
>>
>>49581763
It's your choice which games to join or leave. But when discussing optimization, I believe one would generally use RAW and RAI where appropriate, since permissiveness of DMs is not quite as constant between different games.
>>
>>49581468
If you're complaining about having to be unarmored, pick up Tavern Brawler and be whatever other martial.
If you're complaining about the fluff of ki, just rename it to "vis vitae" and you're european.
>>49581708
1d4+strength+whatever your class is doing+essentially an extra attack since you're getting a free grapple
>>
>>49581813
I don't get the point of inspiration, it feels far to gamey to award an intrinsic statistical advantage because someone did what all players are there to do.
>>
>>49581814
I got lvl 12, 13 and 15 characters. were they thrown weapon fighters they'd still lose one attack
>>
>>49581786
And yet if everytime I bring up my barbarian16/monk4 based around doing 300 foot drop spinning piledrivers I get called a munchkin
>>
>>49581837
Not to mention Tavern Brawler + Barbarian + Shove is a known crazy lockdown strategy.
>>
>>49581842
this. inspiration is ridiculous to me
>>
>>49581842
Well it's meant to reward exceptional play and also if you have players that aren't roleplaying and/or are metagaming punish them by being pretty free with giving others Inspiration. They'll see the error of their ways because if they accuse you of favouritism you can show them in the entry in the book and just say "Well I thought it was exceptional"
>>
>>49581842
>far too gamey
Said the D&D player...
>>
>>49581891
If the player roleplays their character correctly, narrates their actions and describes what they're doing AND it is something that is both in character and conductive to the situation at hand, the character will most likely get advantage on whatever they're trying to accomplish.

Being able to "save" your good RP moment until later on is fucking moronic.
>>
>>49581837
Wow, you mean I can add my strength to my damage AND be forced to use my bonus action in exactly one suboptimal way for the entire campaign?
>>
>>49580227
I'd do Storm King's Thunder. It's right at the level your PCs should be at to start it (allowing they are 5th or 6th level).

Curse of Strahd is a close second but you'll need to modify it some since it's technical starting level is 3, but basically make them face down some larger groups to beef up the encounters and such should work.

Princes of the Apocalypse is also good for that level as it is like CoS in that it starts at 3rd level and the Dessarin Valley is practically right next door to Phandalin. Again, some adjustments to encounters will need to be made.

OotA Also starts at 3rd level, but it is a "drop in" game in that the characters are ambushed by Drow and are hauled off to be slaves in the Underdark. Maybe they are targeted due to screwing over the Black Spider in LMoP?

Lastly there is the Rise of Tiamat two book series. Just read it over to learn what happened and don't run it as it's a hot mess. Railroady and it references rules that don't actually exist (it was being written during the playtests so that's why but still...).

So yeah, there you go, anon.
>>
>>49581842
Given that it's a thing narrative systems seem to do, I don't know.

It seems to just be a reward for when players roleplay really well, but in a way that doesn't lead into directly rewarding them in-setting.

>>49581875
>>49581879
I played a barbarian/monk through two campaigns in the same setting. Sadly, I only got to do the piledriver once.
>>
>>49581920
>grappling
>suboptimal

Oh, you've never played 5e.
>>
>>49581879
I made one of these. It's not actually that great; you're forfeiting barbarian's preference big dice/big crits, and the knockdown actually ends up being a detriment with any ranged allies in the party, and is meaningless to the spellcasters. It really only benefits you, but you forfeited all your damage/actions to be able to do it. And even then things resist your initial grapples with disturbing frequency. It feels like it's not worth it without expertise
>>
>>49581917
My group has a variant inspiration rule - Every player has access to inspiration but can't use it themselves and instead award it to a player who is doing the most good in that situation. Fighter rushing the oncoming hoard? Then one of the players may award them inspiration. Thief quietly pickpocketing the town burgomaster while the party talks them up? Might get an inspiration. Once given, they can't give anymore and if they are awarded it they can't receive anymore for the rest of the session unless a long rest occurs. I as DM also reserve the right to veto the inspiration if it's being given out to just hand it out, suck as the paladin barely missing the lich during an attack and someone gives them inspiration. Why? Everyone is attacking it, so why is the Paladin specifically getting it?
>>
>>49581650
>shaped sheet

Can't drag over items/spells and shit from the SRD into that one. Will wait until Kryx has developed it further. Looks promising though.
>>
>>49581972
I've done it too, and it worked out very, very well. Probably because my party also had a GWM fighter.
>>
>>49582043
Err nevermind, that feature seems to have been added. I suck cocks.
>>
>>49581962
It sure is suboptimal when your actual objective is to punch people.

