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Pathfinder General /pfg/

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Pathfinder General /pfg/

Friendly reminder to tell us what 3pp your game allows if you need character building help.

Righteous Cleansing Edition

Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq

Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/

Horror Adventures: http://imgur.com/a/r2TOH
http://imgur.com/a/odYOE

Psionics Augmented: Psychic Warriors playtest: https://docs.google.com/document/d/1dX4UYdtwTQKhY71Q45IHLtcu193zq1ZO5jHQ5_PnTl8/edit

Bloodforge: Infusions playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit

Old thread: >>49015631
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repost time

I want to play a Hobgoblin Warpriest who wants to establish a kingdom for Hobgoblins so that they aren't persecuted. This kingdom is based off of Hobgoblin virtues (so martial prowess, strength, honor) and is basically the Holy Roman Empire but called the Holy Iron Kingdom.

Question: does this work in Golarion and in the Iron Gods AP?

Pic Related: Human wearing Warpriest of the Holy Iron Kingdom armor
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also reposting. Still need help for pic related sexy female orc(challenge by gm)

rolled stats (not allocated) are 17,15,14,12,7,7

Ideas rejected-
shaman(unless a simple easy build idea is given)
magical girl vigilante.
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>>49022493
Vigilante with sleeves of many garments?
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>>49022569
gonna stay away from vigilante, don't think id be able to rp as one without proper practice
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>>4902
You are literally the BBEG of the next Adventure Path after Strange Aeons. You are the chosen one who will lead the Ironfang Invasion!
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>>49022772
Dropped the ball, was meant for >>49022418
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>>49022381
>posting a new thread while the last one isn't in autosage
how does it feel to be scum?
>>
Reposting from last night, looking to gather a few more opinions on my homebrew archetype for samurai.

https://docs.google.com/document/d/1XlHjDwIEGVMpGSk3mQ8bOwyMQXLR6nLIF94qm0VwXBg/edit?usp=sharing

If anyone has interest in playtesting, I'd greatly appreciate any hands-on feedback as well.
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Does a vizier using handcannons count his BAB as his veilweaver level for the purposes of Deadly Aim?
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>>49023445
The "two weapon attacks are standard actions instead of full attack actions" bit makes no sense. I would recommend rewording it as "as a standard action, a tamenishan may make a single attack with each of his wielded Katanas".
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Someone wanna take a stab at helping me convert Tangrowth into a PC? Aspects wanted:

>High Hit Points
>Some form of healing over time (Regenerator ability / Ingrain move)
>DR or Natural Armor (Physical tank)
>Vine Like Arms (Power Whip)

Creation
>23 Pts. Cant drop any below 10 before racials
>Free Power Attack, Combat Expertise, Point Blank Shot, Vital Strike Line for anyone that wants them.
>2 traits can take a drawback for a 3rd
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>>49022772
Really? Another evil aligned AP?
Is more in the way of "lest redeem hobgoblins as a race and stop the political clusterfuck that is Avistan"?
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need tips for defeating a rogue npc that has greater invisibility
we are lvl 5
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If i may weigh in on the "Akasha is shit" stuff. I agree many of the veils suck until they get binds, but i think each class is still very good anyway. They get some pretty crazy ass class features on top of the veils. I sincerely believe a second book of Akasha with more veils (and maybe some feats) in it would essentially fix all the problems, because its not that the subsystem or the classes themselves are broken and need remaking, its just that the "spell" equivalents are somewhat lackluster.
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>>49023616
toss flour
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>>49023616
Bags of flour, magic that lets you detect people without sight, Glitterdust, See invisibility, Invisibility purge, using aoe attacks.

Try and get blindsight, tremorsense, blindsense or scent to find out when the target is near you, then you can start chucking the bags of flour or magic. You could also use buckets of water or paint if flour is unvailable to you.
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>>49023473
>Some veils, such as Loyal Paladin’s Spear of Light, allow the veilweaver to use their veilweaving level in place of their base attack bonus when determining their to-hit, the number of attacks they can make, the effects of feats like Power Attack, etc
sidebar on pg 66
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>>49023616
See Invisibility, Glitterdust, throw flour arcross the room, fire blind aoe spells
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>>49023679
>>49023656
greater invisibility stacked with dust of disappearance
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>>49023723
Wait out the 2d6 round duration
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>>49023683
Thank you anon. I am making my first vizier (well the first one ill get to actually play) and I'm hoping to have fun fucking around with wands, but i want to be able to rely on hand cannons when damage is needed.

Also i picked the elephant dude race so im a kickass elephant mage doing 3d6+7 with +8 to hit at level four, a very good backup for when i dont have an appropriate wand or veil.
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>>49023616
Glitterdust
Glitterwave weapon
Limning Weapon
Blindfight
Swordmaster's Blindfold
Faerie Fire
Dust of Appearance
AoE spells such as Entangle
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>>49023743
It is sneak attacking us for 30 damage per round
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>>49023769
Fight fire with fire and make the room dark? Everyone has concealment and you cant sneak attack someone that has concealment against you.
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>>49023790
I would not be surprised if the GM said he just has darkvision anyway if we tried that
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>>49023769
Use obscuring mist, darkness, blur or something else to provide concealment so they cant use sneak attack, just their regular damage.
Do you have a cleric or Paladin? They could spam channel energy to try and keep you alive through the normal damage.

If you lack magical means of obscuring the target's sight or the person is capable of sneak attacking despite concealment, run away and lay a trap somewhere. The guy is invisible but there's still the chance he will fall for a pit trap and even if he doesn't you might be able to knock him off a ledge or into the pit or something if you can guess what square he is in and use magic or bull rush that square.
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>>49023811
Smoke, fog or mist can accomplish similar things.
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>>49023769
Readied Action: Grapple/grab on to whatever stabs you when it hits. Then hit back.

Or run down a corridor just wide enough for only one person and AoE blast it up
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>>49023833
This. Obscuring Mist would be helpful. Also, try to use your environment. You could throw water down near you, and then when it splashes just take a swing with a readied action. That should be an attack with 50% miss chance.
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I don't much care for the Spellslinger archetype for wizard. Has anyone ever found a good "Gunmage" class or archetype? Full or half caster doesn't matter much.
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>>49023811
Your GM sounds like a dick
Story?
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>>49023922
Hell's Rebels AP
>>49023863
We grappled him, he got out with total 30 Escape Artist
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>>49023951
Whats your party comp?
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>>49023901
I remember seeing someone post a cool Eldritch Archer Magus build with a one level dip in Spellslinger.
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>>49024011
Barb BoltAce Rogue Cleric
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>>49023509
Thanks for the advice.
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>>49024056
Oh, shit. I forgot something. "May make an attack with each of his katanas at his highest BAB, taking the usual penalties for two weapon fighting"

Maybe clean up the wording a little, but these are the important rules.
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What are some good 1st level spells to put in wands other than cure light wounds?
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>>49024023
Oh? You remember any specifics?
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>>49023592
Nobody? '_>'
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>>49024149

I would say remove fear might be a good idea.If you can have ranger wands, endure element is also cool.
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So, I plan on using a Combat Scabbard to play an Initiator with Thrashing Dragon and Mithra Current. However, I don't want to use any obviously weeb weapons, and I can't decide what a good weapon to use would be with my scabbard.

I was thinking originally to just use a Longsword, Gladius, or Rapier, but I also wanna try to consider what other weapons would be cool to use with a combat scabbard as well.

Thoughts?
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>>49024961
Consider using a Falcata, Bastard Sword, or Dueling Sword
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Is pathfinder a good game?
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Help me out here /pfg/.

So in the campaign I'm running, it seems to have become quite apparent that while one of the player's character's isn't exactly overpowered, but the gap between the strength of that one player and the rest is a bit far too wide. This issue has become troubling for planning encounters, as putting in monsters to counter this stronger PC would make life a lot more difficult for the rest of the party.

Any advice on how I can balance out encounters so they can be challenging for the whole party, yet not nigh impossible for the other PCs?
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>>49025066
What about the bestoc?

>>49025213
Depends on your definition of "good"
Is it a balanced game? No
Is it smooth game? No
Is it a well designed game? No
Can you have fun with it, with good friends and a DM who knows what he's doing? Yes
Does it have a lot of support from both 1pp and 3pp? Yes
Can you do a lot with is? Kinda, some things will be much better than others, and there are trap options galore, but it a system that, with enough finagling can do many things.

Really the answer is: "No, but you can still have fun inspite of its crippling problems if you and your friends/DM know what you're doing and work hard to circumvent the problems

Though there is the fair argument that can be had that, if you have to do much, why not play another system all together. Really, it boils down to how comfortable you're group is with it
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>>49024961
>Thrashing Dragon AND Mithral Current

Come on. Everyone's gonna roll their eyes anyway so just go with a katana.
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>>49025304
Depends on the character in general and the overall party layout.
What you can do is either, build encounters with a broader arrange of challenges made to challenege each party member specifically
Or
Give stuff to the other party members to bump them up to the other guy's level.

