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>Official /5eg/ Mega Trove v3: https://mega.nz/#F!BUdBDAB

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>Official /5eg/ Mega Trove v3:
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>Fake Thread Literally Made By Pathfinder General
>>49116343

How would YOU incorporate Vecna into your ongoing game?
>>
>>49116693
I would make Vecna into pdf related of course.
>>
>weeby fetish thread
vs.
>thread title in the Name field

Reminder to fill out the August survey: http://dnd.wizards.com/articles/features/august-2016-dd-survey
>>
>>49116693
I'm confused.
Is Vecna a lich, or a god?
I started on 3e where he was a god but in old stuff he's a lich.
>>
Oh thank Talos.

Anyways, so I'm planning on playing a Dwarf death cleric (Vecnabro here), and was considering going the path of "extorting" for heals, buffs, etc. That guy territory?

Or does anyone have suggestions for a PC who is on the road looking for either A) Book of Vile Darkness, B) Other Vecnabros, or C) trying to start his own cult / circle
>>
>>49116751
Yeah, apologies.
I'm on my phone and was in a hurry.
>>
>>49116769
Don't thank Talos.
Thank Vecna.
>>
>>49116753
Vecna was a wizard, who became a lich, who then later became a god. Him becoming a god was in the very last 2e module. https://en.wikipedia.org/wiki/Die_Vecna_Die!
>>
>>49116795
So what do you suppose a 5e Vecna adventure would be named?
"Can't Kill The Vecna"?
>>
>>49116795
Damn, he's made some serious progression over the editions then.
Was he absent in 4e?
>>
>>49116814
>>49116795
Mmmm would love to do a Die, Vecna Die! in 5e


I think with my current group, they would literally ALL give it a shot (the end thing).
>>
>>49116769
Yeah, pretty much. Remember, Vecna's big "thing" is he's a god of Secrets, Black Magic, Necromancy and Undeath. So, you need to pick part of his portfolio you want to emphasize by following.

Also, you actually don't need to be evil to worship, not since 4e. The Keepers of Forbidden Lore were one of the cooler Vecna ideas.

>>49116831
Well, if you can call being a corebook god with several Dragon Magazine articles, including an entire new race in the Shadowfell's Underdark dedicated to his worship, a cult seeking to make him fuse with Hextor, and Erythnul to become a singular new dark god, and a cult who actually worships him as a guardian of "things man was not meant to know" and so are Good aligned, "absent", then yeah, Vecna was seriously absent in 4e.
>>
>>49116753
Arch-Wizard (Backstory)
Lich (Backstory)
Demi-god (2e)
Lesser God (2e)
Greater God (2e - Onward)

Can't recall, was he born a tiefling? Or was that acererak?

Rewrote reality (made 2e into 3e) to "rewrite" himself as a greater god. A good many players tend to hate how this happens as it stomped all over a bunch of favored campaigned settings.
>>
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>>49116814

>Can't check the Vec
>Vecna, Heck naw
>Weekend at Vecna's
>>
>>49116881
Acerak was born a tiefling and became first a lich and then a demilich. Vecna was born human, as far as I'm aware.
>>
>>49116881
>A good many players tend to hate how this happens as it stomped all over a bunch of favored campaigned settings.

Vecna; the only D&D villain who managed to affect real life.
>>
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My current undead patron warlock who venerates vecna
>>
>>49116831
He was never one of the core gods, but a setting one.
He was absent from the PoL setting, but existed in Greyhawk and FR, iirc.
>>
>>49116693
>How would YOU incorporate Vecna into your ongoing game?
>>49116881
>Rewrote reality (made 2e into 3e) to "rewrite" himself as a greater god.

3.X era Dragon magazine in those Deity bios they did for gods. Under Vecna's there was a section how a select few creatures in the multiverse didn't successful transfer over to the new-world-order and kept some "quirks" from the old world.

Would have vecna trying to hunt these "rule"-breaking people down.
>>
>>49116920
Vecna's a good choice for that.
>>49116925
I mean, he kinda jumped all over the place in his last appearance so he IS part of the classic unified D&F cosmology.
>>
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>>49116910
Made me really laugh. Thank you sir.
>>
>>49116941
>Would have vecna trying to hunt these "rule"-breaking people down.

That is extremely meta but also way too much fun. I love stories like that.
>>
>>49116881

>Vecna was born as a human, centuries ago as a member of the untouchable caste in the Flan city of Fleeth on Oerth. He was initially trained by his mother, Mazzel, in the art of magic, before she was executed by the government of Fleeth for practicing witchcraft.

Vecna was born a broke-ass nobody. He worked his way up to wizard, from wizard to lich, from lich to demigod, from demigod to greater god.

I expect the next adventure will be actually written by him, as he transcends fictional godhood into our reality.
>>
>>49116769
This here was the last Dragon Magazine article on Vecna worshippers; it's set in 4e, but may give you some help with your character.

http://www.pentyria.com/lore/395_CD_Vecna.pdf

>>49116925
He was in the 4e DMG with the other Evil and Chaotic Evil deities.
>>
>>49116966
Welcome.
>>
>>49116975
Truly a self-made man.
>>
>>49116976
>http://www.pentyria.com/lore/395_CD_Vecna.pdf
Much appreciated, anon.
>>
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>playing bard
>in CoS
>decide I want a gf
>get the doll that looks like Irena
>Get some flowers
>confess my love to her and give her the items
>she is creeped out
>never wants to see me again
>''but I love you''
>she kicks me out of the room
>her brother no longer wants to travel with me, doesn't want to give me the money for escorting her to the chapel place
>entire table laughs at my fail

JUST
>>
>>49117004
This didn't really happen, did it?
>>
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Anons? Amateur homebrewer here with a peculiar obsession with monstrous PC races. I'll get right to the point: do you think a PC raced based on the Naga - so, human(ish) head on a giant magical snake's body, no arms (that's a non-D&D lamia) - could ever be made balanced under the 5e ruleset?

Just for shits 'n' giggles, here's a first draft of one I've thrown together just off the top of my head:

Naga
Ability Score Increase: +2 Intelligence, +1 Charisma
Size: Medium
Speed: 30 feet
Vision: Darkvision
Limbless Horror: A naga's unique body shape poses great difficulty in using items designed for humanoids. Armor must be custom fitted, doubling its expense value if purchased; magic armor that reshapes itself to fit a wearer will do so for a naga, but otherwise must be manually altered. A naga can only wear Head slot, Neck slot and Body slot magical items, though at a DM's discretion it can also wear 1 magical ring on the tip of its tail.
Telekinetic: Nagas have developed an instinctive ability to manipulate items by thought alone. A Naga has a single invisible "hand" which provides them with the effective reach of a Large-sized creature. This hand can be used to interact with a single physical object at a time, allowing a naga to make all of the normal actions despite lacking physical limbs, including using a magic item or swinging a weapon. When using its telekinesis, a naga treats its Intelligence score as its Strength score for determining attack roll and damage roll bonuses, and the naga's ability to lift and carry. At a DM's discretion, some Strength checks may be replaced by Intelligence checks if a naga could conceivably use its telekinesis to do so, such as prying open a gate, pushing a crate or lifting a heavy trapdoor.

I contemplated adding racial traits like some innate spell-like abilities and/or a poisonous bite, but I was worried I'd be overloading it with abilities and making it too powerful.
>>
>>49116976
Wasn't Bane also a major bad guy in 4e?
>>
>>49117052
yes it did, when I realised she was creeped out from the doll I explained that I wasn't the one who made it but she didn't believe me. Sad times
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>>49117004
Congratulations on completing CoS: Cuck of Strahd.
>>
>>49117094
Yeah, along with Asmodeus he was one of the big LE deities of the "core/Nentir Vale" stuff.
>>
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>>49117094
How big a bad guy was he?
>>
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>>49117131
>>
>>49117004
How did the rest of the campaign go tho?
>>
>>49117094
Bane, Asmodeus, Tharizdun, Lolth, Gruumsh, Torog and Vecna pretty much made up the evil members of the Dawn War Pantheon, as 5e puts it.
>>
>>49117172
Wasn't Tharizdun called "the Chained God" mostly?
>>
>>49117172
Who was Torog?
Was he new to 4e?
>>
>>49117193
Usually, yes, but that's been one of his monikers for a couple of editions and I'm pretty sure that there were a few points where he was openly named.

Speaking of gods in chains, am I the only one who misses the 4e Primordials? Mual-Tar was just an *epic* concept - a giant alien snake-dragon of living lightning, chained down by god-forged, rune-etched chains the size of small countries, and still not defeated yet. You're telling me that's worth dumping in favor of getting "classic" elementals back?

