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Lamentations of the Flame Princess

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I recently bought a LotFP bundle on a whim and now I'm going to GM it, because it would be a waste not to.

LotFP is a Basic D&D retroclone. Characters can and will die if they act stupid or get unlucky. The rules and classes are basic without any fancy feats, giant skill list or splatbooks. Characters only get xp by slaying enemies and recovering treasure. All that stuff.

Interestingly, while medieval equipment makes up the standard "Equipment Lists", the author's intended setting is during the 16th century. Firearms, 16th century armor and ways to modify the prices for the medieval armor are included in the appendix.

The games subtitle is "Weird fantasy roleplaying", which is mostly reflected in the spells (especially the summon spell) and in the way adventures are supposed to be structured.

You can get the rules (without art), the old referee book and two adventures for free:

http://www.drivethrurpg.com/product/115059/LotFP-Rules--Magic-Free-Version?manufacturers_id=2795

http://www.drivethrurpg.com/product/148012/LotFP-Referee-Book-old-Grindhouse-Edition?manufacturers_id=2795

http://www.drivethrurpg.com/product/116452/Better-Than-Any-Man?manufacturers_id=2795

http://www.drivethrurpg.com/product/132808/The-DoomCave-of-the-CrystalHeaded-Children?manufacturers_id=2795

Did anyone here play/GM/read it too?

Lamentations of the Flame Princess general, I guess.
>>
>>48914012
heard about it once but never played. What is supposed to be so weird about it?
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>>48914120
Mostly the tone of spells and adventures.

Anyway, I played a game of this this Friday. It was Tower of the Stargazer

We walled in the wizard in the circle and made an exhibition show out of the tower after looting everything. One guy kept suicide-ing his character but otherwise it was pretty successful.
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>>48914250
>One guy kept suicide-ing
>kept
how did he kill his character multiple times?

>>48914120
Magic-user spells come from eldritch energy, monsters are supposed to be unique and monstrous, magic items are rare and usually have bad side-effects. Basically, supernatural stuff is should feel unique and out of place.
>>
>>48914400
>how did he kill his character multiple times?

He had backups. They all really liked strange colored liquids and were incredibly vain.
>>
>>48914012
I looked at it for a while. It's got some interesting ideas about encumberance and equipment, and the summon spell is worth borrowing if you do pre-rolls for non-PC casting.
>>
I really like the summon monster rules, especially that you can ritually sacrifice a village of people to guarantee a good roll. Finally a game I can enact Dominions 4 style blood economy!

All the other mechanics I can take or leave. Carcosa is the best splat, especially with the orgiastic rape/murder/mutilation rituals used to bind eldritch abominations.
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>>48914511
>They all really liked strange colored liquids and were incredibly vain.
That sounds like a pretty bad idea in general, not just LotFP.

I'll probably run the changeling scenario "A "Stranger Storm" from the referee book as intro adventure. though I might fudge the dice if they are smart throughout the whole game, wouldn't want them to lose their characters because of one single 50% roll made by me
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>>48915352
also, if anyone could share some OSR adventures that fit LotFP tone I'd really appreciate it.
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>>48914012
>free versions
>two adventures
>drivethroughRPG

Or you could get everything free without so much as logging in, courtesy of OSR general

https://mega.nz/#F!wBchjIxB!4JSV-T6_-Ow9Trb9LF-sGg!xAkzlDhC
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>>48918322
>get everything free
thanks anon, you are a hero
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>>48918525
Thank the guys who reupload the trove every time it gets gassed

I don't even really like LotFP that much anymore but some of the modules are good.
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>>48914012

Even if you don't like OSR games, the tone of LotFP, or fantasy in general, you have to admit that Better Than Any Man is incredibly generous. Almost 200 pages in that module, with art, maps, multiple areas and quests.

I've never played or used any LotFP stuff, but have to appreciate that, and that the game fulfills a niche well.
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>>48914012
love it. Its not for everyone though. Its not for killing a cave full of goblins with your +1 sword. and the some content can unsettling for those with weaker constitutions.

