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Accidental Magical Girl CYOA General: Better Than Ever Edition

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 313
Thread images: 43

File: A M CYOA.pdf (1B, 486x500px)
A M CYOA.pdf
1B, 486x500px
Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use. A majority of activity (including campaigns) instead happens in the IRC, which is open for newbies to join. Some players have split off and created a Discord server which can be used for the same purpose.

The OP image is a writing prompt/adventure seed/thought exercise like most CYOA's.

SCS is a bolt on to the CYOA that provides a rule framework for combat using just the options provided by the CYOA. It provides 1-to-1 matching of options to rules so your build will transfer over seamlessly.

AMGC (the blue pdfs) is a self contained rule system that emulates, but does not mirror the base CYOA. It has additional powers and perks that the pink documents don't have, and does not have an equivalent for origins and patrons.

MGX is a third rule system in development that isn't done yet.

If you're trying to mirror the build you get in the CYOA, SCS is currently the way to go.

In general, AMGC use is more prevalent in the IRC channel and SCS in the Discord.

Post builds, roleplay, write stuff.

CYOA Stuff:
Writefag Archive: http://pastebin.com/rSvTGQzP
Magical Girl Images: https://mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w
1.51 Changelog: http://pastebin.com/ub28mT8t

Discord Server:
https://discord.gg/zADN2

IRC on Rizon:
OOC Chat: #MGCYOA

Previous Thread:
49486515
>>
File: A M PATRON.pdf (1B, 486x500px)
A M PATRON.pdf
1B, 486x500px
>>49525960
The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...
>>
File: A M SCS.pdf (1B, 486x500px)
A M SCS.pdf
1B, 486x500px
Introducing the MGCYOA Supplementary Combat System!

The SCS was made as an add-on to the CYOA to cover the combat side of roleplaying. It allows players to easily take characters made in the CYOA v1.5 and use them in Quests and long-running campaigns alike.

This PDF covers the basics of magical girls and sets the groundwork for future updates (which will include Patrons, DMGs, and Monster Girls).

>Addons to the SCS, currently only the Order & Chaos / Friend & Foe expansion:
http://pastebin.com/X0Ngy7zY

>Mirrors: http://pastebin.com/cTL5Ptpa
>Changelog: http://pastebin.com/LFmGNMBq
>Previous Versions: http://pastebin.com/cbcBUc03
>>
File: A M SCS OCFF.pdf (1B, 486x500px)
A M SCS OCFF.pdf
1B, 486x500px
The SCS Order & Chaos, Friend & Foe expansion, for adapting patrons to SCS play, a basic bestiary, and creating dark magical or monster girl characters.
>>
File: A M SCS GM.pdf (1B, 486x500px)
A M SCS GM.pdf
1B, 486x500px
The SCS GM guide. Includes

>Statistics for Mundane weapons and their use in the SCS.
>Alternate and Additional Rules for use in campaigns and quests that help change gameplay to better interest/suit specific groups and/or campaign styles.
>A list of common questions regarding rulings and gameplay.
>Tips and suggestions for GMs looking to run a game.
>Rules for converting AMGC characters for SCS use, as an alternative to completely rerolling characters.
>Tips and suggestions for constructing cinematic scenes and narratives from mechanical interactions.

Confirmed for a future release:
>An SCS version of a community-created “stock” quest.
>How to use coins to anchor minor additive enhancements to yourself and your abilities.
>>
File: A M CORE.pdf (1B, 486x500px)
A M CORE.pdf
1B, 486x500px
his PDF is for AMGC 1.13, used for PnP in the IRC. It features 10 additional powers and 20 extra perks, as well as combat actions, point buy, and more.

IRC Community Linkboard
>https://titanpad.com/RWlqAHmERq

Spec Trees (spells for all 19 normal Specializations)
>https://titanpad.com/FUjuIO6cfH

Character Archive
>https://docs.google.com/spreadsheets/d/1_ugcJa0fs2KkZ-oXy7kexzqAySUzsbUJ42GydS_kV_w/edit

Torque's Google Docs Character Sheet
>https://drive.google.com/open?id=11e88asWSMIIxB-iX7c5QX1j6pRcXWXAg0DTrLuOGVWo

Add-Ons to AMGC Core including the Corruption, Fusion, and Puchuu docs, now in one semi-convenient spot!
>http://pastebin.com/ZvxkyAbH

Mirrors: http://pastebin.com/ArCvYAPt
Changelog: http://pastebin.com/3rwLq8TT
Previous Versions: http://pastebin.com/FJwNH5Fz

Currently Active Documents
Quasar's Setting
>https://titanpad.com/xys8tpTFEl
>https://titanpad.com/AMGCupdate1-14
>>
File: A M CORE C.pdf (1B, 486x500px)
A M CORE C.pdf
1B, 486x500px
AMGC Corruption PDF, for mechanics of a monstrous nature.
>>
dice+11d20
>>
Rolled 12, 4, 11, 16, 14, 17, 9, 15, 6, 1, 17 = 122 (11d20)

>>
File: cyoa result.jpg (41KB, 468x550px) Image search: [Google]
cyoa result.jpg
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>>49525960
Being as autistic as I am I had to roll this out. I think I have a new waifu

transformed: str:18 vit:16 agl:5 mag:1 luck:4 age:16
disguised: str:8 vit:8 agl:5 mag:1 luck:4 age:16
emergency, overdeveloped, metal spec, fist, uniform, killing blow, regen
martial training, wings, fake parents, familiar, enhanced transformation, enhanced outfit
deity base benefits, magical overload, monster girl, thick skin, redirected magic, hoarder, nonstandard limbs, physical prowess, big brother

Draconic monstergirl with metal control, massive strength and toughness, favored by Hephaestus. No ranged attacks, but devastating claws
Scales made of metal, transformed uniform is Hoplite armor. Strong enough to throw a car with ease, tough enough to shrug off high caliber fire
Slightly better than normal Agility, normal luck, almost no metaphysical magical power so almost all physical fighting stlye
Draconic form has dragon wings, dragon horns, tail and velociraptor like legs, all covered in metal scales
When disguised, is a normal girl that looks 19ish. Tomboy mechanic, with supernatural strength and toughness used in mechanic job
Hephaestus favour and metal specialization give great skill in working with metal objects, from smithing to car maintenance
Compulsively hoards gold and jewelry, though never wears it. Disguised form wears male clothes, especially work gear during mechanic job
Think Tomo from Tomo-chan wa Onnanoko when visualizing disguised form
>>
>>49527625
she big
>>
>>49528039
For you
>>
>>49525960
I am vaguely amazed that this continues to exist and grow. Mainly because it's been around for a while now and I've come to expect all sorts of sperging from /tg/ about the kinds of things I really enjoy.

Kudos.
>>
>>49530545
Do join if you're interested. It's hard to explain what the roleplay is like, but there's something for everybody.
>>
Rolled 13, 6, 16, 17, 11, 6, 11, 18, 6, 11, 14 = 129 (11d20)

>>
Rolled 17, 1, 18, 4, 18, 17, 6, 16, 9, 5, 8 = 119 (11d20)

>>
Rolled 19, 15, 8, 20, 17, 20, 16, 17, 1, 2, 14 = 149 (11d20)

>>49527625
Great! Any plans to write or rp her out?
>>
Rolled 8, 6, 6, 6, 3, 16, 12, 1, 13, 11, 6, 19 = 107 (12d20)

>>49526032
>>
Because someone decided to leave these out, even though there has been no actual ruling on removing them.
>>
>>
>>49534095
They're in the pastebin link. The thread needs to be trimmed in how many posts it starts with desu senpai
>>
>>49536606
That's true, but the SCS PDFs are also out and about even though they've had a MEGA for over 6 months.

So the argument's a tad flawed.
>>
>>49536626
SCS is regularly getting updated and has systematically been prevented from getting the face time it deserves. The other 2 amgc supplements have never been updated and are almost never used. I don't see the problem in letting another system shine!~
>>
>>49536688
There's no point in showing one system in favor over another. I mean, really, how is the SCS supposed to beat AMGC in a fair fight if somebody keeps rigging things in one direction or another? This is no different than what you claim happened to the SCS.
>>
Alright, then, after some careful evaluation, lots of reading material, and ten thousand pounds of yogurt, I feel I have come up with a few solutions for AMGC's balance issues.

