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How can we force countries that don't play enough traditional

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Thread replies: 32
Thread images: 6

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How can we force countries that don't play enough traditional games to play more traditional games?
>>
make them value entertainment as a whole more? make them jaded to a point where escapism and avoiding reality are considered normal rather than mental issues, then show them this garbage?
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>>49012757
Violent, hyper-aggressive conquest, where we supplant the local society and cultures with our own personal interpretations of our home culture.

This has never gone wrong before.
>>
>>49012848
yes it has. every time we do that, we feel bad vote away the strong central govts, which then leads to catastrophic social turmoil and mass death
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>>49012882

...That was the joke, yes.
>>
Well on one hand there's the ones that are so shitty people don't really have time for them, and then the ones that just don't have a very interested population when in comes to our particular hobby. Which ones are you talking about?

Personally though since I don't make any money off it I don't really care how many people are playing elfgames
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>>49012882
Well obviously we didn't use enough freedom last time!
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>>49013013
>European, Muslim, and Chinese/Japanese colonialism
>freedom

Wew lad
>>
>>49012757
First we must teach them to read.
>>
>>49012757
It's possible those countries play more games that are more traditional than our own video games centric and must have new stuff zeitgeist.
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>>49012782
well put, anon
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BY FORCE
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>>49012848
this is the only way
eugenics programs to filter out the genes incompatible with /tg/ stuff must be enacted, if necessary chemical castration, forced abortion, and children indoctrination by the (puppet) state must be carried out
no matter the cost our way of life must be the only one to remain
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>>49012757
D&D night at the UN.
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>>49012931
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>>49017713
Those concepts aren't mutually exclusive. What if your family were crushed by a falling piano?
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>>49012757
All of them all need Jesus
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>>49013905
https://youtu.be/2dPaVk4G1jg
>>
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>>49012757
Why would you want to force them in the first place?
I get that you like a hobby, but those countries have other shit on their mind and turning half of their population into fa/tg/uys isn't great for the economy.
>>
>>49012757

in my country pnp rpg aren't popular because when people (and I) realize that those exists, videogames and anime took over.

Videogames are more popular because you don't have to think too much about world building (you have a setting and a set of rules/gameplay to use).

It's cheaper, more satisfying to make a rpg session than playing videah but there is few people to play here. I struggle to learn and find someone to play with.

tl;dr: videogames took over
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>>49012757
>bring down their economy through targeted exports
>grant credit on a vast array of conditions
>sneak in small condition about state-funded gaming programs
>???
>profit
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>>49012848
physical conquest is so 2nd millenium, these days we're using dollars and euros to impose ourselves on others.
>>
>>49012757
By helping educate them into being civilised and able to sustain an economy that not only functions, but functions profitably in a way where the profits of the economy are felt by the whole of society. This will gradually lead to efficiency to the point where the average citizen will have enough leisure time to enjoy any activity they wish, such as traditional games.
>>
ITT: People who don't understand tabletops were displaced by video games by late 90s all around the world

But hey, let's just pin-point few things, shall we?
- unless TTRPG market was established by mid 90s at least, it has now to compete with other sources of entertainment
- TTRPG books require translation; no matter how you are going to stretch it, unless something is in native tongue, it won't catch much attention
- TTRPG is quite expensive hobby that requires a lot of auxiliary support to be even a thing: books, often atypical dice, more books, steady group of people to play with, a lot of references (or reference material) and so on
- TTRPG thrives in middle class environment; again, no matter how you are going to stretch it, that's just how it works. And without middle class, there is not much people to play games at all
- TTRPG is about playing imaginary adventures; not only it was displaced by other media, but it also requires specific psycho-social environment for things like this to get popular. Just recall Tolkien - up until counter-culture get interested in his book as sign of counter-culture in literature, the guy was pretty much unknown
- TTRPG requires massive marketing effort when establishing new markets; that means really steep investments that might never give profit in the end, so barely anyone tries.

>TBC
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>>49023688
Take a look on a good case-study, Poland. Poles had probably THE most active TTRPG market from all post-commie nations. Shitload of translations, numerous homebrews created and published in large quantity, good editorial support from different publishers and very active scene. Cue late 90s and PC cease to be a sign of luxury and wealth, but rather a thing that middle class just has. By '02 biggest RPG publisher quit the market due to diminishing profits, which meant:
- no new translations
- massive hit for new publications of local games - only handfil of small companies remained
- no new editions for already published games (foreign and home-made)
- no magazine dedicated to the subject of RPG
- massive hit toward advertising
Since '06 no new game was published in the country. By '09 the biggest retailer of TTRPG till that point, Empik chain of stores, removed TTRPG from their shelves, All foreign publishers closed their offices and translation bureaus, citing unprofitable sales and market too small to shovel even 1k copies. For 40 mil population. The market turned from good business into hobbist entertainment, where people involved are publishing because of hobby, while recording pretty big loses each year.
All of it just because computer games became much more accesable and didn't came with all the drawbacks of TTRPG (costs per game, all the rules to learn, all the effort to play, all the trouble to organise group and so on and forth). Advent of multiplayer games in general, emergence of Ultima Online and later WoW made it only worse.
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>>49012757
Making it free and later open source is a good start.

Thinking about that, is there any free or open source TG game that's fun to play?
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>>49023146
They will just go for video games, like in ALL cases all over the world, especially in countries where traditional games never managed to secure their share.
Just look at Japan and Korea. All elements in place. Yet tabletops NEVER became popular.
Latin America countries, which believe it or not, are pretty stable and doing well with economy. Tabletops are just a hobby played by handful of people who get hooked before vidya took over.
East Europe has pretty much the same situation - lion share of players are 40-something hobbists that got hooked in mid-90s.
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>>49023732
>He never heard about piracy
>He never heard about bootlegs
Mate, you must be 200% Westerner to be this tier deluded
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>>49023732
Any game you can download from internet is free
>>
>>49023741
>>49023703
This is interesting, though it does lead to another question - what market conditions lead to ttrpg games performing well in countries where it is currently a profitable market? Obviously there's nowhere right now where the hobby is anywhere close to video games in their popularity, but in countries like America and Germany the industry has been relatively more profitable in the most recent years than it was in the early 2000s. What caused that?
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>>49021468
Get a load of this 20th century thinker. Modern day empire building is about media manipulation, and shaming the locals into accepting their invaders under threat of becoming a social outcast or possibly even facing criminal charges for hate speech
>>
>>49012757
Make video games that are more like traditional games.
Thread posts: 32
Thread images: 6


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