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/5eg/ D&D 5e General

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Thread replies: 322
Thread images: 47

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>Official /5eg/ Mega Trove v3:
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>UA Revised Ranger
September Unearthed Arcana - The Ranger, Revised:
http://dnd.wizards.com/articles/features/unearthed-arcana-ranger-revised

In last weeks episode: >>49384499

Let's talk about Volo's Guide to Monsters. Will the Firbolg be a Large race? Will all of the monsters be as cute as this one? What are you most excited for?
>>
>>49390607
>Will the Firbolg be a Large race?
No. They will be like goliaths
>>
>>49390607
>What are you most excited for?
I'm most excited for these being official.
Based homo Mearls.
>>
>>49390607
that cute little monster is eight stories tall and is a crustacean from the protozoic era."
>>
Repostan from previous thread


I'm looking to maybe start doing some world building for fun and in case our current game falls off for some reason, however I'm too lazy to start such a large task so was maybe thinking of designing a one-shot that may eventually turn into something more. I feel this may get my creative juices flowing for a full world later.

So are there any good ideas for low level one-shot adventures that are quite open-ended?
I was thinking maybe a heist of some kind but anything a little more interesting than the usual "Go here and kill the local X to help out Y town".

tldr: Some good unconventional one shot ideas for a FR-esque setting
>>
>>49390681
Fuck off.
>>
>>49390693
You don't like new races?
>>
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As a reminder from the previous thread, I'm going to post the other pictures from Volo's Guide to Monsters. Overall, I'm satisfied with the art quality, though your mileage may vary.
>>
>>49390681
Can someone please make a balanced version of this? I can handle all the weeb in the world but imbalance fucking triggers me.
>>
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>>49390724
This joke is getting old, you know.
>>
>>49390732
It's very balanced though.
All the features except the +10 speed aren't all that great, and then compare that to aarakocra which gets +20 *AND* z-axis.
>>
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Cantrips don't do as much damage as martials, but in my experience their turns to kill is at most one turn behind, except for powerful monsters where hold monster is more useful than a martial anyways.
>>
>>49390741
Do you want a music video?
>>
>>49390760
Combat only lasts 2-3 rounds. One turn is a serious delay
>>
>>49390760
>hold monster is more useful than a martial anyways.

except you need a martial to bring that fucker down before the spell breaks.
>>
>>49390716
I don't see why you can't translate Anima BF or PF into 5e, they even have the same fucking classes
>>
>>49390760
>Cantrips don't do as much damage as martials
Unless you're a monk
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Who else is a hopeful for tiny races in Volo's?
>>
>>49390774
No. Casters have plenty of tools to extend combat by kiting.

>>49390775
Haha.
>>
>>49390775
Technically any caster with an attack spell can do it too
>>
>>49390775
>Not playing a War Cleric/Valor Bard/Moon Druid/Bladesinger
>>
>>49390795
>No. Casters have plenty of tools to extend combat by kiting.
yeah, that's the goal, EXTEND combat.
>>
>>49390793
Monks shouldn't be making only bare handed attacks at level one. Even then, the martial arts added attack puts them over the edge of a cantrip.
>>
So, are those pictures a leak from Volo's guide? If so, can the kind anon tell me if kobolds are statted as the PC race?
>>
>>49390821
I never said it was good design. Quite the opposite actually.
>>
>>49390830
I don't know if that's been confirmed, but I can't imagine them not being in it.
>>
>>49390802
ehhh i can't really think of any critting attack spell that's going to match an autocritting fighter/barbarian.

maybe scorching ray, and that's only if you are within 5 ft.
>>49390810
War Cleric can only extra attack a few times per day
Moon druid is a good tank, but not great on dealing damage
Valor bard may be a contender if combat inspiration multiplies on a crit
bladesinger does far worse damage than most martials
>>
>>49390802
You don't auto-crit unless you're in melee.
>>
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>>49390830
These were actually official releases as teasers, so we don't know yet if kobolds are confirmed or not. I certainly hope so. :)
>>
>>49390896
>Valor bard may be a contender if combat inspiration multiplies on a crit
All damage die always multiple on a crit
>>
>>49390739
Dire snail?
>>
>>49390896
Valor bards are great. You can pick up swift quiver from ranger at level 10.
>>
>>49390915
combat inspiration is worded a bit oddly, it says you roll the dice, then add it to your damage. I can see it going either way.
>>
>>49390903
And since the target is paralyzed, popping into melee won't be a big problem for you
>>
>>49390830
https://twitter.com/ChrisPerkinsDnD/status/776567281241382912

They're quasi-confirmed.
>>
>>49390926
oh no doubt, but saying best class is great isn't really saying much.
>>
>>49390930
>fights are normally only against one target
>hanging within 30ft of a melee combatant is good spellcaster positioning

>>49390939
Bards a best!
>>
>>49390896
A crit spell attack is actually closer to matching a crit weapon attack because of all the die the spell attack gets to double. A weapon attack doesn't get to double it's modifier
>>
>>49390930
unless he has friends, of course.
>>
>>49390917
Flail Snail, actually.
Old D&D monster.
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>>49390928
Is it not the same with maneuvers? You can add them after the initial hit
>>
>>49390945
You're a caster, you got misty step/shield/mirror image/whatever else for when you need to wade into melee for a bit.
>>
>>49390951
>A weapon attack doesn't get to double it's modifier
no one said it did, but weapon crits tend to be better due to the fact that there are several ways to mod a weapon crit like being a half orc or barbarian, or by being a fighter and doubling the amount of crits, or rogue sneak attacking, or paladin smiting (cmon, no one really considers them casters anyways), or ranger's...um...
>>
>>49390780
When a monk can create a several kilometers earthquake capable of leveling a city with a single punch, at will, we'll talk.
>>
>>49390980
That's really resource intensive for jumping into melee, where your full-action cantrip cast will still have to beat their AC. You don't have advantage vs. the target with your ranged cantrips either, since the advantage of the target being paralyzed is canceled out by your disadvantage of shooting of a ranged spell attack in melee.
>>
>>49390980
ha! stupid casters, throwing away valuable spell slots just to imitate what the glorious martial race can do naturally!
>>
>>49390985
Well, a level 5 Deep Stalker ranger can melee hit something 3 times in the first turn.
>>
>>49390937
Jesus, does Wizards require every employee to include the ((())) Jewish thing on their social media profiles?
>>
>>49390985
Collosus slayer/hunters mark
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>>49391029
>include the ((())) Jewish thing
v-vagina?
>>
> Be cleric
> Martials get magic weapons that massively improve their hit chances
> I'm forever stuck with my cantrips and spiritual weapon never hitting the target
>>
>>49391051
Get a staff you dummy
>>
What are some good save or suck spells for a diviniation wizard? They seem like they would work well with portent.
Only things I can think of off the top of my head are Banish and O's Resilient Sphere
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>>49391029
Well Perkins is a very Jewish name, right up there with McCullough and Ishimura.
>>
>>49391051
you probably shouldn't have dumped your casting stat. there's no other reason to not be hitting reasonably often.
>>
>>49390732
Actually, it's about as powerful as a wood elf, high elf, or hill dwarf. While I hate it just as much as you, it's balanced.
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>>49390794
Pixie elves!!!
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>>49391024
Well what else are 1st/2nd lvl slots for? There's no good shit those levels except for those things
>>
>>49390681
Is it the guy that made this that keeps reposting it in every fucking thread?
>>
>>49390793
Low level monks use quarterstaves/spears twohanded and kick you in the nuts for 1d8+3+1d4 damage per turn.

