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Do people actually like playing healers? Every DnD style game

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Do people actually like playing healers? Every DnD style game has them practically as an necessity. But they also seemed like a chore to play. You're actively dissentived from doing things in the game like fighting in combat or using your spells.

I'm seriously tempted to just have a NPC cleric attached to the party.
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>>48968670
It's often a great role to fill with an npc.

As a player, I enjoy being a healer. I feel it gives me a lot to do during this gs like stays in town, etc. It's a reason to get involved with people. This ofrers lots of opportunity for info gahering. So I tend to mix healer with face when I can.
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Setting aside that of the 6-ish editions of D&D, MOST have either not had a healer role entirely (AD&D and prior) or have made healing as a role worthless (3e) or have made healing an active, aggressive part of the game (4e), all three of those are perfectly serviceable solutions to the problem.

Only shittily-made games treat healing as a "preserve the status quo" button by having it create anti-damage with their equivalent of standard actions and nothing else.
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It's all about giving the healer more to do than just heal.

4e is a great example of this. The Leader role covers healing, but is also a very active and interesting support role with a lot of options for enhancing allies in different ways.
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>>48968670
Just like every role, it's a different game with difference nuances. Some folk like playing the defensive tactics, and when the party's in trouble is when it really becomes fun.

And most of the time, healers are healing outside of combat, and using support buffs and stuff.
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You know if you have a good DM there is more to a game than just combat, healers are insanely useful in social situations where people will be more inclined to help them out or they might have certain connections (ie. Church, guild, order) that other pc's may lack
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In DnD and the like healers usually have other options besides healing to the point that you are essentially a hybrid caster with healing being one option, hell, in 3.5 clerics could compete with the fighter in melee fighting, sling spells on part with the wizard, AND dish out heals.

If you have a player playing a character that exclusively heals then yeah that sounds boring as hell, but to my knowledge there isn't any systems that restricts the healing class like that
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>>48968693
Healers also tend to be buffers. Even if there are better buffers (bards), there's still value added as both tend to stack.
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>>48968728

Here's the thing, though: there's nothing stopping that from being the case AND from the healer having fun while initiative is rolled.

"You can have fun during this part of the game while everyone else pounds sand, and then they get to have fun while you pound sand" is lazy game-building.
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TN/CN is the best cleric option, do you know how much loot I've gotten from blackmailing my party with my heals/ressurections?
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>>48968670
I enjoy playing healers in vidya, but since for TTRPGs I played 3.5e before moving to PF healing centric characters haven't been a viable role. In those healing is something you do after combat or as an emergency measure to keep some one alive.
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This has never been the case in my experience. It might be a staple of MMOs and jrpgs, but with tabletop games healing tends to be either something that happens once the fight is over (like for instance D&D 3.5, where healing wands are cheap but heal so little with one charge that it's never a good use of an action to patch wounds in the middle of a fight) or more rarely, something that healers can do at the same time as doing something more exciting (like in 4e, where attacking with your main action and healing as a minor is standard).

Saying clerics in D&D are disincentivised from fighting in combat is... out of touch, I'd say.

And that's if the game even expects you to have a healing specialist in the party, which many don't require or necessarily allow.
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>>48968752
Cunt.
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Maybe not direct healer but I have always enjoyed playing bards and support characters.

My favorite time on a bard was when the GM let me enchant my wooden flute to be indestructible because he didn't want my character to be without a instrument. He sure regretted that when used it to go around stabbing people with it.
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>>48968670
I like playing healers MMO style.

Bitter and sarcastic assholes who feel like they're trying to keep a horde of myopic lemmings alive and treat the rest of the party as such.
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>>48968670
How is healing more of a chore than hurting?
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>>48968670
The problem with healing mainly only exists in games where HP/wounds is a vague, abstract figure like D&D and most Vidja Gaymes.

Playing basically any system where bodily harm can occur, and suddenly healers become useful.
>I got shot in the arm and will lose the limb in three days unless I see a doctor
>oh wait, we have one right here.
>now my arm won't need amputation, although I still can't use it for 2d6 days

Unfortunately, the meme-response of "Have you tried not playing D&D" is correct here. The system actually turns party healers into a Prisoner's Dilemma, because a party with a healer tends to win against a party without a healer. This assumes the party doesn't bump into anyone the GM specifically designed to target and destroy the healer.
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>>48968770
Trust me it'll be the last time they use the term "heal bitch" in my presence lad.
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>>48969068
>healer becomes useful
Let me correct that: becomes interesting.

>make a medicine check
>alright, it looks like x bone is broken and there's some minor lacerations
>set a splint on it and bandage the lacerations, check on it daily and wash and change the bandages depending on the severity of the fluid release

As opposed to
>you heal 1d4 damage
Even with good adjudication, there's no way to make that interesting because HP is an abstract figure.
>I got cut by a sword for 7 damage
>so I bandage the wound...?
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>>48968670
Only in 4e.

And "dissentived" is not a word. You're looking for "disincentivized".
Or "disincentivised", if you're a fan of the Queen.
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>>48968696
>6-ish editions of D&D
r u high
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>>48969235
Are you new?
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>>48969235
There's been more than 5 versions of dungeons and dragons, anon.
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>>48969235

>he thinks 3.5 and 3e are the same game
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>>48968670

>Literally everyone in the current group I'm in can cast healing magic

Fighting and healing aren't mutually exclusive. It's why Clerics in D&D get armor and spells like Healing Word that you can cast alongside your attack exist.
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>>48969235
It's actually 7
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How does healing work in WFRP?
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>>48969112
All you've done is add some descriptive text. Which is nice and all, but I'm not seeing where this makes healing into engaging gameplay.

Even with the most punitive and gruesomely detailed injuries, the healing process tends to be a checklist, and often a tedious one ("ok roll first aid now, and then chirurgy for each day of treatment. give me 7 rolls and we'll see where we stand, but stop if you botch")

To make it worth spending a lot of time on the healing process you need to give the medic risks to assess and meaningful decisions to make beyond just treat/don't treat. I've yet to see a game system that attempts this.
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I only like to play the healer when I get bullied by the buff lady knight/barbarian
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>>48969361
Magic, Draughts but they only work on lightly wounded victims, and then your standard heal/surgery check and weeks of bed rest.
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>>48969127
>he thinks healers have no incentive to fight in 4e

are YOU high??
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>>48968670
>Every DnD style game has them practically as an necessity.
Not when Wand of CLW exists.
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>>48969362
That's because medicine is actually a checklist.
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>>48969361
In 2e you restore wound points by using the heal skill, with limited frequency of use, or by casting a healing spell, which has no limit or real cost. It's kind of shitty imo.

