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Heavy Gear General

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Thread replies: 166
Thread images: 23

File: Heavy_Gear_Blitz-Grizzly.jpg (125KB, 400x350px) Image search: [Google]
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Heavy Gear is a game set in the far future based on the planet Terra Nova. The setting is home to a war game, RPG, Video Game, and TV series.

>Website
http://www.dp9.com/

>RPG Developer Website
https://arkritepress.com/

>Books
https://mega.nz/#F!aMEziYQL!7lUPbf7rKMvwnXuqEvP8zg!bEdzjC4R
>>
Did anyone sign up for or have news about the heavy gear rpg in development?
>>
Still waiting anxiously for my kickstarter to deliver. I am wave 2 so I likely won't be getting anything until October.
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Got to say I am a huge fan of the models look. Been watching battle reports about how the game is played, pretty cool
>>
I wish the guns were a little bigger, especially on OP's picture, but the rest of the model looks absolutely amazing! First time seeing these but i'm def gonna look into it.
>>
>>49023845
I think it has a smaller gun because the Grizzly uses the rockets for its main weapon and the gun itself is mainly a defensive one.
>>
>>49023892
While that gun is bigger, the size of the individual barrels still seems a little small to punch into the walker's armor.

This is probably just because I know nothing about the setting and am used to unrealistic sci fi proportions, however. It could even be specifically an anti infantry weapon for all I know
>>
>>49023938
I think it is partially the scale, Battletech where a mech is about 10 meters tall to be on the short side, but the grizzly in the op is 5.1 meters tall. The hunter which is the original heavy gear is 4.3 meters tall.

So these things are not huge per say, mainly a little over a story tall.
>>
>>49024005
Oh wow, I definitely thought they where smaller then that. Makes a lot more sense then, hanks for the explanation.
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>>49021606
>Looks Cool
>Not a bad price
>no friends want to play
>picks shitty mechwarrior table top game.
>>
>>49025453
Aside from Canada, it does not look like Heavy gear really survived in great numbers here state side. Due to that whole war gameing crash in the early 2000's.
>>
>>49026303
It was always a third string game simply for the fact that up till the kickstarter they were all pewter and so most players were priced out.

Now that GW has their price jacked to the point you're paying 30 bucks for a plastic character; you might see this game come back strong.

I'm psyched cause my kickstarter arrives wednesday. Ordered a couple of extra ferrets so I can have my "gears of anarchy" arena team
>>
>>49023845
The gun in OPs pick is the heavy autocannon. Far from a defensive weapon.

For actual model sizes the grizzly is about the size of a 40k terminator while the standard hunter/jager are the size of a spess marine
>>
>>49027252
Huh I always thought back in the day it was fairly popular, especially seeing as it got a tv show made for it
>>
>>49027252
>simply for the fact that up till the kickstarter they were all pewter and so most players were priced out.
Nah, its been 3rd string because it's died twice and has no distribution because of that.
Even recently the models are about terminator priced which isn't that crazy.
>>
>>49028732
Well the new two player box is 90 bucks, a bit cheaper than the other war games out there so may be graceing my shelf shortly
>>
>>49028310
Two successful videogames would get you a cartoon
>>
Was was dead/died because the company is retarded and terrible.

They even biffed their KS and lost a bunch of money and stuff.

Terrible company.
>>
How hard is this to get into? How expensive? I played Battletech in the day but I just don't have the time or patience for it anymore, but I want something with more substance than say, 40k. And I've always loved their designs (I played Heavy Gear 1 & 2 on PC a lot as a kid.)

Is this game the right one for me?
>>
>>49030815
I've always found the game to be fun. I haven't played the new edition, but the previous could be awesome despite some very swing-y mechanics. That said, the customization of squads is pretty sweet, if a bit overwhelming, in the new edition. The game can be a bit pricey because gears come in squads and two packs, but if you plan purchases, it's not too bad. On par with warmachine, I'd say. That said, the game can be very crunchy. If warhammer 40k is a 1 and raw math is a 10, I'd put battletech at 8 and heavy gear at 5.

The electronics warfare aspect was always my favorite. Being able to block airstrikes and shit was cash.
>>
>>49031011

Hmm,seems like a cleaner and smarter ruleset than BTech had going on. I'll give it a try with some proxies.

