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/5eg/ D&D Fifth Edition General

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Previous Edition: >>49257126 (Cross-thread)

Cloud Giants can smell the blood of an Englishman. What strange quirks do you give the monsters in your game?
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>>49268316
>What strange quirks do you give the monsters in your game?

Elves don't age as long as they live within a certain temperature band, when they leave that temperature their clock "starts up" again.

This is why Elves seem to live longer in places with noticeable winters, and are practically immortal the further north you go.
>>
Do you do handouts? What's the most creative handout you've seen (or you've have done)?
>>
3rd for Champion Fighters suck noodles
>>
>>49268316
>What strange quirks do you give the monsters in your game?
I give gnolls arabic accents, orcs accents, goblins turkish accents, drow ebonics accents, and cat girls A CUTE![/spoilers]
>>
>>49268794
I do handouts for major NPCs, since my description ability is not the best.
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>>49268945
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>>49269057
Champion fighters are weaker than all other fighter archetypes~
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>>49269087
And somehow Champions are better than Beast Masters.
>>
>>49269087

>~

Seriously?
>>
>>49269101
>comparing fighters to "lolrangers"

>>49269105
There's no reason to be upset~
>>
>>49269087
Nah, purple dragon knights exist.
>>
>>49268916
1) He used to use rapiers, before they found a pair of +1 shortswords (+3 vs. goblins, orcs, and trolls).

2) It's a relatively undead-heavy campaign, so being able to regularly no-sell their attacks is turning out pretty useful

>>49268984
>the most mechanically powerful in the group
Notice how I explicitly didn't say he was an objectively powerful build? Because I was very specifically not implying that. I'm not saying it's good, I'm just saying it's not the garbage you claim it to be.
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>>49269157
I'll take a PDK over a champion before level 18.
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How silly do you guys let your games get?

I'm currently playing through a campaign with some friends, but due to having busy schedules we decided to make it more episodic, where our characters are under the whim of a powerful wizard who teleports us into quests. The first night I played was pretty straightforward, trying to find a way off of a plateau in total darkness that utimately rewarded us with the remains of our rations stolen by Goblins. The next one had us running through an old mansion haunted by a crazy clown in order to find the wizards most prized possession, which turned out to be a rubber ducky. Our barbarian accidentally chopped it in half causing a giant rubber ducky to fall from the sky and nearly crush us.

The next night had us trying to fix some political tensions between three cities, the first literally filled with Sneefs, who are literal retards, which the DM accentuated by playing meme music while our characters were in there. The second was a highly aristocratic society that hated the Sneefs, and the final city was a bunch of people who changed their culture on a whim. The session came to an end when the third city became a bunch of weeaboos and built a mecha for us to use to wipe out the Sneefs, effectively having us commit genocide which everybody was okay with apparently.
>>
>>49269160
It is garbage. It is worse than any other option - that makes it garbage in 5e. Garbage in 5e = worst options. This is not 3.5 where garbage = everything below tier-3.
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>>49269160

Man it is garbage, it doesn't mean it isn't fun to play though. One of my favorite characters is a bladelock and I am OK with being subpar because its totally sick thematically.
>>
>>49269101

By virtue of literally everything being better than Beastmaster?
>>
Hey, in the other thread I posted my first try at a Homebrew Fighter Archetype that keeps up with the Damage output of the Barbarian, Pally, and Hunter Ranger at higher levels. It's based around the Marking Mechanic (As in the DMG/Adapted from 4e). Someone pointed out the 7th level class feat I made, Cross-Counter, resemebled the 14th level Berserker Barbarian power. I've decided to change up that power into something else. Let me know what you all think.

https://docs.google.com/document/d/1FIxBN5C4YC3-YCCQPg6DCiqXHM7ULO4pokbHQcj0HE0/edit?usp=sharing
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>>49269196
If it's worse than EVERY other option, then how is it better than three out of five other party members? That literally doesn't make sense.
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>>49269258
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>>49269416
>how is it better than three of the other five party members
Either they're playing really weak shit, or else they're retarded.
There are no other alternatives, given melee warlocks are fucking godawful compared to literally any *actual* melee class.
>>
>>49269416
He played smarter/rolled better?

Anecdotal experiences mean nothing since no one game is going to be the same as another. No one player is the same as another. And it is a game of chance. The truth is that by the numbers, it sucks.
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>>49269416
>then how is it better than three out of five other sub-optimal builds?
>>
>>49268316

Historically speaking, Tieflings had a welsh accent when they lived together homogenously.
>>
Arcane Archer guy here, tried to come up with a more balanced version: http://pastebin.com/ePYFMF9S

Changes:
-Imbue Arrow now takes a bonus action if you want to deal cold/elec/fire damage with an arrow. Dropped the single-arrow-scaling thing - it was intended to mimic a cantrip, but was largely redundant.
-Changed the level 7 ability to be more defensive: you effectively turn an arrow into a flashbang, blinding targets that fail a save.
-Seeking arrow is now level 11, and grants advantage if the target has neither cover nor concealment. Phase arrow is removed.
-Oath Arrow now grants a critical hit rather than instant death, and is usable on a short rest rather than a long rest.
>>
Time to pack this General up and start a new one. I can't even blame summer anymore for this bullshit.
>>
>>49269530
>get btfo
>cry and display salt
Go play your bladelock in your magical realm solo campaign bruh.
>>
>>49269472
That's exactly the question I'm asking, man. If undying bladelock is literally THE WORST OPTION, how are there worse options?

>>49269554
1) That's not me
2) It's not my bladelock, I'm the DM
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>>49269583
Hey.
Bladelocks suck dude ;)
>>
What are the best debuffs for a Wizard t take? I'd prefer to look for the lower-leveled debuffs; it's for my Necromancer I'm building and I'd like to make sure i can use the higher slots for managing his hoard.
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>>49269677
Levitate is a second level save or float harmlessly for a minute with concentration against non-flying melee enemies 500 lbs or lighter.
>>
>>49269583
Tome locks are better. Chain locks are better. Star Chain locks are better.
You literally pick the most useless option when you go blade. Instead of going into melee with your *shit* d8 hit die and *shit* AC, how about stay 100 feet back and shoot eldritch blasts that deal force damage and scales with your fucking spellcasting stat, and which you eventually get to shoot *4 of* instead of being limited to two fucking melee swings?
>>
Curse of Stradh dwarf light cleric or drawf Druid? How would I go playing a dwarf Druid?
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>>49269922
You like... rocks.
>>
>>49269922
You know what's a naturally occuring part of nature that Dwarves just love, oh so very much. at least in common fiction

FERMENTATION!
Other than that I'd only think a Dwarf druid would be an outcast from Dwarven society, since it's more a focus on battle hardened/smith hardened/booze hardened. So you'd ultimately be like any other druid....a hermit.
>>
>>49269851
not him, but bladelock will outdmg 5-10 and is roughly the same around 11 falls behind quite a bit once you get fourth ray though. Keep in mind you CAN theoretically get 2 magic swords which will help a bit. So just damage wise you aren't gimping yourself too hard, but you will need to go Fiend and are forced to take certain feats/invocations for survivability (dual wielder feat, several combat invocations like armor of shadows and both blade related ones). Yes it is subpar, but it is totally super fun, requires a LOT of optimization and pre planning that normally shouldn't be required in a build though.

subpar but enjoyably so
>>
>>49270153
>blade lock will out-damage 5-10
Blade lock will also take 10x more damage in melee, and have their concentration interrupted 10x more often ^_^
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>>49270177
It will, math it yourself if you don't believe me. I'm not defending it though, I said it's bad. I'm saying that it's a fun build and you won't get bored with it. That's all.
>>
Let's do some math so this Warlock shit will go away. 17th level, when you're throwing four beams. 20 in all relevant stats, to give Bladelock best possible chance..

