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Rifts - Palladium General and Savage Worlds General

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With some files to start you off:

>https://www.mediafire.com/folder/1dsdr28ic5vk0/Palladium

What is your campaign looking like?

Coalition? Lazlo? Tolkeen? New West? Or dimension hopping through hell and back?
>>
Even under Savage Rifts Rules, New West campaigns would be lower powered; starting characters off as M.A.R.S.-only, without some edges and reducing their equipment would keep things more in scale.

Meanwhile for dimension-hopping, phase world or front line warfare camapaigns, the opposite might have to be the case.
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Heard lots of great things about savage worlds. Any PDFs to link?
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>>49168118

>http://www113.zippyshare.com/v/WcSBU1dd/file.html
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Currently in a "Beyond the supernatural" game set in Las Vegas, playing as a Mage.
Party line up:
>Milo(Mage)-The lore guy, artifact smuggler, scholar with too much curiosity, best way I could describe him is Bobby from Supernatural except Skinnier and from Maine, loves the fire bolt spell,has a crow familiar named Burd.
>Mary(Mage)-Proper British librarian, newish to the whole being a Mage thing, owns a rubber duck that causes blackouts to psychicly active individuals(long story)
>"Dan"(Munitions expert)-An ex-Mafia Gun tech who wound up with our band of misfits after his family was killed by what might be a werewolf, loves guns.
>Zai(physical adept)-The party muscle, good with guns, and a soft spot for musicals, especially Surley May Jones.
>Andre(Psychic healer) a mountain of a man, brother to our psychic sensitive, and a trained paramedic
>Rasputina(psychic sensitive) Musican, stoner, and general fashion nightmare, but incredibly useful and incitful.
>Horace(Budding psychic)-Ex Airforce/NSA operator/Smuggler, joined the team after getting throw out of a plane, knows Milo as a client and friend from work in Egypt

I have some stories of our exploits if you would want to hear them.
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I get the feeling no one gives a rats ass about Rifts.
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>>49169481

Do tell.

Are you sticking mainly to the setting as-written, or adding in much?
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>>49167862
I don't think that's strictly true. All the standard core book non-MARS options are present in New West, it even has unique variants in the form of cyber slingers and the wired gunman.
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>>49170323
The setting is 5 minutes into the future, mostly RAW except for some minor differences or creative liberties with certain aspects(ley lines boost magic in differently and so on).

GMs running it as a kind of Supernatural/X-Files/Wearhouse 13 esc. kinda game with the party coming on as willing(in most cases) hire-ons to a Company known to them as "The Firm", and they are set up in a Hotel three miles outside of Vegas, picking up the peices of a mess left behind by the guy formally in charge of keeping the peace in the area.

The party has currently dealt/dealing with:
>The psychic ghost of an ex-presidential candidate hell bent on killing Ike Isinhower
>A De'mora parading around as Surley May Jones, who turned out to be friendly with our own organization and was attacked by a bunch of Crazy Evangelicals in a short bus
>Toxic crisco, which said ex-presidential candidate had imprinted onto in a strategic supplies bunker
>A zombie of some poor kid who ate some of said crisco
>What appears to be the actual ring leader of the evangelical cult in the Nevada area(currently going on)
>My Mage starting to hallucinate after getting hit one to many times by psychic backlash and visions
>Our team gun tech trying to make a 4 barreled shotgun, he'll get it right eventually.

Want any specific ones in detail? It been a blast so far.
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Gonna be join a Savage Rifts group playing as a crazy loosely based on the Doom Guy. Spent my hero's journey rolls to get the necessary gear (I actually got very lucky, since 3 out of 5 wound up with "item of choice" and I only had to spend the last one) to get Crusader Armor, a chain greatsword (juicer chainsaw), a TX-50 railgun plus the martial artist and brawler edges.

