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/swg/ - 'Disney Presents: The Force Awakens' Edition

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>49298459

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign/
>>
>>49322532
You should have made the magic carpet have Poe's face.
>>
Alright so I got my hands on an ARC as prize support. My friend got his hands on some Gencon Scum ships, so we played a nice little Wave 9 game 10 days early.

Our lists, which were pretty much built to experiment rather than be top tier:

Norra: PtL, R2D2, Tail Gunner, Title, Vector Thrusters
Wes Janson: VI, R3 astro, Seismic Torps, Integrated
Biggs: R4-D6, Integrated

Ventress: Adaptability, Tactician, Gyros, Title
Old Teroch: Fearlessness, Title, Autothrusters
G-3A PS3- FCS, Zuckuss

Some thoughts:
-Norra is good. Really good. She hits like a truck when she can, and can be super tanky as well. The versatility of her ability is great, and she's an endgame monster. Getting her there might be a problem though, hence Biggs.

-R3 astro was, not as horrible as I'd thought. Certainly nothing I'd say was really good, but I used it multiple times when I didn't have a focus, and it kept Wes from taking some damage. Also Wes isn't really there to hurt things, more strip tokens, so a little loss of firepower from him wasn't quite so noticeable. Still think it's a poorly designed card.

-Old Teroch is goddamn hilarious, and is going to shut down so many aces. He pretty much kept me from using Norra's ability all game. Also the Fearlessness/Title combo is quite good. Kept the pain going and also kept Teroch alive one turn longer than normal, working fantastically when everyone bumped one turn. The 2-Talon roll is also pretty sweet, and the combo makes it work.

-Ventress is probably the new meta. I ended up killing his Shadowcaster pretty quickly because his green dice hated him, but the two turns he got were scary. The stress ability might be overpowered, we'll see. At least she's PS6. Also that title, scary as fuck. Didn't even properly think about it before, but like the TIE/D with TB, any ship that hands out TB tokens without nerfing their own damage is a force to be reckoned with.
>>
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Dark greetings, /swg/! What awesome power would you bestow upon Trioculus, heir of the Empire?
>>
Why is Rataka Prime on the map in the Visual Dictionary for TFA?

That's a hell of an interesting planet to make canon again.
>>
>>49323160
"after attacking you MUST discard all dice results and add 3 focus results."
>>
>>49322997
Cool battle report, looking forward to getting my own hands on some Protectorate starfighters. How did the mobile firing arc play?
>>
>>49323168
The First Order gets a Star Forge?
>>
>>49323160

5pts
Whenever you spend an Evade token, add 3 [evade] results to your defense roll instead of one.

The punchline here is that I don't think there's a single Imperial ship with a crew slot that has an evade action.
>>
>>49323372
You forgot both the TIE Phantom and the Firespray.
>>
>>49323409

Good point. Better make him take up 3 crew slots then as well.
>>
>>49323160

What would he even fly? Did Jedi Prince have any new/unique ships?
>>
>>49323696

Isn't that where the Sunkiller comes from?
>>
Oh shit, X-Wing store tournement this weekend.

I'm thinking of using this:

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!71:27,144,-1:34:17:;190:140,126,-1,17,-1,-1:-1:25:;16::-1:-1:;10::-1:-1:&sn=Unnamed%20Squadron

or if Wave 9 comes out before saturday this:

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:18,-1,184,2:41:-1:;175:27,-1,78,-1:-1:15:;4:-1,70:-1:20:U.54&sn=Unnamed%20Squadron

But I don't consider it likely.
>>
Question for you /SWG/. When an enemy in EotE has gear that ups it's soak or defense (I.e. Heavy clothing) has it already been added to its soak/defense stat or do I add it myself during combat?
>>
>>49323899
It's already accounted for. Stormtrooper, for instance, 3 Brawn (3 Soak) and Stormtrooper armor (2 Soak) puts them at 5 Soak.
>>
>>49323782
>or if Wave 9 comes out before saturday this:
FLGS owner told me he had Wave 9 coming in on Friday, but couldn't sell it due to FFG embargo until the following Wednesday. So in the US that's probably Tuesday the 20th for the Wave 9 release.
>>
>>49323986
See that's what I thought but the math didn't work for some like the Sullustan Pilot-for-hire
>>
>>49323721
The Sun Crusher comes from the Jedi Academy Trilogy, if that's what you're referring to.
>>
>>49323993
https://www.fantasyflightgames.com/en/news/2016/9/12/whats-in-a-dial/

It says, "Now scheduled for release in just over a week", and was published yesterday, so tue-wen next week seems likely.
>>
Hey, FFG did a thing for The Force Awakens RPG.
>https://images-cdn.fantasyflightgames.com/filer_public/b1/aa/b1aaa46b-70ad-4f27-bd4d-930c245db53d/a-call-for-heroes.pdf
>>
Played our EotE Beginner Game today, even iwth some setbacks, I think it went rather well, except for the space combat being Pretty Shit (we had to rush, only two players vs. two TIEs, one of which died in one crit).
I was the GM, and all of our rolls were public, including mine. Should I have rolled in secret?
Also how good is the dice app? We can all get it via the APK in the thread, but we didn't use it, and we might need it for further sessions.
>>
So me and my group is going to pick this up after having played through the AoR beginner game and I just wanted to check if there's anything I should keep in mind when it comes to making your character. Good skills, bad weapons, anything goes really.
>>
>>49324773
As a GM there are two times to roll in secret: when the roll doesn't matter, and when it really matters. Everything in-between you can do publicly.
>>
>>49324723

Damn. I was expecting the T-70 spoilers for Heroes of Resistance today.

Oh well.
>>
>>49324780
Rosh makes me terribly terribly angry
>>
>>49324826
Ok that makes sense. I think a player has a DnD DM screen so we can use that technically (and to mark NPC stats without having it all be public), but I like rolling in public, especially for combat, so that everyone can see, thanks.
>>
>>49323293
Well they also have ftl lasers.
>>
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!31:18,72:7:1:U.54;31:18,72:7:1:U.54;31:18,72:7:1:U.54;31:18,72:7:1:U.54&sn=Unnamed%20Squadron

Is this list just gimmicky or could it actually be effective?
>>
>>49325005
You'd almost be better off taking Autothrusters and throwing four points away. Either way, it's a list which relies heavily on moving in a close-knit formation, and any player worth their kitsch acrylic tokens will know to bump you all out of whack or drag you through the asteroid field.
>>
Who is the Arcturus Mengsk of Star Wars? Is it Sheev?
>>
>>49325150

Yeah, you aren't going to do the damage you need to win with this list.

I once had to go up against this list and it's really good though:

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!31:18,72:7:15:U.56;31:18,72:7:15:U.56;44:-1,22,-1,-1:-1:-1:;44:-1,22,-1,-1:-1:-1:&sn=Unnamed%20Squadron

You can swap Outmo out for Preds as per personal tastes.
>>
>>49325272

Of the EU? Borsk Feyla.
>>
>>49325444
That's pretty nasty. My worst experience with low level A-wings goes to this list:
>https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!31:170,72:7:15:U.140;31:170,72:7:15:U.140;31:170,72:7:15:U.140;31:170,72:7:15:U.140;31:170,72:7:15:U.140&sn=Unnamed%20Squadron

I didn't even manage to kill one of the fuckers before they plinked me to death.
>>
>>49324859
I know, right?
>>
>>49325495
That reminds me... I need more A-Wings.
>>
>>49325495
I've never really understood how adaptability works, and what it's good for. How do you use it?
>>
>>49325887
You put adaptability on a ship, and after deployment you choose whether you want it to be a +1 or a -1.

