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Crashing This City-Block edition Previous Thread: >>4

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Crashing This City-Block edition

Previous Thread: >>49244618

>Hawk Wagame's website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>Phase 2 units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf

>Phase 2 fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builder
http://www.dzc-ffor.com/

>dropfleet preorder, showing prices and lotsa pics
http://www.waylandgames.co.uk/3951-dropfleet-commander

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.

Initial topic of the thread: What new units from Phase 2 do you expect will really stand out?
>>
>>49288368
>Initial topic of the thread: What new units from Phase 2 do you expect will really stand out?
Well, it won't be the spaceships.
>>
>>49288368
Gonna say Phoenix for UCM, Overseer for Scourge, Shaltari got Panthers and PHR got valkyries. Resistance my gut says sappers, but they didn't have any thing that just stood out as broken. Maybe Typhoons.
>>
>>49288379
STOP
>>
>>49288368
>Hawk Wagame's website, with links to models, rules, and forums

Typo alert.

I haven't really seen any new phase two units that grab my attention. Most seem like small modifications to existing units.
>>
>>49288464
HAWK WAAAAAGGHHHGAMES
>>
>>49288547
Oh no. You've done it now.

>The United Colonies of Mankind are transported into the 40k universe. What happens?

I suppose it was inevitable.
>>
>>49288778
The overly technical mumbo jumbo (re: countermeasure, et al) gets handwaived like the rest of physics in 40k.
They function as a minor human empire with tech a little above Imperial but nothing to make up for their size.

AFAICT, their fleets get wiped by the Imperial Navy.

Everyone loses, but no so badly as those who participate in vs thread nonsense.
>>
>>49288778
They kick ass on the ground, what with how insanely efficient their army is, but their fleet is utterly destroyed, no contest, seeing as how their battleships are smaller than imperial destroyers.
>>
>>49288816
no there not, the destroyers are only about 1km long in 40k, also it depends on how effective their countermeasures in space are against space weapons, 40k ships may not be able to accurately target them nor hit them with torpedoes
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>>49288846
Their frigates and escorts are maybe 1km in length (which is still over twice the size of DFC frigates), but their destroyers are much, much bigger, up to 2 or more kilos.
>>
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>>49288778
Heh, nice meme kid. But did you know that a single space marine chapter could wipe out the whole Scourge? See, Space Marines can jump fifty feet and are often shown to be able to kill entire divisions with their bare hands. Moreover, the sheer SCALE of 40k means that it beats anything, hands down. I love how some butthurt Hawkfags in this thread like to pretend like their setting has any sort of chance. A single lasgun packs more power than a PHR tank, they can shoot through solid concrete and still blow a man's head off. Not to mention that the Imperial Guard are better trained than the PHR on average because they're set up to fight innumerable horrors and monsters that would chew Dropzone alive.

Sorry kiddo, but Warhammer ships are the size of fifty death stars packed inside of a single ship, they regularly trade blasts that could wipe out a Scourge fleet in a single shot. I bet a single Imperial battleship could take out the whole Dropzone setting.

Oh, and not to mention that the Chaos Gods would just corrupt everything or the Emperor of Man would just flood Ferrum instantly by thinking about turning the atmosphere to water.

Now I'm off to play a real man's game. Buddy is setting up an Age of Sigmar game tonight.
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>>49288899
cobra class destroyer is only 1.5 km, which is i think smaller than a Beijing class battleship
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>>49288798
>>49288816
>>49288846
>>49288899
>>49288904
>>49288923

What madness have I wrought?
>>
It seems the OP edition was unusually prophetic, this thread
>>
>>49288778
They are assimilated with little difficulty into the Imperium of Man. Scourge get rekt by the sudden tide of Guardsmen and Imperial Navy reinforcements. PHR... on the one hand, delicious delicious technology. On the other hand, heretical xenos influence. Depends on how heretek the Magos on-site is feeling that day, how well the PHR can diplomacy the Mechanicus, and if they think to hush up the White Sphere.
>Beep boop where did you get all this amazing technology?
>lol i dunno
>Whirr clunk sounds legit.
Shaltari... I dunno, they can probably just fuck off somewhere.
>>
>>49288992
Gonna guess the Shaltari fragment a whole bunch. Some will become Eldar fanboys and try to love/murder them, some will do the same for dark eldar, and some will just start hunting cool new subshaltari across the galaxy.
>>
>>49288992
>epends on how heretek the Magos on-site is feeling that day, how well the PHR can diplomacy the Mechanicus, and if they think to hush up the White Sphere.
>>Beep boop where did you get all this amazing technology?
>>lol i dunno
>>Whirr clunk sounds legit.

Son, the PHR regularly make use of fully sapient AI as personal assistants for pretty much every citizen, the mechanicus would purge them without a second thought.
>>
>>49289237
>fully sapient AI as personal assistants for pretty much every citizen
Where does it says that those AIs are fully sapient?
>>
>>49289838
In Writeanon's smut story.
>>
>>49288778
They would absolutely kick the shit out of Imperial forces on the ground. The Sabre is the Imperial Guard's wet dream. An efficient, one-man tank with a low profile, simple manufacturing/piloting requirements, a bigass railgun, and RIDICULOUS active countermeasures. Even Mehreens would find this insanely tough to deal with, as the UCM deploys these tanks in roughly the same number that Marines regularly hit the field of battle in, and those railguns are going to be in the S8-9 lance region for 40K.

Active countermeasures would be a big thing in 40K. In DZC they can stop anything not moving at lightspeed at normal engagement range, rendering 90% of the Imperium's armaments useless at anything but extremely close ranges. The Imperium has no equivalents and no counter, and their armour would be picked off way before the entered effective range.

However, DZC spaceships would get rekt hard. They don't even have shields, and their largest ships are smaller than the average 40K cruiser. Only the hugest guns, like the burnthroughs, would do much to hurt Imperial battleships. Their only hope would be if their stealth shenanigans could let them play an Eldar-ish game of "now you see me, now you don't." The UCM's only defense against being glassed would be their planetary defense platforms, which, all due credit, are roughly as effective as their stellar point defense countermeasures, and would have some seriously big, hot targets to hit from really far away.

tl;dr: Imperium would have (initial) space superiority but would really struggle on the ground, to the point of having to divert inordinate resources to the campaign.
>>
>>49288899
Destroyers in BFG are smaller than Frigates for some goddamn reason.
>>
>>49288368
OP Question:

Shaltari:
The Panther is going to prove to be OP.

UCM
Falcon-B's are a great addition

Scourge
Best unit here is going to be the Overseer

PHR:
Most of these are old news now, but it will continue to be Valkyries

Resistance:
Those Typhoons look great.
>>
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>Initial topic of the thread: What new units from Phase 2 do you expect will really stand out?
Well, it may seem a bit of an odd choice given how long they've been available with experimental rules (I almost forgot they were actually a new unit in Phase 2) but valkyries seem almost a must-take for PHR now. Fast, decent shooting, sort of okay CQB, able to jump in and out of buildings, and finally but perhaps most importantly, Scouts. They seem like they bring loads of versatility, especially to a normally slow army.

Other things that seem like they may turn up a lot are the leopard (just generalised filth), the overseer (makes scourge plasma great again), and maybe flak teams (AA in your Troops, although them only being transportable in bears is a downside). I also like the new "modern military" toys the resistance got, but then I like all their modern stuff (pic related is pure fucking sex).
>>
>>49290678

So what will happen if superheavies with void shields come into ground combat ?

Like titans.
>>
>>49291070
While I think the Memhed looks cool, I don't know if I buy it. You really don't want to get that close to most enemies, especially scourge. A10 and 2DP only goes so far. Lifthawks aren't particularly fast either.
>>
>>49291122
It's interesting, I've seen some analysis claim the mehmed makes the hannibal obsolete because its E11 shot outdoes the hannibal's E10 for 'only' 6" less range, and they take the same Heavy slot. I'm still not sure myself, like you say that extra range is handy. It's also noticeable that some newer stuff (alexander, typhoon, overseer) lets you exchange effectiveness for range and this is generally considered a good thing.

