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40k general

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Playing CSM Stage 3: Bargaining

>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
>>49129042
First for Forgeworld BLOWING IT THE FUCK OUT OF THE PARK

https://www.forgeworld.co.uk/resources/PDF/Downloads//Secutarii_Titan_Guard_Download.pdf
>>
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>>49129051
They're ... shit?
>>
>>49129081
What exactly are those zog of robits anyway? They aren't Titans are they?
>>
>>49129081
>Haywire shots and 5++ on every model.
>Small blasts on every model.
>Shit

They blow Rangers fucking out of the water.
>>
>>49129051
>fuck vehicles
>>
>>49129081
They're totally reasonable, which I think is now exciting. They're elites in maniple but not compulsory, can they fit in battle congregation?
>>
>>49129081
You what m8, are we looking at diffrent rules
>10 or more models mean all shots are -1 str
>30" anti-MEQ shots
>lads with haywire
>>49129130
whats the wording on it?
>>
>Parabolic Shot: Weapons with this special rule can be fired at targets out of the unit’s line of sight, so long as they or their target
are not in an enclosed space (such as inside a building).

Well this isn't going to cause arguments with nearly intact ruins at all.
>>
>>49129051
>Flechette shot
>Salvo 4, Shred
That's fucking ridiculous. Puts out almost 50% more unsaved wounds on MEQ than the Kinetic Hammershot.

Why did they bother with making all of those different weapon types if the models are relentless?
>>
>>49129151
>ForgeWorld
>cause arguments

Well yeah that's always what happens.
>>
>>49129051
the peltasts seem pretty good the hoplites seem just ok

>>49129105
yeah, titans without that weird flat bit for a head
>>
>>49129158
Kinetic hammershot is for MCs.
>>
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>>49129051
so basically
>fw model is drastically better than gw model
>skitarii codex, already painfully small, actually just gets smaller, and the army becomes more expensive
>>
>>49129201
Against anything with T6, the Flechtette's throw out more wounds. There's a very, very narrow band where that Rending shot beats out 4 (!?!) Shredding shots.
>>
>>49129237
>FW adds two units to the codex
>this makes it smaller
Wut?
>>
>>49129196
Thanks, Anon. For the life of me I could not decide on what those things were. Have some music to brighten your day up.
>https://m.youtube.com/watch?v=7RzA_Oomra8
>Grey Knight fighting theme
>>
>>49129245
these guys are much better than the alternatives the majority of the time
>>
>>49129237
They're Elites, not Troops. The extremely short range on the Hoplites also means that Arc Carbine Vanguard are probably still the better choice for MSU vehicle hunting.
>>
>>49129265
>elites
oh shit. you right
>>
>>49129244
Kinetic hammershot is for Eldar MCs.
>>
>>49129280
Like I said, a very, very narrow range band. They also get fewer unsaved wounds through than an equal number of basic Skitarii Vanguard.
>>
>>49129237
>fw model is drastically better than gw model

tssk. 80% GW model, 20% FW.
>>
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trying to tone down my eldar. want to go for lots of rangers for like a scout theme
what do you guys think of fire dragons in wave serpents for anti tank, rangers, maybe guardians and farseer+warlocks?
>>
who is getting KILL TEAM tomorrow?, and what colour are your dudes going to be?

>pondering black templars even thought I might as well have done the raven guard on the box.
>>
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DIG THROUGH THE DITCHES
>>
>>49129105
knights, back before knights had models

you can tell they're based on the standing defiler conversions
>>
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>>49129370
AND BURN THROUGH THE WITCHES
>>
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500 points friendly list for new players? Suggestions? I have bugger all clue about marines at least not since 4th
>>
>>49129051
>10-20 blast shots
Fuck you forgeworld, fuck you. This is in no way fun to actually resolve.
>>
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>>49129376
I SLAM IN THE BACK OF MY
>>
>>49129292
The only real advantage is the extra range and rending: hammer shot is basically a poor mans transuranic aquibus
>>
>>49129355
love me as i do some 2v2 and big old 2k pt 40k, i will always love kill team. i have admech KT and like to run 5 infiltrators and i'm making a nid and eldar KT atm
>>
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>>49129386
DRAGULA
>>
>>49129385
>he has never fought a full battry of quad mortars
Ig have been able to do 20 blasts per unit, with twin linkwd since 2006 or so
>>
>>49129256
So are termintors vs tacs, yet ypu still see tacticles. I wonder why
>>
>>49129051
Reasonably priced for their survivability. Cool thing the shielded ones are immune to getting instakilled by multilasers
>>
>>49129487
Both units get the -1 str rule senpai
>>
>>49129151
>building
Ruins aren't buildings.

They are two separate things in the rulebook.
>>
>>49129424
>So are terminators vs tacs
hahaha, you fucking what

Grav guns exist, dude. Tactical squads can get three of the suckers.
>>
>>49129510
>such as
>>
>>49129519
>such as
Buildings, fortifications, bunkers, etc.

Not ruins.
>>
>>49129517
I mean yeah you COULD put a salvo weapon with a mid range on a non relentless chassis, if you were dumb. Leave grav to bikes and skyhammer
>>
>>49129544
Bunkers, and the fortifications you mean (presumably not an Aegis Line) are buildings, there's no 'such as' about them.
>>
>>49129565
And you know full well that it means any terrain you can actually "embark", as stated in the rules.

The only arguments this can spark, is the good kind. It helps you make informed decisions about which players you should avoid, because people retarded enough to misunderstand something this simple, will be an absolute sore to play with, at best, or completely insufferable at worst.
>>
>>49129519
Vehicles.
>>
>>49129598
I was gonna say that's not what it refers to, but knowing the playerbase, I wouldn't be surprised if some faggots would actually try to argue they could shoot at embarked passengers if they hadn't worded it like this.
>>
>>49129348
sorry, i shouldve specified 1k pts

seriously though, im tired of accidentally winning
anyone know that feel?
>>
>>49129130
In War Convocation? No. War Convocation has that Battle Maniple-formation which is fixed set of units.

Kinda sad but then, also a good thing. War Convo doesnt need to get better.
>>
>>49129265
>Elites
>not making Hoplites fast Attack and Peltasts heavy support

It woulda been nice for more variety, but honestly the Skitarii Maniple is so easily manageable that it's no big deal. But still, HOLY FUCK THEYRE BEAUTIFUL AND AMAZING
>>
>>49129648
they are very nice looking models.
rangers, however, will always hold a special place in my heart as being my favorite 40k mini (except for tech priest dominus obv)
>>
>>49129668
Same, but Vanguard get a very close second. I love everything about the look and feel, and these guys bring a cool Art Deco style to the army. I think they'll be a balanced and smart thing too, Hoplites seem like they're most survivable infantry unit for Skitarii and will be great for vehicle hunting (not too much else, but 4+ armies will be scared), while Peltasts will be interesting (I'm not sure if they'll be good or not) at the very least.

They seem like they'll be very, very good choices for kill team
>>
>>49129698
i definitely think peltasts are gonna be top tier in kill team. hoplites i dunno. i haven't thought about them too much
i WILL be trying them out though
personally i don't like the helmets vanguard have but everything else is cool. i'm pining for more admech models because the ones they have right now are really cool. i love electropriests, even if they don't get much love on the table
>>
>>49129051
Are they Admech or just Skitarii?
>>
>>49129718
There is no 'admech' faction. These guys are titanicus and skitarii
>>
>>49129718
Read the top. They're Skitarii expansion units.
>>
>>49129739
I meant Cult Mechanicus,but never mind it says only Skitarii. :(
>>
>>49129628
That's what I figured. I don't think war convocation will be hurting at all haha.