Worse comes to worse i'll buy a few of the models for hobby purposes.
>>
>>49030815
Once the starter pack is out for retail it'll be much easier to get into. There'll also be individual army packs for all 4 factions at that point too.

Price wise you could probably have a standard 150 point list built for 100-150$ but the plastic army starter boxes when they come out will be 134 points without upgrades for 60$US.

As for ruleset substance. A little bit more so in my opinion. The new rules work of an alternating squad activation with opportunities to steal initiative each round. Mobility and maneuvering matters so much more as you can have multiple types of terrain that affects movement differently so while Tanks have much higher armor and better weapons they have a harder time getting around instead of a gear. Facing matters for movement and the faster a unit moves the harder it is to turn.

Army building is interesting. For each unit you build you pick a unit type (recon, dragoon, general purpose, etc) and you can essentially select any gear(or varient of a gear) and build a unit of them. You then also get to select a support attachement for that unit of a different unit type. So you could have a general purpose squad of 4 hunters and then attach a Grizzly as a support to that unit.

There's no location based damage like in battletech but gears do have hull/structure points that need to be damaged to remove them from play.
>>
>>49030815
If you want something with a smaller model count and hence lower price tag Heavy Gear Arena is an option.

It's DP9's equivalent to Blood Bowl or Necromunda but with gladiatorial mech matches. So there's a couple of different types of pilots, managers, and a nearly complete selection of gears. The rules are a hybrid of Blitz and the old RPG. They introduce a combo system where you can link different types of attacks together ala the assassin from Diablo 2.

I find HGA alot of fun the but rulebook is poorly written and poorly organized. You really need to download the FAQ for it.
>>
>>49021606
Is the RPG going to actually happen or what? Arkrite went completely silent again, and there's no reason to trust they're not going to drop the ball just like every other attempt at HG4e.
>>
Can anybody here tell me which books are actually the core rulebooks for the wargame and the RPG? I have no idea and can't make heads or tails of DP9's website.
>>
>>49032548
this is the current one: http://www.drivethrurpg.com/product/144759/Heavy-Gear-Blitz-Tabletop-Wargaming--Living-Rulebook

It's not in print yet. It's shipping with the starter I believe or at least the quick start is
>>
>>49032548
These are the rulebooks for Blitz(the previous edition):http://store.dp9.com/index.php?route=product/category&path=69_99

And these are the RPG books and there will be two different editions mixed in here: http://store.dp9.com/index.php?route=product/category&path=91_81
>>
Got my Kickstarter stuff last week. Still haven't had a chance to build any of it, but it looks damn good. Details are fine, and they look like they'll go together nice and easy.

Pretty stoked, really. Might grab another South and Caprice starter to add to my forces.
>>
>>49032631
>>49032694
Thanks.
>>
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heavy gear has a really cool setting and i've always felt that it was a decently realistic depiction of mechs and how they would function militarily. ie they're specialist units and outclassed by tanks.

its a shame that the two greatest mech games, heavy gear and battletech, suffer from such horrible art.

side note: I've been sitting on a pack of a southern support cadre that i have been putting off painting.
>>
>>49033829
They both have rheir moments. I think every game has its good art and its bad art.

Thankfully, to me, the gameplay is far more important, and there the new Heavy Gear rules are great.
>>
>>49033908

i definitely agree but i think its undeniable that heavy gear's main artist is pretty dated.

with that being said i think the designs of the gears are great.
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Is HG assault a total bust or what?

i heard that they didn't pay their staff for months.
>>
>>49034097
No idea. It's still going, I see stuff from them ln Facebook all the time.