Say you are playing palpaces, and you have a Lambda, the inquisitor and Vader (with adaptability).
You can either bump Vader to ps10 to gain an edge against other aces, or you can drop him to ps8 (if, for example, you're playing against a swarm or a low ps ordnance list) to move with the inquisitor and activate them in whatever order you need to.
>>
>>49325887
Seconding what the other guy said. You use it after deployment to adjust your PS as necessary. Usually that means bumping someone up (like Vader). But it can also mean dropping someone down so that they match other ships in your list. For example, you could take the Wedge and Wes, put adaptability on Wedge and Predator on Wes, and use Adaptability to drop Wedge to PS 8 so that you can choose the order in which those two attack. Another example is taking a Glaive Defender with Predator and the /D with Tractor Cannon, and Merek Steele with souped up x7, and use Adaptability on Steele to make him PS 6 so that the Glaive can shoot first.
>>
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Armada question:

When a ship takes damage that exceeds it's remaining hull points, do you keep drawing face-down cards even after the ship is destroyed until it equals damage done? or do you stop drawing cards once the ship runs out of hull points?

trying to gauge just how broken General Rieekan is specifically the ship had damage exactly equaling it's hull value, general Rieekan kept it in play long enough to activate and it just so happen a repair command was queued-up so he repaired one damage then flew over the repair station, saving it from destruction, fine enough, but was trying to see if he could be beaten by sheer overkill.
>>
>>49325973
>>49326149
So it's mostly about matching up pilots to the same pilot skill to make maneuvering easier? That makes sense.
>>
>>49326223
That, and a free +1 to get to that sweet sweet ps 10.
>>
>>49326234
Wait.
Could I, if I wanted to be a dumbass, take Tycho, title, VI, AND Adaptability, to bump him up to PS11?
>>
>>49326331
Yes, bit of a waste of his ability though.
>>
>>49323993
the war store says the 22
>>
>>49324723
They've actually had the Continuation Adventure up since a few days after the BG was released. Don't know why they decided to wait a few weeks to make a news post about it.
>>
>>49326331
Yes... But you're better off with PtL in there somewhere.

Adaptability is a pretty smooth card. Easily one of the best EPTs added to the game. Not for raw power or ability, but rather for the fact that there's no reason to NOT take it if you aren't filling the EPT slot, and for the utility it offers you.
>>
>>49322997
I like the Norra set up, pretty much identical to what I use. Biggs is pretty much essential to ARC survival, which works great. Wes I like, maybe with R3-A2 over R3 to be even more debilitating. Seismic Torps are nice when they work, managed to finish off Dash with a direct hit last time I used it.

Agreed on Ventress, though my favorite build on her is Fearlessness (works on both arcs), Gyroscopic Targeting, K4, Glitterstim, and Slicer Tools.
>>
>>49326964
Wes with R3-A2 is amazingly distuptive. It's one thing to stress someone... It's another when you're wiping their tokens as well.
>>
>>49326870
When wave X drops, there will be "A score to settle" to contend for the 0-point EPT-niche. I'm curious to see how people will use that.
>>
How's the U-Wing?
>>
I want the "le X-Wing is bad" meme to die.

There's nothing inherent to X-Wings that makes them worse than any other low-to-medium-agility generic ship that is struggling right now. B-Wings, Y-Wings, Fireprays, Khiraxz, G-1A, etc all have the same main issue. If anything, X-Wings are better off than their counterparts because of crazy good pilot abilities like Biggs, Wes, and Wedge. You don't see Talonbane or Keyan winning Regionals and going far in Nationals, but Wes and Biggs are there.
>>
>>49326173
Oh come on!
Someone in this thread must know the answer!
>>
>>49327496
In actual universe stats, the X-Wing is one of the best starfighters. It's versatile, manueverable and has several roles it can perform. Its why you don't see Y-Wings used post-Endor while X-Wings are used beyond the Vong War.
>>
>>49327170
A Score to Settle is interesting, but I don't think it will be quite as widely used as Adaptability. Score to Settle is like Kallus, in that you pick the target at the beginning of the game and get a free Calculation bonus against it... It's certainly useful for 0 points, but not quite as ubiquitous as being able to adjust your PS by 1 point either way.
>>
>>49327619
That's not a very fair comparison.

By Yavin, the Y-Wing was old and being replaced. You don't see Y-Wings used post-Endor because there's B-wings then.

Meanwhile, the X-Wings in the Vong War were usually newer XJ series, which were to the Endor-era X-Wing what the T-65B was to the Headhunter.

The E-Wing didn't have the prestige and had some teething problems, but once they got the kinks out in the later versions it was an excellent machine as well.
>>
>>49327496
Funny enough, the only ship really hurting right now, is the Scyk. And that's because it really should have been 13pts for PS 1 generic base, 16pts for the Tansari Vet, and the Title should have been 1pt -OR- free if you pick Torps or Missiles.

Only idiots think the X-Wing is seriously hurting right now. It lacks built-in reposition, but Vectored Thrusters will give it a cheap 2pt Barrel Roll that doesn't eat your EPT slot. Plus, Integrated Astro is effectively a free hull point upgrade, provided you have an astromech to throw in front of the shot. The generic X-Wings aren't great anymore in 100pt games, but a squadron of them are mighty in Epic games.
>>
>>49323227
Not a lot. He jousted with the Lancer and I killed it in two turns. It ended up being surprisingly fragile, but then Norra can fairly easily put out 5 hits at range one.

>>49326173
You keep dealing damage cards until all damage done is dealt. Also once a ship activates Rieekan's ability it is considered destroyed, regardless of how many damage cards it has at the end of the round. This is in the FAQ, I suggest you read it.

>>49326964
Like I said the build was somewhat experimental. Stressbot is certainly better in most situations. Giving him R5-P9 and dropping the seismic torps is also an option. They were kind fun though.

>>49327754
It also gives a condition card to your opponent, so it likely gives the enemy that crit ability right back. A double edged sword, which it should be for zero points. Should be pretty good on filler though.
>>
>>49326173
Once a ship is destroyed, it's destroyed, Rieekan can't save it even if it repairs back up. To answer you question, you keep dealing out cards, so, for example, you can mine a dead Rieekan ship for superior positions and precision strike.
>>
>>49327879
No, Score to Settle doesn't return the focus > crit affect for your opponent against you. It effectively just means that the ship with the EPT gets a free focus to crit boost when attacking the ship it targeted at the beginning of the game.

It's not bad for 0pts, but it is limited and only ever affects one ship.
>>
>>49327879
Pretty sure Score to Settle is one-sided.
>>
>>49327976
It would be great against a Decimator build, but pretty much completely worthless against swarms.
>>
>>49328007
It'd be good against an ace or Palp shuttle, too. Especially on a heavy-hitter.
>>
>>49327976
>>49327981

You guys need to look at the card spread again. It is a condition card that gives a card to the ship you're choosing to have the crit effect against.

Then the condition card has the exact same four lines of text with a "1focus" on it. The card is clearly designed as a double edged sword.
>>
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>>49327803
>You don't see Y-Wings used post-Endor because there's B-wings then.

>TRIGGERED
>>
>>49328283
Where did you find info/text on "a debt to pay?"
>>
I think I lived /swg/s nerd dream today

>be at uni but no classes today, only paper due tomorrow
>finished my paper yesterday
>nothing to do, feel like playing X-Wing
>friends mostly have to work or study
>female friend of mine who's into X-Wing available to play
>head over to her place
>we set up on her kinda low living-room table
>imps (me) vs rebs (her)
>hook up my X-Wing playlist from my phone to her hi-fi equipment for awesome mood music
>joke around as we always do
>somehow jokes turn into innuendos
>a bit into the game we are trying to eyeball if my Tie Phantom has a angle on her B-Wing
>we end up almost cheek to cheek on the floor trying to line up her B-Wing from behind my Tie Phantom
>que really cheesy hollywood moment when we turn to each other simultaneously and lock eyes
>brain shorts out and i lean in and kiss her
>things kinda derail at this point
>long story short we ended up making sweet sweet love on our X-Wing battlefield to the soundtrack of Star Wars, Wing Commander and Ace Combat
>>
>>49328298
>Y-Wings used post-Endor because there's B-wings then.
Last I heard both ships earned the respect of pilots and commanders alike and were used with almost equal frequency.

Not like those H-wings that were hated from day 1.
>>
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>>49328613
Hope you kids took precautions.
Otherwise you end up like me waking up at 4am with a cranky pregnant wife and no new miniatures
>>
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>>49328613

But seriously, if true, good for you.

Now finish your essay.
>>
>>49328746
Yep. we used a condom since neither of us wants a kid.
>>
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>>49328613
I'm jealous as fuck anon. Grats.
>>
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>>49328613
>>
>>49328613
That's great and all but you skipped the important part.

Who won the game?
>>
So how do you build a starting jedi consular (sage + move focused)?

I know you should edit attributes first, but is there anything else that I should really grab?
>>
>>49328613
Was it just a fling, or is there something more there for sure?
>>
>>49329228
It sounds like they both might have won...
>>
>>49329487
But tied games are boring
>>
>>49329359
So, you're right about going full attribute at chargen. Pump up willpower, since that's the one that's linked to discipline (used for a lot of opposed checks and for the Hurl upgrade on Move) and your lightsaber primary attribute. Don't worry about grabbing any skills or anything. Take whatever hits you need to (morality, Duty, Obligation) to pump up that starting XP for more attributes. If you REALLY cheese it, you can get 4s in both Willpower and Intelligence.

