[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/ccg/ - Custom Card General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 326
Thread images: 136

File: Kin-Tree Adherent.jpg (35KB, 375x523px) Image search: [Google]
Kin-Tree Adherent.jpg
35KB, 375x523px
Returns to old planes Edition
To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj
Threadly question: Which plane would you base a return set around, and why?
>>
File: Zrugos Revelation.jpg (47KB, 375x523px) Image search: [Google]
Zrugos Revelation.jpg
47KB, 375x523px
Bumping my shitty thread with my shitty card
>>
>>49309748
I like this remember thing. Very on theme with the Abzan and their spirituality. I do think you should phrase it like Outlast, "Remember: (W) (Rules text)".

Got any more cards with this mechanic?, some more daring designs?
>>
>>49311936
>Zrugo's Revelation
>>
File: 1441074454207.png (2MB, 1401x1800px) Image search: [Google]
1441074454207.png
2MB, 1401x1800px
Goddamnit, looks like this shitty thread is going to live.

>>49309748
Why is it so fucking hard for people to look into the archive and find the right template and image? Fucking seriously? Here, since you've demonstrated that you are, in fact, too fucking retarded to know how ANY of this shit works, let me do it all FOR YOU.

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Art sources.
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

And pic attached is the latest primer. Jesus fuck, it's not that hard.
>>
Posted these at the tail end of the last thread, but it died. First full, extended draft of my set's green uncommons! Feedback much appreciated, as always.

>>49309748
>>49311936
These could benefit heavily from some pretty basic proofreading. I'm also of the opinion that cards without art feel a bit lazy or unfinished, but that's a subjective thing. You have some cool concepts here, but they're in major need of some polish. I really wanna see where you go with them, though.
>>
>>49314428
Glpyh-Etched Golem could just be a 0/0 for XG.

Augur is too cheap and/or too big.

Wurm could be one cheaper.

Why does a bird spirit that's clearly flying, not have flying? Change the creature type.

Weight of Authority is neat.

Caring about both permanents with cmc 5 or more and spells that cost 5 or more looks messy.
>>
>>49312341
>Forgot the primer image
>Whole thread is ruined
Kys my man.
>>
>>49314428
Cards without art are definitely unfinished yeah, it's a little hard though when you have cards that reference established lore characters.
If I had any art skills I'd draw them myself.
Also to the proofreading note I managed to somehow post the only two cards I have which still have fucking typos.
>>
>>49314628
>Glpyh-Etched Golem could just be a 0/0 for XG.
I wanted it to have a minimum size.
>Augur is too cheap and/or too big.
Seems to me like an acceptable step down from Courser of Kruphix for the cost.
>Wurm could be one cheaper.
Probably. I made it super fat and super expensive to play into the set's big mana themes.
>Why does a bird spirit that's clearly flying, not have flying? Change the creature type.
There have been birds without flying as recently as Bronzebeak Moa. The human-bird-spirit thing is representative of part of the soul in Egyptian mythology, not actually a flying, flapping bird.
>Weight of Authority is neat.
Thanks!
>Caring about both permanents with cmc 5 or more and spells that cost 5 or more looks messy.
Quite the opposite, really. Permanents are usually spells first, so one plays really organically into the other. Caring about the mana spent on spells is the set's major theme, while caring about permanents is just the focus of one of the factions.

Thanks for the feedback!
>>49315085
Keep at it, anon. I really think you have some cool ideas, and I want to see more of them.
>>
>>49315289
>Quite the opposite, really. Permanents are usually spells first, so one plays really organically into the other.
Not, it looks super messy, and this is what I've been trying to tell you for a while. Just apply the CMC bit to both and that would fix the problem. I have yet to see why on earth you are so obsessed with "spend mana" rather than CMC. It's like you are actively ignoring all the changes you could do that would make the set easier to read just so you can have special snowflake mechanic. Don't even fucking try to pretend that "a permanent with converted mana cost 5 or greater" goes better with "5 or more mana to cast a spell" then "cast a spell with converted mana cost 5 or greater."
>>
>>49315289
>>49316327
Also, your own reasoning here defeats itself when a permanent with CMC less than 5 is cast with CMC 5 or greater.
>>
>>49316327
>>49316359
>Also, your own reasoning here defeats itself when a permanent with CMC less than 5 is cast with CMC 5 or greater.
The faction that cares about permanents with cmc 5 or greater is not one of the factions with an alternate cost mechanic as its focal mechanic.
> I have yet to see why on earth you are so obsessed with "spend mana" rather than CMC.
I use the "spend 5 or more" wording to reward players for using the alternate and additional cost mechanics, such as ambush and escalate. The entire impetus behind my making the set was to play around with "alternate costs matter" and "mana cost matters" ideas. It's the core of the set; I'm not changing it.
>>
>>49316589
>The faction that cares about permanents with cmc 5 or greater is not one of the factions with an alternate cost mechanic as its focal mechanic.
This only matters in a world where these two groups of cards can't be placed in the same deck.
>>
File: Memoricide.png (180KB, 375x523px) Image search: [Google]
Memoricide.png
180KB, 375x523px
How does this card make you feel, /ccg/?

>>49314428
Inner Resonance seems really bad. It's best used on an expensive creature, so if your opponent has literally any removal, you're going to get absolutely massacred on tempo. Also, it does nothing for an entire turn.

I think you could reduce the cost by [2].
>>
>>49316715
Not true. It matters very much in the design process. Besides, in draft, if a player decides to pick Abundance cards, one assumes that they would also pick cmc 5+ permanents to go with them. It isn't like cmc 5+ permanents are rare or parasitic or exclusive; they don't lack utility in other decks or situations.
>>
File: The Ol Switcheroo.png (217KB, 375x523px) Image search: [Google]
The Ol Switcheroo.png
217KB, 375x523px
>>49314428
>UG05
>card with wings, depicted in midair
OK, so it doesn't have to have flying, technically, but this is the kind of thing that causes a lot of confusion.
>>
>>49316589
Alternate and additional cost mechanics are a decent way to up the cost of a card. Too bad they have no interactions what so ever with the cmc of a permanent. Abundance and escalate/ambush don't work together, even though they're playing on the same theme. Just scrap abundance and focus on your spend 5 mana mechanic. (Why did you keyword a faction theme rather than your major set mechanic?).
>>
>>49316815
Inner Resonance is spiritually based on Elemental Resonance. It's a high risk, high reward card, which I think can be fun in the right context. Based on Elemental Resonance and the amount of mana the card can generate, I don't feel comfortable lowering the cost much, if at all. Particularly with limited in mind, where removal is much less ubiquitous.
>Memoricide
Colorshifted Tome Scour doesn't strike me as super exciting or anything, but other than that it seems fine.
>>49316962
I'll look for art of a perched human-bird-spirit deal.
>My sideboard is now my library: the card!
Seems fun. I'm sure there are several broken things one could do with it, but with a 6cmc mythic, one should be able to.
>>
File: Primordial Visions.jpg (45KB, 375x523px) Image search: [Google]
Primordial Visions.jpg
45KB, 375x523px
art or critiques greatly appreciated
>>
File: Intercept Orders.jpg (46KB, 375x523px) Image search: [Google]
Intercept Orders.jpg
46KB, 375x523px
>>49317019
>Too bad they have no interactions what so ever with the cmc of a permanent.
I know that, anon. That wasn't the intention.
>Abundance and escalate/ambush don't work together
Ambush and abundance aren't meant to work well together. They're the mechanics of opposing factions in opposite colors.
>Just scrap abundance and focus on your spend 5 mana mechanic.
Again, no. The factions are designed to work with different aspects of the main theme in different ways very deliberately. There is supposed to be a certain amount of mechanical dissonance between the RW ambush group and the UG abundance group. That's why they're in completely different color pairs and why their mechanics have zero color overlap.
>>49317076
Alt+7 gives you the proper bullet point, anon. Giving every player access to card advantage and recursion, especially when they get to use it before you, seems like it could backfire.
>>
>>49317202
do you think end step would be better? or add a skip your drawstep?
>>
>>49317230
I wouldn't add skip your draw step, but end step might be better. I'd also increase the cost by at least [1].
>>
>>49317576
why increase the cost? its a one mana more harder to cast howling mine
>>
>>49317890
No, it's your choice between digging two cards deep or an Eternal Witness trigger. It's much more than howling mine.
>>
>>49317909
hm. would 3 damage be more appropriate?
>>
File: Misto Fisto.jpg (478KB, 1133x1100px) Image search: [Google]
Misto Fisto.jpg
478KB, 1133x1100px
Guy from last thread still working on a Chinese themed set. I decided to make a tribal focus for 4 tribes in the set. The Sullied (Zombies infused with intense red magic), The Loxodons, Humans, and Ratfolk. I figured these (except humans) Might make cool archetypes. here's an example of a few
>>
File: Asp Charmer.jpg (48KB, 375x523px) Image search: [Google]
Asp Charmer.jpg
48KB, 375x523px
>>
>>49318026
I like the card, but honestly I think it could be costed more aggressively. Maybe the player takes 2 instead of 1?
>>
>>49317952
You'll want to brush up on your terminology and wordings.

>Ancestry X (This creature gets +X/+X for each card with the same name as it in your graveyard.)

>War Priest
>Target Zombie you control gains X.

>Loxodon's Pummeler
>... target creature you control gets +1/+1 and gains trample...
>Equipped creature gets

Same for Fury.
Creatures "get" P/T bonuses and "gain" (timed effect) or "has" (sustained effect) abilities.

