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BFG:Armada Tau trailer

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Thread replies: 316
Thread images: 35

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https://youtu.be/StCXrBMl648

For you filthy blueberries.
Love the Auxiliaries at the end though.
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>>49561465
Finally, can't wait to snipe my foe from inside clever hiding spots
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>>49561465
>that demiurg scene
I came a little.

Already played the beta so they won't be really new for me but still looking forward to it.

I wonder if they'll call it a day now that they delivered everything they promised with the pre-order bonuses or if they will continue development and we get a new road map in the coming days.
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Also does anyone know what soundtrack they used for that?
Or is it something specifically made for the trailer?
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>>49561563
>that demiurg scene
>I came a little.

You and me both.
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>>49561563
I figured that Necrons were a given for future DLC. I'd like to see them at least. Tyranids would be nice if they got the animations for the squigly space tentacles right.
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>>49561465

>Demiug

Never thought I'd see the day when they'd get some love.
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>>49561651
Necrons and Tau are a given, but will the Dark Eldar get a fleet?
>>
It's a shame the game is overall utterly horrible, particularly in multiplayer due to horrendous balance.
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>>49561651
I think the poll they did back then for the second DLC race was Tau > Tyranids > Necrons

So nids and crons are the next candidates. The only question is if they consider it worth the effort, their player base isn't all that huge anymore I think.

Though on the other hand those will probably the first DLCs that could actually make them money because they weren't included in the original package
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>>49561750
What killed the playerbase, and can it be fixed?
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>>49561746
I don't actually mind it too much. The games are short enough that a loss doesn't hurt too much, especially since the punishment is also rather low.

And the player base is small enough that there isn't really a "pro scene" that ruins every single match by only running the FotM build.

>>49561767
General imbalance at the beginning. Also there isn't really anything to really grind towards so the main fun comes from hopping onto voice with a friend and playing some rounds, which is apparently not something a lot of people want to do in games nowadays.
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>>49561767
It's not really "killed".
I mostly play 2vs2 and there the queue is short enough that I can easily pass the time between games (normally around a minute) by changing around some upgrades, adjusting the deployment settings and so on.
There are enough people to keep playing MP without running into the same guy over and over again, but it is also not really huge anymore so if you have to pay multiple devs from the DLC revenue it might get tricky.
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>>49561465
Can't wait to crush some blueberries.
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>>49561767
Splitting queues.

They need to make ranked one day a week or something.
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>>49561465
>those demiurgs
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>you will never see anything as remotely impressive as the space station at the beginning
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Did they add fleet color?
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>>49561465
>dem demiurg
>>
Wish you could get rid of the hooks on the Dal'Yth

The X-46 upgrade plus fire caste favor turns it into a rape machine since every single manta bomber deployment triggers a fire and raises the troop value by 3 (on top of the regular assault actions).

But damn, it costs so fucking much ;_; I could bring a cruiser for that price.
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>>49561465
>"T'au will grow larger."
>>
>that feel when we'll never see the demiurg on the actual tabletop

Fuck me.
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Did they remove the ability to give a water caste favor to the auxiliary ships?
My demiurgs have no option to apply favors or crew points.
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>>49561465

> Have enough time for one game before going back to work
> Choose my favourite "get rekt campers" build for Chaos
> Matched up with another Chaos player
> Super butthurt because he only wants to face Tau
> Next 10min wasted because this homo quits at a snails pace

I just wanted a single match :(
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>>49561465
Anyone in the beta have a run down of the ship types?
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>>49564929

You want me to list the ships available to them?
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>>49561465
Patchnote here: http://store.steampowered.com/news/externalpost/steam_community_announcements/243582826884165739
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I really wish they'd put out more single-player content. I enjoyed the campaign enough to play it twice, and would happily pay for more of the same, especially if they do campaigns for the other races.

Oh well, I guess the multiplayer fanbase is who the game was made for in the first place, so I really shouldn't be surprised if that's their focus.
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Sp gothic is good right? Better than eternal crusade atleast.

Will Deathwing save 40k video games?
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>cruiser with earth caste favor
>enemy sends his escorts in front to reveal me
>range of 25k on the experimental railgun
>escort explodes half a map away

Kek, they should have probably lowered the damage a lot more and reduce the CD in exchange. Don't even need stealth alloy like this, he isn't gonna be able to reveal me without first flying through my barrage anyway
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>>49564980
>Will Deathwing save 40k video games?
New trailer tommorow: https://twitter.com/SpaceHulkFPS/status/781519542094798849
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>>49564938
yes
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>>49564801
They're just Squats with a name change.
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>>49564985
To be fair, Escorts are made of paper.

As someone who hasn't played the beta, do railguns count as macrocannons or lances for the purposes of holofields? I really want something to make those annoying Eldar players whine more than they usually do.
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>>49564980
Our legs will be OK. All our legs are going to be OK.
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>>49564998
https://twitter.com/SpaceHulkFPS/status/778959098280804352

>Genestealerr is pushed back by the flamer
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>>49565053
Well it is literally a fire hose.

Nice to see someone get that Imperial Flamers are spraying pressurized ignited fuel, not jets of flame
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>>49565044
It's the ion cannons that count as lances as far as I know, railguns are like macros

>To be fair, Escorts are made of paper.

Yeah, but with the experimental railgun I can basically remove even the last bit of usefulness they brought to the match.
Though it does take a bit of effort to hit because the gun is kind of off center so you cannot just put the ship on halt and then target the enemy to have it align by itself.
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>>49565053

I cant believe it


The Dark Angels are going to save fucking 40k video games
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>>49565133
So, it's a more finicky Nova Cannon then?
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>>49564980

Fucking soggy cum soaked shit plastered toast would be better than Eternal Crusade.
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>>49565171

Think eldar pulsar that is offset a tiny bit. and doesnt pulse instead it charges then fires.
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>>49565171
wouldn't compare it to the nova cannon because the experimental railgun is down to skill and not luck

also helps immensely to actually use the cogitators for that one. doesn't even help the enemy that he is warned because the shot comes to quickly
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>>49565196
kinda annoys me that it is off center because it means you cannot use it on autofire
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>>49565213

Ya, I think it's nice weapon to have just have to micro it.
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Warhammer 40K neophyte here. Demiurgs are Tau's auxiliaries ? Never heard about them before
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>>49565253

Sqauts
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>>49565253

Well because they're not really touched upon much outside of it model wise. Hell I think they only get a passing mention really in any of the tau books.

They're seemingly and hopefully becoming a bigger deal.

It'd crack me the fuck up for squats to return to 40k as BB's for the Tau.
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>>49565278

>Tau get squats
>Suddenly more people on /tg/ like Tau
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>>49565276
>>49565278
Oh I see thanks. Now that I look into it, squats don't really exist in the figure game anymore so that's why
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I want Damocles Gulf Crusade campaign expansion, Emperor dammit!!!
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Data recovery is quite funny with the demiurg stronghold if you have a asteroid field at the spawn point.

