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/SoS/ Song of Swords General: Greentext edition

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Last time on Song of Swords:
The grand finale of Polando's campaign
How to equip a horseman
Elf Princess, wat do?
More rules cockteasing from Jimmu

Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

Here's a MEGA folder with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:
https://mega.nz/#F!S89jTT7J!ozFi9GvzaFGHfBa59Ik2-Q

Here's a walkthrough on creating a character
http://paste2.org/aKfOBmWJ

Here's a walkthrough on weapon schools for SoS 1.9.9 with examples
http://paste2.org/6OyOsFM3

This PDF is the Ballad of the Laser Whales' latest version, bookmarked.
http://www.mediafire.com/download/2cin9ly01z2bp4c/CoTV1.4.pdf

Ballad weapons and calibers converted to their real world counterparts: https://paste2.org/Hp7eDsa7

Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:
http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4w
The room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.

Let's hear about some of those campaigns you guys are all totally running and/or playing in.
>>
I was thinking of running a game set in the King of Dragon Pass universe. The problems with this idea is that I'm not totally sure on the technology involved and my players are totally unfamiliar with KoDP. What arms and armours should I allow them to pick from and what's a good way to introduce the lore of the game without a thirty minute exposition or making them play the game themselves
>>
>>49067883
My advice on running something in an existing universe that the players don't know much about is to throw your players in as outsiders so that they can learn about the setting as they play. Then use all the things that make you excited about the setting to get them excited about the setting. I used this method to successfully turn 3 people who didn't know Star Wars from Star Trek into 3 of the biggest Star Wars fans I know.
>>
>>49067883
KoDP is mostly Viking tech level, right?
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>>49069712
Yeah. Nasal helms, Chain and those tall square sided, round topped shields all spring to mind when I think of KoDP. I'm kinda alright with the armour side but the weapons are where I stumble. Which swords should I allow, which axes and what about the Pharoah's weaponry. Can I include Khopesh's without making it seem forced.
>>
I had a funny thought.

>3: Eunuch. You were made a eunuch before puberty (male only). This is a different situation from the above, as this has a serious effect on the development of young men. In addition to all of the obvious effects of the process and the sterility associated with it, you must also pay 2 additional Arc to level up STR or HLT. However, as a side effect, you gain a +2 bonus against all manner of Social rolls made with the intent to deceive, and a +2 bonus against Intimidation and Taunt attempts.

This is in a roundabout way admitting that females are biologically weaker and wouldn't make the same gains in physical training as a guy. Actually, females would be even weaker than a eunuch. Maybe 3 additional arc and no social bonuses, as a five point bane.

I get the practical reasons for why the game doesn't do this for females, and that it's much more acceptable for a eunuch to be weaker, particularly since it's an optional bane. Still, food for thought.
>>
>>49069811
All axes but the tabarzin, most spears, the earlier warnings swords, maybe bills and other early polearms.
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>>49069712
It's Bronze Age celts. Scale and a sort of weird bronze mail (because Gloranthan bronze isn't exactly like real bronze), and large dendritic panoply-like bronze plates for the very wealthy. Iron exists but is essentially unheard of and is semi-dubious to use, religiously speaking. The standard Orlanthi weapons are spear and shield, with swords and axes as sidearms. Polearms aren't really a thing, as people rely on shieldwall tactics. Bows and javelins, as well as slings, are also used. Shields are round, rectangular, and scutum-like, depending on battlefield role.
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>>49069811
>Can I include Khopesh's without making it seem forced.
Yes but you must be very careful in regulating access to such a powerful weapon.
>>
>>49071725
I think that both genders develop increased ability to build muscle after puberty. That's why you'll never see a stacked 8 year old. While testosterone is probably better for muscle-building, I don't think a eunuch and a woman are really on the same level, physically. Nice b8 though.
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>>49075270
We also don't know if Voscan humans are physiologically identical to IRL humans.
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>>49075270
You realize trannies wreck the shit out of women in any kind of physical competition or sport? Women are still weaker than a guy with his balls chopped off and being pumped with estrogen since it's more than hormones. Even if the FtM transgender is the same weight and height as the woman.
>>
>>49076316
>>49075270
Stop, it's trap excuse the pun.

Don't do it, don't even try it's the first stone on the winding path to crashing this thread with no survivors. No SoS thread has gone under like this so let's just not have this discussion because it's poison.
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>>49076425
>No SoS thread has gone under like this

we've had worse
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>>49076521
Well obviously but never though this specific method and I'd like to keep it that way.
>>
>>49076316
Most trans women went through most/all of puberty with working male genitals. That affects long-term musculature in a way that eunuchs wouldn't have.
>>
>>49071725
What exactly do balls have to do with puberty?

Testosterone and all puberty related hormones are produced in the brain. Pituitary gland specifically iirc.
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>>49078551
You're confusing testosterone and HGH. The former is produced mostly in the testicles with a minor amount coming from the adrenal glands.
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>>49071725
You'll kill us all you fool
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>>49069811
Find a book called Sartar: Kingdom of Heroes. It's dragon pass a couple hundred years after the events of KoDP, when the angry storm VikingCelts have to fight off angry PersianRomans. There's a fair bit of material on arms and armor, warfare, and culture.
>>
>>49077331
What about that one transgender athlete whose balls never dropped? Still wrecks the competition
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>>49080007
Y'all got me hankering to play some Dragon Pass now.
>>
>>49071725
Here's a lore-friendly explanation that doesn't result in Jimmy's messy, stiletto-based death.

Eunuchs have low STR for the same reason they magically have better deception; they're weedy nerds.
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>>49080024
Well they've still got the balls, they're just in stealth-mode.
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>>49081615
Balls never dropping = didnt go through puberty, like the eunuch bane
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>>49081023
I'm ok with O-din chicks being crazy gorilla muscle stronk, and humans are possibly Din as well, maybe there's less gender disphoria with Voscan Humanidin as with the other Din.
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>>49083167
Ah, but then the question remains for Ballad where humans don't have dinnic blood.
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>>49083301
There's not a difference because it's not worth it you know this, I know this, we all know this. Stop pretending this is a real discussion and not an excuse to tempt fate into having someone to take an opportunistic screenshot about SoS players.
>>
>>49071725
>This is in a roundabout way admitting that females are biologically weaker and wouldn't make the same gains in physical training as a guy.
Does one have to "admit" something that's true? Do you admit that the Earth orbits the Sun? Do you admit that 2+2? It's not some secret.
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For the love of God stop, this is worse than when you were trying to convince everyone that Jimmy was a Nazi.
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>>49083771
He's a Catholic lolbert. That's pretty much the same thing.
>>
>>49083301
>implying
Humans in Ballad are just people that have died in Vosca without receiving an afterlife from a deity like Genosus or Dessia. Humans who aren't saved by the Big G are said to be sent to an "endless void" where they are presumed to eventually cease existing. They're wrong.
>>
>>49084083
D E E P E S T L O R E
E
E
P
E
S
T

L
O
R
E
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>>49084160
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>>49083301
Except ballad is part of the same universe as song of swords
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>>49084083
No obviously ballad just takes place in the emptiness inside the planet, jeez
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>>49084160
Based on just characters I've made in ballad, this is viable.
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>>49084083
I like this.
>>
So I'm new to Song of Swords, and I'm reading through the rulebook in its entirety for the first time. Bit confused on skills.

