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/btg/ - Battletech General

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Thread replies: 315
Thread images: 85

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Appreciate The Classics Edition - Post good or new art of older mechs, your Precentor commands it.

Old Thread: >>49127915

================================================

New! TtS: Ionus
https://mega.nz/#!3wtj2TjT!ZXoc7m3ndJTVXNBC25QxfBb75SNdz6PLyEj39jHefVo

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE [Embed] [Embed]

(Haha!) TtS: Butte Hold
http://www.mediafire.com/download/c5ggig1wz21l8r0/
E-CAT35SN210_BattleTech_Touring_the_Stars_Butte_Hold.pdf

================================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
>>49200399
>We're currently plotting a breakout with a strange ComStar dude who is also a Slave. Hoping we can steal the slavers Mechs.
You're doing it wrong - claim you can build them a nuke, then invent Battle Armor in your slave-cave!
>>
>>49200377
ah you useless bastard, you forgot the voted on OP
>>
>>49200438
>>49200155
Currently completely nakey. We're currently plotting a breakout with a strange ComStar dude who is also a Slave. Hoping we can steal the slavers Mechs.
>>
>>49200447
Whoops. Wasn't there for that, mah bad.

>Just looked back - there were only two of you, calm yoself.
>>
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WHO /lyran/ HERE
>>
>>49200679
Steiner Scout Lance, reporting!
>>
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>>49200679
>>
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>>49200679

I ended up with Lyran stuff, since they didn't have any of my preferred factions as options in the Kickstarter. Lyrans seemed the "least bad" option of the five, anyway, and the generic Battletech logo-emblazoned gear they offered looked terrible. I tend to play Imperial Germans in my WW1 navals and in Leviathans, so they're the least objectionable of the 2 real, 2 NPC, and 1 pointless Successor States.

I'd love to get enough people together to get a 4" patch for the MoC logo instead of the Lyran fist, but the only sane estimate I could get had a minimum order of 70pcs, and I don't think there's 70 MoC *players*.
>>
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>>49200817
>>49200782
Post german music
https://www.youtube.com/watch?v=xyxOXjZHl9U
>>
>>49200823
Daily reminder that there are no Steiner superheavies yet.
>>
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>>49200925
https://www.youtube.com/watch?v=StZcUAPRRac
Don't mind me, just deploying my lances.
>>
>>49200967
I wonder how large an XL engine you'd put in a Atlas to get it to run in time with Erika. https://www.youtube.com/watch?v=fc-DgRO1SrQ

>>49200963
They can't find big enough legs to put on a
>>
>>49201049
>those tiny-ass landing gears
>>
>>49201049
They could always make it a Quad. Steiner likes to use those every so often
>>
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>>49200925
Boxhead music coming right up.

https://www.youtube.com/watch?v=0YOFdcogIg8
https://www.youtube.com/watch?v=7PUHbRqJ8hE
https://www.youtube.com/watch?v=vdq5LAMHuig
>>
>>49200963

Once we're past the Dark Age I'd honestly expect every faction to have Superheavies. We'll talk again in 2030 when we know.
>>
>>49201105
Man, there need to be more Zoids-like quads.
>>
>>49201049
I don't know, but it's worth trying.

>>49201105
Friends don't let friends pilot Quads.
>>
>>49200817
>>49200782
>Commandos don't exist
>Stilletos don't exist
>Razorbacks don't exist
>Talons don't exist
>Night Hawks don't exist
>Griffins don't exist
>Blitzkriegs don't exist
>Nightskies don't exist
>'Lightning Companies' don't exist

ITT: fake Lyrans. Somebody call Loki.
>>
>>49201135
A Quad would fit that Leopard pretty well, you could always make the legs on the Vanir walk for you.
>>
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INFORMATION IS AMMUNITION BUMP
>>
Why does this tank look so good? I want to get into DA just so I can field a regiment of these.
>>
Is there a cooler brigade than the Regulan Hussars? No.
>>
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>>49201177
Someone ask for the best 'Mech in the game?
>>
>>49202600
All the brigades of most IS powers lost their luster in the Jihad, or died off. Everyone went so retarded, or were watered down, that the unique identities they had seem gone.
>>
http://i56.tinypic.com/2egbibs.gif

This really needs a version that says CERPPCs on everything.

(Not on my own computer so I can't upload normally.)
>>
>>49200963
Someone say something to the /btg/ro people about this. I need my WALLOWSTEEL Lyran companies to get bigger.
>>
>Decided after the success of the Leopard (apart from the crash) I'd field aerospace units as support since I hadn't figured out if megamek supports artillery
>blow a few million on an Eagle and Slayer
>first mission of new contract is a recon raid
>read the fine print
>"Attacker is considered to have control of the battlefield if he destroys more than 50% of the enemy forces"
>Stand up fight this is
>Large map so the air units have room to turn
>Unit chart shows up two extra units on my side
>Allied Firestarter
>Another fucking Leopard!
>Lance+1 of mechs become the mop up crew as my Eagle, Slayer and Ally's Leopard perform ridiculously powerful a2g strikes on enemy mechs

Now this is podracing. Already tearing the Eagle apart so I can fit a ton of pulse lasers and double heatsinks to it.
>>
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>>49200925
https://www.pandora.com/station/play/2865911679624309807

>>49200679
I ain't no Lyran, but I've got a company or two of the Donnie Guards. And a few Royals, because goddamn that scheme is sexy.
>>
>>49206867
I always thought it was kind of a lackluster scheme.
>>
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>>49206867
I've been using the Donegal Province Militia scheme for my company's base scheme, then the squad leaders' and assault mechs get a random alliance Jaeger scheme to get the Flying Circus look going.

Eerily enough my first attempt at this company had the Kommandant piloting a Barghest in blue and white of the Skye Jaegers, and when looking for an example I found this.
>>
>>49200823
>I'd love to get enough people together to get a 4" patch for the MoC logo instead of the Lyran fist, but the only sane estimate I could get had a minimum order of 70pcs, and I don't think there's 70 MoC *players*.
As a taurian fan, I feel your pain exactly, but with the added problem that even IF there were 70 of us for a group buy, some of those people would be medron pryde and associates, and fuck dealing with them
>>
>>49200823
>Lyrans seemed the "least bad" option of the five
Not trying to start shit but they're really more middle of the road if you're speaking morally. They did kick off the Succession Wars, after all (like Germany with the World Wars, I guess)
>>
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>>49208827
Lyrians are when you need not one, neither two, but THREE government-funded terrorist organizations killing your own citizens!
>>
>>49208901
It always struck me as borderline disturbing when characters identified as Lyran patriots unironically referred to certain Lyran government groups as "state terrorism" and then went on to proudly serve said government.
>>
Reminder that Davions are all mary sues
>>
>>49208901
"Behold, here is my mouth. Find me a cock to place in it or I shall find one myself"
>>
>>49208901

Still better than the US.

Local Police.
State Police.
Federal Police.
CIA
NSA
FEMA
DEA
BATF
Immigration&Customs
US Army
US Air Force
US Marines
US Navy
US Coast Guard

I'd rather have three government-funded organizations which kill (Lyran) citizens than fourteen government-funded organizations which kill (US) citizens.
>>
>>49209120
How's that?

>cucked by the Dracs in the war of '39
>consistently beaten during Clan Invasion
>cucked by Liao-Marik invasion
>government went retarded and handed over control to a rebel head of state
>had a massive civil war
>tried to invade Dracs again and once more got cucked
>cucked out of the Pleiades by peripherats
>literally tricked into losing Tikonov
>(((Davion))) who enabled the civil war put back in power anyway
>cucked hard by robes during toaster wars
>capital besieged for years and mountain collapsed
>March lords do whatever they want
>literally only saved because robes have nothing more than token forces (that still tied the AFFS up for years)
>move into the Republic era and retard (((Davion))) agrees to disarm for literally no reason
>muh LCTs, what could go wrong lol?
>being cucked by Dracs, Liaos, and Ravens currently

Davions are underdogs.
>>
>>49200823
>Lyrans seemed the "least bad" option of the five, anyway, and ...I tend to play Imperial Germans in my WW1 navals and in Leviathans, so they're the least objectionable of the 2 real, 2 NPC, and 1 pointless Successor States.