I just preordered the hoplites, I figured in apocalypse games I'm actually using my titan in they will be a larger deterrent to stuff like knights etc getting in close to give my titan any shit. For the drop pod marines and melt vets you just bubble wrap like a regular person I guess.
>>
>>49129750
Makes sense. Though there REALLY should be a detachment that allows you to take units from both cult mech and skitarii
>>
If I wanted to do a Combine army as in half-life alien invaders. What army or models could work better.

Rules wise and conversion potential?
>>
>>49129788
Death Korps of Krieg and Skitarii for Model Conversion, I'm not sure for rules. Maybe Skitarii? I'm just thinking of the taser sticks
>>
>decide to get Yarrick: Pyres of Armageddon to read on the train
>get so into the book I read in a few hours
>Yarrick is now my god, my favourite character

Steel Legion = best Guard regiment, all the others are just posers.
>>
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I lohv dark reepers
>>
One thing I really liked about Fantasy was the fact that core units had a much bigger impact due to the 25% rule.

Do you think a similar rule could be used in 40k?
>>
>>49129907
Yes.
>>
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Well shit.

Guess they're gonna keep trying until they get a result they like.

Calling it now: They gonna cull the lowers preforming and least represented armies.

There, rid of SoB and it's their own fault for being lazy and bad.
>>
>>49129907

Considering that you have bullshit troops like scatbikes and tau battlesuits in the game I'd prefer if 40k introduced a special point cost like infinity for special weapons and equipment.
>>
>>49130031
any reason you chose to define the bikes from their armament but the suits on their own?
>>
>>49129907
It was in 2nd ed (or maybe 3rd I can't remember) and fantasy had a force org for one of its editions as well, so its possible, but unlikely considering the way things have been going.
>>
>>49129984
Isn't there a Shrine world near Cadia?
>>
>>49130067
Do you play this game? Both are pretty much defined by their special weapons. Scatterlaser for scatbikes and fusion/missile/plasma for suits.
>>
>>49130067
My guess is that the Eldar Bikers are really a one trick wonder (Scatterlaser kinda are superior to all other Heavy weapons they can take)

While Tau suits have multiple weapons to fulfill different roles (Fusion suicide / Plasmas to melt 2+ / sit back with their missiles)

But I'm not that anon, so I'm just guessing.
>>
>>49130121
Just interesting you callesd one a scatbike but not the other a plassuit or whatever.
>>
>>49130143
Personally i much prefer the shuriken cannons one as I get the benefit form their Core formation.
>>
>>49129051
Those heads are sexy as hell.
>>
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>>49129984
>mfw the black legion and abby will have the same success rate as eldrad against the deathwatch
>>
>>49130202
Even with that formation the scatterlasers are much more better due the increased range. Bikes have bad LD and are very fragile so you want to keep them out of harms way as much as possible.
>>
>>49129984
So, given how well it turned out for the eldar, can we assume this means that CSM are being squatted? Lord knows that CSM are far less liked by GW than the eldar
>>
What do people use to build their army lists, usually? like clients
>>
>>49130263
Battlescribe, although it depends on which army since the level of completion can vary.
>>
>>49129984
come on GeeDubs throw us Chaos players a bone and let us win something for a change
>>
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>>49129051
>All Secutarii units have the Adeptus Titanicus Faction. The Adeptus Titanicus are part of the Armies of the Imperium and ally as such
as described in the Allies section of Warhammer 40,000: The Rules.
So they're a part of the Skitarii Maniple but they're not a part of the faction?
>>
>>49129984
Give me plastic SoB, then nuke 40k from orbit.
>>
>>49130272
I see. Where do people get the data files for unit stats?
>>
>>49130275
Sure, you can... annihilate the SoB faction, various non-cadian IG recruiting worlds (pointless ones like Tallarn, Valhalla and Mordia) before being beaten back again.
>>
>>49130275
>throw us Chaos players a bone
they did that with warhammer

I'd like to believe they learned something from that.
>>
>>49130289
Yes, technically they are part of the titan legions.
>>
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Is the Royal Court fun to use? How would you kit yours out?
>>
>>49130299
By clicking the get data file button.
>>
>>49130305
Man if SoB get squatted I'm gonna laugh so hard

>>49130311
Don't butcher the game for it, just make it so the imperium are on the back foot for a change
>>
>>49130299
http://battlescribedata.appspot.com/
>>
>>49130333
>just make it so the imperium are on the back foot for a change
they imperium is on the back foot in every single major campaign book, both GW and FW

having the imperium not in a desperate situation would be pretty new and exciting
>>
Chaos will slaughter a bunch of planets and sectors we've never heard of and don't care about(but it was a lot so it's suerper scary this time!).

Reach planet of importance that we do care what happens. Cue epic battle and then Deus Ex Machina chaos downfall and pop back to the Eye and brood with our possessed.
>>
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>>49129348
>>49129622
Keep the ranger theme and instead of using fire dragons in wave serpents (0 subtly) roll with some bright lances on more stealthy units, war walkers or Hornets/vypers, maybe. Or wraithlords, but those are expensive for a bright lance platform
>>
>>49130333
They are already squatted alongside Inquisition.
The new Killteam game omitted them.
Maybe they are merging them again for 8th, but I doubt it.
>>
>>49130354
>Abaddon lands on Cadia with his gathered crusade
>Accidentally steps on an Imperial landmine
>Blown to pieces
>Crusade ends
>>
>>49130333
Either a squatted or being reduced so much in numbers they can be repackaged as an allies minidex and/or forgeworld.
>>
>>49130366
Part of me is pissed of that a factions that is bigger than the Tau get so little attention.

But then again girls are eewww and GW can't into female models.
>>
>>49130263
Pen and paper.
>>
>>49130398

I find the math of many 40k players more suspect than an army roster client. In fact, i'm surprised some 40k players can do math at all, or read and write. And i'm not talking about the kids that pollute some stores..
>>
>>49130415
yet on the other hand the amount of mistakes I've caught in other people's battlescribe makes me skeptical of that as well. At least for new players that don't yet know their own army
>>
>>49130415
I trust a kids list more than some of the older players.

I'm looking at you SM player with free Razorbacks.
>>
>>49130415
>criticises others' literacy and numeracy
>fails to capitalise I in I'm, or even successfully press full-stop key three times
Kek.
>>
>>49130415
Ask to see their list then, if you couldn't add it up in your head you couldn't check over a print out from battlescribe either.
>>
>>49130459
English could be his fourth language. But being bad at simple math? No excuse. Even retards (as in the actual retarded persons) working in mcdonalds can do it.
>>
>>49130475
I've never seen an actual retard in any work, McDonalds or otherwise.
>>
>>49129984
>Everyone shits on Chaosfags
>We end up nuking both settings
It's like if all the fratboys are having a pool party jerking off to how awesome they are while the bullied kid has actually managed to start the apocalypse.
>>
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>>49130358
war walkers are a cool idea. vypers as well, or jetbikes (without heavy weapons maybe? that might be too good still.)
could also swap out the bigger HQs like the farseer for spiritseers.
spiritseer, warlocks, rangers, war walkers with bright lances. i could see it
striking scorpions fit the theme as well
>>
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>>49130506
Farseers aren't much of a problem but if you want a lesser HQ choice use an Autarch.
Also consider Shadow Spectres
>>
>>49130494
Chaos is doing fine, it their puppets that are struggling.
>>
>>49130489
You've never worked with contractors, I assume.
>>
>>49130538
They're not downies, they're just stupid.
>>
>>49130528
>Also consider Shadow Spectres
I love the models but they are more or less the poster child for "generalist power, specialist price."
>>
>>49130494
>We
The only time chaos manages to pull something off is when the reigns are out of the players hands.