Agonizing Repelling Spear will throw four beams 300 feet, each doing 10.5(1d10+5), an average of 42 damage total, plus shoving targets backwards. And you still have your bonus action.

Thirsting Lifedrinker will give you two melee attacks with your Pact weapon for, let's assume a rapier, 14.5(1d8+10) each, and then a flat 4.5(1d8) with your offhand, for a total average of 33.5 damage, and it ate your bonus action.

Bladelock falls even further behind when we remember Hex exists, adding an average of 14 damage to the Tomelock (total 56), but only 10.5 to the Bladelock (total 44).

To let the Bladelock well and truly catch up, we would have to either give him two +3 weapons, or allow him to apply his Dex+Cha to his offhand attack as well (perhaps with some sort of magic item property to allow both rapiers to count as his pact weapon). If we are incredibly generous, giving him not just one, but a *pair* of +3 rapiers for his pact blade, he finally pulls ahead with average 52.5 without Hex, 63 with. And he still has to use his bonus action to do it.

Am I missing anything?
>>
>>49270243
It's not fun. Why would I ever do that over a fighter? Or a paladin? Or a *valor bard*?
They'll all do *far more*.
If you want a gish, play something that's *actually good* as a gish.
>>
>>49270303
Because I miss playing a Soulknife, and Blade Pact + Armour of Shadows is 5e's best match right now.

(And it is fun, fuck you)
>>
>>49270334
>Because I miss playing a Soulknife, and Blade Pact + Armour of Shadows is 5e's best match right now.
So play a valor bard and do it better.
>>
>he allows multiclassing in his games
pathfinder babies
>>
>>49270358
You're retarded, the game is more than just mechanics in combat asshole. it's an RPG.
>>
>>49268794
Once I hinted to the party the Modron could draw them a map ("the map is IN the modron") he drew them a perfect map of the mines they were in. I gave them a blank printout of the map.
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>>49270358
Except.. no? I don't see Bards having the ability to summon weapons and armour made from sheer willpower at-will.
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>>49270386
>I have this concept, but instead of playing a class I can have the *exact same concept* with, I want suboptimal and a edgy! EDGY!
Ite bruh. Do whatchu gonna do.

>>49270394
Except they can.
M A G I C A L
S E C R E T S
>>
>>49270334
>Because I miss playing a Soulknife
The mystic class will hopefully fix this.
>>
>>49268316
>Cloud Giants can smell the blood of an Englishman
good thing I only roll slavs
>>
>>49270424
Ah, yes, of course, the tenth level ability to swipe spells will replace the third level class feature to summon equipment, the core concept of my build. What WAS I thinking.

What spell even summons a weapon for me to use?
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>>49270366
our DM makes sure it's a time consuming thing, but a few players cheated it in via backstory
>>
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>tfw you stop being a forever DM and finally get to be a player for first time in years 2 starting tomorrow

I've spent more time DMing 5e than playing it (2 & 1/2 years vs 40 mins)
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If I want to shit out lighting everywhere, is Blue Dragonborn Draconic Origin Sorceror a good choice?
>>
>>49270561
you enjoying being a PC? we've got a DM in our group as a player, but he seems to enjoy being a DM and runs a few games on the side.

now we'll probably be joining one of his games at his request, and our DM will be a player under him.
>>
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>>49270504
There is no hiding, vodkanigger. He has Triple H levels of nose-power.
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>>49270505
>the core concept of my build is mage armor and a returning weapon
That's... something.
Spiritual weapon ;)
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>>49270561
Being a player is overrated. Being a DM all the time is awesome, especially when your players are good.
>>
>>49270598
>>49270613

I fear I might have been institutionalized

maybe i can't adjust to life outside of the DM Screen?
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>>49270567
Yes.
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>>49270604
>returning
>spiritual weapon
No, I want to USE it. Hence being a Bladelock. Jesus fuck, how are you this DENSE?
>>
>>49270599
there is no english in the blood, only a long line of snow niggers. when we do not war with ourselves we war with muslim invader. so is with tradition.

find me a kebab smelling giant and we will war the sand together in union.
>>
>>49270558
My problem is that most of the people who want multiclassing just want to do some broken ass build. It doesn't even make sense for the character or anything like that. Especially in 5e, where there is a subclass for most all archetypes so it shouldn't be a problem.
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>>49270632
>Hence being a Bladelock
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>>49270630
What do I do with DEX though, I want it as a dumping stat but apparently it makes my AC go up.
>>
>>49270624
get a booklet to hide all of your player info no one really cares about besides the DM

if you like to fudge some dice rolls as a DM to make things more fun it might suck a bit. those clear NAT 1's are suffering sometimes.
>>
>>49270662
Dex is good. Go for it after prioritizing Cha follow by Con as your tertiary stat. 14 or even 12 is fine.
Standard array I'd go 8/13/14/10/12/15 if I'm playing a human, and put my human ability increases in Cha and the 13 which is either in Dex or Con.
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>>49270648
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>>49270567
You might want to consider the Storm Sorcery origin from SCAG as well.
>>
>>49270652
>but mooom, they're having fun wrooong!
>>
>>49270651
Like I said, ours tries to make sure there's a reason for someones character to do the multiclass thing (which is why two tried to add it to their backstory). He also makes sure to read up on what they want beforehand, and refuses if he finds out they're trying to make a broken meta build.

His reasoning is that it isn't fair to the rest of the party. He has to mess around with the CR of combat to account for their OP build, which us normal players can't handle. Sometimes people who try to make meta builds are bad at the game and end up dying regardless, which can create a potential party wipe situation if the GM had to up the CR and our over powered players go down.
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>>49270735
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>>49270771
I wouldn't mind you in my game bruh - you'd made me look amazing by comparison!
Keep doin' you!
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>>49270811
Still the DM, man.
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>>49270842
>No, I want to USE it. Hence being a Bladelock
If you're not this guy, who I responded to, don't respond to my posts expecting me to think you're a different person. But who am I to question your brilliance, oh bladelock-defending-man?
>>
>>49270781
ganon just needs sunblock, he's actually of scottish decent
>>
Does the Unearthed Arcana: Ranger make Spirit Path replace Hunter/Beastmaster specialization or is it simply an addition?
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>>49270505
dex based EK with mage armor
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>>49269181
I dunno, man. Sounds like the Sneefs had it coming.
>>
So.... Psionics?
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>>49271247
Never liked it
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>>49271247
Looking foward to it.
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>>49271247
What could possibly go wrong?
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>>49271247
Expect 1-3 more UA playtest revisions before seeing them in a book.
>>
Reminder that classes shouldn't be taken as how you should roleplay and things can be imagined differently thematically.
>>
Has the http://www.dndadventurersleague.org/adventures/ password for SKT gone out yet?
>>
>>49271247
I wang it bad.
I'm a 2e fag and as fucking cheesy as they were they were a fun addition to the game for us back when.
>>
>>49271556
It's hekatonsmight but they aren't giving out any of the adventures for free anymore (except A Great Upheaval, which is free on DMs Guild anyway).
>>
A friend of mine joined a new campaign I've started and it feels like he treats everything like he would in skyrim. I feel like playing those games is the closest he's ever come to playing d&d but how can I try to ease him away from a video game mindset? For reference, here's a few things he has done:
>don't have money to buy gear that I want? Start stealing until I do
>I'm getting low on health? Run away and save my skin even though everyone else is staying to fight
>while everyone else explores the town or talks with npcs he stays where he is (admittedly this is prolly because he's new)
>fighting enemies and one of the other pcs want to catch for them alive? I'm going to kill them all
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>>49271597
Ah, lame. Will they still make their way to the MEGA, or should I resign myself to shelling out the dollars?
>>
>>49271673
They'll end up in there so long as someone contributes them.
>>
>>49271648
You need to give consequences for actions you want to discourage, and rewards for actions you want to encourage.
>Stealing is a crime. The consequence is the town guard being called. Conversely, there's plenty of mercenary work. It's called adventuring.
>Eh, running away is frankly often smart. The party can take him to task for it if it bugs them, elsewise it's just an interesting character trait.
>Have wandering NPCs encounter him, greet him, talk to him, get him used to the flow of there being more to NPC dialogue than "Sigh. Times are tough."
>This is not a thing for the DM to intervene in. Like with fleeing, the party has to take him to task for it. Tell the party that you're not going to stop him, but they're welcome to discuss it with him both during and outside the game.
>>
does anyone have the king of the cats pdf?
>>
What Faerun faction would a warforged most likely belong to? I was thinking the Harpers, but am still iffy on if they are organized enough to make warforged.
>>
>>49271749
>>49268950
>>
>>49271810
None, because there are no warforged in Faerun.

