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>furfags will defend this

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>furfags will defend this
>>
You guys are a million times more annoying than the furfags themselves.
>>
>>49545573
>Ginyu force will defend this
>>
>>49545573
>People who don't know what an actual furfag is will argue this
>>
>>49545573
>that weapon pricing scheme
Probably the clearest indicator that GW's rules are arbitrary shit that no one should feel compelled to take as anything more than guideline that we've had in a while.
>>
>>49545573
Furfag here.

I have no idea why you think we'll defend this. Shit looks ridiculous.
>>
>>49545683
found the furfag
>>
>>49545573
SWEEP THE LEG
>>
>>49545573
Hey buddy its me Uncle Wulfen! did I ever tell you about the time I caught a fish THISSS BIG!?
>>
>>49545573
>genestealers will assault this
>and win
>>
>>49545874
You know that since those weapons and their prices are only for the Wulfen it means that they were balanced inside their own unit, right?
Without those weapons they are 30 points for something that isn't particularly more resistant and is only slightly faster then a tact marines, arguably worse then possessed, with the weapons they becomes a really good assault unit

If they gave the same weapons with the same cost to other units you would have a point, the way it is now it's like complaining that daemonettes have rending weapons for free
>>
>>49545956
Do you actually think that or are you just fishing for replies?
>>
>>49545956
Did someone actually do the mathammer?
As far as I can tell no unit can win against the Wulfen, they can only hope to tie
>>
>>49545967
Do posessed buff other CSM units?
>>
>>49545975
...you haven't seen the new GCult leaks have you?
>>
>>49545985
No, but it's a 6" buff (except for the Claw units, the use of which automatically show that you aren't playing competitively) with the effect depending on the roll of a dice
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>>49545573
DIGGANOBZ!
>>
>>49545986
Yes I have, very nice.

But in terms of engaging harder targets, staying on the table with bullets flying and general utility Wulfen win out.

TLDR: yes purestrains will win in a equal points 1 vs 1 duel if they get the charge from infiltrate.
>>
Can someone give me a quick summary of how they work?
>>
>>49545967
>arguably worse then possessed
You can't make this shit up. Loyalist variant marines really are the shittiest, whiniest fanbase in 40k.
>>
>>49545819
mild kek, keep up the good work
>>
>>49546053
Fair enough.
>>
>>49545573
Is that black stuff suppose to be the black carapace or what? In some art it has metal collars around the neck and arms, like it was some inner suit of the power armour or something.
>>
>>49546098
I just get riled up easily from the constant "can beat=superior unit" stupidity going around.
>>
>>49546067
They are 30 points S5 T4 W2 4+ units with a ton of attacks, rules to make them a little faster and a little buff bubble to other units
Their real power stand in two things
> They have really powerful really cheap weapons. A S+2 AP2 axe that lose unwieldy the turn they charge, S+1 AP2 double claws and hammer+shield
>They have a special rule that let's them attack even if they were killed in combat. If the genestealer kill one of them before he can attack he'll swing his weapon immediately anyway, even if he shouldn't attack yet because he was slower. And if he's able to attack and is than killed he'll attack again
>>
>>49546079
Ok, I admit that I fucked up about that I had forgotten a couple of things, like the fact that they're W2
However the remaining part of my post still stands. Their weapons are cheap because the cost is balanced inside the unit
>>
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>>49546067
This plus acess to
8 point +3s ap2 that strikes on I when charging.
12 point paired +1s ap2 lightning claws
And Th/ss for frontline soaking.
>>
>>49546110
Yes, with a light armourweave added that won't hinder movement.
>>
>>49546143
Can't wait for those to become available in 30k.
>>
>>49546123
Key thing to note is that if you kill them before they get a chance to strike they aren't attacking twice so it's still important.

Furthermore stealers vs anything in a vacuum is all well and good but the new cult dex is built around synergies, like tons and tons of them. Add a Patriarch? Furious Charge. Taken a First Curse Formation? Preferred Enemy or Poison or something else tasty. Primus within 12"? Hatred. Iconward within 12" (24" in the Formation)? FnP 6+. Might From Beyond? +1 Str and Rage. Mass Hypnosis on the enemy? -1 WS, I, and A.