From there, pick a spec based on your intended party role. Sages are great for knowing shit about shit, not so much for combat. You also sacrifice the chance to take a Dedication (the talent that lets you up an attribute) in exchange for an extra Force die. Niman Disciples are actually pretty great in general, they're harder to trick or charm, they get good defensive bonuses with a lightsaber or melee weapon, and they get to do some tricks with Move. They're also the only lightsaber spec to still get a +1 FR Talent, so honestly that'd be my first spec out of the gate unless everyone else really has combat covered.
>>
>>49329504
Not as boring as clearly one-sided games.
>>
>>49328613
>Reb and Imp friends fall in love and fucked
So basically you just relived Lost Stars. Nice.
>>
>>49328746
>Not "Love can Blum.jpg"
ONE JOB
>>
>>49329470
To be frank neither of us really know. We kinda decided to take it slow and see what happens next.
>>
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>>49329730
Huh. Reminds me I've had this titled that for years.
>>
>>49322532
Sup /tg/, I need advice on what I should be taking with my first foray into rebels.

The self-imposed restriction for this list is that it must be a single T-70 and Falcon.

Right now I'm running

Rey (VI, Kanan, Finn, Sloop title, Engine)-59

Poe@9 (PTL, BB8, AT, Black One)-41

Should I swap Engine Upgrade to Burnout Slam and give Poe Sensor Cluster? I'm stumped.
>>
>>49328613
Did you at least move the models first?
>>
>>49328613
And I am still sitting her, masturbating...
>>
>>49330966
No, what you've built is fine. Sensor Clusters and Weapons Guidance aren't currently impressive. So I wouldn't bother with them unless you're paranoid about blank results. When cheaper tech slot ships come out, like the quad-jumper, then those options might be more useful.

So, keep Poe with what you've got. Burnout Slam is interesting on the Falcon, but the value of that over Engine Upgrade will probably be more of a personal experience thing.
>>
>>49329730
I have many jobs, they're all terrible too
>>
I don't know much about these games, but I've been itching to run a Star Wars campaign. My players aren't big on crunch, will the recent Star Wars games by Fantasy Slight work for us?
>>
>>49331452
People have been talking about Sensor Cluster on New-Poe, since you're almost always only rolling two green dice, even if they both blank out you can knock off a hit, and taking astros other than R5-P9 since the game's current state is a lot of large wollops of damage output where shield regen really isn't that effective. If you're an absolute madman you can fit the generic R2 and sack Auto for Vectored Thrusters for Interceptor-like maneuverability.
>>
>>49331782
Yep, they're a lot more narrative than something like a D20 or percentile based system.
I like them, took a while to get used to and slapping the fuck out of PC's to do some work, but all good in the end
>>
>>49331452

As it stands you can fit a Burnout Slam on the following:

>Rebels
Falcon
Outrider

>Scum
IG-2000
Firespray
JumpMaster 5000
Lancer Boat
YV-666

But who makes good use of it?

>YV-666
Could do with it as it currently lacks a way of getting round, so if it gets a bogey on it's 6 it's boned. With the Burst Slam it can now do a pair of turns and 180.

>Lancer
It has two illicit slots, so it's got room for it. Assaj can use it to make sure she get's something in her arc possibly. Sabine using it for defensive positioning is possible as well.

>Jumpmaster5k
Manaroo maybe? Use it to get the hell out of dodge for when you get cornered. Hell, with TFA Han on the horizon this could be a good way of getting out of his reach early on.

>Firspray
Eamon based mine shenannigans occur to me. But using it to close that opening gap with Boba Fett is interesting as well.

>Iggy
Eh, I just can't see it working.

>Outrider
Again, why? Maybe for when you have someone in your donut and need to get out of there?

>Falcon
I can't think of a single reason. I'd take Glitterstim instead.
>>
>>49332490

Actually, you know what would work really well on a smugglers compartmented Dash Rendar? Feedback Array.

Fill in that donut with an automatic damage dealer, sure you'll take damage yourself, but at least you've got SOME way of punishing people for entering that donut.
>>
>>49332490
I figured the Burnout slam would be a 1-use "get out of dodge" option, but thinking about it, i won't be doing 3 speed moves that often, so engine is similar.

On the other hand, Sensor Cluster will probably really help Poe's defense with BB8.
>>
>>49333233

Don't you mean, "Speed 3 or above" ?

A Firespray with a Burnout Slam could make two speed 4 moves in a single turn for instance.
>>
>>49333290
As in if I had dialed in a 1 speed move, my SLAM would only be what amounts to a boost.

It's not as good of an emergency escape is my point.
>>
Hey, /swg/, got a thought experiment for you.

Come up with a reason for a non-Huge ship to have no Focus action, and name that ship.
>>
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>>49333512
Pinook. Because it's a Pinook.
>>
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>>49328613
>Witnessed
>>
>>49333544
>filename
Hue
>>
>>49333536

>Pinook
>1 point in everything but shields
>0 shields
>No upgrade bar
>No action bar
>Flavor text is "It's a Pinook, what did you expect?"
>>
>>49333643

>It has all the maneuvers on it's dial except full stop
>They are all speed 1
>All are red except for a lonely 1 straight
>>
>>49332490
Sabine connor net on either outrider or falcon. Best on nuHan for that early turn mining
>>
>>49333512
vulture droid fighter.
battle droids had adapatbility issues compared to humans or other more advanced droids.
>>
How does my nuHan build look? https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:57,-1,184,6:41:1:;200:98,-1,166,93:-1:27:U.202,m.16,U.138&sn=Fat%20NuHan
>>
>>49333512
me and some friends actually tried to come up with this-

a Droid fighter with an action bar consisting of just Target Lock and Evade.
>>
>>49328613
Well anon I guess you preformed an Advanced SLAM today, huh?
>>
>>49334318
don't bother with stealth device on nora. Its not worth it on low agility ships as they'll take a hit and lose it pretty much straight away. go vectored thrusters. the barrel roll will really help with setting up rear arc shots.

also PTL is probably better than predator. so you can get that focus and TL in the same turn if you need too or BR and focus if you've kept one from last turn.
>>
Is there precut foam that is only for large ships? If not, would pluck foam be just as good?
>>
>>49336042
for x wing that is
>>
>>49328613
>>>/soc/
>>
>>49336042
lasertouch.com and battlefoam.com both do laser cut foam trays for xwing. i don't think they have any that are only large ships though.
so plucknfoam may be the better option. Otherwise just cutting a block of foam yourself is pretty easy.
>>
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Just had some moderate success with this armada build, but would like to hear if you guys have any advice on fine-tuning it:

Admiral: Dodonna

MC80 Command Cruiser: Independence, Enhanced Armaments, Engineering Captain, SW-7 Ion Batteries, Boosted Comms.

Nebulon-B Support Refit: Salvation, Tactical Expert, Slaved Turrets

Nebulon-B support Refit: Tactical Expert, Slaved Turrets.

CR90 Corvette B: Intel Officer, Engineering Team, Overload Pulse.

A-Wing x 1
Y-Wing x 1
B-wing x 2

I have no idea what objective cards would complement this build so, advice on that would be good as well.
>>
Alright went to half of the Barnes and Nobles in the greater Seattle area, hitting outliers tomorrow. Clearance sales are abound in two locations. Alderwood has a decent selection of X-Wing miniatures at half off, Crossroads mall location in Bellevue has more to offer. Woodinville and downtown seattle and bellevue have jack shit. Picked up a tie, tie f/o, defender and IG-2000. Woodinville and downtown locations all had rebel transports, no raiders tantives or gozantis. Only Imperial Veterans I saw was at downtown Bellevue.