Wizards also promptly retired the "Tribal" supertype, as it didn't actually offer much to design.
>>
>>49318063
Or that player takes 1 damage each turn until he or she pays 1? Some kind of counter or whatever.
>>
File: Nafs Asp.jpg (25KB, 223x310px) Image search: [Google]
Nafs Asp.jpg
25KB, 223x310px
>>49318138
The token is meant to represent pic related, so i'd feel better changing the base creatures p/t, cmc, or the ability cost than the token.
>>
File: Exponential Thinking.jpg (42KB, 375x523px) Image search: [Google]
Exponential Thinking.jpg
42KB, 375x523px
>>
>>49318318
Even if it only worked once, I think it would need a higher cost. Just think how you would cost
>At the beginning of your draw step, you may pay 1. If you do, draw an additional card.
And work from there.
>>
File: Untitled.png (1MB, 1129x1053px) Image search: [Google]
Untitled.png
1MB, 1129x1053px
>>49318119
Thanks for the advice. Do you think these guys are acceptable tokens, or should I tweak them a little bit?
>>
>>49318436
Mind unbound is six cmc, so five should do.
>>
>>49318548
Oh, don't make different types of tokens with the same name but different abilities within the same set (or even block). It's not very intuitive that you have three tokens with the same name, but do different things.
>>
>>49318633
I had assumed that naming the color and stats of the token on the card producing it would be enough to distinguish them. What do you think would be a better method to distinguish them?
>>
>>49318732
Just use different names. It doesn't make much sense that they are known as the same card, but only have different abilities because they are different colors.
Take the most recent block: Shadows over Innistrad. It has spirits, wolves, human clerics, zombies, insects, eldrazi, and devils. Each one is distinct, and you can tell what their stats are or what they do just by their token name.
If you're having a problem with differentiating them, then maybe you should just make one generic type of token and cut back on token generators.
>>
File: Gerrard the Last Evincar.png (945KB, 750x1046px) Image search: [Google]
Gerrard the Last Evincar.png
945KB, 750x1046px
>>49309748
Old planes? ;_;
I made this for you *offers up*
It's broken!
>>
File: Mirri Tundras Terror.png (266KB, 375x523px) Image search: [Google]
Mirri Tundras Terror.png
266KB, 375x523px
>>
File: Compleat Karn.png (962KB, 750x1046px) Image search: [Google]
Compleat Karn.png
962KB, 750x1046px
Now I understand when you tell me to stop.
>>
>>49309748
That card, art, and flavor text are dope as fuck
>>
>>49319910
>WBU
triggered

>>49319592
What existing card are you color shifting?
>>
>>49320040
What about WBU? D:

>card
Mirri, Cat Warrior
>>
>>49320644
That's not how color-shifting works.
>>
File: index.jpg (814KB, 1875x1046px) Image search: [Google]
index.jpg
814KB, 1875x1046px
Feedback on these mechanics? This is for a cube setting.
>>
>>49319910
God it's awful to even look at it ;_;
>>
File: Basarios the Blade.jpg (44KB, 375x523px) Image search: [Google]
Basarios the Blade.jpg
44KB, 375x523px
>>49309748
>Returns to old planes Edition
>>
>>49320685
Well. That's true o.o
Just a red Mirri from alternate timeline then.
>>
File: Tazri Kozileks Liege4.jpg (47KB, 375x523px) Image search: [Google]
Tazri Kozileks Liege4.jpg
47KB, 375x523px
>>49320764
>>
File: Mulwren Lancerv2.png (246KB, 375x523px) Image search: [Google]
Mulwren Lancerv2.png
246KB, 375x523px
>>
>>49320691
If these are going to be in a cube, do you really even need keyworded mechanics?
>>
File: Izzet Chronovessel.jpg (47KB, 375x523px) Image search: [Google]
Izzet Chronovessel.jpg
47KB, 375x523px
How broken is this / 10?
>>
>>49321807
Not/10
>>
>>49321824
Thanks, I was afraid I fucked up the wording or made something irredeemably busted.
>>
File: Inhibitor Arenav2.png (266KB, 375x523px) Image search: [Google]
Inhibitor Arenav2.png
266KB, 375x523px
>>
>>49323200
>We vanilla now
I love it.
>>
>>49315289
Stoneweaver is missing a "it's still a land" clause.
>>
File: Everoo First to Walk.png (951KB, 750x1046px) Image search: [Google]
Everoo First to Walk.png
951KB, 750x1046px
>>49320710
>>
File: Ride the Current.png (911KB, 750x1046px) Image search: [Google]
Ride the Current.png
911KB, 750x1046px
>>
File: Ancestral Cycle.jpg (383KB, 1875x523px) Image search: [Google]
Ancestral Cycle.jpg
383KB, 1875x523px
>>49317952
Had idea for instants that interact with ancestry. Names and specifics spell effects would need to be tuned/flavored as appropriate.
>>
File: download.jpg (141KB, 750x523px) Image search: [Google]
download.jpg
141KB, 750x523px
Reworked these a bit. Trying now to get the effects to match the cost now, rather than the other way around.
>>
>>49324507
Honestly, for 10 mana at sorcery speed they might as well say
>Target player wins the game.
>Target player loses the game.
because the effects either do that anyway, or aren't worth it.
>>
>>49324050
It says "in addition to its other types."
>>
>>49325487
Do you have any feedback that's actually useful? If you do, please provide it.
>>
>>49317952
Rats don't feel particularly Chinese. Where are the Talismans on these zombies? Aside from the Fumanchu beard on the white Ancestral card, it doesn't feel like it is Chinese at all. I'd recommend using Ogres as the Black race. If you're doing romanticized Chinese/eastern Asia, look to stuff like Journey to the West for inspiration.

>>49324419
These designs make Ancestral much more interesting, but by itself Ancestral isn't interesting unless it's at common or the set is super small.
>>
File: ramesh and kumar.png (531KB, 800x550px) Image search: [Google]
ramesh and kumar.png
531KB, 800x550px
So I'm trying to make some Ramesh and Kumar cards for that new Kaladesh set and this is what I've come up with. Finding art is also impossible, so please bear with me.
>>
>>49326381
I think this did it in a better, more elegant way
>>49325035
The abilities on your Ramesh feel like they have nothing to do with his character.
>>
>>49325487
Compare to Plague Wind or In Garruk's Wake. One more mana for the life loss
seems fine.

>>49326381
Thopters should have flying. Otherwise use 'construct' or 'golem' or something.
>>
>>49326426
Fair enough, I'll see if I can spice things up a bit. I thought being protected from bullshit artifacts as the straight man would be neat, but after designing the other one I kind of ran out of ideas. I would run the fuck out of the 1RB one, even if it would backfire hilariously more often than it would work.

>>49326440
Good call. I just like the word "thopter".
>>
>>49326381
Who are these guys?
>>
Inner Conflict {R}
Enchantment
You are an opponent.
>>
>>49326543
Anons made up some comedy characters in the spoiler threads for the Kaladesh Inventions shit or whatever (basically like expeditions).
Kumar is an imbecile but also a prodigy at artifice while Ramesh is the straight man for his comedy act, always having to clean up after Kumar's mistakes.

Read over here >>49321125
>>
File: 1473773024828263.png (287KB, 375x523px) Image search: [Google]
1473773024828263.png
287KB, 375x523px
A question guys, I am trying to do a "War of the Giants" style set. That means play will basically follow this format

1. Get big creatures
2. Swing them into each other
3. Play Combat Tricks
4. Repeat

I built the flavor around classic Machines vs Monsters stuff ,like Godzilla, King Kong, Power Rangers ,Voltron , Gatchaman/Battle of the Planets etc.

The idea was to play into creatures in a way that didn't shaft non creatures & didnt need to go Battlecruiser. Instead of the modern concepts of big clunky board states and chunky decks with like six instants, the idea was to constantly encourage creature combat and to use spells to Aid them. Pumping, damage blocking and redirection, flickering, power weakening, toughness weakening, self bouncing, creature burn and the works; each color using its own slice of the pie to drive the battle home.

With a theme on Battle and combat tricks you would of course need "removal" and this provides a way around combat tricks that isn't just "counter no."


Red is all about passion, so using any cheap tricks is against it ethos, just rush in and fight,it also gets land disruption so this is a great riff on Silence.

It's still a sorcery,which means your opponent can play all there tricks in response, but that still leaves you a opening to play what you like and total control of combats outcome. And knowing that, they may even hold off there tricks to save them for another turn.
>>
>>49326618
>A question guys
Doesn't ask a question.

Your set is very RW. It wouldn't be difficult to flavor black into your themes by having them be the 'sneaky' combat trick colour. Green has big creatures and pump spells but that is about it. Fight related removal would be good. Blue would be very difficult to get satisfying flavor and effects for.

>Red is all about passion, so using any cheap tricks is against it[sic] ethos,
You need to be careful of a few things anon.
1) Passion and an aversion to cheap tricks are not mutually exclusive.
2) Even if this was not the case, 'cheap tricks' in the context of the game mechanics are different than 'cheap tricks' in the context of the game flavor. A combat trick that gave +3/+0 and first strike could easily be flavored as a black, red, or white depending on how you named it.
3) Your shitty silence being a sorcery doesn't mean anything. Tapping lands for mana doesn't use the stack so even if you had made this card an instant your opponent's could float all of their mana and then play spells after your shitty silence resolved. The reason it's better off as a sorcery is so that you can't play it on an opponent's upkeep.

Any set focusing on combat tricks means that removal is a premium. You would need to cost your kill/bounce spells higher than would be expected.

In general it is not a good idea to try and get your set to play out with one 'strategy'. It lowers deck variance and makes multiple colors feel the same. I understand that you're going to incorporate different spells/mechanics in order to flesh out individual color identities, but if your set doesn't allow for aggro style wide decks or creature light control decks and is just midrange/ramp strategies it'll be boring to play.
>>
File: cards.jpg (330KB, 1499x520px) Image search: [Google]
cards.jpg
330KB, 1499x520px
feel free to roast me
>>
>>49327015
Thanks for the heads up; I knew going in making sure each color had an identity that worked while still being unique would be a key challenge , so I made up this shortlist of each colors relevant slice of the pie for the set. The idea is to mix and match them till we get them unique and balanced enough

A set focused on creatures beating the shit out of each other needs ways for each color to play into that, so I made this shortlist

>White

Vigilance: We want players to attack, not hold back; this lets you swing with a guy without being scared of being open

Damage Prevention: You combat tricked your fatty and now it's crushing my guy, lol nope I have a shield!

Attacking Creature Removal: Higher costed due to wanting to avoid "straight” removal often, but W is king of self-defense killing

Equipment/Vehicle/Aura killing: White has artifact and enchantment removal so use this to strip enemy buffs

Equipment/Vehicles/Auras: But still buff your shit!

First Strike: Good for pressure, or Grant it at instant speed to crush problem fatties or avoid death

Anthems: Keep it simple stupid, make all your dudes buff!