Because, go figure, they aren't popular enough to play tug of war with every other faction at once.
>>
>>49130494

Chaos was never picked on or in a rough spot in Fantasy though. They were always strong, so strong in fact that Daemons ruined an entire edition! And then they shit on everyone and won End Times!

And now they can't stop jerking off to Chaos and Archaon in AoS!

Do you really want them go all 'ABADDON ASCENDANT, ABADDON THE UNDEFATIGABLE, ABADDON THE MAGNIFICENT, UNF GOD I WANT TO SUCK HIS DESSICATED SPACE MARINE COCK!' at us even more?
>>
>>49130559
stupidity of this level should count as a serious mental ailment
>>
>>49130589

Well anon, we are talking about contractors.
>>
Remember when CSM was top tier at the beginning of 6th, Chaos-fags don't.
>>
>>49129984
>Chaos Lords in charge of counting.
This is definitely the Thirteenth Black Crusade. I guess GW admitting that they're just openly reconning the last time they tried fan involvement is a hard pill to swallow.
>>
>>49130560
Looking cool is the only criteria a model needs to be fielded.
>>
>>49130415
And i presume you are Mr Maths himself then, you arrogant turd face.
>>
do you take an allied detachment from admech or skitarii?
how important is it to have the techpriest dom be your warlord
>>
>>49130618

If you can not preform basic math as a functioning then you really have no business playing a wargame or working a job beyond menial labour.
>>
>>49130565
I don't really care what shitty storytelling they're going to foist on us in these books. I just want a CSM army that's fun to play, can hold its own, and is actually comprised of Chaos Space Marines.
>>
>>49130561
Clearly GW needs to scale the results to fit lore numbers, so IG, Ork, and Nid victories count for 20 times the points, CSM/Deldar 10, Tau 0,25 and SM/Eldar 0,15.
>>
>>49130637

Ah, this is one of those whiny CSM player sour grape scenarios. Gotcha.
>>
>>49130636
Sure, but blithely asserting that most wargmers cant do maths is staggeringly arrogant, and woefully inaccurate.
>>
>>49130605
Top tier because their dex was stuck in 5th ed tactics and even then you had to spam Heldrakes to win, and once people got updated to 6th they stopped being so dominating? And then Heldrakes got nerfed? And Heldrakes looked like ass anyways? And you still couldn't field fluffy forces, so the dex was ass from that standpoint regardless of how powerful it was?

Yeah, I remember.
>>
>>49130670

Anon specified 40k players, which has the largest population sample of all wargames by far. Therefore, basic statistics say that 40k is the wargame most likely to posses players who are bad at math, by sheer dint of having more people playing it.

Its still a flawed accusation of course.
>>
>>49130675
>And you still couldn't field fluffy forces

Shit nigga, no one does that now either except, ironically, the Gladius.
>>
>>49130611
>the last time they tried fan involvement
no one remembers Medusa V

anyways have a present
>>
>>49129051

Peltasts are amazing, Hoplites are basically garbage.

On the other hand, as far as appearances go Peltasts don't look all that much different from generic Skitarii, but Hoplites have badass shields and spears.

Welp.
>>
>>49130693
I still do, but then I mothballed my CSM until I get a better update or nifty formations that make overcosted situational shit a bit less situational.
>>
>>49129051
Hah, it's kinda funny these guys are really just Electro-Priests but better.

Very nice, very nice
>>
>>49130657
How darefactions that aren't good guys desire fun, competitive codexes? Can't they be happy just getting shot off the table by protagonist factions?
>>
>>49130693
Iyanden can field fairly fluffy forces and still be ridiculous.
>>
>>49130636
>as a functioning then

Seems like you've got a few bolts loose yourself.
>>
>>49130754
>Necrons and Demons are good guys
Seems like CSM whining alright.
>>
>>49130697
>oh shit, the chosen faction will lose, better manipulate the hell out of the results and add in an unrelated game at the last minute
>>
Post your favourite miniatures.
>>
>>49130693
>>49130759
Samm-hain too.
>>
>>49130565
Abbadon riding on a 3 headed Heldrake, one head for each god except Slaanesh who got captured by Eldar in the web way or something
>>
>>49130773
>waah chaos only burned cadia and most of the major worlds in the gate while also killing a major player, this campaign was rigged
>>
>>49129984

It will be Age of Sigmar all over again

>Forces of Good, all imperial forces together

>Forces of chaos

>Forces of destruction: Tyranids, orks

>Space Aelfs , eldar and dark eldar
>>
remember when chaos had a codex? cos the current excuse isnt worth wiping my arse with and GW seem to just want to give us medeocre padding for our wiping
>>
>>49130144
He called it a scatbike because the scatter lasers are blatantly over powered and all other options pale in comparison. The Tau suits have multiple viable options.
>>
>>49130788
>except Slaanesh who posessed Eldrad and now lead the pleasure legions personally though the material realms.
>>
>>49130494
>he actually thinks chaos will win

Did you really forget what happened with the eldar's attempt to start the apocalypse already?
>>
>>49130775

GW only?

That comissar must have terrible back problems
>>
>>49130738

I suggest bringing 30k traitors. If anyone complains make them play Orks. Nobz in a 'naught, preferably.
>>
>>49130772
>Codex: No Options and Codex: Twenty minutes of rolling before every game
>fun
>>
>>49130693
Gladius, Eldar, Tau, Necrons, all are fairly fluffy. Daemons, too.
>>
>>49130819

>all daemon prince models are hunchbacked

God damn that pisses me off. I want one that doesn't look like he has scoliosis.
>>
>>49130817
Is this actual fluff?
>>
>>49130829
>Nobz in a 'naught,
Assault vehicle Formation when?
>>
>>49130838

>double Stormsurge and Riptide Wing are 'fluffy' for Tau

Yeah, no.
>>
>>49130849
It's already an impregnable battlefield asset, why would it need buffing?
>>
>>49130838
>tau
>fluffy
The best way to play tau is far and away monster mash. And despite what some may contend, fluff wise tau don't go around relying on suits and ignoring the rest of the forces.
>>
>>49130843
If you had been ass blasted back into the eye of terror again and again for 10 thousand years, you might hunch too
>>
New player here
Made a list of Mechanicus at 1k points. I have an AD of a Techpriest and Destroyers, and a Maniple of Vanguards and Rangers with 3 Dunecrawlers and 3 Ironstrider Bs. I've never done this before and really have no idea what to do with the extra ~200 points in terms of wargear. What are the weaknesses of the list, what good units from other armies do I have to be able to deal with? Etc
>>
>>49130844
If it was CSM and Eldar players would still be shitting themselves and throwing bitch fits when the sun goes cold.
>>
>>49130829
join us in the present 30kfag
>>
>>49129051

So literally the only thing going for Hoplites is that nobody will ever, ever move a vehicle within 18 inches of them.

Not really wowing in a faction with much more long ranged or quick anti vehicle solutions.

Otherwise, they're basically iron hands scouts with bolt pistols and a combat shield.
>>
>>49130725
>, Hoplites are basically garbage.
i wouldn't say garbage (they are no mandrakes), even at 12 inches, 10 haywire shots is good, and imagine charging, and getting 21 attacks on a super heavy
>>
>>49130870

Well yes, but would you move your Imperial Knight within 16 inches of a t3 unit of haywire assfucking, or would you just flatten them casually from a safe distance?
>>
>>49130819
So ashamed are they of their 10,000 years of failure, Chaos Space Marines often paint their armour black, the better to go unnoticed and un-mocked.

