[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Map Thread

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 117
Thread images: 49

File: Map (2).jpg (1MB, 1024x768px) Image search: [Google]
Map (2).jpg
1MB, 1024x768px
Rate my current campaign's map
>>
>>48944240
10/10, would start War of Northern Aggression in your campaign.
>>
>>48944240
1/10
biomes look like aranged on a grid
weak sense of scale
unpleasant ductus that strongly betrays the digital brushes
weak transition of biomes
incohesive naming
>>
File: Aretiel region.jpg (1MB, 1024x768px) Image search: [Google]
Aretiel region.jpg
1MB, 1024x768px
Here's another unfinished map.
Input?
>>
>>48946932
Like this much better, you can tell there is something unique to this world going on with the beacons and notable caves.

Work on clear label placement. And do you really need the hex grid? It is distracting and it should at least be behind the labels.

7/10 factoring in it's incarnate.
>>
>>48946932
I really like it aside from one single thing: the labels hurt my eyes. I'm not familiar with Incarnate so I don't know how to fix it but they are entirely unreadable.
The rest looks pretty good.

Is there a reason that nothing is labeled beyond the mountains and the Oun?
>>
>>48947315
>unfinished
>>
>>48944240
>>48946932
You need to work on your nomenclature.
>>
>>48944919
I didn't make it,
And all the names are of cities and towns in Spain
>>
File: map163.jpg (5MB, 6492x3600px) Image search: [Google]
map163.jpg
5MB, 6492x3600px
>>48944240
Pretty good, you managed to make a decent-looking stylized map.
>>
>>48947850
>And all the names are of cities and towns in Spain
Yes, but everything else is written in English. Lake Abierto, Secorian Planes and so on, and so on, sounds weird and false. It's also rather jarring seeing such a well known as SevĂ­lle in the middle of a fantasy land if it isn't meant to indeed be set in Spain.
>>
File: MapInspire.jpg (1MB, 1024x768px) Image search: [Google]
MapInspire.jpg
1MB, 1024x768px
>>48947315
I think the Inkarnate Notes system doesn't have different font sizes, but I'm not sure.
>>
>>48946932
Put the text over the grid, not under it, you swine.
>>
File: map10.jpg (792KB, 1600x1233px) Image search: [Google]
map10.jpg
792KB, 1600x1233px
>>48947979
Speaking of languages, I keep getting confused when I make maps. Should I translated regional names, like those for towns, forests, and whatnot, into English equivalents for people to understand, or leave the proper names in the foreign language while translating stuff like "river," "forest," "mountain," etc?

In the map above, I left most things in foreign, like Fassagh Kelley (Virgin Forest), but then I worry that its the kind of unpronounceable fantasy nonsense that makes people put down books.
>>
File: map40.jpg (163KB, 1183x789px) Image search: [Google]
map40.jpg
163KB, 1183x789px
>>
>>48947973
Yeah, I was a bit annoyed that my DM just decided to steal the names of Spanish cities. His excuse for it was that when you're in a new land you wouldn't understand the names and stuff; and he's been to Spain and we haven't so we wouldn't have known all the Spanish names.
>>
File: map45a.jpg (935KB, 1750x1426px) Image search: [Google]
map45a.jpg
935KB, 1750x1426px
>>
File: AtlasCountry.jpg (222KB, 1200x751px) Image search: [Google]
AtlasCountry.jpg
222KB, 1200x751px
>>
>>48948048
I like this one, did you make it?
>>
>>48948111
It's from Obsidian's Pillars of Eternity.

