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/5eg/ D&D 5e General

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Thread replies: 329
Thread images: 44

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>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to [email protected], cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>UA Revised Ranger
September Unearthed Arcana - The Ranger, Revised:
http://dnd.wizards.com/articles/features/unearthed-arcana-ranger-revised

In last weeks episode: >>49376443

Lets see some D&D Demotivators while we discuss good DM/GM resources(bot RPG and general books/novels).
>>
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>>49384499
first for orcs

bumping my question from previous thread - >>49384579
>>
>>49384499
you could at least post a cosplay elf or something
not a drawn one
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>>49384499

Robert Greene's books but especially the "48 laws of power" is helpful for a DM. Its good as an audio book too. Ayn Rand's "The Fountainhead" and "Atlas Shrugged" are great to see how to portray truly heroic characters.
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>>49384599
I would rule that it would only increase with Ranger levels.
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>>49384599
I believe that apart from a few features (Channel Divinity, Extra Attack, Unarmored Defense and Spellcasting.) all class feature depend solely on the level of the class they come from.

So no, it's HP, and so on, will not increase with fighter levels.

I think there's a sage advice about this sort of thing saying as much but I'm not fully sure.
>>
I'm gonna ask again, since I posted late in the last thread: is the Tome of Beasts pdf not downloading for anyone else? Keeps erroring out
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>>49384669


>>49384528
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>>49384657
>>49384663
thanks anon

have another orc
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>>49384599
ask your dm even if its not listed that way in the rules he might bend for the sake of fun.
>>
>>49384644
Never read much Rand but if you want truly heroic characters go look through Greek plays; they set the template for heroes in the western tradition. Being both more than human in general but also profoundly human in a specific area.
>>
>>49384499
>>49384276
Lets go deeper with the mobile monster base idea.
Anyone haver alternative monster suggestions?
Ideas of what other features should be installed, both mundane and magical, inside the beast?
>>
>>49384708

Teleportation circle seems nice, that way you can get out without putting yourself in the path of a Tarrasque. Another way in that's not getting eaten is good too though.
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>>49384708
Installing a plate between sections of the tarrasque's brain might be able to act as a functioning lobotomy. We might be able to curb some agression if we cut the right parts of its brain off from the rest of it. It cant regenerate through tough enough material, after all - it's gonna have to wait until the area no longer has a foreign obstruction.
>>
>>49384689
>>49384692
Even if it's done to the rules you could still have fun for RP purposes and if you pick something with a non-DPS/Tank mechanical role it may still be useful, even with weak stats.

Like how my favorite idea for a pet is a giant crab which can be used as a grappling machine.
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>>49384684
You da best anon. I think it's mega being stupid with 150mb+ files or some shit
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im about to roll up a level 5 character tell me what to roll up.

pic unrelated
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>>49384684
Btw, the size change fixed the problem. Thanks again
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>>49384750
Tell us the party composition, what the game is like if you know, and what you enjoy.
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>>49384708
>>49384726
>>49384729
everything about this idea is what I hate about D&D

wizards get the fuck out of this thread mARTIALS STRONK
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>>49384763
no not for a game just for fun.
but as far as using it in the future i will play anything except for warlock.
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>>49384769
A martial is perfectly capable of accomplishing most of this, anon!

You think a WIZARD is going to cut holes into it? What's the cleric gonna do, pray for it not to bite his face off while he's installing the lobotomy plates?
You need grit and moxy, son.
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>>49384750
Since the Ranger has just been rejiggered how about:

Water Genasi, Beastmaster Melee Ranger with the Gladiator Background.
>>
any good third party campaign recommendations?
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>>49384821
alright my man ill be back in like 20 minutes with this guy.
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>>49380982
to be honest you quit before it started being good
after that first adventure the players and DM get a better handle on the game and the DM goes some really cool places with the camaign
that said is goofball players arent you thing its defo not a podcast for you
>>
I have a 20 pound ruby, the fuck do I do with it?
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>>49385032
eat it
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>>49385032
Have it cut into smaller pieces.
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Anyone got a cool backstory suggestion for a LG tiefling Devotion paladin with the Urchin background? What god should I pick as my patron?
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>>49385032
Give it back to the giant on the PHB cover, if he only has one in his hat it ruins the whole look.
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>>49385180
Your tiefling paladin was an unwanted street urchin (not uncommon when you kid ends up looking like Satan) and was taken in by a more experienced paladin mentor.
What setting are you playing in?
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>>49385180
How about an urchin who worships Ilmater as remembrance of their time on the streets, but follows the Oath of devotion to prevent others from experiencing the same?
>>
>>49385180
Some god of light.

Be the tiefling trying to lift the curse of his people so they may walk upright in the light.
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>>49385180
Years ago your father was turned into a fiend for sinning against some god.
When you were young, a different god told you you could reclaim your honor by finding and protecting a holy priest while he performs a particular service to your newfound deity.
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>>49385237
Forgotten Realms, we're starting Tyranny of Dragons.

I was thinking about having a mentor character, but was trying to think of a good reason why a paladin would take in a little street urchin and train her in the ways of his god.

>>49385238
Ilmater seems like a good choice, I like it.

>>49385245
Was actually planning on doing something similar to this, I know for a fact that another play is going to be playing a Fiend Pact Warlock tiefling, a was thinking I would be on him a lot for perpetuating the stereotype and such.
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>>49385327
ILMATER IS LOVE
ILMATER IS LIFE
PELORFAGS PLEASE LEAVE
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I'm playing DnD for the first time ever, and I've decided to play a Half-Elf Bard (being from WFRP, I wanted to take options I've never been able to before). In the course of determining my character, I've decided that this Bard should be a rapier-wielding version of Fabio.

Kind gentlefolk of the board, please help me realise my dream of fielding Fabio the Bard. Pic rather related.

(Was a thread, deleted it when I saw there was a General)
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>>49384821
okay here it is
some notes
i left cosmetic stuff off of the sheet so if i use it later i can tailor it how i want
also i didnt make a spell list because of the same reason as cosmetic stuff
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>>49385357

For a second I thought your character was called Charlemagne Vapestep
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>>49385372
kek
>>
Whats the best character sheet out there?
>>49385344
Ilmater is pretty fucking based.
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>>49385327
maybe your paladin wants someone to succeed them and doesn't have a wife or children to speak of, so they picked up an urchin because who better to teach a pious life to a poor unfortunate soul such as an urchin
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explain
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>>49385327
Make it like this:

She was working as a waitress with her sister in a poor part of a port town.

They'd get harrassed a lot because of their heritage but it was managable and didn't go beyond insults, wierd stares and the occasional groping.

Some day some drunken sailors decided to have their way with them, stripped them and trying to rape them when surprise old man in shining armour comes in to save the day.

The two sisters tried to murder the sailors in revenge once they were incapable of defending them selves but the pally stopped them.

He said : ''Why would you sully your hands with this trash that i'm going to throw into jail?''
They awnsered: ''Because we kept being abused, and if we don't make an example of them then this is only going to happen again...''
Pally: ''But what would you do then? Two tieflings murdering a bunch of sailors... You know how it will look to the common folk. Rather come with me.''

Pally takes them to his order and gives them propper work where they won't get harrassed.

He's revealed to be the half-elf son of a tiefling light cleric and elven paladin.

Ever since he was born he made it his goal to help tieflings transcend their curse but he's getting old now and will need someone to carry on his torch.

Thus he offers them to become novitiates of his order.

Sister became a cleric while your PC had more of a knack with weapons and thus became a paladin.
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>>49385506
CREATIVITY
>>
>>49385506
sometimes a new take on something is good. sometimes its like this
pic related
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>>49385350
There's not much to say. Half-Elf bard is a good choice, and Half-Elves are probably the best race in the PHB. Go Lore if you want to be more skillful, or Valor if you prefer combat.

Rapier's a good choice for a melee weapon, though you'll probably want some armor (in deference to Fabio's chest hair, of course.) A bow would also be good.

Bards use instruments as arcane focuses - it's not really explained if you have to play them or just hold them. It's metagamey, but if you get something that can be played with one hand, you can hold it and fight at the same time. Castanets could work. Most GMs will veto this but it is hilarious.