Note the subject’s hunched and distorted frame. Some Chaos Space Marines are further hampered by malformations and mutations that lessen their combat effectiveness. You’ll notice their wargear is old and antiquated, and their boltguns often lack any ammunition. Most are in such disrepair that they are less effective than even a primitive autogun or stubber.

A Chaos Space Marine is not of threat to a vigilant Guardsman. Be vigilant. Be virtuous. Be victorious.
>>
>>49130861

>all CSM are hunched over because they hang their heads in shame at being inferior to true Astartes and having no spiritual liege to call their own

For shame.
>>
>>49130868

It has better rules for the majority of the traitor legions than 40k. Its not much of a stretch. Why deny yourself something that is fun and for the most part, fluffy?
>>
>>49130899
Unless it's the knight crusader, being forced to keep 16" away from the rest of your army is pretty significant.
>>
>>49130868
>present 30kfag
But 30k is newer than the CSM dex.
>>
>>49130911
>Army from 10,000 years ago magically appears in 40k

Unless every game you play is part of a warp time dilation anomaly, no it's not fluffy in the slightest.
>>
>>49130936

Ah, right, I forgot 40k players are also autistic.
>>
>>49130935
?
30k came out 10,000 years ago anon
>>
>>49130725
This
I mean re-rollable 4+ with a 5++ on top doesn't sound terrible but they aren't fast like the rest of the Skitarii melee units.

>expensive but awesome looking bubblewarp ho!
>>
>>49130911
>>Why deny yourself something that is fun and for the most part, fluffy?
>30k
>fluffy for 40k CSM.
No. Not at all.
>>
>>49130946
>say something that's complete bullshit
>get called out
>hurr you're just an autist

Fuck off faggot.
>>
>>49130936

It is because you'd be playing 30k not 40k.

Orks, Necrons and Eldar dont care
>>
>>49130927

If you could take them in units of 5 as a cheap deterrent, I'd agree with you. Two units of 5 would redundantly be well capable of anti vehicle work when actually in range, and serve as a deterrent/late game actual source of damage.

One unit of 10 is unweildy with less denial potential, and two units of 10 is a complete waste of points.
>>
>>49130973

But you don't deny that its fun and better than what you have now.
>>
>>49130900
Bitter and twisted. So afraid to fight the emperors own they cower behind screens of braver mortal men during their own puny artillery 'bombardments'.

Crunch wise its true too. Renegades with icons will auto pass morale tests while chaos marines can flee if they lose a guy or two.
>>
>>49130863
You're running a fairly weak list, but it's not god awful. If that's all you have, go for it, but if you're open to recommendations-

>Dominus
>Destroyers
>Destroyers
>Vanguard
>Vanguard
>Vanguard
>Vanguard

That leaves you with 350ish points to put on what you want. As to why that standard template, the Dominus gives healing/suck up shots while Destroyers deal with anything annoying, meanwhile the vanguard can rule objectives and put down reliable small arms fire. Adding in Dunecrawlers would be good for tanking heavy hitters and doing good damage, Sicarians can speedy kill stuff, and other things (like those sexy af new guys) could possibly fill other roles.

The best way to build a good list is to make a plan (more accurately plans) for how you'll combat your opponent and the best way to do that is figure out what your units do and combine them in a useful form. Or just spam Grav, but if you're doing that then you're better off with SM
>>
>>49130860
>>49130853
I'm not saying that the BEST way to run Tau is the fluffy way, but that you can put together a fluffy tau list and it'll be pretty good.
>>
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>>49130775
>>
>>49130993
Look closer - You cant take units of 5. Their squadsize is 10-20.
>>
>>49131079
Look closer - he said IF.
>>
>>49131048
Dunecrawlers are almost always a good choice. Either equipped with Neutron Laser or Icarus Array, they fill cruxial roles in lists and they fill them well.
>>
>>49131048
>Or just spam Grav, but if you're doing that then you're better off with SM

I should take Grav on some of my Destroyers though, right?
Is there any place for Rangers in a "good" list?
>>
>>49131067

I think a Riptide Wing could be more 'fluffy' if it was backed up properly with Firewarriors, Devilfish, etc. But just it by itself with Stormsurges or Crisis Suits? kind of retarded.
>>
>>49131015
Irrelevant. Running C:SM would be funner than CSM, but I don't do that because that doesn't make sense.
Despite what some say, CSM shouldn't be C:SM with extra chaos stuff. Anyone who wants that is a huge faggot.
>>
>>49131103
>Is there any place for Rangers in a "good" list?
As formation tax, that's it.
>>
>>49131129

I approve. Would fight against with my unallied, primarily Terminators, Grey Knights army.
>>
I just want to be able to field my fluffy Thousand Sons units that I converted in a single army at a reasonable point costs. Big man Sorcerer, Daemon Prince, rubric squads, Rubric Termies in their partybus, Cabal trio and 2 'fiends. Maybe the Obliterators.

With them, I can hold my own against casual lists and have some fun; my main aim, but it hurts leaving some of them home cause the LOOK isn't there anymore man. Sucks when you spend weeks working on a unit only to be forced to shelf it.
>>
>>49131090
>>49131079

What he said. I was saying that these guys would have a role, not exactly wow me, but a definite role, if takeable in units of five.

In minimum size units of 10, they're squishy, more expensive than more useful options from the same codex, less capable for anti-vehicle work than arc rifles, Ruststalkers or the frequently allied Kataphrons, and outside of vehicle work no better in assault than say, space marine scouts.
>>
>>49131147
Thanks, I guess?
>>
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>>49130775
It's a pity shooty terminators suck because I'd love to use them and dreadnoughts together
Indomitus terminator armor>all others
>>
>>49131167
>Indomitus terminator armor>all others
Indomitus is a funny way to spell cataphrachtii.
>>
>>49131097
If I took 3 Dunecrawlers how many would I want to be firing long range blasts with an Icarus array vs getting closer and tanking hits with the Neutron laser? 35pts per array is pretty expensive
>>
>>49131167
Join the Deathwatch brother, we've assault cannons and cyclone launchers for all, you don't have to take turns at them.
>>
>>49131192
cataphrachtii is a stupid way to be wrong
>>
>>49131220
Should've posted the right mark then.
>>
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>>49131220
>liking hunch backed horse faced termie armor
>>
>>49130911
And for this trade off all you get to play is marines v marines all day erry day. I would rather kill myself than play marines v marines only forever. warhammer is fun for variety. 31 flavors of spess muhreen is not variety.
>>
>>49131209
yeah but I don't want to spend 60 points per model and go unbound just to take deathwatch terminators. Besides those guys only come in squads of 5
>>
>>49131240
>Being an anime liking phone poster

:^)
>>
>>49131167
Tartarus>MK1>Gorgon>Indomitable>Cataprhactii
>>
>>49131275
>implying I don't just name all my files image.jpg to upset autists

;^)
>>
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>>49131240
>wanting unmoveable truck-leg brick-shithouse terminator armor
>>
>>49131285
>putting Tartarus first
>no saturnine
Get the hell out of here with your shit taste
>>
>>49131288
I enjoy your implications friend.
>>
>>49131254

If you like being raped by Eldar, sure.
>>
>>49131323
>saturnine
That the one i call mk1
>>
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Remember when the other talon of Horus was still a thing?
>>
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>>49131342
>>49131323
>>
>>49131357
No
>>
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Terminator Stark coming through.
>>
>>49131368

I've mentioned that I remember the other talon of Horus being a thing before. It being a plot point in some obscure piece of fluff that someone was looking for it.

