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Foreign RPGs

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I am not entirely confident if these threads can still carry themselves in modern /tg/.
But here it is. The Foreign RPGs thread!

Any foreign RPGs you've been playing/interested in lately?
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>>48965376
Sine Requie.("restless" in latin)
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>>48965376
There is a One Way Heroics TTRPG?
Where? How? Scans?
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>>48966119
>Where?
http://www.kadokawa.co.jp/product/321602000602/
https://www.amazon.co.jp/片道勇者TRPG-齋藤-高吉-冒険企画局/dp/4040709446
One should be able to find it at various Japanese hobby stores. Getting it outside of Japan / Importing it should prove much more complicated however.

>How? Scans?
No idea. I'd love to know.
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>>48966417
Germany. Shipping and customs almost inevitably triple the price.

My only hopes are translations and scans.
And there is no way One Way Heroics is popular enough for that to happen.
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>>48965376
>Any foreign RPGs you've been playing/interested in lately?
Shadowrun
D&D
WoD

>>48966521
>Germany. Shipping and customs almost inevitably triple the price.
I don't think you're going to pay import taxes for something that costs 25 bucks. You can also buy secondhand and pay nothing at all, as far as I recall.
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>>48966605
Shipping alone triples the price. Customs just add insult to injury, because they factor in shipping.
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>>48965376
Looking to run either Nechronica or Tokyo Nova once I get through this GURPS campaign I'm planning. I've found that I'm really drawn to how Japanese ttrpg's have character creation. Just slap a few classes together and pick skills, all the attributes are baked into a class and that sounds really fun compared to rolling for attributes then picking skills. Be a nice change of pace from classless systems as well.
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>>48965962
You had me at card based rpg
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>>48967437
I'd definitely suggest giving Tokyo Nova a shot with your group, it's good fun, the difference between it and normal TTRPGs is really interesting.

Just know that combat can be lethal as all fuck, I really wasn't expecting it when I went into the game with my group despite all of us having read everything beforehand and we ended up doing some character alteration during the first fight to properly work around what we had learned about the system from a single round of it.
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>>48965376
D&D, WFRP, BRP, recently.
I live in central Europe, so most of things is of foreign origin.
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>>48965376
Praedor, could be described as Fantasy S.t.a.l.k.e.r with unique setting and some god-tier comics.

It's also written in finnish, so there's a good chance you won't be able to read it even if you could get a hand on book or comics
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>>48967596
Where did you get the idea that Tokyo Nova might be any less lethal than "as all fuck"?
I mean, a single hit, given a non-wimpy Wound Card will unquestionably fuck you up, if not outright kill you.
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>>48969061
We didn't quite realize just how fucking easy it was to boost damage in general from "reasonable" to "you're just fucked if you don't have a way to mitigate this shit" levels.

One of the main things that I don't think any of us had originally done was tying evasion to more than just hearts, we quickly fixed that and some shit to lower wound value was taken as well.
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>>48966119
>>48966417
Reminds me of hex crawls. Probably roll dice to see what's in each square.

Nice find, btw. I'll see if I can't get my JP friend to kill his dignity and buy me this the next time he visits his family.
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>>48967972
One book has been scanlated by some Euro dudes.
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I still want to play card ranker.
>>48966521
Anon, I will try. It will be shit because I'm only level 1 in Japanese, but I will try.
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>>48966119
>One Way Heroics
what is this?
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>>48966521
>>48966636
Enjoy your socialist paradise, suckers.
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>>48971516
A rogue-like video game.
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>>48971311
Me, too.

And you don't need to bother with translation. Scans are perfectly fine and once there's a scan floating around, someone with enough interest and ability is bound to pick it up sooner or later.

>>48971721
Not a lot of socialism to be found here.
The strain social benefits put on the system is negligible next to that created by the bureaucratic leeches that run this fundamentally captalist shitshow.
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>>48971516
basically a tile based adventure game where the world gets destroyed behind you.
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>>48965376
Anima, exxet and gaia 2 never.
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>>48971891
that sounds right up my alley.
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>>48965376
> Any foreign RPGs you've been playing/interested in lately?
Well yes. Waiting for Shinobigami.
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>>48965376
Please tell me this uses its own ruleset and isn't just the standard SRS reskin
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>>48971516
One Way Heroics is a really neat roguelike game where a hero ventures off on a gruesome journey in one direction, towards the demon lord that is already in the middle of the process of ending the world as we know it. So that the demon lord can be stopped and the world saved.
Venturing off on a journey that thematically takes weeks to months. Facing off many gruesome monsters and challenges, overcoming them one after another. Slowly but surely catching up to the demon lord. And finally besting the demon lord, saving the world.

The left side of the screen creeps up on you with each move that transpires. Just for something simple like visiting shops, you'd need to run towards the shop in advance, and the earlier you started running towards it / the faster you ran towards it, the more time you get to spend at the shop/town before it's consumed by darkness and you've got to bail. It's honestly pretty interesting.
Monsters and loot on the roads to the towns can stall you so that it gets tough to get to the towns in advance. And you're in a constant struggle of whether or not you should or shouldn't grab all the loot, or whether or not you should or shouldn't fight all the enemies or avoid/run from them. In favour of giving you more space between you and the ever crawling darkness.

Sometimes be it in dungeons or towns, you can even find yourself in peculiar situations where your greed in wanting loot / extra time with NPCs&shops, that you become locked between the creeping darkness and the walls after the actual exists have already been consumed. Forcing you to spend energy and or resources to blast through the walls instead and make your own exit. But the funny thing is that it sometimes really is worth it. Yet it's not for free. Energy is needed in battle or to enable you to snag extra treasure along the roads. And resources are naturally always needed in a pinch.
>>
You're a true hero in One Way Heroics. Constantly venturing onwards towards the demon lord, to prevent the world from being consumed all while you actually witness the world being consumed before your very eyes. With it actually being a very central game mechanic of the game itself.
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>>48979844
Looks like it.
I'll dump the summary sheets real quick, so someone who understands Japanese better than me can give us a little insight.
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>>48981299
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>>48981313
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Anyone wouldn't happen to have raw scans of Meikyuu Kingdom / Make You Kingdom? It'd be interesting if someone could feaisbly combine the scans with the available translation for a full scanlation. If the scans and translation would allow for it.
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>>48981299
>>48981313
Oh this is super neat. Where did you find it? And is there more where it came from?
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>>48981822
The Raw Scans for base MK has been available for quite some time on Mega, I think, but I don't remember the exact link - maybe a search through the archives might help.
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>>48973655
Carlos posts on Steam in the GoM forums sometimes, go annoy him there. Or I could get off my ass and feed CE and Gaia 2 through Google Translate and try to make sense of what comes out.

Gaia 2 OEF never.
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>>48971203
any chance you have it ?
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>>48981299
Battle Preparation: Aggregates the stats of the monsters. Defense value only (highest value + # of additional monsters.) Players collectively decide to attack or escape.

Decision to Attack: PCs attack independently. When using weapons, use STR level. When using force, use INT level. The target value is the monster's DEF.

Attack Success: Calculate damage. Weapon damage + level, or; force damage + level. PCs fighting together increase damage via goodwill / favors (?). Critical hits add 2d6 to damage. Counterattack damage is not taken when attacking. If damage done by the players exceeds the monsters LIFE, victory is achieved without taking damage. If not, the players still achieve victory, but take counterattack damage and expend 2 ST.

Attack Failure: Take counterattack damage and expend 2 ST. If a player succeeded in his attack, victory is achieved. If no player succeeds, the battle is failed.

Fighting the Demon King: Calculate the damage from successful PC attacks. Subtract this from the LIFE of the "Demon King." If this is below zero, victory is achieved. Otherwise, the battle continues. Each PC receives counterattack damage and loses one ST. They may then choose whether to attack or escape.

Victory: Collect experience, receive drops.
Failure: Collect experience, expend 2 ST.

Decision to Escape: Select one party member to escape. Other party members assist. Choose a level to escape with. The target is is the monster's DEF.

Escape Success: If the monster's counterattack damage has the "long distance" property, each PC receives counterattack damage. Half experience is awarded.

Escape Failure: Players lose 4 ST and receive counterattack damage. Half experience is awarded.
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>>48981869
Download section of the official site:
http://katamichitrpg.tumblr.com/download

The rest is just sheets.
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>>48971203

Where?
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>>48981313
Continuing the game - lunch event; select night action; continue; continues until "demon king defeated", "annihilation", or "the ends of the earth."

