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In a three way faceoff, who wins this fight?

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In a three way faceoff, who wins this fight?
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>>49187332
>In a three way faceoff, who wins this fight?
who do you want to win?

Because at this point whatever you answer is going to be the victor.
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>>49187332
If Thrawn, the Imperial-I class.
If not, the Mars class.
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>>49187332
i really only know WH40k well regarding the "technical details". But I would assume the star trek one, don't they have handguns that can have the impact of an H-bomb? they seem to be miles ahead of the other two.
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Oh look its this thread again...
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>>49187332
Star Trek, easily.

The whole setting boils down to "We have achieved the ultimate power now, so let's try to talk it out before bringing out the end-all guns."
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>>49187402
dude, the nova cannon fires a miniaturized supernova bombs at relativistic speeds that blows up billons of cubic kilometers.
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Mars-Class goes to ramming speed.
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>>49187577
yeah and it's the highest calibre of the Imperium. I assume Star Trek has a similar uberweapon. and since their basic weapons are SO much more powerful than anything on the scale Warhammer has, it's reasonable to assume their uberweapons will have a similar advantage.

I bet what they call "evasive maneuvers" in TNG is also something on a enormous scale of speed and movement.
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>>49187465
Star Wars lasers are only called that way because it sounds cool. They're actually plasma weapons. That's why you can see the projectiles travel through space at a relatively low speed, why you can have "light"sabers and why they aren't reflected by shiny surfaces.
And Star Wars ships do have shields. But I assume they work differently from Star Trek ones.
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>>49187332
Federation has the best tech, Galactic Empire has the best FTL (provided navigation beacons come along for the ride and the Empire has accurate mapping of the Milky Way to the same extent that they have of the Galaxy Far Far Away), and the Imperium has the best numbers.

Between the three I'm personally betting on the Galactic Empire once it is able to assimilate Star Trek technology after conquering/allying with the Federaton.

If beacons don't come along for the ride (and thereby Star Wars style FTL is essentially impossible, since without hyper-accurate, up-to-date information, you can easily fly right into a planet or bounce off a supernova or something), then Star Trek. It has vastly superior technology in every possible area except perhaps sheer firepower, but that is, amusingly, the least useful thing to have an advantage in in interstellar warfare. For example, Federation starships can conduct combat at even warp speed if need be, and most engagements take place at significant fractions of the speed of light. If a Warhammer dreadnought or whatever has a photon torpedo coming at it at .9c fired from a ship traveling at 200c, can it meaningfully detect and respond to it?

Most importantly, perhaps, the Federation has casual, easy access to reliable time travel.
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>>49187649
the highest "uberweapon" star trek has is less powerful than imperioum torpedos. Lets not start into lance weapons or plasma macrocannons or even mars pattern macrocannons. Imagine firing a volkswagen at 0,3C with a burst of several in less than 5 minutes, with a cooldown of 30minutes. Shells that actuall can hit other ships travelling at tens of thousands or even hundred of thousands kilometers per hour at over twenty thousand kilometers

The accuracy of those weapons along the power its complete nuts compared to anything star trek or meme wars has.
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I've never really watched Star Trek but after seeing these arguments for years from what I understand the Star Trek ships can just teleport bombs into the other ships and blow them up from inside
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>>49187465

Thing about turbolasers, they are retarded levels of OP

a single bolt from a medium turbolaser has about 30 000 terajoules of energy. The bomb dropped on Heroshima was 63 TJ

Bit hard to beam when you have to keep the shields up. The Galaxy class's shields can absorb about 70 000- 180 000 TJ before going down, but the SD fires constant volleys. Granted, the Galaxy is way faster at sublight, and could easily outmaneuver the SD.


But the both lose to the Mars class. There is literally no contest.
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>>49187760
both ships have heavy shielding, which can't be beamed through. Also, the Mars can teleport shit as well. It also has massive anti-teleportation defenses.
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>>49187760
what is teleportarium? Imperium cruisers can teleport vortex bombs inside star trek ships and send them to the deepest part of the immaterium. also psikers can counter those meme teleports and every imperial ship have several psikers.

we are also talking about decens of meters of dense metal and even sand storms in a planet can stop the meme trek teleport from functioning, while the teleportarium of the imperium works by immaterium and doesnt care.

>>49187808
Lances are much more powerful than the turbolasers and can fire at longer distances.
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>>49187332

This.
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Are you really implying a ship which has slaves reloading the guns stands a chance against actual sci-fi ships?

It's big, sure, but I don't see where all that power you speak of comes from when they could just appear in its rear arc and rape it up its ass considering just how much better the FTL travel methods of the other two universes are compared to warp.
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>>49187718
Nah, Star Trek has retardedly OP superweapons.
But they only use it just the once for that episode, and it never comes up again.
I'm sure they'd find something to get rid of the Mars class and then forget that weapon exist.
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>>49187760
>from what I understand the Star Trek ships can just teleport bombs into the other ships and blow them up from inside

No, as teleportation cannot be done through shields (unless you know EXACTLY what frequency their shields are operating on) and both sides have shields. 40K shields also don't even function like "regular" shields do - they project a bubble of Warp-energy around the vessel, causing enemy projectiles to literally hit a bubble of unreality. They can only take so much strain before they fail, but they definitely do not operate in the same way as SW/ST shields do.

The reality is that it grossly depends on how the 40K vessel is equipped. Some vessels have rare archeotech weapons and abilities like teleportariums, vortex-torpedoes (causes a hole in reality that sucks everything within a certain distance into actual Hell) and warp torpedoes (Torpedoes that travel through Hell before bursting back into reality just inside the enemies shields and detonating). Their weapons an equipment, while lower-tech, are also scaled to a significantly larger size - even a single torpedo can fucking devastate a ST/SW ship, just because they're designed to kill ships bigger than both of them.

For scale comparison, the Executor (Vaders flagship), which can solo a small fleet of ships by itself, is considered an "average sized" 40K vessel in terms of class.
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>>49187829
Whoever fights, the photino birds win.
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>>49187718
>the highest "uberweapon" star trek has is less powerful than imperioum torpedos

The highest "uberweapon" of Star Trek can collapse stars.

Star Trek Generations, the trilithium torpedo. Assuming that Veridian III is the same distance from its star as Earth is from Sol (about 146 million kilometers), Worf estimated that it would take about 11 seconds for a missile launched from the planet to reach the star. This is about 43 times the speed of light. This is a little more than Warp 3 (38.9c).

So say the Enterprise drops out of high warp at the periphery of a system (let's say...about Neptune's orbit, so about 30 AU) and launches a trilithium torpedo at the system's primary. At 43c, the torpedo will reach the star in about five and a half minutes.

Can the Imperium detect and intercept such a weapon?
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A better question, who's boarding party is likely to last the longest if each ship is boarded by the other two? Assuming the Mars doesn't come with SPES MARINS
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>>49187332
Both the Star Destroyer and the Mars Class Battleship are on roughly the same order of magnitude of firepower (hundreds of gigatons to single digit teratons). The most powerful weapons that Star Trek ships have are their antimatter torpedoes, that are just 64 megatons. They stand no chance against either of them; even if they had every ship in their fleets of tens of thousands of ships, every single ship would need to hit them with their torpedoes simultaneously.

As for who comes out on top of the Mars Class vs Star Destroyer battle, well, they're both roughly equal in all fields other than size, probably depends on things like the skills of their crew and the tactics of their commanders.
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Mars class has stupid, stupid long range in comparison to the other two, and the most powerful weapons, but it is the slowest. The Star Destroyer would be dangerous assuming the crew is competent. The Galaxy has to play by their rules, and depending on the crew (and the name of the ship) they may survive.
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>>49187808
Why do idiots spout things they know nothing about?

Star Destroyers have never been firing 200 gigaton shots. The movies directly contradict this, The Clone Wars TV show contradicts this, the Rebels TV show contradicts this, and the fact that Star Wars ships are MADE OUT OF A METAL WEAKER THAN TITANIUM contradicts nuclear yields. Because if Star Destroyers did have 200 gigaton shots, they'd instantly destroy each other due to Titanium not in any way, shape, or form being able to stand up to that much fucking energy.

Oh yeah, and that book was retconned. Along with around 97% of all other Star Wars books, games, comics, and shows.

Turbolasers in Star Wars, per canon, only have the power of kilotons. Star Trek completely and utterly annihilates them, as does 40k.
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>>49187955
slowest??????? a mars class cruiser can go at 120.000 km per hour with constant course change to avoid being hit and a sustained acceleration of over 2,5 gs. do you understand how fast that shit is?
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>>49187953
The important thing to note about the Galaxy is that it isn't even fighting if it doesn't want to be; in real space terms it is impossibly faster than either. This results in the Galaxy having all the time in the world it needs to have its engineers think up some kind of solution to the problem, while the Star Destroyer and the Mars duke it out and cause heavy damage to one another.
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>>49187332

>a football stadium of efficiency vs one mile of CRUSH REBLES CUM vs 3.16 miles of DEATH TO ALL HERETICS

yeah, open that hailing frequency.
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>>49187987
>MADE OUT OF A METAL WEAKER THAN TITANIUM

They're made out of duranium, an alloy of various metals that includes neutronium, which is hyperdense matter harvested from neutron stars.

I feel this is probably not weaker than titanium.

>>49187996
>120.000 km per hour

That is so Goddamn slow. "impulse" speeds is everything up to but not including lightspeed in Star Trek. "one-quarter impulse" is one quarter the speed of light, or about 270,000,000 kilometers per hour.

For ship-to-ship engagement purposes, Star Trek has the best FTL. The Empire, meanwhile, has the best FTL for interstellar travel purposes, given that it is casually easy to cross an entire galaxy in a matter of days at most.
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>>49187953
>Both the Star Destroyer and the Mars Class Battleship are on roughly the same order of magnitude

Only in your sexual fantasies at night. Star Wars has been retconned along with all high yields for Star Destroyers. Not that those yields were ever canon because they directly contradict the movies. But from the new TV shows we can quite clearly see that ships in Star Wars have yields UNDER a single megaton. Turbolasers are weak shit that wouldn't scratch the pain on a Mars Class ship OR the Galaxy. Star Trek and Warhammer both obliterate the Star Destroyer in the opening volley, because a Star Destroyer could probably be killed with modern nuclear weapons.
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>>49187907
Still Mars.

Imperial vessels typically contain a small contingent of Stormtroopers/Marines, usually equipped with carapace armor and blasters (low-level plasma weapons). This typically numbers in the 40's, with some vessels carrying hundreds or more.

ST has no dedicated soldiers of any kind. They can arm their crew with high-powered phasers (which are pretty potent, but cannot be used at "full-power" within a vessel), but are ultimately civilians pressed into combat when discussing boarding actions.

The Imperium, on the other hand, is very different. Their boarding actions are fought with Naval Armsmen, numbering in the thousands, armed with frag grenades, shotguns, and las-weapons (which are hardlight weapons that hit with the force of a 7.62 bullet). Their whole life is devoted to killing and war, from the time of enlistment (usually at a very young age) to their deaths. They have to be large enough, smart enough, and tough enough to fight thousands-strong ship riots and mutinies, as well as be capable enough to fight against the ever-present threat of pirates or xenos in the stars. They're incredibly religious, and their religion says that the only thing worse than an alien (i.e. a sizable portion of Starfleet) is a human who sympathizes with them, and to fight against the Imperium is to betray all of Mankind. Most of them are not only raised on the ship, they're born on it - any attack against the ship is a direct attack on their home, and they'll fight all the harder for it.

40K wins through numbers, strength, training, and pure hatred.
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>>49187996
in comparison to the Galaxy? They can drop in and out of FTL warp speeds like a kid learning to park a car.
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Don't mind me just contributing to the dickwaving
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>>49187907
I would say imperial. They have most populous and powerful crew. The tiny groups that federation sends to investigate in most situations will just get mobbed by galley-slaves who propably think anything that teleports is demon. Empire may use something like gas or to deal with initial zerg rush but Tech-priests, servitors and on-board soldiers can propably beat stormtroopers. This combined with sheer size and byzantine architechture will propably confuse the hell out of any boarding party.
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>>49188065
>They're made out of duranium, an alloy of various metals that includes neutronium, which is hyperdense matter harvested from neutron stars.
>I feel this is probably not weaker than titanium.
Nope, they're made out of durasteel per new canon, which is stated to be weaker than Titanium.
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>>49187907
Mars for sure. The average Imperuim crewman is a muscly mongoloid with cybernetic attachments and a weapon within arms reach at all times.
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>>49187906
I thought Sol was 8 light minutes from earth. 11 minutes would be further from that star than earth, or would be sub light speeds.
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>>49188082
Where?

Better question...*why*?
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>>49188107
The Force Awakens Incredible Cross Sections. Probably because Star Wars was never that strong, and the two tv shows (Clone Wars and Rebels)...really don't make anything out to be powerful. At all. Weak even. We have seen Star Wars frigates fight IN ATMOSPHERE. This means there is oxygen to create fireballs, so if they were slinging around megatons/gigatons of energy, we'd see huge fireballs.

Well there weren't any, and they don't even harm troops who are relatively close to the blast site.
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>>49187332

The Enterprise. Star trek is the only one of the three settings with tactical FTL. Through means never quite explained, their sensors can pick up things faster than light as well.

Which means that neither the ISD nor the Mars class BC can actually hit the Enterprise, even if they're aimed perfectly and get a lock: The Enterprise is quite literally capable of turning around, outrunning their shots, and veering off the vector to not be hit.
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>>49187987
http://www.stardestroyer.net/tlc/Power/

say all you want about canon, it takes a lot of energy to vaporize an asteroid into dust, which is precisely what we see a Star Destroyer doing multiple times in the fifth film.
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>>49188106
Sol is 8 light minutes from Earth. But the trilithium covered (what I am, admittedly, merely presuming to be) that distance in 11 SECONDS, not minutes. Which I stated, but eh, you misread, it's fine, people make mistakes.