Serious injuries from critical hits (in WFRP terms a near-death experience) are often permanent.
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>>48969415
Right, it might be realistic, but if it's a routine procedure with no variation then there's no reason to spend significant game time on it.
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>>48968670

I've seen a ton of "fixes" for this "problem," but I've never actually seen the problem occur.

In DnD, it's not a problem. In 3 and 3.5, healers' other spells were so god-awful powerful that if they wasted any turns in combat actually healing, they were playing wrong. Oh, do I want to heal 2d8+4 damage, or do I want to end the fight with a single spell? In 4th and 5th editions, dedicated healers are unnecessary due to short rests and hit dice. Divine casters' spells remain versatile and powerful; it's still almost always better to finish the fight faster than waste turns healing.

In vidya, healing is more complex and challenging than most other roles. I find it more interesting than damage.

Does anyone have an example of a game where a dedicated healer is necessary and boring?
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>>48968670
>Every DnD style game has them practically as an necessity.
Not really.
It was a necessity in the old days because it was the only way to heal quickly, with dm-fiat workarounds as usual, but the game was a mess anyway.
3-to-3.pf, there were wands of cure light wounds, and healing in combat was considered a bad use of your action. For all the suck of those editions, that's a good mechanic - no in combat healing, easy full heals out of combat, and there can be no grind. Keep the grind to the crpgs.
4e and 5e are more grind-friendly, you can avoid it with some system mastery, easily in 4e (just go with an aggressive leader, and keep healing for emergencies), with a bit more effort in 5e.
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>>48969381
Question:
>Do people actually like playing healers?
Answer:
>Only in 4e.

Do you even read?
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>>48969110
when they find someone else to play with, yeah.
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>>48969618

>people only like playing healers in 4e

That's hilariously wrong.

In 3.5, Clerics and Druids were the most powerful. Ever heard the term CoDzilla? They were nuts, just completely bonkers, which admittedly made them a lot of fun to play.

In 5e, the classes that can fill the group's healing needs are bards, paladins, druids, and clerics. They are all very solid, excellent in a fight, and have some of the best out-of-combat utility options. They're a blast.

What people like to play will necessarily vary from group to group, but my groups never have trouble filling the healer role. Current group has a cleric AND a druid, just because they're fun to play.
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>>48969662
Nah they won't we're all good friends and family and been playing for over 10 years we just treat the blackmail like catan
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>>48969723

Yeah, healing classes have always been an interesting option.

Personally, I like how 5e did bards, since they're the best buffers in the game, make fairly competent healers, can blast enemies with fire almost as well as a wizard, can be fairly decent at combat if you want them to and are half-decent skillmonkeys, especially with social skills.

It's just a shame the other classes aren't quite as good, although all of them are fairly fun, except the ranger. Elemental monks are pretty bad too, but a well-built monk using another subclass is brilliant (especially at low levels) and even fighters/barbarians can be fun without being using weeaboo fightan magic.
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>>48969723
>Join a party
>Everyone can heal.
>The GM makes the enemy Boss monster can an anti healing area spell, what do you do?
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>>48969871
>anti healing
He casts Inflict Wounds or paralyses ability to heal?
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>>48968670
I've tried being the healer twice. In one game, I was the sole healer in the party and I kept trying to come up with clever uses of my spells to avoid needing to heal in the first place (turns out Stone Shape is a very good spell if you're playing in a cave).

In another game, I was a Bard in a party consisting of me, a Fighter, and a Paladin, and so far I've been running out of spells trying to find clever solutions to our problems (ironically, I'm the only one who's needed major healing so far specifically because of my attempted trickery).
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>>48968670
I like being support, as a general thing, and in tabletop RPGs it's rarely very hard to get a character that can both heal and do other cool shit.
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>>48968670
>an necessity.

Please a hero
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>>48968736
>sling spells on part with the wizard
Not quite... they couldn't blast as well as an arcane caster, since most of their blasting spells were alignment locked, low damage, or low area.

So the one thing the Cleric couldn't do as well as another class was the arguably least effective option in the game.
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>>48968670
I always play a Healer if the option is there (usually it's either not or someone already got Cleric).
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>>48968711
this guy gets it.
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>>48968670
What I hate about having a few ways of healing is that my group gets mad if I "waste" spell slots on Bane, Bless, or guiding bolt. Like all I'm doing with cure wounds is heal 1d8 of damage, so basically the last attack you just took. Like fuck dude we can just take a short rest after the fight instead.
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>People play characters that can't do anything except heal
>Wonder why their playstyle is so one dimensional and boring

I've never had this problem, mostly because I like my martial/healer hybrids.

>>48970111
Those niggas need to buy themselves some potions.
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>>48968670
I enjoy playing a healer. Of course, I never just heal.

My most recent character is a Sorcerer/Oracle/Mystic Theurge. Spell progression is a bit stunted, sure, but I can cast a ridiculous number of spells per day and the only stat I need to pump up is charisma.

It's fun. Party face in town, cult leader in our base, healer when people are injured, buffer before fights, debuffer during fights. I always have something to do.
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>>48970154
>martial/healer hybrids
Healing meatshields are the best meatshields. Better hope at least one other person can cast at least a simple cure though.
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>>48969871

...What? Using healing in combat is already a poor use of a caster's time. That's like asking "this encounter doesn't allow grappling, WHAT WILL THE FIGHTER DO???"

The druid calls lightning and turns into a bear, the cleric summons angry ghosts and a flying sword, the bard uses crowd control abilities, and the paladin smites shit. Exactly as if the boss had no anti-healing ability.
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In the setting I play in there is no magical healing, but potions are readily available.
It means the clerics and druids of the world focus on handing out buffs etc.

The exception being a paladin who's from another dimension or someshit who can still lay on hands.
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>>48968670
Yes, Been playing one recently and it's been fun
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>>48968670
I mostly play healer in both MMORPGs and TTRPGs, it's kind of like a hate/love relationship. I like playing healer because it's usually the most demanded party role which means it's easy to find people to play with, but dislike getting yelled at, trying to meet impossible demands, etc. If you're good you can even get decent offensive stats.

