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/dcg/ Dropzone/Dropfleet Commander General

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Thread replies: 340
Thread images: 76

/dcg/ Dropzone/Dropfleet Commander General

Rules of Nature edition

>>49525526 Previous Thread

>Hawk Wagame's website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>Phase 2 units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf

>Phase 2 fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>dropfleet preorder, showing prices and lotsa pics
http://www.waylandgames.co.uk/3951-dropfleet-commander

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

>All currently leaked photos of the DFC rulebook, courtesy of the facebook group
http://imgur.com/a/UhEVg

Reminder to ignore bait, unless it is masterfully crafted.

Currently running polls:
http://www.strawpoll.me/11297065
http://www.strawpoll.me/11321886

Initial Topic of the Thread: It's happening! Shipping has begun! When are you hoping for your notification? When are you actually expecting it to arrive?
>>
Reminder that the White Sphere is the ultimate master ruseball and is taking literally everyone for an incredibly convoluted ruse cruise. Especially the PHR.
>>
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1st for the EAA and their descendents being so stupid they have to have their ubermensch betters stop them from killing themselves like sheep off a cliff, repeatedly


Stop trying to wipe out our own species, plebs
>>
Some dude on the KS is getting his Commander pledge in the UK tomorrow; hopefully non-UK stuff should start being shipped out by the beginning of next week.
>>
>>49551168
This also means that the starter sets (and the rulebooks) are pretty much packed for everything*
>>
>>49551038
>thread title
>not "The Shippening"

One job, anon. One job.
>>
Beta prices for ships doesn't fully work yet but you can get the raw numbers

http://s000.tinyupload.com/index.php?file_id=05272134387113028631
>>
>>49551150
>>49551150
>Don't do your reconquest thing that you've been planning for nearly two centuries
"Who the fuck are you, why not?"
>Lol just trust us basegoyim
"Fuck off traitors"
>>
>>49551188
I didn't have a relevant image on this machine, unfortunately.
Next thread, I promise.
>>
>>49551150
>primitives being bamboozled by their own god
It's sad and funny at the same time. You remind me of the Pungari with your blind loyalty and obsession with the tech that your master graciously drip-feeds you.
>>
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Filename.
>>
>>49551311
>spiky midgets
>talking shit about anyone
WEAK
REAR
ARMOR
[laughing sirens]
>>
>>49551038

I think you missed an opportunity by not changing the text in the title to "Local Chad is fucking invincible"
>>
>>49551358
>my elite troop outsmarted a dumb baby with no experience!
Yes, we're all very impressed. Everybody give a round of applause for the humans who think they're better than the other humans.
>>
>>49551441
>Local BigMcLargeHuge is Fucking Invincible!

ftfy
>>
>>49551557
>their species is so scared of proper combat that they use their youngest who don't know any better to do the dirty work for them
[Laughing humans and posthumans]
>>
Confirmed Commodore delivery, but they're in L O N D O N

Come on Dave, ship out the goods to the best ex-colony next!
>>
>>49551888

Canada?
>>
>>49551922
>Canada
Guess again, leaf.
>>
>>49551707
Don't humans do that too? Except half of the old humans in charge are filth who have never fought in their lives.
>>
>>49551957

So you're from Gibraltar. Got it.
>>
>>49551989
Yes, but old humans are generally decrepit and unsuited for combat, while Shaltari can just slide right into a new body whenever their back slips a disk.
>>
>>49552022
>Iberians
>ever
Keep going, you'll eventually get it
>>
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Just ordered a broadsword, did I fuck up?
>>
>>49552461
Broadsword's a bit of an odd duck.
The gun's a great matchup against say, Alexanders, Oppressors and ESPECIALLY Shaltari walkers which they reliably one-shot assuming the shields fail.
But it's cost-inefficient to transport and a bit overkill when engaging anything that's not 2-4 HP.
>>
>>49552461
Nah, I think the model's pretty cool, and it should get work done.
>>
>>49551957
Hong Kong
>>
>>49552022
>Gibraltar
>ex
>>
>>49552516
>a
>fucking
>orchid
>>
>>49552501
I'm buying it because one of my main opponents loved to drop 1 or more Type 4s and this seems the best way to kill it and not autodie in retaliation. Those things have way to easy a time doubling out gladii and he plays too many Hades for gunship/drone swarm.
>>
>>49552516
Wonder if Hong Kong's big enough to be a battleship. I'd say so, but who knows.
>>
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So my friend in the US has a LT pledge.

This morning his shipped.

I am in Commodore land and nothing T_T
>>
>>49553369
>So my friend in the US has a LT pledge.
>US orders shipping
IT'S HAPPENING
IT'S HAPPENING
IT'S HAPPENING
>>
So, I'm fucking around in any dice, and while this looks correct statement wise, it's very obviously the wrong output.

What am I doing wrong?
http://anydice.com/program/979b
>>
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>>49553587
Any dice doesn't like it when you put dice inside of other dice. Or at least, I have not found a way to get it working properly.
>>
>>49553986
Really? Rip me then; thanks anon.
Would my statements have been correct if it did accept nested dice?
>>
>>49554063
Yeah they look good. Fortunately you can cheat around the nesting problem by just working out a bit of the math yourself, and d6's are pretty straight forward. This should be what you were trying to put together : http://anydice.com/program/979e
>>
>>49554158
Yep, that works out! The only unfortunate problem is that it quickly becomes non-trivial to enumerate for weapons with multiple damage, right?
>>
>>49551038
hoping for order by next week, accepted that I'll probably only get my stuff at the tail end of all this.

So we know Moth is getting their order tomorrow. Will Moth be actually showing us things or are we going to get dick teased?
>>
>>49554267
Yeah. The 4+ save isn't too bad, but some configurations of the other two don't simplify down and require over 50 individual inputs. God help you if you have a 3 damage weapon.
>>
>>49554869
Yeah, I just mathd out the required inputs (which actually turned out to be pretty easy, once I remembered how to do it) for the DC against 5+ armor, and the simulated die will require 29 zeroes, 12 ones, 24 twos, and 97 threes.
Fuck that tbqh.
>>
>>49555033
>for the DC
DMC*
>>
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SHIPS
SOON
>>
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>>49556826
>too preoccupied watching my email to think of anything good to discuss
I suppose getting ready to move this weekend isn't helping either. SHIPS WHEN?
>>
>>49556826
So what do we know about the super laser? Same one on the Beijing, I assume?
>>
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>>49556966
Nah, the Beijing has a Cobra laser like the Berlin and Moscow. The Avalon has the Viper superheavy laser, with 4 attacks and BTL-8 (I think).

Basically, it's going to be cutting through (and crippling) anything smaller than a battleship in a single go.
>>
>>49556965
SCOURGE DID NOTHING WRONG
>>
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>>49556998
Wew, why'd I post that. Whatever.
>>
>>49556966
Better, actually. It's a 'Viper' instead of a 'Cobra', and from my limited knowledge it's basically two Cobras worth of firepower in one weapon system.
>>
>>49557012
EAA DID NOTHING WRONG
VEGA WAS AN INSIDE JOB
FUCKING ABADONISTS
>>
>>49557029
>>49556998
>literally better than a battleship
why even bother
>>
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>>49556826
I'm naming my Avalon Arturia's Pride and nobody's gonna stop me.
>>
>>49557029
Two Cobras worth of attacks, but I don't think it has BTL-12. Maybe BTL-10, probably BTL-8.