It's even with fighters and a better crit fisher for pretty much the whole game.
Don't get me started on their survivability.

The only real drawback i see them having is low accessability to magic and not being able to boost their unarmed strikes via enchantments except that one HODTQ amulet.
>>
>>49391051
>warlocks get a rod to boost DC saves and attack rolls
>Every other caster gets a wand to boost attack rolls
>Clerics only damage cantrip is a DC save
>>
>>49391109
yes
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>>49391051
Are you dumping your casting stat or just getting poor rolls? Also, there aren't really many items that give a significant bonus to hit, so is this high level playing or is your DM generous with his high tier magic items.
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>>49391109
Of course it is!
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>>49391134
>Don't get me started on their survivability.
Their non existent survivability you mean
>>
>>49391109
Pretty much
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>>49391134
As bad as they are, wot4e is so much fun. All it really needs is a one point reduction in ki costs for every discipline but one, and some access to higher level elemental spells and some more elemental cantrips.
>>
The school club game I just joined has 2 evil characters in it, one of which is a "Drow Rogue with a dark past." There's also 10 total people in this.

This club apparently needs more DMs, but I'm already DMing for another campaign. Should I offer to run another game anyway? It would take up a bunch of my time, but it also provides a way to avoid the edgy people and run a campaign I've wanted to for a really long time.
>>
>>49391077
it'd be 1000% better without the whole >"GIRLS ONLY CATGIRLS R PRECIOUS SOULS THAT LIVE FOREVER HUHUHU"
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>>49391163
Their survivability of running circles arround you while you can't do shit to them.

Monks aren't bad.
Only one archetype is.
And that's because it's a clusterfuck design that doesn't blend its class features well (instead of a gish with fists it tries to be a full caster instead).

What they need is to fix the synergy and include things like cantrips for the class.

The remastered version out there is pretty good at doing just that.
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>>49391163
>>
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>>49391229
>>
>>49391246
>11th level
Something something games die before that
>>
Is it mandatory for an arcane trickster to dip a level in wizard?
>>
>>49391311
Something something only in bad groups?
>>
>>49391237
>Their survivability of running circles arround you while you can't do shit to them.
Man, I want to know where do you get infinite ki to do that, and also FoB, or stunning fist, or other features depending on your archetype.

Also their d8 don't fucking help, I have to rise Dex, Wis and also Con or else my AC or HPs are shit.
>>
>>49391342
The average group then, because, the average game doesn't last that long
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>>49391327

it's a pretty damned more functional way to get a spell book than taking the ritual spell casting feat, I'll grant ya that.

And it doesn't burn an ASI. Taken well and early, it might be a great dip
>>
>>49391356
Must suck to be average then.
>>
>>49390681
STOP POSTING THIS
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I've been tooling around with homebrew stuff and was looking at other games to crib from, and I noticed that some games use tokens that you build up through various actions. I was considering designing something that revolves around building up and using tokens to do various special actions, but I'm sure it would fit into the game with how short battles tend to be.

I'm also not sure if tokens are even fun to use, or if they're clunky trash and that's the reason only weird shit like Iron Heroes use them. Does anyone who play other games that use tokens find them fun?
>>
>>49391327
Only if you want more/better cantrips and no limits to spell schools.
+ that neat familiar lets you SA all the time.

>>49391344
They get that +10 movement speed at lvl 2.
Darts are monk weapons.
Shooting them with an arrow just ends up with them firing it back at you.

Yes the class is MAD because you need to level 3 stats but it doesn't turn them into paper tigers.
>>
>>49391311
I know that feel, I never went beyond 7th level in any iteration of DnD, even PF.
>>
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Would this be too much for a monk path's 3rd level feature?

Ki Archery
When you choose this tradition at 3rd level, you are trained in the integration of ranged weaponry to your martial arts. You gain the following benefits:
• You are proficient with longbows.
• Darts, longbows, and shortbows are considered monk weapons for you.
• When you make a ranged weapon attack, you can spend 1 ki point to add your wisdom modifier to the attack roll. You must make this choice before you roll.
>>
>>49391465
No, not at all. That's perfectly fine actually.
>>
>>49390727
is that a pokemon?
>>
>>49391465
>Darts, longbows, and shortbows are considered monk weapons for you.
Literally for what purpose? so you deny the range of bows by moving into melee and use Martial Arts and FoB?
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>>49391415
>Only if you want more/better cantrips and no limits to spell schools.

Uh
Yes, please
>>
>>49391503
No, silly, to use Dex with them ;^)
>>
>>49391400
Fuck you, Iron Heroes is awesome.
>>
>>49391465
Aren't Darts already monk weapons?
>>
>>49391503
For the monk damage die, I imagine. Occasionally being able to get off a punch after a shot isn't a terrible trick to have either.

Actually since you should be able to make the attacks in any order, an open hand monk should be able to knock away a target then unload ranged attacks into it.
>>
English is not my first language so i'm having a hard time understanding the Short rest and Long rest mechanics, just bought the starter set.
>>
>>49391387
Nah, it's getting funnier with every thread.
Not any more usable or balanced, but funnier.
Then again, I still enjoy asking why people wear masks, so I may just have too much patience for running gags.
>>
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>>49391503
So if you are pressed into melee range, you can use dexterity and the upgraded die size for your unarmed strikes, if you'd rather stand and fight than spend ki and a bonus action to disengage. Also so the damage die (eventually) increases with your ranged weapons.
>>49391556
Funny enough, even though they start with a pack of them, no. They're simple ranged weapons, not simple melee. So by default your thrown spears and daggers will benefit from Martial Arts, but darts won't.
>>49391566
Not only is Flurry of Blows taken 'Immediately after you take the Attack action', but while wielding a bow you wouldn't benefit from Martial Arts, meaning your unarmed strikes are made with strength and deal 1 damage.
>>
>>49391572
A Short rest is when your party takes a break for an hour. It lets you spend Hit Dice (which use up when you spend them) to roll and therefore heal damage.

A Long rest is a full 8 hours of sleep and healthy rest, full stop. It recovers all of your health and recovers your Hit Dice without the need for random rolling.
>>
>>49391597
>So if you are pressed into melee range
If you're in melee you fire with disadvantage
>>
>>49391636
Thanks mate, so, me as a DM, have to include this time in the story as an event? or this time is real world time, like, we have to wait those 8 hours?
>>
>>49391597
>Not only is Flurry of Blows taken 'Immediately after you take the Attack action',
Hmm, point.

>but while wielding a bow you wouldn't benefit from Martial Arts, meaning your unarmed strikes are made with strength and deal 1 damage.
Surely if it "counts as a monk weapon" you'd benefit from martial arts? It only doesn't fit what it defines as a monk weapon, which is clearly being modified by the feat.
>>
>>49391572
You've got "hit dice" as described in the "hit points" section of the "class features" for a class.
For example, a level 5 bard would have five d8 hit die.

You take a short rest at any time by spending an hour doing nothing stressful, and when you do you can use some of those dice to recover health. In our bard example, you roll a d8, add your constitution bonus, regain that health, and then roll more of them if you want to. Afterwards the dice you used are used up until you take a long rest.