Especially when it's still better to stab a grappled enemy than punch him.
>>
>>49582046
I had a monk in mine, but he'd just stun the guy and make the grapple feel pointless
>>
I guess this would be a good spot to ask...

Any suggestions for a good (free) mobile app with which to build a character sheet? I know that HeroLab has an app, but there's no way I wanna drop fifty bucks on a license and game-system...
>>
>>49582185
Squire
>>
>>49581842

Because young RPG players usually have shit imaginations and play like pen and paper is a video game so in order to entice them to use their imaginations they need an incentive. If your group has good experienced players you don't need Inspiration.
>>
>>49581351
I loved archeage class system. You pick skill trees, not classes. I loved a lot about that game.

Damn shame.
>>
>>49582198
That seems to be Android only. I use a iPad.
>>
>>49582274
So sell the iPad?
>>
>>49582274
I didn't even know there were android only apps
>>
>>49582283
How about no.
>>
>>49582080
That's more of a party composition issue, though, and it sounds like your spellcasters weren't capitalizing on your grapples with stuff like Create Bonfire, Cloud of Daggers, Spiritual Weapon, Moonbeam, etc.

>>49582066
Is it, though? A barbarian with a one-handed weapon (since you need a free hand to grapple) only loses an average of 2 damage per attack if they go with Tavern Brawler.

For a raging 5th level Barbarian with 20 strength, their average damage is:
>1h weapon: 4.5+5+2 = 11.5
>Tavern Brawler: 2.5+5+2 = 9.5

While this is clearly less damage, consider that the 1h weapon barbarian must spend two attacks to shove and grapple a foe, while the tavern brawler spends only one, due to bonus action grapple. This 9.5 extra damage on the first round more than compensates for the damage lost over the next two rounds. Assuming your party's coordinated at all, the opponent shouldn't last more than three rounds.
>>
>>49582307
Barbarians lean strongly towards 2h weapon builds. Pretty much everyone who can does thanks to HWM. being a 1h barb is already being suboptimal, especially with no access to dueling
>>
>>49582361
Barbarians make the best grapplers, though, since they have advantage on shove/grapple while raging. The post I responded to was claiming that "it's still better to stab a grappled enemy than punch him."
>>
>>49581540
yes, pretty sure that it still as a watermark on it. but there are ways that it can be removed with a little bit of work
>>
>>49582393
I think STR rogues/bards are better thanks to expertise. Bards moreso cause they can generate spells to exploit the grapple themselves. They don't have to worry so much about squandering the class's main focus on damage either since bards have shit damage and want to be the ones controlling enemy actions to begin with
>>
>>49582393
Rage is a limited resource that you can be forced out of. Expertise is better
>>
>>49582486
What are your thoughts on Critical Role and Matter Mercer as a DM?
>>
>>49582644
I've yet to play with a DM who allows UA material
>>
>>49579875
>So long as you don't just do a 1-2 level dip for some broken synergy and never touch the class again
While I disagree with doing that simply from a roleplaying perspective (as opposed to say a fighter taking levels in paladin as he learns religion and faith from the party cleric or whatever) it isn't really that OP. You miss out on the level 19 and 20 abilities which are generally very nice. Also you are effectively stuck two levels behind where you normally would, a monk that dips two levels into fighter to get action surge gets action surge but loses out on their fists counting as magical weapons, evasion, and stillness of mind, all of which are pretty big depending on what your group tends to fight (I suppose it isn't much if your group only fighter poorly armed goblins and orcs or something).