OF NOTE: Crossroads mall in bellevue had two Armada core sets and one Imperial Assault base game on clearance, $50 was a steal but nobody will play those with me ;_;
>>
Hey, quest/shipfag? You around?
I've got a fic here that's 100% pain train for you busters, if you're interested
>>
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>>49337702
I'm really hoping this is some company-wide thing rather than local. I'd love to nick my local B&N's stock on the cheap.
>>
>>49337838
Is it Han Solo: Jedi Knight?
>>
>>49338419
Nah, that's quest's fic and pretty good besides. Nah, this is the whacky /co/ madness that is anakin/ahsoka shit, but it's also near on 150k words of it in two years, which is rare but a sure sign of pain train shit
>>
>>49337851
They are doing a company wide clearance event, they do it every quarter. They basically put a bunch of their non-book shit on 50% off and depending on the store it could include collectible shit, board games, or X-Wing. It's a real crapshoot, but if you hit the right store it's a fucking jackpot, case in point armada and imperial assault core sets. I would recommend hitting more out of the way locations first as thats where i had the most success
>>
Why is Norra an ARC pilot card? Has she ever flown one of those in fiction?
>>
In legends or canon how available is cloning technology? Obviously there's the whole Kamino thing but I am planning a side thing in EotE that involves a bad person cloning themselves for replacement organs.

How "plausible" is this? As far as I know in the current canon we only have the Kamino clones, but they were destroyed after the rise of the Empire.

The bad person in question is helpful to the empire so maybe they could have provided them either permission or technology but I'm not sure where to start.

Thoughts?
>>
>>49339558
no, she was an A-wing pilot supposedly
>>
>>49339601
I thought she was a Y-Wing pilot?
>>
I've built what I think is a pretty good Outrider- Dash with PTL, HLC, Kanan and Engine Upgrade. What are some good partners for him in a 100 point list?
>>
>>49339666
3 naked a-wings.
>>
>>49339656
Of all pequelship#153 pilot cards 1 was y-wing pilot, 1 was b-wing pilot, 1 a-wing pilot and 1 - t65 pilot, but fuck that, lets pander towards prequelfags.
>>
>>49339702
I think Disney isn't ever going to acknowledge the prequels for a long time. They are pretty poisionous for sales/good will
>>
What does /swg/ think about Pablo Hidalgo?
>>
>>49339781
He is much better than the other guy on the team. The cowboy cosplayer. His answers in Rebels Recon tend to be very good and he doesn't seem to hold that "Stormtroopers are total dogshit, clones rules" thing that Hatman puts out.

Also I don't know about Hatman but Pablo was raised on the WEG so that's good for me.
>>
>>49339745
I think FFG gonna pander the fuck towards prequel shlock, turning x-wing (with all its flaws, i admit it) into another Age of Gaymar. Just look at new they dice game, dammit.
>>
>>49340032
what

There is literally one prequel ship and it has no prequel pilots?
>>
>>49340084
I think its just a recon before crappilion of prequel garbage. Shitload of OT-haters already wetting their pants on forums and shit, so its inevitable.
>>
>>49340129
I don't know what world you live in but I am glad it's not mine.
>>
>>49339666
A Lothal Rebel or chopper with FCS, hera and autoblaster just getting in the way and drawing attention from Dash. Regen Corran is a perennial favorite for his late game strength.
>>
>>49339666
Loaded Jake, 2xt65 (or b-wings), bunch of a-wings, chewie, just pick something.
>>49340167
I just dont want to see pandering towards OT-haters in one of my favourite games.
>>
>>49340221
It never ceases to amaze me what small things some people can take as a personal attack.
>>
>>49339824
>and he doesn't seem to hold that "Stormtroopers are total dogshit, clones rules"
Source? Because I'm all in for a breath of fresh air in a nucanon that panders to stormtrooper effect jokes a bit too much.
>>
>>49324780
If you really want to be as XP-efficient as possible, trade in some Duty for more at character creation. Double up on starting skills wherever possible (I.e., the Soldier Medic having the potential for beginning with two ranks in Medicine); raising your skills becomes very expensive very quickly.

However, don't buy skills at character creation. Only use the free ones. What you want to put your XP into is Characteristics, because this is the only time for a longass while that you'll be able to do it, and never again so cheaply. Only when you've run out of spendable XP for characteristics should you consider using the leftovers for skills.

As for money, it's nice to start with good flgear, but you're only poor temporarily, while your stats could be average for a long time, and that's what loses rolls.
>>
I'm interested.>>49338504
>>
>>49339594
>Legends
During the Rebellion era, cloning technology was pretty much unavailable to all but the highest-ranking Imps, IIRC. The planet Wayland had plenty of Spaarti cloning cylinders, though Spaarti clones tend to be sup-par and mentally unstable without the presence of ysalamiri. Palps also cloned himself (backup bodies for bodysurfing) and Bevel Lemelisk (so he could kill him over and over for giggles). Not sure how viable and long-lasting Spaarti-cloned organs would be, though.

If your villain has access to cloned bits, he'll probably need to be a Grand Admiral or someone else with incredible power, like a megacorp executive or a crime syndicate boss.
>>
>>49340221
Run, anon! They've just announced The Phantom Wave, it's only episode 1 ships! Quick, run to your bunker, they're gathering us up!
>>
>>49340129
Oh come on, the prequels had their issues but the ships were cool and the rest if them are long overdue in the game.
>>
>>49337376
Silly anon, no one cares about Armada.
>>
>>49341407
No you see, if you acknowledge a single cool thing about the prequels, that means you must be out to DESTROY the OT. Instead of, you know, maybe the prequels having some not-utterly-garbo stuff.
>>
>kewl prequel ships
This meme is bad. Go hate star wars somwhere else.
>>
>>49341664
I love the recusant, the venator and the Gozanti. Fight me nerd.
>>
>>49341719
Fight someone with pleboni taste? No thanx.
>>
>>49341537
Whole prequel art-design throws Star Wars out of the window. If it was yet another "deus-ex/mass effect flight combat sim", i could care less, but it was made to intentionally shit on ot with no reason.
>>
>>49341890
>Whole prequel art-design throws Star Wars out of the window
Different era and design sensibilities, plus different starship manufacturers. That's like complaining that an Me-262 looks nothing like an F-22 Raptor, or that a Ford Model T doesn't resemble a Vauxhall Vectra.
>>
>>49341890
>throws Star Wars out of the window
No, the Prequel design sense is supposed to give a sense of a golden age. The "more civilized age" Obi-Wan spoke of "before the dark times, before the Empire".
As such, designs are grand and sweeping, giving a sense of opulence.
>>
Sup with Trandoshans, /swg/?
>>
>>49342022
>Different era and design sensibilities
Suuure, its like 10-15 years before? Totally different era. Let me help you: George just wanted to sell more toys, so he ordered PT ships to be as KEWL as possible, also shitting on OT in process.
>>
>>49342024
It's almost as though the people crying about the OT aren't all that familiar with it after all. Who would have thought?
>>
>>49342024
Suure. "He was a good friend", indeed.
>>
>>49342086
TPM is 30+ BBY, RotS is 19 BBY. That's plenty of time for shifts in design techniques, especially with massive military investment. Also, again, different manufacturers. Are you also going to complain that WWI tanks don't resemble Panzer IIs?
>>
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>>49342130
Yes, but only because Pz. II a qt and more tanks that look like them would improve history greatly.
>>
>>49342024
They're also clean, and look like they receive regular maintenance, a good wash, and are kept up to shape. Non-Empire OT ships have a very distinct "worn in" look to them, and a feel that this rebellion doesn't have time for pomp and circumstance.
>>
>>49342130
It's more of a problem when you consider that the technology or design regressed in spite of a galactic scale warmachine.

Prequel ships would be good in literally any other sci-fi universe ( soft edges, sleek frames, clean and swept designs) but that goes against the acsethetic of the series. The original look was intentionally made to be dirty and imperfect because Lucas' original vision was to desolve the sense that technology meant progress and humans (or aliens) are ultimately what make the tools work.
>>
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Finally!
>>
>>49342354
Except Empire ships look the same way.
>>
>>49339781
Pablo's alright. He's a good lore-master. There's a reason why his Legends namesake is the unaligned Palob Godahli.
>>
So, I'm running a game of F&D, and so far all my encounters have just been simple spice dealer goons for a local crime syndicate on the planet they're on. The last sessions had them kill one of the leaders (on accident since they're pretty dead set on not killing everyone because one of the players forgot to set their blaster to stun) and now they've pissed off the head of the gang.

I'm wanting to have the leader call them up so she can put them in their place for killing one of her Lieutenants as it were, and I want to have it be the PCs versus some kinda of armed vehicle, trouble is I'm not entirely sure how to setup such an encounter or what Vehicle would be appropriate.