When the tables state that it's one attribute versus a certain RS, do you roll dice equal to your Attribute number and you Skill Level combined? Or just dice equal to the Attribute number?
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>>49085249
Yes the first one.
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>>49067557
ugh i wanna play so bad
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>>49087314
Me too.
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>>49085249
You roll Attribute + Skill, like the Storyteller system. So with Tactics 3 and INT 5, if I do an INT+Tactics roll, I'll roll 5+3 = 8 dice.
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>>49089021
not bad
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Jimmy we are in dire need of a fecht
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>>49089518
Perhaps when the mass combat rules are ready, we'll do one of those.
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>>49090080
nigga
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>>49090080
Will that be before or after the Second Coming?
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>>49090080
How fucking long goes it take to set a font? Is it being done on the fucking Gutenberg printing press, with each letter die being hand carved out of wood?
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>>49090080
>>
>>49085325
>>49088618

Nice, thanks you guys.
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>>49090135
It's not just about setting it all, they're building some templates so that future iterations will take less time. There's supposed to be some major progress happening this week.
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>>49090257
>There's supposed to be some major progress happening this week.
Said Jimmy every week for 60 weeks so far
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LAST TIME ON THE GAMEFINDER LOTTERY WINNERS,
SURPRISINGLY, FETISHES STAY OUT OF THE GAME
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>>49090257
Are they even actually working on it, or has it been thrown into the trash on their end?

Is any kickstarter money being earmarked to hiring an actual editor or typesetter rather than a scam artist?
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>>49090257
get something that isn't a commodore 64 for your formatting and writing, you utter cretin
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>>49090380
>that text box width
great green christmas trees
holy shit
>>
>>49090417
I don't know what a small resolution feels like any more, so everything I do becomes ridiculous on anything other on 4k.
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>>49090427
Also you didnt unspoil the spoiler
Otherwise, a good read.
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>>49090968
what are these from?
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>>49091878
https://boardgamegeek.com/boardgame/146321/audatia-medieval-swordfighting-card-game
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>>49091878
Audatia.
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>>49091878
https://www.youtube.com/watch?v=W0fV1oB3j4c
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>>49092044
i know talhoffer/lichtenauer/that italian guy everyone forgets, just didn't know the card game. shit looks fucking rad. is it balanced and actually worthy of play or is it just a gimmicky one/two off thing?
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>>49092170
>that italian guy everyone forgets
>remembering weird-ass satanic names like licked-her-naur and tall-hoffer
>not remembering the simple name Fiore
lol
Audatia was explicitly made to teach some of terminology of Fiore longsword
>is it worthy of play
Yes. Audatia is a good game. People play it in the roll20 room occasionally.
>>
>>49092187
i don't know how i missed fiore, that's an obvious one.
i'm thinking about the one everyone forgets.
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>>49092201
Which one is that? I can't recall.
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>>49092330
I think it was Fiore.
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>>49092370
it was fiore, the douche who wrote the translation i got put his name on the front instead of fiore.

figures, it all felt so familiar when i looked at the decks.
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>>49093286
What an ass.
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>>49090574
He didn't unspoil it because he was commanded not to read it, so good on him I suppose.

Racist Ranger fired an arrow to alert the guards to Landy in an attempt to stop him from freeing their old captain

I'll drop the next set of greentexts (and make a version of >>49090380 that's readable and not littered with may-mays) later today after our session.
>>
>>49094125
correction, game had to be canceled.
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>>49094804
Don't let it die, anon. Far too many storytimes have been ended prematurely by dying games. So many legends left untold.
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>>49090257
heh, good one
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>>49095587
RIP Japanese campaign
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>>49096474
I actually just got internet again today, if you're talking about the one with the merchant and the ronin getting ambushed by ninjas.
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>>49096511
Yep, that one. Merchant and ronin against demon and yakuza .
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>>49096744
Where the fuck was I?
I think the Yakuza boss had just invited the party to his mansion?
Shit, I didn't save my earlier greentexts.

Bloody archives. Let's see if I can find recap material.
>>
>>49095587
Let me rephrase, the session had to be canceled. We're not done, just off for a week (or two).
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>>49096790
My gift.

http://archive.4plebs.org/tg/thread/46650087/#46717463
http://archive.4plebs.org/tg/thread/46650087/#46743625
http://archive.4plebs.org/tg/thread/46800104/#46837175
>>
>>49097298
Danke. Give me a bit.
I'm drinking some beer that tastes like good chapagne, and everything on my computer is trying to update at once.
>>
>>49097298
>made them fight an Oni
my players pitched a fit over having to fight someone wearing plate armor.
>>
>>49097683
We were somewhat upset, but we rolled with the punches (literally) and came out alive, so we kept on playing.
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>>49068302
This guy knows what's up.
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Typing.
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>>49098727
Is that a non fruit lambic? I don't think I've seen that before.
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LAST TIME, ON "DEATH OF A SALESMAN"
>ordinary beauracratic corruption
>lucrative trade deals
>actual plot development

Toshiki, a wandering merchant of some ill repute and varied investments, and Hideki, a wandering ronin who is the last scion of a now destroyed noble lineage, find themselves being led into the bowels of a luxurious manor in the black of night without explanation.

Considering everything else that has happened in the past week, this is not terribly surprising.

Groggy, without their katanas, and thoroughly ignorant of the identity and trade of this castle's owner beyond "filthy rich apparent crime boss," the duo are cautious. Caution helps little in tight stone corridors.
Eventually, the labrynthe of passageways end, and they enter through solid oak doors into an outdoor study of sorts. A solid desk sits across an expanse of ebony flooring, and the boss is seated behind it. The desk is dressed with naught but a variety of documents, an oil lamp, and a small ivory box inlaid with jet spiders. The night sky stretches out around and into infinity, twinkling stars- wait, we're underground. Hideki settles into a smug stride as he approaches the desk, while Hideki's eye picks at what he now sees to be a living mural: ogres and serpents and samurai stride across the painted landscape alive on the walls, wrought in exacting detail.