It has an idea of what it wants to be and succeeds in being that. it stands out from most of the other retroclones; doesn't feel like some grognard selling his house rules.

>>48918322
not everything

Slugs! has yet to be scanned.
and I don't want to cut up my copy for scanning
>>
What would you say are the best LotFP modules to start with? The best ones overall?
>>
Are there any fantasy races other than humans?
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>>48919407
>Slugs!
I just hope a free PDF gets released, like for BTAM and tDCoCHC.

>>48920061
Yes. Elves, dorfs and halflings. They are their own unique classes, in typical OSR fashion.
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>>48920260
I still regret not picking up slugs over TDE book. This system sounds all sorts of interesting.
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>>48920061
yeah

race as class though

LOFTP is based off of B/X
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>>48914012
>I recently bought a LotFP
Im sorry.

You have my condolences.
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>>48914012

Isn't this a joke system like FATAL and is some guys sick fuck magical realm where he named it after his ex girlfriend?
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>>48921442
nah, stop buying into ancient memes
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>>48921477
>>
>>48921525
ah, so you're just here to shit post and cherry pick

in that case, you are much later than usual
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>>48921558
not really cherry picking if Im just using a basic gis
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>>48921558
>>48921525
>>48921477
>>
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>>48921602
>>48921558
>>48921525
>>48921442
>>48921477
>>
>>48920260

>races as classes

Dropped like a hot grenade. no time for that retardation.
>>
>>48914012

I run it pretty frequently these days. It's become my favorite B/X clone, and the firearms appendix is almost perfect for my homebrew campaign setting.

I tend to run it more like classic D&D though, but I will eventually introduce weird stuff (I'm a weird guy - it has to happen sometime).

My players have had a blast with it. To the point that they have asked me to run it again soon.
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>>48921822
which modules?
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>>48921753

Use the Basic Fantasy RPG races instead.
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>>48921831

I make my own stuff. So... no modules to recommend, sorry.
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>>48921842

Ay Ay sir!
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>>48914012
I like her hair.
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I like the political alignment system and religions from England Upturn'd, not sure about the rest of the adventure though.
That said, it is English Civil War, which is a pretty underused setting
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>>48922113
yeah, (pseudo)historical settings aren't really used much. LOTFP is the only one I know that does that.
>>
Anybody wanna share Cursed Chateau or World of the Lost?
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>>48922146
>Better Than Any Man is set during the 30 Years War

Awesome, that's one of my favorite settings!

>Raggi explains in the alt text that it's to make the adventure 'hit home' for the players

Well, it was literally hundreds of years ago in a part of the world I've never been to, between factions I don't really identify with, so it completely fails in that regard. Not to mention most people here have never even heard of the conflict and would struggle to understand the causes or forces involved.

>The map has dungeons filled with goblins

Fucking why? Why use a historical setting if you're going to fill it with generic fantasy stuff, and not even fantasy stuff actually appropriate for the setting (like the witches)?
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>>48924310
The setting is put in medieval Europe as a "familiar" backdrop to make all the fantasy stuff seem more weird and make more of an impact.
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>>48924310
Well there's plenty of witches in it. They are the main focus after all. And that one warlock with the tiger-monster creature.

And the catholic town is pretty much in the middle of the whole witch-burning thing.
>>
>>48924310
>>48924620
>>48924667
Like every LotFP adventure it's a great module bolted to a really, really stupid module. Just cut out the bad parts when you run it.
>>
The game is great. Its a really good cleanup of B/X D&D with a really simple encumbrance and skill system. I cant really vouch for the modules.
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>>48924215
they're not in the OSR treasure trove?
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>>48924867
Nope, they just came out
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>>48924904
Could have sworn somebody post WotL awhile back...

WorldoftheLost.zip
http://www54.zippyshare.com/v/fzMQusC5/file.html
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>>48921477
>Oh noes, the arts aren't PG!
Srsly, when did rpgers become such prudes?
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>>48925056
Guessing some of them are still afraid of that whole "Its Satanist" meme the fundies are into.