Please to enjoy and input: https://titanpad.com/MWw4SHwvqg
>>
>>49536837
The SCS wins on its on merits. I disagree with the idea that supplements that have remained essentially untouched, and are readily accessible, will be the deciding factors in a comparison of the two systems. If you're complaining about SCS being posted first... that's extremely petty and insignificant. It says nothing on the merit of either system.
Whoever makes the threads /could/ waste their time making sure AMGC stays in the spotlight, but I'm not shedding any tears over the FACT that SCS is starting to be less neglected.
>>
>>49537066
>If you're complaining about SCS being posted first...
Actually, you're the one that brought that up. Order doesn't matter compared to rate of exposure. If there are 3 posts showcasing SCS PDFs and 1 post showcasing AMGC PDFs then there is a disparity in exposure.

Both have pastebins and MEGAs archiving their expansions and side materials. Both should get equal exposure. I propose a single post for each system with the links left alone. The only system that should be getting multiple posts to itself is the CYOA.
>>
File: Psychic Powers in Action.png (703KB, 1280x720px) Image search: [Google]
Psychic Powers in Action.png
703KB, 1280x720px
Do your characters take advantage of their powers for petty uses? How so?
>>
>>49538340
Hammerspacing ALL THE THINGS!
>>
>>49538797
Wait, there are people that DON'T hammerspace every odd and end they come across? I thought Hammerspace-users were kleptos by their very nature.
>>
>>49538340
There's not a lot of chances to have petty anything.
>>
>>49539259
How so?
>>
>>49539218
Everyone I see with it goes full /k/ommando. Guns only final destination!
>>
>>49539820
Plenty of people also go BONE OF MY SWORD. Some people just use it to wombo combo.
>>
Rolled 18, 15, 9, 9, 10, 8, 17, 8, 10, 12, 19 = 135 (11d20)

>>
Is Hammerspace finally viable in AMCore or is this SCS version?
>>
File: 1454777451850.gif (62KB, 525x500px) Image search: [Google]
1454777451850.gif
62KB, 525x500px
Pay no attention to the meguca behind the curtain.
>>
Rolled 5, 20, 7, 12, 10, 2, 15, 9, 20, 19, 2, 7 = 128 (12d20)

>>
File: aaaaa.jpg (78KB, 441x601px) Image search: [Google]
aaaaa.jpg
78KB, 441x601px
Rolled 11, 13, 14, 18, 19, 13, 2, 9, 4, 15, 6 = 124 (11d20)

>>
Rolled 4, 13, 4, 1, 7, 18, 17, 8, 9, 12, 1 = 94 (11d20)

>>
>>49537062
>ten thousand pounds of yogurt
i must know what flavor
>>
>>49542598
Key Lime Pie with Grape Nuts
>>
File: oshikko.png (552KB, 556x520px) Image search: [Google]
oshikko.png
552KB, 556x520px
>>
File: 246025.jpg (23KB, 225x350px) Image search: [Google]
246025.jpg
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Rolled 6, 18, 6, 17, 16, 16, 6, 19, 2, 6, 19, 9 = 140 (12d20)

>>
Are Drakons spell updates more than a teaser? It's been a few months right?
>>
>>49542964
It'll be ready when it's ready!

Good shit takes time.
>>
>>49542657
bless

TO PRODUCTIVITY--
>>
Rolled 11, 18, 16, 14, 15, 7, 12, 15, 9, 15, 3 = 135 (11d20)

>>
Rolled 14, 9, 1, 1, 16, 10, 8, 1, 20, 13, 17 = 110 (11d20)

>>
Rolled 17, 5, 12, 18, 17, 18, 2, 9, 18, 13, 16 = 145 (11d20)

>>
Rolled 18, 19, 9, 6, 17, 19, 4, 8, 4, 18, 7 = 129 (11d20)

>>
>>49537062
This has been updated with a little bit more info, and some clarification on intent and stuff.
>>
File: 1474665127047.png (59KB, 803x240px) Image search: [Google]
1474665127047.png
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Rolled 2, 16, 3, 9, 6, 8, 13, 5, 14, 11, 20 = 107 (11d20)

>>49525960
I choose Emergency.
>>
File: La-di-da.png (441KB, 1280x720px) Image search: [Google]
La-di-da.png
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Rolled 11, 3, 13, 6, 8, 5, 13, 6, 16, 12, 16 = 109 (11d20)

>>
Rolled 14, 5, 7, 15, 18, 7, 15, 15, 3, 15, 11 = 125 (11d20)

>>
Rolled 17, 20, 8, 4, 11, 15, 7, 12, 6, 15, 15 = 130 (11d20)

>>
>>49550002
>rolled Air
>Air can Silver into Sound
seems legit
>>
>>49553175
Not a bad idea! I've been needing a sound girl anyway.
>>
Reminder to remove Meguca.
>>
File: remove_youkai.gif (583KB, 500x281px) Image search: [Google]
remove_youkai.gif
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>>49555169
/k/ here
>>
File: Schoolgirl Uniforms.png (1MB, 1200x1778px) Image search: [Google]
Schoolgirl Uniforms.png
1MB, 1200x1778px
What's your girl rocking?
>>
Rolled 1, 2, 12, 14, 16, 7, 15, 8, 4, 15, 8 = 102 (11d20)

>>
Rolled 9, 20, 12, 1, 11, 11, 11, 15, 20, 6, 9, 16 = 141 (12d20)

>>
>>49525960

Prior thread, with non-butchered OP.
>>49486515
>>
>>49557199
how is it butchered?
>>
>>49555668

School uniform or general clothing?
>>
>>49557286
op for this thread doesn't link to the previous thread
>>
>>49557334
Oic. the post # is there but you cant click it
>>
Rolled 12, 5, 6, 15, 5, 9, 4, 3, 3, 1, 4 = 67 (11d20)

>>
Rolled 5, 4, 4, 16, 19, 19, 7, 6, 3, 3, 4 = 90 (11d20)

>>
Rolled 5, 11, 12, 5, 18, 6, 17, 9, 9, 15, 14, 19 = 140 (12d20)

>>
Rolled 10, 4, 14, 15, 20, 11, 12, 19, 2, 8, 3 = 118 (11d20)

>>
File: FB_IMG_1475150208799.jpg (68KB, 480x678px) Image search: [Google]
FB_IMG_1475150208799.jpg
68KB, 480x678px
>>
Rolled 3, 4, 13, 8, 11, 14, 15, 2, 13, 8, 4, 14 = 109 (12d20)

>>
File: FB_IMG_1475164364895.jpg (148KB, 1280x960px) Image search: [Google]
FB_IMG_1475164364895.jpg
148KB, 1280x960px
>>
Presenting the v1.6 patch for the SCS! This is primarily a balance patch, but a couple of bits of new content were added.

Here's the major stuff in the patch. You can find more details in the specific errata pages.
>Relics recover charges even if not equipped.
>Twinned Soul action economy updated.
>Fluff descriptions added to most Relics.
>Regeneration buffs.
>Duplicates rework.
>Buffs to Soul Jar and A Way Out.
>You can now only use one reactive in response to a single thing.
>Notes on Civilian Form and how it works.
>MAJOR Empath buffs. If you're an Empath girl it is a must-read.
>New Generic Spells.

Other two expansions coming shortly.
>>
Here's the OC&FF for v1.6!

Major changes here:
>Horror Buffs
>Lesser Force nerf
>Beacon Buff
>Elaboration on how Seal/Unseal works
>Soul of Chaos bugfix to prevent people from going Double Twinned Soul or Double Regeneration.
>>
Here's the W&W for v1.6!

Not much going on here, but here's the big stuff:
>Q&A updated
>Augments added
>>
eoll
>>
>>49566158
Incredible work as usual Maid!
>>
File: ~.png (586KB, 800x1274px) Image search: [Google]
~.png
586KB, 800x1274px
>>49566158
>>49566182
>>49566246

SCS pastebins updated.
Maybe now someone will remove the "currently only the Order & Chaos / Friend & Foe expansion" in the OP.
>>
Rolled 12, 18, 6, 15, 4, 10, 10, 9, 7, 18, 11, 6, 9, 17, 20, 19, 3, 1, 11, 7, 10, 19, 15, 5, 19 = 281 (25d20)

Accidentally run someone down and get magical powers? Let's see what fate gas in store.