Remove Attacking creature from combat: great defense, on the low end would also untap it

Blocking multiple creatures: “Reverse menance” is always great as combat based defense

>Blue

Untapping: For the same reasons as Vigilance, can even be instant speed
Flash blockers: sneak it extra dudes to fight
Toughness Boosting/Power Decreasing: To let you survive combat
Flickering/Self Bounce: Block, and then play this to have your dude survive
Combat learning: When your creatures do combat, you Draw cards
Making creatures Illusions: In a format full of pumps, great as removal or a deterrent
Hexproof: Block enemy shenanigans and/or fizzle there pumps
Untap Islands: A cantrip variant allowing cheaper spells so you can afford to play more
Non Creature Counters; Self explanatory
>>
File: Kin-Tree Purifier.jpg (34KB, 375x523px) Image search: [Google]
Kin-Tree Purifier.jpg
34KB, 375x523px
Someone asked me for more Remember stuff.
Here's one I'm actually somewhat proud of.
>>
>>49327742
cool card, shitty art though
>>
>>49327708
>Black
Power/Toughness shrinking: Black removal themed for combat
Deathtouch: You want to kill something? You gotta fight it
Force players to discard non creatures: A way around combat tricks and buffs in a similar vein as Burning Justice, force em to play there stuff out early, or do it once they are tapped out.
Creature saccing: Block with something, then use it to pump something else, or make blocking hard to assign for your opponent
Menace: One dude can fight many now
Death Triggers: Fighting means dying and dying means effects

>Red
Creature Burn: See toughness shrinking for black
First Strike: See white
Menace: see black
Equipment/Vehicle removal: see white
Death Triggers: see black
Fight: Obvious
Force blocking: see fight
Prowess; heavy on combat tricks so pump your creatures while playing them

>Green

Creature Buffs: Obvious
Fight: See Red
Forcing opponents to block: See Fight
Equipment/Aura/Vehicle Removal: See White
Auras: See white
Flash creatures: See white and blue
Hexproof: See blue
Combat learning: see blue
Forest Untapping: See blue
Multi-blocking: See white
Vigilance: see white
Deathtouch: see black
Probbaly missing a few feel free to add feedback
>>
>>49327783
The rough archetypes I am seeing are

WU: attrition. Your stuff lives while you pikc off theres in combat

UB: Fuck You! Your creatures tank through fights while you disrupt there gameplan and stats

BR: Kill it all: Saccing your stuff to burn there creatures and pumping you up wall while deleteing fucking everything

RG: Beat it Up: Overwhelm the enemy with powerful creatures and damage spells

GW: Pump it up; Pile on counters, transform triggers, anthems, equips, auras , vehicles and whatever else you have to make your shit unstoppable

WR: All in Rush. Yous aid it yourself going hamw ith low to the ground shit pumped up and using damage for reach and pathc learing

UR: Spellsling (man I forgot prowess for blue); make all your shit stronger with prwoess and use draw and hasty draw abilities to get more combat tricks to fuck shit up even more

UG; Why. Wont. You. Die! Your shit is impervious to anything; make it beffey, make it immune counter here shit and generally win the game with your army of immortal iron wall superkilers ; this is the tank; takes hits and gives out harder ones.

GB: Svagary, Backing up really strong creatures with insidious disruption tactics

WB: lol I dunnno . Grave fuckery?
>>
File: Silumgar Ruthless Monarch.jpg (51KB, 375x523px) Image search: [Google]
Silumgar Ruthless Monarch.jpg
51KB, 375x523px
>>49327778
Don't I know it mate.
Would like opinions on this, should he have lifelink?
If not, I was also thinking of having it be whenever a creature an opponent controls diying. Which would synergise with deathouch.
>>
>>49327015
as for flavor; i am for sure riffing ont he color theme

It is a plane overran with huge monsters due to its mana flood; but a legendasry walker once gifted them witha davned artifact to fight back.

Now it is divided on two sides; teh Heroic artificers in there massive metalic icties; and the while savage and dark jungles and swamp of the beyond.

WUR are the 'Sentai' Bg are the Monsters/kaiju

W are the "white rangers" with classic soldier vibes of that color

U are the technicians , analyzers, scientists types and artifcers; think your gendo ikaris or your Billys from power Rangers or the Green dude from Voltron with the glasses

R are your cliche hot blooded shoen protagansistts

Green are our more bestial monsters; things that are just going by there nature. Think King Kong, giant ants like in the 50s, godzillas

Black are more 'evil' monsters, Robeasts, monsters from Sentai and Kamen Rider; atomic horrors (well "manar horrors" to stay in theme) , mutanats oozes at the like. shit like that.

So to put in in terms of stuff already done; Think

"Kaladesh vs Jund."
>>
>>49327899
Mechanics

The short list was

Prowess: To back up spellslinging in Blue and Red
Transform: Fits the flavor of the genre ans is an "internal" pump spell (monstrous style transform including)
Fighter: An expeirmnetal keyword that lets creatures attack creatures.
Meld: With transform in a set with mecha vs monsters it would be lame to not have at least one mythic melder
I am assuming Vehicles would be deciduous or evergreen so that leaves 2-3 ish named mechanics. Hopefully not to complex
>>
>>49327850
Ok so basically this is a flyer with a big ass, that kills everything it touches, draws you a fuckton of cards and stabilizes you for little to nothing, AND guarantees even more card draw later on... for 6 mana.

You get where i am going? Maaaaybe a little bit overpowered?
>>
>>49327708
>>49327783
>>49327822
>>49327899
>>49327975
summing up each colors "vibe" for the set

White is about helping your creatures out
Blue is about defense
Black is about screwing with your opponent
Red is about agression
Green is about Power
>>
>>49328022
so basically you will have a set that is in no way unique or new. got it
>>
>>49327742
isnst this just flashback with a different effect?
>>
>>49328022
How is that any different from how the colors are used in nearly every other set?
>>
>>49327742
this (>>49328049) guy said it
>>
>>49327699
ehra's first ability should be mono black
>>
>>49328068
in what way?
>>
>>49328065
>>49328049
I mean, flashback with a differnt effect is kinda cool; but no need to rename it.
>>
>>49328083
Giving something -1/-1 is pretty straight black.

In fact Green doesnt get to harm creatures in such a way outside combat usually.
>>
File: 1473792208597.jpg (52KB, 265x370px) Image search: [Google]
1473792208597.jpg
52KB, 265x370px
>>49328111
>custom tcg's mottot
>>
File: Mobius the Anti-Monitor7.jpg (56KB, 375x523px) Image search: [Google]
Mobius the Anti-Monitor7.jpg
56KB, 375x523px
>>49328295
I don't think that's exactly accurate, but pretty close. Yeah, people just beginning make shit cards, that's just how it is.

Also, am I the only one curious to see how this new Kird Ape performs in the various formats?
>>
>>49327783
>>49327708
Look at green. The fact that there is a grand total of one original point means all your colors bleed into one another. Your set feels very much like the only distinction between colors is which 7 of the 10 mechanics you want to include does that color get.
>>
>>49328447
Thats just how the color pie goes though.

Most abilities and mechanics are shared by two colors.
>>
File: Anafenzas Undertaker.jpg (39KB, 375x523px) Image search: [Google]
Anafenzas Undertaker.jpg
39KB, 375x523px
>>49328049
>>49328084
It is absolutely flashback with a different effect, yes. Since Flashback can only be put on spells, I wanted to make one for creatures. Originally the set was going to have flashback as the WB mechanic but I didn't want to retread the exact same old ground as wotc.
Was thinking of changing the second clause on this card to "Whenever a creature card is put into exile from your graveyard, target opponent loses 1 life".
>>
>>49327850
There's no reason not to use the exploit keyword. That also gives the card the posibility to be 'draw 5 gain 5' for 6 mana, which is pretty crazy. I wouldn't give it lifelink personally. It doesn't seem to fit the card.
>>49328014
No. This thing is pretty underwhelming compared to real 6 drops.
>>
File: 5.jpg (73KB, 312x445px) Image search: [Google]
5.jpg
73KB, 312x445px
>>49328514
>Since Flashback can only be put on spells, I wanted to make one for creatures.
Isn't this what Unearth is for?
>>
File: Untitled.png (2MB, 1129x1054px) Image search: [Google]
Untitled.png
2MB, 1129x1054px
>>49325936
Here's a few more thematic cards, I realize now the examples that I gave did not quite show of the real THEME of the setting, they were more meant to just show some mechanics. What do you think of these?
>>
>>49328685
>>
File: Call The Storm.jpg (43KB, 375x523px) Image search: [Google]
Call The Storm.jpg
43KB, 375x523px
>>49328569
Actually now that you've handily pointed that out for me, I'd like to disagree somewhat with the Anons before.
While this is similar to flashback in that it involves exiling a card from a grave in addition to paying costs for an effect, it is somewhat different in that you aren't getting the exact same card back.
>>49328545
The reason I'm not using exploit is because my GBu faction keyword is Delve. The theme of the set is rebel factions reclaiming the colour they lost as part of the events of Fate Reforged. So, the Sultai are reclaiming the Green they lost. In my opinion, Exploit (thematically) isn't very green, and so I didn't want to use it.
Whew, lot of explaining to do there.
Wording help with this guy would be appreciated.
>>
>>49327699
Unshaped landscape should probably enter tapped. I know it's just blasted landscape but I feel that basic landcycling is a little stronger than cycling.
>>49328503
Yes, and that's why Wizards ensures that there are different styles of play for each color. If you eliminate aggro, control, and combo strategies so that every game turns into Midrange: the Gathering featuring combat tricks, you'd better have some sort of way to differentiate your colors.

I'm also giving you the benefit of the doubt and assuming that you will be including 'standard' cards like threaten effects, board wipes, discard and counterspells that can hit creatures, burn that can hit players, etc... otherwise you are probably beyond help when it comes to set design.
>>
>>49328808
The concept of saccing a creature for value is not unheard of in green. Eldritch Evolution, Life's Legacy, Momentous Fall, and Greater Good off the top of my head.

