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Warhammer 40k General:

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Hatred: Chaos Space Marines Edition

>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
>>49250911
It's possible since I'm exactly as old as MTG.

I really dig that old school...lascannon design?
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>Hatred: Chaos Space Marines Edition

Wooo let's fuck up some traitor scum and then get oiled up and "interrogate" some of the initiates back at the Rock
>>
Iron Warriors CSM, 998/1000

HQ - 115

Warpsmith, VoTL, Plasma Pistol

Troops - 524

1x10 CSM, Rhino, Havok Launcher, Dozer Blade, Combi-Melta, 2x Meltaguns, VoTL.

1x10 CSM, Rhino, Havok Launcher, Dozer Blade, Combi-Plasma, 2x Plasmaguns, VoTL.

Heavy Support - 344

1 Maulerfiend

1x3 Obliterators, VoTL
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>>49250886
>tfw your opponent tells you the mathematical odds of how tough it is to kill his super unit with lasguns
>and you kill it anyways

NEVER TELL ME THE ODDS
>>
>first army being deathwatch

Yes? no? maybe so?
>>
>>49251183
>tfw you can't model the Power Glove (it's so bad!) to give a thumbs-up without some conversion work
>>
Any help building a bike SM list?
Got bike squads, attack bikes with multi meltas, grav guns, sergeants with thunder hammers for funsies. Librarian on a bike with some wargear. That's it so far. Unit suggestions?
A devastator squad seems fun but I don't really know what special weapons to put in it.
>>
>>49251255
Grav.
The only weapon you will ever need.
>>
>>49251224
Sure, whatever. They're a little odd, their high points cost is going to make them less forgiving to play, and all of the options available might be difficult to handle for a noob, but they're space marines and they're able to take a bit of punishment.
>>
>>49251255
>A devastator squad seems fun but I don't really know what special weapons to put in it.
For competitive, do grav. Esspecially grav cents
For non-competive take whatever you want.
>>
>>49251057
>115

130. Fucked that up.
>>
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Reposting from last thread. Following up from last night. The change from the last list to this one was that I removed the Interceptors and a terminator squad in place of the new Paladin squad.
>>
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>I should really just start editing the .PDFs and release an updated codex

Start with taking 5 points of the base cost of every squad with a Champion in it. A mandatory leader that brings 1 additional attack and a rule that says he can't deny challenges should not be 10 points on every squad, including cultists.

Cultist Champions may upgrade to Rouge Witches, gaining Psyker 1 and losing 1 attack and LD, for 20 points.

Give Forgefiends and Maulerfiends a "Quadruped" rule that lets them re-roll immobilization results.

Give Havok Champions a piece of Wargear that lets the unit effectively threaten fliers.

Lets Rhinos and Land Raiders take vehicle wargear that allows units to deep strike out of them, as though they were disembarking. Fluff it as a warp portal inside the shell.
Allow it to make use of rules like Assault Vehicle, so your 20 man blob of marines can begin play in position to assault.

While we're on vehicle wargear, Daemonic Possession doesn't eat models on a 6, but you can sacrifice one model inside during the movement phase to restore a hull point.
Additionally, a vehicle that kills at least one model with a tank shock maneuver, or kills a model in the assault phase, restores one hull point.

Raptors down to 16 per model.
Warp Talons down to 27 per model.
Possessed down to 23 per model.
Terminators down to 29 per model.
Warpsmiths down to 100.
Dark Apostles down to 90.
Chaos Lord down to 60.

VotLW grants Hatred (Imperials) instead of Hatred (Space Marines).
Icons of Vengence go down in price by 5 across the board, with the exception of Possessed.
Terminators are Fearless.
>>
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>>49251183
>>
>>49251281
It's not competitive.
>>
>>49251255
Don't mix your heavy weapon types in a dev squad. Make sure you have guys with just bolters in there to take wounds for the important dudes.

Missile Launchers are versatile. Lascannons will give you decent anti-tank. Multi-meltas are too short-ranged to be ideal, but if you're not worried about that for whatever reason, then they're not bad.

Point-for-point, Grav-cannons are your best bet, because they mulch everything (thanks, Grav-amp!). Only downsides are their high cost and that they've only got a 24" range, but thanks to being Salvo 3/5 you can still move and pump out shots. Run them in a rhino or razorback, pop out and murdelize anything that needs it.
>>
>>49251341
>Rouge Witches
It's spelled "Rogue," silly traitor scum
>>
>>49251183

Its always fun to play the typical /tg/ mathammer expert down at the local shop. He always has the odds calculated for him, and then he gets surprised when he finds out its a dice game with actual strategy.

After a good whoop ass, and some clean up he stills deny defeat with a "you know, it shouldn't had gone that way according to my papers....".
>>
>>49251348
Good advice.

Miscellaneous question. Should I build SM or Dangels? No particular reason why it matters but I can't really make up my mind.
>>
>>49251374
Something something Khorne something blood something something psyker.
I got nothin'.
>>
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>>49251374
I don't know, the google results for that are about as heretical.
>>
>>49251341

Great post, this would really fit well with my house rules. I wouldn't mind playing something like this.
>>
>>49251456
Which has fluff that you enjoy more? Is there a particular chapter of regular Space Marines that appeals to you?

Dark Angels and their descendants are fairly unique in their iconography and story. The benefit of going with one of the "special" space marine armies is that they get both their own rules and unique miniatures. Dark Angels' ravenwing bikes can look pretty impressive, and the dork angels have unique models for pretty much everything.

The benefit of regular space marines is that it's easier to make up your own chapter. If you don't care for standard schemes or stories, you can always make up your own.

I'd spend time reading about each option before I made any decisions.
>>
>>49251346
Ok then, what ever you want.
>>
>>49251341
That does fuckall to actually help CSM. Thy still have leadership issues, try still can't get into CC, and they're still wildly overcosted for what they can do.

I definitely like how, instead of actually fixing things, you decided to just stop trying to fix the units that people called you out on.
>>
>>49251274

How bout mechanicum?
>>
>oh hey CSM here we'll copy paste the loyalist psychic powers
h-hey geedubs, can you copypaste the gladius strikeforce too?
>no. we're going to take even more effort to give you an infinitely worse decurion.
t-thanks gw
>>
>>49251456
That depends on a few questions:
Whose fluff do you like more? What type of playstyle do you like? Whose your favorite primarch, including every chaos one but lorgar, since all lf them have a loyalist chapter? What chapter are you looking at for C:SM? Any models you like in paticular?
>>
>>49251603
Again, probably a little difficult for a noob just because they don't have a lot of options available to them. No transports, for instance.

But, really, 40k's a pretty simple game. A new player can probably figure it out and understand how to deal with the problems an army has unless they're a complete idiot.
>>
>>49251610
>can you copy paste a detachment that is unique to codex compliant chapters?
Moron. CSM players bitched for months about how you didn't get the AoD powers. Now you got them and it's still not enough. For Christ's sake, just play C:SM with CSM models if you want the C:SM stuff so badly.

All you all do is bitch about the chaosy stuff anyways.
>>
how is a wulfen team in killteam?
>>
>>49251552
Well, yeah, I'd wanna come up with my own chapter, but I can do that regardless of which codex I run. I just wanna know if either of them are better suited for a bike focus. Gotta admit some of the Dangel models are pretty fuckin' sweet, like their ravenwing bikes.
>>49251615
>Whose your favorite primarch, including every chaos one but lorgar, since all lf them have a loyalist chapter?
probably Mortarion or Magnus
>Any models you like in paticular?
Is there a codex with good Dreadnoughts? Dreadnoughts are sweet. Otherwise any and all bikes
>>
>>49251658
Stupid looking.
>>
>>49251610
>inb4 GW apologists and shitposters try to tell you that free VotLW and a free boon every turn is a major game changer for chaos and that you should STFU and be happy that your army is still the second worst in the game
>inb4 retards try to argue that Codex: Flyrants and Codex: Corpethief Claw are worse than CSM
>>
Yet another thread claimed for Chaos!

Let the nonstop bitching begin, my brothers!
>>
>>49251671
Name the last release that Codex: Corpsethief Claw got. Be happy that GW is at least trying to appease you in one way or another.
>>
>>49251664
>Is there a codex with good Dreadnoughts? Dreadnoughts are sweet

Iron Hands get tough dreadnoughts thanks to their Chapter Tactics. Blood Angels get a couple of cool dreadnought variations. Space Wolves dreads can have axes and shields.
>>
>>49251721
>who cares that my army is better than CSM, even with all the new shitty CSM formations! at least you got shitty new formations!
what was your point?
>>
>>49251721
They aren't trying to appease us. They're trying to bilk us for money by shitting out many half-assed books as they can, never mind whether they actually add new content or have writers that give a shit.
>>
>>49251559
>Access to fearless is cheaper
>Every single goddamn marine unit is cheaper
>Land Raiders can dump 20 CCW armed MoK marines into the enemy lines with Warp portal

Not every army should have free fearless in some way or shape. They have 9 leadership with those mandatory leaders.
Getting to CC should be the challenge of a CC force. The other side does need a chance to shoot back, otherwise there is no real way they'd ever win. Right now, it's more because GW is giving every army large blasts at high strength with low AP for cheap. Shooting is too good because they keep buffing super shooty codexes.
They perform just as well in combat as loyalists, barring chapter tactics, and are one point cheaper. They're supposed to shine when you have large units with icons, marks, and support, but, as stated above, it's not going to always work.

CSM aren't supposed to be Loyalists-but-with-Demon-Powers-and-Bonus-Stats. They need to have weaknesses and strengths.

I will, however, admit to abandoning Mutilators when asked. No points or power switch will fix a heavy melee only specialist unit in small squads, with Slow and Purposeful.
>>
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>>49251712
No. Fuck that shit. Chaos has had it's time, now it's getting old. So in the interest of actually having some real discussion:
What are you working on /tg/? Played any games recently? Plan on playing any soon?
And a special bonus question today:
What is your favorite list you've ever ran, and why? Doesn't have to a good list or bad one, a fluffy list of WAAC one, just your absolute favorite list you've ever ran.
>>
>>49251664
Blood angels and space wolves can have all dread armies. And with the attack buff they recently got they are both Lilly as fuck in melee
>>
>>49251785
Almost had a game last week, ended up being the odd man out and the one who everyone asked for rules clarifications since the normal guy wasn't there. Was fine, if one of the guys hadn't walked out with my codex instead of his. Not sure when I'll get it back.

Favorite list was probably the one based off the first stuff I ever ran.
Vulkan, 2 Tac squads with stupid loadouts, sniper scouts, hammer terminators in land raider, sternguard, and a dreadnought. The sternguard and dreadnought had to share a drop pod so they swapped every other match. Not competitive, but nostalgic and fun to play.
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drop pods
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Why does everyone scream when they don't get a Gladius equivalent now? You guys do know that its complete and utter bullshit, right? That it shouldn't exist? That no one else really does anything like that? That its all a stupid ploy to sell Rhino/Razorback kits?