>>49117250
New 4e deity. Evil God of Torture, Imprisonment, Suffering and the Underdark. Created the Underdark. Known as the Maimed God. Check him out on 1d4chan: https://1d4chan.org/wiki/Torog
>>
>>49116693
I actually am using his mythos for a pirate game I'm GMing. The captain of the PCs ship is guiding them to the eye (not telling anyone about it though), where he'll put it in and fuck off, leaving his crew to die with their knowledge and he can go after the hand. The PCs will survive, naturally, and can either go after the hand and try to beat him to it, or they can find out about the sword of kas.
>>
>>49117293
Nothing is stopping you from running a 5e Nentir Vale campaign, brocephalopod.
>>
>>49117293
>Speaking of gods in chains, am I the only one who misses the 4e Primordials? Mual-Tar was just an *epic* concept - a giant alien snake-dragon of living lightning, chained down by god-forged, rune-etched chains the size of small countries, and still not defeated yet. You're telling me that's worth dumping in favor of getting "classic" elementals back?

They were fine as a concept.
I did not however appreciate them being retroactively placed everywhere just so 4e didn't have to try very hard.
>>
>>49117094
Didn't Bane get killed years ago? Of course, I heard they brought back Bhaal and all the other dead gods.
>>
>>49117389
Bane was brought back in 3e.
>>
>>49117389
As I recall it, Bhaal and Bane both got killed off, but made plans to come back by basically eating the souls of their offspring. Bane succeeded in 3e/late 2e, but Bhaal didn't until 5e.
>>
Thoughts on random magical items found in mundane places (bottom of river, overturned cart, dusty tomb) ala the One Ring being found?

Was thinking of just tossing in the Eye of Vecna or Finger for the fuck of it and seeing how my players react.
>>
>>49117389
Bane got wasted by Cyric in 2e during the Time of Troubles.
Most people were not happy about this because Cyric in the novels he originates from was TERRIBLY written, so later Iyachtu Xvim, Bane's half-fiendish son, exploded and out of him popped Bane fresh as a daisy for 3e.

Bhaal came back in 5e because apparently that plan from AAAALL the way back in Baldur's Gate finally worked out.

Myrkul was just kinda back though.
>>
>>49117465
But my character worked so hard in Baldur's Gate to make sure that Bhaal wouldn't come back. I guess all that work was just a big fat waste of time.
>>
>>49117088
>>49117200

me again, Keep in mind that 5e's methodology is to keep things as stream lined as possible.

branching them off into 2 separate sub-races is actually not a bad idea one is more intelligent and magic-savvy aka a ruling caste and the other is more savage and depends of it's brute strength to survive.

if you do this give the "base" race the charisma bonus(+1), a natural weapon attack (bite) that can deliver poison if the enemy fails a check and does nothing on a successful one(the DC could be something like 8 or 10 + CON) .
A gaze attack that works a like charm person (there are various examples of gaze attacks in the monster manual check them out).
And finally make them able to handle objects normally with it's tail like if they had one hand

Make one of the sub-races have the +2 int and one or two "theme" fitting can-trips and maybe a lvl 1 spell or a higher one down the line.

Make the other get +2 con to reflect it has evolved to be more reliant on it's poison, add maybe a weapon mastery too.

Remember that psionics also exist in the UA and they might fit more for the "telephatic" snakes
>>
>>49117519
Yeah, kinda missed the point.
Bhaal died for a stupid fucking reason anyway; no Assassins in 2e so the God of Assassins died.

We're lucky we didn't loose Illmater too since he likes Monks so much.
>>
>>49117463
I think it's fine as long as there's a reason for it to be there.
Cool sword at the bottom of a lake? Sure.
Apparatus of Kwalish in a room full of barrels in an old brewery? Probably not.
>>
>>49117526
also you could add a constriction natural attack and climb speed, but I think there would be too much stuff going on.
>>
>>49117465
Incorrect.
Torm and Bane mutually killed each other. After this Cyric killed Bhaal with the help of Mask because Mask had taken the form of Cyric's sword. While Myrkul the last of the Dead Three ended up being killed by Midnight who became Mystara.
>>
>>49117519
If it makes you feel better it probably stopped Bhaal from coming back for the last 120 years and saved a lot of other people on the quest.
>>
>>49117526
>>49117574

Appreciate the sentiments, whichever version of the thread you prefer to post in. Hmm... I'm still not 100% sure on how to rewrite it, but, I have inklings. Is it still okay if I post the race here?
>>
>>49116831
If Vecna was a black man he'd be Levar Burton. Started out as a slave worked his way up to the chief engineer of the Starship Enterprise and then ascended to the Reading Rainbow.
>>
So I'm doing kind a one on one campaign with my boyfriend. I was wondering what the best way to include a catgirl would be?
>>
>>49117653
"Best" is subjective.
Include a catgirl somewhere.
Problem fixed.
>>
>>49117610
This is the 5e general.
You are posting 5e homebrew for review and opinions.
Unless you post nsfw content or get your feelings easily hurt, I don't see why you shouldn't be able post.
>>
>>49117293
I'm running the NeverWinter Campaign setting with the chained Primordial Maegera in my 5E game , which now had official 5E rules which is awesome.

It's also key to multiple faction plots , includint Thayans who want to use its powers to raise a Dracolich and Aboleths who want to use its powers to kill the gods and rise themselves up as new ones.
>>
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>>49117172
Everyone forgets Zehir. That's why in the 4e campaign I'm working on he's actually Set of the Mulhorandi/Egyptian pantheon hiding under a different name.

Is he even still used anywhere in 5e? Only saw him mentioned in passing in the DMG when it mentions the 4e Dawn War gods and how he was based on Set.
>>
>>49117519
They addressed this with Bhaals return. The canonical player character. (The first pregen on the list of pregenrated characters in the game) a fighter named Abdel, became a Duke of Baldur's Gate was liked and respected and was currently going on his 100th and something year of life. Is attacked by Viekang one of the Bhaalspawn from the games who is the only one who's fate was unconfirmed. They are the last two Bhaalspwan. No matter which one wins the fight the outcome is the same. The sole remaining Bhaalspawn transforms into the slayer and attacks the crowd before the player characters put it down.

With the death of the final Bhaalspawn, Bhaal's essence reforms into him and returns him to life.
>>
>>49117595
I actually didn't mind Kelemvor as God of the Dead; the "neat, orderly procession of death" deities are okay by me, while Myrkul can be the "death as that thing that creates skeletons and zombies."
>>
>>49117595
>>49117465
>>49117389
>>49117450
This shit is sexy. Where can I read up on the current lore / status of the planes and gods in 5e (outside of SCAG).
>>
>>49117721
That's currently the situation in 5e. Kelemvor is god of the Dead. While Myrkul is god of Death.
>>
anyone else run premade adventures and get pissed when you forget something or a character?
>>
>>49117708
But at the end of Throne of Bhaal, if you reject divinity-hood, the Solar takes the Bhaal essence out of your character and Imoen, then gathers up all the Bhaal essence that Sendai had collected, and locks it all away deep inside Mount Celestia.

At the end of Throne of Bhaal, your character doesn't have any kind of Bhaal essence left anymore. I guess the Solar was just lying the whole time?
>>
>>49117755
FR is packed as fuck with lore.
As to the "current" Realms, the SCAG is the best we have.

I frequently default back to 2e info unless it's specifically mentioned as being different though, as much of 5e is deliberately 2e-like in flavor and in many ways seems to pseudo-retcon things back to that state.
>>
>>49117818
As far as official adventures go, I've only ever run

(5e) Outlaws of Iron Route
(4e) Dread Pirate Braxis
(3.5) Somethings Cooking

And they all take place in my current 5e campaign (renamed every important NPC / area / city). Haven't forgotten anyone / anything. I think it helps to use them in their intended modular fashion, and retrofit with your own characters, places, names, etc.
>>
Okay, I need to step out, but since I posted the mark 2 Naga stats in the other version of the thread, I can't cross-post them here. So, I'll just link up for ease of reference:

>>49117796
>>49117816
>>
>>49117829
Maybe shattering the Tablet of Fate (the explanation for 5e's changes) literally retroactively changed many things or destroyed his hold on Bhaal's essence somehow.

Or maybe he lost it in a fucking card game, I dunno.
>>
>>49117829
Yeah but that might have all changed due to Viekang still being alive with Bhaal essence within him.
>>
>>49117843

Both SCAG and Adventurers League Players Guide list books you can get to bone up on FR.

Most of them are in the troves here: pastebin.com/Xt411kaR

The ones that aren't can be found using google, DuckDuckGo and Bing ...most times they are literally in the first 10 results.
>>
So I'm homebrewing a Sorcerer archetype based off of the Red Mage from the early FF games (basically a class that uses both arcane and holy magic as well as being proficent in melee). So far it's close to the unoffical Favored Soul origin without the RP requirement of essentially playing Jesus. The only feature I'm innthe fence about is the 14th level ability. I need /5eg/'s opinion on the matter.

>ELEMENTAL GENERATOR

>At the 14th level, you blur the bounds between your arcane and holy spells. You have a pool of healing powerthat you can use as if you had a Paladin's Lay on Hands ability. This pool resets to 0 every time you finish a long rest. You gain 10 plus your Charisma modifier points every time you cast a spell that deals either Fire, Lightning, or Ice damage. This pool's point maximum is your current level multiplied by 5, and any points earned beyond the maximum are lost. If you are a Paladin multiclass, you may chose to have the either Paladin's or Red Mage's version of this ability, not both.