Just put it in there and anything that wants to steal the data will first have to eat the damage from entering it and then get fucked by the laser.
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>>49565223
Especially considering that it's damage doesn't scale with the ships. You could just bring a bunch of them on light cruisers and still deal full damage.

Only downside of that is that you can't use the X-46/fire caste rape combo anymore if you do that.
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So this is how Kitten found shadowsun
>>
gotta say though, I don't really like the kroot sphere

having some blob that can fire into every direction hanging around in space sounds kinda funny, but the fact that it is so weak, ALWAYS moves and can only change direction every few seconds through a full ahead burst makes it kinda useless in an actual battle
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>>49565829

Yeah it's a pile of shit.
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>>49565749
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>>49565829
Well, they are Kroot.
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>>49565749
>literally nothing in the game or in this thread is referencing Custodes
>still has to push his pathetic smut, seeking validation and a circle jerk
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>>49565856

Nothing in this thread referencing the genestealer cults anon and here you are posting a picture of gene-cultist.

Fucking faggot.
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>>49565838
a bit sad actually because it limits the options Tau have so much.

The cruisers are identical, the only difference is if they have the stronger version of the ion cannons or the rail guns.

The heavy cruisers will either be the demiurg, either as strong or weak version, since the Kroot sphere is only really fun in theory but shit in practice.

The battleship only has one option to begin with IIRC.

So really the only choice you have is which light cruiser you want to bring - the one with the missiles or the one with the bombers
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>>49565879

I don't know I find them fun if you build a missile spam list.

But too be honest. The tau fleet isn't all that fun for me. Then again I'm a faggot that loves the eldar fleet so...
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>>49565898
Didn't mean to imply that they weren't fun, only that there is basically only one way to build your fleet apart from the light cruisers, which will be the first to blow up anyway.
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>>49565873
Are progerians the first phase of their invasion?
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>>49566020

Probably I mean look at that fucking mutant.
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Demiurg bastion or stronghold? What's the different besides cost? Is there any purpose to the Kroot oddball?
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>>49566051

Speed I think.

Krootball is shit.
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>>49566051
>What's the different besides cost?
Identical apart from the fact that one version is cheaper and weaker across the board. So just check what your setup looks like in the end and if getting the cheaper version might help you squeeze one more good ship in there.

>Is there any purpose to the Kroot oddball?
No. I would probably play one or two matches with it just to have seen it and then replace it with another demiurg. The almost complete lack over its movements makes it pointless, it would require too much micro with regard to your fleet formation for the rather low strength
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Shamless bump
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>tfw you have ships with different speeds in your fleet so the battle line dissolves somewhere on the way and the second row starts shooting torpedoes into the first
r-reee
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>>49565145
I hope they have dlc so you can have chapters like the Blood Angels or Imperial Fists.
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>>49561465
>D E M I U R G
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>>49568491
Salamanders or riot.
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I really hope the devs eventually add ships to the older factions. I just want my Grand Cruisers, damn it!


>>49568311

G I T G U D
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>>49561465
>We got blueberries before Necrons

really makes you stare in silence and really think about how you can't really think
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>>49561563
I'd like to see them push on.
Dlc or expansion format.

Necrons and space squid, as another anon said, would be good.

I'd also like to see firther campaign modes, preferably one which allows you to select your race from the available pool, though more thematic ones would be fine if they went that route, showing a story for each featured faction(of course that'd be more resource intensive...)
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>>49563658

DoW3trailer.gif
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>>49564692
Demiug reminded me of the overlord tank

https://www.youtube.com/watch?v=5OTn3FXkMB0
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Did I miss something or can the Tau warp travel now?
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>>49570833
Oh, that brings me back. Nothing like making half a dozen overlords with healing propaganda and steamrolling your friend, only to come back and realize he nuked your base.

We were never really good at that game.
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>>49570968
Yes, but instead of doing the Imperial/Chaos/Ork thing of "just jump all the way into the Warp, Gellar field on, blast off as far and fast as possible before the daemons get us" and instead just go a little way into the Warp for a while, then they get out, then in again ad infinitum until they're at their destination.
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>>49565019
and a race change they are dark iron dwarfs. not squats. but according to this trailor they are space dwarf british Nazis who use hunting rifles via AR drones. the deimirge actually designed lots of tau technology.. the drones the iron cannons if you look on the demirge ships the parts that look tau actualy where kitbashed from the demirge not the other way around. (I'm theaming my 40k tau on them waiting for AoS squats that will be literal squts jet packs say wahts up)
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>>49561465
KROOT WHERE?!
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>>49568686
They are a popular army right now, that's why they were released.
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So is there some kinda story mode, now?

Also, I like how Tau keep changin accents. We sou'frican now
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I like the new colours of the Kroot Ship. Too bad, it sucks.
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So auxiliaries can't take favors anymore? My skirmish Kroot warsphere lost its favor, but my Demiurg ship kept its favor. Is it just the Kroot who can't favor up?

>>49573191

I was hoping that if they kept the fake jap accents, one would yell "SHAMEFUR DISPRAY" if there was a warp out spiral.
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>>49561465
>Vaguely Asian/Jamaican accent
What the fuck? Why is Tindalos so racist?
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>>49568686
Didn't the community (well forum community anyway) vote for Tau so they did Tau?

Is multiplayer any good? I tried a while back but kept running into some faggot glitching 50 escorts onto the field every game. So I said fuck it and went back to skirmish.
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>>49573233
>So auxiliaries can't take favors anymore? My skirmish Kroot warsphere lost its favor, but my Demiurg ship kept its favor. Is it just the Kroot who can't favor up?
Can't put favors on either of them, so your Demiurg is probably a leftover from the beta
>>
What favors will you use for the different ship classes?
I'm probably gonna go with fire for the light cruisers and specc them completely on boarding and air for the battleship to make up for the fact that it cannot use its gauge for sharp turns.
No idea about the regular cruisers though.
Guess I could put fire favors on them too and just make the enemy cry but that sounds kind of boring.
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What's the role of Demiurg ships?
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If you bring the little escorts, messengers?, do you get more precision?
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I don't think they've implemented fleet colors yet have they?
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>>49574507
Anvil. They're tough as nails, actually have broadsides and the cutting beam means you want to be as close as possible. You throw them into the fray while the Tau ships hide in a cloud and go "pew pew" with their railguns.
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>>49574507
to fuck your shit up.
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So... what do the Demiurg look like? Do you see a captain portrait when you select their ships?
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Bigger point limits in 2v2 when?
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>>49575468
Nah, the captain portrait is a closed window.
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>>49575468
no, what happens in Demiurgs, stays in demiurgs. they have crew disabled as well, so you can't even see crew portraits. enigmatic fuckers.
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so, any ideas to names the ships?
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>>49573373
Da greatah gudd wall pravail
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>>49573436
It's certainly improved, things like that don't happen anymore.
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>>49565300
Let's be honest, one of the main reason people dislike Tau and Eldar as of now is because they're OP as fuck on tabletop.
Exact same reason why the GK became the most hated faction at some point.
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>>49575546
>shame'furu-dispray
>ya-meroo
>tsun tsun
>desu parecidos
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>>49576053
that last one isnt weeb!