In no way does the previous sentiment display a tendency to be corrupted by power...
>>
>>49567474
rolled a bit too many dice there friend. use 11, or 12 if you want your patron to be left to chance
>>
>>49568047

Rolled extra in case allies or big friend showed up.

Gold - (+4 MAG)
Silver - (+2 AGI)
Silver - (+2 AGI)
Silver - (+2 MAG)
Bronze - (+1 LCK)
Bronze - (+1 MAG)
Bronze - (+1 MAG)
Bronze - Age to 17

STR: 4
AGI: (10) 4+1+1+2+2
VIT: (6) 4+1+1
MAG: (16) 4 +2+1+1+4+2+1+1
LCK: (10) 4+1+2+1+1+1

Name: Alexandra/ Toeval (Dutch)

The contact for power was not unfavorable to Alexandra. Not beyond the initial changes anyway. Granting both psychic power and supernatural luck, Alexandra adopted the name Toeval, being Dutch for 'chance'.

Her weapon is a set of stone dice which orbit her head. Her outfit, what it is, looks like that of a barely-modest casino dealer. She fights primarily by getting inside of an opponent's head, and if that alone is not enough, she barrages them with magic.

Toeval is also quite keen on games of chance, given her distinct, unfair advantage against most. Outside of literal games of chance and mind, she regularly throws herself into situations which by all means should be beyond her, yet her lust for power, mind reading, and unnatural luck repeatedly see her come out on top.

Also, what black coin?! There never was one; surely you imagined it. Aren't I right?
>>
>>49568486
Nice! Plan to write a story for her? Or go ahead and slap her into discord and rp!
>>
>>49569151
Little of column A, little of column B. We'll see where my free time takes me
>>
>>49569151
That would require people to actually RP there.
>>
>>49567997
(You)
>>
>>49569151
You can try the discord, but the IRC is generally more active.
>>
>>49568486
>>49569151

Alright. I made a thing. My first bit of write-faggotry, so critique certainly welcome.

It's nothing big, mostly just an introduction and writing sample.
>>
>>49571032
And of course I forgot the link

http://pastebin.com/yMWgtBTr
>>
>>49569151
Don't think I haven't noticed you copying my latest typing quirk.
>>
>>49571046
>>49571032
Not bad. Definitely interested in seeing how this character pans out.
>>
File: Dorkface 2.jpg (25KB, 310x366px) Image search: [Google]
Dorkface 2.jpg
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Couple of hotfixes for stuff I forgot!

>>49566158
Spell Rating is calculated by adding your MAG and your highest stat together (use your MAG twice if it's your highest stat).

Additionally, the following Outfit Enhancement is also available:
>Spellweaver - Increase your Spell Rating by 5 while equipped.

>>49566182
The Spawn summoned via "Minions" should be immune to Fear from their summoner.

>>49567997
...except that I've done work with AMGC, as well? In fact, I started work on a rules change for AMGC partly to prove that there's no real animosity between myself and the AMGC-users within the community. Well, that, and I genuinely thought that it could improve the quality of the game. Nobody's really said much one way or another so I haven't been able to tell how successful that has been in either department.

At any rate, saying "how the FUCK is amgcore still used" is a dumb question because it's an entirely different game from the SCS, and people are gonna like what they're gonna like.
>>
File: Fire.pdf (1B, 486x500px)
Fire.pdf
1B, 486x500px
Fire pdf finally done! Since Drak's stuff isn't finished yet, I thought I might as well post this, so we have something 'official' to use until then.

>In fact, I started work on a rules change for AMGC partly to prove that there's no real animosity between myself and the AMGC-users within the community.
Neat. Link?
>>
File: Fire1.01.pdf (1B, 486x500px)
Fire1.01.pdf
1B, 486x500px
>>49573397
Okay, fixed a few minor issues with the help of Trimangle and Gaial. Here's 1.01
>>
Rolled 10, 20, 9, 12, 7, 18, 17, 6, 2, 17, 1 = 119 (11d20)

>>
>>49573397
We really, REALLY, don't need more pdfs.
Nice work but it is not necessary.
>>
Rolled 6, 18, 5, 8, 1, 20, 10, 2, 9, 10, 14 = 103 (11d20)

>>
>>49575076
I dunno, a lot of people on the IRC seemed pretty excited about it. I mean, I guess this can go in a mega link or something, since there are gonna be like 20 more of these coming up.
>>
>>49575076
But thanks
>>
Rolled 3, 4, 11, 2, 15, 1, 9, 11, 3, 11, 4 = 74 (11d20)

>>
>>49575076
I'm assuming that every single spec isn't going to have it's own PDF by the time they're all done,

>>49575365
right?
>>
Rolled 9, 10, 9, 9, 14, 6, 8, 2, 4, 18, 20 = 109 (11d20)

>>49575365
The irc is the irc. The thread needs to be acessible to the entire community by highlighting the CYOA. Drowning the general in AMGC content is not how one would accomplish that.
>>
>>49577725
>Drowning the general in AMGC content

>one more PDF will put it even with SCS
>>
>>49577800
... The SCS only has three pdfs and just got an update, though (Core, OCFF,W&W). Whereas this brings the AMGC total to five: Core, Corruption, Fusion, Puchuu, Fire, with a promise of another seventeen, one more for each regular spec.

Seems a lot more drown-y desu.
>>
>>49577886

>>49577535
>>
>>49577800
The SCS is an adaptation of the CYOA. It can't stand alond without the CYOA and Patron expansion. Therefore it has greater right to be in the thread.
Core is an entirely separate can of worms. Among multiple complaints about the volume of pdfs it has, not to mention all the drama around it... Adding even MORE is downright inflammatory.
>>
>>49577886
I whole heartedly agree that we don't need a PDF for EACH spec. One PDF to bind them all together would be fine. If worried about the size of it, just cut out the pictures and fancy background.

>>49578192
They both are spawned from the same thing and have equal rights to be here. Without the extra Spell PDFs AMGC only has ONE more PDF than SCS. And given the formatting of SCS it wouldn't be hard to consolidate them into one or two PDFs to save space in the thread. AMGC has only recently gotten complaints about the "volume" of PDFs and the "drama" around it is just one guy.
>>
Rolled 12, 4, 5, 19, 9, 6, 6, 12, 20, 10, 5 = 108 (11d20)

>>
Rolled 17, 1, 11, 19, 11, 9, 8, 13, 20, 14, 16 = 139 (11d20)

>>
>>49577535
>>49578693
I guess I could fit them all into one pdf. I'm just worried about space, since we're looking at some 80 pages for a project that size. I suppose I could get rid of a few pictures.
>>
>>49581460
You probably won't be able to post it on 4chan, but offsite hosting will work just fine.
>>
>>49581460
Could go the SCS route and make it as dull and drab as you can. No fancy backgrounds, no pictures. But it's simple, laid out in an easy to read format, and concise.
>>
>>49581606
Maybe. I'll try trimming it down to a better size first.

>>49581640
It would be a shame to do that after asking for help from the IRC with making a background for each spec, but cutting down on pictures is doable.
>>
>>49581790
Well, perhaps you should have checked to see how large it would have been before adding pictures or a background to it. Then if there was space you could change it. Besides, if you put them all in one PDF and changed the background for every spec that would increase the size as well.
>>
Rolled 13, 11, 12, 4, 15, 14, 2, 1, 10, 12, 6, 18 = 118 (12d20)

>>
Rolled 12, 6, 15, 1, 10, 17, 16, 16, 10, 5, 8 = 116 (11d20)

>>
Rolled 14, 14, 10, 5, 10, 3, 16, 19, 12, 12, 10 = 125 (11d20)

>>
Rolled 17, 3, 13, 11, 5, 10, 6, 18, 17, 14, 3 = 117 (11d20)

Overdeveloped GET
>>
Rolled 1, 20, 19, 3, 11, 3, 12, 10, 6, 6, 7, 5 = 103 (12d20)

>>
>>49572664
>Spawn can't be inflicted Fear by their summoner
Nothing to be afraid of, then! kill me

Spellweaver looks nice, though. Coingaming intensifies.
>>
>>49555668
I'll take "Love, Chuunibyou & Other Delusions" for 350--

No seriously, that's what I'd imagine for Zeffy to wear when she did go to school.
>>
Rolled 9, 17, 4, 3, 20, 7, 5, 11, 11, 7, 20 = 114 (11d20)

>>
Rolled 7, 15, 18, 18, 11, 9, 3, 5, 17, 18, 11 = 132 (11d20)

aaaa why is there a birthday hat on the thread-

>Happy 13th Birthday 4chan!

oh
>>
Accidentally clicked this thread instead of the CYOA General. Decided to complete the OP CYOA. Hopefully the formatting isn't awful, I did this in notepad++ originally.