Also, the alexander's still pretty good at knocking down buildings.
>>
>>49291337

Well there is no doubt these guys will murder buildings. They can take out a 20 DP building in one volley and that is pretty impressive. So their price tag is probably warranted.

However, when do I really need a building to drop that fast. And at that range, I am putting myself out there for the counter attack. I just don't see the appeal. And I see 96 points of tanks only lasting like 2 turns.
>>
>>49289237
They also have near-instantaneous FTL travel that is completely safe and requires no kind of beacons.

PHR a faction that could conceivably go anywhere and do anything in 40K. They could raid isolated Imperial stuff for the technology it does better than them, withdraw, and they don't have tech religion stopping them from reverse engineering this stuff.
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>>49291997
Well, maybe if these motherfuckers are somewhere on the battlefield. Bringing the building down with them inside is probably your best option.
>>
>>49291084
Same thing as in 40K I guess.

Weight of fire is the only thing you can use to take them down, save in certain circumstances, and this would be DZC's specialty - they can bring a ridiculous abundance of stuff that would be considered the very high end of anti-armour fire in 40K (i.e. basically any railgun).

The Mythslayer Cannon, Hades Rail Repeater, Nemesis Laser, etc, all seem like things that cripple a warhound with a single shot. I think the PHR would have a much easier time with Titans than the UCM, who have far less superheavy grade weapons to counter such threats with. Though, that said, the defense lasers used by UCM space defense emplacements to shoot battleships out of orbit can apparently be used to target things on the ground. I'm sure one of them could annihilate even a Warlord Titan.

The really big thing that the factions in DZC have no answer to is, as usual, psyker dickery.
>>
>>49292511

I feel like verse those guys you aren't going to get a chance. They will be deployed offensively verse you own squads. In that case, it means the Mems will have to be near by to use. Have to survive. And the building will needs to be something they can bring down.

That is a lot of ifs. I only just started playing resistance though so maybe I am wrong. Time will tell I guess.
>>
>>49293235
>verse

versus*

Sorry, this just bugs me.
>>
>>49293179
Yeah I checked the wording and the same words are used to describe the UCMs Railgun (an E10 weapon) as are used to describe the the Railgun the Tau use (a Str 10 weapon) So anything more powerful than a UCM sabre Railgun would essentially start approaching Destroyer weapon tier, and those mess up titans pretty good
>>
>>49293896
>the least advanced race in DZ could totally shut down Tau ranged supremacy without even trying

Kek. Tau would love the DZ factions by the way. They'd desperately want to be buddies with the UCM and PHR.
>>
>>49288368
This story always made me laugh a little at the UCM mindset.

>"I don't hate or blame you for fighting."
>"Unless you start winning, then you're literally subhuman."
>>
>>49294334
UCM is literally sore losers the faction dude
>>
>>49294334
>"I don't hate or blame you for fighting."
>"unless you literally start squishing my men under your mech's feet like its some sort of game"
fixed*
>>
>>49294334
What's the story behind that pic?
>>
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>>49294659
>tentacles crawling out of tray
>coffee mug sitting in the lab
Damn, UCM xenobio is pretty shit tier.
>>
>>49294659
>local jellyfish not so tough after being raped

I like the hygiene protocols they've got going on, with the coffee mug just left on the dissection table.
>>
So lads, how long do 4000~ 224 page rulebooks take to print, anyways?

I heard a figure of 3,500 pages an hour on KS, which would mean a little over 10 days to do enough books for the backers.

Assuming that they were in process of being printed on the september 3rd update ("we're waiting on some printed materials"), they should have been finished at max by yesterday.
>>
>>49294745
Actually, if we assume a round number of 5000 books (just in case a bunch of backers got double books), it'd be at max a little under two weeks.
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>>49294506
It's a war. You use your weapons to kill people.
>>
>>49294745
>>49294759


If you try to do an order online for something that would look like the rulebook, 200 pages, book size, and 3000 copies it will be around 3 weeks from the moment you have the set copy. (I used the website bookbaby to get that number)

This of course doesn't take into account problems with prints, if they had to get a the sample print redone again, or shipping, which for a large order could be a while.

However, with a dedicated company you usually work with it should actually take less time.
>>
>>49294798
>feet
>weapons
>when you have clouds of nanobots and a fuckoff huge cannon

Nah, the Hades pilot was a monster.
>>
>>49294842
Hawk was ready to send out books in august, except that they would have had to errata immediately, so we can assume that they had placed their order sometime early august, but too late to get it shipped out before Cardiff.

If they had the order sent out any time around them, the books should be printing as we speak, perhaps even close to being done.
>>
>>49294542
UCM sees a Hades moving down the street, squads need to take it out.

They hit with a shitload of rockets but in moving in closer to examine it, the thing turns out to still be operational. It starts trying to kill of the UCM squads, ending up just trying to step on soldiers because the pilot is showboating(extra keks were had when the other story anon posted last thread had a PHR pilot getting merced because he was showboating his flamethrower killstreaks). The UCM lieutenant orders his men to bring down the buildings on him and the Hades, saying to it that he originally never hated the PHR. Seeing them as fellow humans and hoping they could one day reunite, but seeing this Hades act like a huge dick as shown him how inhuman and monstrous the PHR is.

He ends it with the buildings falling and saying "Compliments of the UCM".
>>
>>49294913
Yeah, the three pieces of fiction I've seen featuring the PHR has them treating the war as an elaborate video game. A consequence of being immortal, I guess.
>>
>>49294881
>>49294913
I'm can't stop imagining the Hades pilot playing this out of speakers as he danced his walker around:
https://www.youtube.com/watch?v=YkfU1JqmkHM
>>
>>49295080
>Siren fucking around with the firstborn until she can line up her sick trickshot
>Menchit pilot trying to get maximum killstreak
>Hades pilot baiting the UCM in, then shredding them with nanomachines, then finishing the survivors off with his mechs feet to not waste any ammo

I'd like to think that the viziers are more serious than their grunts and operators.
>>
>>49291084
Ocelots ignore passive countermeasures
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>>49295566
I read that as passive-agressive countermeasures.
>>
>>49295624
Look, it's not that I'm mad at you for shooting at me. It's just...I wish you'd just be more open to me more often.
>>
>>49294913
>>49295202
To be fair, the rocket volley against the Hades blew out its secondary guns and maybe black nanomachines have to recharge between swarms or something. Using the tail gun would be genuine overkill when mopping up injured stragglers.
Doesn't make it any wiser to try that on a guy calmly walking out of an unsecured building with his hands in his pockets, nor does it excuse this apparently widespread desire for xxxSWEET_PLAYSxxx over doing your job efficiently.

Then again, this is the faction with engineers who looked at their amazing new level of technology and said "hey, we can probably pull off making age-of-sail broadside capships and bipedal mechs that work in spite of being hopelessly inefficient by design" while their army was busy training entire squads of Charlie's Angels.
>>
>>49295675
> Sabre fires at Tomahawk
> Just barely misses

"Wow, ok fine. I'll just be waiting here until you're ready to apologise then"
>>
>>49295682
>Then again, this is the faction with engineers who looked at their amazing new level of technology and said "hey, we can probably pull off making age-of-sail broadside capships and bipedal mechs that work in spite of being hopelessly inefficient by design" while their army was busy training entire squads of Charlie's Angels.

This is the most perfect description of the PHR that I have ever seen.
>>
>>49294881
He did use the nanobots.

And aiming at individual infantry dudes with a goddamn railgun is time-inefficient, as well as resource-inefficient.

