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Warhammer 40k general

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BA to get grav? edition

>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
40k needs Gunblades.
>>
>BA to get grav?

Yes please.
>>
>BA to get grav?
Yes. Let's give every marine sub-faction access to the same wargear. That'll make them all seem unique.
>>
>>49238533
>>49238475
To that end they'll get a formation that lets them take it on jump pack marines that count as relentless or jet pack infantry of course :^)
>>
>>49238475
>>49238533
Ahh perfect, more reasons to just quietly fold them into the core book, sounds good lads.
>>
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>>49238472
No. No it dont
>>
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>>49238563
An ignominious death that awaits us all battle brother. Someday all of us that are members of "aberrant" and "divergent" chapters will be pure vanilla scrabbling at a chance at our own individuality in the form of irregular and overpriced supplements containing a but a shadow of our former selves.
>>
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>>49238589
Truly, we all fall to chaos eventually, why struggle?
>>
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>>49238617
It is too late for me, for the crusade never ends. It only marches onward without sign of sweet release. No tears, only faith in the Emperor now.
>>
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>>49238431

Is it okay for a part of a flyer to hang off the board? Not the base, say the base is on the board but the tip of a wing is off, is that alright? Had a guy argue can't have any part of a model hanging off the table (A valkyrie in this case)
>>
>>49238708

The base doesn't matter for fliers. The whole vehicle must be on the table. If it's impossible to keep it on the table, into ongoing reserves it goes.
>>
>>49238475
I know, right? I can't wait to add grav to my Khornate marine army.
>>
Kill Team lists!

>Hormagaunt Brood - 50

>Shrikes (2x Deathspitter, 1x Rending Claws) - 115

>Venomthrope - 45

Or

>Shrikes (2x Deathspitter, 1x Rending Claws + Flesh Hooks) - 119

>Hormagaunt Brood (14, 5x Adrenal Glands) - 80
>>
>>49238740
My Crisis Suits could use a new weapon choice.
>>
>>49238750
It would probably act like 30k grav since Tau tech isn't backwards and brutish.
>>
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>>49235121
>>49238751
I'll send you my entire Warhammer Fantasy Empire Army for some Ork stuff senpai; I hate AoS but I'm too much of a broke college student to buy another army.
>>
>>49238777
Virtually nothing about Grav is backwards or brutish, for all the shit the low and middle tier AdMech do to fuck things up the higher ranks of the Magos have done a pretty decent job at keeping a few groups technologies streamlined and advanced.
>>
>>49238475

>IG to get grav?

I would need to make some new veteran models but yes please.
>>
>>49238749
Correct me of I'm wrong, but aren't upgrades like Flesh Hooks and Adrenal Glands purchased for the entire unit and not individually?
>>
>>49238885
Shit, you're totally right.
>>
How the fuck do weirboyz work? Cant find anywhere that says how many surges they use or anything
>>
>>49238749
Since my 2nd list is incorrect, I suppose the first list will do!

Also, the points are incorrect on it anyway, since Shrikes with 1 lot of Rending Claws and 2 Deathspitters, the list would instead look like this:

>Hormagaunt Brood - 60

>Shrikes (2x Deathspitter, 1x Rending Claws) - 105

>Venomthrope - 45

Thoughts?
>>
>>49238885
My question though, is basically is it more worth it to have a Venomthrope as a force multiplier, or is having upgraded units more valuable?
>>
>>49238929
>Thoughts?
Your over the point limit by 10 points.
>>
>>49238967
Meant to write 50 not 60 on the Hormagaunts.

Jesus, this is a train wreck so far.
>>
>Want to assemble models
>also want to paint them well
>dont want assembly to get in the way of painting
>currently have no paint
>people actually want to play on Sunday
I'm torn so many ways
>>
>>49238938
I wrestled with that same question for a bit myself, I ultimately went with another Shrike + upgrades and then termagants instead of hormagaunts.

3x Shrike w/Deathspitters and Scything Talons

1 Shrike w/Dual Scything Talons and then the Combat Specialist bonus that gives you rending.

12 Termagants
>>
>>49239109
Partial assembly. Blue tack
>>
>>49238472
Sword and bolter is significantly less gay than an actual gunblade.
>>
>>49239177
Oh, that's a better solution to Rending claws...

I went for Hormagaunts mainly because being in single model units will negate the bad parts of Feed since they won't be able to damage themselves.
>>
>>49239282
And that's a taste choice, I wanted something more shooty rather than stabby.
>>
>>49238917
Surges? what? are you using the old random d6 power Werirdboy? with him you just pick a target and roll up a power

The modern Weirdboy is just like any other psyker, can be mastery level 2, and just rolls on the Ork powers, all of them are quite simple.

don't even bother rolling on demonology unless you feel the urge to suicide summon some Bloodletters. thought that can be fun
>>
>>49239191
Does blue tack hold that well? Like, you're talking the shit you use to hang posters, right?
>>
>>49239109
Taking your time and properly making your army is better than hastily assembling and playing. When I bought my orks I assembled and painted all of then over two days and I regret it because I've never had a truly proper pretty army.

Speaking of which, after you are familiar with the game, you've tested an army you want to play out in vassal etc. Should you still buy a core and then add on select units? Or is it fine to plan out a particular list and buy the stuff you need in a bulk?

I also need to get proper tools for painting, and make a proper workspace.
>>
>>49238472
Your in luck!
>>
>>49238563
>tfw they fold BA into the C:SM book but put it in their chapter tactics that they cant take grav just like BT cant take libbys
you know its true
>>
>>49239365

I definitely want to take my time painting, but I also want to play the game. All of the sudden, there's a bunch of people who want to play on Sunday, though, and I want to as well. I just don't want to assemble and have it get in the way of painting.
>>
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Whats the best Bullgryn variant? Powermauls+shield or Grenade+slabshield?
>>
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>>49239442
There is barely anything in the latest blood angel codex. You could literally cut it down to 10 pages.
>>
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>>49238472

Chain sabres motherfucker. You even got a gun on your face just in case the ones on your swords weren't enough.
>>
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>>49239541
>>
>>49239536
libby dreads, sanguinary priest, death company, nipple guard, DC dreads, furioso dreads, baal preds, like 12 gay ass characters, their own physic powers, relics.

if they do get rolled into the C:SM book they would probably lose:
libby dreads (ether squatted or might become universal to all SM)
sanguinary priest (ether squatted or might become a universal apothecary)
DC dreads
furioso dreads
probably all of the characters except dante, mephiston, maybe tycho for some unknown reason. maybe keep seth if they are lucky.
lose all of the psychic powers
keep relics

basically their whole army would be gutted
>>
>>49239511
It depends on how you want to use them. Most people use the Slabshield variant for cover related stuff. I've yet to use the power mauls but thats mostly because I lack ogryns.
>>
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>>49239643

>universal Libby Dreads

Oh God no
>>
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>>49239643
All they have to do is add 10 pages to the current C:SM. Why would they need to remove anything? Contrary to GW's current method there was a time called third edition when 4 unit entries fit on a single page.
>>
Any update on the new Deathwatch Codex? :)
>>
>>49239768
nah theyd just keep death company and like 3 or 4 characters.

nippleguard would be squatted, everything else would be squatted or made universal.

theyd probably tag on some extra fuck you for failing as a codex tax too, just like they did with BT. something like 'no grav allowed but you can still take a heavy flamer on ur tac squad :^)'
>>
>>49239768

Sell one book for 60?
Sell seven books for 60?

They aren't going for Streamline or compressed content. They are going for money.
>>
>>49239536
>Furious Charge + Blood Engines is BA Tactics
>Honor Guard with Blood Angel Tactics can be upgraded to Sanguine Guard (Gaining Jump Pack, Relentless, and replacing weapons with Master Crafted Power Weapon + Bolter)
>Baal Predator is available to all SM
>Hand Flamers, Heavy Flamers, and Inferno Pistols become available to all.
>Add Death Company as BA Only
>Add Blood Priest as BA Only
>Add Librarian Dreadnoughts for all
>BA Dreadnoughts can be upgraded to Furious / Death Company
>All Dreadnoughts get Frag Cannons

Codex Compliant complete.
>>
https://youtu.be/tIZAsADNOyE
>>
>>49239818
Why exactly should Jump Pack Honor Guard be a BA specific thing? Raven Guard actually have Jump Packs are part of their Chapter Tactics.

Apothecaries should just become a universal option for astartes.
>>
>>49239818
thing is, GW will only give you 1/3rd of those things. since even the smurf poster boys dont get that much unique shit.

you dont want to get rolled into C:SM, it would be like the BT. youd keep 1 token special unit and a few characters.
>>
Guys who already have a book. Who will win, traitors or blood angels?
>>
>>49239848
>>49239817

Times are changing, chaos got a bone.
>>
>>49239871
i only know 1 thing for certain. no name chaplain diemore is going to get rekt by kharn
>>
>>49239889
Half a bone. Traitor's Hate still suffers from half the formations requiring dogshit units.

And Blood Angels are getting more formations than us, apparently. And relics/warlord traits.
>>
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>>49239894
>>
>>49239848
They would get to keep death company stuff and thats it. Librarian Dread becomes standard for vanilla as tribute to the spiritual liege.