A long rest is an 8-hour break of doing nothing stressful, with a particular focus on sleeping/resting totally; if you chat/eat/watch out for intruders for more than 2 hours, doesn't count.
After a long rest, you full heal and get back half your level's worth of hit dice. In our bard example, he's level 5, so he'd regain 2 (rounding down) of his used up hit dice after a long rest.
You can only long rest once every 24 hours.
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>>49391597
Huh. Darts already have Finesse, so the only real loss is not being able to make the MA bonus attack I guess, which is shitty but a kinda acceptable loss... With monks' high movement you should probably only ever use darts against flying shit you can't reach anyway.

But what was that about throwing daggers? I assumed darts were just a catchphrase for all small thrown piercing weapons, daggers included?
>>
>>49391741
Daggers can be thrown, it's it's own thing. That said, it's the same stats.
>>
>>49391691
If you make a ranged weapon attack. You can just make an unarmed strike. If the bow weren't a monk weapon, those CQC unarmed strikes wouldn't benefit from martial arts, so you'd be swinging with likely -1 or +0 strength and dealing 0 or 1 damage when you hit.
>>49391731
Exactly, by having a feature that makes it count as a monk weapon, you WOULD be able to benefit.

Open Hand or Shadow archers are...doable, but you lose your melee capabilities for as long as the bow is drawn.
>>49391741
The other loss being upgrading Martial Arts damage die. Read the weapon table and check how daggers, javelins, handaxes, and spears have the Thrown property.
>>
>>49391692
The first one. Generally stuff that relies on you doing stuff IRL is avoided, beyond deciding on your character's actions and doing the dice rolls.
>>
>>49391760
>but you lose your melee capabilities for as long as the bow is drawn.
Under what reasoning? Your hands being full? Doesn't stop you from kicking, headbutting or elbowing anyone, or using your off hand that would otherwise load and fire the arrows.
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>>49391792
>You gain the following benefits while you are unarmed or wielding only monk weapons
>>
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>>49391758
Ok, so they just cost more? Still worth it!
>>49391760
Hmm, neat. Didn't think of that one, 5th lvl is a long way off for us...
>>
>>49389773
Master Fencer and Shield Master are intended to work together. Shield Master gives magical resistance and a Shove action with a shield. They partially compete against each other, so taking both gives benefits but nothing too strong.

Proficiency bonus to AC is already a feat that works with shields (and is really weak before 9th level), I just combined Defensive Duelist and Dual Wielder to have a generic benefit that doesn't break things. Monks definitely need more damage, it's their primary weakness though it would make low level monks brutal when they have this feat. Eventually the fighter would surpass them easily in damage.

>>49389941
Polearm Master and Greatweapon Master would do similar damage, so you're probably right since I'm trying to let them deal less damage than Greatweapons with defensive benefits. I wish it would be something more creative than just "more damage but less more damage."
>>
>>49391860 (me)

Master Fencer (Replace Defensive Duelist and Dual Wielder)
Your experiences on the field of battle have made you a versatile and cautious warrior. When unarmed or using weapons without the heavy weapon property you are proficient with, you gain the following benefits:
>You gain a +1 bonus to AC when you are wielding a melee weapon.
>When a creature hits you with a melee weapon attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
>You can draw or stow a reasonable number of one-handed, non-hidden objects as no action on your turn. These objects include drawing enough weapons like darts or daggers to make multiple ranged weapon attacks on your turn, or drawing two weapons or a weapon and shield.
>When you take the Attack action and attack with a only a single on-handed melee weapon, you can give the weapon the reach weapon property until the start of your next turn as a bonus action.
>Before you make an attack with an unarmed strike or one-handed weapon, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

I don't like the way the bonus damage is done. It's too much damage when comparing to GWM or Sharpshooter.
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>>49391814
>Darts, longbows, and shortbows are considered monk weapons for you.
>>
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>>49391897
>>
>>49391465
It could potentially be abusable when combined with Sharpshooter, but you are spending ki on it so I suppose it's fine.
>>
>>49391897
I think we're on the same page, but talking about different things. Earlier in >>49391760 I said that Open Hand or Shadow path archers lose their melee when a bow is drawn. The original feature I posted is the draft of a level 3 feature for a homebrew path, which I'm partially driven to work on because I want a monk path which can effectively use ranged weapons.
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Where can learn about the political and social infrastructure of a medieval fantasy town, province, kingdom, etc?
>>
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Would it be possible to make a Monk archetype that's general enough to use bows as well as firearms?
>>
>>49391953
Wikipedia about the good ol' Dark Ages days, or browsing old edition D&D sourcebooks?
>>
>>49391134
>It's even with fighters and a better crit fisher for pretty much the whole game.
Monks are not even close to a fighter with feats.
>>
>>49391984
Probably, if you extended its benefits to ranged weapons in general. Whether it gives you said proficiency is perhaps another matter, and what rules you are using for guns may also complicate it.
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>>49390794
wotc will never add tiny or large races because they love sucking on cocks and playing it sssafe
5e's entire design philosophy is about being safe and boring
after they released a flying race and it got globally shit on and banned they're not going to experiment with races with largely different features outside of their shitty minor bonuses to minor stats
>>
>>49391984
Ranged weapons without the heavy property.
>>
>>49392021
>minor stats
Ah yes, the 6 most important attributes of your character.
The minor stats.
>>
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>>49392018
>>49392022

The general Idea I had in mind would be: A. letting them fight in close quarters with ranged weapons although I can't remember off hand if guns suffer the negative for engaging targets in combat, B. A special set of ki powers for ranged weapons (conferring magic weapon property to bullets/arrows, attack enemies around cover, etc) and beyond that I don't know what would make a decent cap-stone ability for such an archetype.
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Posting this at a new session while the other people finish character creation.

This is a party where the GM has requested good alignments. Three people decided they should play evil characters (thankfully all lawful) instead.

One of these people is playing a drow rogue, in a campaign where we are outside almost all of the time.

When, in a side discussion about horses (the DM is a vet), I asked what you would even use a horse for in real life, another person chimed in "fuck it." It was a joke, but it failed. Badly.

Let's see how this shit goes, guys.
>>
>>49391953
Wikipedia "Feudalism".
You'll find it isn't very helpful for actual D&D stuff in a lot of ways.
>>
>>49392246
Play a paladin, smite your allies until they convert to your way of thinking or are replaced by more righteous folk
>>
>>49392246
>I asked what you would even use a horse for in real life, another person chimed in "fuck it."
That's actually pretty funny.
>>
>>49392021
>shitty minor bonuses to minor stats
Huh. Wow.
>>
>>49392246
>anything LG
But glhf with your band of misfits!
>>
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>>49392246
> They all made evil characters
This happens every time.
>>
Anyone plans to do a Roll20 game this weekend for beginners? i would like to learn how to play.
>>
>>49392246
>This is a party where the GM has requested good alignments. Three people decided they should play evil characters (thankfully all lawful) instead.
I would do the same thing.
>>
>>49390980
Misty Step limits you to using a cantrip. Mirror Image won't last long and takes an action to set up. Shield is pretty damn nice. Also, I see all casters are wizards.

>>49391018
>You don't have advantage vs. the target with your ranged cantrips either, since the advantage of the target being paralyzed is canceled out by your disadvantage of shooting of a ranged spell attack in melee.
IFF you're only in range with the paralyzed guy, he's incapacitated and doesn't interfere with your ranged attacks. You keep advantage.
>>
>>49392353
>>49392327
Is there any reason?