>Oon'ich kaan
>Dail'jobb'uh
>kon'ghou
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>>49566051
>Is there any purpose to the Kroot oddball?
Flagship in Assassination defense.

>>49564980
I'm confident that Streumon woll be able to give us a really nice FPS after EYE.
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>>49575546
>Named my Demiurg Bastion Boatmurdered
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>>49576601
>Flagship in Assassination defense.

Why?
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>>49577385
You sir, are a genious

Now I shall proceed to steal this idea, have a good day
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>>49572640
Inside a battlesphere.
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Is the Nicassar upgrade worth it for any ship? The warden seems so good.
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>>49580841

the dhow btfo's the warden.
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>>49564801
Maybe once age of sigmar 40k comes and we get shit like forces of Terra and other minor races
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Do Tau get anything bigger than Auxiliaries?
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>>49582013

Custodian
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>>49582013

Nope. They get a actual tau battleship though the size of big demiurg ship though.
>>
Is there any way to make the Kroot Sphere useful?
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>>49575468
They are secret fucks but everyone knows they're Dwarves because BENTU'SIN and Jewery.
>>
>>49577436

It might as well be indestructible that's why
>>
General Tau lore question:

Is the Deflector a separate system? I always thought it was just a useful side-effect of the Gravitic Drive on larger Tau vessels.
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If anyone was playing this tonight and met a chaos fleet and an Ork fleet in 2v2. I'm so so sorry. It turns out traktor beams on LCs wreck everyone still. Admiral Danald Krump remains victorious.
>>
Dammit, when is there going to be an option to re-name your admirals?

That said, MMMM-MMM I am loving me some Tau! They are hitting the SPOT for me right now. Not as flimsy as Eldar, but not as slow and lumbering as Imperials and not nearly as spikey as Orks and Chaos.

Is anyone else noticing they completely DESTROY Imperium though? I mean all that armour ain't worth jack shit when I'm packing this many lances AND all these railguns to strip off those shields. Much as I hate to say it as they're my favourite race... Are they a touch over-powered?
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>>49587073

Let a ork fleet or IN fleet get in amongst your ships and you'll feel the pain.
>>
I'll be making a SM fleet soon.

Can anyone, please, give some advice at how to operate with these guys??

I'm IN player, btw.
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>>49587740
The ships are sort of just mediocre until you unlock the Battle Barge. The Battle Barge is a monster truck made of cinderblocks and concentrated hatred.
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Imperial Bump
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>>49587740

Prepare for "eh" till you get a battlebarge.
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>>49561465
In the beta, Kroot Warspheres literally could not turn. They could only move straight ahead.

I felt cheated by spending points on one.
>>
Are they still planning on adding fleet color options to this game? I feel like that'd be the easiest thing for them to do, but I haven't seen any sign of it since launch.
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>>49588694

I take that back just started up my new iron fists fleet. Fucking wreck with the beginning cruisers against all fleets minus eldar.

Outnumbered 3:1 and still come out on top.
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>>49585054
I beleiev it's a separate system, projected by the disk-like part on front of the battleship.
>>
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>>49589011
I always struggled as SM vs Eldar, they're always able to stay just out of my range while revealing my ships and sending bombers to chip away at my health.
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>>49564665
X-46 doesn't proc any fire cast favors.
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>>49565385
what are distruption bombs and lightning strikes?
>>
>>49590809

Lighting strikes are teleporting assaults. Disruption bombs are a special skill that creates a sphere where things are slowed down inside.
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>>49590836
Nah those are stasis bombs, disruption bombs sap shields.
>>
Kroot Sphere 101
1. get Micro warp jump + detection upgrade
2. get markerlights + seeker upgrades
3. warp just into the middle of enemy fleet from 7500 range
4. ???
5. profit

It has battleship hp and you also have 3 leftover skills for utility stuff like bombs and detection on it all for a measly 108 points which is basically a light cruiser cost. It works very well if you can make the enemy come to you like assassination defense, station defense or skirmish vs orks or IN.
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>>49590857

>Detection upgrade.

You mean the one that increase your "radar" range or the jammer?
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>>49590887
the one that gives you +2500 detection and by extension +2500 micro warp jump range, it should be obvious
>>
>>49568686
Tau won the vote for the next race, and aside from that they were probably the most logical choise. They already had the four races from core BFG (Imperium, Chaos, Orks and Eldar), plus the Marines (pretty much a variant Imperium list, but one that plays very differently from the standard IN fleet). So you've got the four races they added later (Nids, Necrons, Dark Eldar and Tau), as well as some variant lists (Craftworld Eldar, Admech, IN reserve fleet).

The variant lists would be a pretty boring choise, as for most part they're just existing fleets with minor changes (CWE do have completely different ships than corsairs, but in game terms they play exactly the same, only trading a little bit of speed to upgare their armour from tissue paper to damp cardboard), so picking one of the four completely new races would be the sensible option. Out of those you've got:

DE: Have a total of two ship classes (frigate and cruiser). They could be customised with different weapons, but you'd still be missing all the other classes (smaller escort, light cruiser, battlecruiser, battleship).
Nids: Their unique thing, the synapse mechanic, would be difficult to implement. You couldn't directly control any nid ships outside the synapse range of your hive ships (their behaviour was determined by a flowchart; videogame equivalent would be making ships outside synapse range AI-controlled), which was midly annoying in a turn-based game and veyr frustrating to manage in real time.
Necrons: Intentionally designed as ridonkulously OP, only somewhat balanced by victory point mechanics (ie. you could lose 90% of your fleet against Necrons and still technically win because you managed to scratch the paintjob on their flagship). Would require extensive rebalancing to implement in the videogame.
Tau: Fairly standard fleet with a playstyle that differentiates it from existing factions, and no weird gimmics or major balancing issues.
>>
>>49591570
>their behaviour was determined by a flowchart
>the flowchart demands it
>>
Why do all my Tau ship names have so many god damn apostrophes in them? No wonder the Imperium hates the Tau, they're fucking unpronounceable.
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>>49587740

Use your speed to run away from slower opponents while saturating them with thunderhawks and boarding torpedoes, wait till they've taken a couple good crits and then rush in and tear them apart.
>>
>>49565145
I love the DA esthetically, I don't like the Emo side of it.

>muh unforgiven
>>
>>49561652
They were mentioned in the Kauyon books. The chances are they will get some models. I'm pretty sure the Tau are getting a Auxiliaries Codex at some point.
>>
Shame the BFG:Armada wiki hasn't stayed up to date, unfortunate it lost popularity.
>>
>put Demiurg in asteroid field
>mining drones come out and start harvesting asteroids

Fantastic
>>
>>49575471
Never. They've long since stopped making serious attempts to address even simple issues like that even though people have been saying it since launch and are on full DLC spam mode.