That you consider this the default state of the game then turn around and whine about WAAC and tournaments is frankly disgusting.
>>
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Finished painting my start collecting tempestus today

Left to right: Head of Security, Warden, Security
>>
>>49251664
>probably Mortarion or Magnus
Well the 1k sons succesors are well known, the blood ravens. For the death gaurd Sons of Antaeus are heavily implied to be DG succesors. So if you want to play a chaoter based on the geneseed of those primarchs, there you go.
>Is there a codex with good Dreadnoughts?
C:SM. Ironclad is the toughest and most survivable dread there is. BA are the most killy, but that also requires you to play BA who have their own huge mess of problems.
As for bikes, both Dangles and C:SM can do bikes well. They have different styles of bike lists, but raven wing is with out a doubt the strongest way to play Dangles, and one of the strongest ways to play C:SM.
>>
>>49251772
>rare, internecine space marines blessed by the chaos gods are supposed to be a horde army
Ah, you're on of those retards.

The basic CSM squad is still as expensive as their loyalist equivalent despite being significantly worse. Our upgrades are still overcosted for what they provide. Our psychic disciplines (y'know, our actual disciplines and not the copy paste from AoD) are still fucked. We still have no way to get into CC. Yes, you shouldn't be able to instantly with no way to prevent it, but CSM can't do it at all currently, and you've done absolutely fuck all to help with it.
>>
>>49251849
Firstly, no it's not. It's fluffy. Powerful if abused? Of course. But the answer isn't to limit options for players, but to not play with morons who abuse it.
More options and bonuses for people is always a good thing.
>That its all a stupid ploy to sell Rhino/Razorback kits?
Rhino and razorback strikeforces are not what makes gladius strong. At least learn what actually makes gladius good before you start saying it should be done away with.
>>
>>49251785
>Working on
I'm "Working on" my Pathfinders, aka I need to stop browsing the web for 5 minutes so I can get back to painting
>Plan to play
Hoping to play against my friend when he comes back from college for the weekend after next.
>Favorite list
I don't really have one, although the one I did quite enjoy was a Corsairs+DE+Haem Covens list I beat my buds Necrons with.
>>
>>49251855
Did you thin your paints?

Go look at Duncan Rhodes' videos on painting scions. Don't need to use the same colors, but follow his general advice.
>>
>>49251855
Try to thin out your paints a bit more next time. You could give the commissar another wash.

They're fine for an early paint job. Keep practicing!
>>
>>49251849
Weaker armies should be getting superior formations and detachments to counter balance it. Or they should get new codexes.

Instead, GW is continuing to bloat the game with more and more mini-dexes. Meanwhile, the most powerful factions are doubling down with extremely powerful formations and detachments while the weaker codexes are getting shitty ones.

Waagh Ghazkull and the trio of shitty CSM books should have been extremely pushed in order to bring their factions up to snuff. Instead they were full of mediocre, poorly-thought-out crap.

I agree that giving us free models is a shitty marketing tactic. This has been true since the Chaos Boons table was released and had a pair of results that literally just kill your dude if you don't own particular models.
>>
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2000pts, Iron Warriors 99th Grand Company

++ Helfist Murderpack ++
4xHelbrute [Reaper autocannon]+ [Power fist [Heavy flamer]

Helbrute Champion [2x Power scourge] (Warlord)

2x ++ Mayhem Pack ++
3x Helbrute [Multi-melta]+ Power fist [Heavy flamer]

++ Hellforged Warpack ++

Warpsmith [Bolt Pistol, Power Axe]

Forgefiend [Two Hades Autocannon]

Forgefiend [Two Hades Autocannon]

Maulerfiend [Lasher tendrils]

Maulerfiend [Lasher tendrils]
>>
>>49251905
>>49251920
Not him, but I wish I could nail paint consistency on my wet palette. Most of the time it's too thin so when I apply it to the model it just pools up and it ends up with uneven layers. If I don't thin it to around that point it feels too thick.
>>
>>49251785

I am almost done building a Getting Started: Necrons box and a box of Wraiths. I picked up a box of Immortals and the codex today. Looking to play some games in the 700-1000 area next week. And then when I get some more time off, I'll probably start priming and blocking out the units for paint jobs. Nothing too fancy, just a variation on the default scheme. I bought them to have a simple, solid army with an easy paint scheme I can relax while painting. Needed a break from all the red and gold in my other armies.
>>
>>49251855
Paint's look a bit to thick. Nothing too bad, but you should try and thin it out a tad more next time.
>>
>>49251861
>Every Chaos Space Marine is supposed to be better than Loyalists
>What are renegades
>What is fluff vs crunch

A Space Marine is supposed to be the equal to 100 guardsmen, but he'd never make it past overwatch.

I can understand where you're coming from with the traitor legions, but devoting yourself to chaos isn't going to give you a blanket immediate buff.
The ancient ones that are blessed by chaos gods are the one with Marks, to make them faster, tougher, more fortunate, or more violent.
If you want your super army, you have cult units, chosen, even standard marines with marks. They'll all win out against an equal number of marines.

Basic Chaos renegade rabble, however, should be less disciplined, have less cohesiveness, and be more brutal. When YOU invest those points into them, you're having them rise above the rabble and making YOUR DUDES the big badasses.
Hell, even just spending the points to outfit your dudes with CCWs means you'll win against loyalists.
>>
>>49252043
>Hell, even just spending the points to outfit your dudes with CCWs means you'll win against loyalists.
>because CCWs will make the grav cannons not kill you
>>
>>49252043

This.

Cult and Chosen are more accurate and close to what an actual Veteran of the Long War is. Everyone else is replacement recruits, and yes CSM do recruit new astartes into their ranks, often from recovering their old gene seed or (more commonly) raiding other astartes and stealing their geneseed.
>>
>>49252043
>Every Chaos Space Marine is supposed to be better than Loyalists
Equal or better in skill and training. Generally lower in gear, but with higher extremes. Of course, they should pay for it. As it is now, the lack of Chapter Tactics or ATSKNF means that base CSM are vastly inferior to their loyalist counterparts and the mandatory challenge bait means that we pay as much for our guys as they do.

>>What is fluff vs crunch
Given how shitty this game's crunch is, that's an awful argument.
>They'll all win out against an equal number of marines.
No, they won't. They'll get gutted, because the free chapter tactics are superior to every mark that isn't Nurgle, and even that one's debatable. The marine's superior equipment (namely Grav, although Pods and Razorbacks also play a role) just tilt it even further in the loyalist's favor.
>Basic Chaos renegade rabble, however, should be less disciplined, have less cohesiveness, and be more brutal.
But they aren't more brutal. They're just straight worse.

Jesus, you actually think paying the 2 PPM for CCW will result in wins?
>>
>>49252162
>Jesus, you actually think paying the 2 PPM for CCW will result in wins?
nobody tell him about space sharks getting CCWs for +1 point while having ATSKNF, grav, and free transports
>>
>>49252229
SW also have to pay 2 PPM for their CCW's. I don't like to bring up Space Sharks, since it weakens the argument. It's essentially just bringing up the "free" Chapter Tactics point again, since the CCW's are essentially being subsidized by their relatively weak CT.
>>
>>49252242
>since the CCW's are essentially being subsidized by their relatively weak CT.
which is still better than the CSM chapter tactic, which is nonexistent.

also space wolves get insanely powerful not!juggernauts of khorne and insanely powerful not!pocessed, with formations that make both of them even stronger
>>
>>49251785
In 5th, when parking lot was at it's height I ran an Ork Monstertrukk list. Driving through forests and over chimeras was fun. Using Grot tanks and warbuggies to act as mobile cover and bubble wrap for my bigger vehicles.
>>
With Fleshmetal Hide, a biker sorceror of Nurgle can bump himself and his unit to T7. Probably not worth pursuing but could be fun. The effect seems to permanent too
>>
>>49252162
>>49252076
No, the CCWs won't make shooting, which is a real damn problem in the current scene, stop killing everything.
Each mark gives them an advantage, but if you give a shooty squad MoK, then you're not using the advantage, like you'd not be using the ability to deal twice the hits as a loyalist if your CCW guy isn't in close combat.

MoS lets the melee army strike first every assault phase. MoK makes for a more violent round, and reduces the penalty for being charged. MoN is just plain good at having your dudes not die. The only iffy one is Tzeentch, but it shines when places on models that have an invulnerable save to improve.
If you pay for an upgrade and don't get use out of it, then somewhere something has gone astray. Either you failed to get them into combat, or were denied the chance to.
But, if you were both in combat, both fresh out the gate, you'd have utterly stomped them. You're paying for the chance to stomp them if you can get into melee, which, once again, is an uphill slog in this edition. Free melee starters would just flip it completely around, with ranged firepower being useless since you can warp rift into their asshole and assault on turn one.

Also, why bitch about not having broken shit? No one says anything positive about Grav. All anyone says is that it's too good, or utter bullshit.
You may as well bitch that CSM don't have scatter lasers on every jetbike. Don't base what you want off the shit that infuriates everyone already.
>>
>>49251785
>What is your favorite list you've ever ran, and why? Doesn't have to a good list or bad one, a fluffy list of WAAC one, just your absolute favorite list you've ever ran.

Black Templar Terminator Missile Spam, shit was cash because it was nothing but 5 man Termies with two Cyclone Missile Launchers and 5 man crusader squads with a missile launcher and all the termies walked forward shooting shit and whatever they caught in close combat fucking died.
>>
>>49252270
Yeah I was fine with the Thunder Wolves.
Wolfen are everything Possessed should be though.
I'm pretty damn jealous of those wolfen.
>>
Coolest Traitor Chapter?
>>
>>49252323
>Also, why bitch about not having broken shit?
because like half of the armies in the game have broken shit. several of them being literally just space marines directly comparable to CSM. yet here we are playing paddycake with ork players at the bottom of barrel while literally 3 other SM books (SM,SW,DA) are out stomping the toughest lists, no problem.

>>49252351
>Yeah I was fine with the Thunder Wolves.
i wasnt. we've had khornelords on juggernaughts for like 30 years yet the faggot ass furry legion is a fucking unit of guys on juggernaughts while we get jack shit.
>I'm pretty damn jealous of those wolfen.
their very existence infuriates me

>hey loyalists want to play a closecombat focussed CSM army? heres the totally loyalists space wolves guys, enjoy. buy all these new $20 models goyim
fuck everything about sw
>>
>>49252323
>You may as well bitch that CSM don't have scatter lasers on every jetbike

I'm putting together a bunch of jetbikes now. Considered magnetizing the weapons on them but I'm not crazy with how that turns out.