Basically, yes I like playing healer and actually don't mind helping the DM out by managing players' inventories and money. It makes me feel like I'm needed.
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>>48971362
>that spoiler
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>>48971371
DELET THIS
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>>48971423
>lewd healer gets really shy about their wanton nature
That's adorable.
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>>48971423
I will delete it when you stop being tsundere, deal?
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>>48968670
I like playing a healer, because they're basically jesus.
Like, nobody gets a cult stronger than the healer.
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>>48968670
>Do people actually like playing healers?
Out of frustration after a previous TPK, I played a "healbot" cleric (life cleric, healer feat) in 5e. Much to my surprise, I really enjoyed it.


My party members were grateful and thanked me when I healed them or removed their conditions. Even the DM felt like we were next to invincible, partly because of huge sustainable damage output from other PCs (significantly helped by my bless spells), and partly because my cleric kept them standing even when they took several times their max hp in damage.

Before we had a healer, our party was running on fumes around the third or fourth fight in a day, and we routinely got stomped on by major villains because we simply did not have the health or spells to fight them. After I made a healer, we could last through the recommended 6-8 encounters and actually defeat the boss-monsters for once.

Also I got really into the roleplaying. Like with any character idea, it's what you make of it.
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>>48971486
warlord, psion, thrallherd, arguably sorceror
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>>48971510
War leaders and finite mind control.
I've got a WHOLE RELIGION
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>>48969235
>chainmail addon
>od&d
>3 or so versions of basic
>ad&d 1 and 2
>3 and 3.5
>4
>5
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>>48971488
>That picture

The caduceus is not a symbol of medicine. It is a symbol of messengers and commerce. The asklepion is the symbol of medicince.

Yes I mad.
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>>48968670
Define "playing a healer". 3.x edition Clerics had a metric fuckton of utility to go along with their healing spells, for example.
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>>48971520
>I've got a WHOLE RELIGION
But anon, religion with most numerous following (to date) was founded by a warlord.
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>>48971488
>recommended 6-8 encounters per day
Hang on, what? How quickly are fights over in 5e? Even if it's half an hour per entire combat, that's an entire session doing nothing but fights.
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>>48971633
Well, duh, it's D&D after all.
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>>48971633
>How quickly are fights over in 5e?
I don't time them, but they go pretty fast. Most sessions, we do something like
>do lore stuff in town, talk to people
>go out to do a quest
>encounter on the way to the quest
>several small fights
>boss fight
>maybe a fight on the way back

But yeah, people like having fantasy dungeon murder in their RP, so that's what they get.
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>>48971371
That's so my fetish
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>>48971767
Are you by any chance cute grill GMT +1 ?
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>>48971825
Sorry It's just a fetish.
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>>48968670
I don't mind it, the trick is to have an actual character behind the healbot who's fun to roleplay.
My healers include:
>Father Roland O'laurel "The Good Father", Cleric of Pelor
>Thaddeus Caine, Plague doctor wizard and alchemist extraordinaire.
>Prancing Priscilla, the crazed old witch, talk behind your back and she'll turn you into a weasel.
>Amaranth, elven druidess, actually a polymorphed adder, loves riddles.
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>>48971488
>Even the DM felt like we were next to invincible

It's because it's true. 5e PCs can max out their AC pretty early (the ones that can't are meat-tanks), and Cleric with a healing-word can pick anyone up if they somehow, against the odds, get taken down. Having anyone with healing word is fucking cheat mode in 5e.
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>>48971991
>Having anyone with healing word is fucking cheat mode in 5e.
[anon you're replying to here]

I just started GMing an OSR game after playing 5e for years. I'm so glad that being beaten in combat actually has a consequence or two instead of just
>Oh no the bad guys spent 5 turn cycles slowly wearing through my extremely generous AC and hit points
>I'm down, time to make 7 more rolls over the course of further turn cycles to determine if I actually die
>Oh wait no I don't, I'm up again before those are rolled.
>Everything's OK, I'm at full power, the cleric didn't even have to stop attacking to get me back up
>those repeated concussions don't really sting that much

Like you have to fuck up so badly to die in 5e it's amazing
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>>48972119
I mean, 4e at least limited your heal/combat to 1/person + two for te entire fucking combat. And THAT was called "padded sumo". 5e character are so fucking padded after level 5 that it's like katamari's rolling at each other.
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>>48970111
Just be Good/Neutral and remember that you have Channel energy to spend on that healing. Assuming PF rather than 3.5

Even if it's 3.5 you still have the option to spontaneously cast all "Cure" spells and should never prepare them as they are in a sense always prepared
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>>48972119
>>48972205
It's almost like 5e was intended to be a game about roleplaying heroic daring-do and saving the day, and not storming the Orc infested beaches of Normandy or something.

Seriously, they make TTRPGs or even TT miniatures games for that grisly shit.
>>
>>48968752
You can do that even with Good aligned characters as long as the setting is well detailed and believable. Not many gods would appreciate using heavy grade magic for free to heretics and non-believers. Even the good ones should require obeisances and sacrifices to represent their gratitude to both the cleric and god in question.

Just good gods may allow credit lines to be extended. Easier to get the big ticket items then requiring funds on hand. :D.
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>>48972205
This is a list of people who think healing surges in 4e are retarded.

>People who (by RAW) made a wand of infinite cure light wounds
>People who made rings that granted permanent fast healing 1
>People who bought 6128 healing potions
>People who exploited healing in general
>People who don't play 4e (after the math fix)

Honestly, there should be an upper limit to how much healing a living thing can handle before it starts to suffer adverse effects.
>>
>>48968670
What games are you playing? Are you sure you actually play tabletop roleplaying games and aren't just talking about your MMO experiences?

"DnD style games" don't have that except maybe 4e. Clerics will always be at least somewhat fighty or able to cast other spells because you can only cast so many Cure Wounds and Channel Energy. Nothing "dissentives" you from using other options, it's very rare you'll be forced to heal every round like an MMO healer.

Attaching an NPC healer to the party is a good idea /if nobody wants to be a Cleric or Bard or a Druid at all/ for some reason, but it's definitely not mandatory in any game I know of.
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>>48971562
the caduceus is what america uses for medicine, it's plastered over all the medical shit in the military and everything. rest assured that most medical professionals realize that it's wrong.
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>>48968670
Of course. I main Mercy, and she's a blast.
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>>48972669
Mei is bae?

More like Mercy is ... uh... bae.
>>
>>48972447
I liked healing surges and 4e. They really expanded on the "hp are luck, morale and endurance, not meat points" idea and they limited healing.

Only have 5 surges? looks like you can only heal 5 times today, for a max possible amount of (whatever your surge value is).

My players went through a few sessions of CR appropriate encounters and always had a few surges left over even after spending them at any opportunity.