However to try and maintain character consistency when someone wants to multiclass in my group I make them RP it over time, you can take your first level for free (just say they were learning it in secret or whatever generally) but I won't let you take more unless you justify it.
>Fighter is learning religion with the help of the cleric with the goal of becoming a paladin (take levels in paladin)
>Wizard is learning how to use a sword from party paladin (take levels in fighter)
>Party barbarian is learning inner peace from the party monk (take levels in monk)
>Party assassin is learning combat fighting as opposed to simple assassination strikes (take levels in fighter)
>Party monk is reading about magic (take levels in wizard)
So on and so forth. I don't give a shit if you want to multiclass and generally actually like it since it can lead to some interesting builds but forcing roleplaying to multiclass does add some interesting group dynamics and opportunities for character development.
>>
>>49582712
Nobody ever gets to lvl 19-20 unless they start there. capstones exist only as thoerycrafting features. Probably why half of them are garbage
>>
>>49582729
real people.
>>
>>49582683
>>49582762
Did you start from the oldest, newest, or somewhere in between?
>>
>>49582688
I allow UA stuff. Would you like to play with me anon?
>>
>>49582819
I am unsettled by this line of questioning
>>
>>49581711
That's a dm problem and not a system problem.
>>
>>49582763
Even then you are still two levels behind in your class. Even then can you think of any broken combo that doesn't rely on action surge? Could this whole problem be solved by say switching action surge with the first extra attack?
>>
>>49581842
I think it's a pretty clever way to get around dm's fudging dice, rather than dm's feeling at the mercy of the dice they can give out inspiration for good roleplay and prevent the tiny goblin horde from killing a god
>>
>>49582923
Pallylock smiting, sorclock eldritch gatling gun
>>
>>49581842
>Something everyone is there to do.

Hahahaha. No. Half of all dnd players are there to simulate killing people/enemies as efficiently as possible. Inspiration exists to convert that subset of players into good roleplayers.
>>
>>49579858
If you were secretly advertising this, then good job. I just bought it, regretted it, and will now not share it with you out of spite.
>>
>>49582984
>http://geekandsundry.com/critical-role-episode-63-the-echo-tree/
Good taste. I was gonna flay you if you said potato-Johnson or le quirky nerd girl Marisha.
>>
>>49581103
Monks, Druids, Rogues and Fighters.
>>
>>49581103
I personally enjoy Ranger/Monk
>>
>>49580963
The true nature of the Wiccan rites and Witches rituals regards white magic and the well being of nature, much like Druids so anon here
>>49581051
is right to point out a Fey or similar patron.
>>
>>49581284
Multiclassing is mostly done for flavour.

For example that lvl 20 monk/Ranger/fighter "build" is all about "ORA ORA ORA!" shenanigans that has also a decent combination of utility options.
>>
>>49581115
lol you mean the demonization christianity has made out of anything that isn't their liking? Witches's rituals couldn't even have the use of blood and the only knife used couldn't touch any of it either.
Please do research.
>>
>>49581409
The feature literally prevents you from using light armour or halberds and the like which actually fit with monks.
>>
>>49581711
Wow, your Dm is kind of a dick
>>
>>49582869

>epic le 9gag humor
>>
>>49583192
That's an interesting take on it (and sounds pretty objective), mostly because most criticisms are either:

> He's a railroading hack who is good at doing voices
> He fudges everything
> Horrible DM
> DMs like a 3.PF game
> Horrible for new DMs to watch him; can't learn anything from him
>>
>>49581772
EK can bond with two (three?) Weapons and have them magically return to their hand. Might take an action or bonus action, I don't remember. Is that not returning?
>>
>>49581711
Yeah but surely he wouldn't be against you keeping identical statistics with a different flavour? Just say you snap ooff the handle and bind it to your hand with rope or making a handle yourself, i'd fucking love if a player wanted to do that
>>
>>49580877
some earths, powders.You could also brew mutagens and act like the architect-engineer of the party.
>>
>>49583548
It won't solve the thrown weapon dilemma, no
>>
>>49583613
Iirc warlocks can't make artifacts their pact weapon, and I assume EK can't do the same. Also assuming sunwaifu is an artifact.
>>
>>49582644
so how did you design your multiclassing?
>>
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>>49579858
Here, I give up. I bought this just for you, now please don't spam the thread for any more pdfs that take your fancy.
>>
>>49583710
Heh
>>
>>49583718
so how are you using a fighter archetype for a ranger?
>>
>>49583563
I just walked around with a bent crowbar and called it an improvised mace
>>
>>49583710
Oh my god thank you sooo much!
>>
>>49583764
you just said that your use natural explorer too.
>>
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UA Kits of Old.pdf
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>>49583780
>>
>>49583780
Scout was basically WotC admitting ranger is better off as a fighter archetype
>>
Is roll20 the best way to play online? Anyone play on anything they prefer?
>>
>>49583821
There are a few other ways worth noting:

Tabletop Simulator. It's the way of the future, and if you can convince your group to shell out for VR, it may be the best.

Fantasy Grounds has tons of in built rule support, but is also super fucking expensive.

Roll20 is not as functional as either, but takes less effort to set up, and is cheaper.
>>
>>49583854
Having used both Fantasy Grounds and Roll20, Roll20 is just as usable AFTER you get everything set up and all your macros set up.