So that translates out to about 43c, or slightly more than Warp 3.

It is, perhaps, worth noting that Worf then further goes on to state that because he doesn't have a precise point of origin for where the missile would launch, it would take between 8 and 15 seconds to target and destroy the missile. Meaning that FTL weapons are not something unique to the trilithium torpedo, since there was no doubt about whether or not the ship COULD destroy the missile, only whether or not they could lock onto it fast enough.
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>>49187332
Every time I see 40k ships compared to others in scale, it really puts in perspective how retarded 40k designers are.

Look at the Star Trek and Star Wars vehicles. They actually appreciate how big a meter is.

On the other hand, we've got the shit designs of 40k, where you've got windows the size of houses alongside protusions that serve no purpose beyond making the ship incapable of surviving a passage through any nebula or dust field, physical projectile guns, and external cathedrals that are 10x to 100x the size of actual cathedrals.

In fact, the only way that the 40k ship designs make any sense is if you chop off a 0 or two off the end of their listed sizes.

This is less "rule of cool", and more "we need to have big ships but we don't know how to design them, so let's just design small ships and then just say they're really big."
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>>49188149
Too bad half the time they're never this competent, and simply sit around like dumbasses while their ships get torn up by phasers or torpedoes. It only matters if they're intelligent enough to use their technical advantage... which they rarely do looking at their Borg Misadventure where a Cube slaughtered most of Starfleet that was loitering around like dumbasses. When they could have been Warp-Strafing.
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>>49188148
if you know anything about star wars canon, you will know physics literally work differntly in the star wars universe

https://en.wikipedia.org/wiki/Physics_and_Star_Wars

http://www.wired.com/2015/12/the-physics-in-star-wars-isnt-always-right-and-thats-ok/
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I like reading these threads. Makes me feel all superior for not participating.
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>>49188162
We have zero evidence of what those asteroids were made out of, and could have quite easily just been kiloton level still (which some calcs agree with).

It sure as fuck ain't gigaton nonsense.
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>>49188202
>Makes me feel all superior for not participating.

But you just did, anon
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>>49188202
But you just participated.
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>>49188106

11 seconds, not 11 minutes.
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>>49188191
Which they proceeded to do against the next Cube, resulting in a running battle all the way to Earth that the fleet had basically won even before the Enterprise E showed up.
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>>49188195
Which isn't proof of anything unless Disney states that physics do not work as such, otherwise it's non canon speculation.

And in order for any "versus" to be had, we need to assume physics works as normal or else it is impossible to compare anything out of our understanding.
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>>49188220
>We have zero evidence of what those asteroids were made out of

Potato.

http://www.popularmechanics.com/culture/movies/a15063/empire-strikes-back-asteroids-were-potatoes/
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>>49188191

>Too bad half the time they're never this competent, and simply sit around like dumbasses while their ships get torn up by phasers or torpedoes.

ST weapons are also FTL, as are their targeting systems. See that other guy's post here>>49188173, or just the fact that a lot of the pursuit/engagements feature firing while chasing someone at warp speeds, thinking of the Borg, The Best of Both Worlds, Riker can't quite catch up to the Borg cube at warp 9.6, but is still preparing a spread of weapons to hit it with if they do so, implying that said things will not actually be slower than and thus hit the pursuing ship going at again, warp 9.6.
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>>49188187

Jeaaaaaa, but that is true for the entirety of the designs in that universe. Thats the point really. Hyperbole as far as the eye can see, screw the consequence.
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>>49188294
They aren't FTL considering we see them moving near ships at visible speeds.
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>>49188254
By your logic, every bit of tech and every material that doesn't exist cannot be taken into consideration.
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>>49187987
Come on you can't actually take Disney reconning the entire XU just because the IP changed hands seriously. It was just an aggressive move to show that they're in charge now.
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>>49188254

Physics in all the three universes work different from real physics though... otherwise the respective designs literally make no sense at all
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>>49187332
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>>49188228
>>49188237
Aw come on, not directly.
Plus, there's at least a hundred in which I didn't participate.
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>>49188329
No, we presume it functions under plausible real physics. It's the only way a debate can be held, because otherwise there is zero basis of comparison if nobody even knows how powerful somebody's gun is compared to everybody's else's gun.
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>>49188359
But you did it again. And since we are responding to you and you have responded, you have just ended your non-participation streak.
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>>49188337
It was called quality control. 90% of the EU was utter dogshit, the only good thing about it was Old Republic era and Rogue Squadron. Everything else can go die in a hole.
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>>49188360

Volia. We have no point of reference, case closed.
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>>49188322

That's funny, because they say they're at FTL, and all the technical manuals in the canon support the notion that even Warp 1.1 is FTL. If they're going at a rather leisurely Warp 3, they're going at about 39 times the speed of light, which means that nothing either other universe can bring to bear can hit them at all.
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>>49188404
*Voilà
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>>49187332
>these primitives are still measuring the energy of their firearms in kilotons and gigatons

Move aside.
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>>49188360
>No, we presume it functions under plausible real physics

but none of these ships can. They all run on imaginary power sources and are made of imaginary materials. There are no set numbers.

it is literally a "my gun is bigger than yours" argument.
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>>49188421

Whopdedo, Mars-Class enters the warp, nothing can hit it there as well.

We need to exclude that argument, otherwise we get nowhere
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>>49187332
picking an imperial vessel with a nova cannon kind of makes this conversation moot

those things do not mess around
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>>49188454
>he doesn't measure in WILLPOWER, DETERMINATION or FRIENDSHIP
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>>49188421
They are obviously not moving at FTL speeds because we, the audience, CAN SEE THEM CROSSING THE SHIP.
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>>49188484

>Whopdedo, Mars-Class enters the warp, nothing can hit it there as well.

Yes, but

A) The Mars Class vessel undergoes irreducible risk every time it tries to do that.

B) It cannot do so within the confines of a system, you always need to enter and leave the warp in low grav areas.

C) It can't strike at its enemies within the Warp. The Enterprise, on the other hand, still see, shoot, and communicate while going at warp speed.

They're in no way equivalent.
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Something Ive always wondered is, star trek shields developed from a arms race where the tech being raced was particle beams that are constantly changing frequency. If you can find the frequency of the enemies shields, as they do multiple times in the series, you can fire right through them.

Star wars weapons are primarily plasma based. Why would star trek shields block them?

On the other hand, the shields in star wars would have no reason to have evolved to block transports so it seems like both ships would have tremendous advantages over each other.

Not knowledgeable enough about 40K superheavy weapons.
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>>49187465
>star destroyer
>no shields

See, this is how you identify the trekkie posting shit.
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>>49188497
He does though.

He just calls it GUTS AND HARD WORK.
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>>49187399
>muh Thrawn
He's pretty overrated
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>Mr. Data, open a hailing channel to both alien vessels!

>yes sir...channel open

>-REEEEEEEEEEEEEEEEE

>entire bridge crew begins their own REEEEEEE

>all three ships are engaged in a REEEEEE
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>>49188552
Warhammer ship weapons are either plasma, lasers, or fuck-off fast and huge missiles and slugs.
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>>49188514

That's a pure convention for the screen and we both know it. We might as well say that we should deal with 40k in terms of crunch, not fluff, to determine that weapon ranges and firepower are less than modern day weapons, not absurdly futuristic. The show isn't about big black screen (since again, you wouldn't be able to see anything moving at FTL), but all the characters talk about how they're going at FTL, and all the technical documention confirms they're going at FTL. They are going at FTL.

If "We can see them moving so it can't be FTL" then every shot you ever see of any ship going at warp speeds "can't really happen", and they don't actually have interstellar travel in a time span less than centuries to millenia, and the entire show doesn't actually exist, you utter retard.
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>>49188356
Are warhammer ships held together with warp energies or something because something that massive would be effected by its own gravity
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>>49188552
40k weapons are mostly actual bullets in space.
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>>49188570
and sexy
https://youtu.be/priegK1D_lU?t=106
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>>49187332
Star Trek ships can target and fire while in FTL, right (I honestly do not know much about Stark Trek, feel free to correct me)? That's kind of a winning card there.

I'm sure the Mars would absolutely annihilate the other two in a straight up fight, but if it can't target the Galaxy it can't win. The Imperial-I is absolutely irrelevant.
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>>49188588
Close shots to a ship in warp would be visible because it would be within the warp bubble, which allows the ship to move. But those scenes when a torpedo is buzzing around a ship and about to hit is obviously not at FTL speeds, because it's right by a static object and moving at visible speeds.
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>>49188544
>It cannot do so within the confines of a system

[citation needed]
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>>49188187
wars also has some huge ships, the executor was like 20km
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>>49188597
Depends. A lot of standard batteries are plasma based.

Either way, they use fantastic space magic tech to accelerate these projectiles fast enough to facilitate combat over systemnal ranges.
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>>49188590

True, still not in way thats more violent then other points we already waved... like the thin excellerating at all
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>>49188187
>Look at the Star Trek and Star Wars vehicles. They actually appreciate how big a meter is.

Fucking hilarious. Have you seen the Executor and the Eclipse? Or that one rebel capital ship that looks like a giant grey turd?

They're ridiculously huge. And they make even less sense than 40K ships, because there's no consistent progression of size up to them. You have these cruisers of 1500ish meters and then you just randomly have battlecruisers that are in the area of 9000 meters.
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Star Trek space fights are like two effeminate men standing at arms length and slapping each other until one cries

Star Wars fights are like a bar full of drunk hooligans pounding each other senseless with chairs and bottles

Warhammer fights are like Star Wars fights, but instead of a bar it's an entire city block fighting and throwing each other off roofs until some jumped-up asshole flies a plane into the ground.
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>>49188646

Thats a point that always bugged me about macrobatteries... By all accounts, those bullets should travel for ever until they hit something.
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>>49187808
As a rule, you should probably ignore any vaguely scientific-sounding numbers you see quoted in sci-fi materials, because they're written by people who have no idea what they mean.

I mean, if Star Wars weapons were as powerful as their "official" stats suggest, then even having a blaster shot pass near you would vaporize you just from the heat of it interacting with the air it passed through. But we see Princess Leia get grazed in the shoulder in RoTJ and suffer no more injury than if she'd been hit by a conventional gunshot. Plus, as recently as Episode VII, we see starfighters engaging ground targes without their shots causing nuke-level damage.

The hierarchy of canon says that where stats in some random book contradict the primary material, the primary material takes precedence. It's just like how there was one short story in 40k where an Imperial cruiser was said to be 30km long, but all the other sources suggest a size around 5km.
>>
>>49188597
>"Sir, they've opened fire on us!"
>"How much time before impact?"
>"..."
>"HURRY! HOW MUCH TIME DO WE HAVE?"
>"Sorry about that sir, had to pull up a calendar."
>>
>>49188356
admech transport ships are described as over 60km and the Abyss class ships were making people who were used to seeing those go "wow, that's a big fucking ship"

>>49188630
pretty much every HH book, they can cross it in like a day or two, which is pretty decent sub light speeds, but they need to get to the edge of it before they can warp jump safely
>>
>>49188723
Actually, nova cannons shoot projectiles at relativistic speeds.
>>
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>>49188187
Mate, Star Wars gets just as stupid, if not more so.
>>
>>49188723

Its funny cause its true
>>
>>49188713
iirc they actually have some safeguards in place that make them detonate after a certain time or distance
>>
>>49188713
Yeah, it's pretty dumb, but it's cited as superduper future tech that accelerates these things at speeds impossible under normal physics. It bothers me a little too, I kinda wish they'd just retcon it all into plasma weaponry or something along those lines, rather than having this insane tech that is apparently not applied to anything else despite having immense benefits elsewhere.

At least lance batteries are usually laser or particle beam based.
>>
>>49188627

> But those scenes when a torpedo is buzzing around a ship and about to hit is obviously not at FTL speeds, because it's right by a static object and moving at visible speeds.

Or, it's at two objects both moving at different FTL speeds and the camera action of such is an abstraction.

>>49188630
http://wh40k.lexicanum.com/wiki/Warp_jump#fn_6

>Ships coming out of the warp must appear some distance away in deep space or risk destruction among the graviton surges in-system. Because of this many civilised worlds have specific jump points marked by beacons to assist in navigation. An ambushing fleet will often lurk nearby, in the hopes of catching a ship unaware.

Citation to Battlefield Gothic rulebook, page 43, I don't actually have the rules myself, but Lexicanum is usually considered pretty good.
>>
>>49188744

post was about Macros specifically
>>
>>49188709
In all fairness, those two effeminate men are really mad at each other, and both have very hurt feelings.
>>
>>49187895
>Star trek troopers attempt to beam aboard a 40k ship, only to find themselves ripped to shreds by on a daemon world
kek
>>
>>49188723
40K has space magic to shoot its projectiles at close to lightspeed. At least, the Imperium does.

Eldar and Tau and the other sane factions just use pew pew weapons.
>>
>>49188514
I always wondered how lightning works in ships while they're moving FTL
>>
>>49187465
I played enough Battlefront to know that Star Destroyers have shields
>>
>>49188788
>>49188723

That kind of fices it.

In the Rgue trader rule book, tactical ship combat turns are described as half an houre long. When you fire a Macrocanon over the designated range, its just super fucking easy to dodge them, to the point of just moving doing the job.
>>
>>49188642
True, but it's constantly noted that they were ridiculously expensive to build and mainly only commissioned to strike fear in the populace.
>>
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When I read these threads and people bring scientific numbers into it all I can think of is all those Pokemon that weight like 30 tons or that one that's hot enough to melt straight through the planet almost instantly.