So if the stars align (and if you're playing your list well this is much more likely than you'd think) you could end up with a pack of stealers with 6 WS 7 S6 Rending attacks on the charge each re-rolling all misses and wounds and striking first, against Wulfen debuffed to 2 attacks base and WS 3 hitting back on 5's and then still needing to chew through a 5+ invuln save and possible FnP against models that cost half or a third of their points.
>>
>>49546164
They won't.

Those there spent the entire time since the sacking of prospero in the warp fighting.
>>
>>49546207
And took with them ALL of those frost weapons and backpack grenade launchers?
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>>49546142
No, it doesn't. Those weapon costs are absurd. They pay less than half of any other unit for a TH+SS, despite the fact that they had special rules that heavily mitigate the Unwieldy hammer and that they receive a relatively much larger benefit from taking a Storm Shield than any other unit that can take them.
>>
>>49546218
No, the Wolves gave those to them when reached Fenris. Why the fuck the Wolves didn't use any of that baller equipment prior to that point of time is a mystery.
>>
>>49546079
No, that would be chaos space marines who want their extremely broken 3.5e book back that allowed you to do EVERYTHING at an extremely undercosted level.

Literally every chaos player is a whiny cunt.

You whined when Daemon princes and Heldrakes were good.

You whine now.
>>
>>49546197
I know that is only a situation where literally everything go right, but it still made me came a little
Before the announcement of GSC I was really tempted as a SW player to build a Tyranids army just to field as many genestealer as possible, with not-genestealer units being there only to buff the GS even if the former would actually had been stronger than the latter
I can't wait to buy the codex this saturday
>>
>>49546218
The frost claws were crafted on a icy hell world.
The armour and grenade launchers were adapted to them on their return
The TH/Ss are chapter relics
The Frost axes were oversized ceremonial weapons unwieldy even by SM standards that the wulfen picked off the walls and wielded easily smashing things.
>>
>>49546197
Then you're just ignoring the synergies Space wolves can bring.
>>
>>49546246
>allowed you to do EVERYTHING at an extremely undercosted level
Like what? The 3.5 was overly adaptable more than it was overpowered, you could change your entire army while keeping the same models. Even then they only had a few broken builds. Give me examples.
>>
Are there any good beastly hands for holding a sword and a pistol?

I'm trying to make a somewhat wulfenish legion Vigilator. So far using slightly modified warp talon legs with claw feet as sort of runic MkVI legs, Vanguard veteran torso, and giving him the runic MkVI helmet from the grey hunter kit. I want to do something with the arms, other than just plain naked ones.
>>
>>49546263
Alpha Legion and it's "as good as guardsmen cultists" that were cheaper.

Iron Warriors with their oh so fun Basilisks with BS4.

The Veteran Skills.

Most of the units being cheap as fuck compared to the loyalists.
>>
>>49546248
>The Frost axes were oversized ceremonial weapons unwieldy even by SM standards

Could have given them to terminators.
>>
>>49546226
Had they made the Wulfen cheaper to give the right price to their weapons would have been better?
>>
>>49546273
Wulfen only get Unwieldy off of them when they gather the momentum running at the guys.

I think even for a terminator that's pretty sluggish.
>>
>>49546283
More sluggish than a power fist or a power axe?
>>
>>49546289
Good point.

I don't think Terminator armor gives you more strength anyway because most of it's additional power is used to move the bulk around.

Another question is if Wulfen were given grenade launchers, why not just give them better armor too?
>>
>>49546303
>doesn't give more strength
>can one-hand a heavy flamer, plasma cannon, multi-melta, twin-autocannon or an assault cannon
>>
>>49546246
3.5 isn't even broken by today's standards, and huge numbers of CSM players started after 3.5, dipshit. CSM have consistently been one of the best selling factions in the game.
>>49546277
No, Wulfen are perfectly adequately priced as they are now. Their weapons are just absurdly underpriced/overpowered
>>
>>49546316
But they can also onehand a thunder hammer and a powerfist and those are Unwieldy even for a terminator, yet power armor people can wield them as much as Terminator armor.
>>
>>49545573
False, I think they are overpriced and disgusting.
>>
>>49546330
>Waaaaah 3.5 wasn't broken
>It was just the objectively best book of all time with every single option ever that allowed Chaos to field any tactical strength it could from artillery, mass mobs or hyper elite soldiers and unkillable Daemon princes

Yeah no. Look at you, you're whining Wulfen are not super useless entirely because of your chaos butthurt.