Can a GM get a little advice? Since I want it to be a Threat but I don't want to outright kill them since the campaign is only just kinda getting started.
>>
>>49342401
Not really. They look darker, and mire menacing. But there's still a sterile look to them. No grease stains, or paint wearing off, of 2 years of grime build-up. The only actual reason the Empire ships look grittier than Prequel Trilogy ships, is the difference in using models from the 70s/80s, and using the pioneer-grade CGI from 2000's.
>>
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Alright /swg/ I'm going to a game store for the first time tomorrow with a friend. I need a good squad so I don't look like a total retard (some retardation is expected since it's my first time).

Here's what I got to work with:
>T-65 from the Core Set (I split this with my Imp friend so I might not have all the cards)
>T-70 x2 (Expansion/Core)
>A-Wing x2 (Expansion/Aces)
>B-Wing x1 (Aces)
>Z-95 x1

I really like flying the T-70's and the A-Wings. Especially Poe. I've found the B-Wing to be great but I can't fly it for shit. Any help would be great!
>>
>>49342379
>regressed
It didn't. OT tech is quite obviously more cost-effective. It's rugged, built for war instead of the show room. Look at the Eta-2. It costs about as much as a TIE Defender, but has about as many features as the far cheaper TIE/IN and requires an expensive proprietary astromech.

PT Jedi craft had hyperdrive rings, while even the Rebellion could field large numbers of craft with built-in hyperdrives. The TIE/LN is far more cost-effective than anything the PT could field and could eat most PT-era craft for breakfast in most Legends material. Headhunters were outdated compared to T-65s. ARC-170s are massive, filled with moving parts (dem s-foils), and required three dudes to do the same job that a B-wing or Longprobe Y-wing could. The OT has Super Star Destroyers and Death Stars. Nobody marches in silly gunlines the way AotC's clones and droids did. Stormtrooper blasters are smaller and more portable than the Clone DC.
>>
>>49342351
Pz IIs ran into the problem of all light tanks... Not enough firepower and armor protection to be worth the cost and resources. T-60s, T-70s, Stuarts... All of them ran into the same problem. Hell even the Chaffee had these issues to a lesser extent, and it was arguably the most successful and final light tank made.
>>
>>49337376
No thoughts? no input? nothing?
>>
>>49342500
I never said it was an excellent tank, just a cute one. Besides the Luchs did fine work a recce vehicle. The Stuart did sterling work in North Africa during 41-42, it was just outdated by 44-45, and the Chaffee was only the last light tank if you don't count the M41 Walker Bulldog, AMX 13 series, the Scorpion/Scimitar (which is still in service) or any number of other light tanks produced after the Chaffee.
>>
>>49342500
>final light tank made
Sheridan. Was technically an "AR/AAV", but it was a light tank in all but name.
>>
>>49342487
What do you WANT to fly?

Tycho with PtL and whatever other EPT you want, works well. Poe is Poe, and isn't difficult to make into a badass.

But B-Wings are a different breed, and have had to reinvent themselves lately. They're still a 22-point 3-attack ship with truck load of shielding, but the days of spamming them have come to a close. If you take them now, you're either using a generic or two for the cost efficiency and firepower, or your using them for their upgrade slots in some way. 29pts gets you a Blue with a Heavy Laser Cannon, which can always fuck something up nicely. 30 gets you a Guidance Chip + Proton Torp with Extra Munitions + Fire Control System. The aces have to be tailored however...

Nera is a torp-boat turret, and should always be built with Guidance Chips and Torps of some kind.

Ten Numb should only ever need Adaptability/Veteran Instincts and a Mangler Cannon for 35 to 36pts. System is an optional luxury with him, and Calculation isn't worth it compared to Mangler and higher PS.

Keyan Farlander is the wild card, and a blast to fly. Give him Stay on Target, Advanced Sensors, and anything else you think you can get away with on your points (3pts gets you an E2 Mod with Jan Ors for an Evade Token). The plan with Keyan, is to dominate anything activating earlier than him. He Advanced Sensors his action (focus to evade, roll, target lock, but never for just a focus token), reveals a bogus maneuver of the speed you want (2-K when you want a 2 turn), asdjusts it with Stay on Target for a stress and reaction maneuver, and then during combat uses the stress when shooting. If done right, he's not a clumsy B-Wing... He's a guerilla knife-fighter bringing a shotgun to a knife fight.
>>
>>49342569
Anything after the Chaffee is less a "light tank", and more of a tank race-car with a really big ass gun. Case in point, the Bulldog and AMX.
>>
>>49342498
Things as simple as bubble canopies are non existent in the OT. That's a design choice that is a clear technological advantage, not just an acsthetic one.

PT ships are too sleek for starwars' themes and they stick out like a sore thumb. Even if you make the "under the hood" argument there are simple things that could improve performance that already existed and were either willfully ignore or lost.
>>
>>49340614
I think " " Commander Cody " " comments that the entirety of the Stormtrooper Corps is inferior to a single clone trooper.

Dave Filoni (mongolorian cowboy man) also keeps adding a bunch of shit about Stormtroopers being utterly shit because discontinuing cloning means they're all raw recruits. It's the fucking worst.
>>
>>49342521
Not that many Armada players, anon. If I played I'd help you out.
>>49342487
Try this:
4c (98)

Keyan Farlander (36) - B-Wing
Cool Hand (1), Fire Control System (2), B-Wing/E2 (1), Kyle Katarn (3)
>use cool hand to evade for defence, don't forget to give yourself a focus token when you spend your stress.

Airen Cracken (25) - Z-95 Headhunter
Wingman (2), Ion Pulse Missiles (3), Munitions Failsafe (1)
>keep him close to Ello, he can hand that guy a free boost or target lock, and clear his stress when he does his trick shot.

Ello Asty (37) - T-70 X-Wing
Wired (1), Proton Torpedoes (4), Targeting Astromech (2), Integrated Astromech (0)
>this is a bit of a psych out. Ello MAY treat his T-roll as white. MAY. When you have someone behind you drop a T-roll, tell your opponent that you're treating it as red, then target lock for torpedoes, wired reroll. Hopefully keep Airen nearby for Wingman stress clear and focus action. No one will see it coming.
>>
>>49342448
They have carbon scoring all over their exhaust, they have oil streaks from fluid leaks, their paint shows highlights from sun damage, their cockpits are full of expose wiring...

I think you're not looking close enough, even empire ships are dirty, they are just harder to spot because of said dark paint job.
>>
>>49342758
-cont-

There is a case to be made for Ten Numb with Guidance Chip and an undodgeable fucking Ion Torp from hell... But that will run you 39 points with Deadeye.

I have also seen some very interesting Keyan builds, including PtL + Engine Upgrade and possible Sensors. As well as Sensors and Rage... (You Rage first, take a slow green maneuver, remove 1 stress, and then incomvat phase shoot and use the stress token).

Ibtisam is just... Meh... And weird. She wants stress, but doesn't get much from it and can't get rid of it easily. Best thing I've come up with is Wired and E2 + Hera, for 31pts of take a red maneuver and don't worry about actions again. You essentially are just rerolling all your eyeball results, and up to 1 blank, on any of her rolls.
>>
>>49342858
Cool Hand is discarded after you use it. Jan is the better crew, because it turns his focus token into an evade, and keeps his EPT open for better skills for him like Stay on Target.
>>
>>49342398
YEEEEE-HHHHHOOOOOO
>>
>>49342924
The carbon scoring only shows up on star destroyers. And the only tie cockpit with loose wiring is Vader's, which was a prototype and kinda makes sense for him in a weird way...

Again, the primary reason why the Empire might look dirtier than Prequel ships, is the difference in 1970s/80s model building, versus early pioneer CGI where fine details like soot, dirt, rust, and worn paint, was overlooked.
>>
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>>49342758
>>49342937
I don't own a lot of the cards you mentioned. I can borrow some of them, but I have the Aces B-Wing so no Ten Numb for me. Some good ideas here though so thank you!