Half these numbers were not researched
>>
>>49188745
I'm going to argue that the Star Wars designs are considerably less stupid though, even at those extreme sizes.

I will fault them for their silly massive bridges on top, but that's still leagues better than the 40k designs when it comes to dealing with scale.
>>
>>49188845
Remember that Rogue Trader is FFG. It's third party fluff.
>>
>>49187332
Whichever ship is being captained by the man with the most plot relevance
>>
>>49188873

Nobody here will fight you about the stupidity of 40k designs. I love them, but once again, they are, at heart, hyperbolic rule-of-grimdark bullshit.
>>
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Can we at least agree that there's nothing stupider than this?
>>
>>49188873
>silly massive bridges on top
the reason is just as stupid: to flaunt Imperial superiority by sticking the most important part of the ship in plain sight as a dare to attack the ship.

TFA Star Destroyers make a point of removing this and even have a second bridge buried in the superstructure
>>
>>49188890

Thats a good point, actually.
>>
>>49188873
Oh yeah, sure.

That's kinda the point, though. The Imperium is not pragmatic. They barely understand half the shit they're working with. They build stuff to look holy and intimidating and to have as many churches as possible stuck on it because they believe that shit is good luck. They get away with this because, even if they don't really understand how all of it works, the technology they have to work with is insane.

The Imperium runs on the inertia of the Dark Age, when humanity knew how to physics to an extent well beyond what we understand.

Interestingly, Chaos warship designs are much more pragmatic. This is because they were mostly drawn up before the Ecclesiarchy turned the Imperium into a theocratic anti-science nightmare.
>>
>>49187874
This.
Star Trek is infamous for making up shit on an episode by episode basis.
>>
the last two minutes of this video
https://www.youtube.com/watch?v=7CXNa_m52r0
>>
>>49188908
Now that was stupid as fuck.
>>
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>>49188356

Just wait a few more years and we'll sure you some big ships.

Oh wait we already have.
>>
>>49187332
Silly Anons, it all comes down to plot structure. Now there are three or so ways this could go.

First off, this could be an episode of Star Trek. Most likely Next Gen. So they might be introducing a new enemy, in which case, the five act structure of a next gen episode is going to have the Enterprise pursued and getting the shit kicked out of them by the Star Destroyer. Then, in act 3, the Star Destroyer blows up, when the Mars Class drops out of warp. The rest of the episode is a tense diplomatic standoff. Then they fly off and the Imperium is the new Romulans.

Alternatively, it's just a shout-out to Star Trek in a 40k book, and it's a quick gag where the Galaxy class gets destroyed.

Not sure about the Star Wars, it really doesn't make much sense with how they roll.
>>
I am so glad that all this deescalated into a 'all of this is kinda full of shit and we love it'-circlejerk
>>
>>49188789
Only example I can think of of somebody deliberately leaving the warp close to a planet is in a ciaphas cain story when some chaos fanatics try it. Most of their ships get torn to pieces.
>>
>>49188908
If they're ship was that big why didn't aliens just park between earth and the sun and laugh as everything slowly froze to death.
>>
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>>49188356
>>49189081
>>
>>49188070
Is that a quote or the ship name?
>>
>>49188582
these treads (almost) always breaks down to that
>>
>>49189135
nothing

NOTHING

in that film had even a shred of common sense.
>>
>>49189135
you are thinking of a superman movie plot now
>>
>>49188908
Damn, beat me to it.
>>
>>49189087
In SW, the Mars class would either be a secret superweapon or an ancient relic, and it'd be a "serious" plot.
>>
>teleport a psyker onto the other ship before it's in FTL, during the inevitable diplomatic attempt
>he goes full "guys I accidentally a whole daemon"
>???
>PROFIT
>>
>>49189176

Im sure, if we look hard enough we find a fatal flaw that can be exploited by a one man star ship somewhere on that fucking thing
>>
>>49189142
>>49189081
Took just one ship to destroy, like every other behemoth ship.

http://wh40k.lexicanum.com/wiki/World_Engine
>>
Where is Shin Getter Emperor?
>>
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>>49188356
At least the Glorianas are incredibly rare, and most other Imperial ships of similar sizes tend to be one-offs
>>
>>49189087
For Star Wars it would be a stand alone book featuring a group of imperials and a group of rebels both being sent off to investigate some mysterious ancient debris field to find and ancient super weapon that could help either of their sides in the galactic civil war.

Soon after arriving someone accidentally reawakens the crew of the Mars-class, so now both groups have to destroy the ancient ship to prevent it from returning to known space.

The Imperium-1 is quickly destroyed but a few members of it's crew survive and enter into a temporary truce with the rebels. After a long game of cat and mouse the rebels discover the Galaxy-class and manage to repair it just in tie for the final confrontation with the Mars.

They can't beat the bigger ship outright, but somehow they manage to discover a weak spot on the ship that destroys it instantly.
>>
>>49188920
Actually, even regular Star Destroyers had auxiliary bridges that weren't in the tower. But really the design of the big command towers is in reality a reference to naval vessels, particularly WWI-WWII naval vessels with big command towers right in the middle of the ships.
>>
>>49189339

I kinda want to see that now
>>
>>49188713
The mass effect thingie is not realistic in any way.

You could detonate giant frag grenades in space and hit nothing, hell, if the mars class exploded in 1m fragments you most probably would hit nothing.

In low orbit you MIGHT cause a kessel syndrome and even so, dont be expecting such scenario where you are being hitted several times or that a simple screw wont vaporice or even deviate
>>
>>49188975
That can be said fo both settings anon.
>>
>>49189426

Its not about random debris, I thought that was clear. I referred to the fact that Makroweaponry has inexplicably a maximum range.
>>
>>49187465
>They don't even have shields!
https://www.getyarn.io/yarn-clip/319c9d8c-86ce-44ec-8159-80e0dadf85c1
>>
ITT, another "40k fans prove how little they know" thread.
>>
>>49187694

If that was so, Lasers less cool sounding than plasma cannons. Literally nothing in film cannon supports this. Also, star wars fanboys going EU to be right.

>>49187694

Again needing EU to back up claims. ST:TNG flat out states lasers don't penetrate navigational shields (episode outragous okana, to the point where picard ordered main shields be lowered.)

>>49188563
>star destroyer
>no shields

Guess thats why we so many explosions when mere lasers hits them, huh?

>>49188835
>I played enough Battlefront to know that Star Destroyers have shields

EU again? Poor, poor little SW fanboy. *pat, pat* its okay, run back to your little video game and take comfort there, I don't mind.
>>
>>49189611
Are you the same troll from the Magical Realm thread?

Can you put your trip back on?
>>
>>49189611
>star destroyer
>no shields

Even when you cut down from EU you cannot debate that Star Destroyers didn't have shields.

I quote: Star Wars Episode 6, Return of the Jedi

>A Wings fly in and blow up one of the testicles on the Star Destroyer's head
>"Sir, we've lost our bridge deflector shields"

Exactly what are deflector shields if not shields
>>
>>49187465
haha, oh man, this pic never failed to trigger the star wars fans. Good job my dude.
>>
>>49188709
Lets be fair to Star Trek, you'll try diplomacy first too when their are assholes that can remove an entire species in an instant like Kevin Uxbridge did to the Husnock.
>>
>>49189643

I am not. I've never had a trip in the 10+ years I've been coming here.

>>49189643

Yes, and in Star Wars Han Solo statses that they need to be angled, implying they are mono-directional, or at the very least not globular. Keep trying.

>>49189708
Thanks, I do what I can.

>>49189708
Awesome point. The Douwd, the Organians, the Metrons, or Q. Just to name a few.
>>
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>>49187332
Oy Boyz, get da attack moons ready. Dis Gitz need a beating. WAAAAAGH
>>
>>49187332

The Enterprise is stalemated for a good 35 minutes until they managed to reconfigure the main deflector dish and fire a burst of isotronic particles that will fuse all the weapon sysems on both the other ships or something.
>>
>>49187332
I'm not sure how powerful their various weapons/shields/etc are (and don't bother quoting official numbers at me because I tend to assume the people who write those are retarded).

It probably won't be the Imperium, since they tend to be of the opinion "fuck everyone that isn't us," whereas the Federation is very diplomacy-oriented and the Empire seems like it would probably be open to at least a short alliance (probably of the "we'll secretly make plans to kill them after we let them get banged up fighting this other guy" variety), so then it comes down to whether the Feddies predict the double-cross and prepare for it appropriately.

On the other hand, if the SD is crewed by rebels or some sort of New Republic types, the alliance between them and the Feddies would probably be sincere, in which case both of them win and then they either sail off into different sunsets or stick around and call in ambassadors for some sort of official treaty.
>>
>>49187369
Fpbp
>>
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>>49188187
Two reasons for it: John Blanche's outrageous art and many artists drawing the Battlefleet Gothic mini, that are kinda lacking in details. The ships shouldn't have one rank of macrocannons, etc...
Pic is early artwork of an imperial warship; much better IMO.

>>49187907
There is a reasonable chance that 40k humans are the result of massive bioengineering, seing how gangers can hipfire dual autocanons.
SW Stormtroopers are excellent troops, despite the memes, but I don't see them going through 100.000+ crewmen (without servitors, automated defenses and IG complement).
The Enterprise is at the bottom here; it isn't Starfleet's biggest ship by far, and its troop complement is way behind the other two.
>>
>>49187718

Last I checked the Imperium of Man hadn't mastered the art of fitting an anti-shipping antimatter warhead into a package about the size of a twin bed. Nor have they apparently mastered the arcane art of having weapon systems capable of firing into their aft arc. I mean shit, at least put some chase macrocannons in the front and aft arcs.
>>
>Star Destroyer and Mars Class get in broadside battle like they're olde timey ships sailing the seas of the new world
>Fed cruiser says fuck this and flys off while the others are having their retarded space battle

Realistically though the Mars class would probably win.
>Can outslug the Star Destroyer thanks to it's sheer mass
>Unlike the Star Destroyer has anti-teleporter defenses and could even send a squad of Terminators inside the Fed ship
>Is able to track and hit Eldar ships being squirrley niggers
>>
>>49187332
Noo one's brought up the Culture yet, but I'll drop my pasta in just in case.

Races that would lose horribly to the Culture:

- Anybody from Star Trek, even if they all ganged up on the Culture. Some races would last longer than others (The Borg). The exception is the ascended beings (Q, Metrons, Organians, etc.) since the Culture universe ascended beings just don't care.
- Likewise the Stargate races (though the Culture would probably get along great with the Asgard and especially the Nox)
- The Empire (Star Wars)
- The Imperium of Man, unless Chaos ate the Minds, which it probably couldn't.

Races that would be a challenge to the Culture or would at least take a long while to overpower:
- Civilization at the Children of the Lens time period (an entire galaxy of worlds churning out ships, intergalactic travel in reasonable time, Sunbeams, Negaspheres, etc)
- The races from Total Annihilation (incredibly fast production)
- Fourth Imperium at the height of its power (Heirs of Empire series) (Fleets of moon-sized warships)
- The Daleks (apparently they are more formidable than they appear) – barring time travel. At the height of the Time War the Daleks were on a par with the Time Lords.
- The major races of the Schlock Mercenary setting (Or Petey, at least)
- The races from Perry Rhodan
- The Flood at the height of their power. Depending on how you stat the Star Roads and so on they might or might not beat the Culture.

Races that would school the Culture:
- The Time Lords, via time travel, black hole weapons, etc.
- The Xeelee
- The Photino Birds
- The Downstreamers, Oh God, the Downstreamers could school everyone else here put together.
>>
>>49190246
>The Downstreamers, Oh God, the Downstreamers could school everyone else here put together.
How?
>>
>>49190246
Yeah that's great and all but they aren't in the fight.
>>
>>49189952
>10 years coming here
Let's just stop you right there.
>mentions Falcon in capital ship debate
Yeah, no. Keep trying, though. It's almost like you know you can't win, so you make up shit to feel good about, like pretending capital ships in star wars have no shields. That's just 5-year-old levels of desperation. Typical trek nonsense. It's always a neck-and-neck race between the st and 40k spergs.
>>
>>49188590
No.
And no.
>>49188723
You realize that 40K weapons probably have the highest range of the three here?
ST and SW ships ALWAYS fight in the kilometer range.
>>
>>49189611
>Guess thats why we so many explosions when mere lasers hits them, huh?

You mean like in Star Trek, where hits on the shields causes consoles on the deck to explode?
>>
>>49188930
Also, building all of the churches helps stop literal demons from possessing the shit on their ships and making things go full Event Horizon.

This is known to be a problem on many of the patterns of equipment that the forces of Chaos use, and that the Imperium no longer does. The few instances where this isn't the case, like the Reaper Autocannon, it occurred because the Imperium developed something better that made the older patterns obsolete.

This is why the Imperium gets all the fancy Imperial Armour variant patterns on their tanks, and the forces of Chaos just shove some daemons into their tanks and strap some pincer claws on them and call it a day.
>>
>>49189611
>SW ships don't have shields
>>49189952
>SW ships have shields but they're not spherical

That is some impressive goalpost moving.

>>49189952
Having some trouble keeping track of which posts you're responding to?

Yet at the same time you've gone through the trouble to cite specific episodes, I don't know if you're a lazy troll or a dedicated but distracted one. Either way, 6/10.
>>
>>49190376
Why are you assuming he's a Trekkie and not a troll?
>>
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>>49189681
>all you had to do was intensify forward firepower
>>
>>49189205
Nova Cannons are some serious shit, you might be able to put a shot down the barrel and fuck the whole ship, as well as anything within 10,000 meters.
>>
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Give this dude 4 hours and a spare planetoid and he'll turn it into a ship capable of taking all 3 on at once.
>>
>>49189952
>Han Solo statses that they need to be angled, implying they are mono-directional

Or they were intensifying the shielding into the direction of the attack. Not like that's never been done in scifi.
>>
>>49187895
>unless you know EXACTLY what frequency their shields are operating on
That always confused me, ST sensors are super amazing, why can't they take a few seconds and analyze someone else's shield frequency?