As a Half-Elf, you can easily start with a 16 in both dex and cha. Focus on increasing your dexterity if you're going to be swordfighting - buff spells don't care about your charisma. Good feats for you are Resilient (Constitution) and War Caster, to keep your concentration buffs up.
>>
Are there any particularly good classes or archetypes from DMs Guild?
Anything that might cater to JoJofags? Ripple, Spin, or Stands?
>>
I've never played this game but I really want to try it, but only if I can play a goblin.
Do you guys think a DM would allow this or are goblins exclusively a slave/enemy race in the D&D universe?
I wanna be a little bomb guy or like a swamp curse boggart.
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>>49385577
There are options with the official Zendikar supplement.
You'll have to re-fluff them unless your DM's cool with playing in the Zendikar setting.
As for being in a party, you'll probably have to play as their slave or someone who's forced to stay with them, unless you're an exceedingly chill gobbo.
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>>49385589
Who in their right mind would want a nasty little goblin as a slave.
Maybe I'd start as a slave for some kind of crime and end up getting Stockholm syndrome.
lmao
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>>49385577
While the answer to that question is pretty firmly rooted in "Ask your DM", they're...occasionally civilized in Forgotten Realms (the default 5e setting) and official player stats for goblins are coming in November.
Unfortunately for your concepts there, there are no alchemist or witch/shaman classes, the closest you'll get is probably wizard and warlock, druid, or death cleric.

But hey, you could try to get in a game with something that does have supported framework, because the game in general is pretty fun
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>>49385577
Bomber isn't really possible without homebrew stuff, but an asshole that throws curses around could work if you're a Warlock or a Wizard. Not sure how the stats line up with gobs, but it can probably work.
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>>49385405

> Whats the best character sheet out there?

Depends on what you are looking for in a sheet.

Normal sheets I'd go for either the Tall Glass of Standard v1.4 from reddit or the /tg/ sheets.

/tg/ sheets: mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

Tall glass of standard v1.4: reddit.com/r/dndnext/comments/2do179/treat_yourself_to_a_tall_cold_glass_of_current/


The most popular sheet generator that does most of the stats for you is Forged Anvil: enworld.org/forum/rpgdownloads.php?do=download&downloadid=1234
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How do you guys settle down on a character concept for an entire campaign? I've been DMing for over two years, and nobody else in the group is passionate or studious enough to learn how to do it, so I'll be stuck here for a while. I've got a folder full of PC concepts that I've wanted to run, but if I ever do get the chance to play, how should I find one that keeps me interested? Simply exploring options and chargen is part of the reason I've got so many in my boredom, but how can I know what I play will satisfy me to stop that?
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>>49385659
I do the same thing. Typically, I look at the campaign themes (if it's pre-published or if the GM is willing to talk about it) and what the other players are playing and choose something that both fits in the campaign and fills a hole in the party lineup.

As for liking the mechanics behind it, its easy enough to run some scenarios in your head to see what you can do.
>>
>>49385659

What class , race and options interest you?? You can pick almost anything for the background, bonds and flaws. No one says the character can't evolve and if you get bored you can multiclass into something else. You just can't fuck with your race once you have....you could change the apprearance to another race somehow but you are stuck with the racials and deep inside you'll always really be the original race.

If you are DMing and have so many PC concepts why aren't you using them as enemy NPCs. You could be trying them all out with your group.
>>
>>49385659
sometimes i cant desu, but a good way ive learned to do it is while playing one character make it fun to role play as them, like really get in the head space of the character you want to play that way you feel more connected to that pc and care about what happens to him/her and wanna see where they're story ends
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>>49385344
there is no pelor in the realms
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>>49385740
so to be honest in shorthand corrects into desu. ....thats cool i guess
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>>49385760
Try using abbreviations for shaking my head to be honest family.
baka desu senpai
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>>49385766
thats pretty lit senpai
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>>49385550
Sun soul monks are ripple as fuck, but otherwise you're pretty much SOL
>>
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>>49385745
THEN WE RETROACTIVELY WON, PELORFAG ALPHA IS GONE

Now if only we could eliminate him and his ilk from all the planes and all the universes.
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>>49384499
What do you think the order of the invisible hand and order of the knife will be like?
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>>49385540

Thanks mate, I'll be sure to post about it here. And if it doesn't work, I'll be back to make Fabio as a Barbarian.
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>>49385875

Or Fabio as a Druid.
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>>49385893

Or Fabio as a Warrior.
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>>49385901

Or Fabio as a Rogue.

Incidentally, are there DnD versions of spray-on tan?
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>>49385936
I'm sure alchemists can whip up something.
I find it amusing you used the cover of Rogue for your bard rather than your rogue.
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>>49385936
>Incidentally, are there DnD versions of spray-on tan?
Prestidigitation
>>
Okay are there any old schoolers that happen to have a hard copy of...

FOR10 - Warriors and Priests of the Realms (2nd Edition)

Need a scan of page 88.

Both the PDF in the wild and on DMsGuild is missing the page.
>>
>>49385936
Ask your wizard for some color spray
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>>49385830
Eh, I can deal.
>>49385893
I'd say something about an Italian man portraying a Native American, but I'm sure there's some spaghetti westerns that have done it first and worst.
>>
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>>49385944

Seemed more fitting for the look I was going for.

>>49385954

Huh, I was looking at taking that as a cantrip. Looks like we have a champion.

(Pic unrelated)
>>
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One of my players played this annoying, not quite but practically evil character. before last session he decided to ditch the party because he wanted to kill them. We had a talk about it and we agreed he was going to play a new character (because redemption was just not believable for his old PC anymore), and his old PC will return later as an enemy to the party. His PC was a rogue 2/warlock 3 before he left. I'm guessing the party will be lvl 7 or 8 when they encounter him again. How should I play this evil ex-PC? As a PC but with extra lvls (would be logical, he was going in search of extra powers to beat the party), or find some matching template in the MM, tweak as necessary? If I decide to run him as a PC, what lvl would be appropriate to challenge a lvl of 5 characters lvl 7-8?
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>>49384499
>5E
>Hot elf chicks
I thought sjws had conquered this edition. Aren't monsters like driads and mermaids drawn wearing burqas?
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>>49386035
Look up the CR for a monster that would be a decent challenge for the 5-man lvl 7 party.

That's to say something on pair with a young adult dragon with a few minions.

Describe the PC in question, why he has grudges, party composition etc.
You could use some high level gimmick build that's damn annoying to fight like Rogue 2/Warlock 3/Shadow monk 6/Ranger 3
>>
>>49386047

Mike Mearls is triggered by the feminine form. Its a fucking shame that the best edition since 2E has such fucking bland shitty artwork.
>>
>>49385994
Fuck... My copy has the same issue (pdf not physical). They posted page 89 twice...

Anyway, your best bet would be to ask the OSR guys, so go ask in their thread.
>>
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>>49386083
>>49386047
There are some cuties...
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>>49386144
>>49386083
Yeah, that druid in the antlers and bikini is an elf, too
And the green elf butt (possibly female) at the start of the spells chapter, too
It's hardly without elf babes, it's just you also get dreads wizards and female monks and stuff. More diversity of characters means classic archetypes aren't so overwhelmingly present. I think it's a good thing to encourage people to think outside the obvious, too- more entertaining roleplay.
>>
>>49386083
That and the price range are the reasons why I never bought 5e and never plan to buy it.
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>>49386275
I agree the book prices are fairly exorbitant, that's why I only got the PHB and the adventures while using pdfs for everything else
>>
Roleplaying tips for paladins of Ilmater in cos?

My guy will have been from a previous set of adventurers summoned by strahd (because i joined two sessions late, someone droppe so I filled the spot)who, except for himself, all got killed off. He's been sitting in town trying to keep his hope and faith, but he's barely keeping it together. What are some good ways to show his unhinged behavior, increasing paranoia, and initially bleak outlook on the entire situation in this realm? He shouldn't be a broken man, but close to breaking. But not too close that a promising party, who has resources his prior group didnt have, won't eventually renew his vigor and faith.