Try playing a superior setting that has them, like Eberron.
>>
>>49271810
>>49271841
>playing in an already existing world instead of making your own
pathetic
>>
>>49271810
Warforged do not exist on Faerun but they will when Spelljammer comes back
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>>49271882
>>49271841
Alright then what faction would an awakened magical construct most likely belong to?
>>
So, how does Adventurers League work, anyway? Is it like Pathfinder adventure paths, where they give you 4-5 weeks worth of adventure every month? Do they give you a one-night adventure every week? Somewhere in between?
>>
>>49271960
It's gay don't do it.
>>
>>49271960
I guess the question I'm really asking is, "Can I just start buying Adventure League content and reliably have something for my players to do every week?"
>>
>>49271810, >>49271936
Depends on the construct.
Warforged are individuals, with individual opinions, individual personalities, individual names, and individual lives.
None of the major factions listed would be more or less favorably inclined towards a warforged joining their ranks, nor any of the minor (meaning non-organized play ones).

Give us context; what is this warforged like in terms of personality and goals?
>>
>>49271976
It's all in the mega so why not read it and see?
Lazy cunt.
>>
>>49271960
AL in a nutshell: You go to your LGS, plop in a seat next to up to 6 other weirdos (7 counting the DM), and play D&D with little context of what happens before or after the session to any of the characters or NPCs. Your likelihood of RPing with NPCs or having inter-party banter is near nil. Many people play it like an MMO, collecting the best gear and perks for their toons.

Outside of the intended use, the AL adventures themselves are not necessarily consistent in quality. A lot of them are trash.

The best way to use them is to rip any ideas you like from them and put them in the shit you use on your own, or run one of the campaigns proper.
>>
>>49271997
I don't do piracy, and a list of filenames doesn't tell me shit about release schedules, or content quality nor quantity. But please, shit on me more, it's my fetish.
>>
GMs, how do you deal with low level Moon druids?
>>
>>49271978
I was thinking that it'd have been assembled in Thay, given the nation's heavy magic angle, and in trying to gain a foothold towards it's goal of having it's (completely dead) creator's magical prowess recognized.
>>
Christ, this general reads like /fit/ on a bad day.
>>
>>49272010
>I don't do piracy
Okay, if you're that bothered why don't you just go to an AL yourself?
When you ask here the people have probably pirated it anyway, it's no more ethical or whatever
>>
>>49272075
Then really none of the factions fit it's goals, as not even the evil faction (the Zhentarim) are friendly with the Red Wizards.
The Reds are themselves a faction, but they'd probably not let the warforged adventure and treat it like a tool or slave.
>>
>>49272005
Thanks. If they're all the same $4 this one is, then it might be worth it just for maps and inspiration. Do you know how often they come out?

>>49272111
I'm not a vegan, man, I don't give a fuck if someone else does it, and I'm not going to avoid a potentially useful source of info because they did something I wouldn't do

I'd love to give it a look myself, but the nearest AL is like eight hours away, because my town has exactly one game shop, and he got kicked out of the DCI for faking Magic tournaments.
>>
>>49272144
Alright, thanks for the help.
>>
>Sorcerous Origin
>Font of Life: Your mother was exposed to a shitload of healing magic while you were in the womb, and you developed a connection to the positive energy plane as a result.
>adds most healing spells to your spell list (you don't know them automatically)
>can empower healing spells as damaging spells, grant yourself temp HP when healing others. Capstone is an aura that heals living creatures every round and damages undead every round

Good idea, bad idea?
>>
I think a lot of people are missing the point. This is 5e, even the sub-optimal, worse options (Champion Dual Wielding Fighters, Undying Bladelocks, Beastmaster Rangers, etc) are still playable.

In terms of maths and comparing it to other builds that choose options that work well with each other (Your Battlemasters, your Thieves, your Hunters, Tomelocks, and what have you) they're objectively worse, sub-optimal, builds.

But it's 5e, so it wasn't on purpose, and the gap isn't a big deal, because your characters are still going to work. Maybe not as well as if you optimized them, but they work well none the less.

And isn't that what matters? That everything isn't broken as shit?
>>
Is there any youtube video that does an overview of 5th edition so I can listen to it at work? Going to be DMing a module or something sometime soon
>>
>>49272212
>And isn't that what matters? That everything isn't broken as shit?

In case you hadn't noticed, many people like to argue about theory and rules no matter how simple, often in lieu of having an actual group to play with.
>>
>>49272199
It'd depend on the specifics, but it's probably fine. I wouldn't pin down the fluff of it too much because different settings have different magiphysics, but I'm sure you're just considering it for your own use anyway.
>>
>>49272222
He also didn't notice that we stopped arguing already, and should just let the sleeping dog lie.
>>
>>49272224
Anything that connects one to a positive plane would work. Cure spells in-utero, a celestial parent, whatever.
>>
>>49272222
>in lieu of having an actual group
Quadded for truth.
>>
>>49272199

Isn't that basically the Favored Soul sorcerous origin?

>>49272222

You got quads, so I must accept this has the truth.

>>49272235

Whoops! My B, dog.
>>
>>49272238
It sorta brings up the question why wizards and sorcerers can't do that normally. At least the favored soul has the divine infusion angle. And bard magic has... actually, I don't think I've ever heard any explanation of bardic magics. Huh.
>>
>>49272295

It's because they dip their hands into everything. The Arcane, The Divine, The Martial, The V, The D, etc.
>>
>>49272305
Saying they somehow are multiclass spellcasters that end up with some unique set of spells isn't exactly satisfying.
>>
>>49272295
Bard magic fluff in 5e is basically "Word and song have power, bards tap into that power"--something really easy to see when you realize how many spells have verbal components.

Now we need a puppeteer class focused on the power of somatic components.
>>
>>49272292
Favored Souls are much more martial, gaining armor and weapon proficiencies and an extra attack. The thing I put together is much more like a white mage - squishy, but really good at healing. Probably better (or at least as good as) a Cleric, but less durable.

>>49272314
That's literally what they are though. Bards are worldly adventurers who do a little magic, a little combat, a little roguery. They literally have a class feature called Jack of All Trades.
>>
>>49272314

That's what they literally are though. They're half-casters who took time to learn a little bit of everything who get by on their charm.
>>
>>49272295
I've always liked adapting the magimusic from Loom; a specific pattern of music creating a resonance in the "strings" of reality.
>>
>>49272387
The Weave (the FR setting's "magical field") works the same sort of way, and bards can use music and poems to manipulate it the way mages use words and somatic components.
>>
I'm starting SKT tomorrow. How's it going for everyone else?
>>
>>49272463
Killed a player with a frost giant. Good times.
>>
>>49272463
It's pretty good. Really has a lot of freedom, even run in Adventurers League (though it comes with an issue of it's own this way). I ended up splashing Princes of the Apocalypse into it, so there's a dual-track story going on.
>>
>>49272463
Same! Excited!
>>
>>49272463
>"im playing a linear pregren adventure"
gay
>>
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>switch to online play for a campaign due to me moving, didn't go as well as i hoped.
>One player quit due to scheduling conflicts on the new school year.
>Other player didn't really like online to begin with but was willing to try it for the sake of the game, which was appreciated.
>Remaining two still want to play but are okay with the focus changing, one suggested asking if his friend wanted to play since he likes 5e.