Plus you have a thing for blonde Nordic women.
>>
Making a lance for a provincial League force and my assault options are a Banshee and a Cyclops. Which, if at all, would be more Marik-y?
>>
>>49209708
>Even marrying a Sandoval couldn't stop Yvonne being Yvonne

I mean, sure, it was the pussy "The Dracs surely won't murder us all in our sleep" Sandoval, but come on.
>>
>>49209799
Banshee, but not by much
>>
>>49209799
Depends on if they're nearer to the Lyran or Cappie border.
>>
>>49209799
Neither, honestly.

Cyclops is OOP until 3058 so only old SL relics would make them up. Maybe a force from Oriente would have a couple.

Banshee would be salvage from the Steiners, like you might see in a force from the Border Protectorate or the Silver Hawks.
>>
Does anyone else like to crank up the crazy? Just won a battle as the Star League vs Taurans. My mechs were murdered by conventional scuba infantry and a weaponised floating-oil-rig, but gave me enough time for my Condors to sink the damn thing.
How far down the experimental rules rabbit hole are you willing to go?
>>
>>49210057
>My mechs were murdered by conventional scuba infantry and a weaponised floating-oil-rig
>weaponised floating-oil-rig
>weaponised oil-rig
>oil-rig
And you didn't post us the sheet, you faggot bastard.
>>
>>49209854
>>49209861
>>49209961
Might just go with the Cyclops then since they're on the Cappie border. Lance also has a Grasshopper and Cicada.
To round it out would you recommend a Quickdraw or Catapult?
>>
>>49210103
Would have if it were mine! Honest!
>>
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>>49210057
This reminds me of the time I fought in a city that was built around a little bay. I didn't realize one of these big boys inhabited the bay until it took the head off my commander's atlas at 28 hexes.

I wound up landing my two karnovs in a park and dropping my cruddy LRM infantry off there. Had them work their way through a maze of buildings, hetzers, SRM carriers and burning rubble until they climbed into a skyscraper within range of that big boat.

Two rounds later, they had sunk it, with barely any damage to the armor. Breach checks are fucking brutal.
>>
>>49210159
Quickdraw. The Mariks make it. Bad enough you already have two mechs that haven't been made for hundreds of years in there. The quartermaster would have a seizure if the only thing he could get parts for was the Cicada.
>>
>>49210291
Sorry m8, didn't mention it but it's after the Cyclops, Grasshopper and Catapult have been put back into production.
>>
>>49210159
Catapults are pretty rare, but the quickdraw is pretty shitty. Why not include something like an Archer or warhammer or griffin or Trebuchet instead?
>>
>>49210468
>put back into production.
Doesn't particularly make them any more sensible than the Banshee though because of where they are made and who they are made for.

>Cyclops
>Made by Rumplehog for C* on the total opposite side of the sphere

>Grasshopper
>Made by Steiner, Kurita, and Davion

>Catapult
>Made by Samurai Space Arabs
>>
>>49210589
>C* toys via WoB
>Kurita stuff not available to Mariks when its their biggest era of commerce
Certainly no less sensible.
>>
>>49210790
>Kuritans exporting C3's or C4's in any big number
>WoB transporting stolen Grumium crap 10+ jumps and just handing it over to Marik
Come on now. They could barely be arsed to refit Vikings for their own units.
>>
>>49210943
Point still stands. Not interested in debating the commonality of stuff labeled "Inner Sphere General" in the MUL.
>>
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>>49202254
>Why does this tank look so good? I want to get into DA just so I can field a regiment of these.
the mwda tanks all looked really good. plus they completely dominated the game for half its lifetime.

a big part of what made mwda unlike battletech is that you originally couldn't move and attack in the same turn. this made the game really defensive: advancing means you give your opponent the first shot, and taking damage decreases your own damage. (it also made melee really important, because charges were the only way to move and attack in one turn, and trying to escape melee could fail and waste that unit's turn.)

the first expansion, fire for effect, added transports. meet this stupid motherfucker, the maxim transport. (pic related.) transports were supposedly for carrying infantry, but transports like the maxim with capacity for three infantry units could instead carry a vehicle. supposedly this was to represent towing artillery pieces (which were also introduced in ffe). instead, people used it to haul assault tanks like the di schmitt, m1 marksman, and behemoth ii, all of which were as hard-hitting, tough, and long-ranged as any assault mech at triple their point cost. you'd start with the assault tank in the maxim, push the maxim forward and drop the tank, then fire with the tank in the same turn.

tankdrop stayed effective for years. that, plus other additions like artillery and move-and-shoot vtols, meant that mechs were marginal outside of specific strategies like infiltration (you could set up to shoot your enemies before they even got a turn) or cheap melee berserkers (all of the industrial mechs).

tankdrop eventually got removed years later in age of destruction, the sixth or seventh set. the same set also gave mechs the ability to move and shoot in one turn, which ended the dominance of vtols and artillery as well.
>>
>>49210943
One isn't a big number, and the Cyclops is also listed as available to mercs and the 2nd Star League which definitely places it in the realm of a provincial pick up.
>>
>>49211000
That literally means "Everybody has a few of these somewhere." Not "Everybody has lots of them." Not to mention a lot of those have general ratings just because of the fighting in the Chaos March and the Jihad that really spread salvage around in a weird way. And salvage has nothing to do with parts availability.
>>
>>49211073
>Not "Everybody has lots of them."
Literally no one has made this claim.
>>
>>49211073
>That literally means "Everybody has a few of these somewhere."

Sounds like it fits the bill then. Was that your point?
>>
>>49211107
Arguing the sensibility of that extremely unlikely combination of stuff sure implies that. When you have a bunch of far flung machines that aren't manufactured in a given state that your army is a part of as the majority of the unit, either somebody clumped them all together as problem children or it's just badly thought out. Since someone loses all the flavor of making the force as a given army unit in the first place, I lean toward the latter.
>>
>>49211185
All of them are designs common and available to all the Successor states even when not in production. Nothing unlikely there when the fluff lays it out like that. Lean where you'd like, though the "problem children" remark sounds apt for his lance.
>>
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>>49211185
>Arguing the sensibility of that extremely unlikely combination of stuff sure implies that.
Holy shit just fuck off dude.
>>
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>>49211185
>extremely unlikely combination of stuff

Literally anyone could roll this on a FWL RAT.
>>
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>>49211252
Available, yes. Common, no. That's the issue. It's not like this is some new idea either. You can justify any wierd mech just about anywhere. It's when you start aggregating them that it gets strange.

Like this old gem. You could have all the red units from 4th War, Invasion, Bulldog, Serpent, whatever. But all of them together and it's like why even call it Fedcom anymore.
>>
>>49211373
Just sounds like you're arguing an argument no one has made then.
>>
>>49211185
Get the fuck outta here, back to the official forums with you
>>
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>>49211373
>any wierd mech
>literally on the faction in question's RATs

Ok, you had us going but now I think everyone is on to you.
>>
>>49211460

RATs are abstractions and have nothing to do with the fluff-accurate state of a given faction's unit availability. TPTB have said this on multiple occasions.

RATs mean literally nothing.
>>
>>49211562
Whatever helps you sleep.
>>
>>49211562
>RATs are abstractions and have nothing to do with the fluff-accurate state of a given faction's unit availability. TPTB have said this on multiple occasions.

>Important Note: these tables make absolutely no attempt at balance! The goal was fidelity to the in-universe background material, not creating balanced forces for use in pickup games.
>>
>>49211562
The only ones that are geared for availability are Xotl's. And even there in 3050, the chance of rolling an FWL Catapult is like 1/500, maybe 1/250 if you factor in the Liao Salvage table. Some of the others aren't much better.

None of it factors post-3058 though.
>>
>>49211562
>availability
Frequency, not availability. Combined with the actual TROs and the MUL disagreeing with you on availability, I think you've long since reached the point where you need to just stop posting.
>>
>>49211615
He's right though. They've stated RAT's always lean toward new toys and stuff vs accuracy. That's why some of the original Pentagon ones looked so off.
>>
>>49211708
No, he's misrepresenting the argument to invent a reason he can be right about general mechs being in a lance together.
>>
>>49211630
>The only ones that are geared for availability are Xotl's.

I will grant that Xotl's are the shining exception to the rule. They're excellent. I meant the published RATs in the books.