Alcohol
Rock n Roll
D&D
Pokemon
Harry Potter

good company to have I suppose
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>>48914012
POSITIVES
>Distinctive classes (aside from the demi humans, which most people don't use anyway) that each have something they're good at and get better at as they advance
>Relatively good modules (most of the time)
>Encumbrance system
>Setting and tone are communicated through rules rather than exposition
>Ascending AC (OSR games still using descending is inexcusable)
>Compatible with all your old modules, with minor adjustments

NEGATIVES
>Fiddly character creation. The book includes a rule that allows you to reroll a character if your ability score sum is -1 or lower, but in that case why not just include a mechanic to improve below average characters (add a D4 to an ability score of your choice or something) rather than having people reroll again and again
>HP bloat means high level characters will basically always win in a straight fight, even if it's totally inappropriate for them to do so (IE a level 9 wizard will beat a level 2 fighter in hand to hand combat due to having more HP, even if he never casts any spells).
>Modules often include self important screeds by the game's designer about how amazing and clever he is for 'breaking the rules' or defying peoples' expectations

There are also things I think other OSR games do better
>Base AC is 12 instead of 11 or 10, making combat take a tiny bit longer for no real benefit
>No unified saving throw mechanic
>Death mechanics are the usual 'die at -10' rather than something more interesting like Into the Odd's critical damage system or Goblin Punch's dismemberment table
>Base HD for monsters, weapon damage, etc is a D8 instead of a D6, making combat much more 'swingy', especially at lower levels
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>>48914012
Played a few campaigns with GM using this system.

I like it, it's simple and to the point and you can pretty easily modify it (as we did) to make things a little less 'fuck you' if your party isn't so quick on their feet. The only problem I had with it was leveling up took ages (due to the 'fuck you' factor, partially) and we also had to have a couple of back up characters or retainers at all times (again, because it kills people frequently)
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>>48925535
>The only problem I had with it was leveling up took ages (due to the 'fuck you' factor, partially) and we also had to have a couple of back up characters or retainers at all times (again, because it kills people frequently)

Slow advancement is my least favorite part of OSR. It makes adventures very high risk, low reward. Most things that kill a low level character will also kill a high level one, there's no reason not to let players advance if they manage to survive a delve or two.
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>>48925217

>Die at -10

-4 buddy. And you linger and die at -3 with no way to heal the character.

>no unified saving throw

Use S&W's single saving throw. Jeez.

>swingy combat

Good. Fights should be avoided because they can go bad really fast.

>AC 12

So, adjust it.

>everything else

More or less agreed. But, there are ways to fix it or port in the ways other OSR games do things, because they're all more or less compatible.
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>>48926448
>hard return after every line
cut that out
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>>48926448
>The problems don't matter because you can houserule them

If this were true we never would have got the OSR movement in the first place, we'd all still be playing Basic with annotations scribbled in the margins in pencil
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>>48926448
This is literally 3.pf logic.
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>>48925056

Early 80's. About the time Reagan became president. http://adept-press.com/ideas-and-discourse/other-essays/naked-went-the-gamer/
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>>48914250
>tower of the stargazer
>sounds like a dio song
>google it
>there's even a rainbow on the cover

any connection between the campaign and this song?
https://www.youtube.com/watch?v=rVXy1OhaERY
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>>48926498

No.

>>48926514
>>48926535

So, make your own OSR game that captures the things you want out of it. Why are you relying on someone else to produce "the perfect game" that appeals specifically to your sensibilities?

All LotFP (and all the other OSR games) are is someone's fucking houserules with better presentation.

>marking up a perfectly good book

Want kind of troglodyte does this?
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>>48926727
Wow, you even threw out the "if you don't like it you make your own!" shit. This is like the Paizo forums.
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>>48926514
>we'd all still be playing Basic with annotations scribbled in the margins in pencil
What do you think OSR is?
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>>48926782

Maybe you should play a different game. B/X has been about house rules since forever. The THIEF is a house rule.

