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Last dungeon >>49548690 D&D 5th Edition General Di

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Last dungeon >>49548690
D&D 5th Edition General Discussion
>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ
>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w
>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck
>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

What home brew have you been working on /tg/?
>>
>>49556560
Forgot the subject line buddy.

Anyhow...they just released the collectible figures/minis for Storm Kings Thunder.

...I picked up the Hill Giant Chief.
>>
/tg/ character sheets:

mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
>>
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>>49556560
Gonna jump in right at the beginning this time.
http://www.dmsguild.com/product/193100/Planar-Bestiary?hot60=1&src=hottest_filtered&filters=45469

Can somebody PLEASE share a copy of pic related? I've been trying forever and nobody seems to have it
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>>49556604
So how is that SKT compared to the previous adventures?
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>>49556628

Go fuck yourself already. I have a clean pdf of it and I'm not sharing because you are an annoying asshole.
>>
>>49556560
>that topic
Sweeeeeeeeeeet.
I actually just finished making this homebrew. Could anybody give some feedback on it? I'm worried that it's a little on the weak side. Anyone have any suggestions?
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>>49556633
I'm enjoying the AL play of it. Its pretty good, though I also loved the hell out of CoS.
>>
TG I need help. I'm playing an Igor character (after I played a mad frankenstein looking igor for a few sessions and the dm forced us to go back to level one)

I have him this concept of a quiet manservant, who needs be a bit of a jack of all trades / research assistant, (to make up for the specialist master) so I went the way of a skill monkey, but a bard is out of the question on account of outside reasons

What should I put him as?

I've been doing rogue a Human w/ Skilled Rogue, but I feel like Monk of the Shadow has a lot to offer (the ability to shadow step and "always be there" when he's called no one noticing how for example, high wisdom where his master -being crazy in a way- had really low)
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>>49556628
Holy shit I was about to post this myself but looks like someone else did it for me. :)

Glad to see others are interested in getting the book as well.

>>49556658
But if you posted it, not only would we stop asking, but everyone else can have it too. For some reason the DM's guild mega hasn't updated with new stuff in a while.
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>>49556560
Add this blurb to the "Attack Rolls" section of the "Actions in Combat" section of Chapter 9 - Combat in the PHB (on page 194):

POWERFUL ATTACK
Sometimes a player has found themselves in an advantageous position, or against a foe who more stubbornly clings to their life. Before you make an attack roll with an attack you are proficient in, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add a +10 bonus to the attack's damage.

Then Sharpshooter and Greatweapon Master are modified.

SHARPSHOOTER
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
>Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
>Your ranged weapon attacks ignore half cover and three-quarters cover
>When you make a ranged weapon attack, you can use your bonus action to aim your attacks with pinpoint accuracy. Until the beginning of your next turn you can try to shove a creature with your ranged attacks.

GREATWEAPON MASTER
You've learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
>When you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
>When you hit an object with a melee attack, you deal maximum damage instead of rolling dice.
>When making the Shove action against a creature with a heavy weapon, you can choose to move the target an additional 5 feet (10 feet total) as a bonus action. This distance is increased by 5 feet when you reach 5th level (15 feet), 11th level (20 feet), and 17th level (25 feet). If an obstacle prevents the creature from completing its movement, it falls prone next to the obstacle.
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>>49557223
You've been shitposting in these threads for ages now and nobody here is going to reward you for it. Just fuck off to /r/ already.
>>
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>>49557412
>Before you make an attack roll with an attack you are proficient in, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add a +10 bonus to the attack's damage.
Consider the following:
- Scorching Ray
- Eldritch Blast
>>
>>49557191
If you want to do that just multiclass monk and rogue. Shadow monk doesn't really offer much past shadow stepping, and you can combine it with sneak attack.
>>
So I'm going to be running a Kobold Hall style quest for my first time DMing. The idea I have is that the green dragon wyrmling that has laired there has been in contact with a cultist of tiamat living in the city. Thing is, i've had writer's block for a week as to where the adventure will go from there. Can please get some help brainstorming ideas.
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>>49557573
Ranged spell attacks are different from attack rolls, but it would be a good idea to add "with a weapon you're proficient with" instead of "attack you're proficient with" anyway.
>>
>>49557621
A ranged spell attack's attack roll is still an attack roll, and you add your proficiency bonus.

If you mean it just for weapons, then say weapon attacks.
>>
Earth Genasi Bladelock = Gem?

I'm hoping they'll bring psi-crystals or whatever back eventually for a little thematic multiclassing.
>>
>>49556560
Here's what I've been working on the most as of late. It's a port of the Duskblade from 3.5 to 5e. If it works out well enough and I balance it enough, I want to port over other classes from 3.5 to 5e.

Not entirely sure which ones I want to port over though.
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>>49556633
Pretty good, up there with CoS and LMoP, a little above PotA and OotA and leagues better than RoT. But that's also just my opinion so check it out yourself!
>>49556628
Fuck off, anon! Just fucking buy it, please, and stop begging in every thread.
>>
Share your favorite 5e character sheet; I wanna see some fun options.
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When does an enchanter wizard cross the line from neutral to evil? Using magic to get better deals from merchants? Charming a deadly enemy into a friend and offing them when they don't expect it? Using it to aid in convincing an ally to do something they don't want?
After all, the only thing Charming a creature does is to make it regard you as a friend and not harm you, and give you advantage on ability checks.
>>
Whoever posted the Catgirl PC race PDF last thread, thank you.
That shit was hilarious.
>>
>>49557956
I live to serve.
>>
how did you find your current group, tg?
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>>49558021
My dm was a player in a previous dms game that the dm ended in an especially gay manner akin to "rocks fall everyone dies" except even more smug.
>>
>>49558021
Through a mutual friend while playing in another group, though we played 4E at the time. Been a weekly attendant ever since.
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>>49558021
Roll20. I can't find a real life group for the life of me. Hell, 5e core books haven't even been translated to my language yet.
>>
>>49558021
One group 2/3 recruited through Roll20 over a year ago, the other group recruited through a Discord I'm on, starting a few months back.
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>>49557546
>Asking for something is shitposting now.

All I'm doing is making a request and being quiet about it afterwards. It's pretty ridiculous how angry some people get over someone making one post in the whole thread that they can easily ignore instead of flip their shit like they have been doing.
>>
>>49558121
Sounds like you're in a shit country.
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>>49558273
Requests for like yours go to >>>/r/
How do you not understand this?

>>49558021
Friend wanted to run a campaign, asked his drinking buddies if they wanted to play. I got dragged in because they wanted one more person.
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>>49558360
>Requests for like yours go to >>>/r/
>How do you not understand this?

Don't you mean >>>/wsr/?

Like I said earlier, one post in a thread can easily be ignored.
>>
>>49558400
Yes, and the point is that your requests do not belong here. On top of that, your request can be ignored in A thread. You have been posting that same request in multiple D&D General thread for much longer than is acceptable. Please fuck off to the propper board so the rest of us can sperg in peace.
>>
>>49558485
Or....Just ignore the posts.
>>
>>49557596
>>49557191
Or just go monk and take the Criminal background for most of what you'd want from rogue and no slowdown in your monk special abilities.
>>
Repost from end of last thread

To fix War Clerics
>Instead of bonus action attack wis mod/lr give them advantage on weapon attack roll wis mod/lr
>At level 6 they get extra attack

Bam too easy
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>>49557412
I honestly don't like the whole "-to hit, +to damage" meme. It vaguely, sort-of makes sense on heavy weapons, where a harder swing is less likely to connect but delivers more crushing force. It makes somewhat less sense on swords or light weapons, because force isn't really how they deal damage, and literally zero sense on ranged weapons, where careful aiming should INCREASE your attack roll, not DECREASE it.

There's a reason 3e only had that mechanic for non-light melee weapons. I know D&D isn't a simulation, but accuracy-related mechanics should at least have some sort of justification.
>>
>>49558501
Different person chiming in: if you've been posting them repeatedly and nobody's answered, why do you keep asking? It's not like the turnover on this board is THAT high. Probably nobody new is going to see them.
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>>49558707
Have you considered that giving them advantage on top of their Channel Divinity's +10 is completely retarded?

Why do they even need fixing? They seem fine to me. Instead of having extra attack and occasionally casting (like EK) they most cast but get to swag around in plate armor and occasionally attack twice.
>>
any advice for encounters for a first-second level dungeon? trying to fill up a dungeon but i'm having trouble beyond various groups of bandits (and a pit trap filled with giant crabs)
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>>49558780
People who play war cleric want to war more often

I have no problems with the channel div and the adv

Letting the war cleric hit absolutely for certain once or twice a lr is great
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>>49558840
If they want to war more often and cast less often, why not just play a paladin? If a war cleric could war as well as a paladin did it would mix up their identities a bit.
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>>49558808
Have a group of bandits, a group of goblins and a group of kobolds. When the pcs arrive they see a few of each group taking potshots at each other and yelling that the dungeon will be theirs. The pcs could then ally with one or draw all 3 into a battle etc
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>>49558854
Fair enough
>>
I'm going to run a one shot for a band of evil bards and a rogue. What are some cool monsters I can throw at a 10th level party?
>>
>>49558021
Group of friends since high school. We played Stars Without Numbers first, got bored of that, and now we're playing 5E.
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I am organizing a group to play through LMoP, but I am going to homebrew a tonne of stuff in it. I like the overall adventure structure, but I don't want it in the Forgotten Reams.