Again, the course of action depends HEAVILY on the current party composition, and how and why he's overshadowing the others.
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>>49025213

I have gotten used to it and have gotten to the point where the system works okay for me.It takes some learning in order to know how you can do what you want to do, but it can be quite enjoyable.

For some reason, I enjoy it more than systems people tell me are supposedly better.
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>>49022418

part 2: I want to take Leadership. Should I grab a Battle Scion Skald so that he can give me delicious Teamwork Feats and we can be bash brothers? And that he can sing tales of my exploits to other hobgoblins?
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>>49025358
But the group has already had other guys who played either a full weeb Bushi, and a Cavalier who feat'd into Thrashing Dragon in other games. I want to at least be somewhat more interesting than the others without having to go full weeb.
Heck, I was even going to make the race either a Dwarf or Ulfen or similar to avoid being weeby
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>>49025326
>estoc
Not defined in-game, please provide an equivalent.

>>49024961
A dagger. Slot it into a scabbard sized for a longer weapon.
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>>49025213
Nope. The only reason we play it is because it's the one we know/it's the one everyone else is playing. It's trash.
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back with the cultist once again

https://docs.google.com/document/d/1zXrG9NCkO1MKfMH8ryQLEfc87q2Oc40uewA1aB4-us8/edit?usp=sharing

>Talismans were made to be more reliable, they now have a cap on the max amount of talismans at any given time.
>First rituals were introduced
>Cult leader level lowered to 10.

I'd like feedback specificly on the rituals, if they're unbalanced/fun, and the talismans.
Feedback on the other stuff is great too.
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>>49025413
Yes, you should.
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>>49025586
Just toss it in the trash, bro.
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>>49025488
Anon, go full weeb, but do it in a way no one does any more.
Model your dude after Ogami Itto from Lone Wolf and Cub. Dispense with anime bullshit, murder your way across the land on a deathwish to avenge a great wrong. Take stoicism and valor as your bond rather than hot blood and FRIENDSHIP.
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Are there any dip friendly PF classes out there for a charisma strong bruiser?
I just want to try and round out my edges, but it seems like PF tries so hard to discourage any kind of dipping that I may as well just do what I have been and pray my team can carry me.
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>>49025535
>Not defined in-game, please provide an equivalent.
It is, check the SRD. it was introduced in Melee Tactics Toolbox.

Its an Exotic One-handed, can be used 2handed as a Martial Weapon, when one-handed can benefit from Finesse, it does 2d4 damage and has a crit range of 18-20/x2

>>49025658
Paladin. Also Slayer is always a decent dip.
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>>49025586

i think i got the idea of what i want to make in my head

Orc female witch: Olga, Chaotic good.

Str 16 (12+4)
Dex 7
Con 7
Int 15(17-2)
Wis 12 (15-2)
Cha 13 (15-2)

Fluff: O'lg'var was tasked with keeping a strange human prisoner one day as he was one who used tricksy words and O'lg'var was the smartest orc in the village and only female(albeit an ugly one). The human tried his tricksy wordplay with her however she was onto his tricks(that's what she thought.) Turns out that he was weaving spells on her to change her into the most beautiful orc around so she could be used as a decoy for the others. However this drained him of his energy. O'lg, not wanting to lose him and be punished by her tribe used her knowledge a the tribe witch to cook some food and brew a remedy for the prisoner. As the prisoner got better he thanked her, this was a weird feeling for o'lg as the others never thanked her. This fuzzy feeling in her heart for the gratitude she received changed o'lg. The wizard was about to undo the enchantments for O'lg as he now felt guilty for what he was about to unleash on her (full clan rapage is a no-no). However it was too late as the orcs realized what happened to o'lg they started to fight between theselves for the right to bed O'lg. A huge brawl overtook the entire village as none were spared from orc rage apart from O'lg'va. Even the human took an orc axe to the back while trying to protect her and undoing the spell. As O'lg rushed to the cauldron to fix a cure the human knew it was too late. He beckoned the witch to his side and asked a favour. To help others with her skill incooking/brewmaking and gave her a Human name as thanks: Olga. With that he passed away and Olga, wishing to fulfill his wishes packed her stuff and went off. Hoping to get more of that fuzzy feeling of gratitude.


Feedback? did i make the backstory too animu or somesuch?
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>>49025763
>Paladin
Already a paladin. Will look at Slayer, tho.
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What would you guys say is easier to run a sorcerer or a ley line guardian witch (basically a spontaneous casting witch).
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Would you rather play as a psychic detective investigator or the new gravedigger investigator? I'm trying to decide on a strange aeons character.
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What is the best class to use if I want to make a high-class escort? The type of girl noblemen want hanging off his arm or engaging with others on complicated matters of economy or state?

I'm inclined to say the Witch with Charisma as a secondary stat, but would Bard work better?
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>>49025634
What about Hot Blood, Indignation, and repressed childhood trauma?

Come to think of it, Kikuchiyo was pretty damn anime compared to the rest of the party
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>>49025938
Why not Sorcerer with the Imperious Bloodline?
But yeah, Bard might work best

inb4 Enchanting Courtesan
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>>49025841
There are bard archetypes based on dance and I think one that's basically a geisha. There's also that prestige class with the orgasm poke.
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>>49025938
Bard into enchanting courtesan
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>>49026072
>>49026093
>>49026105
Like bloody clockwork.
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>>49025376
awesome, alright. Thanks
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>>49026023
No, because that is still done even now.
Do the stone cold samurai killer with no honor and a totally different level of what is humanity compared to others. Draw heavily from Buddhist thoughts of destiny.
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>>49026136
>>49026093
The fuck?
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>>49025841

What kind of Paladin are you playing? The second class in the gestalt should focus in on the type of character you want to portray.
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>>49025820
bump as i would like some feedback
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>>49025213
Yes. Don't bother listening to the trolls who say otherwise, using bizarre definitions of "good" and "bad" that only exist in their own minds.
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>>49025938
My the BBEG in my current campaign has his "eye candy" girl whose actually a warpath Cloaked Wolf Inquisitor with a focus on Mithril Current and Steel Serpent and the Seduction Inquisition - she excels at looking like some common prostitute and then either killing her target or getting him to fall for her.
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>>49026471
>pre-empting the people who launch legit grievances with the system
Anon, don't sit here and posture as though there are not problems with the game in it's fundamental levels.
I like Scion, but it is objectively a poorly made game.
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>>49025213
I'd say Pathfinder is chaotic neutral at best.
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>>49026861
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>>49026861
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>>49026838
There are problems. There are also problems with every game.

Pathfinder has tons of awesome pieces that work great together, including a lot of cool classes and races, and it's both fun and rewarding to run and play. It also did a lot of smart changes from 3.5 (like with most skills and bumping up the classes a little in the lower levels), and it is still backwards compatible with the enormous library of 3.5 stuff.

Yeah, it's got problems. It's still an amazing game though.
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>>49026471
Yes, such bizarre definitions of good as "accomplishes the goal it set out to meet" or "balances its disparate options against each other" or "doesn't make fully half the classes feel useless when set against the other half" or "doesn't cram itself full of intentionally bad options to make grogs feel clever and good about themselves" or even "is fun". I'm curious how YOU define good.
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Tell me about a character you really, really want to play that you have art for!
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>>49026967
>There are problems.
Good that you admit it.
>There are also problems with every game.
Which doesn't make Pathfinder's problems less.
The rest of your post I could viciously debate you on, but it's a waste of time. >>49025326 already answered as best as it can be.
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>>49025938

I'd go with bard, ideally a court bard if you want to stress the bitchy side of the girl. The lotus geisha is decent too, but more focused on enchantment spells. Vigilantes are also great because they come with an inbuilt social persona. Sorceress or oracle could also work,I am actually kinda partial to the idea of a ninja or a slayer masquerading as a courtesan.
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>>49027021

This >>49022493 is my char and >>49025820
is her lore.

Before my first char ever died (barb) he got tg tfed into a buxom orc however before i could even try to rp i died (friggin spider swarm outta nowhere) So i want to try and rp a buxom orc and fail horribly at it, just sounds like too much fun to pass. However i am not 100% sure bout her lore and would like some feedback from pfg.
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>>49026974
It easily provides an enjoyable experience thanks to its large body of material that allows you to play a wide variety of campaign styles, and with even basic understanding of the balance issues they're hardly a problem.