Feet don't run out of ammo.
>>
>these kickstarter cucks getting mad at the admiral dude
lmao
>>
>>49296447
I wonder how long after the KS backers get their stuff it'll be acceptable to have DFC on general sale.
>It's only been 11 days since I got my fleets and now everyone can buy it this is an insult it's going to kill DZC as well!!!!!!!
>>
So what exactly *has* Hawk said about DfC-DzC interplay?
>>
>>49296923
I think it was supposed to be at least a month, but I don't think Hawk will be waiting that long.
>>
>>49297449
There are some scenarios in phase 2 that have extra effects added to them based on a previous game of DFC, and some that effect a game of DFC based on their outcome.

>VARIANT: 'Fleet Support': Play a game of Dropfleet Commander before playing this game. The winner becomes the attacked in this game, and their commander gains the following weapon to their stat line for this game:

>Fleet Support: E13, 1 shot, 4+ acc, infinite range, MF 2", IF, Area-M


>Variant: 'Targeting data secured': Play a game of Dropfleet Commander after this game. The winner of this game may place two defense batteries in any two sectors within 18" of their board edge before the game begins
>>
>>49297545
I was hoping for little skirmishes for the district capture points in DfC, but this is still neat, I suppose.
>>
>>49297616
DfC ground actions are equivalent to several large DzC games.

It would be cool, but monstrously impractical.
>>
>>49297616
Oh, I'm sure that there'll be those as well, but keep in mind that single infantry asset in DFC is equivalent to like 2500 points worth of stuff.
>>
>>49297545
>>49297616

This is the most they could reasonably do without ballooning the game into an unwieldy mess.

If you're really craving some integrated warfighting, you could try the old "Prefect" game system by Fasa, and pull in "Leviathan", "Interceptor", and "Centurion".
>>
>>49297635
brb building 2500pt army
>>
>>49297674
Oh yeah, it would take fucking days. You'd get like 4 DzC games interrupting 1 DfC game.
>>
>>49297718
>You'd get like 4 DzC games interrupting 1 DfC game.
Son, you'd get multiple DZC games for every ground combat phase in DFC
>>
>tfw you love the Screamer model
>but absolutely deplore the Raiser model
DAVE
WHY
WHYD YOU HAVE TO MAKE IT A FLYING BOX
>>
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>>49298075
METAL BOXES?
>>
>>49290678
>rendering 90% of the Imperium's armaments useless at anything but extremely close ranges.
What is a lascannon for $500, Alex?
>>
>>49298566
>What is a lascannon for $500, Alex?
Part of the remaining 10%
>>
Lads, how does this PHR look?

Standard Army
Clash: 1500/1500 points
Standard Army
PHR Standard Roster [1500/1500 pts]

Hand of the Sphere [572 pts]
Mercury Scout Drone Squadron: 4x Mercury, 2x Triton A2(+RN-5 Skyhammer) [96 pts]
Command Walker Squadron: Zeus(Battle Vizier), 3x Odin, Njord [476 pts]

Battle Pantheon [126 pts]
Type 1 Walker Squadron: Phobos [63 pts]
Type 1 Walker Squadron: Phobos [63 pts]

Battle Pantheon [63 pts]
Type 1 Walker Squadron: Phobos [63 pts]

Immortals Phalanx [227 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortal Longreach Rifle Team: 2x Immortal Longreach Team, Triton A1(+Stealth Missiles, +Miniguns) [126 pts]

Immortals Phalanx [227 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortal Longreach Rifle Team: 2x Immortal Longreach Team, Triton A1(+Stealth Missiles, +Miniguns) [126 pts]

Heavy Pantheon [285 pts]
Type 4 Walker: Hades [205 pts]
Thor Bombard Battery: 2x Thor Bombard [80 pts]
>>
>>49298648
>no Valkyries
>no Odins
>no Helios
>no Medusa
>no Sirens

I don't understand, are you sure this is a PHR list?

But for real it's fine. Covers most bases and you're not doing the same thing everyone is.
>>
>>49299073
>No Odins
Command squad, bruv.
>>
>>49298566
Part of the 10% not included in that 90%, probably.

Most Guard regiments and even Marines don't generally field tons of lascannons. They're costly, specialized weapons for dealing with armour in numbers much lower than the bullshit the UCM pulls with Sabres.

You know what would be a bigger issue? Lasguns. They're not powerful enough to dent mechanised battalions, but in infantry engagements they'd swing things. The UCM would probably avoid troop v troop fights like the plague.
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>>49298075

It looked to me like a reference to the cages they kept raptors in from Jurassic Park one.
>>
>>49299073
>But for real it's fine. Covers most bases and you're not doing the same thing everyone is.
That's good to hear; are phobos good to walk on? I would expect as much, what with their huge range.
>>
>>49298648
>>49299073
As an outsider to DZC with an interest in PHR, how does the Apollo generally fit into a list?

I may have ordered three pairs of them and an Athena during a drunken model ordering spree last night because they looked the coolest.
>>
>>49299661

Well they are a great unit, but I doubt you will use more than 2 pairs of them.

You could of course use them with Jocasta Caine and then it would be 5 models plus her Hera model.
>>
>>49298648
That list seems light on mobile forward deployable AA, may consider fitting a unit of helios into it somehow, a little static and slow (even for PHR)

>>49299661
THe apollo is a support choice and can fit into just about any battlegroup, that list actually doesnt have any support units
>>
>>49299255
Well... it depends what you want them to do.

Plan to sit on one objective, level everything else, and keep enemy fliers away with the Phobos? Then they work fine.

If you want to do more than that they may be a little static.
>>
>>49294659
What book is this pic in?
>>
>>49299797
>That list seems light on mobile forward deployable AA, may consider fitting a unit of helios into it somehow, a little static and slow
Fair enough, I actually wanted to try and build a slow PHR list rather than the hyper fast ones, meaning no skimmers.
How is this looking?

Standard Army
Clash: 1498/1500 points
Standard Army
PHR Standard Roster [1498/1500 pts]

Hand of the Sphere [572 pts]
Mercury Scout Drone Squadron: 4x Mercury, 2x Triton A2(+RN-5 Skyhammer) [96 pts]
Command Walker Squadron: Zeus(Battle Vizier), 3x Odin, Njord [476 pts]

Battle Pantheon [166 pts]
Type 1 Walker Squadron: 2x Phobos, Neptune [166 pts]

Battle Pantheon [126 pts]
Type 1 Walker Squadron: Phobos [63 pts]
Type 1 Walker Squadron: Phobos [63 pts]

Immortals Phalanx [303 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]
Immortals: 2x Immortals, Triton A1 [101 pts]

Immortals Phalanx [126 pts]
Immortal Longreach Rifle Team: 2x Immortal Longreach Team, Triton A1(+Stealth Missiles, +Miniguns) [126 pts]

Heavy Pantheon [205 pts]
Type 4 Walker: Hades [205 pts]
>>
>>49299164
Lasguns arent really any different from autoguns in terms of power. The big plus for the flashlight is the relative freedom from supply chains and ease of aim. The ucm would love to get their hands on the lasgun.

It has just occurred to me that the hazard suits are pretty similar to terminator armor in terms of origin, probably makes them close in durability, minus the force field.
>>
>>49300839
the standard issue UCM rifle is already really versatile and can be configured as a battle rifle, smg, assault rifle, LMG, and sniper rifle

>>49299963
I think that might work a bit better, but your going to have some issues doing things in your opponents portion of the board, and your commander is going to have to contest central focal points mostly unsupported, but should we workable
>>
>>49299962

Its off the Hawk Wargames instagram site.
>>
>>49300934

The power of the lasgun is that it is a logistical marvel while also being a highly effective weapon low cost weapon.

They are easy to manufacture and transport. It is lightweight. They have few moving parts they nearly never break. The ammo packs can be charged by any heat source including a fire or sunlight, which means less resupply requirements. And since it is a laser it is basically point and shoot so training is much quicker. It also supposed to have superior stopping power over a standard rifle.