Use Searing Blood as a template for Call the Storm.
>>
File: Rabble of Gentlemen.jpg (47KB, 375x523px) Image search: [Google]
Rabble of Gentlemen.jpg
47KB, 375x523px
>>
File: Touch of Frost.jpg (39KB, 375x523px) Image search: [Google]
Touch of Frost.jpg
39KB, 375x523px
>>49328854
Now that you've said that I'd probably consider switching to exploit, because Delve is actually quite annoying to balance. Having said that, Silumgar will need to be totally changed because I explicitly do not want the Dragonlords to use the rebel mechanics.
Looking up Searing Blood has also made me realize that my card was a carbon copy of it, and while that's kind of fine, I'd like to make it stand out a bit so I've raised the creature damage to 3.
>>
File: Display of Defiance.jpg (124KB, 750x1046px) Image search: [Google]
Display of Defiance.jpg
124KB, 750x1046px
>tfw wanted Display of Dominance to compliment this card
>tfw that's already a shitty draft uncommon
>>
File: Planet Krypton Restaurant7.jpg (115KB, 752x523px) Image search: [Google]
Planet Krypton Restaurant7.jpg
115KB, 752x523px
How bad of an idea is this?
>>
>>49329369
aint it somwehat stupid that this also works for your opponent?
>>
>>49329511
You get all the tokens, you choose targets for the spell copies. The only part that works for opponents is negating the legend rule, which would be easy enough to change.
>>
>>49328953
at least give it flash
>>
File: Atarka Tamer.jpg (120KB, 750x1046px) Image search: [Google]
Atarka Tamer.jpg
120KB, 750x1046px
>>49329586
What a nice idea Anon.
Maybe a silly question, but this doesn't need to be a rare right? It's not *that* good?
>>
>>49329608
Not him, but the snakes from Kamigawa have the ability at all rarities. Probably fine at common, could be wrong though.
>>
>>49329543
oh didnt see that. personally i wouldnt change it, as it has enough upsides that far outweigh that smal downside. nice card
>>
>>49329608
maybe uncommon, but by far no rare
>>
File: Stephanie Brown Batgirl.jpg (48KB, 375x523px) Image search: [Google]
Stephanie Brown Batgirl.jpg
48KB, 375x523px
>>49329658
Cool, thanks. I know it's impractical as fuck, but I thought the idea was cool.
>>
File: Duplication.jpg (27KB, 375x523px) Image search: [Google]
Duplication.jpg
27KB, 375x523px
Is there currently anything like this?
>>
File: Vibrant Memories.jpg (39KB, 375x523px) Image search: [Google]
Vibrant Memories.jpg
39KB, 375x523px
>>49309748
How's that one?
I'm doing this since yesterday, so tell me if there's something to fix up.
>>
File: impractical.jpg (194KB, 1184x376px) Image search: [Google]
impractical.jpg
194KB, 1184x376px
>>49329691
IMPRACTICAL YOU SAY? YOU FOOL, THERE IS NO SUCH THING IN THE GLORIOUS GAME OF MAGIC!
>>
>>49328685
The land isn't so strong that it couldn't tap for C.
>>
File: Prez Rickard of the USA.jpg (42KB, 375x523px) Image search: [Google]
Prez Rickard of the USA.jpg
42KB, 375x523px
>>49330607
Eh, you got me there.
>Helix Pinnacle
Fuuuck that card.

Oh shit, seeing these alt win-cons reminds me I still have to straighten out this guy. The problem with it as it is now is that you can just use a boardwipe then get him out and win. I wanted the idea of "majority rules" in creature form, but don't think that's really feasible now. I guess I could do a check for some large number of creatures... but that's really just already been done. Should I just drop the win-con aspect entirely and just make something else? For the record, he used to be able to make tokens of his own.
>>
File: Untitled.png (2MB, 1880x523px) Image search: [Google]
Untitled.png
2MB, 1880x523px
>>49324419
I really like these so I made a few edits to them. The 1 mana cost at common made these really too powerful in the context of the set, hopefully these add a little bit more flavor and balance to them while also respecting the ancestor theme.
>>
File: Planeswalkers Machinations.jpg (41KB, 375x523px) Image search: [Google]
Planeswalkers Machinations.jpg
41KB, 375x523px
>>
File: Strike Leader.jpg (44KB, 375x523px) Image search: [Google]
Strike Leader.jpg
44KB, 375x523px
>>
>>49331962
No, just no. The whole thing with emblems is that from the moment they enter play, they are the new rules of the game from there on. They are not supposed to be able to be interacted with in any way, in the same way that there are no cards that change how phases go for example.
>>
File: d6ab4f0024[1].jpg (46KB, 375x523px) Image search: [Google]
d6ab4f0024[1].jpg
46KB, 375x523px
How Fun and Interactive(TM) is this?
>>
File: 10458991_p0.jpg (489KB, 703x1000px) Image search: [Google]
10458991_p0.jpg
489KB, 703x1000px
>>49332822
I don't know but it has Hiita in it so it has to be good.
>>
>>49331962
Emblems aren't a part of the game, they're in the Command zone.
>>
File: Charm Replicator.jpg (52KB, 375x523px) Image search: [Google]
Charm Replicator.jpg
52KB, 375x523px
>>49332849
Here, have another
>>
File: Orchid Malevolence.jpg (41KB, 375x523px) Image search: [Google]
Orchid Malevolence.jpg
41KB, 375x523px
>>
File: Ramul the Warrior.jpg (41KB, 375x523px) Image search: [Google]
Ramul the Warrior.jpg
41KB, 375x523px
>>
>>49323200
What happens if there are 2 of these on the field?
>>
>>49323200
Wow, they lose their abilities forever?
Also, at which point in combat does this occur?

Have you ever read a magic card before?
>>
>>49334389
It's not a triggered ability. If it's combat, everything else loses its abilities. If it's not, they don't.

Have -you- ever read a magic card before?
>>
>>49334448
Ah, but that's not how the card reads.
Try some proper syntax, little snowflake.
>>
>>49334448
>>49334389
He does have a point, you have to dictate the end of a card's effect. Otherwise it lasts until the game ends/the permanent creating the effect is removed.

Basically as it is now, you hit combat step, all other nonland permanents loses their abilities. It doesn't stop when combat does, it doesn't stop at the end of turn. Next combat there's another check.

It should read, "At the beginning of each combat step, before attackers are declared, all other nonland permanents lose all abilities until end of turn."
>>
>>49334602
You can have static effects that last only during a phase or turn.
>>
>>49334655
Do you have an example of a static effect that lasts for only a phase or a turn that doesn't declare an ending to it's effect?
>>
File: Image.ashx.jpg (33KB, 223x310px) Image search: [Google]
Image.ashx.jpg
33KB, 223x310px
>>49334602
So, what makes this arena different from how Basandra prevents spells from being cast?
>>
>>49334662
See >>49334665
>>
>>49334541
>Try some proper syntax, little snowflake.
Try leaving these threads you fucking moron.
>>
File: Pyritus.jpg (39KB, 375x523px) Image search: [Google]
Pyritus.jpg
39KB, 375x523px
How's this look?
>>
File: Sage of Impulse.png (282KB, 375x523px) Image search: [Google]
Sage of Impulse.png
282KB, 375x523px
>>49334897
>dealt damage by ~ dies this turn
this turn dies
>place
put
>First Strike
first strike

Should be a rare/MR and a Legend probably, but seems okay. Hard to say but maybe it could be 2/1, since you need an outside enabler to get it going, since I think all creatures with lethal damage on them die at the same time at the end of combat, so he doesn't save himself? I suck at rules so I could be wrong here.

Have a red impulse thing that should probably cost more and be a Legend or something. I dunno I'm bad at cards but I have ideas sometimes and can't switch it off.
>>
>>49335358
The current impulse draw effect lets you play exiled lands. This locks you out of ever playing a land again, which is kind of strange.
>>
>>49335424
I modeled the "may play" clause after that Commander dragon... Dream somethingorother. I figured you needed some kind of drawback for the cost since just skipping draws means little to red if it's getting 3-5 cards a turn off the top to play with.
>>
File: Viza Aziv4.jpg (50KB, 375x523px) Image search: [Google]
Viza Aziv4.jpg
50KB, 375x523px
New version. I apologize in advance for any errors in costing.
>>
File: 10391382_p0.jpg (224KB, 900x600px) Image search: [Google]
10391382_p0.jpg
224KB, 900x600px
>>49333172
I'd want to TCG-shift the Charmers but that seems like a clusterfuck waiting to happen, since they're Flip monsters and I'd rather not use Morph, because it's nothing like the face-down system other than it involving cards being face-down.
>>
File: Expel Influencev2.png (255KB, 375x523px) Image search: [Google]
Expel Influencev2.png
255KB, 375x523px
>>49332729
I don't think that's a very good reason to cut off the idea. Just because there isn't anything now, doesn't mean there shouldn't be anything ever. Since you can't interact with them through normal means, that makes all the more reason to come up with something specifically for that purpose. And then for practical reasons, a card like this wouldn't even see play, because if there's an emblem on the field, chances are you're losing by quite a bit already.
>>
>>49332281
Why does this creature have such a fat butt and why is it also boros instead of mono-white, the color of law?
>>
>>49317076
>discard a card, then
you may want to consider
>Discard a card. if you do, draw /return[...]

unless you want it to be 2 cards draw for free if you empty your hand.
i think forcing the discard can enable more synergies while also being more fair in most situations.
>>
>>49315047
KYS
>>
File: Squallwing Corsair.png (303KB, 375x523px) Image search: [Google]
Squallwing Corsair.png
303KB, 375x523px
>>
File: Under Her Wings.png (306KB, 375x523px) Image search: [Google]
Under Her Wings.png
306KB, 375x523px
>>
>>49338898
The reminder text here is extraneous, as "creature(s) you control" only exist on the battlefield.
The card itself is a cheaper Archwing Dragon, which makes it too good for the cost.

>>49338908
As far as the concept goes, it's alright and I can see some design space. Turn an enchantment into a Sorcery for an alternate cost, though I believe you should just make a new keyword for that instead of using Dash on a non-creature.
>>
>>49328811
of course, just at a premium .

And I of course would have viable decks in each bucket, just in ways that fit the set theme.

Ramp/Combo and Midrange are easy enough, control and aggro are the finicky parts. The former can be orientated as a high defensive build (the UG one for example ) with a combat finisher line up, the later is the hardest since aggro wants to hit face but I think a mono W humans style "Go wide, spam counters" strategy works in that one too .

