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Kaladesh Previews

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Thread replies: 323
Thread images: 33

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Kaladesh Preview Thread #27!

Old thread:
>>49203950
>>
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Fill out your Kaladesh spoiler bingo sheet today!

For each square you cross out, name a spoiled card from the Kaladesh set that matches it.
>>
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Can we please talk about how awesome this cycle is?
>>
>>49205954
Wasn't that explicitly what the last thread was for?
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Did i miss a bout of spoilers? I haven't seen a bunch of stuff the mothership says was spoiled at the PAX play event.

I like this little guy. counters for counters, grow you a cat.
>>
>>49205954
Wait so once I have all three out and
a) a permanent of mine gets a +1/+1 counter
OR
b) a creature enters the battlefield under my control
OR
c) I get energy
I pay X mana and get X 1/1 tokens which also each get X +1/+1 counters while I get X energy counters?

What a wonderful engine.
>>
>>49205954
Looks fun in muh Daretti EDH
>>
>>49205944
>no POO IN LOO
>>
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>>49205750
>>49205835
>mtg 2050
>finding card from booster pack isn't enough also have to buy ability dlcs
>For 50$
3 loyalty counters
>For 150$
+1: Creatures you control get +1/+1 and gain haste until end of turn.
>For 500$
-7: Win the game.
>For 4000$
+5: Target player sucks your cock.
>>
>>49206004
Or as I call this engine...SERVOBEARS FOR DAYS!
>>
>>49205980
So?
>>
>>49206004
That's correct, although you need to play a creature card or create a creature token to start the engine.
>>
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>Chandra flame sculptor already at 60 dollars pre order
>>
>>49206069
Or have one of your servobears left on the field and use the ability of the first card.
>>
>>49206069
Either module can be the starting point.
>>
>>49206092
Inefficient use of mana, which is better spent on amassing more servobears.
>>
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Does this have potential?
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>>49205927
THOSE MOTHERFUCKERS MADE ANOTHER SNAPCASTER MAGE?
>>
>>49206004
>What a wonderful engine.
Run it in a Sliver deck for maximum FUN (Seriously this combos really well if you have a Manaweft Sliver to overfill your mana pool.) maybe use Artificial Evolution to change the wording on Animation Module so that it creates Slivers as opposed to Servos.
>>
Wow, I knew they said they price the intro pack planeswalkers out of standard but I didn't think they'd make their abilities absolute shit too.
>>
>>49206112
Cheating things into play always has some potential.
>>
>>49206112
Daretti's spaghetti
>>
>>49206112
Probably not in standard but this is good for eternal I think. It's definitely going in my daretti commander deck.
>>
>>49206114
Yeah, except it has to be an instant and has to be cast right there. And you have to be able to pay 6 for it.
>>
>>49206004
or pay 3-4 mana if you the only card left in your hand is land.
I do like that the paid ability can be used to activate themselves, so they can't sit on the battlefield doing nothing if you don't have another card to use them.
>>
>>49206114
Snapcaster's strength comes from being a 1U card.

What blue deck is willing to spend 4UU to cast an instant card from the graveyard?
>>
>>49206114
>only instants
>casts for free
similar but not identical, clearly much less powerful as well since to get your mana's worth out of it you need to be getting back something very expensive, if you get back something with cmc 4 you have equivalence to a snapcaster more than that it is more mana efficient less and it is less so.
>>
>>49206118
>play conspiracy
>shout "SLIVERS"
>manaweft and haste sliver
>infinite slivers
>>
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>comes into play with 5 loyalty
>ultimate costs -6
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Noice
>>
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>>49206167
Oath of Gideon first, so you can get a one-sided Horn of Greed for the rest of the game.
>>
>>49206167
Her ultimate isn't really an ultimate-y ultimate. Honestly it could have been a -5 I think or had her come into play with 6 and she could drive-by like Garruk. Weaker than worldwaker but the -3 is utility.
>>
>>49206167
people were complaining about having boring planeswalkers that were all the same in terms of how they played.

Wizards prints planeswalkers that play differently

people complain about that

wizards goes back to printing planeswalkers by their tried and true method.

repeat from the top
>>
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>>49206170
>>
>>49206152
Did you miss the part where it says

>without paying its mana cost

With Snapcaster you still have to pay mana for the instant in question, so its effectively a 4 or 5 drop most of the time anyways. This is 1 to 2 mana more and also gives you a 5/6 body.

We're looking at Snapcaster #5-7 for a lot of decks, here.
>>
>>49206193
Was that even a complaint? What's the issue?
>>
>>49206170
>that Chandra face
>WELCOME TO MY ATTEMPT TO TAKE A SHIT
>>
>>49206197
I want Nature's Artisan's art on >>49206167
It's a shame the shitty card for idiots has the good art.
>>
>>49206164
Either Conspiracy or Artificial Evolution works here. I think Artificial Evolution id cleaner because you only have to target the Animation Module with it, and with Darksteel Forge you should be safe to shit out as many 2/2 Blurred Manaweft Sliver tokens as you like.
>>
>>49206112

Strictly better Shape Anew?
>>
>>49206200
Did you miss the part where it says '4UU'?