The most outward displays i can think of are a bit of alcoholism, deep dark circles under his eyes, and the same weary expression that a cancer-ridden mom would have when assuring her children that things are fine when she knows that they arent (which I'm having trouble describing in a less specific way, I can picture it exactly I just don't have the words for it in my head.)

I need other ideas for behaviors fitting.
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>>49386062
It's a long story. The char wanted to overthrow the royal family in the city, therefore he joined the royal elite squad (the party). Then he really really quickly developed a grudge against the rest of the party, then he had a change of heart and confessed everything, then he became an asshole again and wanted to kill everyone. Honestly, it all came very close to That Guy territory, which is why I asked the other players about it and then asked him to change his playstyle.

Going by just the CR, it seems a lvl 20 PC would be fair game for a lvl 7 party of 5. Right?
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So with the new Ranger errata, can I mount my beast companion if I am a halfling or gnome? I'm about to start a new campaign and figured I'd give it a whirl like everyone else. If I'm lucky enough for my DM to let me have a panther, or any other companion with climb speed, can it still climb 40' with me mounted? Or will I need some sort of harness? Or just outright no?
>>
>>49386514
Well a single meteor swarm does 40d6 to all those 7s who are now dead
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>>49386514
So he's basically having doubts of his original goal and then went back to it anyway.

A lvl 20 PC character is too much.

Make him a lvl 14 character and use the gimmick build i told you in my previous post.

Give him a number of lvl 3 PC class subordinates.

Basically:

Rogue 2/Warlock 3/Shadowmonk 6/ Hunter ranger 3

He can theoretically get in tens of attacks within a single turn (which is fucking devastating with hex) or retreat and move as he wishes.

Make the other subordinates a party of their own and make them into some form of loyal disciples-followers of the former PC.

Lvl 3 Swashbuckler
Lvl 3 Tomelock
Lvl 3 Shadow monk
Lvl 3 Hunter ranger

Just use tactics and think about their abilities.
This could end in a party wipe if you do to well tho.
>>
>>49386526
Yes. I'd suggest buying a military saddle so you get advantage on the Dex save to stay on your mount if it is pushed
>>
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I'm in love with the pure "ye olde fantasy" of Mystara, however any info I can find is either vague as fuck or too specific, geographic info and I have no idea how to start.
I wish I had some sort of info on the overall culture, stances towards magic, density of magic and monsters.

Is It okay to just get country names, vague idea of who lives there and just wing the fuck out of It?
I heard that some cool shit happens in Mystara, like magical cancer mists or pale elves not being just drows with different name.
Where do I get that info?
I know about Pandius but I feel like this site is perfect for someone who already knows what's up and only comes there to check on specifics
>pic only vaguely related
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>>49386591
Here, this should be good for a beginner. Otherwise head over to the osr general for specifics.
>>
>>49386510
"haunted" is a good word to use to describe him.
I personally wouldn't have him turn to alcohol, it's more horrid to have him putting all his effort into being strong and failing to remain so - I would have him abstain from alcohol, and then any pleasures (fruit, music, optimistic thoughts) to try and bolster his spiritual toughness.
He has been close to death, but hasn't been taken. He doesn't know why. His god is silent in this realm, and he feels he is being tested. If he gets closer to death through giving up human(oid) experience, maybe he can reach into the afterlife and get some guidance. A twisted logic and strong faith is spooky, and fits a lawful character.
All in all, as messed up as he is on the inside, keep something strong and positive at his core. Maybe his willpower, charity for others, or whatever. So even when he is feeling defeated this spark will push him to action. This will give you a character that is fun to play, hopefully.
>>
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Does anybody have a pdf they can share of the planar bestiary?
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>>49386641
>>49386591
And then these is the "official" 5e mystara guide from Pandius that boils most of the shit down quite nicely. And remember, technically Pandius is the official source since WotC gave them the go ahead to work on it. The link provided details each nation on 1 page and lots of other rather neat stuff such as archetypes and stuff which are, again, technically official.

http://www.pandius.com/Players_Guide.pdf
>>
This might be a dumb question. I'm playing as a wizard for the first time and in 5e. I'm not really sure how extra dimensional spaces work, specifically with Mordenkainen's Magnificent Mansion. While in that space, can I use the teleport spell to get to some other place on the prime material plane that isn't the entrance to MMM?
>>
How can I roleplay as a bard if I have no real creative talent? I can't sing, dance, nor play an instrument, and my oratory skills are lacking. I can't really do descriptive roleplaying as my group likes to talk in character.
>>
>>49386697
Teleport destination must be on the same plane of existence
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Tired of DMing for my circle of friends who all flake on the first couple sessions, or they do their best to not even play(Friend played a monk who broke his vows every time he smelled gold).

Should I DM at my local game store? Theres a bunch of entry lvl players looking for a DM there, and I think Im decent enough. Or is that a trainwreck waiting to happen?
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>>49386569
No, we wouldn't want that

>>49386575
Thanks for the advice. I don't think I'll do the 4 class combo, because I'd rather keep it a little simpler (just Rogue and Warlock). But I'll keep the rest in mind.
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>>49386709
Cool, thanks. Wasn't sure if the pocket dimension counted as a separate plane. Thanks for clearing it up.
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>>49386674
>>49386641
Aw shit, you da best
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>>49386035
Don't have him attack alone. Have him with a band of hired goons/cultists/character relevant buddies.
Also the situation by which he attacks could give him some advantage like the party is trapped. Or he could just show up at the exact worst moment and try to give the party that last proverbial push over the waterfall of doom.

Any of these could have you just keep him on a similar character level as the party are, this gives the NPC the impression that he has remained just as skilled as the party and therefore a worthy threat.
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I assume you can cast Polymorph on yourself, using in a similar fashion to Wild Shape. So if you use Polymorph to turn yourself into a Mammoth (or similarly low INT beast), is it reasonable to assume a beast with INT 3 can keep up concentration?
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>>49386721

Have a decent chat to them, make sure they know what to expect (and you know what they expect in a session, e.g - lots of fighting and not much intrigue, etc.)

From there you can get a feel for things
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>>49386763
Polymorph changes all the mental stats to that of the beast form. I would rule you would lose CON if polymorphed.
Druid beastshape is different in that the druid maintains their mental stats INT WIS CHA in beast form, alluding to the fact that the druid still has all mental faculties and can therefore maintain concentration. Not to mention getting to cast spells in this form at higher levels
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>>49386763
Yup
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>>49386763
The rules give examples of what does break concentration, and says the DM can rule environmental phenomena could trigger a DC 10 Concentration check.

Also, Crawford seems to think self-Polymorph is OK.

http://www.sageadvice.eu/2016/04/06/one-of-my-player-is-using-polymorph-at-himself-to-be-a-t-rex-isnt-he-abusing/
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>>49386741
No problem, anon. Best of luck! Mystara rocks hard.
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So do we have any clues on what the next adventure will be? There are references in SKT that there is an adventure about the Ring of Winter and such so maybe it will be about that?
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>>49386894
The plot line with the guy who was carrying the Ring ends at a dead end in Waterdeep, suggesting that the next adventure will take place there and it will detail it like PotA detailed the Dessarin Valley and CoS detailed Barovia.
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>>49386942
That sounds pretty badass actually. Hopefully they can handle it just as well as PotA and SKT.
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So I'm a relatively new player and DM (made so because I'm more interested in writing and storytelling then my peers), and I went around trying to decide what campaign setting I want to use for my home game as I genuinely don't have the time to make anything original that won't be a time-consuming rehash of anything that hasn't already been done before.
After some BRIEF inquiries on the different settings on here I came to the conclusion that like in so many other things /tg/ is completely useless in this particular regard when objective info is needed so I've spent much time scouring multiple editions worth of books to gather as much knowledge and therefore make my choice.

