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Human General Thread - /hgt/

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Thread replies: 29
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This is a discussion thread for all things human related. If you live underground, in the water, in trees, have excessively pointed ears, live longer than 40 years on average please do not reply. You may also not reply if you are half anything. Quarterlings are accepted.

To start I think we should crusade the Elves.
>>
Questfag please stops.
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>>49292605
Can we fuck the elves?
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>>49292738
No. Never.
Hang yourself as soon as possible.
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>>49292605
Reporting for duty, lets get that crusade started
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>>49292605
>>49292738
>human thread
>it's actually about elves
Why are you so tsundere?
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>>49292779
Please leave
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>>49292877
I'm not the one that brought up elves.
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>>49292605
Ever at your service, my liege.
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>>49292605
ARF

ARF ARF ARF ARF ARF

ARF ARF

Nnnnn...? Nnnnn.... ARF ARF
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>>49292605
But Milord, we still owe money to the Dwarves from our War against the Giant Sponges. The treasury is completely empty, Milord.
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>>49293619
Tax the peasants
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>>49293619
we need simply pillage the settlements we take during the crusade! Elves have great wealth in gemstones!
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>>49293697
We're already taxing them Milord
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>>49292605
As a human, posting in a human thread, does it bother anyone else that we have such small litters of such helpless larvae? Or that only half of us can even produce said larvae, and it takes them the better part of a year? This is horribly inefficient.

I have heard tell of something under the hill that could help us. We can give it one helpless shrieking larva, and have fifty small warrior larvae ready to go.

>>49292775
>>49293619
>>49294092
It seems a few of you- us, I mean -could use the help.
>>
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Elves are to forest
Dwarves are to mountains
Humans are to sea
Thoughts?
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>>49292605
>live longer than 40 years on average
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>>49294202
I'm fond of this.
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>>49294092
What part of tax the peasants don't you understand?
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>>49294202
Humans are to plains
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>>49292738

Impossible. They have no holes.
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>>49295065

No, those are the orc hordes, anon.
Humans are definitely water-based. Every major city is settled near a river, sea, lake or ocean.
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What niche do humans fill in your setting /tg/?

Are they the burly warriors? Do they focus on arcane shenanigans more than other races? Do they make up the majority of rogues and thieves? Or are they the jack-of-all-trades?
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>>49295185

Elves are egalitarian communists, dwarves are capitalists, orcs are socialists, humans are feudal fuckwits.
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>>49295185
Men are builders of society, Elves usually fill the role of being very religious and ussually live in old temples, Dwarves are artisans who live in their mines, and Orcs are filthy pig monsters that rape and pillage everything. Only humans make towns and cities to live in.
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>>49295741
Along with that Half-Elves and Half-Orcs are pretty common in human populations. With a lot of Half-Elves taking care of clergy shot and Half-Orcs bolstering the military infantries.
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>>49295185
My races are goblins, trolls, dwarves, elves, and humans.

Goblins live in dense populations. They value life (any life) very little, answer to a goblin king that magically compels obedience in anyone physically close enough (or fuck off so they don't have to deal with that), and rent out their armies to the highest bidder a lot of the time.

Trolls are relatively solitary and dispersed. Almost like sapient bears. They can eat a much wider range of stuff than other humanoids do, but prefer flesh, and often camp near roads so they can kill and eat unwary travelers. There was a small troll homeland once, but it's been fucked by an evil overlord type who retains any natives in his service. Most of his force is undead though.

Elves practice advanced horticulture/forest gardening, hunting, and fishing to sustain themselves. You're not going to see one harvesting a field. They have architecture of woven living wood, but live long enough that they might have had a hand in weaving a given local structure. There's also some vague planar shenanigans and kidnapping with them.

Dwarves are patriarchal warriors cohabitating in large extended family groups that rival the power of their states within their walls and own clanhold property semi-communally. They're patriarchial, but more gerontocratic rather than favoring a specific line (so it's eldest male, full stop).

Humans are sort of the baseline technically. They're what you'll see most of, though you can cross paths with anybody here or there. So you'll see more variation in the large sample size you get. In practice they're influenced by my reading though. Particularly Montaillou: Promised Land of Error, Medieval Underworld, and The Art of Not Being Governed.
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>>49295185
Men are basically a counterpart/variant to Orcs in my setting, with Elves filling the spot of the 'main' race
>Shortest-lived of the common races but able to pick up and master skills incredibly fast in comparison
>Superior metallurgy to the common races (with stonework being the elven schtick and woodwork for the halflings) with human weapons being the epitome of 'looks pretty simple but cuts like a motherfucker'
>Most martial-oriented civilizations, with the best warriors being a noble class of their own (knights and knighthood) and almost all settlements being build around or in proximity to a military fortification. Often gets into wars for the sake of getting into a war
>Very little in the way of major empires, with most human civilizations being minor monarchies and the such
>Suspicious of non-divine magic, with most arcane users either being outcasts by choice or by force
>Viewed by the other races as being simple, brutish thugs only good for exports of metal products and mercenary forces, but begrudgingly respected for their martial prowess and tendency to get help out their neighbors (whether they want the help or not)
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>>49295171
Humans are to exploration and the water happens to be a decent way to do that. We have conflict with everyone because we keep following that nature into their turf.
Thread posts: 29
Thread images: 11


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