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Traveller General

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The Hydrogen Must Flow.

Traveller is a classic science fiction system first released in 1976. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.
Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.


Master Folders:
https://mega.nz/#F!WRQnUIJQ!RWEzUCE1dTTxdQDLkHvNfg
https://www.mediafire.com/folder/puqo88hi0x9vs/TRAVELLER
https://www.mediafire.com/folder/lcajhdj00lsyo/MONGOOSE_TRAVELLER
http://www.4shared.com/folder/SgVP1VoX/Traveller.html

>Classic
https://mega.co.nz/#F!DkdyQITY!Y1VxiiEtuqDwhHo5wEw65w
>Mongoose
https://mega.co.nz/#F!yg8gXRDJ!NMUmuB-cH9fINnkRv0242A
Galactic Maps:
http://travellermap.com/
http://www.utzig.com/traveller/iai.shtml

Resources:
http://1d4chan.org/wiki/Traveller
http://zho.berka.com/
http://www.travellerrpg.com/CotI/Discuss/
http://wiki.travellerrpg.com/Main_Page
http://www.freelancetraveller.com/index.html

Music to Explosive Decompression to:
>Old Timey Space music
http://www.youtube.com/watch?v=w34fSnJNP-4&list=RD02FH8lvwXx_Y8
http://www.youtube.com/watch?v=w0cbkOm9p1k
http://www.youtube.com/watch?v=MDXfQTD_rgQ
http://www.youtube.com/watch?v=FH8lvwXx_Y8
>Slough Feg
http://www.youtube.com/watch?v=ZM7DJqiYonw&list=PL8DEC72A8939762D4
>Goldsmith - Alien Soundtrack
http://www.youtube.com/watch?v=jwCcrhUdgOI&list=PL56A81A723975A961
>Herrmann - The Day the Earth Stood Still
http://www.youtube.com/watch?v=3ULhiVqeF5U
>Jean Michel Jarre - Oxygene
http://www.youtube.com/watch?v=TlBIQqIPaGg
>Tangerine Dream - Hyberborea
http://www.youtube.com/watch?v=9LOZbdsuWSg
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So I went to sleep last night and overslept and the last Traveller General died. Any one have any good stories from recent Traveller games? Any cool worlds/systems/characters?

Other than that, who else has problems with Mongoose Publishing's poor quality control and/or editorial process?

Pic only partially related to Traveller
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Let's talk about Trade & Passage, I guess?

Would anyone install Barracks space specifically for bunking Basic/Standard passengers? Give them a discount rather than charge full price seeing as they're basically hot bunking in open space with 3 to 7 other people?
Who takes on mail? Is it worth it? Can it be captured for ransom if it's that valuable?
Thoughts and Ideas.
>>
Hey Travellers

I'm planning out a large dioarama featuring a landed free trader (scratch built).

Any art or models of the Beowulf style freighter would be appreciated, especially if it has details of the aft section.

Got any sources of good 28mm figures that could be travellers or low port personnel?
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>>49102588
Ad Astra Games has one in 1:2500, (1.7"/43mm) and a quick Google search turned up these pics:
http://www.travellerrpg.com/CotI/Gallery/images/992/medium/1_beo-top-side.png
http://www.elvwood.org/Traveller/beowulf.jpg
http://traveller.chromeblack.com/wp-content/uploads/2014/07/FreeTrader_BeowulfBoultonStyle3.png
>>
>>49102733
Thanks for the pick.

If I don't burn out on this whole project, the final model would be 25" long, to be in scale with 28mm figs!
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>>49102813
Reaper has a bunch of cheap miniatures, you might find some that would work for service crew and what-not.
>>
So I'm fairly new to table top roleplay in general (have played a few sessions of D&D and I am currently GM for a campaign that has been currently going for a few months) I'm getting curious about other games and systems. Traveller interests me because I'm a big star trek fan and I would like to do something set in space, preferably something exploration based. I guess my question come down to this, which edition of Traveller would you guys recommend for someone that is new to Traveller? Sorry if my question is vague, I haven't put A WHOLE LOT of thought into what I want to do exactly and I've really only been toying with ideas on my head, bit a space campaign intrigues me.
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>>49103038
This question gets asked every thread, so there it's not a problem, at least we get the answer out early this time.
Mongoose Traveller is the "easiest" to adapt to. It's rules are pretty straight forward and simple to grasp and Mongoose gives plenty of tables for random charts if you don't want to use DM Fiat for things like availability of goods.
It's currently undergoing an upgrade to a 2nd edition so not all the books have been re-released yet(Currently MgT 2nd only has the Core Rulebook, High Guard[ship building rules], and Central Supply Catalog[extra items and stuff], but it's mostly compatable with MgT 1). Most are available as PDFs in any case.
Character Creation should be done as a group, and make sure you read through it and understand the characteristics and skills, and how they interact.
It's actually a much simpler system than D&D when you get down to the bones of the game.
>>
Previous thread: >>48970056
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I'm trying to make the basics of a Traveller campaign where the players try and rediscover Earth. The location has been lost after several millennia, I just need to figure out what kind of things to have them do. I also want some ideas as to why humanity might forget its home planet.

The catalyst for the plot is a blind j-drive engineer looking for working passage back home. . .
>>
>>49105360

Full circle, man. That's basically the hook for E.C. Tubb's Dumarest of Terra books, which were a big influence on Traveller.
I gather from talking to a fan that the way it goes in those books is that the galaxy's a big place, and old, and it has the whole rising and falling civilizations thing going on. There are a number of worlds that claimed to be Earth or its earliest colony or whaever, and rumors floating around that it's out this way or that, because various stellar Empires through history have used the memory of Earth to their advantage.
>>
>>49105360
You may also want to read some of Tubb's Dumarest books, Andre Norton's Star Rangers, Poul Anderson's The Horn of Time the Hunter, and the summary of "the Event" in the RPG Ashen Stars.
>>
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A Traveller thread! I'll post a few pictures from my campaign.

Herein lies a simple hover forklift, simple in concept, many uses
>>
>>49105360
You probably want some kind of war where important data repositories were destroyed, explaining why no one knows where Earth is anymore (why keep nav data in your computer when you can just use the local net to plot your jump?)
As for what they can do: 1D
1: Exploring recovering stellar systems and rummaging through ruins.
2: Establishing contact with other lost societies that were unable to maintain their technology.
3: Recovering data and supplies (possibly equipment) from derelict ships.
4: Doing the odd job for the local mafia for a hint of the possibility of the chance for some partially uncorrupted data from an ancient computer.
5: Engaging in 2nd First Contact with alien civilizations.
6: Boning said aliens.
>>
>>49105584

I like Graboids so I threw a few at the players on a desert planet
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>>49105650

The asteroid that collided/fused with a satellite they were supposed to pick up was dubbed Turd Rock.
>>
>>49105710

my players had to be impromptu grav-racers once and had to decode what their trucker lingo pit crew were saying.
>>
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>>49105760

This looks like a neat cargo/freight ship right? I never got the chance to use it.
>>
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>>49105786

Players almost choose this as a their mothership
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>>49105835

what theyeventually settled on
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>>49105872

This used to be my title card for a month
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>>49105609
/saved
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How about a Space Elevator that isn't actually anchored to the planet it services?
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>>49105912
For point of reference, the cylinder habitats are 30km in diameter.
>>
>>49105835
>>49105872
They both look pretty neat.
The only thing I'd be concerned about in the Spectre is the miniscule cargo space, but given the name implies it's a spy-ship, I guess that's not a problem?
>>
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>>49105906

I ran a corny Day of the Dead mission with the players. It was stupid, dumb, meme-tatic, trope filled fun.
>>
>>49105360
What's our favourite rendition of pic-related?
https://www.youtube.com/watch?v=mkDs96ykSDU
is mine, it's got the perfect levels of being shitty and being folky
>>
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>>49105962

I was going to say, 'Cargo Bay not seen, you have X amount of tons of space left after all other bits and pieces of the ship are accounted for'

I 'attempted' to make a ship interface for the AI core the players found once. I can't remember if I even used this picture or not.
>>
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>>49106052

Classic Traveller ship
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>>49106068

A crap bar they used to visit
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>>49106108

This saved my bacon when I was trying to run chargen with 3 new players all at once over roll20
>>
>>49106133

its funny
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>>49102588

all I got on the Beowulf and its not much
>>
>>49106133
Mongoose 2e actually has one of these in the corebook.
No idea how useful it is, and it's split across two pages, which would be fine in print but it's awkward in pdf format.
Better than nothing I guess?
>>
>>49106188

I had a homemade 2 page quick reference sheet for combat, skills, vehicle stuff, and space stuff but all I can find is the skills pdf
>>
>>49106291

found vehicles.

>>49106191

It is actually a lot more helpful then you think, especially with 3 brand new players. Simple, straight, easy.
>>
>>49106291
>Endurance suggested for carousing

My sophont of Zhodani descent.
No Traveller campaign (or any campaign for that matter) is complete without a dramatic drinking contest
>>
>>49106022
https://www.youtube.com/watch?v=V6aiz_98_LU
was my first exposure to the song, and the one I still like best
>>
>>49106348

default title card
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>>49106418

my players were also infamously late on roll20; whenever that happened I changed their character pics to one of the following and locked their profile so they couldn't change it the rest of the night.
>>
>>49105962
More like the lack of state rooms. There's the captain's room and only one more.
>>
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>>49101474

It took me hours to roll my own subsystem with all the worlds, cultures, social norms, tech levels, etc.. Then I found that the donjon site has an auto-generator for Traveller subsystems. The donjon generator is great for making a system on the fly, but as much as a pain as rolling your own subsystem and all the time it takes, by the time you're done making the subsystem, you know that puppy like the back of your hand.

Some of the shadiest merchants to run a monopoly on a desert planet.
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>>49106654

Your comms are full of static and this is the last place to get fuel on this god forsaken sand planet, wyd?
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>>49106708

Old traveller art?
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>>49106708

Hover forklift, beta version
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>>49106725

My players landed on a barbarian world and asked me what the barbarians looked like.

I had to improvise.
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>>49106830

Later they met barbarians that lived on a coast and they asked what they looked like.

I had to improvise again.
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>>49106844

Another time my players were on a ship that got attacked by skimmers.

This was their captain and this is what was looped in the background.

https://www.youtube.com/watch?v=dayvsQMk1Qo
>>
>>49106725
Yes. The alien is a Schalli, which places the picture in Old Expanses.
>>
Howdy folks. Anybody know how compatible the original little-black-book traveller is with MgT2? I'm looking at starting a campaign for my FLGS with MgT2, and want to run the original Imperial Fringe campaign that came in the old deluxe edition box for the first rendition of Traveller in the days of yore.