Player choices really matter, especially when designing their character, and rather than just refluffing a set of repetitive mechanics, there's a variety of subsytems for most classes that make each feel mechanically distinct. The core underlying philosophies that run beneath the game (like the division between arcane and divine, good/evil the 9 schools of magic, the barbarian totems, etc.) are either carried over from other great previous editions or are Paizo's own new inventions, and are mostly well designed and flavorful.

It's good because running it is a lot of fun, and putting in the effort to have a good game is very rewarding, since the mechanics of the game are quite tangible and based on a firm foundation, so the players decisions have weight.

I could go on, but really, there's no need to jerk a system, and I guess our preferences just differ. It's a big system, so there's a lot of interconnecting material that even just make reading through the books and adventures an interesting experience.
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>>49027093
Oh god, vigilante with comfort and innocuous servant. All the animu.
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>>49027280
>All the animu.

How many animes feature the maids getting fucked or willingly fucking another character?

Because last I checked the maids are either casually molested or ignored as untouchable eyecandy.
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>>49027309
An escort is not necessarily a prostitute but more importantly I was thinking of those being used tactically for once (a top tier henchman is often used for recon or subterfuge and comfort just boosts rolls). Is it bad that I try to make NPCs work mechanically for what I'd have them do fluff-wise?
>>
Poor scum here. Does anyone have a torrent link or download link for the first Strange Aeons book? Want to get my group started on this one, after our RotRL campaign.
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>>49027232
>are either carried over from other great previous editions or
>3.5
>great
>well designed and flavorful
you've got to be kidding me.

Also, just because you "have fun" doesn't make it a good system, since you're conflating a personal opinion with an objective statement. Yes, its possible to have fun, but that's in spite of the system and its flaws and failings, not because of it.

Take for example: I enjoyed Final Fantasy XIII and XIII-2. I had fun playing them. However I have no delusions that its a good game, its got lots of problems and doesn't even come quite close. Its a poorly made game, yet I can admit that its bad and still have fun with it without either contradicting the other.
The same is extended to other things like Dirge of Cerberus, or reading Dominic Deegan. I enjoyed them, but I know that they really aren't that great and I accept that.

Just because you like something doesn't mean its good, just like just because something is bad doesn't mean its impossible to enjoy, or how just because something is good and a technical masterpiece doesn't mean you're obligated to like it.
You just have to be mature and self-critical enough to understand that the thing you like isn't all that good, and be comfortable enough in that fact that you don't let it bog down your enjoyment of it.
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>>49023603
Its CG rebels fighting to defend Nirmathis last I heard. Crystal wouldn't run something focused on being Evil aligned. Would mean she has to write an Evil tranny and that ain't happening.
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>>49027501

As I understand it, the escort has other talents that s/he can sell, so the NPC should either be a spellcaster or have plenty of social and/or investigation skills.

I would say that this covers every cha-based class except paladins... but come to think of it, paladins are pretty handy to have around all the time, barring all the inconveniences from the oath.
>>
Quick question. My current character is a Promethean Alchemist/Polymath. I was thinking it might be interesting if my cute homunculus daughter was able to borrow my character's maneuvers and stances.

Would two Alchemist Discoveries be reasonable to do this, one to let it activate a stance I know and another to let it activate maneuvers out of my character's maneuver pool? Or should I tier the discoveries out and have it cost 4 or even more than that?

My GM is pretty cool and lenient with homebrew and 3pp, but I don't want to risk breaking the campaign or anything.
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>>49027519
>an objective statement.

This is ridiculous. The things I care about the game are different from what you care about. I find the balance issues easily remedied, and value the variety of mechanics more. Having fun with any game is dealing with the things you disagree with (or in your words, in "spite of its flaws and failings), but playing the game to begin with means there are some things you do agree with. The system provides a number of benefits, hence why people bother with it, including diverse structures to built characters with based ultimately on a simple core mechanic.

If we were to weigh systems differently, say by diversity rather than balance, Pathfinder would be objectively a great game.

I don't really understand why you think I need to follow your criteria as to what makes a game good, because I don't believe that people are necessarily so stupid as to be able to enjoy things with absolutely no merits.

When playing pathfinder, I don't ignore its faults, nor do I agree with all the design decisions. But, I also will not ignore the good features of the system, and am quite willing to say that at the cost of certain aspects (balance being chief of them), the system instead enjoys mechanical depth because of an amazing amount of variety of features and abilities, with monsters in particular an excellent example of deeply explored design space. While some people can complain about massive statblocks and entries that span several pages, I consider that to be an exhibit of just how much people were willing to expand a monster's identity, to attempt to create it in an semi-organic fashion, all while trying to create unique experiences.

If the definition of a bad game is "game that has flaws", then all games are bad.
If the definition of a good game is "one that people enjoy," then Pathfinder falls under this criteria for many people. Ultimately, both definitions are still subjective, but that's what's ridiculous about claiming objective status.
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>>49023592
Just play a synthesist summoner. Gets access to all of that shit without too much trouble.
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>>49027743

WHY CANT IT BE ABOUT MOLTHUNE

WHY NOT NIRMATHAS ETERNAL ENEMY

WHY DO THEY HAVE TO MAKE A THREAT AND END IT IN A SINGLE CAMPAIGN RATHER THAN WORK WITH LORE

THIS IS WHT GOLARION HAS SHITTY NARRATIVE

REEEEEEEEEE
>>
>>49027783

Escorts are Cha=Int > Wis > Con.

The escort is different from a prostitute, as explained by an anon better than myself;

>Depends. Some are cheap enough and others are richboy's allowance tier.
Depends on the quality. You can get some decent conversationalists who range from 7.5-9/10 but might not be as experience or a little overly experienced for $500-900ish. Or you can get 11/10's who will talk the finer points of business and maybe give your financial supporters tips on how to better run their company or business or actually hold their own in quantum physics talks for $5000-10,000. Almost all are clean and decent types and most have to be moderately intelligent in many aspects to be able to hold their own in any sort of company so that already puts them above most chicks you'd find then add the fact they're usually far more sexually capable than the average person and suddenly you can see why they're worth the money people happily pay for them.
Hell, most choose the job for the lifestyle whereas the cash is just the icing on the cake
>>
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>>49027743
>CG rebels in Nirmathas again
if it's going to be shit they could at least choose a new place to be shitty
>>
>>49027844

because for some reason, Paizo does not want to advance the timeline, at least not significantly.
>>
>>49027806
>If we were to weigh systems differently, say by diversity rather than balance, Pathfinder would be objectively a great game.
Except we don't, and that's an idiotic way of judging the merit of a system. A System should do what it can to fulfill the job its set out to do in an intelligable way, with minimum issues and problems.
Just because a system can do 100 things, it doesn't matter a lick if it does 90 of them poorly and shittily, hence why a system that can only do 50 things but performs 49 of them adequately and in a balanced way is a better system, because it actually does its damn job.

Pathfinder is a mess, is flawed and broken at a fundemental level, and barely does what it was designed to do right out the gate, and is one of the worst contenders of this in the current RPG market. Just because you try to add shredded cheese and sprinkles to a pile of shit does not change the fact that you're eating a pile of shit, likewise adding "diversity" to a system without having a good base is similarly fallacious, especially give the "diversity" itself is often just as bad as the base system.

Basically its the reason why League of Legends is considered shit, while DotA2 and Overwatch are considered somewhat less so. (though admittedly I don't know much about MOBAs, I jumped off that ship ages ago)

You are eating a pile of shit anon, a pile of shit that's been covered in all manner of sprinkles, condiments and other toppings, but a pile of shit no less. The least you can do for yourself is admit that you're eating shit and admit that you enjoy the taste of shit, just like the rest of us.
>>
I am thinking of making a small patch for kineticists in any games I run. I want to make them a touch hardier and with a bit higher damage. How much of a change would the below be:

Kineticists get a d10 HD.

The kinetic buffer starts full whenever the kineticist removes burn.

There is a universal talent that allows kineticists to get a -1 to their attack to reroll any 1s on their kinetic blast damage dice. The penalty increases to -2 at level 7 and -3 at level 13, at which point the kineticist can reroll any 2s and 3s respectively.
There are magic items (amulet slots, priced as the amulets of mighty fists) that give +x to attack and +2x to attacks with blasts of a certain element.

I have also considered uncapping elemental overflow or raising the cap with 1 every 2 levels after 3rd.
>>
>>49028011

Make them full BAB.
>>
>>49027936
I would say cha should be high, the other are best above average.

Then again, I may be too amused by the idea of a paladin moonlighting as an escort.
>>
>>49028030

With blasts or altogether? I am not sure the attack bonus is their biggest issue.
>>
>>49028050
Well, there is an LG Goddess of Prostitution afterall
>>
So what would convince a group to play 1pp Psionics when their reaction to the very word is the same as if someone tried to ask to use 3pp content?
>>
>>49028050

Paladins have an aura that removes fear and are typically very well-versed in courtly manners, they would make fantastic escorts.