The boss sets down some papers, and addresses the wanted men. The small yellow lamplight gives the boss a slight golden sheen as he tells them that they have business to discuss.

What follows is a very professional debriefing.
The Koka are known to wait six months before striking again. This period of time allows those marked for death to find the ninja's village and appeal their warrant. The only way to locate the village is to find and answer a riddle. No, he won't tell the riddle or the answer. The men should go north, though. In the morning.

Of course, for his mercy and assistance, the boss has expectations of them.
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>>49099599
It is, and I adored it.
Of course, one must hope and endeavor to acquire a bottle that is neither skunky nor gone to vinegar.
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Money he has. Great heaping tons of it. What he doesn't have is what that money can buy. Such are the perils of living in an isolated settlement away from government men and government taxes. Hideki frowns. Toshiki grins. This is what he lives for.

An arrangement is hammered out, Toshiki is gifted a new more ornate seal, and a great many documents are drawn up: instructions, contracts, letters of credit, etc. The sum result is that a caravan route will be established to run through the nearby mountain pass and this town, bringing goods acquired from Toshiki's employees, associates, and "friends." Standing orders will be placed now for the boss' stocks, and orders will be adjusted each time the caravan passes through. Enough profit will be left to the men to make the caravan well worth the trouble.

The boss decides that it is now a good idea to clear the gangs out of his highlands. No sense leaving a screen of rabble if they're only in the way.

More gold is provided to the men to seal the deal out of a desk drawer. The boss waves them off, and blows out the lamp. It's apparent as the men turn away that the boss wasn't merely tinged by the lamplight; here in the dark of the night, he really is golden skinned.
They step quickly.
>>
Well endowed with gold and directive, unladen of half of their trade goods, and invested with a sense of urgency,
the men stop for some dumplings on the way out of town.
Then they leave through the northern gate, putting the unmarked town full of dangerous men behind, and days of riding ahead of them. From here the path is mostly descent towards unworked highlands, then off to the sea the major port on the nearest stretch of coast. A city is the best place to resupply and gather leads, after all.

Forests and mists close back in around them.

After two dull and damp days of twilight wood, the duo emerges into cleared space. A few rice paddies terrace the nearby rises, and a single-tower manor house squats behind stone walls above a meager village and its attendant warehouses.
No peasants are in sight.

They trot towards the lord's home.
and I head off to cook dinner
>>
Where are all of the faggots who used to post here?
>>
>>49100600
Sounds neat as fuck, I'm jealous of all these cool sounding games.
>>
I'm trying to take Noble School as a non-human.

Base Cost: 2
Proficiency Cost: x1 Primary (2), x2 Secondary (2)

Now I would pay what? 3 points for level one for each proficiency?

What would it be at level 2?

"Each Proficiency added to a School must be paid for normally, though Humans, because of their racial characteristic Willing to Learn, purchase Proficiencies for 1 point instead of 2."

That confuses me since level 1 in the prof chart table is 1 arc point.
>>
>>49101797
The book is dumb and poorly edited yet.
Cost in points is
>base cost
>plus 1 per proficiency
>plus X or Y assigned to each proficiency when defining each as Primary (X) or Secondary (Y)
Humans waive the second line.

After that, the entire School advances as if it were a single proficiency per the costs on the table.

I have standing houserules to make school building at chargen less punitive.
>>
>>49101876
So at chargen, I would pay 9 points as a non-human and 6 as a human?

At level two I would then just pay 1 arc point to level it up, right?
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>>49101906
Yep.
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>>49101906
There's a Schools guide in the OP.
>>
Muskets, Rifles and Rifle Balls should be adjusted.

Right now a Rifle has only 25% more range and 20% more reload time. It also, for whatever reason, weighs less than a musket, as if the grooving of a barrel would make it that much lighter. What's even weirder is that a Rifle using Rifle Balls is faster to reload than a Musket.

Smoothbore muskets had an effective range of 40-50 yards. Rifled muskets had an effective range of 300. But a rifled-musket took three times longer to reload.

With that in mind I would give the Rifle and Rifle Ball the following modified stats:

Range 90, Load 60

A Rifle Ball would give a Rifle -40 Load.

So a caplock rifled-musket could still be slightly faster to load than a flintlock musket, since there would be the additional -5 Load.

Source: http://www.historynet.com/minie-ball?PageSpeed=noscript

The Load is insane, but that's why Rifles did not replace Muskets until the Minie Ball was invented. It just took too long to load to be practical, but they were fantastic hunting and sharpshooting weapons.
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>>49101643
>>
>>49105132
You forgot to mention that a Rifle should weigh as much as a Musket.
>>
>>49084083
But then why are Zells there? Zells aren't supposed to share the same afterlife as humans.
>>
>>49101643
we're all suicidally depressed and just sit and stare at the computer instead of fechting or posting or anything productive
>>
>>49105132
>It also, for whatever reason, weighs less than a musket
I think that's because rifles usually had shorter barrels.
>>
>>49106714
That would probably be by the time they'd use brass cartridges. Kentucky Long Rifles were around the same length as a Brown Bess (54 to 70 inches vs 58). The Springfield trapdoor rifle by contrast was a bit over 51 inches.

Given SoS's main setting and how rifle lengths were similar or longer (since they were originally hunting/sniping weapons) up until the 1870s, I think they ought to be Weight 2.
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>>49101643
I'm still here forever bumping
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>>49101643
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>>49107214
What probably happened is that at some point we increased the weight of Muskets over Arquebuses because originally, mooskets were literally just huge arquebuses.

But, we (probably I desu) forgot to increase the rifles to match the weight of muskets. So that was a booboo.

Obviously the formatted version of the game that's coming out soon is going to be missing some of the more recent changes, but once we have it done, it will be much easier to do again, so we'll have more regular formatted updates with the various changes that need to be implemented from all the time in the interim.
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>>49108102
>more regular
So there will be one every six months, or what?
>>
>>49108102
From what I remember, Muskets were just heavier arquebuses. But then the "muskets" eventually got lighter while retaining their power. Probably because of improved gunpowder. It's been a while since I read on that subject.
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>>49108102
personally i think you should just unify the firearm rules with ballad. maybe add gunpowder type as a modifier to range/damage.
>>
I'm quite excited. I'm using Band of Bastards to teach my players the feel of this style of game before graduating to Song of Swords. Very fun so far, couple more sessions until I think they're ready.
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>>49090080
guys it's gunna be awhile
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>>49101643
Considering that /SoS/ has been a thing since like 2013, I'm guessing some of them moved on to greener pastures.