>>49211742

No, I'm saying that arguing that RATs shouldn't be cited at all in a discussion about Mech availability. That's different.
>>
>>49211742
They're not really common mechs though. The likelihood of them being all together is pretty low. You'd be ten times more likely to have say a marauder or a warhammer instead of a grasshopper. Three times as likely to have a victor instead of a cyclops and so on.
>>
>>49201096
Glad I'm not the only one. How do those tires not pop?
>>
>>49211877
Scratch the victor, was looking at the fedsuns table on that one for some reason. About ten times more likely to have a stalker or awesome though.
>>
>>49211929
Metamaterials
>>
>>49208901
As opposed to the Dracs and the Cappies where it's the openly acknowledged state policy to murder citizens, the Davions who will fight to the death for your freedom to starve to death in the outback, or the League who aren't organized enough to murder anyone or to stop any else from murdering you.

Let's face it you're choices are murder or starvation.
>>
Lance anon here, going with Quickdraw and Cicada as domestic production, Grasshopper as hand-me-down, and Cyclops as battle salvage on the Capellan frontier.

I think we can all agree that works plausibly and fluffily.
>>
>>49209799
Banshee, and make it a 3Q for maximum Marik.
>>
>>49210227
>Two rounds later, they had sunk it, with barely any damage to the armor. Breach checks are fucking brutal.

Wait, will a single breach check auto-kill a multi-hex ship?
>>
>>49211708

CGL's current stance is that RATs don't represent the actual distribution of 'Mechs for a given faction.

However, the old FMs and the first printing of Total Warfare literally say that the RATs are intended to represent the spread of 'Mechs at various availability levels during the appropriate era.

So, yeah.

>>49212367

Eh, I wouldn't worry about the Cyclops any way as long as you're not spamming salvage from the other side of the Sphere or whatever. They're supposed to be thinly but fairly evenly spread; no-one has many, but everyone has some. Just put it in as the Company or Battalion-level command ride and nobody should bat an eye.
>>
>>49212604

I think you only roll those for submerged units too.
>>
>>49211008
Always hated tankdrop. A very simple addition to the rules could have fixed it too. Units being transported may not take an action except to unload from the transport. Bam, done.
>>
>>49212865
It's funny, because we've gotten far more serious about RATs in the past five years and so they're more accurate than ever, but part of that seriousness is realizing how many ways they can go wrong, and how bad the old ones were in this regard. So the worst ones wind up having the most gung-ho "these are totally accurate" statements, and the new accurate ones are all "whoa, don't try and figure anything out with these."
>>
>>49212604
>>49212894
They only sink when suffering breaches on at least half their length of hexes. But a breach still "destroys" everything in that hex of the unit.

All naval vessels only breach on a 12 from attacks above the water line, but infantry do inflict lots of little hits, great for hitting those high odds.
>>
>>49213092
Hey Xotl, you probably get asked this a lot, but are you gonna do RATs for any post-CI eras?
>>
>>49213236
I do, but no worries. I am very slowly working on a set of 3057 tables. After that I plan to maintain the release (fix bugs, add new quirks, incorporate new sources, probably re-do the vehicle tables), but not add any more eras, because I just don't have the time anymore and I'd rather give it a definite cut-off than lead people on forever.
>>
>>49213291
OK, cool.
Also, you said 57, does that mean that a bunch of the TRO 58 mechs won't be on it?
>>
>>49213384
Yeah. It's set for Guerrero/Bulldog, so a few make it IIRC, but that's all.
>>
>>49212998
the problem was that tankdrop was the counter to artillery, which would have been even more dominant otherwise. in retrospect it was obviously bad for the game, but without it mwda was structured to make any move order ever a bad idea.
>>
>>49213097
>All naval vessels only breach on a 12 from attacks above the water line, but infantry do inflict lots of little hits, great for hitting those high odds.

I have a gigantic problem with an Iowa-class BB or it's Battletech equivalent being sunk by repeated small-arms (rifle infantry) fire.
>>
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>>49213539

(Xotl, feel free to use this one whenever you feel necessary. Especially on the OF.)
>>
>>49213539
You should have a similar problem with them being able to destroy tanks, 'Mechs, and other large vehicles they fire upon, but it can fucking happen.
>>
>>49202138
Best Steiner?
He beaten the Jade Falcon a good number of times.
He beaten VCD. Nearly capture VCD and end Fed-Com Civil war there and then, but VCD got stronger plot armor than Adam.
He became the Archon twice. One, due to Peter was missing, then when Peter returned he gave the seat back, and second time due to Peter was assassinated. Also he got revenge for Peter.
He piloted some badass Mechs - Axman (2N), Awesome (9Ma) and Thunder Hawk (7X)!
>>
>>49213539
>>49213699
Different anon here, but I always imagined 'rifle' infantry platoons using rifle grenades and space m203s for their anti-armor attacks, though I'm sure I'm alone in this and it's directly contradicted by the current infantry design rules
>>
>>49214064
No grenade launchers on the normal Auto-Rifle. You get them on the FedSuns super rifle and the CS/WoB/Star League/Clans stuff.

this means FS infantry murder the shit out of everyone, and the way armor rules work means that they have the best armor of all Successor States because only torso armor counts for damage divisor
>>
>>49213699

Tanks and Mechs all have reasonable weak spots you can use to justify golden BBs. That's different than a ship's hull.

It doesn't matter whether they're using space M203s or not. Fuck up the superstructure? Sure. Blow off turrets? Yeah, OK, I can at least see it. Actually pierce the hull in such a way as to let water in fast enough to sink the ship in a single round? With man-portable weapons (ie, not field artillery)?

No. Fuck no. No possible way.
>>
>>49214287
They should really add a threshold to those checks, like say 10 damage from a non-cluster weapon
>>
>>49213092

My problem with RATs was always less "this is what actual units look like" and more "anyone playing FS or LA is going to start with a massive advantage and may as well be unbeatable."

I can understand wanting some fidelity to the source material but being stuck with shit rides in the most common slots for certain factions while others are rolling some of the best units in the game on their charts with those results really fucks things up. I don't mind randomness per se but basically losing before even picking up the dice to roll initiative in the first turn is a bit much for me.

Not to mention that when you do ignore the fluff about what distribution of 'Mechs a faction "should" have and what the RATs said would get you some *real* dirty looks for actually daring to show up with a competitive force too.

>>49213097

Welp. Infantry confirmed for best unit in the game. Time to stack those FedCom-era armoured dudes with the non-encumbering damage divisor 2 armour, with Federated Barret rfiles and salvaged Clan Heavy ER Support Lasers so you can do like 30 damage per turn out to 21 hexes or whatever the fuck it was for far less BV than you'd pay for anything half-way decent with a GR.
>>
>>49214453
>Welp. Infantry confirmed for best unit in the game. Time to stack those FedCom-era armoured dudes with the non-encumbering damage divisor 2 armour, with Federated Barret rfiles and salvaged Clan Heavy ER Support Lasers so you can do like 30 damage per turn out to 21 hexes or whatever the fuck it was for far less BV than you'd pay for anything half-way decent with a GR.

As it should be. Mechs are unrealistic.
>>
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>>49214453
>Welp. Infantry confirmed for best unit in the game. Time to stack those FedCom-era armoured dudes with the non-encumbering damage divisor 2 armour, with Federated Barret rfiles and salvaged Clan Heavy ER Support Lasers so you can do like 30 damage per turn out to 21 hexes or whatever the fuck it was for far less BV than you'd pay for anything half-way decent with a GR.
Yeah nah fuck off FedCom scum. DD 2E armor and Auto-Rifle equivalents for life.
>>
>>49214330
That's the building breech threshold, you could probably houserule that it applies to ships.
>>
>>49215032
>lightning spear has a vajra on the end
holy shit I just realized this is perfect
>>
I like Xotl's RATs. They helped me design the Op4 for my campaign.

I just don't own enough Phawks or Wolverines. :D
>>
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>>49218410
Welp, time to buy some 3e plastics and get casting. It's what I did...
>>
>>49218430
Thanks for reminding me that I own one Stinger and one Wasp.

