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SPAAACEEEEEE

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Thread replies: 284
Thread images: 142

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SPACE SHIPS. SPACE THREAD.
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SPAAAACEEE
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There are few things I love more on /tg/ than space threads
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>>49117988
Get me some good literature and interesting history topic and I'm all set for a good time too.
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Does anyone have any ridiculously huge alien spaceships?
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>>49119809
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>>49119839
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>>49119809
https://1d4chan.org/wiki/The_ship_moves
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Who else cant wait to scavenge space for questionably legal shit to rip apart and sell at a profit?
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>>49124865
What's the most advanced ship there, besides the Lexx and forerunner ship?
>>
What good hard scifi media is there out there?

Stuff I'd recommend
Books:
>Starship Troopers
>Forever War
>Rendezvous with Ramza
>Moon is a Harsh Mistress
>Mars Trilogy
Mars is notable for its emphasise on the implications of future tech interpersonally, socially and geopolitically.

TV:
>The Expanse
>Europa Report
>2001
I guess I could read the Expanse books but I've heard mixed things, and the show is one of the few things I'm hype for atm so I'd rather not spoil myself.

Anime
>Planetes

>>49125558
>powerlevels
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I don't have any spaceships (that weren't already in the last thread) but I do have some MCP suits.

>>49126647
Moon is enjoyable and fairly solid from a sci-fi standpoint, but is fairly near-future with its science.
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>>49116937
Fun picture. I've spotted ten ships from other films and tv series so far.
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>>49125558
Most advanced? Hard to say since a lot of the tech is just hand waving. The borg, vorlons and ancients/replicators are probably high on the list. Protoss is probably atleast moderately high as well. Unfortunately I'm not super familiar with all the settings presented on the list.
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>>49128470
Actually let me change the ancient/replicator to the Ori for the Stargate verse.
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>>49126647
I'd recommend reading Blindsight if you can stand preachy authors. Sequel I would not recommend, but it's a sort-of sequel so you don't have to read it.

>It's been two months since a myriad of alien objects clenched about the Earth, screaming as they burned. The heavens have been silent since - until a derelict space probe hears whispers from a distant comet. Something talks out there: but not to us. Who to send to meet the alien, when the alien doesn't want to meet? Send a linguist with multiple-personality disorder, and a biologist so spliced to machinery he can't feel his own flesh. Send a pacifist warrior, and a vampire recalled from the grave by the voodoo of paleogenetics. Send a man with half his mind gone since childhood. Send them to the edge of the solar system, praying you can trust such freaks and monsters with the fate of a world. You fear they may be more alien than the thing they've been sent to find - but you'd give anything for that to be true, if you knew what was waiting for them.

It's enough hard SF despite what you might think from the synopsis. In fact, Watts might be a bit too anal retentive with getting technical.
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>>49127669
Are you implying Battleship yamato didn't fight the cylons? Or the Millenium falcon?
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>>49128700
UCF Rodger Young is doing it's part in fighting the Cylon menace!

https://www.youtube.com/watch?v=KIsv1YOFNys
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>>49126647
Seveneves is pretty fucking hard besides the initial premise of the moon blowing up for no reason. It's biggest flaw is that the epilogue is a third of the book and would've been cooler as a separate sequel novel.
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>>49126647
You should also read the 2001 novelization because it is rather different and expanded compared to the movie.
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>>49117134
Just bought my first dedicated trader. Making profits.
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>>49121114

That ship looks like a rifle.
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>>49128700
Maybe. Maybe I'm also implying that Red Dwarf, the USCSS Nostromo, the U.S.S Sulaco, Babylon 5, Discovery One and the ship from Battle the Stars also didn't fight the Cylons but then I haven't watched the whole series...
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>>49122351

The only thing worse than 40k is 40k fan-fiction.


>>49125265
You're a moron if you think SC is ever going to be released.
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>>49129456
Bugger! Meant 'Battle Beyond the Stars'!
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>>49124865
I think the Dark Angel Rock is missing
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>>49128499

Very good story. Surprising how the vampires were described.

Made me a bit depressed when I read it. Be warned, here there be nihilism.
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>>49124865

Anyone's have a link to a high rez version of this where the text is readable?

Would be much appreciated
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Requesting space opera trains in the desert, if possible not complete enclosed.
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>>49128499
Best hard Sci-Fi novel of the two last decades. Echopraxia was kinda disappointing but Watts aknowledge his fuck-ups and i'm hyped for the final book.