How many scatter lasers is too many for a fun game, do you think? I have no interest in the tourney scene and my local metas aren't filled with Riptides or Wraithknights.
>>
>>49251785
I built a mold for boyz so im working on casting a 300+ strong green tide

Favorite list is probably my orky airforce.

14 planes
>>
>>49252323
>Also, why bitch about not having broken shit?
Why respond to things that nobody said?

MoS and MoK are both totally based on getting into CC, and they're both mediocre for their cost.

MoN is good, but it's overpriced on most units that can buy it. MEQ durability upgrades tend to be overvalued because the things that are good at killing MEQ's are still good at killing T5 MEQ's.

MoTz is shit on most of the units that can buy it.

>But, if you were both in combat, both fresh out the gate, you'd have utterly stomped them.
So, in the magical Christmasland of things that will never happen, CSM can do okay. But in the real world, they'll just get cut to ribbons because they're severely outnumbered thanks to everything being overpriced and being incapable of getting into CC.
>Free melee starters would just flip it completely around, with ranged firepower being useless since you can warp rift into their asshole and assault on turn one.
The Assault Marines are the least powerful part of the Skyhammer, and the Shadowstrike Kill Team (in the detachment) let's Vanguard Vets assault turn 1 with a perfect deep strike and it's still not very good. Even if the Raptor formation let them assault without it being disordered, the formation would still only be okay. They'd still be praying to dice gods to come in early, and they'd still be liable to deep strike mishap, and they'd still be paying a premium for their units. The disordered charge limitation just guts the formation, and it's a limitation that loyalists don't have despite being the less CC oriented army.
>>
>>49252383
Iron Warriors.

Iron Within, Iron Without.
>>
>>49252383
Word Bearers.
>>
>>49252383
Thousand Sons.
>>
>>49252383
I don't know too much about all of the Traitor Legions/Chapters, but I personally like Alpha Legion.
>>
>>49252383
For non legion I'm partial to the Corpus Brethren, though their fluff is really little more than a snipet.
They were the "ever-vigilant" Sentinels chapter, and they were wrongly sent on a Penitent Crusade for charges of mutation/corruption that they were innocent of.
Ultimately, the "ever vigilant" marines failed to realize they made planet fall on an world in the Eye of Terror that was actually a gargantuan man. Their slaughtering of goat-headed cultists and eventual combat with Noise Marines woke the planet up, which swallowed all of them.
When they were finally regurgitated back into reality they were unrecognizable as loyalists, and their only characteristic is they are cannibalistic and depraved.
Naturally I fill in the gaps with my own head canon.
>>
Is there a compilation of the new formations anywhere?
>>
>>49252530
Don't Word Bearers have those special Possessed, Gal Vorbak or something? They can "turn" the possession on and off and shit.
>>49252559
Okay, THAT is fucking badass. Where'd you read that?
>>
>>49252351
I think Blood Angels should sue the Space Wolves over the Wulfen. They're an obvious copy of the Death Company. Also Murderfang is an obvious copy of Cassor the Damned.

Also I want Wolf Claws. BA could call them Blood Claws OH WAIT
>>
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My local redshirt seems to be gearing up to banning Forgeworld at the shop

RIP my 4000 points of Kreigers

And 6000 points of 30k EC
>>
>>49252577
http://imgur.com/a/GwGSt
Doesn't have all of them
>>
>>49252618
A games workshop shop is going to ban games workshop models?
>>
>>49251653
Saying this as a space marine,
How do you think a few psychic powers make up for an entire editions worth of fuck you?
>>
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>>49252624
Thanks babe
>>
>>49252649
hahaha is that the face from the bends
>>
>>49252580
It's detailed in Codex: Chaos Space Marines, page 18 under "an ill fated odyssey" which recounts some of the other tales of "The Judged," a group of 30 Chapters that were sent to their damnation/obliteration under false pretenses.
>>
>>49251785
Speaking of black Templars, running 100 of them on foot was the shit in fourth edition. Whether or not it was good the black tide was still fun to play.
>>
>>49252642
They cant sell forgeworld at the store, so every dollar spent there is a dollar they dont make

I honestly cant blame them with how shitty their sales quotas are. I blame GW for creating this retarded dynamic where I have to choose between supporting the store or buying what i want
>>
>>49252705
>>49252618
Complain to corporate; they'll get straightened out right quick.
>>
>>49252702
Reminds me of a match I saw a few months after 6th dropped. The Black Templar player and Ork player were tired of playing the local WAAC fags and set up a 2000pt match. Nothing but infantry models of all kinds, no vehicles, a few bits of terrain in the deployment zones with a big empty killing field in the center.

Was cool as shit, both guys got into it and it was a massive slug fest. I had to leave before they finished, but was a nice change of pace. Wish I could find someone at my shop who'd be willing to do that.
>>
Any Khorne Daemonkin players lurking ITT who can criticize this?

+++ New Roster (1000pts) +++

++ Chaos - Khorne Daemonkin (Formation Detachment) ++

+ Formation +

Gorepack
Chaos Bikers [3x Bikers]
Biker Champion [Bolt Pistol, Close Combat Weapon]
Chaos Bikers [3x Bikers]
Biker Champion [Bolt Pistol, Close Combat Weapon]
Flesh Hounds [5x Flesh Hounds]
Flesh Hounds [6x Flesh Hounds]

Slaughtercult
Bloodletters [8x Bloodletters]
Bloodletters [8x Bloodletters]
Chaos Cultists [7x Cultists, 7x Replace Autopistol with Autogun]
Cultist Champion [Autopistol]
Chaos Cultists [7x Cultists]
Cultist Champion [Autopistol]
Chaos Lord [Axe of Khorne, Combi-Bolter, Sigil of Corruption, Terminator Armour, Warlord]
Possessed [Chaos Rhino, 4x Possessed, Possessed Champion]
>>
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Tell me /tg/, have you ever had a game where you were certain from the get go that you would lose, but the dice were on your side/the opponent made a fatal mistake?

Pic related was the last time that's happened to me. Pic explains itself, but I still somehow pulled a win out of my ass. The mauler here was the MVP, had just made a 11 inch charge and wiped out Shadowsun and her stealth team, then miraculously made his invul saves when the stealth cadre went to fuck him up
>>
>>49252530
Have faith, Word Bearer.
>>
Chaos Warband + Helforged Hunting Pack a good base for a CSM army?
>>
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>>49253028
Thats every game as Orks

I run everything in battlewagons and drive them up the board as fast as possible.

At most my opponent has one turn to react before im on him and I pray he makes mistakes
>>
>>49253028
first of all
>grey

now that thats out of the way, that maulerfiend deserves a fucking promotion
i like to decorate units that pull off MVP shit by painting them a little mark or something to distinguish them from everyone else
>>
>>49253028

>ghostkeel tripping over its broken ankle
>riptides all different paint schemes and generally a mess
>same with stealth suits and fire warriors

What a clusterfuck. Makes me feel better about my own army and that no one gives me crap over having a mostly grey/primed army with only a few ACTUALLY GOOD AND ARMY THEME CONSISTENT models making up the core as I steadily plow through my back log.
>>
>>49253028
You should make your Mauley something nice to celebrate. A broken and bloody tau on his base would be spiffy.
>>
>>49253120

The glow on that eye piece is nice. How'd you do it, anon?
>>
>>49253120
thats a proppa fuckin orky paint job boy
>>
Apologies if this isn't the best place to ask but it's the only one i could think of. What happened to the Battlefleet Gothic general that used to be on here? Haven't seen it in awhile.
>>
>>49253028
i had a bloodthrister instant kill a dreadknight when one shot johnny was on 6++ due to a single wound from the axe of khorne. johnny later died to a unit of terminators
>>
>>49252819
Sounds like a great game. I'm glad I had the group I did for a while, those guys would play with/against any kinda list no matter how batshit or unmeta it was.
>>
>>49253176
Devs pretty much ruined the game by shitty "balance" updates.
>>
>>49253264
Which in turn killed the threads on tg?
>>
>>49253294
When the game isn't fun anymore people stop playing it. When people stop playing a game, they don't discuss it.

A thread might pop up, the Tau expansion just dropped today.
>>
>>49251448
Ive made it my goal to kill everything in the game that is T6 or less with lasguns.

You may lose the objectives, but watching a space marine player trying to comprehend that his terminators with rerollable armor saves got dropped on overwatch by a bunch of cross eyed conscripts is its own reward.
>>
any one got TH epub yet. noticed the cards just went up
>>
>>49251785
Painting up the new Kharn the Betrayer model. I really, really like it. Very detailed for a plastic kit, and a dream to put toghether.
>>
>>49253226
The group I had when I first started playing was like that too. Unfortunately the last few shops I've been to have been full of tournament players. Not all bad people, they're just into the game in a way I'm not. I've got a ridiculous list of nothing but footsloggers made up of IG, Space Marines, and Sisters. I know I'd lose, but it would be the most loyal last stand ever.
>>
>>49253356
I like the tau expansion has demiurge ships. first sighting of space dwarf sin quite a while.. even if they are chaos space dwarfs that got lost and work for tau.
>>
What do people prefer, the new GW Kill Team rules, or the Heralds of Ruin rules? Trying to start a small campaign with some friends and we don't know to do

Also, nids or DE?
>>
>>49253564
Most of the people who have played both seem to like HoR more. There's much more thought put into it, and there are rules for armies GW hasn't done (Arbites, Rogue Traders, Kroot Mercs, etc.).

But GW KT does have some cool stuff with the specialist upgrades, and you're more likely to find people willing to play with you than with HoR KT.

In my experience, HoR is pretty well-balanced, so I'd go with that.

>nids or DE

Are you into vore or are you into rape?