C'mon CGL, get those plastic re-un-re-unseen into production!!!
>>
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>>49209708
>consistently beaten during Clan Invasion
not even in their corridor
> cucked by Liao-Marik invasion
4th succession war
> being cucked by Dracs, Liaos, and Ravens currently
literally cucked Liaos via St Ives. Liao hasn't even recovered to what they were before 4th sucession war.
> had a massive civil war
after being the largest most Mary Sue state ever, after which, it still is the largest, most Mary Sue state.
> move into the Republic era and retard (((Davion))) agrees to disarm for literally no reason
Republic is literally a Davion puppet

Reminder that Davion is Mary Sue.
>>
>>49218894
>cucked
>>>/pol/
>>
What would be some good (AU or canon) wars for a strategic-scale campaign?
>>
>>49219037
Replay Sovereign Justice, but without capcon magic; it'd actually be an interesting fight
>>
Welp, that sucked. While one of my heavy fighters was out the other went to assist in a big fight (sent two lances). Fighter did its first pass and annihilated a Wasp. The next turn someone still had the flight path within it's area of fire and hit it for 3 points of damage and it consequently rolled a 3 on a PSR of 5 and nosedived 6 levels into the earth.
>>
>>49219196

There was no CapCon magic. If anything it was only a Pyhrric victory for them. Their progress was a lot slower than the FedSuns assault had been and only made possible by actions taken by the WoB (specifically: taking the supply system of Kittery, and taking down the HPG grid). The Capcon weren't able to hold onto any of the FedSuns systems they took. They lost a great deal of industrial capacity in the St Ives Commonality. They sustained greater losses than the Capellan March forces, and it took them five years to rebuild the losses they sustained before they were able to mount offensives against the WoB. Their overcommitment allowed the WoB to take systems from them, and that would have repercussions lasting up into the late Republic Era.

The only way they profitted from the war was that the St Ives Commonality became more loyal.


Now if you DO want to see some Capcon magic, then it's this: before the Jihad, the CCAF was on average only about 40% upgraded tech. Immediately after the Jihad it was around about 80%. Riddle me that, because unless they were using a lot of FS and WoB salvage, that one's hard to puzzle out.
>>
>>49219324
Pretty sure he meant the bullshit magic of

"Fuck you, Sunny boy. We're fighting for the suns to kick you out of St. Ives!"
"Oh wait, somebody bombarded Sian? Better switch sides. Praise the Chancellor!"
>>
>>49219247
Now you know why Aeros ground attacking are glass canons, anon.
>>
>>49219476
Just found it ridiculous that a 80 ton aircraft gets thrown into a nosedive from a mere 3 points of damage to the nose.
>>
>>49219561
All aero's have to make a PSR when hit in atmo. When you're flying low enough to ground attack, then you're gonna feel those hits. It's not crazy when you consider the planes are flying stupid low for those attacks. A single vertical level on a ground map is just 6 meters.

I don't see how you dropped six hexes in one turn just by being out of control though. Should be that you went out of control and drop one hex per turn, unless the rules changed since the last time I played or you flew into a cliff.
>>
>>49219324
Where did you get those upgrade numbers. I see them for the first time.
>>
>>49219720
He got the later ones from the 3079 field report. I'm just having trouble finding the originals. I can't find them in FM:CC (3063), ER:3062, or FM:Updates (3067). Found all the CCAF units but nothing on their upgrade status. It's just weird because I know I've seen it before. And even some of the other field manuals mention relative levels of upgrades for various units. Maybe I'm just skimming too quick. Can't ctrl-f with regular old paper scans.

Their 3079 stats really are staggering. All the premier capellan frontlines are 100% upgraded. The secondlines are 85%ish. The reserves are 70%ish.

The only low numbers are the training groups.
>>
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>>49219656
Altitudes aren't the same as ground levels though.

As for the crash, going out of control means you lose 1D6 altitude.
>>
>>49220031
>Altitudes aren't the same as ground levels though.

Megamek treats them the same, same as vtols. Flying at two levels up, you can crash into a three level hill if you lose control. Don't know if that's accurate but it's what I've gone by. Not sure that low altitude and ground maps are the same.

You're right about the 1D6 though. I forgot about that. You just drop an additional level every round you're out of control because you can't use thrust, and no thrust in atmo means falling brick. But if you're attacking at the normal air to ground height of 5 then it's only 1/3 that you'll wreck if you fail a PSR roll.
>>
>>49211877
Looking at the introbox, since those options all fit it, I'd say it's more a case of induced grouping.
>>
The Grasshopper variants available to me are the classic -5H, the -5J, and the -5N.

How might /btg/ rate them, and which would you recommend? I'm most familiar with the -5H to be honest, never used the others.
>>
>>49220348
Probably right. But the Introbox is chock full of Marik goodies, too. Treb, Hunch, Awesome, Spider, Quickdraw, Cicada etc.
>>
>>49220390
5H, classic
5J, TRO:3050 bad upgrade syndrome
5N, the level 1 refit so good they had to retcon it's introduction by decades after the initial introduction date of 3056
>>
What are Star Adder colors? Seems blue primary, black secondary, white/yellow tertiary
>>
>>49219402

That was because the Mandrissa of St Ives, Candace Liao, was killed in that bombardment. She was much loved by the people. Just look at how much Americans flipped out when JFK was killed - Candace Liao was probably more popular than that.

St Ives wasn't united against the CapCon anyway. There was some grass roots support for Hasek, but a lot of fence-sitters too.

>>49219934
>>49219720

The 3067 ones are in FM: Updates. It's in the TO&E section, the CCAF one is on page 32.

Listed after the unit strength will be three numbers, marked C, SL and O. C is Clantech, SL is Star League (i.e upgraded) and O is omnitech.
>>
>>49220864
All Star Adder forces use blue and black as their base colors (except for kappa and upsilon galaxies), and one or two trim colors that identify which galaxy the unit is part of, line gold for alpha or light grey for xi. You can find the rest on camospecs.com.
>>
>>49220939
>Just look at how much Americans flipped out when JFK was killed
You mean, not much at all? Just a bunch of whining about how a young man died before his time. You would have gotten the exact same response if Obama didn't make it through his first term. Thank god he did, or we'd have decades of people going "His hope and change and dreams were too big. Think of what he could have done."

On topic, I forget why Candace was there. Was she a hostage to keep Kai loyal?
>>
>>49221130
>whining
I'd have used a less inflammatory or demeaning word, like mourning. Whining makes it sound childish.
>>
>>49221130
JFK was a wreck though. Getting shot in the head put him straight out of his misery.
>>
>>49220412
>they had to retcon it's introduction

Wait what, when did this happen? Wasn't the PPC Hopper always introduced in 3040 and the ERLL/Streak/AMS Hopper in 3049?
>>
>>49221047
Cool, thank you
>>
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we 3058 now
>>
>>49221252
PPC hopper was 3056 until not too many years ago. And the TRO:3050 upgrade like all the original 3050 upgrades were 3052 and later. The original TRO:3050 dated early 3052 says that the Grasshopper there was just plans at that point and would be rolled out as upgrade packages soon.

The 5N had people bitching on the OF for the better part of a decade "Look at the tech on this thing. There is no reason we have to wait until fucking Guerrero to have it." until it got shunted back to 3040.
>>
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>>49210057
samefag here, got hold of the record sheet if that helps.
>>49210103


BV looked a little low to me but checks out, not like you could field this in most tournaments anyway...
>>
>>49221238
>btg
>using less inflammatory or demeaning words

Come on anon, you can't be a disgruntled hater if you're not prepared to splatter hyperbole everywhere.
>>
>>49221314
>The 5N had people bitching on the OF for the better part of a decade "Look at the tech on this thing. There is no reason we have to wait until fucking Guerrero to have it." until it got shunted back to 3040.
I mean that does make sense. With all the tech retcons (like that weird tech chart) I can see moving some back.
>>
>>49220412
Alright. For the Quickdraw I'm likely just going to go with the -5M, but how would you rate it against the -5K?

With the Cicada I could do -3M, but right now I'm more interested in either -3F or -3G. I feel like a BAP is always welcome, but I do like PPCs.
>>
>>49222661
I always saw it like the Cronus. Old reliable weapons in a configuration based on centuries of feedback. It was nice to have something that was ostensibly low tech for the era still be darn effective against its contemporaries. Same reason everyone loves the Hound.
>>
>>49222727
5M has CASE which is nice, but has the retarded one shot launcher. 5K doesn't. 5M is the Marik version. The 5K is Kuritan. I'd take the local made one and then load the one shot with infernos, smoke or some other handy dandy thing.

Cicada 3F is awesome, just like the 3C was a little terror back in the day. Only thing is, the faster heavies it will face on the field make it a lot trickier to use than its predecessor back in the third war. If you don't like riding a heat curve hard, then grab the 3M.
>>
>>49223185
Yeah the -5M is the only real option, I was simply curious on weapon comparisons.