That said, as soon as someone started doing that regularly everyone would program their shields to change frequency every second or so.

Also, minor nitpick,
>>49187895
>For scale comparison, the Executor (Vaders flagship), which can solo a small fleet of ships by itself, is considered an "average sized" 40K vessel in terms of class.
Size doesn't equate to power or durability, especially when shields and super duper space metals are involved.
>>
>>49190333
Super-duper omnipotent ultragod blah blah blah.
>>
>>49190246
>The races from Total Annihilation (incredibly fast production)
No space ships, incredibly bad weapons, fragile, arbitrary limit to their numbers making production speed meaningless as they can never reach a dangerous number, dependece on resource nodes, dependence on a single vulnerable commander.

Total annihilation (or supreme commander) factions are super weak compared to everything else on the list.
>>
>>49190480
This is a troll thread. ITT being a troll is a given. What particular VARIETY of troll we all are is to be determined.
>>
>>49190540
How? He only has guns for hands.
>>
>>49187332
>who wins?

Whoever reaches an escape pod first.

The Enterprise is destroyed because Picard is a pussy who always refuses to raise the shields because he cares more about not hurting feelings than the lives of his crew and the Star Destroyer is eventually going to hit it with something but it will be too late because the Sith onboard has the patience of ADHD fueled autistic goth who thinks they've just been challenged to prove how "dark" the dark side is because the imperial ship is full of muh grimdark skulls and pain so he’ll try to board the Mars just in time to run into the away team Picard had teleported with orders to disable the enemy because they desperately need another two part season finale with something resembling action to justify another season of Bore Trek at the same time the imperials board the destroyer and start killing everything so there’ll be danger to our heroes who were in the prison level and use the confusion to try to escape because the droid disabled security while in all this the 10,000th year old macro cannon who’s being kept together with the 41st millennium version of sanctified duct tape and holy spit of three saints finally gives up living and misfires in the destroyer sending everyone there to their deaths while the imperial crew proceeds to hunt the traitor in their midst responsible for that because they can’t accept things age until the last living crewman kills himself because he discovered no man is innocent.

The end.
>>
>>49190652
>No space ships
That we see in game, and their use in direct warfare is limited by the sheer amounts of anti-orbital fuck-you that can be constructed (Mavors, for example)

>incredibly bad weapons
Nigga you what? The UEF's most basic combat unit is a Knight-sized mech with autocannons that shoot man-sized rounds at 10 rounds a second. In addition, all that ammunition is manufactured internally via energy-to-matter fabricators, which is powered by a wireless energy grid directly from the base.

>arbitrary limit to their numbers
Literally a game engine limitation.

>dependece on resource nodes,
What are energy-to-mass generators? The Mass Extractors are just early game resource structures.

>dependence on a single vulnerable commander
Support commanders and automated AI.
>>
These threads suck now literally the same reasons have been posted FOR YEARS
>>
>>49190691
>How? He only has guns for hands.
Only one of those is a gun, the other is a remote nano-lathe that can break down and construct any form of matter in the span of seconds.
>>
>>49190576
>Size doesn't equate to power or durability, especially when shields and super duper space metals are involved.

And firepower. I mean, you'd think a modern destroyer with missiles could take on a WW2 era battleship. And I'm sure even a relatively small gunboat could handle a man'o'war.
>>
>>49190576
>Size doesn't equate to power or durability, especially when shields and super duper space metals are involved.

Not entirely, but more mass is always a good thing when you're shooting for greater durability. 40K space-magic-metals like adamantium and plasteel are also incredibly dense materials designed purely to be tough to burn or shoot through. It can tank Lance shots, which can annihilate small cities with one hit.

40K shields are also literally unreality protecting the ship from reality, unlike magnetic fields or other electronic forms of shielding. They're significantly better at stopping projectiles than equivalent shields of SW and ST.
>>
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I nominate this spaceship.
>>
>>49190907
>size: 12192 km
>Red Star device (comet) required for liftoff, not pictured
>>
>>49190907
He's a big robot
>>
>>49191045
For you.
>>
>>49191045
>>49191061
Funny, as when he was wearing a mask, removing it would indeed destroy his then-body.
>>
>>49187694

It's an old, stale bait image. Even star trek fans aren't this stupid.

With that said, I think the Star Trek ship wins because they can use their FTL drive tactically. Also the ship is smallest. Firepower and shields are comparable across all three: tough enough to sterilize a world but not actually destroy it, and enough shields for an extended duel with an equal.

If there's an opportunity for a boarding action, then 40k, hands down.
>>
>>49189810
we are talking the fights themselves. Diplomacy wise, Star Trek is Star Trek, Star Wars diplomacy involves sending diplomats who are shot almost immediately by locals//pirates and the senate arguing for months about how legal it is to send a formal letter reprimanding the ones responsible

40K diplomacy is a simple process all tied to a convenient sequence of firing buttons on a bridge control panel.
>>
>>49188149
Exactly. All the weaponry in the galaxy is worth nothing if you can't score a hit. Shooting turbolasers or torpedoes at the Enterprise is akin to shooting a slingshot at the Flash.
>>
>>49191354
correction: it's like shooting thousands of slingshots out of slingshots shooting all over at light speed at the Flash
>>
>>49188149
>>49191354
Imperium ships can kill Eldar ships.
>>
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>>49187332

Whichever ship had the most plot-relevant character(s) on it.
>>
>>49190754

Actually I read somewhere that the old heavily armored battleships might be able to tank a few missiles. Didnt the Iowa come out okay after a magazine exploded in the 80s or something?

>Granted, a smart bomb/cruise missile to the bridge is different but this whole post is off topic anyway
>>
>>49187332

Whoever wins /tg/ loses
>>
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>>49187332
All of them get btfo by pic related by accident
>>
>>49191546
I'm not really on any side of this argument, but I would like to note that "just barely" should be attached to this.

By en large, an Eldar vessel of the same class as an Imperial vessel will always win an engagement, due to just being plain better and way too hard to track. This is even shown in the crunch for Gothic, where Eldar ships are much more expensive but also much better than Imperial ships.

Imperials almost never win 'fair' void battles with Eldar.
>>
>>49187987
It's Meme Wars fans that can stand anything to be better than their over rated franchise. They just make shut up that makes no sense. T-t-their not lasers! I mean they call them lasers all the time but they are really super plasma destro-lucas-beams, they are like 30000 time more powerful than anything your franchise has! Lightsabers too!!
>>
>>49191882

Its like these who vs who threads are retarded
>>
>>49191687
Missile destroyers pack quite a few missiles. Even if you don't sink it, without modern anti-missile systems the destroyers should be able to just cripple the main guns and bridge of the battleship from quite the distance away. Maybe put a few torpedoes into its side.
>>
ITT: Whoever's franchise is their favorite wins
>>
How would lame Red Shirt crewmen or Imperial Guardsmen even stand up to Star Wars Stormtroopers and battle druids? We are not even talking about if their are Force sensitive warriors like Jodi or Sith in the mix, they'd mop the floor with Guardsmen or Astartes.
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>>49191882
So, what's the "photon" part of a "photon torpedo"? Quantum torpedoes seem to switch between plasma warheads and an enhanced photon torpedo warhead.
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>>49188745
It makes me sad that I recognize almost every ship in this pic
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>>49192404
>battle druids
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>>49189142
>The World Engine
>a planet sized warship with planet busting weapons
>got BTFO by 1k space marines
How can necroncucks even compete?
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>>49187996
>120.000 km per hour
Oh, wow.

>big intimidating cruiser
>barely rates .0001c
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>>49188070
Heh. I doubt any WH40k fleet is enough to even get gridfire.
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>>49191573
The end of the EU was a necessary sacrifice to get rid of the ice cone of death, amongst other things.
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>>49190104
>Chase macrocannons
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>>49188148
>We have seen Star Wars frigates fight IN ATMOSPHERE.
That's one way to get their attention!
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>>49187332

>Who wins?

GW, Paramount, and 20th Century Fox, excuse me, Disney.

But all three canons are way too srs bsns for crossover free for alls.
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>>49187465
1) Star Destroyers have shields
2) It's implied that lasers cannot penetrate Galaxy-class navigational shields, but this is utter nonsense. It's entirely possible that Galaxy-class shields are particularly effective against lasers, but a sufficiently powerful laser should still be able to get through. It just never comes up because anyone able to build such a laser could just as easily build a phaser or disruptor that's equally effective, while also being more efficient.
3) Star Wars "lasers" fire plasma bolts, a type of weapon which is known to be effective against Federation starships.

The Federation's main advantage is weapons range, phasers can reliably hit out to 80,000 km or more, with photon torpedoes sometimes going to like 200,000 km. Whereas Imperial weapons are limited to a few hundred kilometers.

>>49187718
Star Trek: The Hobus supernova, although treated as a natural disaster, had to be artificial in origin, given that its shockwave propagated much faster than lightspeed to destroy multiple entire star systems.

Star Wars: Starkiller Base could not only destroy planets, but do so over interstellar distances, and destroyed stars to fuel itself.

>>49187873
Galaxy class and ISD have the ability to do 1000+ G acceleration. Indeed, if a Mars class and a Galaxy class started at the same location, and the Mars class flew away at the full 120,000 km/h speed while the Galaxy class stayed still, the Mars class would STILL be within photon torpedo range an hour later.

>>49188065
Strictly speaking, "one-quarter impulse" means 1/4 the max acceleration of the impulse drive. Speed is typically capped at 0.25 even a full impulse (due to time dilation) but in theory they can go arbitrarily close to C.

>>49188627
The torpedoes are in the warp field as well.

>>49189379
Also Star Wars sensors suck, that's why they need the bridge towers like WWII.
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>>49188065
>>49188069
>>49192668
>everyone ignores the constantly changing vectors to avoid being hit
>everyone ignores the 2,5Gs of constant acceleration for months in a 28 mega ton ship

do basic math and you will understand that this ship is not slow compared to the others
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>>49187332
They all kind of suck really badly, as ships.
It's hard to tell.
One can't hit anything, The other cann't gofast or do shit that isn't grimdark, and the third can't do anything without spending an episode setting up the plot device.
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>>49189611
>If that was so, Lasers less cool sounding than plasma cannons. Literally nothing in film cannon supports this
Plasma was still a fairly new word to the audience in 1977, but laser was found in a lot of old science fiction that Lucas wanted to capture the feeling off. Also the visual effect is nothing like an actual laser.

>ST:TNG flat out states lasers don't penetrate navigational shields (episode outragous okana, to the point where picard ordered main shields be lowered.)
Which is nonsensical, do you really think that if someone built a laser powerful enough to shatter a planet it would magically have no effect on the Enterprise? More likely what Picard meant was that any race still using lasers almost certainly didn't have anything powerful enough to get through their navigation shields.

>Guess thats why we so many explosions when mere lasers hits them, huh?
Star Wars shields don't act like a solid wall, they absorb some energy and split the remainder into a bunch of smaller bolts.

>EU again? Poor, poor little SW fanboy. *pat, pat* its okay, run back to your little video game and take comfort there, I don't mind.
Pretty sure someone says "shields up" on the ISD during the chase in TESB. And in ROTJ, the SSD crew says their shields are down. Not to mention that the Millennium Falcon, Naboo transport, and Trade Federation battleship are explicitly stated to have shields, no reason to think an ISD wouldn't have them.
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>>49189952
>Han Solo statses that they need to be angled, implying they are mono-directional, or at the very least not globular.
In the Battle of Naboo, the Trade Federation battleship seems able to defend against attacks from all directions, else the Naboo fighters could split up and hit the unshielded section. And that battleship was a converted bulk freighter - you wouldn't expect a purpose-built warship 30 years later to have inferior shields. Also, in the Battle of Yavin they talk about "double front" shields, which implies they can have "normal" protection all around, but in this case they decide to drop the rear hemisphere shields to 0% to power the forward hemisphere shields to 100%.

>>49190426
What's the actual effective range of 40K capital ship weaponry?

>>49192404
>druids
>Jodi

>>49192489
It's because the main product of a matter/antimatter reaction is gamma rays, which are high-energy photons.

>>49193947
>everyone ignores the constantly changing vectors to avoid being hit
SW and ST ships can do that as well. It's not a special ability.

>everyone ignores the 2,5Gs of constant acceleration for months in a 28 mega ton ship
Yes it is impressive, for such a massive ship. But in absolute terms, the straight-line acceleration is MUCH lower than SW or ST, which by the low-end estimates can manage at least 1000+ G accelerations. Maybe they can't keep it up for months - but the battle's going to be over by then anyway.
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>>49194333
>What's the actual effective range of 40K capital ship weaponry?

Depends on who is writing at the time, just like everything else in 40K. Most depictions tend to be relatively short ranged.
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>>49187828
Woah woah hang on, you can't have it both ways - if Imperium teleporters can cut through sandstorms but Trek ones can't because 'technology' then Imperial Psykers absolutely cannot block Star Trek teleporters.
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>>49188872

They don't really understand the numbers, it's just brain-static to keep them distracted from the wars in the middle east and election scandles.
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>>49193927
I recall it being less a case of SW's sensors being really bad and more that their ECMs are really good.

>>49194333
>What's the actual effective range of 40K capital ship weaponry?