Alternatively, do you like an elite army or one that bogs down its enemies in bodies. Nids are likely to be more successful, because having more bodies is generally better in KT than having less, because each model is its own unit and can shoot/attack on its own.
>>
>>49253564
most people play HoR but interest in the GW one will flux a little with the new release of the kill team set
you can play either but it depends on what you want. GW KT is cheap and simple and (relatively) balanced. HoR KT is cheap but has its own set of rules that kind of change how the game works from the ground up in a few ways but isn't hard to grasp, and has an inner imbalance that is similar but nearly as bad as 40k right now
hor has more tactical depth and campaign rules. gw is made for pickup games
>>
What do you guys think about using the FW iron warrior upgrade heads, particularly the skull faceplates, for Star Phantom Devastators? Fits with their skull aesthetic and their boner for heavy weapon squads, sets them apart
>>
>>49251687
A little bit of both, the faq confirmed you can take as many tyrannocytes as you want with no limit. Each tyrannocyte can carry 1 MC and each tyrannocyte is an MC, ergo you can put one in another and it's completely legal. When you fill a tyrannocyte nothing on its profile changes, it's still just one(1) MC, and still can be put into another tyrannocyte, so you can put a tyrannocyte in a tyrannocyte in a tyrannocyte etc. You'd probably never get anybody to go along with it but it's all entirely legal and with a Deathleaper or Lictor you could hypothetically build a wall of tyrannocytes anywhere you please starting turn 2.
>>
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Ever vigilant.
>>
>>49253735
Isn't there a rule in the big book somewhere that states you can't put a unit in a transport and then put that in another transport?
>>
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>Space Wolves
>Solid mid tier power level
>Has enough unique weapons and units to separate themselves from the vanilla marine dex, doesn't have grav, doesn't need grav
>One of the few factions that can still make close combat lists that actually make it into combat in 7th edition
>Has plenty of options to make both fluffy friendly lists as well as balls out competitive lists
>Doesn't have completely retarded formations like skyhammer or decurion
>The only codex with non-shitty dreadnaughts

Aside from the yiff meme, is Space Wolves one of the most solid codex in 7th edition right now? Is that why tg doesn't shitpost about them?
>>
>>49250886
Everyone is bitching about Traitor's Hate but, i'm just sitting here, happily playing orks against Eldar and Tau
>>
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Why does Games Workshop have such a lack of Imperial Mecha that isn't a fuck huge Lord Of War?
>>
>>49253919
Because that's not the Imperium's bag.
>>
>>49253857
Nope. Riding the line of legality, that's how bugs get ya.
>>
>>49253877
pretty sure wolves are bullshit, but not as much as vanilla. remove from play weapons, thunderwolves, wulfen, that sexy tech marine, and some other stuff i'm forgetting

they are pretty solid but i think best well done book of 7th would be vanilla
>>
I personally think the entire Chaos book needs to be redone to make chaos marines a small elite army like grey knights, I will never be able to understand how having literally 10000 years of war experience translates to being slightly better at beating loyalist space marines with a stick(and only for the first round of combat).

An actual veteran of the long war should at least have BS and WS5
>>
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>Friend likes to take 50man blob squad with Lord Commisar wielding two powerfists
>Tfw i put a deathwing command squad with Ezekiel and an Interregator chaplain with mace of redemption inside a land raider
>Tfw almost took out half of the blob squad in the first round of combat.
>>
>>49252841
what the fuck do none of your units have special weapons or something?
>>
>>49253991
>An actual veteran of the long war should at least have BS and WS5
they spend all their time ruining their power armor by killing maintenance slaves, and have debilitating mutations inflicted on them merely because the chaos gods fuck with their followers like that

WS/BS 3, T3, Ld6, 4+ save
new USR: all chaos weapons "jam" if they roll a 1 to hit. They can no longer be used for the rest of the game if they jam, because chaos space marines believe menial tasks beneath them.
>>
>>49253991
Well, it has been said that time in the warp passes differently. So it may only be a few years to them and 10000 to the materium. Of course it could also be longer. But to just say they are better because of time passed, ehh not really. Looking back at older codexes, I did see that Marine vets did used to be WS and BS 5. I could get behind that, but for traitor and loyalists. Traitors may have time and possibly experience, but loyalists have rigid training and discipline that would let them keep up.

I can agree that the book needs a rework, but I don't think something like the GK. Maybe something in between GK and Vanilla. There still are blobs of chaos marines out there that aren't vets.
>>
+++++
965/1000 Skitarii + Cult Mech
+++++
10 Vanguard inc Alpha (general) - 100
10 Vanguard inc Alpha - 100
10 Vanguard inc Alpha - 100

5 Ranger inc Alpha - 2 x Transuranic arquebus - 115

Kataphron Breachers - 150
Kataphron Breachers - 150

Dune Crawler - Icarus Array - 125
Dune Crawler - Icarus Array - 125
+++++

I'm going up against Murder Clowns and I've been told to expect no punches to be pulled, so I've gone full gunline, 35 points to spend (allowed to go over by 10)

Any help suggestions or advice? no bully
>>
>>49254086
you have a wargear option that lets you drop cover saves by 1 on vanguard/ranger squads called the omnispex. Might be helpful against knife ears
>>
>>49254086
Drop the Transuranic arquebus, and put some plasma into the warlord squad: the PE means you cna re-roll the gets hot

also Skitarii + Cult Mech are two separate armies, so you cant just combine them like that, the CM needs to be part of an allied detachment
>>
why do taus have forehead pussies?

like for what purpose?

if you raped a tau in the forehead what would happen?
>>
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Did some Yiffmarines, how do they look?
>>
>>49254141

I'll check that out

>>49254252

>Drop the Transuranic arquebus, and put some plasma into the warlord squad: the PE means you can re-roll the gets hot

Are Trans Arq that bad? I'll look into the points

>>49254252

Yes, am aware of this but the decision to split Adeptus Mechanicus into two codexes for no reason other than to make money is one of the disgusting cash grabs GW has ever pulled and my store treats them as a single Dex. But I understand they are 2 Dexes and outside of my store would have to play them as such.
>>
>>49254252
check the FAQ you can't reroll gets hot (you can reroll the missed shot, but you still suffer the gets hot effect regardless of the second roll)
>>
>>49254340
Know your rules: PE allows you to reroll gets hots but not with blasts.
>>
>>49253877
>Local meta is infested with Space Wolves
>I play Orks
>I consistently beat them

I see the potential in the yiffs, but the local players are retarded and drop pod 6" away from max units of boyz, tankbustas, and lootas.

Sure, they kill a couple orks shooting, but the resulting AP3 shooting and mass of bodies from the charge doesn't end well for the puppies.

It would be fun to play against a competent player.
>>
>>49254303
it's a ridge of solid bone you idiot
>>
>>49253919
Because mecha are for fucking faggots.

Proof: see all Tau players.

Dreadnoughts are exempt on account of being badass motherfucking war-coffins instead of suits. Contemptors and the other ugly fucks like them need not apply, those are how you spot faggot marine players.
>>
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>>49254591
that gaping forehead pussy isnt a bone
>>
>>49254319
Trans Arqs would be really good if they were like 10-15 points, but they're overcosted for what they do (stylish as hell though). If you take them in a War Convocation they're awesome.
>>
anyone have the new WD pdf?
>>
>>49254319
>Are Trans Arq that bad? I'll look into the points
they are not bad, the are just a bit so-so, and re-rolling gets hot-3-shit-plasma is better
>Yes, am aware of this but the decision to split Adeptus Mechanicus into two codexes for no reason other than to make money is one of the disgusting cash grabs GW has ever pulled and my store treats them as a single Dex. But I understand they are 2 Dexes and outside of my store would have to play them as such.
naa, they make sense as seprate dex's: the skitarii are NOT the same thing as the cult mech. that would be like saying the inquisition and the sisters of battle were the same
>>49254340
Incorrect friend
>>
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>>49254614
>Contemptors and the other ugly fucks
how can someone with such shit tastes even exist
>>
>>49250886
So Traitors hate is bad right? should i both blowing cash on it?
>>
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Help me pick my Death Watch Watch Master's head.

Old Beardo SternFace has been thrown in the bitz box
>>
>>49254695
I'd go with 3 or 4, and if pressed 4 would win out over 3.
>>
>>49254695
given a good paint job, i like the 2nd one the most, if only because i love the overly ornate "roman" aesthetic space marines have going on
>>
>>49254086
Don't you need to take a HQ Techpriest to get the Breacher Troops?
>>
>>49254622
thats probably how they fuck
>>
>>49254695
Speaking from personal experiaence, 4's actually kinda hard to fit into the head area. The armor edges are too raised.

That being said I did the same thing. I went with 3.
>>
>>49254726
see
>>49254319
>>
As the allies matrix now makes you able to ally with whomever you want, why don't I see more Iron Warriors players ally in shit like a trio of Basilisks or Medusas? Wasn't that what made them awesome in 3.5?
>>
>>49253028
Killed a bloodthirster in melee with a 5 man IG platoon command squad.

>apocalypse game
>bloodthirster closes to charge my 30 man blob on the objective
>rush it with my vox-caster only cqb command squad
>kills two guardsmen and the lieutenant at its initiative
>two remaining guardsmen go
>six 6's
Bet I can't do that again
>five 6's
>fails all of his saves
BALORE FUCKING SHITS
>>
>>49254726

Normally yes, but my store treats Skitarii + Cult Mech as a single dex, so you can pick and choose from any element.

As I said before (and I should have put into that post) I understand that playing outside my I would need to add the Dominus
>>
>>49253028
Don't know if it counts but I fielded Imotekh for giggles back in 6th one time and I fried my buddy's Vindicare in the pre-game lightning storm.

Also one of my Obliterators OHKO'd a chaplain in close combat and an Aspiring Sorcerer tied up a unit of GK Paladins with Grandmaster for 3 turns, killing 3.
>>
>>49251961
It sounds like you're not wiping your brush first, or charging it with too much paint. Don't just slap your bristles on the puddle of paint, basically slide the brush in from the edge, tip first, and let the paint draw up (charge) into the bristles through just the tip. It's a good idea then, with some handy dandy paper towel or even just the newspaper you're covering the table with, to wipe the brush (1-3 times say for a normal paint layer) to get that excess out so you don't get that pool of paint just depositing onto the model the first time you touch it with the brush.
>>
>>49251847
Piss off. And yes, I play CSM too.
>>
>>49253919
Sentinel->Armoured Sentinel->Dreadnought/Venerable/Contemptor->Siege Dreadnought->Leviathan-Pattern->Fuck Huge Lord of War
>>
>>49252383
World eaters
>>
>>49252420
>That rage
Your delicious tears have motivated me to finish my SW army, time to knock some CSM heads with TWC and wulfen.
>>
>>49252530
>>49252540
>>49255047
He said chapter, not Legion. Idiots.
>>
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>>49255070
those are all chapters, dude
>>
>>49253728
I personally don't like the look of that helmet, but you don't need my approval anyway.

If it's cool with you go for it.
>>
Using a Librarius Conclave with Tigurius as CSM, fluffing it as Ahriman and buddies. Decent?

I figure it makes more sense than a Cabal.
>>
>>49254317
>Thin your paints
No luck here friendo, start all over again.
>>
>>49254317
Look great to me! just need a base
>>
>>49255051
jokes on you for buying those garbage models
>>
>>49252429
>How many scatter lasers is too many for a fun game

1 laser every 3 bikes, like every other fucking bike unit in the game
>>
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>>49254695
3, but convert it into the 'i've seen some heresy' variant
>>
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I notice the mega doesn't have the updated kill team rules. Wasn't there a scan in a previous thread? Any kind anon willing to share?
>>
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DEATHWATCH
ASSEMBLE!
>>
Newfag that hasn't played since the 5th edition here. Thinking of starting a guard army, what should I buy?
>>
>>49255549
Grab a start collecting kit.
>>
>>49255549
>Thinking of starting a guard army, what should I buy?
Think long and hard about what you want your IG to look like.
There is a huge amount of really neat aftermarket stuff.
But since FW is basically truescale you could also just buy some perry plastics and arm them with lasrifles. 25 quid for about 50 minis is a better deal than you'll get for any sci-fi mini.