2d6 system, something about # of days + 7, specials on 12, fumbles on 2. PCs may assist each other, leading through boosts via aforementioned "favors" system. Bonus of 1 may be applied for RP.

Night system - recon, friendly encounter, search, advance.

Question competion awards EXP. Quests can replace lunch or night events. Quests, treasure boxes, rules for appearance and disappearance of the demon king (I suppose at this point it's just "boss," I'm not familiar with Japanese gaming terminology) based on days.

The third page is mostly a stats reference sheet. Some of the values are static and a ton of them say "refer to monster sheet" or "refer to event sheet," so presumably these are the individual traits and special rules that mean you're not slashing through numbered boxes and visiting identical towns.

Seems somewhat like a JRPG on paper, though most of my experience with that has been watching other people play.
>>
Something I really like about Japanese TRPGs is that they tend to lend themselves very well for very satisfying yet shorter sessions. While still having great potential for grander and longer campaigns.

The original D&D was kind of like that. But it's like it has geared itself towards larger and larger sessions with each iterations, and I feel like most of the competition did the same.
So my impression of most Japanese RPGs leaves me feeling that they're both refreshingly different, while also amusingly being something of a return to form when compared to American RPGs. If that makes sense.
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>>48982332
I don't see how system can judge the length of a session aside from combat.
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>>48982361
While the systems may be the most crucial part. I still think it's very fair to say that the games are more than their systems. And they tend to encourage different things.
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>>48982361
The JTRPG scene is populated mostly by one-shots, so systems tend not to have that many rules for character advancement. At least, that's what I hear.
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>>48982391
^
One of the most important things to understand about Japanese culture before reading their RPGs (because it colors everything they do, including the RPGs) is that the Japanese just don't have time, for anything. They don't have time when they're kids, they don't have time when they're teenagers, they don't have time when they're adults. They need to study or they need to work or they need to take care of the house. To have an abundance of spare time is to have failed in life.

That shapes their RPG culture because it means that games are designed in order to deliver the maximum amount of play in the shortest possible amount of time. This is why pregen characters are so popular, and why character creation mechanics, even when they are used, tend to be both very simplistic and heavily randomized (no time for people to sit pondering what character they want to play - roll the dice and move on). This is why their premade adventures often come off to Westerners as being massively railroaded (no time for players' bullshit, you want to finish the story in an hour). This is why Ryuutama has rules to punish PLAYERS for dozing off, leaving the table or making jokes - nobody has time for that shit. Every second wasted quoting Monty Pyton is a second you won't be playing, and you can't afford that waste.
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I'm pretty sure I've played literally all of the RPGs originally invented here in Israel. All three of them. They range from mediocre to very mediocre.
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>>48981822
>>48981914
https://mega.nz/#F!KA1DHRRL!MGkoDoBdnehHG7D2iXOwXQ!DAFGyArY
Check the raws folder

>>48983263
Can you at least drop some names?

>>48982391
Yeah, character creation is mostly controlled by dice and classes. The most time you'll spend making a character that isn't a pregen is picking skills and even that is made somewhat painless.
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>>48984095
Whoops there is also something in the translation folder.
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>>48982494
You've got this weird perception that every working person in Japan is an early 80s salary man.

As of 2009 the working hours of the average Japanese worker is actually lower than in the US, and they are legally guaranteed at least 10 days paid vacation time with extra days added for years worked at a rate greater than most American companies.

When you ask a Japanese guy what he was doing on the weekend and he says "I cleaned my apartment" you know he was doing some weird nerd shit or getting his face sat on.
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>>48984095
>Can you at least drop some names?
To the best of my knowledge, all of them:

מיזם אספמיה ("Operation Aspamia") - collaborative storytelling, highly narrativist. Default setting is urban conspiracy/fantasy, but the book itself has half a dozen alternate ones. Core gameplay revolves around the players investigating/making up various "rumors" in order to slowly build the setting, some of which the GM decides are true and some of which are not. You're supposed to keep investigating deeper until you find out which are which.

חץ הזמן ("The Arrow of Time") - Actually kind of original. Once upon a time, the planet was your standard fantasy setting with dwarfs and dragons and everything. The game takes place thousands of years later, and starts on a colony on the moon. A big cataclysm has destroyed the world and the Colony's researchers send the characters back in time to the fantasy past to try and prevent it. Basically, you're playing time displaced scientists with hypertechnology placed in the role of fantasy RPG heroes. The more discoveries you make in the past, the more equipment you can request from the future.

The mechanics were inspired, of all things, by the Diablo games. Unfortunately, so was the story. The game's biggest problems by a far and wide measure is that it is EXCRUCIATINGLY railroady. Appears it was originally the designers' own campaign, and they wrote it under the impression that every party will play it the exact same way they did. I'm talking railroading to the point that the GMs section of the book includes sentences like "the characters can't think of any other solution, so they follow [DMPC]", or "the characters are very impressed with how [DMPC] dispatched the monsters."

Last one I'm aware of is called חרבות וכשפים ("Swords and Sorcery"). It's a rules lite mechanic made up by a father to play with his children after noting no rules lite system fit for kids were translated to Hebrew. Very uninspiring.
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>>48982000
>>48982184
I do not. Some dudes in the Dragonz released it maybe two years ago. You can probably request it on that share-thread that pops up every thursday on /co/, or try to find one of the many storytimes via an archive search.
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>>48984366
Technically there's also a mildly famous homebrew by one pillar of the local roleplaying community (one of the advantages of Israel being so small is that it's actually conceivable for something like "the Israeli RPG community" to exist as a thing, where everyone really knows everyone else) called שיטת היצירה ("Creation System"). It was supposed to be a generic fantasy system with his own homebrew setting as the default, but I don't think it was ever finished. Also rather uninspiring.

(now that I think about it he may have not finished a couple other homebrews. In any case, the ones I described above are the only "real" products, with actual books sold and everything, not just a PDF file someone made over the afternoon for their group).
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>>48984325
Trying to get people to stop essentializing the Japanese is a lost cause.

It doesn't matter that the most popular games in Japan have no particular system-bias towards short and straightforward one-shots. The ones they actually end up seeing are based on the interests of the westerners who translate them, and they are more likely to pick something that's different from what they're used to in order to showcase how "unique" Japanese gaming is to reflect the story that they want to tell about Japanese culture.

It would be like if you took Nobilis, Monster of the Week, and Rifts, and then tried to make sweeping generalizations about all American gamers based just on what you saw in those games' rules.
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>>48984325
I don't know what version of Japan you'e been to, but speaking as someone who worked in a Japanese school for a little over a year (fun fact: the level of English is so low an American highschooler could be hired and they probably wouldn't even be able to tell the difference) , the description of "never having time for anything" strikes me as very true. And I wasn't even in Tokyo, I was in bumfuck, Aomori. The Japanese would fucking INVENT work to diligently do even when there's none. Their society just abhors even the appearance of laziness that much.
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>>48967972
Some guy translated one comic about some gay king here on /tg/.
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>>48984580
Found it. Praedor+comic was my search terms:
http://archive.4plebs.org/tg/thread/47852066/#47853866
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>>48984608
Same thread has the scanlation of the first book.
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>>48971721
Germany is prity far from socialism though it might be one of the few places that could pull it off if it really wanted to.
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>>48965376

I keep hearing about this. What is it, and why is it one way? "One way" to me means railroading.
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>>48985052
I don't know the tabeltop game, but the gimmick of the video game is that there's a wave of darkness consuming the world from the left side of the screen. It advances every turn, meaning you have to manage your time and keep moving forward to stay ahead of it and finish your quest (e.g. if you spend too long level grinding slimes, you won't have enough time to head to town to buy better gear). There's literally only one way you can go because you'd die otherwise.
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>>48985052
>What is it, and why is it one way? "One way" to me means railroading.
It's "One Way" because the world is literally ending from the west, and you move east before the darkness from the west catches up to you and swallows the world before you could stop the cause of it.
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>>48984366
>>48984385
Thanks
>Core gameplay revolves around the players investigating/making up various "rumors" in order to slowly build the setting,
Sounds cool, very much like Persona 2.

>Arrow of time
Also a neat idea but I can't say I'm fond of Diablo or aggressive railroading.
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>>48984095
Is Night Wizard fun?
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>>48965376
Well, yeah. All the RPGs I play come from america, england or finland, and I live in France.
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>>48986402
All I know about it is that is has an animated adaptation, and revolves around entering into dungeons that occupy pocket dimensions. Haven't even read the rules for it.