To start with, they want to begin at lvl 3. (Muh archetypes) So I'll have to remake most of the encounters anyways.

For those of you who have DM'd or played LMoP before, what really needs to be taken out back and shot in this adventure?
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>>49559186
The players
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I'm planing to run a game in MtG Zendikar and I didn't want to make the players Planeswalkers. When I told them this all but one of them begged me to let them be just because they all want to be from different planes then each other.

I've decided I will but I was wondering if anybody has a suggestion for weak planeswalker powers. I though being able to cast planeshift once per week or something might work without it being to powerful but I'm not sure.
>>
>>49558273
It's a post in every 5eg thread, and it shits the place up. At this point it's just a fucking meme.
>>
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>>49559263
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>>49559292
Technically, Planeswalkers don't need any powers beyond just being able to slip between planes. If your plot involves them being stranded in Zendikar due to some shenanigans, they can play literally any class.
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>>49558761
He's probably hoping someone will post it so he doesn't have to buy it. Ten dollars for homebrew is too much for dungeon master guild stuff. I bought a few of the popular stuff in the past but they usually weren't worth the price. Luckily someone started the community mega for the stuff that's popular, unfortunately it hasn't updated with new stuff in a while. I was hoping they would get the hi def ravenloft maps one day.
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>>49559318
>memes
il take my 6 foot tall gnome barbarians dual wielding tridents thank you very much
>>
>>49559318
>One single post is enough toshit the place up?

I'm not even the anon telling you to ignore the posts and I agree your retarded. It wouldn't be shitting up the place if you had control of your autism and didn't respond to the post giving it attention.
>>
>>49559430
Counterpoint: I'm a fourth person and I think these requests, if they happen often, would be obnoxious as hell, even if it's just once in any thread.
>>
>>49559443
This. It's up there with the fags who post that meme line whenever anyone mentions the Strike RPG in the 4e threads or who blurt out the stuff about Raggi's love life in the OSR threads and on and on. It's annoying.
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>>49559430
The request is one of the best baits for (You)s in the general, of course it's gonna shit the place up when people reply to it. It's self-evident and the fact that you need to have it pointed out to you makes you the second biggest autist in this thread after the tard who keeps asking for shit in the wrong board.
>>
>>49559292
From some mechanical standpoint, the only thing that makes a Planeswalker different than any other random class is that they cast Plane Shift as a ritual (since the Mending Planeswalkers have to concentrate for a few minutes to Planeswalk) and need to know where they're going, and can only do it X times a day equal to their Charisma modifier (minimum 1).
>>
>>49559406
What does this mean
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>>49559443
If you ignore the guy and don't respond chances are he'll get bored and move on.

>>49559459
Oh quit being a overdramatic whiny bitch and learn to ignore shit.
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>>49559465
>Reeeeeeee! The sanctity of muh /tg/!

Oh my god someone posted something you don't like! The world is over!
>>
>>49559486
its a combination of various shitposters from a few months ago
the most obvious was the person that claimed that the "average" stats for gnomes combined the extremes of all three types of gnome, meant that gnomes deserved to be medium characters, and dwarves small because they were one inch taller than the shortest dwarf, and they could be heavier

that and tridents are shit, but thats not a meme, just slightly subpar RAW
>>
Where do yall go for character art?
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>>49559523
>Someone keeps posting something I and many other anons don't like and complains when people tell him to stop.
>Reee

pls anon
>>
>>49559110
No suggestions?
>>
>>49559563
Yes. Everyone responding to the request drama are all to blame for giving such an inconsequential, who-gives-a-fuck post attention it doesn't deserve and derailing the thread because several people can't control their autism and ignore the fucker. Next thread that we make don't respond.
>>
whats that one book thats supposed to add a bunch of monsters and stuff and probably playable monsters like Kobolds, Orcs and stuff? its named in reference for older supplement books?
if you know what im talking about when is it out?
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>>49559652
Volo's guide. It comes out fairly soon by 5e standards.
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>>49559652
Volo's or some shit. Comes out mid November.
>>
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Going to be playing an Eladrin Wizard here soon,

Should I go Bladesinger, Conjuration, or Divination?

Any would fit the character. I know the mechanically best choice is probably Divination, cuz Portent, but Bladesinger is cool and Conjuration sounds fun with the teleports.

I feel that the Conjuration ability could be cool with some creativity, but I dunno what I'd use it for.
>>
>>49559484
I like that but I might make it INT just because everyone who doesn't need it dumps it hard and it means that people might put a point or 2 into it.
>>
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>>49559667
>over a month
but i want it NNNOOOOOWWWWW

i wanna make a Kobold coughcoughwaifucough character
>>
>>49559110
Sirens, perhaps? Monsters with a song/noise theme. Banshees, destrachans, etc.

>>49559557
Original art for new characters - /r/characterdrawing
Various art for inspiration - /tg/ character art threads
>inb4 "muh reddit"
>>
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>>49557472
This is probably the single stupidest fucking argument I've ever seen.

The single most retarded ever.

"You can't give a fighter shit that have synergy with their shit!" Yeah, because that's not what the archetypes are meant to do at all.

Also, you know what a wizard spends most of their slots on? It sure as shit ain't buffing anyone.

Jesus Christ, eat a dick. A class can't have something both thematic and makes sense, my goddamn ass.
>>
>>49559680
Go Conjuration, be the teleportmancer
>>
>>49559811
>Wide birthing hips on an egg-laying creature
>Mammaries on same
Koboldfags are the weirdest. But I guess we're all weird here.

>>49559875
Sure, give fighters two schools of magic centered on buffs. While you're at it, give Arcane Tricksters transmutation, because invisibility and teleportation synergize well with their kit. And while you're at that, give clerics fireballs, because damage spells synergize well with standing in the back and casting spells, and give sorcerers healing spells, because they're generally vulnerable so healing would synergize well.
Or, you know, let classes have a fucking identity and develop some damn teamwork.
>>
>>49559891
I looked and realized that the conjuration level 6 takes an action to use, completely rendering it useless besides in very very rare situations (like when you need to run the fuck away from something/end up in the face of an enemy somehow)

and in both of those situations you could just disengage or dash, or use my free bonus action misty step. Not really any good senpai. The level 2 feature has potential for utility, but not really anything too good.

I'm either going Divination or Bladesinger, depending on how many melee combatants are in the party. All I know is that we have a light cleric.
>>
>>49559899
in a setting that support other dimensional frogs, Vampires, Werewolves, and fishmen that made up their goddess SO HARD that she became real, i think lizard titties and thicc hips are within the realm of reason
if you can imagine a species lip whistling you can imagine em sucking on a boob for nourishment
>>
>>49559899
Sorry, forgot they changed teleportation to conjuration, but my point stands.
>>
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>>49559899
>Sure, give fighters two schools of magic centered on buffs. While you're at it, give Arcane Tricksters transmutation, because invisibility and teleportation synergize well with their kit
Why the actual fuck not? No, seriously. Pull your fucking head out of your ass, and tell me why those classes can't have nice things.

The one thing that's almost near universally agreed is that the marial classes lack is OPTIONS. That would add in theme options that make sense, but you just want to cry about it and then add on strawmen like shit adding on to the already very powerful both focused and wide casters.

I say again, eat a fucking dick, you floorlicking retard.
>>
>>49559955
>tell me why those classes can't have nice things
Right, because rogue, a class that gets nothing nice besides Expertise, Cunning Action, and Uncanny Dodge in no way benefits from illusion spells. And fighters, who only get 4 attacks per round (sometimes 8) gets virtually no benefit from protective buffs.

>marial classes lack is OPTIONS
If you want to give martials options, you should do it by literally any other way than give their one arcane archetype more spells. All you'd accomplish is nobody ever picking the non-magical archetypes ever again.
If you have some suggestion on how to improve martials that isn't "give them spells," please feel free to contribute. But I suspect you might prefer to keep swearing until I don't feel like responding.
>>
>>49558738
I've always understood the Sharpshooter accuracy penalty to mean like aiming for a weak spot that is small and or hard to hit. Makes a little more sense that way but it's still a lil wonko.
>>
Would Green Flame Blade work with a Rogue's Sneak Attack if the conditions were there for it?
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>>49560001
I still don't think it makes sense. Let's say you're aiming for a particular vital organ, like the heart or stomach. In the event that you "miss," your arrow still hits the torso - why does it suddenly do no damage?
I guess it kind of makes sense if you're going for a headshot, but that's about it.
>>
>>49560066
Because your focus on that single spot enabled them to either dodge, because you were too focused, or the arrow hit some armor it couldn't get through.
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>>49560056
Yes. As long as you're using a finesse weapon, the attack would qualify. Keep in mind, though, that you can only deal sneak attack damage once per turn, and only to a creature you hit; so the secondary target will never take sneak attack damage.
>>
>>49560095
That's fine. I just wanted clarification that my AT Rogue who has a class identification crisis and thinks he is a wizard could use that spell and still be a good Rogue.
>>
>>49560090
>your focus enabled them to dodge
My main objection to this is that they don't need to know you're shooting at them for the penalty to apply.
>the arrow hit some armor it couldn't get through
Essentially you're implying they have a tiny weak spot in their armor that's surrounded by impenetrable plating, and other weak spots that are larger and not similarly surrounded. The problem is that any vulnerable area on the body is likely to be heavily armored, so any small weak spots probably aren't covering anything important (unless you're trying to shoot a knight in the armpit, I suppose).
>>
>>49558738
>and literally zero sense on ranged weapons, where careful aiming should INCREASE your attack roll, not DECREASE it.