>You will never have a spooky sexy vampire playing mind games in space with you for weeks before french kissing you to taste the cancer out of your throat
My life is disappointment
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>>49126647
Revelation Space is a solid read. The main series ends in a kinda weird way but the universe is wonderful and there are a buttload of short stories well worth the read.
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Did you know; there's ships in eve online that are to the titans what titans are to frigates.
Here's their concept art. They exist in the deepspace pockets between star constellations, as they have their own massive gravity wells.
I believe theyre called iapatans.
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>>49130938
Oh and those tiny shapes next to them are the titans and battleships in comparison.
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>>49126647
>Anime
>No Rocket Girls
Anon I am disappoint.
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>>49130938
>>49130938
I knew Imud Hubrau (what a fucking cool name) and Soltueur were the very first and second titans prototypes but i didn't know they were supposed to be THAT gigantic initialy. I don't think this is their canon size, it would poses way too many questions about the four empire military and logistical power.
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>>49131126
>it would poses
Yeah, strait out of my mothertongue language, and with a "s" at the end for no fucking reason. Read "it would raise".
Have my favorite looking EvE spaceship as an apology. I would become a GM just to pilot one.
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>>49131126
>a quick internet search proves me it is indeed their canon ingame size and each empire has a wing of them
Dear fucking god.
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How much detail do you put into your SciFi settings, /tg/?

I've been following some YouTube tutorials and crunching some numbers so that I have a pretty good idea of the gravity and escape velocity and such for my planets. I'm thinking that like, a species that evolved on a planet with a low escape velocity might not have ships powerful enough to get off other planets with higher escape velocities, but they might be able to explore space quicker than others if it's easier to get out there.

Is this going too far? I feel rather autistic but I'm enjoying it
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>>49131336
Entirely depends if it matters or not. My setting is pretty advanced so i won't bother my players with it since the characters wouldn't have to, even though it is on the harder side of Sci-fi. It is a thin line between hard and borefest.
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>>49131336
How I usually do it is to get as autistic as I like with the set-ups; for example, an alien species, I'll think about their planet's features in relation to its solar system and what sort of chemical makeup would fit that, what sort of culture the species had as it grew, what environmental pressures were they exposed to to develop sapience, how did those pressures affect their technological development, etc etc.
Then display that information in a simplistic and perhaps round-about way to anyone interacting with the setting. "These aliens are aggressive to outsiders and refuse to share technology", rather than going into detail about the schism between the species' two major nations in the past where one of the nations' allies betrayed them using their own sciences, leaving them weakened and forcing them to enact several distasteful measures to ensure their own survival (as a crude example).
The more you leave to interpretation and let them decide what they think, rather than saying exactly what's happening behind the scenes, the better - generally speaking.
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>>49130606
Is there more of this? cross-section of cramped rooms.
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>>49131126
>>49131181
>>49131239
Yep. The logistical power of four galaxy spanning empires in their prime.
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>>49133131
if ccp allowed players to build those id give it a month at most until theres at least 50 industrial players able to shit them out 24/7 if they wanted
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>>49116937
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>>49116937

Realistic design.
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>>49116937
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>>49116937

Those are the images I could find from this amazing game(that didn't come out yet).
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>>49133387
>chilling for a videogame on /tg/
REEEEEEEEEEEEEEEEEEEEEEEE GET THE FUCK OFF MY BOARD!!!! REEEEEEEEEEEEEEE
>Realistic space warfare simulator
It's okay anon, all is forgiven.

I hope it will be moddable to hell and back.
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>>49133543
>shilling
fuck my stupid fingers
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>>49131960
Sure, dumping what I got.
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Sorry, on phone right now. I'll post my collection when I get home.
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>>49135133
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>>49135161
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>>49129137
>novelization
The book came first
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>>49135205
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>>49130938
Goddamn, the 2nd Gen Amarrian titan is gorgeous.
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Ok, I'm home. Starting the dump.
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That's all for now.
I'll be back later to finish the dump.
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>>49133387
>>49133543

I need to know the name of this game, and I need to know now.

Please and thank you.
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>>49137090
Filename
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>>49136569
Man, the reclaimer is such a beautifully ugly ship.
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>>49137598
To bad we'll never be able to use it.
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>>49130607
>The main series ends in a kinda weird way
Understatement
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Would an interstellar delivery service (using a craft about the size of a normal house) be cost-effective, or would the cost of spaceship fuel set it back too much?
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>>49138907
If it has a warp drive, maybe.
If it doesn't, no fucking way.
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>>49138907
Depends on what you're hauling.
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>>49139034
Multiple things, each of them worth at least $100-300 plus shipping (you can imagine how much interstellar shipping is.)
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>>49138979
For my settings (homebrew mostly) I typically prefer massive quantum/warp gateways. It's handy on a number of fronts for logistics. Most commercial vessels wouldn't need warp/jump drives, it gives star systems effective "on/off ramps" making security and taxation for the local planets easier. And when the PCs manage to acquire their own jump capable vessel it feels special and gives them a new sense of freedom, even if it's an expensive beast to keep fueled.