Don't play the game; it's boring.
>>
File: Southern Brastock.jpg (5MB, 5600x5600px) Image search: [Google]
Southern Brastock.jpg
5MB, 5600x5600px
This is the southern part of the Kingdom my campaign is currently taking place in. It's probably the most complete map I've made, the word map and the full region map are still a bit lacking or just older
>>
File: map37.jpg (706KB, 1532x1080px) Image search: [Google]
map37.jpg
706KB, 1532x1080px
>>
File: a5c9faed0dd0c9ab71af1a299fb57386.jpg (178KB, 736x1025px) Image search: [Google]
a5c9faed0dd0c9ab71af1a299fb57386.jpg
178KB, 736x1025px
I like me some Black Company. There's very little of what the books don't visit at some point, though.
>>
>>48948494
What'd you use to make this map? Looks pretty awesome.
>>
File: Wide Marches.jpg (4MB, 3000x3000px) Image search: [Google]
Wide Marches.jpg
4MB, 3000x3000px
>>48950023
Just photoshop and a lot of time and planning

Here's the region map, you can see the section of the previous map is near the center of this one
>>
File: map.jpg (3MB, 3000x2820px) Image search: [Google]
map.jpg
3MB, 3000x2820px
>>48950042
finally, here's the continent map (about 1/5th the world) probably my 2nd favorite of the large scale maps I've made, the first being the first one I posted in the thread, I also have a city map and a few rinky dink town maps I can post if people are interested in more of my stuff
>>
>>48950042
>>48950083
And here I thought I was cool for using Donjon and slapping some text over a pregenned map. Great work.
>>
>>48948538
Where's the Blacklake District? And the docks district is too small. The layout is all wrong too.
>>
>>48950166
The entire city is too small, it takes up about the right size (for a population of 23,000) but the buildings are MUCH too spread out, it'd be 23,000 with tightly packed buildings and 2-3 story buildings everywhere
>>
File: Map v2.jpg (7MB, 4961x3508px) Image search: [Google]
Map v2.jpg
7MB, 4961x3508px
Here is a map I'm working on for a worldbuilding project.
>>
File: Mapterrain.png (1MB, 1022x766px) Image search: [Google]
Mapterrain.png
1MB, 1022x766px
Current world building im doing, did the shape on inkarnate first and then photoshop for the rest.
>>
File: Mapdejure.png (1MB, 1022x766px) Image search: [Google]
Mapdejure.png
1MB, 1022x766px
>>48950985
working on defacto control map too
>>
File: Maptraderoutes.png (1MB, 1022x766px) Image search: [Google]
Maptraderoutes.png
1MB, 1022x766px
>>48950998
>>
File: Mapclimate.png (1MB, 1022x766px) Image search: [Google]
Mapclimate.png
1MB, 1022x766px
>>48951006
>>
File: khraz2 (1).jpg (287KB, 1008x772px) Image search: [Google]
khraz2 (1).jpg
287KB, 1008x772px
Something I posted a few threads ago
>>
>>48947065
>>48947315

The "notes" are only there because clicking on them produced background info text. I haven't properly labelled anything yet, i just wanted you to see the placenames.

>>48947389
Please explain.

>>48947991
I have no idea how to do that in inkarnate. It's probably because that's not text but notes.
>>
>>48947315
Also, beyond the Oun everything is supposed to be plains, only sometimes used for agriculture, and mostly just wide rolling fields with some few groups of trees. Beyond the mountains the map is, as >>48947335 said, unfinished.
>>48947979
Why does your water look like water? How did you manage to make your riverbanks look so shaded and clear?
>>
>>48948022
Also, that depends entirely on your setting. In DnD specifically human Common is said to integrate elements from other languages a lot.
>>
>>48951634
Things are named goofily. Some of them are real places (Seville, Ft. Sumter,) some of them are from video games (Daedric Shrine,) and some of them seem overly generic or even made up on the spot (Ville, Farmhouse)
>>
>>48951885
I am not the OP.
I'm another guy who made a map (>>48946932) and wanted some input.
>>
>>48951006
>>48951019
>>48951509
Scaling problem with the southwestern river delta.
Either you have a 25km wide river cutting through the continent, or a normal river suddenly widens to a hundred km wide sea which looks suspiciously like a normal river delta would.
>>
>>48946932
>>48951902
Is there just nothing of note north of the mountains? The scale is small enough (someone could march six hexes a day at a reasonable pace) that you'd think a lot of people would go up and have a look.
>>
>>48952009
>>48946932
>unfinished
>>48951684
>Beyond the mountains the map is, as >>48947335 said, unfinished.