ARTEFACT (healing artefact)
(11) age 17
(10) average body
+1VIT
SPEND 3SILVER
+6 MAG
SPEND 2BRONZE
+2VIT
(19)metal
SPEND BRONZE
ODDBALL (Medicine)
+2MAG
+1VIT
(Rapid healing support, Remove Debuffs from allies, buff allies with adrenaline/Magical Combat Drugs. Weak cutting/needle Magic attacks but with scalpel precision, possibly poisons/debuffs.)
(17) fist
SPEND BRONZE
Mystic(Caduceus staff)
+1MAG
(17) uniform(Nurse)
+1VIT
(16) third eye
SPEND GOLD
Regeneration
perks
(16) +1 MAG, sorcery†(Something to do with healing)
(17) Wings
(4) Training(Medicine)
(5) Inter dimensional home
(16) Familiar (Snake, War Form)
Healing Artefact

STR 4
AGI 4
VIT 9
MAG 14
LCK 4

Accidentally find magical healing artefact, become magical girl nurse who mostly just keeps my friends alive and kicking in battle and occasionally strikes with incredible precision at the enemies weak points. Particularly troubling cases of poison/violent removal of limbs can be treated in my inter dimensional intensive care ward. Seems good.
>>
>>49595164
A bit low on stats, but it looks like you got exactly what you wanted.
>>
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Early Bump.
>>
The discord link doesn't appear to be working. Anyone know why?
>>
>>49596901
It expires every 24 hours. For some reason the Discord owners refuse to enable the option to make a persistent link.
>>
>>49596936
:/ does anyone have the new one?
>>
Rolled 3, 6, 10, 17, 10, 20, 18, 19, 2, 9, 12 = 126 (11d20)

rolling ...
>>
>>49597082
Here ya go:
https://discord.gg/HyJGn
>>
No one's gonna talk about the three magical girl shows that aired today? Okay then...
>>
>>49598043
I didn't know 3 magical girl shows aired today. What've we got?
>>
>>49597823
that one has expired.
>>
>>49598268
https://discord.gg/KMny3
For some fucking reason, Discord changed their default time for links to 30 minutes.

This has been remedied. This one should last for 24 hours.
>>
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>>49598043
Vivid strike: MMAhou shoujo
Mahou Shoujo Ikusei Keikaku: 16 girls, 1 survivor
Shuumatsu no Izetta: kinda on the fence on if this is mahou shoujo, but its shoujo ai with a princess and a magical girl, so close enough
>>
Rolled 12, 16, 11, 17, 17, 5, 5, 10, 9, 13, 4 = 119 (11d20)

>>
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Rolled 15, 11, 2, 5, 16, 1, 20, 17, 18, 16, 2 = 123 (11d20)

>>49527625
>Making a waifu with this CYOA
Why didn't I think of that before? Maybe it's because I'm used to rolling for it with the Accident protocol.
>>49599110
>>49599381
>>49599568
Together, my waifu and I can rule the world forever.
>>
>>49599885
Enjoy your stylish icequeen loli
>>
>>49599885
>Age: 11
Use 1 Silver coin to change to 16
>Body Type: Average
>Specialization: Ice
+2 Mag, +1 Vit
>Weapon Type: Melee
I'll let her choose most of the specifics; +1 Str, +1 Vit
>Outfit Type: Uniform
+1 Vit
>Power Type: Killing Blow
+1 Str
>Perks
Power Artifact (Air), Wings, Eternal Style, Familiar, Closure (+1 Luck)
>Stat Distribution
1 Silver for +2 Str,
1 Gold for +4 Agi,
2 Bronze for +2 Vit,
1 Silver and 1 Bronze for +3 Mag,
1 Silver and 1 Bronze for +3 Luck

8 Strength, 8 Agility, 9 Vitality, 9 Magic, 8 Luck

This took me way too damn long! Might be worth it, though.
>>
Rolled 3, 14, 11, 2, 12, 17, 20, 12, 6, 5, 5 = 107 (11d20)

>>
Rolled 11, 14, 9, 16, 17, 7, 6, 6, 18, 18, 20 = 142 (11d20)

>>
Rolled 17, 2, 13, 1, 11, 19, 5, 3, 4, 20, 11 = 106 (11d20)

>>
Is anyone else here watching MGCYOA: the Animated Series?

Mahou Shoujo Ikusei Keikaku is made of MGCYOA
>>
>>
Rolled 18, 12, 14, 14, 16, 11, 6, 3, 4, 20, 12 = 130 (11d20)

Roll
>>
>>49603264
-and I may have decided to put you six feet under in magical super hell. Don't you try that mahou shoujo deathmatch shit while I'm around, buster.
>>
Rolled 13, 10, 16, 7, 2, 20, 6, 20, 1, 8, 2 = 105 (11d20)

Well, time to roll for stats.
>>
>>49604143
tawa PLS
>>
Rolled 9, 18, 20, 2, 11, 17, 3, 18, 9, 11, 5, 20 = 143 (12d20)

>>
Rolled 4, 1, 13, 7, 14, 17 = 56 (6d20)

>>49608089
>>
Rolled 9, 5, 5, 15, 9, 12, 10, 11, 16, 7, 12 = 111 (11d20)

>>
Rolled 11, 9, 3, 18, 18, 3, 18, 20, 16, 17, 11 = 144 (11d20)

>>
>>49600695
Dem stats though...
>>
>>49607239
T-That's not me! It was me.
>>
>>49603208

This series, hits a lot of parallels to MGCYOA. I was pleasantly surprised. Dat Discussion though.
>>
>>49613431
Parallels how? In a bad way?
>>
Please do not lewd the magical children. Thank You.
>>
Rolled 8, 16, 7, 16, 20, 12, 3, 14, 13, 14, 16 = 139 (11d20)

>>49525960
Emergency
>>
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>>49614338

Well, The Magical girls vary in styles and elements. We have the main lead that portrays the traditional/ideal magical girl. While most of the others break off into different motifs , like Witch girl, Ninja, Nun, Demi-dragon. Etc. Patrolling different sections of the city and making sure not to step into other magical girl territories. Also they have a "Incognito" ability, so no one remembers them clearly or doesn't pick up on Camera's. Overall, it's worth looking into, At least for some inspiration.
>>
Bump-kun, you are so dreamy!
>>
Rolled 9, 14, 1, 14, 14, 8, 11, 17, 13, 19, 17 = 137 (11d20)

>>
Rolled 9, 5, 1, 16, 11, 9, 9, 19, 1, 13, 17 = 110 (11d20)

>>
Why is this thread so dead?
>>
>>49621329
It's been a slow weekend and it's Monday morning.
>>
>>49621329
Because the guy who made the new thread basically used it as a chance to shitpost about AMGC and shill SCS as part of the same general shitposting he's been doing for months, as well as remove some of the PDFs. The sooner this thread is replaced with one with a better OP, the better, at least as I see it.
Compare with
>>49486515 which uses the neutral OP text and has the intentionally-omitted PDFs
>>
Rolled 15, 16, 11, 11, 8, 1, 8, 3, 2, 2, 10, 10 = 97 (12d20)

>>
>>49622692
Look at the bottom of that thread, the OP text here was copied from Quasar who isnt biased. I don't see this op as a shitpost if it replaced text from QB himself compared to other threads where the irc was flat omitted.
>>
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>>49623281
QB is not a weapon for debate on any side. QB is not the be-all-end-all for discussions, nor an authority on anything that isn't the CYOA itself.