Interested in what a fresher pair of eyes has to say about all the "major" D&D campaign settings?
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Any issues with running a level 4 party through the first chapter of STK? Can I run it as-is to make the players feel strong for a session or should I make it more challenging?
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>>49386955
It seems rather then just give flat sourcebooks or adventure books WotC has decided to cut costs and sort of merge the two in a lot of ways.
Kind of funny, but I can't fault them for trying something new.
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>>49386980
I actually like that the adventures have so much source material in them, I just wish they would write something outside of Forgotten Realms.
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>>49386275
I won't buy anything from WotC while Mearls is still employed there. I hate his stupid "sucks cocks at the bus station" face.
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>>49386973
Could be fun as they'd feel tough until their first giant
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>>49386966
WotC fired all their DnD writers so the adventures turn into boring crawls after The Rise of Tiamat.
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>>49386995
>Mearls
Please stop mentioning him, he triggers me so fucking hard.
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>>49386721

If you plan to persevere through bullshit chest high for a few months you can get newbies that want to play and will listen that have good attendence and do homework you can hand pick, build and train a group. It takes a shit ton of patience.
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>>49387009
Is that a yes or a no?
Not actually relevant to anything I said.
Like I said; I cared only about objective information, which is why I did my own research.

No offense, but when it comes to settings you guys are as useless as you are incredibly helpful when it comes to figuring out rules and providing resources for DM's.
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>>49387025
What'd he do?
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>>49386701
Descriptive roleplaying is the only fair way to do any character that's better spoken than the player. That said, just because you're a bard doesn't mean you have to be silver tongued, he could just be good at music and a middling orator. Give him verbal personality traits that are easier for you to do, like perhaps being a pompous artiste or relaxed party-goer.
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>>49387043
I don't even know where to begin.

The guy is pretty much a walking glassdoor review, he hasn't contributed anything meaningful to the hobby other than a shitty variant of 3.5 yet managed to become the senior manager for the Wizards D&D research and design team though dicksucking in a couple of years.

Read the previous thread, he was discussed there too, the guy is beyond disconnected with the wider community outside of Reddit.
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>>49386966
>>49387033
>Forgotten Realms
Lot's of lore, primary source of their adventures for some time now. Not bad as long as you never ever bring in any major NPCs like Elminster or Drizzt.
>Greyhawk
Like FR, has a lot of lore but hasn't been touched in nearly a decade (if not longer). Lots of places to explore, it's supposed to be more Swords and Sorcery (think Conan) than high fantasy but not sure how well it does on that front.
>Eberron
Take all that crazy pulp fiction, throw in magical steam-punk and all sorts of crazy shit like sentient robot player characters, good goblins, necromancer elves and more and you get Eberron. Way high fantasy with heavy doses of pulp fiction.

There are plenty of others but they haven't really been touched on at all in a long time. Things like Birthright (players have shards of divinity in their soul and can go Highlander on bitches), Mystara (one of the oldest settings, looks generic but has some of the craziest shit in any setting), Dark Sun (low magic sword-and-sandal setting with Sorcerer-Kings, half-dwarves and a dying planet), and more.
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>>49386701
Depends, just study how people you think your character is like talk and try to emulate them
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>>49387173
Actually, I've already formulated opinions on each setting.

I wasn't ASKING about the settings; I was wondering if /5eg/ wanted to hear the opinion of someone who's relatively new to D&D and doesn't have years of baggage has after doing a lot of research on them.
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>>49387173
>Not bad as long as you never ever bring in any major NPCs like Elminster or Drizzt.

Pre, post or present Elminster or Drizzt? People just conveniently ignore the fact that forgotten realms has several different time periods running simultaneously.
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>>49387194
Oh, then by all means. Sorry, it's really late (well, more like early) and I'm sick and can't sleep so a little loopy is all.

Go ahead then, I'll read it at least.
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>>49387194
Go for it then.
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>>49387147
Mearls wrote tome of battle for 3.5, and was lead on 4e for most of its run and came up with tome of battle after being a concept designer on 4e.

I'm not sure how he gets the hate he does around here, but he became lead designer and 4e got all of the fixes people tout as what made it the best.
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>>49387250
>Mearls wrote tome of battle for 3.5
???

Tome of battle was written by Richard Baker and who was fired from wizards in the Christmas lay-offs.
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>>49387250

Christ.....they can't even give the 4e books away around here. It was fucking dog shit. The reason we have a shitty release schedule in 5E is because WotC/Hasbro took a fucking bath on 4e sales. The lowest selling edition ever and they kept throwing good money into the fire for the whole run.
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>>49387250
Ok he didn't write Tome of Battle, but he did pitch it while working on the beginnings of 4e.
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>>49387286
>Richard Baker and
Matt Sernett

I'm too tired to argue with Wizarddrones.
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>>49387286
See >>49387289
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>>49387208, >>49387209
>Mystara
D&D's earliest setting ironically looks nothing at all like D&D; the "standard" fantasy shit really hadn't been set in stone by years of exposure to it and then lots of videogames solidifying it in nerd culture. Looks more like what you might call "weird fantasy" akin to Glorantha with more D&D touches.
>Greyhawk
Pretty bog-standard, which is perhaps not unexpected as one of the two guys who created the whole thing made it. It has some history, but not too much. It has some fluff, but not a huge amount. Lots of focus on major demons (they show up EVERYWHERE in the backstory and adventures), has a very Sauron-like major villain. It's basically vanilla D&D but with more weird names because Gygax apparently could only name shit by making anagrams of people and places he knew.
>Forgotten Realms
The worst part about this setting was talking to anyone in /tg/ about it, and it became painfully clear that mostly it was known via memes rather then personal experience for the most part. It's equally vanilla as Greyhawk but Jesus Christ does it have a lot of information and resources. This setting honestly probably did more to "standardize" the D&D style that is so knocked off by cheap fantasy RPG's then any other. It's not original NOW but you can see that if you're into the kind of fantasy it's doing it's good for it. It also strikes me as a history nerd's setting because it's creator never just said "thar be ruins here" and would instead detail the civilization the ruins CAME from and actually give them a reason to exist. Lots of powerful spellcasters but apparently they sit around in main adventures doing nothing while in novels they basically faff out tormenting each other while continuing to accomplish not much of worth. Lots of books for adventures that gradually completely disappear when WotC took over for whatever reason.

Continued
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>>49387301
>It's not original NOW
Actually the setting started off as a rip-off of Hyperborean cycle.
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>>49387346
>setting
>rips of folklore
They all do if your going to bring this into it.
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>>49387301
>Eberron
You can clearly see that this edition was intended for 3e. I see a lot of stuff saying it's "dungeon punk" which I guess is true, but mostly what I see is what the author was trying to convey but many players back then were too busy being uneducated philistines to pick up on; it's basically the Roaring Twenties of Pulp Fiction magazines turned into a fantasy setting. It accomplishes this pretty nicely; you've got three different flavors of Lovecraft, conspiracies, New York, Zombie Communist Nazis, pirates, Darkest Africa, The Mysterious Orient with Psychic Powers orientals seemed to always have back then, etc. That one king even seems a bit like Teddy Roosavelt to me.
>Ravenloft
Ridiculously wrapped up in it's own theme, which is not a bad thing.
Surprisingly, it actually has much more of what FR's problem is then FR does; pretty much any type of story you could tell in any Domain kind of by necessity strongly must revolve around each setting's "theme" just due to how powerful the major villain NPC's are. It strikes me that someone saw how popular the original module was and instead of picking up that it was really the Gothic Horror feel and not JUST Strahd that sold it they just decided to make thirty more Strahd's of various types and populate the setting with them. The downside being that you literally can't even USE the setting without using it's major villains.
>Dark Sun
This actually feels less like D&D and more like the Barsoom novels; everything is very alien and strange, everybody is naked, technology is both advanced and crude at the same time, civilization is dying and even the great ones are basically playing around in the bones of what came before. Apparently everything was high level here because high level was the only way to explain why anyone could survive here, I guess because slightly more abstract gaming ideas didn't exist yet or something?