The numbers always say they're in the hundreds of thousands of kilometers, but then we have art like pic related and ramming being a thing. 40k gets away with these discrepancies a lot more easily than SW and ST by virtue of being a written medium rather than a visual one.
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>>49190540
Go to bed son.
The big boys are here.
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FILTHY DEMONS MAKE WAY

GLASSING U ALL
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>>49188908
A planet-sized mothership itself isn't that dumb, but it landing on earth was p stupid

More stupid was its landing sequence "ending" right at the white house and tilting the flagpole. Bitch if that shit landed on earth the entire planets surface would be swept clean.
>>
Sci-fi starship design in most to least practical

>BSG
>Halo (UNSC/Covenant only)
>Star Trek
>Star Wars
>40k
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>>49192766
Starkiller base was 10x worse than Suncrusher

Kylo Ren was 100x worse than Jacen Solo
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>>49195154
>Star Trek
>practical

Positioning parts of the ship on long thin struts and having big "shoot me here" engines exposed from most angles, let alone placing your bridge in the middle of a space bull's eye aren't exactly practical design decisions. Not to forget that on some ships their phaser banks are mounted onto the hull and thus have limited traverse and torpedo launchers are aimed either front or back.

At least Star Wars ships have turrets covering most directions above and below the ship.
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>>49193947
What part of "can maneuver tactically at FTL speeds is infinitely better than a snail's pace of 120000 kmph under constant 2.5g acceleration" do you not understand?

Is it the FTL part? Let me give you a sense of scale: 1.0c, as in "actually just plain lightspeed" is 299792 kilometers per SECOND. As in, both the SW and ST ships can move at a leisurely stroll (since this isn't even remotely close to their top-end speed) and, in one single second, go more than twice the distance the Mars class goes in an hour.

The Mars class may as well as just not bother moving.

(Granted, the Star Destroyer can't really pull relativistic speeds and maneuver tactically, so this all is really a point in the Galaxy's favor.)
>>
Would ST weapons even deplete
Void shields? Since what's being fired is so small compared to what 40k ships fire.
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>>49187332
Tell me OP, why do you keep posting this bait thread?
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>>49195154
Halo is practical only if you don't count the Infinity.

Covenant ships are stupid as hell, but all alien spaceships in all scifi are stupid as hell.
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>>49193174
oh god sauce please
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>>49194914
You can't tell me what to do grandpa!
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>>49187332
The Federation are the only ones with plot armor.

The Federation wins.
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>>49195309
The struts are because the Warp engines exude a lethal energy field, so they put them far away enough that the energy field doesn't touch the saucer.
Ships in Trek without shields are dead no matter what so they can indulge in designs that are never expected to take physical hits.

Also, they're fucking scientific exploration vessels. They dont even have troops, they have security details. The fact they have phaser banks at all is just because they're aware that not everyone else has reached technological cornucopias and a utopian core. The only reason that there's a military style heirarchy aboard is because that's what works in vessels with humans to get everyone to pull their weight and react to dangers promptly.

Actual Federation warships -when they make them- are deadly. Their warp engines are drawn in and they use shielding against the energy rather than distance, living space harshly cut down to fit in more hardware and firepower out every orifice.
But the Federation doesn't give two shits about war, they have hologram waifu rooms and super AI who can teleport tea and cake into their private suite.
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Nominating this
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>>49194656
>SW sensors being good
ST can detect microorganisms on their hull
SW cant detect an entire ship landed on their side

ST sensors hove consistantly been shown to scan entire systems (only areas out of LoS can hide) and in the case of large sensor arrays, entire sectors

SW has a seemingly hard-capped range (directly from ESB) has a hard time tracking fighters and i seriously doubt they could keep track of anything as fast as ST speeds

WH really just has size and numbers but idt they can actually be a serious contender in here. as much as i love them they just dont have the tech/knowledge or even the adaptability to fight in this situation
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>>49188322
The ships themselves are often also moving at FTL, or else significant fractions of the speed of light. Plus literally everything in the show confirms that photon torpedoes are FTL weapons when they want them to be.

>>49188552
>Star wars weapons are primarily plasma based. Why would star trek shields block them?

Star Trek ships deal with plasma-based weaponry all the time; it's a favorite of the Romulans. Their shields work just fine.

>>49188627
Then how do you explain the multiple scenes in multiple episodes across multiple series where ships are explicitly traveling at warp and yet still fighting one another with torpedoes?
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>>49197560
I wish this game didn't suck so much.
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>>49187906
>Star Trek Generations
>Bringing up the worst film in the franchise in it's defense

Well you ain't getting a pizza roll
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>>49187332
>>49187465
>>49187829
>>49188070
>>49188356
>>49188454
>>49189142
>>49190540
>>49190907
>>49194914
Getting real tired of all this space/time/dimensional bullshit going on...
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>>49187332
Look, I've been giving it some thought, and here's how things would go down.

- USS Enterprise, captain Jean-luc Picard
- ISD Avenger, captain Lorth Needa
- I don't know any Imperium ship names or captains, so let's just call this The Righteous Endeavor, captained by Lord Aurelius Quartus Maximus.

0. PROLOGUE
All three ships appear in the same star system apropos nothing, equidistant from each other, about 1,000,000 km from each other. Within seconds all three ships realize that they have entered a completely new galaxy - the stars are wrong, the pulsars are wrong, etc. However on the Avenger, Captain Needa is informed that the galaxy is still seeded with hyperspace beacons, allowing FTL travel. He is also contacted by A Force (not THE Force) telling him that he doesn't get to leave until the battle is over.

Over on the Righteous Endeavor, Lord Aurelius is contacted by THE EMPEROR HIMSELF. HE HAS RETURNED GLORIOUSLY AND UNDOUBTEDLY. The EMPEROR requires of His servant that he emerge Triumphant in Battle against the offensive ships that have occupied His space. He has created a Grand Arena for Lord Aurelius and his crew. Aurelius, teary-eyed, thanks THE EMPEROR for this chance to bask in His glory, and sets out immediately.

Over on the Enterprise, fucking Q shows up again and explains the situation with his usual panache and flair: the three ships have to fight. Picard refuses on moral grounds, but Q manages to convince him that if he just plays his little game then regardless of if Picard wins or loses the Enterprise and her crew will be returned safely. Otherwise they better get used to the empty galaxy they'll be living in now.

The stage is set. Round 1. FIGHT.
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>>49187332
The Federation ship.

Because name one time they've ever legitimately lost.
>>
The battle of Wolf 359
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>>49188311
Eat a dick, you mentally retarded faggot.
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>>49199048
Lets go Aurelius!
Lets go!
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>>49199048
>Lord Aurelius is contacted by THE EMPEROR HIMSELF

What is Aurelius huffing that he's having delusions like that?
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>>49199048
1. FIRST ENCOUNTERS
The Avenger detects the Enterprise and the Righteous Endeavor. The Enterprise would likely be easier to destroy, but the Righteous Endeavor has set course for the Avenger and begins closing. Needa orders the Avenger to engage the Righteous Endeavor first, and launches TIE/ln fighters and TIE bombers to deal with the Enterprise.

The Righteous Endeavor opens fire first, her weapons outranging the Avenger by a significant margin. However this proves to be a boon, as Star Wars sensors, while not the best, are still capable of detecting incoming fire. The Avenger begins evasive maneuvers while putting distance between itself and the Righteous Endeavor, looking to keep several light-seconds between itself and the Mars-class ship while Needa tries to come up with some strategy.

Over at the Enterprise, meanwhile, Picard has the incoming TIE fighters and bombers analyzed. The lasers on the ships are negligible threats, but the proton torpedoes are much more respectable. However the ships are *painfully* slow. Still not on-board with fighting people for Q's amusement, Picard orders the Enterprise to simply engage impulse and avoid fighting the TIEs while he thinks.

That's when the Righteous Endeavor begins opening fire. The Imperium warship is scanned and its weapons are found to be horrifyingly powerful, while its armor is impossibly thick and sturdy. Phasers and photon torpedoes will likely be ineffective. A follow-up scan of the Avenger, meanwhile, has Picard learn that the turbolasers on the ISD are far more powerful than those on the TIEs or the Enterprise, though still lacking when compared to the Righteous Endeavor.

However, the Righteous Endeavor is noted to be ANCIENT. It should arguably be even more powerful, but the ship is, as near as Cmdr. Data can tell, held together by what amounts to duct tape and good intentions.

Enterprise also notes the Avenger's hyperspace drive, and the hyperspace beacons throughout the galaxy.
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>>49191204
No they're not, the Trek ship is down a few orders of magnitude of firepower while the other two are fairly comparable.

The ISD is harder to hit than the Mars, but the Mars might have a better sublight speed.
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>>49199177
Improperly-installed cyberware and a botched rejuvenat treatment have done horrible things to poor Aurelius's sanity.
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>>49199238
2. FIRST CONTACT
The Righteous Endeavor and the Avenger are capable of roughly the same sublight speeds, so the battle is going precisely nowhere. Needa orders the Avenger to engage in a short hyperspace jump to the system's periphery while he thinks things over. The Righteous Endeavor's weapons are extremely powerful, and he doubts that the Avenger could take much more than three or four hits - less, if the shield generators are hit.

Over on the Righteous Endeavor, Lord Aurelius rejoices at the Avenger's flight, although he is troubled by the speed at which it occurs. This battle in the EMPEROR'S name is looking like it might actually require some time to complete. He is even more troubled when the Enterprise seemingly displays the same capabilities to just MOVE impossibly fast.

On the Enterprise, Picard hails the Righteous Endeavor and the Avenger. He makes note of the fact that fighting for the amusement of Q will get them exactly nowhere, and do they really want to? Lord Aurelius' response is somewhat less than becoming of a person of his station, but then again he is currently in the grip of holy righteousness for this glorious crusade.

Captain Needa, on the other hand, is somewhat more amicable, noting that the Enterprise is capable of tactical FTL speeds that the Empire would kill to have. Picard similarly compliments the Avenger's hyperspace drive. Seeing as the Righteous Endeavor is still moving at painfully slow sublight speeds, Picard suggests that they meet up at a location 30 AU away to hash things out, and Needa agrees.

The Avenger and the Enterprise meet up, the Avenger taking the opportunity to collect its TIEs. They discuss the situation: every attempt to talk to the Righteous Endeavor is rebuffed by religious fanaticism. Picard doesn't want to kill ever if it can be avoided; Needa is less squeamish but still has nothing invested in this fight. Both agree, then, that the Righteous Endeavor needs to be dealt with first.
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>>49190576
>take a few seconds and analyze someone else's shield frequency?
I'm gonna take a wild guess that shields doesn't stay on one frequency.
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>>49199048
>Q disguised as the Emperor

He knows EXACTLY how heretical that is and you just know he loves it.
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>>49190576
>That always confused me, ST sensors are super amazing, why can't they take a few seconds and analyze someone else's shield frequency?
>That said, as soon as someone started doing that regularly everyone would program their shields to change frequency every second or so.

Yes, literally this. Probably faster. It's the same reason why it's actually kind of a pain in the ass to do signal jamming in the real world against an adversary prepared for it. A lot of systems bounce around various frequencies, and it turns out doing so offers some other compelling performance reasons even if there are no malicious pranksters about.
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>>49189611
Not even a fanboy, but your argument is weak as shit, and they literally state in the Star Wars films that ships have shields.
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>>49190737
I blame the stagnation of Sci-fi pop-culture.

I mean aside from this 3 what other titles got big in the past decade?
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>>49199386
3. BATTLE PLANS
Picard fills in Needa on Q and the fact that he's most likely behind this whole thing, posing as the EMPEROR to get Aurelius to do what he wants. Needa is none to pleased at being used. Needa is also surprised when Picard openly tells him that the Enterpise's weapons are simply not a match for the Avenger's, although the Avenger's weapons are probably not capable of getting through the Enterprise's robust shield, at least not without effort. They don't spend too much time dick-waving, however, because the Righteous Endeavor is still closing.

Picard explains the plan: Retrofit turbolasers from the Avenger onto the Enterprise. Its superior tactical speed and maneuverability will allow it to pound open the Righteous Endeavor's hull. Needa, however, flatly refuses: if weapons are where Enterprise is weak, why would Needa give the Enterprise a means to take down the Avenger? He suggests instead retrofitting the Avenger with a warp drive. However this presents a number of problems of its own, mostly the time and the materials needed to do so.

A compromise is reached: the TIE/ln and TIE bombers can be retrofitted with warp drives from the Enterprise's photon torpedoes. These same warp drives can be used to power turbolasers that will be retrofitted onto them, while gravity plating made by the Enterprise - a technology Earth has had from the 1990s - will essentially negate G-force issues on the TIEs.

This will, of course, take several days or weeks, potentially even months of work. But the Enterprise and the Avenger have time: the Righteous Endeavor is slow, the Avenger can go up to 2 years without resupply, and the Enterprise, up to 10. So everything's looking good. Both set off for the nearest star system, 5 lightyears away, to begin their work. Avenger arrives there basically instantly; it will take the Enterprise a few days to catch up.
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>>49199386
>Contact the larger one!

>on screen, captain

>Unidentified vessel! I am Captain Jean-Luc Picard of the Federation starship Enterprise, we mean you no hostile intent! Please identify yourself!

A humanoid appears on screen. It looks for all the world like a very angry Borg dressed like a Russian communist and a 1700's pirate were fighting over how to arrange his wardrobe

>Riker: My God... the Borg? In uniform?

>negative captain. There is no evidence to suggest this ship is in any way affiliated with the Collective. The signal is on an odd frequency and it is encoded very...peculiarly. Attempting to compensate.

> HERETIC VESS----LE, YOU ARE -----DIREC-----KNOW---- OUR GLORIOUS----PIUS ADVANCE. IF YOU CONTINUE TO------ YOU WILL BE PURGED WITH EXTREME PREJUDICE IN THE NAME OF THE GOD EMPEROR OF MANKIND.

