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40k general

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Thread replies: 384
Thread images: 47

File: happyultrastandard.jpg (222KB, 885x839px) Image search: [Google]
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Happy Little Standard edition

>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
IA14 soon
>>
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Do I try and salvage this? I'm a decent painter and tempted to keep digging to see what else I can find.

It works out as


1 Chaplain in Termie armour
2 termies with bolters and fists
Assault cannon
Lightning claws
Sarge

24 Tactical marines
4 Rocket launchers
2 flamers

5 scouts (1 armless, 1 headless)

Commander Tycho
Blood angels captain
Standard bearer

I think it might be a laugh to have a 2nd edition marine army while everyone jerks off to how cool "retro" 30k is. I have other projects on the go right now but it's an idea I wanted to throw out there and see what people thought.
>>
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I recently got the start collecting Eldar box. I'm currently building them and probably going to paint them as Yme-Loc because I like their scheme and think tanks are neat. I'll probably use them for Kill Team (the HoR one not the trash one)

How are Craftworlds governed? I know Saim-Hann is semi-feudal with the Wild Rider houses, but do other Craftworlds have similar systems? Do Farseers belong to specific noble houses, or are they organized in other ways?
>>
>>49230470
They look like candy corn.
>>
>>49230357
Stripping paint from plastic can be a pain just because simple green tends to make it a bit soft or (oddly enough) brittle, but the good thing about the old plastic models is that they're pretty solidly-built. Hard to break them and they're easy enough to scrub.

Terminators suck but yeah you could make a doable list out of that. You could run them all as sternguard and use the Archangels detachments, maybe.
>>
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>>49230506
While I like that guy's paintjob there, I think he went too light on the grey.
>>
>>49230357
I think it would be pretty cool, you could paint up a few as sternguard like >>49230510 suggested. You could run a little 500pts army that wouldn't be half bad.

HQ
Captain Tycho

Elites
Sternguard Squad

Troops
Scout Squad
Tactical Squad + Flamer

Heavy Support
Devastator Squad, 4 Missile Launchers

Its nothing super amazing but its solid for scavenged models.
>>
I got some space marines back in 4th edition and played with them using the Black Templars codex. Apparently now I need the generic Space Marines codex? Should I keep them as Black Templars or do something wacky like the Carcharadons/Space Sharks?
>>
>>49230775
Carchads would probably be better Black Templars than Black Templars.
>>
>>49230623
I'm out of the loop, I have no idea what Sternguard are.
>>
Imperial guard has little in the way of females in combat!
Also, much of Black Libarys shit nowadays.
>>
>>49230791
They're veteran marines that are more shooty. They get specialist ammo for their boltguns that lets them fire with different profiles of your choice every time they shoot at something. They can either fire with poisoned 2+, ignores cover, AP3 and gets hot, or +6 inches of range and AP4.
>>
>>49230357
You could just end them to me for free and I'd treat them right.
>>
>>49230994
No thanks Lad, don't want them hot glued.
>>
Who else is hoping that CSM will rise to middle tier rather than bottom tier with the new formations?
>>
>>49230791
Other dude already explained what they are, but they would fit pretty well with Tycho. Tycho's a shooting character in an army that really wants to fly around and punch and knife people to death.

Sternguard are the best shooting units in the BA codex, though, and Tycho wouldn't be bad running around with them and shooting shit. If you could grab an original (or new FW) rhino for them to ride around in, that might be cool.
>>
>>49231119
what do you consider middle tier?
>>
>>49231119
I'd like for CSM to get better just so their players might stop bitching, but even if CSM were the best codex in the game their dumbass players would still find reason to complain about something.
>>
>>49231200
Orks, Nids, Sisters, Bretonnia
>>
>>49231181
DESU I'm not even fully sold on the BA characters. It's an option but I could easily paint them up as a different chapter and use the chaplain as a HQ choice.

I'm mostly just pondering the idea. Would it be something any one would care about outside of myself? I have plenty of projects to work on but if this would build attention for my blog/twitch/youtube I'd do it as a project for them.
>>
>>49231203
>t. pampered SM faggot with the best formations in the game
>>
>>49231203
I hear that. I almost want their codex last chanced along with orcs and tyranids just because I am tired of listening them whine.

bangels too. their codex is NOT that bad but they cry about it like it worse than orcs
>>
>>49231249
BA and I only run Baal Strike Force detachments. If we get a decurion with tons of free shit I'm going to only use it against CSM players just for you, honey :^)
>>
>>49231295
>bangels too. their codex is NOT that bad but they cry about it like it worse than orcs

IT TOTALLY IS BAD

But yeah I hear you. I think Ork players are just used to their shit being bad, whereas a lot of BA players remember the days of 5e.
>>
>>49231295
It's better to hear it's complain, they you know we still care and want to play

The majority of us have fucked off to play better games, when the complaining stops have fun with the eldar Wank fest
>>
>>49231303
i also play C:SM so id just grav-rape you anyway, faggot.

just because i want my CSM to be good doesnt mean i only play 1 army you retard
>>
>>49231236
> I'm mostly just pondering the idea. Would it be something any one would care about outside of myself?

Maybe, I dunno. I think it would be neat to see at the gaming table but I'm not sure how much interest it would generate online. You don't seem to have any of the really cool old metal marines -- just the mono-pose plastic ones, so that's not very interesting in itself.
>>
I feel a bit bad sometimes about CSM sucking so hard I just switched to a different army, but then I play the occasional game with them and It's so boring I almost slip into a fucking coma.

It does make it difficult seeing 3K worth of CSM shit in my display cabinets though. Just a massive pile of frustration and guilt.
>>
>>49231390
That's kind of the novelty, it's so generic.
>>
>>49230470
nice models. I'm jelly.
>>
>>49231424
Yeah that's why I think it could be cool on the table, because for people who remember the "good old days" of the mid-90s it might be neat.

For maximum "kitchen table 40k circa 1996" nostalgia, paint them all with unthinned testors and don't do any shading.

In all seriousness, though, it might be cool to see the old basic stuff painted to a good standard.
>>
>>49231523
Not mine. I wish I was that good (or had an airbrush). I'm just thinking about doing that basic scheme (grey an red-orange) for my eldar.
>>
Found this on twitter:
Some upcoming BA stuff
http://spikeybits.com/2016/09/blood-angels-confrimed-new-prices-release-info.html
>>
any one have more of trators hate
>>
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So I put together a list of basically every model I have, minus the odd special weapon and HQs, and I was wondering how it looked as an all comers list even if its not optimal. Comes out to 2000 points on the nose.

--Black Templars - Combined Arms Detachment--

-HQ-
The Emperor's Champion

-Troops-
Crusader Squad
Sword Brother + power maul & meltabombs
Four close combat initiates + power fist & flamer
Four close combat neophytes
Rhino

Tactical Squad
Sergeant + Combiplasma
9 tacticals + plasmagun
Rhino

-Elites-
Command Squad
Four veterans + meltaguns for each
Apothecary
Drop Pod

Dreadnought + multimelta, built in heavy flamer, & power fist
Drop Pod

Sternguard Vets
Five veterans + combimeltas for each
Drop Pod

-Fast Attack-
Bike Squad
Five bikers + two gravguns and a combigrav, meltabomb

Assault Squad
Five marines + two flamers and meltabombs

-Heavy Support-
Devastator Squad
Five marines + three missile launchers and one lascannon

Predator + twinlinked lascannon & lascannon sponsons

Thunderfire Cannon

--Black Templars Formation Detachment--
Raptor Wing
Two Stormtalon Gunships + skyhammer missile launchers

Landspeeder + two heavy flamers

Emperor's Champion rides with the crusader squad and drives at the enemy warlord. The tactical squad combat squads and pushes to camp some cozy objectives. The dread and command squad drop in first to hunt armor and draw enemy fire, the dread being able to draw enemy AT and the command squad maybe being able to survive a bit with FNP. The sternguard drop later when things are safer while still being capable of knocking out a vehicle as they enter. The bikes try to go hunt something scary. The assault marines look for a weaker enemy to bully or just try to tie up something to buy time. Devastators focus on enemy transports. Predator tries to finish things off. Thunderfire clears chaff for the rest of the army with the help of the speeder. Stormtalons keep the skys clear since my group doesn't use the flyer supplement.
>>
>>49231648

I'm excited even though I don't even play BA anymore. I used to play during transition from 4th to 5th edition when they had White Dwarf codex.

