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What kind of jobs do beastmen do in your setting, if you have

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What kind of jobs do beastmen do in your setting, if you have them? Are they of lower social class?
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>>49254864

They don't exist.
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Beastmen in my setting are goddamn savages that pour into the civilized lands to rape and pillage. Basically furry vikings.
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Friendly reminder that tanuki will always be better than kitsune.
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>>49254872
>if you have them
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>>49254864
Beastmen in my own setting usually live in tribes, they prefer minimalism for the most part because they have a fairly no-bullshit outlook on life, and think needing to build massive cities to sustain a population of mostly useless aristocrats who refuse to do real work is bullshit.

That said, there are plenty who do join up with greater society and they often end up in military roles, surprisingly. They're usually put into small strike teams or independently operating agents because while they can work well as a group, they are prone to some bad insubordination due to feeling a CO's orders are 'frivolous'.

Wow, writing it down, it makes it seem like they're really pointlessly edgy.

I was trying to make them slight social darwinists due to 'law of the jungle' and all that but it really panned out poorly.

As a side note, I also try to avoid making them too much of any one animal. They're supposed to have a lot of 'generically animal' traits taking from canines, felines, lagomorphs, and even ungulates.
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>>49254890
>gigantic testicles big enough to club someone to death with
>better than fluffy tail

I don't think so.
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>>49254983
They sound okay. And I mean a viable commune alternate to feudal life means that the civilized people surely hate them. I wouldn't say it's surprising they end up in military roles though, just because beastmen are often feral and strong and shit that seems good at fighting.
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>>49254999
>gigantic tits enough to club someone to death with
>and ALSO fluffy tail

Now this is more like it.
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>>49255182
Testicles aren't tits.
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>>49254864

Livestock/occasional companions that double as emergency food sources.
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They are highly industrial because they know how to make best use of the land's resources. They don't care about naturalism or stuff like that because animals don't give a shit about the environment as long as they can survive.
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Beastmen are chosen followers of Naure god, the most hardcore of totem barbarians and druids. Not born, made. They are wild, dangerous, but predictable by what beast htey represent. Mighty ones are objects of worship and fear. Some are more peaceful, helpful, or prophetic.
A mouse-man is a prophet for desert people. A bear man is a guardian of his forest, repelling monstrous invasions one after one. Hawk rules over a tribe of barbarians with honor surpassing that of a paladin.
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>>49255206

Biologically, no, but they're both spherical, hanging body parts that are sensitive to injury and key to producing a white liquid that plays an important role in producing children.

In a mythological or magical sense, you could easily justify tits as the female equivalent to testicles.
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>>49254890
I don't like balls on my women, especially not balls so big you can use them to catch fish.
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>>49255245
What is Naure? Nice Dune ref though.
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>>49254864
What level on the furry scale would you put that girl on?
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>>49255334
Why does it matter? Use her in your game/fap if you like it.

>>49255285
>key to producing a white liquid that plays an important role in producing children.
Milk plays a role in sustaining children, not producing them. Ovaries are female equivalent of testicles.
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>>49254864
They are the enemy in a bloody war, so I'd imagine at best any of them in human territory during the war, would be treated like the Japanese during WWII, at best.
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>>49255315
Nature god is just some immortal Primoridal dude(?) with great magic powers over living organisms and great care abot the order of things in ecological systems. As a Primoridal, it can feel its followers and think if they are cool enough for dem blessings and gifts. Or a hit in the balls for doing shit in its name, like ecoterrorism
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>>49255405
Do you mean like the Japanese treated others?
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>>49254864
All of them. In their own cities and tribes, they have nobles, and blacksmiths, and simple farmers and all of the other types that people need or do.

As to status it really depends on nation and their outlook towards the various races. Humans occupy a low status within the Dragonborn empire, and vice versa. Ratfolk are essentially equal in one of the human nations, and considered vile filth in another.
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>>49255374

Again, BIOLOGICALLY, yes. But there's enough of a thematic association that could be seen there, by a society without a scientific understanding, to justify it in a fantasy setting.

Tanuki males have big balls as a symbolic representation of fertility, wealth and masculine power. If you wanted to give a female figure a symbolic representation of fertility, wealth and feminine power, you would not do so by giving her oversized ovaries.