>Troi: Captain, there are... empaths on that ship! Hundreds of them!
>>
>>49199559
I feel like Needa would insist he station Stormtroopers n the Enterprise
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>>49199559
4. FOR THE EMPEROR
Lord Aurelius is furious, but unsurprised, at the cowardly retreat of the EMPEROR's enemies. As soon as the Righteous Endeavor has mostly cleared the initial system, he orders his ship to enter the Warp to pursue, guessing the enemy ships' destination based on their flight path. The appropriate sacrifices and supplications are made, and the ship enters the Warp...and it is *quiet*. There are no daemons, no screaming horrors, no twisted, formless morass of decay and rage and excess and keikaku. There is only the guiding Beacon, the EMPEROR guiding his children even in this strange arena! REJOICE!

The Enterprise, thanks to its FTL sensors, notices the Righteous Endeavor disappearing and realizes its mistake: the ship DOES have FTL capabilities. Picard contacts Needa with this information, just in time, as the Righteous Endeavor emerges from the Warp almost on top of the Avenger, opening fire even as it does. The Avenger manages to make a hasty retreat into hyperspace, but not before suffering significant damage and casualties.

The Avenger flees thousands of lightyears and begins attempting to affect repairs. Noticing that the Righteous Endeavor did not engage its FTL drive until they were at the edge of the previous system, he orders the Avenger to head deep into the star system it ends up in, correctly guessing the limitations of the Warp.

Over on the Enterprise, the Federation vessel has completely lost track of the Avenger and is in interstellar space, vulnerable to attack from the Righteous Endeavor. However, the attack doesn't manifest, and Picard realizes that - like the Ferengi that he engaged so long ago on the Stargazer - the Righteous Endeavor does not have FTL sensors.

But without the Avenger's weapons, how will they defeat the Righteous Endeavor?
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Posted again as a reminder since this is an Imperial Navy thread.

A C'tan shard, in the Shield of Baal second book, jumped to space and flew through the void in a speed said to surpass the speed of any Imperial space vessel. As we know, C'tan shards have no thrusters or any means of acceleration. Look at this shard. It's butt naked.

Ergo, Imperial Navy ships outside of Warp travel are slow as hell. Which always makes me scratch my head whenever people have crossover threads and claim that Imperial ships are superior.
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>>49199720
It's also a fragment of a being that is said to be the master of material reality. It can probably go close to C.
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>>49199689
5. RESPITE
The Avenger affects repairs in a far away system. Raw materials are not hard to find, but refining them into a useful state will take weeks. Furthermore, they have lost contact with the Enterprise and don't know how to contact it - or, for that matter, the Righteous Endeavor - again. There is literally an entire galaxy of hundreds of billions of stars to search, and while the Enterprise's FTL is inferior to those, it is still going to create an ever-larger search area hundreds of lightyears wide - assuming that it hasn't been destroyed.

Lord Aurelius of the Righteous Endeavor both rejoices and laments. Were this a normal battle, he would have driven the EMPEROR'S enemies into retreat and could have been said to won the day. But this is not a normal battle. The EMPEROR'S enemies must be crushed underfoot!

The Enterprise dithers about. It is incapable of engaging the Righteous Endeavor directly, but they can at least scan it and learn more about it, as well as work on plans for how to retrofit Federation technology with Imperial tech. They also need to find some way of contacting the Avenger, wherever it went.

Naturally, it's Wesley Crusher who comes up with a way to do that. Because of course it is. The hyperspace beacons that Enterprise detected are constantly sending FTL signals between each other. If they can approach one and learn how it works, they might be able to send their own signals through it. If the Avenger is connected to it, then it will be able to pick up the signal, kind of like a spider noticing the vibrations in its web.

The Enterprise tests this, and discovers it to be true. Contact is reestablished with the Avenger, and the engineering departments of both ships begin coordinating as best they can across the void.
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>>49199829
>Data and a Protocol Droid bantering

I like where this is going
>>
>>49199829
>Naturally, it's Wesley Crusher who comes up with a way to do that.

Dunno, that sounds more like a Data thing
Wesley was more Federation tech focused, anything Xeno tech it was Data or Geordi that came up with the plan/
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>>49199875
depends on the season
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>>49199829
6. THE EMPIRE STRIKES BACK
After several weeks - with Lord Aurelius pulling his hair out of his head in frustration all the while, unable to detect the EMPEROR'S enemies and so serve as a conduit for His righteous fury - the Avenger and the Enterprise once again meet up and begin the process of retrofitting TIE fighters and bombers, using the Avenger's expansive hanger bay for the most part.

One would think that this would be difficult, but it turns out not to be. Starfleet engineers are basically wizards, while the Avenger is the end result of more than 25,000 years of technological advancement geared towards ease of use: even a penniless smuggler can understand how a starship functions and keep it running, nevermind the best and brightest of the Empire's engineering corps (if Needa says so himself).

The TIE/w fighters are field-tested and found to work quite well. Several kinks are identified, fixed, and tested once more: again, both ships are capable of operating for years without resupply. And at long last, the battle begins once again.

It stars with the Avenger dropping out of hyperspace and rapidly deploying the TIE/w fighters. Due to the power needed to supply their retrofitted turbolasers, the TIE/ws are only capable of Warp 3, 4 in a pinch - but that is still far, far faster than the Righteous Endeavor can deal with. The TIE/ws literally fly circles around the Righteous Endeavor, its weapons unable to lock-on to the small, nimble craft. The turbolasers that have been outfitted onto them are still inferior to Imperium weapons overall, but when you have 72 of the buggers all firing continuously at one spot, they'll cause a hull breach eventually.
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>>49190246

>The Imperium of Man, unless Chaos ate the Minds, which it probably couldn't.

AI are notoriously weak against warp corruption. Which is one of the reasons their creation is prohibited in Imperium and all calculations are run on cyborgised human brains.

Humans either have warp signature and some evolutionary inbuilt protection from warp (even psykers have some degree of that though weaker) or are untouchables.

AI don't have warp protection and are not untouchables so corrupting them as easy as corrupting some pebble on the road.

Theoretically Minds can try to do some heavy reality manipulation but then they will attract attention of someone higher on the food chain. Like Greater Daemons or even Chaos Gods and these entities are themselves like Minds in their abilities.
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>>49199720
This is the biggest leap of logic I've seen outside of /pol/.
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>>49199942
Wouldn't the navigator or one of the psykers on board be able to locate the avenger?
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>>49194996
The Covvies wouldn't fair well in this arena. The Forerunners or pre-Forerunner war human/San'Shyuum alliance would probably do well though
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>>49199942
7. THE BEST OF BOTH WORLDS
That is exactly what happens. It's a battle that takes hours, but for the TIE/w pilots it's more like a chore than a struggle. The Enterprise had identified a relatively weak spot in the Righteous Endeavor's armor (most likely caused by age and inefficient repairs - it's almost like the Righteous Endeavor's crew don't really know how their own technology works) and the TIE/w pilots just pound away until the armor opens up, at which point they cut loose with proton torpedoes into the breach; the Enterprise shows up to add its own photon torpedoes to the mix. As thick as the armor of the Righteous Endeavor is on the outside, the inside is far less sturdy. The ship is crippled.

Picard contacts the Righteous Endeavor, offering surrender to Lord Aurelius. Lord Aurelius only screams "for the EMPEROR!" and orders his ship to go full-speed at Avenger and Enterprise. This attack, however, proves fruitless. The TIE/ws and the Enterprise finish off the Emperor's ship, which is lost with all hands.

Needa contacts Picard and thanks him for his help, but notes that he is now in possession of TIE/ws with weapons and FTL capable of meaningfully engaging the Enterprise. He regrets what will have to happen next, but his crew does have families back home.

Picard notes that the Enterprise's crew also has families back home, and so doesn't like the thought of dying. Instead...

...Picard offers the unconditional surrender of the Enterprise and her crew. If Captain Needa accepts, he will have "won" the three-way engagement, thereby allowing it to end without a need for any further bloodshed.

Lorth Needa is the epitome of the best of the Empire's training - an officer and a gentlemen. He accepts the Enterprise's surrender.
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>>49199985
Across thousands of lightyears? That'd have to be one Hell of a psyker.
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>>49200046
So you want me to believe that Aurelius didn't use his psykers to locate the other ships, didn't have any star fighter support AND didn't focus his warp shields on the point they were targeting
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>>49200055
Ah, good point.
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>>49200046
Suddenly, there is a flash - and the Enterprise re-appears in the Milky Way, the Avenger in the Galaxy Far Far Away, and the Righteous Endeavor in the 40k Milky Way. Q appears on the bridge of the Enterprise, noting that what Picard did almost feels like cheating and he probably shouldn't have let him get off that easily. Picard, however, notes that he's grown used to Q by now. Humanity is learning and growing all the time - more importantly, Picard remembers the last time that Q tried to teach him about humility. Although, speaking of...

"It's not like you to repeat a lesson, Q," Picard notes. "What was the point of all this? What were you trying to make us prove this time?"

"You?" Q asks. "Oh, Jean-luc. The world doesn't revolve around your shining head, no matter what you think. You can try and puzzle out why, if you like, but sometimes there just isn't anything to learn."

Q disappears in a flash, and the end credits roll.

Meanwhile, across time and space, in some otherdimensional weirdness, Tzeentch hands Q $2.50, noting that while the Imperium lost, the Federation didn't win, and so he doesn't owe Q the full $5.
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>>49187332
RAMMING SPEED
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>>49200109
WHY THE IMPERIUM LOST

I don't see how an average, or even exceptional, psyker can detect something thousands of lightyears away (Avenger), and even if they could both Enterprise and Avenger had ways of avoiding the Righteous Endeavor anyway (Enterprise is just plain faster at tactical speeds; the Avenger was deep insystem and so would detect Righteous Endeavor arriving insystem and be able to make a quick retreat since they're not nearly as restricted by gravity wells).

Imperium starfighters were irrelevant here. They never engaged TIE/lns or TIE bombers, and would be no more capable of responding to TIE/ws than the Righteous Endeavor would be.

The Imperium has no sensor tech worth noting. By comparison the Enterprise's sensor tech is some of the best in all of science fiction.

The Imperium has actually forgotten how to build or maintain a huge portion of its technology. By comparison the crew of an Imperial Star Destroyer can be presumed to be roughly as component in maintenance as the crew of a US naval vessel, while the Federation's engineers are continuously noted as being "wizards" as technology.

Note that transporters were not even once brought up in this whole thing, despite them opening up a huge tactical advantage for the Enterprise.

Finally...the Empire is willing to work with others when need be. The Federation has working with others as one of its principle tenets. The Imperium, meanwhile, xenophobic to its core and utterly incapable of working with others except in exceptional circumstances. Any three-way fight between the Empire, the Federation, and the Imperium is going to see the Federation and the Empire teaming up and pooling resources simply as a matter of course.
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>>49200227
Void shields
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>>49200227
The only problem with this analysis is that Void Shields stand up to bombardment from other similarly sized vessels, and I don't think Tie Fighters could deliver that kind of firepower to firstly destroy the void shields
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>>49200227
>Imperium starfighters were irrelevant here. They never engaged TIE/lns or TIE bombers, and would be no more capable of responding to TIE/ws than the Righteous Endeavor would be.

Ehh ? Imperiums fighters and bombers are armed with lascannons. Which TIE-fgihters can't effectively dodge. Even if we assume that all Imperial fighter modifications have shields they won't hold for long.
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>>49200131
>>49200046
>>49199942
>>49199829
>>49199689
>>49199559
>>49199386
>>49199238
>>49199048
Here. For the next time we have this thread.
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>>49200243
I don't know what those are or how they function. I'm not certain they've even been mentioned in this thread yet. I don't play 40K and only know what I do about it through osmosis of posting on /tg/.

Tell me what Void Shields do and how they go about doing it, and I'll tell you why they wouldn't have worked anyway.

>>49200264
>Which TIE-fgihters can't effectively dodge.

Did you miss the part where by the time the TIEs and the Imperium's fighters were actually fighting each other, the TIEs had been retrofitted with warp drives that allowed them to move and maneuver at Warp 3, which is over 39 times the speed of light?
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>>49187332
The numbers for each franchise are all over the place, so I'm going to render a judgement based on non-biggatonnage factors. I will be assuming the ships are average representatives of their types, and thus devoid of plot armor.

>Command Quality
>The Imperium of Man
has been fighting wars of annihilation on a thousand fronts for ten thousand years, so we can expect their senior officers (who can also gain more experience than their rivals in this scenario thanks to longevity tech) to be very competent, trained with techniques honed over millennia and further refined in the crucibles of war, with all the espirit de corps that comes of being part of a ten-thousand-year-old institution.
Assuming, of course, that their religious fanaticism doesn't run away with their brains.
>The Galactic Empire
In contrast, the Old Republic at the time of the Clone Wars had been at peace for around four thousand years and did not even have a standing army at the outbreak of hostilities. The war itself was fought with disposable armies (droids, clones) at the behest of a single mastermind, and the top command cadre (the Jedi) were purged at the end of the war. Subsequently, the Imperial Starfleet had very little to due until the rise of the rebellion, which was mostly counter-insurgency up until the final stages- which they lost convincingly. I'd rank the likely average competence of a Galactic Empire captain as being poor.
>The United Federation of Planets
The UFP Starfleet isn't even a dedicated military force, with much of its duties being exploration and diplomacy and its captains and crews being trained accordingly. However, they have done their fair share of warring, and even if the voyages of the Enterprise are not wholly representative they have likely seen some crazy bullshit. Not the best at straight battle, but almost certainly the most mentally flexible and the best at adjusting to changing circumstances. (cont)
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>>49187332
The Imperium is out. It's proto-savage cultists are going to get about 30% efficiency out of the thing while they pray for the tracking algorithm to bring fire and death to their enemies instead of multi-tasking. This is a fight where the Imperium's winning strategy isn't going to help, massive overbearing force with no regard for safety or losses, if they lose this ship they lose.