Anybody got tips, advice, or wisdom for this? Can it be done? Should it be done?
>>
>>49105584
>>49106779

The lego one makes more sense, actually. Why would you need an extending mast, when you can just fly up to the level of the rack you need?
>>
>>49107107
Plots and mechanics are usually well separated in Traveller adventures, and only a couple editions use different PC mortality assumptions (TNE and TH being the two big ones) so adventures are usually very portable. This is particularly the case when porting TO an edition with a lot of "stuff" support, so you don't have to guess what the adventure specific thingy does in the edition you are using.

Imperial Fringe is typical Classic in that it is a framework for adventure with a few specific tools, but not a hardwired minute to minute straightjacket. Use the mechanical bits from MGT2, the plot hooks from Imperial Fringe, and away you go. As long as the bits and pieces you need are in MGT2, you can ignore the CT versions in Imperial Fringe unless you really want to keep that rendition. A prime example is the Scout Ship. The Mongoose Scout is not the same ship layout as the CT Scout, but they are both Scouts. Use whichever one you like.
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>>49107256
Thanks for the helpful response, Anon!
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Since D20 Future and Alternity Star*Drive "borrowed" a lot of its vibe from Traveller, I figure we can borrow their ships.
>>
>>49103292
Great answer, cheers!
>>
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>>49101349
Posting some Traveller-esque ways to start the players off.
>>
>>49105609
Let's be honest, the players are doing 6 regardless
>>
>>49102733
Are these manga or translated novels?
>>
>>49106639

The captains got a double-sized stateroom, AND an office the size of a normal stateroom. I'm guessing it's effectively a 1-person yacht, i.e. the ship doesn't have an actual mission, it's just a star-hopping RV.
>>
>>49108582
Those are actually English novels translated into Japanese. It's the Honor Harrington series, which is available for free from the author.

Kick ass chick from Space!Britain commands a ship and does the right thing, no matter how much shit she gets from the Space!Nobles. The main antagonist is Space!Arabia, and they do some pretty nasty stuff in the name of winning their war with Space!UK.

The author actually handles space combat really fucking well, most of it takes place over the course of a few hours, and there's heavy reliance on some kind of hardish sci-fi weaponry.

Its been a while since I've read them, okay?

Overall its a really well written series, IMO, that explores morality and human relationships, while at the same time delivering an interesting sci-fi read.
>>
>>49108781
Not to mention killing POV characters at a near GRRM clip.
>>
>>49108801
Yes, that too.
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>>49101349
Post books for inspiration
Pic related is my current campaign.
>>
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>>49108781
>heavy reliance on some kind of hardish sci-fi weaponry.
You mean Bomb-Pumped Lasers? It's actually one of the missiles available in MgT 2e High Guard. It's like the Cabasa Howitzer, but instead of using a solid homongenous material you have rods of an excitable material to focus the radiation in specific arcs.
https://en.wikipedia.org/wiki/Nuclear_pumped_laser
The Project Excalibur page even links to HH
https://en.wikipedia.org/wiki/Project_Excalibur
>>
>>49108781
Oh I know the series.
The one where he felt Hornblower.. er Honor should have died just a bit after
>>49109154
THIS ONE but fans and publisher demands kept her going even if on the periphery.
(I'm re-reading and on this one right now)
The fact that she did keep living has sort of earned her a bit of a Mary Sue rep despite all the bad shit that happens to her and those surrounding her.

Hang with the Salamander and you are gonna get burned.
She's as Mary Sue as Richard Sharpe is Gary Stu.


I find the other characters and plot are kind of "Meh" later Cauldron of Ghosts made me go back and re-read the others.
I haven't finished it and have a ton of stuff I will choose over going back for a few months.

- and I can always re-read lt. Leary.
>>
LIVE SPACEWALK

http://www.nasa.gov/multimedia/nasatv/#public

Makes you want to run orbital dont it?
>>
>>49111041
Whoa.
>>
>>49109154
>You mean Bomb-Pumped Lasers? It's actually one of the missiles available in MgT 2e High Guard. It's like the Cabasa Howitzer, but instead of using a solid homongenous material you have rods of an excitable material to focus the radiation in specific arcs.
These were also part of TNE.
>>
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>>49110017
"Well, it’s actually – I originally projected the series to go about eight books, and Honor was supposed to die about mid-point in the series, at which point we would find out about the real secret villains, etc. etc. that were running around. And there was supposed to be a twenty-year hiatus in the Honorverse time stream in which her children would grow up, graduate from the Academy, and deal with them.

Obviously, my original estimate was a little off, since when I got to the point in the story arc where she was supposed to die, it was up to book fifteen."

It was actually going to be either the assassination by Mesa or the Battle of Manticore, several books further down the line.

The reason she didn't was because his wife told him not to kill her off because it would upset the fans.

Eric Flint (the co-author of Cauldron of Ghosts), along with Travis Taylor and John Ringo, all tend toward larger than life characters.

>>49111041
Both cool and terrifying. Cool, because it's FUCKING SPACE. Terrifying, because it's 1970-1980 tech that their doing it with.
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>>49111975
[kinda off topic:]

Meanwhile, C.J. Cherryh is up to something like 17 Foreigner books now, because that's what's selling, so they're the only thing her publisher is letting her write

I miss the days when publishers trusted their writers enough to let them write what they want.
>>
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>>49112132
Yeah. A lot of good SF authors ended up in license work (SW, ST, etc) because of this, and it has been going on for 20+ years.

Have a Traveller ship.
>>
>>49106708
Is that a transit van? That thing's the type-a of earth, or at least of britain.

(the hilux is still the type-s/j)
>>
>>49102588
Check your scaling - I've seen a 20mm scout, and it's huge.

Perhaps not personnel, but Black Hat do some nice armed dogges.

http://www.blackhat.co.uk/product-category/28mm-miniatures/28mm-miniatures-cobalt-1-sf/28mm-miniatures-cobalt-1-sf-ar-men/

Security, maybe, or a merc group hired for something.

GZG do some useful little vehicles in 15mm, but Daemonscape have the license to produce some of them in 25mm. Note that they are a bit small compared to modern 28mm figures, but they'll be fine, and they do some nice little flatbeds and utility vehicles you might find around a starport.

http://www.daemonscape.com/contents/en-uk/d5.html
>>
Working bump.
>>
>>49111975
>1970-1980 tech
As far as actual capability in space goes, they were higher tech than we are now... we couldn't even build the ISS without rebuilding the whole knowledge base and supply chain required for manned space flight and delivering big cargo to orbit.
>>
>>49117432
Aaand we're letting it all fall to the wayside yet again. Buh-bye, ISS. I guess space belongs to China now. That's a comforting thought.
>>
>>49117432
>>49117831
It's horrifying that we (Los Estados Unidos) are letting our space program atrophy when, if anything, our government should be pushing HARD for privitization, with government backing, of space exploration and industry. Any money made in space would be TAXABLE after all, and there is PLENTY of cheap stuff in space, the expensive bit is getting shit out of the well.

Anyway, who wants to build a Traveller Crew with me, unless we can get some more discussion going?
>>
>>49118104
SPAAAAACE is, sadly, just a place for a powerful nation to erect monuments to its greatness. When once we built statues and temples and skyscrapers to glorify our power, now we build space stations. To be sure, private wealth will still glorify itself in space; but we little people have no future there.
In Traveller, we often play out a bunch of retired gentlefolk trucking around the galaxy looking for profit and adventure; but the reality of the future would more likely be a bunch of twenty-something dilettantes playing with dad's executive fartrader for the lulz. Has anyone taken their Traveller games in that direction?
>>
>>49118104
I'm down. Mong2e rules?
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>>49118475
MgT 2E.
Lets roll first to see how many Travellers are in this particular Group: 1D+1 or 2D-5?
>>
>>49118714

Rolling up a single character using Mongoose takes a big chunk of a thread. Doing up to seven is crazy, man.
>>
>>49118820
Well, every post is that term for each character rather than just one, so it's the same number of posts until we flesh out backgrounds. It also lets you tie the connections to specific events between characters.
>>
Rolled 2 + 1 (1d6 + 1)

>>49118714
2D-5 can go negative and is weighted toward 2, so 1D+1 I'd say
>>
>>49119068
Okay so we have 3 Travellers that have met up and decided to tackel the galaxy.
We need 2D for each stat (3 Physical 3 Mental, x3 Characters), break it up to 18D in pairs for physical stats and 18D in pairs for Mental/Social.
and the 2nd number of the 3rd pair for each character determines gender, because I say so.
Even Female, Odd Male.
>>
>>49119215
So roll 18D for physical at once, then 18D for mental?
>>
Rolled 3, 4, 6, 3, 3, 6, 1, 4, 2, 1, 4, 1, 4, 5, 5, 3, 6, 3 = 64 (18d6)

>>49119505
>>49119215
I keep forgetting it's "dice+xdx" and not "roll+xdx"
>>
Rolled 5, 2, 2, 5, 1, 3, 4, 3, 2, 4, 5, 1, 4, 6, 1, 4, 1, 6 = 59 (18d6)

>>49119521
Okay this is getting ridiculous, that's a streak of seven guys, if you count Denglebert and crew.

Apparently space is a no-girls allowed zone
>>
>>49119559
Well actually I guess it depends if you go
A's STR A's DEX, A's END, B's STR etc or
A's STR, B's STR, C's STR, A's DEX etc
>>
>>49119521
>>49119559
>>49119592
We'll go SDE/SDE/SDE, just so we can get a girl.
799774 Female
535766 Male
989A57 Male
2 above average and 1 solid average human.
Background Skills= Education DM +3
so Female 3, 1Male 3, 2Male 2
>>
>>49119897
If you want home worlds, we can use the Traveller Map, or the Tijii Sector project I worked on last year before my computer blew up and I lost the pdf.
http://travellermap.com/

https://app.roll20.net/campaigns/details/558520/tiji-sector
>>
>>49119897
>>49119981

I vote the solid average guy is from Reference, and thus has Vacc-Suit and Mechanic
>>
>>49120208
Core Sector, Cadion Sub-Sector, Reference(0140): B100727-C, with Gas Giant, Navy Base, Scout Base, and Research Station.
Trade Codes: Na, Va
Vacc-Suit 0 and Mechanic 0 seem like a good fit.
>>
>>49120538
My Third Imperium knowledge is pretty shite, so I'll just throw out general planet types and you can fit them to any planets that spring to mind.

I'm thinking 2Male is from an arid world, so I'd say Survival and Carouse? Maybe The world has a culture with a big emphasis on hospitality and celebrations?