And of course there is the classic mtg trick or remaking staples in set style (aura giant growth for Theros, -1/-1 counter creature burn for Scars, and so on) in this case; moving bits of classic removal into combat based cards.
>>
>>49333398
It would work much better as an activated ability or recurring trigger, otherwise you can have an artifact on the field that actually does nothing.
>>
Finished up tinkering with my black uncommons. Here's the first full draft after the extension. Thoughts and feedback much appreciated.
>>
>>49339484
Not a huge fan of Ahralian Hex being able to recur itself with multiples.
>>
>>49339484
I forgot where I had heard this, but Wizards began designing their uncommons to be used as the focal point of limited environments. They were to be cards you would be excited to build around and draft accordingly to try and fulfill the supported archetype. None of these are really jumping out as cards I would want to not only include (except maybe adjudicator), but focus drafting around. They seem like uncommons complexity-wise, but they don't seem like what you would use to supplement or focus the core of your deck around.
>>
File: CM16 Culling Call.jpg (39KB, 375x523px) Image search: [Google]
CM16 Culling Call.jpg
39KB, 375x523px
>>49339555
I think it's mana intensive enough to not be a big deal in constructed and too hard to pull off to be a big deal in limited.
>>49339603
I'm not sure where you heard that either, but I did design these with larger archetypes in mind. Ahralian Hex is a good way to close out games if you follow the main theme and go the big mana route. Old Kingdom Channeler, Shadow of the Pharaohs, and Consuming Ritual all support or are supported by that archetype too. Deep Ambition, Calamitous Request, Consuming Ritual, Delirium Gazer, and Shadow of the Pharaohs can all trigger the "spend 5 or more" abilities, as well. Deep Ambition does work drawing cards for the big mana strategy, or by enabling reanimation and recursion strategies, which Ensouled Vanguard, Herald of Supplicants, and Ahralian Hex all benefit from. Delirium Gazer and Old Kingdom Audience also do work to enable that strategy, and Old Kingdom Channeler is a fantastic recursion target. Adjudicator, Vanguard, Request, Hex, and Audience all work well with the BW faction's tempo/staying-ahead-on-resources strategy by either being reusable, recurrable, or simply efficient. I'm hoping between big mana, tempo, and reanimation that a given player can find an archetype to be excited about and build around.
>>
>>49339484
UB02 is too awkward, make the ability cost B instead of 1B: -1-1 it's useless lategame when you are on offense( with a deathtouch even), but you can't afford half your mana on the first 3 turns just to kill a token while also risking your best creature.
>>
File: Elesh, the Singularity.png (281KB, 375x523px) Image search: [Google]
Elesh, the Singularity.png
281KB, 375x523px
This card was mono-white when it was first made but I thought Elesh-chan might be changing a bit after perfecting all these planes, not just singular Mirrodin.
>>
>>49340094
B is too inexpensive for limited. I based the costing on existing designs.
>>
>>49340143
So you just play her over and over again until your opponent runs out of creatures?
>>
>>49340143
God those abilities seem like a pain in the ass. I think it would be better as
>When ~ enters the battlefield, if you cast it from your hand, exile all other creatures, then create an X/X colorless Horror artifact creature token, where X is the number of creatures exiled this way.
>>
>>49328685
Instructor seems fine.
Soul should really say "another creature you control" otherwise, you get infinite etb/leaves the battlefield triggers or can force an opponent to take infinite etb/leaves triggers if they have something capable of killing them if repeated by exiling itself.
Not a fan of the dual-tribal lord.
As other anon said, the land can tap for C.
Murk Lord is a slightly better Squelching Leeches, could probably be uncommon, or add something to make it feel more rare.
Gu-Wen seems pretty weak for a 5 CMC walker. If you lowered the cost to just BRG and dropped the starting loyalty to 2, it'd be okay.

>>49329348
Elegant design.

>>49329369
Requiring 52 counters exactly is pretty piss, I get the flavor but just make it 52 or more so you can actually use the thing with counter doublers without worry. As far as the effect goes, its nice, but god damn complicated to keep track of.

>>49329608
You get a 4/4 and a 3/3 for 5 that shrink if either dies, it's fine.

>>49329970
It's close but not exactly rite of replication.
>>
File: Syvil, Sage of Evolution.png (376KB, 375x523px) Image search: [Google]
Syvil, Sage of Evolution.png
376KB, 375x523px
>>49340650
A repeatable 8 mana Final Judgement is the idea yes. Maybe even 9 then? I want her to be powerful like a Praetor who's conquered several worlds at this point. She's hopping planes and scouring them in the name of perfection, and she's intent of doing it to more.

>>49340880
That is pretty flavorful also. Perfect the plane and leave behind a sentry. I like it honestly, and if the repeatable exile effect is too strong that's probably what I'll go with.

>Lord in a Can
>>
File: Donna Troy of Infinite Earths.jpg (42KB, 375x523px) Image search: [Google]
Donna Troy of Infinite Earths.jpg
42KB, 375x523px
>>49340143
Speaking of casting from exile, here's this.

>>49341298
>Planet Krypton
OK, yeah, 52 or more makes sense. How is the effect difficult to keep track of? It's an initial copy of everything else, then whenever something else ETB, that gets copied too, along with spells. If it really is that complicated, I could just take out the spell copy part of it.

>not exactly rite of replication
As in just not as good as Rite? Eh, I think I can live with that. I think making it a one X cost would be too much.
>>
>>49341394
I think you underestimate the complexity of copying the entire board, including your own.
It's complicated to keep track of mainly due to copying all lands, keeping track of tapped/untapped status on token lands is a pain, especially if you or they have other effect lands, and especially in the quantity that this card will produce.
An aside, this would get silly fast if you somehow animated it into a creature then cast a rite of replication on it, I dream of that modo-shattering crash :)

Duplication is fine, you could up the initial cost and make it X2UU or something if you wanted to drop an X.
>>
File: Tom Tresser Nemesis5.jpg (46KB, 375x523px) Image search: [Google]
Tom Tresser Nemesis5.jpg
46KB, 375x523px
Still trying to figure out how exactly to work this that isn't broken. Or just a copy of Mindslaver.

>>49341558
Well, I guess I could cut that part out, or make it just copy stuff you have or something.
>An aside, this would get silly fast if you somehow animated it into a creature then cast a rite of replication on it, I dream of that modo-shattering crash :)
But that wouldn't trigger the "When this permanent transforms" ability.

>Duplication
OK. Now I just need to find the right art.
>>
File: Anafenza Kin-Tree Keeper.jpg (144KB, 750x1046px) Image search: [Google]
Anafenza Kin-Tree Keeper.jpg
144KB, 750x1046px
And they called it bumperoni.
Have an Anafenza who absolutely is not Elesh Norn.
>>
File: Dragonlords_Cycle.jpg (1MB, 3750x1046px) Image search: [Google]
Dragonlords_Cycle.jpg
1MB, 3750x1046px
>>49342345
Formatting has since been fixed on her, that was an exporting error.
Help with these fuckers would be nice. Are some boring? Are some too good?
Before someone says>indestructible about Dromoka, I'm putting exile at uncommon on a creature, and some -X/-X effects in black, along with some pacifisms and tapping down for blue.
>>
>>49342492
Why redo the dragons in the same colors?
>>
File: Flash Flood.jpg (146KB, 750x1046px) Image search: [Google]
Flash Flood.jpg
146KB, 750x1046px
>>49342895
This set is all about the rebellion against the dragonlords. In order to tell that sort of story, I'm having the main focus be rebel factions with enemy colours. So to represent the current regime, it made sense for them to be the allied coloured pairs.
>>
File: Charm Invigorator.jpg (41KB, 375x523px) Image search: [Google]
Charm Invigorator.jpg
41KB, 375x523px
>>49337671
I agree. Which is why I turned them to care about modal spells (since the most common modal spells in the game are Charms - and they are Charmers, so it kind of fits?)
>>
>>49343101
Eh, OK. Not really feeling the idea, but I get it.

>card
Wording is fine, but something is still wrong. Tell me what it is.
>>
File: Narset Fury of the Storm.jpg (152KB, 750x1056px) Image search: [Google]
Narset Fury of the Storm.jpg
152KB, 750x1056px
>>49343934
Is this a legitimate question? If so please be less obtuse I'm retarded.
>>
>>49344581
>Is this a legitimate question?
Do you see a question mark in that post? There is something wrong with your card that you need to correct. However, I will not spoon-feed the information to you, as I believe you should learn what the error is on your own. I already told you that the problem is not with the wording, but with something else. Here's another piece of advice: The solution to your problem can be found in one of the Spell Mastery cards.
>>
>>49343101
>flash flood
>sorcery
>>
File: Kin-Tree Protector.jpg (127KB, 750x1046px) Image search: [Google]
Kin-Tree Protector.jpg
127KB, 750x1046px
>>49344650
Is it the reminder text for flash? If not that I don't know what the hell you're talking about.
>>
File: Surrak Veteran Hunter.jpg (153KB, 750x1046px) Image search: [Google]
Surrak Veteran Hunter.jpg
153KB, 750x1046px
>>49344758
Right, I also see that it needs to come before the actual effect of the card.
>>49344727
Read the card man.
>>
>>49344777
>Right, I also see that it needs to come before the actual effect of the card.
There we go. Yeah, Flash almost always comes first.
>>
File: Mantle_Cycle_Test.jpg (907KB, 3750x1046px) Image search: [Google]
Mantle_Cycle_Test.jpg
907KB, 3750x1046px
>>49345289
As much as i understand your method of reasoning as to making people figure these things out on their own, you should maybe work on not appearing as though you were in the special class for the kids who whispered to themselves in school.
>>
>>49345361
OK, how about this?

Hey retard, none of your auras work. Are you new, or just this fucking bad at Magic?
>>
>>49345395
Touché. Also that makes me feel more comfortable actually, as if I'm actually part of the thread. I also don't like posting without an image which is why they were rushed together.
>>
>>49345450
Well, the auras are mostly fine, but Red having Haste makes it weaker overall, and Green having Defender is just super weird. I would change Green to have Trample or something.

Personally, I would give them a Sedge ability, but in the end that's up to you.
>>
File: Alfred Pennyworth Butler3.jpg (46KB, 375x523px) Image search: [Google]
Alfred Pennyworth Butler3.jpg
46KB, 375x523px
So, remind me again how strong Absorb 1 is.
>>
File: Rudy Jones Parasite.jpg (46KB, 375x523px) Image search: [Google]
Rudy Jones Parasite.jpg
46KB, 375x523px
Just had an idea for Parasite, the Superman villain. Doesn't have an ability to absorb powers, sorry, but he absorbs counters. Not sure on the cost, or P/T, but that's what multiple iterations are for.
>>
File: Reap.jpg (37KB, 223x310px) Image search: [Google]
Reap.jpg
37KB, 223x310px
>>49309748
I would like to go back to Lorwyn. I always liked champion and hideaway as mechanics. Seeing clash come back could also be interesting but the main thing I want to see is tribal cards make a return especially if they were to actually support scarecrows as a tribe.