While it doesn't replace every weapon it would be a huge force multiplier for UCM.
>>
>>49300934
UCM standard rifles still don't have bayonets, though. What kind of proper rifle doesn't have a goddamn bayonet?
>>
>>49301247

Who says they don't? Most modern assault rifles have a slot to attack bayonets there is no reason UCM ones wouldn't have them as well.
>>
>>49301163
the main effectivenes of it would be its ability to bypass countermeasures, I dont think its logistical efficiency would make it much more useful than the current small arms
>>
>tfw you like the look of Shaltari tanks over their walkers

Tanktari
Clash: 1481/1500 points
Standard Army
Standard Roster [1481/1500 pts]
Gate Group [276 pts]
Eden Medium Gates: Eden [50 pts]
Eden Medium Gates: Eden [50 pts]
Eden Medium Gates: Eden [50 pts]
Spirit Light Gates: Spirit [43 pts]
Spirit Light Gates: Spirit [43 pts]
Haven Terragate: Haven [20 pts]
Haven Terragate: Haven [20 pts]
Court of Elders [325 pts]
Gharial Command Grav Tank: Gharial(Warchief) [210 pts]
Crocodile Heavy Grav Tanks: Crocodile [115 pts]
Shaltari Swordpoint [249 pts]
Tomahawk Main Grav-Tanks: 3x Tomahawk [114 pts]
Kukri AA Grav-Tanks: 3x Kukri [135 pts]
Shaltari Warrior Clan [275 pts]
Braves: 2x Braves [70 pts]
Kukri AA Grav-Tanks: 3x Kukri [135 pts]
Braves: 2x Braves [70 pts]
Shaltari Warfist [110 pts]
Caiman Heavy Grav Tanks: Caiman [110 pts]
Shaltari Speartip [246 pts]
Firstborns: 2x Firstborns [96 pts]
Firstborns: 2x Firstborns [96 pts]
Yari Light Grav-Tanks: 2x Yari(+Light Ion Cannon) [54 pts]
>>
>>49302162
>tfw your neighbor is one of *those* Shaltari

[disapproving spine rustling]
>>
>>49302219
>overly forceful, brutish walking vehicles
>not graceful and maneuverable gravcombat

You war like a primitive
>>
>the backers are butthurt because they planned their lives around an estimated delivery date
my sides
>>
>>49302240
>limiting yourself to one narrow aspect of warfare
>not embracing all tools available to a warleader

Your mother raised a fool.
>>
>>49302263
>planning your life around plastic dolls to play make-believe war with
wat
>>
>>49302303
Sorry, planned activities and calender events* around an estimated delivery date

I suppose "life" was too broad of a term.
>>
>>49302292
>spreading the strengths and weaknesses of your forces amongst themselves
A true warleader can compensate for the weakness of their roster by their skill alone, not by relying on an overall less effective and cohesive force to cover each other.
Speed or power, not both.

I really wish we could get another Coyote variant
>>
>>49302360
Did your father not have you learn oratory when you were young?
>>
>>49302438
You insult like a primitive.
>>
>>49302470
Is that your retort for everything? I think we're done here.
>>
>>49302480
Primitive.
>>
I'm sure that next shaltari heavy grav tank will bear the name of aligator, and it might carry an AA particle cannon par that of panther, also it would have lower energy weaponary which works same as crocodile's gun.
>>
>>49302674
>infinite range AA gun on a gravtank
Oh god, I can feel the tumors already.

I would actually prefer dragoncannon variants of the Tomahawk and Tarantula (or maybe just for the Tomahawk, with a gauss cannon for the Tarantula) before we get a fourth superheavy grav tank.

It would actually be neat to see a unique weapon system on the new one, or at least an uncommon one; a ground based, heavier version of the Firedrake's distortion cannon, for example.
>>
>>49302739
original author.

I agree with you. tomahawk with dragon cannon or microwave cannon would be fun to play with.

though heavy grav don't seem to be their priority-we got crocodile recently-but if it comes out, extrapolation tell me we will get an AA particle gun.
>>
>>49302880
>though heavy grav don't seem to be their priority-we got crocodile recently-but if it comes out, extrapolation tell me we will get an AA particle gun.
Eh, something tells me that Hawk won't want to make the next heavy grav tank a copy of a walker; The shaltari already have plenty of AA options (kukri, birdeater, yari, panther, warspear), but as of now they only have the one area weapon on the firedrake; a dedicated Shaltari """artillery""" platform is probably more likely.
>>
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>>49302303
>>49302329
>not building your life around your toy soldiers and the quality of their paintjobs

I don't understand, what else is there to live for?
>>
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Why hasn't the PHR designed a transforming mech that can fly?
>>
>>49303466
>I don't understand, what else is there to live for?

Good food, good drink, good friends, and good porn.
>>
>>49303467
Apollo is probably the testing ground for it. Expect something to start showing up in Phase 3 or 4 is my gut instinct.

>>49303466
Well you could always live for beating the shit out of your opponents with your amazing looking toy soldiers.
>>
>>49303467
The Apollo and Hera?
>>
>>49303496
Food goes bad, drink runs dry, friends betray you, porn becomes sterile

Miniatures are forever.
>>
>>49303532
Make more food, brew more drink, find new friends, and discover more porn.

Likewise, buy more miniatures and try new schemes.
>>
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S A V A G E
>>
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>>
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>>49303496
>writeanon's PHR smutshort gets me thinking about digital sentience
>remind myself that the pleasure brought by food and drink is merely a construct of our biological system
>continue on to conclude that creating the foundation of an artificial mind intended to think and behave like a person would require you to give them imperative needs similar to a humans to develop around
>rigging synesthesia between power supply and eating would probably just befuddle the attempt to make the personality "human" in the long run
>this leaves you with "completing tasks" and "socializing/human contact" as the most obvious sources of positive feedback
Man, being an AI with a conversational interface would get lonely really fast.
>>
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Critical engine failure, thread unable to maintain trajectory
>>
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>>49303589
>to see random people's assembled and painted miniatures on Facebook
Don't suppose anybody has a link (or just pics, this being an imageboard and all) to any of those painted ships that they're talking about? Would like to see what schemes people are doing, and how well they work on the various factions.

Pic related is the only thing I've seen so far, because the painter posted a link on Hawk's forums.
>>
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[sinister cello intensifies]
>>
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>>49306211
[ambient synthesizer intensifies]
>>
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>>49307119
N O
>>
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>>49307102
[brass band intensifies]
>>
>>49307218
[vaguely electronic exotic music intensifies]
>>
>>49288368
Honestly? I'm glad Hawk is taking the extra time to make sure their ships are all well painted before they ship.
>>
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>>49307266
Oh, you.
>>
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>>49307266
>>
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>>49307266
>>
>>49307266
Okay you got a kek from me that time you cheeky bugger
>>
>>49302948
Man, what if phase 3 had more 'totem' type units like the warspire? Stuff with weird rules that use tech that would be massive power drains.
>totem with the bombardment weapons equipped, generates low level storms, hitting air units with lightning and adding a +1 to hit on nearby allies
>>
Rakkon Krell can infiltrate up to 2 squad 24' forward. deploying 2 squads of typhoon each with 4 would be fun.
>>
>>49308359

His Cortez walker sounds awesome. Makes PHR walkers look like shit with its 8 inch movement. It is literally a fucking Jaeger. And it isn't even that pricey.

It is curious that the Missile Weapons has the SC rule though. All of its missiles are E10 so there isn't anything it shouldn't already be able to hurt on a 6+ anyway.
>>
>>49304428
Why would you want an AI to think and behave just like a person? People have some pretty severe cognitive biases.
>>
>>49304428
In Fallout 2 it was implied that the artificial intelligences created before the great war were responsible for it.

Specifically, it was found that AIs tended to exhibit curiosity and interest in the world at large, then symptoms similar to depression and ennui when they were, you know, 2-ton computers.
Providing them with avatars or vehicles to 'explore' alleviated these symptoms.

...It's been years since I tried to play it, but the impression I retain is that it alluded that eventually some got bored of being stuck inside sterile government bunkers and may have helped humanity along to the great war.