Remember, you're paying for their time, not their body.
>>
>>49028136
Paizo made psionics? All I know is their psychic magic line which is most definitely not psionics.
>>
>>49028172
I'm just trying to figure out how to explain why Psionics isn't as "scary" as they think it is.

Think of it like guns, people fear them because they don't understand them (and by extension refuse to understand them)
>>
>>49027964
>A System should do what it can to fulfill the job its set out to do in an intelligible way, with minimum issues and problems.

I really don't seem to encounter as many problems as you do. For me, it does what it is supposed to do in an intelligible way, with a minimum of issues. It might be because the groups I play with are pretty sensible, but from my personal experience I've found that having an enormous toolbox at my disposal with tangible mechanics, whether I'm playing or GMing, is more of a value than an excessively balanced system.

It's sort of why people can argue that 4e is more balanced, but at the same time they can argue it's more boring and limiting. There are costs and measures to be taken into account, and while you for some reason play the game while hating it on a fundamental level, I find Pathfinder to not only be good for what it does, but one of the better systems for running a fantasy adventure. There's ones I do consider better, but it's still easily in the top 5. Well, top 6.

There's also a genuine joy in seeing mechanical creations function well, because the system is a bit unforgiving with the impacts of its mechanics. Compared to 5e, PF numerical points flow far more freely and are less restricted, and while this can be tipped by someone without a good sense of mathematics and game systems, I've found that even fledgling GMs can run the game well just be getting a good grasp of the core mechanic.

It's hardly a shit system, and I know this by playing a fair share of genuinely shit systems. I almost feel like you might be a little spoiled, because if the breadth of your experience has convinced you that Pathfinder isn't good, that means you've managed to avoid the multitude of games that don't even pretend to care about balance, such as many that try to sell themselves as "Narrative" games.
>>
>>49028082
I'd say keep BAB as is but add that whenever they use their kinetic blast or any infusion they get full BAB until their next turn.
>>
>>49028136

Do you mean psychic magic? Well, it is made by paizo, so you can make the pitch that it is official and neither better nor worse than what has been there since core.

Some people I have talked to dislike psionics because they either don't care for learning another magic system and how it may interact with the rest of the game or want to keep all material Paizo only, supposedly to reduce the variance.

I have heard that some people are still scared because of the mess psionics was until 3.0, but that was way too long ago.
>>
>>49028193
I assume you mean Paizo's psychic magic because you said 1pp.

Psychic magic is literally just regular magic. The only difference is you don't need verbal or somatic components, but at the same time it can be shut down by anybody with decent intimidate check. Psychic magic is pretty much all around worse than regular magic barring a few niche builds.

Only one psychic magic class is a 9th level caster and it's just a revamp of the sorcerer. The others are mid tier 3 classes except for the kineticist which is tier 6 outside of some wonky builds.

There is absolutely nothing to be scared of unless you're scared of a gaggle of sub-par tier 3 classes and a slightly worse Sorcerer variant.
>>
>>49028312
>but at the same time it can be shut down by anybody with decent intimidate check

You also get shut down by a bard buffing you with Inspire Courage, just FYI. Be careful about that.
>>
>>49028336
This too.

Seriously, psychic magic is pretty crappy. If your group is afraid of it, I don't know what to say. It's flavorful sure, but psychic magic is one of the least broken-because-it's-too-powerful things we've seen from Paizo in a long time.
>>
>>49028297
>>49028312

So far they're insistent on how Psionics is very much on "save or suck at x", power creeping, and that anyone playing something that doesn't use Psionics in the same party as someone who is using Psionics is just going to suck the entire campaign.

Just by reading the psychic magic spells, I don't see a whole lot of the "overpowered" I'm hearing about, they look more like reworded spells with new components.

I'll admit that I myself haven't really read that much about Psionics at all, but I'm pretty interested in it. It's just that I can't talk with anyone I play with because all I get is "IT'S OVERPOWERED AND UNFAIR" or "We might as well play a gestalt campaign then"
>>
>>49028416
They are probably thinking of 3rd edition psionics or 3pp psionics like DSP's. Paizo's psychic magic is absolutely not psionics. Psionic powers use a whole different schema and aren't OP except that it's kind of easy for players to "cheat."

Psychic magic is basically just slightly toned down and reflavored regular old magic like everyone else uses. If your group is okay with Clerics, Druids, Wizards, Oracles, Sorcerers, etc, there's no reason for anyone to be worried about psychic magic.
>>
The save or suck is not particularly different from regular arcane magic, as is the power creep.Their level 9 casting class is essentially similar to the sorcerer with a few extra bells and whistles. The level 6 casters are, well,level 6 casters.Some have nice tricks, but that is it. The level 4 caster (medium) is a jack of all trades that suffers horribly if the DM is a dick and does not let you find the right spirits easily. The kineticist is a blaster/archer that is around tier 4/5 and cannot compete at damage with a well-built archer or blaster sorcerer/wizard. It is imo fun to tinker with, but a bit weak.

There is nothing particularly scary there compared to the regular magic.
>>
>>49028241
>It's sort of why people can argue that 4e is more balanced, but at the same time they can argue it's more boring and limiting.

Ok, why is it so?
>>
>>49028599
A well built kineticist can easily replace a rogue in a party, at least in terms of stealth, traps, pickpocketing, and lock picking. Of course that's ignoring the fact that 3pp makes them far better (N. Jolly and DSP are key here).
>>
>>49028762
>A well built kineticist can easily replace a rogue

ANY class can replace a rogue with just a couple of traits.
>>
>>49028791
Those are campaign traits intended to replace the Rogue so one person wouldn't be locked into the class during a trap-heavy AP.
>>
>>49028803
Traits are traits, and trapfinding isn't really that great of one.
>>
>>49028791
Granted but being able to do it at 100 feet is worth noting.
>>
>>49028762

Fair enough, quite a few types of kineticists can have some tricks, but they aren't exactly powerhouses either. Sure, 3pp makes them better - one of their big issues is that they have not had much official support in terms of items. feats etc. .
>>
So are any of the new witch patrons from Horror Adventures decent?
>>
>>49028883
Which is why you only play one in a game that allows 3pp or that you have to/want to play something weaker or gimmicky in. Sometimes you just want to play something dumb and sometimes you have to babysit a bunch of nooblings without making them look like shit.
>>
>>49028897
I'd tell you if I knew anything about witches.
>>
>>49028897
On this note, what's better/easier to use a witch with the spontaneous casting archetype or a sorcerer?
>>
>>49027937
When were we ever in Nirmathas before?
>>
>>49028897
You tell me.

Conspiracies: 2nd—lock gazeUC; 4th—disguise otherUM;
6th—tongues; 8th—hypercognitionOA; 10th—dominate person;
12th—symbol of persuasion; 14th—vision; 16th—frightful
aspectUC; 18th—overwhelming presenceUM.
Decadence: 2nd—negative reactionUC; 4th—demand offeringOA;
6th—sepia snake sigil; 8th—charm monster; 10th—dream;
12th—envious urgeUM; 14th—waves of ecstasyUM; 16th—euphoric
tranquilityAPG; 18th—symbol of strifeUM.
Entropy: 2nd—lesser confusion; 4th—plague carrierUM; 6th—
babbleOA; 8th—wandering star motesAPG; 10th—feeblemind;
12th—antimagic field; 14th—insanity; 16th—symbol of insanity;
18th—interplanetary teleportUM.
Nightmares: 2nd—sleep; 4th—detect thoughts; 6th—oneiric
horrorOA; 8th—phantasmal killer; 10th—nightmare; 12th—
dream travelOA; 14th—symbol of weakness; 16th—demand;
18th—polar midnightUM.
Revenge: 2nd—magic fang; 4th—slipstreamAPG; 6th—rage;
8th—moonstruckAPG; 10th—beast shape III; 12th—vengeful
outrageUM; 14th—phantasmal revengeAPG; 16th—seamantleAPG;
18th—storm of vengeance.
Space: 2nd—mirror strikeUC; 4th—twisted spaceUC; 6th—
blink; 8th—dimension door; 10th—hostile juxtapositionUC;
12th—repulsion; 14th—walk through spaceUC; 16th—bilocationOA;
18th—teleportation circle.
>>
>>49029066
Sorcerer.
>>
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SO! We've added three new kitsune variants and a new ART to the Bloodforge Infusions playtest doc.

Gareth wanted me to make the announcement as something like "TAKE IT YOU ANIMALS! WHAT MORE DO YOU WANT?!?!"

But really, the reason that these got written up is because I'm unapologetically a weeb and wanted some fun kitsune subraces.