Continued
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>>49387393
>Ravenloft villains
To be fair, 5e Ravenloft sort of fixed that by allowing people to enter and exit at the whim of the dark powers. The domains had become far too codified and the villains far too powerful when I was introduced to the setting during the 3.5 era.
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>>49387393
>Planescape
This one was hard to research. Reminded me of the oWoD games somehow (I got my RPing start on those), but I can't put my finger on why. The emphasis on factions maybe? Lots of cool ideas but not a lot of hooks or resources to work with those ideas, almost like (much like oWoD and games like Deadlands) the creator wanted to write a novel but wasn't good enough to get one published or something. They give you infinity things to do infinity things, but if someone handed you infinity you'd first probably ask where fuck you were going to put it all. Has an old videogame or something that was well-received I believe?
>Nentir Vale/Points of Light
The other common FR complaint, that it is bland, seems MUCH more appliacable here. It's setting is basically everything popular in popular D&D style fantasy knockoffs with the addition of some Lovecraft stuff because it's oh-so-trendy these days. For some reason I saw bits of it in EVERY setting in the 4e books I read, even ones like Eberron. It was like someone at WotC thought the best way to use all these different settings was to make them all exactly the same? No idea what's up with that.
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>>49387443
>The emphasis on factions maybe?

Factions got way downplayed later on until Monte Cook went full retard with Faction War.
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>>49387443
Points of Light had no more Lovecraft shit than Greyhawk, Forgotten Realms, and Eberron.

What are you talking about?
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>>49387443
In defense of the Nentir Vale/PoL, it is probably one of the most dangerous settings ever put out. There used to be two moons but one disappeared one night (can't remember the story for it) and the other moon had giant fucking runes carved into it's back where normally no one would see but some adventurers eventually did and found out said moon was now acting as a massive "fuck-off" protection spell to keep some ultra-mighty entity away.

Also, calamity dragons are awesome and I hope to see them in 5e.
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>>49387443
Forgot to add that Nentir Vale/Points of Light also added lots of Faerie stuff, which also was pretty trendy in fantasy settings right around then, Winter vs Summer Court stuff with Winter not so much being "evil" but just it's natural opposite, etc.
The somewhat unimaginatively named Feywild and the even-more horribly named Shadowfell comes from this edition and seemed to stick around for 5e, not that 5e seems interested in doing anything at with either.
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>>49387485
Technically the idea of "other realms overlapping the prime material plane" are a really old concept. FR had them in the form of "Faerie" and something else, and some of the other settings had shit like it too. 4e just codified it some and applied it a little too much to every setting. Personally I like the Feywild and Shadowfell when I want parties to fuck off and experience weird shit for a while without much work on my part (stories seem to just naturally crop up in them).
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>>49387465
According to the backstory >>49387481 this happened. Also, apparently every star in the sky was some horrible world-ending nightmare or some shit like that. Outer Space was bad news.
It wasn't ACTUAL Lovecraft, it was superficially Lovecraftian stuff without the actual themes or feel, as often happens when someone who doesn't "get" the subject matter tries to replicate it's popularity.

Like turning Dracula into an FPS Modern Military Shooter or something like that; kinda defeats the point but they're just trying to milk the popularity of it a bit anyway.
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>>49384644
Subtle trolls, best trolls
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>>49387481
Mercer'a setting book is basically going to be 5e Nnetir Vale since that appears what he based his setting on.
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>>49387481, >>49387510
I'm not criticizing any of the settings; I'm simply relying objective information without interjecting how I felt about any based on my research. Weather Nentir Vale is good or isn't is subjective; I was just relaying that I found it to be a relatively sparse kitchen sink setting that seemed to focus largely on giving PC's stuff to do without actually spending much time explaining the logic of it.
Though apparently with 4e a major design train of thought for adventures was "shut up and do stuff, action first and keep throwing stuff at them", so I think that was probably the entire point, thus I have to concede that it succeeded admirably in that sense.
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>>49386775
Bad doggie! Baaad doggie!
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>>49387539
Wait, what? Hang on...

Oh fuck, the mad man is actually doing it. Don't know how to feel about it but it might be decent? Something to look over and steal shit for my own game at least. The setting certainly likes to steal from other settings and games too (using Uriel for the sovereign, Tal'Dorei sounds like it's from WoW, etc).
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>>49387485
Oh, I also forgot to add that Nentir Vale/PoL also has that excellent D&D comic series take place there, which played no small part in me wanting to try out D&D for real itself.
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>>49387575
Fell's Five is a masterpiece and I think everyone who plays D&D should read it regardless of their feelings about 4e (which is funny since besides it being in and around Fallcrest and using some new races and such it really could be planted into any edition pretty much flawlessly).
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>>49387301, >>49387393, >>49387443, >>49387485, >>49387575
I also in the interest of being thorough researched Golarion, but I will not recount that here because it's technically not D&D, which I only really found out after reading up on all of it.
>>49387585
It seemed rather divorced from the mechanics of the edition it was based on really; 4e from what I read of it was very rigid as a way to enforce it's greater emphasis on tactical combat and balance between classes.
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>>49387596
Golarion is what happens when the FR means become reality
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>>49387596

4e homogenized the classes and combat like WoW.
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>>49387596
>4e from what I read of it was very rigid as a way to enforce it's greater emphasis on tactical combat and balance between classes.
Rigid in combat but still somewhat flexible (depends on group/DM like always). But yeah, I always suggest to people who want to play D&D to read Fell's Five first since it is basically a D&D game done the way D&D games tend to actually be played out.
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>>49387604
To some degree I agree with this.
Also (and especially later on), if the game designers just completely drop all pretense of self-control and just start slapping the keyboard with their elect dicks to create content. Not a book goes by without something getting raped and/or impregnated in Golarion.
>>49387619
I've heard this but never played it.
>>49387620
I did that with my group actually.
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Would it be too powerful to give Scouts the improved natural explorer instead of the old one? Should it be only the last part?
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>>49386265


Errr, is that from the 5e player's handbook?
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>>49387620
Which class and specialisation is the best supporter? Going purely by PHB, preferably, my GM is being a bit cheaper about even Unearthed Arcana, and wants us to stick to material he possesses in physical format.

I kids want a single class, 1 attribute dependant character. We rolled our stats (because fuck you that's hilarious) and got 18,13,12,10,8,6 and I want to make a support character who is either shit or average, but has that one thing going for him/her that makes up for it.
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>>49387668
Scouts are not especially powerful. Given the point of scout encounters are NPC guides and resource drains to parties I think it serves their point better than not doing it.
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>>49387704
>bit cheaper
Autocorrect changed "bitch" to this? What the fuck.
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>>49387619
3.5 did much more homogenizing of 2e than 4e ever did of 3.5.

If anything 4e just acknowledged the tiers and kept things between tier 2 and 4.
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Planet sized giants which civilizations have settled on.

Y/n
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>>49387801
Sounds like it'd make for a gross biosphere, desu
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>half-dragons can't breed
How does draconic bloodline?
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>>49387819
Think more elemental giants.
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>>49387869
Parthenogenesis
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Is the discord friendly to new/inexperienced players? Are online groups and campaigns a thing in there?
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>>49387913
That still counts as breeding.
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>>49387869
Is this written somewhere? I can't find it.
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>>49387869
By ignoring stupid details such as that.
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Wanna make a roaming holy man, smiting evil, helping towns, etc., but not sure what domain to pick. Does it really matter if I choose Light over Life? I mean most people heal when you drop anyway right, so does maximizing healing even help that much?
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>>49387938
Monster Manual
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>>49387923
The discord seemed pleasant enough when went there. You could possibly find someone to game with but it's not really busy.
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>>49387953
Life's superhealing comes into play more between battles when restoring the parties hp. You get more out of your slots and can keep the party going longer. In terms of actually getting things done in a single combat light is probably more effective. I'd recommend life if you don't mind sharing the spotlight and thinking long term.
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>>49387955
Oh, well it says they need magical aid not that they can't. I'd assume it's more a mechanical issue than a genetic one.
>hey baby, check out my cloaca.
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>>49387707
I think he means the fighter kit
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>>49388026
Given the Monster Manual description I don't think they'd have a cloaca, the issue being more that of hybrid infertility, which is a weird concept in D&D.
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>>49387707
>>49388081
Yeah, the fighter kit from Kits of Old UA. I've heard it's quite good so I'm worried it would be too much with the combat benefits particularly.
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>>49388086
It literally says they can mate with magical help. It makes more sense that they can use Alter Self and mate than have to find some special incubator for their dead genetics.
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>>49388107
Well shit, I'd still yes yes.
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>>49388107
On one hand it'd be really good, on the other people might at least choose something that isn't battlemaster
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Slightly off topic but does anyone have a download for this Fell's Five comic?
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>>49388153
>>49388155
Thanks anons, pretty easy nerf if it proves too strong so I'll try it.
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Do Dragonborn wear shoes?
How common is it for Tieflings to be goat-legged?
What does an Elf with 20 strength look like?
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I really want to play a half-orc with an ape companion throwing rocks at people now. A bit worried about the small number of viable companions overall though.
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>>49388410
Google has the answer as always.
Tieflings aren't goat legged unless you use the tables and stuff, or old fluff. Just edgy red people in this edition.
Dragonborn have normal hands but claw-like feet so I think no shoes, probably especially made greaves and stuff for armor though. I don't think they're that different from humans physically other than the heads and skin, they don't even have tails.
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>>49388412
>bit worried about the small number of viable companions overall though.
There's a note in the revised ranger that says, with DM approval, you pick other 1/4th or lower CR beasts to be your animal companion
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>>49388410
Default tieflings have a common origin and basic appearance, which doesn't not include goat legs. Old school tieflings which are crossbreeds from random demonic stock have fuckall pattern to them, so feel free to make up any rate of goats legs you want. Or maybe someone here has an old tiefling aspect rolling chart you can refer to.