I just want full DC army to fulfill my rip and tear needs.
>>
>>49230470

Anyone find it awesome how HoR killteam rules are perfect with alot of those start collecting boxes? Recently got the Scion one and my list seems strong as fuck with all the toys Scions get
>>
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So in the Black Crusade detachment, the Core options are:
• Chaos Warband
• Maelstrom of Gore
• The Lost and the Damned

The rest, aside from Lords of the Black Crusade, are Auxiliary. Correct? The pics I've got cut off the symbols.

Also, post glorious 2nd Edition or older art.
>>
>>49231788

>Devastator Squad
Doesn't matter if it's casual or competitive, mixed heavy weapons in Devastator squads are dead weight.

Why are you even using shooting units? You *are* playing Black Templars, right?
>>
>>49231648
pretty cool

Would be great if we got more BA-specific kits, but they'll probably just be regular marines with a different name (maybe an extra shoulder pad sprue or whatever). Unique BA sternguard might be fun just because the normal BA tac marines are so overloaded with gems and vials of blood and blood drops and wings and shit already.

>>49231810
I think it's just that the guys behind it have put a lot of thought and testing into it, and so the starter boxes tend to be pretty viable forces in the game because everything's pretty well-balanced, point-for-point (bringing more dudes is almost always better, but other than that, it's well-balanced).
>>
Lol Bretonnia


Rip knights
>>
>>49231234
>orks
>mid tier
>>
>>49231885
Yeah Orks are way better than Bretonnia. Upgrading them to High-Tier. Thanks for noticing, anon :^)
>>
>>49231902
bretonnia is actually strong af in 9th age 2bh lad
>>
>>49231836
I picked Black Templars because I loved the look and idea of crusading space knights, then I discovered my playstyle favors shooting and I'm really more of an Imperial Fist so I'm left with this weird hybrid. Still love the models though so I haven't actually switched. Besides, its not like they don't have devastator squads, they're just less common.

I have no good excuse for the mixed weapons though, just what I have and I was only able to trade for one more missile launcher
>>
>>49231911
I haven't played 9th age yet. My heart broke when the End Times dropped and everything ended stupidly, and I just haven't been able to bring myself to play since then. Well I tried AoS a few times and was severely disappointed, but other than that...

I'm not surprised Bretonnia would be good in an update, though. What Bretonnia was hurt most by was just the overall cavalry nerf since 6e, and so if cavalry in general got better, then the whole army wouldn't need much tweaking to make really strong.
>>
Huron Blackheart did nothing wrong.


Just give us some shit for war bands that aren't Abbadon's emo buttfuck buddies or some flavour of the month crimson slaughter thing that will never get touched on again.
>>
Anyone even care about Black Library books?
>>
>>49231994
I don't read books based on video games, board games, toys, television shows, or movies.

Instead of the Horus Heresy series I recommend reading Ivan Turgenev's classic "Father's and Sons."
>>
>>49232088
I read black library stuff that's about future cannon and might influence model releases that I consider fluff the rest I consider fanfiction. I do audiobooks/dramas of hh I read Endtimes and I'm deciding to read Beast Arises because I think some thing interesting is going to happen to 40k soo so I want to be up on the fluff. the wider fluff thou is a waste of time and you can learn it just as fast by reading the latest codexs and some old whitedwarf. or if you prefer wikis.
>>
>>49231994
In the past three months I have read the Dark Angel's, Grey Knights, Word Bearers trilogies and 1/6 of Space Wolves.

The are good enough for my downtime at work, even found out a coworker played because I had paper copies of some instead of the pirates I read on my tablet.
>>
thoughts on some metabuster nonsense?

CAD
Sorcerer (rolling Maelific for Technomancer req)
2x Cultists
2x Maulerfiends w/ Lasher Tendrils
4x Fire Raptors w/ Autocannons, 2 w/ Rending (Flyer Wing)

3x Heldrake w/ Baleflamers in Air Superiority Detachment

Flyers almost certainly come in T2 from reserves because of air superiority with a garbage barge full of ignores cover firepower thanks to the magic of flyer wings.
>>
>>49232248
How much is that? 2k? Its not a bad list really but has has serious problems. If the game is more objective based and shooty-tooty army has a first turn against you (Tau, Convo, Eldar) you probably either get a) tabled b) immediately lose out your ability to get objectives.

Flyers cant hold objectives. They are too high on their flying bases.
>>
>>49232357

It's 1850, for East Coast/NOVA style format which has a significant amount of non-trivial line of sight blocking material. It's fairly unlikely it'll get tabled before the reserves come on.

And since those flyers can hover and the rules of the area, they can hold objectives once they drop down. Seriously, what crazy people try to claim you need to measure from the ground to the hull of a hovering flyer? No one does that.
>>
>>49231810

Using the full Scion command squad is good shit people underestimate the standard and Tempestor Scion commander and some people say make your squad just scions I personally like to take 2 Tempestor Scions with a bolt pistol and CCW due to the rule to get them.
>>
>>49232398
>And since those flyers can hover and the rules of the area, they can hold objectives once they drop down. Seriously, what crazy people try to claim you need to measure from the ground to the hull of a hovering flyer? No one does that.
I've never seen anyone NOT doing that. Rules are quite clear on it that vehicles are measured from their hull. So you might want to play it like that (and I understand, I know what Air Superiority Detachment says about transports) but if your opponent says no you'll be 99% likely to lose that argument.

You're better off asking the TO's about the subject before submitting your army.
>>
>>49232546
In both the ITC and NOVA formats, hovering flyers are able to capture objectives. It's in both format FAQs.
>>
>>49231249
>Implying he's lying
I only know like two CSM that aren't obnoxious as fuck, even back 3.5.
>>
>>49232618
Okay then its not a problem really.
>>
>>49230470
HEXAGOOOOOOOOOOOOONS
>>
>>49231203
At this point I say fuck em. They're amount of complaining is way too disproportionate to how shitty their dex is.
Orks are worse, yet, while they still bitch, at least stuff like space0din's dex shows they actually try to remedy the problem.
Nids use flyrant spam in competive metas, and as a result don't bitch nearly as much.
Deldar don't really complain that much. I guess they just embrace the pain, much like their army.
But CSM on the other hand, won't stop bitching. And they don't even want any actual solutions, they just whine and whine to basically be spikey loyalists. And hell, they actually get a bit of that in the psykic powers, copies of the AoD powers, the same powers they bitched about, and whined about not having, and what happens? They bitch about how the powers are shit.

I'm sure there are some fine upstanding CSM players, but you all need to start speaking up and telling the mongs who bitch all the time to shut the hell up, because they are garnering you no sympathy, in fact at this point they're getting you hate.
>>
Do daemons have sexual organs?
>>
>>49231648
>updated devastator sheets
What the hell do they need to update? Besides having no access to grav, is their any difference between the BA one and the C:SM one?
>>
>>49233192

No grav
No Skyhammer
No IH Chapter Tactics
No Free Vehicle Decurion

Just some basic stuff that needs fixing nothing big :^)
>>
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yo dawg. kenny biscuit here. UPDATE MY FUCKING CODEX NOW REEEEEEE

keep it icy guys. rock on.
>>
>>49231203
You speak the truth!
>>
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>>49233230
Goddamn it I hate how he talks, but his airbrushing tutorials are pretty ok. Also
>Sonic wallscroll at the start of every video
>Mfw
>>
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So. Nothing says Typhus can't make all of the cultists in a Lost and the Damned formation into plague zombies, right?
>>
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>>49233287

As long as they are in the same army as Typhus
>>
>>49233218
>No IH Chapter Tactics
how could I forget about the Iron Angels. Thanks for reminding me :^)
>>
>>49233259
>Goddamn it I hate how he talks
i find it endearing 2bh dawg
>>
>>49233163
I'm not going to blame them too much for not coming up with fandexes. But I think what irks me about CSM is just that, like, there are by definition going to be a lot of armies that are below-average. Many, many players' armies are going to be not-great. That's fine, and most of us have dealt with that to some degree. It's not the end of the world.

And yet every fucking thread, half of the posts are about how bad CSM are and how if they don't get a good update they're never going to play 40k again.