Which is totally unrelated, but I liked and sounds kinda similar.
>>
>>49307266
someone explain this prepainted ships meme to me
>>
>>49309162
back during the first threads we had for dropfleet commander, some troll or genuinely naive poster asked if the ships came prepainted, then got a little huffy when he was told no. He brought it up a few times afterwards, and the joke stuck that dropfleet would fail because the models weren't prepainted.
>>
>>49309189
Thanks senpai.
>>
>>49308713

Dirt cheap, high command value, awesome special rules, appealing combat ability

I'm really looking forward to take krell.

Btw using claw seems to be dangerous for a high value commander, but his missle will do the job.
>>
>Played very infrequently for years with just immortals
>found some sirens for $8, finally got some
>last guy I can play with in Seattle can't play anymore
>>
/dcg/, what are you three least favorite overall models? Not necessarily ones you hate, but ones you don't like.

>Katana
>Raider
>Tarantula
>>
>>49310485
aesthetically or ruleswise?
>>
>>49310493
Models, so I suppose aesthetically.

Rulsewise, your least favorite units.
>>
>>49310493
to elaborate, if we're going aesthetically I'm gonna say
>Annihilator
>Condor
>Thunder Wagon

I think they all just look too goofy. I don't like how wide of a craft the condor is, the Annihilator looks silly in every form I see it in, and the Thunder Wagon just doesn't tickle my fancy when I feel like storm wagons look way cooler.

>>49310550
Ruleswise, I gotta go for
>Janus
>Hannibal
>Nemesis
I really wish the Janus and Hannibal had way better rules. its frustrating that they have decent to great looking models but middling to bad rules keep them off the table. The Nemesis annoys me because the original command units were specifically designed to be in the back issuing orders. Kodiak, Zeus, Desolators, and Coyotes were impressive in their ways, and could have big weapons but didn't want to pick a stand up fight. The nemesis kinda wants the opposite and its frustrating because now you only take a Zeus if you want to save points and I wish there was more thought involved in that.
>>
>>49310648

Nemesis is legit over costed for its (lack of) punch. I know that's "just points" but don't compare the nemesis to the Zeus, compare it to the Zeus, it's three Odins and the Njord they rode in on. Way more bang for the buck in the latter

Our Bro Barros is fantastic tho

>>49310485

Model wise: Type 1 walkers

Ruleswise: APCs, Janus, Nemesis


Seriously what if APCs were just free if you didn't take a light drop ship?
>>
>>49310811
>Seriously what if APCs were just free if you didn't take a light drop ship?
Because then there's no point to taking a light dropship, because the already reasonably efficient mass insertion suddenly becomes INSANELY efficient, points wise.
>>
>>49311007


Besides being enormously faster and not requiring you to buy a medium dropship?

Only the APCs would be free, not its transport
>>
>>49310485

of models,
>Annihilator
>Screamer and Raider

rulewise
>Samurai
>Junos, all of them
>Stormwagon
>>
>>49310485
The hunter and reaper grav tanks. They look like Dave designed a grav tank, then stuck an alien skin over the top. It just doesn't really work for me. (The slayer and tormentor, by comparison, do work, there's enough in their shape to make them look like alien tanks, rather than alien-ified tanks).
>>
>>49311292


All the gen 1 tanks/walkers were obviously the first pioneers of each factions designs and kinda suffer for it.

Nobodies favorite unit is their Type 1/sabre/reaper/whatthefuckshaltari uses
>>
>>49311396
>Type 1/sabre/reaper/whatthefuckshaltari uses

>implying
I think the Tomahawk is one of the best looking units in the game, and the Sabre is awesome as well.

But I do agree with you; resculpts when?
>>
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>>49311396
> shit talking the Tomahawk

I certainly hope you primitives don't do this.
>>
>>49311457
>>49311466

Are they your favorite though?
>>
>>49311457
to add on to this, I'm really hoping that when DZC 2.0 comes around, we do get new/alternate sculpts of some of the basic units, along with a totally unified and cleaned up rulebook with all the models in it.

In particular, while I like the Sabre's overall design, I feel like it (and the UCM heavy tanks, and light tanks) could benefit from having the dropship clamps that the rest of their vehicles have, as well as the articulating arms looking less flimsy overall.
>>
>>49311508
I don't really have a favourite, but they're definitely up there.
>>
>>49311508
One of my favorites, absolutely.
They obviously lose out to stuff like the Hades or the Caiman, but they're up there in the top 3 or 4.
>>
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Nice shipgirl, Hawk forums; those are some pretty big sensor pods, though.
>>
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>>
>>49311838
lewd?
>>
>>49311805
>>49311818
>>49311838
>>49311856
>>49311876
The absolute madman.
>>
>>49311466
It's obviously *that* Shaltari. Don't look at him.
>>
>>49311880
Lewd.
>>
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>Always felt there was a gap between the Neptune and Poseidon
>2 Odins was sometimes not enough, 6 was too many
>prayed to my Dave shrine and my prayers were exceeded
>1 Zeus 3 Odin Njord deathball chaos dunk right up the center of the board
>>
>>49312510
>tfw you're still hoping for a cheap, non weaponized 4 slot transport
The Njord is amazing, but it's just so damn expensive.
>>
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>>49311466
I'd like it if the vanes pointed backwards, like they do on the caiman etc.
>>
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>>49312577
>not liking forward swept wings

You gay, son?
>>
>>49310648
There's actually nothing wrong with the Hannibal.
For 3 more points over the Katana, you lose 3 inches of speed, but gain 1 armor point and 1 extra DP, and your main gun goes up to E10. Two seperate weapons also allows different targeting.

That's kind of a bargain.

The problem is the 'effective cost' is too high, since the Lifthawk is a highly inefficient transport. Costs 33% more than a Condor, for only 66% of the cargo capacity (unless you're transporting the more powerful Gladius).
>>
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>>49312664
this tbqh
>>
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>>49288368
>>49288368

I have a very honest and serious question to pose you, /Drop/

If you know without a doubt that there will be no one playing in any of your local game stores, how will you find others to bump ships with?

I'm super excited for the release of Drop Fleet, but literally no one even cares in my area but me. This makes me utterly distraught just thinking about adding yet another game I love onto the pile of games no one wants to play.
>>
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>>49312664
Forward swept wings at the back look cool. Forward swept wings at the front look stupid.
>>
>>49312851
1) make people you know care
2) find people you didn't previously know about and see if they care
2b) post the area you live in because I'm in the same boat ;_;
>>
>>49312864
Are you kidding me? that looks schway as fuck; hammerhead design is great!
>>
>>49312851
There is a Clubs section on the Hawk forums, you could ask there, or search through in case someone in your area has posted in the past.

Otherwise, if you're playing UCM or scourge then I guess you'll have the other fleet from the starter set, could try to get people to try the game out. If you're just getting PHR or shaltari then that obviously doesn't work though.
>>
>>49312864
a e s t h e t i c
>>
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>>49311876
>>49311880
>>49311856
>>49311838
>>49311818
>>49311805
>>
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>>49312869
>1) make people you know care
>people you know
Oh...

>>49312909
I happen to be playing Scourge, so I absolutely intend on trying a demo day or two

but that's a limited scope of the game, how can I enjoy the wonders of the sexy battleships? Having a competent opponent is clearly the ideal situation, and that can't happen with walk-ups.
>>
>>49312869
Oh I'm a Floridian btw. Tampa bay area specifically.
>>
>>49312978
>>49313022
rip, wish you the best of luck anon.