Could be neat in the future, but no idea. I'm not a huge shooter fan, so I don't know if I'll ever play it. Maybe if they do a free demo on Steam I'll try it.
>>
website isn't great, which army uses the unit in OP pic?
>>
>>49034599
That is a Northern Grizzly fire support gear.
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>>49032300
>rulebook is poorly written and poorly organized.
thats every dp9 book though to be fair.
>>
>>49035293
It actually looks really fun and as a concept I could think of a few different tabletop rpg scenarios that could be great fun. I'd be really worried the en and paper rpg is terrible though. I don't really know any system that represents walkers well.
>>
>>49035467
Id say DP9 does it the best of the bunch really as from the get go it was meant to have them,.
>>
Why are gears still a thing if they were meant to be tank replacements and there are now hovertanks, eliminating any advantage the gears had?
>>
>>49023892
It's a 40mm autocannon in most Grizzly loadouts. That's not for nothing, though in most cases the main event is a heavy guided mortar or ALL THE ROCKETS, though 2xMRM18 isn't exactly the world ender.

>>49023845
Yeah, that's smaller then most of the autocannons heavy gears use. The smaller gun is a 25mm compact defensive autocannon, while the bigger should be a 40mm heavy autocannon, but looks like some kind of whippit design.

>>49027408
He's just talking about the artistic choice/proportions in that picture. That HAC is smaller then most. I do like the vibroblade.
>>
>>49038172
>Go home Earther, you are drunk

Hovertanks are extremely hard to keep operational in Teranovan environments with unperdictable updrafts and lots of fine sand. They also require 5 times or more the power-to-weight ratio of a walker.

Gears were never tank replacements, however. They are small infantry fighting vehicles, with the ability to carry anti-tank, anti-infantry and anti-Gear weapons. Gears co-exist with tanks that can carry considerably heavier and more powerful armor.

A Hunter isn't a future M1A1, it's a future Stryker.
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>>49033986
>>49033908
>>49033829
The artwork is really cartoony, if they want to keep that cartoon feel while giving it a semi realistic look, probably going over to the infinity artstyle may be good.

>>49034599
http://www.hgwiki.net/Main_Page
Here is the wiki, but the main rulebook in army construction has which unit can join which army. As well as some brief fluff about them

>>49035467
Chris Perrins Mecha is pretty good about it as well as having a kick ass character sheet.

>>49038234
>>49038172
Also keep in mind most places do not have access to hover tanks due to being extremly advanced earth tech.

Gears still have lots of advantages over a hover tank as well in cases.

But a Heavy gear will never specifically replace a tank, cause tanks are tanks with more armor, heavier weapons, and in some cases better straight up land speed. But a Gear can get to places a tank cant.
>>
>>49033548
For the RPG, you want Silhouette Core and the 3e Player's Handbook.
>>
>>49032367
I am wondering about this as well, I almost want to cough up the 10 bucks for the test pilot program to see if they are just keeping the stuff with the test pilots and not letting any news out otherwise.

Anyone a test pilot that can confirm or not?
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>>49038172
Gears aren't replacements for tanks, they're infantry support vehicles. Due to the rouvh terrain and Terra Novans use the mlre often, but tanks will fuck a Gear's shit up in a one on one fight.
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>>49021606
The setting is and the backstory are awesome, the mecha have a niche that easily suspends disbelief, and the system is fast, simple, and very lethal.

I really like heavy gear, and here's to colossal land battleships
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>>49040597
I am honestly hopeing with the new plastics out now, that the setting and game will become more popular.
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>>49040787
I mean Im hoping it just means more support for other settings they have really.
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>>49041640
Well we're getting a mew fleet scale HG game, new Jovian Chronicles and a new HG RPG. I'd say that, as long as they push it for publicity and advertise, we may have a bright future.

Also planning to paint my North stuff as UMF, but can't settle on a blue to use. Any suggestions(other than using 12 different blues when one can easily be bought)?
>>
>>49041673
I think Artic Blue may be the best way to go, although a nice navy blue may look good.
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>>49041790
Arctic blue? Vallejo, yeah?
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>>49041802
>Vallejo
Not sure what that is but this color
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>>49042406
Vallejo the paint company.
>>
>>49043679
Oh well then, I have never used that company for paint before, will check them out