It's just overwrought.
>>
In Kill Team games, can every model throw a grenade, or just one per unit?
>>
>>49233374

I think alot of it is due to 30k and most of the reasonable people giving up and moving there. So 40k is left with the doomsayers, lunatics, and idiots who want to play Rubric Marines.

So no one is left to tell the complainers to shut up because they all gave up already and moved to greener pastures or they just don't give a fuck and have already given up on chaos being good ever again.
>>
>>49233429
Every model becomes an individual unit from what I understood
>>
>>49233429
Not him but another KT question. When grabbing a troop choice, is it the whole unit or the price of a singular model. For example, 14 pts for a Marine each or the whole squad price?
>>
>>49233510
Yup, that's what I read as well, just wanted to ensure my position.
>>
>>49233191
if chaos wills it to be so
>>
>>49233431

I hate playing full big army 40k


Heralds of Ruin Kill Team is sick as fuck and is the only thing that gets me to buy models.

Plus I dont need a giant ass army to play


Want to play some Scions or Eldar in kill team? Just get the start collecting box and your set
>>
>>49233516
Nvm Im retarded, just had to apply a bit of thought.
>>
>>49233516
You purchase everything as you would for a normal game. They get split up afterwards.
>>
>>49233516
>When grabbing a troop choice
Alright I follow
>is it the whole unit or the price of a singular model
What is 'it'?
>>
>>49233552
Was saying the cost, apologies about the confusion.
>>
>>49233431
>have already given up on chaos being good ever again.

Here's the thing: Chaos is and always has been GW's pet faction, going across both 40k and WFB. Their other major pet is Space Marines. CSM have both.

That doesn't mean they're always going to have great army lists. They've been hurt by an overall shift away from close combat and towards shooting. But they're always going to get new stuff. Maybe it's not the best in the game, but it's there, and there's a reasonable chance that they'll get better as editions change and new codexes come out.

And if you enjoy stuff besides the base game, then CSM has no room to complain. Sisters haven't gotten any new minis in like twenty years and their players are perennially worried that they're going to get squatted. What's worse: bad codex or bad codex and nonexistent support from GW? Your army's always going to be around, and it's always going to be getting new shit.

Like I'm sorry if CSM players can't win in their local meta because everyone's a dick taking decurions loaded with free shit, but you can get away from that pretty easily (play with friends).

It just seems so silly to me.
>>
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>mfw tau exist
>mfw people like and play tau
>>
I personally think Kill Team will save 40k

Be it HoR or GW rules
>>
>>49233597
are you the baby or the skeleton?
>>
>>49233600
It won't be GW kill team as they don't care about it.
>>
>>49233626

Is that why they got rid of those shit over priced kill team bundles? When buying the start collecting boxes was a better idea
>>
>>49233597
Their concept has merit, it's been woefully mishandled though.
>>
>>49233626
Dude, stop it with the HoR shilling. Nobody gives a shit.
>>
>>49233609
Yes
>>
>>49233609
considering all tau players are babies, i'm the skeleton
>>
>>49233657
I don't care about HoR much either, but KT was just a re release of the existing rules.
>>
>>49233660
>>49233671
I liked the first answer better because it wasn't as stupid
>>
>>49233678
suck my dick
>>
>>49233689
Feed it to me faggot
>>
>>49233689
oh are you a dark angels player too~?

>>49233703
Oh fuck it's like the Rock in here.
>>
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>>49233703
ok omw
>>
>>49233710
>oh are you a dark angels player too~?
no but i take every chance to funpost about how dangels are the gay chapter
clank clank clank
>>
>>49233588
That is true. It's just that CSM players are in the mind set of bad codex and nonexistent support since we went from 2014 to 2016 before we got something CSM related, while Space Marines got 7 flavors of codexes and formations, then a book of more formations.

The lack of any unit changes with KDK did not help either. There were some glaring problems (melee units with no grenades being the biggest and easiest to fix), and we view the lack of changes as apathy towards the faction.

Because of this, we feel like we are just a cash cow to be exploited instead of a player base that they respect in any way.

So some of us yell. More of us give up.
>>
>>49233657

I give a shit HoR is pretty fun
>>
>>49233657
I like the HoR kill team rules a lot, too.

Get fucked
>>
My local FLGS is running official Kill Team stuff. Where can I get the book? I don't see it on the megaupload...
>>
How many other people have been mono-army since they've started?

I've been playing orks and only orks(except some games online with vassal).
>>
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>>49233802
I think this one has all of the non-rules stuff stripped out, but it should have everything you need.
>>
>>49233671
>It's a "REEE WHY ARE TAU STILL A THING!?" episode
>>
>>49233847
I was playing a mono army and wanted to, but then I got shit on by everyone at the shop who ran knights, conclaves, deathstars, crazy formations, and such, so I have to 'diversify'
>>
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>>49233852
Thank you based anon.
>>
>>49233852

Thats seriously official kill team rules? I like how it tells you need the offical 40k rule book to
>>
>>49233852
Deathwatch Veteran squads breaks this over their knees
>>
>>49233983
They really don't.
>>
>>49233964
Well, to be fair, the Kill Team box set comes with both.

But yes it should really just be a free supplement instead of $10
>>
>>49233964
You need it for HoR too. That's the base rules for any variant game mode.
>>
>>49233939
I've thought about playing IG, they are the army I like second most.

I absolutely refuse to play mixed lists, I'd rather lose every single match than play a mixed list. Mixing armies is THE SINGLE gayest thing games workshop has ever released and anyone who follows the new rules is a stupid faggot ass-shitter who should be purged without exception.
>>
>>49233992
Well I'm convinced
>>
>>49233847

I only play CSM but I have some other models I got years ago.

I have a decent ammount of eldar that I need to strip and sell. (Buying them was a mistake and I regret purchasing them.) I also have an HQ and two troops of D.Eldar that I painted in enamel in '01. They would trigger have of you and I have had 2 cameras commit suicide while trying to photograph them.

If my LGS still has the old scourges I may buy them to have buy them and shitily paint them as well.
>>
>>49233935
seriously though. why are tau still a thing.

they dont fit in the setting at all and only attract weeb cancer
>>
>>49234012

I guess I play 40k a little different

I just got back into playing since kill team is fun as fuck and my scions were collecting dust
>>
>>49234019
They're glass cannon as hell. They can dish out the hurt, but they're still just half a dozen marines at the end of the day. Wraiths and jetbikes and crisis suits are all much more difficult to deal with.
>>
>>49233754
>>49233779
Never said it wasn't fun. But there is litteraly no reason to shill a fucking free ruleset.
It's not like HoR is unknown. Shilling it is litteraly just a waste of posts in the general.
>>
>>49234040
Tau are cool, battlesuits and fire warriors are awesome, and devilfish and Hammerheads are also super cool. Riptides, kroot, and other xenos are gay as fuck though. I pretty much only like them as IG 2.0
>>
>>49234066

I mean its nice to know an alternative and GW doesnt really seem to care alot about theirs
>>
>>49234053
To be fair, they can all technically purchase storm sheilds and shit like the frag cannon.
While it does make them 32 ppm, they can easily become a lot more durable
>>
>>49234040
The whole "they don't fit" is a little stupid. The idea of the Tau, their basic concept, does fit. A naive race that is about to open the door to unimaginable horror and brick shitting.

The problem is how they've been handled, and to some extent a portion of their fans.
>>
>>49234019
Other anon here: They really dont. They are definitively good yes since you can just roll 9 basic guys with shotguns and bolters (thanks stupid rules) but they get their butt handed to them by more optimized stuff.

Skitarii are nightmare-tier stuff. You can just take 10 Peltatsts, few Vanguards and start rolling shits. Peltats are seriously good due their multi-threat nature.
>>
>>49234066
So let me get this straight: You think it's "shilling" to talk about a free, fan-made rules-set. You also think that a general thread's posts are at some kind of premium and need to be rationed in case we run out.