The prohibitive mana cost destroys the versatility that makes Snapcaster a good card.
>>
>>49206152
>What blue deck is willing to spend 4UU to cast an instant card from the graveyard?
six mana to drop what should be your wincon and simultaneously draw cards ir counter yoyr opponent's whatever seems fine. it may not be a 4x but it's a card that can win a game once it lands, and enables control on its way in.
>>
>>49206197
Holy god these are bad. I now they're intro pack rare equivalents but the come fuck on.
>>
>>49206112
If there's some kind of way to redirect damage, sure. Just run a deck with no artifacts.
>>
>>49206112
Ask yourself this; is shape anew played in any eternal format?
>>
>>49206197
Chandra looks like a gypsy

Nissa looks like a dirty fuckingelf and should be executed on the spot
>>
>>49205927
>Kaladesh Preview Thread #27!
>27
>#27

What did he mean by this?
>>
>>49206221
Maybe drop a Sentinel Sliver if you feel like being even more unfair.
>>
>>49206209
Some people were complaining about it in the last thread and I assumed it had carried over to this one, it could be taken as a complaint but it could also not be.
>>
>>49206114
Six mana can't snap sorceries
>>
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>>49205031
Chandra isn't technically white, shes a light-skinned ginger poo in loo

Nissa isn't Human

Gideon got a lip and nose enhancement, looks more bi-racial now

So the only two left are Nerdboy Jace and Semen Slurper Liliana, and Lily is being put out as the "strong womyn" walker
>>
>>49206170
>tfw box art chandra looks 100x better than card art chandra
wotc plz stop what are you even doing?
>>
>>49206253
Liliana's always had a very strong Romani appearance.

Jace is the only straight-up Caucasian.
>>
>>49206224
>>49206225
it's a very different card to snapcaster. Snapcaster is better, because it has more variety, but that doesn't mean the new mecha is bad.
It's well set up to be a finisher in a control deck if there is the material for a good control deck that needs a finisher.
>>
>>49206170
Wut? Two Walkers for Chandra and Nissa?
>>
>>49206224
>6 mana, but plays the instant for free
>prohibitive in a control deck where you often have a dozen lands or more in the lategame

What the fuck are you smoking, and why is /tg/ so bad at magic.
>>
>>49206274
For it to be a good control deck finisher we will need an instant worth recurring as currently the best two are either scour the laboratory or scour from existence neither of which quite do it for me as far as finishers go.
>>
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>>49206274
>if there is the material for a good control deck that needs a finisher.
The thing is, pic related is just better all around win-con for control because it can produce as many threats as spells you cast, plus can later be used to pick up your graveyard and craft a perfect hand.
>>
>>49206292
Probably thinking about modern where games don't go that late.
>>
>>49206274
This. No one is saying run this instead of snapcaster. >>49206200 even explicitly said its #5-7. You run it in a deck WITH snapcaster as the higher end version for later game.
>>
>>49206271
If you consider non-blondes to be caucasian, I guess.
>>
>>49206253
>>49206271
so wizard clearly supporting the white genocide.
And remember, Gideon counts as fully white when we want to complain about non-whites in theros. Liliana is fully white when we want to complain about non-whites in Innistrad. and Elves don't count as not human when we want to complain about set not fitting our version of what we think is realistic.
>>
>>49206288
http://lmgtfy.com/?q=%22planeswalker+decks%22
http://lmgtfy.com/?q=%22planeswalker+decks%22
http://lmgtfy.com/?q=%22planeswalker+decks%22
>>
>>49206294
coco's worth recurring :^)
>>
>>49206228
Nissa is kinda decent. You can just plus her all day to prolong you survival and in return she gets fucking huge and if they don't have removal then the opponent has to focus attackers on her instead of you.

Chandra is basic burn shit which is good for a new player who doesn't understand burn.
>>
>>49206253
Man I don't care. I would sit on Gideon's face all day, any day. Afterwards, we would hold hands
>>
>>49206316
And it won't be in standard when this is.
>>
>>49206316
CoCo's dead come Kaladesh standard.
>>
>>49206253
No, Chandra is white. Her father is white. I thought she got her hair from him too but apparently Pia is supposed to have red hair. It does not look like it at all but whatever.
>>
>>49206326
That sounds pretty fucking gay anon.
>>
>>49206294
true, we've also seen like a tenth of the set so far, so I'm not making claims one way or the other on this.

>>49206299
no, because you need this to be in play before you start casting your spells to get advantage, and if it gets killed it gives you nothing. and you need to cast it on your main phase.

>>49206304
I disagree, I think your more likely to run them in different decks.
Partly because I don't think the mecha is making it out of standard, and partly because snapcaster pairs best with small spells, and the mecha pairs best with big spells.
>>
>>49206307
>so wizard clearly supporting the white genocide.
What are you going to do about it, race warrior?
>>
>>49206299
>5 mana for a card that dies nothing on its own or 10 mana to get your yard back
yeah, nah, that card's way worse. you're either getting little dorks that are good for nothing but chumping, or going way over curve. the gearhulk is still a 5/6 with flash even if everything has gone wrong
>>
>>49206314
Cute, but it still doesn't explain why there are two versions of the same walker with the Khalaedsh logo.
>>
>>49206336
Yeah I don't think the writers and the artists really talk to each other or look at each other's works or maybe even have the same prompts for what characters look like.
>>
>>49206336
Anon, Chandra is a real Indian name.
>>
>>49206358
>you need to cast it on your main phase

Yeah, because contorl decks never tap out for planeswalkers or anything, right?

The days of Draw, go are long gone. It's all tap out control with no evil counterspells and 12 different walkers.
>>
>>49206369
In that case, you can't read and you don't deserve to be educated.
>>
>>49206369
http://magic.wizards.com/en/articles/archive/making-magic/ramp-approval-2016-05-16
They are to replace intro packs.
>>
>>49206344
Ok, then just the last part.
>>
>>49206369
>I do not have reading comprehension of basic information gathering skills
get off the internet before you hurt yourself.
>>
>>49206336
the art is bad on this, but there is a trait for red hair in parts of india.
Which looks very different from the red hair of the irish, which is what Chandra looks like.