Then they got lost in the wilderness and failed check after check. Can't sleep tonight because hounded by wolves? lose a healing surge. Misidentified those berries and puked your guts out? lost a healing surge. Fucked up crossing the river and got swept down stream? buddy, your bruised and exhausted from trying not to drown.

Then at the end of the day when the direbears attack and you have no way of healing, that boring "you're lost, roll a nature check" has actually transformed into an engaging event with palpable results, and that typically easy direbears encounter has the weight of a boss battle.
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>>48972584
>the caduceus is what america uses for medicine
But it's not wrong, in the states, medicine is the biggest commerce.
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>OP is a /v/tard who has never played a trpg and is just talking off his ass
>90 posts
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>>48972797
Look, i'm a tank.

I have to post in healer threads no matter how shitty because it's my job to keep them alive.
>>
>>48968670
People being bored is mostly the result of poorly balanced healing resources and monster damage outputs that make healing feel like a useless action.

Healing in combat in 3.X is pretty much useless due to how poorly each spell scales vs incoming damage.

At first level, a Cleric (20 Wis) can cast at the most 3 Cure Minor Wounds (heal 1 hp) and 4 Cure Light Wounds (1d8+1; 4.5 hp ave) spells. A common Goblin deals 1-6 (1d6; 3.5 hp ave) damage with its morningstar and 3 Goblins are considered a CR 1 combat. This means that after about 6 hits the Cleric is out of healing resources for the day and has consumed 7 actions in order to negate the damage taken.

At 10th level, a Cleric (22 Wis) can cast at the most 6 Cure Minor Wounds (1 hp), 7 Cure Light Wounds (1d8+5; 9.5 ave hp), 7 Cure Moderate Wounds (2d8+9; 18 hp ave), 5 Cure Serious Wounds (3d8+9; 22.5 hp ave), 5 Cure Critical Wounds (4d8+9; 27 hp ave) and 4 Mass Cure Light Wounds (1d8+9 to up to 9 targets; 13.5 hp ave per target). In comparison a juvenile Red Dragon can Full Attack for up to 65.5 damage ave (Bite: 2d6+9, Claws x2: (1d8+4)x2, Wing Slap x2: (1d6+4)x2, Tail Slap: 1d8+13) or uses its Breath Weapon to inflict a 44 ave (8d10) damage per target if they fail their saves. A Cleric needs to spend 3 actions and their highest level resources on average to negate the average damage dealt by one of the dragons actions.
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>>48972770
it is wrong, and it was adopted because retards couldn't tell the difference between the rod of asclepius and the caduceus
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>>48972797
D&D isn't the only TTRPG out there you fucking retard

there is an obscure homebrew game I found scribbled in a notebook I looted off a dead hobo on a train station where healer classes work exactly the same way as in MMOs

this means that the healer bullying meme is /tg/ and that's it
>>
>>48972946
I think it's mostly because the caduceus is symmetrical, while the actual staff is not, it looks better on logos.
>>
>>48971626
I'll bite, what are you referring to?
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>>48973009
>there is an obscure homebrew game I found scribbled in a notebook I looted off a dead hobo on a train station where healer classes work exactly the same way as in MMOs
Shit, I think I knew that guy.

RIP, Ed. Your PCP-fueled raving anger was the best.
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>>48973158
not him but obviously Islam
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>>48969110
R.I.P, Tony Jay.
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>>48968670
Yes.
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>>48972669
I love to play healers, especially when they're interesting or unconventional like my undead technolich waifu here.
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>>48968670
I play a healer in almost every game. It's quite fun depending on the system you're using.

Team Mom
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Playing the healer like...
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>>48968670
If being a healer is the only thing to the character, *of course* you'll have a bad time. Just like how a fighter just being a fighter is boring.
If that's all you want, then an NPC is going to be the right choice for both of those.
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>>48971550
OD&D was the Chainmail addon, Anon.
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>>48968670
>Every DnD style game has them practically as an necessity. But they also seemed like a chore to play.
I don't know of any D&D-style game since 3.5e where a "pure healer" archetype really exists. Clerics are generally suited for and expected to engage in melee combat, bards have support spells and can hold their own in a fight, and things like PF witches have a bunch of buffs/debuffs to throw out.

>You're actively dissentived from doing things in the game like fighting in combat or using your spells.
I've never experienced that at all. If I start getting mobbed in combat, the barbarian/fighter just runs over and gives me a hand. And running out of spells really isn't disastrous if you have a few potions and/or a paladin on hand, especially since you're generally not expected to heal in-combat.

>I'm seriously tempted to just have a NPC cleric attached to the party.
If no one in the group wants to play one, then sure, give them an NPC to handle the job. Literally nothing wrong with that.

I'm almost always the cleric (or equivalent) in our group, because I generally like the mechanics and the roleplay dynamic of it. Even the asshole characters in the party will generally like (or at least tolerate) the healer because they regularly aid them in a direct way. Which is a fun position to be in when you start having intra-party conflict.

Plus the drama's extra juicy if you happen to die.

>>48974383
>le "mercy is a lich" meme
DELETE THIS
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Long running cyberpunk/shadowrun-ish game I rolled a German doctor, a professional scientist who has been one of the most fun characters i've played in a long time.

Regularly uses the GM's own strange science and technological monstrosities to do epic shit, like steeling a space shuttle, banishing eldritch abominations, killing dragon gods with an artificial sun. Started out as the team medic and now casually strolls through the adventures using Rick Sanchez levels of super science and medicine to do epic shit. And occasionally rebuild a party member's body parts from their own self cloned offspring.

It's all in how you play it.
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>>48968670
I like playing support, because what I like about games is the opportunity to feel like I'm actually bonding with people and belong in a group, which is something I normally don't have. When people aren't having fun, I feel like I can't have fun either, so I like focusing on making other people stronger so I can enjoy the game by empathizing with them. I have low self-esteem, so the idea of someone supporting me also bothers me, as I'd fuck up and feel like I ruined the game for everyone. That said, I don't actually like working with other people; it's better if I can just do my thing and then they benefit from it. In the end, maybe they'll end up liking me for it, but if the past 14 years is anything to go by, they won't.

Yet, in most games, I fucking hate support classes. Not because they're boring. No. Because they're overpowered. A lot of shitty game designers approach the idea of supports with the belief that they're a job someone has to do out of necessity, so they don't bother to try and make them fun or interesting, and instead make them so fucking strong that a team can't even dream of going on without them. So even though I'm historically a forever-support, a lot of games nowadays make me rage whenever I see people play them. I genuinely believe they ruin the game.