>reading some old 4pleb threads
>WE'RE LITERALLY DAYS AWAY FROM UPDATE
>posted in like 4 consecutive threads

War, war never changes.
>>
>>49108532
>graduating
Builder may be a better game than SoS. SAs are better than Arcs. Combat is way easier than in SoS too. Going to SoS may be a downgrade.
>>
>>49110782

But anon, BoB is not SOON. It also lacks a PR-disaster drunk as a developer.
>>
>>49110782
>SAs are better than Arcs
Are they?
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>>49111828
SoS completely lacks any consideration for morale or adrenaline and how they can effect everyone, and even high levels of grit are easily overwhelmed by pain.
I'd like there to be something resembling SAs.
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>>49112653
Well, I'm no expert on the TRoS families rules. But couldn't you for the most part exchange Arc and SAs?
I mean, both don't really interact much with other mechanics, other than SAs (at least in TRoS iirc) can give you bonus dice on rolls related to the SA. (Which would allow for more cinematic games maybe?)

Well, okay they are tied into the character progression. Now I wonder how it would work out to change Arc for SAs.
>>
>>49112833
Cash is Arc for immediate CP?
>>
>>49112653
In my recent Poland games, I've been using a super homebrew version of Arcs. Players start with five points in purposes, five points in pitfalls, and a single overarching goal for the adventure or campaign. They receive Arc for leveling by accomplishing that goal, so everyone receives the same number of Arc for advancement purposes, give or take a few for significant acts or small roleplaying bonuses here and there.

The five points of purposes can be spread out over as many or few categories as the player wants, and represent specific driving forces in a character's life. A revenge plot, or a religious oath, or whatever. If you're acting in direct service to these purposes, you can reroll dice up to your level in that category once per session. In a fight between two equally skilled swordsmen the one who cares more has an advantage, and rerolls allow people to do better at stuff without the potential for rolling sixty million dice like in RoS. Pitfalls work the same, but they're character flaws. Humans get five points and everyone else gets three. The kicker is that I can bribe people to indulge in their pitfalls and take actions that are detrimental to their character in exchange for Arc or Purpose Points. The higher the pitfall level, the more I can bribe you with. Kicking a habit lowers your pitfall levels but also costs Arc or purpose to get over your demons. For both categories, major actions in service to your purposes or character flaws can increase them.

I'm still working on it. I'm not sure if I like having people love their wife more because they indulge in their alcoholism a lot. It works, though.

I don't like using the same thing for narrative control or rerolls and character advancement, like how you leveled with SAs. I don't remember if they were permanently lost, but other games did that and it sucked. 7th Sea comes to mind. It means you can either be a cool guy and do interesting things or play it safe and hope to be cool later.
>>
>>49110782
>Combat is way easier than in SoS too.
You mean it lacks any cool options and is quite boring. BoB is the dry and tryhard child in TRoS family who wants to be more gritty and realistic than his father.
>>
Work tonight until its almost not night anymore.
Will continue jap game tomorrow if I don't drown in errands.
>>
>>49114573
>hype
>>
>>49112971
Or bonus skill dice.
>>
Opaque, what exactly are Iron Tents and how much would they cost?
>>
Hey guys. Some faggot over on BoB's forum is talking about us.

http://www.grandheresyforums.com/viewtopic.php?f=9&t=229
>>
Wait, is the person without initiative supposed to declare their maneuver first and then the person with initiative resolves first?
>>
>>49117209
Attacker has initiative and declares his attack first before defender decides how he reacts to it
>>
>>49117243
That's how I had been doing it but was suddenly concerned that I may be doing it wrong.
>>
>>49117049
>I'm sorry for being rude, but what is the point of all this? It seems awfully complicated.

God, we're always going to be BoB's weird older brother aren't we?
>>
>>49112833
SAs interacted with everything. They were the core roleplaying mechanic of Riddle of Steel.
>>
>>49117209
It's different in multibouts compared to single fights.
>>
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>>49117049
Well this is fun to spy on, turns out the BoB devs are just as gay as ours.
>>
>>49117386
please elaborate.
>>
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>>49117501
Don't know what happened there.
>>
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>>49117316
BoB ranged shooting is neat.

http://www.grandheresyforums.com/viewtopic.php?f=4&t=164
>>
>>49117340
Oh well. Never got to play TRoS and only looked over the rules a few times.
But the only thing I noticed was that an SA could give you a bonus to rolls related to that SA, and of course that it was tied to progression as well.
So it interacted with the task resolution and the character progression.
I rather meant that no other mechanic depended on it as well as that it did not depend on other mechanics. It isn't really entwined is what I meant. So if you just rip it out you have something that needs to tie into progression of whatever system you want to stick it into, as well as give bonuses on eligible rolls. You don't (seem) to have some other mechanic that you would need to take with you if you where to use SAs in another system.

For example:
You could port it to Savage Worlds for example. You take the SAs, say that whenever someone acts acts on his SA he get's a point in his SA. And then just as in TRoS he can use that to have a bonus on rolls that are in synch with the SA, or exchange it for some experience.

Or to 5E. The SAs give advantages/disadvantages to eligible rolls, and can be cashed in for some amount of XP. Needs some adjusting probably but should be easily doable.

You kinda just pipe the output of the SAs to the target systems task resolution system to give bonuses, and to the progression system to give certain amounts of exp or whatever is used for progression.

All of that of course assumes there indeed is not much more. But I reread the SA section and that's what it seems to about all to it.
>>
>>49089518
Do fechts ever work on Mondays or Tuesdays? I was thinking about running one but my weekend is full up with fantasy drafts and a family reunion.
>>
>>49119199
Do it not this Tuesday coming but the one after and I'll be here.
>>
>>49119199
They work at any time. It works off the Field of Dreams rule. Do it whenever.
>>
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camelbump
>>
>>49117747
Interdasting. Better than SoS, perhaps not as good as Laser Whales.
>>
Tell me about wheellocks.
>>
>>49125678
They're a variety of firearm that uses a spinning flint to create sparks to ignite the powder charge. Essentially a more complex version of a flintlock.