And so often they resort to piracy since they can now attack shipping lanes and then jump away, despite me pointing out that the military has perfectly fine jump capability too, not to mention a lot of the fat juicy megacorp targets have jump capable ships, most of which are more or less military grade vessels anyway. Oh well.

>>49139069
Information like that is useless without knowing what the economics are in play, especially fuel costs.

If you're shipping low cost you want to carry in bulk. If you're shipping high value merch you can obviously get away with smaller cargo bays. You don't have to carry as much to still rake in a profit. Especially if you can pass off your shipping company as a kind of mercenary outfit with the PCs providing desecrate transportation and handling their own security so concerned entities can use you to ship high value, probably illicit goods while the small size of your vessel makes it seem like a worthless target. Good against pirates, rival corps, and avoiding those pesky government regulations. At least until someone catches on or you get sold out.
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>>49137187

Saw that right after I posted.
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>>49130938
If they have their own gravity wells, what the fuck happens if you try to deploy them to take down an enemy system? Do you need to worry about accidentally getting hit by moons and shit?
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>>49139823
It's more important in the case of rocket propulsion that the cargo be valuable for it's mass mind due to the tyranny of the rocket equation. Each extra gram costs you anywhere from 2 to hundreds of grams of propellant (dependent on propulsion system and mission deltaV).

Interplanetary bulk transport may not be commercially viable at all without commercial mass drivers, laser thermal or MagBeam systems. Which carry their own special implications, so it's not a total loss from a world-building perspective.
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>>49131960
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>>49135384
They were actually written at the same time by the same author, but have slightly different plots. (Saturn Vs Jupiter)
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>>49136601
I really dig that kind of spaceship. Apart of the Jovian game done be the ones than did Heavy Gear any other miniature game with minis like this?
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I fell in love with this one
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>>49129339
>you see Ivan
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>>49145860
That dude makes pretty good space fighters inspired in Star wars, I dunno why disney isn't hiring him.
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>>49130606
>Type:Military
>Capacity: 4-8
>Double beds

What kind of military is this?
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Guys, stop the presses. EM drives passed through peer review.
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>>49146865

A spartan one.
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>>49145960
Umm...

That's one of the new ships in Rouge One. It's a rapid insertion shuttle.
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>>49146872
I'm willing to bet this is either shitty reporting mistaking what peer review means, a theoretical concept passing peer review that requires exotic matter to work, or somebody did the math wrong and we'll all be laughing about how stupid we were in a good five years.

Don't forget that time people thought that particles broke the speed of light in the LHC for a solid year when they did the math wrong on one of the tests.
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>>49146912
Whoa, it's true. It was a while than I didn't see his homepage in devianart but he is doing a few desings for Rogue one.
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>>49143314
IIRC one of them was close enough to a planet to cause massive tidal shifts and wreck the local economy before Concorde had to literally beg them to leave the system.
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>>49147198
why is ths game so great and the earth ships so fuckin' A?
i wish there was a earth ships only campaing
or a secuel
or a "spiritual sucessor" even
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>>49133274
>>49133319
>>49133365
>>49133387

>The amount of shit that will be taken into account
I am painfully erect
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>>49148750
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>>49129768
different anon here open the picture in a new tab, the image is probably compressed to fit on the 4chan page (when I did it was just fine)
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>>49139823
As long as you're got some kind of FTL shortcut, it can work. If you had to do it the old fashioned way, you'd need something a lot bigger than a house.
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>>49148762
>>49148750

Having only frantically read about this last night, my only possible disappointmentioned is that there's no Orion drive because parts of it are "classified".

Mods when?

I also really hope the AI is good. Because I don't know if a game like this will have a huge player base.
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>>49128832

what i love about starship troopers is that its implicit they are living in a succesful fascist utopia and everione is happy
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>>49149209
Game is build with moddability in mind, so i'm not concerned about that sort of things.
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>>49130536

>every crew member gets his own toilet

are they living under reigious law of some sort?
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>>49148762
>1200mm canon
All of my yes.
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>>49149209
Someone is bound to mod it. Worst case scenario you edit a reaction mass tank and engine to fit the characteristics of an Orion drive, even though with the appearance of a more conventional engine. The rythmic bang of the Orion drive in KSP was quickly unnerving anyway.