It decreases your chance to hit because you're aiming for a harder to hit area, instead of just trying to hit the target

hence why it increases your damage, because you're hitting a vulnerable, harder-to-hit area.

Sharpshooter is pretty bullshit though, our archer took it and now completely out-damages everyone in the party because he still has like a +3 to hit and then has Aimed Attack as a maneuver. His minimum damage is like 15 with a sharpshooter attack

>>49560066
>>49560124

anon, it's a game, not real life
>>
>>49560124
Game abstractions, same as anything else. This isn't hard, and your autism is no one's problem but yours.
>>
How do you DMs handle Castle Ravenloft?
>>
>>49560127
>vulnerable, harder-to-hit area
I keep hearing this phrase but I've never gotten any examples. I think it's the kind of thing that sounds reasonable if you don't think too hard.

>It's just a game
And yet, complaining about rogues in plate armor is acceptable. Even a game needs a baseline of consistency.

>>49560154
>Every discussion I don't like is autism
>>
>>49560254
Like I did Death House. If the party isn't jumping at every little bump or whoosh of air, then they are probably about to die.
>>
>>49560312
No, you whining about tiny, niggling details that don't actually matter and have been explained to you at length is autism, you fucking faggot.
>>
>>49559186
I'm running it now, up to chapter 3 so far and there haven't been any sore spots.
But then, chapter 3 has a bunch of travel so I guess it depends if your players will think it's not "advancing the plot" as some do
And if you leave Venomfang until the end your players might even be able to kill him outright
>>
>>49560344
Maybe we have different standards for "tiny, niggling details," but those disagreements are okay because we can talk about them like adults. Maybe the real autism is going to a Korean macramé message board, expecting everybody to think the way you do, and then getting assblasted when that turns out not to be the case.
The world may never know, I suppose.
>>
>>49556628
At this point people probably have it, but refuse to share because you're an annoying, spanning twat.

You are not entitled to anything you don't pay for.
>>
I'm working on a ww1 homebrew, because it is a fascinating historical period.
>>
So i guess Dan harmon is going to be doing a D&D show?
seems neat, i like Dan Harmon. though i have a sneaking suspicion that it'll be a lot like The Adventure Zone sans the neat story and characterization
>>
>>49560492
will it still have Elves and Dwarves and Magic?
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>>49560526
Haven't you seen any WW1 documentaries? Of course it will.
>>
>>49559680
Be a Divination Wizard/Monk halfling with the lucky feat and the savage attacker feat.

>make the necromancer look better while you reroll your reroll of your reroll of your reroll of your reroll
>>
>>49556560
I am working on an alchemical and mechanical items sheet type thing. It is meant to be kind of a way to introduce technology into the game at a level that is competitive with magic, but still not better then say a 5th level spell at maximum. Set up in a way that everything on it are things that could have been invented in pre-1500's our world(because of cannons). I'm hoping my DM will okay some of it for my inventor character as he has said cannons have been invented already and are in the mainstream but bombs aren't(so the part of the world I am in is obviously not home to many non-naval battles).
>>
>>49560675
>>49560597

Read the god damn OP
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>>49559997
Not that anon, but just let them use the "optional" abilities like disarm and stuff is in my opinion a great way to do it. I just say you can do any in place of an attack(battlemaster gets bonuses on them if they spend dice). If you are playing in non-flat environments it helps a lot.
Example: Froblo the Fighter is level 2 and see's a guy with a nice magical sword compared to his terrible mediocre sword, he disarms the dude, grabs the sword and wields both one-handed while the other dude is screwed. At level 5 Froblo see's a happy ledge waiting for the local troll not far behind him, Froblo trips the troll then rolls him(shove) towards the cliff sending him on his merry way.
>>
>DM lets a blatantly obvious That Guy in the campaign
>said That Guy brags fucking endlessly in the group chat about how good his "build" is
>just wrote like three paragraphs asking the DM whether we needed, and how to best account for the weight of, items such as soap and toilet paper

Please fucking shoot me now. If everyone else wasn't great I'd be out of here.

I fucking cannot stand this guy. He will not just shut up about his build and how good at he'll be at protecting the "weaker" members of the party like me, the 12/19/16/10/16/8 ranger with 18 AC

Did I mention he's a variant human who, of course, took polearm master for his starting feat? Oh, he's CN with a mysteriouuusss background too.
>>
>>49560492
Will you be posting this somewhere?
How are you reconciling the inherent magicalness of the system within the setting of WW1?
>>
>when you end a session at a slave market and next week a black family's coming in to join the campaign
I guess we'll just see how this goes.
>>
>>49560879
He isn't even trying if he didn't go the Polearm Paladin route.
>>
>>49559680
Divination is fun, bladesinger is also really fun being spellbarian. Can't say for sure about transmutation.
>>
Are martials REALLY all that much worse than casters?

I have a Wot4E Monk, an Assassin Rogue, a Bard, and a Druid in my party. So far, all of them are able to wreck shit consistently and decisively whenever they put their mind to it.

The thing is though, we're only level 5. Does this change at all?

From the perspective of the guy playing the monsters, it feels like ALL of them are OP desu.
>>
>>49560519
you realize that HarmonQuest was out like 2 months ago, right?

Watched the first season, it was decent. The main thing I liked was the format of live performance combined with animated scenes. Had some enjoyable moments, the guests were mostly good and their PCs were interesting. However the story was quite bland and it was incredibly railroaded.

I personally wouldn't show it to beginners because I think it misses a lot of what actually playing a game entails but it does capture the improvisational aspect well. Nonetheless I'm looking forward to more if they do get a 2nd season renewal.
>>
>>49561314
They're not. Martials, with a few exceptions, are fine and fun, it just depends on how the game is played. Yes, casters can create more powerful effects with their magic, but martials are powerful in their areas as well.
>>
>>49561314
It depends, a correctly built/played Paladin can compete with casters especially when multiclassed with fighter.

Monk and Ranger just cant.
>>
>>49561314
From my experiences it's that casters have much more utility. Some of the later spells like level 5+ are incredibly powerful. Sure they can only use it a limited amount of times per long rest, but when they use it they dominate everything. It comes down to how often they are allowed to do long rests.
A martial can go an entire session and do consistent dmg the entire time, a caster will do incredibly well on the first few fights and then nothing for the rest.
>>
>>49561314
>>49561357
Though I do think it's bullshit that lore bards get more skills than rogues. Rogues should get 5 skills at least, especially considering bards many times are half elfs with even more skill proficiencies. I do think all classes that don't get full casting should have at least 1 extra skill, actually.
>>
>>49561314
Well once they start getting 3rd level spells they get silly. Wall of force combined with any damage over time spell like insect swarm cloud of knives or even flaming orb from an ally is literally auto kill almost any enemy no save no rolls no legendary resistance.
>>
>>49561314
Are you sure you're making encounters even remotely challenging? Because I don't think at such low level they're supposed to feel OP at all.

In fact in all the campaigns I've run, I've had to pussyfoot around my players to make sure I don't TPK until they're all level 5. But then again I am a sadist who makes full use of massive and lingering damage, encumbrance, slow natural healing and gritty realism.
>>
>>49561389
Rogues do a lot more straight damage than Bards though.
>>
>>49561389

>Rogues should get 5 skills at least

Crawl back under the hole you came from
>>
>>49560977
Sort of like shadowrun. Magic used to be on earth, then it wasn't, then in the middle of ww1, it comes back, though for different reasons than shadow run.

>>49560526
I haven't decided on elves or dwarves yet.
Magic yes.
>>
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>trying to find another group to play with because of a lot of spare time lately
>sifting through garbage on roll20
>half are obvious wacky lolsorandumb players/DMs
>the other half makes you jump through hoops for applying like they're the fucking MiB

I just want to be a player and not a DM for once.
>>
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>>49561395
I mean, one of my players usually goes unconscious during combat, so I'd say so.

>>49561387
I think this is the reason that my martials are able to keep up. I tend to not give a ton of time for long rests, so the casters can't get their spells back as quickly.

>>49561378
I keep seeing people say that the monk (particularly the Wot4E Monk) is way underpowered, but in my group he's probably one of the highest DPS.
>>
>>49561314
Combat wise, martials and casters are even. Martials deal more damage to single targets than casters, but casters make up the difference with disabling effects and aoes.