Here's the link to the doc for Bloodforge Infusions. You can find the table of contents by going to Tools → Document Outline. Or just scroll down.

https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit?usp=sharing
>>
>>49029198
Goddamnit.

You're not supposed to encourage this kind of shit you know.
>>
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>>49029246
On one hand, yes, that's true. On the other hand, Golarion kitsune should not be the only kitsune. Mythological kitsune are fun too, and I think that outweighs the shitposting.
>>
>>49029145
And so I continue to be unimpressed by any of the patrons. They always seem to be a mix of stuff the witch gets anyway, stuff you have no use for, and one or maybe two decent spells.
>>
>>49029169
I was kind of expecting that to be the case.
>>
>>49029198
>Yokai
>the homebrew that every sane GM has arrived at independently is now a DSP product
>>
>>49029382
>Only muh weebsune are sane.

You keep telling yourself that, dude.
>>
>>49029382
Well someone had to do it, and /the/ major source of kitsune 3pp hasn't shown an interest. Might as well, right?
>>
>>49029406
I'll take a weeb over a furry any day.

>>49029421
I mean, did you EXPECT the lord of furries to make something less furry?
>>
>>49029442
I expected a self-professed fan of the mythological kitsune to offer something to help model them, yes.
>>
>>49029198
>Against a veilweaver, the huli jing can choose to deal 1 point of essence burn instead of Constitution damage with this ability.
What about folks who don't have a veilweaver level but do have essence? Now's the time to sort the terminology on this.
>>
>>49029508
Good point. Will edit.
>>
>>49029198
>Essence of the Succubus: Huli jing are always considered to have the Essence of the Succubus veil shaped, and do not count it against their total veils shaped or their veil slots. They can shape a different veil into the same slot [chakra?] as this veil freely, but cannot invest essence in it [that different veil?] normally.
>>
>>49022493
The 7s are going to get you killed.
>>
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>>49029198
>DSP decide to be ABSOLUTE MADMEN and publish an official version of the house rule every sane DM would post
>I finally have something to use as a base for homebrew I have laying around

You may have begun a new era of memes and shitposting, but at least the content itself is on-point.
>>
>>49029537
Am I correct in reading the interaction between an ethumion and the new kitsune in that it can do a point of con damage to the ethumion who will fully heal it in an hour? I'm sure somebody can find a way to cheese that.
>>
>>49029685
What houserule is this?
>>
>>49029712
Kitsune can be a fox instead of a furry.
>>
>>49029712
Probably Kitsune looking like japanese schoolgirls instead of furries.
>>
>>49029702
You are correct. Restoration or similar will also help. It's not really cheesable any more than finding someone to draw yang from would be, since the temporary essence, like all veils, has a hard cap.

You won't age for a while though after feeding on an ethumion.
>>
>>49029740

Life! Life Eternal!
>>
>>49029198
>/pfg/ really is weeb general now

Cute.
>>
>>49029566

I think it's 'They can't invest essence into essence of the succubus (The one they have innately) as it's got a different way to boost it.
>>
I like how kitsune are imbedded into modem parlance whereas hulijing, the things they were actually based on are not.
Thanks.
>>
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>>49029198
UNIRONIC QUESTION TIME, Yokai spellcaster edition. How does the Yokai feat's Beast Form interact with the following:

>Speech and language, can they only speak in human form or in either form?
>tying to above, providing spell components of ALL types. Would they need to take natural spell or can they automatically complete most components?
>attacking with something like a Warlock's Mystic Bolts

If I missed something that explains it in the doc, hit me with a trout.
>>
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You wish your campaigns were this cool:

They’re back for more! The dedicated gamers from the Order of the Amber Die have taken on another maddening task with their marathon sessions. They tackle an entire Adventure Path adventure in one long session over the course of a weekend. What’s better is that they share their experiences with the world. After their Giantslayer marathon they took a short break, but were eager to take on Strange Aeons. Here’s their first report of the Strange Aeons Experiment. (Careful, there may be some spoilers within.)

https://www.dropbox.com/sh/f0syx2wmtllodc3/AABo99IK5J6ys8oQ7cqr9Psya/Strange%20Aeons?dl=0
>>
>>49029740
>You won't age for a while though after feeding on an ethumion.

Forrest, are you suggesting Kitsune will naturally be drawn to Ethumions?
>>
>>49029198
Should instead read:
Huli Jing
The following is an alternate racial trait available to all huli jing
Kitsune.

Cos you know, kitsune were actually based on huli jing, not the other way round.
>>
>>49029198
>that psionic power
Okay, but even if I wanted psionic whispering wind, where is the psychic ventriloquism (having someone say things that you want them to say)?
>>
>>49029923
>entire adventure path
>strange aeons
Either they have some inside line that got them all five books months in advance or you don't actually know what's going on.
>>
>>49029948
Veilweaving vampires or ageless races (houri, spring children, shatbi, daoine sidhe) work too.
>>
>>49029733
History!

>Hengeyokai in D&D 3.0 had the Shapechanger type, and were described as animals that could take a human or hybrid form. The description of hybrid form was vague on whether it was furry or just gave them ears and claws.
>D&D 3.5 demoted Shapechanger to a subtype, and the Oriental Adventures update in Dragon magazine (i.e. Paizo) made their base type Humanoid instead of Magical Beast for some reason - probably because of the general phobia designers had of letting people play monsters.
>PF kitsune are based on the Dragon magazine version, including the Humanoid type. The animal form is removed, leaving hybrid as their natural form, which is now explicitly furry.
>>
>>49029987
They probably got them as the books come out because it's a goddamn marathon, you chucklefuck mouthbreather.
Actually read the entire thing you half illiterate piece of shit.
>>
>>49030018
Again, that would be very impressive since the first Strange Aeon book isn't even out yet for general purchasing.
>>
>>49030117
The fucktards with subscriptions usually get advanced pdf copies.
This is how we've been getting pdf copies of cleaned books.
>>
>>49030192
Yeah, two weeks in advance. Not months in advance.
>>
>>49030192
It is a staggered release, though, and even subscribers don't get the later books except a week or two in advance, so it's highly unlikely they'd have the second book even if they do have the first.
>>
>>49030018
Angry, much?
>>
The SRD is down, what does eldritch archer replace on the magus? If anyone could give me a screenshot id be very thankful as i need it asap
>>
>>49030306
Arcane pool, class skills, spell combat, spellstrike, counterstrike
>>
>>49030229
>>49030235
They started playing on the 12th of August you scrubs.
>>
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>>49030306
>>
>>49029883
You can talk and cast spells in fox form. I've added some stuff to the ability. Now I must go for a while, so I won't be able to answer questions for a bit.
>>
>>49030335
With what particularly, im building one and cant access the srd thanks again
>>
>>49030354
Yeah, and some subscribers were getting their PDFs of the first book around then. But there's no way they had the entirety of Strange Aeons.
>>
>>49030390
You realize a "marathon session" is "a single book in a weekend", right? They don't need the entire damn series to play the first book, you fucking sperglord.
>>
>>49030402
>They tackle an entire Adventure Path adventure in one long session over the course of a weekend.
>>
>>49030430
>Adventure Path adventure
You mean the six adventures that make up an adventure path? Those Adventure Path adventures? Are those the Adventure Path adventures to which you're referring?
>>
>>49030498
Oh yeah, I misread. Whoops.
>>
>>49030390
Are you high? They've only gotten one book so far, not all of the books.

Why are you assuming they've been playing with all books?

>>49030430
>>They tackle an entire Adventure Path adventure in one long session over the course of a weekend.
Please go back to school, they tackled an entire adventure not an adventure path.
>>
>>49029198

I think that the kumiho and the zenko should both be Dexterity/Wisdom-based.

Having the kumiho be Strength/Wisdom-based pushes them into medium/heavy-armored, two-handed-weapon-swinging class builds: Strength clerics, Strength fighters, Strength inquisitors, warders (ordained defenders), and so on. This is not exactly the iconic image of a predatory fox-huntress. "Stalking the night" is somewhat difficult in a breastplate, let alone full plate. It also pushes the kumiho towards burning a religion trait on Wisdom of the Flesh if they wish to "stalk the night."

Having the kumiho be Dexterity/Wisdom race would push them into graceful, stealthy classes that benefit from Deadly Agility natural attack builds. That seems much more fitting.

The regular kitsune and the huli jing are both Dexterity/Charisma-based, so having the kumiho and the zenko both be Dexterity/Wisdom hardly seems out of line.