Your picture and the game it ripped off are prime examples.
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>>48968670
When I first played medic in TF2, and I put my healbeam on someone, seeing the health bar feel up felt really 'good' for some reason. ever since then I played medic or engineers. engineers because I like building stuff and mechanical building stuff in games is cool.
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>>48968670
I'm a Paladin so i get to hit shit with my sword and heal at the same time
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>>48977233
I can smell the autism, do you play minecraft too?
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>>48968670
I love playing as a healer. I think it's nice to support a group.
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>>48977233
Personally I liked playing medic because I got to feel like I was a valuable part of the team even though I can't aim worth shit. Similar reasons for liking being support, though thankfully my characters can generally fight better than I can.
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>>48977391
tried playing before when it came out, dropped it some time after. really not much to do after you build three bases and roads that cover the continent.(and I was oblivious of the mods, and I'm not sure if there were any mods back then.)

>>48979043
mine too, although it's either a fighty guy with healing abilities or a healer with a long range support.
>>
Really I think it's the whole concept of a 'support class'.

Gaming about spotlight. I mean you have classes who can do cool stuff like sneak or cast powerful spells or just fight.

Healing and bluffs are useful but they're don't seem interested for the player to do.
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>>48968670
I'm running 4e, where the party's Warlord is quite happy to be able to smash faces while shouting at the rest of the party to walk off that punch to the sternum.
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>>48971371
>>48971362
Can confirm.
Love playing healers, am both bottom examples.
you got sauce on an uncensored version?
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>Before we had a healer, our party was running on fumes around the third or fourth fight in a day, and we routinely got stomped on by major villains because we simply did not have the health or spells to fight them.

That's because the game is build around the idea of one player who's doing nothing but casting heals and bluffs. The ecounters are built on the assumption you'll be healing regularly and often.

It kind a feels likes the same issue with the feat taxes. You have to have a cleric in the party even if no one wants to play one. It's boring but a Necessity.

>>48980751
I kick myself never playing that class. I just assumed it was another striker from the name. And now the party isn't gonna go back to the fourth Any time soon.

>>48980844
Of course some people just happy being passive heal bots. So presumably will gravitate towards that.
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>>48968696
>made healing an active, aggressive part of the game

Shielding Cleric?

Best build for healing is going passive shielding cleric who shits out massive heals and takes advantage of Pacifist Healer, quite a few of which don't take up healing surges allowing them to be consistently used through a fight, and then walling areas off or just prevent the enemy from attacking through either pacification or just teleporting an ally to you or Heaven, while simultaneously buffing everyone and handing out saving throws to everyone to prevent any debuffing.
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I enjoy the healer, medicine-man, potion maker, the person who generally keeps everyone's spirits in ship shape but is not afraid to get their hands dirty if it is a necessity.

Also for those 'That Guy' players, I can effectively decide if they live or die.
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>>48980999
Is allowing someone to die because they've done something phenomenally stupid 'that guy' behavior? Or am I within my rights to not heal someone until they agree to stop being detrimental to the party, 999-anon?
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>>48968670
I hate dying. Healing keeps me alive, so close enough.
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>>48981071
Everyone makes mistakes anon :)
You're only human, after all.
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>>48981071
No, my definition of 'That Guy' is quite extreme. "Hurr Durr. I killed this guy whom we were trying to get information from because I am so badass, forever fucking this quest for us." People have to be pretty bad. The way my GM does it is that with the alignments generally comes a moral code. It doesn't have to be strict, but it's devastating to violate the party cleric's moral code too many times. Intentionally getting the party into fuckery situations 'For the lulz' or being intentionally detrimental and well outside of your actual alignment will usually force the GM to make it so my heals do not work, since that character has no regard for the party, or anyone's well being. I am a man of life, not irrational fuckery. Of course, that has also significantly cut down on 'Those Guy' encounters.
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>>48975401
>le "mercy is a lich" meme
Comparing it to a lich is a bit silly, but she is still totally saturated with bullshit energy that means she doesn't age and as immune to pretty much all diseases. Also the whole 'constantly regenerating flesh' shit.
Pick almost any superhero with a healing factor--she's more like that than she is like a lich.
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>>48981071
There's a difference between liking the benefits of the class and actually enjoying playing the class.

Everyone obviously likes not dying. But I don't think people actually enjoy healing.

>48981083
Worse, the guy playing the clerics is expected to take up the slack for reckless party members. If a party member gets themself hurt it's the healer who has to stop what they're doing and go heal them. Wasting action and spells

Earlier edditions had rules for NPC hirelings to carry your stuff hold lanterns. I feel the role of heal bot should be in there.
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I'm always a healer whenever I can. Even when it's a sub-optimal choice. Solo campaign? Fuck it, I'm still a cleric, I'll just be healing myself while going ham. Deus fucking vult. It satisfies my love of holy stuff even in the few cases when it's not a god-given power. It's also a good way to make sure you're appreciated even in larger groups; the barb kills a guy each turn, the wizard kills three guys every other turn, the rogue is setting up who-knows-what, so in combat you may be forgotten on occasion, but when the enemy gets in that lucky crit, everybody's going to remember the priest that saved their ass from the brink of death.

A good cleric can also make a good strategist and leader. Throughout the battle, the healer is the one paying the most attention to everybody's positions, how well they're doing, etc. Even a ranger will generally focus in on a single target rather than the state of the battle as a whole. You have plenty of time to make spot-checks for enemy reinforcements or ambushes and call shots about who to take out first.

Plus if the GM is good, the game isn't even going to be 100% about combat anyway; and what class you are doesn't matter too much then
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>>48981234
>I don't think people actually enjoy healing
There is no better feel than flipping off the enemy because you just made your damage dealer unkillable.
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I would love to play any of these characters in 5e. Blizzard made Supporting the morons fun with these guys.

Really love Zenyatta, since I can heal and MURDER in equal measure.
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>>48981071
>am I within my rights to not heal someone until they agree to stop being detrimental to the party, 999-anon?