I will make the Fire Blossom of Mark Kalina's novel Hegemony. Worth a read if you're into optimistic yet hard-ish space warfare.
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>>49117988
Is this from Homeworld?
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>>49124865
Sweet Jesus I love capital ships
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>>49149209
>here's no Orion drive because parts of it are "classified"
What?! Surly it's been long enough be be declassified by now.
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>>49134322
>tfw there will never be another space rts as good as Homeworld

Why even live? And with Gearbox "Stillborn" Studios with the Homeworld IP, it seems like we'll never have that true third homeworld game.
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>>49153182
I can understand why it might be, considering that part of the system is a high yield thermonuclear warhead.
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>>49153182
The design of the nukes themselves remains classified. While incredibly small nuclear weapons make good fuel pellets in space, one can imagine that certain Islamically-inclined individuals might think of another use for that technology.
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So, what are the best games for space pirates/privateer/merc? Traveller seems too crunchy, tough I love some of the ships.
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>>49135133
>>49143387
Thanks kind stranger.
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>>49133274
>>49133319
>>49133365
>>49133387
>>49148750
>>49148762

Posted on the devblog. I fuckin love this guy.
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>>49153212

We at least got remastered.

And for tabletop we have Full Thrust, plus a few manufacturers who produce not!Hiigaran and Vargr ships, plus some who make HW1 ships as well.

I'm still figuring out how to faithfully reproduce HW2 Hiigaran ships in Full Thrust. I'd probably have to homebrew a custom system for resource gathering and allocation, allowing players with carriers and such to reinforce their own teams with replacement ships, and giving ships with internal bays something to do other than carry other ships inside.
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Can we talk about the NSWR? This thing is fucking insane.
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>>49149233
Military republic but let's not dwell on the specifics.
I wish there were some good speculative images for what the navies ships from ST (the novel of course) looked like.
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What is it with ships and this bird like design that make me wish this was practical enough for actual design?
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>>49159594
Why wouldn't it be?
Anything is practical if you're determined enough (read have enough money).
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>>49148750
My DIC.
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>>49149307
>Traveller ship construction rules
Life support costs aren't terribly well written in most editions, so... yes, everyone gets their own toilet.
>>
>>49159477

Same here, though I do love the utilitarianism of the movie's Corvette-Transports. Wish there was more info on them.
>>
>>49148750
>crew: 0.7

the fuck am I reading?
>>
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>>49159747
>Decks not stacked up tower style.
>Windows.
>Not a smooth tube shape to maximize internal space.
Roge a cute, but it isn't utilitarian.
>>
>>49159770

A crewman needs to devote over half his time to that station. Guy prolly has to wear a couple hats in co bat. Maybe he works targetting boards too.

>>49159870

You know what I meant. We can't have our glorious hardsci tubeship game yet.
>>
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>>49160004
>Can't have our glorious hardsci tubeship game.
Just let me die senpai.
>>
>>
>>49159266
>NSWR
Yes. Those things are are some of the more plausible interstellar engines I've heard of, and are completely bonkers.
>>
>>49128499
Props for Blindsight. I remember when any vampire discussions would lead to that PowerPoint.
>>
>>49160172

It's always weird for me to think that the Battlecruiser isn't much bigger than the Sulaco or a Corvette-Transport.

And I recognize Makaan's flagship, but what's the other heavy ship there?
>>
>>49160405

The one in the back?

Looks like a Vargr version of the Shipyard.
>>
>>49160417
>Looks like a Vargr version of the Shipyard.

Ah, that might be it.

>>49160160

So shall we weep, until the time of tubing is upon us.
>>
>>49159628
Practical in terms of engineering and efficiency of use compared to what we will likely build.
>>
>>49124865
>the wall-e spaceships are just the fronts of cruise ships
I never noticed this before. That's genius.
>>
>>49159266
Pfff, that's nothing compared to a Nuclear Lightbulb.
>>
>>49161769
Idk what what is, but you do realize you're comparing that to a NUCLEAR FLAMETHROWER?
>>
>>49160172
i always loved makaan's mothership
it has some strangely elegant desing, yet simple and industrial

the battlecruiser and the carrier are also great, plus they are similar enough to say, same hull diferent use
>>
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>>49124865
No SDSD Freudian Nightmare to break the scale...
>>
Reminded that /lit/ has a pretty much permanent /sff/ (sci-fi and fantasy) literature thread running. It's mostly fantasy fucks meming constantly so god knows we need some more sci-fags in there. Please come pay us a visit.
>>
>>49163283

They did a good job of giving Homeworld ships a distinctive look and feel between factions but also distinctive between individual ships.