>Pathfinder

3rd edition, Pathfinder, 4th edition - all are cancer.
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>>48926874
>What do you think OSR is?

Cancer

>Look at me, mom, I took someone else's game and put my name on it!
>Available now on DrivethroughRPG as a watermarked PDF for only 19.99!
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>>48926915

Monte Cook does the same thing with Kickstarter, but rather than $20, it's $200.
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>>48927165
Damn
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Can you be a wizard in this game?
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>>48928367
You can be a 'magic user', meaning you can cast a single first level spell from a random allotment once a day. There are mechanics for exactly how long you have to spend preparing spells, meditating, etc, but most people just ignore that in favor of the one/day rule.
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>>48928398
And I can use a pistol right?
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>>48928367
totally
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>>48928408
Yes, later editions of the books have rules for firearms
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>>48928421
>>48928410
I like this game already
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>>48928448
there's even specific ones, for matchlock, wheellock and flintlock, depending on the period you want.
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>>48921442
well, the author is pretty bonkers as far as I know. He named his system after a metal zine he published for a few years and saw it as the perfect chance to hit on a fifteen year-younger then him model.

I really think that makes things more interesting though.
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>>48924904
what? no, they are totally in it. I just downloaded it from their. Look in the adventures and supplements folder

https://mega.nz/#F!wBchjIxB!4JSV-T6_-Ow9Trb9LF-sGg!xAkzlDhC
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>>48928619
Look at this sexy hunk
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>>48928654
I uploaded it for nothing!?!
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>>48921753
I used to hate race as class, seeing it as unrealistic somehow, but now I appreciate it for making demihumans more distinct and not just adding pointy ears and an attribute adjustment to whatever class you choose. Granted, I wouldn't mind if halflings and dwarves were a bit further removed from fighters, but half-measures are better than no-measures.

With a game like Basic, you have to realize three things: 1) the word is human-centric, 2) there are a very limited number of classes, and 3) the classes are all for PC adventurers and most people in the world don't belong to one of them. So you've got 7 total classes, 3 of which are demihuman classes. Given a human-centric world, a roughly half-and-half split seems about right.
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>>48926782
The difference is that Basic is incredibly simple to mod. It's bare bones approach practically begs you to. And given how compatible old school D&D in general is--and particularly different retroclones based on the same edition of Basic--it's really easy to just drop a mechanic from one system into another.

You have to understand that OSR has a bit of a DIY feel to it. It's fine if you're not into that, but speaking personally, I don't see much point in it at that point. And a lot of people view OSR not as a bunch of separate, but similar little games, but as a more cohesive whole, with different retroclones and editions being more like variant rules than truly separate systems.
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>>48926448
>Use S&W's single saving throw.
Yeah, you can just drop this in.

But his complaints weren't illegitimate. He didn't say you were forced to play the game as-is. He just pointed out things other games did better. And even if you can fix a flaw, it's still a flaw.
>>
>>
>>48914012
Bumping with a question.

What're the most notable differences between the two editions? They don't look too dissimilar, though I see that their are some differences in saving throws, and one has rules for firearms, whilest the other has not. Anything I'm not seeing?

What's the effect on the way game plays?
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>>48934815
>What're the most notable differences between the two editions?
I didn't read the earlier ones but there seem to be four editions, a fifth might actually be in development. Edition 1-4 seem to be mainly updates and small improvements, actually I think "versions" would be a better name then editions. They simplified some stuff, cleaned up the skills (pic related) and added firearms.
Also, later editions have better art.
You can download and check them yourself in the OSR collection that was posted above.