With the Cicada I just feel the -3M is lacking what with the substantially lower armour and absence of jumpjets. Even if heavies are faster now I think the -3F is the better better with its JJs even if that heat can cause problems.
Thoughts on the -3G though?
>>
>>49221530
that is a lot of AC5s
>>
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<<<Redacted>>>
<<<Redacted>>>
Tamar March, Federated Commonwealth
<<<Redacted>>>

As though accepting the implacable mantle of its namesake, the Thor BattleMech lashed out again, particle projector cannon as lightning from the Norse god of ancient Terra. Though not targeted, Valten Ryder still winced in pain nonetheless as rivulets of molten armored splashed to the valley floor. Another fiery scar branded across the torso of Major Adam Steiner’s Axman.

Damn you, Malthus. Damn you and your stupid Clanners to hell.

Valten finished his tactical-retreat pivot within a stand of old-growth trees that might provide some cover from their relentless enemy. He brought his targeting reticule online and unleashed with everything at his disposal in an effort to distract the deranged Clanner. A spread of long-range missiles bit like fleas: small distractions. An extended-range large laser hummed for a second as its azure beam knifed into the Thor’s torso armor, and the Mydron Model B autocannon unleashed a torrent of depleted-uranium slugs. Valten struggled to keep the beast of a weapon on target as the stream of shells ate at armor across the Clanner’s torso and onto the right arm as recoil knocked his aim out of whack.

“Boss man, time for your pivot back. Hawkins and I got your back.”

Without even a confirmation (Adam wasn’t wounded, was he?!) plasma vented beneath the sixty-five-ton Axman. Billowing dust instantly obscured the BattleMech as it blasted into a harsh ballistic arc that sailed it over intervening trees and a small, natural revetment, placing some hard terrain and distance between it and their tormenter.
>>
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>>49223532

For hours you’ve pushed us across this godforsaken world. Unstoppable. Unrelenting. Valten’s jaw ached from the grinding of teeth as he center-lined his targeting reticule once more and unloaded at his target.

“Hawkman, you there?” His right hand flashed to his secondary monitor, quickly typing up and sending a code.

“Hawkins. It’s Hawkins. Why is that so hard?”

“’Cause 'Hawkman gets respect, Hawkins a hand in the face. You’re in position, right?”

“Yeah, I’m here. Coordinates received… incoming.” The last of the transmission was flushed in the noise of launching long-range missiles. Feeding off Valten’s targeting systems, Hawkins’s Mauler, hidden half a kilometer farther back, launched its salvo indirectly. With Malthus still trying to target Adam’s retreating Axman and dealing with Val’s own firepower, the Thor remained perfectly positioned as the long-range missiles screamed overhead and washed across the enemy position, an abrupt shower of heavy metal.

The shower became a squall as a secondary wash hammered into the Thor. Major Steiner, having touched down immediately fed off of Val’s targeting solution as well, adding his paired fifteen-tube LRM launchers to the mix in a spectacular display of effective indirect fire from multiple positions.

The flash and detonations of explosions and the accompanying spat of dirt and dust momentarily obscured the Thor before it reappeared, heavily hit, with an arm hanging limp and internal structure showing through in half a dozen rents in armor.

Val realized he was holding his breath, afraid to set his machine pivoting backwards again in their controlled withdrawal, as though his movement might set off that savage pursuit once more. Sweat stung his eyes and bile soured his stomach until the Thor abruptly began pulling back, disappearing into the aftermath of billowing dust and debris.
>>
>>49223277
The difference is with the autocannon, you can dish out consistent damage with no brainer heat management. You have to drive the 3F like an old Pixie. Run, jump, shoot, overheat, jump into cover, cool off and repeat. 3F is still the completely superior choice.

3G is inferior to the 3F largely because BAP doesn't help much in a real game outside certain scenario play. The range is too short. So you gimp your firepower all the time for an extra utility that might be useful once in a blue moon.
>>
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>>49223597

“Damn,” he breathed out explosively. They actually managed to turn him back a little.

“That won’t last,” Major Steiner’s voice broke over the comms, already aware of the retreating Malthus. “He’s just pulling back for his Starmates to catch up. Perhaps work one of their tech miracles and trade out that busted arm in mere minutes. Then he’ll be back at us like a dog to a bone.”

“I know, boss man. But I’ll take the breather where I can find it.” Valten was already moving the throttle again and kicking up the Bushwacker’s digitigrade legs as he carefully maneuvered backwards once more, always mindful of an imminent strike.

He’ll be back. But we beat him. We can do it again.

=========================

this slim Bushwacker kinda looks like a Vulture, but it is also weird
>>
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>>49223665
Because the other models gave depth to the torso by flaring out the back of the torso, rather than keep it skinny all the way.
>>
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>>49223617
Alright, thanks for the input. So I'm running with the Quickdraw -5M, Cicada -3F, Grasshopper -5N, and Cyclops 11-G. That last one is spoils from a border clash with Kingston's Legionnaires, rebuilt with some Clan and 2SL tech as it was.

Refresh my memory, but is it a big problem to swap out things like heat sinks aftermarket? Like swapping out the Grasshoppers SHS for DHS as a custom ride? Because I think I could save 3-4 tons and still keep it decently heat efficient. And I'm wondering what I could add on with that saved weight.
>>
>>49221301
you know they already announced the night gyr and linebacker, right
>>
>>49223665
>this slim Bushwacker kinda looks like a Vulture, but it is also weird
I likey. Plus Alex fixed those shitter arms, although I still wish they'd just put the damned gun barrels inside the RA.
>>
>>49186281
>Like some of the real shitty Marik refit kits from the Clan Invasion

Gave me an idea for a simple /btg/ challenge:

Fix one of those shitty Marik refits. Set it as a mark II of that refit released in 3060-3065, with all the available tech up until one of those years.
Which 'Mech would you fix? What would you do?

As pointed out last thread, the Stalker, Trebuchet, Awesome, Hunchback etc all could use some fixin'.
>>
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>>49223665
>this slim Bushwacker kinda looks like a Vulture, but it is also weird

Well, it should look like this given the lore and all, even if the previous designs focused more on the attack helo with legs concept.

It's still a piss-ugly design, just as it's always been.
>>
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>>49200679
Anyone got the rest of those wallpapers? I'll provide the Davion one, but I'm looking for the Purple Bird one most of all.
>>
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>>49224076
What resolution? I've got them all in varying ones. But here's the Marik one in the proper resolution.
>>
>>49223916
You can find all that info in StraOps. Short answer is swapping out engine sinks is a massive pain in the ass outside a field refit kit. You'd need to go to a factory class facility to have it done.

This is the order of difficulty for custom parts swaps on a mech.

Easiest to hardest
>Class A: Same weapon type and crits to same weapon type and crits (LL to ERLL, SRM2 to LRM5, changing out an ammo bin to any other kind of ammo bin)
>Class B: Different weapon type with same or fewer crits (AC5 to PPC or LRM's, etc)
>Class C: Change armor quantity and/or type, replacing a weapon with another one that has more crits (AC/10 to LBX20 swap), add an ammunition bin, or an external heatsink
>Class D: Add a new weapon or piece of equipment like BAP/ECM. (So trading a SRM 4 rack for 2 Medium lasers would be a Class B roll for the first and Class D for the second)
>Class E: Swapping out myomer types, installing CASE, or factory refit to improve unit quality if you use that
>Class F: The do anything option. Change the mech skeleton, swap engines and types, swap heatsink types, gyros, cockpit types. You name it, you can get it done.

So that should give you an idea of what you might want to get done.
>>
>>49223917
none of the 3 are from 3058
Night Gyr and Linebacker are from 3052
Bushwacker is from 3053
>>
>>49224165
Note that most people move CASE installation down to Class D at the highest. Also, the tiers are Field for A and B, maintenance for C and D, and Factory for E and F.
>Short answer is swapping out engine sinks is a massive pain in the ass outside a field refit kit. You'd need to go to a factory class facility to have it done.
Incorrect, swapping engine sinks is a D class refit. As is changing the engine rating.
>>
>>49224241
i know, but the gyr is tro 3058 and the linebacker is tro 3055, that's all.
>>
>>49224246
Right. I guess that's what I get for going by memory.
>>
>>49224425
I just remember it from using refit kits and customization so much.

>>49201131
So I just got my power back, and I saw this while catching up on the thread. Would you take a noncanon one?
>>
>>49219561

Have you not seen NEA's story about the Overlord Dropship getting shot down by a guy with a bolt-action rifle (1 damage)?