Hiigaran ships seem oriented horizontally, with some exceptions, which makes them feel more like oceanic ships and gives them a more familiar feeling. Vargr ships are oriented vertically, with some exceptions, which gives them a predatory look and feel like sharks. Hiigaran ships also take queues from oceanic ships (just look at the Destroyer) while the Vargr are just a touch more alien in design (carrier with vertical launch bay, rather than horizontal runways like the Hiigaran Carrier.)
>>
>>49163421
What do you think is the black background?
>>
>>49163492
in lore i think it because the vagyr are very much a space bound species
u sipse thwats why the vagyr ships got such a big and separated bridges at sides, much better sight

i supose vagyr lived in a zone with a dense concentration of asteroids or nevulae
thats just my thoughts
>>
>>49163547

Well, as a designer it also helps to give certain intuitive elements to to a design to evoke a certain feeling.

The shark-like-but-not-quite Vargr design makes them menacing to behold, especially when oriented in your direction, as they seem to look with purpose, as opposed to the Hiigaran's propensity for omni-directional turret weapons.

It also fits with the Vargr's playstyle, as they have many speedy and offensive ships, each very specialized to their roles. Hiigarans, by contrast, are a bit more generalized in design and utility.
>>
>>49163586
the only thing i dont think it fit them is the only one type of constrution facility carrier

if they are a space bound species
the carriers should be EVEN more multi role than the higs
but thats me nitpicking
>>
>>49124886
goddamn space elves
>>
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>>49163620

Well, the Vargr are also playing the offensive game what with their crusade for the three Hyperspace Cores, and it fits their look and feel (if not actual sense) to focus their designs and functions like a knife's edge.

The Hiigarans seem more inclined to defend their newly-conquered and titular Homeworld, having only just won it a hundred years earlier after an almost-successful genocide.
>>
>>49130606
>>49135133
>>49135161
>>49135205
>>49135487
>>49143387
Fantastic.
>>
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posting a novel design
>>
>>49163683
it was succesfull, there is noone in kadesh

the core now thats something im not quite geting

i understand they are balls to the wall powerful, able to launch the fleet a long-ass distance

nut i dont get with they are needed for the sajuuk, as i understand it they are "wheels" you power em and you run, not "engines"

also that eye of aran coming out nowhere, atleast punch it in backgroung maps damn it
>>
>>49163728

The Cores themselves actually do generate power, or can be used as such. On Kadesh, the Exile ship carrying their smuggled Core was used as a power source for their first city.
>>
>>49163765
that makes sense, still lotsa hols to play with
if i knew of a sistem to run a adventure with a small fleet of misfits id play this seting to my very death
>>
>>49163499
Oooh, noice one !
>>
>>49163815

HW2 does have tons of plot holes. Even if they're not, they're still vagueries that aren't demystified.

As for system, I'd want a fleet-scale tabletop wargame like Full Thrust. I know a few places that sell Homeworld miniatures built for tabletop, but so far a dedicated rules system or fleshed out faction list for these ships eludes me.

I suppose one would need to also build a resource-gathering and management system to work it with, so that ships that manufacture other ships can be included. Might be a neat alternate use for asteroids and debris rather than simply cover.
>>
>>49163871
my thoughs were small fleet action: a carrier and a destroyer or a modded frig, plus a few corvettes and fighter
travelling space, dealing with pirates, trade with the bentusi, salvaging ancient tech, tring to not get murdered by the weridness of space...

id love to play something like that, but for my life i cant think somethin small fleet/flotila scale
>>
>>49163965

Firestorm at small point values. Full Thrust at much the same, perhaps.
>>
>>49163965
Like a Necromunda but in SPAAAACEEE? I love that idea.
>>
>>49164049
thats how i imagine adventuring would be

high levels would be dust wars or something on those lines

sorry to ask but can someone point me to a pdf share with full trust?
>>
>>49164084
https://emeraldcoastskunkworks.wordpress.com/category/project-continum-rules/ here you go.
>>
>>49164131
thanks mang!
>>
>>49144613
There's something beautiful about simplicity.
>>
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Has anyone put Full Thrust stats to Homeworld ships? I've asked before but it doesn't seem like anyone's got rules for them on the table, despite the fact that several manufacturers have manufactured models for them.
>>
>>49165310
>>49163965
>>49164026

Does anyone's have a link to these places that make not!homeworld minis? I understand it may not be prudent for a direct link, but if so...
>>
>>49165481

http://www.fate-amenable-to-change.co.uk/

This one has a few ships, but not the whole range. They also take forever as they do it as a hobby, not a business.