Keep in mind that with 4 attacks at 3+ to hit, it's exceedingly likely to hit cap and get a crit early on; it'll be reliably doing 7+ damage per firing, which is enough to cripple nearly any cruiser.
BTL-12 (or even BTL-10) would allow it to cripple battleships in a single shot.

>>49557038
Battleship has an additional 3 heavy mass drivers, along with having 50% more DP and insane amounts of PD.
Do keep in mind that battlecruisers are "technically" supposed to be, according to traditional naval nomenclature, battleships with their armor stripped off so that they can go fast.
>>
>we could be getting scans by tomorrow

Dear Lord.
>>
>>49557038
>shoots like a battleship
>dies like a cruiser
For the same reason battlecruisers never quite caught on back when visual range engagements were a thing IRL.
>>
>>49557080
>not just straight up naming it Excalibur
>>
>>49557106
>fast enough to catch up to things that can't kill it
>fast enough to run away from things that can
>powerful enough to destroy both
Why did they never catch on, again?
>>
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>Literally a Seattle and a Rio slapped together
>>
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>>49557364
>>
>>
>>49557364
>>49557395
>>49557413
...you aren't kidding.
>>
>>49557080
Personally I actually think Arturia is just a nice sounding name in general. Even without the cross reference with Avalon I think it would be a cool ship name.
>>
>>49557152
The only time battleship weapons were worth bringing out was during big battles, and battlecruisers tended to get stomped in those because they had the target priority of a battleship with the survivability of a cruiser. Skirmishing with battlecruisers is an entertaining idea, but they didn't really do it any better than smaller ships, which had smaller guns but a greater number of them.
>>
>>49557036
SHALTARI DID NOTHING WRONG
SPHERE WAS A SCOURGE PLANT
>>
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>>49551319
>>
>tfw you were able to contain your hype and lust for ships for the entirety of the time, all the way up to last week or so
>now that dispatch is confirmed I can't stop myself from impulsively checking my email, even at this late
HELP
>>
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>>49558183
Same here.
>>
>>49557091

>battleships with their armor stripped off


That's backwards. They're cruisers with battleship tier weaponry on a cruiser hull. Thus, battle + cruiser.

Which is in turn different to a heavy cruiser which can also be referred to as an armored cruiser.
>>
>>49557364

Moscow with launch bays
>>
Lads, I've found a way to compromise total magnetization with unique ships
>have a list of names per ship class
>whenever you assemble for a game, choose names per ship as you please
>record actions as necessary
>if the ship is destroyed in battle, strike its name from the roster and add a new one, or just rechristen it
I expect to see logs of your captains' and crews' valorous actions, anons.
>>
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>>49558389
Touche
>>
>>49558385
A fair few battlecruisers were just heavily modified battleships, and they were all bigger than cruisers. You need a battleship-tier hull to place battleship-tier weaponry, the idea was just that they'd be as fast as a cruiser with the armament of a battleship.
>>
Actually, early battlecruisers were larger than battleships and heavier. More length and less weight meant more speed. But with enough weight for the same guns and slightly less armor.

So early BCs were really 'bigger battleships that spent that extra mass for speed'.

Unlike games, often WW2 battleships were faster than cruisers or many types of smaller vessels, once the battlecruiser type merged with the battleship type to form the even more expensive 'fast battleship' type, like Iowa and Yamato.
>>
>>49558587

Nobody appreciates how being bigger allows you to have bigger engines that make you go faster

Modern super carriers can outrun their own escort fleets easily, if I recall correctly
>>
>>49558666
That's not how it works

https://en.wikipedia.org/wiki/Hull_speed
>>
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>>49558183
>Britain is asleep from the time I get off work to the time I go to bed
>still checking
>>
>>49558945
Britain just woke up bruh.

The working day has just begun. Prepare your loins.
>>
Here, have an unholy unreadable mass of Anydice data.
http://anydice.com/program/97a8
>>
Seeing all this ship name chat has got me thinking. Star names would be good, for example:

Regulus
Sirius
Eridanus
Procyon
Algol
Eltanin
>>
>>49559825
What about shields?
>>
>>49560353
Doh. I'll take care of it tomorrow. Super need sleep right now.
>>
>>49559825
Also, you've mislabelled the 3+ armour results for damage 2 and 3. Sorry.
>>
>>49558905

Its strange I found absolutely no interest in Scourge from the original DZC, but these big space ships are really starting to grow on me. How do they fair in the game?
>>
>>49561021
Same here. I don't care for Scourge ground units, but their ships are very snazzy. I'm especially a fan of that sexy battleship.

From what we've seen so far it looks like they'll be pretty hard to play, but effective once you git gud at maneuvering.
>>
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>>49561021

Well, if we use the UCM ships as the 'baseline' then:

+2" Movement
-1 Armour
+1 PD
+2 Sig

Guns have generally better Lock-On scores although that isn't universal and scald means that attacks from scan range (IE Close Action Weapons for a start) equalise the armour difference between the two.

Light Cruisers have Frigate Armour +2 Speed and -2 HP but full cruiser tier weaponry, compared to UCM Light Cruisers that have Cruiser Armour and stats but no medium rail cannons (from the looks of it, we have yet to see stats for sure.)

Fighter craft are apparently the most numerous, but have the weakest stats.
Their torpedoes do the least damage (4) but then vomit a load of Razorworms into the ship, which I beleive works like Fire crippling effects.

Basically, you have a fleet that wants to get up close as quickly as it can, and accordingly has three of the most deadly close action weapon combatants (Wyvern - Stryx - Djinn) to ram this point home.
>>
>>49561021
As far as I'm aware:
>Typically fewer shots from their guns, but 3+ lock across the board, and many guns do 2 damage. Probably a bit spikier with their shooting damage than other factions as a result.
>Weaker armour than UCM and PHR, better than shaltari.
>When firing at close range, have a special rule that reduces target's armour by 1 (so UCM and PHR have same armour as scourge ships in a close brawl).
>Some ships have INCREDIBLE close action weapons, again with scald as above.
>Scourge BTLs probably better than PHR's but not hitting the heights of the UCM's
>Heavy cruisers are stealthy.
>But otherwise, they have a slightly higher signature than UCM/PHR.
>Battleships are the fastest in the game.
So they seem to be a faction that wants to get close and personal with their enemies. But, they probably aren't useless in a long-range engagement, you're just reliant on the dice not deserting you as one bad roll may literally waste a cruiser's shooting.

My feeling is they will take a bit of nous to use well, although they're not as tricksy as the shaltari.
>>
>>49551145
>"Get out or you'll die"
>Most people who don't get out die
>It was just a ruse
>>
>>49551213
>Experience setbacks in reconquest
>Maybe pull out of one theater to avoid overreaching?
>Nah
>Get told this is a bad plan
>"Fucking traitors"
>>
>>49561177
We just haven't gotten to the payoff yet. You need to build up trust so that the reveal of your incredible multilayered rusedi is as effective as possible. The PHR think that they're taking everybody else for a ruse cruise, and to an extent they're right. But at the same time they themselves are being subjected to the most ironic and massive of ruses at the metaphorical hands of their own god.
>>
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Look what I got
>>
>>49561559
LT pledge no add ons
>>
>>49561559
Neat.

>branded duct tape
Also neat.
>>
>>49561583
>clearly packing tape
>>
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>>49561559
>>49561573
woops forgot the picture
>>
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>>49561559
>>49561608
>People have already recieved emails.
>People are already reciveding their stuff.
>I havent even gotten an email yet.
>Can't stop checking my email even though I get phone notifications.
FUUUUUUU

on another note anon, SCAN THOSE BOOKS ANON!!
>>
>>49561608
UNF.