>>48986442
How is the French scene for ttrpg's?
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>>48986503
>How is the French scene for ttrpg's?
Defeated.
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>>48986672
I apologize for leaning on stereotypes but France is the one European country I would have assume had a decent community for tabletop games. I know Germany is known for their board games and I listen to a fair amount of British podcasts on the subject of tabletop games.
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>>48986402
Not really.
There is zero niche protection between classes. Mechanics and fluff have a tenuous relation at best. Non-combat situations might as well not exist, both mechanically and setting-wise. Combat has switched to gridless from 2e's combat grid, removing crucial design space and making combat rather dull. Restrictive character creation results in one-trick ponies.

>>48986442
Don't you have a Wakfu RPG?
If not, that's criminal negligence on Ankama's part.
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>>48987144
As far as I know, it's nordic countries with the RPGs and capital-c Crazy experimental LARPs.

>Build an elevator like box in the woods
>Play what is essentially the movie "Devil" inside it
As far as I've understood, this was in the early 2000s, so before the movie.
Some of that Chernobyl smoke had to get to the brains of the kids growing up there.
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>>48982105
>>48982241
Much appreciated.

Looks like a far cry from SRS.
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>>48988422
Norwegian here. LARPing is indeed pretty big here. It sort of blends into the historical reenactment scene, which is everywhere. I think Norwegians in general have an appreciation for going out and doing weird shit in the woods.

We do make a bit of indie RPGs. Varg Vikernes(infamous black metal vocalist/white nationalist/serial arsonist/murderer) wrote an game called MYFAROG, a fairly rules-heavy simulationist game based around a mythical version of iron age Scandinavia.

On the other end of the simulationist-narrativist scale there's things like "Itras By", which is a rules-light, story-focused, card-based game based around 1920s European surrealism. Think Dark City meets Twin Peaks with a 1920s aesthetic.
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>>48991424

I forgot to mention that Vikernes' appreciation for simulationist rules and racial realism sometimes manifests itself in humorous ways - the "copper men"(basically blacks) have reduced resistance to poison because the dark northern climate doesn't supply them with sufficient vitamin D.
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>>48965376

I know this will probably never happen, but I would love to see that One Way Heroics RPG get a translation. I'd definitely kickstart something like that.
>>
I live in Finland, so I guess most mainline RPGs are foreign to me. Although answering seriously, I'm always surprised by the stuff they put out right here, in my own country. The stuff some people have designed, not even in any official capability, is really good. I've seen a lot of homemade/homebrewn material that's strong. A lot of people with a lot of artistic vision about these things, here.

Some good official stuff as well. Praedor is good for all your Sword and Sorcery needs, though sadly there won't likely be a translation. The designer blogs just about everything in English though, and there's a lot of info and tidbits on the system there for anyone who cares. Same guy (Burger/Ville Vuorela) also made the Stalker rpg, which IS translated and also good, although it can be an acquired taste. There's also LotFP if you're into that stuff, but for me that's more of a springboard than the actual big deal. Nice adventures and all, but I appreciate it the most for being a big part of why the OSR scene is so strong nowadays. It's got a healthy audience here, in some parts at least.
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>>48986503
Is Night Wizard the only Japanese TRPG to have gotten an anime adaptation?
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Does anyone have the full Tokyo N@VA rules? I thought everything was there and accounted for in the trove, but then I ran across this in the Ayakashi rules: "I'll translate Thrall later but basically it's a formalized rule concerning the effect of the Charisma Ultimate Skill <<Brainwashing>> (which was erratad to refer to it)" So now I'm wondering if the translator just gave up, or if the trove is outdated.
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>>48967972
>not playing the diceless, official STALKER RPG (roadside picnic/Tarkovsky stuff) from the same company
>>
>>48997759
Record of Lodoss War from Sword World?
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>>48998585
I am pretty sure Lodoss War was the replays of a D&D campaign. I don't think Sword World had anything to do with it.
>>
French RPG are G.O.A.T
Like, Donjon de Naheulbeuk and In nomine Satanis/Magna Veritas
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>>48997759
Chaos Dragon is an adaptation of Red Dragon which was basically a campaign played with some famous Japanese authors with a system made just for that.
The anime is awful so I would recommend not watching it
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>>48991424
Ah, Itras By. I gutted it for stuff for Time Wizards.
>>
Does anyone happen to have any information on a card game called Night Clan?
>>
D&D is ok.
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>>48965376
I got one way heroics on steam. I really like it.
There's this Touhou RPG called Genius of Sapphieros that I highly recommend. The skill system us nice and the winning boss fights feels very rewarding.
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>>48965376
>OWH RPG

Neat, any idea how far you can get in it? Can you fight the Darkness, enter the Dimensional Passage? Does it include the characters from OWH+? I see the original party members there.
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>>48966119
Wait that's not the video game box? That's a table top? Do want.
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>>48965376
Have japanese TRPGs been tainted by the modern anime industry so they're all SAO style otaku pandering shit?
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>>49003251
>SAO style
What the fuck are you even blabbering about?
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>>49003447
He means if japanese tabletop games have devolved to wanking off MMO games in the style of Sword Arts Online.
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>>49003251

How would that even translate into an RPG?
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>>49003475
Still doesn't make any sense.
TTRPGs are not anime.
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>>49004232
Just translating what he might have meant. You could look at Double Cross and how it structures it's scenarios around common anime tropes, or Nechronica centering around cute girls (albeit in body horror settings) which might be a result of the rise of moe culture. But I can't think of anything really overt.
>>
Did Golden Sky Stories sell well? I always hoped that whole endeavour would ultimately be considered a success.
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>>48999011
>In nomine Satanis/Magna Veritas
I have a friend was quote/get inspiration from it occasionally.
Though recently it seems people are trying out Aventures, despite the fact it's not even out yet.
>>
>>49003745
Standard Pathfinder campaign with IC metagaming, an omnipotent DMPC as the main character and the regular PCs as unimportant sidekicks.
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>>49005288
>Golden Sky Stories
It's kind of fresh to see games that don't actually revolve around combat.
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>>49006871
There are other games that don't revolve around combat.
GSS is special in that combat is never even an option.
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>>49006871
Shame I can't find a group it would work with.
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>>49001401
You know you're on /tg/, right?
We still don't have a working Touhou TTRPG.
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>>49009715
>We still don't have a working Touhou TTRPG.
Wait, what is the complaint here? He just suggested one.
>>
>>49006871
>>49005288

I've been meaning to check this out. does anyone have a pdf?
>>
Any Spanish-language RPGs that haven't been translated into English?

Especially something that's either D&D or GURPS tier simulation-focused, or hardcore storygame.
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>>49011505
You can find GSS here:
https://mega.nz/#F!KA1DHRRL!MGkoDoBdnehHG7D2iXOwXQ!eVlCTSoR
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>>49012290
Thanks a bundle anon!
>>
Shadows of esteren for me, It gets a bit up its ass with its own setting but i really do enjoy the system
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>>49009715
>We still don't have a working Touhou TTRPG.
Not that anon. But Flowers doesn't count?
I know it's very board gamey but it's still fun.
>>
>>48967437

I would be very interested in playing Tokyo Nova if you get around to running it.
>>
>>49011340
Genius of Sapppheiros is a video game, not a TTRPG.

>>49016185
A key part of Flowers, namely Spellcards, is fully incomprehensible in both the Japanese original and the English translation.
>>
>>49016544
Are you in my group? If so sorry I haven't been in contact recently, been busy with other things.

>>49016749
>Genius of Sapppheiros is a video game
ah, that would pose a problem

Flowers looks interesting. Using grids to detail where abilities hit seems like the best way to represent a bullet hell game, but I don't think I'd like having to make cards for each game so players could fill them out.
>>
>>49017144
>Are you in my group?

Probably not? Or at least I don't think I am. I do hang around on the Discord, though.
>>
Anyone have any experience running or playing Tenra Bansho Zero? Was it enjoyable?
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>>48967437
>Nechronica or Tokyo Nova
>After Gurps campaign being planned.

Hey there sniper :3
>>
>>48982241
>Seems somewhat like a JRPG on paper, though most of my experience with that has been watching other people play.

So you've seen other people playing this?
>>
>>49008881
This.
Such a simple and cute game, yet I never found a group to play it with.
>>
>>49004308
SAO is about a DMPC doing everything and getting all the NPC pussy, Anon.

Japanese RPGs are about quickly generating characters and getting a meaningful story out of a game within an afternoon.

>>49005288
No idea, but I got my copy.
>>
>>48984325
Their official work hours isn't the problem, it's the unpaid overtime they "choose" to do (otherwise you're "not a team player, goodbye") that drives their week into the 60+ hour hell.

