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Mysteries in Lighthouses. What would your players find?

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Mysteries in Lighthouses.

What would your players find?
>>
>>49384053
Its actually a prison, now you're all fucked
Its nowhere near an ocean, what is it guiding?
Its actually a dildo, now you're all getting fucked
>>
>>49384053
>What would your players find?


Cyclopes Lighthouse keeper.

The local sea side village commissioned her father to construct and care for the lighthouse, but he died only a few short years ago, leaving behind his daughter to take care of the lighthouse. Only three people from the village came out to pay respects to her father and one of them was a priest who was obligated to do the funeral service.
She had to dig the hole and lower her father into it herself- she was the only person large enough to do so.

She's been by herself ever since, quietly running the Lighthouse with the village quietly ignoring her.
>>
>>49384053
More lighthouses
>>
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Fuck yes, another light house thread.
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>>49384053
A log with weird and ominous entries

Food cans violently torn apart by some hungry creature.

Damage to the structure on lower levels, door hinge broken, writing scratched into wall.

The hidden journal of a previous keeper outlining his decay into madness in the face of events surrounding the lighthouse.

No hiding place. No place where a creature could be lurking except the sea. No place to withdraw to except the supply ship which is scheduled to return in weeks.

A sudden shipwreck as soon as the light goes out for the first time. But something is strange about the wrecked ship.

Infinity - in the night sky, in the endless waves, in the darkness inside their own mind. ...
>>
>>49384053

A cozy interior with a roaring fireplace, tea kettle on the stove and a greying hound slumbering in an overstuffed armchair. A little picketed vegetable garden in front of the ground-floor window with a ripe crop of juicy, red strawberries. The old lighthouse keeper with his flatcap and corncob pipe, beard like a porcupine and with one squinty eye yet the other bright and full of mirth. He's a little stooped, but wiry and bandy-legged, still spry for his age with forearms the size of treetrunks. His wife, aged but with a refined beauty harkening back to what must have been a stunning youth, has just set a fresh meat pie to cool on the windowsill. The sound of children playing can be heard round the opposite side of the tower - it seems the elderly couple's grandchildren have come up from the town proper to visit.
>>
>>49384053
Where's that one where the island kept changing, and the lighthouse was supposed to be an unchanging anchor but at the very end changed too?
>>
>>49384824
That's fucking creepy.
>>
Time travel
>>
>>49384053
>A whole television cast and crew recording the latest episode of Ghost Chasers. They don't like you bothering them

>Ghost of a victorian era child/woman (isn't it always?) that is being investigated by Ghost Chasers

>A host of horrifically mutilated corpses from the Ghost Chasers rival that were out here earlier

>A violent murderer pretending to be a Ghost Chasers tv crew member

>Lots of rusty sharp things

>No salvation
>>
>>49385263
???what are you trying to say here?
>>
>>49384169
What does she live off of?
>>
>>49384223
>>
>>49384998
That would be Popeye
>>
Lighthouse was a Wizard Tower all along.
>>
Death Ray

https://www.youtube.com/watch?v=u8e_u_xqN30
>>
My guess is the lighthouse thing is over until someone gets shit done and posts a pdf.
>>
>>49384053

The last time I had a lighthouse in my campaign, it was inhabited by a grumpy old hermit who was something of a collector/hoarder. One floor was totally dedicated to a meticulously pinned and cataloged insect collection. The rest of the tower was filled with random, mostly nautical junk.

That said, for a proper mystery, I'm partial to the good old-fashioned haunted lighthouse. There's also the serial-killer lighthouse-keeper (another classic). And the little-used "lighthouse is the only beacon in an evil fog being caused by aliens/fish-zombies/ghost-pirates" of B-movie yore.
>>
>>49384053
A new lighthouse thread? Hell yeah!
>>
>>49384053
No survivors.
>>
>>49384053
A pack of "Chavs"
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>>49385425
Adventurer penis.
>>
>>49385425
Fish and bread that she bakes from a very large stock of flour that should last several more years now that it's just her eating it.
>>
>>49384053
Nothing.

Until night comes and it signals the Ghost Ships.
>>
>>49384053

They enter the lighthouse only to find another lighthouse inside the first lighthouse.
>>
>>49385406
Either classic Tom Baker Doctor Who, or more likely Bioshock.
>>
>this thread again