If someone made a thread right now, talking about how shit the Ork codex is 100% one of you chaos faggots would run into the thread and try and say YOU are worse off than Orks.
>>
>>49546303
Freedom of movement.
They tend to loap along sometimes even dropping to all fours.

Enven sororitas PA isnt that flexible.
>>
>>49546335
Marines don't swing power fists nor axes any faster than a guardsman.

Just because a terminator can carry and fire an assault cannon on the move with accuracy doesn't mean they would swing the big axe around like it was feather light. It's still have mass and shit.
>>
>>49546347
Why don't you try reading what people actually wrote instead of just harping on about your shitty strawman, shitposter.
>>
>>49546330
Who would ever use the Wulfens without those weapons, when for 10 more points you can instead take the TWC?
>>
>>49546347
Who gives a fuck about 3.5?
That was several editions ago, right now, Wulfen are absurd and CSM are boring and average.
>>
>walk into flgs
>looking at new minis
>see this
>wonder why the space yiffs haven't been wiped out by the inquisition yet

Fuckin' heretics.
>>
>>49546053
Can GS charge after infiltrate?!

If so, holy shit that has some potential!
>>
>>49546388
>log onto /tg/
>looking at new posts
>see this
>wonder why the trip and namefags shitposters haven't been banned by the mods yet

Fuckin' namefags.
>>
>>49546387
No, anon, CSM must always be shit because a decade ago some of the CSM lists were OP.

>>49546386
A, one unit being OP doesn't mean you should make everything OP.

B, TWC don't buff the rest of your army.
>>
>>49546388
>Namefags in charge of having no clue.

Try to keep up, your complete ignorance of current campaigns is showing.
>>
>>49546390
Cult Ambush: When a unit Infiltrates or arrives from reserves (or ongoing Reserves) you can "Ambush" rather than appear on the table normally. This means roll a dice and see what happens:

Cult Reinforcements: Unit shows up from your table edge as normal. Possibly the worst result unless you planned to move them to the backfield anyway.
Encircling the Foe: Unit Outflanks, appearing from a random side edge.
Lying in Wait: Place the unit anywhere on the table more than 9" away from an enemy, or 6" if that unit can't see you.
A Perfect Ambush: Place the unit anywhere on the table more than 6" away from an enemy. Full Stop.
A Deadly Trap: Same as above, but your unit may immediately make an out of turn shooting attack with the pinning rule. If they have no guns, they get a free run move.
They Came From Below: Place the unit anywhere more than 3" away from an enemy, you may charge the turn you arrive.
>>
>>49546442
>Implying the Wulfen are able to buff anyone outside of the first turn, before being left behind by the drop pods or the fact that the TWC is actually fast, and not "just as fast as any other infantry outside of charge range" like the Wulfen
>>
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>>49546246
>>
>>49545573
>that guy in the back without any weapons

fuk u up m8
>>
>>49546510
Hmm, 1 in 6 chance.

Have to see if there's a way to make that better. Interesting though.

Thanks, I hadn't seen the chart.
>>
>>49546641
There are a few. Things like throwing 2d6 and choose which apply and things like that
>>
>In curse of the Wulfen, a Wulfen packmaster rips off the arm of a Soulgrinder and then uses it as a bat to bludgeon the poor Soul Grinder ro ruin

Justify this, Wolffags.
>>
>>49546963
Chaos sucks
>>
>>49546963
Wulfen are the Doomguys of 40k.
>>
>>49546963
>>
>>49546989
Then what does that make Doomrider?
>>
>>49546996
Dr rockso of the 40k universe.
>>
>>49546996
An ornament on Khans bike.
>>
>>49546994
The Space wolves really do remind me of Metalocolypse so much

>Vaugely based on Viking shit
>Dumbasses
>Brutal.
>>
>>49547029
As well as the dumbshits that belive its fans take it seriously.
>>
>>49547043
>>49547029

>Hey yous guys, whats do we name our new flying ships?
>How about the Stormwolf
>It's dats what da big wulfs is called?
>No those are the Thunderwolves
>Allrights.
>>
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>>49546047
Absolve me of my neglicence Grandmaster but... I'm fairly sure those are Wulfen!
>>
>Diaz 3rd ed wulfen died for this
Trully a terrible fate we have met.
>>
>>49546368
I'm pretty sure they do, how else would they be able to go toe-to-toe with Eldar in melee and win?
>>
>>49547221
Even orks can do that.
>>
>>49547270
But not guardsmen, besides, Orcs can lose limbs without too much of a hustle.
>>
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>>49545573
Superhuman spaceknight viking werewolf mutants , what's not to like?