So the idea of a fairer skinned red-headed bi-racial girl who mixes Indian and Caucasian traits isn't itself unrealistic. That person just wouldn't look like Chandra.
>>
>>49206299
Weird design. How does this work with x spells?
>>
>>49206358
>true, we've also seen like a tenth of the set so far, so I'm not making claims one way or the other on this.
my only concern is that wizards is super scared of printing good instants since those by definition get around timing restrictions.
>>
>>49206385
they don't tap out for a card that says "do nothing until you untap" moron. if you tap out for a planeswalker either your board is secure, or the planeswalker itself will still tap/bounce/kill something.
>>
>>49206146
Cast it? Fuck that, its ETB, I'm gonna cheat that into play and flicker the fuck out of it.
>>
>>49206419
The converted mana cost of an X spell assumes the X to be zero.

So, XRR would have a CMC of 2, assuming X to be 0.
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>>49206384
She was born on India world you idiot. Of course she would have an indian name.
>>
>>49206419
x = 0
It's not the total mana paid, just the cmc
>>
>>49206385
yes, they tap out, for cards that do stuff the turn they are played.
They really don't like tapping out for cards that require other cards be cast for them to do anything.
>>
>>49206419
while on the stack, X in a spell's mana cost has the declared value for X and CMC is calculated accordingly.
>>
>>49206441
X is actually a variable while it's on the stack. And since this triggers on cast, it would be on the stack, right?
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>>49206407
I don't think they were going for realistic. I think the best they could hope for with Chandra being from an India plane which her name would imply that she has a white parent and just accepted that she wouldn't have mixed race skin color.
>>
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How do you like Kaladesh so far? What are your first impressions?
>>
>>49206445
But anon, everyone on that plane is poo in loo
Even the Dwarves are poo in loo/stouts in loo
>>
>>49206441
>>49206446
can you just admit you're talking out if your asses so I don't have to go look up the specific rule?
>>
>>49206402
>just the last part
That's the sick filth anon, the rest was fine.

>>49206365
>>5 mana for a card that dies nothing on its own
So planeswalkers are shit now too because they don't always do something amazing when they come down?

>>49206419
Not very well. The X is ignored when calculating CMC.

>>49206432
>if you tap out for a planeswalker either your board is secure
You tap out for Metalurgic when your board is secure. It's easily as strong if not stronger than most walkers at closing out games. It creates threats every time you cast instants/sorceries (something control decks do as their fucking gameplan) so it DEMANDS answering and with Dromaka's Command leaving, has a decent chance of not always being answered.
>>
>>49206425
>CoC exists
>Kozi's return
>grapple with the past
>rally the ancestors
those cards don't combo great with the mecha, but there isn't actually any bases for the whole 'wizards doesn't make powerful instants'
>>
>>49206480
That is the literal rule though, dumbass.

>>49206458
CMC does not change while on the stack.
>>
>>49206468
I like how the tech looks, skysovereign and the gearhulks look great as do the other pieces of tech, I haven't seen a card that really speaks to me yet though many of the cards are quite cool.
>>
>>49206468

I'm actually pretty hyped.

I really like both new Gatwatch walkers.
I feel like Energy is good enough to see constructed play
And the overall powerlevel seems pretty decent.

also, can't wait for the new set of fastlands.
>>
Most broken things yet?
>>
>>49205927
Did anyone else see the blue one and immediately try to think of reanimating it to potentially make a chain of reanimation spells go off?
>>
>>49206371
We know stories get written WELL well after the set is finished, and they mostly just convey story beats beforehand. But it seems kind of like a big fuck up. They knew what Pia and Kiran looked like well before they should have worked on Kaladesh because art and etc. for Origins was already finalized before they had actually started real work on the Kaladesh set. So really I don't even think that explains it. Pia KINDA sorta has very dark bergundy-ish hair but in the story she's described as having hair just like Chandra which she clearly does not. Neither does Kiran to be fair but I chalked that up to art fail. An indian having that ruby red auburn type hair Chandra has is just kind of weird.
>>
>>49206496
202.3b When calculating the converted mana cost of an object with {X} in its mana cost, X is treated as 0 while the object is not on the stack, and X is treated as the number chosen for it while the object is on the stack.
>>
>>49206170
>glowing eyes

eww.
>>
>>49206492
gearhulk is not playable outside of standard in my opinion, coco and rally are not in standard with gearhulk, return would rather get big and be cast than cast again with the 2 dmg, grapple is fine but nothing too special.
>>
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>>49206112
i'll just leave this here
>>
>>49206305
Yes? What would even make you think being blonde is a necessary characteristic?
>>
>>49206468
I love it! My favorite part is the fact you can break the three new modules by using a Slivers Deck with Artificial Evolution, Mycosynth Lattice and Darksteel Forge.
>>
>>49206462
I don't care that much, it's not the greatest art direction, but it's pretty minor complaint.

>>49206468
junds looking pretty alright.
Haven't seen enough to see how the parts fit together, but it's got some good parts to start with.
>>
>>49206468
Loving it so far. The art, mechanics and cards all look great.

Looks like one of the most powerful and interesting limited formats in a long time (besides supplemental sets).
>>
>>49206481
planeswalkers rarely do literally nothing when they come down and never do nothing if you draw dead to follow them up. your enchantment dies jack shit if you have nothing but lands following it. jace, in comparison, lets you scry away dead draws, bounces threats and draws more cards with no other interaction.

the enchantment is nearly as strong as a planeswalker because it literally does nothing to further your position without you having to play other cards. if you've secured the board you either have enough creatures that the enchantment isn't going to benefit you as much as it could, or you've already burned enough resources that it's still getting less than optimal turnout. it is not good or strong or worth tapping out on the main phase for.
>>
>>49206407
She's a magic ginger though. Her red hair is because of fire bullshit.
>>
>>49206552
or just use krark clan ironworks/ashnod's altar
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>>49206512
The three modules.
>>
>>49206527
thank you, other person willing to reference the comp rules.
>>
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>>49206481
>The X is ignored when calculating CMC.