There is supposed to be one other "metropolis" city
>>
>>48952048
If that's the case, and it's meant to be seen at that scale, the text could use a little formatting. All the names are overlapping each other
>>
>>48952171
see
>>48951634
>The "notes" are only there because clicking on them produces background info text. I haven't properly labelled anything yet, i just wanted you to see the placenames.
>>48947979
>>
>>48948037
>when you're in a new land you wouldn't understand the names
This is true. But then it's almost always better to either make up names that follow a basic nomenclature, which you should be able to make up in a couple of minutes at most.

That or using a real foreign language and translating words into it, not just steal already existing place names straight off. For example, a small town standing on or around a hill could simply be called Hill, which when translated into a different language can come out as, among others; Montem, Hiwwel, Colina, Cnoc, Kulle, Mäki, or Hoyde.
>>
Are there any good unmarked / unlabeled ones floating around?

I just want to cop a map.
>>
File: fantasy-world-3.jpg (353KB, 1500x1212px) Image search: [Google]
fantasy-world-3.jpg
353KB, 1500x1212px
>>48953867
The rivers are a little goofy, but it could serve
>>
File: toledo_ohio.jpg (41KB, 640x413px) Image search: [Google]
toledo_ohio.jpg
41KB, 640x413px
>>48948037
>You dumb Americlaps don't know the names of Spanish cities, amirite?
>Good, so... your adventures take you to the mystical city of Toledo...
>>
File: MapInkarnate.jpg (1MB, 1024x768px) Image search: [Google]
MapInkarnate.jpg
1MB, 1024x768px
>>
File: orcelfwtf.jpg (14KB, 250x264px) Image search: [Google]
orcelfwtf.jpg
14KB, 250x264px
>>48947966
>"this map looks amazing, who's the artist?"
>one reverse image search later
>"deviantart? aw, SHIT."
>"okay, okay, maybe it's not that bad."
>map by Karbo
>deviantart Core Member
>vore artist
>>
File: terrein done.jpg (2MB, 6000x1556px) Image search: [Google]
terrein done.jpg
2MB, 6000x1556px
>>48948494
>>48950042
Got any more maps? Especially on the scale of the smallest one
>>
File: map88.png (123KB, 2270x1370px) Image search: [Google]
map88.png
123KB, 2270x1370px
>>48951684
>Why does your water look like water? How did you manage to make your riverbanks look so shaded and clear?
I just didn't color in the water? I painted the entire map with the fill tool and then carved out a river with the remove fill tool. The "land" layer in Inkarnate is a separate layer that automatically generates shadows over the lower "water" layer that is the default Inkarnate texture when you open the editor.

>>48951702
Hm, okay. But if the setting you've made is explicitly not speaking English, how much do you translate?
>>
File: CivMap.png (982KB, 1857x1005px) Image search: [Google]
CivMap.png
982KB, 1857x1005px
>>48954152
The setting is about pieces of civilizations throughout time and space being transported via wormholes to a plane where no civilization survives long because giant monsterwomen walk the earth, eating everyone in sight. These women are immune to all weapons too, so your fate as an adventurer is to be eated.
>>
File: Ol'_Dirty_Bastard.jpg (25KB, 300x300px) Image search: [Google]
Ol'_Dirty_Bastard.jpg
25KB, 300x300px
>>48944240
Please tell me that the face door makes you answer riddles. I love that shit.