I actually really like how over-the-top the Wulfen are
>>
>>49545573
>Moved on to HH a couple years ago
>Play World Eaters
>Everyone tells me that "HH is underpowered compared to 40k"
>Pay 10 points for a tactical marine with a bolter, chain axe, pistol, rage and Hatred
>Fnp too because Apothecary
>Can have 20 in a squad
>Each one gets 5 str 5 AP4 attacks with hatred on the charge
>That's 100 attacks out the gate, 60 if charged
>This all costs less points then a single squad of these mutants my wolffag plays
>I run three of these squads minimum
>That is the most BASIC combat unit I can deploy,
>The better shit is in the Land Raiders
>#RememberTheNightOfTheWolfBrother?
>#I'llRemindYou

FeelsGood.jpg


But no joke, everyone in my area laughed at these when they came out and only when the wolf players started actually using them and winning did they "realize they look better then they originally thought". Everyone else is being polite, not calling them the shit they are. I'm one of the last hold outs on being open about how shit the wolves became over the past few years.

I hold the fucking line.
>>
>>49547292
I wouldn't mind them if their poses weren't so retarded.
>>
>>49545573
When did Space Marines go from "genetic purity from corruption" to this?

Holy shit, the wolves tried to call chaos a bunch of monsters but they use mutants blatantly these days?

It looks like I'll have to pull out my Minotaurs again, its purging time...

I don't even WANT to know the lore justification for these... just looking at them makes me sad.
>>
>>49547292
>>49547322
Yeah desu I think people wouldn't bitch about them as much if they:

1. Weren't obviously overpowered purely to push new books/models

2. Weren't hideous, uninspired models.

If theh were something more like Garou wearing fetishes and scraps of power armor, and had rules that (for example) made them goofy fusions of Beast and Infantry rules, you wouldn't hear a single instance of "furfag."

Or maybe you still would. Actually that's probable no matter how you look at it.
>>
>>49547343
Like half the loyalist founding chapters are mutants or genetic experiments in some capacity. There's practically more genetic purity to be found among the traitor legions (pre heresy).

>Blood Angels
>Salamanders
>Raven Guard
>Space Wolves
>>
I'm fine with Imperial werewolves.

I'm not fine with those imperial werewolves being fucking spacemarines instead of a IG abhuman detachment.

>>49547116
DIGGANOBZ!!
>>
>>49546053
I can see how Purestrains would be cheaper, but going by 1v1 stats, how would a stealer beat a wulfen?
>>
>>49547314
Yeah, I noticed this as well. Of all the legions to transition from 30k into 40k gaming wise the World Eaters seem to do it the best since their troops are actually solid in both.

The veterans are even crazier, I think they are 12 points a model for an extra attack, get special weapons and +1 on the vehicle damage table so str6 against vehicles. I've seen these guys chew through entire armies with Angron or Kharne soloing Knights and riptides because of Gorechild.

Its crazy shit.
>>
>>49547381
The sad part is that they are setting up the story for the Grey Knights to be the ones that Ok these shitters.

Its going to be a fucking nightmare when Fenris pt2 comes out.
>>
>>49547343
Remnants of DaoT genetic engineering
>>
>>49547388
1v1 as in unit v. unit no outside interference, previous wounds etc.
You know the complete vaccum theorycrafters exist in.
>>
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>>49547437
And they should be put fucking down? How are these okay? They look like mutants.
>>
>>49547457
Emperor saw fit to utilize their gene code.