Also, search for designs on shapeways, there's a designer or two that make a lot of not!Homeworld ships from the concept art.

Antenocitis Workshop used to make a boxed set of not!Homeworld ships, but the fleet options have been gone for a long time. Either they removed them for lack of interest, or they got C&D'd by Gearbox or whoever owned the Homeworld IP at the time.
>>
>>49165532

Thank you sir!
>>
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>>49130938
>CCP does an event
>NPC supertitan warps in
>they accidentally, in CCP fashion, made it destructible
>capsuleers swarm in
>0.0 powerhouses band together
>6-700 player titans that could reasonably decide to band together to troll CCP warp in
>they all doomsday it simultaneously and pop it

You know, EVE is probably the strongest setting, ship-wise. Not because their ships are the biggest or the baddest, but because just the players in EVE, not even mentioning the NPCs, can manufacture and bring to bear an absolutely ridiculous amount of warm bodies in big ships with big guns.
>>
>>49161912
>>49161769
A nuclear lightbulb is an engine that uses a transparent quartz vessel to contain a nuclear reaction, which heats the reaction mass used for propulsion. It's safe enough to use in an atmosphere and provides enough thrust to be used for launches.

>>49161769
Has no idea what he's talking about, NSWRs are pretty goddamn insane.
>>
>>49159870
>Hard sci-fi
>Fires miniguns.
>Ship spins out of control.
>>
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>>49159594
Got to love some space birds.
>>
>>49160172
I never realized the turrets were so huge.
>>
Did you guys see NASA's mars mission recruitment posters?
>>
>>49170317
>>
>>49170340
>>
>>49167782
This thread is now space birds!
>>
>>49171134

I see your space bird and raise you.
>>
>>49171186

And some more.
>>
>>49171210

And a few more...
>>
>>49171210
>>49171243
Those are not space birds
>>
>>49171243
The B-10 looks like it's puckering up to kiss someone.
>>
>>49171587

>warbird/space bird
>tomato/potato
>>
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>spaceship thread
YES
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>>49173473
>>
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>>49129457

The only thing worse than a shitty opinion is a blowhard.
>>
>>49167757
Series already addressed it, as the gun fires a jet of gas is ejected from the opposite end, probably exhaust gas from the round leaving the barrel. Plus
>Ship in question is a military craft with top of the line computer systems.
>Couldn't compensate for the minor thrust imparted by firing its PDCs.
>>
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>>49176555
the homeworld games are just like, screenshot machines
>>
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>>49177392

The way things hang in a space so vast and empty. The nebulae and stars that color the void, the long exhaust trails and flashpoints of gunfire and explosions.

Ships are granted weight, thrust is fast but elegant, and even salvoes of torpedoes belie their destructive purpose with the grace of their rockets trails.
>>
>>49177510
i like that they make you feel like instead of in space you're in some like weird desert, especially in the second one

especially when you include the soundtrack. desert sci-fi is best sci-fi
>>
>>49177884

The whole series is vaguely arabic/persian/mediterranean inspired, from the Hiigaran (Kushan) names and lore to the kinds allies and opponents you come across. And the first game was an Exodus to a promised land, which I'm sure you can connect the dots there, but instead of barren sand and blazing sun it's empty void and sparse nebulae.
>>
>>49146865
4 awake
4 asleep
>>
>>49149233
you realize the movie was designed to mock the book, right
>>
>>49170317
Now all they have to do is design, build, and test the ship that will take us there. Oh, what's that? They haven't even fucking begun to do anything remotely close to that? Gee.
>>
>>49180381
Falling for obvious bait here, but that's literally what Orion is.

I completely agree with the sentiment that NASA's not got the vision (or funding) it once had.
>>
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>>49130975
I have to admit i didn't expect that level of hardness when I started it.
>>
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>>49177884
>>49177510
plus, Deserts of Kharak did the impossible and made driving in an Actual Desert feel similar to the other games

I'm still impressed
>>
>>49180882
It's got the vision. But funding limits what you can say you're trying to do, believe it or not.
>>
>>
So, what books do you guys like for your space adventues kick? I'm reading right now Vatta's war, not bad but it ain't the lost fleet gritty space combat. IT seems a Traveller game tough, and the characters are more likable. The female prota is a lot more likeable than Honour too. Even when it goes a bit to easy for here to adquire things, specially mcguffins..
>>
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Interior crocodile alligator I drive a Chevrolet movie theater.