I'm definitely happy with having managed to run my first actual game for a year. Gonna change the format to a more episodic and repurpose some stuff, aswell as change settings, their characters will remain the same but for a few potential details.
>>
>>49272681
>he doesn't know
how's that slipshod homebrew campaign coming?
>>
So does a GOO even interact with his lock? What would it want them to do? Does it even know they exist?
>>
>playing a sorcerer that just blasts the shit out of everything
>every time I've cast chromatic orb it's done 15+ damage
>just got meta-magic, can now twin spells for stupid burst damage
>also just found an item that lets me cast magic missile 7 times a day

Tell me about how your character is coming along 5eg
>>
>>49269181
Fucking Sneefs man I tell you.
>>
>>49272773
They can be completely oblivious, or have a passive madness encroaching on the warlocks mind. Their may be strange nonsensical tasks be set for them, or a grand mission to erase the barriers between the material and outer planes.

Mostly though, the GOO angle opens up all manner of strange creatures and ideas if you've the imagination for it.
>>
>>49272773
Generally I had the Pact be a sort of...semi-accidental thing, with most of the intent and will being driven by the pactmaker.
It's like putting your hand in a fire; the fire didn't burn you on purpose, it just does what fire does no matter if you put your hand in it or not.

It's the PERSON who made the mistake of putting his hand in the fire and has to live with the consequences.
>>
D&D looks so incredibly interesting, but how exactly would I get into it?
>>
are there any GOOD adventure modules that take a character from level 1-8 that isnt the first part of OoTA?

I have a new player joining during an intermission adventure between leaving the underdark for the first time and the dwarf kings summons and i want to bring her up to speed instead of just handing her a level 8 character.

Shes not *new* to RPGs, but she is new to 5th edition
>>
>>49272880
go grab the PHB from the mega link in the OP

read through it, atleast read the "playing the game' section

get friends, DM for them

alternatively find people who already play and learn from playing with them
>>
>>49272904
I'm not interested at all in DMing, so do you have any idea or recommendations of ways for me to find people who already play?
>>
>>49268794
My GM never did handout, but when he was running oWoD Hunter his texts saying we were playing this weekend were always framed as in game news stories reporting on the actions of the party. Does that count?
>>
>>49272928
Go to your local gamestore and ask around?

ask friends if they know anyone who plays?

Find a game on roll20 (easiest option, but online D&D isn't the same and kinda sucks)
>>
>>49272946
ty for da advice kind anon!
>>
>>49272780
>rope of climbing
>ring of failed to identify
>dagger of swimming good
>one half of a walky talky
>ring of resisting the rarest damage type
>no gold
>no gold
>NO GOLD

I have another GM that gives us huge amounts of gold but no magic items and nothing to spend the gold on.
>>
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>Safe a nice Drow from Drow society and a human court case and she wants to join our party.
>The simpleminded dwarf suggests she works at the local tavern with a bizarre mascot costume.

This fucking campaign, I love it.
>>
>>49273117
Storytime?
>>
Super late to the party this month, no unearth arcana this month?
>>
>>49273282
Moday, looks to be a beast master rework.
>>
>>49273303
Apparently we are getting the mystic up to level 20 later this year.
>>
>>49268794
Sometimes I print out letters or diary's or shit like that, or riddles. One time I drenched something in coffee and dried it to give it an ancient look.
>>
>>49273332
That'll be interesting; I'd love have have more reasons for having points in Int.
>>
When dual wielding, the main hand weapon must also be light, or only the off-hand weapon must be light?
>>
>>49273356
>I jst wanna be able to play my battlemind or psion again
>>
>>49273383
Both unless you have dual wielder iirc
>>
>>49272780
>Playing a Sorcerer but took a couple of Rogue levels early
>Currently Rogue 2 / Sorcerer 2 and intending to focus on Sorcerer from now on
>Not so much an Arcane Trickster, more of a Tricky Arcanist
>End of last session, I managed to convince some Sky Pirates to help us out with killing a giant sand worm and many other smaller sand worms
>We killed a group of said Sky Pirates in our first session as part of a 'nonlethal' tournament, but the current captain of the vessel got their position because of us wiping out everyone ahead of her
>Through abusing Friends and Disguise Self, I got the Pirates to give me one of their lightrifles as well as 30 shots for a heavily discounted price

>It's a 2-handed ranged weapon with a 100ft range and loading. Does 2D10 + dex mod (+3 for me) fire damage
>A spellcaster may expend spell slots to get an extra D10 fire damage per slot, or per slot level - so a 2nd-level slot would add 2D10 to the damage
>Only limiting factor is that it uses special ammunition in the form of some kind of arcane purple crystal mined from certain places

>Fired at the giant sand worm, spent 2 slots and got sneak attack for 4D10+1D6+3

It feels like I've finally got something that makes me not totally useless in combat and brings me up to par with our group's combat surging Fighter, Paladin smiting the shit out of things, or the Ranger with a Lightning Javelin.
>>
>>49273418
>implying
Only 3 classes have need for int, and two of those are only for specific archetypes. Also I have a mystic in my group and it's annoyingly busted. Feels like they can do everyone's job at the same time.
>>
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Just found this in my /tg/ folder, thoughts?
>>
>>49273426
>multiclassed
stopped reading there
>>
>>49273303
It's a ranger rework, base class.
>>
>>49271247
I'm betting on them releasing it gradually, in parts, via more Unearthed Arcanas, and them releasing Dark Sun for 5e once it's done. pleasepleasepleaseplease
>>
>>49273663
Didn't they release an UA in 2015 regarding Rangers? Guess there's more to fix eh?
>>
>>49272212
Isn't the elemental monk still kinda trash though?
>>
>>49273817
Not so much more to fix as they didn't succeed at all in the first place.

>>49273822
Pretty much.
>>
>>49273817
That was a 5-level "I really enjoyed the 4e Seeker" class masquerading as a ranger rework. It was also thrown together at the last second because Mearls thought that Labor Day meant No UA last time around.

This time he's actually put more than 20 minutes thought into it, if his twitter updates are anything to go by.
>>
>>49272212
Hunters are good?
>>
>>49273817
Yeah, they tried to remake the Ranger by making them be able to summon a mythical animal spirit and get a special "Ranger Round" in combat (no matter what they would go first in their own separate round of combat.

Seriously, making Hunter's Mark a spell, gimping the animal companion (and locking it behind a specific archetype) and numerous other little things leave many people still not liking the Ranger.
>>
>>49273831
The Hunter subclass features are fine, the problems are with the base class, and beastmaster subclass features. When compounded together, the latter two are pretty horrid, but a Hunter is at least playable.
>>
>>49273817
They also presented a "fix" in the UA "Modifying Classes" which did not work at all.
>>
>>49272005
pretty much this
>>
>>49272167
Not really a faction, but i can totally see a Harpell accidentally
>creating a sentient construct
>turning a family member into a sentient construct
>turning himself into a sentient construct
or even
>turning himself and multiple family members into a single sentient construct.
>>
>>49272780
>playing a war cleric
>only real caster, so i tend to not stab much
>keeps getting dragged along doing things for no reward, only does it because friends wont stop
>DM has twice now made everyone special items for an arc completion, haven't used mine yet.
>Still using that Ring of Spell Storing we got at level 3 though.
>>
>>49273950
literally who?
>>
>>49273927
I did some rejiggering, and came up with him being an experiment of a Red Wizard of Thay that reached sapience and was then liberated by a member of the Harpers. Though you suggestion might be interesting too.
>>
>>49273663
Which is actually really funny since they said that they didn't want to do a complete remake of the class here

http://dnd.wizards.com/articles/features/fifth-edition-feedback-survey

but as time has gone on they are still receiving negative reports on the Ranger that they have had to try twice now to fix it and it looks like, come Monday, this will be their third.