You'd give her big titties.
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I do put them in, but usually they fill somewhat of a niche role. Catfolk for example were wild plains tribes that roamed and hunted, and generally stayed away from civilization, though they were not opposed to civilized folk. Rarely, some catfolk leave the tribe and pursue life outside, in the wide world beyond due to insatiable curiosity. The first campaign I ran, the party constantly rented an airship because the pilot was friendly, cheap, and despite a shoddy airship, their catfolk pilot was a raving drunk gambler which always lightened everyone's wallets but they had good times.
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>>49255609

And wide hips.
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Beastmen in my setting are a wandering people, once mighty rulers of the primordial world alongside the Dragons - in fact, it was the product of their unions that birthed Humanity, albeit an ape-ish rendition of it that gradually split into Troglodytes, a monkey-style race similar to Sun Wukong, and Humanity as we know it today.

Their civilization (which is roughly analogous to Egypt, Akkad and Babylonia) collapsed following the arrival of the Elves, who sought to conquer the planet and conducted a brutal invasion that ultimately failed, forcing them to retreat to their orbiting staging grounds (a spacefaring continent sheared off their shattered homeworld) and dropped a goddamn meteor smack dab in the center of the Beastman civilization.

This created the Not!Mediterranean, and is what turned the Beastmen into a people desperately trying to recover their former glory a thousand years after the fact.
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>>49254883
i play whfrp so basically this
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>>49255609
>>49255667

>big tits
>wide hips

Don't forget a large, prominent ass.
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>>49254864
Beastmen in my games are stupid savage beasts to be slaughtered easily.
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>>49254890
https://www.youtube.com/watch?v=uyNJZ-2Dod4
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>>49255778
Tan-Tan-Tanuki's Tits!
Even without the Wind
They Swing Swing Swing!
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>>49255778

Basically what we are saying here is that fertility goddesses are ghetto as fuck.
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>>49255911

More like ghetto girls look fertile as fuck, which makes sense if they want to get those welfare bux.
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There are no actual "beastmen" but a race of pseudo-werewolves that shift from man to beast at will (like those faggot natives from Twilight but the person who suggested it to me insists it's some ancient myth), but only with a lot of training they can achieve the "middle ground" form, and even then it's a huge risk to stay like that for too long because it can induce madness, blood frenzy and general unpleasantness.
They have a pack mentality, so they tend to stick together, and this includes everyone living in the same place as part of the "pack", which led to most settlements having a core of them, but many are travellers or soldiers since they reproduce at dog rates, space is limited and families can't feed them all.
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>>49254864
the ones in my campaign live in tandem with other folks, but are nocturnal.
i figured having humanoid species of different specialisation would lead to some kind of racial symbiosis in bigger cities.

our beast people mostly work as hunters , scouts , spies and with many kinds of shady folks since they have extreme perception, mobility and dexterity
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>>49254999
So you prefer normal-sized testicles on your waifu?
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They're sort of looked on as second-class citizens in Not Rome's larger cities (basically anywhere with aristocrats) but commoners don't see them as any different than anyone else.
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They're exactly like the other races because my group and I are weeaboos.
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>>49254864
A lot of them with human features are prostitutes. Who deosn't want to fuck a hot kitsune or a submissive dog girl or a neko trap?

>>49254890
No fucking way. Kitsune are superior
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>>49258428
Do you seriously have a race of beastmen prostitutes in your game?
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>>49258428
I like my kitsune's old, wise and motherly

>>49259876
Germanics, Scythians and Berbers aren't prostitutes by default, but you can bet your ass the ones who found their way to Rome were. To the average Roman with too much money to spend they're exotic and worth an extra penny compared to boring old Roman women. A fluffy tail, soft ears and fangs are to fantasy humans what blonde hair or dark skin were to Romans.
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>>49259876
...you don't?
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>>49255221
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>>49259912
>old, wise and motherly
That's not mutually exclusive with some intense /ss/ action
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>>49259912
>Germanics, Scythians and Berbers aren't prostitutes by default, but you can bet your ass the ones who found their way to Rome were.
So your argument is that, historically, every single German tribesperson, steppe Nomad or North African who was in the historical Rome was a prostitute?