People told me I was imagining it, but here we are, a diorama from the early 90's still on display at Warhammer World.
>>
>>49131389
Contemptor dreadnought
>>
>>49131310
>implying speed matters in an already slow class of armor
>not wanting maximum protection, the main purpose of wearing any type of termie armor
>>
Taurox or Chimera for a mech Guard army?
>>
>>49129042
Finally beat my rival at the lgs, after we tied twice and he beat me once. Feels good man.
>>
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Help me pick what to get next from my wish list, part 1/3
>>
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>>49130775
>>
>>49131421
Chimera, regular Taruox might as well not exist, Prime or nothing.
>>
>>49131426
Any context to that? What you both played, how the game went? I do find it interesting that you've only played your rival four times.
>>
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>>49131439

2/3
>>
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>>49131285
worst taste

Indomitus >Saturnine > all the other shit ones
>>
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>>49131456

3/3
>>
>>49131439
Ursarax

they have rocket packs and fighting claws
>>
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>>49131442
>painted each individual rivet
>>
>>49131458
>indomitus
>anything but the worst
Saturtine>>>>>>> 7th edtion ork codex >>>>>>> all other termie marks
>>
>>49131482

What ratio of claws to fists should they have?

Hoping they'll be in the imperial armour.
>>
So a Maulerfiend has 2 powerfists and 2 attacks. If he hits with 1 attack, he gets the free melta-hit. If he hits with all, he gets 2 free melta-hits instead.

Does this mean that no matter his attack ceiling (2, 3 or however), he has to land them all anyway for the second free hit? In which case, it's better if he gets charged then.
>>
>>49131487
Kinda lazy he didn't do dust and corrosion on them
>>
>>49131442
That is perfect.

>>49131453
Understood. Looks like I can carry more veterans in the Chimera anyway.
>>
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>>49131507
I don't know their rules or points costs so I can't help you. All I know is they look really cool and that's why you should buy them.

>>49131493
Indomitus is the only emperor-approved pattern of terminator armour. Every other kind is strictly inferior.
>>
>>49131507
Conventional tactic calls for slightly more claws than fists.
>>
>>49131455
well I guess rival is a little much. I've played him once a week for the past month though and I don't play much. He plays Dark Angels I play GK.

He took a bunch of terminators with plasma cannons, black knights with plasma, belial, a landraider with grav vets inside and, a vengeance with plasma. I took a couple dreadknights and a large deathstar with draigo and tiggy in a conclave. He seized on me. He was winning 9-7 on objectives turn 4 but I was controlling the table because his bikes outflanked on the wrong side and his shooting against the dreadknights failed pretty hard. It was getting really close, but then my turn 4 I psycic shrieked belial and got 3 wounds, and he failed all 3 of his invulns. He screamed out loud and then gave up.
>>
>>49131567
> He screamed out loud and then gave up

Hopefully this is a case of a sort of comical one and not legitimate rage. I hate when that happens. Any pictures?
>>
>>49131594
No, I didn't want to take pictures because he was legitimately raging all game. He's the kind of guy that picks up cocked dice that aren't really cocked, claims he has objectives when he's just outside of them, and he never helps pick up terrain after the game because he just packs up and leaves. He was yelling so hard at his rolls and mine that the front counter guy in the other room could hear him.
>>
>>49131567
>a bunch of terminators with plasma cannons
speaking of those, why can't deathwatch get them?

or like, frag cannons and magna-grapples on dreadnoughts. You'd think GW would want to potentially sell any marine kit to deathwatch players.
>>
>>49131519
Yes, he has to land them all. No, it isn't better because he'll be making S10 AP2 attacks with his fists as opposed to S8 AP1 with the magma cutters.
A guaranteed additional S10 AP 2 attack is better than slightly better odds of a S8 AP1 attack, especially considering he still has a chance of getting the second magma cutter attack anyway, and that an additional S10 AP2 decreases the likelyhood that he misses all of his attacks and gets no bonus attacks.
>>
>>49131666
Well vs vehicles the magna have an an edge.
>>
>>49131636
I'm not sure, doesn't make sense.

The guy took them just because he wanted to rape my terminators even harder than he usually does. (They were assault cannon models, he just proxied them as plasma cannons.) This time though I took a conclave and got invisibility, so goodbye targeting them with them. He was so salty.
>>
>>49131103
On Destroyers, Grav is always the best option, unless you're in a War Convo (it's still kind of iffy even then)

As for Rangers, I really like them. They get shit on but AP4 guns are pretty solid, and 30" is nothing to sneeze at. Personally I take 1-2 squads to hold backfield objectives and still be slightly useful. 10 extra points over vanguard isn't that bad for actually being able to use their guns at range.
>>
>>49131636
Kit most likely.
DW Terminators are the SM Terminators with the DW upgrade sprue.

Now GW really should do an armoury sprue for each faction with just duplicates of Special / Heavy weapons to resolve kit caused wargear limitations.
>Dreadnought Arm sprue with all arm options
>Combi-weapon sprue with 5-10 Combi weapon set ups.

Kinda like what Forgeworld has going on with HH.
>>
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Anything that would fuck me over if I ran this Kill Team?
>>
>>49131708
vehicles

Most people don't bring them, though.
>>
>>49131742

Can't fit most, Orks however are in a great position to take walkers.
>>
>>49131742
Which vehicles do people even run in KT? (that are worth the cost)

I can think of Trukks, some walkers and skimmers...
>>
>>49131257
yes... but all five can take assault cannons or Cyclone Missile launchers.
>>
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So wait, have the rules for kill team been leaked yet? Do we know what the army composition requirements are at least?
>>
What kind of forces would a rogue trader army have, if any? I know that they might not have the ability to field hundreds of thousands of troops like the AM/IG but that is not really what 40k is about anyways.
>>
>>49131810
Armored sentinels are fairly good, and cheap.
>>
>>49131257

Squads of 5, but you can add them to a Kill Team formation as a single squad with Veterans, even a Librarian to put Invisibility or what not on said squad.

4 CML/AssCannons plus Frag Cannons that are invisible sounds fun, if dickish.
>>
>>49131681
I was about to make a big post about how S10 AP2 is better than S8 AP1 vs vehicles, but then I double-checked and the cutters have armourbane.
So yeah, against vehicles you might want to get charged. But then again, the magma cutter attacks are at initiative 1, and if a vehicle is able to charge you it can obviously attack you in close combat, so you'd probably prefer the extra S10 AP2 attack for charging - unless it has a higher initiative than you anyway (Dreadnoughts spring to mind), in which case you might prefer to get charged.
Personally, I would always prefer to receive the extra power fist attack. It is more reliable, it makes getting the first magma cutter attack more reliable, and you still have a chance of making a second magma cutter attack.
You are right though, the magma cutter weapon profile is much better than the power fist against vehicles 99% of the time (Things like a Venom being a possible exception? I think the cutters have it, but it's slim).
>>
>>49131842
Those would fuck me over?
I'm new to this Warhammer thing.
>>
>>49131836
we've had the full pdf for weeks
>>
>>49131205
It depends. If you're going against flyer spam, 2 or even 3 is the best option. If you're playing, for example, Space Marines then they likely aren't bringing flyers at all, but 1 won't hurt.

Bring one just in case of the unexpected, but 90% of the time it's totally unnecessary.
>>
>>49131901
they have enough armour you could only glance it on 6's
>>
>>49131901
well, you've got no weapons with more than strength four

things with AV11 or higher are completely invulnerable to your shooting
>>
>>49131912
>>49131920
should i bring lances
>>
>>49131810
Chimeras, sentinels, taurox, the Kriegers weapon carrier, and maybe some others.
>>
How often do you face flyers? I got no room for anti-air in my CSM list cause I'd have to get rid of something I really love fielding.