So it's either the cheese or the pan.
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>>49200344
Bitchin'.
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>>49187649
Star trek loves to talk about how powerful their weapons are but we never actually see them being very powerful.
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>>49200357
Your slight bias shows up in your descriptive tone. Your literary fellatio of the Imperium of Man doesn't account for their dark age superstition, and their policy of buying victory through incalculable losses that can be replaced because their resources are effectively limitless. The only reason their commanders ever live through any significant number of battles is because they brought about 20x the firepower to the fight that their opponent did.

Unless they're running a black ship, which this isn't, they're only used to fighting in conflict where by sheer bulk and firepower their victory is assured and tactical prowess has little to no impact.
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>>49200373
Remember the time when about two dozen ships were able to burn through 30% of a planet's crust in a matter of minutes?

Deep Space Nine remembers.
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>>49200373
There's like 30,000 episodes. One of them has the dudes blowing up planets and shit.
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>>49189611
For fucks sake you are dumb.

What you see in the film shows turbo lasers as not being lasers. The shot moves too slowly to be a laser, it has a distinct length. It is very clearly not a laser.

As for shields, they are mentioned in every film
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>>49200373
Remember the time when some dude working with salvaged equipment built missiles that could cause a star to go supernova?

Star Trek: Generations remembers.
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>>49200354
the absorb anything that hits them and displaces the energy into the warp.

With sustained fire you could probably overcome them but they do recharge and I doubt your tie mounted turbo lasers would over come them. I mean they can take a few solid hits from a macrocannon.

>>49200440
No Pizzarolls for you.
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>>49200425
Over a large enough distance (like those in space) a laser of sufficient length would appear as shown in star wars.

If you're arguing for it being plasma, plasma would be function-less over any significant distance in space. With sub light speeds and a massive rate of decay it would be so retardedly easy to dodge them or stay out of their effective range.

Lest we forget that star-wars was written by a guy who didn't know that Parsec wasn't a speed and has to repeatedly rely on unsanctioned authors to errata his tech into making sense.
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>>49193927
>) It's implied that lasers cannot penetrate Galaxy-class navigational shields,
We know that lasers can and do penetrate them.

Phasers are "phased lasers" but all lasers are phased so phaser = laser.

We also regularly see the enterprise having its shield strength reduced by phaser shots and taking damage from phaser shots while the shields are still up.
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>>49193927
>The Federation's main advantage is weapons range, phasers can reliably hit out to 80,000 km or more, with photon torpedoes sometimes going to like 200,000 km
If that were the case why is starship engagement ALWAYS at dramatically shorter distances?
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>>49200476
>phased lasers

Nah mang, that's the out of canon origin but in canon they're made from magical particles called Nadions
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>>49200357
I would expect the UFP force to adjust the fastest and best to fighting such different opponents.

>FTL
>The Imperium of Man
Goes through hell. Literally hell. Least ability to run away from a losing fight is the least, as is their ability to chase down fleeing opponents. Strategic speed is decent-ish, assuming they are within range of the Astronomicon's light. If not, there is a small chance they will just commit suicide right then and there.
>The Galactic Empire
Hyperdrive speeds are likewise variable, but it's enough to maintain a single non-feudal state over the whole of the galaxy. Galaxy-crossing somewhere on the order of days to a couple of months, which is just ludicrous. Also they're shown translating in and out of hyperspace fairly close to planets; while they can't come out /too/ close, they've got good tolerances. There are some uses of tactical FTL in the Expanded Universe, but mainly by Thrawn and I'm assuming the SW ships comes from before Yavin.
>United Federation of Planets
I'm not actually terrible familiar with Star Trek, so feel free to correct any mistakes. Most numbers I've seen (not many) put the span of the UFP at around eight thousand light years, with regular exploratory missions outside that pound. So their strategic speed is decent but not great, at least compared to the Galactic Empire. However, from what I know of it (again, not much) ST Warp travel has few restrictions on when and where it can be engaged, and the UFP Starfleet has warp-to-realspace scanners and a decent playbook of tactical FTL use (see: the Picard Maneuver). I'm not sure if Trek ships can actually fire out of warp at normal-space targets, which would allow them to attack without any real risk of retaliation. But even without that, ST FTL has the most tactical potential and is potentially a game-changer.

>>49200403
I'll try to keep a lid on that going forward.
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>>49200445
But I gathered that they have to be angled correctly, right?

All I'm hearing is that the Righteous Endeavor can prolong the battle, not win it. They can't hit the TIE/ws or the Enterprise, and they can only hit the Avenger if they get the drop on her. The TIE/ws WILL get shots past those shields.
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>>49200476
But to counter that, on one episode of TNG they actually find a ship mounting straight up lasers and their reaction is derisive astonishment.

Also I don't think phasers are anything to do with lasers.
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>>49200445
Void shields have two ways of going down. Break them slowly over a long time, or one big shot that it can't disperse.

They don't "Recharge" while up. To counter this the ship will have multiple void shield generators that will rotate being active. If they reactivate one too soon it has a chance of causing a warp catastrophe when it overloads.

In an even conflict the void shields go down rather quickly as the generators are about 10K years past their prime, hence the HUGE amount of armor the bigger ships have.
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>>49200495
Photon torpedoes work at warp (since the torpedoes themselves have warp drives); phasers don't, since they a) draw power from the warp core, which is busy, and b) only travel at the speed of light.

I'm not certain if we've ever seen warp-speed strafing of a target with photon torpedoes dropped from warp, but I can't think of a good reason for why it WOULDN'T work.
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>>49200354
Jesus christ this is fucking retarded, your story is terrible because it's obvious you don't know shit about 40k. Void Shields use bubbles of unreality, the warp, to surround the ship and shunt all attacks into the Immaterium. They can only be penetrated by slogging them with teratons of energy until they finally pop from the generators overloading, and you have to go through MULTIPLE generators. All naval ships have multiple layers of void shields that all have to be brought down, and kept down or else they can be repaired/cooled off and brought back up. Which forces you into an extended slugfest all over again.

Those TIEs won't do jack shit. Turbolasers are terrible weapons and have fuck-all in the way of firepower, TIE's are so weak they can't even kill infantry that's standing a couple feet away from the blast point.

Meanwhile the armor on ships of the Imperium's navy is literally METERS thick of plasteel and adamantium, and can survive getting shot with shit like the Imperium's plasma weapons, which are as hot as a Solar Flare (twenty million degrees). All Imperial ships also have point defense guns up the fucking wazoo (pic related). Every square inch of their ships is covered in lascannons, mega-bolters, plasma batteries, etc. There's no blindspot on the ship. Any TIE fighters would get instantly shot to pieces when they tried to approach.
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>>49200358
What? This is the best fight possible for the Imperium. To start off the opening volley will instantly kill the Star Destroyer on account of it being incredibly weak in armor, armament, and shielding. The only problem is the Imperials managing to nail the Enterprise because she can jink fire all day. But if the Enterprise gets hit, it dies.
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>>49200549
can't jink a nova cannon

If that thing is even remotely on target, the galaxy or the ISD are toast. Like, not even a chance of survival. Also, both ships would be pretty vulnerable to the fighters and bombers on the mars due to their small size. The mars is a carrier, after all.
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>>49200526
The blast radius of any non explosive weapon isn't an indicator of the strength or energy of impact.

Again, another 40k person who forgets that Void shields are at the very least 10k years old and are being manned by people without the faintest inkling to the workings of them. It's such a problem that the imperium has begun gutting them from less valuable ships to put them on as additional shields in ships with more than enough already. They're prone to failure and overload, which can destroy the ship without landing a scratch on it's hull. This is the reason newer imperial ships have way the fuck more armor than anything needs, void shields aren't a reliable defense alone.
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>>49200526
>Jesus christ this is fucking retarded, your story is terrible because it's obvious you don't know shit about 40k. Void Shields use bubbles of unreality, the warp, to surround the ship and shunt all attacks into the Immaterium. They can only be penetrated by slogging them with teratons of energy until they finally pop from the generators overloading, and you have to go through MULTIPLE generators. All naval ships have multiple layers of void shields that all have to be brought down, and kept down or else they can be repaired/cooled off and brought back up. Which forces you into an extended slugfest all over again.

I disagree.

Necron ships one shot Imperial ships all the time. A Tau surface to space railgun defense installation one-shotted an Imperial ship.

Why didn't the Void ships send the metal railgun slug, the condensed fragment of a dying star, or particle whip into the Warp? Necrons and Tau are weak against the warp so there is no excuse.
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>>49200495
>Logistics and Maintenance
>The Imperium of Man
The tech-base of the IoM has undergone a brutal winnowing; their technology is virtually entirely reverse-engineered from those devices that could take ten-twenty thousand years of no maintenance or maintenance done by idiots who have lost the user's manual. Imperial Navy ships frequently have anticipated useful lifespans of thousands of years. Thus, absent battle damage, I think it can be reasonably expected that an IoM ship can keep going for decades without stopping at a port. Possibly centuries and longer, given that the Night Lords don't have much in the way of homeworlds or ports and they've kept their fleet going for ten thousand years.
>The Galactic Empire
While we do see some examples of pretty old ships, and I'm sure there's an example of someone digging up a thousand-year-old ship and using it in the EU somewhere, SW ships rarely seem to be older than the people who use them, and the exceptions tend to be run-down and beat-up. The major exception, the Katana Fleet in the Thrawn trilogy, was only two hundred years old and had anyway been inert in interstellar space, not subjected to constant use. A complex heavy warship like the Imperator-I would probably start breaking down after a couple years without some source of supply; the crew could probably keep it moving for some time after that, but its usefulness as a warship would be questionable.
>The United Federation of Planets
LOL REPLICATORS. But seriously, again I am not too familiar with Trek. The five-year missions of the Enterprise provide a baseline; clearly Starfleet expected one of its ships to keep going that long without any reliable resupply and come back home in one piece, and I see no reason not to ascribe the same endurance to a Galaxy-class. Likewise, the Voyager was trapped beyond any potential aid for... I think it was seven years? And again suffered only intermittent shortages. (cont)
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>>49188872
The Pokedex, in universe, was written by ten year olds with an accredited professor just doing the editing.
I'd say those numbers were perfect reflection of it's in-field researchers.
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>>49200581
>Again, another 40k person who forgets that Void shields are at the very least 10k years old and are being manned by people without the faintest inkling to the workings of them.
Now you're just making shit up. I haven't read a single occurrence, ever, of void shields malfunctioning due to crew stupidity in the Black Library.

>>49200588
That means those ships were firing things with petatons of energy, like a Nova Cannon considering Imperium ships dish out teratons of energy and can survive getting shot by each other. Bombardment by the Imperium leads to cracked continents, boiling off all oceans, and eventually mass scattering the planet. The Night Lords fleet mass scattered Nostramo so hard with mere lance bombardment that chunks of Nostramo have been found around 200 lightyears from its original location. Meaning they were so heavily energized that the shrapnel from the explosion of the planet were traveling at near relativistic speeds.
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>>49200526
>Jesus Christ you don't know jack shit about 40k
No you don't. You really, really don't.

Tie's are far from weak, and their weapons are standard power to that of an Xwing, if I did it in 40k standards, they're akin to a 50% power Las Cannon maybe more.

On that note most PD guns on Imperium ships are Twin linked Heavy bolters or Auto Cannons, targeting in 40k is a pain in the ass to. Plasma weapons are NOT as hot as a Solar flare, stop trying to be silly, man there is so much bait in this im going in deep.

The ship you have a picture of is a long dead Emperor Class that is one of the LARGEST ships the Imperium fields. Normally, if we do this, we put an Eclipse from Star wars and that against one another, the super laser of the Eclipse is akin to that of a Blackstone, so lets just play that by ear.

alfalegion grade fanboys need to get off /tg/
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>>49200526
I know a little bit...

>Which forces you into an extended slugfest all over again.

Which leaves us with a problem of: the Imperium ship still has no way of targeting or hitting something moving at FTL speeds.

>TIE's are so weak

A TIE fighter is not typically equipped with turbolasers, but rather just plain old, if large, lasers (which in Star Wars aren't actually lasers at all, but eh). Turbolasers are the capital-ship mountain weapons that can burn through a planet's crust if the capital ship doing the shooting is so inclined.

>Firepower

You are Future Trunks and you don't yet realize that you are fighting Perfect Cell.

It doesn't matter how strong you are if you can't target or hit what you're aiming at. NOTHING in the Imperium's arsenal can respond to FTL, particularly not at the insane speeds that Trek is capable of. I was generous by letting them even attempt it.

The Enterprise-D is capable of operating without resupply for 10 years. It would be extremely easy for them to just go lightyears away for a few weeks out of the range of the Imperium's sensors while doing detailed scanning of their own (their scanners are FTL and can stretch across a dozen lightyears accurately), then turn around and fly in at Warp 9, drop out of warp immediately behind the Righteous Endeavor, and transport photon torpedoes directly into their engines exhaust ports, a ventillation shaft, or fuck, through one of those giant cathedral windows, within at most five seconds of arriving, which I will bet good money is faster than the crew would be able to raise Void Shields and respond to.