Stop acting like saying "QB did/said X" is a get out of jail free card for having an actual argument. Think for yourself or shut up.

THAT is why the thread is dead. This place has become a decaying husk due to copious shitposting driving off or infuriating most of the community. It's not because somebody fucked up the OP (intentionally or otherwise), it's not because shitpost-kun hasn't been banned, it's not because of the Discord, it's not because of "AMGCunts", it's not because of "IRC mods being faggots", not because of DSD, not because of Flamy, not because of Tactical Meguca, or any of that other crap that gets said to scapegoat the actual problem.

Either say something of value or don't say anything. If nobody has anything of value to say then obviously we're done here. Pack it up. Thread's over. Go home.

And stop replying to yourself. At this point there's only 3 people that give a shit about what you have to say. 2 of them are chronic bait-biters (both of whom have been kicking the habit), and the last is one of the people you're shitposting about. Nobody else cares what you have to say.
>>
>>49623551
The thumbnail looks very... suggestive.
>>
>>49623808
I know.
>>
For someone with the Hammerspace power, the Hammerspace Handbag perk is completely redundant and should be rerolled, correct?

What about the Big Backpack perk? Is Hammerspace already filled with everything in existance and one just has to luck into finding the right thing, or does each girl have to fill her own instance of Hammerspace with useful things beforehand?
>>
>>49624629
Hammerspace Handbag can still be useful, since you can share the handbag with your friends and can't share your Hammerspace power.

In most cases, Hammerspace Handbag starts empty. The wording of the perk itself says you only get a handbag, not stuff inside it, which would imply that you have to get stuff to put in it. The Big Backpack perk is handy for girls that want to stay on the go or find themselves wandering a lot, or can't be assed to figure out how to find a home/family/income.
>>
>>49624685
Hammerspace power rolled with Hammerbag and backpack is pretty redundant you must admit.
>>
>>49625247
If you roll all 3 you should probably change at least one of them, yeah. Most likely handbag, since Backpack at least provides a bunch of utility.
>>
Rolled 17, 5, 4, 1, 4, 5, 15, 19, 14, 15, 8 = 107 (11d20)

>>
Can a monster girl with a relevant specialization purify herself? I forgot.
>>
>>49627438
Yes in AMGC, no in SCS
>>
>>49627476
It shouldn't be that way in AMGC either. There were talks about "fixing" it. But it is usually drowned out by one or two people who are adamant that they be able to do it.
>>
>>49627476
Thanks, got it.
>>
>>49596936
Keeps spammers from coming in, I reckon. They could set up like, an idiot filter, like I've seen in a few other servers, but that might deter more people than it's worth.
>>
>>49628002
I dunno, doesn't the monster girl pdf give the rules for it?
>>
>>49628252
Not really. If you are a specific Specialization (fire, light, reinforce, and relevant oddballs) then you can purify. I don't recall there being anything saying that you can't if you're corrupted.
>>
>>49628310
If they have purify abilities and they're corrupt, they should have that flipped to corruption abilities. Simple as that.
>>
>>49628340
Disagree. I think all corrupted characters should have a generic corrupting ability unrelated to their spec, because fluffing corrupted light or reinforcement seems... wonky... and I have trouble envisioning the thematic relationship.
>>
>>49622692
Yep. Unfortunately, people who don't read or care about the OP continue to aid this shameless person by bumping the thread.
>>
>>49628390
As in they specialize in the corruption ability. Each of them should have a generic, absolutely.

Corrupt light is corruption that hides its true nature. Corrupt reinforcement is just curses.
>>
>>49628557
But curses are specifically Shadow magic .
I'm wary of the overlap, and my preference would be to prevent opportunities to muddle magic specs. The generic ability would get away from all that and still do what its meant to do.
>>
>>49629262
Sure, then let's called it cursed enhancements. Think of your classic D&D cursed weapons.

Shadow shouldn't cover every last type of curse, otherwise it overlaps with corruption itself.
>>
Rolled 17, 5, 19, 20, 20, 2, 14, 5, 9, 10, 7 = 128 (11d20)

>>49525960
Artifact (Purification Artifact)
>>
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>>49571032
>>49571046
Master List updated.
http://pastebin.com/rSvTGQzP

Alexandra Arrives added to oneshots.

Void Guardian 2.7 and Sentinel Green 2.6 added to their respective Tables of Contents.
>>
>>49631484
Sweet. Time to start Sentinel Green
>>
Rolled 3, 14, 9, 3, 18, 7, 19, 15, 7, 13, 14 = 122 (11d20)

>>
It may happen soon.
>>
>>49627476
>>49628002
Can a monster girl with a Purification Artifact purify herself, then?
>>
Alright, so where's the list of costs of stuff like perks and powers for post-character generation?
>>
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>>49635748
CYOA: None, it's a writing prompt.
AMGC: None, no progression system.
SCS: In the pdf. No buying new perks or powers, but does have upgrading powers and weapons and outfits.
>>
>>49635555
In AMGC, yes.
In SCS I believe the artifact can knock a few corruption points off, but not fully purify.
Unsure about MGX.
>>
>>49636400
The CYOA does have coin conversion costs actually, but I don't recall what they are.
>>
>>49637365
I remember it's 20 bronze or 1 silver for +1 stat, but for gold I can't remember if it's +2 or +3 (not that I'd waste a gold coin like that anyway). And powers cost 1 gold 2 silver each and a second weapon costs more silvers than that. That's all I remember.

A list would be really useful, even if it's just a guideline.
>>
>>49637872
They're not in the PDF. QB's said what they are a couple of times. The SCS tries to keep close to them but skews things for the sake of balance.

>>49628390
Alternatively, you could go the opposite route and say that specific specializations are better suited for Corruption, just like there are specific specializations suited to Purification. Darkness is an obvious choice here, and Illusion is as well. You'd want one more choice and to have a blanket "relevant Oddballs" to balance it out. Maybe Fire is just as good at corrupting as it is at purifying, keeping with traditional Fire themes of power being only as good at the person wielding it.

Both should be accessible regardless of your spec, though. If I recall, AMGC makes purification available regardless, but makes Fire/Light/Reinf. better at it and capable of forcibly purifying somebody. If you're not a DMG or have the Dark Sider MonG perk, though, you can't spread corruption, which is probably for the best because AMGC's version of corruption spreading is basically forcing Black Coin Lites onto people.

>>49635555
In AMGC, technically the answer is "Yes", since the only qualification is that the target be willing. As somebody else mentioned previously there's nothing saying a MonG can't purify to begin with, though.
In the SCS, it's left up to the GM. A DMG or Corrupted Monster Girl can reduce their CP values to 0 with a Purification Artifact, but the purification rules state that they have to be reduced to 0 with a Purification Attack. Since corrupted beings can't deliver a Purification Attack, they can't technically purify anything, let alone themselves. A friendly (or less-than-friendly) uncorrupted magical girl can follow up and complete the purification process from there, or your GM could rule that reducing everything to 0 with the intent to purify yourself counts enough.
Also: Checked.
>>
>>49638115
With AMGC you can't purify unless you're one of the Purification specs or have a Purification artifact. AMGC Beacon can't even purify the unwilling.
>>
>>49638115
What would your ruling on SCS purification be in a persistent setting without a GM? Should the player be allowed to determine it for themself?
>>
>>49638586
Generally the SCS says that you should try to rule on the side of caution if you aren't in moderated play. Since there's a notable loss of power between DMGs/CMonGs and their non-corrupted counterparts, generally I don't think there'd be a problem with self-purification, at least not from a balance perspective.