Just saying. Food for thought.
>>
>>49255549
Anything but Cadians in Chimeras.
>>
>>49255594
I'll probably just start with cadians till I get better at painting. I want my army to look like proper guardsmen
>>
>>49251448
Its fun to beat mathhammers with better mathhammer

1250 points tau vs tau
enemy brings a 1-3-1 riptide wing bragging that its all T6 5W with 3++ and FNP

I bring a gunfort, gunned by darkstrider, then a pathfinder, FW/breacher and devilfish heavy army

first turn I run 2 breacher teams flat out in devilfish towards the single tide units, use pathfinders to strip cover from the 3 tide unit

darkstrider fires all 3 gunrigs into the 3 riptides, he only has a 5++ against it, thanks to ignoring 1T he IDs 2 of the riptides

his turn he gets all nova charges thanks to rerolls, kills a pathfinder unit and immobalises one of the breacher devilfish, he cant see darkstrider to kill him because of LoS and he isnt in range for his sms to attack him

2nd turn darkstrider kills the remaining riptide in the original 3 tide unit, devilfish tankshocks another riptide and he chooses to move to the nearest side of the fish, which is further away from the other single unit

after that he couldnt reroll nova charge because he was too far from the other riptide, then on my next turn he was down to 1 tide and he conceded
>>
>>49255654
You don't get to choose which side you move to, you have to get out the way by the shortest distance that maintains coherency.
>>
>>49255677
aye and it was a single model unit, so he rolled to see which way to move

1-3 was left 4-6 was right, he rolled left

i worded it badly, he chose to move to the side instead of making a DoG attack
>>
>>49255484

kek
>>
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>>49251855

>people who don't paint their commissars in black

>inb4 someone says commissars in black are 'boring'
>>
Are harlequins as cheesy as Craftworld Eldar?

They seem neat but I don't want to stuck dealing with people's wraithshit PTSD.
>>
>>49255981
Overpriced melee elves, nowhere near CWE.
>>
>>49251772
>CSM aren't supposed to be Loyalists-but-with-Demon-Powers-and-Bonus-Stats.

But that's what they are.
Although I agree they could have tried to give them some actual character rather than just lol marines with spikes
>>
>>49256013
Sounds right up my alley, mainly just want them for kill team anyway
>>
>>49251772
>CSM aren't supposed to be Loyalists-but-with-Demon-Powers-and-Bonus-Stats. They need to have weaknesses and strengths.
Weakness: Expensive, limited unit size, unwilling to die (unless they are cult marines)
Strengths: Demonforged special/heavy weapons, vehicles, marks, mutation, skillset built over milennia of constant conflict.
>>
>>49255307
Bumping for this.

Would cost me 330 with a Rhino since I can't bike them up with Tigurius but I feel Tiggy's abilities represent a 10k year old sorcreror a lot better. Re-rolls to psychic tests and re-rolls to picking the actual spell + having better harnesses and a bigger spellbook beats out being able to cast 3 witchfires by FAR.
>>
>>49255307
It's what I do (generally using 30k models). Tiggy is a beast, especially given how cheap he is. His Warlord Trait can also be brutal.
>>
deathwatch codex pdf ? Where can has find?
I just want to have a look through it as I don't actually play 40k.
>>
>>49256073
Isn't there an actual Ahriman? I get the formation bonus, but why don't you just use him and check with your opponent? Seems fun to me, though, fluffy and fun is what makes good
>>
>>49256127
Did you not read the posts? He literally explains why he's using Tiggy's rules instead of Ahriman.
>>
>>49256068
>>49256048
No, Chaos Space Marines have to be inferior to loyalist Space Marines. Otherwise, you're a WAACunt who just wants OP bullshit and hate the fluff and molests children.
>>
>>49256127
The actual Ahriman entry sucks cause he's forced to roll a power on Tzeentch table and has no spell familiar on top of costing 230 points. He really doesn't fit the profile of some grand spellcaster that's spent ten thousand years scouring the galaxy for any scrap of magical knowledge he could find on top of doing massive raids against the Black Library. Meanwhile tigurius gets to re-roll psychic tests, re-rolls powers he gets and has access to all fucking disciplines.

>>49256105
Well I wouldn't be able to use the trait since I would be fielding CSM with the Conclave. Though, shit, I'll be taking a formation where neither Tigurius nor Librarians can take a Rhino dedicated transport in their entries. Does this mean unless I take a CAD I can't include them a loyalist rhino? Footslog only?
>>
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>>49251951
>Helbrute Champion [2x Power scourge]
>2x Power scourge
>>
File: Kill Team.pdf (1B, 486x500px)
Kill Team.pdf
1B, 486x500px
>>49255504
>>
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>>49256245
Even Iron Warriors must pay homage to the prince of excess from time to time
>>
>>49256200
Oh, you're just allying the Libby Conclave to your CSM? Awful idea. You'll need another allied contingent to give them some bullet catchers, they won't be able to buff the rest of your army, you'll have to worry about OEO.

Just Counts-As the whole force as loyalists.
>>
>>49251341
Liked all your ideas except for the Warp Portal upgrade. Bonus points for making Daemonic Possession useful. (I would have just made it give the Vehicle the Daemon special rule and remove the 'nom on a 6)
>>
dammit killteam pdf no problem, but where can i find the deathwatch codex in pdf?
Is it in the OP links?
>>
>>49256311
Yeah I was worried about that. I don't want to actually ally in SM or use the entire codex, goes against why I'm doing it. I just want to play a more fluffy Ahriman and Co. along with my Rubrics. I don't mind the lack of buffing from them since I don't rely on that and I would keep them away enough to not trigger OEO (it's only 12" anyway, not that hard). The fact I'd be footslogging 3 basic marines does fuck me up though. I was hoping I could give them a rhino dedicated transport to have some mobility/LoS cover.

Is it too much to count on invisibility for them? Re-rolls and 2 extra libbys being spellbooks doesn't make it that difficult to get, no?
>>
>>49256354
You'd be better off just sticking to actual CSM models if you're refusing to not be a tard.
>>
>>49256354
OEO is only 6".
>>
>>49251849
Same reason when people make fandexes they "balance" the codex against Wraithknights and Riptides.
>>
>>49256344
Here ya go;

https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!3xw3nToL

40k folder ---> Codex & Campaign ---> 12th one down
>>
>>49251861
>We still have no way to get into CC
>Having access to AoD psychic powers.
>>
>>49256390
Even easier then.

>>49256375
>Doesn't want to inflict the mental gymnastics needed to subject your opponent to "ughh what was this unit counting as again? And these? And that?" every 5 seconds
Must you?
>>
>>49256400
>https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!3xw3nToL

HOLY fucknuggets ! Thanks!
>>
>>49252270
Space Wolves
>Second pet faction to Phil Kelly
>Getting good stuff
>>
>>49256428
Use it wisely
>>
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>>49255895
>>people who don't paint their commissars in black
I'm not going to paint mine black just to spite you now, anon.

Also because I forgot to buy a highlight, and some other colors.

>>49252580
>Don't Word Bearers have those special Possessed, Gal Vorbak or something? They can "turn" the possession on and off
Yes and no.

Yes, they could do all that, but all the Gal Vorbak died during the Horus Heresy or right after, as there were only less than a 1,000 of them, since they were made up of the remnants of the Serrated Suns chapter of the Word Bearers.
>>
>>49256475
as soon as i find out how to read these massive epub files !
MFW can't even e-mail them to muh kindle
>>
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>>49254695
I did 3 for mine, looks nice, barring my subpar painting skills, also ignore camera quality.
>>
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>>49250886
Rules were released for 40k Cataphractii Terminators but can anyone think of any particular reason why the traitor legions wouldn't have access to Cataphractii Armor? They tend to have to steal Terminator Armor from the Imperium so if the Imperium still has it then the traitor legions should have managed to steal if from them a few times. Does Cataphractii have complex maintenance that leave the traitor legions unable to maintain it like with Land Speeders?
>>
>>49256521
Readium
>>
How should I kit out my Inquisition Henchmen to support my Skitarii?
>>
>>49256726
Back in the HH Horus has most of his folks kitted out in the newest variant, the few elites that stuck with their Catapractii have been around so long most tend to have fused with the armour.

Also, core dex is ancient.
>>
>>49256726
Probably because GW forgot.
>Traitor's Hate was the perfect place to add an entry for Chaos Cataphractii Terminators, Chaos Lord in Cataphractii armour, and Chaos Contemptor Dreadnought.
>>
>>49256766
Melee and psykers
>>
>>49256781
>Back in the HH Horus has most of his folks kitted out in the newest variant
no he didnt.
>>
>>49256766
Take minimum squads of Bolter goons and a Psyker. Then get 3 Rhinos/Razorbacks (take psybolt ammo on the Rback). Use them for your skits.
>>
>>49256766
With shovels to bury the dead
>>
>>49256273
Bless you, sir.
>>
>>49256245
Reducing anyone's WS -d6 sounds fun.
>>
>>49256975
Its actually 2D3 which is better than 1 D6
>>
>>49256906

I thought something something can't use transports... or be deployed... i forget
>>
>>49256975
Its 2d3 which is strictly better
>>
>>49257032
You can't deploy in them but you can walk up and hop in.
>>
I've been Interested in getting into 40k and really like Necrons. Can anyone give me suggestions/tips for building a 500 point army?
>>
>>49256975
There's no way having 2 of them stacks the -d3 WS effect

Though i don't have my csm at hand, surely this tactic would have been brought up more

Can a brute even have 2? can you swap the melta arm for a scourge specifically or just a fist?
>>
https://youtu.be/kySbYlsxvPs
WHAT DOES IT MEAN?
>>
>>49257233
I wasn't expecting a Tyranid release. Angel's Blade ends with request for the Grey Knights.
>>
>>49257233
Hail the Four armed God
>>
>>49257233
It means Tyranids are about to have their collective asses handed to them again.
>>
>>49257233
im scared
>>
>>49257233
So what do you guys think its going to be? I'm really hoping for something like Shield of Baal that makes existing units better. Maybe a plastic Malanthrope would be cool too.

>>49257315
Me too.
>>
>>49257233
>>49257250
My guess is thats its the GC dex.
which is nice
>>
>>49251785
my last game was a great tie.