Fantasy Grounds is better out of the box, but as you say is very expensive. Roll20 is free while Fantasy Grounds basically asks that you re-buy all the books at full price.
>>
>>49583795
I mean you could've simply not be a douchebag and explain wtf you were talkign about the first time.
>>
>>49583710
damn son, mustve been workin on this sick burn for a good week
>>
>>49583797
thanks
>>
>>49583698
Well, off the top of my head, the classes that would want to use throwing weapons are rogue, monk, ranger, fighter. Rogue monk and ranger only ever get one extra attack, not counting flurry of blows or similar effects. Taking two weapon fighting to facilitate drawing two daggers for both attacks doesn't strike me as any less viable than taking two weapon fighting just to use two swords.

Fighters are the only ones left in the dust because of the other extra attacks they get. In which case it wouldn't be unheard of or hard to design a feat that allows you to draw unlimited small/light/thrown/whatever weapons on your turn, and maybe add a +1 to damage too, since those weapons are typically low damage. Or hell, it could be a fighting style that does the same effect and not be out of place. Or, if you wanted to go all out, make an archetype with that feature as well as other helpful stuff like increasing range makes your weapons return or lets you throw shortswords. Maybe even accommodates other things like throwing alchemists fire.
>>
>>49583952
omfg, whatever, i guess we don't understand each other.
>>
>>49583954
>Taking two weapon fighting to facilitate drawing two daggers for both attacks doesn't strike me as any less viable than taking two weapon fighting just to use two swords.
You see, the thing about that is two-weapon fighting sucks. the fact you have to take a feat to be barely competent adds insult to injury
>>
>>49583954
Everything is better with houserules, to the point it's useless to answer complaints about a system with "well just houserule in a feature that doesn't suck"
>>
>>49584001
wow rude dude can't we just kiss or something
>>
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I was wanting to make an inquisitor character and my options were paladin, cleric and rogue I wasn't aware that the latter had an inquisitor archetype on "Gothic heroes" UA. I checked it out but didn't like it a whole lot, I mean the features are nice but they feel really niche.
What other class and backgrounds combinations could be able to pull an inquisitor? I'm talking spanish inquisition here.
>>
>>49584045
Really any class. What do you feel like an Inquisitor should be able to do?
>>
>>49583989
I don't think it sucks, adding your modifier damage, +1 ac, and getting both your weapons out at the same time to use them like you intended from the start? I might be getting parts of the feat and the fighting style mixed up.

Anyway, the reason certain options you think should be there out of the box aren't, is probably because it's there in another form. Throwing weapons, like dual welding, traps, etc don't have extensive character options because (to my understanding) those options are there to be utilized by any character somebody could create. It would be easy to create class paths that focus on any of those aspects, but doing so would mean that
A) people would have to take dips to use those options as effectively as they could, and
B) if someone took the trapper class, the thrown weapon class, etc in your party, you'd be stepping on their toes if you tried to use those same options.

>>49584023
>better
Well, more specific at least. I wouldn't let somebody use a homebrewed thrown weapons class in my game for the reasons I mentioned above. But for this guy, for the games he's in, might as well take the homebrew path if he can, because if he really wants to play it the way he wants there's not much else to do.
>>
>>49584159
>if someone took the tracker class, the unarmed weapon class, etc in your party, you'd be stepping on their toes if you tried to use those same options.
And yet it has them anyway
>>
>>49584045
Spanish inquisition seems, to me, more defined by things that are associated with skills than any existing class features. Deception, insight, investigation, knowledge (religion)... so any combination of class/background that gives you those skills would seem inquisitiony to me.

Aside from that, fluff-wise, cleric and paladin have the religious aspect built in. I'm leaning more towards vengeance paladin, these sinners have blasphemed and need a good smiting.
>>
Hey 5eg, I'm a more or less inexperienced DM looking for some advice. The childhood friend of one of my PCs is a leader of the bad guys, but the PC doesn't know that, he thinks she was kidnapped or something by the bad guys. She's evil, but she might be willing to ally with the party to further her goals. My question is, how can I foreshadow her involvement without giving it away?
>>
>>49584075
Investigation to find cultists meeting places/secret clubhouses
Perception to notice anything fishy with people/places
Indsight to know when someone is full of shit.
Intimidation or persuasion for interrogation/torturing.
I am guessing a rogue would be the easiest way to do all of that.
>>
>>49584268
>>49584246
oh well i finished typing after you posted this. I did consider vengeance paladin as well, and yeah needs a religious aspect too But there is a background for that.
And before I decide what cleric domains should I consider? Arcana? trickery?
>>
>>49584249
Bandits have written instructions marked with the initials of the friend
In the aftermath of a battle or raid, they find a trinket the player associates with the friend
They see the friend from a distance, you tell the player something about them is vaguely familiar but don't get any deeper into details
>>
I don't really know anything about organised play, I mean I understand the basic idea that WotC put out an adventure that gets played by people everywhere on a particular week or whatever, but the way that it's divided up into seasons and the like is more what I'm asking about.