All marines will end up in one codex in an edition or two with the exception of Grey Knights. Once there they might get a supplement with a few formations and one or two more of their old units so they have to buy extra books just to play a poor simulacrum of their old army while not detracting from the smurfs.
>>
>>49239847
>Why exactly should Jump Pack Honor Guard be a BA specific thing? Raven Guard actually have Jump Packs are part of their Chapter Tactics.

Because Sanguine Guards are basically just Jump Pack Honor Guard.

Personally Honor Guards should have all the same options that Command Squads have (imo)

>Apothecaries should just become a universal option for astartes.

Again, because Blood Angels have their Apothecaries as HQ choice.

And again, imo Librarians, Techmarines, Apothecaries, and Chaplains should be like IG Priests, Techpriests, Psykers

(As if you take a Captain you can take 1-3 Support staff slotless.)
>>
>>49239889
Yeah, Traitors Hate definitely shows that GW is drastically altering their faction favoritism and are committed to giving everyone fun, interesting, and well-designed rules.
>>
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R8 muh Deldar kill team.

Shadow Shrike hunter pack

8 Scourges all together, 128 points.
-Solarite with Venom Blade and Splinter pistol, 15 points. The leader of the pack.
-1 scourge has a Blaster, and is the Guerrilla Specialist with Infiltrate, 15 points.
-1 scourge has a Dark Lance and is the Weapon Specialist with Eagle-Eye (54 '' fucking range) 20 points
-1 scourge has a Splinter Cannon, and is the Indomitable specialist, with Relentless.

Total, 193 points.

The idea is to sit the Dark Lance fucker in a ruin, or some other position where he can see the whole table, and let him snipe fuckers, while the Blaster dude infiltrates near the enemy, and hopefully eliminates or at least damages something important with the blaster, or at the very least, becomes something that the enemy has to kill to feel secure, giving the rest of my birds of prey an opportunity to advance closer unmolested.
The Splinter cannon dude will give salvo fire on the move due to him having relentless, while the regular dudes simply swoop in for the kill with the Solarite, whose venom blade is a threat to pretty much everyone due to it wounding pretty much everything on 2+.

Scourges being jump infantry, I should also have very decent mobility on everyone besides the Dark Lance dude, who can't really move without losing his ability to shoot on the shooting phase.
What do you guys think?
>>
>>49238431
Tempestus Scions need more weapon options.

They should at least have all the same options that a squad of IG has.
>>
>>49239906
>All marines will end up in one codex in an edition or two with the exception of Grey Knights.
i doubt it because they just released a deathwatch codex.

if they were going to roll everything together they wouldve just made them a formation or some shit
>>
>>49239847
>All my suggestions were to maintain the existing kits
>If GW wants to squat kits, makes list easier.

Also my Blood Angle fluff-fo is weak, what's a Furiouso Dreadnought? A Dreadnought suffering from the Red Thirst?
>>
>>49239921
kek
>>
>>49239921
Agreed
>>
>>49239911
Yes, but why should both of those things be BA specific at all? BA aren't the only chapter that likes jump packs a lot, and the relative paucity of apothecaries in the codex is just bizarre.
>>
>>49239921

ayyy
>>
>>49239911
>Because Sanguine Guards are basically just Jump Pack Honor Guard.
theyd just keep them as a BA jump pack honor guard kit. they wouldnt have special rules on the table top

the only really dramatically different unit BA have is death company. except for the libby dread and other 1 off shit.
>>
>>49239934
Barring a heavy weapon they already do you git. Plus AP3 out the ass.
>>
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>>49239871
>tfw Daenor IDs Khárn with his melta
>>
>>49239934
>why don't my elite, special-forces units designed for rapid deployment carry crew-served heavy weapons that need to be stationary to use
>>
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>>49239996

>IDing a character that has Eternal Warrior
>>
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>>49239996
>willingly going within 6 feet of kharn
>>
>>49240033
>implying that 10,000 year old veterans of the Horus Heresy and the de facto mortal champions of the gods of chaos deserve to have Eternal Warrior
eeeeyyyyyyyyyy
>>
>>49239955
Again. Kits. Most likely it was when GW was giving all the separate codex stuff special snowflake stuff to make them different.

Again. I'm all for squatting the Honor Guard squad, and giving the Command Squad the option for Artificier Armour
>>
>>49240033
>kharn
>having eternal warrior
only loyalists get tons of EW, remember?

that guy whos been alive for 10,000 years doesnt have eternal warrior, that would be stupid.
>>
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>>49240033
>Kárn
>EW
>>
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>>49239934

They should get their own Sentinel variant.
>>
>>49240082
>spec op dudes
>stompy walker

Pick one
>>
>>49240062

>random no name chapter master gets EW
>none of the chaos gods champions are allowed such an honor

REEEEEEEEEEEEE
>>
>>49239871
Traitors this time. It's part one of a longer thing and if the spearhead attack fails, it's not going to go anywhere.
>>
>>49239923
Nobody?
I have never played Kill Team, so I got no clue if my setup is good or not.
>>
>>49240111
Hey abbadon has it
>>
>>49240082
Forgeworld makes one
>>
>>49240082
Tempestus Armoured Sentinel
>Move Through Cover, Deep Strike
>Hotshot Multilaser
>18" S6 AP3 Heavy 3

Tempestus Armoured Powerlifter
>Move Through Cover, Deep Strike, 3A
>Power Forklifter
>S - User AP2, Scoop
Scoop - each unsaved wound vs MC / GC is doubled. Each glance / pen vs vehicles is doubled.
>>
>>49239511

Slabshields and grenadier gauntlets with your compulsory priest.
Ogryn will still be shit no matter what tho.
>>
>>49240111
>>49240120
Which loyalists have it?
>>
>>49238786
Shit anon, if you're serious, I'd take you up on that offer
>>
>>49240134
Give a guy the Shield Eternal and BAM you have it.
>>
>>49240111
it gets worse

any shitdick character can take those EW relics
>random shit captain gets EW
>random faggot level 1 libby gets EW
>some chaplain gets EW

but no, why would kharn get EW? that might make something csm have good, and GW cant have that.
>>
>>49240110

>inb4 you say something dumb about Elysians even though they operate exactly like Tempetus Scions
>>
>>49240134
He's referring to Shield Eternal / Gorgon's Chain
>>
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>>49240129
>
>>
>>49240134
literally any of their generic characters
>>
>>49240157
Clearly a MC, not a walker
>>
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>Think of a cool idea for a 40k book
>Focusses on a Vet from the Emperor's Children
>Realise that Slaanesh is going to be squatted
>Realised that BL is a cartel of select few authors and their friends
>>
>>49240149
To be fair, outside of papa smurf and lysander, none of the C:SM characters have EW.
And hell, CSM charecters can get EW for free
>>
>>49239981
>>49240005

>It is only tacti-cool if you can use them while moving
They are missing sniper rifles, and shotguns (although that is a veteran thing I guess).
A little crappy, but for the same reason you may want a heavy weapon - sometimes it is just nice to have the option.
Even if 2 volley guns is most likely going to be better every time.

I'm not going to lie, I was just looking at the Elysian Drop Troop range, and I felt they were wasted on regular guardsmen. I would even use the damn mortar squads because they look so good.
>>
>>49240218
The fuck do people get this idea of Slaanesh getting squatted from?

It hasn't happened in AoS, if that's what you think.
>>
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>>49240218
>>Realised that BL is a cartel of select few authors and their friends

???
>>
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>tfw they 'updated' kharns rules in this new 'book that fixes CSM!! :^)'
>literally nothing changed, still not EW, still has a basic 3+ power armor save
B-BUT THEY GAVE US A DECURION THAT GIVES OUR SHITTY OVERCOSTED UNITS OBSEC

THANKS GW, CODEX FIXED. OUR NEW GLADIUS STRIKEFORCE CAN REALLY GO TOE TO TOE WITH THE LOYALIST ONE, WATCHOUT GUYS.
>>
>>49240218
Doesn't BL do a short story contest every year to look for new talent?
>>
>>49238431
when will finally someone post codex deathwatch?!
>>
>>49239871
Let me see. Immortal Flagship character or literallywho.jpg captain.
>>
>>49240219
>To be fair, outside of papa smurf and lysander, none of the C:SM characters have EW.
you mean except for any generic one, right?
>>
>>49240263
It is bizarre that people are acting like the possibility of ObSec Nurgle Bikers with a ton of tax is ping to be viable. The bulk of the Warband is going to be CSM in Rhinos, and those already have ObSec and suck anyways.
>>
>>49240263
Shut the fuck up, you've got decent formations that make you at least mid tier.
>>
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>>49240219
>Can buy EW for literally anyone that can take a relic
>"But you guys can get it on a completely random table with a 1/32 chance of happening!"
Are you serious anon?
>>
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>>49240285
>Shut the fuck up
NEVER
>you've got decent formations that make you at least mid tier.
NO WE FUCKING DONT YOU BRAINDEAD MORON
>>
>>49240260
You didn't know? Black Library (official 40k novels) are penned almost exclusively by friends or family of the staff. Oh sure, they do as >>49240265 said, hold an open contest for new talent, but over all of the years which the contest has been held they've only accepted one novel from outside of their cabal (Josh Reynolds). It's a closed circle, you ain't getting in.
>>
>>49240300
Bruh, let's name all the armies you're better than with those formations.
>Orks
>DEldar
>BA
>Sisters
>IG
Why are you whining?
t. Ork player
>>
>>49240269

but one's a loyalist! the good guys can't lose or it would scare off poor Little Timmy and his mommy's money!
>>
>>49240280
what, you dont think that 1 bike unit thats less durable than a bike command squad, is worth the like 600 point tax?

geez these waacfag csm players
>>
Hows my kill team look? A little worried about swarms but I'm looking forward to space cavalry.