>>49342858
I like this setup, especially Asty. I don't have a Fire Control System though...
>>
>>49343113
Luckily, most of those cards come in just a couple of other ships. Fire Control System is in the B-Wing pack. Mangler Cannon so far only shows up in IG-2000 and the M-3A Scyk (probably the only reason to buy a Scyk). Stay on Target and Heavy Laser Cannon both come in the Outrider, which is a great Rebel ship to buy. Engine Upgrade is in the Millenium Falcon (also great). Deadeye is in the A-Wing Expansion, Proton Torp cards practically breed, and anyone with a starter has them, and Guidance Chip is in the Punishing One and Inquisitor Tie. And lastly, Advanced Sensors is in the E-Wing and Lamda Shuttle kits.
>>
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>>49342924
Also, keep in mind what we see during the prequels and what we see during the OT, also being mindful of >>49343100 's very good point of "It's the 70's/80's, we need to make this look as amazing and realistic as we can with what we have access to"


>TPM: One Republican ambassadorial cruiser, Trade Federation ships and droid-craft (First actual ALIEN antagonists, some wiring and exposed parts here and there, but fairly clean and rounded plate designs), Naboo-designed ships, which are all very elegant because both the humans and Gungans love AESTHETIC. We also see the many different pod-racers, which are in various states of "was rolled out of a local garage 5 minutes ago".
>AotC: More Naboo, miscellaneous cars and ships while on Coruscant, Oni-wan's Jedi Starfighter (Built with Jedi in mind, funded by the Republic), Slave 1, Geonosians (more alien antagonists), and then CLONES (Proto-Empire/Empire-esque designs, just rolled off the production lines, angular designs but not 100% hard points and edges).
>RotS: AotC: Electric Boogaloo


Without touching on the meta aspects of 70's/80's vs 90's/early2000's design capabilities: All of their war material is designed not only to look powerful, but also to intimidate. The Empire also hasn't had any significant threat to it's power since the end of the Clone Wars, so 20 years of 'peace' means that quality does slip a bit (not to mention their overwhelming focus on quantity over quality).

Rebel craft are kinda spotty looking because of what they are: they're old military surplus, stolen ships, and what few ships secret corporate supporters can send them. But by RotJ, you see how far the Rebels have come, and that once their production capabilities have improved they're capable of far cleaner looking designs. The A-wing looks like something the Republic would've fielded (right down to the color scheme). We also see the flowing, rounded Mon Cal designs for brief seconds, in stark contrast to Imperial designs.
>>
Why do so few Jedi from Force and Destiny start without lightsaber skills? The worst offenders are the ones that get melee or something instead. This is shit.
>>
>>49343814
F&D is setup so that the PCs are more or less starting their Journey of Discovery and learning in the force.
>>
>>49343814
Are you sure you didn't have a stroke or something while writing that?
>>
>>49343814
1. Game is set 1 ABY, which means it's been like 20 years since the Jedi Order was taken out. Most players likely aren't going to have had the benefit of a life of extensive Jedi training like a typical Jedi.
2. If you actually look at the specializations that grant Lightsaber as a career skill, they're all Lightsaber forms. If you want to be good at Lightsaber-ing shit up, you invest in learning and mastering that specialization.
>>
>>49343814
>not wielding a simple staff made from a light, saber-resistant material
>not taking advantage of muh angular momentum to break stormtrooper bones
>not having a weapon that looks inocuous so you don't get an old Legends-tier inquisitor on your arse
>>
>>49324773
I ran an EotE game with my group for a few years; with this system specifically, I would advise against hiding rolls. Spending advantage/threat is part of the result process, and hiding rolls cuts the players off from this.
>>
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>>49343814
>not being a Gun Jedi
>>
>>49337376
I'm not sure if you have them, but slaved turrets are pretty bad compared to just taking Turbolaser Reroute Circuits. The wonky way reds work, you're better off guaranteeing one is good than adding more to the pool.
The MC80L might be a better buddy to the Nebs than the MC80 regular, but that really might be your call. I personally would cut the corvette for more squadrons, especially if you're going to devote that many points to strengthening your ships squadron game. Some X-Wings would really work wonders compared to the A-Wing. A-Wings are better as swarming ships than as escorts for bombers.
>>
>>49344342
>not being a Stouker Concussion Rifle Jedi
>LaughingKatarn.holo
>LaughingJadenKorr.holo
>>
>>49344257
Works for me, I think I mentioned it in the thread too. But yeah, I don't like hiding a lot, I think that if I were to hide stuff it'd be random "lemme roll a d20 for an NPC trait" stuff. Like that anon said, either stuff that DOESN'T matter, or stuff that REALLY matters (and for me, mostly the former)

I feel that even for formidable opponents, it adds to the value of it to have the dice public. "Holy shit this dude is shooting with 4 yellow dice what the fuck". Much better than "Wow he had a result of 19", since that's hidden it can be either "he rolled 17, +2" or "he rolled a 5, but he's got +14" (Our current game is DnD5e, hence the d20 stuff)
>>
>>49343814
Because the characters in F&D aren't meant to be Jedi.
>>
>>49337376
as other anons have noted, running a liberty instead of the usual MC80 helps a lot, lets your team group up and swing out. Not sure on tactical experts either, but whatever works for you works. Turbolaser reroute circuits really outdoes slaved turrets on nebulons. If you think you'll be jousting from both ends, spinal armament also works well. Engineering teams on CR90s feels like you're trying to shore up a weakness you don't need to worry about. Maybe cut Engineering team and run Jaina's light instead? Lets you hide behind your buddies and stick close to try and get that pulse off.

Finally, B-wings never feel great to me if you don't have something really great at commanding it. Yavaris is a good reason to run 2 b-wings, otherwise I'd cut them for A-wings to try and hold a heavy squadron list at bay. Maybe another A-wing instead of a Y-wing as well?

Fire lanes would be nice, as would minefields to force your opponent to come at your nose. Advanced gunnery for double taps out the nose? most wanted would also be good.
>>
>>49345310
I feel like B-Wings don't present you with enough reward for using them well. They're the slowest squadron in the game, and their anti-squadron pool is equal to that of the A-Wing (and less than things like a YT-2400). Yet if you manage to get them in on capital ships, you get... A blue and black die. Yet if you wanted to spend that much on a squadron, why not just go for the more focused Scurrg H-6? 2 pts more, it's got normal speed, a Y-Wing's health pool, and Grit (at the cost of Heavy). Sure, you're down a blue die. But you weren't fielding B-Wings for their impressive blue die anyways... You'd be taking As or Xs instead!
>>
>>49345485
I feel like B-Wings got a lot better with the most recent wave, adding Fighter Coordination Team and Bomber Command+Toryn Farr. The issue is you really have to build for them to compensate for their slow movement. If you do though, they can be spammed for a scarily effective squadron game.
>>
>>49342398
Release when?
>>
I've been told conflicting rule interpretations.

When cancelling hits and crits in a game of X Wing, does the defender choose what evade result cancels what, or is there an order to things? I remember reading that it is something like regular hits first, then crits, or something, but then I hear the first when playing people not in my friendgroup.
>>
>>49345698
Hits cancel before criteria unless a card says otherwise.
>>
>>49345705
So if attacker rolls 2 hits 1 crit and defender gets 1 evade, he cancels one hit, takes the second, and the crit last?
>>
>>49345688
4th quarter this year, barring any shipping delays.
>>
>>49345721
correct
>>
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>>49345756
>>
>>49345787
Did it used to be that you selected what results to cancel? The place I first heard that with was two guys who got a few rules wrong that had been revised in newer editions, so I am skeptical of their knowledge.
>>
>>49345815
No. From day 1 you canceled regular hits before critical hits.
>>
Have you guys already discussed the TFA beginner games free continuation module?
https://www.fantasyflightgames.com/en/news/2016/9/13/a-call-for-heroes/

Thoughts?
>>
>>49346005
Just makes me hope for TFA Era Splat books is all.
>>
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SO, generally speaking the crazy ships from that Rebellion ...4x(? Whatever it was) like the Sorosuub Liberator that the rebels can get late in their tech trees are supposed to be "What if" ships for alternate stories where the rebs manage to rush production?
>>
>>49340825
Well, I just saw your post, so on the off chance you're still online, here it it:
https://m.fanfiction.net/s/11454005/1/Mutual-feelings
>>
>>49339594
Clone-grown organs and replacement limbs are a hell of a lot more common than whole-body cloning, so he'd just be using that stuff; growing a full clone just to cut up for parts would be utterly pointless
>>
>>49346233
Someone needs to draw a Supersized TIE Interceptor that uses two of those as solar panels and a Torpedo Sphere as cockpit.
>>
>>49339594
So... an opposite of Count Videon then?
>>
>>49346233
Near as I can tell, the Liberator and other Rebellion originals were integrated as legit ships in Legends. Its just that most of them wouldn't enter real production until after Endor when the New Republic began to have legitimate infrastructure.