Take it up with him.
>>
>>49545983
What about wraiths?
>>
>>49547557
Only in formation.
>>
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Rogal Dorn will defend this.
>>
>>49547393
They aren't str 6 against vehicles, they just add 1 to the penetrating hit table.
>>
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>>49547598
Necrons will teleport into or behind this.
Hope yopu like the smell of ozone boy.
>>
>>49547221
>I'm pretty sure they do

I must have missed the part where Marines aren't affected by Unwieldy the same way IG are.
>>
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>>49545573
wtf
>>
>>49545573
I would be totally fine with these existing in some sort of 80's saturday morning cartoon themed setting.
>>
>>49545573
Honestly i would be fine with this if they were a more shamed aspect of the Space wolves chapter, but no they actually get armed and shit too.

For what purpose.
>>
>>49547938
Because Wulfen are big motherfucking werewolf men who fuck shit up.

These are not fuckers who just turned into Wolves, they are 13th company hardasses who popped out of the warp raping Daemons.
>>
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>>49547938
If these guys were just marines with WS/I 5 FNP, rage, rending and fleet, then i would A-okay, instead we get magic ice weapons, because reasons. Pic related when i see them on the table top.
>>
>>49547991
>Magic Ice weapons
>Frostblade tech

Duh?
>>
>>49548115
Naa, the ice claws aren't the same as frost blades. they are special magic-ice that is made by thew wolfen themselves, in a see-crit ritual
>>
>>49548148
Meh, doesn't matter.

I like them because they look like something off of a metal album with just a little hint of silliness.

I mean the two handed axe one looks great, the only poses I dislike are the "Ala poor yorick" and "Jazz hands" poses.

I listen to people on /tg/ and man if GW actually listened to these comments we'd have the most fucking boring games ever.
>>
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>>49548205
M8, gotta disagree: wolfen are Mary-sue teir bullshit, in a Mary-sue teir chapter.
>>
>>49548244
Everyone is a Mary Sue in 40k.

You're arguing X people winning Y battle is a Mary sue thing because they're winning.

If you can't just sit back, enjoy the things you like without being such a fucking autistic crybaby then why the fuck are you even playing 40k?

Do you want it to be like Warmahordes, were fuck all important happens because everyone is boring as fuck?
>>
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>>49547314
>Pay 10 points for a tactical marine with a bolter, chain axe, pistol, rage and Hatred

So you're a cheater?
>>
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>>49548279
I fucking well hope you can see the different between 'rule of cool, and ridiculous scale' and the unfun fanwank that is the current space wolf fluff. They do things that aren't interesting, they are just a boring 'nu-uh We are just better' faction currently, much like the tau.

Other factions manage to be fun as fuck, and over the top WITHOUT being stupid and boring.
>>
>>49548244
>wolfen
>teir

Lurn2spel plees
>>
>>49548344
>"lol I'll post a 2 year old meme, that'll get em!

If that email was correct, based on every way to read the rules it would be impossible to ever have the chainaxe.

You never exchange or swap the weapon, you have to chose it INSTEAD of the chainsword. So if you already HAVE the sword then you literally CANT get a chain axe because you missed your opportunity to even GET the axe by picking the sword.

Plus the rule not only hasn't been changed, but more equipment following the same process has been introduced, enforcing the proper interpretation of the rule.
>>
>>49548244
>>49548279
>Confirmed for not understanding the term Mary Sue

Goodness... it just takes a single google search...
>>
>>49547437
>>49547549
Non of this allows for blatant warp mutated space marines in a loyal imperial chapter.

The Black Dragons have simple bone growths and they are HEAVILY monitored and regulated by the Inquisition.

These guys should all be killed on sight.
>>
>>49549374
>warp mutated space marines
They never use to be warp mutated? I dunno if new fluff says they are? But they were just a gene malfunction
>>
>>49549467
In a setting where Blood Angels hid the Black Rage for fear of extermination the idea the Space Wolves would have these prancing around is stupid as shit.
>>
>>49549467
So malfunctioning gene seed. Can also easily lead to a exterminated chapter, ask the ones of the cursed founding.
>>
Digganobz...
>>
>>49549503
>Blood Angels hid the Black Rage

By dressing them in all black with big red crosses on their armour and vehicles to really hide them within their ranks.

Then there's salamanders walking around with natural human features of jet black and glowing red eyes, and space sharks with their pale skin, black eyes and sharp teeth.