What's weird of course is that the wheellock predates the flintlock by quite a while, for reasons that aren't clear. Apparently it was easier to design a complex clockwork spring-spinner than it was to make a single lever snap into a piece of steel overlooking a pan.
>>
>>49127047
It's not the only case of a complex method of doing something being invented ahead of a simpler and easier to do method of accomplishing the same thing.
>>
Jimmu, give us some other tough guys from the SoS setting who you haven't mentioned yet. Right now it seems to be populated only with scrubs and Dynasty-Warriors tier badasses.
>>
>>49127770
Mid-tier guys? I'd say a couple of the ones we've mentioned fit the bill. Crecerelle D'Arceline and Arzalluz are both capable fighters, but they're not exactly Lu Bu.

Here's two more lower-level but still substantial warriors, just for funsies.

Rade the Butcher, the Zellish champion of the Bangle Guard's 7th Square. Famous for being almost seven feet tall, and carrying a massive cleaver commissioned for him by Zaza Racoco after a battle in the Kalmacian-Dacian War, in which he slew twelve Kalmacian soldiers with a splitting maul, including two officers and a champion.
He is best known for having been a troublemaker and a bully in his unit until the rest of them ganged up on him in his sleep, beat him, and pulled both of his front teeth out. He was taken under an officer's wing and made into a model soldier, and eventually the same men who hated him bought him two gold teeth to replace the ones they had pulled out. These days he defends the standard of his pike square with his massive silversteel sword, and famously wears no armor except for his helmet and a heartguard that is far too small for him, which hangs like a lover's locket on his chest.

Jean-Vule Ducroix, a Gallian knight also called "The Cripple," who is famous for his skill with the lance and his utter fearlessness in battle. He is not actually incapacitated in any way, but his horse's armor includes a pair of "shields" for his legs which resemble the braces sometimes used to hold elderly men on their horses, and he refuses to walk or do much of anything except when riding. He is a knight of significant renown, though his lord, Count de Ceinture, is a minor noble with little influence who rarely treats him with the respect he deserves. Ducroix seems perfectly at ease with this, and aside from participating in battles wherever he can, he seems uninterested in distinguishing himself, even in tournaments.
>>
>>49127912
Two things.

One: Tell us about how Burdinadin live and what different social classes would mean?

Two: Can you tell us about the Unified Culture and their involvement with creating Chiron? What were the Ximbri like before and during the subversion? What exactly did the UC do? How the fuck did fascism develop from a feudalistic society? It's quite the jump to go from the 15th century to 20th in terms of ideology.
>>
>>49127912
>battle in the Kalmacian-Dacian War, in which he slew twelve Kalmacian soldiers with a splitting maul, including two officers and a champion.
> his massive silversteel sword, and famously wears no armor except for his helmet and a heartguard that is far too small for him, which hangs like a lover's locket on his chest.
>""""" lower-level but still substantial warriors"""""
Jimmy's lore does not align with his game mechanics
>>
>>49127353
yeah revolvers were invented before automatics afterall
>>
>>49128429
he didn't fight 12 guys at once, he killed twelve dudes as he made his way to the officers
>>
>>49119306
Why not both?
>>
>>49130075
Most important assessment of my life, no biggie.
>>
>>49130175
agreed
>>
>>49128503
That's still really fucking big, especially with no armor.
>>
Hey Jimmy, is there an El Cid expy in Vosca?
>>
>looking at band of bastards PDF because someone linked a thread earlier
>the formatting is simple and effective and probably took less than a year to make
Why not just do this?
>>
>>49128488
Hell, you could point to having to pour in the powder, sticking a wadding between it and the bullet, and pouring a separate priming charge versus just containing it all together neatly in a little metal cartridge.
>>
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I miss when we had highly active /sos threads.
>>
>>49133024
If he's Bangle Guard, that'd make him a pikeman. Except he has a giant cleaver, or an axe?
>>
>>49135797
If they're tercio style then they'll have support troops hiding in the ranks with miscellaneous gear, right? And his sword's made of silversteel, I don't think it's a cleaner.
>>
>>49135797
Probably a Grutte Zwei, since he's mentioned to be Tall 2 and could use one. There's no better weapon with which to exploit the bullshit known as Cleaving Blow than a Grutte Zweihander too.
>>
>>49134376
Because Australians are a worthless people, a failed Anglo state that ought to be written off as lost. They have no editing skills.
>>
>>49136941
Cleaving Blow feels like it's mostly silly because it synergizes well with Flourishing Drills, Good Form, Specialist and Power Attack is completely and utterly overpowered

Power Attack as it stands is just dumb, since it's almost always going to be better on a Swing to Power Attack for max
>>
>>49135113
I've tried posting discussion questions and keeping the thread moving but people seem to mostly just want to talk about Tattered Realms and their elf waifus.

When in rome, evertere imperium

So what would be a good weapon to push cut with? Seems like you use your thrust TN to deal your swing damage (at a thrusting location), with better draw if you have the superior version. Not sure how to apply this maneuver.
>>
>>49136941
>>49136439
>>49135797
Well Jimmy said it was a cleaver, but his original feat was with a maul. Now the question is: is it a grutte zwei fashioned to look like a cleaver, or actually a godenak or messer of some sort?
>>
>>49137351
yeah, probably. Knowing Jimmy it's probably like Yhorm's cleaver.
>>
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>>49137349
The key is that it requires only 2 BS to activate draw. Added to the thrust bonus to initiative, does that balance out the activation cost of 1 and -1c damage?

If so, anything with at least +1c, Draw 2, and a good TTN would do. Kriegsmesser, Katana, Dussack, Hussar Saber, Swiss Saber, probably the Tulwar with it's draw 4, Gaundo, Naginara, and Saber- Halberd would all do it well.
>>
>>49137590
>Uzi stances do not spell U S A
I am disappointed.
>>
>>49137381
Well it is Silversteel, you you could probably make it look however you want and still balance it out with a regular steel pommel.
>>
>>49137349
>>49137590
>he key is that it requires only 2 BS to activate draw.
No, it takes 3 BS. You'd only get 2 BS if you have Superior. You only have Superior when you're at Tier 2 1h or 2h sword, or Tier 1 Spear. Everyone'll have it with spears but Tier 2 will be more rare, even among PCs.

Also consider the targets you'd go for with a Push Cut. You'll usually do it to increase your chances of hitting the Face or the Neck. You wouldn't attack an arm, leg, or the groin with one since they have the same hit tables with swings and thrusts. (Except perhaps if they have Jack Chains or Besagews only.)
Since you're going for those locations, you're hoping they're either unarmored or their total defense against cutting is significantly lower than their defense against piercing. That depends on your weapon as much as their armor.
>>
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>>49137349
Here's a quick thing showing the viability of each weapon for Push Cutting. Column A has a code for each weapon on the same row. The code says what the weapon is good at.