Oh yeah remind me, is the PHR navy called the Grand Republic Fleet or the Grand Republic Navy? Or the Republic Grand Fleet and etc etc?
>>
>>49558181
Give her. The goggles.
>>
>>49561608
Are those ship reference sheets? That's a good idea, means you may not have to lug the rulebook around everywhere.
>>
>>49561297
Unless it's literally a god, complete with greek-mythology-tier layers of irony and petty sadism, that seems to be a reeeeeal stretch.

Also everyone who tries to accuse the abandonists keeps going "oh, well, earth might have done better if their fleet hadn't been trashed doing stupid shit". And forgets the part where the moment any survivors left Earth, they realized identical Scourge fleets had shown up at every other cradle world simultaneously, and overwhelmed all of THEIR fleets too.
>>
>>49562216
Never trust anyone sufficiently powerful not to be a complete piece of shit, especially if their mentality is beyond human understanding. Just look at the Shaltari. They were very nice to humanity until their double-layered ruse came to fruition and they used us as a meatshield against the Scourge.

The Sphere's warning reached all the cradle worlds simultaneously, it wasn't just Earth. Eden's defence forces were explicitly stated to be crippled by the infighting, and there's no reason to believe the other planets were much better off.
>>
>>49562216
Actually, the PHR's AI master being a greek-style god that wishes to be entertained might explain why they keep showboating and worrying about their killcounts. They don't just have to win their war, they have to win it with STYLE.
>>
>>49561559
>>49561608
AHHHHHHHHHHHHHHHHHHHHHHHHHH
>>
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Just found these on the KS
IT'S HAPPENNG
>>
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>>49562649

>Those BFG style ship name stickers
>>
>>49562649
The activation cards look like sample fleets, matching what was in demo games/suggested build from starter sets
>>
>ships shipping to everyone else
>reflexively checking my email
>no ships yet
I'm honestly glad I'm not getting them today or tomorrow, because lolexams, but HAWK PLEASE.
HURRY UP.
>>
>>49561608

Ship rules, quick!

Take a picture of the PHR launch assets rules page, please
>>
>>49562663

God damn we have some old people in this thread
>>
>>49562733
Ah, so maybe we're not getting quick-reference sheets for every ship, just for sample fleets for demo/learning games. A bit of a shame, but hardly the end of the world.
>>
>>49562808
That's a pic from a kickstarter commenter. Not that you're necessarily wrong, of course...
>>
>>49562808
Either that or Darkseid is a Dropfleet fan.
>>
>>49562822
They did the same for the DZC starter sets, so there's a precedent.
>>
>>49562925

Or Thanos.

...what fleet would Darkseid even play as?
>>
>>49563000
Probably Scourge. They seem to like destroying things and generally being shitty people.
>>
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>>49563036
Actually, the Scourge left most of the cities and infrastructure standing, they didn't just destroy stuff for the sake of it. And the invasion itself was purely an act of survival, not malevolence. There's nothing shitty about them as people whatsoever.
>>
>>49556826
I´m so mad at myself that I didn´t back the game on Kickstarter. I didn´t wanted to get another batch of miniatures for a game I don´t have any opponents for. Turns out there´s a local hobby club in my town and quite a few people play DZC and will start with DFC, so now I had to order the game from a retail store, pay more and have to wait longer until my order will be shipped.
/mfw
>>
>>49563456

>didn't get a 2 up Ajax and Beijing

I genuinely hope they sell one of them as a webstore exclusive like the 2 up ares
>>
>>49563522
They might do it to get rid of leftover stock.

That's what they did with the event-exclusive models.
>>
>>49563036
>>49563336
>jellyfish
>"people"
>>
>>49563522
What does "2 up" mean anyway?
>>
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>>49563336
>There's nothing shitty about them as people whatsoever.
I wonder who is behind this post.
>>
>>49563576
The normal model scaled up by a factor of 2.
>>
>>49563336

Nice Try Jelly

Even if that was remotely arguable, the tone and contempt that is displayed when conversing with the UCM Pres proves that false.
>>
>>49563522
>2 up ares
That ares is 3 up, pham
>>
>>49563665
You could argue that that's their disgust and contempt for a non-hive-mind entity, just like ours for them, for being different.

But they're still a bunch of cunts.
>>
>>49563665
The President wasn't exactly courteous herself in that exchange.
>>
>>49563706
But they're not a hivemind, they're just extremely collectivist and their culture actively supresses the individual ego.
>>
>>49563336
Go crawl back into your hole, Scourge scum. Inflicting pain is like a drug to you, to the point where Minders start suffering withdrawal and eventually go insane because they don't commit enough murder. There's nothing shitty about you as people because you're not people at all.
>>
>>49561559
>>49561608
Moth, I must know, does the assembly instructions or book say what paints were used for the Scourge, or if so, which ones?
>>
>reading DFC facebook group
>people are literally complaining that there isn't an update explicitly saying they're shipping
W E W
E
W
>>
>>49563792
Equivalent, then. Same thing, you know what I mean
>>
>>49563973
Would be neat if Dave did some introductory painting videos for dropfleet like he did for dropzone.
>REEEEEE WHY IS HE WASTING TIME ON THIS WHEN HE COULD BE WRITING KICKSTARTER UPDATES
>REEEEEE THESE VIDEOS SHOULD HAVE BEEN EMAILED TO BACKERS FIRST
Actually, on second thoughts, perhaps not.
>>
>>49564057
No, he definitely should. Their tears sustain me.
>>
>>49564057
I think the painters that they hired for DFC will be doing tutorials/guides.

As far as I know, however, Dave is the one who painted the Scourge ships (at least initially)
>>
>>49564057

I recall Dave saying they were going to do this for the general release.
>>
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>>49564023
>there hasn't been a Kickstarter update emailed to all backers announcing that my order - just mine, the one belonging to me - has been shipped
FUCKING HAWK WAAAAAH WHAT A WASTE AAAAAA
>>
>>49564122
THERE AREN'T WEEKLY UPDATES SHOWING EXACT OPERATIONAL FIGURES FOR THE KICKSTARTER
COMMUNICATION HAS BEEN HORRIBLE
HAWK HAS NO EXCUSE
REEEEEEEEEEEEEEE
>>
>>49564023
>>49564122
I bet dave made a cup of coffee this morning and didn't send us all an email about it.

WORST COMPANY GIB REFUND
>>
>>49564157
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in business communication, and I’ve been involved in numerous project media divisions, and I have over 300 confirmed email templates. I am trained in distributed networks and I’m the top communicator in my entire company. You are nothing to me but just another contact. I will inform you the fuck out with promptness the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of editors across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking blacklisted, kid. I can be anywhere, anytime, and I can send you newsletters in over seven hundred ways, and that’s just with outlook. Not only am I extensively trained in typing, but I have access to the entire enterprise microsoft office suit and I will use it to its full extent to connect your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit spam all over you and you will drown in it. You’re fucking blacklisted, kiddo.
>>
>>49564122
Quality OC.
>>
>>49564320
And again. Well, kinda.
>>
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>ships are shipping
>Three decent DZC skirmish armies coming in for a total of about $220
>Now I just need to build, paint, and find more than one other person to play these games with me
It's going to be a very fun winter or a very messy one. Probably both.
>>
>>49563973
yes has a list of paints used
>>
>>49564503
Can you post them here? I'd like to try the naval Scourge scheme on ground Scourge.
>>
>>49564503
basecoat- platemail metal (army painter)
or chrome (moderl air by vallejo) over tamiya fine white primer

details
black, bloody red, gory red, glorious gold, dead white (game colour by Vallejo)

shades/washes
black shade, umber shade (washes by vallejo)
green, magenta, plasma fluid (minitair by badger) Airbrush or water down
>>
>>49564565
Nice, thanks man!
>>
>>49564023
>>49564122
I hope all these guys' orders experience some inexplicable error where they all end up going to Daniel Smith and Soft Spoken Germanbro instead.
>>
>>49564774
top jej
Isn't Germanbro swiss, though?
>>
>>49564565