20 strength elves probably have a ripped otter body type.
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>>49388471
Well you pick something medium with <16 hp and <9 damage but yeah. The problem is I don't think there's anything fitting that that is also better than the ape. Panther and wolf are good as well with the proficiency bonus scaling, but I can't see using a giant weasel, boar or mule.
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>>49388410
Not shoes, with those claws, but they can have wrappings or such that cover most of the bottom of the foot and leave the claws exposed.
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>>49388476
>Or maybe someone here has an old tiefling aspect rolling chart you can refer to.
Coming in hot.
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>>49387674
Yup, the druid, page 67
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>>49388450
i cant help but think that this elf was banished for putting his highest stat into str, and using his chr as a dump stat !!!!

>your not a dwarf ! leave !!1
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>>49388565
noice

look if you got more of dem rollable random tables i wouldnt complain if you dropped a few here.
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>>49388588
That's a twelve str at most. Arguably ten with a really low body fat percentage.
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>>49388682
It's elf muscle though, he's basically Delf Lundgren
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>>49388615
This is unfinished and has a lot of spelling errors but is still usable.
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So we're getting giants as a playable race?
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I love the Bard's College of Swords kit, but not sure how viable it'd be...
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>>49388758
I doubt it. From the looks of it I think they have no intention of making any playable race large.

Goliaths and maybe other giant related creatures that are medium will be the closest to a playable giant you can get.
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>>49388758
Nah. We are getting firbolgs, though, in Volo's Guide.

I think it's good that we're not getting Large sized player races. Don't want to open the can of worms that is large-sized weapons.
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>>49388859
>>49388891
Volo's guide says:
>Open up new race options, including the goblin, the orc, and the firbolg.
Aren't firbolg giants? Or will they be medium-sized as well even though they're over 3 meters?
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>>49388914
My guess is that they'll be Medium sized, in the same way that Goliaths are, and then have the ability to use Enlarge as a racial feature.

That's my guess, anyway.
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>>49388914
From what I read of them they basically sound like tribal humans. I don't know how big they are but goliath are about 8 feet tall and are still medium.
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>>49388565
Huh. I am stealing this.

There's not a trait thing for Aasimar, or other races in there, is there?
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>>49388974
That was never a thing with aasimars as far as I remember.
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>>49388974
Don't think so, there was a thread similar to the one that condensed into >>49388735 though.
paizo.com/threads/rzs2kkq5&1000-Aasimar-traits
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>>49388565
>roll for appearance
>get 92
>next roll is 70
>last roll is 66
Are you fucking kidding me?
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>>49388817
>viable

There's that word again. Just play it and have fun.
>>
I'm stiff struggling to find a good way to make Dueling style more viable in a game with feats. I can't find a good one handed style I like, my original idea was:

Fencing Master
When wielding a melee weapon in one hand without another weapon, gain the following benefits:
>You can take -5 to deal +10 damage.
>As a bonus action, you can use aggressive footwork to grant your weapon the reach property until your next turn.
>You can take the dodge action as a bonus action.
>A creature within your reach provokes an opportunity attack if they move any direction but closer to you without taking the disengage action, even if they don't leave your reach.

My other thought was making TWF and duelist use the same feat:

Master Fencer
When holding a nothing or a weapon in one hand and nothing, a shield, or light weapon in the other:
>+1 AC
>You can use your reaction to add your proficiency bonus to your AC
>You can draw a reasonable number of one-handed objects as no action on your turn, such as enough daggers to make throwing attacks with the extra attack feature
>You can give a one handed weapon the reach property as a bonus action
>You can take -5 to hit to deal +10 damage with weapon or unarmed strike attacks

This just is a catch-all for missing weapon style damage boosts.
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>>49388994
I didn't think there was, but it's been a really long time since I read any Planescape books.
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>>49389082 (me)
Yes I know I combined Dual Wielder and Defensive Duelist.
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>>49388410
Dragonborn have lizard feet so no or at least they wear some form of sandals.

Tieflings used to me a mix of demonic bastards that could have any feature.
Now they are just a certain X-men.

A male 20 Str elf looks like Fabio with pointy ears.
A fenake elf with 20 Str is just good old Olga the female commander in the elven red army.
>>
>>49389082
Dueling is supposed to be used with a shield, so you generally choose between that, protection or defense. It might not be great on higher levels but it's fine.
>>
>>49389110
It's only fine if there are no feats. Otherwise there is basically no point in a dueling style.
>>
>>49389131
What? Using S&B you can use the fighting styles protection, dueling or defense. None of them rely on feats, and no feats rely on them. Shield master, warcaster and sentinel are some of the feats that can benefit S&B builds.

I can understand, however, if you want another S&B feat that focuses on the weapon instead of the shield (like PAM, GWM etc.), or if you want a feat to make S&nothing viable (generally done by modifying the tavern brawler feat to not require the attack to be unarmed). Just don't say it's for the dueling fighting style.
>>
>>49388565
>Roll up sharkteeth, cat eyes, fury cats tail and stripes

So um my mom was a Raksha demon?
>>
Anyone have the high quality Ravenloft maps?
>>
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>stay away from D&D having switched years before to other systems
>friend suggests we play 5e
>reluctantly agree
>read 5e PHB
>actually get a bit excited because it seems like they took out most of the pointless bookkeeping that bogged down earlier editions
>enjoy building a character and get excited to play it
>start playing
>one of the players is a murderhobo who tries to have sex with everything and drags the rest of the play to that level
Every goddamn time.
>>
>>49389472
>tfw secretly liked that pointless bookkeeping that bogged down earlier editions
>>
>>49385659
I write characters I'll want to play the whole way through.
I tend to play characters who click with me ideologically, so usually heavily good aligned characters. It causes me extreme cognitive dissonance when I'm playing more neutral characters and I can't justify them putting themselves in danger to help out others who are in a pickle. I want to aid them but my character doesn't, and when bad things happen to them because my character was too self-centered to lend a hand it causes me to feel really bad.
I also play 90%+ human characters. I'll occasionally play a kenku with a soundboard, half-elf, or gnome though. Playing an arcane trickster one of these at the moment too - pretty entertaining.
>>
>>49389228
Ok, so here is what I am saying: In a game without feats; monk, two-weapon fighting, and sword and <other hand> (dueling) all remain damage competitive even at high levels. Great weapons still edge things out, but it's all close together but they have other trade offs to balance it out.

In a game with feats this is not the case at all. You can boost AC, but you deal fractions of the damage polearms or missile weapons can. You can't even come close.