I for one welcome it. Hopefully they have figured out that people don't like much of the things about the Ranger and they need to scrap it and go back to the drawing board (which looks like they have).
>>
>>49273960
posted in the wrong board, sorry senpai
>>
>>49271960

Adventure League needs to be overhauled. Its good if you want to play and learn the rules and mechanics but you aren't going to get much in the way of roleplay or depth. If its your only option as a beginner it will be fun for a few months and you might meet people interested in forming a group to play privately.
>>
>>49272010

There are AL facebook groups both official and unofficial and reddits for AL. There is also an adventurers league site: dndadventurersleague.org/

Those would be your best options if you are too good to just download and read the shit. If you have some personal reason for not doing fine but I think you are just a lazy cunt that doesn't want to read
>>
Can 5e handle a game set in the modern day?
>>
>>49274042
Poorly. Some modern equipment is there but classes and abilities aren't built around them. The skill system is inappropriate to a modern setting as well.
>>
>>49274042
With preparation, yes. Most people will tell you to just use a different system though.
>>
>>49273829
So I looked up Mearl's twitter and it looks like a fucking meme.
I hope this guy knows what he's doing.
>>
>>49274122

Mearls re-hashes the same old shit and then trows it at the player base who fpoint out the flaws/problems and fixes it for him. Then he takes the player base solutions and strings the, together, puts his name on it, turns it in and then publishes it. No matter how much the insane fanboys want to try and make mearls into Gary Gygax Jr. he'll never be fit to lick gygax's soiled brown eye.
>>
>>49274122
>Hurka Durka Meme
Try using real words next time.
>>
>>49274059
>>49274061
Really? There's actually rules with a modern world in mind? Where I might find that?
No worries about the abilities/classes/skills not being able to handle working in a modern setting, we could just fluff it to something appropriate.
>>
>>49274216
Hi Mearl.
You're a faggot.
>>
>>49272980
>ring of failed to identify
How does that work? I'm considering giving something similar to my players, but when they use it it misidentifies whatever they're looking at.

If I'm gonna give them a cursed item, it's gotta be punny though...
>>
>>49274042
Yeah if you completely gut the system to the point you might as well be playing D20 modern.

Minor Rule Question, legally can you fire the Heavy Crossbow and switch and fire with a long bow in the same turn?

Power gaming aside it seems to be legal rules as written, 1st attack,free action, bonus action, 2nd attack.
>>
>>49274041
>anon asks a 5e thread for info about 5e
>"wow you idiot go ask a different 5e board for help"
???
what are we FOR, then
>>
>>49274256
Piracy, shitbrew theory crafting, and whining about Mearls.
>>
>>49274228
The DMG has less modern day weapons along with renaissance and science fiction equivalents.

I've used stuff like smoke bombs and cannons but most of it seem at odds with the setting But hey maybe I'll run expedition to barrier peaks one of these days.
>>
>>49274278
>Barrier Peaks
My nigga.
>>
>>49274216
Dude. He's got the jewish (((echo))) on his name, his avatar is the D&D logo in full gay pride rainbow regalia, and his bio is
>By day, lead designer on Dungeons & Dragons.
>By night, a chainsaw-wielding demon hunter on Mars.

He's a fucking meme, dude.

>>49274228
In addition to some mostly-passable rules in the DMG, there was a UA with some modern-fantasy archetypes.
http://media.wizards.com/2015/downloads/dnd/UA_ModernMagic.pdf
>>
>>49274243
yes, but why would you?
>>
>>49270755
What's the difference between the SCAG version and the UA one?
>>
>>49274315
SCAG is official.
And doesn't give bonus spells.
>>
>>49274243
No. Your free object interaction is used up by either stowing one weapon, or drawing the other.

You could possibly drop the crossbow, and draw the bow in one go, pending how much of a stinker your DM is. Also, why? Either start with the bow, or grab the feat to ignore loading.
>>
>>49274337
That's poop. That was one of the main reasons that made me pick it (bonus spells). Luckily my DM okay ed it already.
>>
>>49274228
The dmg has modern and future weapon stats. There was also a UA with a couple tech themed spells and a warlock pact.
>>
>>49274371
>Find Vehicle
>It's also for paladins
Oh fuck.
Biker Vengeance Paladins.
>>
>>49274352
>You could possibly drop the crossbow, and draw the bow in one go, pending how much of a stinker your DM is. Also, why? Either start with the bow, or grab the feat to ignore loading.

Basically that, fire, drop switch fire.

Trading off the bonus action for slightly higher damage of the crossbow on your initial attack.

The DM told me to stop doing it on the grounds of it being 'annoying', which is fair enough but I'm just wondering if it was breaking the rules or not.
>>
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Does the restriction on casting bonus action spells have any real effect on gameplay?

It came up a couple of times and honestly just seems fiddly to remember and enforce.

If it was a flat restricting to the number of spell casted in a turn sure, but there's hardly any bonus action spells to begin with.

I just don't see the point in it.
>>
>>49274549
It comes up with Sorcerers, and that's basically it. It's to prevent them from going "FIREBALL! QUICKENED FIREBALL!"
>>
>>49274278
>>49274301
>>49274371
Sweet, thanks heaps brahs; have managed to find the relevant stats, they're not bad.
But why does everything have to be centered around casters?
>>
>>49274608
Because casters need serious adaptation to bring them out of the medieval age, whereas a fighter just needs to swap out his sword and bow for a rifle and chainsaw and keep fucking walking.
>>
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>be a half-orc monk
>other player is a half-orc barb
>wildly different backstories
>Dm decides mid-game we're childhood friends from WAY back
>after the reveal he lets us do the sickest shit
>If the initiative has us acting one after another, we're allowed to make over the top teamwork attacks
>tfw when synchronized ettin grapplepunching

I am pretty sure we're becoming thatguys of the table because we're basically becoming after-reboot Rayman and Globox.
Two idiots slapping shit.
Not even punching. Slapping shit silly
I love It
>>
>>49272199
Basically undying light warlock sorcerer edition.

As long as you don't do the +Cha mod to radiant damage prior to lvl 6 it's good.

Maybe get an innate resistance to necrotic damage and grant access to paladin aura spells themed around healing and light early.

Some healing cantrip that heals 1d4 Hp per turn on a single target within a 5ft range.
>>
>>49274602
Yeah that's probably it, that class is a big bag of broken so no one in my group bothers playing it.
>>
>>49274635
Point, I suppose.

They really should have tinkered with the skills though.
>>
>>49274719
It also keeps casters from dipping 2 lvl of fighter for action surge.
>>
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>>49274638
Combo attacks? Go on...
>>
>>49274719
>sorcerer
>broken
u ok?
>>
Jesus Christ, the board just went insane with the quest vs mod thing.
I feel like I have to hole up in /5eg/ and nail boards over the walls and shoot anyone trying to get in unless they give the secret password just to keep the crazy out.
>>
>>49274781
Incorrect. If you cast a bonus action spell, your standard action spell must be a cantrip. There is no such restriction on casting two standard action spells in one turn. EKs do it all the time.
>>
>>49274719
Sorcerer is almost as bad as the Warlock. What kind of games are you playing?
>>
>>49274781
Dude, wrong. Aside from being able to cast two non-cantrip action spells with Action Surge, you could cast a bonus action spell, an action cantrip, and use your Surge action to ready a non-cantrip action spell.
>>
Now that EK has been brought up I would like to remind everyone that if you use EK spell slots for damage you're literally trolling.
>>
>>49274659
>Some healing cantrip that heals 1d4 Hp per turn on a single target within a 5ft range.
Jesus christ how horrifying.
>>
>>49274838
>>49274794
The other sort of broken, the functionally useless sort.