The first character is either S, =, or T. This tells you whether the Swing TN is better (S), Thrust TN is better (T), or if they're equal (=).

The second letter is either s, e, or t. This tells you whether your Push Cut damage is better than your Thrust damage (s), equal to it (e), or lower than it (t). This compares [swing damage minus 1] to [thrust damage]. It doesn't report the actual magnitude of the difference; you can see for yourself.

The third letter is a D or blank. A D signifies that the weapon has Draw.

Also check Column J. If the cell in J is purple, it means the weapon does not do cutting damage on a swing, and so it cannot be used to Push Cut. The image doesn't show it but weapons with no Thrust TN (Urumi and several weapon attachments) also cannot be used to Push Cut with, although since weapons attachments replace a weapon's swing statline, it can be argued they do allow Push Cuts.

Push Cut is Universal, but Superior Push Cut is restricted to the 1H Sword, 2H Sword, and Spear proficiencies.

In theory the best weapons for Push Cuts will have code Ts or TsD. There are no such weapons.
So, looking at this, we can see the Godendak (an Ss code weapon), is terrible at Push Cutting. A flammenschwert (=tD) is a poor-ish choice as you lose one damage, and only get it back if you achieve Draw. A Heavy Backsword (Se) has the same damage but is 1 TN poorer, often a bad decision.
A katana (=eD) is a good choice, as you keep the same damage and TN and have great Draw potential. A tulwar (=sD) is also a good choice.
>>
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>>49137230
We have planned a change to power attack to reduce its raw power somewhat. Power attacking will make it impossible to feint or use any simultaneous maneuvers in conjunction with the swing, and will also make it impossible to initiate a Hilt Push.

>>49135797
The weapon is a Massive Godenak, a small addition of my own.

This is weird though, did we not ever release an update with all the weapons' improved TNs? In 1.9.9 the 2H sword TNs are still all garbage.
>>
>>49139392
>did we not ever release an update
The game hasn't been updated in a year Jimmy. A year.
>>
>>49139392
Feint always felt weird to me, like it's not really worth it. Guess it's great to use against someone going all-out on simultaneous parry/attack since you can raise their defense TN by 1 without them having any option of fixing it?
Is feinting not a bit underpowered as it currently exists?
>>
>>49139392
>We have planned a change to power attack to reduce its raw power somewhat.
What? Why? There's nothing wrong with power attack. The problem is cleaving blow is retarded.
>>
>>49134376
>SoS
>simple and effective
Pick one.

>>49139392
On that exact note, a house rule I have is that Voids done to defend against attacks targeting a limb have a reduced TN.
>>
>>49139444
It's a question of whether you holding back 2 dice is better, equivalent, or worse than them having either +1 TN; or +1 TN with two extra dice rolled; or two fewer dice; for a given starting point. That's just a math problem. I'll see what's what with it.
>>
>>49139456
Power attack is a no-brainer and should almost always be used, which is really dumb. It requires absolutely no commitment (1 CP is barely anything at all) and raises a Tulwar's damage up to that of a Montante, while retaining the Draw and one-handed use.

Power Attack is really stupid right now and I can't see how anyone would disagree. Cleaving Blow isn't particularly broken at all unless you're against mooks played in a suboptimal manner
>>
>>49139427
I could have sworn we released something to this end already.

>>49139456
A similar change to cleaving blow is intended.
>>
>>49139534
>Power attack is a no-brainer and should almost always be used
This is not true
>It requires absolutely no commitment (1 CP is barely anything at all)
This is also not true
>Tulwar
It sounds like your problem is with Tight Grip, not Power Attack.
>>
File: weps and armor.pdf (1B, 486x500px)
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>>49139573
Well, here's an equipment update anyway.
>>
>>49139644
If your intent is to inflict damage, throwing an extra CP in the attack is almost never going to be better than getting two 'guaranteed BS' if you succeed on your hit.
Note that any weapon can have Tight Grip 1, and so you always have the option of getting two "guaranteed BS" for the cost of 1 CP.

Against someone with even moderately decent armor, a low-CP attack will rarely be able to actually do damage without a power attack, even when it goes through the defense. With a high-CP attack, the 1 CP becomes increasingly negligible
>>
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>>49139685
>>
>>49139685
>Builder makes a post on their forums saying SoS a shit
>Jimmy release update two days later
Coinkidink?
>>
>>49139685
>STR caps removed
>>
>>49141140
Salvation.
>>
>>49139685
What changed?
>>
>>49139836
There was a version of tight grip where it only added X additional dice you could pay to the power grip option. I don't know where it went though
>>
>>49139685
>Schiavona tight grip 2
>When using the Power Attack option on a Swing attack, inflict X additional damage
Fuckkkkk that 7(+5c)
>>
>>49139685
when will we get a full update? 2018?
>>
>>49139685
>When using the Power Attack option on a Swing attack, inflict X additional damage.
Great job jimmy you made power attack EVEN STRONGER
Now Tulwars have +3c for 1 CP spent
Slap a tiny increase of cost on there and it can be +4c for 1 CP
>>
>>49141513
>Tulwar
>double custom grip, ridiculously sharp
>Tight Grip 3, Draw 6
>power attack talent for 3 CP
>DDC
>7(+6) with 6 draw on 2 BS
>total of 14+STR damage on 2 BS
>>
>>49141721
so you are going to pay 6 dice to do that? i hope the other dude doesn't have a roughly equivalent dice pool senpai
>>
>>49141875
>so you are going to pay 6 dice to do that?
Uh, no? Only 3 for 3-die power attack.
>>
>>49139685
Massive Godenak has no weight or price
>>
>>49141937
You went to hand so that's 1 dice unless there is aleady a guy shanking you. So at least 4 90% of the time. Then you have to consider that most weapons are M or L(or longer) so that's about another 2.5 dice
>>
>>49141997
You're throwing in a lot of assumptions for a simple extrema test. Chill out.
>>
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>>49139685
Please stat out the Dragonslayer?
>>
>>49137998
So take away the Guando and Saber-Halberd, Naginata still rocks it with the dual proficiency.

Most character's I've seen are at prof level 7-9 at creation, getting to 10 and Tier 2 in a session or two doesn't seem that unreasonable, especially if they have Soldier School.

Unless they've got something like a Cage Visor, the added Draw damage will most likely outpace the piercing, especially with the Dussack and Hussar Saber where it's a -1p, The Katana and Tulwar with their Draw 4 (and the Tulwar has -2p).