Are you an idiot?
>>
>>49234125
Remember, anon, that across this entire site you're shilling if you say you like something.
>>
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>>49234097
>Tau are cool.
>I pretty much only like them as IG 2.0
gay weeb fish communists arent cool.

also IG>tau all day
>>
>>49234110
There's nothing wrong with them, I was just refuting that they break KT. Scatbikes are still a thing in KT.
>>
>>49234125
When someone with the exact same post style constantly keeps posting the exact same shit for a decent amount of time, then yes, it is most likely shilling.
>You also think that a general thread's posts are at some kind of premium and need to be rationed in case we run out.
Litteraly never said that.
>>
>>49234160
But anon, they aren't communist. Do you wake up wondering how much you'll bitch about Tau on a Tibetan basket-weaving forum?
>>
>>49234097
I think they're pretty interesting as the closest thing to a modern army in 40k. They're lightly-armored and rely upon cover, reconnaissance, and superior range to destroy their enemies. Playing them as just infantry and tanks with lots of pathfinders to markerlight the enemy seems fun.

Or it would if I didn't hate gunlines.
>>
>>49234160
IG are cooler. But Tau don't really trigger me. I'd rather play 100 games against tau than 1 game against Imperial Knights.
>>
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>>49234097
Oh yeah I love all those T4, 2 Wound, 3+, jet pack infantry that the Imperial Guard have.
>>
>Formation allows a unit to assault from DS
Almost enough to make me come back to 40k to create a NL army

But it won't since 40k is still more bloated that a tumblrite
>>
>>49234181
Dude you could have just answered "yes I am an idiot."

>Litteraly never said that.

>litteraly just a waste of posts in the general

So what then did you mean by "waste of posts"?

Also it's spelled "literally," dipshit.
>>
>>49234222
id rather play imperial knights

at least their big retarded vehicles are actually counted as vehicles, and thus easier to destroy
>>
>>49234250
>So what then did you mean by "waste of posts"?
Same thing as saying it's a waste of space? Not a hard phrase to understand. It's not literally taking up some precious resource, but it's pointless, adds nothing to the conversation, and might as well not have been posted.
>>
>>49234226
Thats why they're 2.0, they don't have super soldiers inside the suits, they just have advanced weaponry. They don't have xenos magic, and they gunline. Most of their units operate in a similar way to an actual squad based military which is cool.

Then again I don't have an irrational hatred of weebs. Anti-weeb posters are far more vocal and annoying reddit-tier garbage than any neet weeb-anon that shoves dildo's up their ass while fapping to hentai audio threads.
>>
>>49234284
Oh so it's not "literally" at all, and you're an idiot.

Here, next time you want to bitch about people talking about something you don't like or don't want to hear about, try this: "This literally triggers me, and I am currently on the floor crying and rocking. Please stop talking about that, you bullies!"
>>
pls stop ruining my general guys

look at that marine's face on that banner

he's so happy

be like banner marine
>>
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Tau models are cool and their codex makes it easy to make very thematic fluffly lists which is nice but the army itself is so constricted.
You're confined to basically one way of killing the enemy, the only thing to do in the assault phase is run your bitch-ass away. There's no fun in just constantly shooting your opponent sometimes you just want to get your army into assault and bludgeon fuckers to death.
>>
>>49234251
I play green tide orks so I lose most games I play. I just like to set up my army and have fun.

Imperial Knights aren't a real 40k army, its not power level I hate, its looking at the battlefield and knowing I'm fighting some gay non-existent force thats only a list because of powergaming reasons.
>>
>>49234298
I don't hate weebs or anime. Just Tau.
>>
>>49234334
Believe it or not, I remember when /tg/ was pretty chill. It was like six or seven years ago now, and I'm not sure if it was all a dream or what.
>>
>>49234307
Chill out you fucking autist.
Sorry that someone not wanting to hear the unending lauding of your shitty fan rule set makes you so butthurt. No need to be such a bitch about it.
>>
>>49232248
If you want the flyers to have ObjSec from the Air Superiority Detachment, they need to be transports.
>>
>>49234334

This is the worst 40k related general on /tg/

literally anything 40k that isant table top is fine

when table top comes in shit turns to cancer
>>
>>49234110
A frag cannon marine is 47 points.

Worth it in an 1850 game, but not worth being 1/4 of your list in Kill Team.
>>
>>49234334
It's just been a bad week. New releases always seem to do this.
Except for loyalist ones, because nobody really gives a shit, besides a few comments about how overpowered they are.
I give it a week tops, and then it'll go back down to normal levels of shitposting.
>>
>>49234398
no

we make it cancer

when I go to my local GW and hang out, we recognize that there are flaws in the game but even competitively we are still chill about things.

be the change you want to see in the world
>>
>>49234393
Before the "dude you guys are shilling" started, there were four posts that mentioned HoR, several of which were in response to one another.

That's not "unending lauding" unless you're a sperg.

The new KT rules just came out, and it's natural that it will be compared with a prominent alternative. I'm sorry you can't handle that.
>>
So Age of the Primarchs is coming, how do you feel about this?
>>
bla bla bla bla
-40kg

post orks
>>
>>49234454
You know what doesn't help? Giving it attention.
Just shut up about it and hide certian posts. Attention only makes the shitposters stronger
>>
>>49234470
I can't wait for the endless bitching on here that'll ensue when someones favorite Primarch isn't made plastic. At least it'll stem the tide of Anti-Tau autism for a moment.
>>
>>49234398
Players take what GW treats as a beer-and-pretzels game extremely seriously. It's like how Smash players are the worst assholes in all of competitive video games. It's just a party game, and so the imbalances and problems with it are the source of constant bitching.
>>
>>49234040
Cancer comes in many shapes. The vehemently anti-Tau are pretty cancerous, too.
>>
>>49231788
>Tacticals

A real man runs 20 man crusader squads footslogging around a crusader with grimaldus, servitors, and the champion inside, projecting a huge zealot/FnP bubble
>>
>>49234487

but the RPG general gets great discussion

random Bait threads have better discussion

Table top well the community on /tg/ atleast makes it shit
>>
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>>49234348
>Imperial Knights aren't a real 40k army, its not power level I hate, its looking at the battlefield and knowing I'm fighting some gay non-existent force thats only a list because of powergaming reasons.
yeah but at least theyve been in the fluff since the 80s

tau are some shit they cooked up in like 2002 to sell shit to weebs.

id rather play against imperial knights instead of riptide wing+ stormsurge. at least meltaguns and lascannons work on imperial knights
>>
>>49234395
Yeah I'm aware. I don't care if they are obsec.
>>
>>49234516
I play orks, I don't have either of those things.

I have 72 rokkits though.
>>
>>49234502
>but the RPG general gets great discussion
>random Bait threads have better discussion
On average, no. No they don't.
Right after a release? Sure, but that's what happens around releases. See DW, Kauyon, montka, ghazkull, AoD, etc. etc. etc.
>>
I've been slowly collecting csm off ebay for the past few years, because I liked the models and fluff. Should I wait til a new edition codex is released (either an 8th or new chaos edition) to pick one up?
>>
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>bought a bunch of dark eldar
>want to assemble them
>don't assemble them because I want to make sure they're painted well
>don't have any paint
>people are playing this Sunday

Kill me please.
>>
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They literally ruined every chaos/ork HQ build with this new "1 relic per model except tau" bullshit

They're changing the rules with no fucking thought or consideration of their original intention.
>>
>>49234540

Better than this place
>>
>>49234543
To pick a codex up?

If you're playing at a store, most will have store copies on hand that you can use. If you're playing at home, you can just use a pirated one.

Of course if you have a thing against stealing from GW then yeah sure. They're probably not going to get a new codex for a while. They might, but given that a new semi-update book just came out for them, probably not.
>>
>>49234545
I want to fall in love with then tragically lose Pidgeon-chan
>>
>>49234548
>he doesn't get the cheapest retard warboss or bigmek he can just to save points

pls.
>>
>>49234548
Ah, the baits.

The rule was always one per model.
You just can't read good.
>>
>>49234569
No. Not really. Every place has it's shitposters.

At most, you're just used to those ones and have become dulled to them. I assure you, every single general has it's ups and downs, /40k/ is just going through a down.
But it's nowhere close to the worst one this year. We got through the image wars, and sl we'll get through this as well. Now please, let's actually discuss something on topic. Because this is just as unrelated as the other shitposts.
>>
>>49234538
would you rather play against a list of virtually all flyers?
>>
>>49234548
>ork builds
>when orks outright says a model can only take one
>>
>>49234611
Flyers are also pretty heretical. Me and my friends basically play 4th edition without the gay wound allocation.
>>
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>>49234579
Lukky Stikk+ Supa Cybork was my go to loadout for my mega warboss.