The Liberator-class itself was part of the Sullustan Home Fleet

http://starwars.wikia.com/wiki/Liberator-class_cruiser
>>
>>49346509
Seems dumb, it's literally a fucking Star destroyer, the Empire wouldn't let the Sullustans have anything like that.

(Also if the "Batteries" in the wookieepedia text is correct it's several TIMES more powerful than an ISD)
>>
>>49346005
Really hasn't been much discussion about it or the beginner game itself here.

I like both the beginner game and the continuation adventure, nice amount of variety to help engage players regardless of if they prefer more EotE or AoR styled games, and they aren't overly difficult to adjust if you prefer to set them more towards the default Original Trilogy era as opposed to keeping strictly to the Sequel Trilogy setting. I'd rate it below AoR's, but above EotE and FaD's.
>>
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>>49346581
SoroSuub takes space piracy VERY seriously.
>>
So how do you guys get pumped up for an X-Wing match?
>>
>>49346778
I browse the X Wing wiki or just look at my minis.
>>
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>>49324859
That game cracked me up. I thought the Dark/Light thing was going to be affected by what you spent your force power xp on, but it's all based on killing or sparing Rosh. So I was shooting lightning and brutally draining the life out of my enemies in full view of the rest of the Jedi, but I still got the light side ending and Katarn talking about how proud he was I stayed on the good side.


Anyway, to those of you who play Force and Destiny, do you feel like all the characters being Jedi-in-training allows for enough variation?

I really want to run a Force and Destiny game, but my players always wanna just be from the Scum and Villainy end of things.
>>
>>49345485
B-wings work great as minefields, especially if you're running Yavaris. Yavaris + 2 B-wings has served as a great deterrent against Demolisher for me. That plus their anti squad armament lets you act defensively with them, but that's the only place they work best in. Everything else feels like throwing good points after bad.
>>
If you are in the Seattle area, alderwood and crossroads mall Barnes and nobles have a lot of x wing at 50%off, crossroads has Armada and imperial assault cores, and alderwood has some random Armada pieces as well. Neither have epic ships. All other Barnes and nobles are cucks with nothing on clearance. Get em while they are hot
>>
https://www.fantasyflightgames.com/en/news/2016/9/14/no-disintegrations/

About time.
>>
>>49346581

Remember, the company who built and operated those vessels, SoroSuub, was very much toeing the Imperial line. The Empire asked them for things, they delivered without fail. So who cares if they build powerful ships to protect their system from piracy? Saves the Empire the trouble of doing the job.

The fact that the Rebels stole some of the vessels? A minor matter, in the grand scheme of things, given how often the Rebels stole Imperial warships (gotta get more Neb-Bs!).
>>
>>49347032
I'm waiting for a Story where the Rebels have indeed captured an ImpStar Duece in Nu canon.
>>
>>49347047

Know what would be neat? If in VIII the Resistance has a mobile base from an old ISD.

Painted Red
>>
>>49347113
It would, but from the Before The Awakening Novel we know the Resistance has an MC80 at their disposal.

I just wish that had been shown in TFA.
>>
>>49347113

In all honesty, something like that would be amazing to see on the big screen, a Star Destroyer with like a lighter color palette, and a giant fucking starbird emblazoned on the hull or something.
>>
>>49347148
A straight-up "NOT!Errant Venture" would be amazing.
>>
>>49347047
You mean, this?

http://starwars.wikia.com/wiki/Harbinger_(Imperial_II-class)/Canon

Last Flight of the Harbinger, the current story arc of the main Star Wars comic.
>>
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>>49347113
Even better would be seeing five T-65s and a certain HWK-290 sitting in that ISD's main hangar. A man can dream.
>>
>>49347047
why did the resistance use a hidden base instead of being fleet based?

couldn't someone lend them home one?
>>
>The StarSpeeder was in TFA
X-Wing model when?!

Just kidding, how the fuck would they even make that thing work?
>>
>>49347148
VIII opening with a Resistance SD and Luke training Rey in the hangar bay PLEASE.

Bonus points if the Falcon's parked in it so they can do a flying shot into the bay and have it recall the Vader/Obi-Wan fight.

I mean, it'd be on-the-nose as fuck but SW openings have to be (I still really hate the super-dark lighting in the TFA opening, both the SD shot and the massacre).
>>
>>49347191
It makes more sense to have both rather than relying on just one, right? The rebellion did exactly the same thing
>>
>>49347182
Well fuck me, this is what I get for not reading the comics even though I've been buying them.
>>
>>49347191
At this point, I wouldn't be surprised if the ungrateful, ball-less fucks running the nucanon NR scrapped the old girl.
>>
>>49347191
See my other comment >>49347133
>>
>>49347289
>ungrateful, ball-less fucks running the nucanon
You sound mad anon
>>
>>49346809
I feel there's enough variation with FaD; but I mean since it all blends and works well enough with everything else, there's really nothing tying characters down to learn Jedi history and undergo the trials and all that unless the GM/players really want that to be the focus. If you want it to strictly be FaD-based without crossing into the more iconic things of EotE/AoR, you could probably have it like Incredible Hulk show: players moving around, dodging the empire, picking up odd jobs to keep themselves fed and their ship filled with fuel, and stopping to help the locals when they see they're in need.
>>
>>49347328
Running the NUcanon NR.

As in the Nucanon NR is essentially Borsk Fyl'ya's NR.
>>
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>>49347191
I think the issue was that the Resistance was *really* poorly funded/equipped in some ways.
A bit like some stuff that's happened in the real world, the Republic hates the First Order and wants to support the Resistance, but there are also ethical/political/security concerns about fully equipping them with the gear they want/need.
Giving them medical supplies, letting private corporations supply them with X-Wings, turning a blind eye to military personnel who volunteer to join the Resistance etc, are all politically palatable, but giving them a full armada or heavy cruisers that would let them go toe to toe with the First Order isn't.
I could see different factions raising a stink pretty quickly:
>"We WON the Galactic Civil War, and now we're spending millions on a military fleet? What for?!"
>"Senator Organa wants us to build Star Destroyers and invade independent systems! Explain to me how we're not becoming the very Empire we overthrew?"
>"Last time we voted to give the Republic a Military, Sheev Palpatine seized power."
>"How can we be sure these weapons won't fall into the hands of smugglers and pirates?"
>"Maybe if we stopped arming their enemies, the First Order would be willing to negotiate."
>>
>>49347407
what if a capital ship fell off the back of a truck?
>>
>>49347419
There's a massive difference from "oops, we lost a capital ship" and "whoopsie, Home One is missing."
>>
>>49347419
Increased regulatory spending to ensure such terrible accidents never happen again!
>>
>>49347380
Oh. I read running as "ruining". Fuck my bad anon. Move along!
>>
>>49327803
>kinks
>E-Wing

Is that what they're calling having to remove one of the three cannons to open up the canopy now?
>>
>>49347289
You mean the flying turd?
>>
>>49347407
The Resistance doesn't even have the most advanced ship either. The T-70 is actually a model down from what the Republic supposedly has.

http://starwars.wikia.com/wiki/T-85_X-wing

Of course those are probably all gone now.
>>
>>49347233

Only if the scene ends with Poe flying back in from some flying exercises with Finn, trying to teach him to finally fly.
>>
>>49347227
1 attack, 2 agility, 2 hull, 2 shields, astro slot, and a title that gives it 8 crew slots, but no crew card worth more than 0pt can be added to the ship.

Comes with 2 different 0 pt crew cards. Kid, and Civilian. Civiluan inflicts one stress to the attacking ship when the ship it's on is destroyed. Kid inflicts one stress to every ship within Range 2 when the ship it's on is destroyed.
>>
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>>49347227
fun fact

they added an adventure where the star tours bus drives behind the falcon through the wasted star destroyer

It was cool except the tour began on the flight deck of pic related and was assaulted by buzzdroids
>>
>>49347589
Is it just more, or do from that angle, Venators look like Gungan heads?
>>
>>49347496
I don't see how the Pinook relates to the argument.
>>
In other news, I was told (I actually knew the fact before, but had forgotten) that Michael P. Kube-McDowell used to teach at the local middle school, a couple decades ago.