Would this be a good replacement of a Storm Sorc's reaction ability or a Draconic Sorc's wings? Is the fire/lighting/ice restriction too much of a hassle? Should the point gain per spell be higher? Should I incorporate spell level into how many points you gain?
>>
>>49117878
>Or maybe he lost it in a fucking card game, I dunno.

>"Goddammit! Another shit hand!"
>"It's cool, luck just swings that way sometimes."
>"No, we're not done yet! I buy in with the divine essence of Bhaal, Lord of Murder!"
>"Jesus dude, that's WAY too much..."
>"No, I'm doing it!"
>"You're only out three bucks man, you don't need to buy in that high!"
>>
>>49117970
As it's currently worded, you can gain unlimited lay on hands healing outside of combat.
Just cast firebolt, ray of frost, or frostbite a few times to fill it up, because it doesnt specify you need to use a spell of level 1 or higher, so cantrips are currently allowed.

Another way to do this would be to specify that you must inflict damage on another creature to fill the pool. This way, its practically unabusable out of battle.
>>
>>49118072
Or I could tie it to spell level. Say, the point earned are equal to the spell's level ×5?
>>
>>49117970

I'm not a fan of this because it makes no damn sense. It doesn't seem like a red mage ability at all.
>>
the SCAG says:

>Monks in the Forgotten Realms have the following Monastic Tradition options, in addition to those in the players handbook

does that mean they ONLY pick the Way of Long Death or Sun Soul traditions, or they pick a tradition in PHB and then ADD Sun Soul or Long Death?
>>
>>49118586
It's still in the works. Friend of mine has been playtesting it a day or two. I already have a "doublecast" ability in the 18th level slot (Twinned Spell is free for damage dealing cantrips), but this is the one I've been stumped on. I'm shooting for it being arcane heavy since having it 50/50 black/white is pretty underwhelming lategame. What do you suggest?
>>
>>49118686
It means they are able to CHOOSE from the two new ones and the ones in PHB, not have both at the same time.
>>
>>49118686
...It means that they can pick between either Open Palm, Four Elements, Ninja, Long Death OR Sun Soul as their Monastic Tradition.
>>
>>49118706

I honestly don't know, but I think charging a pool of energy with your spells to heal with doesn't feel very Red Mage at all.

It's a tricky class to emulate because it needs to have serviceable Arcane Magic, Divine Magic, and melee abilities but it shouldn't get the best skills in any of them. I almost feel like Red Mage wouldn't be a sorc base.
>>
>>49118774
Well, I'd have to create a whole damn new class to truly emulate the feel of it 100%, An archetype is the easiest to create as well as introduce to players, so I'm just shooting for the general ballpark.
>>
>>49117854
So, what do anons think about this race? I'm worried I've made it too "feature-heavy" now, and I don't want this to be blatantly overpowered.

>>49118774
Well, you could try the Arcana Domain Cleric, since it gets arcane spells and is a serviceable fighter + divine caster to begin with. A new Warlock patron that gives you some divine spells could perhaps work as well. Or a Theurgist Wizard multiclassed as a Fighter, maybe?
>>
>>49118894

Maybe a different class though?

Either way this isn't criticism of the whole home brew necessarily, regardless of what archtype you use I still dislike the 14th level ability. I don't know what to replace it with though.

>>49118951

Maybe a really, really refluffed Ranger or Paladin or something.
>>
Is Curse of Strahd a good campaign to run people entirely new to DnD?
>>
>>49119020
not really, try lost mines of phandelver
>>
>>49119020
I'd argue it is. It's more challenging than normal, but it's a good way to foster people away from the "leeroy jenkins murderhobo" stereotype of how D&D games are "supposed" to be run.

Anons? I'm curious; for those of you familiar with 4e, do you think the Bladesinger Arcane Tradition for Wizards makes a decent replacement for the Swordmage?
>>
>>49119020
>>49119099
>>49119101

So how is 5e Ravenloft? Is it an abomination of the classic or did end up being actually good?
>>
>>49119131
To me 'good' would have to have been 'new and good' and to be honest there is such a wealth of talent writing good horror RPG shit today that it should have been that. So to me it's not good but it's adequately Ravenloft. It's just an update.
>>
>>49119131
Depends on what you mean by "the classic". The original module? It's great. But it's got no connections to the 3.5 campaign setting, at least none that really matter.
>>
>>49118982
Don't feel bad, people have been telling him to try Bards since he first started posting the Red Mage stuff here.
>>
>>49119165
Honestly, I've never found Ravenloft all that scary. There are some darklords who're gems, but as a whole, I just can't "buy in" to the Gothic Horror - it relies on too many cultural beliefs we've basically grown past. As far as I'm concerned, really, Ravenloft would be better as the "dark fantasy" setting, something closer to Castlevania in nature, than trying to be a huge theatre for Gothic Horror tales.
>>
>>49119131
It's really good. Probably my favourite adventure out so far.
>>
>>49119217

I think I've been in that group. Honestly a bard subclass that gets some Divine spells and some bonus to attacks would fit perfectly though.
>>
>>49119131
Everybody is a dick to you if you aren't human and shit is really expensive. The game I played in wasn't very fun
>>
>>49119247
Don't Bards already get a couple of divine spells, like Cure Wounds, as default? And doesn't one Bard subclass let them choose spells from the lists of other caster classes, including cleric and wizard? Hardly think you'd need a homebrew in that case.
>>
>>49119351

Yes.

Honestly...I'd just go Valor bard. Maybe let them get a few higher level healing spells.
>>
So has there been an "official" tier list yet?

Also, is it just me or is the radiant energy warlock that is currently being play tested completely ridiculous?
>>
in phandelver there's an NPC named Kost who is a necromancer and I know that only 1 player in my group is going to end up wanting to murderhobo him on sight (not because he's a paladin, it's because he's playing Chaotic Neutral/Stupid), so, as the DM, if the player attacks the NPC, and the NPC casts Calm Emotions or some such to get him to chill, how do you roleplay that effect and how do I articulate to my players?

This is something I've always wondered about things like Intimidation, or any of the schools of Enchantment in this game.

The NPC isn't doing anything sinister btw.
>>
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>>49119501
>tier list
sick meme bro
>>
>>49119501
Tier 1: almost everything

Tier 2: beastmaster ranger
>>
Where can I find stats for the gods? I am running a game for my players with them being all 20th level, taking on the gods of the halfling , orc, dwarven and faerun pantheon
>>
>>49119501
if you are using the old tier definitions most everything is tier 2 or 3, with Bard being almost but not quite tier 1, WotE Monk and Beastmaster are likewise just on the border of tier 3/4
>>
>>49119891
No such stats exist in 5e, not officially. Only Tiamat has something close to stats in one of her adventures, can't remember which off the top of my head.
>>
>>49119533
Have the guy say something when he casts it. "Calm down, dear" will do. Then describe the anger and feelings of contempt this murderhobo guy is feeling ebb away.

If they continue trying to kill him piss on his character sheet.
>>
>>49119891
Your best bet is to grab stats from prior editions and convert them over yourself.
>>
>>49119570
Tier 1.1 Moon Druids (high levels only)
Tier 1.0 Everyone else
Tier 0.9 Beastmaster Rangers, Elemental Monks
>>
>>49119891
There are no stats for Gods in this edition. Your best bet it to take an empyrean and buff him to CR 30+
>>
>>49120235
>lol disintegrate
Bards tier 1
Other classes tier 2
wot4e and beastmaster shit tier
>>
>>49119501
There are many opinions on the tier list of this edition. Imo the tier list falls into something like:

1- cleric, bard, wizard, paladin
2- fighter, rogue, barbarian, druid, sorcerer
3- ranger, warlock, monk

However, there is not a significant power difference between most classes. Warlocks and rangers can be just as useful as wizards and bards if played right. It's just a lot easier to do well with a bard or wizard than it is with a ranger and warlock.
>>
>>49120435

I'd might move Druid up to Tier 1 but I otherwise agree with this list. It doesn't really need to exist though because most every class is good in some respects, even if Ranger and 4 Elements Monk suck they're still playable.
>>
>>49120435

and that's why most tier lists are pointless for 5e, since even every class can potentially make up for their downfalls with creative build choices, multi-classing, roleplaying well etc.
>>
>>49120235
>Tier 1.1 Moon Druids (high levels only)
>Tier 1.0 Everyone else
>Tier 0.9 Beastmaster Rangers, Elemental Monks
Tier 0.09 Wild Mages.
>>
>>49120586
>Free advantage
>Full casting
>still has meta magic

Nah.
>>
Its own tier - Bard
1 - Wizard, Cleric
2 - Druid, Sorc, Arcane Trickster,
3 - Other rogues, Fighter, Barb
4 - Warlock, Monk, Champion Fighter
Hell - Beastmaster
>>
>>49120132
Rise of Tiamat. In many ways, she truly represents what a CR 30 encounter should be. Unlike the Tarrasque. Damn Super T-Rex...
>>
>>49120235
wouldn't the numbers be the opposite
or...
>>
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>>49117389
>Didn't Bane get killed years ago?