What about for UCM?
>>
Atlantis BC
>>
>>49564848
Uniform Grey (army painter primer)
or intermediate blue(model colour by vellejo_
over tamiya white surface primer

details
chrome, white (model air vallejo)

black,bloody red, electric blue, cadmium skin, camo green (game colour by vallejo)

shades
black shad and umber shade (vallejo)
>>
>>49564898

Damn 12 shots and 3 launch, awesome!
>>
>>49564898

Almost Exactly as predicted although the extra hull is a nice bonus
>>
>>49564898

Interesting, so the Atlantis is a unique ship and the Johannesburg is the real ship of this class
>>
>>49564898
>Atlantis is the Johannesburg
Nice; a bit of a shame that the heavy mass drivers aren't one profile, but with attacks being unable to be split, it's probably for the better. Thanks for the pic!

>Atlantis (Atlantis class)
Well, what do you know, some ships are named after their classes.

>>49564939
So long as you're posting these, mind doing it for the PHR and Shaltari as well?
>>
>>49565016
PHR
base
skeleton bone (army painter)

or aged white (model air velejo)
over tamiya white surface primer

details

chrome, golden brown (model air vallejo)
black, white, bloody red. electric blue, magic blue. camo green(vallejo game colour)

washes
black shade, wash shad (vallejo)

Shaltari
base
dragon red (army painter)

yellow (model air vall) and red tone ink (army painter) over tamiya white primer

details

chrome, white (model air vallejo)
black, glorious gold, electric blue, silver, camo green (GC vallejo)

shades
black, umber shade (vallejo)
>>
Fuck yeah, Warspite. I was going to name my Atlantis that anyway, in honor of the most badass battleship in history by it's record.
>>
>>49564898
Oh hey, have light mass drivers been nerfed? I'm sure they were Attack 3 before.
>>
>>49565106
Nah, those are medium mass driver turrets.

Light mass driver turret (New Orleans, Jakarta, Taipei, Lima)
lock 4+ attack 1 damage 1

Light mass driver turrets (Toulon)
lock 4+ attack 3 damage 1

Medium mass driver turret
lock 4+ attack 2 damage 1

Heavy mass driver turrets (two turrets)
lock 3+ attack 4 damage 1

Basically, each heavy mass driver turret is identical to a medium mass driver turret, except it has lock-1.
>>
>>49565106
Are you thinking of the once we saw on the New Orleans frigate way back? Could have been changes but I think they had a higher rate of fire for balance reasons and/or more power left over for the gun.
>>
>>49565085
Excellent; thanks dude!
>>
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>>49565143

>PHR gun frigate is straight up superior to the Toulon on one broadside and has 266% more damage if it can fire both sides
>>
>>49565199

That is of course unless they drop the broadsides on the PHR frigate to 2 attacks on each side, in which case there's never a real reason to take them over BTLs anyway
>>
>>49565199
>>49565243
I'm betting they dropped the Europa down to 3 attacks per side, rather than 4, seeing as how its medium cannons only have 4 barrels rather than 5.
>>
>>49565273

3 attacks each side is still viable although a little odd. 2 makes it hot garbage.
>>
>>49565310
Three attacks per side sounds pretty solid, assuming I am not misinformed and it can fire both sides without going weapons free. Two per side would be really meh though, I agree there.
>>
>>49565441

Two per side means it's inferior to the BTL even when firing both arcs. Not to mention that bombers from the escort carrier would out damage it too.
>>
>>49564898
>Admiral Halsey
Mah Dick.

Also can you post the Avalon please?
>>
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>according to fleet org rules, you can take up to 6 Avalons in a battle
>>
>>49564898
>>49565505

Yes, we must see the power of the Viper
>>
>>49565573

>Traitors, Jellys, and Hogs be peanut butter and jealous
>>
>>49565595

>quote from guy moments before 100% of his mass is converted into various electromagnetic energy waves from being annihilated by a dark matter cannon
>>
>>49565618

1 DMC vs 6 super lasers = Can't kill us all

Come at me bro
>>
>>49565618
You can only take 4 Heracles at max, anon-kun.
>>
>>49565573
>>49565595
>Avalon, Avalon, 2 Lima battlegroup
>ping the enemy battleship
>pretty much assured to get 10 or 11 damage from both, crippling the battleship in one go
>>
>>49565505
>>49565577
Shamelessly stole the Atlantis pic from the facebook group.
Still waiting for my own to get shipped :<)
>>
>>49565695
O-oh
>>
>>49565310
I seem to remember from somewhere that the Europa is pants-wettingly expensive, so i wouldn't be surprised if it's still 4 shots per side
>>
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>>49565644
>>49565638

>4 Heracles
>each has a squadron of BTL funnels

https://youtu.be/pUU2UxERkGE
>>
>>49565016
>Well, what do you know, some ships are named after their classes.
In the USA, the first ship produced of a class is often given the class name as its ship name.
>>
>>49564898
A pity! So the Atlantis class is a Moscow with more HP and a flight capacity. Was hoping for the uniqueness of a single 4-gun weapon bank so it can maneuver aggressively and still produce big firepower.
>>
>>49566583
Think that's done in the UK as well.

Speaking of different country's ways of labelling stuff, do we know what designation Hawk will be using for destroyers (assuming we get them)? The definition changes between nations, and also over time, there's a big shift in what the term means pre- and post-WW2 for example.
>>
>>49566583
Of course, but the UCM might have possibly used a different scheme, which we now know isn't true.
>>
>>49566733
Well considering its a class of one and seems to have been slapped together out of spare cruiser frames it would be weird to call it anything else.
>>
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>>49566712
That's a good question - frigate are already fairly small, but can pack decent firepower singly. Destroyers are typically smaller than that, but if you try to make them smaller and faster you run into Corvette's face first.

If it was up to me, I'd use the Destroyer name to signify an up-gunned frigate, sort of like a frigate-class Battlecruiser. Something that can fill the gap between light cruisers and frigates. But that begs the question - is there a need for that sort of ship?
>>
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>>49566583
dumping "corvette" info, first the scourge
>>
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ucm santiago
>>
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PHR echo
>>
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finally the Shaltari Glass (literally glass canons)
>>
>>49566821
>>49566849
>>49566876
>>49566898
You are a kind and based anon, thank you.
>>
Tsk. Only skimmed through but the PHR Echo talks about being designed to 'prow' rather than 'prowl'. Don't they proof read?
>>
>>49566898
>>49566876
>>49566849
>>49566821

Thank you Brave and Noble Herofag
>>
>>49566959
It's a know issue with Hawk books. Keep in mind that the entire company is like 5 or do guys.
>>
>>49566959

Hawk has always been shit at that.

>>49566876

This guy looks the best but is still pretty cheap

>>49566898
With one hull point I don't see a reason to risk that shield ever.
>>
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They weren't joking about PHR bombers being good, were they? Although the scourge's are no slouches with their Scald.