Have you ever considered just how mind-staggeringly stupid that is? I'm talking Mentok-induced levels of idiocy here.
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>>49259876
Nope, having to deal with gypsies in real life is bad enough as is, I don't need it in my escapism too.
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>>49259925
I don't have a race where the majority of human-featured persons are prostitutes, no.
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>>49254864
> What kind of jobs do beastmen do in your setting, if you have them?
Blowjobs, handjobs, buttjobs - all kind of jobs, really.
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>>49260045
>No tailjobs
>No earjobs
>No clawjobs
>No talonjobs
>No cloacajobs
>No gilljobs
>No webjobs
You disgust me
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>>49260224
What don't you understand in the "all kinds of jobs" phrase?
ALL KINDS OF JOBS.
ALL OF THEM.
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Has anime ruined D&D?
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>>49260224
>Webjobs
Critical hit to fetishes: Bondage, Domination, Forced. Piloting test necessary to stay upright.
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Rolled 6 (1d20)

>>49260295
>Piloting test necessary to stay upright.
I'm tissue soft, baby!
You won't get me hard!
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>>49260256
>ALL OF THEM.
Even tailpussy ?
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>>49254864
What are beastmen, even? Do just non-human, sapient species count as beast-men, or is the whole being based on something else required?

In the setting I am fiddling with, humans are actually barely recorgnized as major civilized race ( due not being very major ), but their historical significance does give them a free ride and being buddies with two of other major species.

And whole idea of lower social class kinda is just regional thing - in Empire of Desw, if you are outside you are kinda trash. If you are Desw, it depends on your caste if you are trash. If you are human born in Desw Empire, you are part of honorary caste, which isn't as trash as outsiders, but not quite as good as actual Desw.
In west draconians have large population, but have stigma for being bunch of violent assholes some centuries ago.

But as for jobs, it is about you would expect in 1930s, plus some thaumaturgic professions like alchemy.
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>>49260323
>tailpussy
I myself prefer catpussy, more or less, although some head is also nice.
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>>49254864
Typically strength based or similar blue-collar jobs. They have a pretty good strength and dexterity bonus and a resistance to magic in exchange for being mostly unable to cast.
The exception are the kitsune who get a dex and magic bonus instead, but don't have the resistance or strength bonus.
They're not dumb, and some find their ways into usual studies, but being paid for doing two humans worth of work and only doing 1.5 humans worth of work is good, easy cash.
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>>49260417
I think you meant that last part differently.
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>>49260514
I'm not sure, all the people paying money sees is a guy doing a job that two humans or an expensive wizard would have been needed to do, so clearly this guy/girl with the squirrel tail is doing the work of two men, so they get paid as such. But what the foreman doesn't realize is that it only feels like 150% of a humans work to the beastman.

It's like: say a human can only lift 100 pounds, so to move a 150 pound boulder, you'd need two humans.
But the beastman can lift 175 pounds, so it can easily lift that boulder. You see: The beastman doing something that you'd pay two people to do, even though it's only 1.5 times what a human can do.
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>>49260371
>cat
>tail
>more
>less
>head
Goddammit, Carlos, stop dabbling in advanced humor, I got it only on the third read-through.
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>>49254864
Dogpeople are a nomadic race that is in long-standing alliance with human kingdoms, so cultural exchange between them is pretty active. So all kinds of jobs, really, but many of them still lead caravans through continents, but now they are full of wares, rather than angry warriors.


Catpeople went full fire nation and are now the most technologically advanced race in the setting. Can't do magic jack shit, though, so they rely on their allies for magical mumbo-jumbo, or just use magical rocks as fuel.
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>>49254864
Does 'Hide&run from mobs of peasants who want to burn you at a stake' count as a job?
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Mutants.

They used to be apart of the usual religious faction hell bent on extermination of non-humans. Until a nature goddess decided as punishment for hurting her children is to turn them into what they despise. Beastmen and mutants so now their own leaders want them dead and to add on top of it the nature faction hates them equally.