On one hand, The DM should have already done something about That Guy. On the other hand, two wrongs don't make a right. On the third hand, That Guy is a cunt and you should make him suffer out of spite. On the fourth hand, you should probably take some anti-radiation drugs because you have a few too many hands.
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>>48981823
This is your daily reminder not to bully the healer
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>>48981823
Great, now I want to play a thri-kreen cleric.
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healers are fun
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>>48968670
In the way of DnD:

>3.pf: You don't need a healer because Wand of CLW exists between fights. There is no dedicated healing class (at least one that matters, don't bring up miniatures handbook at me), classes with healing abilities generally save it for between battes or have large burst heals, and healing doesn't even matter because fights are decided by SoL effects, not HP

>4e: Healers are fun, because healing is just tacked on to their do-other-shit abilities, like buffing or attacking, and healing surges mean that healers aren't tied up most of the time

>5e: PCs have access to effective out-of-combat healing, "healer" classes all have ways to heal without eating their main action, or have large burst heals so that they don't have to spend more than one action on healing. Healer is convenience, not actually needed.
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>>48968670
I do, but then again I enjoy being wanted by others because I do for them what they can't do for themselves. Basically I'm a slut.
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>>48972271
Yeah but come on, people aren't asking for STALKER, but having every game be Looney Tunes-tier invincibility is just silly
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I love it. One of my favourite roles.
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>>48968670
In a sense, yes and on the other hand, no. I'll limit this to Pathfinder and it's ilk due to I'm not having this problem in other games.

There seems to be always a need for healer but due to our dynamics in our game group there is usually two people who are willing to play healers but sometimes the campaign is such that playing something else is much more interesting but the need for healer forces one of us to skip the interesting choise and take the healer instead. I like playing healers but not in every game. This is where we tried to create two semi-healing casters in the group and not a dedicated one. This then led to our other players to show long faces for not having a healer. Game went on fine but in general it had this slight negative air around it. I assume it was because our semi-healers also took real part in the combat and were using their turn to fight and not spam healing. We also got some whining because of this.

Above group is the only group I play Pathfinder with. Other groups uses GURPS and other rules systems so this problem hasn't occured there.

So I like playing healer but just not in the sense Pathfinder assumes it is. Playing as a paramedic or some other similar type of character is fun.
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>>48980585
It helps a lot if your group actually roleplays healing in some way, rather than just saying "you regain 7 HP" -> "thanks".

>do cool stuff
>or cast powerful spells
>or just fight
Clerics are absolutely capable of all of these things in every modern edition of D&D. Too much so, by some evaluations; there's a reason people call 3.5e "caster edition" and not "wizard edition". Even in relatively toned-down 5e, they can bash shit with a mace while wearing half-plate and slinging fucking Fireball.
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>>48983114
>Does this look like the face of Mercy to you?
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>>48972447
Look into the Positive Energy Plane
You explode
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>>48969662
Or maybe, just maybe, they're grown men that don't go apeshit and throw tantrums over one guy making a point about how you shouldn't be a cunt to the healer.
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>>48968670
I love healing. however you mention healers being needed in dnd when they really aren't any group is better served with a controller or Damage dealer in dnd. 4e made a healer(Leader) more buffing oriented which gave them a good place in the meta.

I play support in every game I play. unfortunately picture related is too often the utter truth.
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I fucking love healing and buffing. I get the most enjoyment out of playing support.the masochism helps me love it
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>>48982022
That is not a reminder, that is cropped porn.
And what caused that scene was no bullying, but, again, porn.
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>>48969551
This. Healing during combat in D&D is less about keeping your party in fighting shape and more something you do when another party member is at -9 hp or about to fail their last death save. Otherwise almost any other spell or action is more useful.
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I remember first time I ended up being the healer.

Made a bad ass shadowpriest who did bad ass damage, but bad ass shadowpriests don't get to do bad ass damage, because bitch ass mages and locks can't heal, so you have to pick up the slag after the pure DPS classes. After years of having to do shit like solo heal 15 man UBRS on a shadowspecced priest and not wipe even once, I finally caved and actually specced for it since I never got to use the kick ass shadow powers anyway, and shit was hilariously easy by comparison and eventually it just grew on me. I became the sarcastic asshole healer who played "how low can you go" with people's healthbars and told them to shut the fuck up and stop whining when they didn't even die. Not like they could get another healer. Got really used to being irreplaceable, and combined with teaming up with a friend who tanks, basically makes you the bosses of any group. Then I tried PVP and developed a sick fetish for ruining other people's fun by ruining their dreams of being bad ass fightan dudes who got lots of kills. Before I knew it I was playing Soraka in lol and practically creaming myself when the enemy raged in all chat at me rather than my monstrously fed team.

Somewhere along the road, I developed some protective instinct for my team mates and just enjoyed keeping them alive, thus slowly venturing into tanking on the side and taking personal offence when people started bullying my squishies. Seriously, don't touch them.
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>>48970111
Your party sucks at 5e and needs to be reminded of the HP they didn't lose because Bane and Bless made stuff miss or hit for less.
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>>48985554
>when you go to the site because you're bored why not
There's comic where a dudes dick gets bitten off
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>>48968670
>Every DnD style game has them practically as an necessity.
t.A person who has no fucking clue about what he's talking
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>>48968670
Yeah, Clerics are a great class. I really don't understand why people think that Clerics are just girls in white robes who only heal people.
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>>48986587
>I really don't understand why people think that Clerics are just girls in white robes who only heal people.

Those are the best kind. Not your pseudo-fighter potbellied malcontent that fucks and fights with the best of them because 'lol my god doesn't mind'
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>>48986635
You mean worst kind. The entire idea behind them originally was to be in between Fighter and Magic user, while using their own sort of magic to be a unique assets. Cleric are the original Paladins.

Also, if you don't use any cleric spell other than heal, and don't take advantage of being defensive and being able to deal some damage, and think that the gods dislike that you club an Orc to death without spilling blood, you are possibly the biggest faggot on the face of the earth, and not even Mordin or Pelor can save you, and I'm glad you don't actually play traditional games.
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>>48968670
Yes, instant healing in combat is overrated. I prefer my support classes to use proactive damage prevention and only heal during breaks.
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>>48969723
That's because those aren't healers. They're classes that can heal, but healing is not their primary role, in or out of combat.
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>>48968670
I usually like playing support on tabletops purely because i am the most integral part of the team. I buff the team, debuff enemies, and heal. Most of my time is dedicated to keeping the team alive and they know it. I also play the face so i become leader very quickly.
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>>48972271

It's "derring-do" anon.
>>
>current campaign started from level 1
>no healers and only one spell caster (Warlock)
>so far have gone through every session by the skin of our teeth
It's pretty fun tbqh
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>>48968670
>not being a healslut
>>
I'm going to be attaching a level 9 Cleric to my group if they accept her free services. She will happily cast restoration to cure them of diseases , give out health pots like candy , heal them up and spare no expense raising them from the dead. Shes a kindly Dwarven Cleric, mentor of one of the players and wants to cure the plague that has befallen the city.