If you're lucky, you can get a few walk-ups to actually get into the game.
>>
I have a hard time believing the White Sphere has only ever contacted humans.
Bionic lizardmen when?
>>
>>49313244
but the sphere is [spoilers] humans from the past contacting the future
>>
>>49313275
wut
>>
>>49313275
Anon, I think you got that backwards.
>>
>>49313296
haven't I?
>>
>>49313303
Yes, you have
>>
>>49313287
He is making an Interstellar reference.
>>
>another workday in bongland passes
;_;
>>
>>49313857
You're like 4 hours late. Seriously, nobody's still in work at this point, everybody fucks off around 5-6pm in bongland.
>>
Why no giant Desolators in space?
>>
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How, exactly, do jellies attach themselves to hosts? I don't recall reading anything about it.
>>
>>49314426

I thought they went in the ear
>>
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>>49314520
For what it's worth, I've used the Vaylen of the Iron Empires as a rough analogy.

In that milieu, the naiven -- the word for the parasite itself -- is either slipped in along the spinal cord, bored in through the back of the skull, or passed along the optic nerve.

The method used is determined by the maturity (and thus size) of the naiven, as well as the sophistication of the "hulling" facilities and the time available to complete the procedure.
>>
>>49314844


>those literal space marines
>>
>>49314520
Maybe back of the knee?
>>
>I'm sorry, I personally find the fleet lists totally meaningless. The ships names mean nothing, the weapon names mean nothing. As far as I know you might be making names up.
>Until we get our hands on the rules this sort of thing is pure babble. Is 20 dice good? How should I know? Is 20" good? I have no way of knowing. And really don't care until I get to sit down with the physical book.
>You might be doing it for great reasons, but it's totally pointless to me at least.
>And why should we ask questions about your understanding of an unfinished version of the rules when we will all get the complete, finished version in a few days?

W E W
>>
>>49315506
> I have done no research by looking up the various articles and AARs available on the game.
> This is definitely not my fault

W E W
E
W
>>
>>49315506
>I don't know if 20 dice is good
But we have enough of the rules to know what 20 dice will produce. Now, if he said I don't know if a model being worth a hundred points by itself is cheap or expensive I could be more sympathetic but there's no point on pissing all over people speculating.
>>
>>49315691

Yeah weapons are the one thing we know actually a bit about.


20 dice is fucking enormous
>>
>>49315884

Well, the Lock-On rating counts for a lot here because of how crits work. 20 at 5+ is a lot weaker than 20 at 3+.

I mean in that case, on average the first does only around 6 hits, whilst the second does double that, with half of them ignoring armour completely.
So, if we're generous and say you're up against 4+ armour, the first would (again playing the averages game) only do 3 damage, whilst the second should do 9. Three times the damage.
>>
>>49315963

I'm not even counting anything besides average amount of attack dice rolled per ship.

Even the Moscow, the literal "all guns" ship, is 12 dice on a full frontal

The Leonidas can do 20 dice per side, so 40 if you're a gigantic badass but it's a skew ship
>>
>>49315506
Does anybody make posts encouraging Hawk and telling them they're making the right decision by delays?
I hope the mountains of negative autists aren't getting to Dave. He's so enthusiastic about the game and the way he talks about it is adorable. :(
>>
>>49316069

Well, the Leo is two banks of lights and two banks of medium guns rights?

So that's 8 shots needing 4+ and 12 shots needing 5+ right.

So, the average amount of hits you'd expect to deal onto a cruiser with that would be 4 from the mediums with 1 crit and 4 from the lights for a total of 8 hits 1 crit.
So, a scourge or Shaltari cruiser with Shields up would expect to take 4 points of damage, a PHR or UCM cruiser would take around 3. A shaltari ship without shields would probably take around 5.

Compare with a Moscow class going weapons free, let's say with a portside broadside for equality. 8 Heavy Railgun shots should give around 5 hits, with probaby 2 crits (might be 1 though) with 2 Medium railguns giving a single hit.
So that's 6 hits with 2 crits.
Again, that's 4 damage on scourge, 3 damage against shielded Shaltari, 3-4 damage for PHR/UCM and unshielded probably taking 5 damage again.

So it's about the same I guess? I've kind of lost whatever point I was making.
If the Leon
>>
>>49316107
There are a few, but they're drowned out by the loud spergs.
>>
>>49316319

The same couple spergs have been spazing out so hard, it is impossible for regular people to post there.
>>
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>>49316215

the only point of my post was that the amount of dice thrown in the beginning was near the far end of the bell curve for the entire system.

20 dice is a lot in DFC. That's it.
>>
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>>49316319
>>49316418
Should... Should we get Dave a card?
>>
>>49316675
>/dcg/ writes Hawk/Dave a letter, one word/post at a time
Let's do it
>>
>>49316694
>>49316675

Dear
>>
>>49316724
Resinmaster,
>>
>>49316731

Give
>>
>>49316738
to
>>
>>49316738
Porn
>>
>>49316759
>>49316752
the
>>
>>49316759
that didn't take long
>>
>>49316777

A e S t h e t I c
>>
>>49316779
"Those bleeding jokers! This isn't what I had in my loaf when I made jungle devil at all!"
>>
>>49316788
Patron Saint of Resin
>>
>>49316871

Return to us
>>
>>49316929
Amazingly detailed warboats
>>
>>49316929
the glorious
>>
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>>
>>49317989
I want to see a 10mm scale Medea, tbqh.

Or a 10mm Emerald with all the Shaltari stowed away inside
>>
>>49318008
>10mm scale gargoyle
>its just a bunch of cd trays that it just lobs at the surface
>>
>>49318867
I wonder what a Scourge or PHR bulk lander looks like.
>>
>>49318981
I imagine scourge bulk landers are like those big cabinets you buy and fill with cds. Big, bulky, and if it tips over it'll definitely kill whatever it lands on.
>>
>>49319964
>they're gigantic Raiders
How ugly and unaesthetic
>>
>>49320088
Well if that's your thing, I'm sure the PHR ones look like the Concord had sex with a C-5 Galaxy and an inflatable mattress pump.
>>
>>49320206
Oh my
Will it be VTOL as well?
>>
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>>49318981
>PHR
Extra bulky horseshoe crab with massive thruster outlets.

>Scourge
Pic related.
>>
>>49320318
Guess who gets to be the next OP picture, fucking 10/10
>>
>>49320222
I imagine it'd basically be a miniature spaceship. Capable of reaching orbit or covering half a globe by itself.

These are the PHR we're talking about. Over-engineered with swanky features. And maybe stealth.
>>
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But who would be which faction?
>>
>>49320584
>2006
>it's been a decade
>look at how far we've come
>how far we've fallen
;_;7
>>
>>49320624
Yeah, I was looking through some of my more ancient pictures and found that one. Always an interesting trip down memory lane when I look through that folder.
>>
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>>49320584
>future dog
maaan that brings me back

I've been here too goddamn long.
>>
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>>49320688
It was a different time, but it is long gone, Anon.
>>
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A D
V I N D I C T A M
>>
>>49316675
Dear Dave,
No doubt you've been getting plenty of messages both positive and negative, and we just want to you to know that we appreciate your hard work.

However, you can't pretend that everyone hasn't been asking this question, and it's high time you came clean:
How the hell do PHR walkers right themselves when they get knocked over?

Surely their engineers wouldn't ignore such an inevitable scenario? Imagine the wave of PTSD as pilots are forced to put down their toppled waifus.
>>
>>49316675
>>49316694
But seriously, if we're going to do this, let's do a nice letter:

Dear Dave and Hawk,

...[memes]...

With Regards,
/dcg/- DropCommander General
/tg/- Traditional Games
4chan- The internet hate machine
>>
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>>49321320
>...[memes]...
>>
>>49321438
Nah, you've gotta fill in the memes anon, along with an actually substantial letter.
>>
>>49321480
I don't think Dave is familiar with 4chan memes. Complaining that the models aren't prepainted would probably just confuse him.
>>
>tfw at first you hated the green cores on Shaltari ships
>now they've grown on you
>even the frigates
>>
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Wake up limeys, the Reconquest needs you!
>>
>>49322147
DZC XCom mod when
>>
>>49321225
Well in particularly bad scenarios you might need a crane or something (just like literally every vehicle), but usually it should be able to get on its side in a situation where it can get its legs under it.