Grenadier Squad - 97pts
Watchmaster without upgrades (Team Lead)
Grenadier w/ plasmagun (Guerrilla Specialist - Preferred Enemy)
Grenadier w/ meltagun (Weapon Specialist -Eagle Eye)
3 Grenadiers

Death Rider Squadron - 101pts
Ridemaster w/ meltabombs, power axe, bolt pistol (Combat Specialist - Deathblow)
4 Death Riders
>>
>>49240289
:^)
>>
>>49240321
>Bruh, let's name all the armies you're better than with those formations.
>Orks
yes but we were better than them to start with
>DEldar
nope
>BA
nope
>Sisters
who?
>IG
hell no
>>
>>49240254
You can bet your ass its happening.
>>
>>49240338
>Has a formation that lets you deep strike and charge with AP3 weapons, or a Powerfist
>Not automatically invalidating Dark Eldar, IG, and Sisters
>>
>>49240321
>IG
>worse than CSM
Sisters can go either way. Besides that you're on point.

>>49240338
>he actually thinks that Deldar is stronger than CSM
>>
>>49240351
How does Traitor's Hate CSM compare to Homunculi Dark Eldar?
>>
So I'm new, which should I pick Traitor or Loyalist? Why?

This is disregarding strength on the tabletop.
>>
>>49240351
Deldar are better than CSM, since all you retards are always like
>hurr csm are good just take 1650 points of demons in ur 1850 army
my counter argument is that DE are better, since you could just as easily take 1650 points of eldar in your army.

also DE can so some crazy shit with formations of talos or whatever it is.
>>49240348
>has a formation that lets you make disordered charges with shitty overcosted units, if they survive the DS and interceptor.
yeah its not good
>>
>>49240402
>This is disregarding strength on the tabletop.
Then its a really broad question only you can answer. Look at the models and check out their fluff, from there you should be able to decide on a favorite based on your own taste in design and fluff. Then just get whatever that happens to be so you can be happy with it rather that just getting something someone had to convince you to buy.
>>
>>49240383
Very weird. On one hand, you have Corpse Claw thief, and formations of high T, multi wound models. On the other hand, that one Obliterator formation could ruin your day.
>>49240408
>Just take models that aren't DEldar in your army!
Where the fuck did I ever say take Daemons instead of CSM? Are you just shitposting now?
>It's not good
What isn't good about that?
>>
>>49240348
>>Not automatically invalidating Dark Eldar, IG, and Sisters
also you forget that IG and sisters can take coteaz to just intercept anything they want anyway.

also i dont how hard you tool up a shitty warp talon unit, theyd lose to a conscript blob in melee
>>
>>49240110
>big transport flyers
>fast cruising trucks armed with cannons and missiles
>spec ops

I bet you don't even remember when stormies had heavy weapons teams.
>>
>>49240402
Loyalists. Because it is better to serve the emperor and be an awesome superpowered post-human warrior than some edgey superpowered space satanist.
>>
>>49240428
I wouldn't really tool up them. 5 Mans are fine. Personally, I would take a unit of Raptors, with a Meltagun, and champ with Power Fist to DS Charge vehicles. Also, I haven't seen Coteaz since 6th edition, in any of the games I've played, casual or tournament.
>>
>>49240423
I wanted to know why people liked their chosen faction, and why they play who they play.

>>49240450
Which group do you play and why do you like them?
>>
>>49240254
>>49240260
>>49240265
I'll still give it a go
Hell if i end up writing a 40k novel, even if it never gets published, i'll have an idea about writing other fiction

Not to mention i'll post it here if BL reject me :^)
>>
>>49240408
>Deldar are better than CSM, since all you retards are always like
>>hurr csm are good just take 1650 points of demons in ur 1850 army
Except we're talking about the codexes alone right now, not it's ability to take allies. Two very different paradigms.
>>
>>49240408
No. Taking elder with de, would be like taking space marines with csm.
>>
>>49240480
Eldar player here, and that's not really true. Fluffwise, they're our creepy, sweat goblin cousins. However, at the end of the day, they're still Eldar.
>>
>>49240466
Go for it. It never hurts to try.
>>
>>49240470
DE are still better with homunculi, easily.
>>49240425
>Where the fuck did I ever say take Daemons instead of CSM? Are you just shitposting now?
probably in every single thread you are in, whenever somebody says anything about CSM sucking balls. its pretty much the only argument anybody on /tg/ ever tries to make whenever anybody brings up CSM.
>>
>>49240501
yeah they are close ally on the ally table
like IG and SM
>>
>>49240480
>>49240501

No, because if they stop being so degenerate, DE could join a craftworld. The Imperium would just kill the CSM.
>>
>>49240461
>Which group do you play and why do you like them?
You mean chapter?
Blood ravens, ultramarines and dark angels.
I like blood ravens for a variety of reasons. I got into 40k via DoW, I like the lore, esspecially the obsession with knowledge and psykers, and frankly the chapter as a whole is just the most compatible with my personality, if that makes sense.
Realistically I only play ultras in 40k because I play them in 30k, and as such I just play them as the ultras soon after the second founding if I'm playing 40k. But as for why I like them overall? I'm a romaboo, bobby G is a pretty cool guy, and their method of warfare is something I find cool (before they went complete codex adherent that is).
And I like Dangels because they look cool.
>>
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>>49240530
>implying I want to join a craftworld
>implying I want to play power ranger like a big autistic mon'keigh baby
Nice meme friend!
>>
>>49240519
>Probably in every single thread you are in
So, you're just shitposting now. We aren't talking about Daemon allies and CSM, we're talking about the flat armies. Please find actual examples instead of just jerking off about probables.
>>
>>49240558
too bad. if me being able to ally in 75%+ of my army as demons makes me 'mid tier', then your emo elf army is 'high tier' by comparison
>>
>>49240428
>coteaz

Could there be more of a Flash in the pan Literally who character?

Are you stuck in a time warp? bet you think people still run Swarmlord for his sweet biomancy powers too
>>
>>49240572
i already shit on your 'argument'.

dart artisan + corpetheif would rape a 'real' CSM army and you know it, so just shut the fuck up.
>>
>>49240554
Loyalist could mean any of the Imperial groups, so I don't just mean SM.

And I agree, Dark Angels do look cool.
>>
>>49240558
It's happened at least once in the background that I know of, so you're not all as averse.
>>
>>49240577
We're talking fluff standpoint you mong. And, we aren't talking about allied armies, please get your head out of your ass.
>>
>>49240606
>Loyalist could mean any of the Imperial groups, so I don't just mean SM.
I see. You should have said chaos vs imperium then. Traitor vs loyalist pretty much implies marines only.
>>
>>49240616
Couple of times, once against the IG "Eldar Killers", and once against the Tyranids that I know of. Sure, they'll team up, but they're not gonna go full Warrior Monk.
>>49240605
Or they wouldn't? Fuck, do you have Vassal? I'll play test a CSM army against your DEldar if you'd like.
>>
>>49240595
were you trying to make a point? because you dont have one.

IG > CSM

SoB arent even a supported army, and yet they are probably still better than CSM.

the only army worse of than CSM is orks. CSM and nids are on the same level, unplayable without stupid abusive gimmicks.
>>
>>49240577
>daemons
>mid tier
>>
>>49240649

It's daemons and CSM Tax, not pure daemons
>>
>>49240640
>Fuck, do you have Vassal?
what? i dont play video games im not 12 years old
>>49240619
>And, we aren't talking about allied armies
fuck you. ill talk about whatever i want. you dumb fucks always bring up allies whenever anybody mentions CSM being bad, so fuck off.
>>
>>49240660
Even then, summoning spam can more than make up for it.
>>
>>49240428
And CSM can take Renegade Dakkaknights, Renegades and Heretics, and Daemons.

>After all if the Imperium's low tier factions have to be considered with allied forces so too does CSM
>>
>>49240675
and still be worse than DE/eldar. which was my point.

the only people who have a right to say anything about CSM whining are nid players or ork players, the rest of you can shove it up your ass.
>>
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>>49240647
>>49240605


>were you trying to make a point? because you dont have one.