Now they are mercenaries,bandits, or what ever they can do to survive
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>>49254983
Sounds cool. But for Social Darwinists I'd have a look at the Nietzeans from Andromeda (Captain Hercules IN SPAAAAACE!). A very good model on intelligent darwinism.
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>>49254864
I've got a state of cat and rabbit folk, who are basically fantastical Switzerland. They are magically inadept, so they didn't become a nation built on war like the other groups around them and had to rely on trade and neutrality to keep themselves alive. They're mostly isolationist, but have a lot of foreign money invested in their banks, plus a repository that holds all the known world's secrets. Plus they created alchemical botany to replace their lack of arcane prowess. So, they're more just another group of foreigners in most places. Hobgoblins absolutely loathe them, but then again the hobs hate everything.
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>>49260006
>Getting this anally annihilated over beast man prostitutes
>and it's not even all of them, just the ones that look prominently human
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Satyrs have a tendency to be focused in one field and lacking in others. Some make for great mercenaries under the right command, others make for witty and cunning merchants and barons, while some of the remainder find their calling as prostitutes. They usually aren't smart enough to grasp most trades, those that are having ascended society quickly, so most still sit in poverty due to their inhuman form.
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>>49254864
Village Pillager
Servant of Evil
Barbarian Raider
Brigand
Rapist

The list goes on, but you get the idea.
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>>49261008
not that guy, but i consider "human-like beastmen are for cute/lewd only" lazy writing.

But whatever floats your boat, m8, i'm not quality control, i'm just some shitler from /tg/.
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>>49254864
All the people in my setting are beastmen, and the setting is dominated by a wide-reaching, multi-ethnic empire, so said beastmen do all kinds of jobs.

The people closest to ordinary humans are the Howlers, who are descended from wolves.
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>>49259985
Anon please, what is this from?
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>>49261304
You don't wanna know
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>>49261381
I guess I'll have to take your word for it.
She's not really eating hay/grains in the left image, right?
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>>49260280
I think you mean "made infinitely better".
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>>49255020
Well, thank you, and yeah, there's a lot of distrust going, especially from the tales of their race's insubordination.

That said, I try to avoid 'monoculturalism' with my races, so while 'mild, intelligent, social Darwinism and communal living' is a baseline, I'm still fleshing out other cultures. Some might be settled and actually practice agriculture, others nomadic, some more Darwinist, and as described, not all of them do hold disdain for larger civilization.

As a side note, on that last one, while they do commonly find greater civilization basically unneeded bullshit, they do accept that a lot of good things can come from it. Metal working, agriculture, animal domestication for one, and superior medicine.

Fleshing out by the seat of my pants, my beastfolk also tend to be skilled Alchemists (sort of FMA style in my setting), mostly because of their 'waste not' philosophy means that if someone shows an aptitude or interest in magic, the community will encourage them to practice a magic that basically lets them recycle anything they use with maximum efficiency.

>>49260989
thanks for the reccommendation!
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>>49261405
Nope, totally is. Part of why you don't want to know. It's ShindoL, if that name means anything to you. And if it does...that tells you why you don't want more.
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>>49254864
>Warhammer Fantasy Roleplay
>Beastmen
>Job

Beastmen are hideously mutated creatures of Chaos. The only jobs they have besides hunting and gathering is to raid human settlements for food or for women to drag back to their camps as, well I think you can imagine what happens next.

If cute catgirls of the type you are referring to did exist in this setting, they would be killed for being mutants.
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>lots of people homebrew beastmen to be incapable of magic
That's weird.
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>>49254864
I have them as a race of fey-blooded humans that take on traits from their "spirit animal".
Basically variant human the race .

They live in tribal or feudal societies and are generally a rare sight in urban areas.

I also only have humans in the setting and have elves and dwarves also be humans sub-races born from pursuing different extremes (bodily strength in dwarves and magical senses and coordination in elves).
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>>49261578
I don't know what this is, but if she's actually eating cow food then yes, I don't want to know more. "Human cattle" is a fucking strange fetish.
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>>49261628

Probably because if they make beastmen something other than bare-assed savages getting slaughtered by hundreds, they're gonna get mary sue accusations, so they give them some sort of disadvantage against Superior Human Race.
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>>49261706
It's less of a fetish, more of a documentary.
Okay, it's still a fetish.
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>>49254864
Considering the beaten are my campaign's deface evil horde of slavering drug crazed hedonists... They don't get much paid work..
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>>49261623
they exist in Ind, beastmen look like the animals that live in the region, so there are tiger- and elephantmen.
They aren't cute tho and raid just as much.

I'm glad at least 4 in this thread play games with proper beastmen and best beastmen, pic related.
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>>49261776
>best beastmen, pic related.