The commutes can also be rather long, and the price of living extremely high in many places.
>>
>>49017449
My bad, I knew one of my guys lurks /tg/. Speaking of which...

>>49018334
Sup S. I'll be around the other thread later today. Need to clarify some stuff with the group. And see what we need to get up and running as soon as possible.
>>
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>>48982171
http://katamichitrpg.tumblr.com/class
Neat.
>>
>>48998644
sword world is the lodoss war rpg.
>>
Now that I think about it, I wonder how Zenura Weave would be handled.
>>
>>49022198
why does japan always potray pirates with axes?
>>
>>49023151
The base of Lodoss War is an old D&D replay series.
>>
>>49026170
im aware. im saying that sword world is the official rpg based off of lodoss war. the lodoss war rpg.
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>>48967437
So can you read moonrunes or do you have access to a translated PDF somewhere?

I've been searching for ages.
>>
>>49026205
Oh right. I now realize you were addressing the latter part of his post and not the former. My bad.
>>
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It probably doesn't need to be stated but Ryuutama is great.

if you prefer the "Journey" portion of D&D over the exploring dungeons (which I mean you can still do), its really bomb.
>>
>>49024967
Bandits tend to have axes also. Same thing in china. I think its probably because axes are seen as a low class weapon
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>>49026347

What manga is that?
>>
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>>49026440
Quick Start.

A couple of volumes are translated on Imgur
>>
>>49020442
>Need to clarify some stuff with the group. And see what we need to get up and running as soon as possible.

Yeah. I've been working on a few character concepts. Later today or tommorow (if I have time, work is tough) I figured I'd pitch the several character concepts I have and let you guys pick which one you liked best (if any).
>>
>>49026231
https://mega.nz/#!oBABVIAQ!hF9D_ofyL_3T2wbgyD9ys6WbtHp_zeXynSUItDB1DvI
>>
I'd still love to play Tenra Bansho Zero at some point, but it's too Japanese for anyone I tried pitching it to.
>>
>>48984850
It went pretty well for a while when they tried, but then they had to invade poland.
>>
>>49024967
Because axes are for the filthy masses and their manual labor. So if you are an unwashed pleb, you get an axe to show that up front.
>>
>>49026490
Pretty sure this mediafire folder contains both volumes. Just lacks the translator notes from the imgur folders
https://www.mediafire.com/folder/uy4u5kb40w6c5/Quick_Start
>>
Bump, we can keep this going longer I know it.

speaking of >>49026231 does anyone know where to buy a cheap tarot deck. I'm not too fond of spending $30 for playing cards no matter how exotic.
>>
>>49034803

I think $30 is going to be standard pretty much everywhere. It's a niche item.
>>
>>49034803
Find a couple of tarot images and have it printed online.
The site I looked at charges only $18.40 for a full deck.
>>
>>49026347
>>49026490
Speaking of literal /tg/ manga, here's another one about high school girls playing Call of Cthulhu

(In Japanese, it's pretty recent so no one has picked this up yet as far as I know)

http://comic-walker.com/contents/detail/KDCW_EB00000017010000_68/
>>
>>48999011
I recall a Kuro thread a few years back that devolved into shitposting because it took place in Japan. What I read of the system seemed pretty decent if a little too on the lite side for my tastes.
>>
>>49016749
>Fucking up spellcards.
It's one of the biggest draws for the original games, how do you manage that?
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>>49037277
There is also After School Dice Club, not a 4-koma like the other comics but it's about cute girls playing board games. Author has a hardon for European games and I've seen games I've never heard of that look actually fun.
>>
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I have to ask. I know that Etrian Odyssey got a TRPG made. But I really don't know anything about it.
Is anyone familiar with it? I'd love to know what kind of game the TRPG is.
>>
>>49041075
I've heard it's not that great. It apparently uses a very unmodified version of the SRS (Standard Roleplaying System) which means it would probably feel generic as all hell.
>>
>>48965376
R. Talsorian is developing one based on their Interlok system, which is good.

But I'm still bummed we're likely never going to get a full English Translation of Wiedźmin: Gra Wyobraźni (Witcher: A Game of Imagination).

Everything I've read about this game and the partial translation we got a year ago makes the game look REALLY good.

I hate D&D and I love Fantasy Role Playing Games that aren't D20 or make the same core assumptions as D20.
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>>49041240
Sorry, forgot the cover image.
>>
>>49037277
>Girl holding 2d10s
I am glad that this isn't one of those situations where they play the d20 version
>>
>>49041240
>I hate D&D and I love Fantasy Role Playing Games that aren't D20 or make the same core assumptions as D20.
I don't have much experience with RP and 3d6 is really all I know. Without devolving this thread into a DnD hate session what is teh problem with d20 based systems. I've only been in one DnD session and my biggest gripe was the players not the system.
>>
>>49041463
I do not want to hijack this thread, so I will just say that my personal gripes with D&D have been thoroughly chewed over on this board many times.

My gripes are: Escalating Hit Points, Mages as Artillery, horrifically ill-informed descriptions of medieval arms and armor (Studded leather), and a system that rewards character optimization over role playing or situational tactics.
>>
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>>49041309
Nyaruko knows what CoC is anon.
>>
>>48982494

Ryuutama is the exact contrary to your idea.
>>
>>49041075
Quick, zero-effort, minimum-quality SRS-based cash grab.
It's less a TTRPG and more an insult to EO fans.
>>
>>48965962

I'm italian, and quite frankly, it's shit.
>>
>>48997759

>tfw Silver Link adaptation of Golden Sky Stories/Neko Musume Michikusa Nikki

>tfw no Wit Studios adaptation of Tenra Basho Zero

Why even live?
>>
>>49034803
If you wanna go full JRPG and you know the major arcana, There's a deal on amazon for a deck of Persona Arcana Cards for 12 bucks.
>>
>>49034803

http://www.zachwong.com/tarot/ I got this for I dunno, 20 bucks. Considering it's got an actually pretty decent book, I think it's a good deal.
>>
It's not entirely rare for Japanese franchises to get their own TRPGs, even if it's just a small thing with a small publication.

But how come it's so incredibly rare for western franchises to get their own TRPGs?
I mean it happens. Rarely. Like Blizzard did a couple for Warcraft for an example. But I dare say it is exceedingly rare.
>>
>>49043302
The Japanese have SRS as their one-size-fits-nobody system, for which (for better or for worse) it is easier to create content than d20.
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>>49043302
It happens from time to time, less now than during the heyday of TRPGs. But I see a lot more systems that draw on another source for inspiration but just leave the name in the recommended reading sections.
>>
Neuroshima is nice.
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>>49043039
If you're talking about what I think you are, those are pretty shitty. Super low quality. printer-paper low quality.
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>>49043630
Came here to post that. Neuroshima is fun, though still a little too broken.>>49043630
>>
Someday I will let this thread die but today is not that day
>>
>>49017879
Yeah, it was fun the two or three times I actually got to run it.
The problem is finding a group for that kind of game, which is what I found to be the issue with most Japanese games - since the ones we have access to in physical copies are all very different from what most people want.
>>
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Still waiting for the translate on the etrian odyssey RPG.

I love dungeon crawling games.
>>
>>49050066
It's a shit tabletop
>>
>>49043491
Are the licensing laws different/cheaper in ol' Nippon? I know GURPS used to churn out splat after splat of licensed material back in 3e when RPGs were at their most insanely profitable, and I understand the markets not in its heyday anymore so they've got less cash to blow on even more niche licensed products, but the fact that they're still a big thing in Japan (apparently) means it's either cheaper/easier to get licensing rights or the RPG market is just healthier in general and businesses can afford to purchase said rights.
>>
>>49050066
What is SRS and why is it shit?
>>
>>49050398
SRS isn't itself shit. It's an agnostic ruleset for creating what is the basis for a lot of F.E.A.R and indie role playing games. You basically have a system where character generation is done by combining different classes together. This also determines your starting stats and skill pools.

Systems that use this are like I said, anything by F.E.A.R (Double Cross, Alshard, Tokyo Nova, Night Wizard, etc) and you can see it's influence on systems like Nechronica which has a similar character generation process.

It's a decent system that has also been used for a number of licensed properties but if you don't take the time to tailor the base system to match the tone or mechanics of the license you are using the result is pretty mediocre.
>>
>>49050398
>What is SRS
It's Japan's version of d20 OGL
>and why is it shit?
It's Japan's version of d20 OGL
>>
>>49050625
Also forgot that base Standard Roleplaying System (SRS) is 2d6 but that can be changed pretty easily. It's a very modular system in that regard.

