D6 system conversion to linear one like d20
lets say i have strength 2D+1, what is the equivalent in d20 or 2d6 system?
>>49361964
in short, i wan to get rid of the dice pool
Well, I'm going to need more information to resolve that. A lot more. I'm unfamiliar with the system, but it sounds like what you want to do is convert averages and number of steps to the equivalent. If your strength is based on the number of d6 you have in your strength pool, we can assume your strength increases by and average of 3.5 for each dice in your pool. From there, it's a matter of converting the ceiling and the floor(maximum/minimum possible strength it is to have in the pool at character creation, and at max level.) To the equivalent in d20.
>>49362033
b-but the dice pool gives D6 it's superior bell curve. You're ruining the best thing it has going for it beyond ease of use.
Had to use the internet archive to find it, but here's an AD&D to D6 conversion for stats, you can try to adapt them.
Result: Attribute
3-4: 1D
5-6: 1D+1
7-8: 1D+2
9-10: 2D
11-12: 2D+1
13-14: 2D+2
15: 3D
16: 3D+1
17: 3D+2
18: 4D
>>49362054
Advancement goes like this
1D,1D+1,1D+2,2D,2D+1,2D+2,D3...etc
your normally roll your attribute+skills and have to beat a target number, all 6 explode, normally target number go from 5 to 30
>>49362033
>>49361964
Not familiar with the system, but you're almost certainly better off just switching to another one instead of messing with the probability curves and rewriting basically everything involving numbers.
>>49362221
Or don't, because D6 is flexible, simple, and easy. Removing dice pools is for plebs who can't add three numbers in their heads.
>>49362257
I just want faster resolution
>>49362267
Have you triedBRP__?
>>49362267
Just get more than one d6.
Why is this so hard?
>>49362277
or i could limit the dice pool, that is another option
>>49362276
i am trying to adapt the magic system from another game named donjon, but didn't want to use a count success system
>>49362323
Mini Six and other D6 games have a rule for limiting the dice pool to five dice and adding every extra dice as a +3 bonus. So a roll of 7D+1 has someone rolling five dice and adding 7 to the result.
>>49361964
Fuck it, whatever.
There's a guy that ran the math on another site, so I'll summarize it.
A d6 in an Xd6 system basically acts as a +4 bonus in a d20 system. A +2 could probably just be a +2 and a +1 a +1, same as usual.
So 5d6 is ~+20 against a 1d6's +4.
I'll post the link if you want, but that's the main point of it.
It gets pretty decently close to the same probability curves, but I'd still go with the D6 for the system consistency and not having to do conversions.
>>49362481
Its good to read, post it
>>49362520
http://www.thetangledweb.net/forums/showthread.php?116519-Too-much-luck-involved&p=988098#post988098
Some dude from a named forum.
Not too much detail on method, but I know how to recreate it and he gives some examples:
>Did you know that 6d6 beats 4d6 about 80% of the time and only ties with it about 4%? That's equivalent to a +8 difference in modifiers, in d20 terms.
>A 5d6 player beats 4d6 about 66% of the time and ties about 5%, about the same as a +4 bonus, and a 6d6 player beats 5d6 64.4% of the time, tying another 5% and being, again, about an equivalent to a +4 bonus.
Anydice will show you the same sort of thing. The main issue with his conversion is that it only allows for binary 'who wins' conversions.
>>49362267
Consider using dice rolling apps instead.
>>49362915
yeah but its not the same feel as rolling a real life dice