https://www.amazon.com/Arctic-Metallic-Enamel-Paint-Testors/dp/B00NQCJU7I

I am cheap with my paint
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>>49043792
First off dont use enamel paint you monster. Secondly vallejo is maybe 2-3 bucks a pot
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>>49043792
I mean...that's torture for such fine minis and also what do you mean a fleet scale HG game?
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>>49045387
They announced a game called Heavy Gear Dreadnoughts. It'll be about landships on Terra Nova.
>>
>>49041673
>new Jovian Chronicles and a new HG RPG
What was the last mention of these, anyway? HG RPG 4e was supposed to be out last year (20th Anniversary), wasn't it?
>>
>>49045496
The only way I think to get any news on the HG rpg is to get in as a test pilot, but there is no news outside of that. I am wondering if they simply did not get enough people to make it
>>
>>49045496
>>49045568
I hear news from DP9 on Facebook. They were talking about all the stuff they jave coming out at GenCon. Next year we'll get a kickstarter for plastic Peace River and NuCoal if things go according to schedule.
>>
>>49045568
The last thing up on Arkrite's Facebook page is the release of HG4 0.2 on April 6th.
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>>49045627
Yea only problem is that the RPG is not made by DP9 but another company, and I can not find jack about the rpg
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If HG4 is popular, do you think they'll bring back JC, Gear Krieg, Tribe 8, or Core Command as SDX (Silhouette d10) RPGs?
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So how bad ass is heavy gear arena?

I tried producing equal teams for demo games but it's really difficult without a core understanding of the real games mechanics and meta.

Also is a King Cobra comparible to a main battle tank? The book talks up the mech like it's made out of gundanium and plotarmorium.
>>
>>49045702
Hmmmmm, I may go grab the test pilot then to get it, since it does seem while it is not rapid progress, it is at least getting done and if it is in the 2nd stage, they should only have the one stage left.
>>
>>49045817
Test pilot is bought, so now I just got to wait to be given access to it, which may be a couple of days if it is anything like the infinity buy in.
>>
>>49045712
True, but I would assume they wouldn't keep it up on the front page of the website if it was dead.

>>49045787
The King Cobra is pretty tough, but not equal to a MBT. King Cobra vs. Aller usually ends with one dead snake.
>>
>>49045787
Once you got a good handle on how to do the combo system its really awesome.
>>
I really want to see what is up with the planet New Jerusalem, it is supposed to be owned by the roman cathlic church, so I am kind of hopeing we got techno crusader knight gears or something like the paladin walking tank that is mentioned in some of the old fluff.

They were apparently strong enough to wipe out a CEF fleet that went there. Jotenheim is also going to be interesting, probably a bunch of viking cyber soldiers or something cool.
>>
Arkrite needs to do one of two things,
1) Fire their community manager
Or 2) Actually get a community manager

In this day of rapidly available information and always-online customers used to quick and consistent communication their complete and utter lack of any kind of news at all about their progress is only fostering distrust in their ability to produce a finished product and a loss of potential customers. There's no reason they shouldn't have at least a once a month update that, at minimum, reassures their customers they're still working. For all we know the project is dead and no one is ready to admit it yet.
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>>49048405
Yea it is honestly terrible on their community outreach, hell it appears that the only source of info is their facebook page. Although they probably think that is the best way to reach people. They really need to provide updates on their website however.
>>
https://arkritepress.com/2016/03/10/state-of-the-game/

Found this, although it is about six months old at this point, it appears the game is still being worked on.
>>
>>49040597
>>49045387
>>49045451

Here is the heavy gear fleet minis then for people to take a look. Not sure if they will use the same scale/minis for dreadnought though.
>>
>>49048800
Apparently they moved the scale up a little bit
>>
>>49048755
As far as internet time is concerned, six months might as well be six years, that news is so outdated as to be irrelevant. Again, as far as Internet time is concerned.
>>
>>49049061
Well, we'll know what's going on when >>49045986 gets test pilot access and tells us what's happening on the forum.
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>>49048800
Different models now, being produced in conjunction with some other company whose name escapes me at the moment.

Still; I'm more excited at the prospect of new Jovian and plastic PRDF.
>>
>>49049452
>>49048876
Neat, how much bigger is the scale now? I would not mind a land ship at the scale of the HG main game as well for objectives and to fight upon for scenarios.
>>
>>49050388
Here's a pic for reference
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>>49050388
>>49050775
old south landship is the black one, new sexiness in Blue/Grey camo
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>>49050775
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>>49050835
>>49050775
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>>49050857
>>49050835
>>49050775
And some concept art to go with
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>>49040262
I still remember playing Heavy Gear one with that mission where your CO tries to get you killed by sending you right into the front of a Southern Tank battalion.