>>49234586
>>49234634

Please explain to me how these words at all imply that.
>>
>>49234611
fuck i still hate flyers

flyers were a mistake. tau were a mistake too
>>
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>>49234648
Anon, check your wargear list, that little index with minimized point costs and whatnot before the unit entries. If the phrase "A model may take one of the following" is present, then yes, it's only 1 relic per char. If it's not, like in the Tau's case, you should be good to go Supa Cybork/Lukky Stikk.
>>
Am I a dick for bringing a dakkajet to a 750 point game?
>>
>>49234717
It says that for the ork codex relics, but not for the ghazghkull relics

So its only one of the codex relics may be taken, but any number of the supplement relics can be taken
>>
>>49234720

probably
I don't know your circumstances so I can't say for sure.
>>
>>49234720
not really
>>
>>49234720
A flyer under 1,500 points is bad and you should feel bad unless fighting Tau or That Guy Eldar.
>>
>>49234716
Thats pretty funny, might be a good, very situational...
>WC3

nevermind, garbage
>>
>>49234765
If im fighting tau or eldar im bringing all 5 of my ork flyers and putting everything else in battlewagons
>>
>>49234716
So, like... can you use it to assault?
>>
>>49234812
Doesn't say you can't.
>>
>>49234812
>>49234766
same as the loyalist one
>>
>>49234766
>>49234812
Dont be this new. Its the same power we have gawked at for months now.

All the new psychic powers are the same ones as in Angels of Death
>>
>>49234846
>All the new psychic powers are the same ones as in Angels of Death
so lazy

not that it matters to me. khorne hates wizards so i cant take them anyway
>>
>>49234871
Not true

theres going to be 1 or 2 different powers so you cant just use the same cards and have to buy new ones
>>
>>49233852
I'm kind of out of the loop, how many points is Kill Team restricted to? By troops, elites, etc does it mean one model from the troops choice, one elite model from elites, etc? Are there restrictions on weapons?
>>
>>49234903
Did you read the pdf?
>>
>>49234716
Not even a creative name swap
>>
>>49230470
Iyanden at least has noble houses, but i'm not sure for the other craftworlds. I guess it's up to you.
>>
>>49234891
Can you tell us what they are since you obviously have the book?
>>
>>49234717
That's my point

The ghazzy supplement makes no restriction, but this sweeping FAQ change does.
>>
>>49234891
>theres going to be 1 or 2 different powers so you cant just use the same cards and have to buy new ones
sounds par for the course for gw
>>
>>49234957
I'd throw it under the Tau exception. Since it is a similar case where it does not specify that it's 1 per model. Also, are the Ghaz ones RELICS or are they "XY GUBBINZ" similar to how Tau "relics" are Signature Systems?
>>
>>49234926
Ah I didn't see the 200 points part. So as long as you have at least 4 models of anything from that detachment and it is less than 200 points it's fair game? (and the armor and wounds stuff) So a death company squad and a tac squad with minor ugprades is fair game?
>>
>>49234992
They're called Orkimedes Kustom Gubbinz
>>
>>49234998
You buy everything like you would for a normal game as long as it fits under the restrictions.
>>
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Knowledge of lore is spotty.
How exactly do portals to the Warp open? How often does it happen and how much of a threat is it? Does it depend on how "big" it is?
>>
Why can't Nurgle just kill all the nids with super AIDS?
>>
>>49235062
before anyone responds to you with some contrived, logical (or not) reason, its because thats dumb and shut up
>>
>>49235009
Then as far as I'm concerned you can gubbin up your warboss as you see fit, assuming you use the model in a Ghaz supplement formation. Otherwise, you should consult your opponent before starting if it's not a Ghaz supplement formation and you're attempting to do more than 1 custom gubbin on a model.
>>
>>49235029
They can be random or opened by sorcery. Threat depends on circumstance mostly. One in the middle of deep space is less of an issue than one planet side.
>>
Just got a big box of Orkz and a codex from a friend getting out of the game. He's got over 1000 (!) models, about 400 of which are basic boyz.

Are Orkz fun to play? I don't care if they're 'meta', I just want to know if I'm going to get tabled every game.

Been out of the game since the beginning of 6th, btw. No idea what edition we're in right now.
>>
>>49235121
You may want to sit down...
>>
>>49235062
shadow in the warp
>>
>>49235121
7th ed currently.

You will be tabled every game by every other army in the game. Maybe not in a casual game against Orkz, CSM, and Nids though.
>>
>>49235121
7th ed
they're not good. but you can optimize them and be low mid tier
since you have a shit ton of boyz a lot of the cost problem goes away and you can run green tide if you are so inclined
good units: bikers, lootas, trukks and wagons, mega armored nobz, warbosses and painboys
protips, take boyz in squads of 20 to take as few leadership tests as possible, take lucky stikk on your warboss, and pray
>>
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>>49234891
>>
>>49231203
Ork fag here most of my chaos friends fucked off to greener pastures like 30k. They stopped caring about anything 40k a long time ago. But I'm just stuck here
>>
>>49235121
Current edition is 7th.

Orks are easily the worst codex in the game right now. They were the first released for 7th edition, they don't have access to formations that give them tons of free shit, and they're subject to the same Mob Rule bullshit that they've always had.

They are very bad, paying up to double the price in points for similar units in better codexes. You won't necessarily get tabled every game, even by a good codex with a decent list because luck plays a large factor in 40k, but it's an uphill slog no matter what.

But you can still have fun with throwing a ton of models out there. They're not good, but they can be fun.
>>
>>49235121
oh yeah forget to mention. other than green tide a "good" ork list that sees tournament play is warbikes and tankbustas in trukks. that's it

so yeah run one of those if you just wanna win otherwise go with the list i gave and other shit too, youll get an eye for whats good
oh yeah and mek gunz are good
>>
>>49233657
It's fun though?
>>
>>49235168
Fun is what you make of it. If what you like is painting and modeling and playing the game every now and then, the badness of your codex isn't the biggest problem.
>>
>>49235160

>good units: bikers, lootas, trukks and wagons, mega armored nobz, warbosses and painboys

Some things never change.

>>49235149
>>49235131
>>49235191

Well, that's depressing.
>>
>>49235062
because nids are basically stronger than the chaos gods

in the age of emperor, after GW squats everything, there will be only nids and demons.
>>
>>49235029
Portals to the warp don't "happen." They have to be intentionally opened, usually by cultists, and it takes a lot of work. The bigger and/or more stable the portal is, the more work it takes. Generally this involves sacrifice, often human sacrifice, and if it's a portal intended to be used as an invasion point, it's probably going to require thousands if not tens of thousands of sacrifices. Even a small portal can be extremely dangerous, however, as even a small number of demons can cause a huge amount of trouble. Especially if they're running loose in the bowels of a hive world or something.

Of course, ships use the warp to travel, and that's a warp portal as well, though it's generally much more well-controlled since the idea is to NOT let horrible monsters out. Normally ships will have enough crew to create enough of a Gellar field to keep the nasties out, but it's not uncommon for the nasties to tag along anyway.
>>
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Let's say you were placed in charge of the next Admech codex and they wanted a customizable tech-priest HQ. How would you do it?

I love the way the 30k Mechanicum has it so you can take a priest, pick their wargear options and then pick which type they are. Ordo Reductor, mech-assassin, ect. It gives a lot of options to really make it your "dude".

I don't like how in the cult book it just throws an expensive tech priest at you and goes "this is what you get, pick between his two guns and what force field you want."

I would love a system that starts out as a cheap core model and gives you options to add onto him. More weapons, more wargear, hell more arms? And then pick his ordo to distinguish what kind of priest he is.

I can't tell you how many games I have played thinking "man I wish I could customize my Dominus"
>>
>>49235258
Natural warp portals do exist in the form of storms and rifts.
>>
>>49234228
The formations not great anyways. Disordered charge hurts unless you go warptalons, and you still have no way to ensure you don't mishap.
>>
>>49235293
Those aren't portals, though. Warp storms or the Eye of Terror are areas where realspace and warpspace overlap. They aren't conduits the way a portal is, and they're uncontrolled enough that even Chaos forces have difficulty moving forces through them. I mean, Terra was covered by a huge warp storm between the Dark Age of Technology and 30k, but it wasn't overrun by daemons or anything.
>>
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Convince me to collect a GK army over Orks.
>>
>>49235392
No, now enjoy your Orks. They're a great army, just not winning a lot.
>>
>>49235277
I like the FW Eldar Corsair Prince. You select their wargear and such, but you also select their background/goals/focus. So your prince is a drug enthusiast, webway explorer, pirate, or whatever, and that has some influence on the rest of your army.