In all the campaigns I've played Evil characters almost always just hinder the party.
>>
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>>49391465
Looking back on this, should I cut longbows since they're heavy, or keep them since they're the same damage and size as a two handed staff or spear anyways?
>>
>>casters talking about how little damage is dealt

>>bladelock master race
>>
>>49392392
>Is there any reason?
No, not really. And Evil characters hinder the party only if they are played as Stupid Evil.
>>
>>49392414
I'd keep them.
>>
>>49392414
Cut them.
>>
>>49391465
I don't love the using two modifiers for an attack roll thing, but it's probably fine. That said without something letting you use those for your bonus action you're kind of limited, but I can understand not wanting to be too samey to sun soul
>>
>>49392414
I'd drop longbow and make sure that feature applies to thrown attacks.
>>
Does anyone have a favorite season of Adventurer's League modules? And is it ok to play those modules with only 3 players?
>>
>>49392469
>>49392486
I think I might just cut them, it doesn't make as much sense to be using a bow as tall as yourself in (relatively) close combat.

>>49392490
I wanted to give them something other than 'more attacks' like other monks get, and fighters and rangers get a constant bonus to accuracy, so I settled on a scaling resource consuming accuracy bonus. This way they can increase their damage by way of having more reliable shots instead of just swinging more.

>>49392528
Note that it applies to ranged weapon attacks and not just attacks with ranged weapons. It does.
>>
>>49391415
Monks have a little less HP than paladins (1 less per level, 1 less per hit die when they heal on a short rest, same MAD), take longer to get their saving throw bonus, and don't have the benefit of Lay on Hands, but get deflect arrows, and stunning fist, and evasion to help reduce sources of damage. Then the OH monk gets wholeness of body and the Long Death monk gets free temp HP so the tough monks are really similar to paladins for toughness, with different special abilities. Paladins have burst out the wazoo. The biggest difference is from paladins having better feat options, but again both classes are MAD. STR/CHA/CON is perfectly valid ASI for paladins.
>Darts are monk weapons.
Darts are ranged weapons. Monk weapons does not include ranged weapons. Javelins and Hand Axes are monk weapons.
>>
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Please tell me of the times your party members were faced with jail and legal issues.

I need to know because reasons.
>>
>>49392586
I initially thought it would apply to thrown weapons, but I wasn't 100% after trying to remember the melee weapon/ melee weapon attack explanation. Throwing is always a niche I feel is underrepresented.
>>
>>49392602
My players are currently on the wrong side of the successful anti pope. The entire church is mobilized against them.
>>
>>49392624
is the church trying to get them arrested? or they're on the run?
>>
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Newfag here, what should I leave off my character sheet for my DM and me to cooperate on and what should I add regardless?
>>
>>49392633
The players are on the run, and trying to prove the current pope is a false pope.
>>
>>49392651
I don't know that you have to leave anything off; Background details may make sense to collaborate on, but you shouldn't feel compelled to wait for the DM to weigh in.

More than anything, a good DM will help facilitate your character's journey after creation.
>>
>>49392602
My Wizard was jailed for stealing from the church. I'm semi good aligned and really needed the money so I just let them take me in, paid a fine, and got out. I mean, it's the fucking church. I'm not going to fuck with a god that can pretty much one shot me when it feels like it. Or one that has minions that can fucking teleport to me as a bonus action.
>>
>>49391941
For OH and shadow, it depends on what wield means. I think wielding a weapon means using it to make attacks. A monk shouldn't lose their martial arts just because they pick up something that isn't a monk weapon (like a torch) and carry it. Also, two-handed weapons only require two hands when you use them. Surely if you don't have two hands on your bow, you aren't using it, aren't wielding it, and aren't wielding a non-monk weapon?
>Monk with a shortbow/elf monk with a longbow has to be a munchkin/rules lawyer to play the game.
>>
>>49392671
I'm playing as a paladin so if I pick torm or bahamut it should work regardless of setting, right? I originally thought that it was dependant on the setting and worried that I world end up playing as a paladin with a god that never existed in that world before.
>>
>>49392651
all i do is leave names up to him, and give vague descriptions of places
"yes, Burt the legendary paladin, that grew up as an orphan working in the mines of the quite famous smithing town [fukkin name it u fgt]ville"
just ask your dm if you have one though, unless you expect it to come up for some reason, and even then, if you know the setting he is using, you can just pick a name from that grab bag
>>
>>49392718
On one hand, I agree that it is not unreasonable for an OH or Shadow monk to fight with their legs while holding a bow, and would probably let a player do that if asked (especially if they're an elf, ancient elven secrets and whatnot). However, I want to make a path for the posterity of making the clear rules, and it isn't based entirely on archery. It has a philosophy and flavor attached to it, separate from the existing paths.
>>
>>49390607

Anyone have the pdf of the 3.5 fiend folio? It doesn't come in the big torrents I was able to find.

Would much appreciate a hookup!
>>
>>49392602

I had a party member get thrown in jail because earlier in the campaign he had intentionally let a woman die of sickness, even though he had agreed to deliver the medicine.

The other PCs decided to set the entire town on fire to break him out
>>
>>49393049
>The other PCs decided to set the entire town on fire to break him out
Did that ever come back to bite them? Mass arson and attempted murder sort of thing.
>>
>>49392838
>>
>>49393090

They were apprehended by a guild shortly thereafter but the campaign fell apart. It's a chronic thing with my friendgroup that a few of them cause campaigns to implode, whether that be through metagaming or disinterest.

For instance, during that very session we had two players on their laptops playing Dawn of War when it wasn't their round in combat. And sometimes when it was. Which I realize sounds insane, but they were close friends and this was quite a long time ago. It was incredibly exasperating but when the problem group is half the group, what can you do?

I could probably write an essay on how fucked up each session was.
>>
>>49391882
What if the last line was -5 to deal double weapon damage? Or maybe -5 to add their proficiency bonus to damage?
>>
>>49392602
Barbarian failed a drinking competition, so in true barbarian fashion smashed the pub up. Fortunately the town Sheriff let him just spend a night in jail - "it happens all the time" - and pay for the damages.
>>
>>49393215
Why would you want a objectively inferior deal? If it's going to have the same penalty as the other feats the bonus damage should be the same.
>>
>>49393119
Sounds like that session was a mess. I guess even if things continued on, they were slightly fucked.

>but when the problem group is half the group, what can you do?
That's kind of the problem my group is having, but our players are slightly more respectful in that they aren't playing video games while we're dealing with someone elses turns.
>>
>>49393352

Granted, this was four years ago at most. Recently I ran a Star Wars EotE for the same group minus a few people, and the two problem players ruined it again. Audibly heard one cooking dinner during the session on a Skype call and the other told us he would have to take a break for a week due to grad school and he just never came back.
>>
>>49393334
Because then the other feats would be objectively worth less if you could do ever so slightly less damage (like objectively 2) in exchange for the objective +2 AC that comes with a shield (object)
>>
>>49393383
If you want to lower the damage, lower the penalty as well. Or even better, use some other gimmick.
>>
>>49392392
Good is the opposite of acting in self interest, A core tenant of good being charity makes it harder to follow than evil, which is excessive self interest, pretty much all evil acts with reason are done to benefit yourself at the expense of others, players might see playing a good character as gimping themselves.
>>
>>49391465
It seems absolutely fine but I think I'd try to change the last part for something more interesting and in line with the structure of modifiers in 5e in general.