Consider this: how does an ostrich get up when it falls over?
>>
>>49321480
Can we also include the various ship-chans and creative stuff people have done as well? Nice to show that there is a community that loves what hawks doing
Probably best to leave out the lewds though
>>
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>>49322581
I hope you aren't implying the lewds are without their own merits. Still for the best to keep them to ourselves, I imagine.
>>
>>49310485
>Albatross
How do the tanks load and unload? At least the CD racks are loading grav tanks
>Technicals
The scaling issues are painful to look at
>Army starter box infantry
>>
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>tired of waiting for ships
>keep eyeballing PHR and wondering how to paint them
>start imagining squadrons of walkers stomping around being cool
>just broke down and ordered a sale-priced Hades
It begins
>>
>>49305259
Shameless bump of this question. We know a few ships have ended up in people's hands as a reward for preordering at the launch event, but has anyone seen pics of painted models as yet? Would like to see some non-studio schemes.
>>
>>49323363
Due to Hawk's classic style, the all come pre-painted, anon.
>>
>>49323427
The first time it was good, but twice in one thread is lazy. Apply yourself/10.
>>
>>49321873
We should have screencapped the birth-cries of various memes, like the moment we realized Chad was the most a e s t h e t i c character in wargames.
>>
>>49323007
It happened to me too.

My entire DFC backer group broke under the pressure and now we have around 3000pts each.

I now own a Nemesis, three Hades, and BigMcLargehuge.
>>
>wake up
>go check kickstarter comments
>GIVE US THE PDF
>GIVE US THE PDF

Holy fuck, I'm actually kind of mad.
>>
>>49324346
> actually reading comments

You brought this upon yourself, anon.
>>
>>49324360
I'd just like to know how they can honestly be so entitled of themselves
>>
>>49324346
I wouldn't mind, much easier to leak the rules that way. Although that's probably why Hawk hasn't done it (along with the increase in shipping costs if they have to send a 2nd parcel to every backer for the rulebook).

I do like how cool Hawk are on partial rule leaking though, they're fine with raw stats of DZC stuff being on the internet.
>>
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>letting the thread die
>>
>>49325170
The medea is such a classy looking transport. Hell, all the PHR frigates are great. If I ever get a PHR fleet I may do frigate spam just for the lovely models.
>>
>>49325170
>>
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>>49325287
I personally think the Pandora looks the best, that curve on the bottom is just schway.
>>
>>49325314
Is it just me, or are nanobots a much, much worse way to go than plasmafire?
>>
>>49325362

Way worse. Dead is slow and painful as the bots crawl over. With Plasma you would probably die pretty quick and at least be out from the shock.
>>
>>49325378
Worst weapons of each faction:

>UCM
All of their weapons are fairly "humane", with the exception of fragmentation artillery and flame.

>PHR
Microscopic machines that flay the meat from your bones so finely that it turns into bloody mist; quick enough that you can't escape, but slow enough that you can cry out.

>Scourge
Plasma is relatively painless due to its lethality, but there's always the razorworms and eviscerators.

>Shaltari
You would think that the distortion cannon is painful, but I don't think the brain would register it getting wrenched apart in multiple directions.
Rather, microwave weaponry: you get to feel your flesh and blood boil away as your armor burns and the metal of the tank around you turns to slag.
>>
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>>49325314
>sabre pilot is so dedicated that he's still aiming at the squad's target off to the left while being raped by nanomachines
What a fucking badass.
>>
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>>49325430
Scourge have acid stuff too. These adorable wikkle crabs are said to be so horrific that some tank crews abandon their vehicles when they see them coming.
>>
>>49325466
Nah, the crabs are plasma too; it's just that they're terrifyingly efficient at pumping your tank full of hot, sticky plasma.

I did forget about the Scourge acid weaponry though; isn't that stuff so toxic that just the vapors will melt organics to slurry?
>>
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>>49325348
On the other hand, it'll never be as happy as the andromeda.

Just look at it's little face.
>>
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>>49325553
>>
>>49325579
Excellent work.
>>
>>49322641
Yeah, it's not a question of quality. But I don't know how well it would go down.
>>
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>>49325579
>>
>>49325695
>>49325579

So yeah, my fleet's all gonna have googly eyes on it now.
>>
>>49325430
>I don't think the brain would register it getting wrenched apart in multiple directions
What could possibly make you think that?
>>
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>>49325752
Joking aside, I'd be interested to see how well PHR spaceships work with the kind of painted eyes greeks/romans/etc. used to put on their ships.
>>
>>49325754
Sorry, I meant to say "multiple dimensions"
I don't think the human body is equipped to truthfully experience local space-time being twisted in on itself.
>>
>>49325807
It's definitely properly equipped to know when it is torn apart, and distortion of space-time is not a higher dimensional effect
>>
>>49325870
>The Spatial Disruption Cannon projects a region of unstable dimensionality ahead of the muzzle, inducing a range of unpredictable (but invariably deadly!) contortion and warming effects on anything caught in the maelstrom... Indeed, the effect of such a weapon on organic matter is best left up to the imagination!
>>
>>49325927
So?
>>
>>49326038
So?
>>
>>49326038
"We know, but you don't want to"
>>
>>49326120
Where does it say anything about extra dimensions?
>>
>>49326131
>Where does it say anything about extra dimensions?
"Unstable Dimensionality"
In order for 3-space to be "unstable", there has to be another dimension for it to be unstable in relation to.
>>
>>49326208
Citation needed
>>
>>49326290
cite an alternative
>>
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>>49325803
Those flat, smooth panels would lend themselves well to just about anything, I'd think.

Part of me wants to go with the Warthog nose art.
>>
>>49326360
http://www.sciencedirect.com/science/article/pii/S0550321305010278
>>
>>49326410
>expecting me to pay 36 dollars for an internet argument
>>
>>49326443
>Not already having journal access
>>
>>49326466
>being a nerd
>>
>>49326499
>Forgetting where you're shitposting
>>
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>>49326537
:^)
>>
>>49326396
yknow, that'd probably go really good on the Pandora.

>>49325695
Glorious
>>
Guys, what if Hawk already lurks here
>>
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>Been away for a while
>look at Apollo rules
>sweet Jesus we have a 24" movement walker
>look at rules
>it might as well just say 10" for flight mode

Why go through all that trouble hawk, why?
>>
>>49327429
> there is no printing problem, the delay is just our punishment for the Jungle Devil smut.
>>
>>49327433
Its fucking movement 6 standard what the fuck are you whining about.
>>
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>>49327511

I'm complaining about the overly complicated rules for transitioning rather than its standard movement, you illiterate fruit.


I actually did get it wrong though, as long as it moves you only half its flight movement to 12". If you don't move at all transitions just count as 1" of movement.


Still not the turbo over drive speed that I crave in mechs
>>
>Well, a few stats for you all:
9% of funded projects fail to produce the giids
>Just 25% deliver on time
>After an 8 MONTH delay, 85% of projects have delivered.
>So, in the grand scheme of kickstarter, this pretty good so far :-)
>I can't think of more than one or two projects I have backed that have delivered on time.
>I'm not saying that's acceptable, but that's the way it is right now.
>I can wait, so no issue for me. But I appreciate some people need to gey people hooked to keep their group involved. There are so many games out there now that keeping anyone interested for long is a chalkenge. >Deadzone has been and gone at our club, as has flames of war.
>Patience will be rewarded, but being patient can be tough. Hang in there people.