But I do have a flying DP and a Forgefiend.
>>
>>49131984
Fliers, never
FMC, 1/3 games
>>
>>49131904

Is it in the mega?
>>
>>49131904
Are you thinking deathwatch is kiilteam?
>>
>>49131984
Keep in mind that CSM don't have any real anti-air anyways, so there's not much point in bothering.
>>
>>49131970
overkill

grab a scatter laser or shuriken cannon on your bikes
>>
>>49130565

Chaos got their shit pushed in during the STorm of Chaos. And Archaon went down like a chump.
>>
For a death Korea of Kriegers kill team, would it be a good idea to include a cyclops demolition unit? Which is a 1-3 man/RC bomb that is S9 AP3 blast 5 inch.

At T6 I think it would be hard for the opposing kill team to stop it before it blows up in their face.
>>
>>49132096
He went down after defeating an Valten who was Sigmar reborn and his mentor Huss who was the best warrior priest the Empire had.

Grimgor only managed to beat Archaon because Archaon lost the will to fight after discovering through Valten that Sigmar was real.
>>
>>49132096
Mess wiw da best, get git-punched!
>>
>>49130506
Take care not to make your army too bad, CC units are super horrible, even Eldar CC is fairly damn bad and not just in comparison to the rest of the codex. Wraith Lords are quite UP as well.

If you field multiple scorpion units and fill your mandatory core slots with rangers people should be able to accept 3-6 scat-bikes.

With that, you still have one of the weakest possible lists.

If you choose to go with the Seer Council it might be fun to get an Avatar and try to make him invisible, this would synergize well with the Scorpions.
>>
>>49132117
Korps=Korea... fuck autocorrect but now I think have a name for my death rider commander.
>>
>>49132028
Codex: Deathwatch

>>49132004
(going to sound snarky, I'm sorry) No idea, why don't you check?
>>
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>>49130565
>And now they can't stop jerking off to Chaos and Archaon

Chaos is losing hard on nearly all fronts except anywhere Archaon fights. And he is getting frustrated because he cannot carry Chaos to victory alone.

>'ABADDON ASCENDANT

Abaddon will never sit on the throne. Be'lakor failed to usurp Archaon in WHFB, but he won't fail to usurp Abaddon in 40K.

Go Team Foretoken!
>>
>>49129383
Dark Vengeance set. Both armies should be 500 points.
>>
>>49132152
And that's not Killteam.

Killteam is the squad-based minigame.
>>
>>49132028
>>49132004
>>49131904
>>49131836
>>49132152
This is why I shouldn't post in the morning.
NEVERMIND, I don't know why I was thinking of deathwatch
>>
>>49132181
Because.. their formations are all called killteam:whatever?
>>
>>49132170
Can anyone post the "Be'lakor BTFO by pterosaurs with rocks" image?
>>
>>49130775
I really like Wracks.
>>
>>49130611
>I guess GW admitting that they're just openly reconning the last time they tried fan involvement is a hard pill to swallow.

Have you been living under a rock? EoT was retconned in late 4th ED and was made official in 5th ED. This is like nearly a decade ago.

This is what happens when we have sites like 1d4chan around. People are so outdated in their fluff.
>>
>>49132202
Do you want me to post the victory that proves without a doubt it wasn't Be'lakor?
>>
>>49132227
Rox kill cucs
>>
>>49132215
and the retcon was made official in 5th ED*

Continuing...
GW said that despite scrubbing the results they will take inspiration from them.
>>
>>49132227
>magic rocks can't banish shadow demons
it's amazing how upset you are by this
>>
>>49132256
And that was one angle in this shit trolling debate.

Be'lakor cannot exit Chaos portals/rifts. It's impossible for him. The whole battle with the Lizardmen happened when a Chaos Rift erupted and spew daemons.
>>
>>49132256
>>49132245
I used to have all the fanart of that on my old computer, doesn't anyone still have it? I would love to have the *screaming* one.
>>
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>>49132256

You mention rocks and Be'lakor and this guy will come out of the shadows with his diatribes and argue with dozens of anons to the death about it. I've seen entire AoS and WHFB generals go up in smoke because of this. Then without any self-awareness start calling other people pathetic.
>>
>>49132142

>Wraithlords are underpowered

This will never stop being a bare faced lie.
>>
>>49132032
True enough. AA Havocs are too expensive and a HadesDrake is a waste of a gun honestly. I'll have to settle with what I got.
>>
>>49132303
are you perhaps thinking of wraithknights?
The actual wraithlords are pretty sub-par
>>
>>49132321
Best ground AA you can get would be ADL with a token lord to operate it, maybe let som oblits hang with hims and enjoy the cover save
>>
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>>49132301
I guess you cant help getting caught up in petty arguments when your life has hit ROCK BOTTOM!
>>
Did the Rules MEGA account get taken down or is it just me?
>>
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>>49132301
Our love for our Dark Master and future ruler of the galaxy demands that we act in his defense.

Picture related. Head over to Be'lakor section and with this the debate is over.
>>
>>49132331
>sub-par
For Eldar? Surer, but don't tell me there aren't loads of other faction who'd love a T8 models for less than 200 points.
>>
>>49132331

No.

No they are not, you perspectiveless lunatic.

There's no space for something so relatively weak in any Eldar power build, but beyond dying easy to Grav, they're slightly above average for their points. A monstrous creature any other codex would love to have.
>>
>>49132361
>>
>>49132361
The formatting's even more cancerous than the content, literally TLDR.
>>
>>49132361
do you have gallstones

is that why the living meme getting stoned to death hits so close to home?
>>
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Now back to the original programming.

Be'lakor is already besieging the Phalanx with his daemon and Iron Warrior allies (picture related). All he has to do is kill the undermanned Imperial Fist company there and their LotD friends to take control of it.

Then he can bombard the Imperial palace and kill the Emperor. Victory is slo close.
>>
>>49132395
I find Mobi better than PDFs and EPD or whatever they are called
>>
>>49132347
Yup it's down for me.
>>
>>49132435
Doesn't chance that's its 6000x800
>>
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>>49132418
Abaddon, on the other hand, has to slog it from Cadia to Terra.
>>
>>49132385
>>49132372
its a (old) dreadnaught with a save and no vehicle damage table. for ~45 more points for a similar loadout. its really not that great.
>>
>>49132332
Rather not include any fortifications honestly. But now I'm thinking about it, 4 Flakk Havocs cost as much as a Forgefiend and actually have much better damage potential. Just a pity the Fiend is a lot more difficult to kill than 4 basic marines.
>>
>>49132418
>All he has to do is
walk three consecutive steps without falling over his own feet and shitting himself.

So the Imperium is safe.
>>
>>49132170

You gonna get your ass blown out when GW inevitably swings it back in Imperial favor at the 11th hour.
>>
>>49132303
What are you fucking on?
3 W T 8 VS 3 HP AV 12
3 WS 4 S 8 attacks vs 4 WS 4 S 10 attacks
Two shuriken catapults at BS 4 vs 1 multi-melta and one storm bolter at BS 4
Ancient Doom vs It Will Not Die

Iron Warriors dreadnoughts are not even that good. In a world where people gear their lists against Wraith Knights, Wraithlords simply do not stand a chance. They are tanky, I will give you that, but only an idiot would try to kill it while it is slogging 9,5"/turn, even less if you want it to shoot.
>>
>>49132303

It's a worse dread that doesn't have to roll vehicle damage. It's a bit shit.
>>
>>49132544
Now let them both face 1 meltagun and one fleshbane gun.
>>
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>>49132522
>>49132516
These are the End Times. Nobody is safe, least of all the Imperium.
>>
>>49132501
Flaak havocs, on average, against a jinking 10/10/10 flyer, .89 hullpoints a turn.