It also makes a point to break a session down into 'scenes' which is how the games are structured. Players can choose if they want to appear in a particular scene.

>>49050634
>It's Japan's version of d20 OGL
I don't know if that's a fair comparison.
>>
>>49051063
>I don't know if that's a fair comparison.
Meant that it's a source of, essentially, published homebrews, and the resulting systems varied wildly in terms of quality. Sorry if I came off baity; I was going for catty.
I just started getting really into gaming around the OGL boom, and I'll never forget the six different OGL systems whose books collectively took up a shelf-and-a-half at my local used books store. Bought a bunch of them and regretted it pretty quickly.
>>
>>49050256
Sort of. The doujin scene is pretty good, even when it comes to RPGs. YOu can see unofficial RPG adaptions of a lot of things.
>>
>>49051406
>Sorry if I came off baity; I was going for catty.
Nah, you can't tell tone through pure text and I wasn't sure what you meant by the statement.

SRS has been used in a couple of licensed systems and a casual look gave me Kaze no Stigma, Full Metal Panic, and Shinkyoku Sōkai Polyphonica being adapted to the system. Seems like it's also fairly popular with light novel adaptations.
>>
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Just a question from the Tokyo Nova rpg.

I see the 21 Major Arcana but also on the list are
-1 -2 -7 -9 -18

I thought they were Wands/Swords/Cups/Pentacles but there's 5 of them.

What do they refer to?

Also wow this game is turning out to be crunchier than I expected.
>>
>>49052059
>What do they refer to?
I believe they are "reverse" types of the original classes and were introduced later in supplement books.

For instance the Arashi (-7) pilot combat vehicles and seek to destroy other's and the Kaze (7) are more free spirited speed demons who are about the freedom of the road.
>>
Did anyone try Symbaroum? How did that go?
The system looked interesting but I didn't get a chance to try it yet.
>>
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>>49016749
>>49037856
>It's one of the biggest draws for the original games, how do you manage that?
Make sure the spell cards doesn't egg?
>>
>>49037856
Long story short, your Spellcards all had to be one of only a few patterns. The rules also felt super half built(as >>49016749 mentioned)
It's a fairly okish at best system if you manage to fix spellcards, I feel. We had fun with it, although that doesn't mean it's good. Giving Canon NPCs off-spellcards is also super hilarious. "Yes, Aya still has her camera. Yes, She can still cancel your shots with it. Which reminds me, why did you pick a fight with the media?"
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I know this isn't entirely related, but I recently picked up this RPG called Magicians that's supposed to help you learn Korean. The problem I'm running across is that the game seems to want you to use a program like Dragon Diction in order to play. If anyone has played this, what program have you used? And is it entirely necessary to play? The store page seems to think so.
>>
>>49052059
>>49052312
Actually correction, the end of the players guide just states that the five new classes are from the "The other Side" supplement. I can still kind of see a "reverse" theme with a couple of the classes (Kuromaku/Kagemusha) and (Kaze/Arashi) the rest of them don't seem to line up that easily. But aside from the Arashi the theme of the new classes are "magical beings". The negative value is probably just to accomodate them and since tarot cards can still be interpreted as having a reverse side if you were using cards to create a character you might factor in the position as well.

That's my speculation at least.
>>
>>48981822
TFW there probably will never be any scans of Overkill Paradise.
>>
>>49053159
>RPG called Magicians that's supposed to help you learn Korean
You have most certainly piqued my interests. Sadly I know absolutely nothing about this.
>>
>>49053159
given that the gimmick is that your casting efficacy is tied to how well you pronounced the korean I'd say that if you don't use the electronics you're gonna get into some weird jank
>>
>>49053159
>>49053262

I know the guy who designed this!
I missed the playtest, sadly, but I did attend the first Tabletop Gaming in Korea mini-convention where this was playtested!
Wow, that was years ago.
>>
>>49053159
I've heard of this system in a podcast somewhere, but I don't actually know anything beyond it's a teaching aid.
>>
>>49053159
I thought it was just for Hangul.

Which by the way Hangul is super easy so why you would use an RPG to learn it is beyond me.
>>
>>49027013
This is great and all but is there a character sheet?

Also is this any indication that there's work being done to publish this game in English?
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>>49037277
Noice, hope it gets translated. Love me some CoC!
>>
Besides Nechronica, are there any good Japanese RPG's that use dice other than d6's?
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>>49054314
Double Cross uses D10's I believe.
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>>49011782
Anima: Beyond Fantasy didn't get entirely translated.
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>>49053790
Alright my autism kicked in and I made my own Character Sheet.

What's it missing? I got a big blank space up at the top that could be used.
>>
>>49054813
You're definitely going to want more space for Style Skills on that thing. At least double the amount, probably triple.
>>
>>49054314
While other dice can be neat. d6s really are the most common dice. There was never really much of a reason to ever go for other dice in the first place. So it's understandable that it remains the most common dice.
D&D and the d20 is really just one very successful anomaly.
>>
>>49054813
What program did you use to make this?

As far as suggestions like >>49055402 said you are going to need more space for style skills. If you haven't seen it here's the official character sheet for reference.

I'd also go for two pages instead of one. Original sheet is on A1 sized paper but I don't see a reason why two letter sized pages wouldn't work.
>>
>>49055402
Got it

>>49057106
the hottest shit in Character Sheet creation: MS Paint.

thanks for the base picture, I'll figure it out from there.
>>
The issue with foreign RPGs is that I can never convince my group to play them, and nobody online runs them. I vaguely remember there being a discord group back when JTTRPG general was a thing, but that link seems to be dead
>>
>>49050066
Not happening.
Translating it isn't worth anybody's time, because it doesn't do anything good, interesting or even unusual.

If you want an EO TTRPG, your best bet is to write one yourself.
>>
>>49054701
Double Cross is not really good.
>>
>>49059308
I've heard this before. It looks good on paper to me, what exactly is the problem?
>>
>>49059855
A bunch of them.
"looks good on paper" is the first one, because the localizer completely butchered the layout. Add to that spotty language, a complete lack of editing, inconsistent errata and it's a disgusting mockery of the good work Cluney and Kotodama Heavy Industries have done so far.

Localization issues aside, Double Cross shows the usual symptoms of SRS (Standard Roleplaying Syndrome in this case): A bunch of interesting ideas that had not been properly thought through and barely fitting SRS (here Standard Roleplaying System) elements crammed into the gaps the ideas left.
Many of the powers between Syndromes and within each Syndrome are simple copies of each other and often just dice/score adders.
HP are meaningless because the difference between "tiny scratch" and "reduced to a bloodstain on the ground" is 2 CV, which everyone can lower thanks to the Common Power "Concentrate". Add to that Resurrect and the actual "stay alive" resource are Encroachment and Loises, even though the system does not know that.
Following from that, SRS's oh-so-beloved Appearance Checks do not fulfill their intended purpose of only having characters in a scene for whom it makes sense to appear in that scene, but simply punish players for participating in a scene by reducing their "stay alive" resource.
There are no useful guidelines for either gauging the power of the pre-made NPCs in the books or creating NPCs that pose an appropriate challenge for characters of a given experience total.
PC creation is also very constrained, as the Construction method leads to PCs either focusing their power picks into a single combo which they will use time and again because it is their single best option in most situations or spreading out their powers so that they amount to nothing useful at all.
And don't get me started on Red Servants...
>>
>>49053159
>If anyone has played this, what program have you used? And is it entirely necessary to play? The store page seems to think so.
The program is the spell resolution mechanic. You say the incantation into your phone (ie: you speak Korean to your app), and the app tells you how close you were to the actual pronunciation, which determines the effect of the spell. Poor pronunciation means poor spellcasting (as well it should).

So yes, it's largely necessary. I suppose you can make do with one really fluent GM, though.
>>
>>49061030
>And don't get me started on Red Servants...

please do
>>
>>49062387
Well, that was more a humorous aside than a big complaint.

If you use the Construction method, your Red Servant is completely useless, even if you spend all your powers on enhancing it.
You have to blow all of your experience in Full Scratch on a few associated powers to get it anywhere near useful, in which case your actual PC is completely helpless without a Servant. Which is a major problem, because Red Servants are just as flimsy as regular PCs and there is a limit on how many Servants you can create per Scene (usually one).
>>
>>49061030
>the usual symptoms of SRS
This is the second time this thread someone has brought up the SRS. Is it actually pretty bad? The only systems I can see that use the system and area avaliable in english are Double Cross and a partial translation of Night Wizard, as well as the base rulebook posted >>49050625.