He got better.
>>
>>49121146
He got better the same way Bhaal did, only he didn't do it in such a roundabout fashion.
>>
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Why do you dumb 5e cocksuckers have TWO general threads up?
>>
Is Tyranny of Dragons good? How long does it take to run both parts (Hoard of the Dragon Queen and Rise of Tiamat)? How long does each part take?
>>
>>49121680
Some cocksuckers from off tried trolling by making a fetish thread, but judging by your image you already knew that.
>>
>>49121680
Because the other thread was filled with people talking about harpys, snake people, and etc. And that didn't jive with some people so another thread was made. Personally this thread fella like much more of a 5e thread than the other one.
>>
>>49121887
I was annoyed at having to start one at the time but glad I did.
These two or three assholes from /pfg/ are annoying as hell and I hope SOMEBODY picks up on what I hope are many reports on their posts and bans them already.

Even /pfg/ doesn't need bullshit of that caliber.
>>
>>49121680
Are you the pathfag cocksucker responsible for this?
>>49116292
>>
>>49122041
I looked and saw that thread.
People were actually asking him to NOT do it except one other asshole.
Clearly /pfg/ is not at fault.
>>
>>49122041
Of course he is.
Look at his image along with his post.
>>
i'm a pretty big weeb t b h, but even i recognize that shit has no place in d&d.
>>
>>49122472
>I'm a pretty big weeb
>intentionally circumvents word filtering "to be honest"

Shame on you, desu.
>>
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>>49122515
touche, senpai
>>
>>49120619
>Advantage once per day*
>15 spells known
>Chance to kill your entire party or silence yourself for a minute
>No way to reliably increase your damage
>Shit at concentration spells because lolsorandom surge results like astral plane/plant/sheep

Yes.
>>
>>49122948
>No way to reliably increase your damage
>caring about damage as a mage
>>
>>49123105
This. Damage is not your thing. Let the martial monkeys pump out the dpr.
>>
>>49122948
Wild mage is a kind of bad that's sort of so transparent I can't really expect anyone to regret their decision. If you want to be the kind of sorcerer that spontaneously combusts, then more power too you. There are potentially good things you can roll on the wild magic table though
>>49123105
For sorcerers I think it's a little more important
>>
What can I do to make my dungeons more fun? A player complained that it felt like it was just "traps in some rooms, monsters in other rooms", but I've also added in plenty of roleplaying encounters in the past. The group's not good with riddles and puzzles, so I rarely try with those. How should I go about making dungeons more enjoyable?
>>
>>49123377
>For sorcerers I think it's a little more important
It's not mane. Basically anyone in the game except bards are going to out-damage you. Just focus your shit on buffing and lock-down with the occasional AOE bursts against hordes. That's what you do best.
>>
>>49123390
They might just not be find of dungeons at all.
Do each of the dungeons have a storyline?
>>
>>49123390
Props in combat like dangerous squares to stand on or cause effects they might consider using actions on instead of attacking (rolling boulders onto people etc), rooms with weird effects like everyone is hasted or slowed, cheesey villains who leave minor illusions behind to mock them

I dunno. I always wanted to just do a massive dungeon game, but it's kind of hard to imagine keeping it interesting
>>
>divination wizard 2, life cleric X

how bad of an idea is this? goal is to make a tanky as fuck support character (real goal was casting Shield, but the divination ability is nice)
>>
>>49123702
Start as a cleric, not a wizard - that build is fine though.
>>
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>>49116814
Vecna kills again
>>
>>49123740
well, I did do that, I'm currently cleric 1, wizard 1
8 str, 10 dex, 14 con, 14 int, 16 wis, 12 cha
Though I don't remember why I have 12 cha rather than 12 dex
>>
>>49123913
I'm partial to "Vecna does what everyone expects him to"
>>
>>49123575
Yep. The dungeons are all directly part of their main campaign or a side quest the party is pursuing.

They actually don't do dungeons too often, but I'm a little afraid to use them at this point because I don't want to bore anyone.
>>
>>49123390
>A player complained that it felt like it was just "traps in some rooms, monsters in other rooms"
obviously you need to put monsters in the trap rooms

and traps in the monster rooms

and monster traps, such as mimics

and trapped monsters
>>
>>49123913
That's actually awesome, my party would go for that.
>>49124019
It's possible that they just don't like dungeons then, there's some groups like that.
Smart that you're keeping them rare, for most groups that preserves the interest in them at all.
>>
>>49123945
12 Cha is fine - you're (hopefully) in heavy armor anyway, so that +1 Dex really doesn't net you all that much to begin with.

I generally prefer +1 to social rolls over +1 to initiative and Dex saves in most games if I'm comparing tertiary or quarternary stats.
>>
Is the thief archetype any good, or am I better off picking something else?
>>
>>49123956
Dead and Back Again, a Lich's tale by Vecna Baggins
>>
>>49124109
I'm clunking around in Splint Mail actually, which I find quite moe and hilarious, since I'm playing a little girl

Remember, there's no mechanical penalty for playing a female, and yet they weigh ~80lbs less than the male version so you are much less encumbering when you climb on someone's back.
>>
>>49124123
Vecna Gonna Give It To Ya
>>
>>49124179
Mr. Vecna's Wild Ride
>>
>>49124112
All the rogue archetypes are good. Assassin is the weakest, but their first feature and last feature are still very solid.
I personally prefer Arcane Trickster due to loving magic, but thief is legit. Even Mastermind is fairly decent, due to its bonus action Help feature being great throughout the whole game.
>>
>>49124166
Yeah. Always had mixed feelings about perfect gender parity. In the end I usually just go with "well it's a fantasy game" and do whatever.
>>
>>49124214
What kind of role does a theif fill comparef to a swashbuckler, or a arcane trickster? Is use an object as a bonus action useful?
>>
>>49124245
I'm more confused by the disassociation between Str/Con and weight. Like, every point of Strength and con should represent five pounds of muscle
>>
>>49124283
think of a more dextrous, sneaky, and speedier version of a rogue.
>throw caltrops, alch fire, or whatever as a bonus action can seriously cause some mayhem used creatively
fuck yes it's useful
>>
>>49124283
Use an object bonus action is alright. It's not *super* huge - grabbing objects, dropping caltrops, or what-have-you is neat but not super consistently great or necessary.

I personally don't like swashbuckler that much, but that's because I want my rogues *away* from melee and getting their SA at a distance. If I wanted a dexterous melee brawler I'd opt for a dex fighter.

I think it's very hard to beat out the utility of AT, especially come level 8 when they get access to Pass Without a Trace as a spell. An invisible Mage Hand as a bonus action that can open doors and pick locks and steal from people at a distance, as well as eventually getting free advantage from it as a bonus action when you've got it next to an enemy later *and* the casting they get I think is just hard to beat. But like I said, I still think all rogue archetypes are solid. The rogue chasis in general is just super solid.
>>
>>49124284
I dunno about that. People have different muscle strengths without having similar muscle masses.
>>
>>49124284
The dissociation exists because game mechanics are abstractions not necessarily meant to indicate any one particular feature of a character.

You're obviously free to say "no, that's wrong"and make the association exist in games that you run, but you shouldn't necessarily expect others to agree with you.
>>
Can anyone point me to a hopefully full list of all the Blue Mage homebrew for 5th edition.

I might be using one for a homebrew allowed campaign.
>>
>>49124403
That falls off after a certain point, which any adventurer is past. Ignoring body fat content, what you're perceiving is the minds ability to activate a higher percentage of muscle fibers simultaneously. Regular humans only use ~10%, while atheletes get past 70%. If you both have the right mind, then it does go back to muscle mass (but it is muddled by fast twitch/slow twitch composition)

tl;dr you need more muscle to be stronger, and any adventurer is going to have similar physique
>>
>>49124463
No sir - there is actual often a substantive and substantial difference between many people's muscle masses and how much power they can output or stress their muscles can endure. Women's muscle mass, for instance, is not equivalent in output potential to men who have similar muscle mass.
>>
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>>49124166
>little girl
>>
>>49124198
Straight Outta Vecna
>>
>>49124112
Thieves require the most creativity and DM feedback of the archetypes because the usefulness of abilities like Fast Hands and Use Magic Device are dependent on what the DM will let you have. If you want a reliable rogue due to a strict DM, go AT. If not, Thief can do some crazy things with their Fast Hands, ranging from smoke bombs and traps to operating cannons at double-speed.
>>
>>49124837
they call me Pineapple Man...
>>
Does anyone have a high-res map of the Redbrand Hideout from LMoP? The trove one is potato quality.
>>
Why is Animate Object the best blasting spell in the game as long as the enemy isn't immune?