I'm not sure exactly what. Maybe a selection of abilities that expands as you level that you can spend ki points on to add effects to your arrows. And a general ability which is 'if you spend a ki point this round, you have advantage on your ranged weapon attack rolls'
>>
>>49392246
>starting up a campaign with a bunch of newbies
>tell them their characters are adventurers that have morals
>tell them chaotic alignments are 100% okay but chaotic just means you don't answer to a higher power
>the one character wants to be a chaotic neutral edgelord rogue, criminal background and everything

Gotta whip that motherfucker into shape, at least the one PC is a lawful good paladin who understands how to be a pally and not be a dick
>>
>>49393334
Because it takes 2 feats for GWM to add up to +60 to a fighter's normal attack and 1 feat to do it here.

The problem is the double weapon dice means d8/d6 and a bigger boost on crits, while proficiency bonus would cap at +36 which is less than half and it'/ much worse compared to level 8.

The extra dice would be better and competitive but is probably too strong. The -5 makes a lot of sense mechanically, but a straight number should probably be +8 which is just strange but maybe that doesn't matter.
>>
>>49392021
>anything that doesn't come with its own set of new rules for me to exploit is boring and shitty
>attributes are a small part of the game... compared to some of the shit I can get away with exploiting dozens of situational rulesets

Wanna know how I know you used to play 3.pf?
>>
>>49391882
This is far too strong. Why does it give so many benefits?
>>
>>49393383
The other feats have other benefits too. The longbow even does the same damage as most one-handed martial weapons (Fucking trident) and the accuracy bonus of its style has better synergy with sharpshooter than the damage bonus of dueling style.
>>
Middle-Earth pdf when?
>>
>>49394190
It's in the mega already.
>>
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When a monster ability says "recharge x-z" are x-z rounds or turns?
>>
>>49394230
On the monster's turn the DM rolls a dice (usually a d6) and on those number listed it recharges. This is done at the beginning of their turn. EXAMPLE - A dragon's breath recharges on a 5-6 so a DM would roll a d6 and on a 5 or 6 it recharges and the dragon can reuse it.
>>
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>>49392602
>Party member murders someone in the street over an argument
>Witnesses, guards called, search party etc.
>They catch him because the rest of the party wants nothing to do with him for fear of loosing their meager titles
>Put on trial and everything
>I had to improv some lore about Dwarven legal proceedings
>So much evidence and so many witnesses get him convicted
>Dwarves refer to your family for punishment based on your character and how much respect you brought to your clan
>OH LOOK YOU WERE A SPECIAL ORPHAN SNOWFLAKE WITH NO FAMILY GUESS THE STATE DECIDES
>He appeals for the party members to help decide his fate
>Party pulls a full Clinton and denies everything
>Hung until dead in the morning
>Player is pure fucking salty
>"WHAT DID I DO WRONG?!"
>mfw
>>
>>49393717
In my first post a while ago I said I was trying to combine Dual Wielder and Defensive Duelist into a single damage boosting feat that is a catch all for combat style outside heavy weapons and bows/crossbows.

I said it was WIP and had too many features. I think the reach extending one should be the one to go, but I just like it. Maybe it can be a fighting style...

>>49393799
Archery style ignores half-cover and dueling style turns one handed longsword damage into almost greatsword damage.
>>
>>49394318
Thanks.
I was also checking the manual bit that explained lair actions and I still don't understand
>On initiative count 20 (losing all initiative ties)
what is initiative count? the result of your initiative roll (plus modifiers)?
>>
>>49394333
....that's something else.

one of our party members is likely going to be in a similar situation, but with serious arson charges.
>>
>>49394440
Yeah, when the initiative would get to certain numbers it has it's action. So if someone has an initiative total of 21 and then another person has a 19, the monster would take a lair action right there between them even if said monster had an initiative total of 12 or something. It acts out of it's own action sequence when in it's lair but only for the lair actions.
>>
>>49394440
Basically pretend there's an invisible invulnerable guy who rolled a twenty initiative.
>>
>>49394490
>>49394479
I sitll don't get the part about "losing all initiative ties" does that mean if the monster goes last it does not get to use its lair action?
>>
>>49394626
No, if it has a lair action that triggers on initiative count 20 and someone else (even the creature) has an initiative total of 20, then the lair action occurs after anything that happens on that initiative count.

Fighter has an initiative total of 20. Lair action triggers on 20. Fighter acts first and then the lair action occurs. Better understood now?
>>
>>49394626
no, it means that if someone else rolled a 20 they go first then the lair actions
>>
>>49390961
FLAIL SNAILS!

Just like in that High Rollers DnD show
>>
I hate the Concentration mechanics.
>>
>>49392602
Are there examples of party members getting acquitted, whether rightfully or wrongfully? A lot of these stories seem to be of punishing players in a way they can't damage roll their way out of.
>>
>>49394982
Okay. I consider them sort of a major part of why magic isn't OP as fuck this time around in general, but there are probably certain aspects that I wouldn't hate to see changed.
>>
>>49394851
How about all of those goofy monsters?
Flailsnails, Adherers, Digester, Ascomoids, Al-Mir'Raj, Wolf-in-Sheeps-Clothing, and Blindheims?
>>
What is the best animal companion, assuming that your dm allows any that meets the new optional criteria?
>>
>>49391072
The dice hates me, I have 18 wis and I miss like 90 percent of the time
>>
>>49395004
More than once have I come off an Ace Attorney game and ended up defending another PC in court. The success rate is pretty low, but since they've always been guilty as fuck I can live with it
>>
>>49391051
You'll need a talisman of ultimate good. Yeah its harder for clerics to get + to their spell attack

They get some rape items in CoS though
>>
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Would it break much to allow casters with ritual casting to be able to cast damaging combat spells as a ritual?

The party's caster wants to be able to do so for the rare cases when they can set up ambushes, or when they want to break through something. It doesnt seem terribly out of line to me, lorewise or mechanically, and it WOULD be useful if he could cast lowest level Shatter or such on a thick stone wall to wear it down (along with the rest of the party digging at it with mining equipment) without wasting a slot on it.
>>
>>49394333
>tfw my DM gets mad at me because all my characters have no family

It's not like they'll ever make an appearance so who cares
>>
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>>49395037
Here's a list of everything that fits the criteria, not counting CR 0 creatures. I think one or two of these may have been CR 1/2, but I compared them to the allowed companions and they seemed alright.

I prefer the Giant Wolf Spider without the poison damage. My ranger is gonna have one that's proficient in Athletics so I can have a grappling spider to help me out.
>>
>5e

for what purpose? 3.5 is far superior.
>>
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>>49395218
How so?
>>
>>49395230
unnecessary rule changes, less creative, too balanced

there's just no reason to play it over 3.5
>>
>>49395154
Nah I think that's pretty fine honestly. The time and prep you need prevents it from being a cure-all.
>>
I need more monsters, please direct me to a place where i can find monster to homebrew myself or use creatures other people have playtested
Thank you, i am dndtron.
>>
>>49395022
Rag-a-muffins too
>>
>>49395261
>too balanced
this is an issue to
you?
>>
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>>49395296
The most difficult monsters are the ones that dwell within.
>>
>>49395310
yes because there's no optimization game. in 3.5 you can play a tier 4/5 class and optimize it so you're playing a tier 2/3 class. in 5e it's just too balance and theres no fun in character building.
>>
>>49395426
...I agree with the point that there's no fun in character building.
But disagree with the tier system.
What am I to do?
>>
>>49395170
If your characters have family, they can use them to illicit emotion from your character.
>>
>>49391134
Make up +1 gauntlets of shreking that give a bonus to unarmed strikes. Done.