They also weren't joking about Shaltari fighters. A basalt can put 10 PD on two ships, if it throws out all fighters. I guess they are single use though.
>>
I'm right in thinking model-wise; nothings been shown off for Corvettes ?
>>
>>49567139
Correct, nor the non-KS battlecruisers, nor dreadnoughts.
>>
>>49567139
No Corvette's or Dreadnoughts so far, unfortunately.
>>
>>49567180
>>49567185
Cheers fellas!
The PHR one looks very mean on paper.
>>
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>>49567214
Haven't seen the PHR Dread stats yet, but boy do I ever want to.
>>
>>49566876
>the Hector can put out 8 2+ bomber hits plus a dual 3+ BLT on a single target without ever going weapons free

Why should I include anything else in my fleet?
>>
>>49567258
I wasn't aware Dreads were even a thing. Battleships already seem HUGE
>>
>>49567318
Because variety is interesting, and you'll get bored painted the same model over and over.
>>
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>>49551038

So this game looks fucking beautiful and I want in. Is there a newbies first intro somewhere that I can read into?
From stalking these threads, I think I have the basics down

> UCM are all-rounders, literally so because they can shoot in all arcs. Cheap and reliable.
> Scourge are fast, fragile and packing guns. The faction equivalent to a shotgun.
> Shaltari are long-ranged snipers that spew lances forward. Teleportation and super-fragile?
> PHR are slow, durable and love broadsides.

Is there a beta / trial set of rules somewhere?
How do the factions compare with regards to fighters/bombers?
What would be a 'normal' army size, in terms of the numbers of battleships/cruisers/frigates?
How big is the game in the UK? I appreciate it's new (Pre-release?) but DZC might be a good indicator.
>>
>>49567327
Apparently they wont be much longer than current Battleships, but significantly more bulky, with more HP and obviously much better armed.
>>
>>49567292
>that pic
Blueboard, anon
>>
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>>49566876

>well that corvette looks a little underwhel-
>STEALTH

>2+ LOCK BOMBERS
>PD +4 FIGHTERS
>>
I like that they've normalised the points cost of the commanders in dropfleet. I never really got why the had different costs in dropzone.
>>
>>49567318
Bellerophon*, and you can only take 2/4/6 at skirmish, clash, and battle.

>>49567374
The game has currently not been released, but will be in early october. All the stuff we're getting now is rewards from the kickstarter.

Normal game size is 1500 points, and is somewhere around 8-16 frigates, 8-12 cruisers, 0-2 battlecruisers, and 0-1 battleships.

Of course, these are just mean ranges, not hard limits.
>>
>>49567318

Bellephron

Because it's probably going to be a rare choice and regardless it takes up a vanguard heavy slot

However you can do the same thing by taking 4 escort carriers and 2 BTL frigates
>>
>>49567472
>I never really got why the had different costs in dropzone.
Because different armies had different battleground compositions, while in DC they all use the same fleet org chart.
>>
>>49567472

Because PHR command abilities are just flat out superior to most everyone else's
>>
How long does a typical match take to play? Is this a rules heavy or rules light game?
>>
>>49567642
Game isn't out yet, but we've heard that it's around an hour to two hours from the beta testers.
>>
>>49567374
>> UCM are all-rounders, literally so because they can shoot in all arcs. Cheap and reliable.
Correct, as well as having the (arguably) best beam weapons in the game.
>> Scourge are fast, fragile and packing guns. The faction equivalent to a shotgun.
Yes, they also use stealth a fair bit, as well as having a special rule that reduces target armor if they're close enough when shot at.
>> Shaltari are long-ranged snipers that spew lances forward. Teleportation and super-fragile?
Pretty much; very maneuverable, the fastest ships in the game, reliable weaponry with little randomness. They're normally very fragile with small signatures, but can go shields up which make them extremely tough at the cost of being able to be hit by pretty much everything. No teleportation except for troop deployment.
>> PHR are slow, durable and love broadsides.
They also have between 133%-160% more firepower than equivalent ships, at the cost of not being able to focus it into a single arc.
>Is there a beta / trial set of rules somewhere?
Beyond what's been leaked here, no. Hawk doesn't tend to give out their rules for free, even in part.
>How do the factions compare with regards to fighters/bombers?
see >>49566821
>>49566849
>>49566876
>>49566898
>What would be a 'normal' army size, in terms of the numbers of battleships/cruisers/frigates?
1500 point game is generally going to be around 10-18 frigates, 8-14 cruisers, and 0-3 big ships like battlecruisers and battleships.
>How big is the game in the UK? I appreciate it's new (Pre-release?) but DZC might be a good indicator.
Considering how over a third of all backers are from the UK and how Hawk is a UK company, I'd say pretty popular. You won't be wanting for players, anon.
>>
>>49566821
>>49566849
>>49566876
>>49566898
Delicious, thanks.

Are there any ship patterns that we haven't see?
>>
>>49566876

This ship looks a bit OP for its points.

Has near the same firepower as a Toulon Frigate trading 2 hull for more speed scan, and stealth.
>>
>>49568034
It's also front arc only.
>>
>>49566821
>plasma cloud
3+ 2 1
>plasma squall
4+ d6 1
>plasma storm
3+ d6+2 1
>plasma tempest
3+ 2d6+4 1

Plasma maelstrom/typhoon/hurricane when?
>>
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>>49568071
>dreadnought has plasma typhoon
>Its 6d6+5
>>
>>49566898
>12 crew
>for something that'll likely be nearly as long as a supercarr
Fucking hedgehogs.
>>
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>>49568362

Don't you mean... 6d6+8
>>
>>49568442
If it maintains the same pattern, it'd actually be 6d6+12

>2016
>not putting out 33 attacks on the average
>[laughing jellyfish]
>>
>>49568442
I'll take potentially 44 scalding dice on even a 5+. Would that be 1d3 battlecruisers a turn?
>>
>>49568372

Maybe it is filled to the brim with Pungari and they don't count as crew.
>>
>>49568509

How about 4+ but with Beast, so once you cripple it, it goes up to 3+, but then cripples itself every turn.
>>
>>49568550
>1 non-firstborn captain to keep everyone in line
>5 firstborn gunners
>6 pungari techs
>>
>>49568034
Losing 2 HP is a lot, considering only ONE hit on it's poor armor is going to result in a cripple and probably a death.
>>
>>49568550
Powered by pungari on bicycle generators.
>>
>>49568362
Just imagine what the PHR dread will have.

>it's just three dark matter cannons taped together
>>
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>>49569131
>mfw Dave actually spends the time to physically model thousands of little tiny lines of space duct tape around the barrels
>>
>>49568637

True, but it also has atmo to hide protecting it even further.
>>
>>49568034
Doesn't the UCM frigates have 6 hull points, or am I rembering wrong?
>>
>>49569439
I think they're 5, PHR are 6.

This might be super outdated early info though.
>>
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>>49569439
>>49569484

They have 4 but might be out of date.
>>
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>>49569131
>>49569195
>>
> posting an update at 01:07 bongtime

ABSOLUTE MADMEN
>>
Okay, giant stupid Anydice stat sheet updated to have shields. Also (hopefully) now devoid of typos.
http://anydice.com/program/97bd
>>
>>49569936
M A D M E N

Dear Backers,

We thought we would give you a little more information with this update for you.

Firstly, it gives us great pleasure to announce that pledges have been arriving with backers from today onwards! It's been a long journey for us to get to this point as we've expanded and met the challenges that the sheer success of the Kickstarter presented. Our warehouse is straining at the seams with over 150 pallets of product and we can't wait to get it out to you all!