Fucking traumatizing, especially as i expected to just roll over those tanks due to watching too much Gundam at the time.
>>
>>49038172
I'm curious where you got the idea Gears were a tank replacement.
>>
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>>49053055
/k/, in all likely hood. They have a hard time wrapping their heads around any ground-combat vehicle that isn't a tank.
>>
>>49045787
>is (insert Gear here) comparable to an MBT?

The answer is no. The answer is always no.
>>
>>49021606
Hey, I didn't think anyone else have a shit about Heavy Gear on here!
>>
>>49053290
>They have a hard time wrapping their heads around any ground-combat vehicle that isn't a tank.

So does the US army, really.
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>>49023892
How does this fucker even aim its autocannon?
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>>49053726
Targeting computer thingamabobers.
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oh man, a Heavy Gear thread?

What are the player bases like in people's areas? If any.
>>
>>49053765
I play the RPG with my friends whom I introduced to it over a decade ago so....yeah.
>>
>>49053765
I'm finding more and more people in my city got in on the kickstarter so I'm getting pretty optimistic.
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>>49053765
Mostly imaginary
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>>49053804
I'm in the same boat as you. I was just hoping to hear about other people getting communities going so I could pretend there was still hope for me.

I was going to try and learn the new tabletop rules and start giving demos at my local game shop, but my friend who I was learning the rules with up and quit and now I'm on my own to learn the new stuff.
>>
>>49053876
Oh man, those minis are yours? Fucking beautiful. Fantastic paintjob, well done ^^ I hate seeing someone pour such effort into something and not even be sure when the fuck (if ever) he's going to use it.

I have pretty much the same problem as you; two guys said they were going to start collecting/playing Heavy Gear with me and bailed after two months of constant hype, saying something like "dude, this is cool and all, but why don't we just play Warmachine or WH40k like everybody else does?". And I'm like, what the fucking fuck guys?

And it's not just them. People in my gaming community, it's like they are afraid to try something new, not because the playerbase would be potentially small, more like they are genuinly scared of being ridiculed by other wargaming groups or simply too inert to move out of their routine game habits.

I just can't stomach that shit.
>>
>>49053785
What edition?
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>>49054433
2nd Ed with some minor 3e changes, mostly to the skills.
They're playing PRDF soldiers.
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>>49054012
>Oh man, those minis are yours? Fucking beautiful. Fantastic paintjob, well done

yeah, they're mine, and thank you. I still have one friend who says he's willing to play, but his army has just completely vanished without a trace and we have no clue what could have happened to it now.

The last several times I gave demos at my LGS I was pretty much always met with the same responses "I've already sunk so much money into _enter game here_, I don't want to start another army."

Which is all well and good, I understand that kind of mentality. But then I see these same people jumping on the X-Wing wagon when it came out.

Oh well, maybe I'll have better luck once the plastics become readily available.
>>
Where should I start on the lore for the setting?
>>
>>49055915
3e HG RPG core rulebook
2e Life on Terra Nova
2e Technical Manual

In that order
>>
Use to love this game but then people got upset at my ferret and weasel recon squad combined with Hardy Aller indirect fire. Based WFP.
>>
>>49055986
Not the 3e Terra Nova Companion?
>>
>>49056188
IIRC 2e has a lot more information.
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>>49056054
Being on the receiving end of that is hell
>>
>trying to download the HG games
>can't find a working download of Heavy Gear Disc 2
Well, apparently it's just a knockoff of MechWarrior 2, and the second game is much better.
>>
Someone with a bit more knowledge of the setting, can you give a run down of the factions strengths and weakness'?

I kind of want to play a north army, but I am reading through the units and constantly seeing the words like the south have a huge tech advantage.
>>
>>49021667

Dead, they made 1 "beta" document which is pretty much a copy paste of the old Silhouette core rules. changed to d10s. They made some minor changes and improved the readability but so far the beta document does not have anything new to test.

and the people in charge seems to be busy with something else, which just makes me think that this is just a side hobby for the people in arkrite.

there is something that was said in the forums if i remember correctly. limiting the Margin of Sucess to +3max to mitigate the d10's randomness and if you get more you get to buy special effects. kind of like the dragon age RPG.

besides that there seems to be a bit of a Lore rape incident happening on the new war-game rules. some shit about sending land ships into orbit.

when the game tries to be hard science. and the lore stated that landships only work in terra nova.