Now, the new fifth edition seems to be quite different. It was apparently crowdfunded and is still getting developed. It is apparently much closer to the authors vision and I hate what I read about itthough LotFPfans are sucking his cock about it, so who knows
There are only three classes now (fighter, specialist, magic-user) and no non-humans. It is MUCH more lethal, harder to advance and more tied to the setting.
I haven't actually read it and I didn't look it up much so I have no idea how much of that is true and even if it was, some of it might have been changed from that early alpha release.
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>>48926702
https://www.youtube.com/watch?v=hum-oqJI0v8

Rainbow - Stargazer, song intro:
>...just a small story about a wizard, a man who takes people and makes slaves out of them, has build a huge tower to the sky. To a star. And because he's always looking a the star and for the star we call him... "Stargazer"!

Tower of the Stargazer store description:
>Legends tell of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was the hubris and defiance of this man that the gods smote him with the power of storm and fire. Oh did the wizard laugh at such a pathetic gesture. He did not fear the gods, for he drew his knowledge from something greater. Something darker.
>The legend of this wizard grew, first whispered by men in fear, and later in awe. The wizard, they said, attacked the gods just as they had attacked him. And his joy only grew as the land around him died.
>But then there was no more news. No more talk. Something had finally brought the wizard low, for though the sky still blazed down on him and his abode, he no longer blazed back.
>And now you’re going to walk right through this wizard’s front door.

Nice find, didn't know about that.
>>
Does anyone have screen shots of the reportedly awesome Eldritch Abomination generator this game has?
>>
>>48926702
It could be an inspiration.

Interpreted liberally, it could be a telling of how the tower/wizard got into the state it is in now from the perspective of an apprentice.
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>>48936191
I think you mean the summon spell. Just get the newest core book from here and extract it yourself. It is nine pages, i'm too lazy to stich those into one pic.

https://mega.nz/#F!wBchjIxB!4JSV-T6_-Ow9Trb9LF-sGg!xAkzlDhC
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>>48935961
Alright, thanks for clarifying.
I've got the rules for the 2013 iteration, and the Grindhouse version (both free artless versions). Seems like both have the same (new) version of the common skill set.
>>
>>48935961
Got any more infor on that 5th ed? I haven't heard a thing about it.
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>>48914012
I just can't decide if I should use historical europe or an almost-europe fantasy world, like in berserk for instance. I'd definitely use a setting with early/mid-1500 technology though.

What did you guys use for your campaigns?
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>>48938188
I like "accursed island/peninsula/continent" starts for a sandbox. This lets me develop the starting area in isolation and worry about incorporating player home towns later, and provides justification for the ignorance the PCs have of immediate events.

Starting off the campaign with the PCs together on a boat/caravan is only marginally more cliche than a tavern, but also more time for the PCs to get to know each other and the possibility of unexpected hazards forcing them to band together immediately.
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>>48938159
I just searched for it and for a moment I honestly wasn't sure if my previous post was complete bullshit that I dreamed up.
No, it really does exist. Try looking up "Lamentations of the Flame Princess Playtest Document 0.1", it was released this year. All the info I got is from blogs, like the ones I found below:

http://dungeonsdonuts.tumblr.com/post/142517875299/theres-a-lamentations-of-the-flame-princess

http://dragonsgonnadrag.blogspot.de/2016/03/initial-thoughts-on-lotfp-playtest.html

http://thegruenextdoor.blogspot.de/2016/05/lamentations-of-flame-princess-playtest.html?zx=821926cd0e6874c0
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>>48938366
>accursed island/peninsula/continent
What's this all about? I don't think I've heard of it efore.
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>>48938188
I'd also say to use almost-Europe rather than Europe proper, unless you're planning to use very minimal fantasy elements.

Tech wise I actually think the 15th century, mid 1400s is slightly better for most D&D conventions - this still gets you firearms (handgonnes) and full plate, but the way nobles organize and fight during the Hundred Years war works better with most fantasy assumptions about knights and castles than the star forts and professional pike armies of the 16th century.