Units over a ground mapsheet and at <4 altitudes are always in massive danger of being shot down. It's the only thing that makes ASFs even close to balanced.
>>
>>49222543
>Come on anon, you can't be a disgruntled hater if you're not prepared to splatter hyperbole everywhere.

Fuck you, yes I can. Kill yourself and everyone you know.
>>
>>49224165

There's a small caveat here that if you're upgrading from a 3025-era Mech to a canon 3050 refit kit (no changes at all from TRO3050), then it's a field refit no matter what you actually change. Basically every source from that era was extremely clear about that.
>>
Got this for $53 at my local gaming store. Now I know I can use the destroids as is and the glaug is too big, but what about the valks and the battle pods?
Also can someone repost the paper proxies?
>>
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>>49224714
Forgot pic
>>
>>49224165
>>49224246
>>49224636
I've never understood for the life of me why the writers decided to change the customization rules so much when writing StratOps, especially in such a way as to basically contradict everything ever previously written on the subject
>>
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>>49224714
>Got this for $53

You *scored*, m8!
>>
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http://www.forbes.com/sites/olliebarder/2016/09/06/ryosuke-takahashi-on-directing-anime-and-how-his-works-have-defined-mecha-for-over-three-decades/#54d78ac97c73

>“As for BattleTech and MechWarrior, I wasn’t really aware of the fact that they used the mecha designs and story setting from Dougram. Personally, I don’t tend to think about my own copyrights all that much. As long as people are happy with something I’ve made then that’s OK with me. Of course, if Sunrise finds legal problems with copyrights and asks for me to do something about it, then I will consider that. As an individual though, I don’t follow those things. In addition, I am not interested in gaming and don’t work in that either. Naturally, as a creator I am happy that people in gaming reference my work a lot. I really like that.”
>>
>>49225063
The manager cut me a deal cause he had 2 of them since they came out and they never moved.
>>
>>49224165
>>49224246
Ok, thanks. So heat sinks would be a maintenance tier. Might not do it now, but if I did what might you guys do with 3-4 free tons on a Grasshopper?
>>
>>49225171
Yep, Takahashi is a real artist.

Doesn't care about jewing people, he just wants to inspire people and and inspire himself to do better.

I really like that.
>>
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>>49225457
More medium lasers is always the answer. Convert it into pic related config
>>
>>49225485
>jewing
/pol/ pls go and stay go
>>
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>>49225504
>>
>>49225018

Because "fuck your customs", that's why.
>>
>>49225457
It depends on the era and what you want to do. ECM is always a good choice, because cutting off NARC and C3 is a good thing.
>>
>>49221301
...where's the AC/10 on the right arm
>>
>>49226077
Oh never mind, just now saw. Odd choice of placement.
>>
>>49200377
Reminds me of a scene in Macross. The transformed SDF-1 uses its right fist - a carrier prow - to punch into an alien vessel, opens the landing ramp, and lets the three companies of Riflemen inside fire a staggered salvo inside. Yes, I will keep gushing over the fact that basically the complete robot complement of Macross was nabbed for Battletech.
>>
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>>49226112
>Yes, I will keep gushing over the fact that basically the complete robot complement of Macross was nabbed for Battletech.

Battledroids/Battletech left out one of my favourites, though!
>>
>>49226299
They KINDA made a version with the Stone Rhino, no?
>>
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>>49226358
The original Behemoth was the Monster's retarded halfbreed cousin, yes.
>>
>>49226299
Aside from the torsobomb, that's a nice mech, I like it
>>
>>49224145
1920x1080 would probably be best, thanks for that one though.
>>
Who would make sense as manufacturers of the Hound and Malice in the 3060s? I like them, and a few other DA designs, but I don't like the dark age setting much, so I'm looking for plausible backstory for their appearance in a campaign in the very late 50s/early 60s
>>
>>49224636

Every piece of source material saying that is now categorically wrong though.

Just like all novel material where they talk about pulling an engine from one 'Mech to use in another if both had different masses.

>>49228189

I'd probably give the Hound to the Marian Hegemony due to its SHS. Give it some fluff about them negotiating import of the weapons on it but running into trouble with being able to build/maintain so much advanced tech so they opted for one basic item in case the rest went to shit.

Malice is a bit more difficult, it's a crappy design. All I can think of is someone building it as a dedicated AA machine so someone who has a beef with either the Ravens or Cloud Cobras could work. Maybe a Fire Mandrill design by whoever hated the AeroSpace Kindraa, but I don't remember who had that rivalry off the top of my head.
>>
>>49228189
the malice uses experimental tech, autocannons, and is complete shit. sounds like a nais special.
>>
>>49228189
the hound, probably the taurians or kressely , maybe both. just replace the LPPCs with a LL, SL and CASE, easy.
the malice is a bit more difficult. maybe either a DI machine intended to fuck up conventional units, or maybe something built on outreach or wherever for the merc/gen market, like the gallowglas or bandersnatch
>>
>>49226475
>Implying he won't be firing missiles nonstop once in range until they run dry

I personally would have put an LRM5 there instead and used it up before anyone got into close range, but that's just me. 4 PPC's outside of 90m and 6ML's is devastating.
>>
>>49224714
>Now I know I can use the destroids as is and the glaug is too big, but what about the valks and the battle pods?
The Valks technicall lack the boosters to use as standard PXH-1s (they're perfect for PXH-1K), but I'm pretty sure no-one will mind. If they do mind you proxying after the amount of work it takes to build those fuckers, you have my permission to kick them in the cock.

>Regults
Yeah, you're screwed. They're huge AF. I saw one guy put Valkyrie arms on them and use them as Ostrocs though.

>>49225485
>>49225171
I actually mentioned BT to Okawara many years ago and he was thrilled to have other people playing with his designs - apparently he was a bit of a reenactor and did some wargaming as a kid.

>>49226112
Ah, the Daedalus attack. Somebody did actually model her, you know. If you're living in.. Kentucky, I think? you can hork up to get it.


>>49226403
WOLVERIIIINES

>capcha gives me 27 storefronts in a row
You reaaaaly want to hide the truth, don't you google?
>>
>>49229530
>That Model
I find this persons' dedication worthy of respect.
>>
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>>49229623
The scary part is, it's all made of wood. Even with shitter pine boards, that's gotta be close to 60lbs and ~$150-200 worth of materials. Not to mention the painting and masking, or the amount of time required..
Even the guy who mocked this sucker up for Gen Con just used cardboard and speed-painted it, that thing has a Hell of a level of finish to it.
>>
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>>49228698
>Every piece of source material saying that
>Just like all novel material where they talk about pulling an engine from one 'Mech to use in another if both had different masses.
pics or it didn't happen
>>
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>>49229530
>Ah, the Daedalus attack.

Here ya go, ladz:

https://www.youtube.com/watch?v=hLi7ULuqDkQ

Emperor's Teeth! Did Tony Oliver *ever* go through puberty?!?
>>
>>49225018
For engines, I think it was because of costs (as in c-bills). Engines cost based on the tonnage of the unit, which makes no sense of you can turn switch engines between units of different tonnage. Not to mention unit types. Why pay for a 300 fusion for an Orion if you can buy a 300 fusion for a medium for half as much? I would have gone with the c-Bill costs being ticked up, not the lore do swapping engines, but I don't think they were just trying to screw the lore.
>>
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>>49229530
>The Valks technicall lack the boosters to use as standard PXH-1s (they're perfect for PXH-1K), but I'm pretty sure no-one will mind. If they do mind you proxying after the amount of work it takes to build those fuckers, you have my permission to kick them in the cock.

The VF-1S is the Wasp (and also, with boosters and extra shootas, the Phoenix Hawk) and the VF-1A is the Stinger (and, with armour, the Crusader)... are those Robotech Tactics models really so big that you can't fit them in a hex and use them as such?

Even the old Dougram kits will fit on a hex map if you glue the legs close enough.
>>
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>>49230518
That wolverine kinda looks like a zaku
>>
>>49226045
3060s. ECM does sound like a good addition to the lance.
>>
>>49224060
I like the Bushwacker's video game design (the TRO art is an abortion), but Alex's design just doesn't do it for me.