If you wish to avoid similar racial bonuses, you could have the zenko be a Wisdom/Charisma race, leaning them towards dedicated caster clerics and shamans. That actually would be quite appropriate.
>>
>>49029198
>Kumiho

Oh hey, I made something for that a few years ago. Even has a racial class.
>>
Is it wrong that I kind of want to shift the nations of Golarion and and slightly rejig the fluff for a more consistent setting?
>>
>>49030236
I don't suffer piece of shit fools, especially fools who smugly say someone is wrong when they've clearly forgot to use the parts of their brains for reading comprehension and are themselves wrong.
>>
>>49030287
>Who the fuck likes Charisma anyway?
Go away.
>>
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>>49030390
>>
>>49030539
DESU, I disagree. Str kumiho are really cool and makes them not shoehorned into finesse like everyone else. Especially since they have barbarian synergy.

And I mean, they can still do stuff if they put some points into Dex, right? Stalking normal people is also super easy.
>>
>>49030605

There is literally zero reasons to take Charisma, anon.
>>
>>49030287
>Fox's Cunning grants +4 Int, so that you're cunning like a fox
>The race that's literally a fox doesn't have an Int bonus
>>
>>49030655
Yeah, so let's make the problem worse rather than doing anything to fix it!
>>
>>49030677

How are we supposed to fix it? Imply there's a reason to improve your sense of self-worth and personhood?

Please, we both know the only thing you need to have is your enlightened intelligent mind!
>>
>>49030229
>>49030235
What the complete fuck, how did you even make it through school without falling repeatedly?

See>>49030617
>>
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After replaying NieR for the second time, how would you guys go about making a campaign built around the revelations of New Game+?

Major spoilers: New Game+ reveals you're the bad guys, a group of terrorists slaughtering innocent men, women and children (explicitly babies, in some instances) for your own selfish goals, and in fact at least one member of the party has recognized this since Day 1, and chose not to mention it since she enjoys slaughter too much.
>>
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>>49026861
>>
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>>49027021
A child warlock who thinks her patron is her imaginary friend
Except the PF warlock kinda sucks
>>
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>>49030849
>Except the PF warlock kinda sucks

If you're using 1pp-only, yes, it does. Otherwise it's pretty fuggin dank famalam.
>>
>>49030849
>He doesn't know about Legendary
>>
>>49030229
>>49030235
I'd say removing the warning labels off things might actually help you, because you'll just read it wrong anyway.
>>
>>49030720
Any charisma-based caster (sorcerer, bard, etc) can into Mystery Cultist of Arshea for CHA to AC and only lose one level of casting and a feat, though the obedience for arshea is goddamn nice in and of itself, even if the process is lewd.

>>49030820
I'd probably run it similar to how Dark Matter played out, at least for the beginning.
>>
>>49030849
Vigilante (Warlocks) are tier 3. Or did you mean Kineticist?
>>
>>49030903
>losing a caster level on a Sorcerer
Do you WANT the Wizard to mock you more than he already does?
>>
>>49030922
They're barely t3 due to 6th casting. pretty much everything else sucks ass in 1pp
>>
sup all! I'm going to do my first pfs schtick i've done in a long time, thinking about playing a paladin because I figure I'll be able to play in a game where I can more reliably smite than otherwise. Any tips on builds or is it really just as simple as people are saying it is?

Any other class ideas I should consider?
>>
>>49030894
Dude, that's fucking harsh.
>>
>>49030949
PFS is shit and so are you for playing it.
>>
>>49030870
I kinda just meant that it's not the 3.5 warlock, which I prefer

>>49029883
MonsterHunter.gif
>>
Why couldn't PFS die in a fire?
Or are a place for splerglords and autists to fester?
>>
>>49030820
It's all about perspective. You're the hero of the story, because everything you've learned is telling you you're the hero. Maybe it's a simple misdirection or lie that makes you think that way, or maybe it's a more ingrained societal thing.

Then when the reveal comes you discover what the lie was or what the other side of the conflict thinks, and maybe you still believe you're in the right despite that.
>>
>>49030937
Depends on if there's a wizard there or not in the first place, doesn't it? Not to mention that bonus to all charisma-based checks for 24 hours is nice.
>>
>>49031000
Because it helps paizo make money. You have to actually own the stuff to play it in PFS.
>>
Which would you rather have as a barbarian?

Con based spellcasting as a bloodrager, with spells drawn from any class list

Or gestalt with fighter
>>
>>49031396
Does the spellcasting include the spell-fighting features that bloodrager gets to self-buff with?
>>
>>49031396
I'd rather have the spells, that's an amazing degree of versatility. I can do a lot with the Ranger, Paladin, and Bloodrager lists alone. Put them together with shit like Bard and Magus and some of the weirder Wizard and Cleric spells, and make it CON based so I can safely roll an Orc and dump my mental scores? Fuck yeah dude, I'll be the world's greatest magic retard.
>>
>>49031720
Muscle wizard casts fist, turns out it's actually fireball and he's the only survivor.
>>
>>49031804
>Not going for "No survivors"
not very big of you
>>
>>49031918

For you.
>>
>>49031918
Hey, he's a con caster. It takes more than a little giant explosion to kill them.
>>
>>49028599
To be honest though, the Occult classes are kind of like Bizarro versions of other classes:

The Kineticist is the Bizarro Fighter: a bit squishy and great at killing things at range
The Occultist is the Bizarro Magus: not great at smashing face, but has tools for every situation
The Mesmerist is the Bizarro Bard: doesn't focus on buffing the party, but is basically the master of debuffing.
The Spiritualist is the Bizarro Summoner: your eidolon is a ghost
The Psychic is the Bizarro Sorcerer: you do drugs and make people explode
and the Medium is the Bizarro Rogue: jack of all trades, no one takes it in a sane party.
>>
>>49030662
>Foxes just bluffed people into thinking they're smart.
>>
>>49032123

How many layers of irony do Kitsune operate under?
>>
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>>49032191
>How many layers of irony do Kitsune operate under?

Seven, anon. Kitsune operate on seven layers of irony.

Tanuki operate on eight.
>>
Tomorrow I'm starting my first session as a DM, I'm rolling with a Monster Hunter style game. Kind of like in the Witcher where Geralt hunts using tracks/finds and sets bait/takes contracts at villages. Anyone have any interesting monster encounters for a party starting at level 3? (3-4 players) It doesn't necessarily have to be monsters. Witches, elementals, etc are fine too.
>>
>>49032072
I'm not entirely sure about the comparisons but you've definitely got the base psychic classes down. Thankfully it's easy to fix a few of them so they can be used in play, maybe not a high tier game but definitely mid tier.
>>
>>49032191
Like five, or maybe six right now my dude.
>>
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>>49032279

>mfw I actually got the hidden joke in this post
>>
>>49032332
Mockery Bugs or those blue lion things that infect people with worms.

Something slow, durable, and trundling (Figure a pregnant basilisk or something) that they definitely don't want to tangle with, but DO want to move out of the area. Problem solving ahoy!

Giant spiders tossing around webs in a swampy forest (important that it's too wet to burn down) and dipping down from the treetops to snatch people.

Steal some of the kitsune up the thread, with several shapechangers showing up and pretending to be each other. Some have pure motives, some don't, and careful investigation will be needed to figure out who's who.

For a sort of bizarre horror, give ogres a nice Disguise Self fey ability, but don't make them any smarter or more cunning. Missing family member shows up at the door a week later, asks to be let in, can't figure out the latch, starts shaking the house in frustration...
>>
What is the most Polish country in Golarion?
>>
>>49032563
Brevoy?
>>
>>49032518
Awesome ideas, thanks you!
>>
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>>49032591

Not nearly Polish enough.
>>
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>>49032279
On this note, a tsukumogami Coreid variant when?

I can definitely understand not wanting to write up a tanuki to go with the kitsune.
>>
>>49030922
Funny that I'm the 3p patron saint of both.
>>
>>49032661
Is.
Is that a gigantic ballsack?
>>
>>49032615
Well it's the most Polish you get crybabby.
>>
>>49032699
Yes.
>>
>>49032699
That is a gigantic ballsack.
>>
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>>49032661

Speaking of Tanuki.

Can you spot the Tanuki in this image?
>>
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>>49032741
>>
>>49032764
Nice try, I can tell by the pixels that the whole image is a Tanuki in disguise!
>>
>>49029198

I'd give the Huli Jing some ability to actually bind the Veil they get access to. Right now, it's very hard to make work unless they go into one very specific class. A racial feat version of Shape Veil perhaps?
>>
>>49032072
Our bard should have played a mesmerist. Barely focuses on buffs, entirely on what might as well be the same goddamn spell
Suggestion, hypnotic pattern, Geass, Command, charm person/monster, presumably charm person mass, ect. he has /all/ those spells, if he runs across something with a half decent will save he's fucked.

It's actually kind of annoying.
>>
>>49032662
What did you do on the Vigilante?
>>
>>49032774
And now you know why I'd rather not see a race writeup.

Or the needed feat trees.

Or the Extra Tail variant.