Out of combat, with utility spells and ritual casting is where casters pull ahead of martials in really extreme and obvious ways.
>>
>>49561397
And Bards have full casting and magical secrets. I don't feel it's fair that lore bards get to be better skill monkeys than rogues, when they already have spells.
>>
>>49561481
Bards aren't fair, they're objectively the best class in the game.
>>
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>>49561459
>not having players take 20 essay questionnaire before allowing them to witness the full glory of your campaign
No wonder you're burned out on DMing senpai
>>
>>49561497
What if I don't give a fuck about capeshit? Does that invalidate me from playing D&D somehow?
>>
>>49561459
How are those questions relevant to anything ever?
>>
>>49561459
I don't think his questions are all that bad. He's probably not going to disqualify you if you like Batman more than Superman or vice versa, but he will disqualify you if you're autistic about it. And that's a good question to weed out autism.
>>
>>49561519
>three favorite films
>three favorite bands
>three favorite movie heroes
>three most hated celebrities
>three most loved celebrities

>this is somehow relevant to my ability to play D&D with strangers
>>
>>49561415
Not that anon, but i would like rogues, especially thieves, to get more language and tool proficiencies.
>>
>>49561530
They're autism b8 anon. I seriously doubt he cares what you answer, just how you answer.
>>
>>49559652
>>49559663
>>49559667
>>49559811
is it confirmed yet if kobolds are getting true PC stats? i been wanting to play one since before 5e even came out.
>>
>>49556560
I would totally suck Drizzt's BBC
>>
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>>49558021
People on discord chat were bored and wanted a game we could play together.

Someone suggested Pathfinder first, then 5e.

Cue first-time DM's horror when he realized that not only did he have to DM for 8+ people, he had hold the hands of like 6 people who were completely new to tabletop gaming.
>>
>>49556560
I've been runnign my first campaign ever as a homebrew of LMOP, changed various names (Neverwinter for one) and changed the whole concept of why is Nezznar searching for the Forge of spells.

TLDWTW: norse and celtic influence for everything i name, homebrewing various monster, the current villain's backstory involves vecna/drow matriarchy/homosexual love/giants's tombs.
If anyone is interested i will actually write most of it.

>inb4 tumblr reeeeeeeeeee
>>
>>49558021
College buddies. None of us know how to DM campaigns, and only a couple of us are actually willing to bother trying to learn
>>
>running a game soon
>getting applications
>tfw no GOOlocks
Do you ever feel dejected when your favorite class/archetype don't get represented?
>>
>>49561996
>running a game
>no fighters
>very last guy choses paladin
Close enough!
>>
>>49561461

>in my group he's probably one of the highest DPS

Again, this is most likely due to their Martial Arts ability which allows them three attacks at Level 5.

The number of short rests in your game would also change how effective Monks because they can then use their Ki points more often. In early levels it is a woefully small amount.

Granted the Wot4e allows for some battlefield control, the main gripe is that it is a huge resource drain for not a lot of damage.
>>
>>49557573
Oh, spell attacks get the bonus too... but you guys missed something.

>mfw specter
>>
>>49561533
I mean it just sounds like you want the best of bards and rogues, which is asking for too much. The core rogue class shouldn't really offer any more languages or tools since it already has Thieves Cant and Thieves tools (let's not forget Expertise which just shits all over 5e's supposed "bounded accuracy" design philosophy).

If you want more skill/tool proficiencies, just grab the relevant feats.
>>
>>49562078
>expertise shits on bounded accuracy
I think you just don't get the point of skill classes.
>>
>>49561996
>running a game
>had a rogue, but he left a good while ago
>now they have no stealthy characters at all
>recently a druid joined with Pass Without Trace
Not good enough, but it's something, I guess.
>>
>>49562078
I feel like Thief should have two extra tool proficiencies, like assassin and mastermind do. Or maybe they should just have free expertise with thieves' tools, actually. But my gripe with this is that lore bards have 1 more skill proficiency over rogues, when it should be the other way around. Rogues benefit more from having more skills because of Reliable Talent, and bards don't suffer over having less, because of Jack of All Trades.
>>
>>49562256
Rogues by default have one more proficiency. But you're missing their design space. Rogues are not generalists. They are reliable experts in a few fields. Bards are meant to be generalists.
>>
Assuming I have the stats to do either, what do you guys think would be more fun: ranger/bard, or ranger/monk?
>>
>>49562319
In order.

Bard
Monk
Ranger (new)
Ranger monk
Ranger bard

There's almost zero synergy between those classes anon.
>>
Why is bard considered the best class?
>>
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I want to start writing material for a new adventure, the first OC i've made since starting with 5e, but I haven't decided on the adventure's location yet.

I've DMed almost all of the official adventures (the one exception being HotDQ/RoT) and though I've found the locations to be a intriguing, i'm kinda tired of the Sword Coast and would like trying to show another location to my players.

I'd like to try telling a story in a really ruthless and oppressive place. Yes, you could say I'm looking for a grittier tone but what I'd like to do is something focused on the forces of good (the PCs) emerging from a hostile environment despite all odds.

I've thought about both Thay and the Moonsea, the second because I played a lot of the D&D Expeditions circa-Elemental Evil, have anyone here tried playing in any of these locations? Any recommendations for a different location? Any sourcebooks I may look for?
>>
>>49562406
I know there isn't really any synergy; I'm just trying to think of if it'd be more fun to be a Ki-powered master of the wilds, or a ranger that can sing tales of his discoveries and seek out the lore of the land.
>>
>>49562317
I see your point, but I still can't agree with bards just being objectively better skill monkeys than rogues. That generalist feel is supposed to be reflected in Jack of All Trades, but then bards are also "master of a few"?
>>
>>49562505
You could always go Monk and pick up Magic Initiate: Druid for Shillelagh, Goodberry and whatever.
Would give you the outdoorsy feel without gimping yourself.
>>
>>49562531
Bards aren't masters of a few. They get expertise, which is great, but reliable talent plus expertise means rogues will always be better in proficient skills than bards are.
>>
>>49562505
Druid monks are cooler than ranger monks, especially if you convince your dm that monk features apply while transformed.
>>
>>49556560
Working on implementing Slivers from M:TG into an undiscovered continent my players are visiting soon.


Sidenote: I've never done anything outside the material Plane, and would love to delve into some of the more fantastical settings. The party is in a perfect position to visit the Elemental Plane of Water next session. How do I Plane of Water?
>>
>>49559899
Favored soul sorc and light cleric
>>
>>49561113
Negroes don't have a monopoly on slave past
>>
how important is the Sharpshooter feat to an archer? Building an EK archery fighter, but I'm still trying to decide on a race. Well actually I already know I want to either be a variant human or a half-elf. But if I do pick v.humie, I'm trying to decide whether sharpshooter is absolutely essential for my play or if I want to pick up a feat that is potentially more fluff than crunch, like skulker or keen mind.
>>
>>49562853
But if they're Americans, they think they do.
>>
>>49562784
Everything is water, except for giant planet sized air bubbles produced by terrifying plant krakens the size of Suns. Speaking of Suns, most light is provided by angler fish the size of Suns.
>>
>>49562853
Nobody says they do but the fact that slavery is a... touchy subject for them is what's relevant here
>>
>>49562871
So the entire Plane is submerged in water?

It's more The Abyss than Waterworld?
>>
>>49562888
Water world adventures occur at the bottom of forever rising airbubbles created by the plant krakens.
>>
>>49562862
>>49562882
Not your problem
>>
>>49562906
How does that affect stars? The player who is captain in game is a sailor irl, so he's been big into using actual sailing terms, handling a ship, naval combat etc., and I've been kinda adapting to him.

How do I turn his world upside down?
>>
>>49562940
Stars are the results of numerous cosmic sized angler fish navigating the sea. Some angler fish are relatively close to bubbles. These form Suns to local cultures. Others are so far away, that even though they do move while hunting, they're movements don't change their relative position in a bubbles sky.
>>
>>49556560
Thinking of mechanics to possibly stat up the deities.
>>
>>49561503
>>49561510

Those questions are bait for catching the autists, helps to weed them out by seeing how spergy the applications are.
>>
>>49561802
No idea, I haven't been keeping up with discussion on the matter. I'm willing to bet they are though, along with goblins, orcs, and other super-popular creatures.
>>
>>49562432
Versatility and specialization in skills, breadth of spell choices, and what effects they can impose on enemies. Also the fact that they're really good in both the social and combat pillars of the game.
>>
>>49562860
Your damage potential goes way up, but it's better served on a battlemaster. Why are you going for an archer EK? It's sort of redundant.
>>
>>49563347
No particular reason, sounded cool. The archetype choice probably isn't set in stone at this point- all I know is I want to be an archery fighter.
>>
>>49556560
Does your ability score mean anything at all outside your modifies in this edition?

You added your Constitution Score to your a total HP in 4e.
>>
>>49563368
Yes.
>>
>>49563368
Barely. There's generally no difference between an 18 and a 19. There's only one thing that comes to mind that uses your score, which is the DC for decrypting ciphers made with the Linguist feat.
>>
>>49563368
Strength score affects jump distance
>>
I was told critical roll was a good place to learn how to DM from. Should I start from the beginning or is there a recommended starting point?
>>
>>49563570
And carry weight
>>
>>49563606
Mercer is a bad DM, but a good actor and story teller. You won't learn anything good from watching him.

You got bad information.
>>
>>49563606
I think the prevailing opinion is that Matt Mercer is an excellent DM with regards to storytelling and adventure aspects of DM'ing. He is able to make unique, memorable NPCs as well as engage players well with his descriptions. It is clear that he knows his stuff, does plenty of research and prepares well for his sessions.

That being said there are other aspects where other "popular" DMs are considered more effective.