What I have been doing is working on complimentary feats for fighting styles using other things besides heavy weapons and missile weapons. Since they focus more on a balance of defense and offense, I added in boosted damage but all the other features are aimed at versatility and pairing with other feats like Shield Master or Senitnel or whatever else. I realized that it could probably be done in a single feat, but I just need to work on the wording and abilities.

It breaks down like this:
>GWM deals the top damage
>Sharpshooter hits with their attacks most often
>Everythig else has higher AC
>>
What sort of traps can my nu beastmaster create with the ten foot burrow speed of the giant badger?

Can I note play a fantasy demolitionist/sapper?
>>
>>49389491
pathfinder's still going strong
>>
>>49387287
Is the "4e sold poorly" meme ever going to die?
>>
>>49389515 (me)
Master Fencer
Your experiences on the field of battle have made you a versatile and cautious warrior. When unarmed or using weapons without the heavy weapon property, you gain the following benefits:
>+1 AC
>You can use your reaction to add your proficiency bonus to your AC
>You can draw a reasonable number of one-handed objects as no action on your turn, such as enough daggers to make throwing attacks with the extra attack feature
>You can give a one handed weapon the reach property as a bonus action
>You can take -5 to hit to deal +10 damage with weapon or unarmed strike attacks.
>>
>>49389533
Kinda. 5e hit hard enough that they coughed out that Starfinder announcement before they literally did anything but come up with the pitch.
>>
>>49389551
It did sell poorly relative to 3.5 and especially compared to 5e's pace.

It also sucked giant massive big large huge rotund titanic substantial sizable monstrous gargantuan gigantic colossal cock.
>>
>>49389600
Dude, there's no point in edition warring when a lot of people that like 4e and hate 3.5 still like 5e. We don't care about your opinion on 4e.
>>
>>49389642
Reasonable people react that way when presented with bullshit. But accuracy aside, this isn't the place to bring it up. Stop baiting us with tired edition wars and bait us with modern 5e memes.
>>
>>49389600
4e was fine. I think the reason it got so much hate largely boils down to it being the most balanced edition by far. The types of people who edition war are also largely the types of people who want magical power fantasies to feel superior to chads, hunks, and jocks. So publishing a game that actually balanced martials and mages was guaranteed to anger a loud minority.
>>
>>49389516
Speaking of which, is there a list, chart or anything of traps for a Rogue?
>>
>>49389667
Don't forget the autismos triggered by AW/Enc/Day system. Muh WoW.

Not saying it was perfect, but come on it wasn't even an argument.
>>
>>49389515
>>49389572
Agreed, a problem remains that S&Bers can get both shield master, which is great, and Master Fencer though. Maybe it's intended to not work with shields but they way it's worded it seems it would.

I think proficiency bonus to AC is too good, at higher levels it's at-will Shield but better. I don't think monk has problems because damage is not its main concern, power attacks with fists seems like it would be OP but since stunning relies on hitting it would probably not be used much. The reach thing needs a duration, you had it until your next turn before but it needs to specify if it's the start or end too.
>>
Hey /5eg/,

I'm looking to maybe start doing some world building for fun and in case our current game falls off for some reason, however I'm too lazy to start such a large task so was maybe thinking of designing a one-shot that may eventually turn into something more. I feel this may get my creative juices flowing for a full world later.

So are there any good ideas for low level one-shot adventures that are quite open-ended?
I was thinking maybe a heist of some kind but anything a little more interesting than the usual "Go here and kill the local X to help out Y town".

tldr: Some good unconventional one shot ideas for a FR-esque setting
>>
>>49387250
>>49387289
He was also behind essentials, the part of 4e even 4e players didn't like
>>
>>49389661
>>49389734
Enjoying those hotpockets, thin-skin?
5e is superior in every way to that shit-stain of an edition. Literally every way. Combat, balance, mechanical uniqueness of classes, how skills function, magical effects - all of it~
>>
>>49389841
You're not even trying to act like you sincerely hold your position.
>>
>>49389515
>>49389572


So weapon/combat type specific feats?

Iron body: You gain +1 to AC , a 1d4 unarmed strikes die you can use with either Str or Dex and a scaling bonus to your to hit/damage rolls with unarmed strikes which equals a fifth of your character level rounded down (minimum of +1).
>>
>>49387481
I have never heard of this
>>
>>49389861
What does sincerity have to do with comparisons?
You're reflexively defending an edition that was DOA while 5e is amazing.
>>
>>49389866
That feat is way too good senpai.
>>
>>49389773
I agree with your points, but also have a problem with the usual - 5/+10 setup with a one handed weapon, seems out of place to be increasing its damage to that degree. Maybe a - 2/+5 adjustment would be better, if I'm right about it being more efficient.
>>
>>49389906
5e has some problems and 4e was better in some respects. Your fanaticism is ridiculous.
>>
>>49389600
4e sold better than 3.5 and outsold PF until it's last years.

Every edition of d&d sells better than the last. Qualitiy isn't important; the name is what sells books.
>>
>>49389948
Name some and maybe you'll make an actual point rather than spouting completely empty rhetoric. In what facet is your edition better than 5e?
>>
>>49389906
No iteration of the monk comes close to bring as good as the 4e version. The fighter locked down the front line even like nobodies business, and the warlord was one of a kind. And that's just a few of the gems to be found in that edition.
>>
>>49386275
>I didn't buy a game rulebook because it didn't have naked women in it
christ just print off some hentai and glue it inside if you seriously cant read a goddamn book without jerking off to a big tit elf every 10 minutes

get some self respect
>>
>>49389977
???
You don't compare classes from editions that are absolutely nothing like one another to another. You compare them to other classes within the same system.
>>
>>49389966
>my edition

See >>49389667
>>
>>49389966
>your edition
I didn't know we had WotC designers on this board.
If you're here Perkins, make more warlock invocations. And not those shitty 1/day things
>>
>>49390038
>>49390040
Great non-responses.
I'll reiterate the question:
>In what facet is shit-e better than 5e?
>>
>>49389966
>your edition
fs you don't just to have one edition that is 'your edition'
different things can be good in different ways
4e has a level of tactical complexity that 5th simply doesn't, which is fine because 5th isn't trying to be a tactical game the way 4th is
it depends on what sort of game you want to play at that given moment, you dont have to pick one and stick with it
>>
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>>49389966
There was a thread on it less than a week ago.
>>49332115
>>
>>49390061
>4e has a level of tactical complexity that 5th simply doesn't
3.5 has even more, and it was more of a blight than a boon on the system.
>>
>>49390075
3.5 tries to have tactical complexity while being unbalanced as fuck, and whether you consider it a 'blight' depends on what you're looking for in a game
>>
>>49389932
You are trading in an ASI for the ability to go unarmed with a low damage die but a scaling bonus to hit/damage rolls that ends up at +4 at level 20 (+1 till you reach level 10 when it's +2, +3 at lvl 15).

Note that you don't get bonus action shenanigans and the like with it.

TAVERN BRAWLER Accustomed to rough-and-tumble fighting using whalever weapons happen to be at hand, you gain the following benelils:

>lncrease your Strength or Constitution score by 1, to a maximum of 20.

>You are proficient wilh improvised weapons and unarmed slrikes.

> Your unarmed strike uses a 1d4 for damage.

>When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
>>
>>49390040
I really like those Invocations.
>>
>>49390096
I'm pretty sure he meant for monks.
>>
>>49390070
Asked for "better" - 4e didn't do anything on that list in a better way than 5e.