2v2 500pts each

salamanders/smurfs vs ironhands/guard(me)

>turn 1 the salamander droppoded meltas by my leman russ and heavy flamers by my blob
>i lost 15 men turn one

then me and my iron hands friend spent the next 5 turns(we rolled to keep going) shooting and assaulting everything we could

by the end of turn five i had 10/35 guardsmen and a dead tank, my friend had lost his rhino and half of each of his command/dev/scout squads

and are enemy was tabled except for their drop pods

but we were doing kill points and I lost a lot of those thus tieing the game.
>>
>>49257232
You can swap a fist for a scourage, and you can swap the MM for a fist. seems logical to me.

if they stack is a bit grey, but who is going to question that?
>>
>>49257352
Plastic limousine release.
>>
>>49257233
Spoopy
>>
>>49253877

>The only codex with non-shitty dreadnaughts

Double Librarian Dreads in Lucius drop pods do a lot of work. In fact, Blood Angels Dreadnoughts/Contemptors list won a tournament not that long ago.
>>
>>49257232
>>49256975
>>49257031

Flail: One or more enemy models in base contact with a model using a Flail weapon roll a d3 at the beginning of the fight sub-phase and subtract the result from the WS of those models, to a minimum of 1

Doesn't say an enemy would receive -2D3, and since things like this typically never stack i would not want to be that guy arguing that it does, and i play Chaos

RAI i do not believe this item is designed to be paired, but whatever it's up for debate
>>
>>49257399
>Blood Angels Dreadnoughts/Contemptors list won a tournament not that long ago.
Tyranids won a tourney too.
>>
>>49257229
Start Collecting Necrons is a good start.

Download the codex / buy it. Look through and see what strikes your fancy.

Generally you will need 2 troops and an HQ.

So figure out if yoi like Warriors or Immortals.

Again. Start with the Start Collecting and paint. Paint as you go.
>>
>>49257372
>but who is going to question that?

Probably the guy hitting a dreadnought on 5's due to ambiguous ruling
>>
>>49257416

Not any major ones in 2016. Blood Angels pulled work with Dreads of all things. But this has mostly to do with them being ML2 psykers with The Quickening and a force weapon. Librarian Dreadnoughts completely rape Knights and GCs because of that.

Things I don't see in competitive lists; Space Wolf dreadnoughts. I do see a lot of doggos and Iron Priests playing party to deathstars tho.
>>
>>49257444
1/3 of the time he will be hitting it on a 5 even with 1 flail if he is a marine.
>>
>>49251785
Played my first game last Friday with friendly guy from one of these threads at a local GW, grey knights vs rad mech.

The beginning looked dire for my skittles and every roll went his way, but ~turn 3 things went my way and I ended up winning. It was a good time.

Now I'm working on finishing painting my Onager Dunecrawler, but the legs take forever I feel like.
>>
still no proper Deathwatch scans?
>>
>>49257514
>scans
No, none.
>>
>>49257352
>So what do you guys think its going to be?

Plastic Biovores.
Some sort of cultist box? maybe?
Maybe a Stealer cult book that just lets you field generic versions of the Broodkin
>>
Super Heavy Vehicles count as stationary when moed for shooting purposes. If a unit is embarked inside of them, do they count as stationary too?
>>
>>49257590
no
>>
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How soon could we have an Angel's Blade pdf?
>>
>>49257352

Jes Goodwin actually dropped by our local GW over the summer and slipped up about the existence Cult vehicles. He seemed genuinely out of the PR loop and didn't realize it was a slip up, so i'm willing to take his word for it.

He also complained about people tunnel visioning the idea of Blood Angels as vampires, Space Wolves as vikings, and Ultramarines as Romans, and laments that this is what people think and that the studio sometimes caters too much to it. They were suppose to be more than that?

And of course someone asked inevitably about Sisters of Battle. His response was something to the effect of 'Yeah sure, we could do it. Not sure that we will.'

Proof: Jes Goodwin visited the Tacoma Place GW on June 18th
>>
>>49257233
>Obvious "Tzeentch" heard
>Nid symbol
Would be cool for Tzeentch to step in, with new kits ofc, to start dealing with the Shadow of the Warp that Nids spread
>>
>>49257612

It believe its coming a week after Traitor's Hate?

I've already pre-ordered mine, i'll leak photos of it here when I get it.
>>
>>49257620
>Obvious "Tzeentch" heard

It's the last half of "ascension"

So it's cults, seeing as they think they coming of the hive fleet will be an ascension.
>>
>>49257612
Do we even have Traitor's Hate yet?
>>
>>49257620
What?

The guy says "none shall survive our Ascension"
>>
>>49251785
Working on my grey knight imperial knight. Recent game against Dark Angels last week went well (Straight killed a full wound Belial with Psychic Shriek). Got a game next week vs casual orks. Favorite list I ever ran was probably my grey knight list that had Draigo, a brotherhood champion, and my xiphon interceptor in it. Not very good per say, but cool and fluffy. Soon to be favorite though might be my list with this imp knight.
>>
>>49257648
>>49257654
Oh then it's just new Genestealer models
This is old news
>>
>>49257690
*Genestealer Cult
Sorry i'm tired
>>
>>49256415
I don't run any Daemon engines, so there no mental gymnastics required.

OEO is 12" for Come the Apocalypse allies, by the way.
>>
>>49257371
Hey, glad you guys enjoyed the 2v2. Sorry I didn't have time to take part in it. I'll see you at the store next Wednesday.
>>
>>49252662
looks like that and on Finn's body from AT
>>
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What is better for an Deathwatch killteam with four Terminators; four Assault Cannons or four Cyclone Missile Launchers?
>>
>>49257705
It's a massive hassle having to explain why to every player and having to remind them that those CSM models on the field that has an entry are actually a different unit from a different codex with a different loadout. Every fucking unit. You can't expect someone to remember all that shit can you? Especially if you have tons of dudes, even if they're analogous to a lot of SM shit. Plenty of their stuff isn't.

>"ahh shit I forgot those oblits were cneturions. I shot at therm with this unit on that assumption"
>"What guns do they have again?"
After a short while with this, you'd be labelled as that guy whose too much of a hassle to play against.
>>
>>49257742
If they are a Killteam, what's their target?
>>
>>49257742
Assault cannons

Your Drop pod frag cannons are handling all the vehicle pew pew
>>
>>49257754
I'm sorry that you play with Alzheimer's patients that can't remember which codex you're using.

The vast majority of CSM equipment either doesn't have a model or is identical to loyalist equipment.

Full counts-as is sure as shit less complex than having a handful of units pretending to be units from another codex.
>>
>>49257777
>An entire army counts-asing as a completely different army is not as bad as having 3 single models
Grats on the Quads but holy shit what?
>>
>>49252383
For non-Legion, I would have to say either the Violators or the Warp Ghosts. I adore the idea of the Violators believing their mutated flesh as a 'precious gift', and only showing it to those they think were a real challenge. The Warp Ghosts are an intriguing group with their 'spooky' shit, and the fact they are mercenaries is really neat.

Legion wise, Emperor's Children easily. The EC , to me, really are the pinnacle of 'corrupted', being so thoroughly debauched as to not even be recognisable at all anymore. Even the WE and the Death Guard have aspects of their culture left, but the EC have fallen so far down the rabbit hole they don't have anything left of who they used to be. I like that, it reminds me of some junkie friends I had in high school that, today, are literally nothing like the people who I used to know. I just lament that they are one of the lesser-covered Legions in the 30k books :(.
>>
File: Traitors Hate.pdf (1B, 486x500px)
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Has anyone compiled the Traitor's Hate images yet?
>>
>>49257233
That's the Genestealer Cult symbol isn't it?
>>
>>49257762

EVERYTHING.

>>49257764

As far as i'm aware i'd have to run them as one big unit, with a Bike for splitfire, unless you mean taking one 5 vet squad with four Frag Cannons in a pod, then a separate killteam with 4 assault cannon Terminators.
>>
>>49257801
Yes
If any of you went to even BolS, you'd have known new GS cult models are on the way for like a week
>>
>>49257786
>I'm using Codex Space Marines with these guys, don't worry, everything is WYSIWYG
>I'm using CSM, except for these three dudes, who are using a different codex despite looking like the same army as the rest
>>
>>49257807
>BoLS
Ew
>>
>>49257807
>supporting clickbait
>>
>>49257822
>>49257827
>yet i've known this all long before you fags itt
literally lmaoing at your tumblr-esque paranoia
>>
>>49257790

Vindicator and Predator rule updates look solid, especially with the Fist of the Gods formation.

The Chaos Warband getting to roll Chaos Boons every turn and double dip is nice, especially with all the Characters you'd have. Shame you can't spam Chaos Lords or form up any sort of deathstar from it.
>>
>>49257820
Yea, no. I refuse to believe you live in some twilight zone where absolutely nobody has any problem remembering every little detail about it.

Also
>WYSIWYG
Yeah fuck off. There's your problem. I'd have to run a barebones army if I did that and therefore would negate the entire point of using another codex.
>>
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>>49257822
Congratulations, here's your official membership image, use it proudly while posting.
>>
>>49257837
>shilling for bols
yeah i knew genestealer shit was coming out too...

want to know how i knew? because GW already fucking released models for them you dumb cunt. lmao
>>
>>49257790
Not until now, thank you anon

>>49257807
>Nothing of value website.jpg
>>
>>49257860
>...
literal cringe famalam
>>
>>49254086
Icarus array is good against flyers, are you expecting any? Otherwise I'd choose a Neutron Laser on at least one of the Dunecrawlers.
>>
How's Eternal Crusade?
>>
>>49257888

They phased in another big patch adding Iron Warriors, Space Wolves, a new advancement tree and customization stuff, and 50v50 battles. Also switched to Unreal Engine 4.12 and smoothing out any bugs that have occurred. They're winding up for release toward the end of the month.

Who knows what happens from there. I'm hoping it keeps going so they can eventually patch it up to a decent state.
>>
>>49257939
Is it worth buying right now?
>>
>>49257953

That depends on you anon. If you feel entitled to a fully fleshed out game that is utterly flawless... well I wouldn't buy any video games anymore ever.

But if you want something that's slowly increment itself up to being a decent 40k tps? Go for it. I can vouch for the core gameplay being fun.

Don't buy it if you're SEA unless you enjoy 200+ ping at all times. Their current servers are all based in Canada. No one knows if they'll have more robust ones outside of that, but so far only NA and Yuros have had an easy time with latency.
>>
>>49257854
>>49257873
>>49257807
Bell of lost shills please kill yourselves for the greater good.

Thanks
>>
>>49258003
It's not your dislike of BoLS we react to, it's the adolescent method of expressing it.
>>
>>49258001
Isn't it really similar to Spess Muhreen? Is it as biased towards melee?

Are the Eldar fun or is the whole game slanted towards Chaos as the rumor goes?
>>
>>49258109

> Is it as biased towards melee?