202.3c When calculating the converted mana cost of an object with an {X} in its mana cost, X is treated as 0 while the object is not on the stack, and X is treated as the number chosen for it while the object is on the stack.
>>
>>49206512
I think that it could be madcap experiment as it can cheat things into play quite early as long as you build around it.
>>
>>49206563
...Or you could just do that.
>>
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When are we getting a set about Goblin Chandra?
>>
>>49206598
Seemed a bit simpler
>>
>>49206535
which is why I'm reserving judgment until I see what's in this set.
I'm just saying that the idea that WotC is scared to print good instants doesn't fit recent evidence.

the argument broken down
1) The gearhulk being good depends on having good instant targets.
2) There aren't any in standard right now, so it will depend on what's in this set.

3) we can't claim that there won't be any good instant targets in this set
evidence for 3
>recent sets show that WotC does print powerful instants, even none of them are both good targets and in standard when Gearhulk will be.
>>
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>>49206538
I'll just leave this here.
>>
What do you guys think of the power level? I must say it seems to be fairly high without going too far.
>>
>>49206635
Mine lets you actually use the Servobears for something, yours is just a means to create a stupidly huge fireball.
>>
>>49206233
>that thing from Tarkir block that gives instants or sorceries lifelink
>>
>>49206637
Sorry thought you were saying those were going to be good targets, I agree that we need to wait and see what is in the set though as there could be something good for it to get.
>>
>>49206197

This is just such a shitty attempt to fleece new players. It's a deception. Clearly they've taken Planeswalkers, cards designed to be powerful and sought-after, and converted them to Intro pack rares. This was done to exploit the cachet of Planeswalkers while simultaneously delivering a shitty product. Fucking shameful.
>>
>>49206662
it seems comfortable, as does the complexity level. nothing exceptionally OP, nothing pulling in so many directions that the set doesn't seem coherent, I like what I'm seeing.
>>
>>49206676
doesn't work if it kills you.
Life link is a trigger.
so spell resolves, damage is done, trigger goes on the stack, statebased effects are checked, you lose the game.
>>
>>49206675
also stupidly large servos, give them trample in some way and there you go, your servos just killed someone.
>>
>>49206675
You get infinite E and infinite +1/+1 counters on one of your creatures with the Altar/Ironworks plan.
>>
>>49206709
And when you have infinite E the party is really getting started.
>>
>>49206112
what if you have no artifacts?
>>
>>49206698
What if you Angel's Grace first?
>>
>>49206698
>Life link is a trigger.

Are you the same guy who said CMC doesn't account for X? Because you're just as wrong as he is.
>>
>>49206731
You kill yourself
>>
>>49206114
Swolecaster mage
>>
>>49206687
>fleece new players
new players are better off getting one of these packs, learning the game and how planeswalkers work, than trying pay out for a planeswalker from a set and not knowing what makes them good or bad.

The cards are very mediocre, but they're in intro decks, and serve a good job as an intro to planeswalkers.
>>
>>49206687
>Clearly they've taken planeswalkers, cards designed to be complex and powerful, and converted them to Intro pack rares. This was done to introduce players to Planeswalkers while simultaneously deliverif an intro-level product.

when did "I bet the jews did this" stop being a joke?
>>
>>49205954
isn't there an enchantment in standard right now that turns all your creatures into manadorks. This shit'd get exponential
>>
>>49206698
Please stop posting. Your knowledge regarding the rules is obviously not up to date.
>>
>>49206746
actually you would shuffle your deck and take damage equal to the cards in your deck.
>>
>>49206731
then you burn yourself equal to the number of cards in your deck.
>>
>>49206758
it was never a joke
>>49206754
>The cards are very mediocre
Boy is that putting it lightly
>>
In that picture with liliana whispering in chandra's ear, why does chandra look like george with the baseball bat, from seinfeld?
>>
>>49206746
Unless you redirect the damage.
>>
>>49206358
>Partly because I don't think the mecha is making it out of standard
It casts cryptic command pretty nicely, might try a 1 of in scapeshift
>>
>>49206768
so... you kill yourself
>>
>>49206783
because you have become the memes.
>>
>>49206800
Yeah. Unless you have something like >>49206538
>>
>>49206783
>Listening to liliana
ishygddt
>>
>>49206707
Also if you use Artificial Evolution you can make all the servobears into sliverbears.

Though at this point your opponent would probably make you eat your own leg, but ah well.
>>
I think part of that is because you need to sacrafice an artifact to find an artifact which means if you are running more than two artifacts in your deck you can end up hitting the wrong one. With this you can only run one artifact which is a wincon and then you only need to worry about finding a way not to die to the damage. It seems like it has a lot more potential and fewer weird tricks you would need to do with deckbuilding.
>>
>>49206780
>Boy is that putting it lightly
would I happily 5-8th pick this in draft if I was in those colors. Yep.
That's about the definition of mediocre.
>>
>>49206833
>there are no nonartifact cards that produce artifact tokens
>>
>>49206819
or more life than you have cards left in your deck, though that seems a bit unlikely.
>>
>>49206630
chaarda looks like she is looking at a blood elf.
>>
>>49206833
The fun part is that you can use Blightsteel and if you accidentally draw it you can just discard it back into your library.
>>
>>49206468
The power levels are looking better. Not great, but better.