The first 'season' is Tyranny of Dragons for example, are those adventures just serialised versions of the ones published in the hardcover? Are they completely different adventures just based around the same kind of theme? Is it worth running them for my friends, or if I'm going to go the published route should I just use the hardcover PDFs?
>>
>>49584302
The AL adventures are completely separate from the published hardcover modules.
>>
>>49584268
with class skills and what you get with your background literally any class can fulfill this
>>
>you know the party is going to most likely face a white dragon
>tfw you have them roll for random treasure and they get a potion of cold resistance
Niiice.
>>
>>49584460
Now you make them fight to the death over who gets it.
>>
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I'm going to reach level 4 with my bow ranger tonight with stats in pic, should I get stats improvement or sharpshooter so i can fire without any penalty from 600ft in the air riding my pteranodon ?
>>
Hey there, anons. Race-building guy back again repeating his inevitable request for criticisms and suggestions as to which race to tackle next.

https://docs.google.com/document/d/1XovWm65MSmIzQWSMDMXo0_aIpZgq9YSa2KkpO3kThS4/edit#

For those who'd rather not poke around and try to figure it out, here's the direct list of races I need to get written up:
Pterran
Bladeling
Fey'ri
Rogue Modron
Hamadryad
Satyr
Huldra
Dust Genasi
Rain Genasi
Magma Genasi
Blight Genasi
Smoke Genasi
Tanuki
Mujina
Kawauso
Bakeneko
Itachi
Tengu
Spellscale

Criticisms brought up in the last thread:
* Racial feats are near-universally overpowered; need help toning those down.

* Many races are either bland, underpowered or both - need help boosting them up. Finding more "fluffy" racial traits and switching out the boring "free proficiency" skills is definitely on the list.

As an aside, could really use help figuring out where to go with the Spellscale and Yokai races. The former in particular... I wonder... Maybe go for a subrace mechanic based on Draconic Ancestry, and give 'em damage resistance, spell-like abilities and possibly other features based on canon dragons? Because, honestly, the old Blood Quickening mechanic probably wouldn't work in 5e and was kind of bland back then anyway?

Oh, I just realised... I've been focusing mostly on the crunch, but, maybe I should take a step back and try writing up racial fluff instead? Or should I leave that until I have all of the races statted?
>>
>>49584517
>20 dex at level 4
>>
>>49584526
Write up a centaur, the one from Midgard Heroes sucks.
>>
so are bards divine or arcane casters?

I need to know for tomorrow's game
>>
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>>49581782
>>
>>49584652
Arcane.
>>
>>49584600
Rolled 18 on stats
>>
>>49584652
Arcane Casters:
Bards
Sorcerers
Warlock
Wizards

Divine:
Cleric
Druid
Paladin
Ranger
>>
>>49581150

Hex gives disadvantage on a selected ability check.
>>
>>49584620
I did have vague plans for a centaur... okay, sure, I'll give it a shot ASAP.
>>
>>49584045
That rogue archetype isn't an inquisitor, it's an inquisitive, which is just a D&D way of saying detective.
>>
How's the Trickery domain? I think it looks pretty fun, but I've heard others say it's a bit weak.
>>
>>49584720
Hey, I'm playing one of those now!

My character is basically if someone raised Discworld's Sam Vimes' intelligence score from a 10 to an 18. He's a lot of fun.
>>
Do you use 3d6 or 4d6 drop the lowest for stat generation?
>>
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>Jordynna Jonnesar, the Sun Elf evoker, should be like
https://www.youtube.com/watch?v=4pr8TA8FoMk
>>
>>49584759
You know, I wonder what the chances are of rolling an 18 on 4d6 drop lowest...? Doing it on 3d6 is 1/216 or so.
>>
>>49584773
4d6 drop lowest in the presence of the gm
>>
>>49584740
It's technically the weakest Domain, but it isn't bad by any means. It's fun to play, especially the Duplicity ability.
>>
>>49584759
I do point buy.
>>
TG, help me out

I'm trying as a downtime activity to track down the spirit of a treat that we slew in our last session.