The GM let me pick my insanities, so his first is an obsession with destroying supernatural monsters (No, I must kill the demons!).
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Hmm. Thinking about doing some pastebins about "fixing" Savage Rifts. First thing's up, rebalancing railguns and refitting the vehicles in the CS guide to be more consistent with the source.
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>>49171787

Do it man, always room for more fan content and shit here.

>>49171478

Sounds pretty good man, never played BtS before.
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>>49171887
>>49171887
It's pretty fun, It really lets you get creative as a player with your skills and casting, not to mention actually being competent at your job from the get go instead of being ok at one or two things like so many systems do, your an adult who's gone through at least enough training to be competent at their job

That and the spell time slip(essentially the caster gets 7 free seconds of apparent time to do stuff non hostility) being essentially Dio's "The world" really makes me appreciate how powerful magic is insetting.(it's pretty fun to mess around with)
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Hey, does anyone have a picture of the NG-E15 Pulse Plasma Ejector?
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>>49172886
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>>49167834
>Coalition? Lazlo? Tolkeen? New West? Or dimension hopping through hell and back?

I'm prepping a travelling campaign that will start in the mutant ruins of Madhaven, then through The Martian territory (and maybe an anonymous encounter with you-know-who), then onwards to Lazlo to see the forces of reason and knowledge (wish there was a Lazlo sourcebook), possible capture and imprisonment in Chi-town, then an escape into the "safety" of the Federation of Magic and finally... the freedom and anarchy of the New West.
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>>49168146
Thanks! I'll read this over.
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>>49175311
*Shemarrian. Fucking autocorrect.


We'll probably never finish the campaign knowing my players, but it'll be a good intro to the world for them.
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>>49171787

Would it be worth going so far as to change the rules around wounds and wild cards vs mooks and supporting characters?
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>>49176255
Nah, those are fine as is.

My current plan:
Flatten railgun AP to 10 as it's currently so high it makes power armor worthles.
Lower the mod costs of mini railguns to 1 and light railguns to 2.
Standardize power armor and robots so 6d6 railgun = mini, 1d4x10 = light, 1d6x10 = medium, 2d4x10 = heavy. This'll mean only the Spider-Skull walker and Death's Head Transport have heavy railguns.
Exceptions:
TR-001 has a medium railgun with AP10 and drumfeed.
Ultimax has a medium railgun, but AP14, and drumfeed. Also gets proper number of mini-missiles and ROF 4 with mini-missiles.
The Samson's Super NG-202 is a light railgun with ROF 4 and double shots rating. 3 Mods if placed on another vehicle.
SAMAS is now Size +1.
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>>49167834
Currently running a Savage Rifts mercenaries game out of Merctown and circling around the Ohio River Valley and Mississippi River region.
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>>49169723
Given the dozen or so threads we've had about it in the last couple of weeks, at least four or five of which filled up, I'd say you're talking out of your anus.
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>>49178736
To expand a little, my group is:

Ulysses Caldwell, human Burster. Vengeful but trying to walk a road of pacifism because he knows how devastating his power can be. Has a mad-on for the Coalition because they burned down his village. De facto party leader.

Jon Ostervarian, d'norr Ley Line Walker. Unlike most d'norr, his empathy makes him a huge jerk because he knows just how petty and venal people can be. Has a gambling problem and is a little bit addicted to his godlike power when on a ley line.

Blue Velvet, human Glitter Boy. Stole her mech suit from an ex-boyfriend who was a real asshole. Wanted in every Coalition territory *before* she was a GB pilot, and only avoids other GBs breathing down her neck because her ex-boyfriend was a real asshole to them too.

Flammenwerfer, hatchling dragon. Found in the wilderness by Blue, now imprinted on her like a mother duck. Flammen's real mom had an alternate identity as a bounty hunter, so he was born with a bunch of people-finding skills rattling around in his head. He's picking up bad habits from his peers--Blue's overconfidence, Ulysses' vengefulness, and Jon's inability to keep two credits in his pocket for more than a few minutes.