Speaking of, I have a question. A Galaxy-class starship is capable of operating without resupply for up to 10 years; an Imperial-II class Star Destroyer can do the same for 2 years. How much in the way of consumables does an Imperium Mars-class ship carry?
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>>49187643
>Mars-Class goes to ramming speed.
Estimated time to impact: 3 days 8 hours.
Galaxy-class trusts softly to one side.
Mars-class hurtles by helplessly as its inertia is far too great to adjust.
Captain of Mars-class is executed for fleeing battle against a smaller opponent without even offering fire.
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>>49200627
>Tie's are far from weak, and their weapons are standard power to that of an Xwing, if I did it in 40k standards, they're akin to a 50% power Las Cannon maybe more.
Yeah, and X-Wings are incredibly weak too. We literally have hours upon hours of footage from the Rebels and Clone Wars TV shows of Star Wars Starfighters in action. They're not even comparable to modern missiles. We see people survive, in plain clothing with no armor, near hits that should have lit them on fire if turbolasers were as powerful as you say.

You really should learn how to keep fucking track of canon.

>Plasma weapons are NOT as hot as a Solar flare, stop trying to be silly, man there is so much bait in this im going in deep.
And this is how I know you know fuck-all about 40k. Plasma is consistently described as hot as stars/solar flares, which gives us solid temperature comparisons.

>The ship you have a picture of is a long dead Emperor Class that is one of the LARGEST ships the Imperium fields. Normally, if we do this, we put an Eclipse from Star wars and that against one another, the super laser of the Eclipse is akin to that of a Blackstone, so lets just play that by ear.
I was using that pic as demonstration for how Imperial ships are crammed full of guns.

And the Eclipse isn't canon.
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>>49187332
why are you asking this again? we had this thread twice before.
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>>49187332
A thing to remember is the imperium seems to need half an hour to reload between shots.
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>>49200633
>Which leaves us with a problem of: the Imperium ship still has no way of targeting or hitting something moving at FTL speeds.

You can't fire plasma in while at star trek warp, they'd have to drop out of warp momentarily to get a targeting solution
and if you could, hitting a ship resting at sub-relativistic is like placing a needle at one side of a baseball diamond and trying to thread it from the opposite side.
AND THEN even if you did something like using AI controls, there is no way any ship traveling at relativistic speeds, let alone faster than light speeds, could fire whilst in range, on target and pull up in time to avoid it's target.

Emperor da best!
Burn and Purge the rest!
>>
>>49200608
I'd put a decade or two at a reasonable timeframe for its useful lifespan as a warship, assuming regular use. On the other hand, replicators. While there are things a replicator can't replicate, given a decade to itself in some quiet backwater to build the tools to build the tools and it could potentially build itself its very own shipyard.

>Teleporters
>Imperium of Man
The big question here is: do /all/ shields prevent teleportation, or is it just void shields for the Imperium and deflector shields for the UFP? My decision is: as a warp-based phenomenon, it takes other warp-based devices (void shields) or specifically anti-warp devices (Necron bullshit) to prevent it. UFP transporters tend to go down to strong solar storms, especially at dramatically convenient moments, so I will presume all shielding systems present enough interference with the particle stream to prevent teleportation.
Not that IoM teleportation doesn't have enough drawbacks of its own, re: literal hell. Also, the IoM seems to only use teleporters for boarding attacks. The best explanation I've seen of this is that any teleport-launched bomb needs to be fused for detonation on warp emergence, due to warpy bullshit making timers impossible, and one of the possible failures of teleporters is the teleported object re-appearing on the pad. So trying to teleport-bomb people will sooner or later result in blowing yourself up.
Also, teleportation seems to be the near-exclusive province of Astartes, and particularly Terminators, so our hypothetical Mars probably doesn't have one anyway.
>Galactic Empire
None whatsoever. Next.
>United Federation of Planets
UFP transporters are particularly vulnerable to interference, but don't have the other limitations of IoM teleporters. So potentially they could just teleport bombs over all day and hope one of them gets through intact enough to detonate- or just teleport over contained antimatter, in which case being scrambled /is/ the detonation trigger.
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>>49200633
>Speaking of, I have a question. A Galaxy-class starship is capable of operating without resupply for up to 10 years; an Imperial-II class Star Destroyer can do the same for 2 years. How much in the way of consumables does an Imperium Mars-class ship carry?
The only limit should be fuel itself, given that crews typically reproduce to keep themselves at strength, and the dead are just recycled as Soylent Green. Given Warp travel times, decades certainly.
>>
>>49200726
>UFP transporters are particularly vulnerable to interference, but don't have the other limitations of IoM teleporters. So potentially they could just teleport bombs over all day and hope one of them gets through intact enough to detonate- or just teleport over contained antimatter, in which case being scrambled /is/ the detonation trigger.
The Imperium can do that too, there's just a risk of a possessed bomb showing up on the enemy ship or the bomb being stolen by Daemons and randomly appearing somewhere else five centuries later.
>>
>>49200714
It's because space combat in 40k is essentially old-school battleship slugfests but with huge numbers attached because they're kilometres long ships firing at targets hundreds of thousands of miles away through instead of ships hundreds of metres long firing a few miles across the ocean.
>>
>>49200695
How does the Mars-class or its fighters respond to FTL attacks? Specifically, attacks coming in at or around thirty times the speed of light?

This has not been answered yet but it needs to be.

(If we're being 100% honest, simply hitting something at 30c would deal immense damage, nevermind any explosives contained within said object).
>>
>>49199559
Star Wars fighters already have means to negate G-forces, man. They just often let a bit bleed through, so they can still get a feel of the ship maneuvering.
>>
>>49200716
>You can't fire plasma in while at star trek warp

But you can launch photon torpedoes.

>on target and pull up in time to avoid it's target.

Photon torpedoes are "smart" missiles; they don't have to be fired facing their targets, they can acquire an aspect lock on their own and home in on the target themselves. While themselves traveling at warp.
>>
How mad are you all?
>>
>>49200748
Star Wars is the same way, just with less ramming and laser broadsides instead of macrocannon broadsides.
>>
>>49200764
I feel that there's a notable difference between negating the G-forces of traveling at thousands of km/hr verses the G-forces of traveling at tens of millions of km/sec.

Hence, the grav plating, which, again, the Star Trek universe has had since the early 1990s (RE: Botnay Bay, launched in 1996, had artificial gravity).
>>
>>49200750
Probably not very well. 40k ships can fight and move at relativistic speeds and have no answer to something like Warp Strafing besides sheer durability. Going fast however is the last thing you want for torpedoes, because that's what trips void shields. But the main problem will be the Mars hitting the Enterprise, and the Enterprise finding a way to damage the Mars. Both however will completely annihilate the Star Destroyer if they open fire.

IMO though, the most likely conclusion is that both the crew of the Enterprise and Mars end up in a stalemate with victory coming from who runs outta fuel first.
>>
>>49190246
>Lensmen reference

Excellent taste anon. Don't forget the transdimensional planet nutcracker they used.
>>
>>49200750
>He thinks he can travel at FTL, fire plasma whilst in range of a target and not slam into said target.

I'll give you the 30c, but even with inertial dampeners the star trek ships don't go from sub light to warp 3 with a snap of the fingers.

>>49200773
Hellfire torpedoes are a thing, but you'd get warp 1 at most

Again, trying to hit a Mars-pattern ship while traveling at FTL is like shooting a target on the other side of the Atlantic ocean. I mean star trek computers could pull it offas I make wanking motions in the background but lets just consider what you'd need to do based on our current understanding of computers.

The clock speed alone would have to be insane to make the corrections.
>>
What's the range of typical Star Trek weapons, anyway? Literally every single battle scene I can remember watching in Star Trek takes place at the kinds of ranges where ramming becomes an option in 40k.
>>
>>49200726
>cont.
I'm not sure if we ever actually see the UFP doing this in any of the shows, but it seems like the sort of thing that should be possible.

>Psyker bullshit
>Imperium of Man
Usually on the receiving end of psyker bullshit; the only naval use of psykers I've heard of the IoM using is astropathic communication. Telepathic spying is a possibility, but a minor one. Astropathic detection could be used to detect vessels in hyperspace or ST warp and could therefore potentially be used to counter FTL hit-and-run. However, again, use of combat precog is incredibly rare to nonexistent among IoM forces, so the risk is slim at best.
>Galactic Empire
The average Imperator-I will probably not be carrying a Sith and certainly will not be carrying a Jedi. On the distant chance there is an Inquisitor or Emperor's Hand or whatever on board, the Force, like IoM psykers, only very rarely lends itself to naval use. Combat precog is a much greater possibility, as is telepathic spying, but the IoM could potentially counter telepathy attempts. Besides, Jedi/Sith precog seems to manifest more on the personal level of starfighter piloting or CQC; using it to direct a Star Destroyer seems less possible, although not impossible.
>United Federation of Planets
"I sense... a great... hostility."
I have never heard of a UFP telepath doing anything useful on the naval scale. Catching shapeshifters or something, probably, but that's not an issue here. Basically nonexistent for the problem at hand.
>>
File: C'tan revenge.png (253KB, 2248x842px) Image search: [Google]
C'tan revenge.png
253KB, 2248x842px
>>49192512
>>49189275
The Marines made a deal with the C'tan trapped on board and released it.

The C'tan was the guy who crippled the World Engine and destroyed it before streaking into space in a speed faster than any Imperial ship can manage.
>>
>>49200834
>"I sense... a great... hostility."
>Troi tries to read the emotions of a psyker and, overwhelmed, opens up a warp portal on the bridge.

Such is life in the grim dark.

>>49200828
You can hand wave that as being for dramatic effect.
>>
>>49200834
>Firepower, Shielding, Realspace Speed
Biggaton arguments, which I set out to specifically avoid.

>Conclusion
Based solely on these factors, I would likely give a white-room engagement to the UFP Galaxy, as its tactical FTL capabilities, transporters, and observed versatility of its other systems (Invert the polarity of the main deflector dish!) gives it a wider tactical toolbox, and the institutional culture and training gives its captain and crew the mindset needed to use that toolbox to the fullest.
Outside a white-room engagement, it probably ends up with the ships scattering to the far ends of the galaxy trying to make contact with their respective civilizations after a few inconclusive salvos.
If you disagree with any of my assessments, feel free to yell at me.
>>
>>49200781
we're all mad. yes, you too
the moment we came in this site, we were already a bit off to begin with
>>
>>49200716
>You can't fire plasma in while at star trek warp

Wouldn't need to. Just pop out of warp and unload before Imperials even get their shit together. As ever 40k isn't even in the same league as heavy hitters.
>>
>>49200344
we have the greatest two captains and crews of the starwars and startreck universe, and some fuckign schmuck from 40k.

Seems legit
>>
>>49187332
Our contestants are
-Woo we have hell in space, and we travel through hell in our spess ships don't judge it's fantasy in space
-Woo we have teleprot tech, we can beam shit through space. It means that we destroy shit in one place and assemble it in the other place....From air..... how ? fuck you that's how. I ain't gotta explain this shit .
-We have sounds in space. We can because fantasy in space don't judge.
>>
>>49200869
Star Trek FTL is irrelevant if they can't HIT anything while at FTL, and they can't; they can barely hit a ship a few hundred meters away from them. At best, it basically turns into a battlefield teleporation ability, and that means nothing when none of their weapons can scratch the shields of either of the other two fighters.

>transporters
Irrelevant; they can't use them unless the enemy's shields are down, and like I just said, there's nothing they can do to make them so.

>observed versatility of its other systems
Irrelevant, when you're five or six orders of magnitude too weak to do anything. Even if every ship in Star Fleet teamed up with every ship in the Romulan and Klingon Star Empires, they still wouldn't have enough fire power unless every single one of them fired their most powerful weapons at a single ship simultaneously.

>institutional culture and training gives its captain and crew the mindset needed to use that toolbox to the fullest.
Except that it doesn't, given how many one-episode wonders show up and are then never mentioned again afterwards, and their institutional pacifism means that in a boarding action, they will be utterly destroyed - their security officers don't even wear any armor!

>Outside a white-room engagement, it probably ends up with the ships scattering to the far ends of the galaxy trying to make contact with their respective civilizations after a few inconclusive salvos.

How it ends is the Enterprise being swatted from the sky with a single macrocannon or turbolaser shot, and then a more even battle between the Star Destroyer and the Mars-class Battleship.
>>
>>49200825
>I'll give you the 30c, but even with inertial dampeners the star trek ships don't go from sub light to warp 3 with a snap of the fingers.

Not quite a snap, but it is within a matter of just a second or two. SOURCE: Star Trek IV, as the Klingon bird-of-prey is accelerating towards Sol, Sulu counts up their warp speed, which increases at a rate of about one factor per second. And that was in a shitty Klingon B'rel with explicitly inferior dilithium crystals powering it.

>>49201597
I don't know anyone from 40K and I really do not feel it would have made the slightest difference. What won the day is the fact that the average Federation captain and the average Imperial captain would be willing to talk to one another. The average Imperium captain would want nothing to do with either of them.

>>49202493
>Boarding action

What does a space marine do when it's transported into space from within the ship?

If we're gonna assign vastly more competence to the Imperium then it generally shows, then the same should apply to the Federation.

>they can't use them unless the enemy's shields are down

Not actually true. If you know the shield frequency you can beam straight on through the shields easily. This is why Trek ships have their shields set up on rotating frequencies that change literally on the millisecond.

Do Warhammer ships have shields with rotating frequencies that change literally on the millisecond?
>>
>>49201755
>From air..... how ?

Heisenberg compensators.

>fuck you that's how. I ain't gotta explain this shit.

Oh, it's not like any other sci-fi series seriously explains its own shit, and when it does it often just starts making less sense.

That's what "technology, advanced enough, is indistinguishable from magic" actually means. Don't explain it, your explanation won't make sense. Just write it in such a way that people don't question it, and you're good.
>>
>>49203242
>Do Warhammer ships have shields with rotating frequencies that change literally on the millisecond?

No, but they might end up shunting anything being transported past them into Space Hell, depending on how the energy stream of a transporter interacts with the Void Shields.
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