For Female, I'd say a high-tech garden world with lots of trade traffic. So language, medic and science

Also I got the guys EDUs mixed up, so 1Male gets Art. Vacc-world habs can be pretty boring, so the inhabitants have to make their own fun
>>
>>49120994
Well, Saven is just Jump-1 away, and it's a Desert Hellworld...
>>
>>49120538
One of the things I like about the Imperium is that it is a bit more "wild" than it lets on. Plenty of backwaters to get into trouble on, even in the Imperial core.
>>
>>49120994
>>49122302
Sorry about that, family supper.
Markun, it's Jump-3 from Reference (or a J-1&J-2 if you don't mind refuelling in an Amber Zone). Low-Pop, Garden World.
>>
>>49122462
It's only TL 10(A), but it does have access to a higher tech base in the Sub-Sector. Jump-2 to Xamdas and it's TL 13 and Class B Starport.
>>
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>>49122559
So how many terms and what career should this group go for? 1D Terms each? University or Military Academy?
>>
>>49122634
I'm gonna say 1Female for Naval Academy, 2Male for Marine Academy, and 1Male for Uni
>>
>>49122634
>>49122901
And with terms, I'd say we should see how to chips fall first. Maybe have 5ish terms as our aim, but we could do more or less depending on the dice gods
>>
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So, how would one create a Guardians of the Galaxy-type scenario where everybody meets in prison? Would a Ref fiat on the last term event roll work?
>>
>>49113733
I forget which company has em but they have a 15 mm crew of (not) Firefly characters.
>>
>>49123172
Use this
>>
>>49123198
Also GZG (Ground Zero Games)
>>
>>49123370
yup.
thanks.
Also these guys...

http://www.splinteredlightminis.com/1518mmscifi.html
>>
>>49123172
>>49123251
There is also Prisoner as a set of Terms in MgT 2e, right after aliens...coincidence? I think not!

>>49122901
>>49122921
Okay, chips how they fall, 2D for each of them for entry, 2D for Graduation, and 2D for Event, for 18D total, we'll pair them up after the roll.
Female is rolling vs INT 9+/Grad INT8+(with +1) , 1Male rolling vs EDU 7+/7+, 2Male rolling END9+(with a +1)/INT8+(with a +1). Third pair for each is what event happend during Uni/MilAc
>>
Rolled 2, 3, 5, 3, 3, 3, 5, 1, 1, 1, 5, 5, 3, 2, 1, 1, 5, 5 = 54 (18d6)

>>49123453
Here's hoping for psionics!
>>
>>49123507
You're not allowed to roll for term entry anymore. Our 3 18yr olds failed to get accepted to any where.
So...Careers then.
>>
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Unless someone else wants to roll for education, we should move on, each character needs a career:
Agent, Army, Citizen, Drifter, Entertainer, Marine, Merchant, Navy, Noble, Rogue, Scholar, or Scout.
or roll for the Draft: 1D for a random Career of Agent (law enforcement) Army, Marine, Merchant (merchant marine), Navy.
>>
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>>49125834
>>The lights are even frosted
>>
>>49126377

I know, I want to hop in and tool around in that thing.
>>
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>>49125834
>>49126377
>>49126491
>>
>>49127002
oh wow i didn't even know an alternate viewpoint existed for this one
>>
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What are some neat artifacts, cultural or otherwise, which one might find in the crashed wreckage of a long-lost pre-FTL ship?
>>
Poorfag reporting in.
Is there any chance we will be getting buccaneered versions of the new CSC and High Guard any time soon?
>>
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>>49128464

We got them about a week ago, anon; see:

https://mega.nz/#F!u99TUDhB!oX_R92_SNz2hC76g_sFbOQ
>>
>>49128483
>https://mega.nz/#F!u99TUDhB!oX_R92_SNz2hC76g_sFbOQ
My slowpockery knows no bounds. Thank you, kind anon.
>>
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>>49127628

Have you had a flip through Spacewreck?

http://www.mediafire.com/download/1xel3tu2td64zc6/TTA+Handbook+-+Spacewreck.pdf
>>
>>49127628
Really, really good sus-an chambers, maybe, if it's a colonization ship.
>>
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So I decided to roll up a "free" ship along the same vein as the Ever-Seething Bucket of Rust, inspired by that old song by that old song about privateering by the Irish Descendants. May I present: The Antelope.

Crew: Captain, co-pilot, first mate, navigator,
engineer, medic, steward, gunner (2)

Hull - 200dtons, Standard, 8MCr

Armor - Crystaliron, 8DEF, 20dtons, 3.2MCr

Bridge - 10dtons. 1MCr.

J-Drive: Type B. Jump-2. 15dtons. 20MCr.
+ Fuel: 80dtons. (2 Jump-2)

M-Drive: Type B. 3dtons. 8MCr.

P-Plant: Type B. 14dtons. 16MCr.
+ Fuel: 4dtons. (4MCr.)

Computer - Model/2. Rating 10. 0.16MCr.
+ Jump Control/2 - Rating 10. 0.2MCr.

Electronics - Basic Civ. Radar/Lidar. -2DM. 1dtons, 0.05MCr.

Life Boat - 20dtons. 14MCr.

Staterooms (5) - 20dtons, 2.5MCr.
+ Escape Pods - 2.5dtons, 0.5MCr.

Emergency Low Berths (3) - 3dtons, 0.3MCr.

Weapons
+ Railgun Barbette (Upgrade: Var. Range) - 5dtons, 5MCr
+ Ammo (40) - 1dton. 0.001MCr.
+ Railgun Barbette (Upgrade: Var. Range) - 5dtons, 5MCr
+ Ammo (40) - 1dton. 0.001MCr.

Cargo - 5.5dtons

Total Cost - 83.91MCr (Adjusted: 0!)
Life Support - 14,000Cr/Mo
Maintenance - 10,070Cr/Mo (Adjusted: 19,133)

A sloop built out of Colchis before the days of Jump travel, the Antelope has been converted from a merchantman into a variety of roles over its 260 years of service. The once ample cargo bay has been crowded out by jury-rigged control mechanisms and fuel tankage, as well as a lifeboat. Over the years, the drives were updated, and a J-Drive was added. In fading paint which has been replaced as a matter of wordless tradition by many captains over the centuries, one can still see the aerospace roundel proclaiming its origins, both from Terra and from the earliest second-generation colony ship, with the ESA logo sandwiched between the boldfaced words: "EUROPEAN SPACE AGENCY - OUTWARD BOUND". (1/2)
>>
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>>49128902
It is a truly ancient vessel, with controls, labels, and computer in a dialect of English nigh indecipherable, removed little from its ancient Terran form.

Much of the ship, including the drives and power plant, are all tooled to ancient tools and measurements, with manuals which have long since decayed away to faded nothingness, with copies existing (if at all) only in museums. This makes it difficult and dangerous to repair anything. This increases maintenance costs considerably, as parts and equipment which do not exist and have not existed for more than a century must be bought, fabricated, or otherwise jury-rigged in order to maintain the ship.

During the section of its career where it served as a mail ship, a jump accident befell it, resulting in the Antelope emerging at its destination a full 50 years off-schedule, its crew long reduced to bones inside dead emergency low-berths. This event precipitated its reassignment as a garbage scow. Crewmen have reported disturbing dreams and unsettling occurrences aboard since it has re-entered service, such as seeing someone in the Captain's chair out of the corner of the eye, only to find it empty when looking back. Pets do not like the ship, and will be agitated to the point of needing sedation. A psion might have a very bad time on this ship.

The Antelope sits in the garbage dump which it once serviced, free to claim for any who would deign to. Its last Captain, frightened into utter recalcitrance after barely landing during its last flight, simply abandoned the vessel and never looked back. The ship is badly damaged, and is in fact at 0 structure; it will need to undergo repairs before it can be flown, else it will likely fall apart.

Cumulative Effects:
-3DM to Repair checks.
-5DM to Sensor checks.
-3DM to Pilot checks.
-6 to Structure.
Concealed smuggling compartments.
Excellent reputation as a trading vessel.
Haunted.
+90% to Maintenance.
Upgraded computer.

(2/2)
>>
>>49128902
Oh, forgot to jot it down: The power plant is a fission model. That's why it has its own fuel apart from the J-Drive's.
>>
>>49124608
We still doing this?
I'd say 1female enlists as a flight officer, 1Male signs up as a colonist to some far off world, and 2Male goes into Law Enforcement

Also, we gonna name these fuck-ups?
>>
>>49128916
>>49128902
Jesus, that ship isn't half-dead, it's full-dead
>>
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>>49129451
You could name the men Rosencrantz and Guildenstern, ha-ha.

>>49129482
I figure it'll make getting it functioning a nice little endeavor in and of itself. It'll be like giving them a free ship, but still making them put in work money-wise to get it running well, just much less than would be required for a new ship. Like, let me see: Structural repairs average 0.5MCr a point, and a ship of the Antelope's size has 4 points total, so that's 2MCr. Ripping out the sensors entirely and replacing them with new ones I'd pitch at about another 2MCr. I'd probably let them rip out the computer, relabel everything, and lathe off new tools for around 3MCr to knock the repair DM down to -1, maybe 0 and some knocked off the maintenance cost if they do a little adventure to recruit a stuffy old curator of a starship museum as an engineer. With a little give here and there, that's at most 10MCr of grief, not counting finding fuel and munitions and the like. Pretty good, for a starship which costs around 80MCr total, and 10MCr of adventuring is still pretty challenging and exciting if your players aren't super-munchkin-multi-term-geriatric-monstrosities. That could fill a couple sessions, and make getting it to run almost-normally feel like a real accomplishment.
>>
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Are there any supplements which give good ball-park estimates for a pocket empire's military strength?
I'm making a Confederacy of about 20-30 inhabited worlds and wondering what a reasonable fleet would be
>>
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>>49129642
How about T4's Pocket Empires?

http://www.4shared.com/office/ocBgkZd7/Traveller_-_Imperium_Games_-_T.html
>>
>>49129703
...well, I'm off to the dunce corner
>>
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>>49129482
>>49129641

>Middle-aged unemployed veterans.
>Classic car that needs restoration.

It's perfect.
>>
>>49129642
I've heard good things about Trillion Credit Squadron?

Though, that's more of a case study in how it might be done than a set of guidelines.
>>
Hey Travellers, I'm looking to run a game in a month or so. I've never played Traveller before, and I'm currently planning on running Classic.
Is there anything beyond the 3 books I ought to look into? I believe I'll not be using models, so the (High Guard?) abstract combat will be in effect.

Also, has anyone any experience running games where the players don't have access to a ship for an extended period of time? How did that go?
>>
>>49130451
Strongly suggest Supplement 4: Citizens of the Imperium, to broaden PC options without breaking them.
You can look at Books 4,5, and 6 for equipment and skills, but don't mix those character generation processes with the Book 1 stuff.
No starship means either handing out passage tickets occasionally or keeping them very busy on one planet. Tarsus might help with the latter. The idea of patrons or other jobs sending PCs to another world as passengers is easily within the scope of the game.
>>
>>49130451

What the other guy said.
I'd also grab either DGP's old Universal Task Profile (UTP) or the CotI forums Universal Game Mechanic (UGM) to add on, as they each give you solid rules for how to handle any arbitrary roll that's not in the rules. The UTP was popular enough in its day that it became standard in MegaTraveller.
Here's the UTP.
>>
>>49130575
Y'might also consider bringing up the option of a spaceship, rather than a starship. I've always been enamored with the idea of PC's going through a phase of exploring/adventuring within the confines of a single solar system for a while, which can be pretty interesting if you have one that's flesh out. You see a few of them every now and then, few and far between; individual systems which are really detailed as to what they contain or have multiple stars with their own orbiting bodies and things like that. A spaceship can be a good step toward a starship, I think. Some of the larger ones like the 95dton shuttles and the like can even mount limited weaponry, too, I think.
>>
>>49130642

And the UGM.