Ok i know the company wants to sell more and varied minis, but please don't forget the lore.

why the hell does the heavy gear people having such a good ip know shit about managing.
>>
>>49049079
Well there has been talk in the past week or so, that is as much as I see so far.

However, I have gotten my hands on the rules, so here. Lets hope that I keep my access after this
>>
>>49057076
Man part of it is cause they only got 122 people in the dang forum, if all of them only did the 10 dollar buy in then they made $1220.

They got to change something cause as it stands now they probably ran out of money to do this.
>>
>>49057497
Their die rolling example is wrong. Two 10s gives a result of 12 according to the text.
>>
>>49057786
>>49057497
Also, what the hell is going on with the perks & flaws for the CharGen Templates on page 13?

>If PCs choose to take a perk, they must take a flaw.
So, an equal number of perks and flaws for gritty. Good enough.
>If PCs choose at least one perk, they must take the flaw.
Does this mean 'as many perks as you like, as long as you have at least one flaw'?
>If PCs take more than one perk, they must take both flaws.
Both flaws? What? I can't quite work out what the hell is meant to be going on here. Is it something like 'if you take two or more perks, you must take at least two flaws'?
>>
>>49057541

like i said, bad management.

did they seriously expected to get more out of it?

Heavy gear is a small in the wargaming comunity.

out of those war-gamers the RPG bunch should be even smaller.

if they came with a cash in mentality for the next heavy gear RPG they just came with the wrong attitude.

from the beginning it should be a labor out of love and an investment.

besides out of the 100 that paid for the forum access I bet they are interested in participating in the creation of the rules. not to sound rude, but they can easily spew some shitty poor thought out rules and let the 100 argue in the forums. while keeping them entertained. but so far the 0 movement and 0 updates is just burying the enthusiasm of those 100.

what else do they do? they keep playing with the old system or using GURPS.


I commend the new book format. the backgrounds and the layout seems nice. but how hard can it be to come up with some rules to keep the forums active?? like i said they just copied some texts from the old rules and called it a day.
>>
>>49059076
Looks like there is going to be an update in september, dunno for sure though that is from a guy speaking to one of the designers at gencon

Also seems that this is not being done as a full time job, they are working full time in other stuff.
>>
>>49059583

yeah. what you say is reasonable (despite that the time the forum has been online is quite long!). the problem is that they were not clear to those that paid for access to the forums that it was going to be a side project for the company.

soo. meh. I never had high hopes.
>>
>>49060169
Well hopefully we end up with a fun product in the end, and with the new plastics coming out with four factions in the box will help renew interest in the setting.
>>
>>49039112
Is Silhouette Core book not 3rd edition? What's the difference?
>>
>>49061341
SilCore Deluxe has all the core mechanics for all the Silhouette game lines (CORE Command, Gear Krieg, Heavy Gear, Jovian Chronicles, and Tribe 8). The various PHBs have setting fluff, setting-specific skills, archetypes, etc., new equipment, and new setting-specific rules, like HG's Dueling system.

In terms of edition numbering, SilCore is CC 1e, GK 2e, HG 3e, JC 2e, and T8 2e.
>>
>>49057076
>besides that there seems to be a bit of a Lore rape incident happening on the new war-game rules. some shit about sending land ships into orbit.

I don't remember that in the new blitz rules. I'll have to double check when > get home in a few hours.
>>
>>49062253
It might be in the Living Rulebook.
>>
>>49062280
>>49062253
I just finished reading the living rulebook, there is barely any mention of land ships in the entire thing.
>>
>>49062280
That's what I have. I didn't think there was much info on landships to start with.
>>
Whelp Canada post just said my package arrived. Will post pics tonight
>>
>>49062253
>>49062280
>>49062321
>>49062381

http://dp9forum.com/index.php?showtopic=17463
>>
>>49062697
It's not landships taking off from the ground and flying into space on their own, it's making smaller landships that can be reassembled on other worlds.
>>
>>49062997
I thought the entire point of Landships was that they were enabled by Terra Nova's uniquely strong magnetic field. What changed?
>>
>>49063079
>Stage 1: Develop and test new landship technologies in secret, using planetary data gathered during Black Talon missions to calibrate grav modules for offworld use.