As the shipping process continues we'll be able to provide a clearer picture of our schedules once we establish a reliable daily boxing/dispatch rate. We are working closely with our dispatch partners to ensure our packages reach you as quickly as possible. With around 4000 individual orders to pack, label, log and dispatch this will be by far the largest shipping operation the company has ever undertaken, so please bear with us over the coming number of days as we ship your orders. We're working as fast as we can to get them to you. You'll be provided with individual notifications once your order is ready for dispatch where possible, so please keep an eye out for that.
Some more details for you all:

As it is now shipping, we want to talk a bit more about the rulebook and the game, specifically, what we've added or improved since the Kickstarter was originally launched.

The rulebook has been a truly gargantuan effort for all of us! At a whopping 224 pages it is quite a bit larger than originally planned, offering the game the depth and immersive experience that it deserves. In addition to over 60,000 words of background, an extra level of polish has been lovingly applied to the look and feel of the book, right down to showing the real world dimensions of almost every ship in the game!
>>
>>49569965
Although all this added to our workload and pushed our schedule back a little, we think it has been worth it for the increase in quality and content of the product and the whole game. We can comfortably say without reservation that it's the best publication that Hawk Wargames has produced to date and is a book we can all be justly proud of. We hope you enjoy consuming it!

The beta test with our Admiral backers proved extremely useful and we have incorporated a wide range of improvements and adjustments to the rules based on this feedback. In addition to streamlining and many balancing adjustments (points costs, unit prowess etc) we've also made several global adjustments to the relative effectiveness of weapons and tactics. One example of this is that most carriers can't launch quite as many Bombers as before, bringing their destructiveness into line with regular weapons.

We've also added some whole new elements that were either missing from the beta or have since been incorporated into the ruleset. Here are some of the highlights:
1) 'Ramming' is now in the rules!

This has been discussed at considerable length, and has now been added due to popular demand and (admittedly) for sheer fun factor. However, since ramming in the Greek Trireme sense is extremely hard to pull off in high velocity space combat, the actual thing your desperate captain is doing when you ram is closing to suicidal point blank weapons range and/or detonating the drives for massive devastation. Since this always results in the destruction of your ship, you can only do this when the ship is almost destroyed as a last and desperate attempt to drag the enemy down with you! If you can pull off a successful ram though, the results can be devastating... Rolling a number of Lock 3+ dice equal to your starting hull points can be RUINOUS, especially if it's a 22 HP battleship doing the ramming...
>>
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>Kickstarter update

>RAMMING
>>
>>49569986
2) A range of rules for orbital scenery

These add greatly to reasons for manoeuvring and provide a plethora of tactical options for players. Most of the game's scenarios incorporate some orbital scenery and we find it improves the gaming experience greatly. Most common is Debris Fields, a constant threat in wartorn orbits of the Cradle Worlds. These come in Fine and Dense varieties, each bringing their own opportunities and challenges. For example, Fine types are particularly dangerous to strike craft, whereas Dense ones do more damage to ships that fly through them. There are also Planetary Rings (essentially, a fine strip of debris bisecting the table) and Large Solid Objects (LSOs), being small moons, orbiting asteroids and massive orbital plates. Since scenery is now integral to the game, the 2 Player Starter Set now also includes punch out card Fine and Dense debris fields!
3) Detailed rules for Space Stations

These are common sights in the orbits of the highly developed Cradle Worlds and are now included in many of the game's scenarios. Often, these are worth Victory Points and present a different challenge than Clusters when it comes to taking them, as Strike Carriers cannot hide in Atmosphere while dropping troops on them, making Troopships far more durable for the task. The core rules even include a set of standard armaments for them, often adding an extra reward for holding them as the scenario dictates.
>>
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>>49569986
>Ramming is now a thing
https://www.youtube.com/watch?v=WXh1tW16V-8
>>
>>49570001
4) Three new special Sector types

These add flavour and variation to some of the new scenarios in the book and can be used to make some awesome setups of your own. Orbital Defence Sectors feature colossal anti-orbital guns that can engage enemy ships if you hold them, Power Plant's give a highly valuable (but volatile) objective that does massive damage to all other Sectors in the Cluster if destroyed, and Comms Stations give your ships added Scan Range if you hold them. Tokens for these new Sector types are now included in the 2 Player Starter Set in addition to the original 3 types.
5) Approach type

This is a new part of every scenario. It dictates how a fleet approaches the battlespace, be it in an ordered battleline or in a chaotic and rapid response to an emerging threat. There are six types in total and these greatly change the dynamic, often feeding the fleets into the maelstrom over several turns, making Energy Spikes a lot more instrumental late game. You can also change the suggested Approach Type in any scenario, altering the shape of the game and adding to replay value.
6) Command Cards

These add an extra tactical and immersive layer to the game. Much like in Dropzone Commander, these are not essential and can be added once you've got used to the core rules. These will be released in early 2017 for all four factions and the rules for them are now also included in the core book.
>>
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>>49569936

>Dave is a generous God.
>>
>>49570022
7) Integration with Dropzone Commander

Five pages of the book are dedicated to integrating the two games together in various ways. How you do this is going to be massively dependant on the size of your gaming group and the amount of time available. As such, the rules give multiple options, catering for in depth campaigns with multiple players, 2 player time-lapses, campaigns days and much more! The close ties between Dropzone and Dropfleet Commander will be integral to some exciting global campaigns we have planned in the near future!

We hope you enjoy the Rulebook for Dropfleet Commander and are as excited as we are to finally see it released into the wild! In the following updates, we shall include a range of other updated information like this, including more images of the final reward items going out. We shall have further shipping information for you soon.

Kind regards

The Hawk Wargames Team
>>
>>49569986
>However, since ramming in the Greek Trireme sense is extremely hard to pull off in high velocity space combat, the actual thing your desperate captain is doing when you ram is closing to suicidal point blank weapons range and/or detonating the drives for massive devastation. Since this always results in the destruction of your ship, you can only do this when the ship is almost destroyed as a last and desperate attempt to drag the enemy down with you! If you can pull off a successful ram though, the results can be devastating... Rolling a number of Lock 3+ dice equal to your starting hull points can be RUINOUS, especially if it's a 22 HP battleship doing the ramming...

> If you can pull off a successful ram though, the results can be devastating... Rolling a number of Lock 3+ dice equal to your starting hull points can be RUINOUS, especially if it's a 22 HP battleship doing the ramming...
PHR confirmed for best rammers.
>>
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>yeah for shipping!
>boo for ramming!
W E W
>>
>>49570001
Haha man they actually gave us extra stuff not in the agreement.

Based Hawk.
>>
>>49570219

That is pretty typical Hawk stuff.

Its funny how those tools were crying on the KS forum while fucking Dave and Co were cramming in extras to release a better product.
>>
>>49570001
>the 2 Player Starter Set now also includes punch out card Fine and Dense debris fields
I was hoping for 3D debris field cards like DZC's buildings, but I'll take it, Dave.
>>
>>49566821
>Nickar is a demon or spirit in the Dictionnaire Infernal. In Scandinavian, Teutonic and Saxon mythology, Nickar are malevolent water spirits who drown people, torment fisherman, tip over boats and throw them to the tops of shore-side trees. According to mythology, Nickars or Hnickars patrol the waters of Scandinavian fjords, where they cause tempests, hurricanes, hailstorms and blizzards.
Clever
>>
>Comms Stations give your ships added Scan Range if you hold them
"Sir, we've lost track of target... but Strike-1's secured Ground Radar Site Alpha! Lock acquired!"
"Load targeting data. Fire the main laser at the lead shaltari cruiser."
"Aye sir! fukken xenos!"
>>
>>49566821

...has anyone else noticed the Scourge Corvette's guns DON'T have scald?
>>
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>>49569986
>Since this always results in the destruction of your ship, you can only do this when the ship is almost destroyed as a last and desperate attempt to drag the enemy down with you! If you can pull off a successful ram though, the results can be devastating... Rolling a number of Lock 3+ dice equal to your starting hull points can be RUINOUS, especially if it's a 22 HP battleship doing the ramming...