The 1500s and later is post Colombian exchange and starts to see the emergence of proper modern states and proto-nationalism, along with massive increases in population that changes the sort of Dark Age assumptions that OSR D&D seem to be based on (small keeps and castles out on a dangerous frontier).
>>
>>48938472
It's a reference to Lodoss War and a lot of Japanese fantasy (I'm thinking of things like Tactics Ogre here) from the early 90s-2000s, which always refer to the area where the story takes place as an "accursed" or "war-torn" land separate from the mainland.

Basically the idea is to have some landmass that's isolated from the rest of the setting in some way and functions as a wild unmapped borderlands region, either because it actually is wild or the constant wars between various factions make it hard to do so. This is great for a map-focused hexcrawl since nobody's mapped it yet.

You can combine this idea with something like >>48938498: instead of North America, Columbus discovers some fantasy mirror to Europe.
>>
>>48938188
I prefer almost. It gives you more leeway. And you don't have to have all the hard facts, it can just be"close enough"
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Anybody looking forward to Driftwood Verses?
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>>48938647
>>48938498
I think I'll do just that. A not-Europe, in a time shortly after a not-100 year war. Flintlocks are a relatively new invention. They were used to by not-Spain to defeat not-France's mighty cavalry forces.

Also, ancient cultures were ruled by the non-human races. After their presence strated to fade, "The holy knight" was the one who led human civilization to become they are. The legends state that he was the son of god, in his honor human clerics and churches use a sword symbol in their rituals.

I just need a few nation names and that's it. Kinda crappy and filled with cliches but it can be told in two paragraphs and any details can be filled in during play, when needed.
>>
>>48936541
Thanks a million
>>
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>>48939109
>flintlocks
Keep in mind most Hundred Years War firearms were actually "no lock" firearms (see pic). Next in line would be matchlocks (and then flintlocks shortly after). Flintlocks are easier to handle rules-wise though so if that's the angle you prefer then go for it.

Also, cliches are perfectly fine for a tabletop campaign. You don't have the luxury of time to explain concepts in detail, so cliches help give you information fast (you're doing something much closer to improv acting than novel-writing).
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>Systems I will never get to play...

Got a Slügs! HC btw.
And I don't like it.

The introduction is nice though:

>What gaming needs, and what Lamentations of the Flame Princess is here to lead, is a gaming revolution where ordinary gamer stand up and reclaim the creative power and authority that the gaming establishment has taken from them.

AMA
>>
>>48940821
>ordinary gamer stand up and reclaim the creative power and authority that the gaming establishment has taken from them.

WANK WANK WANK

Some of the most creative and treasured settings came from the GAMING ESTABLISHMENT. Dark Sun, Spelljammer, Greyhawk, Forgotten Realms.
>>
>>48935961
>There are only three classes now (fighter, specialist, magic-user)
It's shit. The core classes were fine the way they were.

>and no non-humans.
I never liked nonhumans but I could just ignore them, there's no reason to remove them from the book

>It is MUCH more lethal,
Characters are already hilariously weak, I don't know why you'd make them weaker

>harder to advance
Advancement is already glacial, there's absolutely no reason to make it slower.

>and more tied to the setting.
Why? The whole point of OSR games is to make them compatible with other modules and systems, not to pigeonhole you into a specific world.

Overall it sounds like several steps in the wrong direction.
>>
>>48942289
I could understand slower advancement if they made each level more meaningful. IE instead of having the magic user get more level 1 spells at level 2, they could get a level 2 spell instead, so that the spell levels actually matched up with the character level you got them at. Having a smaller number of levels overall would also reduce HP bloat at higher levels significantly.
>>
>>48928619
Aint nothing wrong with being a weirdo beast. I'm interested to take a closer look at the game, but I applaud him at least in spirit.
>>
>>48942003
Don't worry about it.

Don't freak out
>>
>>48942003
>taking some faux Trump speech parody dead serious

a retard is you
>>
>>48943491
This is not the trump parody section. That's next.