I'm reminded of this one autistic post on giantitp's forums where this person made up a stupid amulet that let monks and druids transfer the power of a magical weapon they had to their fists. It was gamey and immersion breaking as fuck and +1 gauntlets are the simpler and better option.

>>49392246
It could turn out different. I know whenever I play an Evil character I always end up being less evil than my Lawful Good murderhobo fellow players. I once played a Cleric of Asmodeus and deliberately knocked out goblins unconscious and then the LG Cleric of a NG god started running around killing all the unconscious goblins. I probably was going to enslave the goblins anyway but it was still totally out of line.
>>
>>49395296
https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition/
>>
>>49395441
In 5e there is fun playing characters independently of the tiers. Fuck that guy that spams every thread that Bladelocks suck, they are fun. I have never played one because I prefer EKs for gish, but I've DM a lot of sessions and the bladelocks always have fun.
>>
>>49395426
>tier 4/5 class and optimize it so you're playing a tier 2/3

But tiers aren't powerlevels, they're versatility and utility. There's no secret cheat codes to make a barbarian as able as a sorcerer.
>>
>>49395154

Having to cast spells to get through obstacles is part of being a spell caster. I'd say no. Knowing when and where to use your spells is what being a caster is all about.
>>
>>49395488
but that's wrong. tier 1 and 2 are versatility/utility AND power level. a 20th level wizard and 20th level fighter fight each other, the wizard wins 10 out of 10 times no matter what because he's stronger.
>>
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>>49395170
>mfw my character is an orphan, last of his clan dwarf
>but he never knew them, and lived a normal well adjusted life with his new family
fukkin best of both worlds nigga
>>
>>49395503
It's 2016, how do 5e players know the 3.5 performance metric better than your pathetic ass?
>>
>>49395503
Yeah but as you identified they're not power levels in the sense that a fighter can go super saiyan and move up tiers because he's so stronk. You can't optimise your way up tiers otherwise that class or variant would already be placed in that tier.
>>
>>49395469
Can a dndtron get a torrent up in here?
>>
How many castings of Prestidigitation to serve in place of a bath for an average medium-sized creature? Including hair and teeth.
>>
>>49395609
Does the # here ever actually matter?
>>
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What background would be best for a paladin if someone were to say, I dunno, blatantly rip off the crusader from Darkest Dungeon and see if anyone notices?
>>
>>49395650
Time sensitive, they only have a few rounds before meeting the Archduke.

>>49395658
Fuck backgrounds. Take your race and class skills, then two skills, two languages/tool proficiencies and call it good.
>>
>>49395658
Failed solider, first guy you get is based upon a crusader who turned coat and was mocked like a bitch for the rest of his days, also i don't wanna be rude but all the lines for the crusader are randomized, i fucking love darkest dungeon but adding personality traits that affected dialouge would make it fucking incredible.
>>
>>49395020
I wish some spells (notably Hex, maybe as a Pact of the Blade perk only) had a limit to the number of similar effects that could be on a target rather than requiring concentration. I can understand not wanting someone to stack Hunter's Mark/Hex/Elemental Bane, but I've had players just immediately lose their Hex to the first thing that hit them. I'll probably houserule it at some point.
>>
>>49391134
Martial arts also adds dex modifier, so an extra +3 in there.
This is specifically different to a bonus attack with a light weapon, according to sage advice.
>>
>>49395658
I think Soldier works well.
>>
>>49395609
You can do a Small race in 1 so 2 or 3 tops.
>>
>>49395609
-You instantaneously clean or soil an object no larger than 1 cubic foot.
By RAW you cannot accomplish it at all
But thats gay so i would rule 2 casts per foot of how tall you are to finish your cleaning routine, to accommodate your width in addition to height.
Medium Humanoid specific, obviously. Large creatures probably go by x4 casts per foot of height. Huge x8.
>>
>>49395684
How many rounds do they have?
>>
>>49391226
Go for it. Will increase the quality of rp over time, too. Doing God's work.
>>
>>49395609
Go with approximately 5-6. 1 cubic foot per cast, and a medium creature controls a 5x5 foot cube of space.
>>
>>49395715
So by this, if 6 feet tall, 12 casts (72 seconds, or 1 minute 12 seconds) is what you're usually going to be looking at.

If five feet tall, 10 casts, 60 seconds aka 1 minute.

>>49395746
A person one foot across is unhealthy as shit.
>>
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>>49395685
>>49395705
Alright guess I'm going soldier then, I'll post the sheet when I'm finished. Beforehand, do you think I should take inspiring leader of great weapon master as a feat?

>>49395685
What are you talking about? The quotes he gives pieces together that his father was deeply religious and sorta forced him into the crusader business even though he had fallen in love with someone. Even though they're randomized, none of them are contradictory.
>>
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>>49395797
Yeah, even this guy isn't 1 foot across.
>>
>>49395004
probably not.

Some DM's give the opportunity to hire lawyers to lighten the sentence, so it could be a heavy fine.
>>
>>49395797
Just an estimation. You can't technically clean yourself with it anyways.
>>
>>49395799
Fuck, I meant Inspiring Leader OR Great Weapon Master. The crusader uses a greatsword for anyone who hasn't played darkest dungeon and I'm not sure which feat fits the crusader more.
>>
>>49395746
He might control it but he doesn't fill it. You don't need to scrub down the filthy barbarian's AT field. Just have everyone in party curl up into a ball, tada fill up less cubic feet.
>>
>>49395799
If you're going to use a greatsword you should definitely pick up GWM. Inspiring Leader is really great at low levels if you have decent Cha, but I think the Crusader from DD is probably less inspiring and more in the 'endure and smite' mold.
>>
>>49395863
How useful are two handed weapons without Great Weapon Master? I mainly use rogue so I haven't got a clue.
>>
>>49392569
I have only really played/read modules from seasons two and three. They both had good and bad points, but I liked season three the most.

>And is it ok to play those modules with only 3 players?
Absolutely. All of the modules not only have general guidelines for adjusting the adventure based on party strength, but they spell out how to adjust literally every individual combat encounter.
>>
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>>49395600
It's in the mega.
Also book of beasts has hilarious enemies, Mammon and the greed devils are great
>>
>>49395833
It says an object. It doesn't say "nonliving."
>>
>>49390607
So, classes in 5e aren't as well balanced as everyone says they are?
>>
>>49395968

It's a good boost, up to 30 more damage a turn if you get the bonus action attack. You could delay it for a while if inspiring leader fits your concept well, though.
>>
>>49396331
They're better balanced than in 3.5 but nit as well as in 4th.
>>
>>49396331
>>49396355
People are still saying monks are shit, unless they have no fucking clue what they're talking about.
>>
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>>49396331
This >>49396355
>>
>>49396331

It's definitely well balanced, in my opinion.
>>
>>49396366

Monks only real problem is that their damage falls off at the later levels and their big use in combat is stunning strikes (which is a really, really strong ability). They're fine as a class though, but if you can get some homebrew items to give you a little bit more damage do so.
>>
>>49396389
Archetype also is kind of a big part of it though. Long death is tanky as fuck, sun soul has an at will aoe it can freely use as well as ranged attacks, open palm has a little more control enemy movement, and shadow has more mobility. Four elements however just seems bad to me
>>
>>49396371
The fuck is the thing on the right?
>>
>>49396433
Who, Dave?
>>
>>49396433
>>49396439
Don't mind Dave, he hasn't slept in years.
>>
>>49396431

Four elements is definitely bad.