If you're not familiar with the name, he's the author of the Black Fleet Crisis trilogy.
>>
>>49347510
How about a generic "Tourist" crew card?
>>
>>49347665
Does he come with a Luggage crew card?
>>
>>49347711
I see what you did there, you magnificent bastard. The luggage would have to be worth 8pts.
We have nothing they want, and they have nothing we can afford...
>>
https://drafts.fantasyflightgames.com/en/news/2016/9/14/no-disintegrations/

Wheee Wrist-rockets!
>>
>>49347021
>No Disintegrations has much more for you than fancy ships, of course. It introduces to Edge of the Empire™ a range of tantalizing gear: arm-mounted micro-rockets, rocket boots, precision rifles, inexpensive homing beacons, poisons, and even a holographic disguise matrix for when you want to meet face-to-face with someone, but avoid revealing your actual appearance.
>arm-mounted micro-rockets

My perfect emulation of a reactivated B-2 draws ever closer.
>>
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>>49347991
>holographic disguise matrix
I know exactly what my FaD party is going to do with these.
>>
>>49348038

>"It's holo time!"
>>
>>49347988

>Aggressor, Fang Fighter and YV-666

We can only hope that FFG actually got some sensible people to write these. Maybe borrowed a couple of guys from the XWM team
>>
Apparently running the old WEG RPG was the start of Pablo Hidalgo becoming Pablo Hidalgo. https://www.youtube.com/watch?v=evwHn1zyVN8

>>49347988
Woooo!
>>
>>49348219
>We can only hope that FFG actually got some sensible people to write these
Not bloody well likely
>>
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>>49347988
>https://drafts.fantasyflightgames.com/en/news/2016/9/14/no-disintegrations/
Dreams do come true.

Speaking of, have there ever been official stats for Boba and the other canon characters?
>>
>>49348537

I know, but without hope, the box is empty.
>>
>>49348575
As I recall, only Lobot and Lando in Jewel of Yavin, and Phasma in the TFA Beginner Game; though Lando is specifically noted as being partial of total experience up to that point (basically only the most relevant things for the adventure are taken into account; so not his piloting ability and such), and Phasma is at least slightly weaker than she probably should since she's more of just a tool to push the PCs to run as opposed to being meant as a legitimate threat.
>>
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>Instutute an XP bonus we can go without referencing Jedi Prince IC or OOC
>Mfw my players actually refrain from mentioning it
I figured out how to control players. Just give them arbitrary amounts of XP for acting the way you want.
>>
>>49342825
That's like saying the Roman legionaries were shit compared to Spartans just because they didn't have a lifetime training.
>>
>>49348575
>not Fett Dead Redemption
>not Red Fett Redemption
Total osik.
>>
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>>49322532

/swg/, my group's getting ready to run Edge of the Empire, and I'm in a bit of dilemma. I've always wanted to play a dashing, charismatic scoundrel-type, but I don't want to be accused of making a Han/Lando/Poe/whoever ripoff. How can I make my character feel more unique?
>>
>>49350919
By making a Gallandro ripoff instead?
If any of your friends DO spot it, they'll probably just declare you their nigga and fistbump you.
>>
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>>49350919
Become Johnny.
>>
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>>49350939
>>49350919
awww yeah, seconding Gallandro ripoff. He's perfect for a scummy game anyway
>>
>>49350919
Make his kind of charisma be less dashing smooth-talker and more gibbs-esque command presence.
>>
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>>49342825
Most of these are really out on the edges rather than from the more elite trooper corps sections, barely better than an Imperial Army trooper.


At least I hope that's the excuse, but given how badly they treat ship cannons...
>>
>>49350919
You could present his charisma as more or less his ability to project his force of will. Just being a natural leader that makes people ask "how high" when he says "jump".
>>
>>49350902
I've seen those variants actually, this was just the picture I liked the best.
>>
>>49342995
>Cool Hand is discarded after you use it.
And?
>>
I hope No Distintegrations has a general hunter specialization. I just wanna play a typical bounty hunter without having to pick hired gun instead. Also hoping for a nonlethal specialization.
>>
Bryar Pistol is canon bitches Battlefront Death Star DLC.
>>
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>>49351877
Please tell me that image is just a fan design and that DICE had the decency to keep the old pistol.
>>
>>49351912
>DICE
>decency
>>
>>49351912
Also adding the Imperial Heavy Repeater (now called the TL-50 Heavy Repeater).
>>
>>49351964
More importantly, why does the new Bryar have a hammer? It's a blaster, not a slugthrower.
>>
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>>49351877
>>49351912
>>49351964
The Bryar's gone through a dozen different designs (Or at LEAST three) so one more doesn't bother me, but the back of that Bryarr with the hammer is atrocious.

Mostly because of how skinny the hammer is and how thin the back is.

But what the hell? Every Bryar's different!
>>
>>49352161
Maybe you pull it back to do the big blast
>>
>>49352161
>>49352231

The hammer itself isn't new, but the way the hammer is shaped is. As is the "Breech" area of the gun being so small.

>>49352216
See here for the old hammer, much more solid, pretty much welded to the back.
>>
Anyone have that collection of pics from Forged in Battle that an anon posted a few threads back? I have some of the vehicle profiles but didn't grab the rest...
>>
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How do they fuck the Bryar up SO ROYALY and manage to make the goofy stock on the IHR not finally look stupid?
>>
I find it weird how FFG gives this linked isntead of autofire, makes it much stronger against single targets with high soak because Autofire gets soaked on every hit and the multi hits from linked apparently don't, but it makes it into a REALLY shitty support weapon as far as suppressing fire goes.
>>
>>49352606
That's wrong. Autofire and Linked work the same except Linked has a cap on how many times it can be activated
>>
>>49352437
How would you stat the imperial heavy repeater?
>>
>>49352711
Nope, Autofire explicitly days it's soaked multiple times, linked does not.

>>49352736
It's already statted in Forged in Battle.
>>
>>49351427
Have more reb white and blue armor.
>>
>>49352805
Linked says you spend additional advantage to trigger additional hits, just like Autofire. Nowhere does it state these extra hits don't apply soak. The wording for both is practically identical.
>>
>>49352961
Go back to Autofire, Autofire says that soak is applied separately, that wording is NOT repeated in Linked.
>>
>>49353013

>If the attack hits, the attacker can
trigger Auto-fire by spending ADV
ADV Auto-fire can be triggered multiple times. Each time the attacker triggers Autofire, it deals an additional hit to the target. Each of
these counts as an additional hit from that weapon, and
each hit deals base damage plus the number of uncanceled # on the check.

vs

>When firing a linked weapon, on a successful attack, the weapon deals one hit. The wielder
may spend ADV ADV to gain an additional hit, and may
do so a number of times equal to the weapon's Linked
rating. Additional hits from the Linked weapon being
used may only be applied against the original target.
Each hit deals the weapon's base damage plus the
total uncanceled & scored on the check.

Straight from the book. Soak isn't mentioned at all in either entry, they work the same way.
>>
>>49353056
Huh, I could have SWORN it said that.

Ah well it seems like an almost fair representation of linked fire mode.
>>
>>49353133
Linked still fucks things up pretty good. Not having a penalty to use it is a big advantage over Autofire.
>>
>>49352736
>>
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>>49353240
But the penalty is so tiny, not even an upgrade, just an extra purple.

Lovely art of some rodian with a Wookiee disruptor.
>>
>>49353396
Extra purple makes a big difference at longer ranges and against enemies with Adversary ranks
>>
>>49353296
most of the weapons in FiB are a bit shit desu.
>>
>>49353457
The conc rifle's blast damage and ammo rules are pretty bullshit but overall the book isn't THAT bad.
>>
>>49353396
I now want to make a Human male named Corellian Tones.

A Fringe Explorer in search of rare artifacts for the University he works at in coronet city.

They call him Corey for short.
>>
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>>49353558
Legends has you covered.

http://starwars.wikia.com/wiki/Henrietya_Antilles
>>
>>49353574
...I might have to steal her and work into my F&D game.
>>
>>49353528
The heavy weapons are absolute ass, but the SH-9 and Beserker Rifle are pretty nice.
>>
>>49353593
Which heavy weapons are bad and why?

They seem to be pretty well balanced really better than some of the splat weapons before this.
>>
>>49353721
two have an overheating drawback that is way too easy to activate, and the third can crit its user.
>>
>>49353838
I do think the Z-6 at the very least needs to get a downgrade from overheat to "Out of ammo" so it works better for heavies with spare clip and actually gets some benefit from its rotary cooling system.
>>
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>>49354477
>>49354477
>>49354477
New bread, because approaching pg10 and it's already late.
>>
>>49353558

Should be Corellia, but otherwise totally.
Wasn't Indianan Jones.
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