(I need more ship interior pics)
>>
>>49180882
Orion is a capsule that might be used as a component of a Mars craft (for reentry on Earth) but it's really not a Mars craft and NASA doesn't have any funded program to actually design and build one.

You'd have an entire big spaceship, with a Mars lander and all, and maybe an Orion docked somewhere for the final leg.
>>
>>49180882

Nah, they have plenty of vision.

They just have so much stuff that they'd like to experiment with first but don't have the funding, that there's little motivation to keep coming up with ideas.

We could be miles ahead in space habitat research, for example, but lack of funding for evan basic experimentation really holds them back.
>>
>>49187043

Is the Lost Fleet any good? If it's the one I'm thinking of, the premise sounds stupid as hell (we forgot how into spess combat, save us not!Buck Rogers).
>>
>>49189382
The battles are top notch, the rest goes from tolerable to some moments of brilliance to fucking kill me pls. The characters are a weak link, like politics. Geary OP, is tolerable as a main (at least to me), but the list of incompetent fucks in the novels is baffling apart of the people Geary likes. Also all the novels have the same tone, so aftera a while the series feels you are reading the same book over and over. But I loved it for how he described space combat. And some of the surprise. So as for novels they are quite meh but as SPAAAACEEE combat they are very good.
>>
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>>49172965
looks like it'd be right at home in BSG
>>
>>49187043
>fan art
>that design
>halo 5
>that design
gross
>>
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>>49130938
As an EVE player I am not surprised on the size. Just look at how fucking MASSIVE citadels are. A Keepstar makes the Deathstar look like the ISS.
https://www.youtube.com/watch?v=vn9mlk6u5zM
https://www.youtube.com/watch?v=CFH4tAh16Ek
https://www.youtube.com/watch?v=0bjTrPutt4k

The next step would be to take a Keepstar and add thrusters.

Also I should note that ingame, subcaps are upscaled while Caps and Super-Caps are downscaled. I'm not sure about citadels but I'm pretty sure they are also downscaled.
>>
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>this thread
>>
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>>49202640
>>
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>>49135487
Isn't anti-gravity just no gravity?
>>
>>49190613
>the list of incompetent fucks in the novels is baffling

It's worth noting that the author draws from his experience in the navy.
>>
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>>49203024
>>
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>>49205467
>>
Anyone know where I can find a good dump of EVE Online lore? I know there's some on the website but I'm sure there's tons out there somewhere. Thanks babes.
>>
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>>49207932
The Hitchhikers Guide to New Eden
http://go-dl1.eve-files.com/media/corp/Ken/The_Hitchhikers_Guide_to_New_Eden_v0.91.pdf
The history of the New Eden cluster as told from the perpective of a person living in New Eden. Not as comprehensive as some other guides but still a very good read.

Eve Lore Survival guide
https://evetravel.wordpress.com/lore-survival-guide/
This is a basiclly a Dummies book of EVE lore told in a slight tongue and cheek tone. The go too "book" most people/players will point others too to get into eve lore.

Offical CCP website.
https://community.eveonline.com/backstory/
Lore, short-stories, technical data straight from the horses mouth. There is A LOT here but it makes for some good reading.
>>
So, I don't see a Traveller general, but I'll bet there's a few Traveller players here...

I was looking through the Mongoose ruleset, and one thing I don't find is any rule for experience. How do characters improve skills they already have?
>>
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There's a guy on DeviantArt named KaranaK who has some really sweet ship designs.
>>
>>49179931
IT doesn't "mock" the book, just has a different message
>>
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>>49149233
>>49213435
https://youtu.be/VkOqiweYfwQ
>>
>>49173379
Where is this from
>>
http://sw.reactor.cc/post/2384738?
>>
>>49189382
>>49190613
The Lost Fleet, as mil-SF and specifically fleet-focused mil-SF goes, is not entirely terrible. Granted, the bar is not high and, in the very specific genre-niche it occupies, Lost Fleet is effectively the bar.

Some people would call the series good, but then, there is always someone, isn't there.

