Running a dungeon crawl for my buds. Post art of atmospheric, labyrinthine, clever, massive, or scary dungeons.
>>49349569
>>49349569
What kind of strange, but harmless stuff should be in a haunted dungeon?
>your teeth feel cold
>You swear you could feel someone's warm breath on back on your head, but there's no one here
>A hole in the wall on the right briefly glows blue. Upon closer examination, there is no hole.
>You hear some muffled shouting from below [If chaqracter is uncannily perceptive, insert some words that they hear, like "Succeeding you", "Did you plan this too?", "I'm not sure I want to do this", etc]
>You find yourself thinking about [something] in [other random table] way
>A lonely sad string sounds from above
If the thread is still alive when I get back from class tomorrow I'll dump
One more for the road
Everything about this place
>>49354546
Take inspirations from stories of "real life" hauntings. (In quotes since the majority of it is for sure bullshit. The rest of it... is probably just misinterpreted events, but creepy when it happens to you.) In that vein, some stuff that's happened to me, slightly altered for the purposes of haunted-dungeoning.
>You set down a piece of equipment. Next you look, it's somewhere else - or gone all together. There is no way any of your party moved it.
>A shadow peeks around the corner. On investigation, no one is there. No one COULD be there. But the banner on the wall is flapping as if something had recently moved to create the draft. It never happens again.
>You begin to smell something that has no right to be there. The strong scent of violets, perhaps. The scent gets stronger. More overpowering. Perhaps even begins to smell of rot. It goes away when you address it directly.
>Your party begins to bring up the word 'ghost' or 'spirit'. Now you hear sounds of moving or sliding in the next room or around the next corner. Upon investigation, you can find nothing that would have made the sounds and you never hear them when in the same room. If someone gets fed up enough to order the noises to stop, they will.... while that person is around to hear it.
>A shadow looks down at you from overhead - be it a balcony or a catwalk. For a moment, those who see it believe it to be someone in their party, until they realize everyone is with them and the shadow moved so oddly fluidly.
>If you have an NPC in your party, and a PC tries to mention the shadowy figure(s), the NPC says, "Shh... Acknowledging them gives them power."
>"sensed presence effect" (that creepy feeling that someone is behind you - especially when no one is)
Otherwise, consider things like "cold spots" and "orbs" (in the sense of small motes of light, I swear it's not bugs or dust).
>>49355373
Ran a campaign in a dystopian future Kowloon. It worked decent. There is a lot of source photographs of that place that work super nice.