>>49549705
Cursed founding =/= first founding.
>>
>>49549503
And specifically hid it from the Wolves, who historically have done a lot of those exterminations.
>>
>>49549808

And the flesh eaters eat the locals
>>
>>49549808

But space sharks live far away in space and their skin and eyes are same as raven guard. The real fuckin muties are those GK scum. Every single one is a witch and they have the gall to just hang out near Saturn?
>>
>>49545573
Furfag here.
They aren't furry.
No defense will be sent.
>>
>>49547199
This, but then again CSM fags would be put on suicide watch if the wulfen were also 3+.
>>
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>>49547314
>I hold the fucking line.
>>
>>49547393
>Khorne Marines
>solid in 40k
u havin a giggle m8?
>>
>>49549808
>By dressing them in all black with big red crosses on their armour and vehicles to really hide them within their ranks.

They send them to die in the death company and then tell the stories of their heroic sacrifices. No one outside the chapter knows WHY they join the death company dingus.

"Oh no, Jonny here joined the death company because of a genetic flaw that causes him to go crazy on the battlefield and, if left alone, devolve into a murderous monster that feasts on human blood... Thanks for asking Inquisitor!"
>>
>>49551316
I think he's referring to the Legion's army list from the Horus Heresy game, in which the World Eaters are actually a good army for once.
>>
>>49546635
He's too busy adjusting his makeup
>>
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>>49551386
>"Hey, you know those crazy dudes we're ashamed of and don't want people to find out about? Yeah, I got an idea, lets put them black armour instead of red and paint great big red X's on them. Then just send them out in the field the wade into the enemy like the madmen they are. No way is anyone gonna suspect anything."
>"Brother, you're a genius!"
>>
>>49551402
I think you're illiterate, because he's very clearly stating that World Eaters are good in both 30k and 40k.
>>
>>49548344
>Actually using an inconsistent FW unpaid intern as evidence in rules debates

Take a look at how desperate these guys are lel
>>
>>49546270
>As good as guardsmen
No weapon options, no doctrines, no transport. Before you bring up the older codex, 3e guard codex was bottom tier, basically the Orks of its time and rank and file guard were the worst part of it.

Basilisks were good, but I assume that IW lasplas and pie factory is the build he was talking about when he admitted a few broken builds.

Vet skills were good, but the best lists avoided them or used them very sparingly. They quickly made your guys very expensive.

It was very strong on release, but it wasn't so far and away better than everyone else that it would stand out now.
>>
>>49546442
>decade ago some of the CSM lists were OP.
Ten years from now, how shit will Eldar be?
>>
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I ain't a furfag, but I fap to furry porn sometimes.

This is how I Wolf wargame.

http://www.ragingheroes.com/collections/new/products/wereshewolves-box
>>
>>49554495
Denial isn't healthy anon.

Also, that's incredibly expensive, holy shit.
>>
Firing Angelus boltguns before a charge is a pretty easy way to end Wulfen.
>>
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>>49554521
They're pretty big girls.

Also, a furry is someone who has a fursona and dresses up like an animal as if its a lifestyle. There isn't word for those who just jerk off to porn.
>>
>>49545683
no
>>
>>49554546
Berserker Vampire Marines > Werewolf marines
>>
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>>49547938
On some level, I can understand why GW did what they did. They wanted to change around the backstory of the Wulfen so they could get some cool bling instead of scrapped armor, an excuse for new models.

That doesn't excuse how shittily they did, but I can see why they didn't just do nothing.
>>
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>>49551587
>tend to only use them when fighting alone or alongside other Sons of Sanguinius
>the Death Company marines usually die or are put into suspended animation after a battle - hard to confirm their continued existence, treated as dead by the Chapter
>they don't pull them out for every little attack, but only one where they need the enemy destroyed - usually leaves none of the enemy to act as witness
>>
>>49554595
the word is anons, anon
>>
>>49554789
>pat fluffy skull
>>
>>49548350
You play Chaos or Guard.

You can tell by the unfiltered butthurt.
>>
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>>49554795
Vampires>Vampire Marines
>>
>>49554325
Strong like they always are. Since 3e, Eldar have never been worse than okay, and they've spent most of their time as one of the most powerful codexes. Out of everyone, they're the most consistently powerful faction.
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