>>49274781
I thought so originally but no it doesn't.

It only restricts you if you're casting as a bonus action. Otherwise you can cast as many standard action spells as you want in a turn as you have standard actions.

Which is why I was wondering why they even bothered to include the rule in the first place.

Might get rid of it anyway seing as the sorcerers could really use that quicken fireball.
>>
What are people's favorite classes?
>>
>>49273822
You're still a monk though. It's not the worst thing to be unless you have awful ability scores. Elements Monk is only trash in the sense it doesn't get to use its archetype abilities enough because of excessive ki costs.
>>
>>49274930
Trigonometry
>>
>>49274930
Bard. I mostly DM, but when I rarely get to play I always play bard.
>>
>>49274930
Warlord.

Yes I'm still bitter.
>>
>>49274991
You, I like you. You die last.
>>
>>49274930
Wizard. Huzzah!
>>
>>49274930
Random. I let the dice control my fate.
>>
Dear /5eg/, what are the best Battlemaster maneuvers?
And if playing a variant Human, would you rather take Great Weapon Master or the feat that gives you more maneuvers starting off?
>>
>>49274638

But Ornstein hated Smough, and vice versa.
>>
>>49270262

Give him Armour of Agathys and let the enemies hit him for more damage.

But oh wait! Uses an action to do. Hum. Might not be a combat action though tbf
>>
>>49275333
Trip Attack, Menacing Attack, Precision Attack
Great Weapon Master. The extra superiority die is nice but a Battle Master quickly has more maneuvers than he actually wants to use. Martial Adept is much more useful on the Scout and Monster Hunter UA archetypes than the PHB Battle Master though.
>>
>>49274789
Basically, we describe super dumb bullshit like
>http://www.youdubber.com/index.php?video=4Ipw9520vkw&video_start=0&audio=O9_wcg1pZfo&audio_start=0
Except with weapons involved. Also, If monk spends ki to flurry and we're in tagteam mode, barb also gets an additional attack. It's not happening often since our initiative rolls are wildly different but once It happens It's OP as fuck.

Our top moment involves setting up a molotov barrel, piledriving enemy orc commander into It thus making It explode and coming out with 1hp because half-orc.
There was also a thing where we had a flexing contest. At first It was to make an npc mad (It even worked) but yeah. It escalated quickly. Flexing contest in the middle of a battle is what happened.
We were not very responsible people.
But we'rebetter now, honest!
>>
>>49272219
No one knows of anything?
>>
>>49275515
I would recommend watching some shows where they use 5e. I don't know of anything that just gives you a rundown of everything, that'd just be reading the Player's Handbook and the DM's Guide. Critical Role (I'd start on the later episodes, 28 or so) does a good job of using the skills, and the combat flow, and Matt Mercer is an excellent DM. Court of Swords on Rollplay (which can be watched on Itmejp on YT) is another good one with an experienced GM and players.
>>
>>49275586
I've seen all of acquisitions inc and ran a few of the early playtest kits, but ya things have changed, I guess I just need to read the damned book sometimes.

And ya It's weird I don't think anyone has done an overview video for 5e explaining everything
>>
About to build my first Moon Druid. Any feats I should look out for? Should I focus my stats on Wis, Cha and Int or are Dex and Con still important enough?
>>
>>49275515

I wondered why someone with a decent voice didn't just read and discuss the free basic rules in a podcast. I see this kind of request often on reddit where someone wants to listen to the rules during their commute to and from work.
>>
I got tired of playing and decided to try DMing a bit. Currently coming up with something

>Wizard receives visions of some terrible apocalyptic monster hurdling through space towards our world
>Tries to warn others but they don't believe him, decides to do it himself
>The monster is still in a larval stage as its flying through space, reaching maturity as it arrives
>Wizard decides to open a portal in the path of the monster in order to make it arrive early, hopefully at a weak enough state to kill it
>Uses two powerful catalyst of magic to keep the portal open
>The portal works, but the exit opens up to a small town, where our heroes start their adventure

I plan on having the PCs try and close the portals before the monster they think is a giant meteor crashes into the town, hunting down the catalysts and then eventually the wizard, until they realize what his true intentions were. The monster still manages to come through the portal and the PCs fight it at around lvl 10, but it runs away knowing it won't win. They then have to hunt it down before it gets too strong. I probably shouldn't plan that far ahead but I'm just laying down the bare bones.
>>
>>49275350
Eh, I would say Smough resented Ornstein for being one of the Knights of Gwyn since that's an honor he never got (even though it's totally his fault due to the dead foe eating), thus smashy smash of his body and callous acquisition of his soul post death. Ornstein may not have liked Smough, but he at least repected his prowess in battle enough to be honorable about the manner in which he took his fallen compatriot's soul post-mortem.
>>
>>49275656
Read, take notes, but the best way to learn is to just play. You may not be 100% prepared your first session, but surprise! No one is. You may trip up, and have to look something up but learn by application is a great teacher. I've found that post-it notes, or leaflets that I can tab pages in the guidebook for quick reference to be extremely helpful, you can probably find some for cheap at an office supply store.
>>
>>49269181
I love your dm fuck sneefs
>>
>>49272773
GOOs don't give a fuck.
>>
>>49275844
Dude...I like this
>>
>>49271430
There's refluffing and there's refluffing. No your fighter isn't a monk and your full plate isn't a wis bonus, and if you keep insisting I'm going to throw rust monsters at you.
>>
>>49276759
I think the statement is better applied to, like, not playing a barbarian like a mindless savage all the time.
>>
>>49272773
Dreams.
A lot of cryptic, weird-as-fuck dreams.
They don't even have to make sense in the adventure, it's just weird shit the lock sees at night.
He doesn't even know why.
>>
>>49275844
The problem I have with this in my group, and most inexperienced groups is that a lot of the back story or events leading up to the event directly in front of them goes unnoticed.

The problem at hand is fine, but my players can never see what's past their own swords. My players expressed interest in a home base, so over the course of a few sessions I've granted them a deed to a plot of land, found a haunted castle on the land, cleared it with some collateral damage, later rescued and befriended a mining company / expert smithy dwarves who now owes them a favor, and given them "time off" between adventures to take care of errands, rest, and do whatever.


Last session they've complained about still being hobos with no place to live still staying at taverns and inns.
>>
>>49276864
Not a stick in the mud paladin, or evil mcecvil warlock, or weeb monk, etc etc
>>
>>49276864
My latest barbarian player is a dwarven battle rager. He's a reckless barbarian because a dwarven lifespan leaves a lot of time to accumulate ex-wives. The alimony payments and nagging have made him a reckless, vicious fighter when combat starts but he otherwise spends time relaying anecdotes about how everything reminds him of a battle he fought in during the war or the way he met his 47th or 29th or 58th ex-wife.

He's still an adventurer because raiding dragon hoards lets him keep up with the alimony payments.
>>
>>49276943
Evil mcevil warlock can be played decently if done in a satirical fashion. Outside of that I completely agree.
>>
>>49276943
An element of trope subversion is always fun. I've got an idea for a completely laid back and cautious barbarian I've been meaning to try. The level-headest guy around... until he isn't.
>>
>>49277164
I agree. I think a good rule of thumb is as long as you're doing it to make an interesting character. Avoid it if you're doing it to for the sole purpose of being atypical / unique for unique sake.
>>
What is the best way to work in new players into a long running campaign?
>>
>>49277464
Tie them into their current plot, figure out a reason they'd stick around after (up to and including being stranded with them, broke, etc)?