It's winter in Barovia, so I'm fairly certain the spirit of this creature wont reincarnate until spring.

I'm a bard, I can hire out the use of the spells Speak with Dead, Speak with Plants and Divination, and I can see into the Ethereal plane.

So how do I do this?
>>
>>49584880
>treat

Treant, my bad.
>>
>>49584268
Valor bard. Your performances are religious poetry.
>>
>>49584841
Do you think it would be fair for the duplicate to require an investigation check to discover it's fake, like illusion magic?
>>
https://www.youtube.com/watch?v=JJn03xJ29Vs
>she feels so good getting what she wants
>>
>>49584517
If you already have 20 dex, sharpshooter is indeed what I'd recommend for a feat. You can sit on 16 wisdom for a long time. I'd actually get both sharpshooter and alert before I'd start pumping wisdom actually.
>>
>>49584268

So, Wisdom and Charisma

Vengance Paladin is literally this. There are N builds around Jean Valjean, you get prof in Wis saves, so some synergy around your character concept, and you get Hunter's Mark too, for that sneaky roguebusting.
Ranger hunter is therefore a sensible second option, tied with Rogue and Bard

Mastermind or Inquisitive Rogues are also tailor made for your needs. Add an acolyte background and you got yourself a Jesuit church

The bard is also a viable option. You get charisma in there, and since you're good at lots, you don't loose out on dumping just about any stat other than constitution, so you can get a really high wisdom if you want.

You also get cutting words, to reduce the challenge checks of deception rolls, you get to pick and choose spells from other classes such as Hunters Mark and Zone of Truth, and more importantly, your Inspiration could be overly graphical threats of violence and DEUS VULT
>>
>>49584517

>20 dex at level four
>second highest stat is 16, the max stat for standard rolls
>not even a single negative score

Revolting
>>
>>49585250
cheaters
>>
I forget, which was the UA that gave us the 5e mystic thurge? I can't remember for the life of me.
>>
>>49585268

I'm not trying to tell anyone how to have fun, I mean sure, campaigns are so low level, that no one ever gets to play with more than one or two feats unless they cheat but..

It really makes me smell the mustard when then one goes and asks for "advice at level 4"

You have 20 dexterity and 16 wisdom. Fucking pick Linguist for all I care.
>>
>>49585286

The Faithful
>>
>>49585315
yea im w/ you baby
>>
>>49583703
EKs can bond with any weapon. The only weapons they can't bond with are ones under the bond of a different Eldritch Knight. In theory you can bond with a Bladelocks weapon
>>
Going to play SKT here soon.

Wondering what I should roll.

Party is a warlock/druid/pally/monk.

I was think Wizard, Rogue or Bard.

Valor Bard with thieves tools proficiency is probably the best fit honestly.
>>
>>49585391
Might need a cleric.
>>
>>49584759
I'm joining a new game and using 4d6 drop lowest, we all rolled our stats together the other day and everyone got great rolls, one guy got two 17s and two 16s.
>>
>>49585333
Thanks, trips. Google didn't pick it up because the exact verbage was "Arcane Traddion: Theurgy".
>>
>>49585439
Really not wanting to play a cleric.

Between the druid and the pally there are heals. If I was a Bard I could heal too.
>>
>>49585229
Ah thanks a lot anon both vengeance paladin and bard do sound appealing for Inquisitorial stuff.
>>
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One of my players found a nice sabre after looking around on the defeated villain's workshop, was gonna make it a generic +1 weapon with some other damage type but ended up making this.
It's sentient and has a genasi cleric trapped inside.
>>
>>49584671
Lots of people are claiming this lately. Is this a dank new meme?

Hey guys, what should I put my stats into after level four? I got really lucky with loot and rolls and ended up with enough manuals of stats to get 20s in everything but Constitution, which is 18. Should I max it out to, it go for a feat?