Read the thing.
>>
Did a quick faction run up on the 1d4chan page, if anyone wishes to add onto it. It really needs more info on the RPG and wargame, the page is mainly about the computer game.

https://1d4chan.org/wiki/Heavy_Gear
>>
>>49061554
OK, that explains it, thanks.
>>
I really hope they go with this artstyle compared to some that are in the book like this https://s-media-cache-ak0.pinimg.com/564x/b1/b6/73/b1b6733997fa2fcd87c63e2d4a2e9698.jpg

Most of the artwork is of the latter still, but the former is still anime enough if they wish to go for the anime artstyle still. Just has so much more detail and just looks better
>>
>>49063430
PRISMA EVERYTHING!!!!
>>
>>49063210
I'll take a look at it when I get home tonight and see what I can add.

It being 1d4chan; do we want all serious or some humor?
>>
>>49064042
Up to everyone, but humor never hurt anyone so my vote is adding some humor. I am not to knowledgeable about the game but just put a basic overview of the factions up.
>>
The eden forces seem pretty interesting, although they have no real heavy options they look to be able to move better than regular gears
>>
>>49057076
The lore has been on a steady downward spiral since the introduction of Gearstriders. DP9 thinks they can draw in more players by dropping the hard science in favor of more animu physics.
>>
>>49063430
They have a new artist, too. Some Japanese chick who is infinitely better at both character and technical drawing than the old artist.
>>
>>49065604
What is wrong with gear striders? They are pretty much just bigger gears, the mammoth has shown that a strider could have two legs same with a naga.

The lore seems pretty alright to me.
>>
>>49066007
Except Gearstriders are better than both Striders and the heaviest of gears. They're faster and more agile than the Kodiak and King Cobra while being just as heavily armed and armored as the Mammoth and Naga. They're a slap in the face to both the idea of Striders and heavy fire support Gears.
>>
My KS package showed up today!

The CEF minis are kind of a disappointment- soft, lacking in detail, and some truly inexcusable elbow sculpts, but everything else is pretty great. I kind of felt obligated to back because HG was the first minis game I ever collected.
Also kind of annoying that you get ten bodies for the larger quad walkers but only five sets of legs, but I guess we knew that going in.
>>
>>49066597
Oh cool, and glad to hear that at least everything else looks good. No good stupid earthers need to suffer from bad models.
>>
>>49066167
Well let's look at the Scimitar compared to a Kodiak and a Mammoth, shall we?

The Scimitar has a speed of Walker 5" Ground 6", so one inch faster per turn than a Kodiak. It has armor 10, with 5 Hull and 3 Structure points. The Kodiak has armor 9 and a 4/2 for hull/structure. The Kodiak has a smaller profile at 2" while the Scimitar has a 3" height. So a Kodiak is the tiniest bit slower, with one less armor and a little less H/S while presenting a smaller target. And all that, looking at the base models, for 7 points less than a Scimitar.

Now Mammoth, on the other hand, again moves 1 inch slower per turn, but has 11 armor with a 6/2 for Hull/Structure for a whopping 2 points more than a basic Scimitar. And it's a full half inch smaller profile.

Now let's get into their gunnery, Pilot and EW stats. The Kodiak has a 3+/5+/5+, the Scimitar has a 4+/5+/5+ and the Mammoth has a 4+/6+/5+.

So really a Scimitar isn't all that great compared to either of them. yeah it's good and tough, but it's not by any means blowing them out of the water. They also all have 2 actions a turn.

I think every faction getting a gearstrider was silly, but they hardly break the game. Don't use 'em if you don't want to, but it's not like taking a Kodiak over a Scimitar is an instant lose scenario.
>>
>>49065626
Do you have any more of her artwork? I would be glad to see it.
>>
>>49066597
I hear ya. I feel the CEF Frames are pretty sad, but everything else looks good so far. Just slapped together an Iguana, and other than being a bit fiddly he looks like to me.