Expect the game to be as it is currently forever with the only additions or changes being new factions.
>>
>>49592773
Tau in general seem to love apostrophes. Every sept name seems to have one (T'au, Bork'an, Dal'yth, etc.). The title of a Tau is also always in the form of [caste]'[rank], as in shas'la (fire caste, soldier) or kor'o (air caste, commander/admiral).
>>
Nicassar sound like are suffering permanent asthma attack.
>>
I've not played the game since shortly after the Marines came out, it got a bit samey after a while. They should add more game modes and more ships but with the playerbase declining I don't know whether there's the appetite for it from the developers.

Did they fix the stupid Zzap spam or am I still going to get blown to pieces by massive Ork fleets every time I play?
>>
>>49594669
>Venerable King-Captain there is this enemy fleet that has us on firing range...
>Who fucking cares, keep mining faggots!
>>
Do Tau ships enter the warp like everyone else? Their animation looks pretty different.
>>
>>49595474
They don't in the same way. They basically "dive" in and then are ejected back out relatively quickly in another place, like something very buoyant on water. They repeat this process until they reach their destination. It is considerably slower than normal warp travel, but relatively safer.
>>
>>49595474

In the old fluff the skimmed the warp. The newer one is more ambiguous, read: no information, about how exactly they travel FTL. Just a name: Horizon Accelerator Engine which in its early configuration allowed for near-light speed during the beginning of the Second Sphere of expansion. After that they say that they improved the design but it doesn't say to what extend. The White Dwar previous to Mont'ka claimed that they want to get their hands on Warp technology.
>>
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>>49595976
Two lies you made.

One, the Tau skim engines DO NOT skim the warp. The Tau skim the void between reality and the warp. They do interact with the Warp in anyway.

Second, a recent-ish White Dwarf says (this). Plus the very recent "Storm of Damocles" use skim engines.
>>
>>49594839
you would too if your body was a pancake
>>
>>49565145
Once in a while the Dark Angels have to do something genuinely heroic to keep the Inquisition off their backs.
>>
>>49596014
They do not*
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>>49596014
Here is the text from the novel.

>Without psykers, the tau could not make translations into the warp, but they had learnt to make short hops through the edge of the immaterial and real space, sticking to pre-ordained ‘stepping stones’. This particular transit point, deep in the Cannis gas cloud, was known to connect to the Sexton Sector. It was what the tau thought was a safe transit route, but its location had been known to the Deathwatch for some time.

-Storm of Damocles.
>>
>>49596014

Translated: Who gives a fuck? It's not like Games Workshop has any consistency. The setting itself is made in such a way that fluff and narrative is fickle at best.
>>
how do i tau as IMP? they feel like my direct counter
>>
>>49596204
The functionality of the ZHR engines was never explained until now. So there is no need to pull the "GW DAMN YOU" card.

For some reason people assumed the ZHR engines were different than the skim engines.
>>
>>49596247
Because the codex that gave them that made it very clear that their engines were sub-light and for the 3rd sphere expansion those engines were merely upgraded, not changed to a completely new design. And that the same paragraph that talks about the new engines also mentions the addition of cryo-pods to house the passengers on the months even years long journeys.

Not to forget that the first time Tau got their hands on a warp core was in Damocles crusade and they had no idea what to do with it, while in the old fluff they got their jump engines long ago from the warp core of a derelict vessel on their moon.

There, that's the reason people "assumed" they weren't the old jump engines.
>>
>>49596325
>Because the codex that gave them that made it very clear that their engines were sub-light and for the 3rd sphere expansion those engines were merely upgraded, not changed to a completely new design. And that the same paragraph that talks about the new engines also mentions the addition of cryo-pods to house the passengers on the months even years long journeys.

I don't see how what you said here is relevant. It doesn't go against the idea that these engines are skim engines.

>first time Tau got their hands on a warp core was in Damocles crusade

Correction.

It's the first time they got their hands on an Imperial Warp engine.
>>
>>49594771
>>49592773
Because apostrophes in the Tau language denote separate words with linked meanings. Any time you see an apostrophe in a given word, imagine it as a proper noun with each apostrophe-separated section standing for a different word that's capitalized on its first letter.

Tau don't have something like the CIA or Central Intelligence Agency, they have the Cen'int'ag (but in Tau-language).
>>
>>49589145
All larger vessels have the deflector. The Emissary and Protectors have 'em, too.

I had always thought the disc on the Custodian was a parking-lot style docking bay or something for the longest time.
>>
>>49596217
i figured it out.

play ork and ram everything forever.

tau are strongest when they can fortify a single position
>>
>>49595589
Funnily, it's close to some of the systems used in hard sci-fi.

For those interested in lectures: http://well-of-souls.com/outsider/forum_ftl_tech.html
>>
>>49563078
remove nazi frog pls this is a safespace
my school taught me all about this symbol
>>
>>49596460
>I don't see how what you said here is relevant.

I can see that quite clearly. It's probably the same reason you see the engines as skim engines.

>It's the first time they got their hands on an Imperial Warp engine.

How much does a non-Imperial warp engine differ from an Imperial warp engine?
>>
I'm currently running on a integrated graphics so no BFGA for me, how is the Tau's gameplay, frontal shooting or broadside based?
>>
Shouldn't the Tau already got one from the destroyed debris of Imperial and Orks vessels?
>>
>>49597324
Frontal. Basically you plonk the big ships down and have them blast everything whilst your escorts fly around and keep the enemy distracted.
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>>49596943
>Cen'int'ag
Stealing that for some guevesa planet.
>>
>>49595474
The fluff is in no way consistent, but the most recent we have is from BFG:Armarda, which seems to indicate the Tau use gravetic slingshots, much like their missile launchers, to shoot themselves super-fast across space and then slow down... Maybe like a Mass Effect engine? I have no idea how they compensate for the intense acceleration though, so who fucking knows?

Games Workshop can't even agree if they have ships that move fast enough for crews sent to be the same generation as the crew arriving.
Frankly, I don't think it matters much, but gravity-assisted FTL or skimming the edge between the Warp and realspace, kinda like a Halo slipspace engine, makes the most sense and the Tau take, say, two or three times as long as the Imperium to cross inter-stellar distances.
>>
>>49597443

It would be interesting if the Tau got something like the Mass Relays. This would explain how they can get reinforcements quickly but limits their expansion due the need to constantly having to build new ones.
>>
>>49597443
>Tau use gravetic slingshots
I think they only use this for sub-light travel.
>>
>>
>>49570968
Tau could always warp travel. However, they skim the warp rather than dive straight on in. Combine that with their pitiful warp presence and the daemons just can never get to their ships in time.
>>
>>49599843
Tau canonically cannot warp travel. They use sleeper ships to colonize star systems and accelerate their warships to near-c to respond to invasions. They just have a ton of fleet bases in all their territories because of that limitation.
>>
>>49594763
DLC-only 4v4 and 2v2 point bonuses when?
>>
>>49600359
We shall see.
>>
So... how do I git gud with Orks?