Is it fundamently a broken concept or is it's native system (alshard) the only good implementation of it?
>>
>>49062747
I wouldn't call it "fundamentally broken". It is just a framework and a quite interesting one, at that.

It is very much the Japanese d20 OGL. The problem is not so much that it is bad in and of itself, seeing as both frameworks have managed to bring forth some good games: Fantasy Craft and Legend for d20 and Tokyo Nova and... well, I don't know any other good SRS games yet, but Grancrest did look rather promising.
The problem is that both aspiring game designers and license holders looking to rip off fans think using the framework absolves them from having to properly think the entire system through. That's why you get games like Double Cross, Night Wizard and Log Horizon which all showcase interesting ideas and concepts that unfortunately fall flat because the systems they're part of simply fail to do what the creators believed they would do.
>>
>>49041240
>Everything I've read about this game and the partial translation we got a year ago makes the game look REALLY good.

Mind explaining what makes Witcher: A Game of Imagination so good?
>>
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>>48965376
>Be in a group of group that likes to try to be as 'epic' as possible and has a number of minor edge lords.
>they're letting me run a game next week.
>they're willing to go into it blind
MFW I'm running MAID
>>
>>49063036
LH seemed to understand the SRS conceit of "simple ass class based system" better than Tokyo NOVA in my opinion, from reading the bare bones translations of both.

Where do you think LH falls down, anon?
>>
>>49065743
LH's class system is the one of the game's bigger departures from SRS.

Have you taken a look at the powers? Especially my favorite, Castle of Stone?
>>
>>49065526
Have fun and don't forget to have an escape plan for when they inevitably try to strangle you.
>>
>>49056528
True. I'm just interested to see if they are doing any other interesting things with funny dice.
The Shadow Hunters board game uses weird dice. I know they have the funny polyhedrals available because I've seen them in Yellow Submarine when I was in Tokyo. I was just wondering if they did anything interesting I haven't seen yet.
>>
>>49056528
>There was never really much of a reason to ever go for other dice in the first place
I'm more amazed by interesting dice rolling mechinics. While not a JTRPG, Cthullutech has one of the coolest resolution mechanics.
>>
>>48996279
Didn't they release a free Star Wreck RPG at some point? Can't find it anywhere, though.
>>
>>48996279
Neat! Tell us about Praedor.
>>
>>49067473
>I'm more amazed by interesting dice rolling mechinics.
This. The size of a rnadom number generator is far less important than what you do with the generated numbers.

And might I suggest looking at Tokyo Nova? It uses cards, not dice, but it does so quite creatively.
>>
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It's a shame not more of these games are officially localized. I would have loved to buy some of these books in English.
>>
>>49074022
From what I read, licensing is a pretty big problem and TTRPGs have never been a particularly profitable business.

Kotodama Heavy Industries is working to bring more games to the West, but there is only so much two guys on their own can do.
>>
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Was Sword World ever fully translated, or just partially?
>>
>>49076787
Just the Wiki translation
>>
>>49053159
Is this actually a decent aid in learning the language, or is it just a fun game?
>>
>>49078165
From what I read of it, I highly doubt it.
I can see it being used in the context of a language course for great effect, but on its own, it is just a fun game.
>>
To be perfectly honest, I did not expect to see this thread survive a full week. But it's nice to see that it has.
>>
>>49061030
>Following from that, SRS's oh-so-beloved Appearance Checks do not fulfill their intended purpose of only having characters in a scene for whom it makes sense to appear in that scene, but simply punish players for participating in a scene by reducing their "stay alive" resource.

I find this interesting. The reason I heard of Double cross is because I was looking for a game that gave a similar experience to pic related. It's a vidya but it has this mechanic wherein you slowly get corrupted by your alternate dragon form over the course of the game. You have a handy little indicator onscreen to show your % of corruption and it increases by .001-.002 every couple of steps, and by whole integers depending on what moves you use while in your dragon form. (max is technically unlimited thanks to a breath attack that continually adds corruption, but the biggest normal move is 3%).

I don't mind gaining encrouch in order to appear in a scene but I can't speak for my group on that. It's definitely something I will run by them. But given how the GM guide only recommends a few scenes per session I can see some interesting things happening because of this little encrouch + whatever you get from combat.

I like the rest of your post and it's a good warning about the system in general. I'm still king of in love with the idea of Double Cross but we'll see how I feel after getting through a session or two.
>>
>>49080099
I absolutely love Breath of Fire. I really do hope that the Breath of Fire 6 mobage didn't mark the end of the franchise. I want to believe.
>>
>>49080099
Encroachment is quite different from the D-Counter. They may have the same thematic root, but their implementation and effect are incomparable.

The rising encroachment over the course of the game might have been interesting if the author of the system had understood they way it actually works.
>>
>>49083763
I know it's different but I like the idea of a slowly rising cost attached to great powers. I would say that looking at double cross the game wants you to use your powers which adds encrouch. But I don't see a lot of non_renegade ways to deal reliable damage which means you are going to be racking up a lot encroach. Unlike BoF5 where you have a non-dragon firm that does good damage and has good abilities, and dragon firm is your fallback in tough fights.
>>
>>49084438
And there is the problem. Anything you want to be good at, you need a few powers for. And the game only gives you enough powers to be good at exactly one thing.
>>
>>49084776
Is that true if you go full scratch? I can accept construction limiting character options because it front loads so many aspects of your character into the preset stats and spreads. I think it will be fine for a first session or two but later on I will suggest the point buy chargen because it gives more freedom, or so I think.
>>
>>49064140
Witcher: A Game of Imagination was kind of like a fantasy Shadowrun 3rd edition. The basic resolution mechanic was a d6 dice pool system where you roll a number of d6 equal to your stat. 4,5 and 6 are successes. You want to get a number of successes equal to the difficulty of the task. Well, your skill level reduces the difficulty.

In terms of combat, the system is amazingly lethal. The most Vitality your average PC can have is about 35. Your HP or Vitality is a fixed number that does not change unless the stats change. Also, much like BRP, W:AGM is a "zero means dead" system so you are out of the fight if your HP drops to less than 25% of your total.

Sadly, the translation was stopped before we get to the bits that really red-lined the system and made it sound so awesome. Things like special combat maneuvers, a really detailed item crafting and upgrade system for weapons and armor, and the bestiary.
>>
>>49088952
>>49041240
>>49041256
Do you know where to get this partial translation you speak of?
>>
>>49085087
Full Scratch does nothing to solve the problem. It simply allows you to take your specialization further.

One of the problems are XP costs of powers.
For 15 XP, you can buy a new power at level 1.
For the same amount, you can add 3 levels to an existing power, quadrupling its effectiveness. This is especially good because Encroachment costs never scale, so you gain more than you would from grabbing a new power and save a lot of Encroachment at the same time.

Another problem with specialization that I haven't mentioned are enemy stats.
The scenarios in the book feature enemies who throw out massive attacks. Since Dodge only works if you beat the enemy's astronomical attack roll, you need to pump every resource you have into those rolls. Guard has a similar problem, because astronomical attack rolls mean astronomical damage numbers. While there are some retaliative powers, specializing in defense means your character might as well be part of the scenery for all it can do.
This means that, unless you go for support, cranking out attacks on par with the enemies is unquestionably your best option. Defense isn't even necessary, because unlike NPCs, you have Resurrect and Loises. Getting "killed" does not even cost you a turn.
So Double Cross combat is like D&D's finest rocket tag combat. Whoever goes first, wins. Except PCs don't even need to go first.
>>
>>49050066
I'd actually run this in a D&D B/X clone; ACKS would actually fit this really nicely since it has great rules for creating custom classes.