Also, is are we podracing or are we pacific rim?
>>
>>49206845
>you need to cast other spells before it and make sure your dinky tokens stay alive.
>>
>>49206874
>tfw jaegers driving go-karts
>>
>>49206874
The pods can crew larger vehicles. So both.
>>
>>49205927
>3 mana for a hasty 4/4 that attacks twice
>or once if you want to keep the energy

Pretty good...?
>>
>>49206845
>>49206890
People tried Shape Anew Blightsteel with Splicers. It didn't work out.
>>
>>49206890
you need to do that whether you're playing tokens or not, dumbass.
>>
>>49206892
>>49206900
>>tfw jaegers driving go-karts crammed into Demolition Stompers.
fixed.
>>
>>49206903
>attacks twice
only in the absence of any other energy production. it may or may not be worth spending energy to keep up a 4/4, but it doesn't look like it'll be unrealistic to get more than two turns out of the guy.
>>
>>49206908
I think a possible advantage of this is that if you are playing red you might be able to ritual it out, it would also be easier to give the blightsteel haste in red, all in all I think that this has more potential than shape anew albeit not a ton more so it may work or it may not.
>>
>>49206908
I'm not too familiar with those decks do you know why it didn't work? What cards specifically prevented it?
>>
>>49206407
Probably would, actually.

I'm a snowflake redhead mixed black/white (with shots of other continents) and people think I'm fully Caucasian, Asian, or Arabic depending on the weather.

Chandra doesn't shock me at all.
>>
>>49206965
the problem is that red doesn't have a lot if ways to not eat its own library to the face, so it's likely any deck would go white for lifegain/prevention and all the shitty support cards shape anew needed just get replaced with the shity support new spell needs. it has the advantage of not needing an artifact already in play, but I don't think it's going to turn out to be much better overall than shape was.
>>
>>49206943
it give you options, which is always better.
I think most decks that play it plan on only getting one or two attacks out of it most of the time, but have the option for more if they have gotten more energy generation and don't think it's going to die.
>>
>>49206639
Maybe you should learn to read.
>>
>>49205927
i hear this set brought back muh dorfs?
>>
>>49206698
>Life link is a trigger.
And damage goes on the stack.
>>
>>49206468
So far I'm staring at the dead and beaten corpse of the initial reasoning behind mythic rares, and getting ready to sell out of Magic because I don't want any part of what Wizards want their game to be.
>>
>>49207030
its enabler spells are also lower mana cost though aren't they, which is at least some sort of advantage though I guess they generally have to be cast the same turn which is an added disadvantage, sorry I am writing stream of consciousness and thinking through possible reasons.
>>
>>49207050
>tutor for an artifact
>madcap
>get artifact in play and take 1 damage
i don't see the problem?
>>
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>>49205927

Energy in this case is like a better Vanishing 2. I still would rather have pic related, though.

I'll play that robot simply because he looks awesome.
>>
>>49207074
I apologize, I was being retarded.
>>
>>49207050
ow the ironing
>>
>>49207052
Yeah. They're primary white now though. And they barely look like dwarves.
>>
>>49207030
I'm thinking about it and if you ran the full 4 blightsteels you would have a fairly good chance of surviving the madcap assuming you didn't have one in your hand though that might be a bit too all in.
>>
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>>49207116
>barely look like dearves
I'll grant you the legendary dwarf lady just looks like a short lady, but you can't tell me stocky mchamhands here doesn't look dwarfy. I mean, it's indian so I guess he's Staki Hamhaands, but still
>>
>>49207116
>And they barely look like dwarves.

Good. Don't need fat, tiny creeps with beards like ZZ Top.
>>
>>49207128
I honestly think you should just go two colors and play white which has tons of ways to prevent the damage I would imagine that are cheap with red's pitch draw to dig and also pitch the drawn blightsteel and shuffle it back in.
>>
>>49207116
They're so tall and not very stocky at all it's weird.
>>
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SHOW ME MORE GREMLINS
I LOVE INTERESTING TRIBALS
I LOVE RED CREATURES
>>
>>49207150
There's nothing to judge his size here but there's no reason this guy couldn't just be a bulky human based on this piece. If it had human subtype no one would bat an eye.
>>
>>49207153
Probably true don't really want to risk the 15% or whatever chance to just lose the game unless I really need to win that turn or I lose anyways.
>>
>>49207161
only seen two of the elephant faced mole rats so far. do look forward to more myself, they seem neat.
>>
>>49207151
Don't talk shit about ZZ Top
>>
>>49207177
Thus why that art was spoiled before dwarves were announced and no one saw the art and immediately assumed dwarves were back.
>>
>>49207161
I just want a red spell that blows up an artifact and nets you a Gremlin token if you pay E.
>>
>>49207189
more like aardvarks with extra legs honestly.
>>49207199
That would be really cool and really fitting with the design space so I'm sure wizards will have missed it completely
>>
>>49206759
Cryptolith Rite, a card printed in SOI.
I was thinking of making a white green deck with that and the servo lord. Also some cards like Longtusk Cub(that can get the engine running by paying 2 energy).
>>
>>49207197
I'm pretty sure the first time we saw this art which I think was in the trailer we already knew dwarves were back since I tihnk they were mentioned on the worldbuilding like... website thingy they put up for PAX I think. But I remember seeing it and not realizing it was supposed to be a dwarf.
>>
>>49207223
Maybe it was just on the website, but I definitely saw it before the trailer.
>>
>>49206468
Am I seeing this right? An 8/8 with trample for 5 mana? Not only that it can be flexible and distribute the counters among your team. For 5 mana?