>Animate 10 tiny objects
>They all have a fly speed, and can attack at +8 for 1d4+4, for 10d4+40 if they all hit
>And then you keep it going for the rest of the battle, maybe blasting with cantrips or other non concentration spells at the same time
>>
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>>49126112
It's a very very solid spell.
I fucking love summoning, and for it's spell level Animate Objects is one of the most solid (if not the best) "summoning" options in 5e for its level.
>>
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>>49116881
Wait, does this mean Eberron was Vecna's fanfiction?
>>
Oh, there's 2 threads.
Anybody for feedback on a dancer bard college? For those that haven't read it in a few days, main changes are just names and a completely new level 14 feature that I need to balance (or replace).
>>
>>49117526
>>49117088
Page 308 of the Monster Manual could be inspirational. It's worth noting that Yuan-ti can switch from a humanoid-like snake to a proper snake quite easily, which could allow you to easily homebrew a race that has that utility without resorting to shitty mage hand stuff. Furthermore they do have different degrees of snakehood based off their castes which is something that you were playing with I guess.
>>
>>49126490
im not sure i would ever use the l6 feature since at l5 i can get the dice back on a short rest but only get spells back once per day so spells seem more valuable
>>
>>49116693
Best builds for Lore Bard and Moon Druid?

Bard 3 / Warlock 2 / Bard X / Warlock 1 / Bard X?

Druid 2 / Barbarian or Monk 1 / Druid X?
>>
>>49123377
>Wild mages blow up all the time
This meme needs to die. The wild magic table has far more beneficial effects then detrimental.
>Casting full 1 action spells as a bonus action for a minute
>Maximized damage on a spell
>Free 60ft teleport
>Regain health
>Teleport on a bonus action... for a fucking minute, no concentration
>Levitation no concentration
>SUMMON A FUCKING UNICORN
>+2 AC and immunity to magic missile, again no concentration
>Regain a spell slot
>Resistance to all damage for 1 min
>Action Surge
>Free mirror image
>Free Invisibility
>FREE REINCARNATION FOR 1 MIN
>Regain all expended sorcery points

Wild mages are fucking awesome. I would say better then dragon sorcs, having seen both played repeatedly.
>>
>>49126654
Spellbound Inspiration is intentionally weaker than Extra Attack or Additional Magical Secrets, since half of their level 6 bonus is learning a second style. As the notes say, the intention is for it to be viewed as an option if they've been burning through BI dice, but not something to trade off constantly.
Of course, if it's weak to the point of never being useful at all, I may need to change it.
>>
>>49119188
The 2nd edition campaign setting, if you thought Ravenloft was third edition shit, your retarded.
>>
>>49126718
well l6 bard features are weird since getting an extra attack is always an upgrade but getting more spells known gievs you more versatilty but not always more power (but it usually does since you can grab some broken spells like animate dead or summoning)

so getting a extra style is good but also since you can use only one at a time its kind of like the battlemaster getting more maneuvers, you pick the ones you really want first and then the extra picks arent as good since its youre making second and third string picks
>>
I remember there being really well written class guides for 3.5 and 4e on the wizzards forums before they got axed, is there anywhere similar with in depth class guides for 5e?
>>
Is there a way to make an Elemental Monk that doesn't suck big donkey nuts?
>>
>>49126802
Ignore the errata and you get at least a single worth-while tool.
>>
Here's what I found in another thread a little while back
>>
>>49126834
Meant for >>49126802
>>
>>49126798
well there are a bunch of class guides out ther but most of the ones ive seen are too carebear

always like "well this feature isnt good but it can be okay if the moon is full and its the third tuesday of the month and youre wearing green so Imma give it 3 out of 5"

for some reason all the 5e guides have been made by little girls and are scared to give some bullshit features the real evaluations
>>
>>49126782
Well, given that there are only 3 styles with a passive effect and an enhancement each, that provide bonuses that are pretty dynamic from each other, hopefully they'd all be worth taking on their own merits in whatever order the player thought their character or party needed most.
>>
>>49126872
I don't particularly see why you'd really need too much help optimizing this time around anyway. If you have a class in mind there's only a few major choices you really need to go through, and even then the details will pretty much go down to "Max your main stat, then pick the obvious feat or improve your con"
>>
>>49126910
there are enough bad choices that a guide could be helpful

but the guide needs to be good to be helpful and to be good means to be honest about what things are very bad like champions or rangers

but most guides do not want to be honest and just say that bad things are okay instaed of calling them as shit and piss as they are

in dnd 3 guides or pathfinder guides they would call a fighter a piece of shit but in 5edition guides they are scared to do it for some reason
>>
>>49126989
The fighter archetypes are all fine though. Beastmaster is meh, and 4 elements is incredibly ki inefficient, but otherwise everything is transparent enough that I don't really see a need to point out how useful something might be
>>
>>49117829
I just go with 'Abdel is not the canonical BG main character, he's just another Bhaalspawn'. IE, the main character gathered a giant chunk of Bhaalspawn essences into themselves (but not all, since Viekang was still out there, and therefore, possibly others), and then gives it to the Solar, then goes on to live a normal, Bhaal-less, life.
Skip ahead a century, and there are now only 2 people left with the Bhaal essence, and it plays out from there.
(The only support I really have in my corner for this argument is the fact that the stories featuring Abdel don't really resemble the plot of Baldur's Gate in any way.)
>>
>>49127186
If he gave it to the solar he wouldn't have it, which is sort of the point. I really just don't think there can be anything more to it than they just loosely based it off the game, while the game isn't canon
>>
>>49127177
this is what I am speaking of

champion fighter is garbage but is called "fine" and "okay" and "not a shit"

it is like many are scared to even say anything bad of the game
>>
>>49127250
Write your own guide, then.
>>
>>49127250
Champion is mechanically sound, just incredibly boring.
It's the little brother class.
>>
>>49127264
champion gives worse than a single plus one of damage

how is that mechanics okay?
>>
>>49127275
coz ur not in a white room dipshit
anyone who says champion isn't good doesn't understand this game
>>
>>49127250
Actually I just think the slight differences in damage over a spread sheet don't invalidate it as an archetype since it has a different play style than the other two, the difference is minor, and it has other benefits aside from damage

I guess even if you only cared about damage the champion would still have value for half orcs or barbarian multiclassing

So yes, I consider it "fine"
>>
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I'm trying some custom character sheets, and one has a limited feature recovery section.

What does "DN" stand for? "Does not"?
>>
>>49127318
Deez Nuts
>>
>>49127307
Champion is even worse in actual play compared the Battlemaster, since in actual play the ability to choose where your bonus damage goes is way more valuable than having it sometimes go "wasted" on enemies you would otherwise kill anyway
>>
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>>49127331
anon pls
>>
>>49127250
The problem is the extremist language of "AWESOME" and "IT'S SHIT" really reveal an autistically hypercritical swingy evaluation criteria which isn't really displayed in the game's rules.
While certain classes ARE better then others in 5e the gradient between "good" and "bad" is literally a single dice roll away from exceeding each other or failing each other for a moment on a regular basis simply because of how tiny that advantage is now.
It's misleading to new players and thus tremendously unhelpful as a guide; it gives them information that they take as hardcore gospel when the truth of it is that you can actually PLAY these supposedly "shit" classes and both have fun and fully contribute in combat and to party functionality unlike in 3e.
It's also indicative of the kind of theorycrafting "expert" player who nonetheless has no group to play with and thus spends all his time bandying on about builds he'll never use in imaginary games he'll never have.

This anon >>49127264 has the right of it; Champion Fighters are like 1e and 2e Fighters in that they are incredibly mechanically simplistic and if you're looking to have fun by fiddling with mechanics then they are not for you to play as they are extremely simple classes. However they are very effective at hitting shit until it falls down, the primary skill set of the Fighter.
>>
>>49127318
"Dawn" for magic items that reset every dawn is my best guess
>>
>>49127363
That might be it, or could be used for that. Thank you.
>>
>>49127335
and yet its still good... have you ever even played a champion? played 5e? i've seen multiple people play champions and all of them have been good.
>>
>>49127344
Champions are objectively worse at "hitting shit until it falls down" than Battlemasters
>>
>>49127487
Do you even PLAY 5e or do you just come on here and talk about it?
No judgements, no stigma if you can't find a group that sticks together, that's a shitload of people these days.

But just admit it if it's true.
>>
>>49127515
describe what makes a Champion better at killing shit than a Battlemaster

I'll wait
>>
>>49127487
Not that guy but while I think you could probably do more damage as a Battlemaster making perfect decisions on what abilities to use a Champion would do better if you didn't really know what you were doing
It's Fighter For Dummies
>>
https://twitter.com/mikemearls/status/771403217632579584

>no gnolls in Volo's Guide
>but something that might fit its niche
Dog people confirmed?
>>
>>49127542
I'll do so when you answer the question.
>>
>>49127557
No, "dog people" is only a niche for those weirdos who want to fuck animals and they apparent all work at Paizo I guess.