The way I see it though is that sunsoul, long death, and open hand make you better at combat, where shadow has minor combat benefits but gives you awesome out of combat and in combat utility. in my opinion it's one of the best schools out there.

Open Hand gives you some nasty debuffs with your flurry, and is also really, really good. Long Death and Sun Soul are more niche, in my opinion.
>>
>>49396480
Why is Four Elements bad by the way? Just because it inefficiently casts spells without really doing anything else?
>>
Is 5e the easiest edition to make characters in? And makes play begin quickly.
Not that that's a bad thing.
>>
>>49396433
Dave?
>>
>>49396501
They don't gain anything else than inefficient spellcasting. That alone puts it near the bottom of the tier list, along with the original beastmaster. Fortunately, there have been a dozen popular fixes to the 4 elements monk, try any.
>>
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>>49396346
Okay, I'm just finishing up the paper yet I wonder of what languages the crusader know of. If we're stealing concepts straight from Darkest Dungeon then I suppose that Infernal or abyssal would make sense, which ones should I choose? I can pick up to two.
>>
>>49396439
>>49396469
>>49396532
Gods, is another new guy being an asshole about Dave's insomnia again?

I thought we were over this after the last one, when he had that private talk with Dave and decided to suddenly leave the party without telling anyone else.
>>
>>49396526
Not sure if it's the easiest but it is a lot easier than 3.P or 4 which I've had a lot of experience with. The Starter Set in particular makes getting a game going fast and easy for sure.
>>
>>49396543
Do you know of any good resources for homebrew monk paths?
>>
>>49396501
that and several of their "spells" require the use of the monk's bonus action, thus weakening their combat ability.
>>
>>49396501

Yeah basically. You just don't have enough Ki to get off anything useful and your spells are all several levels behind anyways.
>>
>>49396548

Common and then one of those two if you want to insult demons in their native tongue. Neither will be particularly useful so just go with whatever floats your boat.

Otherwise it just depends on where you were raised, mostly.
>>
>>49396543
https://drive.google.com/file/d/0B1pdYIcfHauwNDM2My1XeWFYSDA/view
my personal favorite
>>
>>49396630
This is back referring to the crusader from DD but I suppose I'll just choose abyssal and dwarvish. I'll upload it in a couple minutes
>>
Does 5e pay homage to all editions?
>>
>>49396553
Fucking Dave, what are you doing? Get your act together.
>>
>>49396640
>>49396567
meant to reply to you
>>
>>49396655

You should /definitely/ pick common as one of the languages, otherwise you might not get to communicate with anyone.
>>
>>49396672
Thanks dog
>>
>>49396658
It seems to mostly distance itself from 4e fluff, but otherwise, I guess so?
>>
>>49396708
I know that I was just mentioning my other language choices.
>>
>>49396526
Character creation was easier in OD&D, AD&D 1ed, basic. 2nd could be a pain with kits and nonweapon proficiencies. 3rd was the first really complicated edition. 5th is simpler than 3rd, but about as complicated as second edition with kits and nwp-s.
>>
>>49396708
Pretty sure RAW there isn't any way to start without common
>>
What was your first experience of playing or running 5e and what was it like?
>>
>>49396658

Ish. You can definitely see 2 and 3. There's some nods to 4's ritual+AEDU system but not *as* hard-edged/"artificial," and they're pulling a lot of materials/inspiration from the 1e modules.

It's my understanding that earlier plans would have pulled a lot more evenly from all the games but that they had to refocus on the mid-era games. Personally I would have changed the marketing to "2 + 3 = 5," but at that point they were already pretty committed to "all editions combined."
>>
>>49390775
Of course. What kind of overlord would you be if you didn't let the peasants think they are important?
>>
>>49396901
You dun fucked up anon :^)
>>
>>49396849
The game had been out for a few months but me and my group held off some. Finally our forever-DM said we were playing the Starter Set. Since we all had bought the PHB we decided to roll new characters and go from there.

It was pretty fun. We didn't follow up the goblin ambush (despite my own protestations), lost a good chunk of the party in the crypt area place under the manor and then started walking around for leads. Found some leads and took down the orcs, stormed a hobgoblin castle and some other side quests, but then we headed to Thundertree. Rogue joined the cultists and we were tasked with talking to the dragon. My character (High Elf Folk Hero Champion Fighter) was the only character who could speak draconic so I was asked to talk. Immediately I wanted to kill it but knew we would get slaughtered so I paid a tribute to it of something 500 GP (I had looted the party and had gold already) and then convinced it we were going to have the town of Phandelver pay tribute and reverence. Hurried back, set up traps and convinced the town that they would get the clean picking of the dragon's corpse. Dragon shows up and wrecks shit. My fighter is the last one standing and said dragon tried to be Darth Vader to my Luke Skywalker but I smashed it's skull in with a well placed crit. After healing up we finally got the dwarf dude from the hobs awake and he told us where the mine was. We went in and fought waves of ghouls, stirges, ogres and oozes. Found a treasure chest but a wraith jumped my ass. Paladin (previously the thief) grabbed the chest said wraith was haunting and tossed it in the underground lake. We then killed the beholder and fucked up the drow who were there. No real clue what the fuck the drow were doing there but we shrugged, looted the place. My fighter got the breastplate and boots in the mines, proceed to super jump and smash the flameskull on our 3rd time through it's little lair Made it back to town as heroes since the mine could now open.
>>
>>49396977
>fought a dragon in open air and lived
Your DM is a pussy.

>killed the beholder
no you didn't

>fucked up the drow..
>No real clue what the fuck the drow were doing there...
>back to town as heroes.
That last piece seems incompatible with the ones before it.
>>
>>49391490
Prob' a kirin
>>
>>49397061
There were 3 players, 2 of which were playing two character for a total of five character. My character was the only one that was left standing (the paladin was down but not dead but the other 3 characters were). The beholder was not really a proper beholder, it was a spectator (no real dangerous laser eyes but still fairly deadly if you don't watch yourself). We never picked up the clues about the Drow being in the area and were shocked to find them in the mines (DM told us later they were the main villains but again we never asked around nor picked up the clues littered in the game). We were heroes since we had killed the dragon and opened up a mine that had a literal pool of magic in it (well, something like that. A place that made your shit magical for a while at least).

Really, the most dangerous thing we faced continuously (that is multiple times) was the flame skull. I had to only make a passing mention because of text limit in the previous post but basically that one fucker killed 4 PCs over three crossing through it's spot in the mines.
>>
>>49396901

You could use more constitution.
>>
>>49397120
I should also mention my PC, the elf fighter, was also the only one to survive the entirety of the adventure. It was a bit of a turnaround as my characters usually only last three levels max.
>>
>>49393099

Thanks very kindly Anon!
>>
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>>49396977
Setting up traps in town, good thinking
>>49397061
My party of 5 fought the dragon while my monk ran the fuck away thinking everybody else would follow. They stayed due to a combination of the Paladin being downed (and the bard refusing to part ways with him) and our war cleric being a blood thirsty maniac, in the end the bard died and the paladin lived, and the war cleric got his weekly quota of murder
>>
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i hope we get a planeshift: kaladesh like there were for innistrad and zendikar.
>>
>>49397061
He probably means spectator
>>
>>49397304
We built a stage and faked a statue underneath a big tarp thing. Idea would be that the dragon would land on or next to the stage and we would activate the trap that would be a spear like trap with chains. If it landed or got on the stage we had it easily collapsible and they would land in a shallow pool of flammable liquids and kindling and we would set it aflame.