If a GM has a problem with it (for some reason), then they can choose to just spam Corruption Attacks at the former DMG/CMonG until they get re-corrupted. Note that this is classified as a Dick Move because any time somebody purified themselves it's almost entirely narrative-driven and rarely mechanically-driven.
>>
Rolled 13, 18, 18, 19, 3, 13, 5, 12, 3, 12, 11 = 127 (11d20)

>>49525960
>>
>>49638362
>AMGC Beacon can't even do the one thing the Beacon really wants to be able to do.
That's one hell of a disparity between Expectation and Mechanic.
>>
>>49641613
Welcome to AMGC lol
>>
>>49637318
let me put down the main framework before we talk about corruption ;v;
>>
>>49641613
AMGC started with white coin which Quasar translated into the Beacon. WC was corruption with a shinier look. Basically it never was updated properly so the lore and mechanics dont match up right. like EVERYTHING else in Core.
Heres looking at you Patrons.
>>
>>49643308
It takes time for community-driven projects to shift gears and adapt, because you have to convince everyone (or almost everyone) to make the change.

Don't be too harsh.
>>
Rolled 11 (1d20)

>>49525969
>>
>>49643323
In most community-driven projects, it's a good idea to have a leader make proposals that people then tweak, rather than vision being driven by consensus.
>>
>>49641613
Pretty sure purifying is not the one thing Beacon wants to do. Dark magical and monster girls aren't even the biggest problem.
>>
>>49646374
Destroying and purifying monsters is one of the core tenants isn't it? How else would you describe the organization's goal?
>>
So we all know what perks our mahous have.

Let's turn the tables! What perks do you have in real life?

Incognito, reporting in.
>>
Behold, my brilliant alchemy! I have turned late night depression and lack of sleep into writing, deeper depression, and even less sleep!

http://pastebin.com/KZBk2SB2
>>
>>49646357
The old leaders left or jumped ship to SCS slash Discord. Still waiting for someone to fill the power vacuum... the irc admin aren't up for the task.
>>
>>49649441
I like Jran.
>>
Writer's block has attacked, so taking requests for spells for Oddballs.

Obviously they'll be good in the SCS, but I can give an AMGC version a try as well if that's your thing.
>>
>>49648145
Only destroying.
>>
>>49638115
Well, I'd still like a handy list because there are a lot of things. Maybe put them in a separate PDF or something.

Costs:
-switch around a stat point for in costume only from one stat to another
-switch around a stat point for both in costume and out of costume from one stat to another
-extra stat point for in costume only
-extra stat point for both in costume and out of costume
-upgrade a stat point from out of costume only to both in costume and out of costume
-change specialization
-extra weapon
-change weapon type
-change weapon enhancement
-change outfit type
-change outfit enhancement
-extra power
-change power
-extra perk
-change perk

On a side note:
>tfw no dual outfit perks
>>
>>49652324
That is too much stuff. Having anywhere near half of that stuff would destabilize the game to the point where nothing in chargen would matter at all.

We call this "doin' too much".
>>
>>49652761
Then include just enough to keep the game stable?
>>
>>49651080
How about the Zodiac oddball from the pdf?
Or a Wishes oddball
>>
>>49653436
>Zodiac oddball
Chinese or Greek?
>Wishes oddball
A little broad but doable.
>>
>>49653645
Greek please
I don't know jack about Chinese
>>
>>49653695
Chinese is an animal zodiac based on the year you're born in. The year is based on the Chinese lunisolar calendar.
>>
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>>49653695
Here's the AMGC version of a Zodiac-based Oddball, with some notes that might help convert it for SCS. Stat Requirements not included because frankly if you're using an Oddball you should qualify for the entire spell list.

>Crabclaw Embrace - Cost 2/7 - Until your next turn, if an Ally(s) (but not you) would suffer a status condition due to a foe's spell/ability, apply that condition(s) to the foe instead.
>Purging Strike - Cost 9 - Attack a foe (Fatal). Cure that Target of all buffs/debuffs/conditions, and deal an extra 1/2d4 damage for each buff/debuff/condition removed by this effect.
>Refreshing Rain - Cost 3 - All allies recover 2 Wound.
>Straight Charge - Cost 9 - Closes in and deals heavy STR-based damage (Fatal) to a Target. If this is the first action you perform in a combat, reduce the cost to 1.
>Prideful Roar - Cost 10 - Allies penetrate an extra 3 Soak / 10 DEF until your next turn.
>Free Shot - Cost 12 - Perform an AGI-based attack (Press) against a foe, and then immediately take a movement action.
>Bull Guard - Cost 2/4/6 - Protects up to 3 combatants (based on cost paid, and HAS to include yourself) until your next turn, reducing damage taken and preventing status conditions.
>Sort & Sync - Cost 5 - Declare Wounds/HP, STR, AGI, VIT, MAG, or LUK. Until your next turn, all of your allies have the same value as you do in that declared stat.
>Rebound - Cost 8 - You can only cast this spell on an opponent's turn, and only if you took no action on your previous turn. Immediately end that foe's turn and Attack them (Press), using a flat 3 successes instead of rolling your normal Attack value.
>Double Passe - Cost 3 - Until your next turn, you cannot defend, but on your next turn you cannot be defended against.
>Balancing Stroke - Cost 15 - KO combatants until all sides of the current encounter have the same number of combatants not KO'd.
>Clear Mind - Cost 4 - Removes status conditions from the Target, and restores a small amount of Wounds/HP.
>>
>>49654898
Side note: These do not include specific values in most cases. These are mostly conceptual notes. I'm sure somebody better-versed in AMGC could come up with appropriate specific values.

Also, Ophicius wasn't necessarily ignored, but I frankly forgot it. There's another symbol that also fell out of use if I recall, and I didn't design a spell for that one, either.

See if you can figure out which sign corresponds to which spell!
>>
>>49654948
If you're going to mention Ophuchus, then Cetus too.
>>
>>49655072
Well, 12 spells is already a lot more than most other specs will likely ever get, except for high-MAG users in AMGC and Empaths in the SCS.

14 would definitely be in the department of "doing too much".
>>
>>49655125
I would think that a zodiac spec would just about always be 'doing too much' no matter what.
>>
>>49654898

>Crabclaw Embrace
Cancer

>Purging Strike
Picses

>Refreshing Rain
Aquarius

>Straight Charge
Aries

>Prideful Roar
Leo

>Free Shot
Sagittarius

>Bull Guard
Taurus

>Sort & Sync
Capracorn

>Rebound
Scorpio

>Double Passe
Gemini

>Balancing Stroke
Libra

>Clear Mind
Virgo


Is this close?
>>
>>49655232
Refreshing Rain, Purging Strike, Rebound, Sort & Sync, and Clear Mind are incorrect. The rest are right.
>>
>>49655218
It's one of the default suggestions in the CYOA and I think Core uses a zodiac as the posterchild for its Oddballs. I see it as a more limited beast spec, which isn't too outrageous.

>>49654898
Looks good, and falls in line with my expectations. Nice work.
>>
Rolled 14, 5, 2, 3, 20, 14, 2, 17, 3, 11, 19 = 110 (11d20)

>>
>>49653436
>Wishes
This was hard as hell, actually. It's a pretty broad thing.

>Three Wishes - (Permanent) - You can only use a maximum of 3 Oddball(Wishes) spells an encounter.
>Power Wish - (Active) - 3 LUK - Target a combatant. That target gains 1d6 in a stat you declare.
>Protect Wish - (Reactive) - 2 LUK - Re: When an ally would be affected by a foe's ability, negate that ability.
>Reject Wish - (Active) - X LUK/MAG - Deal 5X True damage, split up as desired among any number of Targets, in increments of at least 3 damage each.
>Wealth Wish - (Active) - X LUK/MAG - At the end of this encounter, gain X extra Copper coins, but you must skip your next Reprieve.
>>
Rolled 7, 3, 10, 10, 2, 5, 10, 16, 2, 6, 14 = 85 (11d20)

>>
>>49641613
>>49638362
CYOA Beacon doesn't have purification powers either.

>>49635748
Anon from >>49637872 is mostly right. 20 Bronze to stat up +1, Silver for +1 or Gold for +3. Take the magic in the coins for yourself, this is self applicable.

To buy a Perk, you're looking at 2-3 Silver or 100-150 bronze, and you have to find the guy who makes artifacts, enhances weapons/outfits, sells Interdimensional Apartments, or what have you.

To buy a new Weapon, or acquire a new Power, you're looking at multiple Gold and/or an epic quest.