Shit, come to think of it, the only stuff this really works against is soft armor, which often has a better Piercing AV than Cutting AV (3/4/3, 2/3/4, 3/4/5). Only Leather, Hardened Leather and Shagreen have better Soft AVC than AVP, but that's still only a difference of 1.


>>49139392
>>49139685
>Anima and Laminar Cuirasses still don't protect the back
What's with the new font on the tables?
Also, you wrecked my favorite arm protection and upped the weight on the Laminar arm pieces. You Jerk.
>>
>>49139685
https://www.youtube.com/watch?annotation_id=annotation_3299378715&feature=iv&src_vid=ly7bU_3EkH0&v=se_N8CrooPY

Can you add the Ballestrino?
>>
>>49142059
I'm icy senpai a lam
>>
>>49142296
tn7 2 damage load tn 7 load 2
>>
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>>49140781
They WHAT
Those sons of-a bitches, I even complimented their fucking wound wheel!
>>
>>49143258
Here jimmy >>49117049
>>
>>49139685
http://paste2.org/0nFh6EjJ
In case anyone was wondering what weapons were changed. I didn't look at wt fuck you
>>
>>49139685
Where'd the shields go?
>>
>>49143493
same as in 1.9.9
>>
>>49143493
no shields weapons only final destination
>>
>>49143572
rip
>>
>>49117049
That's a pretty exhaustive post. I'm impressed honestly. They're right that it's a bit too byzantine right now. Part of the reason we're moving to something simpler eventually.

>>49142091
It's basically a Grutte Zweihander, except implausibly heavy even by those standards. It's not really possible to stat out without moving into the realm of fantasy. The way Guts wields it though, it seems like it has an even higher damage bonus than the Grutte and comparable attack numbers.
>>
>>49145030
Wouldn't someone with STR13 and Tall 2 be able to wield it?
>>
>>49145137
>It's not really possible to stat out without moving into the realm of fantasy.
STR 13 is the realm of fantasy
>>
>>49145137
>>49145494
I'd say yes. But realistically there'd be no point in designing such a weapon heavier than a grutte zweihander. That shit is so overbuilt to begin with as to be redundant.

For the... Let's call it the Ultra Greatsword, you would need a quality above Freakishly Large. Maybe something requiring 11 strength or more or suffering penalties.

I'd have it do +5 or even +6c. At that point, combined with the strength required to wield it, you would be instakilling men in full plate with 1 BS.
>>
>>49145528
pretty much what guts did with how he could cleave through a bunch of guys like butter
>>
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2H spears BTFO
>>
>>49145683
I feel like swordstaves should be VL rather than EL.

>>49145030
Just as long as we don't get too simple. I respect what the Bastards boys made, but it ain't the game for me.
>>
Guy managing the folder here.
Which version of the grappling rules in folder #2 are newer?
>Grapple Fix
or
>Grappling Ver. Oct 2015
?

I'd like to get the official fixes and updates at the top of that folder, but I'd need to know which things from that folder are made by jimmy and stuff.
>>
brb, gonna go tell BoB how shitty Jimmy is to provoke him into updating more.
>>
>>49146559
>today:
>He's a teetotaling protestant who thinks Hitler is THE WORST
>Tomorrow
>"Okay here's 2.0"
>>
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>>49146559
>All my warnings and fears about how Jimmy should never use tripcode despite it allowing people to disappoint us are vindicated
>>
>>49146616
>Push Jimmy too far
https://www.youtube.com/watch?v=bNuYGxMV-xQ
>>
>>49145528
Hey, while we're on the subject, how would you differentiate modern steel from the standard steel? I considered Burdinadin Craftsmanship or Fine Forging, but I think modern steel armor would cut better and provide better protection.
>>
>>49147207
I'm not really sold that it would.
>>
>>49147291
There would be a difference with titanium at least.
>>
>>49146227
I believe it is oct. 2015 is the new one. It's whichever had that falling damage table at the bottom.
>>
>>49148568
Yes, that one has the table at the end. Thank you.
The three things that I know were made by jimmy are now at the top of the folder #2 (The Grappling update, the star vampire & Dark Pyromancy update and the weps and armor update he dropped today)

If an of you know which other things are made by him after 1.9.9 tell me and I'll rename it accordingly.
>>
I did drown in errands. Da boyz are visiting for socialism day weekend. Gotta get that prep done. Probably won't be an update for jap game storytime until monday.
>>
>>49147207
Apparently since modern steel is made in sheets of uniform thickness, it's really hard to get varying thickness in a piece of armor like you'd see historically.
>>
>>49147207
Why would it?
>>
>>49148649
>the star vampire & Dark Pyromancy update
wait what

>>49151364
something something spring steel
>>
>>49151623
>spring steel
>cutting extra good
I don't see the logic.
>>
>>49151637
every redneck I know of that wants to make his own knife goes to a junkyard to salvage leaf springs from old trucks, so there must be something to it
>>
>>49151623
>>the star vampire & Dark Pyromancy update
>wait what
Jimmy, at some point in the last months, dropped a document with rules for star vampires and dark pyromancy. It's in folder #02 of the mega folder in the OP
>>
>>49151623
Ah, wait. Fuck me. /tg/ allows to post pdfs almost forgot.

Here's the pdf
>>
>>49151662
That's because it's durable though. The knives made that way are for general purpose tasks around the yard and house, not for shaving or whatever some sharper-than-medieval sword would be for.
>>
>>49151689
>>
>>49147861
Titanium is just super aluminium. It also can cause terrible terrible metal fires
>>
>>49147861
>titanium
>for weapons
I seriously hope you guys don't do this.
>>
>>49151662
The thing with modern steels is that they are very uniform so you can make blades that have 55RC across the entire length of the blade. Medieval steels tended to vary to such a degree that one part of the blade might be 30RC and another 65RC and so forth. Really excellent examples might have a very close variance such as 45-55RC over the whole length
>>
>>49151689
>in the sea (not a zell)
>instant death
>>
>>49152285
I love Tattered Realms, reading about it it like walking though a old Funeral Home run by a man with Alzheimer's.

Rich history, nice furnishings, but every so often you trip over a misplaced corpse.
>>
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>>49147207
How well a blade cuts at some instant point in time depends on the geometry rather than the material. The material tells you how long that geometry will survive.

Now if you bring the full might of modern metallurgy to bear you'll get a more resilient steel, which allows the blade to remain at the desired geometry for longer. You may also be able to push the geometry a bit further towards terminal performance than with older steels, sacrificing a bit of overall resilience in construction, since the material provides you with a bit extra. Without much in the way of designs specifically tailored to make use of this being available for testing though it seems hard to say just how much extra cutting performance this could provide.