As for watching the show, starting at the top is fine if you want to get a good understanding of the group/their past and their individual PC backstories. Alternatively the recommended place to start if you want to avoid backlog is E24, E39 or E57.

You can find Matt's episode recaps here: http://eponymous-rose.tumblr.com/critrolesummaries
>>
>>49563719
It's simply incredible how much damage critical roll has done to the community, they basically pulled a reserve Gynax; people thought he designed D&D for plot development and adventuring around towns because he published a couple of example adventures like this but in reality his games were almost completely plotless and were MASSIVE dungeon crawls.
>>
>friend rolls a barb with stealth/thief traits
>ok
>the first town we show up in, he goes off on his own to buy gear
>tell him we should stay together because it's an unknown area
>"lol its fine bro"
>he makes his way to the shop
>and steals the family heirloom from the shop owner
>after we all had decided to roll good-aligned characters
>ask him wtf he's doing
>"my character's evil, but is really good at convincing people otherwise"

Can I just kill this guy or what?
>>
>>49563606
Critical Roll has a entire production crew and sizeable budget behind it, you realize its almost entirely fudged and pre-planned right?
>>
>>49563606
People on /tg and reddit pitch a bitchfest everytime he misses a nuance on a rule while keeping the live D&D show flowing and entertaining. He is a good DM and is flexible and has answers when players have questions.

Most people forget that nobody would watch 99.9% of shitty homegames. Nothing but "hey I have to use the bathroom" and "hold on I want to order pizza" on top of rules and interpretation bickering.

Also watch/listen to aquisitions incorporated. For a completely different type of DM
>>
>>49563858
>Also watch/listen to aquisitions incorporated. For a completely different type of DM

I hate the players, but Acquisitions incorporated isn't a completely different type of DM, It's called actually playing the D&D, this is noticeable in the more recent stuff because the players actually finally learn how to use their spells and abilities effectively.
>>
>>49563851
[citation needed]

>>49563891
But it is a completely different type of DM.
>>
>>49560879
wait is polearm mastery some sort of cheese?

I took it cause halberds are cool.
>>
>>49563943
The only feats that aren't cheese are junk feats.
>>
>>49563858
It's literally typical "it's popular i hate it" attitude.

There's nothing wrong with CR, and neckbeards and grognards alike get their shit in a tizzy because it's popular, it's casual, and it's bringing in more people into the hobby.
>>
>>49561923
Why not? We all love some story time
>>
>>49563834
wtf is a reserve gynax you illiterate shit.

>>49563723
Aside from the voices, the acting, the genuine interest in their characters / story, etc.

One thing they all excel at because of their trade is improv (the act of adjusting and coming up with things on the fly), especially Matt. This makes them a more entertaining group to watch than 90% of other groups. That and their charismatic personalities (again, they're all actors / typically attractive, so that helps).
>>
>>49564094
Oh don't get me wrong, I'm in the camp that enjoys CR, most of my friends who also play ttrpgs watch it and are up-to-date.

I haven't been able to make much progress mainly because each episode is minimum 3 hours and I'm not one of those people who can just have it in the background.

That being said I know that you run the risk of getting lynched here if you say anything good about it so ...
>>
>>49563606
Watch from the top. You'll be a bit lost at the start but it's worth it. There's also a video recap for all that happened before the live show began, here: https://www.youtube.com/watch?v=B8BBzQ5ZDFg
>>
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>>49563927
>[citation needed]
Being
This
Fucking
New

Back to r/television with you
>>
>>49563839
Just calmly explain to him that he's doing it wrong, and that an evil person in a good party is best used to do evil things to other evil people. It's more efficient in the long run.
>>
>>49564270
I disagree with this. I can't imagine watching from the first episodes and getting hooked while waiting for them to struggle through their adjustment.

The way I did it, was I think I first stumbled on like episode 17 or 18, watched it, then caught up to the current (at the time) episode which was like 26 or 27. THEN I went back from the beginning, and have been staying current.
>>
>>49563943
Polearm mastery is absolute cheese.

>Combine with sentinel
>Reach weapon that hits anyone charging at you as a reaction
>Those hit immediately stop in their tracks, just out of melee range if they don't have a reach weapon
>Effectively shut down most mobs just by virtue of a 5 ft gap
>>
>>49563606
>>49563719
>>49563723
>>49563834
>>49563851
>>49563858
>>49563891
>>49563927
>>49564012
>>49564194
>>49564270
>>49564284


I think the biggest trigger for /tg/ is that it's a group of normies actually having *fun* playing their hobby and ruining muh sekrit club hobby.
>>
>>49564375
>sekrit club hobby
>D&D
Wrong thread?
>>
>>49564369
Combine with blade locks, repelling blast, and war caster for even more cheese.
>>
>>49560857
Those sound like decent ideas, but they're more things the players should think about than bonuses. I don't think of reasonable physical actions as "optional," although they might be difficult to do as a none-battlemaster.

>>49561389
The designers straight-up said they're barely comfortable with the lore bard's amount of skills. If anything, you should nerf the lore bard, not give the rogue more skills.

>>49561533
Now THIS is an interesting suggestion. Rogues, especially thieves, are basically tool specialists; I don't think it's unbalancing to give them another one (or two).
Languages depend on setting; if there's only like 10 languages (standard D&D), it might be redundant, but in some homebrews it could be very useful.
>>
>>49562189
+10 to stealth for the party for what, an hour? Is nothing to sneeze at. But alas, it is not a rogue
>>
>>49563363
You'll be better off with the battlemaster archetype, since the EK doesn't really give out anything you wouldn't already have.

I mean I guess it technically gives you tools to deal with hordes with aoe spells but that would be for the dedicated caster in your party anyways.
>>
So I have two questions for you guys based on building characters, PC and NPC:

DMs: How do you convey that someone the party won't like is too strong for them? I was planning on a show of force as a one round kill of an NPC but I feel like I could do better.

Players: How do you make your character unique? What does your roleplay bring to the table that makes them more than a character sheet.
>>
>>49560312
Eye holes in helmets? Joints in armor plating? Trigger finger? Left testicle? Use your fucking head.
>>
>>49562914
>You are playing a game with them
>Not your problem
How does that make any sense? In a social setting, if someone is uncomfortable it will permeate the environment for anybody who isn't literally autistic.
>>
>>49564519
Introduce another "party."
Have that party compete with your players in their specialties, like a mirror, giving them a run for their money in competition for a job, or just dicking around in a tavern.
Later, have your baddie kill the mirror party in sight of your players effortlessly.
Make sure you give him minions that stand around and do nothing or the more valorous of your players may try to rush him.
>>
>>49563834
Is that really a bad thing? Gygax had some pretty cool ideas but as a whole he wasn't a very good D&D designer. After Arneson invented the concept of "one player, one character," Gygax kept the game as a whole in the miniature battle game zone as much as he could, with needlessly complex mechanics to boot (1e is pretty much unplayable for anybody who didn't start with it).
>>
>>49559955
When a fighter option can enlarge himself, there's no reason to pick the fighter that can't enlarge himself. On top of that, there's no reason to pick a wizard to enlarge the fighter either. If a rogue option can just turn himself invisible, why pick the rogue that cant? Why give the rogue expertise to apply to stealth if he turns fucking invisible?

Why does everybody say options for martial classes is limited? They get the same number or more of skills. Wizard casts tiny hut, martial builds a fucking shelter. Wizard uses telekinesis to open a door, martial uses his fucking hand. What?
>>
>>49564375
My problem is actually that Mercer runs his 5e games like Pathfinder, and he makes really evocative but dull combat encounters. Critical Role is entertaining, but comparing Mercer to Perkins in Dice, Camera, Action! Shows how wide the gap is.

Mercer is excellent at controlling the pacing of a s session, improvising story/telling a story, and making scenes come alive with acting. These are not things you learn by watching the show. The only things you can learn are Mercer's bad habits - everyone rolls all the time for every check, NPCs are designed as PCs and not as stat block, the encounters are small arenas so he can have his set pieces, magic spells are allowed to be very flexible but he is very rigid with what skills do, etc.

Mercer is not a teaching tool unless you are trying to run a pretty by the book Pathfinder campaign.
>>
>>49564340
Well, each person has their way, I guess. Though I did caught up with the series much earlier on, so I only had maybe 15 to 20 episodes at the most to watch. I had no knowledge of D&D whatsoever as well, and it took about half a year watching before I decided to go ahead and play.

>>49564430
>If anything, you should nerf the lore bard, not give the rogue more skills.
I'd be fine with that. And holy shit, I just checked and lore bards get even more skills than I thought they did. 6 to the rogue's 4. I think a decent way of dealing with it would be giving them just 1 extra skill, plus some tools and languages. Or restricting those skills to Intelligence based ones, since *Lore*.

>>49564439
Yeah. My party's stealth is as follows: druid has +3, cleric has +2, wizard has +1, fighter has a nice +0 (with disadvantage). My other game where I play a swashbuckler, has been on hiatus for I think a little over a month. Man, how I miss it.
>>
Can I marry my awakened mount?
Are there laws against this?
>>
>>49564519
>How do you convey that someone the party won't like is too strong for them?
If your players aren't self-obsessed narcissists (which they probably are desu) it's okay to straight up tell them "you remember hearing this guy solo'd a dragon. Better not mess with him until you've gained a few levels."
They won't like it, but catching up to him eventually could feel goodman.