Yes and no? Jump pack with power mau/fist is really strong and you can right-click spam a lot of stuff, but at the same time if you get caught in the open you're fucking dead m8. Both are very lethal, and there's so many people in matches nowadays that you need to be aware of yourself, your positioning, and the enemy's movement. Eventually they're going to add voice chat, for better or worse. I'd say join a clan to really make the most of it.

The Eldar are not as weak as everyone says they are, they're just being pissy entitled children. Some of their guns are still in a bad spot but most of them rape Marines, especially Dark Reapers and Dire Avengers most Eldar players seem really coordinated compared to the average Muhreen player. On top of this, they're not THAT much more frail than a Space marine, while being faster and having a noticably smaller hitbox and a better dodge. Fire Dragons fusion gun is still considered OP even after nerfing.
>>
Newer Ork Player here. 8 games in now and I don't feel I am doing too poorly but most people play around 1500 here so I need to add onto my list below, that caps at 1250. All flavors of Space Marines are played. The 2 nonSM games I've played were against Dark Eldar and a Cheating Imperial Guard.
My plan now is to make a second CAD with minimal Gretchins and some Biker HQs to ride with my current unit. Perhaps also cutting down the Lootas and putting them in a Looted Wagon with a Mek.
HQ
Painboy (55pts)
>Urty Syringe, Dok's Tools, Grot Orderly
Warboss w/ Mega Armour (125pts)
>Gift: Da Lucky Stikk, HQ, Mega Armour, Power Klaw, Stikkbombs, Twin-linked Shoota, Warlord

Elites
Meganobz (320pts)
>Battlewagon [Killkannon, 2x Rokkit Launcha]
> Boss Meganob w/ Twin-linked Shoota [Mega Armour, Power Klaw, Stikkbombs, Twin-linked Shoota]
>Meganob w/ Killsaws [2x Killsaw, Mega Armour, Stikkbombs]
>2x Meganob w/ Twin-linked Shoota [Mega Armour, Power Klaw, Stikkbombs, Twin-linked Shoota]
5x Tankbustas (100pts) [Bomb Squig]
>Trukk [Big Shoota]

Troops
Boyz (123pts)
>Boss Nob [Choppa, Shoota, Stikkbombs]
>11x Boy [11x Choppa, 11x Shoota, 11x Stikkbombs]
>Trukk [Rokkit Launcha]
10x Gretchin, Runtherd(35pts)

Fast Attack
2 Twin-linked Rokkit Launcha Deffkoptas (60pts)
2 Twin-linked Rokkit Launcha Deffkoptas (60pts)
6 Warbikers (148pts)
>5x Warbike [5x Twin-linked Dakkaguns, 5x Choppa, 5x Slugga]
>Warbiker Nob [Bosspole, Power Klaw, Slugga]

Heavy Support
10 Lootas (140pts)
Mek Gunz (36pts)
>Traktor Kannon, 4x Gretchin
Mek Gunz (46pts)
>2x Zzap Gun, 4x Gretchin

1248/1250
>>
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>tfw Stormboys don't have deepstrike and charge but Chaos do
>tfw Orks don't get run and assault but Space Wolfs do
>tfw Orks don't get twinlinked but everyone else does

Hahaha
>>
>>49258217
>Orks don't get run and assault but Space Wolfs do

Thats what Waagh does.
>>
>>49258214
You're a good git, glad to see my advice on what Orks should be using is playing off and you've only got one useless unit of Boys in there.

Avoid the Lootas, absolutely horrible and unreliable unit.

Make sure you always have rerolls on your Mek Gunz.

The 320 point sink in the Manz is huge and MSU of Manz in Trukks would be better.
>>
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>>49258233
>once
>Per
>GAME

Laughinggrots.jpg
>>
>>49258217
>tfw Stormboys don't have deepstrike and charge but Chaos do
disorganized charge
>>
>>49258257
Yes?
>>
>>49258244
I like the Lootas I just wish they did more. They hold the back line between two mek guns usually. If they were more mobile and or durable they would be ideal. I really like the model though.

So ammo runts over extra Gretchin then. That's what I was considering as well.

If I swap the boys for more Gretchin I could free up room for a few more Mek Guns.

The MANz are also a unit I really like and the Battlewagon with them and my HQ are my main Fluff unit that I write about.
>>
>>49258337
>f they were more mobile and or durable they would be ideal.
Stick a Megamek with them.
Granting S&P and tanking small arms.
>>
>>49258337
Deepstrike doesn't exist in your meta?

Lootas don't "hold" anything, they miss shots and then die.

No, always get extra gretchin just you should be getting ammo runts as well. They might be T7 but they're still armour sv -
>>
>>49258377
To the MANx or the Lootas?
>>
>>49258418
Lootas.

I only ever bring MANz as Bullyboyz.
>>
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Why are Windriders so good? Aren't they piloted by lowly Guardians who are supposed be just a militia? Are they compromised of professional eldar jetbike drivers?
>>
>>49253982
What's so great about Iron Priests?
>>
>>49258488
Fluff or crunch, chose one and only one.
>>
>>49258408
The only Deepstike I have faced is a Space Wolves Dread and some Ultra Marines Terminator.

They are really hit or miss. I just don't want only mek Gunz. I could use them as Flash Gitz maybe?

I will definitely fit in ammo runts with dropping the boyz
>>
>>49258509

Cheap, can put them on a wolf and take a bunch in your deathstar, etc.
>>
>>49258550
I thought they had to go on bikes now but I can't remember the argument as to why since they aren't present in my meta.
>>
>>49258488
Lowly guardians
Wearing armour the equivalent to that of their warriors
Wielding weapons that would normally be mounted onto vehicles.
>>
>>49258614
They wear regular guardian armour, it's the bike that shields them.
>>
what are the best weapons to give to deathwatch in kill team games?
>>
>>49258432
Should I pick up the supplement for the formations? I was just going to pirate it for the fluff but if I need to use it I would get the hard copy.
>>
>>49257850
What the hell re you equipping the bulk of your army with that they aren't WYSIWYG?
>>
>>49258509
it's a nice looking model, frost hammer, frost pistol and i like tech marines
>>
Hey guys, I would like a Warpsmith, but I'd rather use plastic than finecast, so could some kindly anons suggest conversion ideas?
>>
>>49258799
AdMech say Hello
>>
>>49258641
Would bike units be fixed (in general and in comparison to jump packs) if instead of +1T, they gave +1 armor save, to a maximum of 3+?
>>
>>49258841
So Space Marines would be the same?
>>
>>49258841
Dunno if it's a fix, they'd just be faster terminators really.

How fixed are terminators again?
>>
>>49258832
Yes, but what units, how?
>>
>>49258841
Give Jump Packs Jink 3+ so long as they used it to move/attempt a charge in the previous turn.
>>
>>49258853
(to a max of 3+)
>>49258852

Bikers have always been better than jump packs, and are usually comparatively (ish) priced. This helps bridge that gap a bit. the +1T is unecessary, and for non-marines (or just eldar, I guess) the jump to 3+ save is unecessary.

I dunno. Just the friendly neighbourhood "what-if?" guy
>>
File: Abaddon vs Kharn.jpg (234KB, 972x662px) Image search: [Google]
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Kharn vs Abaddon.

Fluffwise and Lorewise who wins?

in4 armless memes
>>
>>49258908
So krakbait.
>>
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How's the model quality on this guy?

And what's a good WYSIWYG on this guy? Combi-Melta and Power Fist?
>>
>>49256726
>any particular reason why the traitor legions wouldn't have access to Cataphractii Armor?
GW doesn't care
>>
>>49253028
>suitspam
>unpainted
Every time. I'm honestly thinking about just refusing to play against tau.
>>
>>49258919
tabletop wise abaddon easily kills kharn. fluff wise it's hard to say, probably abaddon again since he has the favor of 4>1
>>
>>49259003
you got a metal one? great.
Finecast? can't speak to that. But since all the FC models I bought were utter shit i'd say probably shit.
in b4 it got better. even after it supposedly got better i had airbubbles in my minis faces. gw sucks at resin, every garage company does it better.

>And what's a good WYSIWYG on this guy? Combi-Melta and Power Fist?
Yeah. Servoarms were basically powerfists, not sure if they still are, but it's basically what he was armed with anyway if memory serves.
>>
>>49258919
Khârn because he's cooler and iirc the last Terran marine, or at least one of the last.
>>
>>49258908
Hurts the bikes too much. Bikes should still give +1 T and a 4+ Armour Save
(So Marines are unaffected, Eldar lose their 3+, and Dark Eldar bikes gain a 4+)


Personally would rather Jump Pack:
>Can be used in both phases regardless. Sorry Raven Guard =(
>Can Assault Fliers / Swooping FMC (but automatically end combat similar to Vehicles after that phase
>Maybe +1 S

Not perfect. But definitely shows they're the choppy and gives them the role of Anti Air (plus watching a bunch of Stormboyz jump up and murder a Tyrant just sounds fun)
>>
>>49259088
Ahriman is also from Terra and took part in the unification of Terra.
>>
How long will it be before the Imperium begins to fragment?
>>
>>49259159
You ever heard of the Inquisition?

I mean the whole deal of the Imperium is that it's basically the rotting corpse of a once great empire, but there are literally civil wars between people who want to turn off life support on the golden throne because they believe big E is gonna be reborn and those who believe that that is a bad idea.
And there you got radical Inquisitors etc.pp.
>>
>>49259159
Depends how the stocks go.

Might be after the next shareholder's meeting might never be.
>>
>>49257233
If they get a decent (assault) transport then I'm sold
>>
>>49257233
>WHAT DOES IT MEAN?
GW marketing still sucks?

Seriously these videos are a fucking waste of everybody's time.
>>
>>49259271
They're getting a Flyer and a ground vehicle, so hopefuly.

>>49259301
This is a teaser, you ever heard of those? It's to garner interest, and this kind specifically uses the mystery for that.
>>
>>49259301
Better than the Mexwing trailer a least.
>>
>>49259159
the admech are pretty much their own empire that could easily fuck off and leave the imperium. same with the church and some other organizations
>>
>>49259085
>you got a metal one

They're advertised as metal models, you can end up with a Finecast one?
>>
>>49259309
>It's to garner interest
A 10 second video with nothing in it but some soundeffects and music from a DoW game, is literally nothing.
They are a let down every single time and garner nothing but disappointment.