Also am I bad for generally not being uper generous with cash? By level 10 they were largely still running around with best-tier mundanes with not much gold in, but living in inns (although one player is planning to buy a shitty building to make it a base of sorts). Most of their gear rewards also came in as favors (e.g. the paladin's breastplate was an under the table made to fit requisition from a military leader they'd helped)
>>
>>49277464
> As the Adventurers guide their cart along the road, they hit a massive plot-hole and 'new player ' pops up.
>>
So, in our last lession, the warlock got his strength drained to 0 and as such died immediately. In the setting and at our level there aren't any available ways to revive him, so he'll be rolling a new character.

We managed to recover his belongings, one of them being a ring of protection. The slightly autistic dragonborn monk, whose characters all have a jamaican accent and fluffs his attacks as "laser beams, laser bites and laser wings" jumps at the chance to claim the ring.
Our sorcerer tells him "Dude, don't be like that. The ring will go to the warlock's new character."
The monk answers "Well that's not very good roleplaying!"

Who was right?
>>
>>49277733
Both
>>
>>49277733
theres a point where character needs to be broken and you need to just not be an ass to your friend who just got his character killed
>>
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So I've never played D&D or any other pen and paper RPG but I got interested after reading all the stories on this board. I learned a nearby gaming store does 5th edition "expeditions" that you can enter for € 1,-

Can I just show up to these and ask to join or do I need some materials like dice and rulebooks first?

Also, are there any Dutch D&D players here? I've looked around but I couldn't find any place that tries to connect would-be players and DM's beside the store I talked about.
>>
>>49272681
>playing custom games

wow stop posting anytime
>>
>>49269181
Some of the characters get silly, like the gnome arcane trickster. But the games themselves are relatively normal in temperment, not super serious, but not balls out wacky.
The gnome is seriously the silliest thing around. His most recent exploit has been when he was charged with buying a wagon for the party to travel with. When he came back with one it had the words "Big Gnome Dick" etched into the side, which he swears was his half-brother Richard's nickname back home.
>>
Here's what I've got as a feature for a homebrew monk archetype (I've posted the full thing here before; this is a tweaked version of its 17th-level feature that I like more).

Sway the Odds
You can turn overwhelming odds against you to your favor. Subtract the number of friendly creatures within 10 feet from the number of hostile creatures within 10 feet. You gain the following benefits when the total is 2 or greater.
>When you roll a damage die, treat any roll that is less than this total as being equal to the total. You cannot increase the result of the die above its usual maximum in this way.
>You reduce all damage you take by an amount equal to this total.
>When you make a saving throw against an effect which originates within 10 feet of you, treat any result on the d20 that is less than this total as though you had rolled this total.
When determining the total, larger creatures count for more. A Large hostile creature counts as two creatures for the purpose of determining this total, while a Huge or larger hostile creature counts as three. If you are Small or smaller, Medium hostile creatures count as one and a half (round down).

The biggest problem I have is that I don't like the wording. One thing I've tried is saying
>You have Fortune equal to the number of hostile creatures within 10 feet minus the number of friendly creatures within 10 feet
but if possible I want to avoid adding extra terms.

Also, I'm not sure if this should require ki.
>>
>>49278142
People play official adventures? Why would the subject themselves to this?

No wonder people think casters are overpowered.
They're literally playing in adventures that require casters for success.
>>
>>49278217
Dislike. 5e is designed to not require a battle grid, but your feature basically requires a battle grid.
>>
>>49278254
No more than Sneak Attack or Mage Slayer.
>>
>>49274809

Just use the filter to hide Quest threads. It's easy to forget they exist when you do that.
>>
>>49270262
>Am I missing anything?
if we are going 20 in all stats why the hell is he using finesse weapons? Go Str and use a two hander and GWM feat for +10 to each attack.
(2d6+20)x2 = ~62
vs
(1d8+10)x2+1d8 = 33.5
>>
>>49274930

Rogue. Especially the Thief archetype.
>>
>>49278217
Feels a bit too wordy. Not overpowered, but a pain to try and work out.
Just give it a ki cost and make it simpler.
>>
>>49274930
Everyone here agrees that warlock is the best designed class in the game.
>>
>>49278271
Not really. This feature counts more than just two characters, and requires more than the simple question is a next to b.

Because now you have to wonder if a is within a certain distance is b, c, d, e, F, g, h, I, j, k and z.
>>
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I'm doing a high-school themed DnD campaign, and for the next session I want to have the party play dodgeball, with them and the cute cheerleader on one side, and the bullying football team on the other side.

It's easy enough to use HP-as-stamina and make it into a game of improvised weapons, but what's the best way to handle this many combatants? I want things cleared off of NPC when Chad reveals he can barbarian rage.
>>
>>49278334
(S)he said "20 in all relevant stats". A light armor wearer has more reason to max Dexterity than Strength, so Dexterity is more likely to be a "relevant stat".

>>49278578
That's fair.

I didn't really wanna reduce it to 5 feet*, but I could do that if it would cut down on the bookkeeping.

*Since big creatures might have longer reaches, or there could "layers" of smaller enemies in a horde, and since allies aren't super-likely to be within 5 feet of you no matter what. I guess it could be "hostile creatures within 5 feet of you and friendly creatures within 10 feet of you", since that would include allies within 5 feet of enemies within 5 feet of you.

Or I could just get rid of the distance limit, now that I think about it. You get the bonus when there are more enemies than allies.
>>
>>49278730
>(S)he said "20 in all relevant stats". A light armor wearer has more reason to max Dexterity than Strength, so Dexterity is more likely to be a "relevant stat".
true, i missed that, but still, if you are going to be comparing the damage output, then at least pick the build that will output damage.

Plus, it also misses the fact that a Bladepact warlock at level 17 will have 7 invocations, which is more than enough to gain all blade relevant invocations AND all eldritch blast invocations.

Yes, a str based bladelock will have less AC than a dex one, but you aren't a frontline combatant anyways, let the barb/fighter/paladin get in there and do their thing, then come in with support.
>>
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>>49274930
Sorcerers and clerics are my favorite caster classes, and paladin is my favorite martial class.
>>
>>49274930
Bard - Ranger - Rogue
>>
>>49278730
I'd make it a flat bonus, like adding proficiency to everything, and a binary thing. Maybe you get to add proficiency to everything if there are more than one enemies within ten feet of you. That doesn't take much more work than sneak attack so it would resolve my complaint.
>>
I want to ask any DM how they handle with GOO-lock players.
Cause their level 1 skill seem really OP in a way. I mean what is stopping a player repeating "i know what you did" repeatedly until the poor sod goes mad
>>
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>>49278963
>Getting this triggered by black people existing
This isn't your safe space, shitcunt. Go be a degenerate elsewhere if you want sympathy.
>>
>>49278963
>not spending time in Chult
>>
For a Rangery Bard type, wouldn't something like Elemental Weapon be better than Swift Quiver?

It seems like it would hit way harder than getting 4 APR?
>>
Considering leaving a longtime group due to a new player who flagrantly cheats, but the DM doesn't care enough to call him on it.

Am I being stupid? I like the game but I get inordinately bothered by people who cheat at unwinnable collaborative games.
>>
>>49279209
Nah, if the DM doesn't care about the game, why should you? Just be up front with the whole of the group, don't be a rude asshole, and leave. No need to burn bridges.
>>
>>49278963
>you're not... racist, are you?
Yeah, I am My current game's major villainous group is a thinly-veiled group of "Syrian" refugees who are trying to culturally enrich a thinly-veiled Germanic nation.
>>
>>49279209
Cheats how?
>>
How would you play a Paladin sent on a secret mission by their Order/Faith/Whatever? Would you try to hide who you are? How would you manage to keep something "secret" without just coming off as another murder-hobo to everyone?
>>
>>49279339
For the James Bond way, middling dex, good charisma, no skill in deception whatsoever
>>
>>49279140
Yes and no. Suppose a theoretical 11th-level bard has +4 Dexterity and +4 proficiency, so they hit the roughly-average enemy AC of 17 on a roll of 9 or higher. With four attacks and a longbow, you'd deal about 374 damage per 20 attack rounds (11 hits out of 20 * 8.5 damage * 4 attacks).