She's also secretly a servant of an Abolethic Elder God who wants to kill all the gods who have cast his race to the depths and return the world to ocean or ash and is using the party to secretly fulfill its plan by having the healer spy on thek and subtly suggest courses of action that will kill its enemies and fulfill its goals a. It will eventually ask them to join it and should they refuse she'll become a direct grand nemesis to them.
>>
I deprecated the necessity for healers by making healing easy to come by.

Eat food to heal. Such a classic video game conceit that nobody questions it.
Eating takes an exploration turn (explained away as chilling out and getting your shit together, since HP isn't physical wounds and all) which means you can't do it in combat.

Good things are:
- Players think about how many iron rations to take into the dungeon.
- Healing magic much more effective in combat.
- If you're getting fucked up and there's no healer, just run away.

For someone running a game where combat can be fairly lethal, it's a good compromise.
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>>48987159
Isn't eating to heal that represented by healing HD during a short rest in 5E/4E anyway? I guess in other editions this wasnt the case but you could pick up a wand of cure light wounds and never have any issues.
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>>48987180
Actually you're totally right. I'm running an OSR game, so combat's not encouraged.

If you're running a game with Short Rests you're pretty much covered. Those editions assume much more combat so they really do need a way to get health back between fights.
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>>48987304
I'm genuinely confused this is TG and you're agreeing with me and play a different edition to me but don't think I'm literal pond scum for doing so.

Good job to you sir. Good job indeed.
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>>48968670
Haven't read the thread yet, but at the very core of it, bad players play bad healers.

After a few games that had people basically play healbot npcs fall apart (not due to the bad healer players), I took up the task of healer for a while. First healer ended up being basically if you took an Oracle and said 'What if they were instead a paladin sorcerer?', ended up with a very tanky front line holy warrior of justice.
Next I took a buff/debuff witch that never rolled an attack and was basically a bokor that kept the party alive and a little afraid.

I've rambled a bit, but the point I'm trying to make is that a character is only a chore if you make them a chore. Additionally, if you feel that all of your spells need to go towards healing, you may just need to rethink your strategy.
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>>48969362
I think you could engineer an interesting system that doesn't have either of those problems. Retain the wound system that can cause problems, but rather than trying to be realistic about it make healing checks something like
>make a healing check
>depending on how well you did, make decisions about what you fixed and how it resolved
This lets the healer makes interesting trade off decisions you don't normally get in that sort of thing. If you harshly limit the number of times they can attempt to treat a particular injury you can also have them make tactical decisions about when and where to heal (if you tough it out in a sling for now I can try my healing magic at the shrine up ahead, it'll be more potent there). This allows leaves room for stuff like healing now at a cost later and talents/feats/advantages that allow you to customize the healing process a little more.
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>>48986850
Healing is a reactive role, not an active role. It can only be done after someone has lost health, meaning that if it is the only or primary thing someone can do, it only works after the party has begun to fail and is only most potent when they're losing. Of course, it also isn't strong enough to completely turn the tide of all encounters.
So if you had a class that did nothing but heal, they'd just be sitting with their thumb up their arse until someone got a widdle scwatch from the mean goblin, or attempt to dam a massive burst of damage from a strong enemy and be blamed for failing their role if it doesn't work.
This is why healing as a secondary power is a good thing.
>>
>>48968670
It's done better in some games than in others. The key to making it fun is ensuring it requires some kind of strategy.

In D&D 4e and especially 5e, it's more fun to play a healer at lower levels than at higher levels. You need to ration your healing more carefully, but a well-placed Cure Wounds will take a party member from "teetering on the brink of death" to "engine of destruction raring to go". It's less interesting when you just heal everyone during a rest.

Alternatively, something like the paladin's Aura of Protection. You can make the most of it by planning carefully: you're most effective on the front lines, but to protect your squishier teammates you need to hang back.

But I think part of it is a personality thing. With a support role you get the satisfaction of helping your teammates do great things, even if you don't necessarily do great things yourself.
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>>48972447
>>People who don't play 4e (after the math fix)

And a lot of those seem to think healing surges are some sort of boost to healing rather than a limitation. If they'd been named "recovery limit points" or maybe just "fatigue" maybe some of the the smarter ones would have been able to comprehend such a simple concept.

If I ever try a retroclone I might use fatigue: instead of "You can spend a healing surge" it would be "You can spend a point of Fatigue and regain 25% of your maximum HP".
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>>48968670
Most the people that I know do it are actually awful at dnd, and want to say they are a big important part of the party well actually actively hindering it because they have no idea what they are doing.
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>>48970938
This.

Really, the biggest reason healing works in 4e is because you do it as a minor action, which means you don't have to decide between "keeping the party alive" and "having fun this turn."

Plus the enemies have just enough health in 4e post-math fixes where you can't just murder them in a single round, so having a healer is a pretty good idea.
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>>48972271
How the fuck is anyone supposed to use that thing without losing their fingers.
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>>48990532
If you lose your fingers you obviously aren't the Chosen One destined to save the land from evil, are you?
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>>48968670
Depends on the person and the healer. There are some fun builds, like the Life Shaman healer in Pathfinder, where you take most of the party's damage into yourself and essentially heal the whole party every turn.
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>>48968670
I generally use skill checks instead of spells to heal others, so I end up actually roleplaying the whole process, which can be either intriguing or horrific and give me some interesting stuff to roleplaying.
Naturally, I also ended up reading up quite a bit about surgery, pharmacology and herbalism, which was interesting in its own way.
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>>48972737

You're thirsty for mercy?
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I'm a natural pacifist, so playing a healer comes pretty natural to me.

It's a challenge, but nothing wrong with that.
>>
I enjoy playing a healer in vidya games, MMOs and MOBAs particularly. Right now I'm playing a cleric healerbot as a DMPC for my group because 1) the guy playing the original healer ditched the group, and 2) I enjoy playing way more than I do DMing. But thats just me.
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>>48986725
But clubbing enemies to death spills blood. It spills lots of blood, in fact.
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>>48969662
Its a joke, son.
>>
>>48969110
>Party tank (half orc)
>Bully the party healer (halfling)
>Just don't suffer major damage
>>
>>48969362
>Rolling for basic skills
I just look at their bonuses or whatever for infinite time tasks. Pretty much if your character can sit there all day thinking about the problem or trying to pick the lock or whatever I let you either roll for it if your skill or bonus is too low or I just say "you accomplish the task" if your skill is enough. Randomness completely fucks over simple tasks, if a character should be able to do a task given enough time they should just automatically accomplish it maybe rolling to see how long it takes to accomplish it.