>>49032764
Both jars.
>>
Why is Wizard the best animu swordman?

> Somatic Compoent is fluff as sword dancing/stance
> Vocal Component is fluff as shouting special move name
> Able to cut fireball (dispel magic), slice the lake in half (control water) or slash my blade so fast it explode (fireball)
>>
>>49032891
Hopefully in a week or two, you'll be able to see for yourself, but I'm the one who wrote the upcoming Legendary Vigilantes mentioned in the Warlock guide.
>>
>>49032930
Or are animu swordsmen wizards?
>>
>>49032880
Essence of the Succubus was chosen specifically for the reason that it's not bindable through feats. As a result, the race replaces Kitsune Magic and Agile for a niche-use combat ability, a neat fluff ability, and a predictable level-scaling bonus to Charisma-based skills. At level 1, it will be +1 (or +2 if you've found someone to drain. Even someone in the party with an odd Con score, perhaps). Later on, it gets to +3/4/5 at the highest (without extra feat investment), and can generally be built up as needed if you try.

There's no real hidden synergies with it, nor surprise power boosts if you pick the right options. It's basically just intended to function as it appears on the page (a skill boost), the entire reason it's the veil instead of a scaling ability is to make a more interesting fluff statement about the nature of the huli jing's essence theft, and to provide a more naturally-scaling effect than just "at Nth and Mth character level, this bonus increases."
>>
>>49032930
Because long, long ago, some wargaming gents thought people would actually treat magic as a rare and precious thing, crafting wizard setups with balanced sets of spells instead of just grabbing the most efficient of everything and running with it.

Nothing anyone has tried since has fixed it.
>>
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>>49032794
>>49032908

You can always tell if someone is a Tanuki by the leaf on their head!
>>
>>49033014
Because it's really dumb to assume that people fighting for their lives wouldn't try to be as powerful, versatile, and efficient as possible.
>>
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>>49029198

Magical Tail should be usable in Wisdom-based form by the variant kitsune, lest their saving throw DCs be rubbish.

>>49030539
>>49030632
>>49033013

Natural attack builds are more or less shoehorned into Dexterity builds for the most part. Furthermore, natural attack barbarians would be better suited as Unchained barbarians, which are perfectly capable as Dexterity builds.
>>
>>49033041
Magical Tail is shit.

If you got every single SLA in one feat, but gained them as you leveled up, it'd be worth taking maybe.
>>
>>49033041
>Magican tail should be usable

I agree anon. Right now it's shit and needs to be totally reworked.
>>
>>49032884
Reading up on the basics of Mesmerist was all I needed to tell me I can never play that class. They'd all be in my Magical Realm and I'd force their characters to enjoy it.
>>
>>49033053
>almost 10 SLAs MIGHT be worth taking if it was only one feat

How about go fuck yourself?
>>
>>49033013

Right. It does, however, make it really really hard to take full advantage of the fact they can stack it with normal Essence of the Succubus as literally only a single class can do it.

An ability to later on bind (Just that blood one, not other blood ones) it would be nice. Perhaps a variant of the mediocre Magical Tail feats?
>>
>>49033003
They might be. Especially those that increase their physical ability with "insert anime plot device here".
>>
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>>49033053
What if we cut the feat number in half. And then let you pick from different options. And then made it so that some of those options became at-will?

>>49033077
>8 somehow equals 10

You what m8
>>
>>49033028
No, they were assuming you weren't likely to get the spells you WANTED, you'd get the spells you GOT and then figured out what to do with them.
Secondly, a fair number of wizards probably aren't living the hand-to-mouth adventurer lifestyle and can afford to kick back and relax some.

I'm perplexed by why wizards would adventure in the first place, honestly. It seems like the fastest way to get wizard levels would be to stick your nose in some books and keep it there for a few decades, running experiments now and again.
Sorcerers it's pretty clear, the whole X-Men deal.
Magi it's moderately clear, you actually have to polish up your bladework and your casting.
Warlocks it's very clear, you want to do SOMETHING badly enough you traded unspecified precious thing for the power to shoot lazors out your hands.

Wizards should be the guys sitting in towers handing out plot hooks to bring in pig faces and beholder tongues so they can make catgirls or whatever.
>>
>>49033102
There's an old, horribly complicated 3PP weeb thing for 3.5 I have from back in the day, which had a separate XP track for number of tails (which directly translated over to spell and SLA DCs and some other fun stuff) but all the XP on that track had to be gained by Tricks, where you 'bet' XP on some prank you were pulling to get tail XP.
I've always liked the idea, even if the execution is a muddled ass mess.
>>
>>49033041
Good catch on the Magical Tail stuff. I've noted that for the wisdom variants.

Regarding the Kumiho Strength vs Dex... I've discussed it with the team, and we're going to keep Kumiho as +Str/Wis. We understand where you're coming from, but the niche we want the race to fit into, relative to the other foxes, is more of a bruiser/Strength-user role. They can still definitely make good use of their Strength with three primary attacks.

>>49033092
The passage about getting it with normal Essence of the Succubus is there because otherwise, you would be unable to invest essence into it normally ever, even if you were a daevic. It's not an indicator of an intended synergy, it's just a patch for a nonfunctional interaction.

Something for binding their Essence of the Succubus could be cool though. I'll bring it up with the rest of the team.
>>
>>49033077
Anon, 8 is not almost 10. It's 8.

And the highest level spell you get at the end is 5th.

8 feats isn't worth that in the slightest. 4 feats isn't either. Two at the absolute most.

>>49033102
>And then made it so that some of those options became at-will?

Nah, 4 feats is way too much. Disguise Self and Misdirection aren't very powerful spells, Charm Person is very limited to humanoid NPCs (and is defeated by a 1st-level spell), Invisibility and Displacement are good, Suggestion is... It's very niche, but when it works it works well, and Confusion and Dominate Person are probably the strongest spells on the list you get.

I'd do one feat to get them 1/day, but you get one new SLA every odd level (Disguise Self at 1st, Charm Person at 3rd, etc.), or perhaps the first three at 1st and then the rest every odd level after (which puts it more in line with how fast a full caster learns them). Then add another feat to let you use them at-will if your level is at least twice the level it took to learn it. At-will standard Invisibility isn't a big deal at, say, 14th level - shit's got true sight then.

But 8 fucking feats for that? Hell no.
>>
>>49033189

>The passage about getting it with normal Essence of the Succubus is there because otherwise, you would be unable to invest essence into it normally ever, even if you were a daevic. It's not an indicator of an intended synergy, it's just a patch for a nonfunctional interaction.

Ah, the way I read it felt like a synergy that was too hard to actually get to.
>>
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>>49033180
>>49033194
This is mostly relevant to me because I slapped shit together to try to make Magical Tail less boring. It was 2 scaling feats to get 8 2/day SLAs, then 2 more scaling feats to get at-wills. I haven't gone and fixed some of the glaring issues with it, but this gives me the perfect opportunity to go back and work on it some more.

Old version with some shit tacked on at the end: http://pastebin.com/xjaBZuxu
Don't make a shitstorm about the foxfire for gods sake, it was there because it was a fun idea at the time.
>>
>>49033194
>(and is defeated by a 1st-level spell)

Protection From Evil only stops evil people using stuff on you in pathfinder.
>>
>>49033189
I feel strength works better just by virtue of the "overpower, grapple, eat victim" MO of kumiho.
>>
>>49033112
>I'm perplexed by why wizards would adventure in the first place,
The same reason why various types of Biologists, Geologists, Engineers, Meteorologists, Sonic Physicists, Archaeologists, Paleontologists, and the like do field research and study. Because some things are best learned in the field, where you can get experience with raw data and techniques so you don't have to rely on amateurs messing everything up.

Then again, chances are most field-based scientists in a fantasy setting would probably become Druids or Shamans instead. I know I'd probably be a Druid if it weren't for the crappy alignment restrictions.
>>
>>49033112
>I'm perplexed by why wizards would adventure in the first place, honestly.

Because they were KICKED OUT OF THE WIZARD TOWER FOR BEING A FUCKING NEET.

Don't you see? Wizards are whiny petulant shits with delusions of grandeur because they spent the last twenty years eating chicken tendies and getting Good Boy Points by prestidigitating their cum-drenched bedroom clean.
>>
>>49033285
True. Only an enemy that knows your alignment would be able to use it to counter it, but that's not too hard to find out. It only works on humanoids, who are capable of researching such a thing if they need to, anyway.
>>
>>49033189

>but the niche we want the race to fit into, relative to the other foxes, is more of a bruiser/Strength-user role

If that is the case, then they probably should not have a Constitution penalty either.

A Strength cleric or inquisitor is rather frail with only medium armor and Constitution penalty, and a Constitution penalty is a difficult sell on a warder (ordained defender).