Wow
>>
>>49207215
Shitbuckets!
>>
>>49207257
This is slightly better but we've had variants of this effect before. Being able to make it an 8/8 is a trap anyway.
>>
>>49207264
Why?
>>
>>49207283
>we've had variants of this effect before
Yeah but never with such numbers. Not even close. This is insane imo.
>>
>>49206468
Fabricate still feels very weak. Speaking as someone who plays primarily UR though, feels pretty good man.
>>
>>49207291
Because that's what I'll say if Wizards misses this opportunity.
>>
>>49207304
>Yeah but never with such numbers. Not even close
Wolfir Silverheart had bigger numbers but didn't give trample and couldn't "spread" its pump.
>>
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>boat
>no islandwalk
why
>>
>>49207390
Because Landwalking is an underappreciated mechanic, even though the term plainswalk is janky as fuck.
>>
>>49207390
landwalk is dead. color hosing is outlawed.
>>
>>49207390
They don't like walk effects as it hoses a specific color. In lore reason's I'm going to say it isn't seaworthy and can only operate in the canals.
>>
>>49206468

Crew feels like a shitty mechanic. Fabricate is borderline unplayable, the only one decent enough for constructed seems to be energy. The only cards I actually want from this set are: fastlands, that one white mythic colossus. Also it looks like my WW deck is about to die as there's no new W humans to fill the post origins hole.
>>
>>49207390

>Landwalk card ever getting printed again

Good luck with that
>>
>>49207390
>No Poowalk
>>
>>49207431
also it's a barge, neither stealthy nor swift.
>>
>>49207386
>but didn't give trample
Didn't have
>>49207319
Fabricate is a limited mechanic. It has a lot more constructed potential than similar +1/+1 counter-based limited-oriented mechanics like bolster, support, and outlast though.
>>
>>49207024
It was in the same Standard format as decks like Cawblade, Red Deck Wins, and Valakut in Zendikar/Scars Standard and Bx Zombies, Pod, and Delver in Scars/Innistrad.

It was a janky combo deck during some of the highest power Standard seasons since original Mirrodin.
>>
>>49207455
Maybe in the new commander sets, I'm anticipating some preotection from color not in the deck, that could be combined with landwalk for colors in the deck or colors not in the deck though offcolor landwalk is a bit more rare.
>>
>>49207390
I am very underwhelmed with this mechanic overall. This is just boring.
>>
>>49207424
>>49207429
>>49207431
landwalking is color hosing that you can't interact or avoid, which is what they don't like.
They still print cards like celestial flare.
>>
>>49207454
Theres the white dwarf flier for 3.

Naya humans possible?
>>
>>49207489
They always do boring things with new mechanics nowadays no matter their potential in the name of "conserving design space".
>>
>>49207454
>Fabricate is borderline unplayable

It's not necessarily a problem with the mechanic so much as a problem with the cards that it's been printed on.
>>
>>49207514
And then it doesn't come back because people didn't like it because they didn't use the interesting design space.
>>
>>49207390
Why does the crew mechanic require you to tap though?

Wouldn't it have been more interesting if Crew was used as a kind of equip mechanic, like (Attach creatures with total power equaling 3 or more to this card).
>>
>>49207528
Bingo
>>
>>49207526
It's almost never a problem with the mechanic, only the implementation. Yes, even something as terrible as Tribute.
>>
>>49207539
Creatures can't be attached to other creatures.
They really don't like rewriting their rules.
>>
>>49207539
It'll probably be explained but the idea of this mechanic is really hard to do within existing rules I think. It's possible tapping was just the easiest way to do it even if its kind of weird flavor-wise
>>
>>49207539
Because your crew can't attack while they're busy driving
>>
>>49207539
Because that means more rules. How do you attach a creature to an artifact? What does it mean in game terms?
>>
>>49207550
tribute is harder to make work though.
Fabricate is kinda boring, but easily functional. It's more like Monstrosity. Which was fine, if not that interesting on most cards.
>>
>>49207539
That would make the mechanic less versatile and require them to write rules for attaching creatures to artifacts. Requiring you to tap the creatures is both easier and gives it more ways to interact with other cards.
>>
>>49207558
to be fair, rewriting rules threatens to become a giant mess at the slightest mistake and is magnified the longer the game is around
>>
>>49207558
>>49207559
>>49207566
>>49207567
>>49207608
Excuses
>>
>>49207625
I know this was a joke post but people will jump on you for this. You should have just not replied or been more straightforward
>>
>>49207625

Look faggot, vehicles are already dangerously close to being Banding 2.0

No one wants it to get any closer.
>>
>>49207625
>"We don't want to completely overturn a series of concise and simple rules in a game that is already monstrously complex and has over a thousand fucking rules, in fact overcomplexity is our biggest fear as it turns off new players"
>"EXCUSES"
fuck off
>>
>>49207539
>>49207558
>>49207609
>>49207625
Let's run down the short list:
>Creatures can't be attached to other creatures.
>R&D doesn't like attaching multiple creatures to one permanent
>Two or more permanents can't be "paired" with a third permanent
>Banding was a mistake

Additionally, it prevents there from being scenarios where your opponent could do something like Borrowed Malevolence or Grasp of Darkness to kill or weaken a creature in your vehicle's crew during combat and disable it.
>>
>>49207692
>overcomplexity is our biggest fear
Which is why board states with 10 creatures for each player, each with higher toughness than power so you can't even offer a trade, are exactly what new players want.
>>
>>49207760

Which development has said multiple times was a huge mistake on their part and not what they intended.
>>
>>49205954
Holy shit, is Animation Module basically Giant Fan? Fucking any permanent, any player, any counter.