>>49564525
>Eye holes in helmets
Helmets don't block arrows, anon.

>Trigger finger
How would shooting a finger do +10 damage?

>Left testicle
Would be one of the most heavily armored areas on the body.

>Joints in armor plating
Literally the only reasonable suggestion on your list and it only applies to full plate armor.
>>
>>49563858
Mercer is literally terrible at everything you just said he's good at.

Perkins is literally good at everything you just credited Mercer with.
>>
>>49564697
>>49564525
And even if ALL of those made sense, it's irrelevant because the feat works against unarmored targets.
>inb4 aiming between the ribs
>>
>>49564601
>If a rogue option can just turn himself invisible, why pick the rogue that cant? Why give the rogue expertise to apply to stealth if he turns fucking invisible?
But arcane tricksters can turn themselves invisible. They just have to wait until level 7 to be able to do so. Greater Invisibility? Hah! You're looking at level 19 to have a 4th level spell. And just because you're invisible doesn't mean you're undetectable. People can still hear you, sense your movements disturbing the air, etc. You still have to roll stealth to Hide, otherwise, people can't see you but know where you are.
>>
>>49564680
If you go to a city, they probably won't respect it.
Try the local druids instead.
>>
>>49564588
>After Arneson invented the concept of "one player, one character,"

Funnily enough a lot of designers tried to move back towards what Gygax envisioned, Ars Magica, Apocalypse World etc.
>>
>>49564762
>No yeah she's a druid
>She just doesn't like to shift out of her animal form
>Don't judge me, I've seen you "cleaning' yourselves
>>
>>49564601
All of martial's stuff can be done by anyone though
Are you seriously suggesting "open a door by hand" is as good as "magically open doors at a distance even if they're locked"?
I love 5e and caster supremacy is less of a problem then in 3.pf but honestly you're fucking stupid
>>
>>49564762
If druids even cared about society's weird "marriage" concept, would they perform it between creatures that can't reproduce? Just because they're hippies doesn't mean they're Democrats.

>>49564788
Then again, blackmail always works.
>>
>>49564601
You're retarded. Everything a fighter can do, a wizard can do as well, because both classes have equal access to the skill system. But not everything a wizard can do is possible for a fighter, because both classes do not have the same access to the spell system.

In the context of your examples.

A fighter can open a door with his hands. So can a wizard. But the wizard can also open the door with telekinesis, phase through the walls around the door, blow the door up with magic, turn the door into a sentient being, fly around the door, block the door, set an alarm on the door, and plenty of other stuff I'm not thinking of.
>>
>>49564792
>All martial stuff can be done by anyone
I want to run a high strength fighter that names all his attacks like spells.
>I use knock
>Roll to axe through door
>I use magic missile
>Roll to hit with javelin
>I use Polymorph
>Turn wizard into a pile of meat
>>
>>49564657
...you know when you get any skill, not just knowledge skills, it's because you've learned how to do something?
It could be lore on magic, yeah, but it could just be on horse riding, or on how to get away with lies
>>
>>49564818
This is actually pretty funny.
Acid splash!
>throws an alchemist's flask
>>
>>49564818
Now I want to do this as well.

>>49564825
I mean, lore does sound like stuff related to intelligence skills, to knowledge in of itself. But I'd be happy with swapping those 3 skills for 1 skill plus 2 tools plus 2 languages or some combination like that.
>>
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>>49564700

>"keeps the live D&D show flowing and entertaining."
>"flexible and has answers when players have questions"

>"literally terrible at everything you just said he's good at."

He "credited" Mercer with 3 things. You'd literally have to be an autist to believe that Mercer is terrible at those 3 aspects.
>>
>>49564647
Keep in mind that they originally started as a Pathfinder game, and only converted to 5e when the show started, as it had just come out and they wanted to piggyback on the release by having people watch them play the new edition.
>>
>>49559186
The first chapters of rp and such plus thundertree were great.
Maybe it was just my players or myself, but going through dungeons (redbrand hideout, Wave Echo Cave) has been a slog and I constantly had to prod my PCs along and spoon feed them information or suggest rolls. Consider spicing those areas up, perhaps?

On that note, why are my players looking at me with a blank face after I describe any setting or dungeon room and ask what they do? we play only 2 hours about once/twice a month and they act hype up until 15 minutes into playing where they become automatons. Anything short of an ambush or direct stimulus leaves them barely paying attention.

I should note that this is 3/5 of the players first tabletop game, but we have had a about 8 sessions. with them very engaged the first few sessions..

I think those 3 players enjoy the idea of getting together eating dinner and 'hanging out' but not actually playing.

tldr: feelsbadman
>>
>>49564904
>Mercer's PF-ass mindset
>flexible
kek
>>
I just got a deck of many things.
How bad, in terms of derailing the campaign, would it be to just draw all the cards?
>>
>>49564647
What do you find dull about his combat encounters? I think most of the party is pretty high level now, so I'd only assume they have to deal with pretty interesting things.
>>
>>49565180
Drawing all the cards guarantees drawing Death and Donjon, among other nasty cards. Unless you're very, very high level, it's literally game-ending.
>>
>>49565180
>how bad would it be to just draw all the cards?

https://en.m.wikipedia.org/wiki/2004_Sri_Lanka_tsunami_train_wreck

About this bad anon.
>>
>>49565268
Jesus H. Christ
>>
>>49556560
I am having trouble balancing encounters at level 5-6. I have 5 players including a paladin with AC of 20 and a fighter with 55 hp. I am just at a loss as to how I should approach fights because the casters and rogue are getting destroyed and the paladin and fighter are usually unscathed. I want to make it equally challenging for everyone but am just unsure how.
>>
>>49565472
Saving throws that target the Paladin and Fighter's weaknesses; spellcasters are pretty good for that.
>>
>>49565268
>You tell the DM that the campaign is too easy

>Okay, your train derails
>What?
>And roll for perception to spot the tsunami
>>
>>49565472
Make an encounter where the mobs can be resistant to normal attacks? Dunno if sneak attack damage is also resisted but hey.

Maybe you can do a fight where the terrain is hazardous so you force them to use checks that can favor rogues/be played around with magic?

Big groups are annoying as fuck to balance for
>>
>>49556560
Man, all i can think of now is how incredibly infeasible giant tortoises would be. Just think of how impossibly heavy they would be.
>>
>>49556560
>>
>>49565472
Easy: fireball and others dex save spells. Paladin and fighters should have low dex and take half damage even on success. Use more traps as well.
>>
I shouldn't take both Warcaster and Res(con), right? Are there that many situations outside of combat where I would want advantage on con?
Anyone have advice on what is better for a healer lore bard?
>>
>>49564813
So, you're saying a magic user can use his hands, or a spell. Sounds like two options.
>>
>>49564745
In which case you have more options to hit and cause greater damage, as shown by the lower AC a target without armor typically has, meaning the -4 or -5, whatever it is, to hit is not as big of a hindrance compared to attacking armored targets.
>>
>>49565674
You sure can, it'll make your concentration spells that much more reliable. Besides, proficiency with Con saves helps with poison and all sorts of other nasty things that can fuck you up. I don't remember right now, but does Warcaster only give advantage on concentration checks, or any constitution saves?
>>
>>49565514
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>>49565547
Last night they fought 7 ettercaps. Basically everyone squishy went down and the casters were getting dragged away by different monsters, however, at the end the fighter hadn't even taken damage despite having be attacked like 20 times. I'm going to just have to put in some casters to attack them, but it's really annoying to try to plan out. I feel like I'm victimizing and punishing the non-tanky players by raping them all the time but it's the only thing that avoids straight tank and spank.
>>
>>49565710
I don't care if it "gives you options," the whole point is that it makes no sense. Unarmored people don't have "hard-to-hit vulnerable spots," even moreso than armored people.

>>49565725
Might be a little premature there, buddy. This one hasn't autosaged yet.
>>
>group has three players with poorly drawn anthromorphic profile pictures

I shouldn't apply to this, should I?
>>
>>49565710
Just ignore the idiot. He's shown he's literally too autistic for anything but ~perfect sense~ and can't understand game abstraction.
>>
>>49565772
what exactly is your party makeup?
>>
>>49565895
Holy fucking shit, like 12 hours later and your autistic ass is still hung up on this
>>
>>49566038
>Game abstraction
I don't think you understand the term. "Abstraction" refers to simplifying things but keeping the overall functionality mostly the same. This feat does something that has no parallel in reality. It's like if greataxes were a finesse weapon. I'm not looking for "perfect sense," just a vague resemblance of actual weapon use.

>>49566045
I'm literally responding to what other people have said, because apparently calling me a retard 12 hours after the conversation is important to them. But also, I was sleeping for most of those 12 hours, on account of it was night over here.

But fine, whatever. Clearly nobody who cares enough to respond has anything to say except calling me autistic, so I'll drop it so we don't have to shit up the thread with your ad hominems.
>>
>>49566041
Paladin, cleric, wizard, fighter, rogue.
>>
>>49566005
There's a simple heuristic: if you have to ask, don't.
>>
>>49565678
The spells do different things so that's obviously not the case.
Fucking idiot.
Even if you were right the wizard has 100% more options than the fighter.
>>
>>49565080
I know, and in my opinion is he is clearly used to those editions. I watch the show, I just wouldn't use him as a model DM.