>>48947979
>The Girt
pic related

>>48954152
Well... at least we know how to spot him.
>>
>>48956556
another fucking vorefag
>>
File: map103.jpg (374KB, 985x716px) Image search: [Google]
map103.jpg
374KB, 985x716px
>>48956650
What's wrong with "The Girt?" It comes from the expression
>Girt by the sea
and the original city that was founded in that subkingdom is circled on three sides by the rivers of the region.
>>
File: mapinspirepolitical.jpg (1MB, 1024x768px) Image search: [Google]
mapinspirepolitical.jpg
1MB, 1024x768px
>>48956707
And eventually the region brought under their control was bounded on four sides by rivers and sea, though the sea isn't visible on the map.
>>
File: Map.jpg (1MB, 1024x768px) Image search: [Google]
Map.jpg
1MB, 1024x768px
One of the countries of my homebrew.
Recommendations on improving?

Each town and village has a name as well, but I'm not putting that on a bloody map.
>>
>>48956707
That harbor inlet looks like the cross-section of a vagina
>>
>>48956433
>land tool
I never realized that, because the water has borders while land doesn't

>>48956433
What do you mean?
"the setting does not speak english" is utterly meaningless, because the main language will end up being translated into english anyway.
so what sounds old timey in english will be the equivalent of old timey [main language]. So You translate exatly as much as the characters speaking only the main language would understand.
No one would understand what "London" means nowadays, but people could understand "Westham".

Similarly in my setting
-i left "Twoville", "Millbridge" etc translated,
-"Caldsteadt" and "Isquillborg" semi translated in old english,
-while "Hanud'uhnäd" is in a foreign language, and the meaning in dwarven is explained in the description, same with "Minnuialelei" and "Tinnelei"
-while "Aretiel" and "Venea" are just names reminescent of one language or the other
>>
>>48954005
Kek, you're not wrong
>>
>>48956650
Yes, the face door does tell riddles, but now it's pulling a real doozy on us and is asking for a "shepherds pie"
>>
File: map of Penlac update.png (34KB, 1896x854px) Image search: [Google]
map of Penlac update.png
34KB, 1896x854px
>>48944240
One of the towns in my setting, Penlac is rather small but important thanks to it being situated right next to one of the springs that feeds into the Regic River System
>>
>>48956931
The ways your bodies of water are different colours and divided by borders makes it difficult to figure out. If Alderon and The Abyssal Expanse are different colours does that mean Bal'Gharn is also a different ocean?
>>
File: Concordia(large).png (3MB, 3900x2700px) Image search: [Google]
Concordia(large).png
3MB, 3900x2700px
Here's a first pass on my current DnD campaign region. Part of a larger map that is in piss poor shape right now.
>>
File: map idea color.jpg (3MB, 3264x2448px) Image search: [Google]
map idea color.jpg
3MB, 3264x2448px
Older map I made. Added some color in post to get a rough idea of what it'd look like.
>>
File: OfeniolarMapSmall.png (4MB, 1500x781px) Image search: [Google]
OfeniolarMapSmall.png
4MB, 1500x781px
>>48960560
Said piss poor map...
>>
File: United Isles.png (7MB, 2000x2612px) Image search: [Google]
United Isles.png
7MB, 2000x2612px
>>48960597
And, because I'm a piece of shit, here's another map from last year's campaign.
>>
>>48948022
maps are highly political, so just think about what the mapmaker would want.
i.e.
>humans invading elvish forest
just make it human names for things coz fuck elves
>humans and elves are buddies
they'd probably use elvish names for things
>elvish map of human lands
probably in elvish because elves think they're better than humans (or whatever)
>>
>>48960234
I like the retro look.
What is this made in?
>>
>>48947966
Earth Kingdom?
>>
File: map38.jpg (6MB, 5000x5000px) Image search: [Google]
map38.jpg
6MB, 5000x5000px
>>48957789
>Similarly in my setting
That's exactly what I mean. You left the Dwarven name untranslated because it's foreign, but I'm just wondering if, for proper nouns like town names, person names, etc. if the setting is that the people here speak a specific language, should I translate that into English equivalents or not. So it seems to me that you decided to translate it, i.e. Twoville, Millbridge, etc. That would lead me to translating things like Cass Kell into Stalkwood or Salljey Cur into Saltlick Swamp.