There is also some sweet fluff to explore if Lorwyn comes back into focus i.e. what is the plane like since Oona was killed and the regular day-night/Lorwyn-Shadowmoor cycle is back in effect?

Really I just want more scarecrows...
>>
>>49346164
(I have a Storm Scale image I'm getting these numbers from, but 4chan isn't letting me upload it, so have this instead.)
>Champion: 6
>Hideaway: N/A (A brief glance at Maro's tumblr has him say Hideaway wasn't hated and might come back, but is less likely to come back than Champion, so probably a 7 or 8.)
>Clash: 9
>Tribal: 9
Ouch. I really hope Clash doesn't come back, I don't care for Tribal at all, but I'm fine with Champion or Hideaway. And I too am a fan of Scarecrows.

So, what do you think the plane would be like after Oona's death? How would the tribes be ordered now? Personally, I imagine they would focus on their shared color and be mostly mono. So Red Goblins, Green Elves, White Kithkin, etc.
>>
>>49339484
Your cards are really cool anon. I just wanted to let you know that.
>>
>>49346347
He's made two other sets. They're the time sets in the PasteBin link in the OP.
>>
>>49346369
Oh cool, I'll check those out. Are they pretty good too?
>>
>>49346903
I think so.

Actually, Time anon, if you're here, are you sure you're completely done with Time 2? The MSE still has the set syntax (eg. CB05) so I just want to make sure it's done. And, if it's not too much trouble, could you please remove those from the set?
>>
File: Mulwren Strider.png (237KB, 375x523px) Image search: [Google]
Mulwren Strider.png
237KB, 375x523px
>>
>>49345897
You could just make him absorb powers by putting parasite counters on things (or whatever you want to call them) and have it gain all abilities from all creatures with parasite counters on them. It'd be fun if you could then also have creatures with those counters on them have no abilities but that's kinda counterproductive.

>>49346347
Timeanon does make cool cards. He's one of the few of us left that can still manage it and is still around. I've mostly given up cardmaking, and most of the other anons from back in the day are gone. Just him, COanon, Ringanon, and that's basically it. I'd count Kazy but I don't like him because he's a hypocrite about card design and I think it's bad for the thread in general, but that's just my hot opinion.

Maybe you should try your hand at making cards, if you haven't already. Just be aware that people are pretty blunt around here, and you will make mistakes. Mostly with power level and complexity, probably. But don't let that discourage you.
>>
File: Anna Marie Rogue.jpg (48KB, 375x523px) Image search: [Google]
Anna Marie Rogue.jpg
48KB, 375x523px
>>49347777
I think I'm just going to keep him sucking counters for now. It's an ability I like that I haven't even done yet. Besides, I have enough clones and copiers now I think. Like Rogue here.
>>
>>49348369
You do you. Just throwing in my two cents to try to catalyze the thread a little.
>>
File: Jett.jpg (49KB, 375x523px) Image search: [Google]
Jett.jpg
49KB, 375x523px
>>49348401
Well, I did make something kinda like what you suggested, but far more complex (which is probably a terrible idea).
>>
File: Thay Riftborne Apostate.jpg (51KB, 375x523px) Image search: [Google]
Thay Riftborne Apostate.jpg
51KB, 375x523px
>>49346347
Thanks, anon! I really appreciate that.
>>49346986
I am done with Time 2. Here's an updated link without the set organization codes.

https://www.dropbox.com/s/13vubsmsv3tlqva/Time%202.mse-set?dl=0

>>49347777
You wouldn't happen to be Savage Anon, would you?
>>
>>49348668
any particular reason for owner over controller?
>>
>>49348778
You can't control a card in exile.
>>
>>49348778
Not him, but probably because it's trying to reference the creature "card" in exile. In this case I don't think it's really necessary, as its controller should be "remembered" for the purposes of the effect.
>>
>>49348814
It still works, it can look back to see who controlled it last.
>>
File: 66.jpg (75KB, 312x445px) Image search: [Google]
66.jpg
75KB, 312x445px
>>49348668
Much appreciated. Sorry I didn't actually download the MSE and look at the cards before this point. Kinda busy working on my own cards to check out an entire set of them.

>card
Wow, that -3 seems super powerful. The closest thing I can think of is, like, Phthisis or Agonizing Demise.

>>49348814
Don't reference the card in exile then.
>Exile target creature. ~ deals damage equal to that creature's converted mana cost to the creature's controller.
>>
File: Finn Drel Embraced by Eternity.jpg (49KB, 375x523px) Image search: [Google]
Finn Drel Embraced by Eternity.jpg
49KB, 375x523px
>>49348875
>Much appreciated. Sorry I didn't actually download the MSE and look at the cards before this point.
>Kinda busy working on my own cards to check out an entire set of them.
No worries, anon!
>Wow, that -3 seems super powerful.
Hopefully mitigated a bit by the expensive loyalty requirement and the 2RRW mana cost, but yes.
>Exile target creature. ~ deals damage equal to that creature's converted mana cost to the creature's controller.
Why not just stick with my current wording? Is there something wrong with it?
>>
File: Sly Invisible Streaker.jpg (55KB, 375x523px) Image search: [Google]
Sly Invisible Streaker.jpg
55KB, 375x523px
>>49349039
>2RRW
I guess. Not good enough at balance to really dispute this.
>Is there something wrong with it?
Not technically, no. I just think this wording is better because it'll never change due to weird stuff like Act of Treason.
>>
>>49349076
Not him but Act of Treason doesn't affect ownership at all
>>
>>49349137
Duh. But it changes the controller of the creature. See, his version of the ability hits the owner, my version hits the controller. See where I'm going with this?
>>
>>49349137
I think he's thinking more of Act of Aggression, where an opponent can steal a creature during your turn. Well, whatever the case, an opponent gaining control of a creature you own means trying to exile it would damage you (the owner) and not its controller.
>>
The uncommons are complete! Here's a full collage.
>>49349076
Fair point. I can update the wording
>Sly
Kinda weird flavorfully that you pay for her to undress! Hah. But really, seems like a fun card.
>>
How would you cost and stat a creature (or other card type) inspired by the barnes card from hearthstone? Cause I love the effect.

I figure you'd make it "when you cast __, reveal cards from the top of your library until you reveal a creature card. Create a tokwn that is a copy of that creature. Put all cards revealed this way onto the bottom of your library in a random order."
>>
>>49349679
Except it's a 1/1.

Very important part
>>
>>49349753
>>49349679
Well, first you go on Gatherer, then look up relevantly similar effects by using keywords. Then you whittle down what are the most similar effects. Consider the possible upsides and downsides versus existing cards, then cost accordingly. Finally, post it here.
>>
>>49347777
>Quads
I enjoy really snowflakey cards, it's not that I don't know they're bad :[
>>
File: Solomon Grundy.jpg (57KB, 375x523px) Image search: [Google]
Solomon Grundy.jpg
57KB, 375x523px
Decided to go back to this after seeing that Kaladesh artifact that costs X less to cast and recurs. Feels kinda weird having him with such high P/T compared to the rest of my set though.

>>49349519
>Kinda weird flavorfully that you pay for her to undress! Hah. But really, seems like a fun card.
Well, I wanted a way to get the equipment off without having to rely only on other cards.

>UG03
Correct me if I'm wrong, as I'm not super in-tune with what's happening in the various formats, but didn't Courser see a lot of play after it was released? I'm not sure it's the best idea to make something similar at a lower rarity and mana cost.
>>
>>49351485
Courser had a body nearly twice the size and gained life whenever a land hit your field. UG03 is comparatively pretty toned down.
>>
File: Clark Kent Superman2.jpg (35KB, 375x523px) Image search: [Google]
Clark Kent Superman2.jpg
35KB, 375x523px
Speaking of powerful characters, here's Supes again. Yeah, basically a new Akroma. Wondering if I should be safe and stick some Green in there. Also, trying to find better art.

>>49351666
Again, I'm no expert, but I always thought what made Courser strong is playing the land from the top, since it basically turns lands into cantrips.
>>
>>49338239
Emblems exist in the command zone and aren't cards, can't exile them.
>>
File: Saldarath Master Artificer.jpg (54KB, 375x523px) Image search: [Google]
Saldarath Master Artificer.jpg
54KB, 375x523px
Made this for fun once. For those that don't get the joke, check out Rod of Ruin for Magic 2010.
>>
File: Replicant Breeder Glain.png (312KB, 375x523px) Image search: [Google]
Replicant Breeder Glain.png
312KB, 375x523px
>>49350639
Now with intentional tongue twister name.
>>
>>49351714
Doesn't magic hit superman like he's a normal person?
>>
File: Cosmic Treadmill.jpg (43KB, 375x523px) Image search: [Google]
Cosmic Treadmill.jpg
43KB, 375x523px
>>49352706
I learned a long time ago that you'll just go insane if you try to account for every little aspect of a character. How would I even represent that anyway?
>>
>>49352706
Only in the sense that it can go around his normal protections.
>>
>>49352706
It's not like he has shroud or hexproof.

>>49352752
Just make it something like "Clark Kent, Superman has Indestructible during all combat phases."
>>
File: Sheet Ghost.jpg (40KB, 375x523px) Image search: [Google]
Sheet Ghost.jpg
40KB, 375x523px
is this spooky enough?
>>
File: Jason Todd Red Hood2.jpg (52KB, 375x523px) Image search: [Google]
Jason Todd Red Hood2.jpg
52KB, 375x523px
>>49352859
Why though? It's not something he turns off, he's bullet-proof whether he wants to be or not.
>>
>>49352912
*gains 1 life
Also have to specify the stats of the face down creature right?

>>49352946
>Why though?
Because almost all spell based removal is magical. Doom Blade would fuck Clark's day up super bad.
>>
File: Adrian Veidt Ozymandias.jpg (183KB, 752x523px) Image search: [Google]
Adrian Veidt Ozymandias.jpg
183KB, 752x523px
>>
>>49352993
>I exile thee!
>>
File: John Constantine Hellblazer2.jpg (51KB, 375x523px) Image search: [Google]
John Constantine Hellblazer2.jpg
51KB, 375x523px
>>49352966
What about murder? And what about artifacts, does that count? I'd rather just have it be straight Indestructible honestly.