Add a +1 to hit and +1d4 damage, and take away the two extra attacks, and you'd do 264 damage per 20 attack actions (12 hits out of 20 * 11 damage * 2 attacks). With +2 to hit and +2d4 damage from a 5th-level slot, you get (13 hits out of 20 * 13.5 damage * 2 attacks) for 351 damage per 20 attack actions.

However:
At 15th level, when you get 7th-level spell slots, average AC has increased to 18, and if you're archery-focused then maybe you've increased your Dexterity to +5, so now you hit on a roll of 8 or higher.

With Swift Quiver, you have (12 hits out of 20 * 9.5 damage per hit * 4 attacks) = 456. With Elemental Weapon, you get +3 to hit and +3d4 damage, so (15 hits out of 20 * 17 damage per hit * 2 attacks) = 510.

Though it must be mentioned that then you're using a 7th-level slot that could probably be used for something else.
>>
>>49279358
I felt mechanically it's pretty obvious, I meant more from a roleplay perspective. But I suppose on top of that you'd want to go Crown for the Oath (Her Majesty's Secret Service and whatnot).
>>
The fact that I can buy an elephant mount in the game but I can't use it as a beastmaster companion is making me really bummed out.
The beastmaster companion restrictions are ass.
>>
>>49274234
I mean it's a ring that everyone failed to identify.
>>
>>49279339
You look at the classic films and you'll see that Bond actually follows a kind of old-fashioned code of conduct and discretion when it comes to killing.
Bond will wack a dude, sure, but unless it's his primary target he never escalates to the usage of firearms unless the people trying to kill him do so first or are clearly about to begin shooting at him, hence the commonality of fistfights in the Bond films.

It's not really a code of moral conduct or anything but a sort of old-fashioned manly "gentleman's agreement" in that if you don't turn the fight into a lethal one with guns he won't make like Indiana Jones and just shoot you, though it's possible you'll die by falling into some kind of environmental hazard.
>>
>>49279258
Thanks. Probable course.

>>49279323
Guy is playing Feylock 3/Ancients Pally 2. Took pact of chain, insists his familiar can be a pixie and that superior invisibility also applies to his character.

Has used Fey presence up to half a dozen times between tests. Insists that the effect is indefinite, as there is no save to recover. The duration in the book is explicitly 1 round.

Took polarm master. Insists the butt-smack is an extra attack and not a bonus action. Insists he gets it every time he makes an AoO. Insists AoOs are not still limited by reactions.

I'd pull the book out, but I'm a D/GM too and there's an argument to be made for professional courtesy. Also I was whiffing all my rolls last session and I would have looked even more assblasted than I actually was.
>>
>>49278999
You have to be within 30ft, with line of sight.

Eventually, the victim will put 2 and 2 together. If your player is smart and using disguise self, reward their planning. It takes time and dedication to pull off sending someone mad.
>>
>>49279424
there's a reason we say beastmaster is the worst class/subclass in the game.
>>
>>49279455
Talk to the DM about it outside of the session. If he doesn't care and refuses to fix the problems, it's up to you whether to tell the group you're done or continue to put up with it.
>>
>>49279490
It makes no sense for it to not scale at all, the pet eventually becomes really bad.
I want a T-Rex pet at Level 20.
>>
>>49279339
personally I prefer to play Paladins as more the "be seen by your enemies, and challenge the foe" type then sneaky

but if it was an order I guess I'd come up with a cover story and stick to it,
>Me? I'm just a humble baker sir, on his way to market
you're wearing plate mail...
>baking is a tough business, sir
and the zweihänder?
>this old thing, just a family heirloom, Sir. I usese it to stir the broth
>>
>>49279573
> Baker
> Broth
Fuck, they made you. Run!
>>
>>49279592
I am not a bright man
https://www.youtube.com/watch?v=kI1a4fgK9v8
>>
Whats the best wizard school and why is it divination?
>>
>>49279424

Everybody hates your ranger, Monk and warlock snowflakes anyway. Just play a core race and class.
>>
>>49279637
Ranger, monk, and warlock are all core classes.
>>
>>49279633
Illusion is the best for anyone with creativity.

Pro tip: you can make holes real, doors real, etc. Youre playing cartoon magic.
>>
>>49279209

Don't give a specific reason. Finish out the adventure you are on. Thank everyone for the opportunity to play in their game. Tell the DM in private why you are leaving and don't change your mind if he tries to talk you out of it or makes promises. It better to just leave cleanly because once you tell them you are leaving there is nothing you can do/say after that that won't stir up drama if you give in and stay.
>>
>>49279637
Show me on this doll where the Ranger touched you anon.
>>
>>49279645

Core Classes: Fighter, Rogue, Cleric, Wizard

Core Races: Human, Elf, Dwarf
>>
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>>49279741
>Not knowing monk is older than cleric
>>
>>49279705

Every player that picks a ranger, a monk or a warlock turns out to be a whiny bitch at the table. They also always want to be a drow, half orc or dragon born. They constantly ask or beg the DM for shit always want the adventure/campaign to morph into a story for them to be the main hero center piece.
>>
>>49279458
Can you do that through familiar?
I ask this because there nothing stating how you communicate telepathically. So I was wondering can you act out the message
i.e I can sent the message in a creepy male voice even if i am a female character
>>
>>49279876
This happened to me but the players were Barbarian and Cleric, needless to say the DM punished them and they shut up after that.
Alternatively play with different people.
>>
>>49279876
I don't know about the player's you play with, but I don't find that to be an entirely true statement. All the warlocks and monks I've player with have overall been pretty decent people. I've also been playing in an OotA campaign for over a year now and no one has shown distaste towards me or my warlock (outside of in character conflict).

With that said, I can easily see why someone would think that. The warlock class and the drow/tiefling races especially just screams edgy.
>>
New Thread: >>49279972

New Thread: >>49279972

New Thread: >>49279972
>>
>>49279876
>so much Hurka Durka
Have you ever tried playing with actual people instead of lgs spergs or fa/tg/uys on roll20?
>>
>>49268316
I'm DMing a group of relatively new players. During our run last night the party had just killed a (severely weakened) mind flayer much faster than I had anticipated and began to attack one of the intellect devourer minions. The level 2 wizard had expended all of his spells and proceeded to run up and melee the devourer with his staff. The devourer nearly killed him before anyone else could get there and then continued swinging instead of disengaging.

He was notably irritated that I continued having the devourer focus him after the martials arrived and I explained that the monster was smart enough to know he was weakened and he was easier prey. He was not satisfied with this answer.

>TL;DR
How do I convey to people that this isn't like wow with traditional roles and that actually playing smart matters? Telling them this is met with resistance like they expect me to force all monsters to attack their "tank" only.
>>
>>49278227
There are people on this board that think Bladelock is good and that Champion fighter is underpowered. Let that sink in for a minute.
>>
>>49278695
>I'm doing a high-school themed DnD
thats really fucking cringey and pathetic anon
>>
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>>49279006
>hes a niggerlover
kek
>>
>>49280729
> I explained that the monster was smart enough to know he was weakened and he was easier prey.
that is what I'd have said
> He was not satisfied with this answer.
maybe ask him how he thinks a century's old predictor would react to encountering weakened prey, that or give him the "you can and will die in this campaign, survival is up to you" speech

If all the players feel that that you're/i'm wrong I'd switch to a silly(er) campaign because they clearly don't want a serious one
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