(continued)
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>>49178995
Josiah Marbury, human Cyber Knight. An elderly man who joined the order almost sixty years ago. Josiah had a long and storied career before settling down to teach at the temple. He finally decided he wanted to go out with a bang, so he's returned to the world. Most of his skills have atrophied over time, and he just wants "a good death."

Moth, altara Juicer. Moth ran away from the Splugorth five years ago and turned to juicer augmentation out of desperation. She lives hard and intends to burn out in style, taking as many people down with her as she can. The rest of the party thinks she's human because she never takes off her mirror-shades. Moth is bloodthirsty as hell and deep into last call.

Sunny, mutant ninja (MARS): Saru is a genuine Japanese ninja, from a clan of ninja that has kept their traditions alive since before the Coming of the Rifts. Unfortunately, he was born horribly mutated and only narrowly avoided becoming an outcast. Saru was sent out a year ago on a scouting mission and was snatched up by a Rift, which deposited him so far from home he's not even sure how to get back to Japan. For now, calling himself "Sun Wukong," he's hooked up with a bunch of mercs to pay the bills. Rest of the party called him Sunny.
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>>49173178
Thanks. I'm totally tweaking my Doomguy's stats to use one of those instead.
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I'm so desperate to find an online game for Savage Rifts. Is anyone out there playing this on Roll20 or FG?
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>>49179026

What class combo did you use to stat the ninja?
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>>49178773
Yes anon thank you for that obviously nessisary post
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I always enjoyed kicking around the merc corporation builder tool, like having the gm or players figure out how many points then building your base/team. Anybody else mess with it much?
you can make a rag tag bunch for like 25 points or i think larsens birgade is 350 or something
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>>49183423
He's a Vagabond with the Martial Arts Edges.
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>>49180230
Okay, i am ignorant, but I need to ask, what is Savage Rifts?
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>>49184678
Rifts is a setting by Palladium Books. Recently, a company called Pinnacle who make a game called Savage Worlds got the license to use the Rifts setting for their rules set. So, Savage Rifts.
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>>49184542
Larsens birgade as a comparison
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>>49185992

Did they survive the whole Tolkeen storyline?
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>>49186232
They are assisting the cs in battling the demons and devils being unleashed in hero's of humanity, not like under employ but they are fighting the same foe, i don't recall how they survived though.

Heroes of humanity is pretty good by the way, also i got the rough copies of the new true atlanteans book and the russia ones but havent got to finesh them , Russia sloviaskie or what ever is good so far
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>>49167862
You could certainly play it that way, but there's nothing inherently lower powered about the New West as presented in the book. There are several new OCCs that would fall under MARS in Savage Rifts, but there are also have the Psi-Slinger, new 'Borgs, and a Crazy variant that's focused on gunslinging. Plus there are many mentioned of Juicers, Mind Melters, Ley Line Walkers, etc. being present in the West.
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>>49186232
>>49186616
They survived Tolkeen by not taking part. They never made it to the siege, being wrapped up in other affairs, and ultimately just wound up escorting refugees from the conflict.
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>>49167834
bump for best tabletop setting ever created that isn't planescape
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>>49167834
I'm assuming the "sourcebook" in this mediafire link is the core rulebook?
The file has no text except for small bits stranded about the PDF when I open it. Anyone else run into this problem?
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Is there such a thing as enough Mega-Damage?
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>>49192383
Looks like the main rulebooks are under reference books.