The alternative to using these is to go old-school and either A) not bother rolling for stuff that's not explicitly handled by the rules or B) decide the rolls on a case-by-case basis as the referee. Which are both fine, but it's good to have the option of making things predictable.
>>
>>49130653
It is also not a stretch to have a liner that operates like Dune's High Liners, transporting boats, cargo pods, etc instead of having a lot of internal passenger space. A few of these in a small cluster allows a PC crew to own a Cutter, for example, and still take it from system to system. Cutter's have enough space in the pod to keep a crew of PCs occupied, as 30 tons is about the same human-occupied space as a Scout.
>>
>>49129451
Yeah, just woke up, decided after mid-night to get some sleep.
So we can re-roll for Higher Ed or go straight for Careers.
Either way it's 2D for each for Entry, 2D for Survival, 2D for event(only the 2nd will be used for mishap) and 1D if career for a Skill and you have to pick a skill table.
So 6D for each trying Higher Ed again, and 7D for each attempting to enter a career.
>>
>>49130575
>4, 5, and 6
I keep forgetting to add Book 7 to that list. Less useful for those with no ship.
>>
>>49130575
Thanks, I'll read books 4-6, expanding the career options and equipment sounds like a good idea, and I'll look at the skills. I'm more of an old school fan, so as >>49130672 suggests, I'll be more likely to decide the required rolls as they come up.

>>49130642
>>49130672
Cheers, appreciate that a bunch. While I may not use either, add you say, having the predictability option open certainly helps.

As for not having a starship, I've a few different ideas, either similar to our extrapolated from suggestions already given.
1. Characters operate in a STL solar system, with a single world having FTL which may be hidden, either by the past, conspiracy or otherwise.
2. They actually begin, and play through a significant portion of what would normally considered their career track.
3. They're marooned, hired or consigned (?) as undercover agents.

My group trends toward rotating people in and out, resulting in a lot of one-off short campaigns or split games.
>>
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>>49130796
>>Huge FTL ships that ferry STL ships
>>
>>49130825
Note that Classic has several numbered sets of additional books.
The Books are the rules additions.
The Supplements are other things that aren't adventures
The Adventures are just that
The Double Adventures are two short adventures printed back to back like the old Ace doubles.

Supplement 4 is NOT Book 4. You want Supplement 4, pretty much cover to cover. Book 4, much less so.
>>
>>49130825

I gotta say that for the improvisational ruling-minded GM, Traveller is pretty nice. Almost everything uses the same notation/scale so you can roll against all kinds of stuff. Like: you want to decrypt the thing? Roll under your computer's tech level, plus your computers skill!
>>
>>49130919
The idea was even brought into the official setting as a reaction to dangerous times. Ley Sector has "Ley Liners" operating late in the Rebellion period.
The idea is a little easier to implement if you drag in the docking options from TNE or T4 (Mongoose uses a simple version of it as well), and the changing displacement idea that goes with them These ideas do not break CT, and make the Type R in its most common version make a little more sense.
Basically, an external clamp for subcraft takes only a percentage of the capacity of the clamp from the main ship, and only the size of the clamp counts against the ship's volume until a subcraft is in it. Like the drop tanks on the Gazelle.

So a 2000 ton HighLiner has fuel allocation as if it is a 3000 ton ship, and has 100 tons of clamps that can handle 1000 tons of boats. When the clamps are empty the ship's drives act like its a 2000 ton ship. When full, the ship jumps like a 3000 ton ship.
>>
>>49130925
Thanks for pointing that out, I'd have been pretty confused rather quickly.

>>49131058
It certainly seemed that way to me, glad that is the case.

Is there anything else i ought to look at? Perhaps from other editions?
>>
>>49130919
>>>Huge FTL ships that ferry STL ships
Literally Spacing Guild.
>>
>>49129642
Not going to talk strength as such, but look at your map. Are you nice and tight enough that you can get away with J3, or are you going to need J4? Do you have a bloody great frontier that's going to need outposts and patrols constantly, or anywhere you'll need a regular force? Do you plan (I know, plans) to project force and if so, what are your likely targets? How about refuelling and resupply - can you establish stations and stockpiles to support a fleet on the move, or are you going to be tied down? How many starports do you have that can support a fleet based locally? If you've got an outer rim with a bunch of lower-tech worlds, you may want to go with a lower-tech frontier force and a flashy hammer that can jump out and smash.

What about planetary work? Invasions are hard - think about likely targets and what you'll need. You might be able to get away with a dedicated Marines force that can go in with flashy high-tech landing ships jumping out from a central base, then ship the army in in all those subsidised merchants and liners you've been paying a percentage towards.

Traveller seems to run with J4 standard, but that's mostly a third imperium setting thing. You can probably make your main fleet shorter-legged if you don't have to travel a ridiculous distance to get to where the war is. That's an extra 10% hull volume in fuel alone.

What sort of rules/setting/mechanics are you using? Have you read Skyward Steel, for instance - it's not Trav, but it does have notes on this sort of thing, IIRC.
>>
>>49130796
Dealing with small stuff, there is a cutter module RV design that gives you a 30dT "cutter module" that's a small spaceship in its own right. A merc cruiser could host two to four of those, and regular passengers, and there are probably a ton of those about. J3/M3 makes for a nice fast ride too. I could see old ones getting refitted as liners.
>>
>>49129641
If we do that won't we have to name the woman Ophelia?
>>
>>49131686
Ha! I guess so. Not too much of a bother; pretty name, Ophelia.

Or I guess you could opt for Gertrude, if you're gonna roll a bunch of terms and make her really old.
>>
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Rolled 2, 1, 2, 3, 6, 4, 5, 4, 2, 1, 4, 5, 1, 3, 5, 5, 1, 3 = 57 (18d6)

>>49131719
We'll see.
In any case, lets try that education roll again.
>>
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Rolled 3, 3 = 6 (2d6)

>>49132483
Going straight across this time, 3 entry rolls, 3 graduation rolls, 3 event rolls.
Ophelia/Gerturde and Rosencrantz both fail entry, Guildenstern however makes it into the Marine Academy, just misses out on graduating with honors and :
A supposedly harmless prank goes wrong and
someone gets hurt, physically or emotionally.
Roll SOC 8+. If you succeed, gain a Rival. If you
fail, gain an Enemy. If you roll 2, you must take
the Prisoner career in your next term.
>>
>>49132547
So an Enemy, now on to term 1 for everyone but Guildenstern, who will attempt to gain a Commission as an officer in the Marines, which Branch, Ground or Star? and is O/G still going Navy (Engineer), and Rosencrantz going Citizen (Colonist)?
I need 2D for entry for O/G and Rosencrantz, 2D for Commission, 2D each for Survival, 2D each for Event, and 2D each for Advancement, also 1D each for skill, and choose a table for each.
That's 27D...let's break this up a bit, 18D for O/G and Rosen, and 9D for Guilden.
>>
Rolled 5 (1d6)

>>49132547
Rolling for Guilden's event
>>
Rolled 4, 4 = 8 (2d6)

>>49134184
Balls, here we go again
>>
Rolled 6, 1, 6, 1, 4, 1, 3, 6, 4, 2, 6, 6, 1, 4, 3, 5, 6, 6, 3, 4, 5, 2, 6, 1, 2 = 94 (25d6)

>>49132822
Rolling for Ophelia and Rosen
>>
Rolled 4, 6, 4, 2, 4, 4, 3, 4, 4 = 35 (9d6)

>>49132822
.. and for Guilden
>>
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>>49134184
>>49134198
>>49134220
>>49134235
O/G enlisted in the Navy, Engineering track, does she want to try for a Commission, roll SOC 8+(2D+-1)? And since she survived she gets an additional skill (1D) and pick either Personal Development, Service Skill, or Engineering. Event was Specialist Training, roll EDU8+ (2D) to gain an additional level in any skill she already has(0-level skills: Language, Medic, Science, Pilot, Vacc Suit, Athletics, Gunner, MEchanic, Gun Combat. And Engineer-1, from her 1st roll).
Rosencrantz also managed to land a job right out of High School, dodging anything dangerous and getting a nice safe job as a Colonist...Roll Life Event (2D) and an additional skill for surviving his first term(1D), Personal Development, Service Skill, Colonist.
Guildenstern manages to secure his commission as a Marine Lieutenant (gaining Leadership 1) and what branch is he in? Support, Star Marine, or Ground Assault. This effects what skill he gained. In any case, he survived and preformed well, even serving as part of an assault and occupation force (gaining Recon 1, Gun Combat(any) 1, or Electronics (Comms) 1). He did advance and so gains an additional skill (1D) Personal Development, Service Skill, Officer Skill, or his Branch Skill.
As no-one failed their advancement rolls, we just need to find out the additional skill everyone got, the Commission roll for O/G and Life event for Rosencrantz, that's 3D for skills, please pick a table for each or I'll just pick one. and 2D for O/G's Commission and 2D for Rosen's Event:
7 dice.
>>
Rolled 1, 2, 4, 2, 6, 1, 2 = 18 (7d6)

>>49134935
I say Guildenstern joins the Ground-Pounders, after all it is the most exciting/deadly
>>
>>49135022
I forgot to include O/G's event roll for additional skill, 2D more pls. Also, that commission roll sucks.
>>
Rolled 1, 2 = 3 (2d6)

>>49135060
The dice gods are taking their vengeance for your overturning that University entrance roll it seems
>>
>>49135022
>>49135160

So O/G gained an additional level of Engineering(2), Rosen gained Athletics 1, and Guilden is our resident butcher with Melee (Blade) 2. O/G failed both her specialized training(3 vs 8+) AND commission roll (7 vs 8+, so fucking close, if she wasn't a fucking peasant she would have passed).
So, Skill rolls for Term 2 (2/1D), Survival Rolls for Term 2 (4/2D) and Event Rolls for Term 2 (4/2D), and Advancement rolls (4/2D)
Breaking it up again as Guilden is actually Term 3:
So 14D for O/G & Rosen and 7D for Guilden.
>>
Rolled 2, 5, 4, 4, 1, 6, 6, 4, 2, 5, 3, 4, 2, 6, 5, 6, 4, 4, 2, 6, 2 = 83 (21d6)

>>49135299
lets save this thread.
>>
Has anyone using the Orbital rules et made their own house rules for other current or future tech they don't cover? I'm mainly interested in propulsion stuff, Eg. Orion drives, Laser ignited fusion pulse drives, hell nuclear salt water rocket engines. Or more detail on different method of to and from planet surfaces? Ssto like skylon, mass driver, space elevator, etc?
Or any other homebrew orbital stuff really...
>>
Rolled 4, 6, 4, 4, 6, 4, 4, 5, 1 = 38 (9d6)

>>49137955
O/G survivies, gets specialist training again and is promoted. 2D for event, 1D for skill.
Rosen, also survives and is promoted, but has a second life event, 2D for event, 1D for skill.
Guilden survies, and is promoted and leads an assault, 2D for another level of Leadership or Tactics, and 1D for skill.
>>
Rolled 6, 6, 4, 2, 4, 6, 6, 4, 3 = 41 (9d6)

>>49138366
So nine in total?
>>
>>49138891
We'll use yours, for 12/4, 6/6,10/3
giving...
O/G passes specialized training, Gaining Pilot (Small Craft) 1, and another rank in Engineering (or Engineering 1 in a different sub-skill).
Rosen has a romantic involvement and gains an Ally and gains Recon-2.
And finally, Guilden gains: Leadership 2 from leading an assault, and Admin 1. Apparently those Captain's Bars come with some paperwork.
Term 3/4 for 21D please.
>>
Hey, I want to get into Traveller, I've got lots of experience with old school D&D but never touched a Traveller book before.