For my guess though I would say not a lot, or at least the practical difference in the end probably won't be all that big. Unarmoured people seem fragile enough even for old blades, metal armour will be a bugger for anything wielded by man until the day we get lightsabres, and in between, well, there's where we might notice some kind of difference I guess. Might.

The difference will probably be more about swords breaking less. A bit due to better "best case" performance, and probably mostly due to much better "worst case" performance, as the composition and quality of modern materials should be much, much more even.

Armour likewise probably won't be a massive difference, but here the improved resilience should pay off a bit more clearly since resilience for armour isn't just to preserve itself, it's also the main function of it.

In both cases, expect an evolutionary improvement, not a revolutionary one.

>>49150704
Depends on how many work hours you're prepared to sink into it. You can always buy a much thicker plate and hammer it down yourself. I wouldn't expect to find anyone prepared to pay enough to make a decent hourly wage out of it though.
>>
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>>49152256
Variation in hardness aren't just from unintentional unevenness in the material. They will also in many cases be due to either the heat treatment or intentional variations in the material.

The former be intentionally uneven or just end up such due to minor mishaps and/or the shallow quenching nature of these steels.

In the latter case we quite often see blades made with a mixture of mid to high carbon steel and low carbon steel to iron. This will result in a decent hardness difference even in an unhardened blade, but since the low carbon material is unhardenable it'll of course massively inflate if we harden it.

Now one thing to keep in mind is that such hardness variations may not be a problem, different parts of a blade is stressed in different amounts and to different degrees. So your edges need to be hard to keep that edge, the sides should probably be strong, the back on s single edged blade is less critical, and the core is of much less importance than anything else.

So a blade that's uniformly hard and one that varies a lot, well, the uniform one would probably be a bit better all said and done, but in use the difference may be minor to irrelevant compared to a lot of other factors.
>>
>>49153024
>>49153037
I was just wondering if you were still around, forgebro.
>>
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>>49153037
https://myarmoury.com/feature_bladehardness.html
Is what i'm referring to
>>
>>49151662
yea it's great steel for a blade

I saw a commercial for that "forged in fire" show and they're like, "the challenge is to make knives from materials in this truck."

the contestants are all going 'what the fuck' and I'm looking at the tv going "that's amazing go for the springs you fucking morons"
>>
>>49153037
>>49153024
You rock, KM.
>>
>>49153024
>>49153037
Good guy KM.
>>
>>49153024
So not even +1 damage or +1 AV for modern steel or some other material?
>>
>>49158706
I think Finely Forged might do.
>>
https://www.youtube.com/watch?v=2kr7KDCsIws

>You will never get to go on killy adventures with Sarah Gizka and face the end of all things with her
>>
>>49162320
>you will never kill someone because your ancestors successfully created an orderly society where the vast majority of the population has no need to fight
Thank God
>>
>>49162320
>you will never go on fantastic, magical adventures with Mr. Mochi


https://www.youtube.com/watch?v=2fxVeAVl2I8
>>
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>>49162320

>you will never save the thread from death

Oh wait
>>
>>49162320
It'd be anti-fun. She seems like a huge bitch and she probably wouldn't put herself on the line to protect someone else.
>>
>>49139685
>Clothes are now 1/1/1
Ha ha, Textile AVP 2 against arrows
>>
>>49167976
They have been for a while now.
>>
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>>49168493
No they haven't been.
>>
>>49168649
You're right, I was thinking of the Cloth Neck Wrap.
>>
>>49139392
>anima armor is now more encumbering than regular plate as well as being 3x the cost.
>>
>>49166186
I agree. Sulla would be way more bro-tier.
>>
>>49170293
>all dat fondue
>>
>>49170251
It IS an inferior method of assembling plate, despite looking cool.
>>
>>49171821
This. I just wish it covered the upper and lower back like it should.
>>
>>49171821
But wasn't it more flexible? Which would seem to mean less weight in SoS's abstracted system.

>>49172369
Aye.
>>
>>49172497
>But wasn't it more flexible

Yeah, but IIRC this was achieved by using sliding rivets to hold the component lames together. Said rivets would add weight.
>>
>>49173124
I guess that makes sense then.
>>
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Whats everyone's favorite polearm?
>>
>>49176320
Halberd claimed
>>
>>49173124
>>49171821
>inferior
Fuck you mate.
It covers every joint front to back with no gaps, and can bend in more directions and farther than the human body usually can.
>>
>>49176846
>>>/a/
>>
>>49176846
You can get all the bendy you need from the waist joint and joint coverings in standard plate armor, and a solid plate will be more effective and lighter than lames. It's inferior. That doesn't mean it's BAD; if it was do you think the Polish hussars woulda used it? But it's not as good as more solid plates with articulation reserved to the joints.
>>
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>>49177125

>>49177312
That is what I use it for, and what it did end up being used for: limbs and joints. elbows of anima between pauldrons and bulletproof vambraces is top tier tech.
>>
>>49177351
>wasting all that effort to armor your arms
>>
>>49177463
>wanting to get your arm shot off by some fucker with a pistol
>not lobstering through a dozen fucks by just cleaving with most of your dice and letting the armor soak their strikes
>>
>>49177351
I hope you took armored noble school.
>>
How's that Kickstarter coming, guys?
>>
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>>49178787
>>
>>49176320
I like glaives. It's weird that they were so popular in China but never seemed to catch on the same way in Europe.
>>
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>>49180573
Halberds tended to take the role, as they delivered a bit more impact which was vital for discombobulating a motherfucker in plate armor.
>>
>>49139685
I have no idea how Jimmy fucked this up but now "Restricts Breathing says "restricts Breathing". Capitalize it again you whoremonger.
>>
Beats pay half range costs, but Shield Beats don't mention range at all. Do they ignore it? Do they pay enough to get to Hand range?
>>
Are there any fashions or clothing-styles associated with Dacians? I know that they're short brown people, but that's sort of a one-note characterization.
>>
>>49181918
The one I remember is that they wear their coats without their arms in the sleeves because it implies that they're ready to fight all the time.
>>
>>49182039
That's only in the south you vedrim scum.

>>49178787
Pls no bully.
>>
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>>49089306
Its always bothered me that this cover was always so faded while all the other covers are vibrant and popping.
>>
>>49089581
best looking sword imo
>>
>>49184840
Seems a bit late for Johannes though, half a century or so?
>>
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>>49184761
slightly better version
Thread posts: 298
Thread images: 52


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