>>49565200
I said evocative but dull. They use minatures and terrain that is hand drawn maps. Almost everything is a round arena with flat terrain, and with all these custom creatures he never uses legendary monster systems designed for boss fights.
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>>49564904
See >>49565131

Mercer is horribly inflexible, and runs 5e like 3e.
>>
>>49566122
Nigga, you referenced why *AC* isn't an accurate measure of reality when attacking a door requires a roll of 15.
>>
>>49566219
>3e
>4e (not like 3e)
>5e (like 3e, but simpler with less math)

Yeah go figure dumb shit.
>>
I lurk /5eg/ on the reg and am surprised how little I see Critical Role mentioned. It is what has got me so into D and D after being mildly curious for years.
Matt Mercer is the perfect DM in my opinion.

Anyone else find this show a great example of something to show to others to get them into playing?
>>
>>49566333
It was just mentioned (and fairly criticized) in this very thread.
>>
>>49566122
You are very autistic

>>49566128
Anon i DM alot and I've never understood DMs who cant balance.

You're the DM, and you roll behind the screen no? The lie. Lie about anything and everything pertaining to combat.

Fighter untouchable? Oh look that hobgoblin rolled a 19+5, what a hit! Wizard getting his butt pounded? Lucky him, the Hobgobbo just whiffed it by a country mile.

You are the DM, you control what happens. For the purposes of fun and balance, there is no reason not to plub your rolls.

Just make sure you aren't flubbing just because you don't want your players succeeding on the persuasion check to bypass the bandit fight or stuff like that, thats no fun.

I played with this grognard, a like 50+ year old dude. He GM'ed for us for about 8 months, and it was some great DnD. His combats were almost always life-or-death and more than once I all but gave up because of the odds,

However, we always managed to barely, barely scrape by in those combats. It was tooth and nail but we'd come out on top after the fighter or the sorcerer (me) or the cleric or the paladin got that crit or good roll and tipped the scale in our favor

We felt fucking heroic after every major fight, even though every time we'd be battered, out of spells, and KO'ed atleast once or twice.

When the campaign came to the end me and my buddy asked thenold grognard how he balanced encounters so well. He just laughed and told us that he didn't. He lied about rolls, enemy hp, etc just to create dramatic tension. All that matters is that the players have fun and feel challenged and rewarded; you're not cheating because there's nothing to cheat. DnD is not a competition or a videogame or anything like that. It's a game to be played for fun, so the DM should do what he can to make it fun.

Autists who get caught up in the numbers and mechanics, which is sadly alot of the folks who play DnD, will despise this idea, as to them everything needs to have and follow rules and make sense and blah
>>
>>49566333
>Anyone else find this show a great example of something to show to others to get them into playing?

No.

I'm a huge fan of Critical Role, met some of the at cons (a few before CR even started), seen every episode yadda yadda yadda. I've also been playing D&D for over at least two decades now.

From what I've seen, showing people CR first, then getting them to play gives them an odd sense of what to expect. It's like watching the NFL or NBA, and going out into the backyard to play; the caliber is just different.

I do however encourage all my players to watch it for things they can glean from it (one thing they do well is being thoroughly engaged not only in YOUR character, but others as well when the spot light isn't on you is a big thing).
>>
>>49566394
I'm going to start doing that a lot more. Thank you. Seriously.

How do you decide when it is okay to let a pc die? I have fudged so many rolls to keep them from dying at this point from void cards to bags of devouring etc etc. I just don't want to prevent my players from having fun and it stresses me out. Even in combat I usually make the monster go from killing machine hell-bent on their death to losing interest when they're downed or low.
>>
>>49566394
>Balance is easy!
>Just cheat and fudge every roll
>>
Is it safe to assume that godlike beings are immune to being charmed?
>>
>>49566333
This is 4chan, haven to elitists.

Critical role is popular and liked by alot of people, so it's bad.

Because they have invested themselves so much into a hobby such as this, they have convinced themselves that there is always "more" to the hobby.

Matt Mercer can't be a good DM because he's popular and everyone can see him DM! He's bad because of (some meaningless reason like "he plays 5e like it's 3e!")

None of those anons DM as well as Mercer and none of them have or will ever have a DM as good as Mercer.

But in their little world, Mercer's just a pleb psuedo-nerd who isn't as deep into the hobby as me so I known better!

I should say, I'm not a fan of critical role. I watched a bit over a dozen episodes, and it was good. The players constantly forgot basic rules and that one bald guy was such a fucking munchkin holy shit he constantly blatantly cheated and lied about spell points and didn't understand or pretended to not understand how metamagics worked but it was fun and alot of them, including mercer, were excellent RPers.
>>
>>49566394
>Fighter untouchable? Oh look that hobgoblin rolled a 19+5, what a hit!

My EK has Shield. Also Shield spell. A 24 wouldn't hit.
>>
>>49566528
>People don't like something I like
>Clearly something is wrong with them personally
>>
>>49566528
>excellent rp'ers
>hurr my name is grog strongjaw I'm a dumb goliath barbarian who likes drinking and fighting
He's not the only one either pretty much all the characters are some stereotype or another, including the infamous "girl playing a female elf who's obsessed with nature and has an animal friend", though to her credit it's a bear and not a wolf (RAWR XD)
>>
>>49565722
It's only on concentration checks, but it allows you to use magic as an opportunity attack and perform the somatic components of spells while your hands are full.

It seems useful, but I feel like if I go full healer resilience is probably better, because I probably won't attack as much.

I've never played a caster so I'm not really sure what to expect.
>>
>>49566668
For all except Taliesin (he plays Percy, the Human Gunslinger) this was either their first time playing D&D or not since they were kids, and it was expected to only be a one-shot, so they went for stereotypes because sure, we're not gonna play these guys ever again.

Only they got bit by the D&D bug, started hanging out more to play, and started to evolve the characters.
>>
>>49566668
Antidisirregardless of what their roles are, they roleplay them well.
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>>49566518
Godlike beings (as in beings with divine sparks) can auto succeed on saving throws without limit. At least in 4e.
>>
>>49566781
>I'm a great role player!
>yeah, I play blind, deaf, dumb characters and sit there doing nothing the whole session, but it's what my character would do!
>>
>>49566465
>How do you decide when it is okay to let a pc die?

It's ok to let a pc die when there is appropriate dramatic weight to the situation. Battle against the necromancer master and his elite cadre of blackguard? Ok to kill a pc.

Battle against a couple Giants out in the forest somewhere? Thats not worth a PC death.

You can't make them feel safe, though. If they know you do any of the stuff I told you to do, you may as well end the group right there.

This will sound shitty, bit it works. What I do with a new group is pick the player least invested into their character, and kill them off. It shows all your players that death can happen and you're not afraid to do it.

Now I don't do that until generally the first major battle, and I don't straight up murder the character. Only flub when you need to. But if there's a situation where that character is close to death, I'll possibly flub to kill him, but only if it has meaning.

The Undead Knight-Captain of the Blackgaunts can kill the PC with an earth-rending blow coupled with the force of his necrotic smite. A jobber skeleton can't stab the player to death with his short sword.

It sucks for that player, but he probably doesn't really care. Once I had a player, he was a bard i think, killed off in a big fight that the heroes barely won. Previously in the campaign they had found a mirror with a Devil trapped inside, and the Ranger remembered that he'd offer the party anything in exchange for release from his confinement.

So the Ranger whips out the mirror and makes a deal to bring the bard back. The mirror can only be broken by the hand of a priest, so that was a little adventure. Eventually The Devil is freed, keeps his end of the deal and the Bard is ressurrected. The players had enough exp to level, so I gave the Bard his level in as a Fiendlock. Think I also gave him darkvision since he was a human.

So the players learn that death can happen, free a Devil, and the Bard's happy because he's backinblack
>>
>>49566668
You just confirmed my post, like precisely. You immediately disregard it because oh they're just playing these basic character concepts, what plebs! They aren't good roleplayers because they're not playing unique characters like me!

Like I'm wondering if you made this post to incognito further my point, you played the role of elitist 4chan neckbeard perfectly
>>
>>49566333
I started to dm and fall in love with D&D because of the majesty that Mercer brings to the table. He's a master of the craft and a baller ass guy.
I love all the cast, tho i have favorites and even though i wish well to Orion i was so relieve when he was gone.

Anyway >>49566528
said it best, though you should totally go watch CR now, with Orion gone everyone is way more relaxed and into the Roleplaying and Mercer has been much more vigil with rules.
Though i do not care for rule lawyering when it comes to casters and metagaming especially i do bring my DM hammer down.
>>
>>49567017
A shitty clichéd character doesn't make you a "good roleplayer".
I wouldn't care if you'd have said they're having fun or some other gay shit but they aren't "good roleplayers".
>>
>>49566219
Mercer is so inflexible that he has homebrew a whole fucking class for one of his players to convert the gunslinger to 5E and costantly gives his player drammatic events to determine the worst case scenario (Vex dying from a trap).
Yeah, sure.
>>
>>49567048
I guess we know who the butthurt is in this discussion.
What's ironic is that more often than not Grog is the one giving out the ideas and pushing the party foward because Travis is actually one of the smartest players in the cast.
>>
100 unarmed level 1 pc's vs the Tarrasque.