>>49352993
Oh shit, I don't think I've done anything for Watchmen. Probably not going to do anything for that anytime soon either though.
>>
>>49352966
>Also have to specify the stats of the face down creature right?
>707.2a If a face-up permanent is turned face down by a spell or ability, it becomes a 2/2 face-down creature with no text, no name, no subtypes, and no mana cost. A permanent that enters the battlefield face down that wasn’t cast as a face-down spell also has these characteristics. These values are the copiable values of that object’s characteristics.

Technically no, since it would be entering the battlefield face-down but not cast as a face-down spell.
>>
File: Sheet Ghost 2.jpg (39KB, 375x523px) Image search: [Google]
Sheet Ghost 2.jpg
39KB, 375x523px
>>49352966
Tnx for pointing that out. Would this fix the whole mystery card floating around thing?
>>
File: 143.jpg (67KB, 312x445px) Image search: [Google]
143.jpg
67KB, 312x445px
>>49353428
This idea's been more or less done already
>>
File: Loophole.jpg (40KB, 375x523px) Image search: [Google]
Loophole.jpg
40KB, 375x523px
>>49353486
oh lol I forgot that card existed. Even if my subconscious didn't. I still think it's different enough.

My next question is if a card like this could work somehow. I doubt nobody else has tried it though.
>>
File: Mind Theft.jpg (48KB, 375x523px) Image search: [Google]
Mind Theft.jpg
48KB, 375x523px
>>
>>49347327
eh, red gets a 3/2 with menace for 3 mana. This Could be a 3/3
>>
>>49354474
I initially made the card with intimidate, then realized there was a card with the exact same cost and stats.
I didn't even bother looking at red, but now that I do, red has one at 2R mana (Magic Origins), and another at 3R (Urza's Saga). Literally the exact same cards with different casting costs. Go figure.
Though I guess black does traditionally fall a little behind on card costing anyhow.
>>
Anyone have ideas for mechanics for a hitchhikers guide to the galaxy type cards?
>>
File: 1473859575369.jpg (28KB, 375x523px) Image search: [Google]
1473859575369.jpg
28KB, 375x523px
this took me 5 min to make
>>
>>49330546
Umm. So overload and cascade for two mana? Seems kinda weird.
>>
>>49355048
2nd option doesn't work if you can'tsee the hand. It should say "name a card, THEN target opponent reveals his or her hand ......"
>>
>>49355195
Well, spells cast this way cost 3 CMC more anyway, that's why i didn't want to put the costs too high at first.

I just really loved cascade and searched for another effect that might be interesting to tack on a spell.
>>
>>49355514
Well, giving your graveyard flashback for U and generic mana is pretty strong already. Giving those spells access to overload and cascade for one mana each is pretty bonkers.
>>
>>49351463
My opinion shouldn't matter anyway; I'm a shit designer.
>>
>>49356039
Not to mention that cascade stacks.
>>
File: Verdant Hewer.jpg (43KB, 375x523px) Image search: [Google]
Verdant Hewer.jpg
43KB, 375x523px
>>
>>49334389
>>49334602

Disregard shitters

>>49334358
Valid question

May need something to say "all cards except inhibitor arena" etc
>>
>>49356310
>>49334358
I believe it actually would still work as intended rather than both arenas somehow cancelling each other out simultaneously. Abilities like these do follow a sort of static ordering that while I'm not entirely clear on, just allows one to supersede the other. In the same way that spells resolve on the stack, both abilities would essentially follow suit.
>>
File: Vibrant Memories.jpg (39KB, 375x523px) Image search: [Google]
Vibrant Memories.jpg
39KB, 375x523px
>>49356039
>>49356160
Yeah I brainfarted with the text as well, it was intended to Overload/Cascade the very next spell you cast only, not the whole turn.
Does this version look better?

Also I'm not sure about the wording on the Overload part. I tried to keep the amount of words down instead of spelling it out the same way as with Flashback.
>>
>>49356432
You can't overload a flashback spell as they're both alternate costs.
>>
File: Vibrant Memories.jpg (39KB, 375x523px) Image search: [Google]
Vibrant Memories.jpg
39KB, 375x523px
>>49356445
Thank you, another little technicality I've overlooked.

I think I'll settle for something like this then.
>>
>>49340143
Why not just make a bw damnation with buyback
>>
File: Kethiri-Clan Conjurer.jpg (50KB, 375x523px) Image search: [Google]
Kethiri-Clan Conjurer.jpg
50KB, 375x523px
>>49356263
I like this. It's simple, useful, and the art is on point.
>>
>>49346164
>>49346315
If we got an Enemy colour activation cycle of Watchwingrattleblazethorn Scarecrows, which ones would see the most play? Would it be Watchrattle, Rattlethorn, Thornwing, Wingblaze or Blazewatch?

I also think a 10 card cycle of Skullkins with two activation abilities would be cool.
>>
File: Ritual of Ancient Awakening.jpg (50KB, 375x523px) Image search: [Google]
Ritual of Ancient Awakening.jpg
50KB, 375x523px
Mythic time!
>>49356123
Post some cards, anon. I'm sure they aren't as shitty as you think.
>>
>>49355048
How is this White?
>>
File: Emma Frost White Queen5.jpg (47KB, 375x523px) Image search: [Google]
Emma Frost White Queen5.jpg
47KB, 375x523px
Emma Frost again, just decided on an entirely different design this time.
>>
ded thred
>>
>>49360667
wake it up with some cards or feedback, senpai
>>
>>49357726
idk
>>
>>49356263
i feel like it should be green somehow
>>
>>49343773
I was actually just thinking of a cycle of U/X cards that took control of their X colour until end of turn.

Or maybe mono-coloured cards that took control of a same-coloured card using an activated ability that involved blue.

But then I'd need to figure out how to put six attribute charmers into five colours.

I've thought about it, and while FIRE, WATER, LIGHT, DARK all have easy correlation, EARTH and WIND seem to bleed into green/red and green/blue respectively.
>>
File: Penthesilea, Witch of Hearts.png (727KB, 744x1039px) Image search: [Google]
Penthesilea, Witch of Hearts.png
727KB, 744x1039px
https://discord.gg/XeXZeJV

Come play Adversary with us, nerds.
>>
>>49362588
Wow, good luck getting all players to have exactly start+15 life.
>>
>>49362588
[Pithing intensifies]
>>
Help anons, I'm trying to make a setting where magic is powered by art, and I'm trying to divide the arts among the colors.

>White: Drawing, painting, 2D arts
>Blue: Writing, storytelling
>Black: Dance, performance art
>Red: Music
>Green: Sculpture, 3D arts
>>
>>49362918
Isn't art as a whole neatly fitted into Red?
>>
>>49362933
red getting all of emotion/art is as stupid as blue getting all of intelligence imo.
>>
File: Vannir Merchant of Souls.jpg (50KB, 375x523px) Image search: [Google]
Vannir Merchant of Souls.jpg
50KB, 375x523px
>>49362918
>>49362933
>>49363016
Maybe you could make it a colorbleed set, NPH style?
>>
>>49362918
Swap black and green and white and blue.
>>
File: OMAC Unit.jpg (57KB, 375x523px) Image search: [Google]
OMAC Unit.jpg
57KB, 375x523px
Here, have a colorless, small, O-Ring version of a Phyrexian Ingester.

For those who want comic info: Due to shenanigans and his own unstable psyche and rampant paranoia, Batman invented the OMAC, a surveillance device that would keep tabs on all metahuman (superpowered) activity on Earth. Unfortunately, the system got hijacked by a villain and developed its own AI, calling itself Brother Eye (or Lord Eye, I forget). The AI then decided to create a type of nanobot that would infect people and turn them into OMAC units that it could control. These units would then be directed by Brother Eye to destroy all metahumans, as well as develop powers to counter those metas.

>>49363155
Wow, nice. Not entirely sure about the White ability though. Especially since Wizards has really gotten away from color protection.
>>
File: Veilpiercer Agent.jpg (48KB, 375x523px) Image search: [Google]
Veilpiercer Agent.jpg
48KB, 375x523px
>>49363367
>Especially since Wizards has really gotten away from color protection.
Color protection has shown up as recently as Dragons, COanon.
>OMAC
Phyrexian Ingester meets O-Ring, huh? I like it. Should you add a nontoken clause?
>>
File: Brother Eye3.jpg (44KB, 375x523px) Image search: [Google]
Brother Eye3.jpg
44KB, 375x523px
And here's Brother Eye itself. Not totally sure on the abilities, but I know for sure I want it to make OMAC tokens.

>>49363509
>Color protection has shown up as recently as Dragons, COanon.
Oh? You mean the set that came out just before they announced that they're getting away from color protection? That one? For reference, it was during the same announcement the made Menace a keyword. You'll notice that they were playing around with the "can't be blocked except by two or more" ability in Dragons, before it was made into Menace.

I guess I could add a nontoken clause, sure.

>card
Really not keen on that sort of protection. I mean, in general, I'm not a big fan of "creatures with this keyword are fucked" because I think it's just super narrow. It's totally up to you though.
>>
File: Drifting Troubadour.jpg (46KB, 375x523px) Image search: [Google]
Drifting Troubadour.jpg
46KB, 375x523px
>>49363636
http://magic.wizards.com/en/articles/archive/making-magic/evergreen-eggs-ham-2015-06-08

Directly from the article you're referencing:

>Protection
>This last mechanic actually should have an asterisk next to it. Unlike intimidate and landwalk, it's not leaving as much as it's being downgraded.
>In fact, Magic Origins has one creature in it with protection. Moving forward, protection is moving from what we call evergreen to deciduous.
>It's a tool in our toolbox that we're allowed to use, but it's not something we expect to use in every set.

Not using protection as often is NOT the same as not using it at all.
>Brother Eye
Considering the fact that each token both benefits from the anthem and increases it, I'd raise the cost of the ability.
>>
A couple of years ago, I tried my hand at doing some custom cards. I don't have art work, but I have names, cost, p/t and oracle text for the commons and uncommons.