Every opponent I've faced just targetted my engines and I was just a worthless wreck.
>>
>>49601479
Off the times I've been wrecked by orks I have suffered from, the zzap spam, nova spam, and torpedo spam, and a lot of dakka. The nova spam was particularly terrifying.
>>
>>49601479
Get in close all the time
>>
>>49561651
I wonder how hey will balance the Crons. So far as I know they were intentionally OP in the original table top game.
>>
How do chaos fare agaisnt tau? They both seem to be quite similar big ol front firing glass cannons
>>
So, fleet customization yet?
>>
>>49601520
How do you mean?
>>
>>49601510

If the Tau begins spamming Nicassar dhows, it can trap you and overwhelm you.
>>
>>49595474
Oh my gods, this whole time I've been visualizing Demiurg ships BACKWARDS.

I've been playing BFG for years but never came across them in person, only in the books.
>>
>>49561465

I find it fun how they dedicated the expansion of a deep space strategy game to a race not even capable of warp-travel. Clearly only looked more at popularity status from the kids, and not taken in to account of the fluff side of things. Much like most pre written story-telling campaigns, which are so full of holes it looks like a Swiss cheese when you take in to account how many other options the Imperium always has when confronting the Tau. But oh noes, fluff armor protects, and in an instant the Imperium turns in to a toddling 3 year old with learning disabilities, charging the long mile over open ground.... God I fucking hate what GW has done to the Tau.
>>
>>49603034
You do realize that the Tau have been a fleet in Battlefleet Gothic for fucking years right? This isn't a new thing.
>>
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>>49603034
>how to spot a newfag
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>>49603034

Fuck off.
>>
>>49603052

Yea I know, but that still doesn't change my initial statement. So yes, they have been there, and yes it has always been stupid to include them in a game such as BFG, as fluff wise, they would be horribly outmaneuvered and utterly crushed with their colonial ships and feeble attempt to expand.

Its like comparing the snail mail (Tau) with the email (Just about any other race). No matter how you twist and turn, that email will get from a to b faster and more efficient.
>>
>>49603075
>>49603078

Again, see >>49603079

You clearly hung up on the fact you assumed I didn't know Tau was a thing in BFG from way back. So much in fact, you missed the entire point of the post.
>>
>>49603079
Well it's a good thing they wrote the fluff so that isn't the case.

"But that's not how the Tau are!" I hear you bitch. Well tough shit retard, you don't write the fluff. They decide how the Tau are, and if they say they can compete they can.
>>
>>49603085
Yes, because BFG is a game of planetary conquest. Yes, it's most definitely not a game about space combat happening at visual confirmation range.
>>
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>>49603079
>faster and more efficient.
>Imperium.
>Warp Travel

The Imperium can't run straight even when it is sober and Warp Travel is like than throwing a dice and hope for the best.
>>
>>49603100
>>49603107
>>49603201

Oh my, the Weeaboo´s clearly took offense.
>>
>>49603472
Anon, it's ok to be wrong.
>>
>>49603472
>Disagrees with you
>Someone posts an anime reaction gif
>Instantly weeaboos
Cool story bro.

The Tau have proper combat ships too, you know. Not just colonial and civilian ships.

Also, the reason the Tau can be competetive is because the Imperium can never marshal a large enough force to defeat them, because they've got more important shit to fight like Chaos and Tyranids.

You can't compare the Tau to the Imperium as a whole, because then the Tau are utterly defeated every time (as said by the lore itself), but it's not the entire Imperium, it's just Battlefleet Gothic. And that's a much smaller navy to fight, thus the Tau can be competetive. Just like they can defeat smaller armies and planetary garrisons during their expansions.

Tl;dr - no ur wrong.
>>
>>49604659
As I seem to recall the tau provoke the imperium by taking planets when imperial eyes are elsewhere, then the imperium gives them a proper smack before over extending or being drawn elsewhere.
>>
>>49601510
I don't know, honestly. Tau seem to be a little too good at everything, and seem to fire both more accurately, and more often than than other factions. I'm not sure what their weakness is at the moment.
>>
>>49604711
Exactly. The Imperium can't defeat the Tau because that would mean they'd lose too heavily on other, more important fronts. The Tau aren't a direct threat to Terra or other vital worlds, but the Tyranids certainly are.
>>
>>49586915
Who paid for this big, beautiful WAAAUGH! of yours?
>>
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>>49604659
>Also, the reason the Tau can be competetive is because the Imperium can never marshal a large enough force to defeat them, because they've got more important shit to fight like Chaos and Tyranids.

Lies.

In Mont'ka and Kauyon, the Imperium marshalled a massive armada and sent against the Tau. The battles that took place were among the largest in modern Imperial history. Featuring one of the largest tank battles ever fought by the Imperium. The Tau emerged victorious.

What morons do is try to set the whole Imperium against the Tau, not realizing that there is no faction other than all of Chaos that can go to blow to blow with the whole Imperium.

>>49603079
>as fluff wise, they would be horribly outmaneuvered and utterly crushed with their colonial ships and feeble attempt to expand.

Don't say fluffwise when you didn't read the fluff. The Tau fleet were shon to be superior to Imperial fleets in tactics and grand strategies. The Tau outmaneuvered and outthought the Imperial fleets constantly in Warzone Damocles.

Also, you moron, The Tau fleet were upgraded after the first Damocles Crusade. Their ships are more or less equal to their Imperial counterparts.

The Imperial fleets were powerless to halt the Tau fleet from expanding their empire.

>>49604711
That's the First Damocles Crusade. The Imperials were annoyed that the Tau were subverting their frontier worlds. The High Lords sent a large fleet to handle the Tau

And the Tau after a great effort stalemated the Imperial Crusade and was about to encircle it and destroy it before the Imperials decided to spare the humans to seed the fruits of future cooperation between both races.
>>
>>49604814
They're slow when compared to everyone, including the Imperium.

They lack lightning strikes. Combined with the above, they are fucking awful at Secure Data missions.

They have lots of guns with long-range and quick refresh, but have to face forward to bring their full firepower to bear.

They have good front armor and par-with-others side armor, but they have far fewer hull points. They're not as fragile as the Eldar, but they're nowhere near as quick.

The trick with the Tau seems to be to remain undetected for as long as possible to avoid the missile spam. Avoid probes, save your special orders so you can go to stealth when detected, and do whatever you can to get enemy vessels around their backside.

Failing that, play orks.
>>
>>49604964
>The High Lords sent a large fleet to handle the Tau
>Large fleet
Anon that's very generous of you.
>>
>As Shadowsun passed into the Imperium's interior he encountered ever greater resistance, and she saw that to overextend her forces would deplete the momentum of the attack. Instead of crashing headlong into well-defended planets, she split her fleets, scattering them to a dozen headings. Each began a devastating series of hit-and-run attacks against which the Imperium could mount no effective counter.