I think he means "brutal animalistic savage that eats people".
>>
>>49127585
... Kobolds?
>>
>>49127557
I'm just glad to hear there aren't gnolls.
>>
>>49127587
It's possible.
There's more prescedent (albeit not MUCH more) for kobolds being not evil in D&D, whereas gnolls have always been filthy murderdogs who run around killing people and eating then who are literally the leftover spawn of a Demon Lord.
>>
>>49127587
Nah, they're Small.
They might actually just mean Hobgoblins.
Even though the fluff differs a lot they're both sort of physically strong monster people that tend to carry melee weapons and bows.
>>
>>49127573
I play 5e
>>
>>49127611
Hobgoblins are disciplined and intelligent at the very least I suppose, though their culture is not particularly inclined towards heroism at all.
>>
>>49127557
...No gnolls? Well, fuck. They were the only major-league monstrous humanoids apart from kobolds that were really on my wish-list with orcs and goblins both confirmed.

Stupid damn lore decision... gnolls had a damn Dragon Magazine article making them playable back in fucking 4th edition, which was the *first* time they went from "usurped by a demon prince" to "created by a demon prince".

To say nothing of how they're beating the "Orcs are Always Chaotic Evil" drum with Gruumsh as little better than a powered-up demon prince pretty hard too, and yet we're getting orcs as a PC race...
>>
>>49127632
"Disciplined" will mostly come from how you actually play them, though, as will the stuff about culture.
The only issue would be if they get an Int boost but you could easily swap that.
>>
>>49127573
gr8 b8 m8 I r8 it 8 of 8
>>
>>49127588
I seem to remember them being a statted race in old 3e Faerun's Unapproachable East book, which mostly goes to show how human-dominated the Eastern Realms are in that one of the ONLY "new" playable races in the book were fucking gnolls.
>>
>Trying to run an Eberron campaign, where gnolls AREN'T maximum evil and have a large faction willing to work with others
Shit.
>>
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>>49127660
>human-dominated
Seeing as there are like 8 other core races I don't think only adding one extra race means it's "human-dominated".
>>
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>>49127638
Orcs wouldn't be a PC race if a certain MMO hadn't been so successful, let me tell you.
Before 3e orcs didn't look fuck-all like the hulking green musclebrute, and in addition were also afraid of bright light and didn't operate in the daytime very well, hence them always being underground where they could fight dwarves.
>>
>>49127638
WOTC just isn't supporting the furry community like it used to.
>>
>>49127686
I don't blame WoW for orcs, but I do blame them for blurring the line between half-orc and orc
>>
>>49127660
Playable gnolls have appeared in the following books that I'm aware of, off the top of my head:

AD&D 2e: Complete Book of Humanoids
D&D 3e: Monster Manual, Races of the Wild, Savage Species, Unapproachable East
D&D 4e: Dragon Magazine #367
>>
>>49127677
Sorry, I'm an older player and am more familiar with the setting and kinda forget most folks aren't the days. Apologies.

The Eastern Forgotten Realms have in previous fluff been very human-dominated; Mulhorond, Thay, Unther, Chessenta, Rasheman, all those places have been extremely light on the presence of nonhumans of any kind and many had fairly racist regimes towards them due to a history of fighting them.
Gold dwarves were the closest civilization to the area and they were kind of surly and paranoid and didn't even remotely trust their neighbors.

Out of universe the reason for it is that the Old Empires and Unapproachable East are based on cultures like the feuding Greek city states, Mesopotamia (Unther was literally ruled by Gilgamesh), and Egypt, none of which have the whole dwarves and elves thing going on.

In-universe it's fairly adequately explained; both elves and dwarves are not native to Toril and only settled certain parts of Faerun and never got very far in certain directions.
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>>49127728
>(Unther was literally ruled by Gilgamesh)

....?
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>>49127728
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>>49127743
You're joking of course, but you're not actually that far off in a lot of ways.
The people of Unther and Mulhorond in Faerun resemble Mesopotamians and Egyptians because they literally ARE them and they basically got Stargated onto Toril by a race of wizard asshole slavers; Unther is ruled by "Gilgeam" who is basically supposed to be THE Gilgamesh I guess.

Gilgeam is even an astoundingly arrogant blonde guy who fights in shiny golden and bronze armor, but that's actually based off stuff that's from the actual Epic of Gilgamesh.
>>
>>49127660
Um... are we talking about the same Unapproachable East sourcebook? The one that gives us Star Elves (because Faerun has too many damn elves), Gnolls, Hagspawn (male sons of hags), Spirit Folk (a sort of vaguely Oriental Planetouched species), Taer (cannibalistic, violent, mountain-dwelling man-apes), and Volodni (spirit-based tree-people)?
>>
>>49127768
I remember Star Elves and spirit folk.
Spirit folk are actually from the old Oriental Adventures stuff where they're kind elf stand-ins in some ways.
> Taer (cannibalistic, violent, mountain-dwelling man-apes)
...like a Yeti?
>Volodni (spirit-based tree-people)?
I WANTED to say "Voadyanoi", but that's a Slavic fish-men/mer-people myth and didn't make any sense to me.
Maybe the name was just mixed up in my head....
>>
>>49127793
Taer are sort of like yetis. Same basic principle - sapient, unusually humanoid, carnivorous apes - but they've got tails and a more quadrupedal body-posture instead of the tall, hairy man build of the typical yeti.

Volodni are stated as being a kind of spirit-folk created from pine tree spirits, as opposed to being spirits of the mountains or rivers.
>>
>>49127686
You know, I noticed the "ugly pig-person" look became the standard orc in Japanese D&D-inspired stuff compared to "hulking green linebacker".

I wonder if this is because early editions of D&D before the aesthetic changed were more popular?
>>
>>49127865
>I wonder if this is because early editions of D&D before the aesthetic changed were more popular?
AD&D's Japanese translation was super-popular in Japan (considering it directly inspired early RPGs like Final Fantasy)... but also iffy in quality. Thus: dogbolds, porcs, and so on.
>>
Welp, I just had a TPK. My first one even. Not literally a TPK, as one of them surrended and the others were stabilized. Still. Feels kinda bad, man.
>>
>>49127878
Actually I the dogbold thing is something else; whoever translated the game mistranslated some of the descriptions for kobolds and switched around the gnoll art and the kobold art.

So basically in Japan kobolds became dog-people because of a translation error and art confusion. Whoops.
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>>49127918
What happened?
You the DM or a player?
>>
>>49127931
Early 1e art had them look KINDA like reptile-dogs but described their language as sounding like barking.
Apparently the Japanese artist decided to take that fairly literally.
>>
>>49127960
They actually made "yipping" sounds in Baldur's Gate if I recall correctly.
They still had scales and hairless tails but they retained doglike characteristics all the way through 2e until 3e.
>>
>>49127730

Posted in the other thread but I'll ask here as well since this seems more lively.
>>
>>49127942
DM. They were in this dangerous location (Castle Naerytar from HotDQ) that has like fucking 100 bullywugs, about 40 lizardfolk, a bunch of cultists and some important villains. Long story short, even though they're allied, the lizardfolk hate the bullywugs and the PCs can ally with them which gives them a fighting chance if they try to do an all out attack.

Things were going fine, they had convinced most of the lizardfolk to their side and a new player joined the party... Then they decided to go into the castle dungeon instead of rejoining their lizardfolk allies. They explored most of it, got into a few fights, fooled some cultists that were hauling treasure down to the dungeon and looted the crates after they left. Unfortunately (two natural 20s on random encounters), some of those important villains came down as well. The party tried to sneak away, and one of them used their Actor feat to talk like one of the other leaders (who was down there as well, within earshot). So they got a headstart on their running, but when the bad guys caught sight of them and 2 PCs failed their save against Entangle... things went downhill.
>>
>>49128041
Ah, shit.
Now you have discovered the issue with rolling honestly and playing enemies intelligently.
>>
>>49128105
But they actually put up a hell of a fight. Even though I felt bad for what was happening, I was impressed at all they did. They used every fucking chokepoint in the caves, fooled some other bullywugs into holding those chokepoints, ran all the way until they had nowhere else to go. They did everything they could. Luck just wasn't on their side. Luck and overwhelming numbers. (Did I mention they also had basically no AoEs? That contributed as well. A fireball would've made that fight a hell of a lot easier, or at least it wouldn't have been the inevitable slog towards death.
>>
>>49126707
As an experienced player playing in a game with new players I took wild magic sorc thinking it was a fun way to handicap myself, and goddamn its mechanics make me angry.

It relies so much on the whim and attention of the GM that in worst case scenario you might never end up rolling on the wild magic table at all for months on end.
Your class features should be your bread and butter, and while it's within a GM's rights to fiat them working differently sometime, you shouldn't have to rely on what's essentially GM fiat to get them to work /at all/.
Yes, there are good ways to homerule it, but it absolutely shouldn't exist the way it's currently written.
>>
In our group, we have 4 players who played before and a complete beginner who's only experience is abit of video games. Naturally the first thing he does is go full out with "I want to search for any hidden secrets and treasures" and things like that. Ive been trying to think of a few ways to get him thinking otherwise but so far i've gone with "You find nothing.". Any suggestions?
>>
>>49128291
>Rolling to search in every new area of a dangerous dungeon
>Bad practice

Yeah, no, he's got it right.
Passive perception is a shit rule
>>
>>49128331
We're playing Curse of Strahd which usually gives a vague hint if theres any Perception rolling going on. Thing is the new guy is still in the whole video game mindset and i was just thinking of ways to helping him with that
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>>49128354
"nothing catches your eye"
"There are no shiny things"
"Try as you might, you come up empty"
>>
>>49128415
Why not just tell them directly you're using passive perception for most things to save time/confusion?
>>
Would ranger multiclassing into thief be a decent run?