>>49573569
>>49573397
Theme commentary as requested, FD:

>Weapon Tree:
I'd change Excessive Flame to Excessive Flare. Breaks up the overemphasis on flames, and also is an amusing pun. Flare Round is... not really like a flare. Call it Ember Shot or Cinder Mark. Power Overwhelming isn't necessarily a bad name... but it just makes me think of Starcraft every time I read it. I suggest Backdraft - which is fire themed but also suggests backlash.

>Offensive Tree:
Fireball, Fireball, Firestorm, Firesweep. The names are very samey.

Omega Fireball is cute, but I believe in differentiating names. Not sure what to call this one though. Firebomb, maybe - keep the Fire prefix and differentiate by using bomb to denote greater area of effect. Firestorm could be swapped to Wildfire. Fire Sweep to Burning or Flaming Sweep.

>Utility Tree:
FLAME ON is possibly the goofiest name in this document. Call it Flame Jet or Plasma Jet.

Fire Branded is running into the 'too many things are called 'Fire-something' issue. Arsonist's Mark, or Phoenix Mark or something to pull it away from that.

>Special Tree
Agonizing Strike has an unclear line: "If you... roll at least two 1 roll." I think this is supposed to say "If you roll at leas two 1's." Demonic Fire is fine. I'd be tempted to call it Flame of Udun or Dark Flame as a reference, just to axe another 'fire' name.
>>
>>49657812
Looks like certain perks (eg. Closure, Fated) are straight out unbuyable. Unless there's someone they can be bought from?

>multiple Gold
Wasn't it 1 gold and multiple silvers?
>>
>>49657812
Can you ever buy a second specialization of magic? Without using a black coin.
>>
>>49657982
IIRC he said before it's only possible with that.
>>
>>49657982
This was actually one of the first things I asked about when I joined the community!

The answer then was more or less "No, that's broken." I don't think the answer's changed since then.
>>
>>49657865
>Unless there's someone they can be bought from?
Closure - find someone or something that can manipulate Fate.
Fated - get your fortune told by someone legit.

>Wasn't it 1 gold and multiple silvers?
It was, IIRC. I didn't feel like looking it up though, so 'multiple gold' covers it.

>>49657982
Without using a Black Coin? Sure. Be a non-Mint monstergirl. Buy a second spec after character creation without using the Black Coin? No. You could change your spec - shift from being Magical Princess Fire to Magical Priness Stone. But you can't get another.
>>
>>49658369
Alright, thanks for the clarification.
>>
>>49658369
Could you ever spend coins on gaining additional patron benefits somehow?
>>
File: ExplosionMagicBestMagic.jpg (153KB, 850x601px) Image search: [Google]
ExplosionMagicBestMagic.jpg
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Rolled 15, 16, 14, 8, 12, 11, 18, 7, 4, 16, 2 = 123 (11d20)

>>49651080
i-if you're still accepting,

notice me maid-senpai
>>
>>49659714
. . . explosion magic. I forgot to say it. OB: Explosions
>>
>>49659714
I'm not sure I could make a "Notice Me Senpai" oddball. That seems beyond my ken.
>>
>>49659738
plz to no bully maid ;v;
>>
>>49659734
Wouldn't Explosion magic just be Fire and/or Gravity?
>>
>>49658232
Doesn't seem broken under modern AMGC.

>>49648145
As currently constituted in the IRC, the Beacon pushes these priorities:
1. To fight monsters, including horrors
2. To help mahous live righteous lives
3. To help mahous live happy lives
4. To help people in general
5. To fight or purify monster girls and DMGs
>>
>>49660228

>To help mahous live happy lives

What if they're happier with corruption?
>>
>>49660228
IRC Beacon != CYOA Beacon.
>>
>>49660507
>What if they're happier with corruption?
Please, stop being stupid.
>>
>>49660903
>Please, stop being stupid
Please, stop being an ass.
>>
>>49660903

Corruption opens doors.

Doors one would never find as a simple Magical Girl.
>>
>>49660567
Why on Earth would I care about a Beacon that neither I nor anybody else plays? IRC Beacon is the only one that matters.
>>
>>49660567

Those would be different concepts as CYOA would be for lore purposes and whatever the IRC one is would be for RP purposes.

CYOA=/=IRC RP
>>
>>49661000
There are plenty of doors that can be open, but you have no business going through them. Let alone should you do so.

>>49660913
I may be an ass, but atleast I know what I'm talking about, Mr. Freedom.
>>
>>49661321

>you have no business going through them

Says who?
>>
>>49661393
Says (un)common sense.
>>
>>49661454

So something that may point you in the direction of said doors anyway?
>>
>>49661247
If the rp that came from the cyoa isn't following cyoa lore and concepts, it shouldn't be in the same general.
>>
>>49660228
>>49660567
>>49661247
>>49662129
AMGC Beacon is literally the same as the CYOA Beacon. The only changes are for game play's sake, if I'm recalling this correctly.

The Beacon is The Beacon. People decide to put their own personal spin on it regardless, however.
>>
Rolled 14, 17, 14, 8, 17, 3, 12, 4, 10, 19, 6, 5 = 129 (12d20)

>>
>>49662279
It is the same, but details have grown beyond the original idea. Reading the CYOA doc doesn't tell you everything about Beacon in the IRC, which is to be expected. I hope that the Beacon will continue to develop until lots of details have been filled in and ideas expanded, and naturally at that point it will resemble the original a bit less. But the core idea will be the same, just grown and perhaps slightly evolved to meet the needs of the RP.
>>
>>49663124
Perhaps a faction document for the irc would be prudent. Then again, other patrons have no supported options, so perhaps not.
>>
>>49664275
There is such a document and some progress towards others. There are many issues to be resolved and this thread which shills the SCS is not worth discussing them in.
>>
>>49665685
Nothing gets done if you waste time trying to get every soldier'a uniform perfectly buttoned, Ulysses S. Grant. Now is usually the best time to start.

So what are the IRC's factions like? How do they differ from the source material, and why? Are these differences for the better per do they fizzle the concepts behind them enough to make them barely recognizable anymore?
>>
>>49665685
And 6 months ago you would've said it was AMGC getting "shilled".

The fact of the matter is that the IRC is far from the only place the CYOA or even AMGC are played, even if it was the first main place to play with either.

The sooner shitposting stops on this matter the better.
>>
Rolled 3, 1, 10, 18, 5, 18, 10, 20, 8, 3, 4 = 100 (11d20)

Most of the combinations I get out of this are just weird. Last chance - if this turns into an interesting combination, I'll draw it tonight.
>>
Rolled 3, 16, 17, 11, 11, 7, 17, 15, 14, 19, 16, 16 = 162 (12d20)

>>49668209
I typically reject builds that lack underdeveloped/mystic/elaborate desu
>>
Rolled 17, 9, 9, 5, 14, 18, 11, 14, 1, 11, 2 = 111 (11d20)

>>49668238
I just realized there was another document. Maybe I'll try that once too.
>>
Rolled 3 (1d20)

>>49668421
Crap, I missed one.
>>
>>49667626
AMGC did force itself to the thread with much more fanfare. Iirc there were even plans by the old guard to make it the thread OP which... yeah... fuck that. It's annoying AMGC became what it did instead of staying a supplement. It should never have overwritten CYOA lore.
>>
>>49668961
>It should never have overwritten CYOA lore.
I'm with this, actually. Agreed.
>>
Rolled 16, 16, 16, 16, 14, 3, 5, 19, 4, 16, 17, 1 = 143 (12d20)

>>49668961
How do we fix this, then? For both AMGC and SCS.
>>
>>49670583
SCS doesn't contradict the CYOA lore and has everything from the CYOA adapted to the system.
For AMGC, it'd be easier to start from scratch. Get rid of the supplements, Corruption, Beacon, and the rest and focus on creating cohesive lore.
I expect that would be impossible to get everyone on the irc on board with, though. Unfortunate as the case may be the AMGCore lore set a precedent for many character concepts beyond what mechanics reflect. Asking someone to stop playing a lore breaking character does... not seem to work. Even the IRC mods are guilty of this.
Tl;dr AMGC lore is broken and can't be fixed
>>
>>49670303
>>49668961
Saying lore is too broad what are you even talking about specifically?
If its about some patrons you do realize black coin and beacon were both prototyped in the irc right?
If anything QB fucked up in adapting it
>>
File: Chips 1.gif (593KB, 370x335px) Image search: [Google]
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593KB, 370x335px
>>49670583
AMGC's lore and concepts have become something else over time, shaped by the community, both past and present. However, it is no longer something that can be considered the same as the lore that the CYOA uses. Similar, but not congruent, much like the SCS and AMGC.