-6th ED Tau codex

>Though the initial clash upon Prefectia had grown intense, the battle for control of the surrounding worlds had barely begun. Bypassing Voltoris as they forged on through the Imperium, the Tau fleets took battle to Doth, Delinquence and Carradon, making inroads into Imperial territory so quickly that the Imperial Navy and the Astra Militarum found them nigh impossible to stop.

-Kauyon

Here is an example of the related text. Imperial admirals are so incompetent that they cannot think of ways to counter hit and run tactics or develop a defence strategy to match the Tau fleet expansion strategy.

This is despite the fact that the Imperium has access to much faster ships and having the homefront advantage. This is disgraceful, I demand that Imperial fleets be removed from BFG, lest they infect others with their failure disease.
>>
>>49605007
But i am not a High Lord.
>>
>>49604964
>In Mont'ka and Kauyon, the Imperium marshalled a massive armada and sent against the Tau. The battles that took place were among the largest in modern Imperial history. Featuring one of the largest tank battles ever fought by the Imperium. The Tau emerged victorious.
And thus it wasn't large enough.

>And the Tau after a great effort stalemated the Imperial Crusade and was about to encircle it and destroy it before the Imperials decided to spare the humans to seed the fruits of future cooperation between both races.
Hive Fleet Behemoth happened, and saving Macragge and Segmentum Ultra is more important than defeating an, at the time, minor upstart alien race with surprisingly big guns.

>What morons do is try to set the whole Imperium against the Tau
That is litterally what I said.
>>49604659
>You can't compare the Tau to the Imperium as a whole
>>
>>49603079
Tau ships are "only" 3 to 5 times slower than Imperial ships. Which is still a lot, but less "snail mail vs email" and more "regular mail vs express mail".
Tau style travel does actually have the advantage of being reliable (Imperial warp travel is notoriously finicky the best of time, and ship arriving decades or centuries late is not at all unheard of) and being able to bypass certain adverse warp conditions (since they just briefly skim the "surface" in the warp, rather than trying to drive right through a warp storm).

>>49604659
They didn't really have a proper warfleet untill after Damocles Gulf, though. Before that their dhips were more like armed exploration- and transport vessels, with enough firepower to defend against pirate attacks and the like. After getting their asses handed to them by the Imperial Navy, they built an entirely new type of fleet designed purely for military purposes and able to go toe to toe with an Imperial fleet of comparable size.
>>
>>49605042
>They didn't really have a proper warfleet untill after Damocles Gulf, though. Before that their dhips were more like armed exploration- and transport vessels, with enough firepower to defend against pirate attacks and the like. After getting their asses handed to them by the Imperial Navy, they built an entirely new type of fleet designed purely for military purposes and able to go toe to toe with an Imperial fleet of comparable size.
Yes, and now they have, as you say, a fleet that can compete with the Imperium. The Imperium couldn't finish the Tau during the Damocles Gulf because Hive Fleet Behemoth arrived and threatened Segmentum Ultra, and that's was viewed as the more dire threat. If Behemoth had arrived later, the Tau would've been grinded out and defeated eventually.
>>
>>49601510
Chaos has faster ships, more 270 angle weapons, and strike craft.
Basicly, kite them to death from concealment.
>>
>>49605040
>And thus it wasn't large enough.

Don't be a dumb ass. The Imperium and Tau don't exist in a vacuum. There will never be a full Tau vs full Imperium. The Imperium brought its A-game against the Tau and it was sent back home with an F each time.

Acting like somehow the Imperium will focus all of its forces on the Tau when it never did anything for the sort not even for Chaos is moronic. It's not a discussion point.

>Hive Fleet Behemoth happened, and saving Macragge and Segmentum Ultra is more important than defeating an, at the time, minor upstart alien race with surprisingly big guns.

Bullshit. The Imperials were stalemated and were encircled before news of Behemoth hit them. The Imperials were issuing the withdraw orders when news of Behemoth hit. What the news did was break the resolve of the elements of the crusade that wanted to fight on.
>>
>>49604964
To be fair, the Tau only truly emerged victorious in Kauyon. Mont'ka ended when the leaders of the initiative could no longer bother with the protracted ground-war and decided to nuke Agrellan. In Kauyon the Tau also suffered pretty horrific casulaties at the hands of the White Scars' plan to utilize the planet's special mineral deposits.

Not arguing with anything you're saying, just pointing out that the losses for the Imperium only seem so staggering under the tangible Tau optimism.
>>
>>49605072
>The Imperium couldn't finish the Tau during the Damocles Gulf because Hive Fleet Behemoth arrived and threatened Segmentum Ultra

You

see

>>49605098

What's it with Imperialfags and lying.

In the Tau 3th ED codex it's said that the Imperial Crusade were starting to withdraw from Dal'yth before news of behemoth hit them.

In the 4th ED Tau codex, the possibilities of the crusade being victorious were said to be negligible. Especially with the arrival of Tau reinforcements from other Septs which were encircling the crusade.
>>
>>49561710
Hell, Craftworlders didn't get one yet - those Eldar we have now are Corsairs
>>
>>49605037
I jest, it was not a large fleet.
>>
>>49605139
The Tau won the ground war but lost the strategic one with the destruction of Agrellan. However, the Crusade, whose objective was cast the Tau back the Damocles Gulf, ended with failure.

Aun'Va's plan was to draw in the Imperial response within the system and then dismantle piecemeal in an application of Kauyon. Despite difficulties and unforeseen event, the plan succeed. The Imperial strength in the Eastern Fringes was broken. Though, the Tau are in no position to reap the rewards. But there will be no more Imperial forces sent at the Tau from now on. The Imperium is collapsing and has no power to spent at the Tau (according to the rulebook the Imperium has entered its last days in 999 41K). There is crusade was their last hurrah. Now all the Tau have to do is survive the coming turmoil and take their place it whatever new order will rise from the death of the Imperium.

All in all, the Tau lost a single planet but retained control over all their TSE septs and the worlds they captured.

It could have been much worse.
>>
>>49561710

Dark Eldar exactly two ships: a cruiser and a escort. Not even a battleship. They are are fully customisable though. They would need to come up with new ones.
>>
>>49605184
According to the Farsight Enclave supplement and the 7th ED marine codex, it was. There has been retcons, anon. Keep up.
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>able to go toe to toe with an Imperial fleet of comparable size
>>
>>49605230
Oh yes, if the Imperials had actually taken Agrellan then it would've become so much worse (especially considering basically all the big names of the Empire were there at the time) and I ain't trying to defend the Imperium's major loss.