Fuck yes

Anybody read the Annihilation / Southern Reach books? Now that's how you do lighthouse horror.
>>
>>49385425
Nobody knows. And then people start vanishing in the village and blame her, with the PCs either defending her against or being part of the lynch mob.
>>
>>49384330
More coastal scenery porn, please.
>>
>>49394124
Haha thought you could fool me internet man. I just bought a new bookcase today. Completely prepared for your shit.
>>
>>49384053
https://www.youtube.com/watch?v=NOBELxAoztM
An entrance to some manner of distopian hidden city.
>>
>>49385425
Seafood: Why do you think a village was built on this section of coast anyway?
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>>49394877
Same reason any village was ever built on any coast. The whores.
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>>49395821
>>
>>49384866
Bioshock Infinite
>>
>>49395874
>>49385605
>>49394845
>>
>>49392963
How does this even work?
>>
>>49395969
You ever seen a matryoshka doll?
>>
>>49396039
I'm envisioning a House of Leaves situation, where subsequent lighthouses were built stacked on top of each other and so there's layers of hallways running in between the walls, or the layers of walls separating the hallways are alternate dimensions in themselves.
>>
>>49394124
Reading them right now. Plan to finish annihilation tonight. so good
>>
>>49394124
>>49396476
What are they about?
>>
>>49396421
Ran a campaign like that before, shit was pretty great
>>
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Lore podcast 23 is full of good things to use.

http://hwcdn.libsyn.com/p/4/2/6/4261864bd00a1b97/Lore23.mp3?c_id=10474586&expiration=1474167260&hwt=36b3516e76c951f86973164475a74693
>>
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>>49384053
a selkie song
>>
>>49396542
You can't just say that and not tell us anything more.
>>
Please post more coastal horror art.
>>
This is pretty much all I have on me right now, please post more?
>>
Yeah, fucking bump.
>>
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>>49396498

I'm halfway through the first one and it's hard to tell

>Woman goes to quarantined zone of coast
>There's an underground bunker with fungus writing
>And a lighthouse full of bullet holes
>And 8000 other weird terrifying things
>Shit goes downhill

It's very Kafkaesque, I've never read anything else like it. They are currently making a movie of it.
>>
>>49384053
The lighthouse isn't a LIGHThouse. Its a darkhouse, doing the opposite thing as a lighthouse. You're hired to find out the details and fix the problem.
>>
You enter a dark, run down lighthouse which hadn't seen caring inhabitants in years. It's wooden door is mostly rotted from the sea spray, and the floorboards creak as you tread across the room. The scent of mold and dust immediately assail the senses as you walk into the center of the main floor.

Looking up at the top of the tower, it becomes apparent how perilous the ladder to the top which has broken rungs. Most likely unusable. Only once you cast your gaze back down from the heights of the tower, do you notice a trap door, with what appears to be a pathway through the dust as well as the area surrounding the hatch, which had obviously been disturbed in the past few days...
>>
>>49384053
Magitech coastal defense system, the lastof its kind from the ancient empire.
>>
>>49397393
>they're making a movie about it

please no
This is one of those books that works really well because of how much is left to the imagination. I can't imagine a movie being able to do it justice
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>>49384053

Signs of a struggle... And from not too long ago...
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>>49392982
>>
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lighthouses are great
>>
>>49394124
Can I get a link?
>>
>>49384053
An ancient interior, far predating the modern society. Any writing left inside is unreadable to the players, unless they have training with linguistics. Not the Pathfinder skill, just being a scholar who would have had to study ancient texts and stuff to figure out spells or whatnot. It seems to be a variant dialect of the modern tongue, but none that any of the players have found before. In fact, it seems to be a highly mutated form of the language they're currently speaking. Almost like it came from the future.

Also, spheres of light at the top instead of a fire, but that's not the interesting part.
>>
>>49397238
That looks like something out of a Lovecraft book.
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>>49397393
Mind talking more about this?
>>
>>49398951
In fact I do.
>>
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>>49399477
Is it just me or does this look comfy?
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>>49394124
>southern reach series

God damn right, I wish I could run that kind of horror in a tabletop. Those books had such a weird and gripping horror in them.
>>
>>49402046
It is look comfy. Reminds me of shutter island somehow. I wish i knew more comfy movies like that.
>>
>>49402116
Shutter Island is/was not comfy.
>>
>>49402206
For you.
>>
>>49396603
Yeah I can.
>>
>>49396603
I guess I'll let you know. They found an abandoned lighthouse and were using it as their base while they went out on adventures and such. I added an extra door to the map of the place and it went unnoticed for a long time until someone misplaced a magic ring (which was stolen without them realizing it), and cast detect magic which pointed it out to them. They eventually delve into it one after one whrn the first person didnt come out without proper gear thinking it was just an overlooked room.

After one entered he simply couldn't leace, there was no door from the inside. After they entered I added sanity points without the players knowledge.

I'll elaborate more later since Im pressed on time.
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>>49384053
The BBEG's retreat overtaken ?
>>
>>49402734
Man, that level was one of the more interesting things to come out of Dishonored. Have a high Chaos from frantic murderizing and it became easier to sneak in; have a low Chaos from not murderfesting everyone and being cruel mercy-ish to your targets and it becomes quicker and easier to just chop up everyone in your way. The last level was designed to counter the style of gameplay you took up over the course of the game. 9/10 would level again
>>
>>49384824

Holy shit, we're all going to die.
Thread posts: 76
Thread images: 19


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