What are you talking about, sir? Everyone knows the Skaven don't exist. They're just a myth!
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>>49254883
>>49261623

Both these guys right here. Beastmen in my setting are a fucking PLAGUE. They are about as bad, though sometimes worse then the gobbos.

Gobbos arrive spontaneously from trash and from the dark places. These are bad.

Beastmen nestle in wombs, they are far worse.

Beastmen are created rarely, only when a human mates with an animal and one of the Celestial Bureaucracies doesn't scrub that embarrassing accident clean. If it is forgotten then the impregnation will fester and be born into a half human half man. From here, the infection will spread.

That half man will go to the woods and live among them. Gathering strength. Eventually he will be impassioned and driven from lusts to sneak back to the farm to mate again with many of the farm animals there, or any females humans if they are unprotected or alone. Then he will foster the children, and raise more and more of them, until they become a warband and can simply take livestock and women as more breeding slaves.

Every single 'beastman' that exists within polite society is neutered, homosexual, or both. Without exception. Otherwise they would breed constantly.

Oh- and this entire implication about beastmen being purely male? That's not true. Beastwomen love to rape as well, though they rarely need to since they are surrounded by beastmen who can satisfy their carnal urges as well. In civilized society, these women are typically on a regiment of contraceptive plants, or have undergone horrific mutilations to prevent penetrative intercourse.

Now you know the habits of the beastmen. Now you know why the townsfolk jeer and point. "How many sheep have you raped today, beastmen?" They may say. But it is not arrogance or confidence in their superiority that makes humans say such things. It is fear.
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>>49261628
To provide a saner opinion than the other guy responding to you, it's because I wanted an anti-magic race because otherwise it's just a constant magic circlejerk and people with animal features, wherther going with OPs psuedo-animal route or >>49254890 route just fits better with them being stronger/physically adept to compensate.
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>>49261891
also because it's a scientific fact that stronk catgirls are best catgirls
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>>49254890
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>>49261706
ShindoL is an artist. They like, uh. Rough subjects, we'll say. There's like one comic they did that doesn't end in tears, and it's staring a quad amputee.
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The biggest religious institution in the setting believes they are unnatural demons and purges them like the filthy animals they are.
>>
>Smite and purge, smite and purge
>Repeat ad nauseum
Why is /tg/ so boring about stuff.
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>>49261804
Nonono, skaven undermining the empire and building their own underempire, plotting to overthrow the human race and building massive technological, chemical and biological weaponry are a myth.
Beastmen in the form of rats, that just HAPPEN to live in our sewers are real, but nothing to worry about, just beastmen.
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>>49262581
Afghan girl also has heartwarming ending (unless you came across the version that intentionally leaves out the final page).
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>>49262993
Isn't that the one where the guy prolapsed her womb, then fucked it like an onahole?
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>>49263329
Yes.

What is with ShindoL and his fascination with womb prolapse?
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>>49263352
Nigga knows what he likes, and goes for it. Admirable, in a way.
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>>49262581
Didn't the one with the girl in a wheelchair go okay, because I think I've forgotten the ending.
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>>49263352
Well, specifically in this one it kind of made sense, considering the size differences.
And I haven't really noticed it would feature in any other works... unlike some other authors for whom cartoon anatomy is integral part of their routine.
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>>49263394
>born American with Japanese heritage
>move to Japan and start making porn for living
>also cakes
Yup everything figured out better than most of us will ever have.
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>>49254864
Why are there no kitsune in 40k?

The are fine with pandering to actual furries with with the space yiffs, but they couldn't give us some fox wives. GW a shit.
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>>49263603
>Why are there no kitsune in 40k?
Because that's more stupid and unoriginal than the usual minor 40k xeno race

>pandering to actual furries with with the space yiffs
Having a single chapter that uses an animal as a mascot is much less pandering to furries than your it's-definetely-not-furry-you-guys monstergirls
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>>49263397
Possibly! Either way, it gets my point across pretty well: Dude likes his literal misery porn.
>>
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Apologies if this is slightly off-topic, but recently I've been toying with the idea of a campaign setting involving beastmen. TLDR is that one day semi-recently, randomly across the country/continent/globe normal human people have been suddenly transformed overnight into part-beast, part-human creatures. I'm not sure 100% how beast-like, but if nothing else it'd be like a Rakshasa with an animal head on an otherwise human body. Nothing anime like animal ears/tail on a person, but there's also the concern of making sure it doesn't get too furry/furfaggy.