Psshh....You would know all about that..kid.....
>>
>>49240664
>what? i dont play video games im not 12 years old
So you're saying that you couldn't actually prove that Haemonculi covens could beat a real CSM force, with the new formations? Because I have 3k points of just Wracks, Grotesques, and Pain Engines, along with 5k points of Iron Warriors. It's almost like I fucking play both, and have dissected each formation, made a point to know which is better so I'm not talking out of my ass
>fuck you. ill talk about whatever i want. you dumb fucks always bring up allies whenever anybody mentions CSM being bad, so fuck off.
Then, instead of getting your panties in a knot, and sand in your vagina, why don't you go scream at someone who DOES bring up allies, you 5 piece chicken Mcnobody?
>>
>>49240707
well heres a vid of 2 WAACfags going at it.

https://www.youtube.com/watch?v=zQOOoTt1JDI

spoiler alert, the disgusting tau list gets fucking tabled.
>>
>>49240737
>The Tau list gets tabled
That makes my nipples hard, thanks anon.
>>
>>49240751
just remember that next time you try to say DE are worse than fucking CSM

throw all the CSM formations you want at that tau list, the tau would rape it every time.
>>
>>49240691
Don't know how eldar came into this... it was about CSM vs IG or Sisters.
>>
>>49240766
Did I say that the CSM were better than the Tau literally ever?
>>
>>49240780
that wasnt what i said. learn to read.
>>
So not sure if this is news, but someone with the Traitor's Hate book over on Dakka Dakka can confirm the following:
->Renegade Knights entry is the same, including the detachment
->no new relics
->no new wargear
->psychic powers are a copy/paste from angels of death

only other new thing is the tactical objectives
* 1VP for destroying an enemy unit during your turn
* 1VP for manifesting a psychic power
* roll a die when you draw the card, and if you control the objective matching the die you score 1VP
* 1VP for rolling on the Boon table. D3 VPs if you roll 3 times
* D3 VPs for controlling an objective that your opponent controlled at the start of your turn
* 1VP if your warlord got Unworthy Offering or Spawnhood. D3+3 if he got Apotheosis, or D3 if he got any other result.
>>
>>49240640
>Couple of times, once against the IG "Eldar Killers", and once against the Tyranids that I know of. Sure, they'll team up, but they're not gonna go full Warrior Monk.

No I mean a Dark Eldar Incubi gave up life in Commoragh and joined a Craftworld, ended up becoming a Striking Scorpion.
>>
>>49240737
https://www.youtube.com/watch?v=gz9q-uw9Mbg

Here's the same faggots going Orks vs Tau, Orks win.
>>
>>49240805
>->Renegade Knights entry is the same, including the detachment
>->no new relics
>->no new wargear
That cant be right. GW teasers said there will be new relics for the Renegade Knights.
>>
>>49240778
CSM are worse than IG. to claim otherwise is to show ignorance of the game.

>b-but you could get some scrubs into melee with your DS
yeah, and theyd lose combat to a blob. maybe if 99% of guard players werent lazy 100% mechanized lists, they actually still know how to bubblewrap shit.
>>
>>49240791
>throw all the CSM formations you want at that tau list, the tau would rape it every time.

>just remember that next time you try to say DE are worse than fucking CSM
Ok so
2 completly different armies, with 2 VERY different playstyles, are somehow incompatable? And, he wasn't running Dark Eldar, he was running Haemonculi Covens. Those are 2 VERY fucking different things. Anon, I feel like you and I aren't communicating very well.
>>
>>49240823
I believe the actual GW quote is "wargear of the fallen household"
which is just the knight weapons/equipment list. (as confirmed by the person with the book)
>>
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>>49240818
>mfw
Damn, neat.
>>
>>49240820
that was a soft tau list
>>
>>49240864
Obviously they're only waac faggots whenever the side you want to win to make your point wins.
>>
>>49240805
>->no new relics

Oh come on they have to change the fucking half useless relics CSM is lumbered with.

Has ANYONE ever taken the key or the scrolls? like outside of a casual game as a joke?

I kind of expected them to copy-pasta the psychic powers though
>>
>>49240885
shitty bait/10

at least try to not make it so obvious
>>
>>49240863
He was in the Path of the Eldar books. Path of the Warrior, specifically.
>>
>>49240898
Not him, but
>Took a Skyray
>Took 2 Devilfish
That's not very good at all
>>
>>49240805

Random Anon just saved me from wasting $50 USD.

Thank You, Anon for informing me of the state of the book and confirming my fears. Now I only need to spend $15 instead of $65.
>>
>>49240888
Well nothing is stopping you from taking the Black Crusade detachment as a Black Legion or Crimson Slaughter detachment (that I can think of - buying VotLW for free is optional iirc)
>>
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Should my next army be Elysian Drop Troops or pre-heresy Deathguard? I'll be getting fucked pretty hard by GW either way.
>>
IG and SoB probably still shit all over CSM. Melta-spam will murder those warp talons after they charge whatever it is, and who gives a shit how many fearless conscripts they kill in a turn if they can't hurt the tanks that do all the work in an IG list anyways.

Nids is kind of a toss-up since CSM still have no anti air without an aegis defense line.
>>
>>49241013
Heldrake with Autocannon?
>>
Looking to bump up my salamander list to 1500 and I was looking at a land raider redeemer with assault terminators and maybe a tech marine to keep it rolling smoothly. Got a vindicator in the list too so he could deal with that too if it would come to it. Thoughts? I'd either take the tech marine with the harness or a level 2 librarian
>>
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Is Sporocyst a good unit to use? I like the idea behind it, being a living fortress of sorts.
>>
>>49241023
4shots at bs3
>>
>>49240985
Black Legion relics are almost worse. Crucible of Lies isn't great. Skull is expensive and most useful on already-super-expensive daemon princes. Eye of Night is a SUPER expensive way to melt a tank. Last Memory is kind of eh, esp. since you can't benefit from psychic focus with it. Hand of Darkness is a ridiculous 50 goddamn points. Spineshiver Blade is Okay but also not much cheaper than Axe of Blind Fury, and only AP3?

Crimson slaughter has a couple of decent relics, but locking yourself out of an AoBF hurts since it's the only way to get AP2 at initiative in the codex.

>>49241023
>>49241070
4 shots at BS3 (So you're hitting with two, on average, and it's only S8 AP4.) but Heldrakes also don't have Skyfire anymore.
>>
>>49241013
>Melta-spam will murder those warp talons after they charge whatever it is
Wat.
>and who gives a shit how many fearless conscripts they kill in a turn if they can't hurt the tanks that do all the work in an IG list anyways.
Wat.
>Nids is kind of a toss-up since CSM still have no anti air without an aegis defense line.
Wat.

Jesus god anon. Do you even play this game?
>>
>>49241027
It would be a pretty casual list, maybe holding it's own against the lower tier of competitive lists if you abuse the psychic powers in AoD.
>>
>>49241082
Holy shit you're right I completely forgot about that stupid flyer supplement

Ha!
>>
>>49241082
you cant take CS and normal codex relics in the same army?
>>
>>49241087
...what, did Warp Talons somehow get immunity to AP1, more than two attacks per round, and skyfire when I wasn't looking? Or are you just baiting?
>>
>>49241082
>but Heldrakes also don't have Skyfire anymore.
>>49241117
>Holy shit you're right I completely forgot about that stupid flyer supplement

I believe Death from the Skies is optional. The extra stats and stuff in the Deathwatch Flier have a designer's note that says "if you are using death from the skies" iirc
>>
>>49241154

5++ invul save

Literally unkillable

... 1/3 of the time
>>
>>49240707
>5 piece chicken Mcnobody

whelp, there's my new favorite insult.
>>
>>49241117
It's optional though, fuck fliers losing Skyfire that was such a poor thought

And it's shit anyway, like the game needs more time-wasting phases
>>
>>49239923
Someone pls respond.
>>
I'm going for a DA demi-company and I still have to buy a devastator squad and a tactical one.
Thus far I have one with plasmacannon/plasmagun and multimelta/meltagun.

What should i equip third tactical with? They will all go with rhinos or razorbacks with combat squads.

On the other hand, I'm divided between outfitting all 4 devastators with lascannons or with flak missile launchers, since I have no antieaerial weaponry.
>>
>>49241004
Drop Troops.
>>
>>49241181
>>49241166
Even if you're not using Death from the Skies, a Heldrake does an average of 0.37 wounds to a Hive Tyrant per turn, assuming he gets his FnP power off. If he doesn't, it's 0.5ish wounds.

Heldrakes aren't anti-air.
>>
>>49241197
i'll do it anon, for you.
>>
>>49241250
b-but CSM arent bottom tier!

j-just take demons!
>>
>>49241250
Vector strike are how helldrakes deal with flyers.
>>
>>49241288
Are vector strikes not worse than the autocannon?
less strength, same average number of hits
>>
>>49241304
1d3+1 autohits on S7 ap2 with Ignores Cover. On average thats 3 hits and 2 wounds.
>>
>>49241288
Can't vector strike the same target in subsequent turns since you have to move over them, you're unlikely to kill the Tyrant in a single turn, and congratulations, the Tyrant is now looking at your rear armor and blasts you out of the sky even if you jink. (10.5 average hits, give or take. 5 average glances or better. If you jink, you have a chance to survive but not a great one.

>>49241304
One more hit, on average, and you ignore his armor. You wound less reliably, however.
>>
>>49241304
No way better, but this is compared to a shitty single Hades cannon

d3+1, Strength 7, but hits side armour and ignores jink at ap2 i believe
>>
>>49241329
its not +1 anymore.
>>
>>49241332
>>49241338
>>49241329
wow so many people got it wrong.
Vector strikes are d3 hits, not d3+1.

so save average hits, less strenght, and vs anything flying, the autocannon ignores armor just the same.

NOT THAT IM ADVOCATING HADES HELDRAKES FOR ANTI-AIR
>>
>>49241379
>>49241338
Forgot about ignores cover on Vector Strikes. Your right, That makes a difference.
>>
>>49241332
It has to move at least 12" and can make one turn of 90 degrees before moving. What the fuck are you doing to let it get back armour, turning up from behind it and moving as far as you possibly can?
>>
I have a question about how some rules work, they are probably explained in rule book or the FAQ but English is not my first langauage and sometimes i struggle with word for word rules as read

1. If i shoot a model / team with a weapon that does 2 wounds, on a wound roll of a 6, does the other player have to save twice? Or lose two models?