>Be genius doctor
>Ally is shot through the leg, relatively simple problem
>Remove the bullet, clean the wound, suture shut, and dress the wound
>Spend a while working on it, taking my time, paying attention to the details
>Whoops he got a horrible infection because I botched a roll

Now if it is under stress like in combat I have them roll for it
>Be genius doctor
>Ally is shot through the leg, relatively simple problem if it wasn't for the bullets flying and grenades exploding everywhere
(if the roll is good)
>Remove the bullet, clean the wound, suture shut, and dress the wound
>Get him back into battle fairly quickly, probably should avoid putting weight on his leg but he can lay down suppressing fire
(if the roll is bad)
>Fumble with my supplies, drop them everywhere, spill a ton of antiseptic
>Takes me longer than I would have liked but I fixed him up as the battle winds down
(if the roll is very bad)
>Ah fuck I forgot to check the wound for debris, some of his clothing was in the bullet wound and his leg isn't looking too good he may have to keep off his feet for longer than expected while I keep the infection in check and deal with the wound
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>>48997112
Depends on how far the bullying goes, this is where Bestow Curse shines.
>>
>>48997244
>Pretty much if your character can sit there all day thinking about the problem or trying to pick the lock or whatever I let you either roll for it if your skill or bonus is too low or I just say "you accomplish the task" if your skill is enough.
This is precisely why Take 10 and Take 20 are things in D&D. Built-in rule specifically to avoid having to roll to advance the plot when you have time to spare.
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>>48972946
That joke parted your hair as it zoomed over your head.
>>
>>48968670
I love playing healers. It basically has only advantages.

1. Lots of cool roleplaying opportunities. As a healer you have usually dedicated yourself to helping those in need and might've made something like the hippocratic oath which can get into conflict with helping your fellow PCs in killing the "bad" guys in certain circumstances. So you can get into moral dillema like a Paladin, but unlike those you're usually less bound by certain dogmas and can estimate more freely what the right course of action is.

2. A shitton of opportunities to use your abilities. This is especially true in medieval settings. Guess who'll be more helpfull when you find a city suffering under a plague, a healer or a damage dealer? Or when you discover that a villages food storage has become spoiled? Or when the king has been poisoned and needs treatment immediatley? Or when you find someone starved and on the verge of dying onf the roadside, etc. pp.

3. In DnD style games healers are usually very strong, especially when they can heal themselves, which usually turns them into tanks superior to a Paladin. What healing abilities like that de facto mean is, that you have by far the highest HP of all classes and on top that, are able to transfer those HP to other players or NPC when needed, meaning you are also very versatile, all the more since healers will often have access to both ranged and melee attacks as well as several abilities to boost your allies and hinder your opponents. The archer might get into trouble if an opponents can close in on him, the fighter can get into trouble against opponents with long range on terrain which allows them to hide, as a healer it doesn't really matter.
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>>48968670
I have always enjoyed being a healing cleric, like the biblical St. Peter, and completely unlike the worthless pastors I interminably encounter within my religion. The game premise is hopelessly contrived, combat play is absurd, but the power to heal the wounds of any living creature in the game at will is ever enjoyable. Constancy
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>>48969551
In 4e you're fucked without a Leader. Also, Healing Surges limit your healing, not give it to you for free. There are pretty much zero effects in the game that restore HP without spending a surge
>>
One thing that people tend to forget (or at least overlook) is that healers have to have at least an above-average understanding of how the human body works - and you can leverage that.
In a FATE game a couple years back I played a healer who got expelled from the magical college due to an Incident she refused to say anything about, and came off as a bit rough. But she quickly became the party's bad cop after these two exchanges.
>NPC she healed tries to welch on paying her, saying the satisfaction ought to be good enough.
>"There's one proper way to fix a pulled muscle. There's a hundred thousand WRONG ways to do it, and most of them will leave your arm a useless mess. And if you don't pay up I'll show you every one of them."

This one, however, was probably the single defining character moment:
>Party is interrogating a shady gravekeeper, looking for a kidnapped prince
>Ranger and Fencer getting nowhere, gravekeeper is talking them in circles in between smokes.
>Me: "So that's what, 4 cigarettes in like as many minutes?"
>DM confirms that's about right, I tell the ranger to let me have a go.
>"You know that shit'll kill you, right? So answer their questions, or else."
>Gravekeeper starts laughing and asks why he'd ever listen to me.
>"Suit yourself."
>I roll to "heal" him, + + + _ on a +4 skill
>DM: "...okay, what does that do?"
>I explain how if he's smoking that much, that fast, his lungs have to be caked with tar and smoke, and how healing him would get rid of that, but there's only one way out - up through his windpipe
>DM gets an evil grin as he describes the gravekeeper more or less vomiting a literal pound of tar and smoke before being on the verge of passing out
>suddenly, he's VERY receptive to further interrogation.

Even if you're just a healbot, there's some very cool things you can do with it. Just have to think outside the box.
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>>49000749
Like others have mentioned, the ability to heal any wound/disease/condition without needing to resort to rare and expensive medicines can open a lot of doors for you.

King's daughter fallen ill with a wasting sickness? Cure Disease, gain the favor of the king. What can you do with that, I wonder?
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>>48973526
It's been 10 years now, and I'm still sad.
>>
>>48969361
Same way healing works in WH40K or 2e D&D. When you want full health, you wait a few minutes for your character to die and then roll a new one.
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>>48968670
Actually, I do.

But not a slut-healer. That's fucking stupid to actually play in a game. Best healers aren't necessarily nice, or even kind.

Playing Medics in war games is tons of fun. Seen too much shit, keeping people alive by stuffing their organs back in, drinking heavily when you can to forget the only number that matters. The ones that they couldn't save.
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>>48972841
Underrated post.
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>>48975644
This is how I want to play a character some day. Just a crafting/inventing monster who fixes everything with engineering.
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>>49003485
Shadowrun and Eclipse Phase are your two best options for that. Other games with crafting usually have long wait times for them to work

I'm looking at you, Fantasy Craft
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>>48972946
See, this looks confusing at first, then you realise that the Doctor/Pharmacist is supposed to highlight/circle the APPLICABLE DOSAGES.

take "EVERY NIGHT TAKE TWO."
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>>48968670
>But they also seemed like a chore to play
It depends on mindset. If fighting is the only thing you can enjoy, or it's the only way to move the plot, yes. If you want to be more creative with methods to bring your enemy down, then healers isn't so boring.
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>>48968670
What system are you playing that even has a strict non-combatant healer archetype?
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