I was just wondering specifically which works better for players; translate, or leave alone. Which works better to immerse them in the world, but doesn't go full-on special snowflake.
>>
>>48960234
Were you the guy running >>48956433 quest?

>>48960547
Alderon is clearly another land's territory.
>>
File: map50.jpg (2MB, 3200x2000px) Image search: [Google]
map50.jpg
2MB, 3200x2000px
>>48960560
I look forward to seeing the completion of your map so I can add it to my collection of maps.
>>
>>48960901
That makes sense.
>>
File: Oxydas.jpg (2MB, 1830x1800px) Image search: [Google]
Oxydas.jpg
2MB, 1830x1800px
Map for a quest I never got around to finishing the intro for.
>>
>>48963096
that i have no idea about i haven't actually GMd yet i was just trying to do some generic fantasy worldbuilding.
>>
>>48948111
Don't listen to this anon >>48948123
It's a pretty good game. Play it.
>>
>>48963256
The graphics are fine and the gameplay works, but the story is boring. Granted, I gave up after playing that town with the human sacrifices and elf incest but I didn't feel like the main story was hooking me after the initial meeting with the priest of that deposed queen of the gods.
>>
File: stratedgy.jpg (1017KB, 2880x2880px) Image search: [Google]
stratedgy.jpg
1017KB, 2880x2880px
>>
File: Stars15.png (76KB, 600x600px) Image search: [Google]
Stars15.png
76KB, 600x600px
>>
>>48944240
>a single farmhouse shows up as a significant location nearly equal in scale to a city

>Inkarnate

I give you 2/10, only better than 0 for a decent naming sense.
>>
File: Larvik Map.jpg (1MB, 2000x1400px) Image search: [Google]
Larvik Map.jpg
1MB, 2000x1400px
>>48954644
That's the only map I have at that size, but here's a city map I made for use in a few sessions
>>
>>48963096
d-did you just repost my map?

I'm kinda tickled that it was liked enough to save
>>
File: Britannia Draft 4 Preview.jpg (8MB, 1820x3306px) Image search: [Google]
Britannia Draft 4 Preview.jpg
8MB, 1820x3306px
>>48944240
Here is the map from my King Arthur campaign last year. Took about two weeks to complete.
>>
>>48944240
Does Fort Sumter often get attacked by rebels?
>>
>>48963820
Yes, but they're all too green to understand what they're trying to do, so they go away after a few tries.The smart ones keep tabs on the fort's activities and either leave when they get bored, or get conscripted after a few surprise attacks that impress the soldiers.
>>
>>48963796
How did that campaign turn out? I remember seeing this in some map threads.
>>
>>48961006
MS Paint.
>>
>>48944240
>face door/10
>>
>>48963873
It went well for a while, I started running out of written material and one of the players moved so we had to put the game on hiatus. We made it from 485 AD to 506 AD. I tried to start it up again but couldn't get anyone that interested so we started a different game. I kept the notes and will probably run it again maybe online or something.
>>
>>48963957
Not that guy, but been following you for a while through these threads and others. Glad to see that Fuck-Gorgeous map got used for something worthwhile.
>>
File: world map.png (91KB, 2692x966px) Image search: [Google]
world map.png
91KB, 2692x966px
>>48944240
10 million hours in MSpaint.
>>
>>48964040
Thanks man! I will be doing more maps in the future for sure. There is a group building a Post-Apocalyptic setting and game in my area that I might be doing some work for.
>>
File: rumora.png (1MB, 766x743px) Image search: [Google]
rumora.png
1MB, 766x743px
Started in Inkarnate and copied it over to GIMP when I ran out of space. I wanted to squeeze in some sort of generic snowy mountain area but I don't know how to fit it in when there's already a desert and a jungle-like area (Duldatha and the island below it) so close.
>>
>>48944909
Haha you Dixie motherfucker
>>
>>48948538
I'm gonna get some AD&D 3rd edition going again with my boys
>>
File: MhrFKdN.jpg (299KB, 1690x1696px) Image search: [Google]
MhrFKdN.jpg
299KB, 1690x1696px
Man, looking at all these super awesome maps is making me insecure about my own shitty unfinished map. I'm pretty much learning Photoshop as I make this.
>>
>>48964088
High altitude?
>>
>>48964338
The north mountain range would work, then. I know fuckall about biomes/climates, and even though it's a generic fantasy world I want it to be vaguely within the realm of reason.
>>
File: Political Map (Labelled).png (369KB, 5632x2048px) Image search: [Google]
Political Map (Labelled).png
369KB, 5632x2048px
Well, I've actually been worldbuilding for a while now but not much progress other than the big picture. It's for a sort of low to normal fantasy game.