2. Or is the 2 wounds inflicted on a single model?

3. If the 2 wounds is inflicted does the 2nd wound move onto another model?

4. If a 1 wound model suffers 2 wounds (shooting) does this count toward panic calculations or is just models removed?

Thanks
>>
>chaos bros with EW

Seriously Lord Zhufor is one of the best kept secrets. Fluff is cool, too. World Eater with a decent political head on his shoulders. His kit isn't bad either, he's got the blob crushing axe and the tank crushing fist. All for something like 180 pts?

Unrelated!

Are the Blood Oath (Warhammer World "exclusive" from fuckhuge diorama) formations Apoc only? I'd like to play the hell forged hunting pack and the Fist of Khorne is legit good
>>
>>49241013
>Melta-spam will murder those warp talons after they charge whatever it is
Never ever finish killing anything during your own assault phase. Finish them in theirs and then run like hell. Immolators can
>>
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Does anybody know why Siege of Vraks 2e in the MEGA is missing pages 154-200?
>>
>>49241329
>>49241362
Oh, if it's only d3 now then my hypothetical >>49241332 here is wrong and you actually will never kill that Tyrant in a single turn unless he dies to the grounding test. And he'll still blast the shit out of you and kill you.

>>49241379
Specifically for Flyrants, Vector Strike will ignore his armor where the Autcannon won't. Using Heldrakes for Anti Air ever is still a terrible idea.

Is there any other full (Non SoB or Ally-only) codex with no way to deal with flyers outside of fortifications? SM and IG have anti-air tanks, Orks have mek guns.
>>
>>49241411
1-3: the wording is "inflicts 2 wounds" vs "inflicts a wound that causes the model to lose 2 wounds instead of 1"
if the wording is "inflicts 2 wounds on a to-wound roll of 6", then thats two seperate saves, removing up to 2 models
4. morale test are based on models removed, not wounds inflicted.
>>
>>49241436
>Vector Strike will ignore his armor where the Autcannon won't.
shit. Thought hades autocannons were ap3 for some reason
>>
early post whoops

>>49241425
Immolators can pick you off from two feet but hopefully you're not letting infantry on foot stand in that magical range where they can melta you but you can't charge them.
>>
Just decided to get back into 40k after a long absence (last time I played it was 4th edition). Bought the Skitarii starter pack and was wondering if I should be building rangers or vanguard's?
>>
>>49241439

Thank you for clearing that up
>>
>>49241467

Van
>>
>>49241467
vanguards
>>
>>49241409
Facing's irrelevent for a FMC, so he just has to stay in your back arc. Which is fucking massive. Even if, by some miracle of positioning you manage not to immediately lose your drake, the Flyrant will still turn around and blast a hullpoint off your Drake unless you jink.

>>49241425
>>49241457
Immolators are tanks, right? Warp Talons can't do much to those but scratch the paint.

The unfortunate part of the Raptor Talon is against anything that isn't a hard target or a space marine, you're pretty likely to make them run. They take -2 LD just for being charged. Sure, you'd Like to kill them in the enemy assault phase, but you have a good chance of not doing so regardless of what you want.
>>
>>49241497
>>49241503
Thanks lads. Any special equipment I should be looking at?
>>
>>49241565
Immolators are Rhinos with multimeltas and a 6++, but if you assault them whatever's inside will still get to shoot you up. Not so bad if it's one of the typical flamer Sister squads, though.
>>
>>49241574

Omnispex, Arc Rifles and plasma-gun-yokes. *Maybe* the 5 point flare gun for the Alpha.
>>
>>49241630
You don't get to consolidate if you charged a tank, flamers are getting 4-5 hits of.
>>
>>49241630
Warp Talons'll knock 2 HP off them when they charge. So, yeah, not hugely impressive. Not to mention that this is all assuming you don't mishap when you try to deepstrike which CSM can't do anything about.
>>
>>49241419

Nah, they are normal formations
>>
>>49240737
>ITC
May as well be bragging about how powerful Orks are after winning with space 0dins fandex.
>>
>Chaos

So am I understanding this correctly?
The only way to get a physical copy of what's included in the digital-only CD7e Daemonic Incursion Edition is to have the Curse of the Wulfen book?

Or will Traitor's Hate have all that content?
>>
>>49241779

No

TH is just CSM and renegade knights
>>
>>49241799
Thanks for the heads up.

Is there any difference between the added content of Daemonic Incursion Edition and the CD stuff located in Curse of the Wulfen?
>>
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How did you loadout out your blackshields /tg/?

Because he's challenging I wanted to give him a SS for an invul and because he's only got 1 would I wanted to give him a non-unwieldy weapon and settled on a Lightning Claw
>>
Some dude on faeit has posted the lore from Traitor's Hate. It agrees with this >>49240805 so could be legit. The fact there's a thing called "war zone Carnage" also adds legitimacy, that's the sort of stupid fucking name only GW come up with. Direct link doesn't get past the spam filter, but it's the first post on faeit at the moment. One of you fuckers can pastebin it, if you want.

tl;dr Chaos wants to find an artefact that cages warp creatures, so invade the Diamor system. They find it, do a ritual on the artefact, meaning said artefact will break open at some point in future. This will create a warp path from Cadia to Diamor, and set up creating a warp path from Diamor to Terra, which is how Abaddon's planning to get there. Also lots of fighting, obviously. That chaplain survives his meeting with Kharn, surprisingly.
>>
>>49241419
>Are the Blood Oath (Warhammer World "exclusive" from fuckhuge diorama) formations Apoc only? I'd like to play the hell forged hunting pack and the Fist of Khorne is legit good
They are normal and Hellforged is actually pretty decent and quick 1850pts army by itself.
>>
>>49241419
keep in mind that many (not all, but most) of them cost a rediculous amount of points, so might as well be Apoc only, or your entire army
>>
>>49241874

Well, I usually make them Chymarie with some chainaxes. With 4 S6 ap:4 attack you can do some serious damage. The I:3 hurts, but T:5 makes up for it.

>>49241913
The fluff didn't seem as bad as I feared. Also, how did Kharn kill a knight, a warhound, and a reaver?
>>
>>49241680
Nice! Here's your (you) for your fine work anon.
>>
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A series of 40k hardback books are being released every 2 weeks in the UK, starting with The First Heretic. Would this be a good place in terms of the lore?
>>
If an Ordinatus Ulator’s ridiculous super gun is instant death,

And is SD against gargantuan creatures…

Does a Deathblow do 6+1d6 wounds that in turn each do 1d3 bonus wounds?

Can you in fact take 48 wounds from an Ulator?
>>
If green iz da best. How come no orks wear green clothing?

Checkm8 orktheists.
>>
>>49241799
>renegade knights

Bwaaaaa?

I haven't seen any of their junk yet. That's pretty cool. Also, are they seperate from the FW profile or essentially the same?

I love FW and what they do, but the schizophrenia with Gee Dubs gets a little old sometimes.
>>
>>49241990
as amusing as that sounds, no. Strength D weapons inflict a SINGLE unsaved wound that causes the model to lose X wounds instead of 1. So it would be 6+d6+d3
>>
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I want to play Orks.
I also happen to hate losing over and over.

Are there any armies which play similarly to Orks, or maybe offer similar levels of kitbashing creativity, or both?
>>
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>>49242021
>Also, are they seperate from the FW profile or essentially the same?

Chaos Knights have the option to take any combination of upgrades any non-FW Knight can take, 2 Battle cannons are fun
>>
>>49242021
its an exact copy of the imperial knight, but one data sheet that lets you mix and match weapons
>>
>>49241874
heavy thunder hammer
>>
>playing a 3v3 1K game of IG vs 2 tau and 1 crons
>one of the IG players brings a knight
>claims he has instant death
>think "ok he has mark of the omnissiah"
>hes rerolling all of his wounds at the end of every turn, including his own
>call him on it
>oh its some crazy wargear i dont remember the name
>keep trying to bring it up, he keeps brushing it off
TIL my flgs has a waacfag
>>
>>49242055

Dark Mechanicum can let you do some crazy kitbashing. I'd take a look at that.
>>
>>49242055
I wouldn't know. I don't know how orks play, because I blast them off the table turn 1.
>>
>>49242055
play orks

proxy them as space marines
>>
>>49242069
Probably a Jew
>>
>>49241913
>War Zone Carnage
>Forge World Metalica

holy shit gw what are you doing
>>
>>49242101

Metalica has been around for a while, but I think Carnage is new.

Either way, I'm all for GW to start doing edgy hair metal album covers again.
>>
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>>49242055
Khorne Daemonkin are Orks with invulns, Armour saves, fear, and actual good walkers, special rules and heroes

As ever, Chaos allows for kitbashing. Join Khorne today
>>
>>49242101
i'm still waiting on the Megadeth and Anthrax references
>>
>>49242101
forgeworld metallica is a long (1st or 2nd ed) established forgeworld.