Really though, it's best to just go with Savage Rifts+tweaks and use the sourcebooks for flavoring.
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>>49192749
Or stick with standard rifts as its infinitely better.
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>>49192824
Bullshit. Classic Rifts is a great setting saddled with an inconsistent and overcomplicated mess of a system.
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>>49192917
not so loud, kevin will come to your door at night with a shotgun
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>>49192917
>>49192917
And what savage worlds is such a great system? Inches for everything and a robot converted to 6 bullet points instead of a description or weapons and stats that are unique?
Or how about reasonable ranges for modern weapons?
Classes and races that dont feel like pathfinders difrences between humans and elves.
Everyone but the bbeg is a peon that dies in a hit.
Juicers lasting a quarter of a campaign
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>>49193010
Please. I got three C&Ds from the company in high school, and they never did shit. Kevin's all hat and no cattle.
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>>49193075
Not sure if you're trolling cause those sounded like good things.
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>>49192824
Wow, you're still at it.

Nah, Savage Worlds wins by default by virtue of actually having a coherent system.
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>>49193231
>>49193823
Whatever savage is definitely not my cup of tea and none of what i listed is good.

The system is to generic and boring, trapings is not the same as an actual stated out spell with some depth of function.......will have differ on this
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>>49178995
>Flammenwerfer

Haha, that's a great name.

Sounds like a good bunch of players, interesting back stories on all of them.

Where are y'all adventuring?
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>>49194093
So you talk shit, but you can't actually back it up, good for you. Those are some hot opinions you got there.
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>Download Book of Magic.
>Half the techno-wizard items don't even list what spells are required to create them.
>Or construction costs. Just cost to buy from Stormspire.

I would have thought 27 years would have finally given TWs something more than the six items in the core rulebook.
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>>49195289
Actually expanding the options in the core book would get in the way of adding new OCCs.
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So would Super Powers Companion or Fantasy Companion be a better source if I was looking for Trappings to use on spells?

How would you guys handle the blue ley line energy as a trapping?
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>>49195221
What are you talking about, your the one talking shit I listed several things that are bad, you mearly say "na uh, palladium is shit cause it's old "
Ill give you the rules to be consolidated, but spell trappings is a piss poor mechanic for differing things like necromancy to biomancy. Making invisibility so short that sneeking into a base or waiting for something to happen is retarded. Making power armor and body armor, one in the same was a bad choice. Making the speed of power armor practically a crawl changes the feel and function of the setting, making previously long range weapons ultra short range was beyond silly.....given reason was your combat map wint be 100 miles in size youll never need long range guided missiles that can out shoot a boom gun.

Somehow mystics became ultra good guys with devine powers, not mages that learned internally. You can learn magic from a teacher/scroll/boon any more of any class. Shifters are evil, and nearly the same as LLWs. Combat with large things arevall glass cannons now. A glitterboy is lucky to survive to hits from an enemy boomgun, with 0 raises and will almost require a benny to live.
Cyborgs might die on a use of their own body on a critical failure, just shut down and stop.

The system isnt open enough for rifts
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Aahhh, the sweet smell of edition wars in Rifts...smells like...victory. Finally my day has come. I will really enjoy the fireworks when Savage Rifts is released and Kevin makes his first public announcement about it.
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>>49194989
The group works out of Merctown, and the three sessions so far have roamed across southern Missouri and western Kentucky. We'll see where they go from here!
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>>49196072
>I will really enjoy the fireworks when Savage Rifts is released and Kevin makes his first public announcement about it.

Savage Rifts is available for sale on RPGDrivethru, not sure what kind of public announcement your expecting. Its mentioned, by him, pretty much weekly in the newsletter.
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>>49196072
>Kevin makes his first public announcement about it.
Dude, he's been pimping it on the Palladium news updates for months now. This whole thing is approved of by Palladium and not some sort of weird hostile takeover thing.
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Post more Rifts art, faggots.
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>>49195956
>What are you talking about, your the one talking shit I listed several things that are bad, you mearly say "na uh, palladium is shit cause it's old "

No, I said Palladium is bad because it lacks a coherent system, moron. You listed some hot fucking opinions that don't change the fact Savage Worlds present a completely functional game with smooth, elegant rules. Your personal tastes do not mechanical criticism make. You've been shitposting endlessly about this game, and all you've ever brought to the table is "I don't like it." Well good for you, now go sit in the corner and shut the fuck up, because you aren't getting off this ride anytime soon.
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>>49196697
Ohhh good arguments. The system is what caused the issues. Im glad you have something to say
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>>49196683
Okay.
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>>49196913
>>
Does Rifts have any walking self aware robots?

