Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related
Previous Thread: >>48871266
Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk
Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ
Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin
All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ
Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media
The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>http://pastebin.com/cJY5FK9T
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>48918636
Reposting
>>48918548
Cloak-shape for X-wing when?
>>48913005
I would like to see the TarTarSauce-Class Patrol Cruiser in either game.
Something about Imperial ships that don't follow the traditional Imperial designs just do things for me that I don't understand.
>>48918636
Tadpole bump for a thread on life support.
>>48920315
This was the first thing I printed for my X-Wing game.
>>48915670
Fug we're split.
I have chosen this as the one true tread
>>48924530
Scout Troopers Best Troopers
>>48924681
Oh hey it's also where the Disruptor came from!
>>48924770
>Delete Gun
Pretty much
Man, I hope X-Wing has more prequel fighters and ships
For all the issues of the prequels, the aesthetics were on fucking point
>>48924832
how would they be statted do you think?
cheap agile fodder seems like it could end up stepping on the tie fighters toes too much.
>>48924970
Something like 2/2/2/0 with the ability to take missiles I would assume
>>48924681
I see scout troopers are going to appear in Rebels S3, how would you guys like to see their portrayal?
>>48925103
Trained by that badass imperial army trouper who survived in Melee with Kanan till he got kicked out the door of a speeding ...speeder.
>>48925103
The Imperial wank in me wants them to be Innawoods Operators
The rebelwank in me wants them to be reckless swoop gangers in uniforms.
These don't need to be mutually exclusive
>>48925103
I hope they do them justice, even though I know Filoni loves to make references to stormtrooper incompetence every five seconds.
I mean, one of them decks Han Solo before the guy has any chance to fight back, another pulls a Snake Eater on Leia (and would've captured her if not for Wicket). And they gave both Luke and Leia a hard time while on the speeder bikes, even managing to shoot Luke down.
They were still mooks, but the movies made it clear they were above regular stormies.
>>48925311
>another pulls a Snake Eater on Leia
Technically, two of them, one providing supressive sniper fire to distract her. A pretty good and well-coordinated plan that, again, would have worked if not for Wicket.
>>48925068
2 agility seems too low. and would make them too cheap. 9 or 10 point ships doesn't seem like something that should get into xwing.
>>48925465
I dunno, I feel like giving them 3 agility just makes them cheap TIE-fighters
I'm not a game designer so I dunno
>>48925465
Pull an ARC-170 and limit the numbers artificially?
But then again...
>Unique Vulture Droids
>>48925522
yeah but in the movies they're pretty agile. maybe even go crazy and make.them 4 agility since at 2 hull they can actually be one shotted and they are meant to be capable of manouvers no piloted ship can manage. No human adaptability so no focus action i reckon.
>>48925892
if these are remnant forces that have continued into the rebellion era they may have not been able to afford to perform the frequent mind wipes to prevent personalities. A pirate warlord probably doesn't stay on top of those things as much and may even like having "pet" starfighters
>>48925911
4 natural agility is terrifying, especially with a stealth device on top. Also, to be fair, XWM has several droid pilots with focus, including a droid-only ship.
>>48925911
> capable of maneuvers no piloted ship can manage.
This is kinda the deal with IG-88 as well. Tons and tons of green maneuvers, then?
>>48925982
eh those always struck as more advanced "person" models. the lack of adapatbility came across as kind of a big thing with the battledroids.
>>48925982
eh i doubt theyd get boost so can't take Autothrusters it won't be so terrifying.
plus it's not like you can't already build ships that can get 5 or even 6 green dice.
>>48926169
How do you make a 6 green dice ship? Not counting R3, or was that what you meant?
>>48926302
starviper with stealth device and cloak. R3 gets it too 7 and if you have a wingman with bodyguard you can bump it up too 8 if you're some kind of madman.