>>49390093
5e has the same tactics without the useless lard. You're working with spells and abilities that function on in 5-foot increments in a 3D environment. You don't lose that going from 3.5 to 4e or from 4e to 5e. It's just much smoother in 5e because a whole lot of hanging mechanics that didn't really do anything for anyone were in the previous editions.
>>
>>49390117
Anon, I'm so sorry.
>>
>>49390127
^
>>
>>49390132
>Name one thing better
>No, that's not better because I say so
Don't ask for "better" if you don't want personal opinions you blabbering retard.
>>
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If we're (possibly) getting rules for a large PC race in Volo's, could there be any chance of getting a tiny race like faeries or pixies? Or do you suppose they would have capitalized and teased that by now?
>>
>>49390143
I just think they're fun, and Warlocks having very limited spellcasting but turning what few spells they can cast into practical 'superpowers' is a neat concept. I can agree that 1/day is a little too limiting for some of them, but I don't think I dislike any of them just for that.
>>
>>49390156
There are people in the world who literally enjoy drinking piss - I just usually give people the benefit of the doubt and assume they aren't one of them. Perhaps that's too charitable.
>>
>>49390157
I think it can work for tiny/small and large/medium campaigns, but having medium and tiny or small and large PCs makes things difficult I think.
>>
>>49390132
5e absolutely does not have the same level of battle tactics as 4e does, they streamlined and simplified combat to hell and back. I consider that a plus for my own preferences, but there's no way you can say the combat wasn't more in-depth in 4e.
>>
>>49390169
The problem isn't the 1/day limitation, it's that it costs you a slot on top of it. And even if they didn't they still wouldn't be very good.
>>
>>49390040
Sigh. Fine

Level 9
Pact of the blade
Know the hex spell.
When you successfully deal damage to a creature with your pact weapon, you can cast hex targeting that creature as a bonus action, and without using a spell slot or components.

Level 17
You can cast fly as a 9th level spell without using a spell slot or components.

Level 12
Pact of the chain
You can have two familiars.

Level 17
Pact of the tome
Choose one first level spell from any list. You can cast it at will as a first level spell.

Level 2
You can cast command at will, but only once per target per long rest.
>>
>>49390169
the problem with most of them is not that they are 1/day but that they ALSO use your spell slots
>>
>>49390190
The lack of cumbersome mathematics does not in any way reduce the role of tactics in a system.
What, exactly, do you think 5e lacks in tactical depth? What can you do in 4e on a tactics-level that you cannot in 5e?
>>
>>49390205
>When you successfully deal damage to a creature with your pact weapon, you can cast hex targeting that creature as a bonus action, and without using a spell slot or components.
So you don't deliver the bonus damage on that attack? Lame. I knew you were a shitty designer Perkins
>>
>>49390060
4e balanced martials and mages. 5e unbalanced them (not as bad as 3.5e), such that mages are objectively superior again.

If you have trouble with this, try sounding individual words out.
>>
>>49390220
The sheer amount of actions, interrupts and triggers in 4e compared to 5e is ridiculous. In 5e, a person pulling out all the stops is going to have what, 4 actions in total? And that's almost never going to be the case.
>>
>>49390261
To be fair, sometimes 4e had those things to a fault.
>>
>>49390239
Tbh I'm testing both ways now. Feel free to make it a successful attack, and before damage.
>>
>>49390256
>5e unbalanced them
That's not true though. They play entirely different roles in the game, and both are essentially required. They're neither more powerful than the other.

>>49390261
Combat being slower =/= less tactical depth. Chess does not get any less tactical just because you move the pieces more or less quickly.
>>
>>49390261
action, bonus, reaction, move, object interaction

that's five without adding in haste or action surge
>>
>>49390220
Movement control. The elimination of shifts/OAs on movement removed a tactical level

Charging being restricted to a feat, and not being very good besides eliminates another

The absence of leader classes like warlords outright a whole aspect of the game.

5e traded complexity for ease of play. It's personal taste whether it was worth it
>>
>>49390281
Naturally, it's a strength and also a flaw of the edition.
>>
>>49390295
Move's no longer an action.
>>
>>49390291
Martials are not required in 5e.

5e martials have almost no use outside of combat, while 5e mages have tons of out of combat utility. Meanwhile, both martials and mages have similar amounts of in combat utility.
>>
>>49390305
while everything you said is true, it is also easily reincorporated into 5e if you wanted to.

As for warlord, a battlemaster fighter and/or bard covers that quite adequately. In fact, I have yet to see a Warlord proposal that wasn't just Battlemaster+
>>
>>49390291
Are you being intentionally obtuse? All those actions add up to real tactical maneuvering and reaction, not just extra motion and certainly not time wasting with no real effect on the flow of battle.
>>
>>49390325
it's not an "action" but it's still a thing you can do during your turn.

Do you really need them to call it a type of action to sooth your autistic soul?
>>
>>49390333
>bard covers that quite adequately.
If warlord proposals are BM+, that would imply they function better than BMs, which means vanilla battlemaster does not "quite adequately" cover the roll
>>
>>49390305
Complexity =/= tactics.
GURPS is terribly complex. GURPS is not more tactical than D&D.

>>49390332
If you don't think martials aren't required, you've never read page 84 of the DMG.
>>
>>49390373
you've obviously never seen what home brewers consider to be "balanced"
>>
>>49390374
>Complexity =/= tactics.
It can make it more tactical, even if it doesn't have to. The argument is that in 4e it does indeed make it more tactical. Just like complexity does not always lead to depth, there are plenty of games where that is directly the case.
>>
>>49390374
>Complexity =/= tactics.
In the case of 4e though, it does
>>
>>49390374
>adventuring day

Putting aside for the moment that good dms don't actually follow those guidelines, because they actually are retarded, mages are fine even in them. Cantrip are always on, and provide damage that is on par with martials.
>>
>>49390472
>provide damage that is on par with martials.
with the exception of eldritch blast, cantrips cant keep up with martial attack actions.
>>
>>49390472
>cantrips provide damage that is on par with martials
This is bait.
One class has a single cantrip that is even remotely close to martials.
>>
>>49390472
I'd still want a paladin or something, moon druids are really good for this kind of set-up with the out of combat spells and in combat tanking.
>>
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What the fuck is this thing
>>
I really think that instead of making new feats we should rather improve the existing ones.

Eaxmple is weapons master.
You get all of its benefits by dipping into fighter.
All it does is waste one ASI point.

Instead at least make it do something like granting a +1 to damage rolls with the selected weapons.

Skulker is pretty shit and situational and costs you a whole 2 ASI.
At least grant some +2 on stealth checks or something.
>>
>>49390472
Cantrips are inferior to weapon attacks until 11th (assuming no fighter) or if there's a warlock in the party. They also have no SS/HWM equivalent feats
>>
>>49390498
Death kiss beholder-kin.
>>
>>49390498
that's a testicle, anon, and is inappropriate for blue boards.
>>
>>49390498
An aberration.
>>
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What the fuck is this fucking thing
>>
>>49390517
looks like a kirin to me.
>>
>>49390517
Looks like a Kirin
>>
>>49390517
Kirin.
>>
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This thing is so fucking awesome and I'm so happy that it's going to be in Volo's Guide to Monsters
>>
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>>49390517
A Kelbi of unusual size that's really annoying to fight.
>>
>>49390498
Deathkiss beholder, I think.
>>
>>49390502
I include a fighting style with Weapon master, which could be kinda nice for lategame barbs and rogues when they run out of stuff to use ASIs on at least.
>>
>>49390530
Dire snail? Animal companion of the year.
>>
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I think this is a merperson, but I've also had no idea on any of these
>>
>>49390550
flail snail, pleb.
>>
>Hey, guys, I had a fantastic idea, how about I translate this complex and filled with infinite, and super powerful, possibilities, system into 5e
For the love of god, no, start a new game but don't fucking translate our old game to 5e because it won't work!
>>
>>49390498
Cute
>>
>>49384977

I don't mind goofball players, I just started feeling like their routine was a bit stale because every episode it was the same deal.

But that's good to know - I may go back and check it out. I liked the guys.

And anything is better than Dice Camera Action right now.
>>
>>49389826
I just said he isn't without merit.
>>
>>49390566
What specifically are they trying to do? Maybe there's something to work with.
>>
>>49390665
Happened me in two different groups, first wanted to go from Anima to 5e and the current from 3.PF to 5e.

They're completely different genres and the translation will only leave everybody bitter, as it did with Anima>5e.
>>
>>49390553
I think they prefer tentacle-american

But really I have no idea what that is
>>
>>49390535
Maybe it's just because of the new maneuvers or the sword and shield oils, but I found it kind of stupid easy to deal with in Gen
>>
>>49384499

Anyone have a PDF of the 3.5 fiend folio?

Doesn't seem to be in a lot of the torrents out there.
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