Johnnies will have way more fun with this than just the three card combo.
>>
>>49207800
Now go look at the cards in Kaladesh that look the most powerful. Blue titan? White titan? Higher toughness than power.
>>
>>49207824
They design sets about a year and a half in advance. If they noticed the problem a few months ago, it's waaaaaaaay too fucking late to do anything about it this set.
>>
>>49207760
So far they have spoiled more cards with more power than toughness than the opposite.

>>49207824
the most powerful card is Demolition Stomper, a 10/7 that can't be blocked by small creatures.
>>
>>49207815
it's more like proliferate for a single player/permanent
>>
>>49206197
If Nissa's shit ult went off for 10 it would be plabable in Elfball commander decks as a second Wildspeaker.
>>
>>49207824
Voltaic Brawler looks more powerful than either.

The others are bigger, but I'm not sure they have homes. VB is going in a deck.
>>
>>49207876
>So far they have spoiled more cards with more power than toughness than the opposite.
it doesn't matter what cards are in the set it matters what cards are playable.
>>
>>49206197
I need to see the support cards for them first.
>>
>>49207824

The problem with high toughness was not on expensive finishers, it was on lower drops that could then never attack into each other and put early pressure on the opponent (compounded a shit ton by CoCo's and Drom Com's instant speed fuckery).
>>
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>>49207876
>>49207951
To be fair, one of the best creatures they've spoiled so far is Dwarven Whitehawk.
>>
>>49207989
DROM COM
>>
>>49206167
Straight into the Azusa deck
>>
>>49207951
and Voltaic is a guaranteed playable, Blue is very dependent on what instants get printed.
White on there being a white controlish deck, but still dependent.

Even among playables, things aren't heavily towards higher toughness.
>>
>>49208010
Made me spit out my 'za.
>>
>>49207951
>new players
>knowing what is playable
Fucking please.
>>
>>49208006
I'd say that disproves the whole "gridlock gamestate where no one can attack".
Flying so gets over most blockers. Vigilant so you can attack without giving up a blocker. Lifelink so you want to attack even if you will bounce off a blocker.
>>
>>49208071
Also beats 2/2s, arguably the most common of all P/T (thanks to zombie tokens if nothing else)
>>
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>>49206112
>>49206538
>>
>>49208154
neat
>>
>>49205954 >>49207815
>Animation Module can't delay Suspend
3/10, passable 1 drop

The flavor texts are OK, but it would be nice if they were the same font size and on the same line.

>>49206004
Also of note:

While the engine is partially Fabricate N can give you a single servo trigger or N energy.
(And everything that follows either of those)
>>
>>49207390
Boats don't walk on islands silly.
>>
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>>49208319
>>
I hope we get more playable gremlins
>>
>>49208071
Imagine playing a board state where you and your opponent both have Whitehawks though. They just get to obnoxiously smash into each other and inflate life totals.
>>
>>49207539
The crew lies comatose within the vehicle as the vehicle powers itself off of their life essence.
>>
>>49206687
Gives small kids something to play with all the walker support the last few sets have been spamming.
>>
WHY DOES THE PILOT CREATURE TYPE EXIST

WHY
>>
>>49207669
>Implying Banding 2.0 would be a bad thing
Seriously, all the shit about banding being a confusing mess is more due to the reputation it had when it was actually in print, back in the days when they were a lot less methodical about rules formatting. If you look at the modern wording of the mechanic in the comp rules, it's pretty straightforward. Wordy, but the details all slot quite logically into what the ability is about. Not really that hard to wrap your head around, compared to a lot of card interactions you'll often see.

...Or so I think, anyway. This is 2016, where even shroud is too complicated for Magic. So maybe I'm just way above the curve compared to the average player when it comes to understanding rules.
>>
>>49208429
It indicates creatures who play well with vehicles. The real question is why Aetherborn exists.
>>
>>49208319
nOW LISTEN HERE YOU LITTLE SHIT.
>>
>>49208429
WHY DOES THE CAMEL CREATURE TYPE EXIST

WHY
>>
>>49208446
So you have something to hate? Heaven forbid they create a new creature type.
>>
>>49208446
Because Aetherborn are not human or vedalken?
>>
>>49208387
This made me laugh and I don't know why.
>>
>>49208464
because ungulate just sounds weird
>>
>>49208498
It's actually really bad for the game. The less bloat the better, unless the game absolutely positively needs a new type.
>>
>>49208539
They could just be Beasts and nobody would be the wiser.
In fact Dromad Purebred was just a Beast until they oracled it into a Camel Beast for reasons no man can fathom.
>>
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>>49208464
>>
>>49208523
Why create it if it doesn't matter? And you seem more triggered at the suggestion that I don't like it than I am by the fact that I don't like it.
>>49208523
They're constructs leftover from aether refinement. They could have just been constructs. Or they could have been anything that already exists.
>>
>>49208554
It all comes back to banding doesn't it.
>>
>>49208554
>>49208464
I genuinely think the camel creature type exists because is humorous.
>>
>>49208443
the problem isn't that banding is a complex mess no one understands, it's that banding is relatively complex and occupies head space, but is usually just bad or irrelevant, making all that unnecessary.
>>
>>49208540
Dude, we are already at 230 creature types. 233 (Aetherborn, Pilot, Servo) is insignificant.
>>
>>49208540
Creature types aren't bloat in and of themselves, since they don't matter in the slightest until a tribal mechanic of some kind calls them out. And I don't see them pushing any kind of aetherborn tribal.
>>
>>49208555
Shouldn't they be plants then?
>>
>>49208429
Because most creatures are templated along the lines of

<race> <job>
>>
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>poo in loo social justice set of stronk women and cuckfags

If you still play this game you are a fuccboi, period.
>>
>>49206070
ORDER YOURS NOW BEFORE THEY GO TO $70!