Just some precautionary damage control and clarification, mostly, there's still a lot of people on /tg/ who either get insufferably smug or unreasonably butthurt at the concept that the Imperium was trashed during the recent Warzone, which isn't completely true even if they lost.
>>
>>49605241
I am anon, the badab war had a large fleet, reinforcements to the gothic sector were large, the counter to the 13th black crusade was large. What I read about the damoclese crusade was not large, it was no vrakks.
>>
>>49605238
They'll probably just expand the customization options to include Craftworld and Dark Eldar variant ships somewhere down the line.
>>
Facing the Necrons will be like losing 90% of your fleet to destroy ONE enemy ship and then use the points to repair your ships. They are THAT powerful. Even a Necron light cruiser will murder a battleship without a scratch.
>>
>>49605332
Without LASTING scrutch. Much like their ground armies their ships can regenerate. At least they cannot come back from dead, hence why destroying even a single one is a major loss.
>>
>>49605280
>What I read about the damoclese crusade was not large, it was no vrakks.

What you read about Damocles is outdated. Get updated.
>>
>>49561465
Took out about eight chaos escorts yesterday with a single experimental railgun shot. My dick has never felt so huge.
>>
>>49605399
>single one is a major loss.

Not really.

Necrons can build their fleets more easily than the Imperium can.
>>
>>49605523
This. Necrons by all logic of their absolute physics-based technological supremacy in addition to the semi-sentient robotic nature of their crew (a computer we could make today could shoot more accurately than the best Human that's ever existed at the ranges of void-combat, which breaks down mostly to logical calculations at the most central level), possess a navy that's virtually uncontested in any factors but numbers and interstellar speed.

You can beat them in any individual engagement with enough luck and a competent fleet, but from an average perspective nobody really has the power to stand in their way on a similar number ratio.
>>
>>49605420
I read this last night anon.
>>
>>49605421
I had a wonderful experience if surprising an Eldar fleet with my battlebarg, I mwj over my strikecruisers placing it between them, I startled him so much he mistakenly speed boosted into my barge, it did not end well for him.
>>
>>49605661
Where? The wiki?
>>
>>49605744
Lexicanum.
>>
>>49605807
Same thing. The lexicaum is outdated.
>>
I there any way to get into Tabletop Battlefleet?

It looks dead on all official pages.
>>
>>49590797
I am 99.9% sure it does.
Alternatively I just always get lucky on the X-46 when I pay attention to it.
>>
I need help.
I used to play Ork when the game was released and I came back because the Tau were released.
However it seems the Taunt skill was removed for balance reason.
How I am supposed to play Ork now? They have the slowest ship of the game and will get kitted into oblivion without Taunt.
>>
>>49602921
I was super confused when I played them during beta and suddenly my ship moved in the "wrong" direction, too
>>
>>49606973
Mass Zzap cannons with the slow on-hit upgrade. Then dedicate every upgrade slot on your ships to catch-up mechanisms and scouting so your zzaps can hit. Keep one or two small ships with fighters to screen enemy torpedoes/bombers.
>>
>>49605098
>The Imperials were stalemated and were encircled before news of Behemoth hit them.

The novels made it sound as if they could have pretty much ended that crusade in mutual destruction.

Which in the grand scheme of things would have met a victory for them, because they would have "only" lost their fleet (plus Cato Sicarius) while the Tau would have lost their empire.

Which is also why the Tau get kinda boring, they simply cannot lose because any severe loss would seriously harm them.
>>
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>>49605421
>Eldar bring their shitty 12k detection range escort
>hit it with a lucky shot shortly after the match begins
>they now have to actually get close and fucked by all my railguns if they want to do anything

He tried to warp out the moment his cooldown was off
>>
>>49607054
>Mass Zzap cannons with the slow on-hit upgrade
Oh nice, I missed that.
I take that a heavy kannonz build is not viable anymore.
Thanks anyway.
>>
>>49607296
Yeah Kannonz were nerfed in that they don't get any bonus from your weapon upgrades anymore. They're still good damage if you can get in range, but that's not likely unless you're facing another Ork.
>>
>>49607309
>SM ships have 75/75/75 armor
>Kannonz were nerfed in that they don't get any bonus from your weapon upgrades anymore
That's evil.
>>
>>49607333
Yeah it sucks. Just doesn't feel right being an Ork and shooting long electric instead of real dakka.
>>
>>49607117
They really nerfed Eldar hard after the beta. Why haven't the Tau received any kind of significantly nerf yet? They seem too good at everything.
>>
Gotta mine those precious Chaos alloys.
>>
>>49609551
Firing the drilling laser after gathering all charges is so much fun.
The enemy just melts.
>>
>>49607406
I'm sure taunt will return.
>>
>>49609569
I still haven't understand how the charges work.

Tau feel rather broken, like I can just field the cheap light cruiser, give them the earth railgun of 90 dmg cripple an enemy ship so bad at the start of the fight, that he must suicid run it or warp out.

With the "lol no ram" skill and the odd resistance to ramming (unless it is a change and I've haven't notice it)

Tau right now basically autowin. With Eldar unless you manage to lower their shields and warpstorm the fuck out of their slow ships you are pretty much dead.

Because again holofields do not work
>>
>>49611437
They also seem to have very good boarding, and their fighters and bombers do a ton of damage. It seems they have no weakness other than being "slow" which doesn't matter because their range and accuracy is ridiculous.
>>
>>49607117
>Eldar bring their shitty 12k detection range escort
Haven't played Eldar for a bit. Which escort is this?
>>
>>49611437
>I still haven't understand how the charges work.
Sit in an asteroid field or near wreckage and it charges up. You can see the number of charges on the skill icon. When you fire it fires 1 charge every second until empty.

>>49611916
>their range and accuracy is ridiculous.
I think they have normal accuracy for their macro-rails.
>>
How are my beloved imperial navy at the moment anons? I haven't played since around May and back then ran a fleet of all gun, all up armoured, all taunt, all AP ammo brawlers.

Now all of those things seem to have been removed.

Ramming spikes are still in right?
>>
>>49568642
#BLM
>>
Has anyone tried an ork fleet with hangars and ramming?

I'm thinking of giving it a try, constant assault boats and boarding then just maintaining my fleet cohesion so they can't escape a mass ram.

I miss kannon strats from early ork builds.
>>
this game needs fleet customization really bad.

a 40k game without an army painter is a disgrace.
>>
>>49575542
>>49575494
demiurge use drones sand robots to do all their work on ships and on ground then only afue hang out in captain quarters that prob are not evenwheres obvio use and look into devices controlling every thing the only time demiurge get off a ship is to go on a hunting party or go repair a droid. they are dwarfy but with dark stone like skin the equipment they use looks like another civilisations version of the most insain stuff the imperium use but imagine more curves more arcane but very much the kind of equipment a wizard in a dnd campaign whos a NPC might use in his lab. that sorta stuff but to essentially control tau drones which they invented they invented a lot of the tau tech.
>>
>>49614463
>Ramming spikes are still in right?
Yeah, those are still in the game
>>
What setup are you guy running for your Tau fleet? (Skills, upgrades, favors)
>>
>>49618092
Well that's something at least.
>>
>>49617150
bear in mind, when strike crafts first launch they organize near your mothership before doing an attack run. this takes a second or two, and they can still be shot by enemy AA fire in this state.