I want to use Traveller Classic, though I'm wondering whether I should use the original booklets, or the Deluxe Traveller book, which, as far as I understand, contains the same material, but in a one-book, maybe better layout?
>>
>>49119215

Damn, just discovered this game yesterday and made a cool character. Would have wanted to be on this team.
>>
>>49140030
No-one is stopping you. Just making characters to bump the thread so people can ask questions like>>49139648

Speaking of.
I don't have the answer to that one. There is a bit of difference between the printings of CT. It is really up to which you want to use. I have no idea of the layout, I've only had the chance to go through MgT and T5, I got into the game late.

back to >>49140030
If you want to join in and help finish these characters we still have a few terms to go.
Term 3 for O/G and Rosen, and Term 4 for Guilden
>>
>>49140292
Thanks! I'll go with Classic then, I'm reading Book 1 right now and I really like the writing, and the way shit is presented. It's weird that it's not more popular than that.
>>
>>49139648
Classic did evolve a bit over its lifetime. The Traveller Book and Starter Traveller are the later versions, and put everything in a larger format, with some actual art.
>>
>>49140866
Classic specifically, and Traveller in general, is pretty popular as most RPGs that aren't D&D go.
>>
>>49140904
Oh, must be my country then. I live in France. Most people here play either Le Donjon de Naheulbeuk (a Dark Eye hack based off a popular audio comedy series that mocks cliché RPG logic; most french who discover RPGs discover it through that) or D&D 3 (D&D 4 had a translation, like, really late. I asked a few gamestores about D&D 5 and they just gave me a weird look). Those that don't play that tend to be the storyteller type : big dramatic plotted stories that you ought to act out, RPG as Theater, that kind of stuff, so there's not much love for old school games, which are still seen as barbaric childish games by a lot of people.

So yeah, nobody I know knows Traveller here.

But hopefully this trend will change, there are a few big french websites that are just discovering things like the big model, the forge, OSRIC and other things from 10 years ago.
>>
>>49141049
From what I've heard over the years, France is really its own little world for most of tabletop. Rackham was a breakout 17 years ago, but very little else seems to get in or out.
>>
>>49141177
Holyshit, it's been 6 years since they closed, hasn't it? I miss AT-43...
>>
>>49140292

Oh, sweg. It's late here, but I'll jump on the boat tomorrow morning or somesuch.
>>
>>49141473
I'll try to keep it alive for you.
>>
I've always wanted to try Traveller, but I'm intimidated by the number of different versions by different publishers. What's a good starting edition for a group of new players?
>>
>>49143728
Classic or Mongoose.
>>
>>49143746
Thanks, what are the major differences between the two mechanically?
>>
>>49143846

(I'll try to keep this coherent, but I ought to be in bed right now. Apologies if it's rambling or unclear or anything)

They're fairly similar, and mostly compatible. Moving stuff in between them is pretty simple, and thanks to a modularity of design, you can pull bits from one edition and plug them into another, which is a common practice among Traveller referees.

The animal encounter rules differ enough to be incompatible, but those have never been all that big a selling point, if you ask me.
Mongoose switched armor from the old hit reduction to the (IMO less realistic) damage reduction that's all the rage these days. Thus armor's a little different between editions.
Chargen is expanded a lot, it now takes longer to do (boo), is more detailed and interesting (yay) and hands out skills like crazy. This is in keeping with MGT's more modern atitude that if you don't have it on your sheet, you can't do. (Well you can, but you suck, Enjoy your ~92% failure chance with that -3 penalty)
Classic has skills be exceptional; Luke Skywalker was officially statted, and had a skill list of "Pilot-1" in the first Star Wars movie, because he was a bit of a hotshot, bulls-eyeing those womp-rats and all.

MGT has an initiative system, while CT uses a simultaneous resolution combat more common in the old war games, where everyone declares what they're doing and it all happens at once. No winning initiative and killing them before they get a turn -- that's what surprise is there for.

Also a word of warning: Mongoose is notorious in the RPG publishing industry for poor editing. The MGT core rule book is great and well done, just be careful with stuff outside of core. The Central Supply Catalogue contains a lot of broken stuff, and the other books' quality is uneven. Some good (Scoundrel), some bad (Campaign Guide), sometimes a little of both (Alien Module: Aslan's text is pretty good, the art is all wrong and very furry)
>>
>>49139648
>the Deluxe Traveller book, which, as far as I understand, contains the same material, but in a one-book, maybe better layout?

The Traveller Book (Deluxe Traveller is a box set) is a compilation of the 3 little black books, with some updates. It's pretty much an all-in-one core book for CT with some layout improvements.
It's not totally complete though -- for one thing, the table of antique weapons from the other printings got left out. (Whether due to oversight or page count, I don't know.)
>>
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>>49144735
Excuse me, but how is to hit mod for armor more realistic than damage reduction? How in the hell does a kevlar vest make you harder to hit?

As for the Aslan book, the fact you personally did not like the art style does not mean the art is wrong. It's like saying cubism is wrong, because people are not made of cubes.
>>
What's a good 25-or-so man ship for search and rescue missions?
>>
>>49146565
I suppose (and I'm assuming this) that he bases his opinion on the idea of to-hit armor being an abstraction. It's the idea of "either armor protects you from an attack, or it doesn't," with a scenario wherein the armor has absorbed a hit representing a "dodge," in effect. It's one way to think of things, I suppose. There are probably fewer instances of armor clearly "dampening" a hit than clearly succeeding or failing to absorb it fully.

Personally I like damage reduction more. I like the idea of the between-extremes case, where the dagger penetrates incompletely and you only get wounded shallowly, or of where an explosion goes off and the reduced damage is from some pieces of shrap penetrating the armor and others not. Different strokes, I guess.
>>
>>49147029
But armor absorbs damage w/o you feeling it only in the cases where that damage has almost no chance of defeating that armor. Like shooting BBs at full plate.

Even if the armor is not penetrated (say, a sword swing hits you in your breastplate) - you still feel the impact, and not in a good way.

But that's just my uneducated opinion that may be false.
>>
>>49147061
A good observation - yet another reason why I think damage-reduction armor is more nuanced and therefore preferable. I'm sure OP'll return to explain why he prefers to-hit soon enough, though.

>>49146998
You could roll one up here? It could be fun! What sort of search and rescue ops are you doing? There are a bunch of concerns you could take into account; whether or not it needs a medbay, how many people you plan on putting on ice for transport to a real medical institution, whether it's going to have tinier more maneuverable vessels that launch from it, whether or not it's going to have extended arrays to search for shit...
>>
>>49147116
My players are starting their own private company to search and investigate ships going missing, and the like, but they want to hire each crew member individually, which I'm willing to accommodate, but is also why I'm throttling their maximum ship size. Medbay is a must, but I hadn't considered an icebox, and if they have a vessel launch from the main ship it'd have to be properly tiny, like, 1-2 man max.
>>
>>49141049
If you're from the north, there's a club in Mons (Belgium), called Les Forgeurs de Rêves that seems to be pretty good, with lots of games other than 3.PF and Naheulbeuk. I've never gamed with them though, only looked at their website.

On a more Traveller related note:
I'm going to run a gritty "space western" themed campaign in a custom setting soon and I'd like it to be more of a sandbox game. What kind of preparation do guys think I'm gonna need (aside from the obvious sector map and buncha NPCs)?
>>
>>49147238
Yeah, I was thinking on the tinier side. Kinda like those itty-bitty 10 ton maintenance vessels they outline in High Guard, which're pretty much just an articulated arm, thrusters, and a crew cab. Or maybe one of those and a small vessel like a ship's boat, especially if it's not a streamline-configured vessel and therefore has difficulty landing on planets with atmosphere.

I'd think a vessel with a crew of 25 would have to be kinda small-medium-ish, maybe. After all, even if everyone but the captain double-bunks, that's still 13 staterooms, or 52 tons. The low berths, at least, you could probably skimp on; you can carry -a lot- more wounded-per-tonnage if you mount only emergency models, so as long as you aren't planning on thawing them back out 'till you reach civilization, you could do that. Things get trickier if you plan on salvaging vessels, since you either need a salvage marker beacon and trust people not to take your shit/don't mind paying a cut to your local government, or a clamp and a big enough j-drive to take two ships into jump. I guess you could also just trust in being able to repair a salvaged ship enough for it to jump under its own power, but that's risky, since you never know if a ship will even have a j-drive.
>>
>>49147375
As far as I can tell they're not interested in salvage at the moment, at least not anything bigger than a briefcase or hard-drive, their main commodity is recovering survivors, or in some cases, their remains.
>>
>>49147478
Maybe just salvage markers then, which are really just transmitters with long-lived RTG power sources to make stuff easier to find for other folks. Probably so light they don't even need to be included in tonnage. I'd consider putting in a Library from High Guard for a leg-up on learning skills in jump, but that's about all else I can think of in terms of ship fixings. Maybe some good sensors, so you can get densitometry or even NAS readings to see if anyone's still alive on board a ship. I reckon the biggest variety and pinash will be in the kind of crew-sized equipment your PC's bring along; like plasma cutters, breaching charges, manual-iris valve openers, and weapons suitable for shipboard combat.
>>
>>49144735
And a lot of MgT Core Rulebook was produced with Marc Miller and his team watching everything to make sure Mongoose didn't fuck it up. And they still managed to slip errors in, but I'm willing to be it was mostly copy pasting all the edited files together that is responsible for that. Miller didn't do that for the rest of the MgT line, and it shows up in Mongoose shitting the bed about half the time.