If you want to make it less lethal you can also rework the Mortal Wounds table to result in less death and dismemberment and more "knocked out until you return to town" type results.
>>
>>49091429
What book are those class rules in? Ive looked over a few of the books and i cant find much of anything
>>
>>49090682
https://www.mediafire.com/folder/4yp0nryi0o7na/Witcher_-_A_Game_of_Imagination

Here it is, the PDF of the core book and pages 1-131 translated. There's also some partially proof-read pages.
>>
>>49065526
I wouldn't count my chicks just yet. Players might surprise you.
>>
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>>48965376
>>
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>>49092971
>1st edition
>2nd edition
>3rd edition
>4th edition
>4.1
>5th edition
>1984 - Present
I googled this just now. How come I have never heard of it? It looks like it's a huge game.
Is it any good?
>>
>>49093974
Its extremely..... German, in about every possible way. Very detail oriented, with very deep complex systems, that simulate things on a very precise level with a complex and vast world with a long history and precice detail. So in short its a bit... overwelming
>>
>>49094273
This is my experience too (I played and am currently playing DSA4.1).
However, 5e (the one they just released in English) seems a lot lighter and easier to get into. (Haven't had a chance to play it yet though)
>>
>>49093974
Christ no. It's German as fuck and not in a good way and it's pretty much number one thing being played in german speaking parts, with only Shadowrun coming close.
Just thinking about DSA gives me constipation.
>>
>>49093974
>>49094687
Its the kind of system that would be great as a video game where you have a deep complex character system to customize but also a computer to roll the ten billion dice each action calls for and reference all the resolution graphs. I honestly think its a good system in theory, it just asks too much legwork of the player
>>
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Played TBZ, it is cool, but i am kind of a hack fraud GM so the campaign is not great.
>>
>>48966636

Really? I often order gunplas from Japan and I have zero problems. The shipping generally is fairly manageable. I mean, it's not exactly a swift shipping deal, things can take two or three weeks to arrive, but generally by the time I buy two gunplas it's already worth it.

I'm in Spain, for reference, so also in the EU.
>>
>>48965376
Poland is blessed with decent games, so I have nothing to complain about.

Recently we've been playing Monastyr, a game about disgraced old men on one last adventure. While nothing special mechanically, it has two things that set it apart: the fencing system, which is as close to what happens on the piste as I've ever seen in a game (Riddle Me Dickstab included), and the setting. You have a fairly standard Warhammer type of world, with the various cultures and provinces of an empire standing in as races (all PCs are human), but it's a land that renounced magic when its neighbours did not. As a result all your standard fantasy races are at best horrendously powerful enemy soldiers, and at worst monsters that make men shit their pants at a mere mention. Magic and wizards are treated similarly: fairy tales or accounts of horror. It's a fairly solid take on what a fantasy setting would look like from the perspective of someone unused to all the bullshit.
>>
I'm currently running Ryuutama so far and fucking around with the ship rules, it's been fun so far even if the players are actively sitting on their thumbs. They are currently brokering peace between !mantids and a hive of giant honey bees.

I'm also playing in a Nechronica game that has been an absolute blast. It turns out the dog legged girl we've been treating like our younger sister is our Necromancer, and the reason she's been running off every night is to try and make more sisters.

We're also stuck in a city filled with rival necromancers making a cross between Doom technodemons and the Strogg from Quake. Intense and absolutely metal warfare involving cyberdemons and spider masterminds occurs daily.
>>
>>49095312
As a German who hates DSA, I have to say that I really like the basic resolution system of 3x 1d20 roll under for the fairly detailed information it gives about the skill check.

But everything else for character creation to combat? Fuck that noise.
When I originally wanted to try it, using a character creation program on PC was considered mandatory.

>>49095510
Maybe I just haven't found the right shop yet. Any sites I know only offer EMS and that's expensive as all hell.
Where do you order and do they offer books?
>>
>>49042872
So basically if you want a EO you're better off brewing your own, gotcha.
>>
>>49096373
Pretty much, unfortunately.
>>
>>49096244
>Where do you order and do they offer books?

I generally order from HobbySearch, but sadly no, they don't offer books. They're a model and merchandise shop. I go there to get my fix of building robots.
>>
>>49065870
Ive played lh a couple of times and it worked out fairly well.

I dont know other srs games so can you give more details on how log horizon fails?
>>
>>49042873
Your tastes are shit.
>>
>>49099071
What is this system like? I need more card based ones to look at.
>>
>>49098375
Loathe as I am to admit it, I don't actually remember that much.
LH is one of the systems I sealed in my memory in a box with a big "DO NOT OPEN" label.

What I do recall is that I took issue with power design and selection, but in order to give you any details I'd have to go through the whole thing again and I don't exactly fancy doing that. And I admit I was wrong about Castle of Stone. Must have got it mixed up with something else.
Mind, I'm not saying it's unplayably bad, none of the SRS games are, it just falls short of the mark.
>>
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Has there ever been a Japanese GURPS book?
>>
>>49102491
https://en.wikipedia.org/wiki/GURPS_Runal
>>
>>49102491
It says "replay", but what is it a replay of?
>>
>>48980612

Why don't the villagers and town guards bail with their settlements? Shouldn't the hero have a large, angry mob trailing behind him to lynch the Demon King by endgame?
>>
>>49102777
It's a Madoka RPG based off of Torg.
>>
>>49095557
Mind discussing the fencing rules? Are they a complex clusterfuck or are they as smooth and elegant?
>>
>>49101293

More or less "pick a card and let the GM come up with something". Take the Devil card: epic fail, the worst possible result. Nothing more to guide the GM.

It's the bullshit people think DW does, but actually this games does it.
>>
>>49105505
>DW
what?
>>
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I just found out there's an Eberron manga replay? I need this
>>
>>49091883
The Players Companion, my good anon.
>>
>>49105688
Dungeon World, I'd guess.
>>
>>49096244
I remember spending 3h on generating a 4.1e character (though some things could be done quicker).
It's a very 'detailed' system. Its slow combat is not one of its strengths, but you don't play dsa/tde for its combat. You play it for the details.
>>
>>49108031
P.S.
I remember hearing that one of the writers behind DSA/TDE had trouble finding a formula for the surface of a cow (with the goal of finding an estimate for the leather price). One of their newer books contains a whole page on taxes and tolls.
>>
>>49103340
At the core, it's your basic attacker vs defender d20+modifier contested roll.
What makes it good is the advantage system and how initiative works. Only the character with initiative can use the various attack actions, where the one lacking it can only use defensive ones.
They interact with each other in various ways (like closing or widening distance, setting up flanks, feinting to gain advantage on your next attack, ripostes to attack out of initiative, and so on), but the goal, aside from landing a hit, is to accumulate Advantage Points. These allow you to enhance various manoeuvres, and most importantly, seize the initiative and become the attacker. In practice it's a lot like actual fencing: you dance around for a few rounds trying to size up the opponent (and you can lie about your modifiers so they respond inadequately to your actions), and then piling your AP on to land a wounding hit. Distance, what kind of weapon you're using, and where you learned to fight all play a role as well.
>>
>>49106477
Yeah that one is real neat.
>>
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>>49103218
>>
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>>49103218
There is the detail that not everyone in the world actually believes that you're the hero, or at the very least doesn't trust the supposed hero to be their saviour.

Regular folk also don't dare to oppose the demon lord. Kingdoms and armies supposedly tried before the hero's journey at the start of the game, and supposedly they failed. So there is that.

Lastly, if you were to run from the darkness you'd better leave your settlements behind instead of attempting to take them with you.
>>
>>49103218
They're fucking dumbasses.

If you have The King, he occasionally mentions that everyone thinks the Hero is going to kill the Demon Lord instantly and have nothing to worry about.

Also, the Darkness constantly moves, normal people just can't keep up.
>>
>>49105505
But DW neither does that nor pretends to do that nor does anyone think that.
What are you on about?
>>
Lately I've become really interested in playing in a Final Fantasy style setting, like Ivalice or Eorzea. That comfy mix of magitek and medieval with big over-dramatic plots involving crystals and ecological disaster. Any TTRPGs like this, or advice for making a similar setting?
>>
>>49112335
Anima Prime.
>>
>>49112335
I'd kill to play in an Ivalice game. The closest I can think of though is just using a generic system like GURP or Savage Worlds, then shamelessly ripping off setting elements from Eberron and Final Fantasy.
>>
>>49112745
I mean there is a fairly quality FF homebrew, FFD6 which covers, on various levels most of the game settings
>>
>>48972899
scandifag here, no problem importing shit from japan, usa or anwhere really, and we are real socialists
>>
>>49112745
4e could work, since it heavily features a grid based combat system that rewards combos and positioning, as well as very distinct classes. Mimicking the advancement might get iffy, though, unless you go all out and just allow people to level in whatever they want and mix powers.
>>
>>49113161
Then be a dear, get a copy of One Way Heroics TRPG and Magica Logia and scan them, would you?
>>
>>49080099
I'm two sessions into a Double Cross game right now and honestly the d10 encroach per scene isn't a big deal if you have a GM who isn't braindead. Our group plays really long sessions and we use the "scene" format even in games that don't implement it in the rules like Double Cross does. That means that rules as written, our characters could end up with 100+ encroachment even on non-combat sessions where no powers have been used. So instead of playing rules as written we just roll a d10 worth of encroachment every couple scenes depending on how long the session/arc is planned to be, and that worked pretty well for our first sessions.

