Hello i am going to be running a session of dark heresy soon and i need some suggestions as to what to put inside of a mining facility the party will need to go through. Suggestions?
>>49253622
What's the mission and opposition?
Rocks.
Mining equipment.
Monsters.
>>49253628
they are going to be heading to a mining planet thats tithes have been low and several high ranking magos have gone missing
the opposition will be rebels trying to disrupt general production and such on the planet the long term plan is to have this linking to the planetary governor trying to gain power through any means necessary
logis deamon controlling the mine cart systems
mega fauna wurms tunneling in and killing people.
veins of warpstone driving people insane
burried necrons
fossilized ork spores that reactivate when found and slowly start growing grots/gretchin/sqigs
ghosts
double ghosts
a long forgotten miner who has become a moleman
>>49253672
what constitutes a double ghost?
miners that became disillusioned with the Imperium, turned to chaos and summoned deamons
nascent psyker accidentally unleashes the warp and causes rapid mutations of him/herself and fellow workers
>>49253690
twice as spooky
>>49253622
Squats.
the question is less of what kind of enemies or plot hooks to use and more of what do i actually put in a mining base
>>49253805
Carts, heavy machinery, big ass drillers, pits, low quality habs for the miners, lockers, corpses, mutilated corpses, corpses with a horryfied face, lunchboxes fill with corpse stach sandwichs
Mine is infested with Rak'Gols
>>49253622
What level of technology is the mining world operating at?
If it's a feudal world, like Sepherus Secundus, the mines will be filled with peasents and brutal overseers who keep them at it. Mining tech will mostly consist of pickaxes, primitive mining carts, oil lamps and such.
A mining world run by the adeptus mechanicus, on the other hand, would probably have most of the mining done by servitors with the occasional tech-priest patrolling the mines to makes sure they're all working right.
In either case, definitely make sure to include mutant refugees who live in old abandoned mining tunnels, they give a lot for you to work with from both a story-standpoint, and an encounter one.
>>49253665
This sounds exactly like a successful rebellion via Genestealer cult.
There should be Genestealers in the mines. Hybrids, too.
>>49253622
Angry labour-helots with Breachers, Nailguns and Melta-cutters
>>49253622
Space bats. Angry ones with weaponized mining equipment.
>>49254424
>first session
>genestealers
You're evil.
>>49253672
>ghosts
>double ghosts
>>49253756
>twice as spooky
>>49253805
Depends on what type of world it's on. Forge world? Feudal world? Hive world? Some non-distinct modern world?
>>49254170
>Rak'Gol
>Dark Heresy
That's excessively cruel even for DH.
>>49254170
I'll retract what I said about the genestealer guy earlier, you're the most evil one here
>>49254625
genestealers are like the easiest way to get people to learn that combat is not always the answer
>>49253622
Gas hazards. Either explosive ones or heavy gases that displace air and can cause suffocation. This can either force them to fight with knives and such wit the former or keep them from sitting on one area too long with the latter.
>>49254843
the magos mined into a tombworld, the magos were then gaussed by necron
>>49254843
>social combat with genestealers
Fund it
>>49254828
>>49254843
What better way to teach that DH is Hell?
Tubes
Conveyor belts
TUBES
Mining tools (manual)
TUUUBES
Mining tools (powered)
TUUUUUUBES
Large equipment (rock crushers)
TUUUUUUUUUBES
Massive equipment (tunnel borers)
TUUUUUUUUUUUUBES
>>49253622
TEEEEERAHNEEDS!
Imagine passing by a miner's corpse, his bones cracked open an hollow, suddenly Rippers shoot out of the walls.
>>49256492
this is too good not to use
>>49253622
Squats with a grudge
>>49254972
They dug too deep