>>49585391
That party is balanced enough that you can pick anything. Go for something fun.
>>
Human variant Valor Bard w/ crossbow master, a heavy crossbow, and a rapier + shield or hand crossbow depending on the situation

Yes/ no? Or do I just go half elf lore bard and cheese
>>
>>49585599
Super cool senpai, I want it
>>
http://vocaroo.com/i/s18zrMnTvm7L
>>
>>49585622
>do I just go half elf lore bard and cheese
Do you even have to ask?
Say it with me - c o u n t e r s p e l l
>>
http://vocaroo.com/i/s1fTHk0GPEMw
>>
>>49585803
why
>>
http://vocaroo.com/i/s0G1nrLPTVul
>>
>>49585179
Thanks!

>>49585268
We roll 4d6 drop the lowest, so appart from the nat 18 I got, the stats aren't all that unusual. Also, how is 16 the max stat ?
>>
>>49585878
I meant to respond to >>49585315 but I guess the answer concerns both of you
>>
>>49585391

You need a Jack, and unless that lock is pact of the Fied, you need a DPS

Between the lock and the pally char is well represented, between the druid and the monk, you got wiz and dex.

Best way to go is therefore Rogue. Pick Arcane Trickster Rogue, then multiclass into Wizard, Spellblade for the extra cantrips, spellbook and Illusionist / Enchanter Caster Progression boost, then go back to rogue and enjoy
>>
Ahh shit Rogned Odor flied out, damn. He's had a rough time lately. WOooooooo! Rangers!
>>
>>49585932
http://vocaroo.com/i/s1fLPy6jpOPf
>>
>>49585973
https://en.wikipedia.org/wiki/Samkhya
>>
>>49581601
You can make throwing work, depending on what you want to do with it. Picking up Tavern Brawler let's you chuck as many bolts or arrows as you want since they are ammunition, for instance. Other than that you can repeatedly toss up to 3 weapons a round RAW with the right feats and features.
>>
>>49580889
buddy, I rolled 16, 14, 12, 8, 7, 7 on my last character and kept it. I'm going to die horribly in the shadows, still clutching my spellbook.
>>
Rolling a trickery cleric. Considering going with an Aasimar because it may be fun to roleplay, but I'm also thinking of Half-Elf. What do you guys think?
>>
>>49585878

17 is the max stat, but since it's completely irrelevant unless you aim to take a stat+feature feat instead of the ASI, it is functionally indistinguishable from instead taking 2 16's as your max stats for a level 1-3 character

Now, what you are saying is possible, but considering the odds of an 18 on 3d6's is of 9%, yet every "stat roller" in the game seems to have two or three, let's just say, it doesn't look good
>>
sorry, i do like this thread, im gonna go now
>>
>>49586057
I mean it was rolled in front of my party and it's the first time I get nat 18 I don't know what else you want me to tell you
>>
>>49586055
Trickery clerics are the worst, most boring type of tricky class there is. Also the worst cleric archetype.
>>
>>49586139

should you be telling me something? You already got your answer. You're at level three with ASI's of level 12
Pick something fun.
>>
>>49586172
What's wrong with them? Duplicity seems really fun.
>>
Who is Jordyn Jones and why the fuck are people posting about her here?
>>
>>49586267
http://vocaroo.com/i/s1ADMSWwH0Q7
>>
>>49586323
how about you stop?
>>
>>49586388
ok sry
>>
>>49586431
One of my friends broke their ankle with that thing.
>>
>>49586040
I mean, for a wizard? 7 14 12 16 8 7 in order is awful because of all those dump stats but it's not "I'll die by a fart"-awful.
>>
Someone make a new thread, let's leave all this shitposting here eh?
>>
Have to say, the /5eg/s have been remarkably free of shitposting.
>>
>>49586550

>>49586615
well, which is it?
>>
Most of the multiclassing advice I see is only about taking one- or two-level dips. Would it be a bad idea to go 6 in one class and the rest in the other? And would it be better to just take all of the levels of each class at once, or should I alternate?
>>
>>49586660
Why not both?
>>
>Never DM'd, but have played for long enough, know all the rules
>New players, one has played before. Played lost mines of phandelver
Do I just run a random adventures league adventure as one of them has done phandelver?
>>
>>49586675
Depends entirely on what you're going for.

My current character (Oh, god, I get the play...) is going to multiclass into a rewritten version of Sterling Vermin's Scholar for 5 levels, because he's a detective and I like having expertise is six different things.
>>
>>49586709
Do Princes of the Apocalypse. Has a very similar feel to Lost Mines.
>>
>>49586678
FUCK.
>>
>>49586675

The one drawback of 5e that everyone agrees in, is its poor high level play design

Since that for a few notable exceptions, like the moon druid, all capstone abilities abilities go from meh to garbage, a multiclassing of just a few dips is a common acceptable route to take, instead of a crummy capstone, and a feat.