>>49146565
>It's like saying cubism is wrong, because people are not made of cubes.
That's a good arguement. Cubism isn't wrong because people aren't made of cubes...Cubism is wrong because it's shit art.

>>49147276
That's pretty much all you need. Script out some encounters with the locals. Make sure everyone is familiar with what type of game you want to run, you don't what your players going too far off rails because they wanted Dick Tracy/Judge Dredd and you gave them Fist Full of Dollars.

>>49147478
If you need a J-Drive, you'll probably want a larger sub-capital ship (500-800dT) and a couple of boats(Launch, Ships Boat, Pinnace, or Modular Cutter[perferably Pinnace or Modular Cutter, they are very useful for all kinds of roles).
If they are staying in system they can skimp and go probably down to 200-400dT and dump the J-Drive and it's fuel to save space for Med-bays, Emergency Low Berths, and extra Staterooms.
It might be best to have them use a salvaged ship with a lot of wrecked components that they can fix or replace over time so you can have a measurable pace of progress/milestones for the game.
>>
>>49148227
>a lot of MgT Core Rulebook was produced with Marc Miller and his team watching everything to make sure Mongoose didn't fuck it up.
>trusting Miller and friends with editing
Have we learned nothing from TNE and T4?
>>
>>49103038
If you like Star Trek I actually don't recommend Traveller. Try one of the Star Trek rpgs.
>>
>>49146998
Patrol Cruiser: 400dT, J3 M4, 12 Staterooms, 4 Low Berths, Ship's Boat, G-Carrier.

Corsair: 400dT, J2 M3, 10 Staterooms, 20 Low Berths, bloody great cargo bay designed to fit a Scout.

Mercenary Cruiser: 800dT, J3 M3, 25 Staterooms, 2 Pinnaces or Modular Cutters, 2 ATVs and an Air/Raft, some other gubbins.

All could easily carry about 20 crew - IIRC the mercenary cruiser in 1977 had 20 of those staterooms default to double occupancy. Two have small craft, and the Corsair makes a good recovery vehicle if you need to rescue a Scout - if not, you can easily fit in a small craft or some vehicles of your own. The low berths it comes with are handy for injured survivors who need more medical attention than you can provide locally.
>>
>>49148454
You mean like Prime Directive by ADB, the one Mongoose had a joint venture to make using Traveller, but ADB dropped them so hard when they fucked up ACTA:SF?
>>
>>49149133
To be fair, ADB *and* Mongoose teaming up could only be funnier if Siembda got involved.
>>
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>>49149139
To be fair, ADB get's screwed by how their liscence with Paramount is worded more than poor editing.
But if Sprange and Siembda ever teamed up, I would flood the room with neurotoxin and hope for the best. I love Palladium, but the editing and continuity....pls no.
>>
>>49149133

>Prime Directive.

The GURPS version was up to SJG's fairly high standards, as least as regards errata & typos.

>>49149139

Dude, if you want an actually playable edition of FATAL, you're gonna have to write it yourself.
>>
>>49149177
>To be fair, ADB get's screwed by how their liscence with Paramount is worded more than poor editing.
Nah. They have a license that works just fine (and its existence is basically golden fucking magic), they're just lazy and incompetent assholes.
>>
>>49149220
The license prevents them from using any canon material produced after 1978. They're stuck using TOS, TAS, and some of the books. They can build up their own universe (the Star Fleet Universe), but can't pull any of the new stuff in, it has to all be made in-house or fan creations that have to be vetted to keep from breaking the license. It sucks, but they have a solid base to work with. It was something I was trying to navigate when ACTA:SF was announced. I never realized how restrictive that shit actually was. Of course, they also have the license in perpetuity unless they violated it, so there is that. If they were a bit bigger they might have a better presence, but...such is life.
>>
>>49149328
Yeah, they've only got the most iconic ships and the basic setting, and they're basically paying fuck-all for it. That's an incredible license.

They can't mention Kirk, and can't use the name Enterprise unless they're listing a bunch of ships and the Enterprise would be in there, but it's basically a goose that lays mere silver eggs. They're just sitting on it and barely feeding the poor thing.

I mean, Federation Commander! Cool! A lighter alternative to the godawful rules clusterfuck that is SFB! It's basically the same thing - streamlined, but still the same damn thing, just with fewer phases and smaller numbers and less wild weasels and F-15s and A-10s. Lighter rules? Actual game design? What are you, a commie?
>>
>>49149413
Point taken.
>>
Also, if you >>49141473 are here we can continue with Character Creation for Ophelia/Gertrude, Rosencrantz, and Guildenstern.
>>
>>49148274
Read Mongoose Matt's public posts. Shits are clearly not given, so he nods and smiles when told to correct something, and it "got through editing by mistake" anyway.
That Aslan art is so far off that it was obviously not cleared.
>>
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>>49146565
>Excuse me, but how is to hit mod for armor more realistic than damage reduction? How in the hell does a kevlar vest make you harder to hit?

Well, I'd rather not get into this too much, as it's a huge furball of an argument most of the time, but I'll lay out the basic response to what's been posted:

Armor generally does not simply reduce the damage so much as deflect and/or spread the impact, which alters the type of wound. Bruises are not the same as puncture wounds. You can't add 3 bruises together to equal one bullet hole.
Armor as DR works best in systems where a combat round is a very abstract thing, taking a minute or more, made up of multiple attacks and feints and jockeying for position, and where there is HP or some other abstract measure of "Fighting spirit."
And even then it requires lots of tweaks to handle corner-cases where it acts weird, like DR does not affect falling damage, and heat damage, and sneak attacks, and attacks while helpless, and this type of magic, and all attacks must deal at least 1 damage to avoid pic related, and and and...

In a system where a round means you fire a single shot and mark off one ammo from your gun, it's worse.
Mongoose made the problem even more obvious in 2e, when they set use of cover to provide extra DR. Now standing with your legs behind a low stone wall means that that single bullet still has the same chance to hit you despite your smaller target profile, it will just not injure you as much, because the wall over your legs... what? Slowed the bullet down? It's silly. The wall covers you, making the part of you that can be shot at smaller, which is literally HR, not DR.

A "realistic" armor system would require both HR and DR, and model more than one kind of wound, but that'd be ridiculous.

>As for the Aslan book, the fact you personally did not like the art style does not mean the art is wrong.

No, but the fact that they are all SO non-canon makes it wrong. Aslan don't look like that.
>>
>>49148227
>And a lot of MgT Core Rulebook
As I understand it, Marc Miller is most concerned with the books that deal with the Third Imperium setting. His concern with the generic BS Mongoose prints is much lower.
>>
>>49141775

I'm back at last. I didn't think my morning would be occupied by other people needing me.

Let's see, Guilden's 4th term. He's a Marine, Ground Pounder. Need to roll 7 END for survival, and EDU 5 for advancement. Seems like a low bar. That's 6d6 including the event.

"dice+6d6"
>>
>>49151840

Whoops.

dice+6d6
>>
Rolled 4, 6, 3, 2, 2, 4 = 21 (6d6)

Goddamn I'm retarded.
>>
Rolled 6, 5, 2, 1 = 14 (4d6)

>>49151876

10 on Survival, so a pass, 5 for advancement, another pass, and 6 for an event. Looks like we need to make a Melee or Gun Combat Roll at 8, or suffer -1 to a physical characteristic. We get to roll twice on the, eh, Marine skill table, so that's 4d total.
>>
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>>49151941

11 for the event, a 2 and a 1 for the skill rolls. Looks like we gained a point in Leadership, Vacc Suit, and Heavy Weapons this term.

So this term, Guilden assaulted a Space Station, proving his leadership skills, and forcing him to apply some heavy ordinance to a tough enemy. Wonder who they were? Guess it doesn't matter anymore.
>>
>>49151988
We still need a skill for Term, and a second for advancement. so choose a table for each and roll 2D more
>>
>>49152051
Nvm, I need to drink more coffee before posting.
Need Survival, Event, Advancement, and Skill rolls for O/G and Rosen for Term 3 now.
8D
>>
>>49151080
>A "realistic" armor system would require both HR and DR, and model more than one kind of wound, but that'd be ridiculous.

GURPS tried to do this, at least before they got rid of Passive Defense in 4e. Whether they succeeded or not is arguable, but I think it's the only system I've seen that has all three of damage reduction, hit reduction, and differing damage types.

Damage reduction works best when you have specific hit locations, and therefore realistic coverage for partial armor (vests, helmets, etc.
Hit reduction works slightly better with no hit locations, but you end up with weird situations, like a steel breastplate having less AC than a full suit of leather.
>>
Rolled 2, 3, 2, 4, 4, 3, 6, 4, 4, 5, 4, 3, 3, 4, 2, 6 = 59 (16d6)

>>49152066

Very well.
>>
>>49152117

Eh, I'd say that that's not very weird at all. If you're wearing only a steel breastplate and no other armor, then you're just welcoming attacks to your arms, legs, and head. The breastplate should be worn with other armor, and if paired with most of that leather armor, it should have better AC again.
You won't see me claim that HR is truly realistic, I just think that given some system assumptions (like Traveller's one roll, one shot deal) it is more realistic than DR, or to put it another way, it has fewer unrealistic results.

(My general metric for how closely a rule adheres to reality is how many adjustments you have to make to accommodate the rule. Like how many times do you need to add a line to some entry saying "ignores armor" with HR vs DR -- DR seems to need a lot more of this to avoid silly outcomes)
>>
>>49152148

O/G gets a 5 for survival, so with her DM, she just scrapes by. Then she gets a 6 for advancement, easily making the bar. She gets a 7 for her event, so a life event occurs.

Meanwhile, Rosen gets a 10 on survival, a 9 on advancement, passing both. He gets a 7 on the event, so a life event.

Thankfully, I accidently rolled more than I should have, so we'll just treat those as the life event rolls, a 7 for O/G and an 8 for Rosen.

O/G gets a new contact, and Rosen gets betrayed, converting a contact or ally into a rival or enemy, and adding one of those if we don't have a contact or enemy.

I shall now roll for their skills, 4d. O/G can have job skills, but I say Rosen takes some Personal Development.
>>
Rolled 2, 1, 1, 4 = 8 (4d6)

>>49152314
>>
>>49152330

O/G gets some more essential job skills in Mechanic and Engineer, for working on the ship all the time.

Rosen takes some time for personal projects, making him research and learn things on the way, gaining +1 EDU. He also takes some time to play friendly games of chance with the neighbors, getting him a Gamber skill.
>>
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>>49152066
.pdf of the characters as they stand right now, O/G & Rosen @ Term 3 and Guilden @ Term 4.