Does it have catpeople?
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>>49196893
Okay, how about this:
*Hundreds of redundant skills with inconsistent, fiddly, percentile-based rolls
*The game never actually explains how the skill system works
*Rules that contradict themselves multiple times within a small number of pages
*Ridiculous amounts of copy-pasta in every rules book
*Ablative combat
*Combat that takes forever to run because of multiple actions per round and tons of tiny modifiers
*Attributes lower than 15 don't do anything when 10 is human baseline and 18 is treated as normal human maximum
*A horrendous ripoff of AD&D 1st Edition with a ton of poorly-thought houserules
*Front-loaded classes with no thought to balance and no advice on how to avoid horrific in-party imbalance
*If everything is MDC, why bother with SDC at all?
*A hand-held laser pistol can destroy a car in one shot, or one-hit-kill most people out of armor

I could go on, but you get the fucking point by now.
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>>49196968
Yes and yes. Lots of the latter in South America. Lots of the former in North America and Phase World.
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>>49196954
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>>49196996
OK,where in north America are the intelligent robots? Can I play one?
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>>49197031
The Shemarrians are intelligent robots, though most of them don't know that they're robots at all. You could also build a unique self-aware robot using rules scattered across a dozen different Classic Rifts books, or just use the race building rules from the Savage Rifts Player's Guide or the Savage Worlds Sci-Fi Companion, depending on which version of the game you're looking at. Like, I'm not even exaggerating here: the rules for robot creation, robot PCs, and customized robots are literally scattered across more Classic Rifts books than I care to count right now. Or ever.
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>>49197011
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>>49197011

>>49197031

Check Sourcebook 1. ARCHIE-3 makes them for shits and giggles.
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>>49197126
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>>49197149
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>>49197172
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>>49197189
Apparently, there was a comic anthology that had a story about Erin Tarn, but there don't seem to be any scans of it.
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>>49196976
>*Attributes lower than 15 don't do anything when 10 is human baseline and 18 is treated as normal human maximum
It's 16, not 15.

It's even worse in original Rifts, because you don't start getting bonuses until 17, and you're still rolling 3d6 (+1d6 for 16, 17, or 18).

There's a reason AD&D was 4d6k3, with bonuses starting at 15.
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>>49197207
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>>49197228
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>>49196968
It has an insane pre-War AI that alternately wants to conquer the world and feels guilty for not protecting it, and he periodically creates Data style androids to infiltrate human society.
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>>49197228
>BAR-1
Didn't expect that.
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>>49197228
Is it just me or is this person copying Phil Foglio's style for some reason?

Or maybe Fred Perry.
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>Reading casualty counts for the first war between the CS and the FoM.

Geez, people weren't kidding about "Divide all military numbers by 10". The Federation of Magic's losses in the Battle of Chi-Town were equivalent to half of the US Army's active personnel.
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>>49196913
"After s long day of slavin....."
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>>49197031
Sourcebook 1 has a ton of stuff for making a robot pc
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>>49197397

Browning Automatic Rifle?
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>>49199802
BAR-1 is the artist for Peter is the Wolf.
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>>49200006

>googled that shit

What the fuck?
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Where do i start with palladium games?
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>>49203144
Read the fluff and ignore the system. Then pick up a better system like Savage Worlds and use that to run your game.

For Rifts fluff, the original corebook is the best place to start, along with Sourcebook 1 and then World Books 1 and 2.
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>>49203144
If you want Palladium specifically, start with Rifts Ultimate Edition. If you can understand that shit, you can play any Palladium game.
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im loooking to start a Werid war 2 and deadlands game soon. Can one of y'all drop me a link for the mega
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>>49197228
Wouldn't the Shemarian utterly obliterate that Altara if she punched it in the face?

