So we all know evolution games, right? I find they always get cluttered with rules. When I started the games in 2011 I kept it very open. Edit creature, short description. But I noticed over time people began bickering. "that's not possible!", "too much at once!", "shouldn't this be extinct by now?", etc.
So I propose a game with the simplest rules:
1) Take the "creature" in pic related and edit it. Save as .png
2) edit other players' creatures as well.
That's it. No descriptions needed, no bickering. Just good 'ol MS paint fun.
Bump?
Fine, I'll bite.
>>48951718
Sorry man.
I get the whole avoiding bickering thing, but when you simplify rules too much, it stops being a game and turns into just cooperative doodling.
Don't have a suggestion for rules, but I thought I'd offer a little input and say I appreciate the idea.
>>48954691
I've done this elsewhere and it worked out really well.
>>48954863
It could work out well here too.
But it doesn't engage me, personally.
Good luck, and happy evolving.
>>48951718
I personally think that they need a limiting rule; you can't evolve a creature until at least two other creatures have been evolved. It keeps people from ramming their special snowflakoids through the Industrial Revolution while everything else is still developing eyespots.
>>48955037
I think limitation ruins the game though.
>>48955640
I think someone spamming their chosen organism's evolutions once per minute ruins the game.
>>48955665
I have run dozens of games and seen this maybe once