Pass on them. They're awful.
>>
>>49132577
As long as it's biggest threat is Belacuck the incompetent, no worries.
>>
In which people repeatedly claim something is a worse dreadnought with the only thing that makes dreads a bit shit removed.

By the way, I have an almost-all dreadnought list from an anvil strike force I made up for gimmicky fun, then found out it's actually powerful as all hell in a semi-competitive meta.
>>
>>49132595
Fuck sake, I always forget about jink.

Guess I better decide not to play against anyone who fields fliers or lots of vehicles then. Yay me.
>>
>>49132610
>Doesn't know that it was the machinations of Be'lakor that lead to the doom of fantasy

History will repeat itself but in SPESS.
>>
>>49132624
it pays a decent chunk of points to get there. Perhaps its a bit unfair to call the wraithlord bad/shit/sub-par/whatever, but it is only around the "good" level.
>>
>>49132643
And has Belacuck ascended to godhood?

Or did he fail again?
>>
>>49132643

>Lifts heavy rock

Leave Belakor to me.
>>
>>49132577
If be'lakor is pretending to speak on behalf of the Chaos Gods then why don't the gods reveal his lies to Abaddon?
>>
Could a Tau form a great friendship with a Kroot on many battlefields and request that the kroot eat him after he dies? I know Kroot are forbidden from eating Tau flesh, but I wonder if there can be exceptions based on the bonds of brotherhood and honour.
>>
>>49132677
Failed on the last step but after leaving a huge trail of destruction and ruined lives that stretches from the beginning of the world to its end.
>>
>>49132705
Because Abaddons likes to think he's a clever boy playing the gods against one another.
>>
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>>49132677
I do believe he failed. He's a free daemon in Fantasy/AoS but being Belly'Rub is probably the worst fate imaginable.
>>49132686
BROTHER!
>>49132705
The Chaos Gods also lie. Lies about lies not being lies and so on.
>>
>>49132651
>Perhaps its a bit unfair to call the wraithlord bad/shit/sub-par/whatever, but it is only around the "good" level.

Well yes, that's my entire point. Wasn't claiming it was amazing, just that any other codex would love to have it because it's very solid.

Basically consider it a dread that yeah, has one less attack and lower strength, but which never has to worry about vehicle damage, never explodes (unless force weapons, but don't put MCs next to a librarian, duh) and can be built as a rifleman whilst still having AP2 Melee and two free flamers.
>>
>>49132571
Melta where? IG has melta and CSM has melta, the other codices have better options (D or grav), both faction are sub-par. DE have lots of poisoned weapons but is another sub-par faction, it seems like a wash to me. Dreadnoughts also have an inbuilt ranged weapon which they do not have to shill 20 pts for, meaning they have better options for just staying out of range.

Meanwhile, grav-guns are better against the Wraithlord and grav cannons are about equal. You do not face a roll on the damage table with the Lord against strength D, but given the fact that you are fairly likely to die anyways that is not really a big deal, certainly not worth going up 20% in price, losing 2 attacks and 2 strength and shifting out your multi melta with another CC weapon.
>>
>>49132725
If no other Tau are looking and the Kroot shaper is okay with it, maybe.

Eating Tau is punishable with death.
>>
>>49132733
That IS his curse, ever the councillor, never the king, the puppeteer with strings of his own.
>>
>>49132643

I realize these generals are prone to hysterics and kneejerk reactions but the truth of the matter is 40k is still their bread winner and has such an established universe and aesthetic that they aren't going to go all AoS on it. I'm sorry but you'll just have to deal with the status quo and more pre-M41 novels and games.
>>
>>49132737
>I do believe he failed. He's a free daemon in Fantasy/AoS but being Belly'Rub is probably the worst fate imaginable.

Actually, they rectonned his fluff in AoS by having him willingly give up his position and title as Everchosen for the sake of freedom and to purse his own mysterious agenda.
>>
>>49132761
Yeah I know, I just like the whole camaraderie between warriors schtick. To become one with your battle brother and to not let his skills and memory fade into nothing. His accumulated knowledge and ability can help his kroot buddy grow stronger and carry on the fight with renewed vigor for the greater good. Arguably the only way a Tau could have an afterlife so to speak.
>>
>>49132634
Just ignore flyers, they are not that good. They automatically miss first turn and they often miss one or two more turns either failing a second/third reserve roll or having to fly out or around to once again shoot at juicy targets.

Normal vehicles, on the other hand, are quite easily countered by grabbing a bunch of melta weapons.
>>
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New guy here. Don't really know what kind of wargear this army wants.
There's an Icarus array on one of the Dunecrawlers.
Input?
>>
>>49132788
>I'm sorry but you'll just have to deal with the status quo and more pre-M41 novels and games.

They are shifting the staus quo a bit. Already happened with Death Masque (aka Eldar Genocide) and the Damocles books (Kauyon and Mont'ka).

The Black Crusade series will move the Cadia Gate storyline. Aren't you hyped for it? Cadia will BURN....again. Hopefully it will stick this time.
>>
>>49132805
Dude's fielding the Speeder Typhoon and Stormtalon formation thing. That shit hovers and comes in Turn 2.
>>
>>49131567
>Taking the land speeder vengeance

I JUST DON'T UNDERSTAND
>>
>>49132864
>Cadia will BURN
>No more Cadians
>No more cadian regiments
YES.

PLEASE LET IT HAPPEN.
>>
>>49132904
Nah. Cadia is about the only interesting warzone. Always stuff happening in and around it.
>>
>>49132904
>Cadia will BURN
>It was actually Catachan in disguise
>LaughingCreed.jpg
>>
>>49132802
I imagine this would cause the kroot to come under the effect of the ethereal mind control like the tau.

So good luck not being put down for the greater good.
>>
>>49132904
>Cadia burns
>Chaos floods out of the eye and destroys the galaxy
>No more anything
Good job
>>
>>49132864
>Aren't you hyped for it? Cadia will BURN....again. Hopefully it will stick this time.
>Traitors actually belive they have a chance.

Did you miss what happened with the eldar? And GW likes them a whole lot more than chaos
>>
Do you know how I know the Imperium are screwed in the fight for Cadia?

No Eldar or Necron help.

The Ulthwe and Biel-tan Eldar played a crucial part in EoT. They aided the Imperium in fighting Chaos and inflicted terrible terrible damage. Eldrad prevented the Black Fortress Fortresses from being deployed on Cadia. You can forget all of that because in Death Masque, Eldrad basically wrecked his faction.

In Eot, the Necrons under the direction of their C'tan masters fought Chaos to get to the Black Stone Fortresses. The Necrons, IIRC, managed to destroy one with one of their fleets before the other Fortresses retaliated. With the Newcrons being a thing now, the Necrons have no reason to be at Cadia. The Fortresses are weapons designed to slay the Oldcron C'tan which is why they sought their destruction. The Newcrons already broke the C'tan long ago and thus have no reason to take part in the fight.

The Imperium stands alone and will fall alone.
>>
>>49132820
Drop the Icarus Array and get 3 Neutron Lasers instead. Also make the Rangers Vanguard, unless you're playing lots of 4+ they're pretty useless.
>>
>>49133072
It wont.

The Emperors greenest will gladly fight da spikey boyz.
And win, coz dez is da greenest
>>
>>49133019
Maybe an ethereal could sanction it? either publicly or in secret?