I always hated how Rifts art doesn't seem to reflect how the game is played. It's so common to see lightly armoured, or completely unarmoured opponents fighting at close range, rather than everyone in full EBA fighting at hundreds of meters away due to weapon ranges and available sensor options.
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>>49208033
Savage Rifts fixes that problem right up. It's like having a version of Rifts where the rules finally line up with the lore and the art.
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>>49208263

Most importantly the Plastic Man armor doesn't look like its from Spaceballs no more.
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>>49208263
If you call changing the range of missiles to only 1000 feet a "fix". I would call it a bad house rule.

Though in general SR is much better.
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>>49197562
Divide ALL population numbers by 10. Then things make more sense in Rifts.
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>>49197109
>Like, I'm not even exaggerating here: the rules for robot creation, robot PCs, and customized robots are literally scattered across more Classic Rifts books than I care to count right now. Or ever.
You can't count to 1? Because there really is only one book that has rules for robot PCs. Two books if you count the original and revised versions separately. Maybe you're thinking of cyborgs?
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>>49196913
>Beautiful asexually reproducing women who are blind from birth and naturally subservient
Would they even have a concept for why clothes would be worn outside of their skin-tight, semi-transparent leotards that somehow count as M.D.C. armor?
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>>49213658
No they would not. Not in my game if I have anything to say about it.
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>>49209831

That's looking borderline Super Sentai.

I approve.

>>49212253

Isn't the idea with SR ranges that it's simply more abstract?
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>>49215443
Inches converted to yards isn't abstract, no. I wouldn't mind at all if it was abstract, but it actually tryhards at being realistic but it's designed for minis and that severely limits it.
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>>49202296
I'd be fine with it if there was more porn of the best friend and the crazy chick instead of 90% of the comic being devoted to the Hulk with boobs.
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>>49215507
How so? Most RPGs have non-abstract ranges.
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>>49215507

From the SR guide:

>Weapon ranges are “effective” ranges for the table-top. If you need to know the real world range of a weapon (for battles that don’t take place on the table-top, for instance), multiply each range bracket by 2.5. A tank round with a Long range of 300, for example, has a “real world” Long range of 750”, or 1500 yards.

So, multiply everything by 5 for "realistic" ranges.
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>>49215443
They specifically state in Savage Worlds Deluxe that the stated ranges are "effective" ranges for the tabletop and if you play without minis to multiply every range band by 2.5(On top of the 1" = 2 yards multiplier).
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>>49216451

2.5 even
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>>49196913
Why do they have a locker room? Are they afraid that their sister slaves might steal their gear while they shower?
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>>49216648

Blind warrior towel fights, duh.
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>>49213311
Also the first ngr has the rules for brain transplants to robot bodies, but its actually less powerfull than a cyborg or a robot rcc from SB1
Sb1 is all you really need, and that includes for non biped humanoids
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>>49216457
I love reading how bad the shitvag worlds rules are. Every fucking time they turn around they have to damage control one of their own rules with a special instance.

The "terrible clunky" rifts rules never do this.
>>
>>49219891

How does it feel to be retarded? Like are you aware of being retarded, or do you feel like you're normal and can't understand why everyone treats you differently?
>>
>>49218169
Good luck getting your Referee to let you play one, though.
>>
>>49213658
Well, yeah. They exist as both decoration and warriors. Their masters probably dress them up in fancy outfits all the time, right before the tentacle rape.
>>
>>49221251
Hey look another assblasted shitvag worlds kickstarter victim
>>
>>49223305
Trying to fit every insult into one sentence is equally as cringy
>>
>>49219891
>The "terrible clunky" rifts rules never do this.