>>49617876
uh
anon
>>
>no timeline for further development yet
:(
>>
>>49618831
no tyrranid?
>>
>>49618842
Dunno. I was hoping for them to drop another road map with the patch to show what is coming in the future but so far they haven't made any statement or hints towards further development.
>>
>>49618847
Checked the official forums again and looks like I was wrong

http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=22623&p=63489#p63489

They are still working on something at least
>>
>>49618092
Tau seem immune to ramming. That or they nerf the shit out of imperial ramming spike.

My trusty Mechanicus IN made for speed and ramming sucks balls.

Nova imperial navy favour spam works rather well. Add teleport assassin and all the teleport upgrades.

Since players still haven't figure out that fighters show on the map, even if you are being silent running. One can aim torpedos and nova hits ranther easily. Even tell what type of ship it is, bases on the space between the fighters.

Also the experimental rape gun feels way more broken than the Eldar 12k pulsar. Maybe because the 90 guarantee damage that can crit and fuck you over from longer than 12k.
>>
>>49619018
>Since players still haven't figure out that fighters show on the map, even if you are being silent running.
Tau can actually avoid that with their stealth alloy upgrade
>>
>>49618945
Sweet.
>>
>>49617876
Speak English.
>>
>>49618818
Because of the way point defense works, that don't matter none.
>>
>>49617150
Ork ordnance is pure garbage, only worth running a a few fighters at most for defensive purposes.
>>
How do you play SM?
Because those Vanguard Light Cruiser sure are weak.
>>
>>49622193
Assault and ram everything. Your armour is ridiculously gud on all facings. Those homing torps aren't bad either.
>>
>>49622865
>ram everything
Tried that.
I ended up losing as much (if not more) life than the ship I rammed.
>>
>>49623365
Brace neophyte, brace for impact.

>inb4 lewd

Then again I ram everything regardless as I'm an IN player at heart.
>>
>>49623365
Like the other Anon said, pull Brace For Impact before you hit anything.
Also try to ram ships of smaller size than yours.
>>
>>49575546
It's unoriginal but I named my space wolf battle barge "The Wolf Wolf Wolf Wolf Wolf Wolf"
>>
>>49624056
>fleet is commanded by Wolfnar Wolvenfist
>aboard the Wolf's Fang

I'm having fun with it.
>>
Shouldn't the Kroot Warsphere be manned by Kroot? Why are all of them are Tau?
>>
>>49624056
It's not too far from canon names. Claw of Russ and Sea Wolf aren't exactly original either.
>>
plz help with single player
plz
>>
>>49624579
Savescumming.
>>
>>49624579
Spec dauntless for data recovery when you get 4 of them. I run 2 mk2 with spotting gear and later SM favours and 2 mk1 with extra fuel and later admech for glorious stasis bombs. This will make your life easier in just about everything.

Dauntless are excellent for capturing data and mashing/protecting transports.

Always try to bring one or better two on missions as they punch above their weight and the more levels they get the sillier they become.

I'd suggest (in no especial order) AP ammo, cogitators, better turning, shields, and more fuel.

Those are the missions I lost most at first but I'll help whatever way I can if you can tell us what your issue is.
>>
>>49624289
Cheap earth caste workers stealing kroot jobs.
Thanks Au'bama
>>
>>49624289
You mean in the crew section? Because their voice lines are all Kroots.

Guess for the crew section they either forgot or decided it wasn't worth it to do a whole new set for one single ship.
>>
>>49561465
For the greater love!
>>
>>49625530
So don't get a heavy cruiser ASAP?
>>
>>49625732
You should have more than enough renown by the time a battlecruiser is available. If you mean line ships (gothic, tyrant, dominator) you won't have the deployment points to field more than a line ship and a light cruiser or 2 lights and an escort. Either way you'll be fine with whatever boats you like.

My personal IM recommendation is lots of guns and lots of torps but play a fleet you like. I usually run two tyrants and a gothic for line cruisers but I'm mental and name all my ships after phallic symbols.
>>
>>49625593
kek
>>
Any reason to take the Battle Barge mk2 over the mk1?
FYI they are the same except the mk1 has torpedoes and bombardment cannons while the mk2 has lances instead.
>>
>>49626615
Speaking of weird shit that you'd never take,

Why are both of the Tau Cruiser-type ships the exact fucking same in all respects except name?
>>
>>49626730
> fucking same in all respects except name?

One has the heavy version of the ion cannons, the other the heavy version of the railguns

Also what do you Tau guys do? Take the Warden escorts from the hooks or invest into the Dhow upgrade on your carrier ships?
>>
>>49626730
Look closely at the gun stats. One has rail batteries and heavy ion cannons. The other has twin rail batteries and ion cannons. It's not a big difference but there is one.
>>
File: 1470291855475.jpg (182KB, 483x355px)
1470291855475.jpg
182KB, 483x355px
>>49626798
>>49626861
Seriously?

I spent a solid 3 minutes looking at god damn everything on both of the ships and I did not notice.

I guess everybody's a bit of a retard, or just me.
>>
>>49626888
Took me some time, too. No idea why they didn't try to add at least some difference between them.
You already have no choice on the battleship and battle cruisers (since the Krootblob sucks), so it would have been neat to have at least some variety for the cruisers.
>>
Does anyone else have insane loading times when starting the game? Like 10-20 minutes long?
>>
>>49627197
nope
>>
>>49627394
Shit.
>>
>>49627197
Had reasonably long loading times (more like a minute and a bit) before I stuck the game on an SSD.

That's insane broken tier loading times though. reinstall at a bare minimum, and check your drives whilst at it.
>>
>>49627521
I dont know what the problem is, once I get into the game everything works perfectly and matches load in seconds. Its probably the smoothest running game on my computer.
>>
File: why even live?.jpg (48KB, 800x600px) Image search: [Google]
why even live?.jpg
48KB, 800x600px
>>49597143
>tfw Outsider will never be completed within your lifetime
>>
>>49561465
I just noticed that they gave the Tau three fingers instead of four.
>>
>>49626615
Long range harassment. It makes up for the slowness.
>>
>>49619237
It does not cover the fighters. The game works in 3 stages Ship is fully seen, red dot blip and nothing on map or screen. In all 3 stages fighter and bombers as well other abilities beside maneuvers (if you have stealth engines) can be seen.

Hell even fully not on screen or map you can see the distortions. Mostly due to bad net coding. Where the ship is suppose to be there is a small lag, resulting in a tiny shadow.

Not sure if intentional as let's say Starcraft 2 borrowed or cloaked units.
>>
>>49627610
Does your game crash after like 10 games?

If so then the same thing that happens to me. The game for some reason starts to memory leak till it crashes.

It could be an easy fix from the devs, but the idiots split the multiplayer in an indie game.
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