If anyone wants to take a look at them, sure. Go ahead.

http://pastebin.com/DfDa8igK I never got around to doing CR 22, as it was a group project that fell through before we decided on what our non-vanilla mechanic would be.

http://pastebin.com/vi12ZLvX And here are the Uncommons... they aren't even named.
>>
File: Polluter of Seas.jpg (47KB, 375x523px) Image search: [Google]
Polluter of Seas.jpg
47KB, 375x523px
>>
so ive been working on a mtg custom set for a while now, on and off. i used a pokemon theme because i like pokemon and i knew it would make it easy to find appropriate art for each card, also at the same time it gave me direction because i knew i had 151 creatures to design so it was just a matter of doing it, rather than coming up with new ideas constantly

finally i got around to trying to test the custom cards. i downloaded cockatrice and apprentice, in turn, but i couldnt figure out either program or how to add my custom cards to them

then i noticed that tappedout (my preferred website for testing normal magic decks) has a function that lets you post mtg card alters, so i had the idea that i would use my custom cards as "alters" for normal cards, then i built decks out of the normal cards and im able to playtest with cards that look like my custom cards

its not perfect because if you have to tutor, it doesnt show the custom card names in your decklist so you have to remember which is which, but other than that its been great, and so fun to finally test these creations of mine

it also turns out that half my cards are broken as all get out, who would've guessed?!!

anyway i just thought i'd share, i highly recommend testing your custom cards in decks so you can see how they play together for real. i was definitely surprised to find some cards i thought might be broken were fine, and other cards i thought i might have nerfed too far were actually still too strong
>>
>>49364291

so its a 4 mana 6/9

just think about that for a moment

now tally up his drawbacks and advantages, the advantages outweigh the drawbacks by a mile, so its a 4 mana 6/9 with big upside in exchange for some life
>>
>>49364324
should I increase the colorless mana or the phyrexian mana?
>>
>>49364378
If you really have to think about that, you shouldn't be fucking around with Phyrexian mana.
>>
>>49363828
>>49363828
>Not using protection as often is NOT the same as not using it at all.
I know. I'll try to make what I was saying clearer this time. First, Wizards isn't using Protection as much as they were previously. That's a fact. Now, I also have a theory that Wizards is trying to completely avoid "color matters" in their cards now, due to both their decreased use of Protection, as well as their getting rid of Intimidate, the latter because it frequently cares about colors, the latter because it was made to care about colors.
>>
File: Missionary of Elesh Norn.jpg (39KB, 375x523px) Image search: [Google]
Missionary of Elesh Norn.jpg
39KB, 375x523px
>>
>>49364378

theres really no reason for his p/t to be so damn high besides maybe thematically or flavorfully

3/5 would still be in the range of a spooky evil robot titan in blue, and it would fit his mana cost much better

proliferate + wither is an interesting combo but with 6 power, youre not going to be getting much out of this interaction since almost everything with -1/-1 counters will be dead

also you should probably raise the proliferate cost or you will have a card thats played just for that

alternatively if you want to keep everything about him the same besides the mana cost, look at something like 9UUUU
>>
>>49364498

>all those colorless pips

awkward as hell, if you want this to be basically only be played in artifact mana decks, then thats what you have here, but if not, you should adjust that

other than that it seems okay
>>
File: CM09 Mercurial Djinni.jpg (45KB, 375x523px) Image search: [Google]
CM09 Mercurial Djinni.jpg
45KB, 375x523px
>>49364486
They nixed intimidate because its focus on colors made the mechanic as a whole swingy. The same is not the case for protection, which can fill a variety of broad or specific roles.
>Now, I also have a theory that Wizards is trying to completely avoid "color matters" in their cards now
When you give design advice based around your own theories or preferences, be explicit about it. Saying that "they [Wizards] announced that they're getting away from color protection" is disingenuous at best and easy to misconstrue as "you can't/shouldn't use protection."
>>
File: Jin-Gitaxiass grand creation.jpg (83KB, 752x523px) Image search: [Google]
Jin-Gitaxiass grand creation.jpg
83KB, 752x523px
I know pyhrexians can't be planeswalkers, but in story its indistinguishable from a real planeswalker, and I wanted the cards to interact with it as though it were a planeswalker.
>>
>>49364583
>>49364498
Should be 2(anus)W.
No idea what the anus mana is called.
>>
>>49364659
Colorless, Jesus how are people still confused by this?
>>
File: Indiscriminate Counselv2.png (230KB, 375x523px) Image search: [Google]
Indiscriminate Counselv2.png
230KB, 375x523px
>>
>>49365209
love the flavor
>>
File: martyr.png (915KB, 1280x1024px) Image search: [Google]
martyr.png
915KB, 1280x1024px
>>
>>49365375
No offense, but these just seem awful. I mean, I know only symbol'd costs are sexy and all, but those are just uncastable.
>>
>>49364632
Fair enough.

>card
Paying only 1 mana for that ability seems too good for common. Also, no Flying? I realize Skulk is evasion, but still.
>>
>>49366014
>No flying?
Why would it have to have flying? Djinn as a tribe don't all have flying. They don't even mostly have flying, like dragons or birds.
>>
>>49366058
Not that anon, but I assume it's almost a given. Kind of like how not all Spirits have flying, but by all reasoning, they should.
>>
>>49366140
There is no precedence that shows that djinn must have flying.
>>
File: Darkened Mirror.png (274KB, 375x523px) Image search: [Google]
Darkened Mirror.png
274KB, 375x523px
>>49365209
I would maybe make that into a sorcery or raise the cost to <2U>. Very original.
>>
>>49366410
I'm not saying that they should, I just assume that the first guy is going by real-world logic, which also assumes that they would.
Doubly so with the choice of art for that particular one.
>>
File: Bosc Elf.png (266KB, 375x523px) Image search: [Google]
Bosc Elf.png
266KB, 375x523px
Another take on tribal.
>>
>>49366652
It's just a bit frustrating. I post all of these cards hoping for feedback, but I end up in an argument about the validity of designing with protection or with just >lol no flying.
Especially frustrating on a card that's clearly designed with skulk in mind. But, them's the breaks, I suppose. I can't please everyone.
>>
File: Streetwise Artist.jpg (52KB, 375x523px) Image search: [Google]
Streetwise Artist.jpg
52KB, 375x523px
>>
File: Improvised Council.png (960KB, 750x1046px) Image search: [Google]
Improvised Council.png
960KB, 750x1046px
Every once in a while. I make a really good card.
>>
>>49367511
I'm the first guy. Look at the art, it's clearly flying. Get art that matches the mechanics.
>>
File: Planer blockade.jpg (42KB, 375x523px) Image search: [Google]
Planer blockade.jpg
42KB, 375x523px
>>
>>49367674
Really? Can you show us one? Ba-dum, tish! But really, this thing is a rules nightmare and should at the very least get rid of all abilities too. And the art and name don't really gel with the mechanics. Based on the art alone, I feel like this should be a diplomacy or grouphug card. Something like Windfall, maybe. As for the mechanics... I think I'd make it something like
>Until end of turn, each of X target creatures lose all abilities and become X/X green and blue Ooze creatures.
Or something like that, and call it something like "Mass Gelatinization". Wow, that last word was actually in my Android's dictionary. Weird.
>>
>>49367781
Or what?
>>
>>49367781
I don't even know how to get completely accurate wording for this. Closest I can get is
>Loyalty abilities cost an additional "Pay this permanents mana cost" to activate.
It would be easier to make it something like
>All planeswalkers your opponents control have "At the beginning of your upkeep, sacrifice this planeswalker unless you pay its mana cost."
Which isn't even that great because of how obscenely narrow it is. Now, it would be far better by applying it to creatures as well... and absolutely diabolical to apply to all permanents your opponents control. Though that might have to be symmetrical for the sake of balance.
>>
>>49367781
The card name and flavor text say you want:
>As an additional cost to cast Planeswalker spells, players must pay that card's mana cost.

Also seems odd, so just:
>Planeswalker spells cost X more to cast, where X is that card's converted mana cost.
>>
>>49367805
<3
>Abilities
Yeah, it should. It'll make the card a bit more intuitive to use.

>Picture
Well I started the card by thinking of a magic council that doesn't know what to do. Somehow ended up with this effect.

>Effect
The thing is that effect is significantly different. You can make creatures stop being creatures to fog, drain a whole turn's mana pool, counter a lattice combo, etc.

I also remember reading somewhere that only planeswalkers can use loyalty abilities, but 606 doesn't disallow a nonplaneswalker permanent to have loyalty abilities.
>>
File: Planer blockade v2.jpg (42KB, 375x523px) Image search: [Google]
Planer blockade v2.jpg
42KB, 375x523px
>>49367921
how about this?
>>
File: Wind Down.png (264KB, 375x523px) Image search: [Google]
Wind Down.png
264KB, 375x523px
An artifact creature hoser.
>>
File: Forced Equity.jpg (40KB, 375x523px) Image search: [Google]
Forced Equity.jpg
40KB, 375x523px
>>
File: Fleshspitter.jpg (42KB, 375x523px) Image search: [Google]
Fleshspitter.jpg
42KB, 375x523px
>>49368315
a 4 mana spell that locks your opponent out of casting is way OP.
>>
>>49368415
If the casting cost is too high, the opponents won't be able to cast anything on their turn.
>>
Have an Animate Dead-esque monstrosity.

>>49368315
>>49368508
The problem is that you're shutting them out entirely. You can just tap your lands at the end of turn even without playing anything, then they get to play cards with CMC 0 for the rest of the game.
>>
File: Weaponizev2.png (324KB, 375x523px) Image search: [Google]
Weaponizev2.png
324KB, 375x523px
>>49368577
I think I fixed the wording from the previously very incorrect one.
>>
File: Weaponizev3.png (318KB, 375x523px) Image search: [Google]
Weaponizev3.png
318KB, 375x523px
>>49368681
Actually it's still broken, so let's just take the easy route.
>>
>>49368773
Still broken. If it loses all types, it isn't an artifact anymore, so it falls off. having it become "an Equipment artifact" should do it.
>>
>>49368773
>Enchant noncreature artifact
>As long as enchanted artifact isn't an Equipment, it's an Equipment with equip X and "Equipped creature gets +X/+0," where X is its converted mana cost.
>>
File: Weaponizev4.png (318KB, 375x523px) Image search: [Google]
Weaponizev4.png
318KB, 375x523px
>>49368956
>>49368932
Ok, ok, final iteration should work. And I actually wanted it to hit creatures.
>>
hey guys, I'm new to this (the general) what are the general themes of sets that people are making here? I wouldn't want to copy.

I see some guy making /co/ related cards, there's the anon making a chinese based set, and the anon with what i'm assuming just by looking at the set symbol is an egyptian set?
>>
RETURN OF THE ONCE AND FUTURE THREAD!

NT: >>49368995
NT: >>49368995
NT: >>49368995
NT: >>49368995
NT: >>49368995
Thread posts: 326
Thread images: 136


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.