>>49152314
O/G failed to survive Term 3 as Petty Officer 3rd and mishaps, (she doesn't have a +DM to INT), but 2 event means she takes a hit to physical stats, but continues career, and advances.
5(Fail for Survival INT6+), Mishap 2(Frozen Watch, improperly revived, -1STR), Advances, Skills Vacc Suit 1 (PO3), Flyer 1(rolled 6), and Mechanics 2(rolled 2)
>>
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>>49152148
Rosen:
Survived 8, Event 9, Advance 6, skill 4(Colonist) & Skill 6 Personal Development
So Settler: Gains Survival 1, Drive *any)1, JoaT 1.
I've been alternating between Colonist and Personal Development for Rosen as he has the worst stats.
>>
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>>49152440
Guilden
>>
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>>49152440
>>49152544
>>49152563
So, Term 4/5: 21D or 14D and 9D
>>
>>49101349
Speaking of hydrogen, what does the Jump Drive actually do with it?
Is it pumped into an integral power plant and stored in integral capacitors?
Is it just dumped into Jumpspace?
>>
>>49154603
Well, orginiallly it was consumed by the power plant as you basically overrode the limiters and used an uncontrolled fusion reaction to power the J-Drive. In MgT it's fed either into an artifical singularity that the J-Drive makes to open a rift in dimensions so you displace your location, or it forms a bubble of hyrdogen in Jump Space that keeps your ship from scattering across the universe.
>>
>>49154726
>>49154603
Use the technobabble you are most comfortable with.
>>
How and where do you people find traveller games?
Surely you don't all happen to be friends IRL with people who all coincidentally like this fairly obscure sci-fi game?
>>
>>49156057
I said to a few friends, I want to run a Traveller game. They said 'a what?' and then we did chargen.
>>
>>49156057
Only obscure by D&D standards, but okay.
The game has been around for almost 40 years. There are just a *few* of us around.
My group has been going for well over 20 years, but we're sporadic now due to real life. Traveller abides.
>>
>>49156057
>>49156221
I haven't ran it yet, but I'm planning to pitch it by comparing it to Firefly and citing that old story that it's inspired by Traveller
>>
>>49156308
>>49156221
i mean damn.
>>
Rolled 1, 1, 5, 4, 6, 6, 4, 5, 6, 5, 5, 2, 6, 2, 3, 3, 1, 5, 6, 5, 5 = 86 (21d6)

>>49154425

Poor O/G and Rosen. They're lagging behind Captain "Go-Fuck-Yourself" Guilden.
>>
Rolled 4, 2, 3, 5, 4, 6, 2, 1, 5, 2, 2, 2 = 38 (12d6)

>>49156837

I did Guilden first last time, so he'll go first, then O/G, then Rosen. Haven't seen the numbers yet.

And. . . fuck. Natural 2. Guilden fails spectacularily at his survival, gets a 9 for his event. The event is a disastorous mission, where we get the option to report or protect the commanding officer. We obviously protect him, because we don't need to advancement roll where we're going. He got a 12 on advancement, not that it matters. We'll roll for his mishap and something like 7 benefit rolls next.

9 for our girl O/G in survival, an 11 in events [giving us Tactics (naval) 1], and a 7 in advancement. She gets a -2 DM for being 34+, but that doesn't screw her yet. We'll roll twice for her Personal Development. After her crippling injuries, and somewhat old age for someone in the Navy, she still succeeds. Her expertise from her long service was called on, and she had an opportunity to learn about naval tactics.

Rosen gets an 8 for his survival, passing, then gets event 6, allowing him to roll EDU 10 to gain any skill of his choice, then a 6, advancing. So, he chugs along at his colonist job, but ends up being picked for specialist training due to being competent enough to have not died or done something stupid yet.
>>
>>49157053
Wait a minute, does being 34+ factor into advancement rolls? I thought it was just qualification rolls?
Doesn't make a lot of sense if they do desu, except maybe for non-commissioned military careers
>>
>>49157053

Oh, hell yeah, Guilden stays! His mishap has him take a mission that goes against his conscience. He gets to stay in the Marines, but gains the lone survivor as an enemy. Nevermind then, we'll use the remaining rolls for his skills. For twice on the Marine table, we get Heavy Weapons and Recon. Naturally, due to his role in the Black Ops mission.

O/G needs some personal time to help with those losses. She gets EDU and INT, so I guess she focuses on her mind over body in light of her injuries.

Rosen gets Jack-of-All-Trades, and INT. So during his time mucking about in the colony, he got good at doing a lot of different things, and thinking on his feet. He failed the roll for his event, sadly, so that specialist training didn't stick.
>>
>>49157145

I misread it, it's only for qualification rolls in the Navy. She didn't suffer any penalties, not that it matters.
>>
>>49156837
>>49157053
I'll use the 2nd set as skill for O/G and the rest as ageing rolls, of which I forgot to give Guilden last term

Guilden: 11/54/66/4
O/G: 56/55/26/2
Rosen: 33/15/65/5
Skill O/G4/Even Rosen 23/Skill Guilden5
Ageing: OG46/21/52/22
Using the 2nd number of the event if mishap, and using the specialist table unless otherwise indicated
O/G: Pass, Abuses Position and gains an additional Benefit roll, Advances, Gains Engineer (Power Plant) 2, and Mechanic 3. No effect from ageing.
Rosen: Fails, Revolution, 23, fails. Survival 2. -1 to 2
Guilden: Fails, Black ops, gains enemy, gains Melee (Blade) 3, Advances, gains Electronics (Computers) 1
I forgot to include O/G's treatment roll for cryo, 2D + 3.
What does Rosencrantz do, or is he done?
>>
>>49157532

I think Rosen's done, yeah. Roll out his benefits, I don't know how many he gets. O/G obviously continues on, and Guilden can retire at age 50 I guess, so three more terms for him.

Quick question for anyone, I'm looking for a world that has a slum my Vargr could come from, and that pirates could potentially visit and recruit from. All the worlds I'm been looking for on the map and wiki are either God-tier bastions of civilization, or shitholes no-one would choose to live in.
>>
>>49157892
Rosencrantz gains 5 benefit rolls no more than 3 of which can be cash, he has Gambler 1 so gets +1 to those rolls, I recommend 3/2 as bennies for Citizens are crap. Rosen is 34 years old after 16 years as a Colonist.
Go ahead and roll Term 5/6 for OG and Guilden.
>>
>>49157972
To be more Specific:
2D for OG's injury, and 7D for OG's, and 7D for Guilden.
16D pls.
>>
>>49157990
And a seperate roll of 10D for Rosen's mustering out, first three are cash at +1.
>>
>>49158011

I gotta end the night here. I'll try and pick this up tomorrow, but I gotta travel at noon.

Goodnight, dear Travellers.
>>
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Rolled 5, 1, 4, 5, 3, 3, 6, 2, 3, 2 = 34 (10d6)

>>49158627
That's fine, I'll roll the muster out for Rosencrantz and we can continue OG and Guildenstern tomorrow.
>>
>>49159284
shit, muster out is only 1D each, so I'll take the 1st number from each pair.
>>
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>>49158627
>>49159284
Rosencrantz final sheet. Muster out with Cr70,000, 2 Ship Shares and INT+1
>>
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>>49151080
>The wall covers you, making the part of you that can be shot at smaller, which is literally HR, not DR.
You can easily abstract it. Your profile hasn't changed, there's just a wall in front of you, so a hit that would have otherwise hit you if not for the wall is equivalent (in this abstraction) to an increase in armor. It's easy and straightforward and would give less swingy results than modifying to-hit results when all you're working with is a 2d6.

That being said,
>both HR and DR, and model more than one kind of wound
,,, it really depends on what one's comfortable with. Most of us would probably like to experiment around with some hybrid HR/DR wounding mechanism. But then again, I still wouldn't touch Phoenix Command
>>
>>49159447
>so a hit that would have otherwise hit you if not for the wall is equivalent (in this abstraction) to an increase in armor.

But you're getting hit once by a single bullet, it just does less damage. That's not abstraction, that's silly.
It'd be an abstraction if the round were instead a hail of bullets being fired, but it's not.

A body pistol holds six shots, and you fire one per round, and that low stone wall makes that one shot somehow do half the damage of a regular bullet wound? DR has no place in that combat situation, it's not loose and abstract enough to make it a sensible way of modeling things.
>>
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>>
Who full body transplant master race here?
>>
>>49162443
Quick bump
>>
>>49118104
> TAXABLE
> Google pays less than €50 per €1million profit

Besides almost all resources are too expensive once you pay for the energy to bring them down to Earth in one piece.
>>
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>>
I would love a mega link to the Orbital and Pocket empires pdfs, if anyone is so inclined.
>>
>>49164232
Dropping rock into the well is the definition of cheap. Raw resources, finished good manufactured in space stay in space.
>>
>>49158627
You back, anon?
>>
>2D for OG's injury, and 9D for OG's, and 7D for Guilden(he doesn't get an advancement roll, he's already rank 6). 18D total.
OG: Injury recovery, Survival, Event, Advancement, Skill, Ageing.
Guilden: Survival, Event, Skill, Ageing.
>>
>>49165233
I'm stupid, you still need to make an advancement roll to see if your forced to retire and if you recieve an additional skill.
so 20D.
>>
>>49164725
Here's everything I have for Milieu 0/T4

https://mega.nz/#F!O191VCgI!2nfrrBPy1unQvoVro2sb-g
>>
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>>
Rolled 5, 4, 4, 5, 4, 2, 3, 1, 6, 5, 6, 1, 4, 1, 5, 3, 2, 1, 2, 3 = 67 (20d6)

no response, so I'll roll.
>>
>>49165845
Okay, so:
OG survives and participates in a notable engagement, gaining Pilot (Starship) 1, and Flyer 2. Unfortunately she has reached the limit of her career in the Navy and musters out, Petty Officer 1st Class, at the age of 38.
Guildenstern doesn't fare much better, a quarrel with another officer sees his resignation papers on his desk that same day, all his office work did see him acquire Electronics (Computers) 1 however. He musters out a full Colonel at the age of 42.
Benefits for OG: 7 rolls, 5 Terms, rank 4.
Benefits for Guilden: 8 rolls, 5 Terms, rank 5, +1 to each roll for Rank 5.
>>
>>49166145
Forgot OG's extra benefit roll from term 4. and Guilden failed his survival roll so doesn't count his last term for benefits, that makes 4 rolls +3(Rank 5) and 5 rolls +2(rank 4)+1(extra roll), same dice, but different people.

