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Battlemap / Map Thread

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Thread replies: 82
Thread images: 70

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Map thread guys? One can never get enough maps!
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anyone got anything else post-apoc? I'm dumping what I got
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>>49189862
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>>49190337
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>>49190340
are these maps OC? the gridlines are a bit thicc for my tastes, but I love the style
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>>49190364
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>>49190365
They're from this thread on Reddit:

https://www.reddit.com/r/Pathfinder_RPG/comments/4j10uf/sharing_some_maps_from_my_current_campaign/
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>>49190253
got a few

>>49190364
hey a fellow connaisseur of rpgmaker maps
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>>49190416
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>>49190312
Saved
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I've got a ton of maps for Rise of the Runelords, but I'll try to share stuff that's more generic.
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>>49191136
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>>49191482
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I'm in need of hex maps. Do you guys have any?
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>>49191603
I only have overland hexmaps
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>>49191603
better sex than hex

I don't know what that means.
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>>49191654
>>49191661

Why are hex battlemaps so hard to find? Is there something inherently bad in hex-based combat? I'm not an expert in the matter honestly.
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>>49191740
People tend to find it confusing.

I had an idea for an encounter in a maptools campaign where some terrible eldritch thing from another realm enters the battlefield, and its presence is so wrong that it warps space around it, which would be represented by switching to a hex grid for that encounter.
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>>49191740
Hexes don't correspond to conventional architecture as easily and D&D doesn't use hex battle maps.
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>>49191854
>>49191921

So It's just a matter of habits and popularity? I personally find movement on traditional grids clanky and forced, and I find difficult to draw buildings and obstacles from a square perspective.
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>>49192482
It's also that movement in one direction can take longer because the hexes aren't line straight. This can be annoying to a lot of people.
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>>49192527
Well that's literally the same as moving diagonally on square-grid maps.
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>>49190455
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Part of the reason I love Sunless Sea is the fabulous topdown landscapes reminiscent of these sorts of maps.
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>>49190416
>>49190455
What the shit? Who just saves and posts individual tiles from a free geomorph set?
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>>49192482
I actually have the opposite problem. When I'm making indoors maps using a hex I usually end up with weird crap where half a hex is in one room and the other half is on the other end of a wall.

I basically gave up and started just using tiled for it, with a short trip to GIMP for placing trees and other object I have to throw down large numbers of.
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Based on these maps, I am guessing that you ran a RotRL campaign?
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>>49189862
>never can have enough maps

i made 25 A4 sheets of maps.
at session 6, the party never visited more than 2 areas
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>>49199179
At least you were prepared. Still, you can always use them later or in other games.
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>>49199286
depends
if i play the same setting again maybe
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>>49199315
Surely, out of 25 maps some will be generic enough to plant in any number of settings.
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I'll post what I've got, I tend to just use the draw tool in roll20 for maps or I have my own blank tileset to build dungeons.
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>>49202284
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>>49202298
Just used this for an encounter, players really liked the art style.
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>>49202314
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>>49202314
Gotta run to work, just wanted to bump the thread. Will post more if its still up when I get home.
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>>49189862
Anyone seen a virtual battlemap torrent?
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Thread posts: 82
Thread images: 70


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