Based Berger
>>
What would be better.
Apollos becoming a standard choice.
Or a battle skimmer standard choice.
>>
>>49327693

Both ideas are equal and both are shit.
>>
>>49327693

I can already take apollos with any standard choice I want and due to how AA works in PHR, I'm going to be running my standard requirement as Phobos anyway

That and if I want an Apollo deathball, I can just run a Hera commander

The skimmer standard choice would be legit interesting as it would allow a different themed army for PHR
>>
>>49327693
I'd prefer apollos. Two out of five armies already have Standard grav tanks, I think it'd be getting a bit much to have more than half the forces in the game potentially being grav tank heavy. Especially as thematically PHR are more about heavy stomping than the scourge or shaltari.
>>
>>49328304

>shaltari gained the ability to do all Walker lists
>but PHR can't be allowed to do all skimmer lists

I wonder who's behind this post..
>>
>>49328321
>Scourge have the ability to do all walker lists as well
>>
>>49328321
I feel this way more because PHR are losing their identity a bit. Are they the long-ranged stompy mechs faction? Are they the short-ranged nanomachines faction? Are they a speedy skimmers faction? It's getting a bit muddled at the moment, and Standard grav tanks would make that worse.

By comparison, shaltari all-walker lists still fit into their identity: those walkers are more manoeuvrable than most with their climbing so can turn up in unexpected places, which is a shaltari thing. Similarly the scourge walkers fit their identity: poor at range but devastating if you let them get close. Those two having grav tanks and walkers as standard choices works because it's still consistent with how the races fight, I don't feel that would be the case with PHR.
>>
>tfw you can't take two Hera+Guardian squads in a shared Njord
>>
>>49325497
I think the vapor is just extremely toxic. WWI chemical warfare style.
>>
>How to fix Junos
>give the cannon the same accuracy modifier limit as the Ares and two shots
>give the mini gun through cover.

>>49328492

They were always going to have to branch out from pure bipedal mecha sooner or later. The skimmers and Valkyries are the exceptions to the rule for PHR as "showing up in unexpected places" is a lot broader of a design goal than "everything has to be slow and heavily armored"
>>
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>>49328620

>Heras are $16 each
>>
>>49328716
>not paying $64 for MAXIMUM HOTSHOT
>>
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>>49328784

>our customers got autistic about buying two Zeus in one package
>I know, lets only put one Hera in the blister and charge the same price
>>
>put DRM on the rules PDFs lmao
>t. Oldnick
W E W
E
W
>>
>>49328882
I look forward to all the complaints that you have to buy dropfleet cruisers in 2s, and frigates in 8s. (Unless you buy a starter fleet, in which case you get 3 & 4 respectively.) Also that you can't build 4 identical frigates from a single sprue. It'll be ever such fun.

>but anon, that won't happen, the community won't be like that
Have you SEEN the kickstarter comments?
>>
>>49329278
I can't wait for all the complaints of
>can't build two Moscow or two St Pete from a single box
because that one is somewhat justified
>>
>>49329278

But you can build 4 identical frigates from one box since you get two sprues

And if you need more than 4 fuck you no you don't
>>
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>UCM get a regular cruiser with a BTL and two medium guns
>PHRs combat heavy cruiser has two BTL (which equals one UCM BTL) and two cruiser weight broadsides, none of which can shoot at the same target

>PHRs only exceptional offensive ships are its BBs.

>PHR ships are nearly identical to UCM in terms of defense
>>
>>49329694
>complaining about the equivalent of two UCM cruisers stuck together, along with a decent prow weapon, because they have to shoot at different targets
Nigga that's still a cruiser's worth of firepower per side.
>>
>>49329694

Dont forget that the Leonidas BC is out DPS'd by the Moscow HC which is a full weight class below it.

>>49329729

Why is a heavy cruiser only doing as much damage as a regular cruiser in all arcs with no utility otherwise?


If anyone expects PHR to be anything other than carrier, BB frigate spam at this point, don't buy into them
>>
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>>49329729

>Hector can put one cruiser damage into each arc with no over lap

>Moscow can put 3 cruisers worth of damage into its front arc


Hmm
>>
>>49329756
>Leonidas out DPSd
Show the math.

>Why is a heavy cruiser only doing as much damage as a regular cruiser in all arcs with no utility otherwise?
Because that's about 2.5 cruisers worth of firepower overall, compared to the 1.5 of a UCM heavy cruiser.
>>
>>49329813
>Moscow can put 3 cruisers worth of damage into its front arc
Son you what? The Moscow has two more heavy cannons than the rio, and the same number of mediums.

It's somewhere between 1.5 and 2 cruisers worth.

Also, the Moscow has to go weapons free to get all those guns firing; PHR carriers can fire a full broadside under standard orders.
>>
>>49329868
>PHR carriers
Wew, cruisers*
>>
>>49329817

>show the math

That's trivial

Against a 3+ opponent

12 light shots is 1.33 damage, 8 mediums is 2.21 for a total of 3.54 damage

For the Moscow: 8 heavy shots is 3.54 damage and it's 4 medium guns do about 1, for a total of around 4.54

And since the next post mentioned the rio: that's 4 less heavy gun shots for only 2.77 damage on average, about 61% of what a Moscow can do

>>49329868

I can either jump through a lot of hoops to try and get double broadsides and play Eldar with my lack of weapons free or I can just use the things PHR actually specializes in to not have to lay my battle plan on top of a house of cards
>>
I also retract any and all bad statements about the Hector if it ends up shooting more than 2 shots or does anything to not be a standard UCM BTL like it was in early beta
>>
>>49329694
Don't forget that they also cost more.

PHR broadsides are looking like trash. Just go full carrier.
>>
>>49330018

I will actually eat my hat and build a broadsides fleet if, and only if, PHR frigates turn out to be 5 hull points.
>>
>>49329942
Also, if I'm not mistaken, the Leonidas needs to go weapons free to fire all the weapons on one side.

All broadside batteries need an additional die.
>>
>>49330056
If I recall correctly all double broadsides (different calibres or not) have a special rule that lets the entire flank fire on a standard order.
>>
>>49330056

We haven't seen the actual statline for the Leonidas yet, so if it's entire broadside banks end up being linked it'll be a viable ship.

It's actually pretty okay since if you can get the double broadsides it'll be doing 7(!) damage to the enemy fleet but I'm just using it as an example for broadsides being bad in general.

The Orion and Perseus for example should never see the light of day unless they end up absurdly cheap. It's worth fishing for the double broadsides when it's 3.54 to 7.08, it's not worth the hassle for 2.11 to 4.22.

There needs to be a disclaimer on the PHR starter that says never to go cruiser spam unless you're taking your maximum allocation of carriers
>>
I think the equivalent of this is like if Hawk had advertised the PHR for DZC with the Menchit, Junos, stealth missiles and Hyperions.

There's plenty of nasty shit in PHR, just not...that
>>
>>49329942
While your math is correct, you also have to consider that the Leonidas isn't designed to be a heavy ship killer; it's loadout directly implies that it's supposed to go after light and medium ships.
But yes, in a 1v1 fight, the Moscow will out damage the Leonidas.

>I can either jump through a lot of hoops to try and get double broadsides and play Eldar with my lack of weapons free or I can just use the things PHR actually specializes in to not have to lay my battle plan on top of a house of cards
Then you're purposely ignoring a huge strength of the PHR, that being more firepower overall than any other faction, for the sake of having an easier time with your tactics.

>>49330018
On heavy cruisers, maybe, but the firepower between light, normal, and heavy cruisers is functionally identical broadside wise.
It may turn out that the Hector is absolute shit for its cost, but that's not a mark against broadside in general.

>>49330056
Admiral anon said that a full broadside is linked for standard orders, so I assume that applies to the Leonidas as well.
>>
>>49330147
It's really sad, because while I like the Bellerophon, I do also like broadsides. The Achilles looks amazing but its guns are so goddamn underwhelming. if the spoilers we've seen are still accurate. Two banks of them should have six shots in total, not two. Or they need to do 2 damage or something. Anything to bump them up to the point where they deserve to be called heavy weapons.

I think two cruisers are mandatory, so the Orion will probably be used on account of being bog standard and therefore the cheapest.

Hopefully Hawk will notice that the broadsides see zero tournament use and will do a very quick errata.
>>
New thread, commanders

>>49330251
>>49330251
>>49330251
Thread posts: 340
Thread images: 72


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