I used a random map generator for Europa Universalis IV and let it run until about 1803. Still using it for country relations, trade goods/routes, climates, cultures, "recent" history, and as you can see with this map, political borders. I use Inkarnate though for up close stuff, such as country and province maps (of which I have 2 countries 1 province). EU4 players can probably guess what the dominant cultures are based on country colors and names.

My only gripe is I wish there was a way to keep the map/save and update it to the newest version. Then I could also have things like client states and knowing which places the church/nobility/merchants control.

I know the area with pirate territories is unrealistic but I'm going to use that specifically for swashbuckling campaigns.
>>
File: ysa world map.jpg (6MB, 7200x3960px) Image search: [Google]
ysa world map.jpg
6MB, 7200x3960px
>>48948022
Do both, that's what I did.
>>
>>48963096
Translate the names that are of the player's culture and leave the rest alone.
>>
>>48950083
>>48950042
fukken saved, holy shit well done. how do you do coastlines, coast outlines, and where did you get those cool sea monster images?
>>
>>48964555
Can't you export the map file out and save it in another folder, like with custom maps?
>>
>>48957789
>No one would understand what "London" means nowadays
That's because the name isn't English, or even Germanic, in origin. It's no more surprising that a native English speaker wouldn't recognize it as being derived from Londinium than it is that they wouldn't recognize the stems and particles that make up Welsh city names.
>>
>>48965063
Warm... how so? I don't think I've done this or seen it.
Nonetheless probably not, I used a total map conversion mod.
>>
>>48965478
I remember reading tutorials on how to make custom maps and import them into CKII, as well as copy out current maps from CKII. I assumed that EUIV would operate the same way.
>>
>>48965094
But if you were roleplaying The Eagle, with legionnaires in Great Britain, would you translate Londinium to whatever it meant?
>>
>>48965544
Well no. I actually asked someone on the dev team in a reddit thread and they said that there's a few files of which you'd have to basically rewrite to import a map from an old version to a new one.
>>
>>48965583
First of all, no one is quite sure Londinium actually means anymore. We have educated guesses.

Secondly, no. Because that'd be a game set in the real world. Translation of names is only relevant in fantasy settings.
>>
>>48965025
Coastlines: I created a basic shape I wanted my continent to look like, then I used some continent brushes I had found online and manipulated them into a similar shape. Here's the important part though, I then went back over all of it by hand refining the shape to better suit real world geography, and the shapes I wanted

Coast outlines: Put on a 3 hour podcast and draw it by hand

seamonsters: Googled for them and found a set I really enjoyed

The rest was just a ton of time looking up how geography arises, and what maps look like for inspiration.
>>
>>48967257
oh wait unless you meant coastlines like the blue, that was taking the shape of the continent and using a gradient layer effect
>>
>>48967257
I might use the local Larvik map for a campaign I am starting, if you don't mind ofcourse.
>>
File: 1414351585475.jpg (293KB, 640x560px) Image search: [Google]
1414351585475.jpg
293KB, 640x560px
>>48967257
what about images for your terrain set?
>>
>>48964088
Abuse the concept of fantasy geography liberally.
Put a stupidly high mountain range in there at some point, and let the land on one side be several miles higher up, so it's all one giant snowscape.
Thread posts: 117
Thread images: 49


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.