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Dumbest Character Deaths Ever

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> Guy shows late to first FASA Star Trek session.
> TOS movies timeframe...
> Rest of the PC's in adventure
> He starts making a character

Meanwhile...

> Other PC's learn that a Klingon D7's entire crew was "split", as happened to Kirk, due to a transporter incident (the first made sure to 'infect' the others)
> The PC's need to subdue the aggressives, stabilize the D7, reverse the problem, escort the D7 out of Fed space and save the day.
> Comes down to getting one aggressive Klingon out of Engineering before he can self-destruct the battlecruiser rather than surrender it to the Federation...
> the PC's are literally at the door trying to negotiate.

"I'm done!"

> Late guy finishes his masterpiece.
> Player was heavily involved in martial arts so...
> He made a super martial arts ninja security officer ready to come kick some Klingon ass.
> "I mean in behind him and knock him out with my MARTIAL ARTS!"
> But, freindanon, Fed transporters aren't instantaneous and they're noisy.
>"I am a ninja!"
>But, friendanon, getting surprise will be unlikely.
>"A NINJA knows no fear!"
> Friendanon, this is a Klingon WITH NO INHIBITIONS about killing. You will not be facing a stun setting!
> "Only a NINJA can kill a NINJA!"

He beams over...

> Klingon wins initiative.
> Shoots "ninja" with disruptor at full.
> PC fails Luck roll.
> Disintegrates.

2 hours of character generation, 2 minutes of play (mostly me trying to make him understand the danger he was putting himself in), one roll later, he's dead... gone...

Got anything as bad?
>>
>>48939368
At what point would you like the GM to play your character for you?
>>
>Got anything as bad?
You letting friendanon do that.
>>
>>48939388
See >>48939387
>>
>>48939387
If you have players who ignore "this will definitely kill you" warnings, you should (generally) avoid presenting them with "this will definitely kill you" situations.

>>48939424
Name related.
>>
>>48939445

I agree... but there was never anything definite about it. If he got initiative or passed his luck roll, he probably would have won the fight. He knew what he was getting into and went in, anyway. So really, if you're not supposed to put him in THAT situation, when do you take over his character because he's putting himself in unreasonable danger?
>>
>>48939505
Is the situation was urgent and the PCs were *at the door*... why did they have time to run all the way to the transporter?
>>
>>48939536
THEY didn't. He was on their ship and was beaming over to join them. I told him that, as soon as he was done with chargen, he could beam over. He opted to beam into the room with the Klingon rather than safely behind the door.
>>
>>48939555
Why did he have the ships deck plans?
Why did he know what room of the ship to go to?
How did he know where in the room he was going to?
Why was he operating the transporter?

Should have beamed him to the bridge or something.
Why did you ask him where he wanted to go?
>>
>>48939607
> Why did he have the ships deck plans?

Who said he did?

> Why did he know what room of the ship to go to?

Because the other PC's were at the door to the room.

> How did he know where on the ship he was going to?

See above.
> Why was he operating the transporter?

Who said he was?

> Should have beamed him to the bridge or something.

Or just joined the other PC's...
>>
>>48939623
see >>48939639
since you deleted your original post...

> Why did you ask him where he wanted to go?

He outranked the transporter officer so he could tell where he wanted to land... but I can't recall, after all these years, whether or not he had asked the Captain...
>>
>>48939639
>Because the other PC's were at the door to the room.
And he, waiting to be transported over from another ship, was aware of this because... ?
>>
>>48939940
8/8 I was replying..
>>
>>48939300
Kinda dumb on your part m8,
>>
>>48940390
Nah.
>>
>>48939300
ITT: players have become participant trophy seeking cunts.
>>
This one was never lived down.
>Some players are absent, sidequest with two of them.
>Go looking for a missing person, find werewolf in forest.
>Werewolf dies, but both got bit in combat.
>Discover another lycanthrope, fortunately enough she's an alchemist and so she brews them belladonna potions. Efficient, but poisonous potions.
>Time is running out, alchemist drinks her potion and barely survives.
>Player 1 drinks his potion and barely survives.
>Seeing this, player 2 hesitates since he's the weakest of the lot. Starts to morph, putting his very weakened comrades at risk. Panick sets in. He drinks it.
>And dies of poisoning.
>And then the player looks over his dead character's sheet and realizes he still had some antidote bottles in his bag.
>>
>>48942924
More from boredom...

>Two of us talk friend into GM'ing
>Two PC's
>Gather clues indicating entrance to dungeon with treasure hidden beneath a building in town.
>Get into the building...
>Can't find the entrance no matter what we try.
>After about half an hour, say "Fuck this."
>PC's kill each other.
>TPK in a dungeon never entered...
>Tell the GM he's a shit.
> GM confessed there was no dungeon.
> Tell GM he's not good enough to be a shit.
Thread posts: 18
Thread images: 1


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