I haven't multiclassed ever or played ranger, so that could be fun.
>>
Help me balance this pair of magical swords I'd thought up and want to add into my campaign:

Impera et Impera
Pair of +3 short swords

When both are being wielded, the following benefits are conferred to the wielder:

-At the beginning of combat, gain two temporary superiority die. These are d8 superiority die, and if they are not used by the end of combat they disappear.

-You may use your bonus action to cast the spell "Command" at first level

-You may use your bonus action to use one battlemaster maneuver that you know, if you don't know any, you learn the following maneuvers upon attuning to these swords: commander's strike, maneuvering strike, rally.

I'm not sure if the last two benefits are OP or not, I know dual wielding isn't great for many classes so that might balance this out.
>>
>>49128354
Every time he specifically wants to look around an area it takes time, and an active perception check. If multiple characters also want to look for shit you might as well just roll once for everyone.

Then you check for wandering encounters, preferably one that can actually bloody the party a bit. For example you're in a goblin burrow and a beefy as fuck hobgoblin just happens to want to take a shit in the room you're in, or you're in a haunted castle and a ghost floats through the wall.

Or a goblin just happens to be walking past the room on his way to bed, and makes a perception check to hear the party stumbling around a storehouse looking for 1d6 copper pieces and raises the alarm.

The more active/dangerous the location the higher the chance for encounters should be. You can make a dungeon appropriate random table if you want because those can double as a useful reference for things that might also be in here somewhere.

If there's a time based element happening then actively searching a room results in it ticking along. Like the sacrifice ritual goes from "almost done" to "that farmer dead now you have to fight a demon".
>>
>>49128947
>know 0 maneuvers
>get 3
>know 1 or 2 maneuvers
>get none
Why?
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>>49128291
What I've done is have "that guy" roll a single perception check that I use for multiple rooms to expedite things. We only have 3 hour sessions once a week though, so this rule may not be good for you.

If he enters drastically different setting, he will reroll.
>>
>>49128947
I mean, they sound neat... for a legendary item. First thing is you should drop the bonus a bit. A pair of +1 is already really great, +2 is amazing, +3... sounds like a bit much. Also, it's features don't mesh too well with it being a pair of swords, because Two-Weapon Fighting also eats a bonus action. So they'd have a pair of swords... but would only ever use one.

How many times can they cast Command? At will? Once per day? Charge based? What's the DC for it?

Lastly, having those swords basically makes anyone into a battlemaster, which is not a design I like, to be honest. Worse is the fact that actually being a Battlemaster means they don't learn the maneuvers. I think you should also tone it down a bit, base it on the Martial Adept feat. One d6 superiority die per short rest and two maneuvers learned.

But I mean, if you want it be quite powerful, then I guess it's fine.
>>
>>49128947
See
>>49129182
Pretty much what I was typing until the thread refreshed.
>>
I've heard Shadow Sorcerer is OP, is it just because of the level 1 Darkness feature?
Also, is Deep Stalker Ranger good / balanced (relative to other classes rather than relative to BM Ranger).
>>
Can someone without levels in Bard use an 'Instrument of the Bards' magic item, providing they're proficient in whatever type of instrument it is?
>>
>>49129223
Shadow Sorcerer isn't overpowered but it is the strongest sorcerer archetype. It won't do the most damage but the features make it very survivable and difficult to pass saves against.

Deep Stalker around Hunter level. It's good but it's still a ranger, so don't expect it to be top tier.
>>
>>49128875
Ranger would be a source of extra attack, martial weapons, archery or dueling fighting style, and an extra skill proficiency if you take a rogue level first. 5 or 7 look like good cut off points for the ranger levels. Deep Stalker or Hunter combo well with Thief
>>
>>49127672
It's fun to roleplay them as NPCs trying to function despite their gnoll tendencies.
>>
>>49129171
This guy is just a beginner at the game and pretty innocent at it
>>
>>49126834
Ive been using that. Its pretty fucking great. I recommend it
>>
How do you deal with roleplaying knowledge about how the world your in functions. Does every dumb barbarian player have to ask the same dumb questions even if the player actually know how it works?
>>
>Playing a death domain cleric
>In an evil party; cutthroats, sellswords, mercs
>Party member goes down in a fight, fails death saves, dies
> Tell his brother "I can bring him back! But you have to give me your eye"
> Dumbass does it.
> Cast Animate Dead on corpse.


This happens in your group, what do you do, as player or DM?
>>
>>49129659
>As DM
Laugh
>As player
Depends on whether I like the character or not.
>>
>>49129278
They can try to play it, but because they won't be attuned to it (only bards can attune to them) they'll need to pass a dc15 Wis save or else take 2d4 psychic damage.

And because they're not attuned, they cant use any of it's magical properties.

tl;dr rtfm
>>
Does Vampiric Touch stack with Death Domain CD: Touch of Death?

Vampiric Touch
> Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.

Touch of Death
> When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5+twice his or her cleric level.

At level 6 that's 3d6+17 necrotic (on top of normal weapon damage), and you get healed for (3d6+17)/2, right?
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>>49129894
Melee attack != Melee Spell Attack
>>
Is there anything like slivers in Forgotten Realms? I'm an MTG fag and ForeverDM and would love to combine the two. Looking for either homebrews of slivers, or the closest related thing.
>>
>>49129933
I was under the impression that the term "melee attack" (or ranged attack) was an umbrella term for both "Melee weapon attack" and "melee spell attack" (same for ranged).
>>
>>49129950
You are correct. They work together. Spiritual Weapon can also work with Touch of Death.
>>
Hey, does anyone have the pdf on epic player class levels? I need it for a campaign I'm running.
>>
>>49130095
Interesting. Looks like I'll be burning spell slots on Inflicting Wounds and Vampiric Touches.
>>
>>49130228
Just don't forget Spiritual Weapon is a bonus action. You can potentially land Touch of Death twice in a turn with it.
>>
>>49129936
Not really, no.
Just make something up.
>>
>>49129618
>Does every dumb barbarian player have to ask the same dumb questions

Not. Not every barbarian even needs to be dumb in fact.
>>
>>49130446
I've always been a fan of using the Barbarian Rage as a tranquil fury, the icy calm before inflicting death. Basically, making the Barbarian into a Samurai :D
>>
>>49130485
Other flavors of rage I've seen done really well:

> Zen like focus
> Intricate dance with steps and fluid movement with whirling blades
> Werewolf transformation
> Hulk/Jekyll-Hide moment
>>
If I take Magic Initiate and choose Shield as my level 1 spell, with my class as Cleric, can I use my cleric spell slots to shield?
>>
>>49130584
No, magic initiate says you can use this spell once per long rest. If you were the class you were taking the spells from though I would allow it.
>>
>>49129709
This, the true side of an evil campaign.
>>
>>49129618
In more chill campaigns we skip those parts, but then again these chill campaigns are less roleplay reliant.

In more roleplay reliant games I ether roll for it or just say I have no idea and the party has to explain.
>>
>>49117389
The 4e Points of Light/Nentir Vale reused a lot of gods from other settings. So there were two Banes, a new 4e/POL/NV Bane as well as the original FR Bane.
>>
>>49130584
I'm fairly certain wizards addressed this issue. Look it up online, I think they did say you could do so.
>>
>>49128291
If you want to get the party and him moving along say a search for secrets is an investigation roll, and an investigation requires at minimum 5 minutes. This will give the impression that time really is passing by in the dungeon.

Then, have them miss something cause they have spent so much time searching that an opportunity is missed. They will stop slowing down the session with all these checks. But now they will more likely walk into traps and walk past stuff you might have left for them, so it's a hard to balance situation.
>>
>>49130718
>>49130598
>>49130584
If you have spell slots, can you use them to cast the 1st-level spell you learn with the Magic Initiate feat? Yes, but only if the class you pick for the feat is one of your classes. For example, if you pick sorcerer and you are a sorcerer, the Spellcasting feature for that class tells you that you can use your spell slots to cast the sorcerer spells you know, so you can use your spell slots to cast the 1st-level sorcerer spell you learn from Magic Initiate. Similarly, if you are a wizard and pick that class for the feat, you learn a 1st-level wizard spell, which you could add to your spellbook and subsequently prepare.

In short, you must follow your character’s normal spellcasting rules, which determine whether you can expend spell slots on the 1st-level spell you learn from Magic Initiate.

So I can't get Shield as a Cleric via Magic Initiate, balls
>>
>>49130768
Well this diminishes the value of a few builds of mine. Thanks for the research.
>>
As a DM, what do you do with players that need to be led around by the nose or heavily railroaded? Three players in my group seem to have no motivation for their characters but wait for the next plot thread to fall into their lap.