RAZOR WORMS HAVE INFESTED EVERY DECK!
OUR ENGINEERS ARE OVERLOADING THE FISSION REACTOR!
WE SHALL DESTROY THIS SHIP AND TAKE AS MANY DEMONS WITH US!
FOR EARTH AND THE CRADLE WORLDS!
AD VINDICTAM!!!
>>
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>>49570045
>Five pages of the book are dedicated to integrating the two games together in various ways. How you do this is going to be massively dependant on the size of your gaming group and the amount of time available. As such, the rules give multiple options, catering for in depth campaigns with multiple players, 2 player time-lapses, campaigns days and much more! The close ties between Dropzone and Dropfleet Commander will be integral to some exciting global campaigns we have planned in the near future!
>>
>>49570334
Probably fluffed away because it's air-to-air; they had to get rid of some destructive power for it to work as intended in atmos.
>>
>>49566898
interesting. You have to bring 2 Glass corvettes at minimum. That's a fair limitation, considering you're going to want more than 1 to reliably knock down frigates. Bringing six sounds nasty.
>>
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>>49566898

>fluff explicitly states it has no shields
>it has shields
>>
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>>49566876

>paying for stealth on a ship with sig 2"
>>
>>49570600
It doesn't actually increase survivability though. Just give a spike.

Think of it as schmuck bait for the newborn crews.
>>
>>49570658

It makes crits not work, which totally matters with that erm...5+ save.

I'm not saying it's shield is good, I'm saying it has one
>>
>>49570600
Deformed frog anon pls go.
There are already a few minor fluff errors, don't worry about it.
>>
>>49570658
>It doesn't actually increase survivability though. Just give a spike.
Sure it does, it just saves against everything on a 5+ rather than a 4+.

>>49570629
>implying those two inches don't mean life and death in atmos.
>>
>>49570708

atmo is scan range only anyway
>>
>>49570738
>implying ingredients those two inches don't mean life or death in orbit*
>>
>>49570757

It probably won't


but I'm thinking its 8 more points cost is from having the most firepower on average and having good armor more than having stealth, which I think was pretty cheap for it. It also makes them hard to active scan (going from 0" to 2" is much better than 2" to 8".) which could actually happen considering it's the most dangerous strike carrier hunter the PHR have and could be prioritized in a late turn objective game

Yeah I like it overall
>>
>>49570757
>ingredients
Where the fuck did that come from, phone
>>
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>Still no 'shipped' email

I DONT NEED IT
>>
>tfw no Siren gf
Source is the Hawk Forums.
>>
>UCM ship goes on to "ram"
>PD lasers start carving up the enemy ship piecemeal while the captain aligns vectors, before blowing the reactor and turning the ship into a cloud of high-velocity shrapnel
The best.
>>
So how do you guys think Faction X will tie in to the Resistance for cross-play campaigns?
>>
>>49572141
Probably not. The nice thing about the Resistance is that they can buddy up with any non-Scourge faction.
>>
>>49572141
The dispossessed.
Space nomads. Survivors of a better fought previous victim of the Scourge. Migrant fleets, raiding and plundering to sustain them, and willing to accept other aliens as long as they'll take the oath FUCK JELLYFISH REEEEE
>>
>>49572183
>space resistance: the faction
Not gonna happen, lad.
>>
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>>49572141
>Resistance in space
>It's just chrome and ramming everywhere
>Ships composed of nothing but looted scourge oculus array's, speakers and drum sections
>>
>>49572194
Fine, Berkzerkers, have fun.
>>
Facebook comparison of an Emerald to an Infinity figurine.
>>
>>49572263
>>
>>49572263
Speaking of Emeralds, I was hoping Moth or someone with the book would be kind enough to post stats for the various troop carrying cruisers. I'm really curious about their cost.
>>
>>49572271
>>
>>49572303
>>
>>49572303
I hope whoever designed these steps on one in the dark.
>>
>>49572263
>>49572271
>>49572303
>>49572310
Look like I'm going to have to do a bit of sanding if I'm going to get the Shaltari stuff to properly magnetize, without visible seams.
>>
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>>49572320
>wishing pain on Dave
>leaving your models on the floor
>>
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>>49572208
>implying they wouldn't look like the Reavers from Firefly.
>>
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>mfw Resistance players get squatted 100% by the end of phase 4, or at least driven into total irrelevancy storywise, as the allied resistance is absorbed into the UCM or PHR, and the feral resistance is killed off by everyone else
Look deep into your hearts, you know it to be true.
>>
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>>49571830
Which is best is life: Siren gf or Mech gf?
>>
>>49572650
Medusa gf
>>
>>49572447
I'd be good with either, really.
>>
I just realized what we forgot to ask; are there pics of the Manticore, Scipio, and Mithril in the rulebook?
>>
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>>49569986
>1) 'Ramming' is now in the rules!
Uggghhh
>>
>>49573682
>Uggghhh
Is that a good uggghhh or a bad uggghhh?
>>
>>49573724
Bad
Ramming in space is seriously dumb
>>
>>49573742
Anon, did you read the post, or is this just a knee-jerk reaction?
It's not actually "ramming", if it makes you feel any better.

>Ramming in space is seriously dumb
So is stealth and using anything other than a cylinder as your space ship
>>
>>49573766
>drive detonation is more reasonable than ramming
nope
>close action stuff
An obvious cop-out
>using stealth is dumb
agreed, and I have mentioned this before
>anything other than a cylinder is dumb
absolutely not
>>
>>49573682
>>49573742
I get the ugh, but in classic nerdboy fashion Dave found a way to justify it.

I'm okay with the option for a suicide run so long as it doesn't come up every single game - or worse, every time a ship reaches it activation with critical health. A showy and fun mechanic like ramming is catchy, but could also distract from the actual meat of the gameplay if it is overused.
>>
>>49573799
>nope
It kinda is; a cloud of high-velocity debris is going to fuck up anything it hits
>An obvious cop-out
Not just close action, but point blank range for all weapons; PD may as well be carving off bits of armor and structure
>agreed, and I have mentioned this before
Anon, in case you didn't notice, but DFC isn't really hard sci-fi.
>absolutely not
Ah, yes, I forgot the tapered cone, bullet, and cylinder with a ball of thrusters stuck to its end.
>>
>>49573834
How could you forget "pressurized sphere with a hollow scaffold coming off the back with thrusters at its end"?
>>
>>49573834
>reactors can detonate at all
nope
>not just
it won't last that long
>isn't really hard sci-fi
It's called SF, knobgobbler
>ah yes
Asymmetrical designs are just as valid in space as on land. The only requirement for these to be effective is knowing where your enemy is and being able to turn as fast as they can move around behind you.
>>
>>49573808
>'m okay with the option for a suicide run so long as it doesn't come up every single game - or worse, every time a ship reaches it activation with critical health. A showy and fun mechanic like ramming is catchy, but could also distract from the actual meat of the gameplay if it is overused.
iirc, it's supposed to be as common as nuking a city; a rare occurrence that really has to be thought about.
In addition, ramming only becomes an option at really low health, such as 4 or 3 points. At that low of health, anything can take a few potshots at it and finish it off before they can ram. I would also assume that the target has to be within thrust range and able to be turned to by the ship.