Also, despite sub par features, multiclassing away from classes like the Bard or the Wizard, at least before you get Wish is highly unadvised. If Wish is not even on the table, then multiclassing is still unadvised, because other features up to high level are still pretty good.

There's also the matter of multi-classing away from a full caster, or that if one takes in account ASI synergy, your optimal options are somewhat reduced, and you lag behind long term, because at a point where it may take you months before you catch that next level, you decided it would be a good time to farm a book of level one spells with two level one slots, something that is really only designed to carry you through one session

However, great multiclassing options exist for your model, and above all else, you need to design for FUN

Arcane Trickster-Illusionist or Spellblade is great at any combination, Sorcerer/Warlock has lots of cheese in it, and of course, Bard/Paladin has a very special place in my heart.

Monk Ranger also has a a few unique combos, and Ranger Rogue is a time honored MC, where most people bow out of Ranger at around level 6

Cleric is a late bloomer, multiclassing away from him is a big missed opportunity, and the Fighter is very versatile, but if you aim to multiclass him into a caster, you might look into the fine Eldritch Knight first, or if not, study how many ASI's you want to spend in feats and such, before multiclassing into your desired subject
>>
>>49586831
5e plays fine at high levels mane.
>>
>>49586850

that has not been my experience
>>
>>49586872
that sucks
>>
>>49586720
Is PotA the one that starts at 3, but has the optional 1-3 adventure? I could run the optional bit and see how it goes
>>
>>49586831
>However, great multiclassing options exist for your model, and above all else, you need to design for FUN

I played a Bard in Barovian so amusingly manipulative with the powers that be, that my DM gave me a free level in Lich Warlock (I lost it later when we hit my "kharmic retribution/redemption" story arc)
>>
>>49586711
>I like having expertise is six different things
Say what?
>>
>>49586928

four from bard, two from rogue, I think
>>
>>49586675
>>49586675
Multiclassing as a spell caster delays your spell progression. Multiclassing as a martial doesn't carry as much risks.

So the rule of thumb is that multiclassing for more than a dip is bad for casters, and acceptable for martials.

Then again, if you're playing a martial, you aren't playing optimally anyways, so really anything goes.
>>
>>49586883
Exactly. It's fun.
>>
> Helping my players make their caracter before our first session over skype and roll20
> One says he's going to roll for gold on his fighter
> Sure
> He rolls 20 on 5d4
> He buys an elephant

Why did I allow this to happen
>>
>>49586253
Oh, you mean a slightly buffed mirror image is fun? I can't exactly disagree, but why base your whole class around getting to cast a single spell more often?

Compare what all the other tricky classes get:

Arcane tricksters get magical pickpocketing whenever they want.

Illusionist wizards get the two most broken abilities in the game.
>>
>>49586999
Well he doesn't have any weapons, armor, or any gear at all. worth it.

Please tell me he's a human so he can start with Mounted Combatant
>>
>>49586999
because you are retarded, all you have to say "no elephants"
>>
>>49586999
Guard: "....that's an elephant. You can't bring a bleedin' elephant into the city! It's too big to fit in the fucking gate, you wanker!"
>>
>>49579326
Just take monk and downplay the weboo.

Unarmed combat just sucks otherwise. If you have anything below 10 in strength you simply can't indict any damage. Yes even if you critical.
>>
>>49586999
Because you love fun?
>>
>>49586999
what's he gonna do? bring the elephant into the city? leave it sitting outside the cave/dungeon?
>>
If a paladin doesn't smite evil, but instead forgives and attempts to reform them, is he still a paladin?
>>
>>49587468
if a paladin steps on a pit trap is he still a paladin?
>>
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>>49587468
That's what Oath of the Ancients is there for, anon.
>>
TG, I need to know


Do Treants have souls? Can they make ghosts? Where does a treant go when he dies?
>>
Want to run a new Beastmaster Ranger.

What are some particularly fun or interestingly effective pets to consider?
>>
>>49587598

>Probably

>If they're killed in a particularly horrific (for a tree) way

>The mulcher
>>
>>49583710
God's work.
>>
New bread >>49588686
New bread >>49588686
New bread >>49588686
New bread >>49588686
New bread >>49588686
>>
>>49586498
I originally wanted to play an eldritch knight, but couldn't. So I made a senile elven wizard.
>>
>>49586678
Why not use something less terrible, anon?
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