This isn't a problem. There is nothing to fix in the direct sense.

What IS a problem is that some AMGC players have gotten up in arms about proposed lore that contradicts their own ideas for the lore. This isn't a problem with AMGC itself, but with some of its players. AMGC players forget that, as a community-driven game that has ALREADY split off from the CYOA by and large, they are completely capable of simply ignoring any CYOA lore changes they don't like.

It'd be like if a game was on PC and Console, but something got nerfed in the Console version, and then PC gamers complained about the nerf as if it impacted them at all. Quit bitching about things that don't affect you.
>>
>>49670911
A better analogy would probably be people on a Private Server for an MMO getting up in arms about a change to the original game.
>>
>>49670980
Sure, I mean, if you specifically *want* to make that implication.
>>
>>49670911
There IS a problem in that the irc is inaccessible to anyone new to the thread thanks to AMGC lore AND mechanics being such a far cry from the original. There's no way you can port a CYOA character into AMGC, and you're shit out of luck if you want your character to be compliant in both.
>>
>>49670911
Unfortunately converting CYOA characters seems to still be a thing that people want. And like it or not, the CYOA is the first post and thus the anchor to the broader community.
>>
>>49672355
How is that unfortunate? Offering support for CYOA characters SHOULD be the main purpose of any secondary system.
>>
>>49671748
I do, actually! Private Servers at their core are just a different interpretation of the game, or a more accessible format. From a design perspective there's absolutely nothing wrong with them. Only bean counters give a shit because it likely cuts into their bottom line.

>>49672230
No. AMGC as a system isn't as intrinsically tied to its lore as you seem to think it is. I can run a game in AMGC without knowing a lick about the IRC's version of the lore, and the game won't be any better or worse without it.

I mean, shit, I don't know anything about the lore and I adapted an update to the game's mechanics, one that has held up against some of the most scrutinizing gazes the community has to offer.

The Lore only means what the player and their GM wants it to. The community has every ability to have a number of interpretations of the lore, but some people are against that because it might "make things harder".

>>49670734
The SCS contradicts the CYOA lore in a number of places, even if it is primarily just the word of that lore as opposed to the feeling. The lead designer of the SCS very much buys into the "many interpretations" perspective on the lore.
>>
>>49656714
The Stellas, Emergency

Age 13 (7), Undeveloped (3, MAG)
Darkness (10, MAG), Ranged (10), Skimpy (2)
Twinned Souls (5), Duplication (1 Gold)
Enhanced Sustance (1 Silver), Sorcery (16)
Closure (2), Incognito (6), Soul Jar (1 Silver)
Gifted (AGI, E), Dual Weapon (Melee, E)
Noncorporeal, Amorphous Body, Altruistic, Weakness (Light)
Flexible

4 STR 6 AGI 8+1 VIT 7 MAG 4 LUC

Patron: Horror

Benefits:
Takes One to Know One, Reasonable, Creeping Doom, Magical Overload
Drawbacks:
Bane (the Sun), Mind-bent (Phobia of Sunlight), Monsterous Form

The Stellas are twin souls contained within a little gem in a golden egg. If someone looked into their abstract world, they would look like faint balls of light with black tails that coil around each other. The two girls people actually see are the 3D shadows they project off each other. Projection comes so naturally to them that they can also cast shadows off their shadows. The same magical link the Stellas use to push their shadows onto the world also lets the world push light onto them. They can't understand the input from the 2D shadows directly, but that data can be translated by merging into their 3D forms.

Consisting of almost pure shadow, the Stellas are understandably weak to light. However, their special connection makes them particularly vulnerable; a direct beam of sunlight can blind their souls from each other. They depend so strongly on each other that thinking they are alone causes their minds to collapse. Their phobia is so strong that it extend to icons of the sun and they would abandon a projection rather than have it pressed upon them.

A Stella looks like a pale doll with very simple features wrapped in a black ribbon. Doubling as both weapon and outfit, it moves and shapes itself at a whim. Simple motions and forms come naturally enough, but complex ones require real focus from the twins. It's also an effective vehicle for curses and their numbers lets them weaken a foe over several touches..
>>
>>49672437
I was told to come insult you or something but you seem to be fairly accurate in most of what you're saying.
>>
>>49672421
Unfortunate for someone who says that AMGC can just ignore the CYOA.
>>
>>49672633
>told to come insult you or something
Tell that person to come shitpost for themselves if they want it in the thread that badly.
Oh wait. It would be too obvious they're samefagging that way. My bad.

So. People that aren't here for that. How do you envision the Beacon and Ebon Mint in active lore?
>>
>>49672785
I usually envision them as the SMT Law VS Chaos. Beacon are the Lawfags and the Mint are the Chaosfags. Both want the world to be how they want it and both extremes, while powerful, are, well, extreme.
>>
I imagine Beacon like knights templar/paladins of the magical world. They do and promote good, but on the whole their version of 'good' is very stringent. If you don't fit into their version of good, best hope they don't find reason to fit you into their version of evil...

Ebon Mint I imagine like a magical crime syndicate for the most part. Maybe there's an ideology behind them, maybe members even think they believe it above anything else, but when it really comes down to it, the Mint's goal and purpose is power. Money, connections, magic - it doesn't matter what. Consolidate more of what gives you leverage over anyone and everyone else. The Mint is just an organization system that facilitates this.
>>
Reminder that neither AMGC nor SCS allows you to buy extra stats, powers or perks, even though QB explicitly said it's possible.
>>
>>49673048
>What are Augments
Checkmate, atheists.
>>
>>49673084
>improving a power is equal to getting a new one
Wew lad
>>
>>49673048
AMGC has no progression for some godawful reason.
>>
We've hit auto sage gents. New thread?
>>
>>49673787
/tg/'s bump limit is 310 but I'll help thee to sally forth.
>>
>>49673099
Read the GM's guide for v1.6. But if you're shitposting I don't expect you to be informed of basically anything.

Just HANDING people new stats was considered a balance problem for a long time, and it still is, but the current Augments are a step towards that and also solve the Spell Anchoring problem.

No. You won't get to buy into new powers and perks during SCS play. Convince a GM to let you do that. It will NEVER be an inherent mechanic.
>>
Rolled 18, 3, 17, 4, 1, 3, 13, 13, 10, 12, 4, 3 = 101 (12d20)

>>
>>49673219
Because it discourages new players
>>
>>49673048
Because they're open-ended RP games, not fiction. Open up progression too much on things like that and you end up with shit like the game from Edgardo, where the old timers can freely shit all over newcomers, thus discouraging new players from even trying.

I wrote out the rough progression guide for people GMing individual games or people writing fiction. I largely agree with AMGC's no progression and SCS's limited progression stances because they're what works for a fluid online RP community.
>>
>>49672828
Shit, missed this one.

In terms of D&D alignments, Beacon and Mint as I've written them are both Lawfags. Mint is more Lawful Evil - the villains that make contracts and want society functioning, but under their rule. Horrors would be your Chaotic Evil villains.
>>
>>49676849
You should be compensated for putting up with GMd sessions. So what if older players would have more power? That's realistic. A experienced meguca is a strong meguca.
>>
>>49676877
New thread incoming.
>>
Can someone link to the new thread in this one?
>>
>>49678446
No
This thread has to 404 or the new one can't be posted. Duplicate file errors
>>
>>49677193
If every RPG out there had to be realistic for the sake of being realistic, we'd not be having much fun.
Sure, it's realistic, but with a community as dense and tightly knit as this one, it's going to end up like a long-running Vampire LARP where five players have tens of times more powers than the new ones, and are tied into the metaplot on a level that means new players cannot constructively interact with them.
>>
>>49677193
>>49680108
Gimme dat non-magic already, son. I have mongrels that I can never truly kill to kill.
Thread posts: 313
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