The game was designed more for one shots or extremely short campaigns, so the constantly increasing encroachment is a feature working as intended if you play the Japanese way. It seems like it's meant to be really common for a PC to pass 100%, fail their backtracking, and become an ayy lmao at the end of a session for a tragic ending to a short story, so it's perfectly reasonable to have an absurd amount of encroachment in the one shot style of play.

Basically just use your brain and adjust the enroachment gains to your group's style of play. The translation is spotty in places so you can't count on playing it rules as written all the time.

>>49091244
>specializing in defense means your character might as well be part of the scenery for all it can do.
I have a retarded chimera build going on where my armor is 20 something and I get an additional 3d10 guard with a reaction power. On top of that I'm dealing 30+ damage per melee attack. We're all pretty inexperienced with the system so maybe it would be different if the GM was running unfun meta builds on the enemies, but tanking actually feels pretty viable to me right now.
>>
>>49115073
Care to lay out your build then?
Any attempts at building defensive characters I have seen so far left those players with a very bad taste in their mouths.
>>
Rolled 8, 6 + 24 = 38 (2d10 + 24)

>>49115279
Purebreed Chimera. 7 in Body so I still CAN dodge if the enemy rolls low, but if it's a fucktarded +30 explosion or something (and I'm not feeling lucky) then I can just fall back on this:

Mighty Therianthropy LVL5: 15 Armor, +10 attack bonus
Reaming Claw: 1 Guard, +9 attack bonus
Beast's Strength: +8 attack power
Tyrannos T-Lois: +6 attack power
Aegis Shield: 2d10 guard bonus
UGN Battle Armor: 8 Armor (easily obtainable if you invest a bit in Social and Procure. I'm probably going to pick up a regular shield at some point too)

That's 33 attack power on average and 2d10+24 defense, and even if hit by anti-armor powers (which actually happened to me a couple times), Aegis Shield remains incredibly useful. On top of all that, Reaming Claw and Mighty Therianthropy also give some huge attack power bonuses, so the defensive parts are really just a bonus to dealing huge damage every round. If a player tried to make a build that's literally just all defense then yeah that would probably be a bad idea, but it works really good with chimera at least.

Like I said though, my group just started with this so nobody really knows the meta. We just put together fun gimmicky builds and so did the GM for enemies. It works really well for our style of play at least.
>>
Rolled 4, 6, 4, 2, 5, 2, 10, 2, 6, 9, 10 = 60 (11d10)

>>49115628
Problem 1: This is not a starting build.
>>
Rolled 4, 1, 8 = 13 (3d10)

>>49115946
Your build is at least 30 XP over a starting PC. Probably much more if you can afford UGN Battle Armor.
>>
Rolled 1 (1d10)

>>49115963
Problem 2: Kyoji is still a problem for you.
>>
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>>49041240
>>49041256

Update, apparently I found the reason why this translation was stopped.

There seems to be a brewing Kerfuffle in the Polish language Witcher community. It seems that Michał Marszalik the author and original designer of Witcher: A game of imagination had been trying for years to get a second edition published after MAG (the original publisher) folded. However, Michał's plans were complicated by CD Projekt Red getting the game license and the unexpected, runaway success the Witcher has experienced in the English speaking world.

Miffed that CD Projekt Red blew him off in favor of R. Talsorian, Michał dumped the entire second edition rules, stats and fluff onto the Polish Language Witcher Wiki.

Now if you'll excuse me, I'm going to use Google Translate to grab as much of this as I can.

http://witcher.wikia.com/wiki/Wied%C5%BAmin:_Gra_Wyobra%C5%BAni
>>
Rolled 1, 2, 9 + 14 = 26 (3d10 + 14)

>>49115986
Even with this comparatively poor roll, the mid-boss of the very first scenario, designed for starting PC deals...
>>
>>49116045
...just 12 damage to you?
Trust the dice to ruin any point I want to make.
>>
As we approach the pump when I don't want to think everybody for keeping this thread running a whole week. I've learned a lot of things reading here and posting here so I hope we can get another one going soon. Polite I pay for the double cross conversation
>>
>>49115963
>Your build is at least 30 XP over a starting PC.
I just double checked through everything again with the full scratch rules, it all adds up right to me. There were some XP gains between sessions so I can't remember 100% what the full starting build was without certain things leveled up, but it should only be 20 XP over the starting limit.

>Probably much more if you can afford UGN Battle Armor.
It's strangely cheap though (12/8 proc/stock). I think it's actually meant to be restricted unless you have a UGN background (which my character has the equivalent of anyway, so it's a moot point in this case).

>>49116045
>>49116081
No I get it. 12 is still pretty bad for a single attack (and the added effects with it). I just looked over Kyoji, it doesn't look like this is meant to be a 1v1 anyway though. In fact, having a PC in the party that can somewhat tank him at all seems like a huge boost for beating him.
>>
>>49116406
Holy shit that's terrible. thanks for keeping this going we're about to hit bump limit. 2nd sage
>>
>>49115993
I still have my copy, and I'm slightly bored between projects. How much interest would there be in a translation? Considering that it would take several months to a year to complete, compile, and edit.
>>
>>49116716
I would be extremely interested, to the point of even kicking a few dollars into a Patreon for the project. Not sure how much interest there would be from the rest of the community though, given that we are going to get an English language RPG from R Talsorian probably before you can finish translating.
>>
>>49116439
>It's strangely cheap though (12/8 proc/stock).
Yeah, that's because the translator couldn't be arsed to get a proofreader or make proper errata.
If you look at the cost progression on the list, it is rather obvious that UGN Battle Armor (which is a weird translation for the very English UGN Body Armor) should be 12/18. I double-checked my copy of the original rulebooks 1&2 to confirm that.

Here's another thought: Tanking is generally an iffy thing.
Continuing the Kyoji example, his statblock says to target a random PC. So, assuming a party of 4, you have a 3 in 4 chance of needing to sacrifice your turn in order to Cover one of your allies, robbing you of any opportunity to attack and making your attack power moot.
Additionally, Aegis Shield raises your Encroachment by 3 without guaranteeing that you won't have to take the 1d10 Encroachment from Resurrect. And after using Resurrect for the first time, scratch damage is enough to kill you anyway. All this defensive investment barely saves you any of the important resources.

>>49116406
Well, we can always make a second thread. I'm definitely up for more discussion.

>>49116716
If you decide to do a translation (no interest on my part) you should definitely go the fan translation route. Only do mechnanics. Paraphrase and summarize the rest.
With The Witcher in particular, any setting details are readily available in the anglophone part of the web.
>>
>>49112260

Every single thread about DW is about people that thinks it does exactly that, anon, and you know this as well as everyone on /tg/.
>>
>>49116406
Yeah I'd have to consider this thread a success. It's been a good thread. It was worth making it.
>>
>>49117148
I think we have failed to establish what exactly "that" is.
>>
>>49117038
I don't think I can legally do that on Patreon with the current state of the license. I'll talk to Michał and see if we can sort something out, maybe get a seal of approval. On the other hand if a new system is on its way it might be a wasted effort. Monastyr, maybe.
>>
Anyone tried one of the swedish RPGs that has been translated to english recently?
Mutant: Year Zero or Symbaroum?
>>
>>49118113
I played Symbaroum recently. The setting is interesting, if only touched upon in the one book we have so far. Kind of soulsy with the decrepitude, vast environments, and loneliness. The mechanics are nothing special. They work, there isn't a lot of them, and they avoid immediate and obvious retardation.
Definitely worth a oneshot, not necessarily something to play long campaigns in.
>>
Anyone else excited for Shinobigami?
>>
>>49118113
I took a look at Mutant: Year Zero. Seems serviceable.
>>
>>49115073
>so maybe it would be different if the GM was running unfun meta builds on the enemies
You mean if he wasn't literally coddling you?
>>
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>>48987144
TTRPGs were bigger like a decade ago.
The French RPG I shill whenever possible is Polaris.
>>
>>49121630
The fuck?
>>
>>49118113
Aren't rpgs haram though?
>>
>>49117863
Ehhh, Patreon are pretty bad about enforcing their own rules. Porn is supposed to be against the rules there, and that stops absolutely no-one.

That said. You could easily just strip out all the references to the Witcher, replace them with thinly-veiled expies, call it "A game of Imagination" and market the game system as a "generic fantasy RPG."

Witcher or no, I am genuinely interested in the mechanics.
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