I seem to be the exception, but Alex's designs have always been hit or miss for me. Either it's really good (Catapult, Blackjack, Vulture) or I just fon't like them (Marauder, Mad Cat), and the Bushwavker falls into the latter category for me. Give me the MW4 Bushwacker anyday.
>>
>>49231298
the mworauder is almost exactly the shimmyseen one
>>
>>49231416
Sure, if "benighted love child of a hovertank and a Locust" means they look alike.
>>
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>>49231530
just sayin
>>
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>>49231589
Anon, that's the "we haven't decided that we're gonna retcon the Unseen yet" Shimrauder. Especially when that's an XTRO unit. Here's his big deal MAD.
>>
>>49231637
those two illos are from about the same time. and the one you posted has the big shoulders that are in mwo but aren't on the xtro cover
>>
>>49225063
Is this a big deal? My lgs has that box sitting Ina shelf
>>
>>49231637
I never noticed that says "not a clan ERPPC" on the arm. Fucking 10/10.
>>
>>49231920
>Is this a big deal? My lgs has that box sitting Ina shelf

I was referring to the price he got on it. My LGS had it too, but for $80.
>>
>>49230371
The engine business isn't even a StratOps change, it dates to BMR.
>>
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>>49230518
They'll fit on the map, just not in scale. See pic for details.

>>49230859
>That wolverine kinda looks like a zaku
It was designed by the same guy, less than two years after he designed the Zaku, so yeah.
>>
>>49224714
Any of the add ons or just the base box? (years ago I backed it on Kickstarter, and thus my set includes like 6 models extra)
>>
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plogbump
>>
>>49224165
swapping SRM 4 for 2 ML is Class D but swapping SRM 2 + 1 ton of ammo for 2 ML is Class B as both ML are the same Class and SRM 2 plus ammo are two crits.
>>
>>49235151
The fuck is that? I don't remember that thing in my TRO's.
>>
>>49235850
Scylla
>>
>>49235850
it is a 100 ton clan assault from tro 3067 and it has fiiiiiiiiingers
>>
>>49236201
>Fingers
THIS HAND OF MINE BURNS WITH AN AWESOME POWER...
>>
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>>49236201
>fiiiiiiiiingers

One thing I've never understood is why 'Mechs that have weapons underslung or forearm-mounted, with the barrels extending - often a long way - beyond the hand, actually have those hands. Sort of hard to punch without slamming the barrel of your PPC into the face of the other giant robot. Maybe they're for bitch-slapping enemies.

>>49236652
The music alone is one of the top reasons why G Gundam is the best Gundam series, along with the Mexican Gundam and the greeting so manly it makes things explode.

https://www.youtube.com/watch?v=tFo0_nYPLmQ
>>
>>49236734
>Sort of hard to punch without slamming the barrel of your PPC into the face of the other giant robot. Maybe they're for bitch-slapping enemies.
I suspect it's mostly for picking up and carrying random shit
>>
>>49235143
They just had the base box, because those never moved they never bothered to order the expansions. But I feel $50 for 2 Riflemen, 2 Warhammers, and 5 Phoenix Hawks is a good deal.
>>
>>49236734
It's for giving your opponent the finger. Or more seriously, they could be viable for hand signals if your mech's comm system goes out for some reason, not like you have a loader who can pop the hatch and use signal flags.

Also my headcanon is that a lot of mechs designed like that can retract or rotate said barrels out of the way for hands stuff.
>>
>>49230019

Quickest one I can remember (though I know there's more) is the scene from Operation Excalibur where Lori Kalmar-Carlyle is getting ready to fight.

>"Good luck, Boss Lady" sounded in her helmet phones. She recognized Max's voice. >"Good hunting!"
"I'll bring back a trophy, Max," she promised.
>"Make it a Marauder or an Atlas," he said. "In good condition. I still need a Vlar 300 for that downgrudged Marauder."

She later kills a Quickdraw and they use that to fix the 'Mech.

For rules saying it's impossible, all you have to do is look at the repair section from IntOps or wherever it was.

>>49232737

BMR only gives fluff that holding replacement engines is rarely done. The rule strictly preventing salvage of an engine to power another unit is entirely CGL's work.

I get that they might want to do something to prevent people paying for a 300-rated engine supposed to be used on a 1-ton tank (or whatever optimisation trick yields the lowest C-Bill cost) and then installing it on a 100-ton 'Mech but they should have just applied a penalty on the installation roll if the engine came from a different unit instead, with instructions for the other players and/or GM to punch anyone who tried that shit on for trying to pull that.

>>49237080

No, it's so Aris Sung can be a badass.
>>
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>>49237410
>BMR only gives fluff that holding replacement engines is rarely done. The rule strictly preventing salvage of an engine to power another unit is entirely CGL's work.
From BMR page 89. Though this is BMR revised, maybe original BMR didn't have it but I don't have a copy handy to check. StratOps just adds the bit about having to match heat sinks type as well.

The core issue is that engine rating alone should have determined the cost of an engine in the first place.
>>
>>49237787

Yes, that's for replacement costs.

That doesn't say you can't salvage an appropriately-rated engine from one unit (EG, the Quickdraw's VLAR 300XL like in the novel) to use in another 'Mech (ie, the out of service Marauder from the same novel).

CGL specifically put in the rule that you can only salvage an engine from a unit with the same engine type, HS type, engine rating, and mass.
>>
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>>49238046
>That doesn't say you can't salvage an appropriately-rated engine from one unit (EG, the Quickdraw's VLAR 300XL like in the novel) to use in another 'Mech (ie, the out of service Marauder from the same novel).

Then neither does StratOps because this is all it says about it, and that would mean everybody's been complaining about something that doesn't exist all these years, unless there are some other salvage/repair/replacement rules CGL has somewhere predating StratOps.
>>
>>49238338

There have been threads about it on the OF a few times. Last time it came up Cray said the best way around it was FrankenMech rules and whatever level of refit was required for it.

It is intended to work that way by CGL because reasons, same as the field refit kits no longer being able to applied in the field.
>>
>the pigs latest mech is bushwacker
Looks fucking awful compared to the mw3 and mw4 versions.

>the lore features mister BATCHALL, adam 'took my planet' steiner, "konnichiwa kurita creeps" Hawkins and token gambler darkie
This one was good.
>>
>>49238485
God the MW3 Bushwacker was a sexy little beast
>>
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Where is the America of BT? Perhaps more specifically, where is the Dixie?

Besides planet Dixie, of course. Or anywhere Blaine Lee Pardoe has written about.
>>
>>49239218

1) North America, Terra.

2) The Trinity Worlds, FWL

3) Some parts of the Capellan March, FS
>>
>>49239218
Terran Hegemony was America.

>insanely huge military
>technologically more advanced than everyone
>working to instill Pax X
>bases in everyone else's territories
>invading little countries that dindu nuffin

America will share the fate of the Hegemony
>>
>>49239343

You're conflating the TH with the Star League. They're not the same thing.
>>
>>49239383
Same thing.
>>
>>49239583

Oh ok, you're going to try to shitpost your way out of being wrong.

Good luck, champ.
>>
>>49239701
Take a chill pill, kid.
>>
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>>49239343
>Terran Hegemony was America.

Pretty sure they were House Corrino (especially with that marvelously imaginative name of House Cameron) but YMMV.

>>49230224
Daedalos will never not be awesome, even in its miniaturized version.
https://www.youtube.com/watch?v=Slqa30DSSKE

Though I think the new Macross cannons beat it simply by being the greatest BFG ever.
>>
>>49240259
I always just assumed House Cameron was yet another of the Scots things in BT.
>>
>>49240259
I don't think House Corrino got a name at that point, when BT was being made.
>>
>>49241299
Not him, but I'm certain House Corrino was indeed a thing already in the 1980s. I'm fairly certain it was mentioned in that glossary in the back of the first Dune novel that came out in the sixties, what with the Emperor being a Corrino and all.
>>
>>49240259
Plus the Atreides canonically exist in the Free Worlds.
>>
>>49240259
If I want to run a Lance based off a faction should I just look at the mul or is there a more efficient way to build lancet, companies ect. Yeah.
>>
>>49241887
NEA, our resident aerospace expert, naval historian and THICC enthusiast,
has a pdf explaining how to do that with the introductory box.
>>
>>49241916

Dude, I've seen his wife at GenCon. If there is a THICC enthusiast, he's the opposite. I'm pretty sure his wife rolled "DFC" and "Hips" on the Tiefling mutation table.

That said, NEA, can you post the PDF again? I lost it.
>>
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>>49242194
>>
This app on android called mech factory is pretty good with unit lists and stuff.
>>
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So there was this one anon who mentioned using the Alliance Jaegers camo scheme to distinguish individual 'Mech drivers in his company, and I just happened to think of this.