Seriously after a few weeks of this shit I just stopped watching it, because you know what? Seven days later I can just look at the fucking thing they didn't tell me anything about and they didn't show me, which is why i don't give a fuck about it until it's out.
>>
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So as a fun project, I'm kit bashing an Ordo Hereticus Inquisitor. I'd like it to be runnable alongside my Tau, how should I equip/run him and possibly his retinue? I'm a fan of giving him the ordinance dropping weapon.
>>
>>49259360
Oh I just figured GW had switched from over for most stuff by now.
If they still have old stock of the metal models dig in.
Buy metal without worries and avoid resin like the plague.
>>
>>49259384
Just wanted to say, not my pic but a neat picture found when you google image search for them.
>>
>>49259309
>They're getting a Flyer and a ground vehicle
You're bullshitting me
>>
>>49259416
Nope

There's the Overkill models, plus:

1 new infantry unit

1 new Character

1 new Flyer

1 new Ground Vehicle
>>
>>49257514
>>49257545
why would u want scans when the epub codex is in the op link?
Dude, srsly. Even i managed.
>>
>>49257699
yep stealer cult. GW will have my moniez yet it seems.
>>
>>49259497
Is that the new one or 2013 one?
>>
>>49257742
>What is better
Someone who isn't a WAAC faggot and actually tries to build a list with character rather than just take all the most powerful things.
>>
>>49259519
it's the new one, I was asking in this very thread earlier.
dl the epub, install Readium

>et le voila
>>
>>49259443
>1 new infantry unit
If it's Genestealers then they done fucked up
>>
>>49258217
>>49258278
dis organized charge, on a unit with either no AP or no grenades.
>>
how would /tg/ do a homebrew of an /m/ themed chaos army?
>>
>>49259623
to be honest, I'm not sure what a new Genestealer cult unit could be.
I used to have a Genestealer cult back in the day and there were different generations of hybrids (we have those now) human "slaves" (imperial guard models) and purestrain stealers (got those too) that was it.
We should just be missing cult limos, maybe civilian vehicles, maybe a mod sprue to convert imp guards to look more like cultists? idk.

Why would a Genestealer cult get a flyer anyway?
>>
>>49258217
>>49258257
Yes we know; orks got fucked in the ass.
Know that orks will never be "competitive"
>>
>>49259655
Poorly.
>>
>Angels of Death + Psyker Cards: $50 US
>Traitor's Hate + Psyker Cards: $63 US

wat
>>
>>49259882
Angels of Death is soft-cover.
>>
>>49254010
Your 500+ point unit took out a 200 point unit, nice job.
>>
What's the email for the GW rules department? I'm writing up a big "We know you guys try but here's what's wrong with chaos and how to fix it if you want to sell more of them" email because I hate myself.
>>
>>49259955
Another glorious victory for the Sons of Caliban! How can fur-fuckers even compete?
>>
File: 1451874551349.jpg (61KB, 1920x1080px) Image search: [Google]
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>>49259970
don't do it anon, it's just a waste of time
>>
is the deathwatch part of deathmasque good for starting an army?
I'm really not sure about the venerable dreanought
>>
>>49260091
It's too late for me brother, my mind is made up.

What's the address, though? All I can find on GW is their customer service email.
>>
>>49260138
Email that and ask for the rules email?
>>
Will Abaddon conquer Cadia, destroy it or ignore it?
>>
>>49258488
Why do jetbikes have a fucking 3+ save when guardians have a 5+?
>>
>>49259970
Give us a copy when you finish it. Can you give us the Cliff's notes?
>>
>>49260184
He will get insta gibbed by a trillion flashlights as soon as he makes landfall.
>>
>>49260184
capturing it, destroying it would destabilize the area making it hard to get through. believe me, even the chosen of chaos and uncertainty wants some stability

>>49260194
eldar jetbikes are amazing, don't ya know?
>>
>>49260215
abby already won most of cadia (i believe there's a hive or 2 still holding out and that named character has some special plan), it's the space combat the imperium need to win right now
>>
>>49260202
I will pastebin it and put a link in the general whenever I finish. Probably next week when I finish it.
>>
>>49260226
Only the craftworld kind.
Fuck those Dark Eldar and their bikes.
>>
>>49260267
But if Chaos destroys the Plyons on the ground the Eye can expand... making winning the space battle moot.
>>
What are the best armies, mechanically, that aren't Space Marines?
>>
any anon got the WD scanned?
>>
>>49260402

Orks.
>>
>>49260402
T1: Tau, Eldar
T2: Vanilla Marines
T3: IG
T4: Dark Eldar
T5: Orks, Nids, CSM(New book might bring them to T4)

Can't really remember where the others place.
>>
Ok. So I'm in the middle of painting my Death Guard and I need a break from green with bits in.

I'm thinking about painting up a small loyalist army, because I haven't painted them in years. Not sure what chapter to go for.

I'm not doing Puppies because I'm not a furfag, Smurfs are gay and Dark Angels are too green (also I said I wanted to paint loyalists)

That pretty much leaves Blood Angels if I want a chapter that has specific models for it. Thoughts?
>>
>>49260512
imperial fisters
>>
>>49260512
BA will be getting new models and a supplement so it'll be a good time to do it.

Check out a "Super-friends" list if you want some variation in painting.
>>
>>49260538
Cool, that's a good idea then. I've also got all the paints for them anyway, so that helps.
>>
File: 1467605632396.gif (559KB, 640x360px) Image search: [Google]
1467605632396.gif
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>>49255470
>jokes on you for buying those garbage models
>Plays csm
>Calls others factions models garbage
Enjoy the AoSification of your whole range.
>>
>>49252383
Death Guard
>>
>>49260512
Deathwatch lets you play anything, just do that.
>>
>>49260512
You could get some marines and black templar upgrade kits and make a little crusade
>>
>>49260591
As an AoS player and a CSM player, yes please.

And bring on the Age of the Emperor/Primarchs too.
>>
>>49260781
>make a little crusade
Right off the table
>>
>>49260781
I painted Black Templars when I was younger so I'd like something new to me. I like the aesthetic though.
>>
File: 99590103061_OrkBossonBike01 (1).jpg (30KB, 600x620px) Image search: [Google]
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I'm going to spend $55 on this

Is FW worth it? I got some grot tanks in a lot sell once and it wasn't that great. But it could have been China recast stuff.
>>
>>49260862
>But it could have been China recast stuff.
I got a Space Marine captain in the China recast, and no one could tell the difference between it and the original. I showed it to a lot of people and they were surprised.

So yeah, it depends on which china recast you get. Some of them are on par with GW. (For 1/3rd of the price, too)
>>
>>49260857
Hmm, that basically leaves either blood angels or deathwatch then if you want unique models. That or you could do some 30k marines/vanilla with forgeworld stuff like carcerodons, minotaurs, red scorpions, or any vanilla with upgrade kits or special dreads from there.
>>
File: recast-knight-titan-2.png (556KB, 894x434px) Image search: [Google]
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>>49260891
Yeah, I've seen there plastic recasting is starting to rival GW's stuff too.
>>
Is there a way for me to get Basilisks and Leman Russes as Iron Warriors CSM without having to get a bunch of human infantry?
>>
>>49260953
The Purge Detachment.
>>
File: NCM_0324.jpg (2MB, 3264x2448px) Image search: [Google]
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>>49259955

sucks when the 500+ point units are afforded by the free transports space marine players get.

Recently played a very frustrating game against a marine player who had free razorbacks - was able to afford all the power mauls he was giving his assault marines, which in turn forced me to have to be conservative with my 30 man squad of conscripts.

I don't know what you think, but being conservative with conscripts should not even be a strategy worth considering.

All I asked for from the new guard formations was free send in the next wave - instead I got rerolls of 1 with lasguns.
>>
>>49260974
Thank you!
>>
>>49260944

Always hope I run into GW recast down at my local chinatown

One day Emperor willing
>>
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>>49261002
>all those grey and barren razorbacks and marines
A disappointment to our emperor
>>
>>49261041
...you'll be waiting forever I believe
>>
File: NCM_0331.jpg (2MB, 3264x2448px) Image search: [Google]
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>>49261042

Yeah, I would like to think if he had them painted it'd take away the sting of getting my ass kicked every time we play.
>>
>>49261041
Me too, I don't mind supporting a hobby but when a company is fucking over brick and mortar game shops and then price gouging their fans they can fuck off. Flames Of War, Infinity and war/hordes are doing just fine and they don't act like fools.
>>
File: 99120105054_AMTauroxPrime360.jpg (68KB, 600x620px) Image search: [Google]
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plastic cult limo when

I want to smash my goofy car into another goofy car
>>
What are the chances GW will release a plastic model of the kill krusha tank as a super heavy in the next dex? I noticed the removed it from the FW store.
>>
>>49261002
>free transports
Where does this come from? I'm returning to the game, stopped at 4th edition. I don't see anything in the current marine dex about free transports?
>>
+++ New Roster (900pts) +++

++ Cult Mechanicus: Codex (2015) (Allied Detachment) ++

+ HQ +

Tech-Priest Dominus [Macrostubber, Refractor field, Volkite blaster]

+ Troops +

Kataphron Destroyers
Kataphron Destroyer [Heavy grav-cannon, Phosphor blaster]
Kataphron Destroyer [Heavy grav-cannon, Phosphor blaster]
Kataphron Destroyer [Heavy grav-cannon, Phosphor blaster]

Kataphron Destroyers
Kataphron Destroyer [Heavy grav-cannon, Phosphor blaster]
Kataphron Destroyer [Heavy grav-cannon, Phosphor blaster]
Kataphron Destroyer [Heavy grav-cannon, Phosphor blaster]

++ Skitarii: Codex (2015) (AdM Skitarii Maniple) ++

+ (No Category) +

Skitarii Maniple

+ Troops +

Skitarii Vanguard [4x Skitarii Vanguard, Vanguard Alpha]

Skitarii Vanguard [4x Skitarii Vanguard, Vanguard Alpha]

+ Heavy Support +

Onager Dunecrawlers
Onager Dunecrawler [Icarus Array - Twin autocannon, Gatling rockets, Daedalus]

Onager Dunecrawlers
Onager Dunecrawler [Neutron Laser and Cognis Heavy Stubber]

Onager Dunecrawlers
Onager Dunecrawler [Neutron Laser and Cognis Heavy Stubber]

Any tips on spending the remaining 100 pts?
>>
>>49260825
That's how super grav happens, nobody wants that.
>>
>>49261255
>I don't see anything in the current marine dex about free transports?
Red the demi company again. If you take two and an auxillery you get free transports


>>49261281
>>49261281
>>49261281
>>
>>49261255

It's part of the detachment rules in the codex. As per command benefit "Company Support" - if you take two battle-demi companies the rhino, razorback, and drop pod dedicated transports are free.
>>
>>49261203
I hope it's more of a mining vehicle. I really liked the industrial aesthetic the board game cultists had, it was all Blanchy and shit, so do hope they continue that.
>>
>>49261002

>dread is out front to provide cover to rhinos

What fucking world do we live in that you use a dreadnought as a fucking shield for your FREE RHINOS jesus fucking christ I hate C:SM players so much right now
Thread posts: 425
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