Warzone carnage is just dumb
>>
>>49242080
what, like, R&H? or admech+skitarii?
>>49242081
i know buddy
>>
>>49242124
KDK were actually my second choice but I've tried listbuilding them before and I was a little intimidated. If you have any tips to share that'd be cool
>>
>>49241913
>That chaplain survives his meeting with Kharn, surprisingly.
oh boy i guess that means yet another faggy angel legion gets yet another nobody cares character. that puts the count over 30
>>
>>49242132
>>49242121
Well, I guess I'm showing my (lack of) age here, but fair enough.

Shame we don't appear to get any new rules other than the formations already leaked and AoD psyker powers.
>>
>>49240138
Really?
What do you have Ork wise?
I'll grab a list of my Empire.
>>
>>49242069
>>playing a 3v3 1K game of IG vs 2 tau and 1 crons

There's your first problem. God i have grown to hate the clusterfuck that is multiplayer games, but with close friends it can be fun.

also he's not a WAACfag he's a blatant cheater and normal run of the mill 'Faggot'. call him out on it and inform the flgs
>>
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>>49242101
>doesn't know of legio metalica

Damn these kids...
>>
>>49242184
look grandpa, I was three when the last 2e codex came out.
>>
How's the new Deathwatch?

I'm extremely tempted to start a small force and kill team

Seems like the ideal army for a space marine lover
>>
>>49242224
kind of a mess, though all the mini dexs tend to be that way
>>
>>49242224
Pretty powerful, but far from eldar teir. Grav spam and cyclone missile launcher spam are very easy, overall a good dex, but with some very questionable options
>>
>>49242285
>>49242272

Are very mixed squads shit?

It just looks to me like they're just space marines that play like space marines

Kind of picrelated.
>>
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>>49238431
Okay so... I've recently been beset by the singular urge to build a dreadnought-y Chapter that's totally not angry loyalist Iron Warriors pretending to be Iron Hands successors.

How insane would you guys say this list is (for a 1500pt game)?

>HQ (total: 145)
Captain w/Terminator Armour, Relic Blade, and Storm Shield

>Troops (total: 454)
x10 Scouts w/Boltguns, Camo Cloaks Veteran Sergeant and Heavy Bolter [hellfire] (153)
x10 Scouts w/Boltguns, Camo Cloaks, Veteran Sergeant and Heavy Bolter [hellfire] (153)
x10 Scouts w/Boltguns Camo Cloaks, Veteran Sergeant and Heavy Bolter (148)

>Elites (total: 610)
Contemptor Dreadnought w/x2 Kheres Assault Cannons (205)
Contemptor Dreadnought w/Kheres Assault Cannon and Graviton Gun (205)
Contemptor Dreadnought w/Heavy Flamer and Graviton Gun (200)

>Heavy Support (total: 290)
Leviathan Dreadnought w/x2 Leviathan Storm Cannons
>>
Does anyone know where to buy the new White Dwarf?
My FLGS said he couldn't order it and I'm not ordering it off the GW website to pay however much shipping it will be for a $9 magazine.
>>
>>49242169
His other usual army is enclave tau with at least two riptides
>>
>>49241948

>Also, how did Kharn kill a knight, a warhound, and a reaver?

Well I've heard it said he can kill a Knight on the table considering his weapons are Armorbane.
>>
>>49242351
Any place that sells GW product can get it.
>>
>>49241948
>Also, how did Kharn kill a knight, a warhound, and a reaver?
Pure, unadulterated rage.
>>
>>49241948
>>49242362

Assuming a Stomp never does enough to remove him, isn't his weapon skill higher than most Titans to the point they'd never hit him most of the time?
>>
>>49242320
>Are very mixed squads shit?
yes, and melee squads are shit
>It just looks to me like they're just space marines that play like space marines
its basically just codex : sternguard (now with OP fag cannons)

you could make a better list just running 1st company task force and skyhammer.

its decent
>>
Hello. New player here.
What kind of models would I be looking at to collect ~1k pts of GK? What's the staple stuff?
>>
>>49242429
He's WS7 initiative 5

Kharn charges, gets 7 attacks, hitting on 2's because Gorechild, hatred.

Then he's strength 7 on the charge, armourbane. he can easily kill a Knight, probably a titan, i don't know their stats.

>>49242148
Yeah building a slaughtercult and a gorepack is always useful. Flesh hounds, and bikers are nice, along with Heralds and Soulgrinders
>>
>>49242466

>i don't know their stats

I don't recall a Knight or Titan yet that has a Weapon Skill higher than 5.
>>
Noob here. Can I use Space Marines with jump packs in an army that is otherwise all Astra Militarum?
>>
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>>49242165
>>49240138
>>49238786
>>
>>49242501
If you add an allied detachment of them, sure.
>>
>>49242320
Never have been. The sniper rfiles are fun, and so are the frag cannons. Obviously grav is grav, but grav cant be on bikes.
>>
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>>49242501
Does anyone else think jump packs are the coolest fucking thing ever?

Space marines? No. FLYING space marines.
Chaos space marines? Nooo, FLYING chaos space marines?
Ork boyz? Ummm ... FLYING ork boyz
>>
>>49242466
ive killed knights with him before. he might be able to take a warhound, but youd have to be lucky.

ws2 bs4 av 14 13 12 I1 A1 with 9 HP.

no way hes killing a reaver, they have 18 hull points
>>
>>49242454
as grey knights your options are limited

id say terminators and a dreadknight with maybe one strike squad at 1k
>>
>>49242562

People tend to be really down on jump packs nowadays because they aren't T5.
>>
>>49242563
7attacks*d3 from penetrating hits makes it possible, not likely
>>
>>49242568
that's a really small number of models ... do i just fill them to the brim with wargear?
surely i want a CAD yeah? so i should get an HQ?
>>
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>>49242562

I do
>>
>>49242429

Doesn't matter, Kharn hits on 2s

>>49241948
The warhound was lured into 2331 pts of Lord of Skulls.

The Reaver, Kharn jumped off a building cut a hole in the armor and murdered everything inside.

Which is why Titans never go out w/out a mass of skitari around them unless it is pure Engine vs Engine
>>
>>49242622
I'd go for a Nemesis Strike Force, the codex's special detachment. Helps you perform a good alpha strike and not have to bother footslogging.
>>
>>49242585
can you LoS stomp attacks?

nothing ever survives long enough to stomp me so idk.

if you can he probably just threw his 48 shitty old berzerker model bodyguards underneath it until it tipped over and he punched through the cockpit.
>>
Best Necron unit against Wrathknights?
>>
>>49239643
>libby dreads (ether squatted or might become universal to all SM)

They have a modern model kit that also covers Death Company Dreads and Furiosos, so no, not going anywhere at all.

Characters I could see some dying off and a handful being replaced with new blisters.

Why would they lose psychic powers when other C:SM chapters have been GAINING individual ones?

Finally, they'll have their own relics table, same as any other noteworthy chapter. Blood Angels have way more presence than fucking Iron Hands and those cucks got their own books.

You fags are completely delusional and blinded by your butthurt over 5e.
>>
>>49242639

>Titans never go out w/out a mass of skitari around them

Like the Mechanicum Titanguard?
>>
>>49242578
Mostly because Jump packs are just Bikes-1. With the only benefit they get are ignore terrain when moving.

Situational HOW
12" move or reroll charge
Ignore terrain while moving
Deep Strike
Run

Vs

Always HOW
always 12" move
+1 Toughness
Relentless
Jink
Turboboost
>>
>>49242578

If you spam Line of Sight blocking cover in the middle of the table during set up, the 12" movement more than makes up for it:
>>
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>>49242639
>The Reaver, Kharn jumped off a building cut a hole in the armor and murdered everything inside.

Wotever

Everywun knoz Wazdakka did it betta...Spikey Git...
>>
>>49242652
oh wow. that is quite strong. i'll do that, thanks
>>
Just saw an advert on TV for this: http://warhammer40klegends.com/
>>
>>49242699

yes

If they were there, they done fucked up
>>
>>49242685
Wraiths, IIRC. They have have rending and a 3++, right?
>>
>>49242101
War Zone Carnage is the Chaos name for it. Blame those nutbags.
>>
>IA 14 admech robutts vs Tau battle suits out soon

>Metalica rumored in next war zone

>titans and knights in official production

Oh what a time to be alive.
>>
>>49242687
>They have a modern model kit that also covers Death Company Dreads and Furiosos, so no, not going anywhere at all.
if they got rolled into the SM book theyd be lucky to keep 2 special units.
>Characters I could see some dying off and a handful being replaced with new blisters.
>Why would they lose psychic powers when other C:SM chapters have been GAINING individual ones?
name 1 chapter in the vanilla SM book that has their own unique psychic powers. go ahead, do it.
>Finally, they'll have their own relics table, same as any other noteworthy chapter.
duh
>You fags are completely delusional and blinded by your butthurt over 5e.
BA are gay
>>
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>the book covers are 2 halves of that art piece
Neat.