If they are "ambush predators" who "stalk the night," they should have some Stealth benefits that make Wisdom in the Flesh less necessary.

As it currently stands, cassowary tengu achieve the "natural attack-based stealthy hunter" niche better than kumiho can.
>>
>>49033302
Dex grapplers exist and are better than Str grapplers, anon.
>>
>>49033312
Don't forget the rush of power that comes from actually putting that shit you studied into practice. Without a castle full of orcs, meteor swarms are nothing but squiggles in a book.

There's also a demonstrably higher power-growth curve in fantasy worlds (as well as massive riches) for those that do this shit hands on. This is particularly valuable for short-lived races such as humans: Yes purely in your tower your elf can eventually attain immortality and 18th level.

But that's FAR, FAR from guaranteed for the typical human mage, who might die of old age before he attains the magics or money needed to at least stave off his lifespan's impending end.

That same guy, adventuring in the field?
He might become an eldritch demigod in not even 1/10th the time!!!
>>
>>49033420
We'll take it into consideration as the playtest moves forward. I'm going to bed, though. Have a good night (or other time zone appropriate time noun), all.
>>
>>49033437
DEX-grapplers also cost more feats comparatively.
>>
>>49033189

Also, what is the rationale behind swan tengu being Strength/Charisma-based? I have given my rationale as to why this does not quite make sense here: >>49018709
>>
Has anyone here played the Falconer ranger Archetype? Is it any good? Are there any cool things you can do with it? A friend of mine is interested in playing one.
>>
>>49033506
Swan should be: no physical, but Wisdom and Charisma up imho.
>>
>>49033506
>>49033572
Swans are evil and they will attack professional rowers.
>>
>>49033612
Maybe they weren't evil and were just trying to fight da powa.
>>
>>49033612
You're thinking of geese, anon.
>>
>>49033572
Who the fuck are you?
>>
>>49033506
Shh.
>>
>>49033510
It's bad. Falcon is a low tier animal companion and the trick and falconer get doesn't help it.

If he want to play with that concept, Huntsmaster Cavalier make a better falconer since you can abuse free dirty trick manuever (dazzle become daze at later level, so you can stun lock enemies).
>>
What class do I play if I want to escape the crushing absurdity of my continued existence?
>>
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>>49033280
I'd like to see it purely as a rank thing, but I know leaving things entirely in the hands of the DM for that is asking for trouble and whining.
If just SLAs aren't enough, you could tack some stuff on the high end for a pseudo-monk-capstone for getting to the high end tails.
I do like this version, though.
>>
>>49033631
Swans are basically Dire Geese, trust me on this.

http://www.bbc.com/news/magazine-17736292
>>
>>49033740
Ascendant psion.
>>
>>49033759
http://www.bbc.com/news/magazine-17736292
>But such incidents are very rare, says John Huston of the Abbotsbury Swannery in Dorset, where there are 1,000 swans but no recorded attacks on humans in the colony's 600-year history.

>"If you approach a swan nest on the river, they might get aggressive and hiss and flap their wings, but the danger is over-rated and it's a myth that they will break your leg or arm with their wings.

>"They are not that strong and it's mostly show and bluster."
>>
>>49033280
>>49033480
Also, might want to shift some SLAs on the Magical Tail feats around for the subraces.
>>
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>>49033629
Am I old now if I got this reference?
>>
>>49033919
Sphere Tails when
>>
>>49034055
Not even close.
>>
>>49034055
We be the most incredible soldier from underground.
See how easy they all fall down.
>>
>>49034055

Probably, I don't even know what anime you guys are quoting.

Looks like Kill la Kill?
>>
Hello everyone. This is Adam from Dreamscarred Press, and the guy that wrote the Entoli race, suqur variants, deceiver rogue archetype and psionic power disant voice for the Bloodforge Infusions playtest.

Please take a look at them and tell me what you think!

https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit?usp=sharing
>>
>>49034114
Ninja Slayer, bro.
>>
>>49034121
You get approval from me for writing penguinfolk and coming up with the name Eldritch Blubber.
>>
>>49034059
I meant like, Protection from Evil on the tenno, maybe Fear on the huli jing?
You wanna write up a talent list for foxiest fox that ever foxed and jam it into spheres, that's all you.
>>
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>>49034114
It's Tengen Toppa Gurren Lagann, made by a lot of the same people who worked on Kill la Kill, but six years earlier. Mecha, combining, spirals, beastfolk, titties and memes. It had it all.
>>
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>>49033750
I think the main difference between that version and later ones is just that I added more choices to what you can take. First draft had 3 spells per "tier" to choose from, this one has 3-4, newest one has... 5 per tier? I dunno. I tried to split between enchantment and illusion, peppering in one or two other schools of stuff too.

I still gotta redo a bunch of the WIP Vigilante archetype too. Gonna straight up make the Yokai ART mandatory, which will require wording to be moved around. After that I need to... Actually figure out which features to mess with. Again.

>>49033919
This is a good idea. Unfortunately I am not Forrest, and she's asleep right now. If people want, at some point down the line I can go try to smash together some alternate lists for this alternative version of a shit feat chain.
Kumiho getting to pick Deathwatch, y/n?
>>
>>49034200
Fun fact: A couple episodes Magical Shopping Arcade Abenobashi featured Gunmen-like mecha designs from the Gurren folks a few years before Gurren. It was surreal.
>>
>>49034184
I enjoyed every second of writing them.
>>49034267
In fact, Abenobashi's first few episodes had different directors. The sci-fi episode was directed by the guy that would go on to direct gurren lagann.
>>
>>49034296
Yeah, that's what I was saying, sorry if that wasn't clear. The mecha designs were from the Gurren folk, not the whole series.
>>
Cavalier (order of the star) vmc Cleric.
Does it work?
>>
>>49034232
Number of choices on the SLAs is a fairly minor power boost, I'd look up some stories to get ideas. You could maybe clarify the number of SLAs and types with a chart, but that's not easily .txt'd and would also be a bit of annoying work.
>Vigilante archetype
Focusing on the trickster angle, I assume. More illusion/enchantment, and with a 'social' human form and tricksy bastard fox? I already approve and I haven't even seen it.

As for the actual lists...
>Confusion and Dominate Person on the same tier
>Dispel magic I'll swallow as needing infiltration tools
>No bestow curse anywhere
>Displacement rather than upgrades to minor image

>Deathwatch
As opposed to cause fear, steal breath, touch of bloodletting, etc.? Any number of fun little tricks that would normally get overlooked.
>>
>>49034647
Nope, found the perfect option, and ties in with rage, as well.
http://www.d20pfsrd.com/magic/all-spells/b/blood-scent
>>
>>49034121
>Alafia-Venomous Bite
Any reasons why it's 10+CHA instead of the typical 10+1/2HD+Cha?

>Alafia-Mystic Racial FCB
This does not specify a discipline-either mark a couple or state that it has to be from a class discipline.

>Alafia-Warder FCB
Range is for ranged weapons, the word used should be reach instead.

>Atstreidi Aegii
I presume this excludes the Astral Skin form?

>Coreid-Slight Frame
The space and reach of a small creature is the same of that of a medium creature, so this line is confusing, and it causes issues when interacting with other effects that alter size.

>New racial options
Could be a great place to give Kitsune and Tengu some racial FCBs for DSP stuff.
>>
>>49034121
Also Coreids still need to eat, breathe, and sleep, pretty sure that's not intended. Toss it on the dev pile, please.
>>
>>49034792
>the space and reach of a small creature.
You could literally just translate this into an easier to distinguish +4 to Stealth, +1 to AC, -1 to CMB/CMD and count as small for escape artist checks (as a small creature) but have everything else affect you as if you were medium.

>Errata is hard
>>
>>49034958
>Hurr I'm dumb
>>
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>>49034647
A lot of things I missed in that draft, and I've been adjusting it as I go. The Confusion and Dominate Person thing, as well as Bestow Curse, were all things I forgot about, though. Trying to do upgrades to Minor Image felt clunky, but I might just go the lazy route and stick the better image spells in.

The archetype will HOPEFULLY be the trickster angle, but I find myself shit at being a "trickster" so I might fall flat. I'll see if I can whip up another draft sometime tomorrow though.

>as opposed to...
I blame it being almost 2 AM. I should have gone to bet a long time ago but I feel jittery. Just gonna go have myself a lie down and hope it passes.
>>
>>49034437
Reading it again its perfectly clear. My apologies, I came off a 13.5 hour shift.
>>
New Thread
>>49035288
>>49035288
>>49035288
>>49035288
>>
>>49035303
Can we not?
>>
>>49022418

There already is a Hobgoblin kingdom, http://pathfinderwiki.com/wiki/Kaoling
Thread posts: 320
Thread images: 46


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