So how did these jokers meet?
I'm gonna say Term 3 when OG and Rosen were 30 they met when Rosen recovered OG's Frozen Watch pod that was lost during a transfer. He's also the reason she thawed wrong, but without him she would still be drifting in space. Rosen teachs OG a thing or two about staying alive, and he learns how to properly operate a Low Berth(OG Survival 1, Rosen Medic 1)
Rosen and Guilden met during Term 4, @ 34 yrs, the Planetary Assualt was to remove the criminal elements from the world Rosencrantz was working on. He called it quits, but thanked his rescuers. Meeting the man in-charge and teaching him a thing or two about cards and learns how to properly scream for help next time. (Rosen Electronics (Comms) 1, Guilden Gambler 1)
OG and Guilden Term 5 @ 38 yrs. Getting to Helm one of the bigg Assault Ships was amazing, taking down pirates was fun, but the mission was just too much for OG to handle. Dropping off Marines to nuke a pirate haven is one thing, doing the same against the nieghboring civilians was something entirely different. (OG Astrogation 1, Guilden Navigation 1)
And that's Connections.
>>
>>49165591
Lab ship, Fat Trader not fat enough, Free Trader, two different builds of Far Trader, Scout, Subsidized Liner, Safari Ship, Patrol Cruiser.

I guess the two on upper left are supposed to be the Corsair and Seeker, but I cant tell through all the weaboo. Also, the smaller of the Far Trader-looking things is probs supposed to be a Yacht.

No Mercenary Cruiser. Fuckers.
>>
>>49160684
>But you're getting hit once by a single bullet, it just does less damage
Only if you assume that the bullet that hits you is actually hitting you, instead of, say traveling through the low stone wall, in which case the increase in DR is from the added thickness of the wall itself in addition to whatever you're wearing.

It makes perfect sense. If you imagine you + wall as an object, then you're no more difficult to hit (you are still your own size), but the wall in front of you means that some percentage of the shots that would have otherwise hit your body instead hits the wall. If you imagine that the shooter would shoot only at the exposed area, then those shots that would have damaged but don't due to DR can simply be imagined as having hit the wall in front of where you are.

I mean, these sort of mental gymnastics aren't that difficult to do.
>>
Rolled 2, 2, 3, 1, 4, 4, 3, 4, 3, 2, 1, 6, 1, 4, 5 = 45 (15d6)

>>49166452
Okay, it's been an hour.
OG's rolls, 2 Cash, 6 bennies
Guilden's rolls: 2 Cash @+2(Gambling 1 and Rank 5), 5 bennies @ +1
>>
>>49167507
So...OG got shit for cash(Cr10,000), but does have a pension of Cr 10,000/yr, for a total of Cr20,000 after Character Creation.
She also has:
4 Ship Shares, Personal Vehicle or 1 Ship Share, Weapon x 3(or 1 weapon and 2 ranks in relevant weapon skills, or 2 weapons and a single rank in relevant weapon skill).
Guildenstern on the other hand also gets a pension of Cr10,000/yr, but scored pretty decently on cash for Cr30,000, bringing him to Cr40,000 after being forceably retired by his rival. He gains INT+2, SOC+2, TAS Membership, and Armour or END+1
This is a very smart mud humper of pretty high social standing, equivelant to a Baron, tread lightly as he's probably planning his revenge on the officer that got him mustered out.
>>
>>49138210
The "New Era" Traveller "Fire, Fusion, and Steel" has rules for incorporating quite a few different technologies.
>>
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>>49170756
What about the T4 version?
>>
>>49172437
Similar, but not as well organized.
>>
>>49165591
>>49167198
Rear row, Left to right
Lab Ship
Fat trader
Free Trader
Far trader
Light trader (artist's homebrew design)
S-type scout

Middle row: Type-Y Yacht. (artist's design)

Frot row left to right
Fiery Gunned Escort
Type P Patrol Cruiser/corvette
Safari Ship
Subsdized Liner.
>>
If I'm untrained in Gun Combat but install an Expert Gun Combat 0 program on an intelligent weapon, does that negate the untrained penalty when attacking?
>>
>>49178674
>"I have no idea what I'm doing!" cries the FNG, waving their gun around. It tries to fire every time it's pointed in vaguely the right direction, and struggles to find advice in its database. "CALM DOWN, ROOKIE. YOU ARE STATISTICALLY MORE LIKELY TO END THIS ENCOUNTER WITHOUT FATAL INJURY IF YOU HOLD ME STEADY."
>>
>>49178797
>"THEY ARE PROBABLY MORE AFRAID OF YOU THAN YOU ARE OF THEM." "That's spiders!" "THEY DO HAVE SEVERAL LEGS."
>>
>>49178674
I don't know, but you can install Expert Heavy Weapons programming on a computer, link it to an ICBM, and get a self-targetting nuke which will, if the program is powerful enough, land with pin-point accuracy.
>>
>>49179255
>I don't know, but you can install Expert Heavy Weapons programming on a computer, link it to an ICBM, and get a self-targetting nuke

I just pictured an ICBM with an AI modelled on a neurotic Jewish comedian from the 90s, and the programmer tasked with talking the AI down from blowing itself up.
>>
>>49179705
>>Detecting interceptor missiles.
>>"OY VEYYYYY!"
>>
>>49179705
What's the deaaaal with nuclear weapons?
>>
>>49179908
>>49179930

I was thinking of Richard Lewis actually, just couldn't think of his name.
http://www.youtube.com/watch?v=AXA-_PxFiL4
>>
>>49180185
Hold on. While we're doing this stupidity with uses of Expert programs, can a ship's computer with an Expert Gunnery program and a Fire Control program give itself the Fire Control bonus?
>>
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Solomani > Dolphin> Vilani > Vargr > Aslan > minor Humaniti > Zhodani > K'kree > Hiver > Droyne >>>>>>>>>>>>>>>> Vegan
>>
>>49180725
Not sure about RAW, but surely an expert system could use the dedicated shit from the fire control program to make it's job easier?
>>
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>>
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>>
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>>49183372
Getting strong 'Thargoids from Elite" buzz from those supporting craft there
>>
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>>49180725
>>49181972
Fire Control lets the SHIP fire a number of weapons equal to it's rating or grants a single attack a + equal to it's raiting, or combination there of.
Expert progarms assist with use of INT or EDU skills. So Intellect running an Expert Gunnery program would give a bonus to Ortillery or Spinal weapons, but not turrets as those default to Gunnery/Turret DEX. And the bonus would be (Expert Gunnery -1 + allocated Fire Control). Thought I don't see why you couldn't parallel process them on bombardment ships to fully automate the task of orbital fire support.
Then again Virtual Gunner + Advanced Fire Control CAN fully automate all the weapons on a ship and give them all bonuses to hit.
>>
>>49183413
The Fenris is from the early 80s, but okay.
>>
>>49183648
Yes I know that it's one of the old FASA thingees. Came out in 1980 as it happens. Nonetheless the first thing I thought of when seeing those Valkyrie fighters.
>>
>>49183734
They do stand out, yes.
>>
>>49183413
Polygons are expensive mate, they can't use too many complex shapes for their hull.
>>
>>49184991
I like to imagine this as canon. Jump dynamics are complex - much like the old F-117 was all harsh angles because it was too hard to simulate anything softer, the classic Type S dates from way back at the start of jump drive technology.

They just stuck with the hull form because it turned out pretty good even after they got the tech to make smoother, rounder ships.
>>
>>49185079
The ship counters from the old Imperium boardgame and the Book 2 drive table suggest that the Vilani liked spheres and rounded shapes, and didn't use 100-ton hulls. Note how the drive potential table really starts at 200 tons, and the 100 ton line is a special case.
>>
To gut out psionics and TAS from my game only thing i need to do is changing some benefits and events tables in chargen, am I correct? In Mong 2e, to be specific.
>>
>>49185660
I guess if you really want to remove two cool things, sure. Can't see anything too major that uses them that isn't optional.

>muh hard skiffy
CUTLASSES AND PSYCHIC SPACE VILLAINY, then back to the Drones Club in Glisten to liven up their idle afternoons with a rather riveting account of our peregrinations. Isn't that right, Jeeves?
>>
>>49185660

Yep, that ought to do it.
>>
>>49185660
Yes. Both should be easy to remove. Not sure why you would want to completely remove TAS membership, as a name change and/or perk change would do just as well. Exclusive clubs are hardly unusual.
>>
Is the mong dilettante book good if I want to run a high wealth campaign or would I be better off just using a different system?
I'm planning on running a game where the party is a noble and his cadre and they must conquer the planet, then get embroiled in space politics and warfare.
>>
>>49185819
>RTT supplement
>is it good
I have bad news for you.

It's not one of their big catastrophuckups though, you'll probably find something of value, but it should be in a trove somewhere - download it and have a look.
>>
>>49185846
(I mean seriously how the fuck do you publish a book written by someone who thinks "merchant marine" means marines who serve on freighters)
>>
>>49185819
Psionic Shield Toupee (TL 14): For an even more subtle
defence, this shield is woven into the monofilaments of artificial
hair. Ostensively it cannot be detected unless the toupee is
electronically or psionically scanned, at which point it vibrates
gently to alert its wearer. Whilst worn it blocks all telepathy and
mental assaults.
>>
>>49185901
Butler: A personal valet, trained in Admin, Diplomat and Steward.
Butler Monthly Cost: Cr. 5,000

>Butler: A personal valet
How the fuck can you be this wrong. Jeeves would be most displeased.
>>
>>49185936
Gardiner: The person who maintains the gardens.

That's your classic Mongoose quality right there, unless someone actually _does_ use the term "Gardiner" for it?
>>
OK, I like the flora table. Let's see, I want a bush (500cr) that's floating (x2) motile (x3) scented (x2, pleasantly), narcotic (x4), resplendent (x5), explosive (x3) and why not, empathic, it changes colours based on emotion (x6). 2.16 MCr, but let's get something like that from over 50 parsecs away and make it give electric shocks to people it touches. 32.4 MCr. Hah! A perfect little touch of exotic flora.
>>
>>49185901
This explains why Donald trump can't be influenced by the Zhodani lobby!
>>
A TL15 grav bike can only reach 2,400 kph. Sucks. Even the lower-tech aircars can beat that, why can't I just strap a very stylish seat to a fighter engine again?
>>
>>49186071
so in conclusion it's an ok book by mongoose standards.
>>
>>49185960
>>49185936
>>49185901
Okay, that's stupid, but how are the mechanics? All I really care about is the part that determines how much money the party has. Is that busted too?
>>
>>49185858
Marine does, in fact, modify merchant.
>>
>>49186190
yes

but "merchant marine" is an actual concept, and is not "security guards on freighters," and the guy writing the book had no fucking clue and the editors just waved their hands and farted like they usually do.

it was the author who'd previously written their mercenary supplement, which was also a mess.
>>
>>49186071
Wow. Wouldn't you need, like... a pressure suit with an air supply and pressure cuffs and the like to fly that fast without dying?
>>
>>49186326
>>49186071
That's what, Mach 2? That had better be one hell of a fairing on the front, never mind the seatbelts.
>>
>>49186251
Yeah, Merchant Marine is actually civilian auxiliary to the Navy for transport, not combat.
>>
>>49185690
It doesn't suit my homebrew very well
>>49185709
In the fringes of the chartered space in my setting most governments dislike secret societies. And without a single empire or even main race i don't see TAS or it's equivalent working.
>>
Someone is going to need to start a new general soon.
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