>And we're going to win. Believe me, we're going to win so much it's going to make their heads spin. It's going to be like we built a wall to keep all the bad gaming out...
>>
>>48943559
the whole thing was a parody
>>
>>48942289
I dunno and like I said, I don't really like it. Hten there is stuff like the new weapon system.
>All weapons will now do 1d8 damage. However, Armor will count double against Minor and Small weapons, and half against Great Weapons and Polearms.
It's not like I'm against everything new, after all I'm going to try the current version just for chance. However that doesn't sound like step forward or back but sideways for no reason.
>>
>>48946838
That means everything essentially has three armor classes instead of one. And if that also applies to flat-footed and without-shield AC, that means the character sheet will have nine armor values on it.

Where is this information posted?
>>
>>48947097
I mean, in much the same way that a longsword with a +2 enchantment has 8 different damages to keep track of. Also, does LotFP have flatfooted?
>>
>>48948689
>I mean, in much the same way that a longsword with a +2 enchantment has 8 different damages to keep track of.
No, it's D8+2. It doesn't change the target number based on what you're attacking.

>Also, does LotFP have flatfooted?
Yes
>>
>>48948898
The point is that you've effectively got a base number which you're modifying. You just take the result and add 2. So for AC, it's not like you need to keep track of like 9 different numbers. You just take the base result and modify it. Your chainmail gives you an AC of 16 (or whatever)? Fine, but he's got a two-handed sword, so reduce that by 2.
>>
OSR bump
>>
>>48949045
I do not think it is complex, I just don't see the reason for it.
>>
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>>48938188
>What did you guys use for your campaigns?
>>48924310
>Why use a historical setting if you're going to fill it with generic fantasy stuff, and not even fantasy stuff actually appropriate for the setting (like the witches)?

Some of the things in LotFP that I really like are the magic rules, the fire arms system, all placed during the time of the 30 Years War that is the suggested background that the game takes place in. Pike and shot warfare is a lot different than your typical OSR setting.
AND I like that it's compatible with the Gazetteer series which opens up a lot of options. Orcs of Thar was one of the first D&D releases that allowed monsterous PC classes, complete with XP levels and so on.
>>
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>>48938188
>>48924310
>>48953390
I've posted this in another LotFP thread but-
Imagine for a moment the 30 Years War with troll pikemen, kobold artillerists, orc arquebusiers, Hobgoblins in Tercio formations with gnoll musketeers, all fighting for or against the Catholic church during the Protestant reformation.

It might be too Shadowrun-y for some but for me it opens up a lot of creative role playing possibilities.

Plus there's this little bit of fun:
http://summon.totalpartykill.ca
>>
>>48953390
>>48953468

>Pike and shot warfare is a lot different than your typical OSR setting.

This is exactly why I'm not particularly keen on it. Having a 30-years war demands a whole different set of assumptions about wealth distributions, population growth, settlement and the extent of civilization, and the power of the state and large organizations.

The whole reason the 30 years War kicked off was because of the zero-sum nature of national states - by this point there was really no more borderlands for Europeans to expand into, at least in Europe (save for the New World - and exploration of it picks up as the result of Westphalia later).

All this clashes with a lot of the stuff the OSR enjoys - dungeon delves and wilderness adventures out in border regions, and the ability of a small group of motivated individuals to make a difference.
>>
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>>48954817
>dungeon delves and wilderness adventures out in border regions
You can still do that if you want too with a 30 years war. The Magnificent Joop van Ooms is the perfect vehicle for it. And for a dungeon crawl, there's the God that Crawls which can fit nicely in the 30 years war.

But if it's not your thing and/or too problematic, choose whatever setting you like.
>>
>>48929009
What do you think of what ACKS does, with racial classes but not race-as-class?
>>
>>48955021
Stuff like MJvO and God that Crawls is exactly what I'm not a fan of regarding LoTFP; a lot of it just seems to be ideas. The line also seems to rely really heavily on Lovecraftian "It's really horrible in a way that can't be described by the English language".