Could be used for propaganda, "races merging together in 1 to overcome the darkness" yada yada. Or just the mind control is bunk and/or the kroot physiology isn't affected by it.
>>
>>49133104

>Ghazkull shows up at the last minute and sucker punches Abaddon, ending his Black Crusade once and for all

>proven by the fact that even the Ork codex is still better than CSM

>imperials will dominate every battle but it will be retconned and written off as 'how much can they slow down the Abaddootrain!'
>>
>>49132864

Death Masque preserved status quo ya numpty. An actual change would've been Ynnead waking.
>>
>>49133186
Not really.

The Eldar souls disappeared. The souls of all craftworlds.

>http://thegoodthebadtheinsulting.blogspot.com/2016/08/warhammer-40000-death-masque-eldar.html
>>
>>49133072
Here's the issue with your theory: it relies on logic.
Logically speaking, the imperium should have crushed the tau.
Logically speaking, eldrad should have foreseen deathwatch and taken better measures to stop it.

But that doesn't sell. And GW wants to sell things. They esspecialy want to sell you space marines. But not the chaos kind, fuck those guys. So, in the face of all logic, GW ensures that the marines sell.
If you actually think GW gives a flying fuck about chaos marines, and actually think they'll do good by them in the fluff, even if the rules are shit and will remain shit, then OP was right, you really are in the bargaining stage.
>>
>>49133214
Unless explicitly stated without flowery analogues it's nothing.
>>
>>49132959
>Cadia is about the only interesting warzone
wat
>>
>>49133072
>With the Newcrons being a thing now, the Necrons have no reason to be at Cadia.
Except for the fact they still want the universe to be around so they can conquer it.

Litteraly nobody wants chaos to win, even chaos.
>>
>>49133258
The souls of the Eldar were summoned to the moon and imbued in the sands. The moon exploded and the statues linking to the infinity Circuits were blown up. The souls are lost and all that was earned for the effort was a small god shard that ran away.
>>
>>49133334
Sure, let me know when GW puts that in print.
>>
>>49133282
Pretty sure the Necrons view the Tyranids as a higher priority than Chaos.
>>
>>49133348
They did. It's called Death Masque. Tell me what happens to an Eldar soul if you break its soulstone? Imagine a big soulstone the size of a moon breaking.
>>
>>49133379
>Imagine

No, no imagining, stretches of logic or whatever, lore is exactly what's written and no more.
>>
>>49133379
Slaanesh becomes relevant?
Or is it that Slaanedh eats so many Eldar souls Slaanesh gets tired, falls asleep in a cave and gets godnapped and held prisoner the Dark Eldar as Vect works out a plan to take Slaanesh's place as a Chaos God?
>>
>>49133167
I'd love this, even as a CSM player. just because hey, self-deprecating humour is also fairly chaotic.

>"GHAZKULL IZ BEST!!"
>>
>>49133427
Lore is indeed what's written down. According to the Death Masque, the Eldar souls were stored in the Moon and its sands. The moon was obliterated.

Unless GW wrote something else to describe the fate of unprotected Eldar souls, then I will go with what's written in the fluff and say they got nommed.
>>
>>49133357
I've heard that too, but the Crons ignoring the imminent victory of Chaos because the Nids are worrisome is like staying inside a burning building because there's a tornado warning in effect. Future threats are only a problem if you're going to survive until they arrive.
>>
>>49133516
Whatever floats your hoverboat.
>>
>>49133448
40K Slaanesh ate trillions of Eldar souls during its first moments of life. Then he fought Khaine and Khorne in a row.

The souls of the Craftworlds should be nothing to Slaanesh birth feast.
>>
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Hey, Frankentank guy from the thread last night. It died before I managed to post the size reference picture. I'm most likely going to play Space Marines, and I was wondering what I should field this as.
>>
>>49133538
>>49133357
Nids aren't considered a "threat" by the Necrons, they are however a potential issue with the plants to return to flesh, once the Necrons have killed their enemies and subjugated the universe it'd suck if there weren't any good humanoid races left to wear.
>>
According to Death Masque, my main nigga Ahriman renews his assault on the Black Library with a massive force as the Harlequins are otherwise engaged.

>This is all setting up for 8th
>Eldar get canonically weaker in their next codex
>Ahriman uses his knowledge to get Eternal Warrior and make better/fix Rubrics
>The new corporeal Rubrics can now use CC weapons and heavy shit in 8th

Ever since I read A Thousand Sons I've been rooting for the guy, now 10k years later, shit might pay off.
>>
>>49133534
>>
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>>49133555
AdMech Krios Battle Tank
>>
>>49133555
Vindicator. Unless FW offers other tanks with hull mounted cannon that size
>>
>>49133080
>unless you're playing lots of 4+ they're pretty useless.
radium carbines are s3 ap5 though. what am i missing
>>
>>49133610
>Ahriman renews his assault on the Black Library with a massive force as the Harlequins are otherwise engaged.

Another part of the13th crusade redo.

Failed last time as well.
>>
>>49133610
Same, read T-Sons.
Hate Magnus but like Ahriman
>>
>>49133684
Will succeed this time, though, most likely. Considering that harlequins defending the Library just got themselves killed for Eldrad's ploy.
>>
>>49133668
They wound twice- regardless of the enemy's toughness- on a to wound roll of 6. And considering that a 5 man squad puts out 15 shots, that's a lot of kill even to MCs.

You know shit's neat when they can kill a Wraithknight in one turn.
>>
>>49133720
>Will succeed this time, though, most likely. Considering that harlequins defending the Library just got themselves killed for Eldrad's ploy.

Depends how well they preform in the campaign.

How ARE Thousand sons CSM doing these days?
>>
>>49133646
Deimos Vindicator. Actually Deimos is also triple barreled so it works out.
>>
>>49133727
... my brain literally completely skipped over the "3" in "assault 3"
you're right. lol
>>
>>49133720
No they won't.
When was the last time a faction besides tau or loyalists had something good happen to them in a campaign?
>>
>>49133791
Pandorax, technically.
>>
How hard is this "heat the resin cables and reshape them" thing? Seems really easy to fuck up and break it, kinda worried.
>>
>>49133993
Hot water and slow gentle work.

af course a lot prefer just snipping shit and doing it with guitar wire or in GS with a cable roller.
>>
>>49133167
Now you spoilered it.....
You forgot the part where orkimedes contraptions wreak havoc on the dinobots
>>
>>49129051
Alright, I can only order one- Which should I do?
>>
>>49134251
peltasts seem like really great units but it remains to be seen
hoplites seem meh since vanguard already exist and you can't really ask for a better spammable unit
>>
>>49133555
How about a sicarian venator tank hunter? forgeworld co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Sicaran_Venator.pdf
>>
Why no leviathans or deredeos for chaos?
>>
>>49133594
Read the codex,they are seen as the largest current threat by the Silent King and all those he has awakened for his cause of defeating the Nids. The dex makes it sound likely that the Crons could lose. "They will unify the Necron Empire in the face of the Tyranid threat, or face final, lasting death in the attempt."
>>
>>49129042
Anyone wanna trade an Ork army for a skaven army?
>>
GET SOME FRESH BREAD
>>49134791
>>49134791
>>49134791
>>
>>49133747
>How ARE Thousand Sons CSM's doing these days?

As a dedicated Rubrics player- they're gathering dust.


Cult formations pls.
>>
Lore question - can Perpetuals be scarred? Will the scars dissapear after their "reincarnation"? What about tattoos?
>>
>>49133993
Its surprisingly easy, all things considered. Just don't bend them too far too quickly and they won't snap.
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