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Foundation Series RPG

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Thread replies: 13
Thread images: 6

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Is such an adaptation possible while still being able to capture the mature but weird spirit of the Foundation Series? On one hand I distrust any player group to treat it like the books, but on the other I can't imagine a scenario or system engaging enough to justify the effort.

Sure you could set it during a Sheldon Crisis or even during the Sack of Trantor, but neither events have significance unless you read the books, and also that conflict resolution is more intriguing than out-right force-of-arms...

Any ideas fellow fa/tg/uys?
>>
As a legacy game following a family line it could be quite fun. Perhaps you could adapt rules from games like Pendragon and create a lineage that follows the development of the Foundation and all the big events
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>>49290037
Never heard of Pendragon before, looks very interesting.

Management of estates, of dynasties and governments.

I'll absolutely look into that more, thanks anon.
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>>49290087
Godspeed anon
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>>49289980
Try Sufficiently Advanced.
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>>49290448
http://suffadv.wikidot.com/inspiration
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>>49290448
>>49290459
Wow, so this system was directly inspired by The Foundation Series? That'll also be on my to-look-up list, thanks.
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>>49289980
It's hard to imagine a property less suited to a game table dynamic than Foundation. You might as well be playing Hitchhiker's Guide to Magrathea. The scope of the story is so far beyond any character horizon, it's really more of a backdrop. The premise is that the characters can't solve anything because they don't understand the myth arc by design. And anything they do has been preempted by some higher intelligence in an epic design that they can, by definition, never grasp.

So what's the game here? Breaking the premise? Being infallible near-omniscient Mary Sues that get the world bent to their expectations by the GM? Unrelated adventurers oblivious to the grand plan they are part of? No matter how you turn it, it's always a GM inside joke, not a scenario with challenges and closure.

Pretty much all I could salvage for a game from Foundation is the sense of misunderstood greater things at work. And that can plug into any campaign, it's just a question of scope.
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>>49291100
I love the World and approach to tech, and also the atmosphere as well as the premise. But you're correct that you cannot follow the main plot.
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>>49291151
You could run it in the Robots or Trantor cycles, that have similar themes but makes for easier adventures.
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>>49291335
I haven't gotten around to reading those, but I'll look them up! Thanks
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>>49289980
>maturity
>weirdness
>conflict resolution

You've isolated three things that Foundation means to you, so now it's just a matter of firming-up any other factors necessary to fulfil your standard of Isaacness. Then, communicate them to the party in a manner conducive to setting the tone and pace that you seek. No plan survives enemy contact, so that's about all one can do. Good luck!
>>
>>49289980
>"Your group is part of one generation of the clandestined bureaucracy of a conspiracy that works to see its vision fulfilled X generations down the line."

What an exciting game.
Thread posts: 13
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