I'd like it a lot if that kind of option were widespread in the GW codexes. Like if, for my Space Marine Captain, I could take "former Company Champion" and get a bonus to his WS, or my Farseer is obsessed with old Eldar relics and so he can take a second relic.

So if I were doing that for Admech, maybe a few of the options could be like:

(1) Explorator -- access to the Inq Ordo Xenos relic list (I dunno just the first thing that popped into my head)
(2) Imperial Guard experience -- d3 units get Tank Hunters or something
(3) I don't know I'm out of ideas

I'm afraid I really don't know enough about the Adeptus Mechanicus to do that justice. But that's the kind of thing I'd like to see.
>>
>>49235392
I collect GK. Do you want badass space knight psykers with badass swords and stormbolters base, or hunchedback green mushrooms?
>>
>>49235392

Do ya like suckin' dick? Den collect da GK army, ya grot!
>>
>>49235438
>mfw I struggle to win with my GK
Not that it matters much because I maybe get a game a month in.
>>
>>49235456
Well put
>>
>>49235465
I struggle too, but not as much as ork players.
>>
>>49235499
> The Ork player usually beats me. I've only won against Guard and I can't even beat Chaos Daemons.

I'm a disgrace to the Emperor, aren't I?
>>
>>49235465

I haven't played GK since they got updated in 5th and I sold most of my models. I used to run them with my Sisters. Briefly, I entertained the idea of starting them again, but maybe I'll just use what I have left in KT or something.
>>
I chopped up some giant robot meltas from a bitz bin today.


Now I finally have 6 meltas for my 3 chimeras.

What should I do with my 5 plasma gunners? Put them in command squads?
>>
>>49235531
post your list
>>
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>>49235555
Oops. Forgot pic


Also now I have a total of 18 HWS with 3 more on the way.
>>
>>49235576
Oh wow that's pretty cool!

What are the guns from?
>>
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Alright Chaosfags, I haven't seen this posted yet so i'm dropping it on all of you.

For starters, the generic Chaos Warband demi-company wannabe.
>>
>>49235576
Hahaha. Bit big aren't they?
>>
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>>49235626

Lost and the Damned formation.
>>
>>49235626
Do you have access to the book? If so, what's the story?
>>
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>>49235644

Raptor Talon

>>49235650

I'm reposting what I found elsewhere today.
>>
>>49235631
4u
>>
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>>49235653

I heard you guys like Iron Warriors...
>>
>>49235576
Tank Helmet on that first guy?
>>
>>49235569
Usually I run for 1850:

Libby ML3 extra power book, Staff, Storm Bolter

2 Purifier Squads, Falchions on Knight of Flame, Halberd, Hammer, Incinerator, and Psycannon

2 Termie Squads, Falchions on Justicar, 4 Halberds and a Psycannon

2 NDKs Sword, Psycannon, and Incinerator with Teleporter

and a Malleus Inquisitor In termie armor with a Psycannon and hammer for Servo Skulls.

I did win a match against Blood Angels with a list of 2 Termie Squads, a Librarian, 2 Purifiers in Razorbacks, 2NDKs, Aegis Defense line with Comms relay, and a Malleus Inquisitor. Though I think he was going easy on me because it was my birthday.

I've been toying with a CAD so I can have 3NDKs. Also, I've noticed 2 Librarians is a decent trend in GK lists, but I've also entertained the thought of an Imperial Knight.
>>
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>>49235669

Ha ha just kidding have more dinobots.
>>
>>49235653
>>49235644
>>49235626
We've already seen all of those so nothing new.

We havent seen:
Terminator Formation
Knights
-Knight relics
Psychic powers
>>
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>>49235682

And hell chickens.

This actually has some surprising synergy with the Raptor Talon.

>>49235687

I didn't catch the last two threads. Oh well i'm almost done, i'll keep (re)posting them.
>>
>>49235624
I think I was told they're from Knights.
>>49235631
If they pull it off, would tanks die?>>49235569
Still refining it. Not sure the goal. Haven't played since 5th and I'm on my phone atm so I don't have it.
>>
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>>49235702

Saved the best for last. 15 Obliterators that fire twice? Say goodbye to your knights and gargantuan creatures. Especially if you have a Fist of the Gods screening it.
>>
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>>49235721

and the Decurion
>>
>>49235216
Some of us like playing the game more than modeling and painting.

I enjoy kitbashing and assembling stuff, but I view painting as a means to an end.
>>
This general told me Bloodthirsters and Daemon Princes are actually rather squishy ... what if I ran them in a death star with lots of Chaos cannon fodder?
>>
>>49235721
Thats actually not that good formation due the restrictions. You fire 2 weapons yes but they cant be same AND t hey cant be same you used last turn. This will lead very often to situations where you arent firing your second set of weapons or the second set is not that great against the target (for instance, AV14 heavy armour from 24")
>>
>>49235679
I was running a similar list to that and losing as well. The problem is walking purifiers is slow, termie squads aren't as strong or durable as they should be (plus they are slow), and the dread-knights get picked on quickly by the enemy elite shooting or units, especially when you only have 2. I DO highly suggest a Imperial Knight (im currently building one) and/or a third dreadknight, but what has really helped me currently was adding a librarius conclave with tigurius. It makes your terminator squads actually scary with a high chance to get defensive powers. And actually gives you good offensive powers too. Also consider draigo for gate and tanking ap 2 shots, but he isn't that necessary.
>>
>>49235687
>Terminator Formation
We have. Gives hatred against selected unit and you can shoot weapons twice when deep striking, once in the movement phase and second in the shooting
>>
>>49235740

I'm the opposite, I hate the assembly and conversion process, but love painting and playing. Usually my motivation to paint and play dies out for a bit after trying to assemble a back log.
>>
>>49235756

>Waaaahh i can't fire melta every turn and still no grav big mean GW hates obliterators it garbage worthless waaaahhh
>>
>>49235777

Termicide units actually became scary..
>>
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Are there ANY armies which actually do close combat well in the current edition (and are primarily focused on close combat)?
>>
>>49235771
I'll have to look into a Librarius Conclave. Is it in Space Marines codex or Angels of Death?
>>
>>49235826
space marine codex
>>
>>49235813

Codex Space Marines, Space Wolves, Dark Angels, superfriend deathstar lists with a combination of the three.

Khorne Daemonkin allied with Chaos Daemons using Fateweaver and a shitload of Horrors and Heralds to summon spam and summon D-thirsters.
>>
>>49235756

>formation that literally doubles the power of a unit widely considered to be among the best in the codex

>chaosfags not satisfied
>>
>>49235808
not really, since you cant shoot the good part of the combi weapon twice
>>49235813
yiffs
>>
>>49235854

You could combi-Melta and Multi Melta a knight, Wraithknight, Stormsurge, etc. into oblivion,and then next turn do Plasma Cannon and twin-linked Lascannons. And this is with a Warpsmith around to reduce any cover saves.

If you ran it along side a Fist of the Gods you have a squadron or two of Vindicators to hide them behind and make firing lanes you desire, also putting pie plates on their faces and being damn tough thanks to 4 fucking Warpsmiths to repair them - and also rape any cover saves on the board.
>>
>>49235808
Not the terminators, but the lord kinda
>>49235867
>not really, since you cant shoot the good part of the combi weapon twice
But you can shoot the Burning Brand twice
>>
>>49235854

>OMG these new space marine powers are so OP and ridiculous, I would kill to give a chaos sorcerer these powers

>ew wtf is this copy and paste bullshit from angels of death, lame
>>
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>>49235854
>>49235869

>WHAAA
>CSM NEVER GETS ANYTHING
>WHAAA

Keep crying
>>
>>49235910

Wait? No. We're saying what they got is very, very good. Maybe not Gladius or Scatbike or Stormsurge braindead good, but very good for anyone who actually wants CSM to be good and yet still require some skill to play.
>>
>>49235894
>But you can shoot the Burning Brand twice
so you are going to stick your 150 or w/e point lord with a relic in a termicide unit?

he basically doubles the cost of the unit
>>
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>>49235927

No, I know. I was making fun of chaos fags as a long time Sisters player.
>>
>>49235675
Cigar head is best head.
>>
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I would give anything for a Black Templar supplement with formations

Being tacked onto the vanilla codex is a fate worse than death
>>
>>49235771
>>49235826
>>49235834
But wait, didn't the FAQ nerf the conclave? So you only cast 3(I think) powers?
>>
>>49235910

I think you're confused. They're talking about how good that formation is and how this makes Chaos much stronger now.