And no, not my image, I don't have the book(s) so can't provide leaks/scans.
>>
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>>49242751
Soon.
>>
>>49242788
Fuck.
>>
>>49242671
only the s6 hits. the 6 on the table is "remove everything under the template"
>>
Hey guys, Chaos forced the entire 5th Company into the Black Rage with psychic attacks.
>>
>>49242781
kharn is so alpha

his arms are literally bigger than that faggots legs

i bet he curls in the squat rack
>>
>>49242828
You don't get str 5 by skipping arm day brah. Or leg day. Or any day for that matter
>>
>>49242828
>i bet he curls in the squat rack
He curls wherever he damn well pleases: no one is going to tell him otherwise
>>
>>49242839
kharns a true bro, for kharn everyday is arm day.

he even cuts the sleeve off his power armor shirts
>>
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>>49242704

Bikes are OP bullshit, yes we know. Shit needs to be nerfed.. at least get rid of the +1 toughness and Turboboost or Jink, and give Jump Packs always HoW and the ability to assault from deepstrike. =^)
>>
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>>49242757

>BA are gay

You seem rumpus rumbled, friend. Try not to discredit your own inane argument over that, m'kay?
>>
>>49242893
>nipple armor
>straight
>>49242872
>jump pack fist of medusa smashfucker with a 5 man libby conclave all with jump packs in a vanguard veteran unit rolling biomancy and librarius to get the whole unit a 2++ FNP and roll all failed saves
oh and they are in combat turn 1
>>
>>49242872
I always thought Jump Packs should gain some sort of Deep Strike attack. Like how in the DoW2 intro, an assault marins crashes into the Banshees from the sky. You can choose to deepstrike into a squad and if you land within 1 ", you deal an extra HoW hit at +1 strength.
>>
>>49242862
>Yeah brah my power armour was getting too tight , know what i mean brah, i just go without: suns out guns out right brah?
>>
>>49242944

>pleb can't handle glorious muscle cuirass

Haw! I bet you don't even have a legion!
>>
So, which psyker powers from Traitor's Hate are best for CSM to use?
>>
Sorry for the handhold shit, but how do you guys find the going rates for old metal models? I've decided to slim my collection down to only the armies I play (Chaos everything) and I have tons of metal to move.
>>
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>>49242944

No anon, DARK Angels are the gay ones, get your story straight.
>>
>>49242995

Eh, not that great. You can get 10 of the old CSM termies for less than 5 of the current plastic for example. Same holds true for the metal marines.

I'd say overall metal daemons do better than metal CSM stuff.
>>
>>49242995
Really depends.

On ebay you can get more usually but you may also end up holding onto them for weeks trying to sell.

On bartertown you'd get a good deal in a trade but a worse deal trying to sell for money; but it would likely all be wrapped up within a couple days.

I've seen everything from 50 cents to $3 a model for generic models depending on website.
Ebay the average is probably $2.
Bartertown the average is probably $1.
>>
>>49242980
>greeks
>straight
>>49243007
DA are the closeted fags
BA are the flamboyant fags
tau are the pride parade fags
>>
>>49240572

>We´re talking about flat armies
>Playing 7th edition

Pick one.
>>
>>49242685
>>49242737

Wraiths are ID by WK and have problems with killing him, works more as tarpit but still fine. Also lychguard with their shields and ap3 works even better.

In my games gauss spamm usually do the work. Destroyers (ap3) /Heavy destroyers works best.
>>
>>49243049

A bunch of fags dominated the most important and powerful region of the world for centuries then.

Kinda says something about your probably Anglo or Slav progenitors being subhuman scum if they can't defend themselves or their lands from prancing lala homomen in nipple armor.

Fag.
>>
>>49243049
You forgot Eldar and furfags.
>>
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>>49241004

Watch some Band of Brothers and get a hard-on raging nerd boner next time you visit Forge Worlds Elysian Drop troopers!
Hell, you will even be screaming "Currahee" from the top of your lungs when you field your army or complete an objective!
>>
>>49243075
>lychguard better than wraiths.
They are the same (wound on 6, ignoring armor, 3++, 1-shot killed), but wraiths are faster, and (I believe?) have more attacks.
>>
>>49242515
>>49238786
>>49240138
If you're still interested in trading orks for some Empire Fantasy let me know at [email protected]
>>
>>49243084
>he thinks the greeks fought against anglos
>muh tiny city states sitting around sucking dicks ruled da wurld until da evil roman came and stole muh magic, and das why we cant pay denbts
silly urnings
>>
>>49243046
Really? Even stuff like metal GK and Inquisition?
I know for a fact all the SoB I'm sitting on are worth dough, but I can't find consistent rates for them and their plastic Immolater.
>>
>>49243155
Just generic chaos, guard, etc... mooks yeah.

If you properly label everything and find the right collector stuff can go for considerably more.
>>
>>49243133

More bodies to take that big fat D sword. And if you add some scythe character (especyally that fleshbane one) it usually bring down WK quickly. But right, they are slow as shit.

Destroyers are more effective.
>>
>>49243205

Most tournie lists seem to be Reclamation Legion + Destroyer Cult + Canoptek Harvest, so yeah Destroyers and Wraiths are the way to go.
>>
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>>
>>49243334
>>49243350

They really did it. Crtl+c crtl+v. Lazy fuckers with 0 creativity. Even small changes would be nice, but nope
>>
>tfw this hobby is so fucking expnsive

kill me
>>
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>>
>>49243385
Go be poor somewhere elsewhere
>>
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>>49243334
>>49243350
>>49243363
This can't be real.
I don't even know how I would feel if it was real.
>>
>>49243350
>>49243381
You really wanna rage about ctrl c ctrl v? Look at Boon of the Iron Beast, Heretech power 1.

"If it already has POTMS", ahaha, oh GW, you kidders you.
>>
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How good are the Nicassar's ships?
>>
>>49243400
no

rekt
>>
>>49243409
Its real.
>>
>>49243412

I am already mad about preanimation rotocols being FNP copy paste, but this is next level
>>
>>49243409
I'm new, good or bad for CSM?
>>
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>>49243440
>>49243412
>>49243409
>>49243381
>Be a chaos marine player
>Ask for what marines have
>Get it
>Tell them that it isn't what I wanted
LOCK ME UP
>>
>>49243441
The power are very powerful but the issue is they're LITERALLY copy paste from the supplement space marines got.
EXACTLY the same powers with a change of name.
>>
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>>49243499

We got drop pods?
>>
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>>49243334
>>49243350
>>49243363
>>49243387
Seems alright, i'm not mad
i am very sad though ;(
>>
>>49243517
Dont start that again
>>
>>49243511
What's the problem? They have different descriptions and names and they're good, I don't understand why you'd complain.
>>
>>49243557
I dont know, it just feels...cheap. Dont get me wrong, i am glad we get good shit for once, its just a bit off putting.

Still must'nt grumble
>>
>>49243499
>>49243517

So just add drop pods gravs etc and just make codex: space marines with CSM as chapter tactics. 0 creativity.

Serioussly, out of 9999 ways how to fix CSM they give them copypaste from SM. Lazy fucks
>>
>>49243576
>>49243557
Honestly, chaos marines should just be removed and merged in to the space marine codex, maybe a supplement to add in their unique units.
>>
>>49240640
IG eldar killers? Never heard of them
>>
>>49243600
Here here, this goys got a good head on his shoulders. This means they'll need three books to even play!
>>
>>49243576
>>49243600
Merge CSM with Daemons, add rules for looted Imperial gear, job done. Maybe they're unreliable or something. Stolen Drop Pods crash or miss a bit more often, that sort of thing.
>>
>>49243600
It'd only be about 10-12 new pages. You can make some units universal for Space Marines.
:^)
>>
>>49243653
3d6 scatter drop pods without inertial guidance seems par for the course, probably 50 points too and maybe not even drop pod assault!
>>
I hope they will end this CSM shit fast and will get back to Genestealer Cult.

I want my limo.
>>
>>49243676
3d6 Scatter pods, keep the price and everything else as is.
>>
>>49243706
Okay, lad, those are coming at the end of the month. Get hype.
>>
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>>49243716

I am. Only flyer is stupid idea, i wonder what it will be...
>>
>>49243746
Some kind of stolen transport or shipping vessel.
>>
When can we expect Angel's Blade?
>>
>>49243776
Pre-order this Saturday, out next week.
>>
>>49243793
Now when can we expect crunch leaks?
>>
>>49243895
As early as this weekend but more likely middle of next week.
>>
>>49243499
It's fucking hilarious.
I swear, if we added drop pods and grav, and gave them the best relics available and added back all the stuff from 3.5, they'd still be bitching that it's not enough.
>>
>>49243746
plastic arvus lighter
>>
I'm wanting to give this list a test run sooner or later, and was wondering about your thoughts /tg/

==Black Crusade Detachment==
=Chaos Warband=
Note: Everything in this detachment has Veterans of the Long War for free (thanks to detachment bonuses), and Obsec (thanks to formation bonuses).
Chaos Lord w/ Mark of Khorne, Juggernaut, Axe of Blind Fury, Sigil of Corruption - 170
5 Marines. Champion has Combimelta, 1 Marine has a Meltagun, rest have Bolter/Bolt Pistol/CCW- 101
-Rhino w/ Dozer Blade - 40
5 Marines. Champion has Combimelta, 1 Marine has a Meltagun, rest have Bolter/Bolt Pistol/CCW- 101
-Rhino w/ Dozer Blade - 40
5 Marines. Champion has Combimelta, 1 Marine has a Meltagun, rest have Bolter/Bolt Pistol/CCW- 101
-Rhino w/ Dozer Blade - 40
5 Marines. Champion has Combimelta, 1 Marine has a Meltagun, rest have Bolter/Bolt Pistol/CCW- 101
-Rhino w/ Dozer Blade - 40
5 Chosen, 2 Flamers, 2 Plasma Guns (Note: The Chosen Champion carries one of the Plasma Guns): 130
-Rhino w/ Dozer Blade, Havoc Launcher - 52
5 Havocs, 2 Flamers, 2 Plasmaguns - 115
-Rhino w/ Dozer Blade, Havoc Launcher - 52
3 Bikers w/ 2 Meltaguns, Champion has Power Axe - 105
5 Havocs, 4 Autocannons - 115
5 Havocs, 4 Autocannons - 115

=Spawn Auxiliary=
2 Spawn: 60 points

==Daemonkin Gorepack==
3 Bikers w/ Mark of Khorne, the two "regular" Bikers replace theirTLBolters w/ Plasma Guns - 106
3 Bikers w/ Mark of Khorne, the two "regular" Bikers replace theirTLBolters w/ Plasma Guns - 106
5 Flesh Hounds - 80
5 Flesh Hounds - 80

Total Points: 1850

The Lord joins the Spawn, while everything else is semi-mechanized. The army is divided into two main "cohorts" of:

2 Melta-team Rhinos
1 Special-team Rhino
1 unit of Hounds and Gorepack Bikers for Screening

Leaving the Lord/Spawn and Black Crusade Bikers as "Troubleshooters" of a sort.
>>
>>49243937
why are you mixing special weapons
>>
Is Kranon in the new Traitor's Hate?

