Say you are polite (yet Evil by DMG) Necromancer, traveling the world with your flock of zombie servants. How should you mark them in order to make obvious to other adventurers, these are not common zombies and should not be attacked on sight?
I guess there is no point when it comes to LG/NG characters, but hey ...
>>48915211
Give them a uniform, and include something that conceals the face. A bunch of masked quiet guys might be creepy, but less kill-on-sight than your regular undead.
>>48915236
You should also probably get something to work on the smell.
>>48915211
Use the meat pupet (mass) spell, it gives the zombies the illusion of life, the ability to do simple tasks they could in life, and you can talk through them to keep the illusion of life up.
With that you can just pretend to be a travilung band of merchants/travelers, which makes it easy to sell off your loot you've stolen from the people you've killed.
>>48915211
Face concealing knight's plate with religious markings. Claim vow of silenc.
>>48915354
The smell, swarms of flies, and massively bloated feet/ankles/stomach would be a DEAD give away.
Give them silly hats
>>48915392
Have them mummified or otherwise preserved in some way to withstand time and the elements.
>>48915211
Preserve them so that the rotting stops, make them fear nazi-like dabber uniforms with luxurious capes, metal masks resembling the faces of demons and heavy weaponry.
Proper embalming, uniform, a little extra magic put to ironing out the shambling.
>>48915211
Draw a heart on their skulls
>>48915270
So plague doctor masks filled with odourants?
Give them all-white robes with hoods and maybe some rainbows/butterflies/heart graphics on them.
>>48915211
>polite necromancer
>raising zombies ever
Skeletons are where it's at, famalam.
hang a "Pls no kill" sign around their neck
>>48916010
Exactly, no rotting flesh, and xylophone music for days.
Truly spooktacular