The battles are occasionally great, and other times only capable of impressing if the reader were drawn in and thus incapable of critically thinking from an outside perspective and realizing it's fucking stupid / heavy handed author fiat / deus ex Geary. Being drawn in can be, depending on the reader, rather difficult given that the series has some of the cringiest/dumbest characters, events, setting, dialogue, and jargon I have ever had the misfortune to put in front of my eyes, and some fucking terrible prose to boot.

tl;dr - read it if you absolutely must read about space fleet pew pew above all else, or unironically think David Weber writes well, etc, but otherwise go find some actually decent scifi.
>>
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>>49212370
I've always wanted to run/play a Travellers game. The main issues have been finding people.
>>
>>49212370
I haven't looked in the new 2e book, but unless they changed it, you train specific skills. The only cost is in game time IIRC.

Usually it looks like Travellers reading and studying while cooped up during a jump.
>>
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>>49179724
That's not what he's talking about
>>
>>49212370
You spend a period of time learning a new skill (or improving an existing one).

For the most part, Traveller isn't like D&D or similar games. You don't start out relatively inexperienced and learn new things as the game goes along. In Traveller, you start with years (or even decades) of experience already, and don't improve much beyond that. When you do improve, it is only in a small area (like a single skill), not across all aspects of your character (like D&D and similar).
>>
>>49124865
SPAAAAAAAAAAAAACE
>>
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>>49212370
Here's the MgT1 rule, at least. Not sure if you mean the one for MgT2.
>>
>>
>>49213435
>>49215988
yes, through which it mocks the original intent/attitude of the book and author.
>>
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SPAAACEEEE
>>
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>>49207932
continuing on >>49210461, The books are also worth checking out. The Empyrean and Templar One are from what I've heard pretty good.

There are also a ton of blogs and podcasts that you can read and listen too as well. Eve Travel, Lore Hounds, and Eve Reader to name a few.
>>
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SPAAAACEEE
>>
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Is the Expanse TV show any good? I loved the books, but I've heard mixed feelings about the TV show.
>>
>>49227896
The series is solid. Don't like at all who they cast for Holden and Nagata, though, and the SFX are grainy as all fuck due to constrained budget. But on the other hand you see a dude vpluntarily and very casualy depressurizing his spacesuit for a few seconds the way it should happen, and I believe that's a first in a series or movie.
>>
>>49204414
>Isn't anti-gravity just no gravity?
In relation to the pic, yeah it just mean 0g.

However anti-gravity is commonly used to describe a mechanism for reducing or nullifying the effect of gravity (for example a hover tank). The artists choice of anti-gravity in this case was just an error of wording.
>>
>>
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Sometimes you need a helping hand
>>
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>>49228301
Have you remembered to thank your tug pilot?
>>
>>49228301
>>49228319

It looks very dieselpunk. In space.
>>
>>49216033
Fractured Space
>>
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>>49227989
>>49227896
Show>Books

This cannot be denied, particularly if you're like me and every internal dialogue in a Holden chapter makes you cringe so hard you implode.

Other than that and the weird tendency to ramp up the stakes way too far way too fast for even my suspense of disbelief, the books are tasty as hell.
>>
>>49229786
It always gets me that the Holden / Rocinante crew are always far less interesting than the "guest" characters in each book.

Who was the best character, and why is it Bull?
>>
>>49229834
riplived too fast to die in the slowzone
>>
>>49228219
the greatest tragedy is that this ship rules, but the movie tanked so bad that we'll never get 10000 models of it
>>
>>49232338

You could always contact a designer on Shapeways and ask about a commission. They probably have some in appropriate mini-size already.
>>
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>>49229786
Holden was a pretty bad main. A pity really.
>>
>>
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MAI SHIPPU
>>
>>49237064
i always loved the LOGH ships they got character

the FPA got lower tech so opt for more eficint use off everything they got, and if they cant match the empire, like in the lasers power, they just use more, its all well traslated to the ships

the empire got tech superiority but a ton of ego, so aparently the ships are not quite 5 star hotels/warships, but get there
the greatest example of a combination of ego and tech (that i remember right now) whould be the willermina, a berlin class BB that works as a flagship for the Lippstadt League
the asshole that owned her had a damn palace in here, big ol' ballrom and all, it rerouted so much power for enterteiment that the cannons got reduced to cruiser grade
>>
>>49124865
I'd love to see an update of this, mostly because I want to see how ships like Oryx's dreadnaught and the Sidonia match up.
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>>49239468
Stupid people at the military is too fucking common, even when it's professional. Imagine what horros a space militia could suffer, with ultra rich people with they ships, burofags and space hillbillys (belters).
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