It doesn't help they're all playing socially awkward shut-in girls that honestly wouldn't become adventurers on a quest anyway.
>>
I'm a new dm for my friends and one of the guys is playing a rogue. The PCs have gotten to their first town and while the rest of the group was exploring everything in the town the rogue was running around stealing from townsfolk. I'm a little worried that this might become a recurring thing for him, any advice on how to handle a player like this?
>>
>>49130922

Shake things up with some world changing events. Don't give them a chance to dick around and breathe.

Or just start running mega-dungeons.
>>
>>49130964
Punish behavior like that, but in a way that involves the rest of the group. Say he gets caught by guards or a rival thieving group. If he fights them, he could get arrested / beat up and left in an alley. If he gets arrested make sure he's put in a public form of punishment so the group sees him next day.

If he runs and runs back to the group, there's your next encounter.

If he gets away scot-free, make it harder and harder to get away if it happens again.
>>
>>49116881
Not quite; the transition from 2e to 3e transformed him into an Intermediate Deity, not a Greater one.
>>
>>49130964
Let him keep doing it. He's playing a thief, don't punish him for doing what he told you he wanted to do by rolling up a rogue.

Having said that, he shouldn't be automatically succeeding, either. Wealthy merchants' stalls might employ guards who make active Perception checks rather than simply relying on their Passive. This will be particularly the case once the rash of thefts start to be noticed. If the situation gets bad enough, have some Sherlock Holmes looking motherfucker show up as an NPC investigating the thefts.

This is an opportunity for urban adventure, Anon. Don't let it pass you by.
>>
>>49130964
Getting caught by a guard observing him would be good, or having a shop keeper or bystander notice. It's not just the person you're stealing from noticing.

If he does it regularly in the same areas, and is a suspicious looking guy it should become harder to get away with it. Dumb thieves return to the scene of the crime -- and people who have been stolen from will keep their guard up for some time, and warn people they know as well as complain to guards. You could even have posters with wanted mug shots if he has some close calls that the party stumbles across. God help him if you have a Lawful stupid Paladin in your party.
>>
Hey anons, I was hoping you could help me with some character optimization. I just recently started 5th ed with some friends of mine and the DM had is pick our race and gender before rolling, however the rolling stats system was a forced from top to bottom results style so I ended up with 18 CON and 13 WIS for my only decent looking stats. Since the group needed a tank I went with druid so I could abuse my 13 WIS for casting contrips until I unlocked beast form at lvl 2. Now that I'm there at lvl and specced into circle of the moon, is there any multi-class options that could improve my durability as the group's main tank?
>>
>>49131382
Barbarian should improve your AC and durability somewhat, since unarmored defense and rage can both be used in wildshape. Thing is, the 18 CON is worthless in wildshape, as you take on the beast's physical stats
>>
>>49131382
RAI the thing to do is multiclass into monk so you can be kung fu panda where your AC scales with the Dex and Wis but for your sake maybe a barbarian multiclass. At first glance I can't remember a rule saying you can't start raging while in bear form.

But be careful with multiclassing, the stuff you need comes one level later with every point into it. Your 3rd level spells come at level 6 and so on.
>>
>>49131382
Also, consider the minimum Ability Scores for multiclassing, which are mentioned on page 163 of the PHB. You need 13 STR for Barbarian, 13 STR or DEX for Fighter, and 13 DEX AND WIS for monk, the classes which could give you some bonus survivability with AC or some form of damage reduction without having to dip more than three levels
>>
>>49130217
You can check out Epic Boons for Epic level characters, they should be in the DMG. RAW, After level 20, every time the players reach a milestone the DM designates, or get enough xp to reach level 20 again, they get one ASI, Feat, or Epic Boon
>>
What do you guys do about players who insistently make checks on skills they're bad at? The other player knows my character is much better at some things but he always tries to check before I say anything, so I keep getting stuck with a disadvantages on a second check or "helping" him. I've told him it's better if I look first but he doesn't seem to care.
>>
>>49131821
That's why at my table, when there's something that feasibly a lot of people may want to do (Assess an item's value, try to tackle a door, pick a lock) I generally let the person who initiated it and tried it first roll, then the person who's best at it out of the others who wanted to try.

Your only real hope is to butt in before him if that's how your DM is doing things, I suppose.
>>
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>>49116920

I like how you think.
>>
>>49116920
How do you feel about that Patron? It's a hell of a good concept, but it seems so much weaker compared to any of the 3 existing.
>>
>>49131863
The rolling method seems less frustrating, but I don't think our DM would be up for it. We've been trying to handle it RP wise by restraining him before he bumbles into traps, or damages stuff we wanted to investigate.

I guess I'll try to stick closer to the front with him, it's just not always practical or safe. Guess that's all I can do though.
>>
>>49131431
>>49131466
>>49131473
thanks for the help guys, going into barb looks really promising with all the extra passive effects that still apply while I'm shifted.
>>
>>49132131
Oh um, one additional question.
I'm referencing this http://rpgbot.net/dnd5/characters/classes/druid/wildshape
for my druid shift levels, does the Level:CR table mean ONLY druid levels or can I use my character's total level for the purpose of CR shapeshift form unlocks?
>>
>>49132199
Druid level only
>>
>>49132131
Yeah, Barbarian's a really nice option, especially if you get to level 3 and pick up the bear totem
>>
>>49132199
It's Druid level only. "Your druid level determines the beasts you can
transform into, as shown in the Beast Shapes table." Page 66, PHB
At druid level 2 you can get CR1, at druid level 6 you can get CR2, at level 9, you get CR3
>>
I'm running Lost Mines with four friends who are completely new to DnD. I'm pretty nervous and want to give them a good impression of tabletop gaming.

Any stories you guys got when you DM'd for first timers? Could use some inspiration here.
>>
>>49126490

AKA, Avatar, the last Bard Bender
>>
>>49132557
From my experience with first timers you can get any of the following:
1.) The uninterested dude who really doesn't give a shit and only rps by saying "I attack this goblin"
2.) The guy who tries to break all the rules set in place by the game and who can never really shut the fuck up so a story can be told
3.) The silent kid who actually shows interest but doesn't really know when to speak up, usually becomes a really nice addition to a group once he finds his footing
>>
>>49132557
It's nice when you have at least one veteran playing with you who can show the other guys how general decision making and RP can function.
You tend to get a lot of indecisiveness (or over-decisiveness/impulsivity) from new players, and it takes a long time for them to shake that if they only really have other newbies to draw experience from.
>>
>>49132557

encourage them solving their problems through bullshitting their enemies into a spectacular result

Nothing makes a new player feel like a god like a good charisma roll and its makes an awesome addition to all the other combat centrist features.
>>
>>49132708

Like, have the ending be an adult dragon threat comes up from the sky, wrecks shit up like a fucking god, flips its lid at them and forces them into a fake choice.

They'll try to talk it out, you'll make a show out of their surprising diplomatic skills, and after the session you can wow: "Wow you guys, fuckin A, I did not see that coming. Here, free level 2 for everyone.
I thought I was going to have to prepare one of two plots for next time, but not I am *totally* going to have to change the game, and not the exact thing I was going to do anyway.
Gee, you are really good at this. So good"
>>
I'm currently DMing a campaign where it has the PCs become a security detail of a political gathering of candidates running for town mayor (elections will come next week) The gathering is like some debate being hosted in the town's city hall. Thing is, there's a looming serial killer in the horizon. My PCs found out his last killing was 2 hours away from town and happened fairly recently so they have reason to believe he's in town and could possibly target the candidates.

I'm not quite sure how to make a guard detail encounter interesting. The serial killer will definitely not waltz in so I'm thinking of interesting ways to make it an exciting moment cause my players are pumped up big shit is going down tonight. I do have this hook on the side that the local gang who is affiliated with one of the candidates might intervene and shit so there's that.

Overall, the biggest threat here isn't really the serial killer but a BBEG Lich who is being a puppetmaster to the whole political climate of the town. He's pretty endgame and I'm hoping the players to find out about it soon. I'm thinking of dropping the first hints of the Lich's influence on this night.

Any ideas? This adventure was pretty much winged on the spot since my players just wanted a pick up and play game but it ended up being bigger than we thought and now I'm here trying to come up with something engrossing.
>>
>>49132975
Perhaps make the killer affiliated with the lich and have him leave traces of dark magic in the victims he kills through a cursed blade or something gifted by the lich to the killer.
>>
>>49117680
>Zehir is Set
Well, he's doing a very poor job of hiding it. Several designers said they modeled Zehir after Set, Bane after Ares and Erathis after Athena.
>>
>>49119533
Just have them roll for the check from the npc. If they succeed, too bad, npc's dead, that's player agency.
If they fail, just inform them that they are under the effects of enchantment and can't bring themselves to harm them because of the failed roll. Just realize that this will make a murderhobo want to kill him even more.

A better plan would be to hint from rumors or whatnot that keeping them alive directly benefits the murderhobo, moreso than a quick laugh.
>>
>>49132656

i have multiple #2s in my main group...ugh it's such a hassle
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