The warband alone is great for anyone who wants to play CSM. Obsec Bikers? Hellbrutes? Havocs? That's gross. ObSec finally makes vanilla bare bones CSM in a Rhino very useful, too.
>>
In the grim darkness of the immediate present, there is only whining.
>>
>>49235946

Maybe you'll get a decurion one day, too. After the Chaos Marines. And Blood Angels. And Grey Knights. And any new Marine stuff they invent along the way. And then maybe Tyranids.

Then maybe, JUST maybe, you might get a web supplement one. That doesn't do anything new. Or actively makes your army worse somehow by retroactively fucking up its mechanics.

You know how GW is.
>>
>>49235741
They can't join units; your best be is some combination of cursed earth/grimoire/greater rewards and wings on a DP
>>
Shitty formation tack-on special rules don't fix shit.
>>
>>49235931
Lord or Sorceror is mandatory
>>
>>49235953
no?
>>
>>49235958

See

>>49235946

I apologize for my rightfully misunderstood post.

>>49235973

Nah, I've pretty much accepted that we're slowly on our way out the door. We're not allowed to have new things. Hell, they stopped selling immolators because the company that made the little clear plastic window doesn't exist anymore. That's how little they care about us.
>>
>>49235998
theyre better than nothing
>>
Is it possible to build 1k pts of KDK without a Slaughtercult?
I'll run it if I have to but it's so many boxes of dudes.
>>
>>49235953
>>49236006
You're limited to the ML level of the psyker.
>>
>>49235998
Before "shitty formation tack-on special rules"

>Tau are a good challenge to face, the Riptide can be a nuisance to take down, though. Get in their face and they'll fall apart.

After "shitty formation tack-on special rules"
>TAU ARE FUCKING BROKEN IF YOU AREN'T RUNNING PIRANHAS, SUNSHARKS, AND KROOT YOU'RE A WAAC WEABOO FAGGOT REEEEEEEE
>>
>Armies that are already really strong get ridiculous OP formations
>Armies that are shit get useless redundant formations that are later FAQ'd into not working
>>
>>49236005
yeah but it defeats the point of a cheap termicide unit

its trash
>>
>>49235998

Say that again when you're being raped by double tapping Obliterators and 3+ repaired Vindicator squadrons with invulnerable saves and have to fight off ObSec fucking Nurgle bikers and autocannon Havocs.
>>
>>49236040
Ok, so now that I've got that figured out, how would I play the Conclave? Walk them up the field with Fulmination or throwing out Invisibilty? And how does it affect the Grey Knights if it's only units from the formation that benefit from any part of the rule.
>>
>>49236040
Even so, Tigurius gives a 75% chance to get the power you want and casting on 2+ is still very good. Guaranteed Invis, Prescience, and one other power is sometimes all you need.
>>
>>49236013

Maybe you should join Chaos? Or the 'counts as' style of army and pretend to be Space Marines?
>>
The terminator formation ia obviously for using the combi meltas to pop a vehicle, then using the bolters to shoot whatever was inside
>>
>>49236148
its the fact that GW thinks that is even remotely good, that makes me give up hope on them ever fixing CSM.
>>
>>49236115
I'd go for invisibility on tiggy, biomancy (maybe one guy with divination for prescience) with the conclave (hoping for invis and Sanctic or Librarius for the GK libby. Hoping for sanctuary or veil of time. A secondary Idea is running Draigo, rolling for Veil of Time on Tiggy and hopefully sanctuary on the GK libby for a rerolling 2+ invuln on draigo and any storm shield terminator librarians in the conclave.
>>
>>49236138

I actually just picked up [/spoiler]Dark Eldar[/spoiler] because they're plastic and I like the models. I very heavily considered playing CSM because I really like Thousand Sons, but the problem is I really like Thousand Sons.

I actually have a decent sized tzeentch demons army, though from 5th edition. 30(40?) horrors, 2 princes, and a currently wingless LoC. However, I hate how they went with fantasy rules for horrors, so they're completely useless outside of generating dice.
>>
Any hype for Deathwing?
>>
>>49236220
Might b cool
>>
>>49236166
Is there a way to get them all to come down at once?

Individual termicide units get shot off the board pretty easy but most armies can't wipe three or four terminator units off the board in one round of shooting.
>>
>>49234110
A 3+ and a 3++ are the same thing when you're getting shot by 6 bolters
>>
What exactly is the difference between Genestealers and normal 'nids?
>>
>>49236250
Genestealers work as an independent infiltration and subversion force.
>>
>>49236220

>more muhreens!
>these ones are slightly different and deserve a whole new Codex!
>>
>>49236250
Nothing. Term Tyranid includes microbes, flora and fauna
>>
>>49236279
I was referring to Space Hulk Deathwing
>>
>>49236109
I say this as a CSM player.

Those aren't fixes.
>>
>>49236346

>I say this as a whiny entitled child with a huge negative nancy complex i.e. butthurt

Whatever you say, Eeyore.
>>
>>49236245

My friend told he was going to make an actual KT knitted out with storm shields. I told him that my 15 SoB with bolters don't care about your 5 models with a 3+ save.

Side note: All sisters come with Frag a a Krak Grenades. Since each models is its own unit in a KT, they can each throw a Krak grenade if I feel like wounding on 2s.
>>
>>49235802
>>49235854
Not even a chaos player. The formation is just not that good. The tax in form of semi-useless IC is lame and the bonus is tied to it/them (which prevents DS maneuvers for instance). Its good on paper and in vacuum but very restrictive in-game.
>>
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If I want to do Necrons with Renegade Knights, how does this look?
>>
>>49236109
obsec doesnt offset everything in the army being overcosted by at least 30%

double tapping with obliterators is a fix to 1 unit, not the army
>>
>>49236359
Formation addon rules don't fix the problems the individual units have. They're blatant attempts to get the consumer to spend more money on additional expensive unit kits they have one or two of.

Being able to assault after deep-striking with three units of Raptors doesn't fix Raptors for the player who only wanted one or two squads to begin with.

Formations only serve to reward people willing to spend the additional money for the rules held ransom behind the unit-spam.

But sure, just a negative nelly. Don't forget to drink your coolaid when you ask your mom to buy you $150+ in Obliterators, kiddo.
>>
>>49236436
Were you seriously expecting the formations to say "run what you already had, but better now"?
>>
>>49236148
Unless it says you can target different units, that's not possible seeing as the transported unit is a different unit from the transport itself.
>>
>>49236436

Nigger I would slit your fucking throat and rape your family to death for my Blood Angels to have a not-shit formation that allowed you to assault from deepstrike with an HQ and a bunch of Assault Marine equivalents. Stop being a whiny entitled cunt. You're now extrodinarily better than Orks, Blood Angels, Grey Knights, Tyranids, Sisters of Battle, etc. and might actually compete, at least against Necrons and Imperial Guard.
>>
>>49236365
>All sisters come with Frag a a Krak Grenades. Since each models is its own unit in a KT, they can each throw a Krak grenade if I feel like wounding on 2s
That's the case with Space Marines too.
>>
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>csm get ANOTHER support book
>actually has usable shit
>still complains endlessly
>mfw
>>
>>49236480
Start slitting throats then mate, next campaing-addon is getting released in next 4 weeks and its for Blood Angels.
>>
>>49231969
Brettonia is good in age of sigmar. Try it again now with points. Its more fun if you play scenarios rather than just pitched battles.
>>
>>49236480
>Implying Blood Angels and Grey Knights were in the bottom tier.
>>
>>49236524
You can barely run pure Grey Knights in a casual setting and not get shit-stomped.
>>
>>49236480
i bet your literal faggot marines are going to get charge from DS in their new formations

and i bet your gay vampires are also not going to be forced to make a disorder charge (which makes that entire raptor formation fucking garbage btw)
>>
>>49231989
He really did nothing wrong. What was his crime? Inducting other space marines from a defunct chapter into his and then getting in a spat with some other imperials? Sounds like something the space wolves have done or other chapters have done.