There's lots of great ideas, for sure, but I don't find the line very good value-for-money. I generally don't lack for ideas as a GM, coming up with quick short summaries of concepts is not hard. What eats time and energy is representing those concepts mechanically via rules and coming up with concrete descriptions at the table.
>>
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>>48955304
>>
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Reading some newer LotFP material I really love how he ignores the advice he gave in the Referee Book
>>
>>48955304
>There's lots of great ideas, for sure, but I don't find the line very good value-for-money. I generally don't lack for ideas as a GM, coming up with quick short summaries of concepts is not hard. What eats time and energy is representing those concepts mechanically via rules and coming up with concrete descriptions at the table.

This, right here. 'Plot hooks' and 'adventure seeds' are little more than lazy way to fill out an RPG book with the absolutely easiest step of the process repeated over and over. It leaves the GM to do all the heavy lifting, which completely defeats the purpose of buying modules and adventures in the first place. More and more, it's a problem with every RPG, as designers begin to think that releasing an unfinished product is acceptable because it 'empowers' the players.

>>48956455
But don't several of the adventures explicitly take place in historical settings, such as Medieval England or 30 Years War Europe?
>>
>>48957635
>But don't several of the adventures explicitly take place in historical settings, such as Medieval England or 30 Years War Europe?
Sorry, I should have clarified that. I meant how THE AUTHOR ignores the advice he gave in the Referee Book
>>
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>>48921442

no
>>
>>48959661
That deserves a bump
>>
>>48959661
LET'S GET COOKING!
>>
I'm going to DM LotFP soon.
Anyone had 16th/17th century setting and felt it was missing (frontier/wilderness/whatever) or not immersive, like the posters above indicate?
I'm sure none of the players is an history expert, although everyone knows at least a little bit about the 30 years war here.

I have the feeling the war itself can simulate the effect of wilderness. The only problem i see is, the war was enormously gruesome. I don't have a problem with some cruelty but it feels cheap to downplay the war for gaming sake and i have doubts people enjoy playing in such an fucked up cruel and bleak setting. It also takes of sandbox player agency when there are armies roaming around. They would have tortured and robbed any adventure gang. If armed probably killed as spies too.
>>
>>48965089
It all depends on how you frame it, I suppose. If your objective in adventuring is to get money and fuck bitches, a war-torn countryside isn't very conductive to that. However, I've had an idea for an adventure set in the Thirty Years War, and the premise is simple:
You are the last survivors of a shattered mercenary company.
After thirty years of rape, burning and pillage, pretty much every living person you could meet will hate you with burning, inhuman passion. (In fantasy, every dead person as well.)
Make it out of the country alive.
That's an adventure possible pretty much /only/ in the Thirty Years War and similar situations. But then, I also get the feeling that I have a greater tolerance for darkness than you do. It's all a matter of taste, I suppose.
>>
>>48965298
In my imagination a fullfilling sandbox setting needs some points of light. Some places safe and at least a bit happy. There were a few safe places (temporarily) in the 30YW. I guess the solution is to always have PCs start with some alliance with bigger players. Being spies, or being on a clerical mission, etc. might be the right way. At least they can go somewhere to replenish.
>>
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>>48959661
>Muffled Conan The Barbarian's soundtrack
https://www.youtube.com/watch?v=T2l--Px9vf0
>>
>>48965089
Personally I think the best solution is to simply dial the clock back earlier and model the general tech/social level to the Hundred Years war as previously recommended.

This still gets you (mostly) private-style noble levee armies, but still leaves you with the broadest spectrum of equipment, from chain mail to plate to firearms to big two-handed swords. It still fits within the assumptions of most of D&D.

The other reason I don't like the 30 Years War in D&D is that Warhammer Fantasy Roleplay 2e exists.

WFRP is begging to be used for it - it features high lethality, and an emphasis on ordinary people swept up in large scale events and just trying to survive - which is the sort of perfect theme to go with the 30-Years War as >>48965298 points out.

D&D is about madcap heist plans and ending up as big damn heroes. Characters get pretty heroic after a few levels in earlier editions, and LotFP just ends up fighting the D&D core it's based on. WFRP already handles the setting it tries to accomplish better.
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