It didn't work.

Dragon had been tipped off by the cultists and it showed up, wrecked shit and kill 3 PCs. But yeah, we did kill it since the Warlock got some good damage in on it from it's Witch Bolt spell and the Paladin smiting it twice before being knocked out.

>>49397353
I did, and posted that here >>49397120
>>
>>49396371
I like this adventure. I just wish I had the time to run it\play it
>>
>>49393546
Do these people understand that they can be dark without having a goal opposite the party, or demand they be able to rape and murder an innocent in exchange for their services?
>>
>>49395004
Our Rogue was acquitted of his crimes.
By helping Barbarians take over the government and drop the charges for us.
>>
>>49390607

Alright, so, Eberron campaign. An opportunity to shuffle of some of the normal DnD trappings.

I want to play a muthafucking ethergaunt. They're atheist racial supremists from the far realms who hate the material plane for the most part.

How can you make this fit in with an adventuring group?

The chief thing I've come up with is that their society wants to destroy the Daelkyr, thus defeating their "gods/creators" and proving that their sweet atheist mecca is awesome.

Alternatively, it is said some White Gaunts are so ambitious they dream about usurping the Blacks. Or, that they get one chance to breed and that gaunt is judged by its ancestors' actions. So perhaps he's going rogue to Eberron to try to impress the Blacks eventually and get a baby-promotion?
>>
>>49397670
That sounds really, really dumb. Don't play a special snowflake who is guaranteed to both hate and be hated by everyone he meets. There are so many ways to play a monster race in Eberron that don't suck. You could be perfectly justified in being a nice orc or a cool hobgoblin. Don't be something dredged up out of the Monster Manual 6 or whatever. Ethergaunts aren't even specific to Eberron.
>>
>>49397670
Why would an extra dimensional nazi work with jews

think about it idiot
>>
>>49395154
If they want to spend more time on spells to get rewarded with protection from ambushes, direct them to the spell Glyph of Warding, one of the uses of which is to be placed as a spell glyph, which triggers the effect of a spell when activated.
>>
>>49397348
I hope they do a Dominaria campaign setting book with rules for being a Planeswalker.

Too bad this probably will not happen
>>
>>49392587
Darts are part of the starting items that monks get and darts count as a simple weapon albeit ranged

One thing though, I thought if you're using a 2 handed weapon then you can't take the bonus action to attack unarmed. Is this true?
>>
>>49397378
>Warlock got some good damage in on it from it's Witch Bolt spell
now i know you gotta be lying, witch bolt is worse than cantrips
>>
>>49398176
He maintained it for a few rounds before getting offed with dragon breath. I'm not making this up, anon, this is a legit playthrough of LMoP. Me, the paladin and the rogue were nicking it here and there, Warlock had Witch Bolt on it and sustained it for a few rounds then got offed. Rogue fell next to wing smack and the cleric got bit to death. Paladin got smacked down but didn't die and my fighter, who was down to just a few HP was standing up against the dragon as the last man. The dragon said that if I put my weapons down it would appoint me as it's middleman in the town and spare my life to boot. I said fuck it and swung, critted and killed it (fluffed it as smashing the fuckers head open). It was tough, the town cleric had to heal me and the cleric and then we had to bury the others since we had no means of resurrecting them. Dwarf dude from the hobgoblins finally came out of his coma and felt bad about all the death and put money aside to pay the families of those fallen from the PCs then hired some more to fill in to clear out the mines.

Is there anything else you want to know about my game?
>>
>>49398297
>had to heal me and the cleric
meant the paladin, not the cleric.
>>
>>49398297
Anon, I didn't want to be a bummer but your DM may have bullshitted things.
Venomfang is a coward. He's supposed to fly off at half HP. Unless you somehow took him from not far under half to zero, that was a cinematic ending.

The stories from a table are the reason you get together to make them, but sometimes the magic behind the curtain gets exposed when you walk into a room of stage magicians and talk about the show.
>>
I'm really looking forward to a Phylexia CS book personally.
>>
>>49396658

That's one thing I noticed about 5e.

It has no identity to itself. WotC are playing hardball with catering to nostalgia than being anything different. I mean jesus christ, we're in Faerun again? Even when they tried to bring ToEE and Raveloft, they still manage to tack it on the Realms. Call 4e shit all you want at least it felt different and tried something different.

5e just feels like a mix mash of every edition. It doesn't have identity. It's like greatest hits of D&D than anything special.

And I like it for doing that.
>>
>>49398329
Hey, if the DM changed some things, good on him. Game was awesome though I wish we had definitely done some things differently (like I said, party never learned about the Drow until the last minute really and we never really followed up on the goblin attacks despite my constant pushing that we should go murder them so more supplies can come in to Phandalin. Still, not that bad of a game. Still happy my character lasted from beginning to end at least.
>>
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Uh oh, I'm new to DMing and I just ended a session with 4 PC's at level 3 opening a coffin and letting a Vampire rise out.

I had the lights of their torches go out, and the Vamp leaped over and took a bite out of the black NPC that was leading them through the place to find treasure. They don't know it's a Vampire yet.

Do I just let them fight a Vamp full on? I'm not so sure about this, I might be fucking this up.
>>
so whats this Volo Guide im hearing talk about, a guide to playable monsters?
im a newbie and im not as plugged in as id like
i hope it is though, ive got a kobold shop keep i love to turn into a PC is i get to play rather than DM
>>
>>49398432
>>49398432
dont be afraid to fudge stuff if you feel the encounter is to unbalanced.
liying about rolls or even adding a twist to make it easier or harder is pretty much tradition for adjusting on the fly
>>
>>49398388
3e had Greyhawk and 4e had its own half-baked setting, and in neither case did they actually bother to print a good guide to those settings during those editions' lifetimes. An edition that offers material on how to actually play in that edition's main setting is long overdue.
>>
>>49398432
They're fucked
I hope you let them run while it munches the NPC and I hope they think to run at all.
>>
>>49398432
Is it a horror game?
If so, let it keep happening. Especially since the black guy will die first.
>>
>>49398468
>>49398499
Maybe I'll just make it have the stats of a Vampire spawn. If things get too hairy I might have to create something in the environment to cause a cave-in or maybe just hint they could always run.

>>49398525
Nah it's not a horror game.
>>
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New session, gents

>>49398665
>>49398665
>>49398665
>>
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>>49392246
>PC's start their evil shenanigans
>Mist appears out of nowhere
>Evil PC's are spirited away
>PC's see a silhouette through the mist
>The silhouette is that of a horse.
>PC's may attack or tame it
>Something's odd about this horse
>DM grins deviously at notes
>Horse is patterned from Beserk
>Fuck it we'll do it live!
>Welcome to Ravenloft bitches
>Dare you enter my misty realms
>>
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Need some opinions on this campaign idea. The dwarf king's hold has come under siege by a dragon. Due to their defenses they can hold out for sometime, but it's still a dragon. A call for aid and conscription has been put out his kingdom, and the players being citizens have chosen to answer the call. The bulk of the campaign will be travelling to the king's beseiged hold, as well as dispensing justice along the way as member's of the king's army. A lot of nobles have either left with their forces to help the king, or used the chance to rebel or settle old grudges. Trying to think of things to keep it interesting beyond random encounter/town needs help/people crying for aid on the side of the road.
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