H
Y
P
E
>>
>>49208587
They aren't natural nor are they flora as far as I know.
>>
>>49208586
Wasn't talking about Aetherborn, was talking about Pilots. Which are stupid.
>>
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>>49208600
There is nothing wrong with being a fuccboi.
>>
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>>49208319
>>
>>49208555
>Why create it if it doesn't matter?
How the fuck does it not matter? If they were Humans they'd get all the benefits of Humans. If they were Vampires they'd get all the benefits and negatives of Vampires.
But they didn't want the black race on Kaladesh to be Zombies, Vampires, or Demons. So they made a new black race. It's not complicated.
>They could have just been constructs
Then they'd all need to be artifact creatures and that hugely limits their design space.
>>
>>49208616
No, creature type pilot serves a purpose.
>>
>>49208555
>Constructs
constructs are literally constructed, that's why they're all artifacts. aetherborn are a byproduct, if anything they could have been elementals
>they could have been anything that already exists.
but they aren't because they aren't exactly anything that already exists, withoutexpanding the meaning of one of those creature types or blurring already muddy lines. new thing, new type.
WHY IS MOONFOLK A CREATURE TYPE
>>
>>49208581
so thac0.
No, it's not hard, but why do I need to do that math in the first place.
>>
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>>49208620

Enjoy wearing diapers after Fag Chad turns your asshole inside out with his thundercock and then leaves you for a tighter tush.
>>
>>49208632
They wouldn't have to be artifact creatures. all constructs have been artifact creatures so far but it doesn't mean you can't have a creature type construct on a non artifact creature. There just has to be flavor for it. And her we are. I think the only real issue is that construct implies it was created by someone and while they technically we they weren't "built", just kind of accidentally created. But no one would have thought that much about it.
>>
>>49208643
>WHY IS MOONFOLK A CREATURE TYPE
BECAUSE THEY ARE A NONHUMAN SPECIES.
Jesus.
Vedalken are a creature type and they're inexplicable frog people.
The sapient races get a type to themselves, that is literally it.
>>
>>49208616
ability words and keywords that do nothing have very recently caused blowback, a new creature type is both much more ignorable if you don't care, and more flexible for inclusion when you are looking for it.
>>
>>49208671
>frog people
vedalken are hardly frog type. moonfolk should have been rabbits.
>>
>>49205944
I think I have like 9 bingos.
>>
>>49208669
>They wouldn't have to be artifact creatures. all constructs have been artifact creatures so far but it doesn't mean you can't have a creature type construct on a non artifact creature. There just has to be flavor for it.
That breaks the paradigm and is far more distracting than a new goddamn creature type. I would be far more offended by a nonartifact Construct than a new creature type, because we've never had one and the idea is stupid.
>>
>>49208650
teah, only it didn't even require math, it required remembering invisible lines drawn between cards, and that yoyr opponent assigns damage instead of you.
>>
>>49208712
>I would be far more offended by a nonartifact Construct
Oh bullshit. Aetherborn are literally constructs leftover from the refinement of aether. There is no reason to be "offended". I'm not even "offended" exists at all. It's just pointless and they just chastised themselves for making a prominent race with a pointless new creature type in Khans block not that long ago. Constructs have been artifact creatures thus far because obviously they've been all been constructed artifacts, not because of some "paradigm" or whatever.
>>
>>49208736

They're not constructs though.

Because they're not constructed.
>>
>>49208752
Yes they are, just not be human hands.
>>
>>49208766

No they're not.

That's not what the word "constructed" means.
>>
>>49208752
>>49208766
Also, the point isn't that they should have been constructs, that they didn't NEED to be Aetherborn unless they're going to make the creature type matter in some way.
>>
>>49208780

New Thread begin the migration
>>
>>49207539
That's what the Custom set Ceanna did. It's a pretty fun set to draft.
>>
>>49208736
>It's just pointless and they just chastised themselves for making a prominent race with a pointless new creature type in Khans block not that long ago
I don't remember fucking anybody complaining about Naga, no matter how mechanically devoid they were.
>>
>>49208778

They don't NEED to be anything. They wanted a race for each colour in the set. They made a new race. It would be dumb to have all the rest typelined apart from them. It's nothing more than that.
>>
>>49208778
Who says they won't matter? The next fucking block is "Aether Revolt". You think Aetherborn are guaranteed to not matter there?
>>
>>49208839
They specifically said "we wanted a black creature subtype but we didn't want to do zombies or vampires again so we made these guys"
>>
>>49208862 (me)
Next fucking set, sorry, outrage and drowsiness causing typos.
>>
>>49207390
Wizards already said that no more landwalking because it goes against the "spirit of the game", same company also says control style cards are unfun and should be limited/purposely worsened in standard enviorment.
>>
>>49208778

Personally I wish they were Elementals.

Elementals are a creature type that has some support and it would let them slot into shit like Elemental tribal EDH decks and whatnot.
>>
>>49207911
True. I guess it isn't that exciting. Some day, giant fan. Some day. I mean fucking Spy Kit exists. Sky's the limit.

>>49208303
Yeah. Fuck. I am so sad how few of these interact with Suspend. Kisei, Heart of the Ocean should be able to fuck with Suspend, damn it.
>>
>>49209556
Suspend is a grokkable mechanic that got fucked by bookkeeping.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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