>>49573857
Of course, how could I forget that one.

>>49573871
>nope
What kind of pansy-ass reactors are you using, son?
>it won't last that long
That's okay, it just needs to last long enough.
>It's called SF, knobgobbler
No, not all sci-fi is hard sci-fi; calm you're 'tism.
>Asymmetrical designs are just as valid in space as on land.
Give me a few examples, if you'd be so kind.
>>
>>49573900
>Give me a few examples, if you'd be so kind.
Besides the AC-130*
>>
>>49573900
>What kind of pansy-ass reactors are you using, son?
The kind that could potentially exist
>it just needs to last long enough.
But it won't, which is what I said.
>No, not all sci-fi is hard sci-fi
Totally irrelevant to my frustration at using pleb terms like sci-fi
>Give me a few examples, if you'd be so kind.
For instance, suppose you're trying to mostly maneuver laterally to your opponent, since non-lateral maneuvers don't actually make it harder to hit you. In this case, it would absolutely make sense to put your guns and weapons one one side, and to use angled armor.
>>
>>49573947
>The kind that could potentially exist
Mate, the game has "gravity nullifiers", energy shields, and dark matter cannons. Realism is out of the window.
>But it won't, which is what I said.
But it will, which is what I said and what word of God implies :^)
>Totally irrelevant to my frustration at using pleb terms like sci-fi
Wew, this is some serious 'tism. Sci-fi is a superior term than 'SF'.
>For instance, suppose you're trying to mostly maneuver laterally to your opponent, since non-lateral maneuvers don't actually make it harder to hit you. In this case, it would absolutely make sense to put your guns and weapons one one side, and to use angled armor.
So design your ship around one kind of movement, assuming that your enemy will always be on that side and at an optimal angle of approach. Gotcha.
You should read more atomic rockets, p h a m.
>>
I love the terrain, approach type, and changes to sectors and space stations. Brilliant. Glad those got in.

Ramming/Self Destructing should be hard and rare. Like. You need to have a crippled ship, lined up to contact the target (ie, no turns), then make a roll on a 5+ to even have it connect or something.

As for command cards.. I'm mixed. It could be a good mechanic but it depends on the cards themselves.

DZC's cards were too swingy. Many are utterly useless (Eldrich Energies, Crazy Pilot, the various cards that gave nearly pointless bonuses) while others are always astoundingly powerful (Weapon Hack, Espionage, Quick Thinking) and some situationally great (Monorail, call for extraction).

These really need to be interesting for it to matter.
>>
>>49573947
Sci fi is an order of magnitude less stupid than SF. SF could be mistaken for space fantasy or any number of other things that share the acronym, while sci fi is a unique and easily recognisable term.
>>
>>49573986
>So design your ship around one kind of movement, assuming that your enemy will always be on that side and at an optimal angle of approach. Gotcha.

>Don't be silly, spacecraft can't roll. That would be preposterous
>>
>>49574006
>>Don't be silly, spacecraft can't roll. That would be preposterous
Or you could just have weapons on both sides, or on turrets, since you have the tech to build literal spess boats.

The extent that DFC is hard sci-fi is that it's engines relatively line up with the center of mass.
>>
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How's my UCM cruiser test paint look?
>>
>>49573986
>You should read more atomic rockets, p h a m.
Bitch, I have multiple contributions to that website, and you will find nothing there that supports total radial symmetry of combat spacecraft.
>>49574033
>Why not waste mass?
Because that's dumb
Also, engines in DFC do not usually line up with the center of mass
>>
>>49574043
Breddy gud m8

>>49574046
>Bitch, I have multiple contributions to that website, and you will find nothing there that supports total radial symmetry of combat spacecraft.
Good thing that DFC isn't RHO levels of hard sci-fi, then :^)

>Because that's dumb
So is stealth, ramming, and invading entire planets, but that's how the game is.
>Also, engines in DFC do not usually line up with the center of mass
I said "relatively" for a reason.
>>
>>49573998
It has also been turned to shit by normies and is generally used to refer to things which have no relation to science whatsoever.

>>49573986
>So design your ship around one kind of movement
*Clearly* picking a roll angle is more restrictive than picking a heading. Who needs to decide the range of the engagement anyway?
>>
>>49574066
>It has also been turned to shit by normies and is generally used to refer to things which have no relation to science whatsoever.
>muh normies

>*Clearly* picking a roll angle is more restrictive than picking a heading.
Except that DFC is explicitly supposed to be orbital combat, where the planet is *down* and it functions more like submarine combat than proper space combat.

You're arguing about hard sci-fi in a game that is most assuredly not, and never could have been confused for, hard sci-fi.
It's liking complaining about magic in high fantasy.
>>
>>49574043
AD VINDICTAM
>>
>>49574093
>gravity nullification is orientation-dependant
How?
>>
>>49574102
>How?
Because that's how the ships are modeled and how combat plays out, anon; I presume they could probably yaw and roll as needed to shoot at things on different orbital layers, but the planet is down.
>>
>thread is autosage
>have to go to sleep
Fug; if this thread gets to page 10 and I haven't made a new one, can some other anon please do so?
>>
>>49574109
>No reason, I'm just bullshitting
Got it
>>
>>49574066
>is generally used to refer to things which have no relation to science whatsoever
Like DFC? You know, since it's got space stealth, energy shields, space fighters, teleporters and plasma guns, among other cool unscientific things?

And pretending that SF is any better for this purpose is completely fucking retarded. If anything it's even worse since it could be mistaken for an acronym of space fantasy.
>>
>>49574133
>>No reason, I'm just bullshitting
>Got it
Now you're catching on; welcome to the wonderful world of soft sci-fi, anon; we've got phlebotinum and unobtanium for all.
>>
>>49574138
>Like DFC?
Apparently, and I'm allowed to uggghhh at that.

>And pretending that SF is any better for this purpose is completely fucking retarded
Except that it's the well-established sign for decent stuff
>>
>>49574148
>Literally everything is nonsense and should be ignored
Probably. I think I'll start now.
>>
>>49574183
See, you're getting it! Here, have some flux capacitors while I reverse the neutrino warp polarity.
>>
>>49574198
>If I say gibberish that you disavowed it makes you look bad
This level of dumb hurts to witness
>>
>>49574161
You're entirely allowed to uggghhh at that. Nobody here is the boss of you, we're not going to stop you.

But I for one am quite happy with the silly bullshit and highly unrealistic space combat, because it makes for a better game. All those unrealistic things bring with them interesting and unique mechanics that help make the game more fun, and that's what this whole thing is about. It's about a fun game with spaceships and lasers.
>>
>>49574226
I'm not saying that to make you look bad, I'm saying it because your criticisms have literally no bearing on the subject at hand besides you not liking it fundamentally.

As I said, it's the same as criticizing magic in high fantasy because it's not not!science.
>>
>>49574253
>Implying that was me you were attempting to criticize
>>
>>49574275
>implying it's not aimed towards all two, three, four, or however many of you there are.
You're allowed to dislike soft sci-fi, but it's not a criticism that I think is useful.
Out of curiosity, why are you here if you dislike obviously pulpy soft sci-fi so much? Both DZC and DFC have it in spades.
>>
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New thread, chums.
>>49575243
>>49575243
>>
>>49566792
The option of decentalised strategy of multiple destroyers as opposed to a few larger cruisers and many frigates is appealing.
>>
>>49568372
I thought Shaltari normally have crews of 3-9, why so many on a shitty corvette?
Thread posts: 340
Thread images: 76


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