Huron would be a way ever chosen of chaos than Abaddon
>>
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>>49236436
>>
>>49236475
>that's not possible seeing as the transported unit is a different unit from the transport itself.
Not sure about the exact wording on the subject, but you can charge disembarked units after you pop their transports
>>
>>49236464
Formation: Blacker Crusade
Requirements: Combined Arms Detachment
Special Rules: All unit costs are discounted by 25%
>>
>>49236567
Also, the first shooting happens in the movement phase, so all shooting rules may not apply as they normally do
>>
>>49236464
Many red/black shirts have been hyping it up like it was to be a 7.5 codex instead of a tack-on splatbook.

>>49236480
Edgy, like a middleschooler on myspace. Since you're drinking coolaid, take to heart that your beloved angels are getting their dues in a month or so, and are highly likely to have superior versions of the tack-on rules at a better rate.

>>49236547
At least you have good taste in anime tits.
>>
>>49236475
The formation says that you can shoot different targets
>>
>>49236615
Its kinda annoying that the Oblitrator formation doesnt say that.
>>
>>49236536
>this is how delusional BAfags and GKfags are
>>
>>49233657
I think that HOR is great HOR fun means my friends HOR can play HOR several times in HOR the space of a HOR single 40k game and HOR we can focus on more on HOR making each of our guys HOR individual. HOR
>>
>>49236620
The oblit formation is mostly useful for not taking up heavy slots, the formation bonus is pretty bad.
>>
>>49236615
The page wasn't posted, so I obviously had little reference outside previous posts.

If that's the case, then it's not completely worthless. It's still just bolters and maybe an autocannon, though.
>>
>>49236620
its kinda annoying the oblit formation makes you take multilatortax, the worst unit ever created with the worst models on earth
>>
Look on the bright side, now they can improve Chaos units without invalidating all the Traitor's Hate formations.

Truly farsighted are those at GW.
>>
>>49236659
You don't have to take mutilators, you can take three oblits if you want.
>>
>>49236659
Not a single Mutilator is required in the formation. You can take a single warpsmith and fill the rest up with Oblits if you wanted.
>>
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Shitty GK player seeking help from earlier. I made this Librarius list. I don't know what powers I'd pick from, but the general gist is to have the Termies back up Tigurius while he spits mindbullets/mindbuffs. NDK and Interceptors shunt into enemy face OR cover hidden objectives. I'll try to not fuck up deep striking the 2 Terminator Squads that are each accompanied by a Librarian.
>>
>>49236667
I had this idea too
>>
Chaos marks should just be fucking free seeing as CSM have no ATSKNF or chapter tactics
>>
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>>49236644

>the formation bonus is pretty bad.
>>
>>49236793

Price of being a traitorous faggot.

Know fear and enjoy it.
>>
>>49236679
>>49236691
oh. then it fixes oblits... maybe.

probably not since theyll still just get deleted turn 1 by grav/tau/eldar
>>
>>49236810
Being unable to use it off a deepstrike limits it's usefulness when only two weapons have greater than 24" range.
>>
Are Imperial Guardsmen prohibeted from wearing power armour? I thought it would make sense for regimental commanders to wear power armour and warmasters to wear either terminator armour or artificer armour?
>>
>>49236835
You can move and shoot, so 99% of the time you will be shooting the lascannon/plasma cannon and then the assault cannon
>>
>>49236939
Terminator armour definitely not, that shit is for marines and inqusitors only. Human sized terminator suits are unique relics.

as for normal power armour, its fairly rare, and hoarded by the mechanicus and the adeptus sororitas, so unless you are buddies with one of them, its not going to happen very often.
>>
>>49236939
There's no reason for the regimental commander to wear power armor when he could be sitting inside the biggest tank around. Canonesses and Inquisitors might run around chopping shit up with power swords but if the regimental commander is in melee something has already gone horribly wrong.
>>
>>49236949
It's still not enough to warrant taking it unless you were going to field 5 oblits and a warpsmith anyway.
>>
>>49236939
>>49237002

Artificer armor is exceptionally rare. Even in 3rd edition when SoB were allowed to have nice things, a Canoness couldn't take Artificer armor. She had to take a 1-per-army relic for a 2+ save.
>>
>>49236699
Keep all Librarians in one Terminator Squad and hide it behind terrain or in a building.

If you are willing/able to change your list I would recommend replacing one Terminator Squad with a Paladin Squad. Assuming Tiggy and the two other SM Librarians go into that squad you will effectively get 8 extra wounds for 20 pts.

Start rolling for GK Librarians rolling on Telepathy. If you do not get invisibility keep rolling on Telepathy with the SM librarians until you get invisibility. If you successfully get invisibility start rolling on fulmination (angels of deaths supplement) with the GK Librarians. Deep Strike the other Terminator Squad and the Interceptor Squad relatively close to something you want to charge and use electrodisplacement to charge turn 1.
>>
>>49237047
Well, alas no. might be with it if you could fire at a different unit, but RAW its kinda expensive. who thought 460 min points, (430 if you take 2 mutlators) was good.
>>
>>49237159
I mean you could take three oblits and deepstrike them as normal and have the warpsmith babysit a vindicator until he catches up but I don't know if that's a much better plan.
>>
>>49237151
That sounds great. I'll try to fix up the list. Also, it's Tiggy and 3 terminator librarians.
>>
>>49237216
Whoops overlooked a Librarian, the tactic should remain the same. You should also have plenty of dice for 4+ invul on the Knights and some psychic shrieks.
>>
I kinda want to make a GK army and play them as time lost preheresy thousand sons that Magnus lost before the Heresy.
>>
>>49237277
I read this short story where Trayzn the Infinite's got all these marines in a stasis jar which eventually get released by Imperial agents, and are last seen shouting "For the Emperor! For Horus Lupercal!" as they disappear into the webway.

They probably got a nasty surprise somewhere down the line.
>>
>>49237215
I mean you could, if you wanted to take them in n the black decurion, but honestly, you will never use the bonus: at 8" you are within spitting distance, which means either A) you may as well have foot slogged thous oblits, because you havent sent them far with DS, or B) you have been moving that vindicator way too close.

i guess you could build a beat stick warp smith (MoK+Axe of fury), and stick him with some terminator body gards in a claw, then DS the oblits near by.

still kinda costly
>>
>>49237326

I'm sure they did. Wonder what the Inquisition would say.
>>
>>49230510
>Stripping paint from plastic can be a pain just because simple green
>simple green

Man, just dunk them in isopropanol and clean them with a toothbrush. Might need to do it twice if paint is caked, but otherwise it works flawlessly.
>>
>>49237326
Which short story?
>>
>>49236496
These formations are all awful, shitposter.
>>
Can you use Crimson slaughter possessed in traitors hate formations?
>>
>>49237952
Yes. Note that possessed benefit wear off at the beginning of your turn, so you won't always be moving as beasts. You will have the Shrouded+3++ during the enemy turn.
>>
>>49237952
>>49237973
Also, Crimson Slaughter detachments cannot take units with VotLW, and Daemon Princes always have VotLW. Which means that you can't take a Crimson Slaughter Favoured of the Gods formation.
>>
>>49237973
Ah. Also CS don't even have mutations so no go anyway. Nevermind putting my possessed back in the trash pile.
>>
If I actually kinda like the Taurox prime, does that make me a terrible person?
>>
>>49238156
Nah.

I like it too, and I don't play Tau, SM, Eldar, or Orks or CSM. So I'm just regular.
>>
>>49230269
Is it possible to field a squad of Sword Brothers? Or are they only able to be an upgrade in a Crusader Squad?
>>
New thread where?
>>
who els is going to build a nurgle and tazeench lord of skulls with me.
>>
>>49238324
Here comrade
>>49238431

>>49238431

>>49238431
>>
>>49237798
I searched it up and found it, it was one of the chapters of that super duper extra fucking long 50k / 60k fanfic.

60k: Age of Dusk, Chapter 37 Solemnace Galleries.
>>
I am here with memes
https://youtu.be/tIZAsADNOyE
Thread posts: 384
Thread images: 47


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