Who wins?
>>
>>49567141
So he isn't even a good roleplayer by your standards then.
Glad we agree.
>>
>>49566300
>5e is like 3e
This is a prevalent meme that's just not true.

>>49566333
I like the show a lot, and got my group into it. I find it has a high entertainment value and before the feywild stuff I cared a lot about what was going on.

I'm also one that said Mercer is not a great DM, but a fantastic actor and storyteller.

>>49567049
Homebrewing is not "being flexible" it's literally one of the most common aspects of being a DM that everyone does. In Mercer's case he could have just had a battlemaster with firearms but made a worse than battlemaster with worse than firearms. He could have homebrewed a feat, and literally homebrewed an archetype. In terms of flexibility it's a really poor job, even though he lets Percy get liberal with his technological creations. But that's because he used technology-as-magic so it becomes as flexible as some of the magic shit he lets people just do - because he runs the game like it's 3e.
>>
>>49567153
The tarrasque. It can't even take damage from nonmagical attacks and reflects targeted spells. Even if they all manage to get AoEs like acid splash or some shit on it, the tarrasque has enough health that it'll run through them.

Bonus points if you let the tarrasque use the "cleave through creatures" variant in the DMG and take out 5 characters per swipe.
>>
>>49567275
Do fists count as magical weapons? Like what if they were all wizards, wizards are magical, fists are weapons, ergo magical weapons.
>>
>>49558021
College club. I sent out an announcement on the college website that I was starting a group and anyone who wanted to join was welcome. We started off with about 10-11 people which was way too big but the people who weren't really into it just stopped going so now we have a more normal size of 6 (still a little bigger than average). Pretty tight-knit group, we meet up once every two weeks during the semester.
>>
>>49567336
>he thinks unarmed strikes are weapons
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>>49567170
no he is, because grog may be stupid and with low wisdom when it comes to knowledge, but he doesn't lose the realò focus and being a warrior he knows about strategy. Nice bait but it said the complete oppisite, he's a genius RPer.
>>
>>49567373
>The monk and tavern brawler stare disapprovingly in your direction
>>
>>49566891
That character would die pretty quick and probably isn't much of an adventurer. Next?

I assume your next example would be some lolrandum kender. And now your party hates you.

Admit it, you hate other people having fun.
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>>49567400
>He thinks that fists not being weapons precludes not making melee weapon attacks with fists
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>>49567226
you are hilarious climbing on mirrors to justify that asine assumption about Mercer, evene Mercer himself has costantly said that for him rules come always after RPing and the story.
Please stop
>>
>>49557604
The Wyrmling lets it out that the party should track down the cultist, as they are completing rites to summon more dragons from other planes and around the world. Soon enough Tiamat will be within their reach and the PCs must find he sects of the cult in order to wipe them out.
>>
>>49567433
Fuck you you're a cat.
>>
>>49564369

Good but not great. You're two feats in so either a VH at lvl4 or anyone else at lvl8 minimum, you have to make an attack against AC, and the fact that your combo only goes off on a reaction means you can only keep one creature at a time at bay, and you'll most likely have some weakness against ranged attacks because none of the listed weapons are finesse and only the 1d6 lets you use a shield as well.

You're also likely to run into some areas where the interactions are going to be problematic because of overlap. When you successfully stop a creature with your combo you'll miss out on the other 2 benefits from Sentinel and monks, who arguably have the easiest compensating for the AC hit rarely get any benefit from an additional bonus attack option.

It's a good combo to know if you're going to be assigned to guard one specific person or area from incursion by melee attackers but that's probably not going to be the most efficient use of your time otherwise.
>>
>>49564539

Which is how you know you're talking to an autistic NARP to start with. Don't be surprised when they don't have any good advice for playing actual games in a social environment.
>>
>>49557905
Evil isn't a line it's a grey area with opinions at every turn. You aren't evil until somebody says you are.
>>
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I'm homebrewing a race that's native to a very hostile and barren environment. I want to give them a ribbon feature that allows them to make foraging checks in such environments as if they were a step easier, so to speak. Limited treated as abundant, very little treated as limited. What's an elegant way to word this?
>You are used to making your way in desolate places. When you make an attempt to forage in a barren environment, you consider environments with limited resources to be those with abundant resources, and those with very little resources to be those with limited resources.
>>
>>49567434
What part of "fantastic storyteller and actor" do you not understand? Of course the RP comes first and foremost. Next you will talk about his opinion that "I allow a player to roll for an action even when it is isn't probable" is a sign he's flexible.
>>
>>49564680

Setting-dependent, but probably not. After 30 days have passed the creature will have average human intelligence, command of language, and be free of magical compulsion so any laws based on determination of consent will be satisfied. If the setting has any sort of miscegenation principle where creatures have to be a certain amount of human-like to get a marriage license or a law requiring the couple must be able to produce viable offspring may get in the way, however.

It's easy to lose sight of the fact that a legal system that grows out of daily life in D&D-land wouldn't look much like ours at all, but it's true.
>>
What does 5eg think Dice, Camera, Action?
>>
>>49567599
I guess you have a completely different idea of flexibility in DMing than me.
>>
>>49567275
>Even if they all manage to get AoEs like acid splash or some shit on it, the tarrasque has enough health that it'll run through them.

It can't kill more than 8 in a turn if it gets into melee. It also only has 40 movespeed. And 0 Dex save. Grease nigga. It's a dex save. 100 wizards can make the big T basically incapable of moving (I guess it can crawl at half speed), even if it gets off his terror, about 35 of them will pass the save (and 35% of those that didn't will next turn, etc). In case of optimized alternate human wizards, they could cast grease an extra time by picking it up with minor magic feat.

I'd need to run the math, but it sounds like it could actually be fairly close.
>>
>>49567424
As I've said I don't care if people are having fun but saying players playing empty clichés are "good roleplayers" is just a lie
>>
>>49567518
Absolutely pointless compared to outlander background
>>
>>49567685
Personally I like it.
I think out of all the D&D streams it seems the most 'real' / unscripted and hits closest to where the tone of most actual D&D games lies.
>>
>>49567739
Most racial ribbons are absolutely pointless.
Besides, Wanderer has the caveat "provided that the land offers berries, small game, water, and so forth." I would say that means it only offers guaranteed food when resources are abundant.
>>
>>49567696
Considering the book has both those things written in it, it's not being flexible.

>>49567685
It is the best D&D stream out there, especially once it gets past Old Bonegrinder.

Also, this stream would be the best stream to use to learn how to DM 5e.
>>
>>49567720
Another alternative would be kiting the beast. Human wizards with mobile feat + expeditious retreat on could move+dash exactly enough to make up for his double move. In general, the tarrasque lacks any AoE attacks. Which is kinda ridiculous when you think about it. It can't bodyslam like 10 people under its gargantuan body, it has to stop right in front of them and then attack a single target with his claw.
>>
>>49567842
I really don't understand what is your problem keep being mad i guess I will keep enjoying Mercer's DMing.
>>
>>49568006
>watches the show
>enjoyed it each week
>mad
Just because I don't suggest modeling yourself as a DM after Mercer doesn't make me mad, he's just not a great DM despite being a great entertainer.

Again, a small summary of some issues:
>rigid uses of skills and ability checks
>flexible (often no roll) use of magic off spell script
>lack of dynamic encounters, rigid and small environments (typically)
>group checks are just individual rolls over and over again
>setting is fine, but his preparation and world building is extensive yet underdeveloped (the kitchen sink issue)

If you try and be the style of DM Mercer is you are in for a world of hurt when the actual, tangible aspects of the game that are enjoyed by all is his charisma and improvisation. Literally all the best events in the game are the random moments and when the game wonders off book.

Comparing his style to something like The Lazy DM it's a lot of work that relies on strengths a viewer doesn't have.
>>
>>49568124
Sure, at least you like the show, i assume wrongly i guess, still completely disagree, i myself model myself off of his DMing.
>>
>>49564588
I actually really like the combat mechanics and megadungeons in D&D, rules-lite roleplaying gets boring after a hundred or so sessions.
>>
My DM has a godlike dmpc that keeps bothering us. Any rolls against him auto fail because he has god levels. Is it possible to kill someone with that much plot armor?
>>
>>49568413
Obviously
>>
>>49568456
No no the dmpc, not the dm.
>>
>>49568465
The head of the snake.
>>
>>49568413
>My DM has a godlike dmpc that keeps bothering us. Any rolls against him auto fail because he has god levels


Stop playing with him
>>
File: 1436625494298.png (32KB, 591x275px) Image search: [Google]
1436625494298.png
32KB, 591x275px
>>49568413
>My DM has a godlike dmpc that keeps bothering us. Any rolls against him auto fail because he has god levels.
>>
What spells can easily be used to covertly abort a baby? Long story short my Wizard knocked up a princess.
>>
>>49569159
Mage Hand solves everything.
>>
>>49569159
jesus fucking christ i hope you die
>>
New Thread you lazy fucks
>>49569881
>>49569881
>>49569881
>>
>>49569894
THERE'S ALREADY ONE YOU DAFT CUNT IT'S ON ABOUT 90 POSTS
Thread posts: 331
Thread images: 26


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