I remember it being mentioned the Crimzon Slaughter were there.
>>
>>49238734
thats fucking retarded, from a rules perspective or otherwise
on the same level as "measure from any point on the model" for determining melee range in AoS
>>
Have we seen any new relics/knight relics out of traitors hate yet?
>>
>>49244008
Bases have NEVER mattered for skimmers or fliers.
Its because in the core vehicle rules, they don't have bases and everything is measured to the hull/wings. Skimmers/fliers don't have an exception, and the base is purely decorative.
>>
>>49244006
Yes, he's in there.
>>
>>49243982
"20 points left over". Also, only two fire points on a Rhino.

I figure it's either that or buying an extra biker as a bullet-catcher. There's a lot of tweaking I can do.
>>
>>49244041
There are none.
>>
>>49244041
They fucked up and meant wargear not relics.
>>
>>49244070
There are knight relics i know for sure
>>
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>>49244081
o..oh
>>
>>49244084
No new ones.
>>
What do I run in a 1kpt Nemesis Strike Force?
Librarian, Termies, Dreadknight, Interceptors?
>>
What are some models I can use for general Acolytes for an Inquisition force?

I'm planning on running a small Inquisition detachment with my Deathwatch just for holding the backline objectives.
>>
>>49244084
no there aren't
>>
First you bitch about SM getting new Psychic Powers, then you bitch about getting the very same powers that you bitched about earlier.

Keep bitching, losers.
>>
>>49244204
Tempestus Scions, Skitarii, regular Guardsmen.

Maybe kitbash a few together for a really unique look.
>>
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All non inquisition loyalist marines should have a single codex. Grey Knights, deathwatch, assasins, sisters and inquisitors should be in the same codex. There should be a single admech codex. Tempestus scions codex either needs a fuck tonne of unique units and rules or should be rolled into the guard dex.
>>
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>>49244204
Either Guardsmen or Scions depending on the armour

Just paint them the inquisition colour scheme and no-one will complain
>>
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>>49244261

What a great idea
>>
>>49244204

Willing to convert?
>>
>>49244261
>There should be a single admech codex

I'd love to have a long hard chat with the person that came up with and greenlit this idea.
>>
>>49244285
Converting isn't a problem.

I started with Orks and I've been currently converting up DW veterans to have shotgun + shields.
>>
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>>49244280
>>49244261

This used to be the case, maybe if it still was Sisters would have gotten an update
>>
Hey guys are there any kits that have swords for both hands? I want to give one of my DA veterans two power swords but I don't want him to have two right hands.
>>
How do I tell if something is recast?
>>
>>49244280
>>49244324
I'm aware of those codexes, they were so thin. They should be in the same codex IMO. Just call it "Inquisition" and have all three inquisitorial orders along with their associated marines and assassins.
>>
>>49244244
>>49244264
I've looked at guardsmen, but the issue I'm running into is that I just plan on running the acolytes with laspistol and CCW. I'm just using them for cheap bodies to claim objectives in the backfield or be speedbumps for the enemy.

Judging by the pictures on the GW site it seems that most guardsmen come with lasguns alone.
>>
>>49240254
Slaanesh hasn't been squatted but shims been removed from the big 4 in favour of the great horned rat
>>
>>49244325
Deathwatch kit has both right and left handed power swords, with arms attached.

That or if you have a different left-handed melee weapons it's pretty easy to just cut that off at above the hand then put the power sword in its place.

The main question is why do you want two power swords? You don't gain anything since it's not a specialist weapon. A pistol in the other hand will give you the same amount of attacks, as well as giving the guy something to do in the shooting phase.
>>
>>49244329


if the miniature owner drones on about 'based chinaman' then his army is recast
>>
>>49244404
>Deathwatch kit has both right and left handed power swords, with arms attached
To clarify, the Deathwatch Kill Team kit. The one with the 5 Deathwatch Veterans.
>>
Black Crusade detachment, with the DP+Possessed formation. Run the DP in standard nurglemace style, and put the possessed all on a single piece of terrain. Run two sorcerers, both rolling on geomortis.

Turn one, cast the terrain moving power to jump the possessed forward 24 inches, have the prince glide up, and everyone charges. Obsec marines, chosen, and havocs to mop up.

Viable?

Viable?
>>
>>49244404
Kill Team combat specialist.
>>
>>49244261
We could roll imperial guard, scions, renegades & heretics, gue'vesa and genesteler cults into one codex while we're at it.
>>
>>49243923
Well obviously. You didn't give them Centurions.
>>
>>49244172
Librarian(s)
Terminator(s)
Nemesis Dreadknight(s)
Optional - Kaldor Dragoo
>>
>>49244417
Don't forget some obliterators to make use of Earthly Anathema's ignores cover. Or use havocs for that, whatever.
>>
>>49244356
Chaos Cultists have Autopistols and CC weapon.

Redeem them!
>>
>>49244417
possessed are too weak and too expensive.
The tactic itself might work, but use something with more hitting potential. (Tip Termis are only slighty more expensive ormasses of csm)
>>
>>49244463
No, that's retarded. The other comment made sense, because it was about condensing the ridiculous amount of Imperium Codexes into something more concise. Imperial guard should be made battle brothers with chaos, or an addendum added to chaos dexes where imperial units can be added but with alternate equipment and the ability to be given blessings and the like. Gue'vesa would be added to the tau 'dex, and gene cults to the tyranid.
>>
>>49244463
Codex Forces of Humanity
Set up the same way as Imperium Cults and Militias?
>Sign me up.
>>
rate my beginners skitarii list

Battle Maniple (850pts)
>1x Ironstrider Ballistarius
Autocannon
>1x Onager Dunecrawler
Neutron Laser
>5x Sicarian Infiltrators [Flechette Blasters and Taser Goads, Princeps has Conversion Field, Phase Taser
>5x Sicarian Ruststalkers
Transonic razors, Chordclaws, Princeps has Dataspike and Omniscient Mask
>5x Skitarii Rangers
Omnispex, 2x Transuranic arquebus
10x Skitarii Vanguard
3x Arc rifle, Alpha has Conversion Field
>>
Do you follow the strategies and tactics as described in the fluff?
>>
>>49244587
I run my list fluff first, actual power later, if that's what you mean. I don't win as much as people who don't.
>>
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>>49244463
>imperial guard, scions, renegades & heretics, gue'vesa and genesteler cults
Give me IG, Scions, Attillan, Catachans and other loyal regiments that need love rolled into one codex.
>>
>>49244356
try getting ig bits from ebay. cadians have some laspistols in every kit.so every serious ig player has a load of those.
>>
>>49244666
Personally I'd rather they go Imperial Militia and Cults / Renegades and Heretics style.

Pick style(s) of War that affect what options you get / overall bonus

>Death World inhabitants
>Guerilla Warfare
>Knife fighter

Gets you an army with +1 WS, poisoned CC, and Infiltrate for example
>>
>>49244531
You think? I figured 5 str 5-6 ap3 w/shred attacks a head would be enough firepower for most anything.
>>
>>49244722
I'm all ears for customization if I can get my hands on a non-FW armored detachment with actual command benefits I can take with some Scions or other elite units.
>>
>>49244775
yes. too expensive. only T4 3+
charging out of terrain with no frag grenades, so you hit last.
then you need something with a dirgecaster to prevent overwatch
would also bring maulerfiends. and putting a helbrute onto the terrain might make sense (notice helbrute absorbs overwatch)
>>
>>49243412
To be fair you could stack the spell on one tank, so it would matter.

But the copy-paste is shameful all the same
>>
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>>49238472
>Gunblades

Giant flamersaw
>>
>>49238431

New thread
>>49244902

New thread
>>49244902

New thread
>>49244902
>>
>>49243937
If you are using the Black Crusade detachment, you have to have at least one Lord of Chaos IE a soc, DP or a lord separate to the one from the Chaos warband
>>
>>49244296
Especially since to even play the Start Collecting! Box you have to buy both Codices. I love me some AdMech but man is that a dumb idea
>>
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>>49244722
This, I so want to be able to run special regiments like the tallarns from our core book the the 8th edition.
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