Your character gets thekey to understanding and controlling history.
How does this affect the campaign?
>>49083310
>Builds empire
>The empire lasts
All hail the god empror of mankind.
>>49083353
>empire lasts
>understanding history
>>49083407
Because the key to controlling history is making everyone think the way you do. So the solution is to overwrite the mind of every sapient being with a copy of your own, so that society is now correct.
>>49083429
So everyone now thinks they are created everything. And next everyone is gonna create empire for themselves.
>>49083429
There's still a lot of room for failure here. The only real way to control history is to end all life
>>49083454
Now we strictly into BBEG territory.
>>49083310
Dialectics is fucking retarded desu
>>49083310
Honestly? Not much. He would probably use it to reanimate the body parts of those he's slain and create a plutocratic oligarchy with his necromancer friends. If anyone dissented, he would reanimatetheir skeleton from the insideand laugh at the spasming mess.
>>49083310
He makes tons of dick jokes throughout the ages.
>>49083310
He sets it up so he and his descendants have wealth and power forever. Obviously
>>49083474
We were always there
He makes a bunch of magic swords, then teaches some dude a martial art that refers itself as a sword, only to be thwarted by the descendant of the martial artist that has finally perfected it after his waifu gets killed by a sword that was really just a gun
Or something like that
>>49083310
> controlling history
So you're saying he becomes a god?
He basically becomes a more powerful version of the character he already is (knowledge-obsessed divination wizard).
>>49083481
I agree that dialectics as described in that image are stupid. I think dialectical relationships (in which two things continually shape and are even necessary for the other to exist) are all over the place.
He destroys it. That shit gets way too complicated.