Because Siembieda couldn't be bothered to actually update his own rule system, outside of the ultimate edition that fixed nothing and accomplishing nothing short of making the core game incompatible with old supplements.
>>
>>49224662
Does Kevin have a mental disorder, or is he just lazy?
>>
>>49225474

Yes.
>>
>>49224662

What's truly sad is that if he could somehow figure out a way to write up a viable set of mechanics that were even vaguely functional there's clearly enough interest in a new edition that it would take off.

Instead he keeps going back to the same handful of grognards to keep his business afloat.
>>
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rifts - zardoz.jpg
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Best Rifts Movies?
>>
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rifts_sucker-punch.jpg
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>>49230114
>>
>>49219891
Realistic weapon ranges don't work with combat using miniatures. Unless you want to just accept that all ranged weapons have effectively unlimited range. The Savage Worlds rules acknowledge that.

If they followed the Kevin Siembieda school of game design, they would have just put in the tabletop ranges without saying anything at all about realistic ranges. Then later rant about how any good GM would have used common sense when dealing with weapon ranges outside of tactical combat.
>>
File: rifts_sucker-punch2.jpg (141KB, 1280x720px) Image search: [Google]
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>>49230383
>>
>>49230405

Not to mention there's a massive difference even in the real world between "ideal range when you're braced against the ground firing at a stationary target" versus "range that you have a hope in hell of hitting anything when everyone is running in every direction and stuff is exploding".
>>
Running a freeform RPG in the RIFTS setting soon. This is going to get crazy fast. I can't wait.
>>
>>49167834
We're starting a savage game next week. Current Roster: Juicer (who will be going full burn so he can switch to Glitterboy in a few sessions), Leyline walker from another world, Mars power armor pilot from another world, Riftling Rogue (Riftling is a race we came up with that is from inside the rifts themselves), and a Battle Mage who was at the fall of Tolkein.

They'll be a book standard Tomorrow Legion group.
>>
>>49230114
Starchaser: The Legend of Orin
Vampire Hunter D
Warriors of the Wind (Yes, this specific version rather than Nausicaa and the Valley of the Wind)
MD Geist
Scanners
Delta Force
Pretty much any movie you'd expect to find on the Sci-fi shelf of a mid-90s Blockbuster.
>>
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>>49231751
Holy shit, I want to run a Juicer Uprising meets MD Geist campaign now.
>>
>>49230833

How freeform are you talking?
>>
>>49231751

Judge Dredd
Thor
Chronicles of Riddick
Heavy Metal (SO much)
Bubblegum Crisis
Krull
>>
>>49232483
Fairly, not as crazy as Fiasco. Only basic d20 rolls for skills pretty much. Thinking about doing Gate meets Blood Meridian, so I think we'll need the freedom.
>>
>>49230114
Not a movie but Rifts is very much based on Thundarr the Barbarian, so it's a major touchstone.

Krull.
Fire and Ice.
Rock & Rule.
Cyborg.
The Terminator.
Bubblegum Crisis.
Robotech.
Too many other mecha anime to list.
>>
>>49232972
You could always try Nexus, the Risus supplement for Rifts. Very light.
>>
>>49233001

Anywhere to actually watch Thundarr?
>>
>>
>>
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>>49230114
This may sound odd, but Disney's Gargoyles is actually pretty good Rifts inspiration. It's got magic and advanced technology rivaling each other's power, and sometimes getting mixed together. The tech side of things includes cyborgs, power armor, and engineered human/animal hybrids.
>>
Is there any broken stuff in Savage Worlds Superpowers Companion or something I should avoid?

Actually, any opinions at all on the powers would be useful.
>>
>>49236243

That makes me almost wonder if it would be worthwhile to try and set a game in the golden age of technology - more espionage, cutting edge spy gear, corporate raiding and secret wars behind the scenes of a place that's seemingly utopia.
>>
>>49239633

All the while with hints and prophecies about the coming end of the world.
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