So players would be able to choose whether to be human or a beastman, with varying animal options (tiger, raven, rat, etc). The campaign would optimistically be about unraveling the mystery of why and how all these people were changed - people generally believe it to be some sort of curse. The truth involves things like the fey world, forgotten animism, an impending demon/devil/great evil invasion, and etc. Spoiler: it's not a curse, but a series of very old pacts/contracts made between human bloodlines and animistic animal lords/gods activating due to the incoming evil threat.

Also involved would be insect politics. I haven't fleshed this out very much yet, but it'd be like choosing sides between the Bees and the Moths or something, with varying rewards for how helpful the party is. It would probably be heavily inspired by/similar to goblin contracts from changeling: the lost.

Anyways I'm rambling. I'm not sure exactly what system to use or how high/low fantasy to make it, but I wonder what sort of discrimination beastfolk would face from normal humans or other races, if there are even any other races. Beastmen are cool if you don't let furries sexualize them and make them weird. Would they become adventurers? Some would obviously be bad guys and make beastmen mercenary groups or bandit gangs. Would there be inherent or underlying racism?
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>>49254983
>As a side note, I also try to avoid making them too much of any one animal.

Discrimination is a thing, anon. All it takes is the thought 'these people are like me, those people aren't like me' and now you have tribes of different phenotypes.
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>>49262581
But it was a great comic though. The guy can do amazingly good feels when he doesn't want to take things in a darker direction.
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>>49255245
>mouse-man is a prophet for desert people

I like it
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>>49263603
Anon, felinids are a thing. Catgirls, yeah. But close enough.
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>>49264185
And he's also:
>Hawk rules over a tribe of barbarians with honor surpassing that of a paladin.
>>
>>49255206
Titsticles.
>>
>>49264151
Oh, I didn't say it was BAD quad-amp porn at all.
>>
>>49254864
Being extinct.
>>
File: 1472754265473.png (183KB, 311x393px) Image search: [Google]
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>>49263683
>>
File: 16158-5459.gif (59KB, 320x240px) Image search: [Google]
16158-5459.gif
59KB, 320x240px
>>49264185
>>
File: 1422081526560.jpg (108KB, 1280x842px) Image search: [Google]
1422081526560.jpg
108KB, 1280x842px
>>49264387
...When you put it that way, I have to wonder yet again how fucked up I am that I enjoyed that comic.
>>
They probably don't count as "Beastmen" but I knew a person who used Minotaurs in a city setting as the city's Guard patrol.

Which is fucking brilliant because they're big, threatening, street smart, wouldn't question orders from superior officers, can crack heads, and would have an inherent advantage navigating the city's labyrinthine corridors.
>>
Lizardmen turned their nation into an inside out prison for an evil dragon and launched it into space, that's why the second moon has a giant crystal sticking out.
>>
>>49264470
No, you said it right the first time. ShindoL's good at the feels. Most of the time, he just makes you feel really fucking bad.

For that one, he made you feel how lonely she felt, before the two were together. Good end.
>>
>>49254864
Fun fact, in the space setting I created for IRC roleplay, humans are the minority as they are from outside the Galaxy and what in other places would be mere bestmen, are the main races.
>>
>>49264603
Soo... How much trouble was that City Guard patrol when a halfling wanted to join their ranks?

>>49264130
Well, I didn't quite mean it that way, I more meant that, if I were to ideally codify this, then I don't want people to be able to immediately look at them and think "catgirl race", or "dog-people race", or "Rabbitfolk", "foxfolk", etc. etc.

I imagine phenotypes would crop up and develop as their numbers grew and they spread out over massively wide areas though, and each one might seem to emphasize a certain aspect more when you put it that way.
>>
Beastmen in my campaign are Hrud.


Rape for everyone.
>>
I mostly copy Dwarf Fortress beastmen and have them be pretty much animals, sometimes joining human society or living in small villages. They are generally considered to be lower and are often outcasts due to their association with lycanthropy and people hating furries overall, hence their tendency towards murderhoboism.
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