No one will ever take them down, the power lies on their side.
>>
>>49244751
Go forth. Rip and tear
>>
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Is it possible to save a Mech sheet in SSW rather than printing it?
>>
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>>49245259
Meant to say "Save as an image".
>>
>>49245414
Not unless you get a print to PDF program.
>>
>>49209640
Oh c'mon, i think you can think of more than that.
>>
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One Rifleman done.
>>
>>49246471
thats not done at all. You just assembled him
>>
Congratulations senpai.

You turned Battletech into a bunch of weeb shit.
>>
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>>49241739
>Plus the Atreides canonically exist in the Free Worlds.

Long live the fighters!
>>
So, /btg/, tell us about that AtB campaign you have going right now
>>
>>49247917
I'm playing as WoB. I have a level two containing one heavy, two mediums, a light, and two medium vehicles. I'm pretty bad at Btech though so I scummed out that first game I was doing and quit out of it because the enemy was bodying me
>>
>>49246471
Needs bigger seams. Thanks Sembedia.
>>
>>49246471
Just realized I put the barrels and legs on wrong fml.
>>
bump

>>49241916
>>49242194
>>49242866

Exactly what in the name of Kerensky's wrinkled ballsack happened here?
>>
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>>49251453
Ride or die, remember?
>>
>>49251453
Old buddy, this is the inevitable result of showing a man's face to a smaller-than-you'd-think group like/btg/. I guess the moral of the story is never to show your face on the internet, or it's stone cold pure bad business for y'all
>>
>>49251453
New username required: Not Anon Anymore
>>
>>49251453
>Exactly what in the name of Kerensky's wrinkled ballsack happened here?
Y'all ran into an anon who knew y'all online in real life is all. Small world after all, isn't it?
>>
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>Lance leader this is MFB we are down on target.
>>
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>>49252406
>>49252460
>>49252480
how bout tallywacker, cheese cracker and ball sacker?
>>
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>>49253689
>>
>>49224145
I don't suppose you've got the Jade Falcon flag on ya?
>>
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>>49253739
It's wallpapers for the HBS game, so... no. But I do have this.
>>
>chatting with my brother about BTech
>the Awesome comes up
>mention an off-handed comment about the FWL and not having enough PPCs for their babies
>posit that I thought it odd that they didn't try a quad LLas version
>now want that as a canon variant
I just oopsed myself into disappointment.
>>
>>49252406
>>49252460
>>49252480
I like it, except for that ODD fucking choice of how to mount up the right arm AC/10.
>>
>>49254223
Hey, at least it's tabletop-accurate. I bet half the vidya players were never aware that the Bushwacker was supposed to have a hand actuator on that arm.
>>
>>49252480
The hells my RAC 5?
>>
>>49255037

Large (or ER Large)
RAC/5
2 MML5's
1 ER Med

That could make a Bushwacker halfway decent.
>>
>>49255037
Dakka the Liaos, RAC war now!
>>
>>49253779
Oh god the MW2 flashbacks.

I met one of the programmers from that game a few years back, had a yak with him, added him on steam. A really awesome guy. Shame he's passed.
>>
>>49254281
Most vidya players are probably not aware it's based on a board game.

I wasn't until about 6 years ago.
>>
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>>49257225
>Most vidya players are probably not aware it's based on a board game.

More like, they're not aware the hands actually have a real function and aren't just a waste of a critical slot... As well as an eyesore in this case.

In Battletech, the thing nets you the ability to punch shit and pick it up.
In Mechwarrior, you can't even move your arms.
>>
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>>49258312
Don't you dare to refuse my batchall.
>>
>>49258312
That's one of the reasons Alex' bushwanker design kinda sucks. The claw was, for whatever reason, turned into a hand.

And the 'fingers' aren't even long enough to actually pick things up.
>>
Well this fight certainly turned expensive quickly.

Two enemy lances, one of vehicles, one of 'Mechs as reinforcement, destroy 50% of enemy whilst keeping 1/3 of blue force alive . I deploy my force and take out three vees right quick, but then comes turn 8 and the Bulldog, of all things, TACs my custom Griffin, and although concentrated fire takes out the Vindie in one round, that fucking Shadow Hawk TACs my other Griffin with the AC/5.

I believe all those four vehicles I knocked out cost less combined than ONE of Griffin.
>>
>>49258518
I imagine they can pinch and pick up single objects still. Like you can grab a single barrel of cooler fluid with that hand and run off.
>>
>>49258518
>And the 'fingers' aren't even long enough to actually pick things up.

Because Alex is designing for Mechwarrior Online specifically.
It's the same reason why all guns are shifted into forward firing ports, heads have been completely removed from all mechs, and stuff like that.
It's irrelevant to the game and they're there solely for aesthetics.
>>
>>49258577
Ouch, that's gotta hurt. I'm defending a massive fort from steiner attack, albiet with a large defending force since they're attacking the staging point foy my company, and one of their Wolverines finally got through the withering fire of my assault lance (5 PPCs, a Gauss Rifle and about 50LRMs every turn at long range) and the first thing he does is jump up onto the wall in front of my lance.

He survived more fire than expected to be honest, but he didn't make it to the next round.
>>
>>49258697
When a stravag refuses your batchall
>>
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>>49259154
And I'm starting to think the AI is scared of my Assault lance. I guess I would be too if they had a BV about equivalent to the bulk of their force.
>>
>>49258697
And it is the damned aesthetics that sells these mechs!

PGI's braindead and utterly retarded monetization scheme relies solely on the concept art and the theoretical weapon layouts to sell people on pre-ordering a digital product 4 months in advance.
>>
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>>49259787
And yet it seems to work.

Looks like I'm not going to get anything salvagable from this fight.
>>
>>49259787
>And it is the damned aesthetics that sells these mechs!

"Starvation is the best cook in the world", as the locals say.
Alex's art is good but it could be better, much better.

Its basically an imitation of the game itself.
MW:O is a passable, if P2W, game but it could have been and still could be SO much better with a better led team behind the wheel.
The whole mech-selling deal they've now developed to keep afloat is the worst insult in this.
>>
>>49258697
>all guns are shifted into forward firing ports

To be fair, even in the fluff doing this is a fairly common field refit of 'Mechs with certain rear-firing weapons.
>>
What I wouldn't give for the Brotherhood of Nod...but in Battletech...and with Mechs.
>>
>>49260988
Rear-firing weapons mostly disappeared from later TROs too. Almost as if the mech engineers found them as useless as the players.

I guess my Jenner will never be able to flippy-arm medium laser someone again!
>>
Best Battletech videogames?
>>
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>>49261043
I don't know how to tell you this, but uh...
>>
>>49261106
...not enough Obelisks.
>>
>>49261087
But that's not a butt laser, that's just flipping your arms around. I think they haven't touched them. And yes, I'm still bitter they retconned Legend Killer from a stock Rifleman to some tricked-out monstrosity.

Then again, I recently had a success with rear-firing lasers I've never had before in years of playing. I made a terrible tactical mistake and left a 4/5 driver in a stock Archer-2R wide open for sandwiching by two hovercraft. I decided "what the hell" and declared that I'll fire the arm lasers at the one in my front arc and the butt lasers at the one in my back.

And I killed them both. Cue jaws dropping by me and my opponent.
>>
>>49261216
>I'm still bitter they retconned Legend Killer from a stock Rifleman to some tricked-out monstrosity.

L-K was never supposed to be a stock Rifleman. Basic research into the Stackpole books and Solaris boxed set would reveal that.
>>
>>49261825
Ah yes, the exotic 2 AC/5s, 2 LL, 2 ML variant. The rarest of them all.
>>
File: images.jpg (4KB, 165x202px)
images.jpg
4KB, 165x202px
>>49261825
>>
>>49261940

If it was supposed to be a stock 3N Rifleman, then they wouldn't have retconned it, would they?

Try critical thinking for once.
>>
>>49262255
10/10, this is the best OF impersonation that I've ever seen
Also, new thread when?
>>
>>49262536
>Also, new thread when?
Now?
>>49262634
>>49262634
>>49262634
>>
>>49262536
>new thread when

Right now:
>>49262649
>>49262649
>>49262649
>>
>>49262658
>>49262667
Son of a bitch, I haven't seen this in a while with a BT thread.
>>
>>49262687
Fuck, only 35 seconds apart.
Thread posts: 315
Thread images: 85


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