I will say the Caprice mounts came out looking pretty sweet, and now I'm trying to figure out if I'm going to magnetize them so I can swap bodies and legs when I need to, or just glue them and suck it up and buy a second starter for even more mounts.
>>
>>49067185
I think you could probably get away with just magnetizing the legs on the mounts- like, doesn't the Ammon only have two or three weapon configs? I can see the others being a PITA though.
>>
>>49067402
Yeah, that's what I was devating doing. Glue the weapons, magnetize the legs so that I could swap bodies.

Not sure if I'll do it, though. I would need to buy tools to do the magnetizing.
>>
File: 20160829_191141.jpg (3MB, 5312x2988px) Image search: [Google]
20160829_191141.jpg
3MB, 5312x2988px
My single Iguana. I know he could use some more cleaning, but I did throw him together in about 5 minutes total.

Details are good and he went together fairly easily.
>>
>>49067727
looks pretty good. So at least we have some decent plastics now by the looks of it
>>
>>49068513
Yeah, and they're solid too. It went together way easier than the metal models, and has plenty of detail.

The only things I would like to see them fix on the PRDF stuff is not having handles on the guns since we'll just clip them off anyway. That and I'd love to see some open palm hands for better two handed poses.
>>
>>49063430
i didn't know that caprice combat mounts where that large. thats nice.

>>49065604
i saw that too. but since there is no war-gaming culture where i am from. i could never get close enough to care.

>>49063092
the problem is that several sheets and paragraphs of why land-ships work only on Terra Nova, substituted by a 1 line in a forum post.
>>
>>49069586
Some mounts are good and big. An Ammon is basically a heavy tank on legs. The new Acco is little, but the cutest damn quadbot you've ever seen!
>>
>>49067005
While I don't think the gear Striders are "broken" mechanically, especially since they're MASSIVE point sinks for something that's not going to last very long being a prime target, they kind of do mark the beginning of the change in the fluff's "rule of cool" and "hard science" tonal balance in favor of "rule of cool."
>>
>>49069586
Isnt that forum post just outlineing some of the ideas and future stuff of landships? They probably will go far more in depth in an actual book. If this even gets off the ground as well, seeing as DP9 has a lot of balls in the air at the moment and that probably wont be happening soon
>>
>>49023938
>While that gun is bigger, the size of the individual barrels still seems a little small to punch into the walker's armor.

It doesn't actually do much more damage. What it does have is sheer volume of fire which allows individual rounds to find purchase in armor chinks, sensors ports, exposed systems, etc.
>>
Alright I've assembled 3 Acco mounts and have fallen in love. Please build me a 150TV list that uses just the contents of the Caprice starter. Please don't tell me the only option is 5 Ammon mounts
>>
bamp
>>
>>49063430
I really loved Ghislain Barbe's art for the franchise.
>>
>>49067727
>those moldlines
ahh the heavy gear I remember.
>>
>>49071086
Caprise really seems to be the faction to go to for terrain heavy maps, but you could use some of the other models as allied supports with some of their sub lists
>>
this same paragraph >>49069842 answers this one >>49069953

is not that they wont expand on it when it eventually comes out. its just the writing on the walls that shows you that rule of cool is the new way. being grounded was what made HG special. and seeing that slowly fade away kind of sucks.

but hey, companies need to make money. so i understand if they decide to fuck everything in favor of money
>>
>>49074364
I was thinking using the invasion force list and doing 5 acco +1 unit for my primary and running 2 support squads. 1 will have to be 2 Ammon and itll just be a balancing act with the other 3
>>
>>49075527
I should re read the fluff then about stuff so I can come in from a better position. Although rule of cool is not a problem, a lot of what I am seeing so far is not too unbelievable.

Could be that the smaller land ships are now small enough to use hover tech to propel them. Would make sense in some ways for them to go for smaller and more modular builds of their land ships to use on other planets.

I do agree that the Gear striders probably should not be that fast however.
>>
Got to say though, excited to see the battle reports I have found so far under the new rules
>>
Just read the fluff on Swanscombe. Holy crap I kind of want to make a force of battle nuns now piloting gears from there.
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